Sign in to follow this  
Followers 0
Rika

Clash over the Flooded Plains

105 posts in this topic

As you arrive at the base, it's a furious hive of activity, with people boarding transports with a single case of possessions. The mothership captain greets you "Sensors have picked up Grenovian forces inbound!"

Victory Condition: At least 3 transports away, and 2 waves of Grenovian forces defeated

Loss Condition: All players dead, failure of victory conditions

Secret Condition: ???

Starting Terrain:

Flatlands w/Storm (Starting Location) [Players, Grenovia] - Forest # 1 w/Storm - Forest # 2 w/Storm - Mountains (Low) w/ Storm- Mountains (High) w/ Storm

Storm (Template): Due to the rain and wind, all units in this terrain take Accuracy: -15%.

After 4 turns, all terrains gain the Moonlight and Cold templates.

Pilot Info:

Level: Any

Item Rank: Max 3.

Mech Rank: Max 11.

One unit per Player.

Rewards

Mission Objective completion: 500 Credits, 250 PP.

Per Skill Point: 100 Credits, 50 PP

(Max total of 700 Credits/350 PP)

And +1 People of Fantasia Like You More.

Players also get Bounty for defeated enemies


Players, deploy on the field of battle, and protect the innocent!

Edited by Rika

Share this post


Link to post
Share on other sites

ad9b672d7b38b5862eab4a5ebb25442f31f.png

Captain David Santiago

Class:Space Pirate Captain

Gender:Male

Age:25

CO Level:25 (12400 PP)

Max CP:146

CO Skills

Stealth Warfare Specialist- When units you own are under the effect of Stealth, they gain the Invisibility inherent ability as well.

Silver Tongue- Reputation gain from missions increased by 10%.

Joint Command- When using a CO Order, you may choose to increase it's CP Cost in order to have it target another CO's units as well. If the CO Order can only target one unit, then it's CP Cost is increased by 50%. If the CO Order targets all units, then it's CP Cost is increased by 100%.

Negotiator- Repair costs for your units reduced by 10%

Quick Thinker- Recover an additional 5 CP per turn.

Artillery Specialist- Units owned by you gain +10% damage and accuracy when using MAP weapons.

CO Orders

Evade! (10CP)- All units you own gain -10% Dodge Cost for this turn.

Attack! (10CP)- All units you own gain +20% Weapon Damage for this turn.

Evasive Pattern Echo! (15CP)- All units owned by you are considered to be under the effects of Stealth this turn.

Focus Fire! (25CP)- Choose one target enemy. All attacks from units you own that target that enemy alone gain +30% Weapon Damage and Accuracy.

Watch Out! (15 CP)- Choose one target unit you own. That unit gains Damage Received -20% and Dodge Cost -10%, however it cannot perform Support Defense

Defensive Pattern Delta! (15 CP)- If a unit owned by you blocks and uses a shield this turn, they do not spend any shield uses.

GGSukai-1.jpg

Sukai Shiromura

Class:Space Pirate Fighter

Gender:Male

Age:21

Pilot Level:18 (8675 PP)

Max SP:168

Skills & Abilities

- Countercut Cost: 4AP

- Countershoot Cost: 6AP

- Critical

Class: Active

During the special phase you may pay 7 AP to gain Weapon Damage +25% and Accuracy +25% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

-Attributes:

Melee Lv.3- Level 3: [F]-type Weapon Damage +35%, Countercut Cost -2

Evade Lv.2- Level 2: Dodge Cost -10%

Skill Lv.1- Level 1: Countercut and Countershoot Costs -1, Critical Cost -1, Shield Usage +2

Will Gauge:

Class:Active(Main)

* Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

* Evasive Maneuver: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

Spirit Commands

Honor (60SP)- Cast Duty Level 2 on yourself or one target ally

Courage (80SP)- Casts Accelerate Level 1, Charge Level 1, Sure Hit Level 2, Resist Level 1, Hot Blood Level 2 and Direct Attack Level 1 on yourself.

Resist (10SP)-Gain Damage Received -75% against the first attack received this turn. This is considered a Secondary Defense.

Concentrate (35SP)- Gain Target's Dodge Cost +40% and Dodge Cost -20% for one turn.

Boost (15SP)- Gain Dodge Cost -25% for one turn.

Awaken (60SP)- You gain an additional turn after the turn Awaken is cast. Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.

Skills

Infight- [F]-type Weapons gain Damage +20% and Target's Dodge Cost +5%

Guts- While DP is 60% and below, Dodge Cost -5%, Damage Dealt +10% and Target's Dodge Cost +10%.

While DP is 40% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15% instead.

Ki Power- Ki Power Weapon Damage +30%, Accuracy +10%.

Meikyo Shisui- Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +10%, Accuracy +10%. Charge (4) to activate.

Unit Specialization (Mobile Fighter)- Damage Dealt +20%, Dodge Cost -5%, Target's Dodge Cost +10%.

Improved Critical- Critical Cost -2. Gain an additional Weapon Damage +10% and Accuracy +10% for attack phases affected by Critical.

sample-6b51861737d32b4c8ba91aae56c847b9.jpg

GF13-017NJ Shining Gundam

Statistics:

HP: 7140, EN: 289, Agi: 280

IS: 2, Move: F/G, Size: M, Rank: 9

Weapons:

[+] Vulcan- 800 damage, 20 rounds [+95%]

[F] Martial Arts (MF:5)- 1000 damage/3 EN [+75%]

[F] Beam Sword (BM)- 2800 damage [+55%]

[+] Shining Shot (B)- 3000 damage, 8 rounds [+65%]

[H] Shining Finger [shoot] (S)- 6800 damage, Ki Power, 20 EN/attack [+55%]

[F] Shining Finger- 7200 damage, Ki Power, 20 EN/attack [+75%]

[F] Shining Finger Sword (S)- 9600 damage, Barrier Pierce, Ki Power, 30 EN/attack [+85%]. Req: Super Mode or Meikyo Shisui

MAP Attacks:

[H] Choukyuu Haou Deneidan (I:5)- 6800 damage, Ki Power, 30 EN/attack [+55%]. Req: Super Mode or Meikyo Shisui

Combo Attacks:

[F] Double Shining Finger- 6000 damage x 2, Ki Power, 20 EN/attack [+75%]

[H] Sekiha Love Love Tenkyouken (S)- 16000 damage, Barrier Pierce, Ki Power, 30 EN/attack [+95%].

Inherent Abilities:

1) Mobile Fighter

2) Countercut: Beam Sword

3) Countercut: Vulcan, Shining Shot

4) Super Mode

5) Smoke Discharger

6) Double Shining Finger: Requires an allied God Gundam (any variant) to execute.

7) Sekiha Love Love Tenkyouken: Requires an allied God Gundam (any variant) in Meikyo Shisui to execute.

8) Damage Received -35%

9) Dodge Cost -50%

Items:

-A-Up Unit SC

-Tesla Drive S

Upgrades:

HP:IIIIIII +2940 HP

EN:IIIIIII +119 EN

Armor:IIIIIII Damage Received -35%

Mobility:IIIIIII Dodge Cost -35%

Attack:IIIIIII Weapon Damage +70%

Accuracy:IIIIIII Weapon Accuracy +35%

Full Upgrades:

-Mobility Upgrade +: Dodge Cost -15%

-Accuracy Upgrade +: Weapon Accuracy +20%

-Attack Upgrade +: Weapon Damage +30%

Purchasing Cost: 390 Credits

Share this post


Link to post
Share on other sites

[table=Commander: Regris Kallen]

Class CP Commands Skills [td=15%]Commander[/td][td=5%]126[/td][td=35%]
  • Focus Fire Lv. 1 (12)
  • Hit Lv. 2 (4/8)
  • Attack Pattern Alpha (16)
  • Attack Lv. 2 (4/8)
  • Empty
  • Empty

[/td][td=35%]

  • Anti-Armor Specialist Lv. 3
  • Haggler Lv. 3
  • Command Presence Lv. 2
  • Empty
  • Empty
  • Empty

[/td]

[td=15%]PP: 3,376/16,576 Lv. 20[/td][/table]

gallery_6_4_17729.jpg

Name: Marian Argent

Occupation: Demolitions Specialist

Age: 22

Theme:

Description: As pictured, occasionally keeps her hair down, but universally likes tattered jeans, tight shirts, and otherwise being a bit of a party animal.

Background: Marian is a native of Fantasia with an extraordinary skill. That skill is having an uncanny knack for destroying everything she comes in contact with at nearly a 90% success rate. Sometimes from idle curiosity, other times from just being plain out frustrated. Even getting her into a giant robot was a task as she literally would ruin any sort of control scheme put in front of her. Thankfully, through rigorous training and nearly fifteen hundred credits in repair costs later, Marian has overcome her ability to destroy most things in front of her and now happily works on just destroying everything else.

Personality: Extremely cheerful and a bit of a party animal. Marian finds what most people would call atrocities of war a fun jog around a battlefield. While she would rather not personally hurt actual people, seeing things explode in various fanciful colors is usually enough to keep her contented. Can't hold drinks at all.

[table=Marian Argent]

Class SP Spirit Commands Techniques Skills [td=15%]Wrecking Ball[/td][td=5%]220[/td][td=20%]
  • Hot Blood Lv. 3
  • Direct Attack
  • Adrenaline Lv. 3
  • Boost Lv. 3
  • Duty Lv. 3
  • Resupply Lv. 3

[/td][td=20%]

  • Expose Armor
  • Ferocious Inspiration
  • Brutal Critical

[/td][td=25%]

  • Extreme
  • Gunfight Lv. 3
  • Focused Attack Lv. 3
  • Improved Critical Lv. 3
  • Revenge Lv. 3
  • Accurate Attacker Lv. 3

[/td]

[td=15%]PP: 521/20,121 Lv. 31[/td][/table]

Wrecking Ball

SP: 220

Spirit Commands:

  • Hot Blood Lv. 3 (20/40/60)
    • All Weapon Damage +50% for your next attack phase taken this turn.
    • All Weapon Damage +100% for your next attack phase taken this turn.
    • All Weapon Damage +200% for your next attack phase taken this turn.

    [*]Direct Attack (25)

    • For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.
  • Adrenaline Lv. 3 (40/60/80)
    • Charge and Will Gauge +1. Dodge Cost -5% and Accuracy +10% for three turns.
    • Charge and Will Gauge +2. Dodge Cost -10% and Accuracy +20% for three turns.
    • Charge and Will Gauge +3. Dodge Cost -15% and Accuracy +30% for three turns.

    [*]Boost Lv. 3 (15/25/40)

    • Gain Dodge Cost -25% for one turn.
    • Gain Dodge Cost -50% for one turn.
    • Gain Dodge Cost -75% for one turn.
  • Duty Lv. 3 (20/50/80)
    • Recover 30% of your maximum DP.
    • Recover 50% of your maximum DP.
    • Recover 100% of your maximum DP.

    [*]Resupply Lv. 3 (50/50/70)

    • You or target ally recovers all ammunition.
    • You or target ally recovers all EN.
    • You or target ally recovers all ammunition and EN.

Techniques:

  • Expose Armor: Your Critical Attacks also gain the Armor Break status effect.
  • Ferocious Inspiration: Your Critical Attacks increase weapon damage by 10% for the affected units' next attack. Aura (3). This ability affects yourself as well.
  • Brutal Critical: Your Critical Attacks gain an additional 20% Weapon Damage, but lose 20% Accuracy.

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 5 AP

- Countershoot Cost: 2 AP

- Critical

Class: Active

During the special phase you may pay 5 AP to gain Weapon Damage +50% and Accuracy +10% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Abilities

Class: Passive (Main)

- Ranged Lv. 4: [+]-type Weapon Damage +45%, Countershoot Cost -3

- Skill Lv. 2: Shield Usage +3

- Wrecking Ball

Class: Passive (Main), Active

- [+]-type Weapon Damage +40%, Accuracy +40%.

- Weapon Damage +30% and Accuracy +30% when using Hot Blood with an attack phase affected by Critical.

- Weapon Damage +25% against all units that attacked you or an ally this turn. In addition, whenever any allied unit is defeated, gain a permanent +10% Weapon Damage until the end of the battle.

- When using a non-multihit (S)-type, or a multihit (AS)-type weapon to hit multiple targets, increase the final damage after all other modifiers by 60% before splitting it across the targets.

- Will Gauge

Class: Active (Main)

  • Thrust (1): Your first attack phase this turn gains Target's Countercut Cost +50%.
  • Defense Pierce (3): The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.
  • Barrage (3): One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.
  • Volley (4): Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.

[table=Reminisce Partition]

Class SP Spirit Commands Techniques Skills [td=15%]X-892-R-01-M[/td][td=5%]216[/td][td=20%]
  • Duty Lv. 2
  • Concentrate Lv. 2
  • Resupply Lv. 2
  • Lucky Lv. 1
  • Empty
  • Empty

[/td][td=20%]

  • Empty
  • Empty
  • Empty

[/td][td=25%]

  • Active Targeting
  • Assisted Tracking
  • Group Mentality Lv. 2
  • SP Boost Lv. 3
  • Empty
  • Empty

[/td]

[td=15%]PP: 5,449/12,749 Lv. 15[/td][/table]

Experimental Mass Annihilation Infantry Unit X-892-R-01-M

SP: 216

Spirit Commands:

  • Duty Lv. 2 (20/50)
    • Recover 30% of your maximum DP.
    • Recover 50% of your maximum DP.

    [*]Concentrate Lv. 2 (15/25)

    • Gain Target's Dodge Cost +20% and Dodge Cost -10% for one turn.
    • Gain Target's Dodge Cost +30% and Dodge Cost -15% for one turn.
  • Resupply Lv. 2 (40/40)
    • You or target ally recovers all ammunition.
    • You or target ally recovers all EN.

    [*]Lucky Lv. 1 (30)

    • User's bounty gain is doubled at the end of the battle regardless of the result.

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Active Targeting (1000 PP)

Class: Sidekick

Gain Dodge Cost -10% and Accuracy +20%.

Main Pilot Gains: Accuracy +1.

XF-01-FX "Daybreak"

Statistics:

HP: 3500, EN: 288, Agi: 250

IS: 2, Move: F/G, Size: M, Rank: 11

Weapons:

[F] Melee (M)- 1000 damage [+30%]

[F] Beam Sword (BM)- 3200 damage, [+30%]

[+] Beam Rifle-M-2 (BASF:3)- 1600 damage/5 EN [+40%]

[F] Beam Sword [Hyper Attack] (B)- 5000 damage, 15 EN/attack [+60%] Req: Hyper Attack

[F] Force Edge- 5600 damage, Barrier Pierce, 15 EN/attack [+30%]

[+] Remote Beam Pod (BSX:5)- 1200 damage/4 EN, Hardpoints: 1 [+40%]

[+] Twin Revolver Cannon (S)- 3000 damage # 2, Armor Pierce, 24 rounds, Hardpoints: 1 [+40%]

[+] Remote Beam Pod [Hyper] (BSX:10)- 900 damage/2 EN [+40%] Req: Hyper Attack

[F] Force Edge [Hyper] (SX:12)- 800 damage/2 EN, Barrier Pierce [+40%] Req: Hyper Attack

[+] Twin Revolver Cannon [Hyper] (SX:6)- 1600 damage, Armor Pierce, uses Twin Revolver Cannon Rounds [+40%] Req: Hyper Attack

[+] 4-Cannon Beam Artillery (BASF:4)- 3200 damage/10 EN, Hardpoints: 2 [+50%]

MAP Attacks:

[+] Beam Rifle-M-2 [Hyper] (BI:4)- 6000 damage, 15 EN/attack [+30%] Req: Hyper Attack

[+] 4-Cannon Beam Artillery [Hyper] (BDT:6)- 8000 damage, Barrier Pierce, 25 EN/attack [+30%] Req: Hyper Attack

Inherent Abilities:

1) Valiant

2) Countercut: Beam Sword, Repeating Pile Bunker

3) Countershoot: Beam Rifle-M-2, Beam Rifle-S-2, Machinegun, Twin Revolver Cannon, 4-Cannon Beam Artillery

4) EN Regen S

5) Absolute Energy Rediffusor (Enhanced) (Barrier)

6) Absolute Energy Rediffusor (Force Edge) (S Barrier): Same effects as Barrier S. If you have used Absolute Energy Rediffusor (Enhanced) against an attack phase, you may not use Absolute Energy Rediffusor (Force Edge) against the same attack phase.

