Umbaglo

The Capital Ablaze

89 posts in this topic

[Death Saurer CPC Generator]

The generator kicks into high gear when the Death Saurer was hit, and suddenly the scratches on it's surface mend.

DEFENSE PHASE:

Attacking Weapon #1: CPC

Action Taken: None

Damage Taken: Redirected to Deathsaurer

Resources Spent: N/A

Statistics:

HP: 5000/5000

Share this post


Link to post
Share on other sites

[Rev Raptors]

REGENERATION PHASE:

HP Regenerated: -120

More Rev Raptors fall in the melee, though one was foolish enough to stand in front of the Death Saurer.

DEFENSE PHASE (Rev Raptor D):

Attacking Weapon #2: Hyper Bits

Action Taken: Dodge, Take

Damage Taken: Enough

Resources Spent: 1 Rev Raptor

DEFENSE PHASE (Rev Raptor E):

Attacking Weapon #1: Hyper Bits

Action Taken: Dodge

Damage Taken: 416 x 3 (280 * 1.6)

Resources Spent: DP

Attacking Weapon #2: Bits

Action Taken: Dodge, Take

Damage Taken: Enough

Resources Spent: 1 Rev Raptor

DEFENSE PHASE (Rev Raptor F):

Attacking Weapon #1: Hyper Bits

Action Taken: Dodge

Damage Taken: 416 x 3 (280 * 1.6)

Resources Spent: DP

Attacking Weapon #2: Over Weapon Hunter

Action Taken: Dodge, Take

Damage Taken: Enough

Resources Spent: 1 Rev Raptor

DEFENSE PHASE (Rev Raptor G):

Attacking Weapon #1: Over Weapon Hunter

Action Taken: Dodge, Take

Damage Taken: Enough

Resources Spent: 1 Rev Raptor

SUPPORT DEFENSE PHASE (Rev Raptor H):

Attacking Weapon #1: Everything

Action Taken: Take

Damage Taken: Enough

Resources Spent: 1 Rev Raptor

ATTACK PHASE (All Rev Raptors):

Weapon Used: Counter Scythe

Target(s): Chi Gundam

Damage Dealt: 3300 x 2 (+10%)

  • Stats: +10%

Resources Spent: 17 EN

Modifiers: +20%

Statistics:

HP:

0000/2400

0000/2400

0000/2400

0000/2400

0000/2400

0000/2400

0000/2400

0000/2400

2160/2400

2160/2400

DP:

0000/3000

0000/3000

0000/3000

0000/3000

0000/3000

0000/3000

0000/3000

0000/3000

3000/3000

3000/3000

EN:

000/120

000/120

000/120

000/120

000/120

000/120

000/120

000/120

086/120

086/120

SP:

000/100

000/100

000/100

000/100

000/100

000/100

000/100

000/100

100/100

100/100

AP:

000

000

000

000

000

000

000

000

100

100

Move: G

Terrain: City (Large)

Weapons:

[F] Hyper Claw (M)- 1100 damage [+0%]

[+] AEZ 20mm Beam Guns (B)- 900 damage # 2, 15 rounds [+10%]

[F] Killer Fangs (M)- 2500 damage, 10 EN/attack [+20%]

[F] Counter Scythe- 3000 damage, 15 EN/attack [+20%]

Share this post


Link to post
Share on other sites

[Dark Horns]

REGENERATION PHASE:

HP Regenerated: 240

Unfortunately the Dark Horns do not fare as well as they did in the first barrage, and quickly crumble.

P.S. PHASE

Seishin Used: Resist

Target: Self

SP Used: 10 (All)

Effect: -75% DR

DEFENSE PHASE (Dark Horn A):

Attacking Weapon #1: Heat Rod

Action Taken: Take

Damage Taken: Enough

Resources Spent: 1 Dark Horn

DEFENSE PHASE (Dark Horn B):

Attacking Weapon #1: Heat Rod

Action Taken: Dodge

Damage Taken: 600 (300 * 2)

Resources Spent: DP

Attacking Weapon #2: Energy Wing

Action Taken: Take

Damage Taken: 694 (2775 * 0.25)

Resources Spent: HP

Attacking Weapon #3: Giant CPC

Action Taken: Take

Damage Taken: Enough

Resources Spent: 1 Dark Horn

DEFENSE PHASE (Dark Horn C):

Attacking Weapon #1: Heat Rod

Action Taken: Dodge

Damage Taken: 600 (300 * 2)

Resources Spent: DP

Attacking Weapon #2: Energy Wing

Action Taken: Take

Damage Taken: 694 (2775 * 0.25)

Resources Spent: HP

Attacking Weapon #3: Giant CPC

Action Taken: Take

Damage Taken: Enough

Resources Spent: 1 Dark Horn

DEFENSE PHASE (Dark Horn D):

Attacking Weapon #1: Heat Rod

Action Taken: Dodge

Damage Taken: 600 (300 * 2)

Resources Spent: DP

Attacking Weapon #2: Energy Wing

Action Taken: Take

Damage Taken: 694 (2775 * 0.25)

Resources Spent: HP

Attacking Weapon #3: Giant CPC

Action Taken: Take

Damage Taken: Enough

Resources Spent: 1 Dark Horn

DEFENSE PHASE (Dark Horn E):

Attacking Weapon #1: Giant CPC

Action Taken: Take

Damage Taken: 1613 (8602 * 0.25 * 0.75)

Resources Spent: HP

Attacking Weapon #2: Empowered Attack

Action Taken: Dodge

Damage Taken: 825 (300 * 2.75)

Resources Spent: DP

ATTACK PHASE (Dark Horn E):

Weapon Used: Hybrid Vulcan Cannon [Focused Shot]

Target(s): Seishiro's Death Stinger

Damage Dealt: 4950 Armor Pierce (+10%)

  • Stats: +10%

Resources Spent: 33 EN

Modifiers: +20%

Statistics:

HP:

0000/4800

0000/4800

0000/4800

0000/4800

2467/4800

DP:

0000/3000

0000/3000

0000/3000

0000/3000

2175/3000

EN:

000/170

000/170

000/170

000/170

104/170

SP:

000/100

000/100

000/100

000/100

080/100

AP:

000

000

000

000

100

Move: G

Terrain: City (Large)

Will: 2

Weapons:

[+] Assault Beam Cannon (B)- 1600 damage, 10 rounds

[F] Crasher Horn (M)- 1800 damage [+0%]

[F] Bite Fang (M)- 2800 damage, 10 EN/attack [+20%]

[+] Concentrated Beam Cannon (BS)- 3000 damage, 12 EN/attack [+20%]

[+] Large Bore 3-Barrel Accelerate Shock Cannons- 3600 damage, 8 rounds [+10%]

[+] High Pressure Focused Sulfuric Acid Sprayer- 3800 damage, Acid, 20 EN/attack [+20%]

[+] All Weather Missile Launcher (PGSF:8)- 500 damage, 32 rounds [+25%]

[+] Medium Bore Accelerate Beam Cannon (BF:4)- 1000 damage/5 EN [+10%]

[+] Hybrid Vulcan Cannon (SF:6)- 800 damage, 60 rounds [+15%]

[+] Hybrid Vulcan Cannon [Focused Shot] (B)- 4500 damage, Armor Pierce, 30 EN/attack [+20%]

Share this post


Link to post
Share on other sites

[Death Saurer]

REGENERATION PHASE:

HP Regenerated: 100%

EN Regenerated: 45

"Worthless fool!"

