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Rika

Clash over the Flooded Plains

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CO Phase

Hotaru: "Here it comes..!"

REGENERATION PHASE:

CP Generated: 5

COMMAND PHASE

Hotaru: "Move!"

Command Used: Blitzkrieg Level 1

Target: E-Matey

CP Used: 4 CP

Effect: +10% Damage

User: Hotaru

Statistics:

Hotaru Hiiragi

CP: 53/134

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ATTENTION, NEXT 6 UNITS GAIN -5% DODGE COST AND +10% TARGET'S DODGE COST!

E-Matey Phase

Izumi: "Roger that!"

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0

EN Generated: 13 EN

SPIRIT PHASE

Spirit/Will Command Used:

Target(s):

Resource Used:

Effect:

User:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken:

Resources Spent:

Alisa: "Let's go Izumi!"

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Water(Shallow) w/ Storm

New Terrain: Forest #1 w/ Storm

Current Form: Normal

New Form:

Movement Type: Ground

SPECIAL PHASE:

Guard, -15% Damage Received, -30 AP

ITEM PHASE

Item Used:

Item's Effects:

Izumi: "A parting gift?"

ATTACK PHASE:

Weapon Used: [F] Anti-Ship Sword (B)- 4200 damage, Barrier Pierce, 20 EN/attack [+20%]

Target(s): Oppressor 1

Damage Dealt: 3150 * 1.45 = 4568 Damage

Resources Spent: 18 EN

Status Effect:

Modifiers:

- Damage Modifier: +45%

+15% Natural

+5% Brave

+10% CO

+15% Critical

- Accuracy Modifier: -5%

+10% Natural

+5% Brave

+15% Critical

+20% Weapon

-5% Moonlight

-50% Terrain

Statistics:

MBR-XTF-51-E E-Matey

HP: 7500/7500

EN: 218/255

DP: 3000/3000

AP: 50/100

SP(Izumi): 212/212

SP(Alisa): 126/126

Will: 4/10

Guard(Charge): 4/4

Energy Shield: 10/10

Sword Shield: 5/5

Weapons:

[+] 60mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 450 damage [+0%]

[F] Energy Sabre (BM)- 1400 damage [+0%]

[+] Energy Rifle (B)- 1500 damage, 15 rounds [+10%]

[+] Heavy Gatling Cannon (SF:5)- 600 damage, 40 rounds [+15%]

[+] Rail Cannon- 3400 damage, 18 EN/attack [+10%]

[+] Snub Cannon- 4000 damage, 6 rounds [+20%]

[F] Anti-Ship Sword (B)- 4200 damage, Barrier Pierce, 20 EN/attack [+20%]

Inherent Abilities:

1) Matey

2) Energy Shield: Same effects as Beam Shield.

X) Sword Shield: Energy Sabre

3) Countercut: Energy Sabre, Anti-Ship Sword.

4) Countershoot: 60mm CIWS, Energy Rifle, Heavy Gatling Cannon

5) EN Regen S

6) Dodge Cost -25%

7) Damage Received -65%

8) Anti-Energy Field (Barrier): Found in the MechDev Lexicon.

9) Combine (MBR-XTF-51-H Hyper Matey): MBR-XTF-51-E E-Matey (Lead Unit), SAF-XF-17 Nanofighter. Requires 5 Evo points on MBR-XTF-51 R-Matey.

10) Combine (MBR-XTF-51-R Regenerate Matey): MBR-XTF-51-E E-Matey (Lead Unit), MBR-XC-89 L-Matey, SAF-XF-17 Nanofighter

11) Combine (MBR-XTF-51-F Frigate Matey): MBR-XTF-51-E E-Matey (Lead Unit), MBR-XC-89 L-Matey

12) Combine (MBR-XTF-51-U Ultimate Matey): MBR-XTF-51-E E-Matey (Lead Unit)), MBR-XC-89 L-Matey SAF-XF-17 Nanofighter. Requires 5 Evo points on MBR-XTF-51 R-Matey and MBR-XC-89 L-Matey.

Bounty: 202 Credits

Repair: 101 Credits

Pilot Slots: 2

Upgrade Chips:

5x HP

5x Energy

5x Mobility

5x Armor

Full Upgrade: Armor

IS#1: Barrier Coating

IS#2: Phase Shift Armor

Pilot Stats:

Damage Received -45%

Edited by Seishiro Hiroyuki

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Transport 4-5

Teamster: "Go go go!"

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0 HP

EN Generated: 0 EN

SPIRIT PHASE

Spirit/Will Command Used:

Target(s):

Resource Used:

Effect:

User:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken:

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Water(Shallow) w/ Storm

New Terrain: Forest #1/Storm

Current Form: Normal

New Form:

Movement Type: Ground

SPECIAL PHASE:

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Weapon Used:

Target(s):

Damage Dealt:

Resources Spent:

Status Effect:

Modifiers:

- Damage Modifier:

- Accuracy Modifier:

Statistics:

Cargo Transport

HP: 3000/3000|3000

EN: 45/45|50

DP: 3000/3000|3000

AP: 100/100

SP(Teamster): 116/116|116

Will: 2/2|10

Weapons:

[+] Anti-Personnel Machine Gun- 400 damage, 20 rounds [+0%]

Inherent Abilities:

1) Vehicle

2) Mission Objective

3) Easily Disabled

3) Weighted Down: Cargo Transport can only change terrains every other turn.

Purchasing Cost: N/A.

Bounty Value: 100 Credits

Items:

1) Layered Armor x3

2) Extra Thruster x3

3) Barrier Coating

4) Dummy

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(Hey, guys. If you need Repairs, just say.)

CO

Starting CP: 34

CP Regen: 10

Command Used:

Finishing CP: 44

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken: 0

Resources Spent:

Legend Power Active: 3 Charges = 30 AP

Move: H

Move: Forest 1

ATTACK PHASE:

Weapon Used:

Target:

Damage Dealt:

Resources Spent:

Modifiers:

STATISTICS:

HP: 6000/6000

EN: 150/220

DP: 3000/3000

Raven: 109/109

Iris: 95/95

Eris: 87/87

Selene: 95/95

AP: 100/100

Agi: 270

Skill: 4

Weapons

[F] Melee (M)- 600 damage [+0%]

[+] 60mm CIWS- 600 damage, 20 rounds [+40%]

[F] Energy Sabre (BM)- 1600 damage [+0%]

[+] Energy Rifle (B)- 1800 damage, 10 rounds [+10%]

[+] V.S.E.C. (BASV:5)- 650 damage # 2/8 EN [+15%]

[+] Shoulder Energy Cannon (B)- 2200 damage, 20 rounds [+10%]

[+] Blasters (BPSX:4)- 700 damage/5 EN [+10%]

[F] Nanoblade- 4200 damage, Barrier Pierce, 20 EN/attack [+20%]

MAP Attacks:

[+] Wing Missile Tubes (PT:4)- 3000 damage, 3/4 rounds [+0%]

[+] Plasma Cannon (BT:3)- 3400 damage, 30 EN/attack [+0%]

[+] Repair Cannon (T:3)- Repair, 30 EN/attack [+0%]

Advanced C3 System & Brave Commander: 6

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Regeneration Phase:

CO SP: 8

Seishin Phase:

Seishin Used: Hit! Level 1, Attack! Level 1

Effects: Weapon Damage +10%, TDC +10%

SP Used: 10

Statistics:

CO SP: 47/102

Regeneration Phase:

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Received:

Resources Used:

Transformation Phase:

Current Move: F

New Move:

Move: Forest #1 w/ Storm

Special Phase:

GUARD ACTIVE!