7) M⁴ System (System): Precision, Resolute, Accelerator, Heat

8) Dimensional Weapons Array Module (5): Same effects as Hardpoints. Disable all [Hyper] variants of the weapons that you did not choose.

Upgrades: Weapon x7, Accuracy x6, EN x6, Weapon+

Bounty: 399 Credits

Items:

- A-Up SC

- Reminisce Partition

Edited by Suguri-SP

Share this post


Link to post
Share on other sites

Job: Clash Over the Flooded Plains

Employer: N/A

Battlefield Description: Flatlands w/Storm (Starting Location) [Players, Grenovia] - Forest # 1 w/Storm - Forest # 2 w/Storm - Mountains (Low) w/ Storm- Mountains (High) w/ Storm

Mission Approved by Alex I. Malone, 465th Mech Company

Liason to New Greystone, LLC and Unit Commander



c0028214b69fde19aab4ebc96cbc28ce-1.jpg

Name: Alex I. Malone

Callsign: Green Actual / 'Sidewinder'

Rank: Captain

Age: 25

Gender: Male

Height: 178 cm

Weight: 64 kg

Level: 20

CP: 176

CO Orders:

CO Skills:

  • 1) "Productive AAR Briefings" (Skilled Teacher)
    You are very adept at instructing your pilots, quickly bringing out their inner talents.
    Level 3: PP gain from missions increased by 30%.
  • 2) "It will break through!" (Anti-Armor Specialist)
    Category: Combat Specialization
    You are highly skilled at directing your troops to defeat armored targets.
    Units owned by you gain +X% damage and accuracy when using weapons with the Armor Pierce or Armor Break tag.
    Level 3: +30%
  • 3) Scavenger
    Category: HQ
    You are very adept at recovering battlefield scrap to sell for a profit.
    Level 3: Credit gain from missions increased by 30%
  • 4) Long Range Gunnery (Sniper Warfare Specialist)
    Category: Combat Specialization
    You are highly skilled at directing your troops to fight at long range.
    The penalty for attacking an enemy in an adjacent terrain is -40% Accuracy and -15% damage instead. The penalty for attacking an enemy in an adjacent terrain when using Snipe is -15% Accuracy instead for each terrain, and -15% damage instead.
  • 5) ---
  • 6) ---



3b0f8d000f6b7ed0b6c4fdf8076db628-2.jpg

Name: Ekaterina Mueller

Callsign: 'Green Four'

Rank: Corporal

Theme Song: Only My Railgun

Original World: Original, SC no Sekai

Age: 19

Gender: Female

Height: 173 cm

Weight: 52 kg

Pilot Level: 12

SP: 144

Medical: Psychic Energy

Skills and Abilities:

  • Dodge Cost: -20%
  • Countercut Cost: 7AP
  • Countershoot Cost: 5AP
  • Weapon Damage:
    • [F]-type: 5%
    • [+]-type: +70%

    [*]Target Dodge Cost:

    • [F]-type: +25%
    • [+]-type: +30%

Critical:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Atributes:

Range: Level 3: [+]-type Weapon Damage +35%, Countershoot Cost -2

Accuracy: Level 1: Target's Dodge Cost +10%

Evade: Level 2: Dodge Cost -10%

Will Gauge Skills:

  • Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
  • Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers.
  • Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
  • Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins:

  • 1) "I still have fuel!" (Duty Lv 1)
    Type: Recovery (Limit)
    Effect:
    Level 1 (20 SP): Recover 30% of your maximum DP.
    Level 2 (50 SP): Recover 50% of your maximum DP.
  • 2) "Fuck you and the horse you rode on!" (Hot Blood)
    Type: Offensive (Attack)
    Effect:
    Level 1 (20 SP): All Weapon Damage x1.5 for your next attack phase taken this turn.
  • 3) "Can't touch this!" (Boost)
    Type: Defensive (Evasive)
    Level 1 (15 SP): Gain Dodge Cost -25% for one turn.
    Level 2 (25 SP): Gain Dodge Cost -50% for one turn.
  • 4) "Dodge This." (Direct Attack)
    Type: Offensive (Hindering)
    Effect:
    Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.
  • 5) ---
  • 6) ---

Pilot Skills:

  • 1) "Ranged Proficiency: Marksman" (Gunfight Lv 1)
    Class: Passive (Main)
    Pilots who prefer not to get the paint on their mechs scratched up in melee fighting may opt to be trained in the art and science of marksmanship.
    Level 3: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%
  • 2) "Agile Offender" (Guts)
    Class: Passive (Main)

    More often than not, pilots have to deal with life-or-death situations. Guts training helps one to persevere and perform better in the line of fire, moving more quickly and precisely when in serious danger.
    Level 2:
    While DP is 60% and below, Dodge Cost -5%, Damage Dealt +10% and Target's Dodge Cost +10%.
    While DP is 40% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15% instead.
  • 3) "Spacially Motivated" (Newtype)
    Class: Passive (Sub)
    Thought to be the next step in human evolution, certain people have developed psychic abilities, including superhuman powers of intuition and awareness, and telekinesis.
    In addition to gaining the abilities naturally, by receiving numerous physical and mental enhancements, including organ transplants, biotechnological modifications, and chemicals that increase their reaction speed and radiation resistance, it's possible for a person to gain psychic powers like that of a Newtype. These procedures have a tendency of making the person mentally unstable, however.
    Gain Psychic Energy. Gain Target's Dodge Cost +5%
  • 4) "Top Gun Qualified" (Genius)
    Class: Passive (Main)
    "Pilots who have passed this grueling UNSC-sponsored flight school can practically be geniuses in their field."
    Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.
  • 5) "You can't hide from me!" (Recognition)
    Class: Active
    Pilots can learn how to anticipate enemy attack, defense, and movement patterns, allowing them not only to evade better, but also to know where to place their blows.
    Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.
  • 6) OS Customization
    Class: Active
    You can hastily upgrade your unit's systems for increased performance.
    When activated, choose one option from the following list per level and gain their effects as unit modifiers.
    • Agility: Agi -10
    • Accuracy: Accuracy +10%

    Charge (4) to activate.

Pilot Techniques:

  • 1) ---
  • 2) ---
  • 3) ---

MAU-001 Zamiel, Der Schwarze Jäger [Katsumi Iriye Custom] (Zamiel Form) (Dev Original)

[465-MSNG-01]

"A worthy replacement for the Union Sharpshooter."

-Katsumi Iriye

Statistics:

HP: 4000, EN: 220, Agi: 260

IS: 2, Move: F/G/H, Size: M, Rank: 10

Weapons:

[F] Melee (M)- 700 damage [+25%]

[F] Ram (M)- 910 damage [+35%] Req: Höllenwolf Form

[F] NGAS-002 Beam Saber (BM)- 2100 damage [+25%]

[+] Quad ROV-20 Anti-Aircraft Laser Cannon (BF:4)- 700 damage/3 EN [+25%]

[+] SMGL-15 Grenade Launcher (ASF:2)- 2520 damage, 10 rounds [+45%] Req: Assaulter Configuration

[F] NGAS-001 Beam Blade (B)- 5320 damage, 25 EN/attack [+55%] Req: Höllenwolf Form

[+] SMML-001 Back Mounted Missile Launcher (PGSX:6)- 1120 damage, 30 rounds [+45%] Req: Assaulter Configuration

[+] SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] (SF:6)- 1260 damage, Burn, Armor Pierce, 30 rounds [+35%] Req: Assaulter Configuration

[+] SMR-90 Modular Assault Gauss Rifle [Recce Configuration] (SF:4)- 1540 damage, Burn, Armor Pierce, 30 rounds [+45%] Req: Recce Configuration

[+] 120mm Hyper Velocity Anti-Armor Railgun [APFSDU]- 8120 damage, Armor Pierce, Barrier Pierce, 25 EN/attack, 8 rounds [+45%] Req: Recce Configuration

Inherent Abilities:

1) Mobile Suit

2) Guardian Shield: Req: Zamiel Form

3) Countercut: NGAS-002 Beam Saber

4) Countershoot: Quad ROV-20 Anti-Aircraft Laser Cannon, SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration], SMR-90 Modular Assault Gauss Rifle [Recce Configuration]

5) Variable Phase Shift Armor (Armor)

6) Jammer

7) Optics Package: Same effect as A.R. Chip

8) Stealth

9) MAU-001 Zamiel, Der Schwarze Jäger ( Project T101 ) deploys in Höllenwolf Form if able.

10) On deployment, choose either Assaulter Configuration or Recce Configuration and disable the other. If Assaulter Configuration is chosen, IS +1.

11) Höllenwolf Form (Transform): Agi -30 when grounded in non-Space terrains and Move: G only. Accuracy -10% and disable Snipe. Disable Melee and NGAS-002 Beam Saber.

12) Snipe: SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] (+20%), SMR-90 Modular Assault Gauss Rifle [Recce Configuration] (+30%), 120mm Hyper Velocity Anti-Armor Railgun [APFSDU] (+40%)

IS1: Power Booster x 3

IS2: Sensor Tweak x 3

IS3: AP Ammo: [+] SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] (SF:6)

Upgrades:

  • Statistics:
    • N/A

    [*]Weapons:

    • 4 Attack
    • 5 Accuracy

Bounty Cost: 250c

Repair Cost: 120c

Edited by Jusuchin Panjirinanu

Share this post


Link to post
Share on other sites

CO

Level 13 (6200 PP)

Command Points (SP): 98

Commands:

  • Focus Fire Level 1 (15 CP): Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.
  • Retreat Level 1 (15 CP): One unit owned by you is removed from combat; it gains half PP from the battle, and awards half bounty, but does not require repairs.
  • Medic! Level 1 (20 CP): The effect of all HP and/or DP recovery abilities used by units owned by you this turn is increased by 10%.
  • ???
  • ???
  • ???

Commander Skills:

  • Quick Thinker L3: Recover an additional 5 CP per turn.
  • Artillery Specialist L3: Units owned by you gain +30% damage and accuracy when using MAP weapons.
  • ???
  • ???
  • ???
  • ???

Pilot Name: Raven

AKA: Shadow Mina, Material B, Blazing Striker, Dark Mina, Witch of Chaos, Hell's Raven, Nine-ball, Paparazzi Witch, That Idiot Troll

Pilot Level: 15 (7300 PP total)

Bio: Raven is a dark universe alternate of Mina Greystoke. She is also a copy created by a Lost Logia. She is also Mina's Shadow, somehow. No-one is certain how all of these can be true at once.. or maybe she just lied about the other two.

Ranged 1: +15% [+] Damage

Accuracy 1: +10% Accuracy

Evasion 4: -20% Dodge Cost

Spirit Points (SP): 156

Spirit Commands:

  • Duty L1: Recover 30% DP for 20 SP.
  • Greater Effort L1: Double PP Gain for 20 SP.
  • Training L1: Double EP Gain for 50 SP.
  • ???
  • ???
  • ???

Pilot Skills:

  • Nine-Ball: Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%
  • Spiritual Power L3: Spiritual Power Weapon Damage +30%.
  • Legend Power: Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +10%, Accuracy +10%. Charge (4) to activate.
  • Combat Specialist L3: All weapons gain Damage +20% and Accuracy +5%.
  • ???
  • ???

Techniques:

  • Sword Shield: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.
  • Empowered Attack: Empowered Attack- (Base Attack+50%) damage, (Base EN cost or 15) EN/attack, [Req: Spiritual Power] [+(Base Accuracy+5)%]
  • ???

Will Gauge:

  • Shoot the Bullet: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+]-type attacks. You may only use this ability once per turn.
  • Megaflare: Costs 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%
  • Pragmatic Attack: Costs 5 Will. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +100%
  • Won't drop dead easily!: Costs 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Pilot Name: Iris "Trinity" Psyche

Pilot Level: 12 (5700 PP total)

Bio: Iris is the result of experiments to try to produce a human with psychic powers. During the events of the Seizensetsu series, she lost her mind, but is making a recovery... we hope.

Evasion L4: -20% Dodge Cost

Accuracy L2: +15% TDC

Spirit Points (SP): 136

Spirit Commands:

  • Duty L1: Recover 30% DP for 20 SP.
  • Greater Effort L1: Double PP Gain for 20 SP.
  • Assail: Your next attack phase removes (M) and (P) tags from all weapons for 20 SP.
  • ???
  • ???
  • ???

Pilot Skills:

  • Newtype: Gain Psychic Energy. Gain Target's Dodge Cost +5%
  • Split Personality Level 2: Whenever you deploy this pilot, you may also deploy the other pilot without taking up a Pilot Slot. When deployed in this way, both personalities do not count against each other for Max SP loss due to having multiple pilots.
  • Leadership L3: Dodge Cost -5% and Target's Dodge Cost +10%, Aura (6)
  • Enhanced Control L1: All summons controlled by this unit gain Dodge Cost -10%.
  • ???
  • ???

Techniques:

  • ???
  • ???
  • ???

Will Gauge:

  • Remote Control: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.
  • Mindreading: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.
  • Mindhacking: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

Pilot Name: Eris

Pilot Level: 7 (3250 PP total)

Bio: Iris's Split Personality due to mindhackery. Kindof crazy, but no longer the type to blow things up for no reason.

Spirit Points (SP): 124

Spirit Commands:

  • Substitute Level 1 (35 SP): For a single turn, trade Defense Phases and Terrains with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell. MAP Attacks are not affected by this spell.
  • ???
  • ???
  • ???
  • ???
  • ???

Pilot Skills:

  • Newtype: Gain Psychic Energy. Gain Target's Dodge Cost +5%
  • Split Personality Level 1: Whenever you deploy this pilot, you may also deploy the other pilot without taking up a Pilot Slot. When deployed in this way, both personalities do not count against each other for Max SP loss due to having multiple pilots.
  • Enhanced Control L1: All summons controlled by this unit gain Dodge Cost -10%.
  • ???
  • ???
  • ???

Techniques:

  • ???
  • ???
  • ???

Will Gauge:

  • Remote Control: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.
  • Mindreading: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.
  • Mindhacking: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

Pilot Name: Selene "Reaper" Psyche

Pilot Level: 10 (4700 PP total)

Bio: Selene, like her sister, is the result of experiments to try to produce a human with psychic powers. Early in the Seizensetsu series, her mind burnt out, leaving her emotionless, yet strangely drawn to death imagery.

Defence L4: -20% Damage Received

Melee L1: +15% [F] Damage

Ranged L1 +15% [+] Damage

Spirit Points (SP): 136

Spirit Commands:

  • Perseverence L1: Recover 30% HP for 20 SP.
  • Greater Effort L1: Double PP Gain for 20 SP.
  • Assail: Your next attack phase removes (M) and (P) tags from all weapons for 20 SP.
  • ???
  • ???
  • ???

Pilot Skills:

  • Brave: Damage Received -10%, Damage Dealt and Target's Dodge Cost +5%
  • Newtype: Gain Psychic Energy. Gain Target's Dodge Cost +5%
  • Brave Commander L3: Damage Received -5% and Damage Dealt +10%, Aura (6)
  • Guard: Damage Received -15%. Charge (4)
  • ???
  • ???