P.S. PHASE

Seishin Used: Grit Lv3

Target: Self

SP Used: 35

Effect: +20% Damage Dealt, -20% Damage Received

SUPPORT DEFENSE PHASE:

Attacking Weapon #1: Giant CPC

Action Taken: Take

Damage Taken: 2237 (8806 * 0.8 * 0.65 * 0.5)

Resources Spent: HP, Armor Break

ATTACK PHASE:

Weapon Used: Giant CPC

Target(s): BI:8

Damage Dealt: 22950 (+20%, +155%)

  • Spell: +20% (Base)
  • Stats: +60%
  • Hybrid Dual Sensor: +50%
  • Power Booster: +45%

Resources Spent: 77 EN

Modifiers: +110%

  • Weapon: +20%
  • Stats: +65%
  • Hybrid Dual Sensor: +25%

ATTACK PHASE:

Weapon Used: Giant CPC

Target(s): BI:8

Damage Dealt: 22950 (+20%, +155%)

  • Spell: +20% (Base)
  • Stats: +60%
  • Hybrid Dual Sensor: +50%
  • Power Booster: +45%

Resources Spent: 77 EN

Modifiers: +110%

  • Weapon: +20%
  • Stats: +65%
  • Hybrid Dual Sensor: +25%

Statistics:

HP: 25763/28000

DP: 3000/3000

EN: 37/300

SP: 110/180

AP: 100/100

Move: G

Terrain: City (Large)

Will: 2

Weapons:

[F] Hyper Killer Claw (M)- 3000 damage [+0%]

[+] AEZ 20mm Beam Gun (BS)- 3000 damage, 20 rounds [+40%]

[+] TEZ 20mm Linear Laser Gun (B)- 5000 damage, 15 rounds [+20%]

[+] Anti-Area Laser Machine Gun (BSF:5)- 1000 damage, 45 rounds [+20%]

[+] 16-Shot Missile Launcher (PGSX:16)- 400 damage, 160 rounds [+25%]

[F] Hyper Killer Bite Fang- 6500 damage, 30 EN/attack [+20%]

[F] Accelerated Gravity Shock Tail (S)- 7000 damage, 40 EN/attack [+20%]

[+] Giant Charged Particle Cannon (BS)- 12000 damage, Barrier Pierce, 70 EN/attack [+40%]

[+] Burning Giant Charged Particle Cannon (BS)- 13200 damage, Barrier Pierce & Weapon Lock, 105 EN/attack [+40%]

MAP Attacks:

[+] Death Rain Missiles (PT:4)- 5000 damage, 4 rounds [+10%]

[+] Giant Charged Particle Cannon (BI:8)- 7500 damage, Barrier Pierce, 70 EN/attack [+20%]

Share this post


Link to post
Share on other sites

CO Phase

Hotaru: "What cliche"

REGENERATION PHASE:

CP Generated: 5

COMMAND PHASE

Hotaru: "People, use the pattern that we have devised"

Command Used: Defense Pattern Delta

Target: Death Stinger

CP Used: 6 CP

Effect: Block = No Shield

User: Hotaru

Statistics:

Hotaru Hiiragi

CP: 66/134

Share this post


Link to post
Share on other sites

Death Stinger Phase

Izumi: "Ahahahahahahaha, isnt it you who is the worthless fool for not realizing your defeat"

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0

EN Generated: 22 EN

SPIRIT PHASE

Spirit/Will Command Used:

Target(s):

Resource Used:

Effect:

User:

Izumi: "Even one big foe will crumble when faced with a lot of big enemies!"

DEFENSE PHASE:

Attacking Weapon #1: Hybrid Vulcan Cannon [Focused Shot]

Action Taken: Block with Sword Shield

Damage Taken: 4950 * 0.9 * 0.5 * 0.55 * 0.5 - 800 = 0

Resources Spent: 0

Attacking Weapon #2: Giant CPC

Action Taken: Barrier Coating

Damage Taken: 0

Resources Spent: 10 EN

Attacking Weapon #3: Giant CPC

Action Taken: Barrier Coating

Damage Taken: 0

Resources Spent: 10 EN

SUPPORT DEFENSE PHASE:

Attacking Weapon #1-2: Counter Scythe

Action Taken: Block with Sword Shield

Damage Taken: 3300 * 0.9 * 0.5 * 0.25 * 0.5 - 800 = 0

Resources Spent: 0

Izumi: "I'd tell you to give up, but you'll spout out some cliche anyway, so!"

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: City(Large)/Overheat/Continual Damage S

New Terrain:

Current Form: Normal

New Form:

Movement Type: Ground

SPECIAL PHASE:

Guard, -15% Damage Received, -30 AP

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Weapon Used:

Target(s):

Damage Dealt:

Resources Spent:

Status Effect:

Modifiers:

- Damage Modifier: +15%

+15% Natural

- Accuracy Modifier: +0%

+10% Natural

-10% City(Large)

Statistics:

EZ-036 Death Stinger

HP: 11400/11400

EN: 180/220

DP: 3000/3000

AP: 60/100

SP(Izumi): 236/236

Will: 3/10

Guard(Charge): 4/4

Sword Shield: 5/5

Weapons:

[+] AZ 35mm Vulcan Gun- 1200 damage, 20 rounds [+40%]

[F] Laser Fang (M)- 1600 damage [+0%]

[+] AZ 105mm Linear Gun (SF:2)- 1500 damage, 15 rounds [+10%]

[F] Strike Laser Bite Scissors (MSX:2)- 1600 damage/5 EN, Mobility Break [+20%]

[+] AZ 120mm Hyper Beam Gun (BSF:2)- 1800 damage, 20 rounds [+10%]

[+] AZ 120mm Hyper Laser Gun (BSF:2)- 2000 damage/7 EN [+10%]

[+] Laser Cutters (BSF:2)- 2200 damage/10 EN [+20%]

[+] AZ 930mm 2-Barrel Shock Cannon- 4800 damage, 10 rounds [+20%]

[+] Giant Charged Particle Cannon (BS)- 6400 damage, Barrier Pierce, 40 EN/attack [+30%]

MAP Attacks:

[+] Giant Charged Particle Cannon (BI:5)- 4800 damage, Barrier Pierce, 40 EN/attack [+10%]

Inherent Abilities:

1) Zoid

2) Countercut: Laser Cutters

X) Sword Shield: Laser Cutters

3) Countershoot: AZ 35mm Vulcan Gun, AZ 105mm Linear Gun, AZ 120mm Hyper Beam Gun, AZ 120mm Hyper Laser Gun

4) Damage Received -55%

5) Anti-Particle E-Shield (Barrier)

6) Burrow

7) Agi -30 in Water terrains.

8) This unit is not affected by Continual Damage from terrains.

9) Laser Cutters: You may remove the (B) attribute from this attack at no cost.

Bounty: 315 Credits

Repair: 158 Credits

Upgrade Chips:

5x HP

5x Armor

IS#1: Repair Kit

IS#2: Barrier Coating

IS#3: Phase Shift Armor

Pilot Stats:

Damage Received -45%

Share this post


Link to post
Share on other sites

ATTN: The next (4) Allied Posters gain Leadership! [DC -5%, TDC +10%]

CO PHASE

Regen:CP +5 [/color]

"Keep going!"

CO Orders

CO Order: Attack LV. 2

Effects: Damage +20%

CP: 10 *.8 = 8

CO Status

CP: 40/102


REGEN PHASE

Will: +1

DP Regen: +450

EN Regen: 22

SEISHIN PHASE

Cast: Boost L1 (Naomi) , Hot Blood (L2) (Samantha),Resist L3 (Samantha),

Cost: 15, 40, 15,

Effects: DC -25%, Weapon Damage +100%, DR -95% against first attack

Targets: Self x 2

DEFENSE PHASE

Incoming Attacks: CPC x 2 [22950, +110%]

Action: Negate (Resist, Barrier)

Math #1: 22950 *.05 -2500 = 0

Resources Used: 5 EN

Math # 2 : 330 * 2.1 * .75 *.9 = 468 DP

Resources Used: 468 DP

SPECIAL PHASE

Critical Spent! -8 AP

"Let's just pick off the more important ones."