-15% DR

DYNAMIC MODE ACTIVE!

-15% DR and DC, +30% TDC and Weapon Damage

"And again!"

Attacking Phase:

Attacking Weapon: Protector Sword

Target: Mass Oppressor 1

Damage Dealt: 3000 x 2.55 = 7650

Modifiers: +95% TDC

Resources Used:

Statistics:

HP: 12300/12300

EN: 365/420

AP: 40/100

SP: 152/152

DP: 3000/3000

Heavy Shield: 15/15

Guard: ACTIVE!

Potential: INACTIVE!

Dynamic Mode: ACTIVE!

Will Gauge: 4

Weapons:

[F] Melee (M)- 1200 (1800) damage [+0%] (25%)

[H] Great Knuckle (P)- 1800 (2700) damage [+0%] (25%)

[F] Protector Sword (M)- 2000 (3000) damage [+0%] (25%)

[F] Rapid Claw Strike (MF:4)- 600 (900) damage/3 EN [+0%] (25%)

[F] Great Protector Sword (M)- 3000 (4500) damage, 10 EN/attack [+0%] (25%)

[F] Great Spiral Knuckle (V:5)- 600 (900) damage/5 EN [+10%] (35%)

[+] Hand Buster (BSF:2)- 1600 (2400) damage/8 EN [+10%] (35%)

[F] Shield Dash (S)- 3600 (5400) damage, 20 EN/attack [+10%] (35%)

[+] Gigabuster (BS)- 4000 (6500) damage, 25 EN/attack [+20%] (45%)

[F] Spinning Lariat (S)- 4600 (6900) damage, 25 EN/attack [+5%] (30%)

[+] Gigabuster [Full Power] (BS)- 5200 (7800) damage, Barrier Pierce, 30 EN/attack [+30%] (55%)

[F] Final Protector Slash- 6000 (9000) damage, Armor Pierce, Barrier Pierce, 40 EN/attack [+30%] (55%)

MAP Attacks:

[F] Spinning Buzzsaw Lariat (I:3)- 3000 (4500) damage, 25 EN/attack [+0%] (25%)

[+] Daisharin Ma Hou (BI:6)- 4800 (7200) damage, Barrier Pierce, 1 round [+0%] (25%)

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Job: Clash Over the Flooded Plains

Employer: N/A

Battlefield Description: Flatlands w/Storm (Starting Location) [Players, Grenovia] - Forest # 1 w/Storm - Forest # 2 w/Storm - Mountains (Low) w/ Storm- Mountains (High) w/ Storm

Mission Approved by Alex I. Malone, 465th Mech Company

Liason to New Greystone, LLC and Unit Commander



Phase: Green Actual

Regeneration Phase:

CP: +5, 83/176

Orders Phase:

Order Used:

CP Used:

Effect:

Statistics:

CP: 83/176


Phase: Green Four

Regeneration Phase:

Will: +1, 3/10

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Item Effects:

Transformation Phase

Current Form: Hollenwolf

New Form:

Move: -5 EN to Forest # 2

Special Phase:

Recognition and OS Custom

Summon Phase:

Units Summoned:

Ekaterine: I might need a reload over here.

Attack Phase:

Weapon Used: [+] SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] (SF:6)

Target:

Damage Dealt:

Resources Spent:

Status Effect: Burn, Armor Pierce

Modifiers:

  • Accuracy: 220%
    • 30% Pilot
    • +15% Recognition
    • +10% OS Custom
    • +25% F-Type
    • +35% Weapon
    • +45% Sensor Tweak
    • +10% CO Order
    • +30% Anti-Armor Specialist
    • +25% Optics
    • +10% Stuff
    • -15% Storm

    [*]Damage: 165%

    • +70% Pilot
    • +10% CO Order
    • +30% Anti-Armor Specialist
    • +10% Brave Commander
    • +45% Power Booster

Statistics:

HP: 4000/4000

EN: 210/220

DP: 3000/3000

AP: 40/100

SP: 144/144

Will: 4/10

Move: F

Weapons:

[F] Melee (M)- 700 damage [+25%]

[F] Ram (M)- 910 damage [+35%] Req: Höllenwolf Form

[F] NGAS-002 Beam Saber (BM)- 2100 damage [+25%]

[+] Quad ROV-20 Anti-Aircraft Laser Cannon (BF:4)- 700 damage/3 EN [+25%]

[+] SMGL-15 Grenade Launcher (ASF:2)- 2520 damage, 10 rounds [+45%] Req: Assaulter Configuration

[F] NGAS-001 Beam Blade (B)- 5320 damage, 25 EN/attack [+55%] Req: Höllenwolf Form

[+] SMML-001 Back Mounted Missile Launcher (PGSX:6)- 1120 damage, 30 rounds [+45%] Req: Assaulter Configuration

[+] SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] (SF:6)- 1260 damage, Burn, Armor Pierce, 18/30 rounds [+35%] Req: Assaulter Configuration

[+] SMR-90 Modular Assault Gauss Rifle [Recce Configuration] (SF:4)- 1540 damage, Burn, Armor Pierce, 30 rounds [+45%] Req: Recce Configuration

[+] 120mm Hyper Velocity Anti-Armor Railgun [APFSDU]- 8120 damage, Armor Pierce, Barrier Pierce, 25 EN/attack, 8 rounds [+45%] Req: Recce Configuration

Inherent Abilities:

1) Mobile Suit

2) Guardian Shield: Req: Zamiel Form

3) Countercut: NGAS-002 Beam Saber

4) Countershoot: Quad ROV-20 Anti-Aircraft Laser Cannon, SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration], SMR-90 Modular Assault Gauss Rifle [Recce Configuration]

5) Variable Phase Shift Armor (Armor)

6) Jammer

7) Optics Package: Same effect as A.R. Chip

8) Stealth

9) MAU-001 Zamiel, Der Schwarze Jäger ( Project T101 ) deploys in Höllenwolf Form if able.

10) On deployment, choose either Assaulter Configuration or Recce Configuration and disable the other. If Assaulter Configuration is chosen, IS +1.

11) Höllenwolf Form (Transform): Agi -30 when grounded in non-Space terrains and Move: G only. Accuracy -10% and disable Snipe. Disable Melee and NGAS-002 Beam Saber.

12) Snipe: SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] (+20%), SMR-90 Modular Assault Gauss Rifle [Recce Configuration] (+30%), 120mm Hyper Velocity Anti-Armor Railgun [APFSDU] (+40%)

IS1: Power Booster x 3

IS2: Sensor Tweak x 3

IS3: AP Ammo: [+] SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] (SF:6)

Upgrades:

  • Statistics:
    • N/A

    [*]Weapons:

    • 4 Attack
    • 5 Accuracy

Bounty Cost: 250c

Repair Cost: 120c

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Phase: FLA-Five

Regeneration Phase:

Will: +1, 4/10

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Item Effects:

Transformation Phase

Current Form:

New Form:

Move:-5 EN to Forest # 2

Special Phase:

Guard and Druid System

Summon Phase:

Units Summoned:

Captain: "We've got to move!"