Techniques:

  • ???
  • ???
  • ???

Will Gauge:

  • Remote Control: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.
  • Mindreading: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.
  • Shadow of Death: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.
  • Immutability: Costs 4 Will. Negate all status attacks this turn.

MBR-XTF-51-R Regenerate Matey

Statistics:

HP: 6000, EN: 220, Agi: 270

IS: 2, Move: F/G/H, Size: M, Rank: 11

Weapons:

[F] Melee (M)- 600 damage [+0%]

[+] 60mm CIWS- 600 damage, 20 rounds [+40%]

[F] Energy Sabre (BM)- 1600 damage [+0%]

[+] Energy Rifle (B)- 1800 damage, 10 rounds [+10%]

[+] V.S.E.C. (BASV:5)- 650 damage # 2/8 EN [+15%]

[+] Shoulder Energy Cannon (B)- 2200 damage, 20 rounds [+10%]

[+] Blasters (BPSX:4)- 700 damage/5 EN [+10%]

[F] Nanoblade- 4200 damage, Barrier Pierce, 20 EN/attack [+20%]

MAP Attacks:

[+] Wing Missile Tubes (PT:4)- 3000 damage, 4 rounds [+0%]

[+] Plasma Cannon (BT:3)- 3400 damage, 30 EN/attack [+0%]

[+] Repair Cannon (T:3)- Repair, 30 EN/attack [+0%]

Inherent Abilities:

1) Matey

2) Shield

3) Countercut: Energy Sabre

4) Countershoot: 60mm CIWS, Energy Rifle, V.S.E.C., Shoulder Energy Cannon, Blasters

5) HP Regen S

6) Advanced C3 System: Found in MechDev Lexicon.

7) Anti-Energy Coating (S Armor): Same effects as Anti-Beam Coating.

8) Anti-Stealth Sonar

11) Combine (MBR-XTF-51-U Ultimate Matey): MBR-XTF-51-R Regenerate Matey (Lead Unit), MBT-XT-30 E-Tank. Requires 5 Evo points on MBR-XTF-51 R-Matey and MBR-XC-89 L-Matey.

Purchasing Cost:

N/A. MBR-XTF-51 R-Matey, SAF-XF-17 Nanofighter and MBR-XC-89 L-Matey must be in your inventory. This is a combined unit.

Pilot Slots: 3

IS1: Extra Thruster x3

IS2: Barrier Field

Share this post


Link to post
Share on other sites

Name: ?????

Position: Commander Officer

Level: 14

Command Points (SP): 102 (51 at start)

Commands:

  • Attack! Level 1(5 CP): All units you own gain +10% Weapon Damage for this turn
  • Defensive Pattern Delta! (15 CP): If a unit blocks and uses a shield, it doesn't lose a shield usage
  • Saturation Fire! (20 CP): If a unit owned by you attacks this turn with a non-multihit (S) attack, you may ignore the 4 target limit, and the lowest amount of damage dealt to any individual target cannot be lower then 20% of final weapon damage. (IE: If there are 4 enemy units, then each enemy receives 25% of the weapon's final damage. If there are 6 enemy units, then each enemy receives 20% of the weapon's final damage.)
  • Hit! Level 1 (5 CP): All units you own gain +10% TDC
  • ???
  • ???

Commander Skills:

  • Silver Tongue Level 3: Reputation gained +30%
  • Quick Thinker Level 2: Regain 3 CO SP per turn
  • ???

Pilot Name: Marie Ellis

Pilot Nickname: Not Available At This Time

Pilot Level: 14

Pilot SP Level: 152

Pilot Main Skills:

Countercut Cost: 7 AP

Countershoot Cost: 6 AP

Not-So-Frail: Damage Received -20%, Weapon Damage +15% (Defense Level 4, [F] Level 1, [+] Level 1

Skills:

Invincible Body: Damage Received -15% Charge (4)

Weapon Specialist Level 3: Weapon Damage +20%, Target's Dodge Cost +5%

Potential Level 3: HP <50%, Weapon Damage +15%, Damage Received -15%, TDC +15%, HP <30%, Weapon Damage +20%, Damage Received -20%, TDC +20%

Brave: Damage Received -10%, Weapon Damage +5%, TDC +5%

Improved Shield Level 2: Shields reduce an extra 10% Damage

Seishin:

Iron Wall Level 1: Damage Received -25% for that turn (15 SP)

Perseverance Level 1: Restore 1/3 HP (15 SP)

Substitute Level 1: For a single turn, trade Defense Phases and Terrains with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell. MAP Attacks are not affected by this spell (35 SP)

Techniques:

Sword Shield

Will Gauge:

* Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

* Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.

* Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

* Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Pilot Name: Erika Solarius

Pilot Nickname: Not Available At This Time

Pilot Level: 10

Pilot SP Level: 136

Pilot Main Skills:

Countercut Cost: 7 AP

Countershoot Cost: 6 AP

Nimble: Dodge Cost -20%, TDC +15% (Evade Level 4, Accuracy Level 2)

Skills:

Engineer Level 1: Repair an extra 10% HP or DP

Logistic Support Level 1: Restore an extra 10% EN

Brave Commander Level 3: Allies gain -5% DR and +10% Damage Dealt. Aura (6)

Seishin:

Great Effort Level 1: Pilot gains x2 PP (20 SP)

Flash Level 1: Dodge Cost -75% (10 SP)

Duty Level 1: Restore 30% DP (25 SP)

Boost Level 3: Gain Dodge Cost -(25%/50%/75%) (15/25/40) SP

Techniques:

Will Gauge:

* Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

* Flawless Evasion: Costs 4 Will. Evading reduces dodge cost by 50% instead for this turn.

* Pressure: Costs 5 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. This is considered a Status Attack.

UM-001+2 Great Protector Wing

Statistics:

HP: 6200 (9300), EN: 180 (270), Agi: 310

IS: 3, Move: F/G, Size: L, Rank: 9

Weapons:

[F] Melee (M)- 1200 (1800) damage [+0%] (25%)

[H] Great Knuckle (P)- 1800 (2700) damage [+0%] (25%)

[F] Protector Sword (M)- 2000 (3000) damage [+0%] (25%)

[F] Rapid Claw Strike (MF:4)- 600 (900) damage/3 EN [+0%] (25%)

[F] Great Protector Sword (M)- 3000 (4500) damage, 10 EN/attack [+0%] (25%)

[F] Great Spiral Knuckle (V:5)- 600 (900) damage/5 EN [+10%] (35%)

[+] Hand Buster (BSF:2)- 1600 (2400) damage/8 EN [+10%] (35%)

[F] Shield Dash (S)- 3600 (5400) damage, 20 EN/attack [+10%] (35%)

[+] Gigabuster (BS)- 4000 (6500) damage, 25 EN/attack [+20%] (45%)

[F] Spinning Lariat (S)- 4600 (6900) damage, 25 EN/attack [+5%] (30%)

[+] Gigabuster [Full Power] (BS)- 5200 (7800) damage, Barrier Pierce, 30 EN/attack [+30%] (55%)

[F] Final Protector Slash- 6000 (9000) damage, Armor Pierce, Barrier Pierce, 40 EN/attack [+30%] (55%)

MAP Attacks:

[F] Spinning Buzzsaw Lariat (I:3)- 3000 (4500) damage, 25 EN/attack [+0%] (25%)

[+] Daisharin Ma Hou (BI:6)- 4800 (7200) damage, Barrier Pierce, 1 round [+0%] (25%)

Inherent Abilities:

1) Super Robot

2) Heavy Shield

3) Countercut: Protector Sword, Great Protector Sword

4) Countershoot: Hand Buster

5) Damage Received -70%

6) Barrier M (Barrier)

7) Dynamic Mode (System) Same effects as Bio-Feedback System.

X) Dodge Cost -25%

Pilot Slots: 2

Acquirement Method:

You must have UM-001 Great Protector and UM-002 Protector Condor in your inventory. UM-001+2 Great Protector Wing will then be available to use. This is a Combined Unit.

HP Upgrade x5

EN Upgrade x5

Armor Upgrade x 5

Mobility Upgrade x5

Weapon Upgrade x5

Accuracy Upgrade x5

Armor Upgrade +

---

Items:

A-Up Unit (SC)

A-Up Unit (SC)

A-Up Unit (SC)

Share this post


Link to post
Share on other sites

24yxt0p.jpg

Hotaru Hiiragi

Title: Kagami

Gender: Female

Age: 16

Height: 159.21 cm

Weight: 46.23 kg

Nationality: Fantasian

Rank: Elder

Specialty: Command

Background: Hotaru and her sister are both daughters from a group of devouts of the Church. She is the younger, but calmer sister of the two sisters. From birth, she and her sister has been a member of the Church, and has shown maturity and also abilities well above children of her age, often getting elected as leader for by her peers. When she entered her teenager years, the Church recommended her to the Order of the Cross, which she stated that she will only accept if the other sibling gets to join. This demand was fulfilled without complaints as the Church had seen that her sister has a talent for keeping everybody together. Because of her capabilities and maturity, she rose quickly to the rank of Harbinger. Finally, as their final test, the Order decided to place the promising Hotaru into the first Order team in Fantasia, promptly giving her the rank of Elder to give her authority.

Traits:

- Deadpan

- Mature

- Cool

- Secretly a caring person

- Quiet

- Has difficulty expressing her feelings

Commanding Officer Summary

Level: 20 (9600 PP)

CP: 126

Skills

Commanding Presence Level 3

CO Order CP Cost -30%

Skilled Teacher Level 3

PP gain from missions increased by 30%

Advanced Logistics

Repair can now be used to restore 20% of the uses to a single Shield ability on the unit as an alternative to it's other abilities. Resupply can now be used to restore uses of a single ability that works off "Uses" instead of "Rounds" as an alternative to it's other abilities

Orders

Blitzkrieg

Level 1 (4 CP): All units you own gain +10% Weapon Damage for this turn

Level 2 (7 CP): All units you own gain +20% Weapon Damage for this turn.

Firing Formation!

Level 1 (4 CP): All units you own gain +10% Accuracy for this turn

Level 2 (7 CP): All units you own gain +20% Accuracy for this turn.

Spearhead

Level 1 (11 CP): Choose one target enemy. All attacks from units you own that target that enemy alone gain +20% Weapon Damage and Accuracy.

Defensive Pattern Delta

Level 1 (11 CP): If a unit owned by you blocks and uses a shield this turn, they do not spend any shield uses.


oppsns.jpg

Izumi Hiiragi

Title: Tsurugi

Gender: Female

Age: 17

Height: 161.42 cm

Weight: 48.62 kg

Nationality: Fantasian

Rank: Templar

Specialty: Defense

Background: The older, yet more enthusiastic sister of Hotaru. Izumi, likewise, has been a member of the Church since birth. In fact, this enthusiasm of Izumi is what greatly differs her from her younger sister. While she is not as mature as Hotaru even though she is the older sister, Izumi is generally the more approachable person, and finds it very easy to make friends due to her personality. Entering teenage years, she was also observed by the Church who noticed her sociable nature, and thus the Church had no objections to having her be deployed as a member of the Order.

Traits:

- Traditional sense of clothing

- Hot-Blooded

- Enthusiastic

- Positive

Pilot Summary

Level: 20 (9850 PP)

SP: 236

[+]-type Weapon Damage: +0%

[F]-type Weapon Damage: +20%

Target's Dodge Cost: +15%

Damage Received: -30%

Dodge Cost: -0%

Critical: 10 AP

Counter Cut: 7 AP

Counter Shoot: 7 AP

Shield Usage: +0

Skills

Brave

Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Guard

Gain Damage Received -15% when activated. Charge (4) to activate.

Potential Level 2

While HP is 50% and below, Damage Received -10%, Damage Dealt +10%, and Target's Dodge Cost +10%

While HP is 30% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%

SP Boost Level 3

Max SP +60

Bodyguard Level 3

While Support Defending, gain Damage Received -30%

Support Defense+ Level 1

Allows you to support defend an extra ally during your Support Defence Phase.

Attributes

Genki

Melee: [XXXXXX]

Ranged: [XXXXXX]

Defense: [XXXXXX]

Evade: [XXXXXX]

Accuracy: [XXXXXX]

Skill: [XXXXXX]

Spirit Commands

Perseverance

Level 1 (20 SP): Recover 30% of your maximum HP

Level 2 (50 SP): Recover 50% of your maximum HP

Level 3 (80 SP): Recover all HP

Iron Wall

Level 1 (15 SP): Gain Damage Received -25% for one turn.

Level 2 (25 SP): Gain Damage Received -50% for one turn.

Level 3 (40 SP): Gain Damage Received -75% for one turn.

Great Effort

Level 1 (20 SP): User's PP gain is doubled at the end of the battle regardless of the result. In SAMW matches, this affects all sub-characters that are INSIDE that unit as well.

Substitute

Level 1 (35 SP): For a single turn, trade Defense Phase with one target ally regardless of any condition. That ally must not have taken his or her turn to be a legitimate target of this spell.

Belief

Level 1 (25 SP): Negate the effects of all negative status attacks that you receive for one turn

Provoke

Level 1 (35 SP): During your opponents' next turn, if any opponents attack, they MUST target you. (S)-type attacks and variants thereof must target you alone and cannot be spread out to any other target. MAP-type attacks are unaffected. You may not be targeted by the Substitute Spirit Command or any abilities that mimic it the turn after you use this Spirit Command. You cannot become untargetable by any means while the effects of this spell are active.

Techniques

Sword Shield

Counter Zone

Will Gauge

Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.

Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Impervious: Costs 6 Will. Cap all damage received this turn at 500 damage per hit.

2it3cy0.jpg

Alisa Kanegawa

Title:

Gender: Female

Age: 16

Height: 158.74 cm

Weight: 46.11 kg

Nationality: Fantasia

Rank: Acolyte Harbinger

Specialty: Battlefield Command

Background: Alisa Kanegawa was born as a descendant of foreigners who came to Fantasia prior to Alisa's birth. From birth, Alisa had been affiliated with the Church of Fantasia. When Alisa was young, she had the talent of leadership, showing the ability to properly organize and lead people to achieving their aims with great success. This is shown from how she frequently held the position of Class Representative while in school. Eventually, the Church took notice of this, and sensing that the CO in Fantasia would need help leading the team there, offered to sending her to join as a member of the Order of the Cross. Though initially Alisa was reluctant to leave everything that she knew, she accepted when the Church promised that she would be allowed frequent breaks. With that, she was then trained as a leader and when she finally attained the rank of Acolyte Harbinger, was sent to Fantasia.

Traits:

- Rational and Sensible

- Down-to-Earth

- Yamato Nadeshiko

- May be secretly a pervert.

Pilot Summary

Level: 11 (5400 PP)

SP: 140

[+]-type Weapon Damage: +25%

[F]-type Weapon Damage: +0%

Target's Dodge Cost: +0%

Damage Received: -20%

Dodge Cost: -0%

Critical: 10 AP

Counter Cut: 7 AP

Counter Shoot: 6 AP

Shield Usage: +0

Skills

Red Ranger

Choose one subpilot at deployment and gain one of their Passive (Main) skills.

Leadership Level 3

Dodge Cost -5% and Target's Dodge Cost +10%, Aura (6)

Unit Specialization (Defensive): Mothership Level 3

Damage Dealt +30%, Damage Received -10%, Target's Dodge Cost +15% when in a Mothership-type unit

Attributes

Down-to-Earth

Melee: [XXXXXX]

Ranged: [XXXXXX]

Defense: [XXXXXX]

Evade: [XXXXXX]

Accuracy: [XXXXXX]

Skill: [XXXXXX]

Spirit Commands

Perseverance

Level 1 (20 SP): Recover 30% of your maximum HP

Level 2 (50 SP): Recover 50% of your maximum HP

Iron Wall

Level 1 (15 SP): Gain Damage Received -25% for one turn

Level 2 (25 SP): Gain Damage Received -50% for one turn

Level 3 (40 SP): Gain Damage Received -75% for one turn

Techniques

Will Gauge

Entrenchment: Costs 4 Will. Damage Received -40% and Target's Dodge Cost +50% for one turn.

Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

Command Attack: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may use any non-combo attack of a unit currently docked inside yours, consuming their resources. You may only use this ability once per turn. Usable in Mothership type units only.

Iron Will: Costs 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

MBR-XTF-51-E E-Matey

Statistics:

HP: 7500, EN: 255, Agi: 320

IS: 2, Move: G, Size: M, Rank: 8

Weapons:

[+] 60mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 450 damage [+0%]

[F] Energy Sabre (BM)- 1400 damage [+0%]

[H] Battery Throw (P)- 1500 damage [+0%]

[+] Energy Rifle (B)- 1500 damage, 15 rounds [+10%]

[+] Heavy Gatling Cannon (SF:5)- 600 damage, 40 rounds [+15%]

[+] Rail Cannon- 3400 damage, 18 EN/attack [+10%]

[+] Snub Cannon- 4000 damage, 6 rounds [+20%]

[F] Anti-Ship Sword (B)- 4200 damage, Barrier Pierce, 20 EN/attack [+20%]

Inherent Abilities:

1) Matey

2) Energy Shield: Same effects as Beam Shield.

3) Countercut: Energy Sabre, Anti-Ship Sword.

4) Countershoot: 60mm CIWS, Energy Rifle, Heavy Gatling Cannon

5) EN Regen S

6) Dodge Cost -25%

7) Damage Received -65%

8) Anti-Energy Field (Barrier): Found in the MechDev Lexicon.

9) Combine (MBR-XTF-51-H Hyper Matey): MBR-XTF-51-E E-Matey (Lead Unit), SAF-XF-17 Nanofighter. Requires 5 Evo points on MBR-XTF-51 R-Matey.

10) Combine (MBR-XTF-51-R Regenerate Matey): MBR-XTF-51-E E-Matey (Lead Unit), MBR-XC-89 L-Matey, SAF-XF-17 Nanofighter

11) Combine (MBR-XTF-51-F Frigate Matey): MBR-XTF-51-E E-Matey (Lead Unit), MBR-XC-89 L-Matey

12) Combine (MBR-XTF-51-U Ultimate Matey): MBR-XTF-51-E E-Matey (Lead Unit)), MBR-XC-89 L-Matey SAF-XF-17 Nanofighter. Requires 5 Evo points on MBR-XTF-51 R-Matey and MBR-XC-89 L-Matey.

Bounty: 202 Credits

Repair: 101 Credits

Pilot Slots: 2

Upgrade Chips:

5x HP

5x Energy

5x Mobility

5x Armor

Full Upgrade: Armor

IS#1: Barrier Coating

IS#2: Phase Shift Armor

Share this post


Link to post
Share on other sites
Unit Deploy

[ Commander ] <Brayden Bellicose>

[27 Battles (16-7-4) + 9 Non-Combat + 4 Arena (4-0-0)]

LV ] 20

CP ] 126

[ Orders ]

[5] Attack! Lv1 [All units owned get +10% Damage this turn]

[15] Focus Fire! Lv1 [One enemy is marked; units owned Damage and Accuracy +20% when attacking that enemy alone]

[20] Saturation Fire! [(S)-type non-multihits may spread to hit 8 targets instead]

[15] Defense Pattern Delta! [if a unit blocks and shields this turn, they don't spend shields]

[ Skills ]

Skilled Teacher Lv3 [PP gain from missions +30%]

Leading From The Front [May deploy in Mothership, be target of spells (CP not affected by SP attacks, CO does not count for multi-pilot), give Brave Commander to all owned units]

Micromanagement [May choose to halve CP Cost to target only one unit]

Anti-Armor Specialist Lv3 [units gain Damage, Accuracy +30% when using weapons with Armor Pierce or Armor Break]


[ Pilot Info ]

[ Captain ] <Skyler Zephyr>

[26 Battles (15-7-4) + 5 Non-Combat + 1 Arena (1-0-0)]

Lv ] 20

SP ] 176

[ Seishin ]

[20] Perserverance Lv1 [Heal 30% HP]

[25] Belief Lv1 [Negate all status effects received for one turn]

[10] Resist Lv1 [DR -75% against first attack received this turn. Secondary Defense]

[15/25/40] Iron Wall Lv3 [DR -25/50/75% for one turn]

[35] Substitute Lv1 [You and target ally trade Defense Phases and Terrains regardless of condition. Targets must not have taken their turns yet. Doesn't affect MAP attacks]

[15] Grit Lv1 [Damage +10%, DR -10% for one turn]

[ Attributes ]

[5 (4)] Defense [DR -25%]

[3 (2)] Accuracy [Accuracy +20%, CS -2]

[ Abilities ]

Critical [10 AP, gain Damage +15% and Accuracy +15% for an attack phase]

[ Will Gauge ]

[1] Steady Shot [CS cost -50% this turn]

[3] Cover [DR -15% as terrain bonus this turn]

[4] Volley [Gain 1 additional attack phase using only [+] attacks once a turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

Unit Specialization (Defensive) Lv3 {Mothership} [Damage +30%, DR -10%, Accuracy +15% in Motherships]

Guard [Charge (4), DR -15%]

Brave [DR -10%, Damage +5%, Accuracy +5%]

Size Mastery (Large) Lv3 [if you are larger than target, gain Accuracy +30%, DR -10%]

Gunfight Lv3 [[+] Damage +30%, Accuracy +10%]

Focused Attack Lv1 (0) [(S)-type spread is from 120% damage instead]

[ Statistics ]

Dodge Cost [-0%]

Damage Received [-35%]

Accuracy [+25%]

Damage [+5%]

Countercut [7 AP]

Countershoot [5 AP]

[ Techs ]

Empowered Attack {Req: Unit Specialization {Mothership}} [Take an attack with full output, make new attack with Damage +50%, EN Cost x1.5, rounds (of full output) x0.5 rounded down, EN cost 15 if no cost or rounds. Accuracy +5% from base, inherits all non-(X)/(F)/(V) tags]

Expose Armor [Critical Attacks gain Armor Break]


[ Pilot Info ]

[ Gunner ] <Caine Sidorenko>

[27 Battles (16-7-4) + 7 Non-Combat + 2 Arena (2-0-0)]

Lv ] 20

SP ] 186

[ Seishin ]

[15/25] Sure Hit Lv2 [Accuracy +25/50% for next attack phase, disable Evasive Secondary Defenses]

[25] Direct Attack [Target of next attack phase cannot use secondary defenses or be support defended]

[20] Duty Lv1 [Heal 30% DP]

[15/25/40] Boost Lv3 [DC -25/50/75% for one turn]

[20/40] Hot Blood Lv2 [base damage x1.5/2 for next attack phase this turn]

[ Attributes ]

[4] Accuracy [Accuracy +25%, CS Cost -3]

[2] Range [[+] Damage +25%, CS Cost -1]

[ Abilities ]

Critical [7 AP, gain Damage +30% and Accuracy +30% for an attack phase]

[ Will Gauge ]

[2] Barrel Roll [DC -10%, Accuracy +20% this turn]

[3] Defense Pierce [Last hit of next attack phase gains Barrier Pierce and Armor Pierce]

[4] Volley [Gain 1 additional attack phase using only [+] attacks once a turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

Accurate Attacker Lv3 [Accuracy +30%, Damage +10%]

Recognition [DC -5%, Accuracy +15%, Charge (4)]

Improved Critical Lv3 [Critical -3, Critical Damage +15%, Accuracy +15%]

Will+ (Hit) [Will +1 when dealing damage once per turn]

Focused Attack Lv3 [(S)-type attacks spread from 160% damage instead]

SP Boost Lv1 (0) [Max SP +10]

[ Statistics ]

Dodge Cost [-0%]

Accuracy [+55%]

Damage [+10%]

Countercut [7 AP]

Countershoot [3 AP]

[ Techs ]

Expose Armor [Critical Attacks gain Armor Break]

Assist Attack [Take a non-MAP attack, gain ability to use an extra attack phase before an ally that's hitting a single target with non-MAP with Damage -70%, Accuracy -25%. Ally also gets Damage +15%. (X) becomes (F). R1-5: 1 use, R6-10: 2 uses, R11-15: 3 uses, R16+: 4 uses. Cannot chain or have more than two Assist Attack buffs at once]

Rampage [Critical Attacks emit Aura (3) of Critical Cost -2; also affects self]


[ Pilot Info ]

[ Instructor ] <Glenn Walden> Designated Sidekick

[27 Battles (16-7-4) + 5 Non-Combat + 1 Arena (1-0-0)]

Lv ] 19

SP ] 232

[ Seishin ]

[12/20/32] Iron Wall Lv3 [DR -25/50/75% for one turn]

[16/28] Great Effort Lv2 [user's/target allied unit's PP gain x2 at the end of battle]

[8] Flash Lv1 [DC -75% against first attack received this turn. Secondary Defense]

[40/40] Resupply Lv2 [Restore ammo/EN to target ally]

[24/36] Lucky Lv2 [user/target ally's bounty doubled at the end of battle]

[48] Respect Lv1 [All allies recover 30% of max DP]

[ Attributes ]

[ Abilities ]

Critical [10 AP, gain Damage +15% and Accuracy +15% for an attack phase]

[ Will Gauge ]

[3] Armor Break [Adds Armor Break to an Armor Pierce attack this turn]

[3] Barrage [One (X) or (F) weapon has limit raised by +25% this turn, rounded up]

[4] Pilot Damage [A damaging attacks gains SP Damage (20) this turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

SP Boost Lv3 [Max SP +60]

Concentration [sP Cost -20%]

Group Mentality Lv2 [sP reduction suffered in multi-pilot units two steps less]

Assisted Tracking [+1 Accuracy attribute to main pilot]

Assisted Defense [+1 Defense attribute to main pilot]

Data Transmission [Gains EWAC]

[ Statistics ]

Dodge Cost [-0%]

Countercut [7 AP]

Countershoot [7 AP]

[ Techs ]


[ Pilot Info ]

[ Security Officer ] <Thomas Kessen>

[21 Battles (14-4-3) + 6 Non-Combat + 1 Arena (1-0-0)]

Lv ] 19

SP ] 182

[ Seishin ]

[20] Perseverence Lv1 [user recovers 30% of max HP]

[40/60/80] Charge Lv3 [Charge/Will gains 1/2/3 counters, gain DR -10/20/30% and Damage +10/20/30% for three turns]

[15/25/40] Iron Wall Lv3 [DR -25/50/75% for one turn]

[35] Substitute Lv1 [You and target ally trade Defense Phases and Terrains regardless of condition. Targets must not have taken their turns yet. Doesn't affect MAP attacks]

[30] Provoke Lv1 [During 2 opponents' next turn, any attacks must target at least you. MAPs are not affected. Cannot be targeted by Substitute or similar effects, cannot become untargetable]

[25] Belief Lv1 [You become immune to negative status effects for one turn]

[ Attributes ]

[4] Defense [DR -20%]

[2] Skill [CS/CC Cost -2, Critical Cost -2, Shields +3]

[ Abilities ]

Critical [8 AP, gain Damage +15% and Accuracy +15% for an attack phase]

[ Will Gauge ]

[3] Cover [DR -15%, terrain effect]

[4] Flawless Shield [shields reduce another 25% this turn]

[4] Flawless Defense [block reduces by 75% instead this turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

Guard [Charge (4), DR -15%]

Brave [DR -10%, Damage +5%, Accuracy +5%]

Bodyguard Lv3 [DR -30% when Support Defending]

Improved Shield Lv2 [shield reduces additional 10% damage]

Support Defense+ Lv2 [Can Support Defend 2 extra allies]

SP Boost Lv1 (0) [Max SP +10]

[ Statistics ]

Damage Received [-30%]

Damage [+5%]

Accuracy [+5%]

Shield Usage [+3]

Countercut [5 AP]

Countershoot [5 AP]

[ Techs ]

Counter Zone [Pay 20 EN during Defense Phase; all [F] attacks targeting allies now target me]

Sword Shield [Turn a CC weapon into a shield (Beam Shield if (B))]

Over Boost [sacrifice attack phase, next turn gain DR -15%, DC -10%]


[ Pilot Info ]

[ Morale Officer ] <Julia Cadence>

[19 Battles (12-4-3) + 5 Non-Combat + 1 Arena (1-0-0)]

Lv ] 19

SP ] 232

[ Seishin ]

[20/32] Passion Lv2 [Restore 50/100 Song EN]

[12/20] Concentrate Lv2 [Accuracy +20/30%, DC -10/15% for one turn]

[12/20] Sure Hit Lv2 [Accuracy +25/50% for next attack phase, disable all Evasive Secondary Defenses]

[20] Direct Attack [Target of next attack phase cannot use secondary defenses or be support defended]

[16] Duty Lv1 [user recovers 30% of max DP]

[40/56] Exhaust Lv2 [Target enemy's Charge/Will loses 1/2 counters, they also gain DR +10/20% and Damage -10/20% for three turns]

[ Attributes ]

[4] Accuracy [Accuracy +25%, CS Cost -3]

[2] Evade [DC -10%]

[ Abilities ]

Critical [10 AP, gain Damage -5% and Accuracy +35% for an attack phase]

[ Will Gauge ]

[2] Barrel Roll [DC -10%, Accuracy +20% this turn]

[4] Encore [Gain 1 additional attack phase using only [M] attacks once a turn]

[4] Flawless Evasion [Evasion reduces DC by 50% instead this turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

Recognition [DC -5%, Accuracy +15%, Charge (4)]

Accurate Attacker Lv3 [Accuracy +30%, Damage +10%]

SP Boost Lv3 [Max SP +60]

Concentration [sP Cost -20%]

[ Statistics ]

Dodge Cost [-10%]

Damage [+10%]

Accuracy [+55%]

Countercut [7 AP]

Countershoot [4 AP]

[ Techs ]

Focused Critical [Critical Accuracy +20%, Damage -20%]

Song Memory <Totsugeki Love Heart>

Expose Armor [Critical Attacks gain Armor Break]


[ Pilot Info ]

[ Comm Officer ] <Nethys Keldor>

[12 Battles (10-1-1) + 3 Non-Combat + 1 Arena (1-0-0)]

Lv ] 19

SP ] 232

[ Seishin ]

[20] Direct Attack [Target of next attack phase cannot use secondary defenses or be support defended]

[8/16] Scan Lv2 [Target enemy gains DC +10%/also DR +10% for one turn]

[24] Coercion [Target enemy cannot support defend]

[40/40] Resupply Lv2 [Restore ammo/EN to target ally]

[48] Awaken Lv1 [user gains another turn without Regen or Defense phases]

[16] Negative Force [Remove -all- the positive status effects. Everywhere]

[ Attributes ]

[ Abilities ]

Critical [10 AP, gain Damage +15% and Accuracy +15% for an attack phase]

[ Will Gauge ]

[3] Defense Pierce [Last hit of next attack phase gains Barrier Pierce and Armor Pierce]

[3] Barrage [One (X) or (F) weapon has limit raised by +25% this turn, rounded up]

[4] Pilot Damage [A damaging attacks gains SP Damage (20) this turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

Group Mentality Lv2 [sP reduction suffered in multi-pilot units two steps less]

Mental Conditioning [sP Canceller, Spirit Canceller]

Charisma [Aura range +3]

Concentration [sP Cost -20%]