ATTACK PHASE

Attack: [+] Giant Charged Particle Cannon (BS)- 6400 damage, Barrier Pierce 40 EN/attack [+30%]

Attack Modifiers: +115% Base +50% Raiser System +50% Damage Dealt +25% Critical +20% CO Order +20% CO Skill +100% Hot Blood [+380%]

Accuracy Modifiers: +30% Base +25% Sensor +45% Pilot +25% Critical +20% CO Skill -10% Terrain [+135%]

Final Modifiers: +40%

Techniques: Armor Break, No Secondary Defenses

Energy Usage: 40*1.1 (Overheat) = 44 EN

Math: 6400*4.8*1.4 = 43008

Output: [+] Giant Charged Particle Cannon (BS)- 43008 damage, Barrier Pierce, Armor Break 44 EN/attack [+135%]

Spread: 14336 to Dark Horn 5, Death Saurer, Death Saurer CPC Generator

STATSTICS

Naomi AP: 55/100

[DC -10%, CC 7, CS 4, Crit 8 [WD/TDC +25%] | [F] DMG +10%, TDC +35% | [+] DMG +90% TDC +45%, DC -5%]

Attacker: 4/4 [WD +25%] | Final Damage for nonmultihit (S)/ multihit (AS) increased +40%]

Terrain: DR -10%, TDC -10%

Leadership: [4] DC -5%, TDC +10%

Mental Conditioning: Spirit Canceller/SP Canceller

Will: +3

Samantha SP: 71/166

[Great Effort (20), Iron Wall (15/25/40), Resist (5,10,15), Hot Blood (20/40), Coercion (30), Perserverance (20/50/80)

Naomi SP: 90/140

[Direct Attack (25), Concentrate (15), Duty (20), Boost (15)]

EZ-036 Death Stinger

Statistics:

HP: 8360/8360

DP: 2093/3000

EN: 188/220

Agi: 330

Rank: 9

Weapons:

[+] AZ 35mm Vulcan Gun- 1200 damage, 20 rounds [+40%]

[F] Laser Fang (M)- 1600 damage [+0%]

[+] AZ 105mm Linear Gun (SF:2)- 1500 damage, 15 rounds [+10%]

[F] Strike Laser Bite Scissors (MSX:2)- 1600 damage/5 EN, Mobility Break [+20%]

[+] AZ 120mm Hyper Beam Gun (BSF:2)- 1800 damage, 20 rounds [+10%]

[+] AZ 120mm Hyper Laser Gun (BSF:2)- 2000 damage/7 EN [+10%]

[F] Laser Cutters (BSF:2)- 2200 damage/10 EN [+20%]

[+] AZ 930mm 2-Barrel Shock Cannon- 4800 damage, 10 rounds [+20%]

[+] Giant Charged Particle Cannon (BS)- 6400 damage, Barrier Pierce, 40 EN/attack [+30%]

MAP Attacks:

[+] Giant Charged Particle Cannon (BI:5)- 4800 damage, Barrier Pierce, 40 EN/attack [+10%]

Inherent Abilities:

1) Zoid

2) Countercut: Laser Cutters

3) Countershoot: AZ 35mm Vulcan Gun, AZ 105mm Linear Gun, AZ 120mm Hyper Beam Gun, AZ 120mm Hyper Laser Gun

4) Damage Received -30%

5) Anti-Particle E-Shield (Barrier)

6) Burrow

7) Agi -30 in Water terrains.

8) This unit is not affected by Continual Damage from terrains.

9) Laser Cutters: You may remove the (B) attribute from this attack at no cost.

Purchasing Cost: 600 Credits

IS1. RAISER System

IS2. Hybrid Dual Sensor

IS3. Siegfried System [samantha Firestorm]

Edited by Rika

Share this post


Link to post
Share on other sites

[LARGO PROXY]

CO Phase:

CP: +5

"Keep it up!"

Order Phase:

Order Used: Hit Lv. 3! Attack Lv. 2!

Target: Allies!

CP Used: 25

Effect: Weapon Damage +20%, Accuracy +30%!

Statistics:

CP: 13/146

Orders:

  • Hit Lv. 3 (5/10/15)
  • Attack Lv. 2 (5/10)
  • Evade Lv. 2 (5/10)

Skills:
  • Weapon Damage and Accuracy +10% when using MAP weapons.


Regeneration Phase:

Will: +1

HP -275

Seishin Phase:

Seishin Used: Hot Blood Lv. 1!

Target: Self!

SP Used: 20!

Effect: Weapon Damage +50%!

Defense Phase:

Attacker: Prozen!

Weapon: CPC [22950 +110%] x 2

Action Taken: Dodge

Damage Received: 270 * 2.1 * .95 *.85 = 458 * 2 = 916 DP

Resources Spent:

Special Phase:

Move to City (Large)!

Critical! 10 AP Paid!

Attack Phase:

Weapon Used: Hyper Bits (BSX:8)

Target: Rev Raptor I,J

Damage Dealt: 600 -> 900 -> 3060 x 4 to I and J.

Resources Spent: 48 EN

Status Effect: Armor Break

Damage Modifiers: +120 Pilot, +75 Item, +15 Critical, +10 Aura, +20 Order [+240%]

Accuracy Modifiers: +10 Weapon, -35 (X), +30 Pilot, +15 Critical, +10 Aura, +30 Order [+60%]

Statistics:

HP: 4900/5500

EN: 197/250

DP: 1168/3000

Agi: 270

AP: 30/100

SP: 104/164

  • Duty Lv. 1 (20)
  • Hot Blood Lv. 1 (20)
  • Direct Attack (25)

Will: 3/10
  • Newtype Flash (2)
  • Volley (4)
  • Psychic Pressure (4)
  • Finishing Attack (5)

Move: G, City (Large)

Pilot Abilities

[+]-type Damage +75%, Accuracy +30%

CC 7/CS 3

Critical 10, 15/15

Attacker: Active! Weapon Damage +25%!

Fury: Active! Weapon Damage +20%, Dodge Cost/Damage Received -5%!

Expose Armor: Your Critical Attacks also gain the Armor Break status effect.

Deep Wounds: When performing a Critical Attack, you may pay an additional 5 AP to give the attack the Burn status effect.

Unit Inherents/Items

Weapon Damage +25%

(B)-type Weapon Damage +50%

Flash System V3 (System): Dodge Cost -15%, Accuracy +15%. Outburst: Spend 15 AP to gain Weapon Damage +50%, Accuracy +15%, Attack Phase +1. Recharge (5).

Dummy: 4/4

Summon: FX-9903-X GX-Bit x 5

Weapons:

[+] Chest Vulcan- 500 damage, 20 rounds [+40%]

[+] Machine Cannon- 600 damage, 8 rounds [+20%]

[F] Melee (M)- 600 damage [+0%]

[+] Missile (PG)- 800 damage, 8 rounds [+30%]

[F] Hyper Beam Sword (BM)- 1800 damage [+0%]

[F] Beam Javelin (BM)- 2000 damage [+0%]

[+] Hyper Bazooka- 3000 damage, 4 rounds [+10%]

[F] G-Hammer (MS)- 3000 damage, 10 EN/attack [+10%]

[+] Hyper Buster Rifle (BSF:8)- 500 damage/3 EN [+10%]

[+] Hyper Bits (BSX:8)- 600 damage/5 EN, Req: Psychic Energy [+10%]

[+] Empowered Attack (BS)- 7200 damage, Req: Psychic Energy, 60 EN/attack [+15%]

Regeneration Phase:

Will: -

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase (1-2):

Attacker: Prozen

Weapon: CPC [22950 +110%] x 2

Action Taken: 300 * 2.1 = 630 * 2 = 1260 DP

Damage Received: Too much.