Attack Phase:

Weapon Used: [+] Beam Cannon Array (BASF:4)

Target:

Damage Dealt:

Resources Spent:

Status Effect:

Modifiers:

  • Accuracy: 45%
    • +5% F-Type
    • +20% Weapon
    • +20% Aurium System

    [*]Damage: 40%

    • +10% Brave Commander
    • +30% Aurium System

Statistics:

HP: 14000/14000

EN: 180/280

DP: 3000/3000

AP: 100/100

Captain SP: 109/109

First Officer SP: 124/124

Will: 4/10

Move: F

Weapons:

[+] Anti-Air Missile Array (PGSX:5)- 1800 damage, 30 rounds [+25%]

[+] Beam Cannon Array (BASF:4)- 1700 damage/10 EN [+20%]

MAP Attacks:

[+] Aurium Strike (DI:5)- 4500 damage, 45 EN/attack [+10%] Req: Aurium System

Inherent Abilities:

1) Mothership, Battleship

2) Countershoot: Beam Cannon Array

3) Chogokin Z Armor: Damage Received -50%

4) Repair

5) Resupply

6) Laminate Armor (1500) (S Armor)

7) Energy Shield (Barrier): Same effects as Barrier XL.

8) Aurium System (System): Same effects as Druid System.

Evolution Cost: 5 (Stork)

Hangar Resale Value: 500 Credits

Pilot Slots: 8

IS1. Repair-Kit

IS2. Mega Generator

Sidebar IS1. Repair Kit

Sidebar IS2. Propellant Tank

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Phase: Transport One, Two, and Three

Regeneration Phase:

Will: +1, 4/10

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Item Effects:

Transformation Phase

Current Form:

New Form:

Move:-5 EN to Forest 2 x 3

Special Phase:

Summon Phase:

Units Summoned:

Transport One Captain: We're almost there!

Attack Phase:

Weapon Used:

Target: Oppressor One

Damage Dealt:

Resources Spent:

Status Effect:

Modifiers:

  • Accuracy:

    [*]Damage:


Statistics:

HP: 3000/3000/3000|3000

EN: 40/40/40|50

DP: 2613/3000/3000|30000

AP: 100/100/100|100

SP: 116/116/116|116

Will: 3/3/3|10

Move: W/G x3

Weapons:

[+] Anti-Personnel Machine Gun- 400 damage, 20 rounds [+0%]

Inherent Abilities:

1) Vehicle

2) Mission Objective

3) Easily Disabled

3) Weighted Down: Cargo Transport can only change terrains every other turn.

Purchasing Cost: N/A.

Bounty Value: 100 Credits

Items:

1) Layered Armor x3

2) Extra Thruster x3

3) Barrier Coating

4) Dummy

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Regris Proxy

CO Phase

REGENERATION PHASE:

CP Generated: 5

COMMAND PHASE

Command Used:

Target:

Effect:

User:

Statistics:

Regris Kallen

CP: 59/126

ATTENTION, NEXT 3 UNITS GAIN +10% WEAPON DAMAGE

Daybreak Phase

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0

EN Generated: 0 EN

SPIRIT PHASE

Spirit/Will Command Used:

Target(s):

Resource Used:

Effect:

User: Marian

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken:

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Forest#1 w/Storm

New Terrain: Forest#2 w/Storm

Current Form: Normal

New Form:

Movement Type: Ground

SPECIAL PHASE:

Hyper Attack! Precision! +20% Weapon Damage, +40% Accuracy, -10 EN

Accelerator! Dodge Cost -25% and Accuracy +40%, -20 EN, disable EN Regen S

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Weapon Used: [+] 4-Cannon Beam Artillery (BASF:4)- 3200 damage/10 EN, Hardpoints: 2 [+50%]

Target(s):

Damage Dealt:

Resources Spent: 36 EN, 2 AP

Status Effect: Armor Break

Modifiers:

- Damage Modifier: +260%

+45% Natural

+30% Gunfight

+10% Accurate Attacker

+30% Extreme

+25% A-Up Unit SC

+10% CO

+20% Hyper Attack

+50% Critical

+10% Ferocious Inspiration

+30% Anti Armor Specialist

- Accuracy Modifier: +280%

+10% Natural

+20% Reminisce

+10% Gunfight

+30% Accurate Attacker

+30% Extreme

+25% A-Up Unit SC

+10% CO

+40% Hyper Attack

+40% Accelerator

+50% Weapon

+15% (F)-type Bonus

+30% Anti Armor Specialist

-5% Critical

-15% Storm

Statistics:

XF-01-FX "Daybreak"

HP: 4500/4500

EN: 161/338

DP: 3000/3000

AP: 94/100

SP(Marian): 148/208

SP(Reminisce): 166/216

Will: 3/10

Heat: +20%

Weapons:

[F] Melee (M)- 1000 damage [+30%]

[F] Beam Sword (BM)- 3200 damage, [+30%]

[+] Beam Rifle-M-2 (BASF:3)- 1600 damage/5 EN [+40%]

[F] Beam Sword [Hyper Attack] (B)- 5000 damage, 15 EN/attack [+60%] Req: Hyper Attack

[F] Force Edge- 5600 damage, Barrier Pierce, 15 EN/attack [+30%]

[+] Remote Beam Pod (BSX:5)- 1200 damage/4 EN, Hardpoints: 1 [+40%]

[+] Twin Revolver Cannon (S)- 3000 damage # 2, Armor Pierce, 24 rounds, Hardpoints: 1 [+40%]

[+] Remote Beam Pod [Hyper] (BSX:10)- 900 damage/2 EN [+40%] Req: Hyper Attack

[F] Force Edge [Hyper] (SX:12)- 800 damage/2 EN, Barrier Pierce [+40%] Req: Hyper Attack

[+] Twin Revolver Cannon [Hyper] (SX:6)- 1600 damage, Armor Pierce, uses Twin Revolver Cannon Rounds [+40%] Req: Hyper Attack

[+] 4-Cannon Beam Artillery (BASF:4)- 3200 damage/10 EN, Hardpoints: 2 [+50%]

MAP Attacks:

[+] Beam Rifle-M-2 [Hyper] (BI:4)- 6000 damage, 15 EN/attack [+30%] Req: Hyper Attack

[+] 4-Cannon Beam Artillery [Hyper] (BDT:6)- 8000 damage, Barrier Pierce, 25 EN/attack [+30%] Req: Hyper Attack

Inherent Abilities:

1) Valiant

2) Countercut: Beam Sword, Repeating Pile Bunker

3) Countershoot: Beam Rifle-M-2, Beam Rifle-S-2, Machinegun, Twin Revolver Cannon, 4-Cannon Beam Artillery

4) EN Regen S

5) Absolute Energy Rediffusor (Enhanced) (Barrier)

6) Absolute Energy Rediffusor (Force Edge) (S Barrier): Same effects as Barrier S. If you have used Absolute Energy Rediffusor (Enhanced) against an attack phase, you may not use Absolute Energy Rediffusor (Force Edge) against the same attack phase.