SP Boost Lv3 [Max SP +60]

Veteran Lv3 [EN Cost -10%, Aura (6)]

[ Statistics ]

Dodge Cost [-0%]

Countercut [7 AP]

Countershoot [7 AP]

[ Techs ]


[ Pilot Info ]

[ Navigator ] <Philip Lavery>

[12 Battles (10-1-1) + 3 Non-Combat + 2 Arena (2-0-0)]

Lv ] 15

SP ] 216

[ Seishin ]

[20] Duty Lv1 [user recovers 30% of max DP]

[15/25/40] Boost Lv3 [DC -25/50/75% for one turn]

[15] Concentrate Lv1 [Accuracy +20%, DC -10% for one turn]

[10] Flash Lv1 [DC -75% against first attack received this turn. Secondary Defense]

[35] Substitute Lv1 [You and target ally trade Defense Phases and Terrains regardless of condition. Targets must not have taken their turns yet. Doesn't affect MAP attacks]

[30] Provoke Lv1 [During 2 opponents' next turn, any attacks must target at least you. MAPs are not affected. Cannot be targeted by Substitute or similar effects, cannot become untargetable]

[ Attributes ]

[4] Evade [DC -20%]

[2] Skill [CC/CS Cost -2, Critical Cost -2, Shields +3]

[ Abilities ]

Critical [8 AP, gain Damage +15% and Accuracy +15% for an attack phase]

[ Will Gauge ]

[2] Barrel Roll [DC -10%, Accuracy +20% this turn]

[3] Elude [DC -15% this turn, terrain effect]

[4] Flawless Evasion [Evasion reduces DC by 50% instead this turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

Genius [DC -10%, Damage +5%, Accuracy +5%]

A-Class Jumper [No negative terrain DC mods, DC -5%]

Recognition [DC -5%, Accuracy +15%, Charge (4)]

SP Boost Lv3 [Max SP +60]

Will+ (Dodge) [Will +1 when dodging an enemy attack once per turn]

[ Statistics ]

Dodge Cost [-35%]

Damage [+5%]

Accuracy [+5%]

Shields [+3]

Countercut [5 AP]

Countershoot [5 AP]

[ Techs ]

Counter Zone [Pay 20 EN during Defense Phase; all [F] attacks targeting allies now target me]


[ Pilot Info ]

[ Support Officer ] <Sarah Keys>

[9 Battles (8-0-1) + 3 Non-Combat + 1 Arena (1-0-0)]

Lv ] 16

SP ] 220

[ Seishin ]

[12/20/32] Boost Lv3 [DC -25/50/75% for one turn]

[16] Duty Lv1 [user recovers 30% of max DP]

[8] Flash Lv1 [DC -75% against first attack received this turn. Secondary Defense]

[12/20] Grit Lv2 [Damage +10/15%, DR -10/15% for one turn]

[12] Prayer Lv1 [Removes all negative status effects from 1 ally]

[40/56] Encourage Lv2 [Target ally's Charge/Will gains 1/2 counters, they also gain DR -10/20% and Damage +10/20% for three turns]

[ Attributes ]

[ Abilities ]

Critical [10 AP, gain Damage +15% and Accuracy +15% for an attack phase]

[ Will Gauge ]

[3] Elude [DC -15%, terrain effect]

[3] Barrage [One (X) or (F) weapon has limit raised by +25% this turn, rounded up]

[4] Pilot Damage [A damaging attacks gains SP Damage (20) this turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

SP Boost Lv3 [Max SP +60]

Concentration [sP Cost -20%]

Group Mentality Lv2 [sP reduction suffered in multi-pilot units two steps less]

Assisted Defense [+1 Defense attribute to main pilot]

Mental Conditioning [sP Canceller, Spirit Canceller]

Positive [immune to Exhaust]

[ Statistics ]

Dodge Cost [-0%]

Countercut [7 AP]

Countershoot [7 AP]

[ Techs ]


[ Pilot Info ]

[ Security Officer ] <Alan Harrington>

[5 Battles (5-0-0) + 1 Non-Combat + 1 Arena (1-0-0)]

Lv ] 15

SP ] 166

[ Seishin ]

[20] Duty Lv1 [user recovers 30% of max DP]

[20] Hot Blood Lv1 [base damage x1.5 for next attack phase this turn]

[25] Direct Attack [Target of next attack phase cannot use secondary defenses or be support defended]

[15/25] Sure Hit Lv2 [Accuracy +25/50% for next attack phase, disable all Evasive Secondary Defenses]

[15/25] Concentrate Lv2 [Accuracy +20/30%, DC -10/15% for one turn]

[ Attributes ]

[3] Evade [DC -15%]

[3] Melee [[F] Damage +35%, CC Cost -2]

[ Abilities ]

Critical [7 AP, gain Damage +30% and Accuracy +30% for an attack phase]

[ Will Gauge ]

[2] Barrel Roll [DC -10%, Accuracy +20% this turn]

[3] Barrage [One (X) or (F) weapon has limit raised by +25% this turn, rounded up]

[4] Rush [Gain 1 additional attack phase using only [F] attacks once a turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

Infight Lv1 [[F] Damage +10%]

Improved Critical Lv3 [Critical -3, Critical Damage +15%, Accuracy +15%]

Will+ (Hit) [Will +1 when dealing damage once per turn]

Bunshin Sappou Lv3 [(X) and (F) weapon caps +30% in units with Double Image]

Accurate Attacker Lv3 [Damage +10%, Accuracy +30%]

SP Boost Lv1 (0) [Max SP +10]

[ Statistics ]

Dodge Cost [-15%]

Damage [+10%]

Accuracy [+30%]

Countercut [5 AP]

Countershoot [7 AP]

[ Techs ]

Expose Armor [Critical Attacks gain Armor Break]


[ Pilot Info ]

[ Executive Officer ] <Emily Jackson>

[5 Battles (5-0-0) + 1 Non-Combat]

Lv ] 15

SP ] 216

[ Seishin ]

[20] Belief Lv1 [You become immune to negative status effects for one turn]

[8/20] Karma Lv2 [Restore 10/30 AP]

[12] Prayer Lv1 [Removes all negative status effects from 1 ally]

[40/40] Resupply Lv2 [Restore ammo/EN to target ally]

[40/56] Advise Lv2 [Target ally's Charge/Will gains 1/2 counters, they also gain DC -10/20% and Accuracy +10/20% for three turns]

[ Attributes ]

[ Abilities ]

Critical [10 AP, gain Damage +15% and Accuracy +15% for an attack phase]

[ Will Gauge ]

[3] Defense Pierce [Last hit of next attack phase gains Barrier Pierce and Armor Pierce]

[3] Barrage [Raise caps for (F) and (X) by 25% this turn]

[4] Pilot Damage [A damaging attacks gains SP Damage (20) this turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

SP Boost Lv3 [Max SP +60]

Concentration [sP Cost -20%]

Group Mentality Lv2 [sP reduction suffered in multi-pilot units two steps less]

Information Analysis Lv1 [When in mothership, gain Aura (2) for all negative terrain modifiers reduced by 10%]

Positive [immune to Exhaust]

[ Statistics ]

Dodge Cost [-0%]

Countercut [7 AP]

Countershoot [7 AP]

[ Techs ]


[ Pilot Info ]

[ Helmsman ] <Lance Highwind>

[2 Battles (2-0-0)]

Lv ] 10

SP ] 196

[ Seishin ]

[15/25] Boost Lv2 [DC -25/50% for one turn]

[20/50] Confusion Lv2 [One/all enemy gain Accuracy -50% for one turn]

[20] Hot Blood Lv1 [base damage x1.5 for next attack phase this turn]

[ Attributes ]

[ Abilities ]

Critical [10 AP, gain Damage +15% and Accuracy +15% for an attack phase]

[ Will Gauge ]

[2] Barrel Roll [DC -10%, Accuracy +20% this turn]

[3] Barrage [Raise caps for (F) and (X) by 25% this turn]

[4] Flawless Evasion [Evasion reduces DC by 50% instead this turn]

[5] Pressure [Disables all attack phases of a single target for one turn. That target gains DR +25% and DC +10% (Pilot phase) for their next turn. Status Attack]

[ Skills ]

Leadership Lv1 [DC -5%, Accuracy +10%, Aura (2)]

Brave Commander Lv1 [DR -5%, Damage +10%, Aura (2)]

Helmsman's Sense [When in mothership, the ship may evade for 50% instead of 70%]

SP Boost Lv3 (2) [Max SP +30]

Group Mentality Lv2 [sP reduction suffered in multi-pilot units two steps less]

[ Statistics ]

Dodge Cost [-0%]

Countercut [7 AP]

Countershoot [7 AP]

[ Techs ]



Pew Fuckin' Pew

Queadol-Magdomilla (U.N. Spacy Version)

Statistic:

HP: 24000, EN: 440, Agi: 700

IS: 1, Move: F, Size: XL, Rank: 11

Weapons:

[+] Anti-Air Phalanx (S)- 3750 damage, 30 rounds [+40%]

[+] Anti-Air Beam Gun (BS)- 5250 damage, 12 EN/attack [+30%]

[+] Anti-Ship Missile Launcher (PGSX:6)- 1650 damage, 60 rounds [+40%]

[+] Concentrated Beam Gun (BSV:10)- 2700 damage/10 EN [+40%]

[+] Empowered Attack (BS)- 40500 damage, 150 EN/attack [+45%]

Inherent Abilities:

1) Mothership, Battleship

2) Countershoot: Anti-Air Phalanx, Anti-Air Beam Gun

3) Damage Received -30%

Evolution Cost: 5 (Queadol-Magdomilla)

Hangar Resale Value: 624 Credits

Pilot Slots: MAX


[ Battle History ]

[Jul/30/2011] B-Class Combat Data

[Jul/30/2011] B-Class Combat Data

[Jul/30/2011] B-Class Combat Data

[Jul/30/2011] B-Class Combat Data

[Jul/30/2011] B-Class Combat Data

[ Upgrades ]

[05] Attack Upgrade [Damage +50%]

[04] Accuracy Upgrade [Accuracy +20%]


[ Skill Chips (Skyler) ]

1] Focused Attack +1

[ Skill Chips (Caine) ]

1] SP Boost +1

[ Skill Chips (Thomas) ]

1] SP Boost +1

[ Skill Chips (Julia) ]

1]

2]

[ Skill Chips (Philip) ]

1]

[ Skill Chips (Alan) ]

1] SP Boost +1

[ Skill Chips (Emily) ]

1]

[ Skill Chips (Lance) ]

1] SP Boost +1

[ Items ]

1] Hybrid Dual Sensor [[+] Damage +50%, Accuracy +25%; [H] Damage +25%, Accuracy +10% instead. CC Cost x1.25, CS Cost x1.25 except on (F) or (X)]

[ Sidebar ]

1] Witch Apple [25 SP Restore to up to 4 pilots in unit, 2 uses]

2] Ichigeki Hissatsu Knowledge [During any attack phase, declare non-multihit and non-(X) as Ichigeki Hissatsu, granting Hot Blood L3, Sure Hit L2, Direct Attack, Concentrate L2, and CC Cost x2, 2 uses]

Edited by Kazastankas

Share this post


Link to post
Share on other sites

Allied Reinforcements

1x FLA Mothership

(This unit will stay with transports. It does not need to be protected to win, but it is the major NPC helper. )

Captain

Level 10

SP: 136

Attributes:

Def 4

Mel 2

Skills:

Brave [+800]

Guard [+500]

Team Player [L2] [+800]

Bodyguard [L1] [+200]

Brave Commander L2 [+800]

Seishin:

Iron Wall [L2] [+400]

Resist [L2] [+300]

Belief [L1] [+250]

First Officer

Level: 7

SP: 124

Skills:

Group Mentality [L1] [+400]

Information Analysis [L2] [+700]

Engineer L2 [+600]

Logistic Support L2 [+600]

Seishin

Substitute [L1] [+350]

Iron Wall [L2] [+400]

Perserverance [L2] [+500]

Gilded Stork 'FLA-Five'

Statistics:

HP: 14000, EN: 280, Agi: 650

IS: 2, Move: F, Size: LL, Rank: 10

Weapons:

[+] Anti-Air Missile Array (PGSX:5)- 1800 damage, 30 rounds [+25%]

[+] Beam Cannon Array (BASF:4)- 1700 damage/10 EN [+20%]

MAP Attacks:

[+] Aurium Strike (DI:5)- 4500 damage, 45 EN/attack [+10%] Req: Aurium System

Inherent Abilities:

1) Mothership, Battleship

2) Countershoot: Beam Cannon Array

3) Chogokin Z Armor: Damage Received -50%

4) Repair

5) Resupply

6) Laminate Armor (1500) (S Armor)

7) Energy Shield (Barrier): Same effects as Barrier XL.

8) Aurium System (System): Same effects as Druid System.

Evolution Cost: 5 (Stork)

Hangar Resale Value: 500 Credits

Pilot Slots: 8

IS1. Repair-Kit

IS2. Mega Generator

Sidebar IS1. Repair Kit

Sidebar IS2. Propellant Tank

FLA Mission Objectives

FLA Teamsters

Level: 5 (2100 PP)

Max SP: 116

Attributes:

Melee: 0

Ranged: 2

Accuracy: 2

Defense: 0

Evasion: 2

Skill: 0

Skills:

Countercut: 7 AP

Countershoot: 5 AP

Critical: 10 AP

Spirit Commands:

1) Boost Lv1

2) Duty Lv1

3) Accelerate Lv1

4)

5)

6)

Pilot Skills:

1) Gunfight Lv1

2) Guts Lv1

3) OS Customiztiation [Agility, Terrain Adjustment] [L2]

4)

5)

6)

Pilot Techniques:

1)

2)

3)

Will Gauge:

- Steady Shot: Costs 1 Will. Countershoot cost -50% for this turn.

- Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

Rental Cost: 40 Credits

Series of Origin: New Jagged Universe

Cargo Transport

Statistics:

HP: 3000, EN: 50, Agi: 300

IS: 4, Size: M, Move: G, Rank: 1

Weapons:

[+] Anti-Personnel Machine Gun- 400 damage, 20 rounds [+0%]

Inherent Abilities:

1) Vehicle

2) Mission Objective

3) Easily Disabled

3) Weighted Down: Cargo Transport can only change terrains every other turn.

Purchasing Cost: N/A.

Bounty Value: 100 Credits

Items:

1) Layered Armor x3

2) Extra Thruster x3

3) Barrier Coating

4) Dummy

Oppressors appear on sensors, making a beeline for the transports! (Deploy in Base)

Edited by Rika

Share this post


Link to post
Share on other sites

Enemy Reenforcements!

6x

Grenovian Army Frontleader

Level 8

SP: 128

Attributes:

Attack 3

Accuracy 3

Skills:

Gunfight L2 [+700]

Attacker [+500]

Brave [+800]

Seishin:

Hot Blood L1 [+200]

Resist L1 [+100]

Iron Wall L2 [+400]

Sure Hit L1 [+150]

Will:

Steady Sword

Cover

Volley

Focused Attack

Mass Oppressor

Statistics:

HP: 6000, EN: 180, Agi: 300

IS: 2, Move: G, Size: M, Rank: 8

Weapons:

[+] Anti-Personnel Vulcans- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 500 damage [+0%]

[F] Combat Rod [shock] (M)- 800 damage, Stun, 5 EN/attack [+0%]

[+] Flamethrower (SV:4)- 400 damage/3 EN [+0%]

[F] Combat Rod (M)- 1300 damage [+0%]

[+] Assault Rifle- 1500 damage, 10 rounds [+10%]

[+] Auto-Shotgun (ASF:3)- 1200 damage, 15 rounds [+10%]

[+] Multi-Feed Bazooka [Chemical]- 3000 damage, Acid, 5 rounds [+10%]

[+] Multi-Feed Bazooka [Cluster] (S)- 5000 damage, 5 rounds [+20%]

[+] Multi-Feed Bazooka [beam] (B)- 6000 damage, 30 EN/attack [+20%]

MAP Attacks:

[+] Multi-Feed Bazooka [Nuclear] (T:8)- 8000 damage, Barrier Pierce, 1 round, Rounds Locked [+40%]

Inherent Abilities:

1) Oppressor

2) Heavy Shield

3) Countercut: Combat Rod

4) Countershoot: Anti-Personnel Vulcans, Assault Rifle

5) Damage Received -20%

6) Ace Custom

7) Multi-Feed Bazooka [Nuclear]: Rounds can only be reloaded by docking within a mothership.