Resources Spent: Explode

Defense Phase (3-5):

Attacker: Prozen

Weapon: CPC [22950 +110%] x 2

Action Taken: 300 * 2.1 = 630 * 2 = 1260 DP

Damage Received:

Resources Spent:

Special Phase:

Attack Phase:

Weapon Used: [+] Bit (BPSX:6)- 450 damage/5 EN [-15%] X 3

Target: Rev Raptor I, J

Damage Dealt: 518 x 9 to each

Resources Spent: Each spent 30 EN

Status Effect: None

Damage Modifiers: +15% Pilot

Accuracy Modifiers: -25%[/color]

Statistics:

HP: 0/2500 0/2500 2250/2500 2250/2500 2250/2500

EN: 0/100 0/100 40/100 40/100 40/100

DP: 0/1500 0/1500 240/1500 240/1500 240/1500

Agi: 300

AP: 30/30 30/30 30/30 30/30 30/30

SP: 100/100 100/100 100/100 100/100 100/100

  • Flash Lv. 1 (10)
  • Resist Lv. 1 (10)

Will: 0/10
  • Cover (3)
  • Elude (3)
  • Flawless Defense (4)
  • Flawless Evasion (4)

Move: G, City (Small)

Pilot Abilities

Weapon Damage +15%

CC/CS 7

Critical 10, 15/15

Unit Inherents/Items

Shield: 10/10

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Vulcan Gun- 500 damage, 12 rounds [+10%]

[F] Beam Saber (BM)- 1000 damage [+0%]

[+] Shield Beam Rifle (B)- 1400 damage, 10 rounds [+10%]

[+] Bit (BPSX:6)- 450 damage/5 EN [+10%]

Share this post


Link to post
Share on other sites

[THE JEANETTE PROXY]

CO PHASE

Regeneration Phase

CP: +5 (30)

CO Order Phase

CO Order Used; N/A

CP Cost: N/A

Effect; N/A

Statistics:

CP: 30/50

Orders: Attack! L1

Skills: N/A

LIGER ZERO FALCON PHASE

REGENERATION PHASE

+1 Will Counter per pilot

HP -260

SPIRIT COMMAND PHASE

Spirit Command Used: N/A

Target: N/A

SP Cost: N/A

Effect: N/A

DEFENSE PHASE

ITEM PHASE

MOVEMENT PHASE

SPECIAL PHASE

Abilities Activated: N/A

SUMMON PHASE

Units Summoned: N/A

ATTACK PHASE

Weapon Used: [F] Strike Claws

Target(s): DPZ-010 Dark Horn #5

Damage Modifiers: -25%. +45% from Melee stat, +50% from Grapple Sensor. 70%

Accuracy Modifiers: -50%. +15% from accuracy stat, +25% from Grapple Sensor -10%

Other Modifiers:

Damage Dealt: 2380

Resources Spent:

Statistics:

HP: 4480/5200

EN: 162

AP: 100/100

DP: 2520/3000

SP: 112

Will

Purara: 3

Kamaria: 1

The Baby: 1

Location: City (small)

RZ-041+BZ-022 Liger Zero Falcon

Statistics:

HP: 5200, EN: 220, Agi: 240

IS: 3, Move: F/G, Size: M, Rank: 8

Weapons:

[+] Vulcan Gun- 800 damage, 20 rounds [+30%]

[F] Strike Claws (M)- 1400 damage [+0%]

[+] AZ 208mm Double-Barreled Shock Cannon- 1500 damage, 10 rounds [+10%]

[+] AZ 108mm High-Density Beam Gun (B)- 2200 damage, 6 rounds [+10%]

[+] AZ 185mm Beam Cannon (BSF:2)- 1500 damage/7 EN, [+10%]

[F] Strike Laser Claw- 3600 damage, Barrier Pierce, 15 EN/attack [+30%]

[H] Diving Strike Laser Claw (S)- 4800 damage, Barrier Pierce, 25 EN/attack [+30%]

[F] High Speed Revolving Magnesser Drill (SV:3)- 800 damage x 2/10 EN, Drill [+20%]

[F] Strike Laser Lance- 5800 damage, Barrier Pierce, 30 EN/attack [+40%]

Inherent Abilities:

1) Zoid

2) Countercut: High Speed Revolving Magnesser Drill

3) Countershoot: Vulcan Gun, AZ 208mm Double-Barreled Shock Cannon, AZ 185mm Beam Cannon

4) Hyper E-Shield (Barrier): Same effects as Barrier XL.

Pilot Slots: 2

Equipped Items:

IS1: Grapple Sensor

IS2: Rare Medal

IS3: Organoid

Edited by Rika

Share this post


Link to post
Share on other sites

THE REGRIS PROXY

CO Phase:

CP: +5

"*plushie*."

Order Phase:

Order Used: Attack Lv. 2! Hit Lv. 2!

Target: Allies!

CP Used: 16!

Effect: Weapon Damage/Accuracy +20%!

Statistics:

CP: 30/126

Orders:

  • Focus Fire Lv. 1 (12)
  • Hit Lv. 2 (4/8)
  • Attack Pattern Alpha (16)
  • Attack Lv. 2 (4/8)

Skills:
  • Weapon Damage and Accuracy +30% when using Armor Break or Armor Pierce.

Share this post


Link to post
Share on other sites

REGRIS PROXY

Regeneration Phase:

Will: +1

EN: +22

HP -165

Seishin Phase:

Seishin Used: Sure Hit Lv. 1! Concentrate Lv. 2!

Target: Self!

SP Used: 15! 25!

Effect: Accuracy +25% and no ESDs! Dodge Cost -15% and Accuracy +30%!

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

"*plushie*!"

Special Phase:

Transform to Jet Mode!

CRAW x2 Deployed!

Hyper Attack Activated! 10 EN Paid!

Accelerator Activated! 1 CRAW Used!

CRAW x1 Deployed!

Critical! 10 AP Paid!

"*plushie*."

Attack Phase:

Weapon Used: [+] Over Weapon Hunter (BSX:10)- 1600 damage/6 EN, Req: Hyper Attack [+55%]

Target: EZ-027 Rev Raptor I,J, Dark Horn E

Damage Dealt: 1600 -> 5280 x 4 to I and J, 5280 x 2 to E

Resources Spent: (6 x 1.1) x 10 = 70 EN

Status Effect: Armor Break, Negate ESDs

Damage Modifiers: +75 Pilot, +40 Unit, +50 Item, +30 CO, +20 Order, +15 Critical [+230%]

Accuracy Modifiers: +55 Weapon, -15/5 (X), +75 Pilot, +60 Unit, +25 Item, +30 CO, +20 Order, +60 Seishin, +15 Critical [+325% (A, B) +335$ ©]

Statistics:

HP: 2970/3300

EN: 129/272

DP: 3000/3000

Agi: 190

AP: 70/100

SP: 70/140

  • Concentrate Lv. 2 (15/25)
  • Sure Hit Lv. 1 (15)
  • Duty Lv. 1 (20)
  • Great Effort Lv. 2 (20/35)
  • Hot Blood Lv. 1 (20)

SP: 166/216
  • Duty Lv. 2 (20/50)
  • Concentrate Lv. 2 (15/25)
  • Resupply Lv. 2 (40/40)
  • Lucky Lv. 1 (30)

Will: 1/10

  • Missile Lock (1)
  • Barrel Roll (2)
  • Barrage (3)
  • Volley (4)

Move: F, City (Large)
Pilot Abilities
[+]-type Weapon Damage +75%, Accuracy +75%
Dodge Cost -25%
Focused Attack: +60%
CC 7/CS 4
Critical 10, 15/15
Recognition: 2/4, Dodge Cost -5%, Accuracy +15%!
Expose Armor: Your Critical Attacks also gain the Armor Break status effect.
Unit Inherents/Items
[+]-type Weapon Damage +50%, Accuracy +25%
Dodge Cost -35%, Damage Received +10%
CRAW Defensive Formation (S Barrier): 2000/5
CRAW: 2/2, 1/4 Rounds
Fighter Mode (Transform): Agi -50 and Move: F only. Disable Melee and C.P.W. Blade.
M⁴ System (System):
  • Ferocity: Pay 10 EN to gain Damage Dealt +40% and Accuracy +20% this turn.
  • Determined: Recover 5 EN for every attack phase you completely avoid by using Evade, or any Evasive Secondary Defense.
  • Accelerator: During your defense or special phase, you may pay 20 EN to gain Dodge Cost -25% and Accuracy +40% this turn. Disable EN Regen for one turn after using this effect.
  • Heat: Every time you use Hyper Attack, P.R. Effect and/or Enhancement, gain Damage Received +5%, capping at Damage Received +50%. If you do not use any of the effects of this ability, gain Damage Received -5%, capping at Damage Received -0%.