7) M⁴ System (System): Precision, Resolute, Accelerator, Heat

8) Dimensional Weapons Array Module (5): Same effects as Hardpoints. Disable all [Hyper] variants of the weapons that you did not choose.

Upgrades: Weapon x7, Accuracy x6, EN x6, Weapon+

Bounty: 399 Credits

Items:

- A-Up SC

- Reminisce Partition

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PROXIES, MILLIONS OF THEM D:

Regeneration Phase:

CP +10

COOrderscopy.jpg

Effect:

Resource Spent:

Statistics:

CP: 73/146

Regeneration Phase:

Will +1

Move: -5 EN to Forest 2/storm

Special Phase:

Special:

Resource Spent:

Attack Phase:

Weapon Used:

Target:

Damage Dealt:

Resources Spent: 27EN

Status Effect: --

Modifiers:

Damage + 195%

  • + 20% Attack!
  • + 25% Critical
  • + 25% A-Up Unit SC
  • + 30% Ki Power
  • + 20% Unit Specialization
  • + 20% Infight
  • + 35% Melee 3
  • + 10% Leadership
  • + 10% Meikyo Shisui

Accuracy + 190%

  • + 85% Weapon
  • + 25% Critical
  • + 25% A-Up Unit SC
  • + 10% Ki Power
  • + 10% Unit Specialization
  • + 5% Infight
  • + 10% Meikyo Shisui
  • + 20% Leadership

Statisitcs:

HP: 8140/8140

EN: 245/339

DP: 3400/3400

AP: 42/100

SP: 168/168

Will:3/10

Weapons:

[+] Vulcan- 800 damage, 20 rounds [+95%]

[F] Martial Arts (MF:5)- 1000 damage/3 EN [+75%]

[F] Beam Sword (BM)- 2800 damage [+55%]

[+] Shining Shot (B)- 3000 damage, 8 rounds [+65%]

[H] Shining Finger [shoot] (S)- 6800 damage, Ki Power, 20 EN/attack [+55%]

[F] Shining Finger- 7200 damage, Ki Power, 20 EN/attack [+75%]

[F] Shining Finger Sword (S)- 9600 damage, Barrier Pierce, Ki Power, 30 EN/attack [+85%]. Req: Super Mode or Meikyo Shisui

MAP Attacks:

[H] Choukyuu Haou Deneidan (I:5)- 6800 damage, Ki Power, 30 EN/attack [+55%]. Req: Super Mode or Meikyo Shisui

Combo Attacks:

[F] Double Shining Finger- 6000 damage x 2, Ki Power, 20 EN/attack [+75%]

[H] Sekiha Love Love Tenkyouken (S)- 16000 damage, Barrier Pierce, Ki Power, 30 EN/attack [+95%].

Edited by Jusuchin Panjirinanu

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Due to GM error, any thing that says Base terrain means Flatlands.

The Oppressors deployed in the Flatlands Terrain

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[ CO Phase ]

CP +5

[ Order Phase ]

Order ] Attack! L1

Target ] Queadol-Magdomilla

CP Used ] 3

Effect ] Damage +10%

[ Statistics ]

CP ] 65 / 126

Commands ]

  • Attack! L1 (5)
  • Focus Fire! L1 (15)
  • Saturation Fire! (20)
  • Defense Pattern Delta! (15)


ATTN: Allied Forces: The next five allied posters spending their Regen phase in Forest #1 [Light Storm] receive DC -5% and Accuracy +10% in Pilot modifiers due to Leadership!
ATTN: Allied Forces: The next five allied posters spending their Regen phase in Forest #1 [Light Storm] receive DR -5% and Damage +10% in Pilot modifiers due to Brave Commander!
ATTN: Allied Forces: The next nine allied posters spending their Regen phase in Forest #1 [Light Storm] receive EN Cost -10% due to Veteran!
ATTN: Allied Forces: The next five allied posters spending their Regen phase in Forest #1 [Light Storm] receive DC -15% in Pilot modifiers due to EWAC!
ATTN: Allied Forces: The next five allied posters spending their Regen phase in Forest #1 [Light Storm] have their negative terrain modifiers reduced by 10% due to Information Analysis!
ATTN: Allied Forces: Remember that the above bonuses do not stack; take the best applicable one for each stat!
[ Regeneration Phase ]
Will +1
[ Seishin Phase ]
Seishin ] Grit L1 (Skyler); Hot Blood L1 (Caine); Resupply L2 (Glenn); Concentrate L2 (Julia); Sure Hit L2 (Alan); Advise L2 (Emily);
Target ] Self; Self; Self; Self; Self; Self
SP Used ] 15; 20; 40; 20; 25; 56
Effect ] DR -10%, Damage +10%; First attack phase Damage x1.5; Restore all EN; DC -15%, Accuracy +30%; First attack phase Accuracy +50%, no evasive secondary defenses; +2 counters, DC -20%, Accuracy +20% for 3 turns
Activated Volley! Will -4

[ Defense Phase ]
Attacker ]
Weapon ]
Action Taken ]
Damage Received ]
Resources Spent ]

[ Item Phase ]

[ Transformation Phase ]
Move: F!

[ Special Phase ]
Activated Critical x2! AP -20

[ Attack Phase ]
Weapon ] Critical Empowered Attack (BS)
Target ] Everyone
Damage ] 48600 -> 58320 -> 157464 -> 39366 to each [+230%]
Resources Spent ] 150 EN
Status Effect ] No evasive secondary defenses, Armor Break
Damage Modifiers ] +75 Pilot, +50 Unit, +10 Order, +30 Anti-Armor, +15 Critical [+170%]
Accuracy Modifiers ] -50 Distance, -5 Terrain, +45 Weapon, +100 Pilot, +25 Unit, +10 Leadership, +30 Anti-Armor, +15 Critical, +80 Seishin [+230%]
[ Volley Attack Phase ]
Weapon ] Critical Empowered Attack (BS)
Target ] Everyone
Damage ] 33412.5 -> 40095 -> 108256.5 -> 27064.125 -> 27064 to each [+180%]
Resources Spent ] 150 EN
Status Effect ] Armor Break
Damage Modifiers ] +75 Pilot, +50 Unit, +10 Order, +30 Anti-Armor, +15 Critical [+170%]
Accuracy Modifiers ] -50 Distance, -5 Terrain, +45 Weapon, +100 Pilot, +25 Unit, +10 Leadership, +30 Anti-Armor, +15 Critical, +30 Seishin [+180%]

[ Statistics ]
HP ] 24000/24000
EN ] 140/440
DP ] 3000/3000
Agi ] 700
AP ] 20/100
Skyler SP ] 73/88
  • Perseverance L1 (20)
  • Belief L1 (25)
  • Resist L1 (10)
  • Iron Wall L3 (15/25/40)
  • Substitute L1 (35)
  • Grit L1 (15)

Caine SP ] 48/93

  • Sure Hit L2 (15/25)
  • Direct Attack (25)
  • Duty L1 (20)
  • Boost L3 (15/25/40)
  • Hot Blood L2 (20/40)