Purchasing Cost:

N/A. To acquire this unit, purchase the Massive Weapons Frame and install it onto Oppressor.

IS1. Extra Armor x 3

IS2. Targetter x 3

Edited by Rika

Share this post


Link to post
Share on other sites

Largo is on away, and did not post. As such, he is now booted (Sorry, Largo.)

I've reduced the enemy numbers accordingly.

Players: Kaza, Gyrus, D3k, Regris, Jusu, Alicia, Hiroyuki!

Prone Time: 48 hours. Please PM me if I have not been keeping track.

Math: Triple-Check!

Terrain: Flatlands w/Storm (Starting Location) [Players, Grenovia] - Forest # 1 w/Storm - Forest # 2 w/Storm - Mountains (Low) w/ Storm- Mountains (High) w/ Storm

Initative: Players!

Turn: 1

Players, fight!

Share this post


Link to post
Share on other sites

CO Phase

Hotaru: "Let's keep these Grenovians away!"

REGENERATION PHASE:

CP Generated: 5

COMMAND PHASE

Hotaru: "Don't let them even scratch the transport!""

Command Used: Focus Fire L1

Target: Mass Oppressor 1

CP Used: 11 CP

Effect: +20% WP +20% ACC

User: Hotaru

Statistics:

Hotaru Hiiragi

CP: 57/134

Share this post


Link to post
Share on other sites

ATTENTION, NEXT 6 UNITS GAIN -5% DODGE COST AND +10% TARGET'S DODGE COST!

E-Matey Phase

Alisa: "Leave it to us"

Izumi: "Roger that!"

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0

EN Generated: 13 EN

SPIRIT PHASE

Spirit/Will Command Used:

Target(s):

Resource Used:

Effect:

User:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken:

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Flatlands w/ Storm

New Terrain:

Current Form: Normal

New Form:

Movement Type: Ground

SPECIAL PHASE:

Guard, -15% Damage Received, -30 AP

ITEM PHASE

Item Used:

Item's Effects:

Izumi: "Chesto!"

ATTACK PHASE:

Weapon Used: [F] Anti-Ship Sword (B)- 4200 damage, Barrier Pierce, 20 EN/attack [+20%]

Target(s): Mass Oppressor 1

Damage Dealt: 4200 * 1.55 = 6510 Damage

Resources Spent: 20 EN

Status Effect: Barrier Pierce

Modifiers:

- Damage Modifier: +55%

+15% Natural

+5% Brave

+20% CO

+15% Critical

- Accuracy Modifier: +55%

+10% Natural

+5% Brave

+20% Weapon

+15% Critical

+20% CO

-15% Storm

Statistics:

MBR-XTF-51-E E-Matey

HP: 7500/7500

EN: 230/255

DP: 3000/3000

AP: 60/100

SP(Izumi): 212/212

SP(Alisa): 126/126

Will: 1/10

Guard(Charge): 4/4

Energy Shield: 10/10

Sword Shield: 5/5

Weapons:

[+] 60mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 450 damage [+0%]

[F] Energy Sabre (BM)- 1400 damage [+0%]

[+] Energy Rifle (B)- 1500 damage, 15 rounds [+10%]

[+] Heavy Gatling Cannon (SF:5)- 600 damage, 40 rounds [+15%]

[+] Rail Cannon- 3400 damage, 18 EN/attack [+10%]

[+] Snub Cannon- 4000 damage, 6 rounds [+20%]

[F] Anti-Ship Sword (B)- 4200 damage, Barrier Pierce, 20 EN/attack [+20%]

Inherent Abilities:

1) Matey

2) Energy Shield: Same effects as Beam Shield.

X) Sword Shield: Energy Sabre

3) Countercut: Energy Sabre, Anti-Ship Sword.

4) Countershoot: 60mm CIWS, Energy Rifle, Heavy Gatling Cannon

5) EN Regen S

6) Dodge Cost -25%

7) Damage Received -65%

8) Anti-Energy Field (Barrier): Found in the MechDev Lexicon.

9) Combine (MBR-XTF-51-H Hyper Matey): MBR-XTF-51-E E-Matey (Lead Unit), SAF-XF-17 Nanofighter. Requires 5 Evo points on MBR-XTF-51 R-Matey.

10) Combine (MBR-XTF-51-R Regenerate Matey): MBR-XTF-51-E E-Matey (Lead Unit), MBR-XC-89 L-Matey, SAF-XF-17 Nanofighter

11) Combine (MBR-XTF-51-F Frigate Matey): MBR-XTF-51-E E-Matey (Lead Unit), MBR-XC-89 L-Matey

12) Combine (MBR-XTF-51-U Ultimate Matey): MBR-XTF-51-E E-Matey (Lead Unit)), MBR-XC-89 L-Matey SAF-XF-17 Nanofighter. Requires 5 Evo points on MBR-XTF-51 R-Matey and MBR-XC-89 L-Matey.

Bounty: 202 Credits

Repair: 101 Credits

Pilot Slots: 2

Upgrade Chips:

5x HP

5x Energy

5x Mobility

5x Armor

Full Upgrade: Armor

IS#1: Barrier Coating

IS#2: Phase Shift Armor

Pilot Stats:

Damage Received -45%

Edited by Seishiro Hiroyuki

Share this post


Link to post
Share on other sites

ATTN: Allied Forces: The next five allied posters spending their Regen phase in Flatlands [storm] receive DC -5% and Accuracy +10% in Pilot modifiers due to Leadership!

ATTN: Allied Forces: The next five allied posters spending their Regen phase in Flatlands [storm] receive DR -5% and Damage +10% in Pilot modifiers due to Brave Commander!

ATTN: Allied Forces: The next nine allied posters spending their Regen phase in Flatlands [storm] receive EN Cost -10% due to Veteran!

ATTN: Allied Forces: The next five allied posters spending their Regen phase in Flatlands [storm] receive DC -15% in Pilot modifiers due to EWAC!

ATTN: Allied Forces: The next five allied posters spending their Regen phase in Flatlands [storm] have their negative terrain modifiers reduced by 10% due to Information Analysis!

ATTN: Allied Forces: Remember that the above bonuses do not stack; take the best applicable one for each stat!

[ Regeneration Phase ]

Will +1

[ Seishin Phase ]

Seishin ] Sure Hit L2 (Caine); Concentrate L2 (Julia); Direct Attack (Nethys); Hot Blood L1 (Alan)

Target ] Self; Self; Self; Self

SP Used ] 25; 20; 20; 20

Effect ] First attack phase Accuracy +50%, no evasive secondary defenses; DC -15%, Accuracy +30% First attack phase no secondary defenses, no support defending; First attack phase Damage +50%

[ Defense Phase ]

Attacker ]

Weapon ]

Action Taken ]

Damage Received ]

Resources Spent ]

[ Item Phase ]

[ Transformation Phase ]

Move: F!

[ Special Phase ]

Activated Guard! AP -30

Activated Critical! AP -10

[ Attack Phase ]

Weapon ] Critical Empowered Attack (S)

Target ] All 6 enemy Mass Oppressors

Damage ] 60750 -> 72900 -> 196830 -> 32805 to each [+195%]

Resources Spent ] 150 EN

Status Effect ] No secondary defenses, Armor Break

Damage Modifiers ] +75 Pilot, +50 Unit, +30 Anti-Armor, +15 Critical [+170%]

Accuracy Modifiers ] -15 Terrain, +45 Weapon, +80 Pilot, +25 Unit, +10 Leadership, +30 Anti-Armor, +15 Critical, +80 Seishin [+275%]

[ Statistics ]

HP ] 24000/24000

EN ] 290/440

DP ] 3000/3000

Agi ] 700

AP ] 60/100

Skyler SP ] 88/88

  • Perseverance L1 (20)
  • Belief L1 (25)
  • Resist L1 (10)
  • Iron Wall L3 (15/25/40)
  • Substitute L1 (35)
  • Grit L1 (15)

Caine SP ] 68/93
  • Sure Hit L2 (15/25)
  • Direct Attack (25)
  • Duty L1 (20)
  • Boost L3 (15/25/40)
  • Hot Blood L2 (20/40)

Glenn SP ] 139/139

  • Iron Wall L3 (12/20/32)
  • Great Effort L2 (16/28)
  • Flash L1 (8)
  • Resupply L2 (40/40)
  • Lucky L2 (24/36)
  • Respect (48)

Thomas SP ] 91/91
  • Perseverance L1 (20)
  • Charge L3 (40/60/80)
  • Iron Wall L3 (15/25/40)
  • Substitute L1 (35)
  • Provoke L1 (30)
  • Belief L1 (25)

Julia SP ] 96/116

  • Passion L2 (20/32)
  • Concentrate L2 (12/20)
  • Sure Hit L2 (12/20)
  • Direct Attack (20)
  • Duty L1 (16)
  • Exhaust L2 (40/56)

Nethys SP ] 119/139
  • Direct Attack (20)
  • Scan L2 (8/16)
  • Coercion (24)
  • Resupply L2 (40/40)
  • Awaken L1 (48)
  • Negative Force (16)

Philip SP ] 108/108

  • Duty L1 (20)
  • Boost L3 (15/25/40)
  • Concentrate L1 (15)
  • Flash L1 (10)
  • Substitute L1 (35)
  • Provoke L1 (30)

Sarah SP ] 132/132
  • Boost L3 (12/20/32)
  • Duty L1 (16)
  • Flash L1 (8)
  • Grit L2 (12/20)
  • Prayer L1 (12)
  • Encourage L2 (40/56)

Alan SP ] 63/83

  • Duty L1 (20)
  • Hot Blood L1 (20)
  • Direct Attack (20)
  • Sure Hit L2 (15/25)
  • Concentrate L2 (15/25)

Emily SP ] 130/130
  • Belief L1 (20)
  • Karma L2 (8/20)
  • Prayer L1 (12)
  • Resupply L2 (40/40)
  • Advise L2 (40/56)

Lance SP ] 118/118

  • Boost L2 (15/25)
  • Confusion L2 (20/50)
  • Hot Blood L1 (20)

Will ] 1/10
  • Steady Shot (1)
  • Cover (3)
  • Volley (4)
  • Pressure (5)

Move ] F, Flatlands [storm]

Pilot Abilities

DR -45%, Damage +35%, Accuracy +40%

DR -10%, Accuracy +30% vs smaller targets

[+] Damage +30%, Accuracy +10%

Guard (On) DR -15%

(S)-type damage spread starts at 120%

May evade in motherships for 50% instead of 70%

Brave Commander (Persist from CO) DR -5%, Damage +10%

Positive (Persist) Immunity to Exhaust

Leadership (Aura 5) DC -5%, Accuracy +10%

Brave Commander (Aura 5) DR -5%, Damage +10%

Veteran (Aura 9) EN Costs -10%

Information Analysis (Aura 5) All negative terrain modifiers -10%

Critical 10, 15/15, adds Armor Break

CC 7/CS 5

Unit Inherents

DR -30%

[+] Damage +50%, Accuracy +25%; [H] Damage +25%, Accuracy +10% instead. CC/CS cost x1.25 except on (F) or (X)

EWAC (Aura 5) DC -15%

SP Canceller

Spirit Canceller

[ Items ]

1] Hybrid Dual Sensor [[+] Damage +50%, Accuracy +25%; [H] Damage +25%, Accuracy +10% instead. CC Cost x1.25, CS Cost x1.25 except on (F) or (X)]

[ Sidebar ]

1] Witch Apple [25 SP Restore to up to 4 pilots in unit, 2 uses]

2] Ichigeki Hissatsu Knowledge [During any attack phase, declare non-multihit and non-(X) as Ichigeki Hissatsu, granting Hot Blood L3, Sure Hit L2, Direct Attack, Concentrate L2, and CC Cost x2, 2 uses]

Weapons:

[+] Anti-Air Phalanx (S)- 3750 damage, 30 rounds [+40%]

[+] Anti-Air Beam Gun (BS)- 5250 damage, 12 EN/attack [+30%]

[+] Anti-Ship Missile Launcher (PGSX:6)- 1650 damage, 60 rounds [+40%]

[+] Concentrated Beam Gun (BSV:10)- 2700 damage/10 EN [+40%]

[+] Empowered Attack (BS)- 40500 damage, 150 EN/attack [+45%]

Edited by Kazastankas

Share this post


Link to post
Share on other sites

Job: Clash Over the Flooded Plains

Employer: N/A

Battlefield Description: Flatlands w/Storm (Starting Location) [Players, Grenovia] - Forest # 1 w/Storm - Forest # 2 w/Storm - Mountains (Low) w/ Storm- Mountains (High) w/ Storm

Mission Approved by Alex I. Malone, 465th Mech Company

Liason to New Greystone, LLC and Unit Commander



Phase: Green Actual

Regeneration Phase:

CP: +5, 93/176

Orders Phase:

Order Used: Hit/Aim

CP Used: 10

Effect: 10% Acc/Dmg

Statistics:

CP: 83/176


Phase: Green Four

Regeneration Phase:

Will: +1, 1/10

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Item Effects:

Transformation Phase

Current Form: Hollenwolf

New Form:

Move: Zamiel

Special Phase:

60AP for Recognition and OS Custom

Summon Phase:

Units Summoned:

Attack Phase:

Weapon Used: [+] SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] (SF:6)

Target: Mass Oppressor 1

Damage Dealt: 3339 # 6

Resources Spent:

Status Effect: Burn, Armor Pierce

Modifiers:

  • Accuracy: 200%
    • 30% Pilot
    • +15% Recognition
    • +10% OS Custom
    • +25% F-Type
    • +35% Weapon
    • +45% Sensor Tweak
    • +10% CO Order
    • +30% Anti-Armor Specialist
    • +25% Optics
    • +10% Leadership
    • -5% Storm (-10% removed due to Information Analysis)

    [*]Damage: 165%

    • +70% Pilot
    • +10% CO Order
    • +30% Anti-Armor Specialist
    • +10% Brave Commander
    • +45% Power Booster

Statistics:

HP: 4000/4000

EN: 220/220

DP: 3000/3000

AP: 40/100

SP: 144/144

Will: 1/10

Move: F

Weapons:

[F] Melee (M)- 700 damage [+25%]

[F] Ram (M)- 910 damage [+35%] Req: Höllenwolf Form

[F] NGAS-002 Beam Saber (BM)- 2100 damage [+25%]

[+] Quad ROV-20 Anti-Aircraft Laser Cannon (BF:4)- 700 damage/3 EN [+25%]

[+] SMGL-15 Grenade Launcher (ASF:2)- 2520 damage, 10 rounds [+45%] Req: Assaulter Configuration

[F] NGAS-001 Beam Blade (B)- 5320 damage, 25 EN/attack [+55%] Req: Höllenwolf Form

[+] SMML-001 Back Mounted Missile Launcher (PGSX:6)- 1120 damage, 30 rounds [+45%] Req: Assaulter Configuration

[+] SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] (SF:6)- 1260 damage, Burn, Armor Pierce, 24/30 rounds [+35%] Req: Assaulter Configuration

[+] SMR-90 Modular Assault Gauss Rifle [Recce Configuration] (SF:4)- 1540 damage, Burn, Armor Pierce, 30 rounds [+45%] Req: Recce Configuration

[+] 120mm Hyper Velocity Anti-Armor Railgun [APFSDU]- 8120 damage, Armor Pierce, Barrier Pierce, 25 EN/attack, 8 rounds [+45%] Req: Recce Configuration

Inherent Abilities:

1) Mobile Suit

2) Guardian Shield: Req: Zamiel Form

3) Countercut: NGAS-002 Beam Saber

4) Countershoot: Quad ROV-20 Anti-Aircraft Laser Cannon, SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration], SMR-90 Modular Assault Gauss Rifle [Recce Configuration]

5) Variable Phase Shift Armor (Armor)

6) Jammer

7) Optics Package: Same effect as A.R. Chip

8) Stealth

9) MAU-001 Zamiel, Der Schwarze Jäger ( Project T101 ) deploys in Höllenwolf Form if able.