Weapons:

[F] Melee (M)- 1000 damage [+35%]

[F] C.P.W. Blade (M)- 4400 damage [+35%]

[F] Fly-by Attack- 5600 damage, 10 EN/attack [+45%] Req: Fighter Mode

[+] All-Range Laser Array (SV:8)- 800 damage/2 EN [+65%]

[+] All-Range Over Weapon (SV:12)- 1000 damage/3 EN, Burn, Req: Hyper Attack [+55%]

[+] 'Shrike' Internal Homing Missile Array (PGSX:6)- 1200 damage, 30 rounds [+55%]

[+] Hunter-type Particle Cannon (BSX:4)- 1600 damage/6 EN [+55%]

[+] Over Weapon Hunter (BSX:10)- 1600 damage/6 EN, Req: Hyper Attack [+55%]

[+] C.P.W. Reflect (X:5)- 2000 damage/8 EN, Shield Pierce [+45%]

MAP Attacks:

[+] 'Shrike' Internal Homing Missile Array [Multi-Lock] (PT:3)- 4400 damage, Uses 6 'Shrike' Internal Homing Missile Array rounds [+45%]

Share this post


Link to post
Share on other sites

[Moonbay]

ATTN Largo: You have been Resupplied.

Moonbay Phase

Regeneration Phase:

Will: +1

HP: -350

"..."

Transformation Phase:

Move into City (Large)!!

Attack Phase:

Weapon Used: Resupply

Target(s): Chi Gundam

Damage Dealt: +25% EN

Status Effect: None

Resources Spent: None

Modifiers:

- Damage Modifier: +30%

+10% Ranged 1

+20% Unit Specialization L2

- Accuracy Modifier: +40%

+10% Accuracy 1

+10% Unit Specialization L2

+10% Weapon

+10% Leadership

Statistics:

Zi-025 Gustav

HP: 6300/7000

EN: 130/130

DP: 3000/3000

AP: 70/100

SP (Moonbay): 148/148

Will: 1/10

Guard: Active

Dummy: 3/3

Shock Cannon: 20/20 rounds

Share this post


Link to post
Share on other sites

Van Flyheit Phase

Regeneration Phase:

Will: +1

HP -365

Recognition Charge: +1

Attacker Charge: +1

Seishin Phase:

Seishin Used: Hot Blood [L1] (Van)

SP Cost: 20

"I won't let you kill Rudolph!"

Transformation Phase:

Recognition -10 AP!

Critical! -10 AP

Attack Phase:

Weapon Used: [F] Critical Pinpoint E-Shield Attack

Target(s): Deathsaurer

Damage Dealt: 13500 damage * 1.9 *3 = 64125 damage

Status Effect: Barrier Pierce

Resources Spent: 33 EN

Modifiers:

- Damage Modifier: +175%

+35% Melee 3

+20% Unit Specialization L2

+5% Genius

+20% Infight L2

+45% Power Booster x3

+25% A-Up Unit SC

+25% Attacker

- Accuracy Modifier: +155%

+10% Accuracy 2

+15% Critical

+15% Recognizition

+10% Unit Specialization L2

+5% Genius

+5% Infight L2

+25% A-Up Unit SC

+60% Weapon

+10% Leadership

Statistics:

Van Flyheit's Blade Liger

HP: 6570/7300

EN: 234/335

DP: 3400/3400

AP: 60/100

SP (Van): 84/144

SP (Zeke): 128/128

Will: 3/10

Recognition: 4/4

Attacker: 4/4

AZ 2-Barrel Shock Cannon: 10/10 rounds

Pulse Laser Guns: 30/30 rounds

Gatling Pulse Lasers: 60/60 rounds

Sniper Laser Guns: 8/8 rounds

Share this post


Link to post
Share on other sites

Regeneration Phase:

CP +10

COOrderscopy.jpg

Effect: All units you own gain +20% Weapon Damage for this turn.

Resource Spent: 10CP

Evade.jpg

Effect: All units you own gain -10% Dodge Cost for this turn.

Resource Spent: 10CP

Statistics:

CP: 63/146

Regeneration Phase:

Will +1

HP -250

EN +21

Defense Phase:

Attacker: Deathsaurer

Weapon: Giant CPC x2

Action Taken: Dodge

Damage Received: 0

Resources Spent: 98DP, 391DP

Samuraiprofile.jpg A regenerative ability huh? How interesting! Looks like things have started to get a little bit more challenging.

Attack Phase:

Weapon Used: [F] Hyper Beam Sword [Charge] (BV:5)- 1300 damage/8 EN [+20%]

Target: Rev Raptor I J, Dark Horn E

Damage Dealt: 6500*2.7 = 17550/3 = 5850 each

Resources Spent: 40EN

Status Effect: --

Modifiers:

Damage + 170%

  • + 20% Attack!
  • + 35% Critical
  • + 35% Melee 3
  • + 50% Grapple Sensor
  • + 30% Zero System

Accuracy + 100%

  • + 20% Weapon
  • + 35% Critical
  • + 25% Grapple Sensor
  • + 20% Zero System

Statisitcs:

HP: 4250/5000

EN: 151/210

DP: 2511/3000

AP: 61/100

SP: 112/132

Will:3/10

Weapons:

[F] Melee (M)- 800 damage [+0%]

[F] Hyper Beam Sword (BM)- 2000 damage [+0%]

[F] Hyper Beam Sword [Charge] (BV:5)- 1300 damage/8 EN [+20%]

[F] Heat Rod [Whip] (MSX:5)- 800 damage/5 EN [+10%]

[F] Heat Rod [snare] (M)- 2400 damage, Mobility Break, 10 EN/attack [+20%]

[F] Heat Rod [MA Mode]- 4600 damage, 20 EN/attack, Req: Mobile Armor Mode [+20%]

Share this post


Link to post
Share on other sites

THE IONO PROXY

============================

Iono-sama

Starting CP: 67

CP Regenerated: 10

Command Used:

Effect:

Cost:

Final CP: 87

Iono : "... geso... "

============================

REGENERATION PHASE:

WIll : +1

HP :

EN : 42

SPIRIT PHASE

SC:

Will:

DEFENSE:

ENEMY:

WEAPON:

ACTION:

DAMAGE:

SPENT:

Total resources Spent :

TRANSFORMATION/MAINTENANCE PHASE:

Current Form:

New Form:

Special:

Move: Move to City large (overheat, continual damage S) > -5 EN

Movement: F

Terrain:

SPECIAL PHASE:

Special : Buster Armed > 30 AP

ATTACK PHASE:

WEAPON: [+] Triple Charged Particle Cannon (BS)- 12600 damage, Barrier Pierce, 60 EN/attack [+30%]

TARGET: Dark Horns E, Rev Raptor I, Rev Raptor J, Death Saurer Generator

DAMAGE: 9923 each

SPENT: 60 EN

STATUS:

MODIFIERS: DMg +215%, Acc +170

Statistics:

HP: 6800/8000

EN: 273/422

DP: 3000/3000

AP: 70/100

SP (Minerva): 144/144

SP (Egret): 144/144

WILL: 2/10

ETC:

Stats:

Weapons:

[F] Strike Claws (M)- 2400 damage [+0%]

[F] Strike Smash Tail- 2700 damage, 8 EN/attack [+20%]

[F] Electron Bite Fang (M)- 3600 damage, Stun, 10 EN/attack [+20%]

[F] Strike Laser Claw- 4200 damage, 10 EN/attack [+20%]

[+] Air to Air Missiles (PGSX:4)- 1200 damage, 32 rounds [+25%]

[+] Buster Claw Guns (BSF:2)- 2400 damage/5 EN [+10%]

[F] Buster Claws (SV:3)- 1350 damage x 2/8 EN [+20%]