Glenn SP ] 99/139
  • Iron Wall L3 (12/20/32)
  • Great Effort L2 (16/28)
  • Flash L1 (8)
  • Resupply L2 (40/40)
  • Lucky L2 (24/36)
  • Respect (48)

Thomas SP ] 91/91

  • Perseverance L1 (20)
  • Charge L3 (40/60/80)
  • Iron Wall L3 (15/25/40)
  • Substitute L1 (35)
  • Provoke L1 (30)
  • Belief L1 (25)

Julia SP ] 81/116
  • Passion L2 (20/32)
  • Concentrate L2 (12/20)
  • Sure Hit L2 (12/20)
  • Direct Attack (20)
  • Duty L1 (16)
  • Exhaust L2 (40/56)

Nethys SP ] 124/139

  • Direct Attack (20)
  • Scan L2 (8/16)
  • Coercion (24)
  • Resupply L2 (40/40)
  • Awaken L1 (48)
  • Negative Force (16)

Philip SP ] 108/108
  • Duty L1 (20)
  • Boost L3 (15/25/40)
  • Concentrate L1 (15)
  • Flash L1 (10)
  • Substitute L1 (35)
  • Provoke L1 (30)

Sarah SP ] 132/132

  • Boost L3 (12/20/32)
  • Duty L1 (16)
  • Flash L1 (8)
  • Grit L2 (12/20)
  • Prayer L1 (12)
  • Encourage L2 (40/56)

Alan SP ] 43/83
  • Duty L1 (20)
  • Hot Blood L1 (20)
  • Direct Attack (20)
  • Sure Hit L2 (15/25)
  • Concentrate L2 (15/25)

Emily SP ] 74/130

  • Belief L1 (20)
  • Karma L2 (8/20)
  • Prayer L1 (12)
  • Resupply L2 (40/40)
  • Advise L2 (40/56)

Lance SP ] 118/118
  • Boost L2 (15/25)
  • Confusion L2 (20/50)
  • Hot Blood L1 (20)

Will ] 2/10

  • Steady Shot (1)
  • Cover (3)
  • Volley (4)
  • Pressure (5)

Move ] F, Forest #1 [Light Storm]

Pilot Abilities

DR -45%, Damage +35%, Accuracy +40%

DR -10%, Accuracy +30% vs smaller targets

[+] Damage +30%, Accuracy +10%

Guard (On) DR -15%

(S)-type damage spread starts at 120%

May evade in motherships for 50% instead of 70%

Adrenaline L2 (3 turns) DC -20%, Accuracy +20%

Brave Commander (Persist from CO) DR -5%, Damage +10%

Positive (Persist) Immunity to Exhaust

Leadership (Aura 5) DC -5%, Accuracy +10%

Brave Commander (Aura 5) DR -5%, Damage +10%

Veteran (Aura 9) EN Costs -10%

Information Analysis (Aura 5) All negative terrain modifiers -10%

Critical 10, 15/15, adds Armor Break

CC 7/CS 5

Unit Inherents

DR -30%

[+] Damage +50%, Accuracy +25%; [H] Damage +25%, Accuracy +10% instead. CC/CS cost x1.25 except on (F) or (X)

EWAC (Aura 5) DC -15%

SP Canceller

Spirit Canceller

[ Items ]

1] Hybrid Dual Sensor [[+] Damage +50%, Accuracy +25%; [H] Damage +25%, Accuracy +10% instead. CC Cost x1.25, CS Cost x1.25 except on (F) or (X)]

[ Sidebar ]

1] Witch Apple [25 SP Restore to up to 4 pilots in unit, 1/2 uses]

2] Ichigeki Hissatsu Knowledge [During any attack phase, declare non-multihit and non-(X) as Ichigeki Hissatsu, granting Hot Blood L3, Sure Hit L2, Direct Attack, Concentrate L2, and CC Cost x2, 2 uses]

Weapons:

[+] Anti-Air Phalanx (S)- 3750 damage, 30 rounds [+40%]

[+] Anti-Air Beam Gun (BS)- 5250 damage, 12 EN/attack [+30%]

[+] Anti-Ship Missile Launcher (PGSX:6)- 1650 damage, 60 rounds [+40%]

[+] Concentrated Beam Gun (BSV:10)- 2700 damage/10 EN [+40%]

[+] Empowered Attack (BS)- 40500 damage, 150 EN/attack [+45%]

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Oppressor #7

REGEN PHASE

SEISHIN PHASE

Seishin: Iron Wall L1 -15 SP

Effect: DR -25%

DEFENSE PHASE

Incoming: Protector Sword, 2 x Empowered Attack

Incoming Attack #1: [F] Protector Sword - 7650 damage, +95% TDC [5]

Action: Block/Take

Math: 7650 *.75 *.5 *.5 *.9 *.7 *.8 = 722.92 ~ 723 HP

Incoming Attack #2: [+] Critical Empowered Attack 39366 No ESD, Armor Break [+230%]

Action: Dodge

Math: 300 * 3.3 = 990

Incoming Attack #3: [+] Critical Empowered Attack 27064 No ESD, Armor Break [+180%]

Action: Dodge

Math: 300 * 2.8 = 840

Total Resources Used: 723 HP, 1830 DP


Oppressor #8,9,10

SEISHIN PHASE

Seishin: Hot Blood! -20 SP

Effect:

DEFENSE PHASE

Incoming: 2 x Empowered Attack

Incoming Attack #2: [+] Critical Empowered Attack 39366 No ESD, Armor Break [+230%]

Action: Dodge

Math: 300 * 3.3 = 990

Incoming Attack #3: [+] Critical Empowered Attack 27064 No ESD, Armor Break [+180%]

Action: Dodge

Math: 300 * 2.8 = 840

Total Resources Used: 1830 DP

MOVEMENT PHASE

Movement into Forest #1 -5 EN

ATTACK PHASE

Attack: [+] Multi-Feed Bazooka [Cluster] (S)- 5000 damage, 5 rounds x 3[+20%]

Attack Modifiers: +60% WD +25% Attacker +15% Critical +50% = +150%

Accuracy Modifiers: +30% NPC +45% Item +15% Crtiical +20% Base = +105%

Final Output: [+] Multi-Feed Bazooka [Cluster] (S) - 12500 damage +105% TDC

Spread: Transport Four, E-Matey, Transport Five x 3

Damage to Each: 4167 damage, +105% TDC

Statistics

NPC 1 > [+] WD +60%, +30% TDC, DR -10% | Item: DR -30%, TDC +45% | AP 100/100 SP 113/128 SH 09/10 DR -20% HP 5331/6000 EN: 175/180 DP: 1170/3000 Agi: 300

NPC 2 > [+] WD +60%, +30% TDC, DR -10% | Item: DR -30%, TDC +45% | AP 100/100 SP 108/128 SH 10/10 DR -20% HP 6000/6000 EN: 175/180 DP: 1170/3000 Agi: 300

NPC 3 > [+] WD +60%, +30% TDC, DR -10% | Item: DR -30%, TDC +45% | AP 100/100 SP 108/128 SH 10/10 DR -20% HP 6000/6000 EN: 175/180 DP: 1170/3000 Agi: 300

NPC 4 > [+] WD +60%, +30% TDC, DR -10% | Item: DR -30%, TDC +45% | AP 100/100 SP 108/128 SH 10/10 DR -20% HP 6000/6000 EN: 175/180 DP: 1170/3000 Agi: 300

NPC 5 > ???