10) On deployment, choose either Assaulter Configuration or Recce Configuration and disable the other. If Assaulter Configuration is chosen, IS +1.

11) Höllenwolf Form (Transform): Agi -30 when grounded in non-Space terrains and Move: G only. Accuracy -10% and disable Snipe. Disable Melee and NGAS-002 Beam Saber.

12) Snipe: SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] (+20%), SMR-90 Modular Assault Gauss Rifle [Recce Configuration] (+30%), 120mm Hyper Velocity Anti-Armor Railgun [APFSDU] (+40%)

IS1: Power Booster x 3

IS2: Sensor Tweak x 3

IS3: AP Ammo: [+] SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] (SF:6)

Upgrades:

  • Statistics:
    • N/A

    [*]Weapons:

    • 4 Attack
    • 5 Accuracy

Bounty Cost: 250c

Repair Cost: 120c

Edited by Jusuchin Panjirinanu

Share this post


Link to post
Share on other sites

Regris Proxy

CO Phase

REGENERATION PHASE:

CP Generated: 5

COMMAND PHASE

Command Used: Hit L1, Attack L1

Target: Daybreak

CP Used: 4 CP, 4 CP

Effect: +10% WP +10% ACC

User: Regris

Statistics:

Regris Kallen

CP: 60/126

Share this post


Link to post
Share on other sites

ATTENTION, NEXT 3 UNITS GAIN +10% WEAPON DAMAGE

Daybreak Phase

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0

EN Generated: 17 EN

SPIRIT PHASE

Spirit/Will Command Used: Hot Blood L1

Target(s): Self

Resource Used: 20 SP

Effect: +50% WP

User: Marian

Spirit/Will Command Used: Concentrate L2

Target(s): Self

Resource Used: 25 SP

Effect: Target's Dodge Cost +30% and Dodge Cost -15% for one turn.

User: Reminisce

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken:

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Flatlands w/ Storm

New Terrain:

Current Form: Normal

New Form:

Movement Type: Ground

SPECIAL PHASE:

Hyper Attack! Precision! +20% Weapon Damage, +40% Accuracy, -10 EN

Accelerator! Dodge Cost -25% and Accuracy +40%, -20 EN, disable EN Regen S

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Weapon Used: [+] 4-Cannon Beam Artillery (BASF:4)- 3200 damage/10 EN, Hardpoints: 2 [+50%]

Target(s): Mass Oppressor 1, Mass Oppressor 2, Mass Oppressor 3, Mass Oppressor 4

Damage Dealt: 3200 * 3.55 * 1.5 * 1.6 = 27264/4 = 6816 Damage #4

Resources Spent: 36 EN

Status Effect: Armor Break

Modifiers:

- Damage Modifier: +255%

+45% Natural

+30% Gunfight

+10% Accurate Attacker

+30% Extreme

+25% A-Up Unit SC

+10% CO

+20% Hyper Attack

+35% Critical

+10% Ferocious Inspiration

+10% Brave Commander

+30% Anti Armor Specialist

- Accuracy Modifier: +330%

+10% Natural

+20% Reminisce

+10% Gunfight

+30% Accurate Attacker

+30% Extreme

+25% A-Up Unit SC

+10% CO

+40% Hyper Attack

+40% Accelerator

+10% Leadership

+50% Weapon

+15% (F)-type Bonus

+30% Concentrate

+30% Anti Armor Specialist

-5% Critical

-15% Storm

Statistics:

XF-01-FX "Daybreak"

HP: 4500/4500

EN: 272/338

DP: 3000/3000

AP: 100/100

SP(Marian): 188/208

SP(Reminisce): 191/216

Will: 1/10

Heat: +10%

Weapons:

[F] Melee (M)- 1000 damage [+30%]

[F] Beam Sword (BM)- 3200 damage, [+30%]

[+] Beam Rifle-M-2 (BASF:3)- 1600 damage/5 EN [+40%]

[F] Beam Sword [Hyper Attack] (B)- 5000 damage, 15 EN/attack [+60%] Req: Hyper Attack

[F] Force Edge- 5600 damage, Barrier Pierce, 15 EN/attack [+30%]

[+] Remote Beam Pod (BSX:5)- 1200 damage/4 EN, Hardpoints: 1 [+40%]

[+] Twin Revolver Cannon (S)- 3000 damage # 2, Armor Pierce, 24 rounds, Hardpoints: 1 [+40%]

[+] Remote Beam Pod [Hyper] (BSX:10)- 900 damage/2 EN [+40%] Req: Hyper Attack

[F] Force Edge [Hyper] (SX:12)- 800 damage/2 EN, Barrier Pierce [+40%] Req: Hyper Attack

[+] Twin Revolver Cannon [Hyper] (SX:6)- 1600 damage, Armor Pierce, uses Twin Revolver Cannon Rounds [+40%] Req: Hyper Attack

[+] 4-Cannon Beam Artillery (BASF:4)- 3200 damage/10 EN, Hardpoints: 2 [+50%]

MAP Attacks:

[+] Beam Rifle-M-2 [Hyper] (BI:4)- 6000 damage, 15 EN/attack [+30%] Req: Hyper Attack

[+] 4-Cannon Beam Artillery [Hyper] (BDT:6)- 8000 damage, Barrier Pierce, 25 EN/attack [+30%] Req: Hyper Attack

Inherent Abilities:

1) Valiant

2) Countercut: Beam Sword, Repeating Pile Bunker

3) Countershoot: Beam Rifle-M-2, Beam Rifle-S-2, Machinegun, Twin Revolver Cannon, 4-Cannon Beam Artillery

4) EN Regen S

5) Absolute Energy Rediffusor (Enhanced) (Barrier)

6) Absolute Energy Rediffusor (Force Edge) (S Barrier): Same effects as Barrier S. If you have used Absolute Energy Rediffusor (Enhanced) against an attack phase, you may not use Absolute Energy Rediffusor (Force Edge) against the same attack phase.

7) M⁴ System (System): Precision, Resolute, Accelerator, Heat

8) Dimensional Weapons Array Module (5): Same effects as Hardpoints. Disable all [Hyper] variants of the weapons that you did not choose.

Upgrades: Weapon x7, Accuracy x6, EN x6, Weapon+

Bounty: 399 Credits

Items:

- A-Up SC

- Reminisce Partition

Edited by Seishiro Hiroyuki

Share this post


Link to post
Share on other sites

Phase: Transport One

Regeneration Phase:

Will: +1, 1/10

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Item Effects:

Transformation Phase

Current Form:

New Form:

Move:

Special Phase:

Summon Phase:

Units Summoned:

Transport One Captain: This is Transport One, we're rolling, we're rather laden down so we can't go fast, requesting escort.

Attack Phase:

Weapon Used:

Target: Oppressor One

Damage Dealt:

Resources Spent:

Status Effect:

Modifiers:

  • Accuracy:

    [*]Damage:


Statistics:

HP: 3000/3000

EN: 50/50

DP: 3000/3000

AP: 100/100

SP: 116/116

Will: 1/10

Move: G

Weapons:

[+] Anti-Personnel Machine Gun- 400 damage, 20 rounds [+0%]

Inherent Abilities:

1) Vehicle

2) Mission Objective

3) Easily Disabled

3) Weighted Down: Cargo Transport can only change terrains every other turn.

Purchasing Cost: N/A.

Bounty Value: 100 Credits

Items:

1) Layered Armor x3

2) Extra Thruster x3

3) Barrier Coating

4) Dummy

Share this post


Link to post
Share on other sites

Phase: FLA-Five

Regeneration Phase:

Will: +1, 1/10

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Item Effects:

Transformation Phase

Current Form:

New Form:

Move:

Special Phase:

60AP for Guard and Druid System

Summon Phase:

Units Summoned:

Attack Phase:

Weapon Used: [+] Beam Cannon Array (BASF:4)

Target: Oppressor 1 , Oppressor 2, Oppressor 3, Oppressor 4

Damage Dealt: 2550 -> 638 # 4

Resources Spent: 40 EN

Status Effect:

Modifiers:

  • Accuracy: 50%
    • +5% F-Type
    • +20% Weapon
    • +10% Leadership
    • +20% Aurium System
    • -5% Terrain (-10% Removed due to Information Analysis)

    [*]Damage: 50%

    • +10% Brave Commander
    • +10% Regris
    • +30% Aurium System

Statistics:

HP: 14000/14000

EN: 240/280

DP: 3000/3000

AP: 100/100

Captain SP: 109/109

First Officer SP: 124/124

Will: 1/10

Move: F

Weapons:

[+] Anti-Air Missile Array (PGSX:5)- 1800 damage, 30 rounds [+25%]

[+] Beam Cannon Array (BASF:4)- 1700 damage/10 EN [+20%]

MAP Attacks:

[+] Aurium Strike (DI:5)- 4500 damage, 45 EN/attack [+10%] Req: Aurium System

Inherent Abilities:

1) Mothership, Battleship

2) Countershoot: Beam Cannon Array

3) Chogokin Z Armor: Damage Received -50%

4) Repair

5) Resupply

6) Laminate Armor (1500) (S Armor)

7) Energy Shield (Barrier): Same effects as Barrier XL.

8) Aurium System (System): Same effects as Druid System.

Evolution Cost: 5 (Stork)

Hangar Resale Value: 500 Credits

Pilot Slots: 8

IS1. Repair-Kit

IS2. Mega Generator

Sidebar IS1. Repair Kit

Sidebar IS2. Propellant Tank

Edited by Jusuchin Panjirinanu

Share this post


Link to post
Share on other sites

Regeneration Phase:

CO SP: 8

Seishin Phase:

Seishin Used: Hit! Level 1, Attack! Level 1

Effects: Weapon Damage +10%, TDC +10%

SP Used: 10

Statistics:

CO SP: 49/102

Regeneration Phase:

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Received:

Resources Used:

Transformation Phase:

Current Move: G

New Move: F

Special Phase:

GUARD ACTIVE!

-15% DR

DYNAMIC MODE ACTIVE!

-15% DR and DC, +30% TDC and Weapon Damage

"Let's start off easy..."

Attacking Phase:

Attacking Weapon: Great Spiral Knuckle

Target: Mass Oppressor 1

Damage Dealt: 900 x 2.55 = 2295 x 5 = 11475

Modifiers: +150% TDC

Resources Used: 25 EN

Statistics:

HP: 12300/12300

EN: 395/420

AP: 40/100

SP: 152/152

DP: 3000/3000

Heavy Shield: 15/15

Guard: ACTIVE!

Potential: INACTIVE!

Dynamic Mode: ACTIVE!

Will Gauge: 1

Weapons:

[F] Melee (M)- 1200 (1800) damage [+0%] (25%)

[H] Great Knuckle (P)- 1800 (2700) damage [+0%] (25%)

[F] Protector Sword (M)- 2000 (3000) damage [+0%] (25%)

[F] Rapid Claw Strike (MF:4)- 600 (900) damage/3 EN [+0%] (25%)

[F] Great Protector Sword (M)- 3000 (4500) damage, 10 EN/attack [+0%] (25%)

[F] Great Spiral Knuckle (V:5)- 600 (900) damage/5 EN [+10%] (35%)

[+] Hand Buster (BSF:2)- 1600 (2400) damage/8 EN [+10%] (35%)

[F] Shield Dash (S)- 3600 (5400) damage, 20 EN/attack [+10%] (35%)

[+] Gigabuster (BS)- 4000 (6500) damage, 25 EN/attack [+20%] (45%)

[F] Spinning Lariat (S)- 4600 (6900) damage, 25 EN/attack [+5%] (30%)

[+] Gigabuster [Full Power] (BS)- 5200 (7800) damage, Barrier Pierce, 30 EN/attack [+30%] (55%)

[F] Final Protector Slash- 6000 (9000) damage, Armor Pierce, Barrier Pierce, 40 EN/attack [+30%] (55%)

MAP Attacks:

[F] Spinning Buzzsaw Lariat (I:3)- 3000 (4500) damage, 25 EN/attack [+0%] (25%)

[+] Daisharin Ma Hou (BI:6)- 4800 (7200) damage, Barrier Pierce, 1 round [+0%] (25%)

Share this post


Link to post
Share on other sites

CO

Starting CP: 49

CP Regen: 10

Command Used: Focus Fire (Oppressor 1)

Finishing CP: 44

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken: 0

Resources Spent:

Legend Power Active: 3 Charges = 30 AP

Move: H

ATTACK PHASE:

Weapon Used: [F] Nanoblade

Target: Oppressor 1

Damage Dealt: 4200x1.7 = 7140 (+35% Pilot, +20% Focus Fire, +15% Critical

Resources Spent: 20 EN

Modifiers: +% Accuracy

STATISTICS:

HP: 6000/6000

EN: 200/220

DP: 3000/3000

Raven: 109/109

Iris: 95/95

Eris: 87/87

Selene: 95/95

AP: 100/100

Agi: 270

Skill: 1

Weapons

[F] Melee (M)- 600 damage [+0%]

[+] 60mm CIWS- 600 damage, 20 rounds [+40%]

[F] Energy Sabre (BM)- 1600 damage [+0%]

[+] Energy Rifle (B)- 1800 damage, 10 rounds [+10%]

[+] V.S.E.C. (BASV:5)- 650 damage # 2/8 EN [+15%]

[+] Shoulder Energy Cannon (B)- 2200 damage, 20 rounds [+10%]

[+] Blasters (BPSX:4)- 700 damage/5 EN [+10%]

[F] Nanoblade- 4200 damage, Barrier Pierce, 20 EN/attack [+20%]

MAP Attacks:

[+] Wing Missile Tubes (PT:4)- 3000 damage, 3/4 rounds [+0%]

[+] Plasma Cannon (BT:3)- 3400 damage, 30 EN/attack [+0%]

[+] Repair Cannon (T:3)- Repair, 30 EN/attack [+0%]

Advanced C3 System & Brave Commander: 6

Share this post


Link to post
Share on other sites

Regeneration Phase:

CP +10

COOrderscopy.jpg

Effect: All units you own gain +20% Weapon Damage for this turn.

Resource Spent: 10CP

Statistics:

CP: 73/146

Regeneration Phase:

Will +1

GGSukaiicon.jpg Hell Yeah! After take a break for a while, I've been itching to get back into the battlefield.

Special Phase:

Special: Meikyo Shisui

Resource Spent: 30AP

Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +10%, Accuracy +10%.

GGSukaiicon.jpg Alright, you Grenovian bastards! You guys have gotten pretty low attacking these innocent civilians. Time to set you all straight.!

Sukaipunch.jpgCHOUKYUU HAOU DENEIDAN!!!