[+] Diffusion Charged Particle Cannon (BS)- 8700 damage, Barrier Pierce, 25 EN/attack [+30%]

[+] Buster Cannons (AS)- 4500 damage # 2, 6 rounds [+20%]

[+] Triple Charged Particle Cannon (BS)- 12600 damage, Barrier Pierce, 60 EN/attack [+30%]

MAP Attacks:

[+] Incendiary Bomb (PT:2)- 3000 damage, Burn, 2 rounds [+10%]

[+] Cluster Bomb (PT:3)- 4500 damage, 2 rounds [+10%]

[+] Diffusion Charged Particle Cannon (BI:5)- 7350 damage, Barrier Pierce, 30 EN/attack [+0%]

[+] Triple Charged Particle Cannon (BI:6)- 9750 damage, Barrier Pierce, 60 EN/attack [+10%]

Share this post


Link to post
Share on other sites

[THE ALICIA PROXY]

CO

Starting CP: 64

CP Regen: 10

Command Used:

Finishing CP: 74

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken: 0

Resources Spent:

MOVE: CITY (LARGE)

LEADERSHIP: NEXT 6

BRAVE COMMANDER: NEXT 6

MINOVSKY PARTICLES ACTIVATED: -20 EN: EWAC: NEXT 2

ATTACK PHASE:

Weapon Used: Resupply

Target: Regris's Ironhawk

Damage Dealt:

Resources Spent: Nothing

Modifiers:

STATISTICS:

HP: 36000/40000

EN: 451/476

DP: 3000/3000

Justine: 76/76

Santo: 56/56

Max: 56/56

Cally: 54/54

Iris: 68/68

Eris: 62/62

Selene: 68/68

Raven: 78/78

Momoko: 78/78

AP: 70/100

Agi: 600

Skill: 2

Repair Kit

Witch Apple

Weapons

[H] Nothing

Aura:

Leadership (6): Dodge Cost -5%, Target's Dodge Cost +10%

Brave Commander (6): Damage Received -5%, Damage Dealt +10%

EWAC (2): Dodge Cost -15% (overrides Leadership Dodge Cost bonus where applicable)

Share this post


Link to post
Share on other sites

[THE KAZA PROXY]

ATTN: Allied Forces: The next five allied posters spending their Regen phase in City (Small) (Allied Start Location) receive DC -5% and Accuracy +10% in Pilot modifiers due to Leadership!

ATTN: Allied Forces: The next five allied posters spending their Regen phase in City (Small) (Allied Start Location) receive DR -5% and Damage +10% in Pilot modifiers due to Brave Commander!

ATTN: Allied Forces: The next five allied posters spending their Regen phase in City (Small) (Allied Start Location) receive EN Cost -10% due to Veteran!

ATTN: Allied Forces: The next five allied posters spending their Regen phase in City (Small) (Allied Start Location) receive DC -15% in Pilot modifiers due to EWAC!

ATTN: Allied Forces: The next five allied posters spending their Regen phase in City (Small) (Allied Start Location) have their negative terrain modifiers reduced by 10% due to Information Analysis!

ATTN: Allied Forces: Remember that the above bonuses do not stack; take the best applicable one for each stat!

[ Regeneration Phase ]

Will +1

HP -600

EN +34

[ Seishin Phase ]

Seishin ]

Target ]

SP Used ]

Effect ]

[ Defense Phase ]

Attacker ]

Weapon ]

Action Taken ]

Damage Received ]

Resources Spent ]

[ Item Phase ]

[ Transformation Phase ]

Move: G!

[ Special Phase ]

Activated Critical! AP -10

[ Attack Phase ]

Weapon ] Critical Empowered Attack (S)

Target ] Dark Horns E, Rev Raptors I, J, Death Saurer

Damage ] 14040 -> 16848 -> 47174.4 -> 11793.6 -> 11794 to each [+200%]

Resources Spent ] 1 round

Status Effect ] Armor Break

Damage Modifiers ] +75 Pilot, +50 Unit, +10 Order, +30 Anti-Armor, +15 Critical [+180%]

Accuracy Modifiers ] +50 Weapon, +80 Pilot, +25 Unit, +30 Anti-Armor, +15 Critical [+200%]

[ Statistics ]

HP ] 11400/12000

EN ] 335/340

DP ] 3000/3000

Agi ] 550

AP ] 50/100

Skyler SP ] 88/88

  • Perseverance L1 (20)
  • Belief L1 (25)
  • Resist L1 (10)
  • Iron Wall L3 (15/25/40)
  • Substitute L1 (35)
  • Grit L1 (15)

Caine SP ] 68/88
  • Sure Hit L2 (15/25)
  • Direct Attack (25)
  • Duty L1 (20)
  • Boost L3 (15/25/40)
  • Hot Blood L2 (20/40)

Glenn SP ] 139/139

  • Iron Wall L3 (12/20/32)
  • Great Effort L2 (16/28)
  • Flash L1 (8)
  • Resupply L2 (40/40)
  • Lucky L2 (24/36)
  • Respect (48)

Nethys SP ] 132/132
  • Direct Attack (20)
  • Scan L2 (8/16)
  • Coercion (24)
  • Resupply L2 (40/40)
  • Awaken L1 (48)

Philip SP ] 93/108

  • Duty L1 (20)
  • Boost L3 (15/25/40)
  • Concentrate L1 (15)
  • Flash L1 (10)
  • Substitute L1 (35)
  • Provoke L1 (30)

Alan SP ] 51/76
  • Duty L1 (20)
  • Hot Blood L1 (20)
  • Direct Attack (20)
  • Sure Hit L2 (15/25)
  • Concentrate L1 (15)

Emily SP ] 127/127

  • Belief L1 (20)
  • Karma L2 (8/20)
  • Prayer L1 (12)
  • Resupply L2 (40/40)
  • Advise L2 (40/56)

Lance SP ] 56/56
  • Boost L1 (15)

Will ] 2/10

  • Steady Shot (1)
  • Cover (3)
  • Volley (4)
  • Pressure (5)

Move ] G/H, City (Large) [Overheat, Continual Damage S]

Pilot Abilities

DR -45%, Damage +35%, Accuracy +40%

DR -10%, Accuracy +30% vs smaller targets

[+] Damage +30%, Accuracy +10%

Guard (On) DR -15%

(S)-type damage spread starts at 120%

May evade in motherships for 50% instead of 70%

Brave Commander (Persist from CO) DR -5%, Damage +10%

Positive (Persist) Immunity to Exhaust

Leadership (Aura 5) DC -5%, Accuracy +10%

Brave Commander (Aura 5) DR -5%, Damage +10%

Veteran (Aura 5) EN Costs -10%

Information Analysis (Aura 5) All negative terrain modifiers -10%

Critical 10, 15/15, adds Armor Break

CC 7/CS 5

Unit Inherents

DR -75%

[+] Damage +50%, Accuracy +25%; [H] Damage +25%, Accuracy +10% instead. CC/CS cost x1.25 except on (F) or (X)

Hyper E-Shield ([barrier] 2500/5 vs [+])

EWAC (Aura 5) DC -15%

SP Canceller

Spirit Canceller

[ Items ]

1] Layered Armor x3 [DR -30%]

2] Hybrid Dual Sensor [[+] Damage +50%, Accuracy +25%; [H] Damage +25%, Accuracy +10% instead. CC Cost x1.25, CS Cost x1.25 except on (F) or (X)]

[ Sidebar ]

1] Witch Apple [25 SP Restore to up to 4 pilots in unit, 2 uses]

2] Ichigeki Hissatsu Knowledge [During any attack phase, declare non-multihit and non-(X) as Ichigeki Hissatsu, granting Hot Blood L3, Sure Hit L2, Direct Attack, Concentrate L2, and CC Cost x2, 2 uses]

Weapons:

[+] Shock Cannons- 3960 damage, 20 rounds [+35%]

[+] ASZ 210mm Catapult Launcher (PGSF:6)- 1440 damage, 36 rounds [+50%]

[+] ASZ 210mm Electron Cannons- (SF:2)- 4680 damage, 20 rounds [+45%]

[+] Empowered Attack- (S)- 14040 damage, 2/5 rounds [+50%]

Edited by Rika

Share this post


Link to post
Share on other sites

[THE I POSTED EVERYONE BUT TWO PEOPLE FOR SOME REASON GYRUS PROXY]

CO Regeneration Phase:

CO SP: 8

CO Seishin Phase:

Seishin Used: Attack! Level 1, Hit! Level 1

Effect: Weapon Damage +10%, TDC +10%

SP Used: 10

Statistics:

SP Used: 45/102

Regeneration Phase:

EN Regen: 46

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

"Incoming large ham! ...along with the laser guns to give us quite the headache!"