NPC 6 > ???

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TURN 5:

It's a strangely cold night, with the moon shinging high overhead. [All terrains gain Cold, Moonlight, lose Storm]

The base becomes flooded and it's lights out as it disappears under the wave.

[Ruins w/ Water(Deep)

ATTN: All those in Forest #1 terrain. You will gain Water(Shallow) in 1 turns, and Water (Deep) in 2 turns. At that time, the forest will become Forest w/ Water (Deep)

ATTN: All those in the Forest #2 terrain. You will gain Water(Shallow) in 3 turns, and Water(Deep) in 4 turns. At that time.. etc.

ATTN: All those in the Mountains (Low) terrain. You will gain Water(Shallow) in 5 turns.

"Incoming signal! Our scientists and commanders are on a transport that's being attacked by the leaders!"

They appear in your path towards the exit. The Oppressors look heavily customized. As they fly in front of the Mountains though, a pair of blasts hit them.

Bounty Gained [210 C] Mass Oppressor x 6 [1260 C]

attn: appearing in Mountain(Low)

2 of

Grenovian Army Squad Commander

Level 10

SP: 136

Attributes:

Attack 4

Defense 2

Skills:

Gunfight L2 [+700]

Attacker [+500]

Brave [+800]

Accurate Attacker L2 [+700]

Seishin:

Hot Blood L1 [+200]

Resist L2 [+300]

Iron Wall L2 [+400]

Direct Attack L1 [+250]

Perservance L1 [+200]

Will:

Steady Sword

Cover

Volley

Focused Attack

Mass Oppressor (Commander Variant)

Statistics:

HP: 6000, EN: 180, Agi: 300

IS: 2, Move: G, Size: M, Rank: 10

Weapons:

[+] Anti-Personnel Vulcans- 600 damage, 20 rounds [+55%]

[F] Melee (M)- 750 damage [+15%]

[F] Combat Rod [shock] (M)- 1200 damage, Stun, 5 EN/attack [+15%]

[+] Flamethrower (SV:4)- 600 damage/3 EN [+15%]

[F] Combat Rod (M)- 1950 damage [+15%]

[+] Assault Rifle- 2250 damage, 10 rounds [+25%]

[+] Auto-Shotgun (ASF:3)- 1800 damage, 15 rounds [+25%]

[+] Multi-Feed Bazooka [Chemical]- 4500 damage, Acid, 5 rounds [+25%]

[+] Multi-Feed Bazooka [Cluster] (S)- 7500 damage, 5 rounds [+35%]

[+] Multi-Feed Bazooka [beam] (B)- 9000 damage, 30 EN/attack [+35%]

[+] Large Missile Launcher (PGSX:8)- 3000 damage, 8 rounds [+40%]

MAP Attacks:

[+] Multi-Feed Bazooka [Nuclear] (T:8)- 8000 damage, Barrier Pierce, 1 round, Rounds Locked [+55%]

Inherent Abilities:

1) Oppressor

2) Heavy Shield

3) Countercut: Combat Rod

4) Countershoot: Anti-Personnel Vulcans, Assault Rifle

5) Chobam Armor: Damage Received -30%

6) Gravity Wall (Barrier)

7) Ace Custom

8) Multi-Feed Bazooka [Nuclear]: Rounds can only be reloaded by docking within a mothership.

Purchasing Cost:

N/A. To acquire this unit, purchase the Massive Weapons Frame and install it onto Oppressor.

Bounty Value: 300 C

[Ace Custom: 3 EP Large-Missile Launcher 2 EP Gravity Wall 1 EP Chobam Armor]

[+3 Accuracy +5 Attack]

IS1. Extra Armor x 3

IS2. Targetter x 3

ALLIED REINFORCEMENTS

Appearing in Mountain(Low)

FLA Teamsters

Level: 7

Max SP: 124

Attributes:

Melee: 0

Ranged: 2

Accuracy: 2

Defense: 1

Evasion: 4

Skill: 0

Skills:

Countercut: 7 AP

Countershoot: 5 AP

Critical: 10 AP

Spirit Commands:

1) Boost Lv2

2) Duty Lv2

3) Accelerate Lv1

4) Concentrate LV2

5)

6)

Pilot Skills:

1) Gunfight Lv1

2) Guts Lv1

3) OS Customiztiation [Agility, Terrain Adjustment] [L2]

4)

5)

6)

Pilot Techniques:

1)

2)

3)

Will Gauge:

- Steady Shot: Costs 1 Will. Countershoot cost -50% for this turn.

- Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

- Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

- Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

Series of Origin: New Jagged Universe

Commander Transport

Statistics:

HP: 5000, EN: 150, Agi: 300

IS: 4, Size: M, Move: G, Rank: ?

Weapons:

[+] Anti-Personnel Machine Gun- 400 damage, 20 rounds [+0%]

[+] Missle Launchers (PGSF:4) - 700 damage, 25 rounds [+20%]

Inherent Abilities:

1) Vehicle

2) Mission Objective

3) Damage Recieved -15%

4) Dodge Cost -10%

Items:

1) Layered Armor x3

2) Extra Thruster x3

3) Barrier Coating

4) Dummy

Evade +1

Evade +1

Defense +1

Allied Reenforcements! in Mountains(High)

2 x

Fixed Gun Turrets

Statistics:

HP: 20000, EN: 300, Agi: -

IS: -, Size: L, Move: -, Rank: ?

Weapons:

[+] Medium-Range 20mm Turrets - 5000 damage x 2, 30EN/attack [+15%]

Inherent Abilities:

1) Building

2) Fixed Gun Turrets cannot dodge, evade, or block.

3) Damage Recieved -50%

Edited by Rika

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CO Phase

Hotaru: "Incoming fire!"

REGENERATION PHASE:

CP Generated: 5

COMMAND PHASE

Hotaru: "Onee-san!"

Command Used: Defensive Pattern Delta

Target: E-Matey

CP Used: 11 CP

Effect: Block = No Shield

User: Hotaru

Statistics:

Hotaru Hiiragi

CP: 47/134

Edited by Seishiro Hiroyuki

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ATTENTION, NEXT 6 UNITS GAIN -5% DODGE COST AND +10% TARGET'S DODGE COST!

E-Matey Phase

Alisa: "Let's not let them hit the transports"

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0

EN Generated: 13 EN

SPIRIT PHASE

Spirit/Will Command Used:

Target(s):

Resource Used:

Effect:

User:

Izumi: "I'm sorry, over my dead body!"