Attack Phase:

Weapon Used: [H] Choukyuu Haou Deneidan (I:5)- 6800 damage, Ki Power, 30 EN/attack [+55%]. Req: Super Mode or Meikyo Shisui

Target: Next 5 to post

Damage Dealt: 6800*2.95 = 20060

Resources Spent: 27EN

Status Effect: --

Modifiers:

Damage + 195%

  • + 20% Attack!
  • + 25% Critical
  • + 25% A-Up Unit SC
  • + 30% Ki Power
  • + 20% Unit Specialization
  • + 20% Infight
  • + 35% Melee 3
  • + 10% Leadership
  • + 10% Meikyo Shisui

Accuracy + 175%

  • + 85% Weapon
  • + 25% Critical
  • + 25% A-Up Unit SC
  • + 10% Ki Power
  • + 10% Unit Specialization
  • + 5% Infight
  • + 10% Meikyo Shisui
  • + 20% Leadership
  • - 15% Terrain

Statisitcs:

HP: 8140/8140

EN: 312/339

DP: 3400/3400

AP: 63/100

SP: 168/168

Will:1/10

Weapons:

[+] Vulcan- 800 damage, 20 rounds [+95%]

[F] Martial Arts (MF:5)- 1000 damage/3 EN [+75%]

[F] Beam Sword (BM)- 2800 damage [+55%]

[+] Shining Shot (B)- 3000 damage, 8 rounds [+65%]

[H] Shining Finger [shoot] (S)- 6800 damage, Ki Power, 20 EN/attack [+55%]

[F] Shining Finger- 7200 damage, Ki Power, 20 EN/attack [+75%]

[F] Shining Finger Sword (S)- 9600 damage, Barrier Pierce, Ki Power, 30 EN/attack [+85%]. Req: Super Mode or Meikyo Shisui

MAP Attacks:

[H] Choukyuu Haou Deneidan (I:5)- 6800 damage, Ki Power, 30 EN/attack [+55%]. Req: Super Mode or Meikyo Shisui

Combo Attacks:

[F] Double Shining Finger- 6000 damage x 2, Ki Power, 20 EN/attack [+75%]

[H] Sekiha Love Love Tenkyouken (S)- 16000 damage, Barrier Pierce, Ki Power, 30 EN/attack [+95%].

Share this post


Link to post
Share on other sites

[sorry guys, I derped out yesteday. Ali, please include your accuracy modifiers. Next time I'm going to roll to see what it is.]

The Oppressors scatter to avoid from being destroyed immeditaly ,but 5 are able to open fire, focusing on the convoy and mothership!

[ENEMY TURN]

Oppressor #1

REGEN PHASE

HP Regen: +300

EN Regen: +90

SEISHIN PHASE

Seishin: Iron Wall L2 [-25 SP]

Effect: Gain Damage Recieved -50%

DEFENSE PHASE

Incoming: Anti-Ship Sword (B), Critical Empowered Attack, SMR-90 Modular Assualt Gauss Rifle [Assaulter Configuration], 4-Cannon Beam Array, Great Spiral Knuckle, Nanoblade, Choukyuu Haou Deneidan

Incoming Attack #1: Anti-Ship Sword (B) - 6510 damage, [+55%]

Action: Take + Block

Math: 6510 * 0.5 * 0.5 * 0.9 * 0.8 * 0.7 = 820 HP

Incoming Attack #2: Critical Empowered Attack - 32805 damage, no Secondary Defenses, Armor Break [+275%]

Action: Dodge

Math: 300 * 3.75 = 1125 DP

Incoming Attack #3: SMR-90 Modular Assualt Gauss Rifle [Assaulter Configuration] - 3339 # 6, Armor Pierce, Burn [+200%]

Action: Dodge

Math: 300 * 3 = 900 DP

Incoming Attack #4: 4-Cannon Beam Array - 6816 # 4 [Armor Break] +330%

Action: Take/Block/Shield

Math: 6816 * 4 = 27264 * 0.5 * 0.5 * 0.9 * 0.5 * 0.8 * 0.7 = 1718 HP

Incoming Attack #5: Beam Cannon Array - 638 # 4 [+50%]

Action: Take/Block/Shield

Math: 1912 * 0.5 * 0.5 * 0.9 * 0.5 * 1.3 * 0.7 = 196 HP

Incoming Attack #6: Great Spiral Knuckle - 11475 [+150%]

Action: Take/Block/Shield

Math: 11475 * 0.5 * 0.5 * 0.9 * 0.5 * 1.3 * 0.7 = 1175 HP

Incoming Attack #7: Nanoblade - 7140 +65%

Action: Take/Block/Shield

Math: 7140 * 0.5 * 0.5 * 0.9 * 0.5 * 1.3 * 0.7 = 731 HP

Incoming Attack #8: Choukyuu Haou Deneidan - 20060 [+175%]

Action: Dodge

Math: 300 * 2.75 = 825 DP

Total Resources Used: 2875 DP, 4640 HP, 5 Shields


Oppressor #2

SEISHIN PHASE

Seishin: Iron Wall L2 [-25 SP]! Hot Blood L1 [-20 SP]!

Effect: Gain Damage Recieved -50%, WD +50%

DEFENSE PHASE

Incoming: Critical Empowered Attack, 4-Cannon Beam Array, Choukyuu Haou Deneidan

Incoming Attack #1: Critical Empowered Attack - 32805 damage, no Secondary Defenses, Armor Break [+275%]

Action: Dodge

Math: 300 * 3.75 = 1125 DP

Incoming Attack #2: 4-Cannon Beam Array - 6816 # 4 [Armor Break] +330%

Action: Take/Shield

Math: 6816 * 4 = 27264 * 0.5 * 0.9 * 0.5 * 0.8 * 0.7 = 3435 HP

Incoming Attack #3: Choukyuu Haou Deneidan - 20060 [+175%]

Action: Dodge

Math: 300 * 2.75 = 825 DP

Total Resources Used: 1718 HP, 1950 DP

SPECIAL PHASE

Attacker activated! -30 AP

Critical Used x 1! -10 AP

ATTACK PHASE

Attack: [+] Multi-Feed Bazooka [Cluster] (S)- 5000 damage, 5 rounds [+20%]

Attack Modifiers: +60% WD +25% Attacker +15% Critical +50% = +150%

Accuracy Modifiers: +30% NPC +45% Item +15% Crtiical +20% Base = +105%

Final Output: [+] Multi-Feed Bazooka [Cluster] (S) - 12500 damage +105% TDC

Spread: Transport One, FLA-Five, E-Matey

Damage to Each: 4167 damage, +105% TDC


Oppressor #3

SEISHIN PHASE

Seishin: Iron Wall L2 [-25 SP]! Hot Blood L1 [-20 SP]!

Effect: Gain Damage Recieved -50%, WD +50%

DEFENSE PHASE

Incoming: Critical Empowered Attack, 4-Cannon Beam Array, Choukyuu Haou Deneidan

Incoming Attack #1: Critical Empowered Attack - 32805 damage, no Secondary Defenses, Armor Break [+275%]

Action: Dodge

Math: 300 * 3.75 = 1125 DP

Incoming Attack #2: 4-Cannon Beam Array - 6816 # 4 [Armor Break] +330%

Action: Take/Shield

Math: 6816 * 4 = 27264 * 0.5 * 0.9 * 0.5 * 0.8 * 0.7 = 3435 HP

Incoming Attack #3: Choukyuu Haou Deneidan - 20060 [+175%]

Action: Dodge

Math: 300 * 2.75 = 825 DP

Total Resources Used: 1718 HP, 1950 DP

SPECIAL PHASE

Attacker activated! -30 AP

Critical Used x 1! -10 AP

ATTACK PHASE

Attack: [+] Multi-Feed Bazooka [Cluster] (S)- 5000 damage, 5 rounds [+20%]

Attack Modifiers: +60% WD +25% Attacker +15% Critical +50% = +150%

Accuracy Modifiers: +30% NPC +45% Item +15% Crtiical +20% Base = +105%

Final Output: [+] Multi-Feed Bazooka [Cluster] (S) - 12500 damage +105% TDC

Spread: Transport One, FLA-Five, E-Matey

Damage to Each: 4167 damage, +105% TDC


Oppressor #4

SEISHIN PHASE

Seishin: Iron Wall L2 [-25 SP]! Hot Blood L1 [-20 SP]!

Effect: Gain Damage Recieved -50%, WD +50%

DEFENSE PHASE

Incoming: Critical Empowered Attack, 4-Cannon Beam Array, Choukyuu Haou Deneidan

Incoming Attack #1: Critical Empowered Attack - 32805 damage, no Secondary Defenses, Armor Break [+275%]

Action: Dodge

Math: 300 * 3.75 = 1125 DP

Incoming Attack #2: 4-Cannon Beam Array - 6816 # 4 [Armor Break] +330%

Action: Take/Shield

Math: 6816 * 4 = 27264 * 0.5 * 0.9 * 0.5 * 0.8 * 0.7 = 3435 HP

Incoming Attack #3: Choukyuu Haou Deneidan - 20060 [+175%]

Action: Dodge

Math: 300 * 2.75 = 825 DP

Total Resources Used: 1718 HP, 1950 DP

SPECIAL PHASE

Attacker activated! -30 AP

Critical Used x 1! -10 AP

ATTACK PHASE

Attack: [+] Multi-Feed Bazooka [Cluster] (S)- 5000 damage, 5 rounds [+20%]

Attack Modifiers: +60% WD +25% Attacker +15% Critical +50% = +150%

Accuracy Modifiers: +30% NPC +45% Item +15% Crtiical +20% Base = +105%

Final Output: [+] Multi-Feed Bazooka [Cluster] (S) - 12500 damage +105% TDC

Spread: Transport One, FLA-Five, E-Matey

Damage to Each: 4167 damage, +105% TDC


Oppressor #5

SEISHIN PHASE

Seishin: Hot Blood L1 [-20 SP]!

Effect: WD +50%

DEFENSE PHASE

Incoming: Critical Empowered Attack, Choukyuu Haou Deneidan

Incoming Attack #1: Critical Empowered Attack - 32805 damage, no Secondary Defenses, Armor Break [+275%]

Action: Dodge

Math: 300 * 3.75 = 1125 DP

Incoming Attack #3: Choukyuu Haou Deneidan - 20060 [+175%]

Action: Dodge

Math: 300 * 2.75 = 825 DP

Total Resources Used: 1950 DP

SPECIAL PHASE

Attacker activated! -30 AP

Critical Used x 1! -10 AP

ATTACK PHASE

Attack: [+] Multi-Feed Bazooka [Cluster] (S)- 5000 damage, 5 rounds [+20%]

Attack Modifiers: +60% WD +25% Attacker +15% Critical +50% = +150%

Accuracy Modifiers: +30% NPC +45% Item +15% Crtiical +20% Base = +105%

Final Output: [+] Multi-Feed Bazooka [Cluster] (S) - 12500 damage +105% TDC

Spread: Transport One, FLA-Five, E-Matey

Damage to Each: 4167 damage, +105% TDC


Oppressor #6

SEISHIN PHASE

Seishin: Hot Blood L1 [-20 SP]!

Effect: WD +50%

DEFENSE PHASE

Incoming: Critical Empowered Attack, Choukyuu Haou Deneidan

Incoming Attack #1: Critical Empowered Attack - 32805 damage, no Secondary Defenses, Armor Break [+275%]

Action: Dodge

Math: 300 * 3.75 = 1125 DP

Total Resources Used: 1125 DP

SPECIAL PHASE

Attacker activated! -30 AP

Critical Used x 1! -10 AP

ATTACK PHASE

Attack: [+] Multi-Feed Bazooka [Cluster] (S)- 5000 damage, 5 rounds [+20%]

Attack Modifiers: +60% WD +25% Attacker +15% Critical +50% = +150%

Accuracy Modifiers: +30% NPC +45% Item +15% Crtiical +20% Base = +105%

Final Output: [+] Multi-Feed Bazooka [Cluster] (S) - 12500 damage +105% TDC

Spread: Transport One, FLA-Five, E-Matey

Damage to Each: 4167 damage, +105% TDC

Statistics

NPC 1 > [+] WD +60%, +30% TDC, DR -10% | Item: DR -30%, TDC +45% | AB 1/3 AP 100/100 SP 83/128 SH 5/10 DR -20% HP 1360/6000 EN: 180/180 DP: 125/3000 Agi: 300

NPC 2 > [+] WD +60%, +30% TDC, DR -10% | Item: DR -30%, TDC +45% | AB 1/3 AP 60/100 SP 83/128 SH 9/10 DR -20% HP 2565/6000 EN: 180/180 DP: 1050/3000 Agi: 300

NPC 3 > [+] WD +60%, +30% TDC, DR -10% | Item: DR -30%, TDC +45% | AB 1/3 AP 60/100 SP 83/128 SH 9/10 DR -20% HP 2565/6000 EN: 180/180 DP: 1050/3000 Agi: 300

NPC 4 > [+] WD +60%, +30% TDC, DR -10% | Item: DR -30%, TDC +45% | AB 1/3 AP 60/100 SP 83/128 SH 9/10 DR -20% HP 2565/6000 EN: 180/180 DP: 1050/3000 Agi: 300

NPC 5 > [+] WD +60%, +30% TDC, DR -10% | Item: DR -30%, TDC +45% | AP 60/100 SP 108/128 SH 10/10 DR -20% HP 6000/6000 EN: 180/180 DP: 1050/3000 Agi: 300

NPC 6 > [+] WD +60%, +30% TDC, DR -10% | Item: DR -30%, TDC +45% | AP 60/100 SP 108/128 SH 10/10 DR -20% HP 6000/6000 EN: 180/180 DP: 1875/3000 Agi: 300

Edited by Rika

Share this post


Link to post
Share on other sites

Turn: 2.

The storm is slowly ebbing, and it may clear soon, allowing a clearer view of the battlefield.

2 more transports pop out from the base, taking their place in the queue!

2x

quote]

FLA Mission Objectives

FLA Teamsters

Level: 5 (2100 PP)

Max SP: 116

Attributes:

Melee: 0

Ranged: 2

Accuracy: 2

Defense: 0

Evasion: 2

Skill: 0

Skills:

Countercut: 7 AP

Countershoot: 5 AP

Critical: 10 AP

Spirit Commands:

1) Boost Lv1

2) Duty Lv1

3) Accelerate Lv1

4)

5)

6)

Pilot Skills:

1) Gunfight Lv1

2) Guts Lv1

3) OS Customiztiation [Agility, Terrain Adjustment] [L2]

4)

5)

6)

Pilot Techniques:

1)

2)

3)

Will Gauge:

- Steady Shot: Costs 1 Will. Countershoot cost -50% for this turn.

- Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

Rental Cost: 40 Credits

Series of Origin: New Jagged Universe

Cargo Transport

Statistics:

HP: 3000, EN: 50, Agi: 300

IS: 4, Size: M, Move: G, Rank: 1

Weapons:

[+] Anti-Personnel Machine Gun- 400 damage, 20 rounds [+0%]

Inherent Abilities:

1) Vehicle

2) Mission Objective

3) Easily Disabled

3) Weighted Down: Cargo Transport can only change terrains every other turn.

Purchasing Cost: N/A.

Bounty Value: 100 Credits

Items:

1) Layered Armor x3

2) Extra Thruster x3

3) Barrier Coating

4) Dummy

Share this post


Link to post
Share on other sites

CO Phase

Hotaru: "Do your best"

REGENERATION PHASE:

CP Generated: 5

COMMAND PHASE

Hotaru: "Dont let them!"

Command Used: Defense Pattern Delta

Target: E-Matey

CP Used: 11 CP

Effect: Block = No Shield Use

User: Hotaru

Statistics:

Hotaru Hiiragi

CP: 51/134

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  
Followers 0