Defensive Phase:

Attacking Weapon:

Action Taken: Dodge

Damage Received: 0

Resources Used:

Transformation Phase:

Special Phase:

Recognition ACTIVE!

-5% DC, +15% TDC

"Oh, well, isn't this nice? Let's keep clearing out the riff-raff!"

Attacking Phase:

Attacking Weapon: Energy Wing

Target: Dark Horn E, Death Saurer, Death Saurer Generator, Rev Raptor I

Damage Dealt: 6000 x 1.85 = 11100

Damage Distributed: 2775

Modifiers: +110% TDC

Resources Used: 40 EN

Statistics:

HP: 5600/5600

EN: 190/230

AP: 70/100

SP: 152/152

DP: 2404/3000

Recognition: ACTIVE!

Guts: INACTIVE!

Will Gauge: 2

Weapons:

[F] AZ X-Blade (M)- 1600 damage [+0%]

[+] Charger Gatling (SF:5)- 700 damage/4 EN [+15%]

[F] Energy Claw- 3800 damage, Barrier Pierce, 20 EN/attack [+20%]

[F] Gungnir Horn- 4600 damage, 25 EN/attack [+30%]

[+] 2-Shot Charger Cannon (BSV:5)- 1200 damage/10 EN [+10%]

[F] Energy Wing (S)- 6000 damage, Barrier Pierce, 40 EN/attack [+30%]

MAP Attacks:

[F] Energy Wing (I:4)- 4800 damage, Barrier Pierce, 40 EN/attack [+0%]

Share this post


Link to post
Share on other sites

[Death Saurer CPC Generator]

The generator kicks into high gear when the Death Saurer was hit, and suddenly the scratches on it's surface mend.

DEFENSE PHASE:

Attacking Weapon #1: Giant CPC, Triple CPC

Action Taken: None

Damage Taken: Redirected to Deathsaurer

Resources Spent: N/A

Statistics:

HP: 5000/5000

Share this post


Link to post
Share on other sites

[Rev Raptors]

REGENERATION PHASE:

HP Regenerated: -120

The Rev Raptors explode under the combined Republican assault!

DEFENSE PHASE (Rev Raptor I):

Attacking Weapon #1: Hyper Bits

Action Taken: Dodge

Damage Taken: 448 x 4 (280 * 1.6)

Resources Spent: DP

Attacking Weapon #2: Bits

Action Taken: Dodge

Damage Taken: Enough

Resources Spent: 1 Rev Raptor

DEFENSE PHASE (Rev Raptor G):

Attacking Weapon #1: Hyper Bits

Action Taken: Dodge

Damage Taken: 448 x 4 (280 * 1.6)

Resources Spent: DP

Attacking Weapon #2: Bits

Action Taken: Dodge

Damage Taken: Enough

Resources Spent: 1 Rev Raptor

Statistics:

HP:

0000/2400

0000/2400

0000/2400

0000/2400

0000/2400

0000/2400

0000/2400

0000/2400

0000/2400

0000/2400

DP:

0000/3000

0000/3000

0000/3000

0000/3000

0000/3000

0000/3000

0000/3000

0000/3000

0000/3000

0000/3000

EN:

000/120

000/120

000/120

000/120

000/120

000/120

000/120

000/120

000/120

000/120

SP:

000/100

000/100

000/100

000/100

000/100

000/100

000/100

000/100

100/100

100/100

AP:

000

000

000

000

000

000

000

000

000

000

Move: G

Terrain: City (Large)

Weapons:

[F] Hyper Claw (M)- 1100 damage [+0%]

[+] AEZ 20mm Beam Guns (B)- 900 damage # 2, 15 rounds [+10%]

[F] Killer Fangs (M)- 2500 damage, 10 EN/attack [+20%]

[F] Counter Scythe- 3000 damage, 15 EN/attack [+20%]

Share this post


Link to post
Share on other sites

[Dark Horns]

REGENERATION PHASE:

HP Regenerated: 240

And the one remaining Dark Horn succumbs to the barrage of enemy fire.

P.S. PHASE

Seishin Used: Resist

Target: Self

SP Used: 10 (All)

Effect: -75% DR

DEFENSE PHASE (Dark Horn E):

Attacking Weapon #1: Giant CPC

Action Taken: Take

Damage Taken: 1613 (8602 * 0.25 * 0.75)

Resources Spent: HP

Attacking Weapon #2: Strike Claws

Action Taken: Dodge

DP Damage Taken: 270 (300 * 9)

Resources Spent: DP

Attacking Weapon #3: Danmaku

Action Taken: Dodge

Damage Taken: Too Much

Resources Spent: 1 Dark Horn

Statistics:

HP:

0000/4800

0000/4800

0000/4800

0000/4800

0000/4800

DP:

0000/3000

0000/3000

0000/3000

0000/3000

0000/3000

EN:

000/170

000/170

000/170

000/170

000/170

SP:

000/100

000/100

000/100

000/100

000/100

AP:

000

000

000

000

000

Move: G

Terrain: City (Large)

Will: 2

Weapons:

[+] Assault Beam Cannon (B)- 1600 damage, 10 rounds

[F] Crasher Horn (M)- 1800 damage [+0%]

[F] Bite Fang (M)- 2800 damage, 10 EN/attack [+20%]

[+] Concentrated Beam Cannon (BS)- 3000 damage, 12 EN/attack [+20%]

[+] Large Bore 3-Barrel Accelerate Shock Cannons- 3600 damage, 8 rounds [+10%]

[+] High Pressure Focused Sulfuric Acid Sprayer- 3800 damage, Acid, 20 EN/attack [+20%]

[+] All Weather Missile Launcher (PGSF:8)- 500 damage, 32 rounds [+25%]

[+] Medium Bore Accelerate Beam Cannon (BF:4)- 1000 damage/5 EN [+10%]

[+] Hybrid Vulcan Cannon (SF:6)- 800 damage, 60 rounds [+15%]

[+] Hybrid Vulcan Cannon [Focused Shot] (B)- 4500 damage, Armor Pierce, 30 EN/attack [+20%]

Share this post


Link to post
Share on other sites

[Death Saurer]

REGENERATION PHASE:

HP Regenerated: 1400

EN Regenerated: 45

"Worthless fool!"