DEFENSE PHASE:

Attacking Weapon #1-3: Multi-Feed Bazooka [Cluster] (S)- 5000 damage, 5 rounds[+20%]

Action Taken: Block with Energy Shield

Damage Taken: 4167 * 0.5 * 0.55 * 0.5 - 800 = 0

Resources Spent: 0 for each

SUPPORT DEFENSE(Transport 4) PHASE:

Attacking Weapon #1-3: Multi-Feed Bazooka [Cluster] (S)- 5000 damage, 5 rounds[+20%]

Action Taken: Block with Energy Shield

Damage Taken: 4167 * 0.5 * 0.55 * 0.5 - 800 = 0

Resources Spent: 0 for each

SUPPORT DEFENSE(Transport 5) PHASE:

Attacking Weapon #1-3: Multi-Feed Bazooka [Cluster] (S)- 5000 damage, 5 rounds[+20%]

Action Taken: Block with Energy Shield

Damage Taken: 4167 * 0.5 * 0.55 * 0.5 - 800 = 0

Resources Spent: 0 for each

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Forest #1 w/ Cold & Moonlight

New Terrain:

Current Form: Normal

New Form:

Movement Type: Ground

SPECIAL PHASE:

Guard, -15% Damage Received, -30 AP

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Weapon Used:

Target(s):

Damage Dealt:

Resources Spent:

Status Effect:

Modifiers:

- Damage Modifier: +35%

+15% Natural

+5% Brave

+15% Critical

- Accuracy Modifier: +45%

+10% Natural

+5% Brave

+15% Critical

+20% Weapon

-5% Moonlight

Statistics:

MBR-XTF-51-E E-Matey

HP: 7500/7500

EN: 231/255

DP: 3000/3000

AP: 50/100

SP(Izumi): 212/212

SP(Alisa): 126/126

Will: 5/10

Guard(Charge): 4/4

Energy Shield: 10/10

Sword Shield: 5/5

Weapons:

[+] 60mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 450 damage [+0%]

[F] Energy Sabre (BM)- 1400 damage [+0%]

[+] Energy Rifle (B)- 1500 damage, 15 rounds [+10%]

[+] Heavy Gatling Cannon (SF:5)- 600 damage, 40 rounds [+15%]

[+] Rail Cannon- 3400 damage, 18 EN/attack [+10%]

[+] Snub Cannon- 4000 damage, 6 rounds [+20%]

[F] Anti-Ship Sword (B)- 4200 damage, Barrier Pierce, 20 EN/attack [+20%]

Inherent Abilities:

1) Matey

2) Energy Shield: Same effects as Beam Shield.

X) Sword Shield: Energy Sabre

3) Countercut: Energy Sabre, Anti-Ship Sword.

4) Countershoot: 60mm CIWS, Energy Rifle, Heavy Gatling Cannon

5) EN Regen S

6) Dodge Cost -25%

7) Damage Received -65%

8) Anti-Energy Field (Barrier): Found in the MechDev Lexicon.

9) Combine (MBR-XTF-51-H Hyper Matey): MBR-XTF-51-E E-Matey (Lead Unit), SAF-XF-17 Nanofighter. Requires 5 Evo points on MBR-XTF-51 R-Matey.

10) Combine (MBR-XTF-51-R Regenerate Matey): MBR-XTF-51-E E-Matey (Lead Unit), MBR-XC-89 L-Matey, SAF-XF-17 Nanofighter

11) Combine (MBR-XTF-51-F Frigate Matey): MBR-XTF-51-E E-Matey (Lead Unit), MBR-XC-89 L-Matey

12) Combine (MBR-XTF-51-U Ultimate Matey): MBR-XTF-51-E E-Matey (Lead Unit)), MBR-XC-89 L-Matey SAF-XF-17 Nanofighter. Requires 5 Evo points on MBR-XTF-51 R-Matey and MBR-XC-89 L-Matey.

Bounty: 202 Credits

Repair: 101 Credits

Pilot Slots: 2

Upgrade Chips:

5x HP

5x Energy

5x Mobility

5x Armor

Full Upgrade: Armor

IS#1: Barrier Coating

IS#2: Phase Shift Armor

Pilot Stats:

Damage Received -45%

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Transport 4-5

Teamster: "God..thank you!"

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0 HP

EN Generated: 0 EN

SPIRIT PHASE

Spirit/Will Command Used:

Target(s):

Resource Used:

Effect:

User:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken:

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Forest #1 w/ Cold & Moonlight

New Terrain:

Current Form: Normal

New Form:

Movement Type: Ground

SPECIAL PHASE:

ITEM PHASE

Item Used:

Item's Effects:

Teamster: "Fire fire!"

ATTACK PHASE:

Weapon Used: [+] Anti-Personnel Machine Gun- 400 damage, 20 rounds [+0%]

Target(s): Oppressor 7

Damage Dealt: 400 * 1.4 = 560 x 2 Damage

Resources Spent: 1 Round

Status Effect:

Modifiers:

- Damage Modifier: +40%

+25% Natural

+15% Critical

- Accuracy Modifier: +15%

+15% Natural

+15% Critical

-10% Forest

-5% Moonlight

Statistics:

Cargo Transport

HP: 3000/3000|3000

EN: 45/45|50

DP: 3000/3000|3000

AP: 100/100

SP(Teamster): 116/116|116

Will: 3/3|10

Weapons:

[+] Anti-Personnel Machine Gun- 400 damage, 19 rounds [+0%]

Inherent Abilities:

1) Vehicle

2) Mission Objective

3) Easily Disabled

3) Weighted Down: Cargo Transport can only change terrains every other turn.

Purchasing Cost: N/A.

Bounty Value: 100 Credits

Items:

1) Layered Armor x3

2) Extra Thruster x3

3) Barrier Coating

4) Dummy

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(Hey, guys. If you need Repairs, just say. It is what I came to supply.)

CO

Starting CP: 34

CP Regen: 10

Command Used: Focused Fire (15, on Oppressor 7)

Finishing CP: 29

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken: 0

Resources Spent:

Legend Power Active: 3 Charges = 30 AP

Move: H

ATTACK PHASE:

Weapon Used: [F] Nanoblade

Target: Oppressor 7

Damage Dealt: 4200x2 = 8400

Resources Spent: 20 EN

Modifiers: +90% (+35% Pilot, +20% Weapon, +20% Focused Fire, +15% Critical)

STATISTICS:

HP: 6000/6000

EN: 130/220

DP: 3000/3000

Raven: 109/109

Iris: 95/95

Eris: 87/87

Selene: 95/95

AP: 60/100

Agi: 270

Skill: 5

Weapons

[F] Melee (M)- 600 damage [+0%]

[+] 60mm CIWS- 600 damage, 20 rounds [+40%]

[F] Energy Sabre (BM)- 1600 damage [+0%]

[+] Energy Rifle (B)- 1800 damage, 10 rounds [+10%]

[+] V.S.E.C. (BASV:5)- 650 damage # 2/8 EN [+15%]

[+] Shoulder Energy Cannon (B)- 2200 damage, 20 rounds [+10%]

[+] Blasters (BPSX:4)- 700 damage/5 EN [+10%]

[F] Nanoblade- 4200 damage, Barrier Pierce, 20 EN/attack [+20%]

MAP Attacks:

[+] Wing Missile Tubes (PT:4)- 3000 damage, 3/4 rounds [+0%]

[+] Plasma Cannon (BT:3)- 3400 damage, 30 EN/attack [+0%]

[+] Repair Cannon (T:3)- Repair, 30 EN/attack [+0%]

Advanced C3 System & Brave Commander: 6

Edited by Alicia

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Job: Clash Over the Flooded Plains

Employer: N/A

Battlefield Description: Flatlands w/Storm (Starting Location) [Players, Grenovia] - Forest # 1 w/Storm - Forest # 2 w/Storm - Mountains (Low) w/ Storm- Mountains (High) w/ Storm

Mission Approved by Alex I. Malone, 465th Mech Company

Liason to New Greystone, LLC and Unit Commander



Phase: Green Actual

Regeneration Phase:

CP: +5, 83/176

Orders Phase:

Order Used:

CP Used:

Effect:

Statistics:

CP: 83/176


Phase: Green Four

Regeneration Phase:

Will: +1, 4/10

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Item Effects:

Ekaterina: "Moving ahead to link up with reinforcements!"