P.S. PHASE

Seishin Used: Grit Lv3

Target: Self

SP Used: 35

Effect: +20% Damage Dealt, -20% Damage Received

DEFENSE PHASE:

Attacking Weapon #1: Giant CPC

Action Taken: Take

Damage Taken: 3727 (14336 * 0.8 * 0.65 * 0.5)

Resources Spent: HP

Attacking Weapon #2: Pinpoint E-Shield Attack

Action Taken: Dodge

Damage Taken: 825 DP (500 * 1.65)

Resources Spent: DP

Attacking Weapon #3: Empowered Attack

Action Taken: Take

Damage Taken: 3066 (11794 * 0.8 * 0.65 * 0.5)

Resources Spent: HP

Attacking Weapon #4: Energy Wing

Action Taken: Take

Damage Taken: 722 (2775 * 0.8 * 0.65 * 0.5)

Resources Spent: HP

SUPPORT DEFENSE PHASE:

Attacking Weapon #1: Giant CPC

Action Taken: Take

Damage Taken: 3727 (14336 * 0.8 * 0.65 * 0.5)

Resources Spent: HP

Attacking Weapon #1: Triple CPC

Action Taken: Take

Damage Taken: 2579 (9923 * 0.8 * 0.65 * 0.5)

Resources Spent: HP

ATTACK PHASE:

Weapon Used: Giant CPC

Target(s): BI:8

Damage Dealt: 22950 (+20%, +155%)

  • Spell: +20% (Base)
  • Stats: +60%
  • Hybrid Dual Sensor: +50%
  • Power Booster: +45%

Resources Spent: 77 EN

Modifiers: +110%

  • Weapon: +20%
  • Stats: +65%
  • Hybrid Dual Sensor: +25%

ATTACK PHASE:

Weapon Used: Death Rain Missiles

Target(s): PT:4 (City Terrain)

Damage Dealt: 15300 (+20%, +155%)

  • Spell: +20% (Base)
  • Stats: +60%
  • Hybrid Dual Sensor: +50%
  • Power Booster: +45%

Resources Spent: 1 round

Modifiers: +100%

  • Weapon: +10%
  • Stats: +65%
  • Hybrid Dual Sensor: +25%

Statistics:

HP: 13342/28000

DP: 2175/3000

EN: 5/300

SP: 75/180

AP: 100/100

Move: G

Terrain: City (Large)

Will: 3

Weapons:

[F] Hyper Killer Claw (M)- 3000 damage [+0%]

[+] AEZ 20mm Beam Gun (BS)- 3000 damage, 20 rounds [+40%]

[+] TEZ 20mm Linear Laser Gun (B)- 5000 damage, 15 rounds [+20%]

[+] Anti-Area Laser Machine Gun (BSF:5)- 1000 damage, 45 rounds [+20%]

[+] 16-Shot Missile Launcher (PGSX:16)- 400 damage, 160 rounds [+25%]

[F] Hyper Killer Bite Fang- 6500 damage, 30 EN/attack [+20%]

[F] Accelerated Gravity Shock Tail (S)- 7000 damage, 40 EN/attack [+20%]

[+] Giant Charged Particle Cannon (BS)- 12000 damage, Barrier Pierce, 70 EN/attack [+40%]

[+] Burning Giant Charged Particle Cannon (BS)- 13200 damage, Barrier Pierce & Weapon Lock, 105 EN/attack [+40%]

MAP Attacks:

[+] Death Rain Missiles (PT:4)- 5000 damage, 3/4 rounds [+10%]

[+] Giant Charged Particle Cannon (BI:8)- 7500 damage, Barrier Pierce, 70 EN/attack [+20%]

Edited by Mechalomaniac

Share this post


Link to post
Share on other sites

Justine: "Don't worry, I've got this."

CO

Starting CP: 74

CP Regen: 10

Command Used:

Finishing CP: 84

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons: [+] Giant Charged Particle Cannon (BI:8), [+] Death Rain Missiles

Action Taken: Take Both

Damage Taken: 22950x0.55x0.25 + 15300x0.55 -1000 x0.25 = 3156 + 8415-1000 x0.25 = 3156+1854 = 5010

Resources Spent: 5 EN

MOVE: CITY (LARGE)

LEADERSHIP: NEXT 6

BRAVE COMMANDER: NEXT 6

MINOVSKY PARTICLES ACTIVATED: -20 EN: EWAC: NEXT 2

ATTACK PHASE:

Weapon Used: Repair

Target: Epyon

Damage Dealt: 20% HP

Resources Spent: Nothing

Modifiers:

STATISTICS:

HP: 30990/40000

EN: 426/476

DP: 3000/3000

Justine: 76/76

Santo: 56/56

Max: 56/56

Cally: 54/54

Iris: 68/68

Eris: 62/62

Selene: 68/68

Raven: 78/78

Momoko: 78/78

AP: 70/100

Agi: 600

Skill: 4

Repair Kit

Witch Apple

Weapons

[H] Nothing

Aura:

Leadership (6): Dodge Cost -5%, Target's Dodge Cost +10%

Brave Commander (6): Damage Received -5%, Damage Dealt +10%

EWAC (2): Dodge Cost -15% (overrides Leadership Dodge Cost bonus where applicable)

Share this post


Link to post
Share on other sites

CO Regeneration Phase:

CO SP: 8

CO Seishin Phase:

Seishin Used: Attack! Level 1, Hit! Level 1

Effect: Weapon Damage +10%, TDC +10%

SP Used: 10

Statistics:

SP Used: 45/102

Regeneration Phase:

EN Regen: 46

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

"Okay, gotta stop sleeping on the job here!"

Defensive Phase:

Attacking Weapon: Death Rain Missiles, Giant CPC

Action Taken: Dodge

Damage Received: 0

Resources Used: 309, 294

Transformation Phase:

Special Phase:

Recognition ACTIVE!

-5% DC, +15% TDC

"Oh, well, isn't this nice? Let's keep clearing out the riff-raff!"

Attacking Phase:

Attacking Weapon: Energy Wing

Target: Death Saurer, Death Saurer Generator

Damage Dealt: 6000 x 1.85 = 11100

Damage Distributed: 5550

Modifiers: +110% TDC

Resources Used: 40 EN

Statistics:

HP: 5600/5600

EN: 190/230

AP: 70/100

SP: 152/152

DP: 1801/3000

Recognition: ACTIVE!

Guts: INACTIVE!

Will Gauge: 3

Weapons:

[F] AZ X-Blade (M)- 1600 damage [+0%]

[+] Charger Gatling (SF:5)- 700 damage/4 EN [+15%]

[F] Energy Claw- 3800 damage, Barrier Pierce, 20 EN/attack [+20%]

[F] Gungnir Horn- 4600 damage, 25 EN/attack [+30%]

[+] 2-Shot Charger Cannon (BSV:5)- 1200 damage/10 EN [+10%]

[F] Energy Wing (S)- 6000 damage, Barrier Pierce, 40 EN/attack [+30%]

MAP Attacks:

[F] Energy Wing (I:4)- 4800 damage, Barrier Pierce, 40 EN/attack [+0%]

Share this post


Link to post
Share on other sites

CO Regeneration Phase:

CO SP: 8

CO Seishin Phase:

Seishin Used: Attack! Level 1, Hit! Level 1

Effect: Weapon Damage +10%, TDC +10%

SP Used: 10

Statistics:

SP Used: 45/102

Regeneration Phase:

EN Regen: 46

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

"Okay, gotta stop sleeping on the job here!"

Defensive Phase:

Attacking Weapon: Death Rain Missiles, Giant CPC

Action Taken: Dodge

Damage Received: 0

Resources Used: 309, 294

Transformation Phase:

Special Phase:

Recognition ACTIVE!

-5% DC, +15% TDC

"Oh, well, isn't this nice? Let's keep clearing out the riff-raff!"

Attacking Phase:

Attacking Weapon: Energy Wing

Target: Death Saurer, Death Saurer Generator

Damage Dealt: 6000 x 1.85 = 11100

Damage Distributed: 5550

Modifiers: +110% TDC

Resources Used: 40 EN

Statistics:

HP: 5600/5600

EN: 190/230

AP: 70/100

SP: 152/152

DP: 1801/3000

Recognition: ACTIVE!

Guts: INACTIVE!

Will Gauge: 3

Weapons:

[F] AZ X-Blade (M)- 1600 damage [+0%]

[+] Charger Gatling (SF:5)- 700 damage/4 EN [+15%]

[F] Energy Claw- 3800 damage, Barrier Pierce, 20 EN/attack [+20%]

[F] Gungnir Horn- 4600 damage, 25 EN/attack [+30%]

[+] 2-Shot Charger Cannon (BSV:5)- 1200 damage/10 EN [+10%]

[F] Energy Wing (S)- 6000 damage, Barrier Pierce, 40 EN/attack [+30%]

MAP Attacks:

[F] Energy Wing (I:4)- 4800 damage, Barrier Pierce, 40 EN/attack [+0%]

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.