Transformation Phase

Current Form: Hollenwolf

New Form:

Move: -5 EN to Mountains (Low)

Special Phase:

Recognition and OS Custom

Summon Phase:

Units Summoned:

Ekaterine: I might need a reload over here.

Attack Phase:

Weapon Used: [+] SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] (SF:6)

Target: Mass Oppressor (Commander Variant) 1

Damage Dealt: 2731 # 6

Resources Spent: 6 rounds

Status Effect: Burn, Armor Pierce

Modifiers:

  • Accuracy: 210%
    • 30% Pilot
    • +15% Recognition
    • +10% OS Custom
    • +25% F-Type
    • +35% Weapon
    • +45% Sensor Tweak
    • +10% CO Order
    • +30% Anti-Armor Specialist
    • +25% Optics
    • -15% Storm

    [*]Damage: 155%

    • +70% Pilot
    • +10% CO Order
    • +30% Anti-Armor Specialist
    • +45% Power Booster

Statistics:

HP: 4000/4000

EN: 210/220

DP: 3000/3000

AP: 40/100

SP: 144/144

Will: 4/10

Move: F

Weapons:

[F] Melee (M)- 700 damage [+25%]

[F] Ram (M)- 910 damage [+35%] Req: Höllenwolf Form

[F] NGAS-002 Beam Saber (BM)- 2100 damage [+25%]

[+] Quad ROV-20 Anti-Aircraft Laser Cannon (BF:4)- 700 damage/3 EN [+25%]

[+] SMGL-15 Grenade Launcher (ASF:2)- 2520 damage, 10 rounds [+45%] Req: Assaulter Configuration

[F] NGAS-001 Beam Blade (B)- 5320 damage, 25 EN/attack [+55%] Req: Höllenwolf Form

[+] SMML-001 Back Mounted Missile Launcher (PGSX:6)- 1120 damage, 30 rounds [+45%] Req: Assaulter Configuration

[+] SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] (SF:6)- 1260 damage, Burn, Armor Pierce, 12/30 rounds [+35%] Req: Assaulter Configuration

[+] SMR-90 Modular Assault Gauss Rifle [Recce Configuration] (SF:4)- 1540 damage, Burn, Armor Pierce, 30 rounds [+45%] Req: Recce Configuration

[+] 120mm Hyper Velocity Anti-Armor Railgun [APFSDU]- 8120 damage, Armor Pierce, Barrier Pierce, 25 EN/attack, 8 rounds [+45%] Req: Recce Configuration

Inherent Abilities:

1) Mobile Suit

2) Guardian Shield: Req: Zamiel Form

3) Countercut: NGAS-002 Beam Saber

4) Countershoot: Quad ROV-20 Anti-Aircraft Laser Cannon, SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration], SMR-90 Modular Assault Gauss Rifle [Recce Configuration]

5) Variable Phase Shift Armor (Armor)

6) Jammer

7) Optics Package: Same effect as A.R. Chip

8) Stealth

9) MAU-001 Zamiel, Der Schwarze Jäger ( Project T101 ) deploys in Höllenwolf Form if able.

10) On deployment, choose either Assaulter Configuration or Recce Configuration and disable the other. If Assaulter Configuration is chosen, IS +1.

11) Höllenwolf Form (Transform): Agi -30 when grounded in non-Space terrains and Move: G only. Accuracy -10% and disable Snipe. Disable Melee and NGAS-002 Beam Saber.

12) Snipe: SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] (+20%), SMR-90 Modular Assault Gauss Rifle [Recce Configuration] (+30%), 120mm Hyper Velocity Anti-Armor Railgun [APFSDU] (+40%)

IS1: Power Booster x 3

IS2: Sensor Tweak x 3

IS3: AP Ammo: [+] SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] (SF:6)

Upgrades:

  • Statistics:
    • N/A

    [*]Weapons:

    • 4 Attack
    • 5 Accuracy

Bounty Cost: 250c

Repair Cost: 120c

Edited by Jusuchin Panjirinanu

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Phase: FLA-Five

Regeneration Phase:

Will: +1, 5/10

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Item Effects:

Transformation Phase

Current Form:

New Form:

Move:-5EN Mountain (Low)

Special Phase:

Guard and Druid System

Summon Phase:

Units Summoned:

Captain: "Enemy Reinforcements!"

Attack Phase:

Weapon Used: Resupply

Target: Zamiel

Damage Dealt:

Resources Spent:

Status Effect:

Modifiers:

  • Accuracy: 45%
    • +5% F-Type
    • +20% Weapon
    • +20% Aurium System

    [*]Damage: 40%

    • +10% Brave Commander
    • +30% Aurium System

Statistics:

HP: 14000/14000

EN: 180/280

DP: 3000/3000

AP: 100/100

Captain SP: 109/109

First Officer SP: 124/124

Will: 4/10

Move: F

Weapons:

[+] Anti-Air Missile Array (PGSX:5)- 1800 damage, 30 rounds [+25%]

[+] Beam Cannon Array (BASF:4)- 1700 damage/10 EN [+20%]

MAP Attacks:

[+] Aurium Strike (DI:5)- 4500 damage, 45 EN/attack [+10%] Req: Aurium System

Inherent Abilities:

1) Mothership, Battleship

2) Countershoot: Beam Cannon Array

3) Chogokin Z Armor: Damage Received -50%

4) Repair

5) Resupply

6) Laminate Armor (1500) (S Armor)

7) Energy Shield (Barrier): Same effects as Barrier XL.

8) Aurium System (System): Same effects as Druid System.

Evolution Cost: 5 (Stork)

Hangar Resale Value: 500 Credits

Pilot Slots: 8

IS1. Repair-Kit

IS2. Mega Generator

Sidebar IS1. Repair Kit

Sidebar IS2. Propellant Tank

Edited by Jusuchin Panjirinanu

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Phase: Transport One, Two, and Three

Regeneration Phase:

Will: +1, 5/10

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Item Effects:

Transformation Phase

Current Form:

New Form:

Move:-5 EN to Mountains (Low)

Special Phase:

Summon Phase:

Units Summoned:

Transport One Captain: We're almost there!

Attack Phase:

Weapon Used:

Target: Oppressor One

Damage Dealt:

Resources Spent:

Status Effect:

Modifiers:

  • Accuracy:

    [*]Damage:


Statistics:

HP: 3000/3000/3000|3000

EN: 40/40/40|50

DP: 2613/3000/3000|30000

AP: 100/100/100|100

SP: 116/116/116|116

Will: 3/3/3|10

Move: W/G x3

Weapons:

[+] Anti-Personnel Machine Gun- 400 damage, 20 rounds [+0%]

Inherent Abilities:

1) Vehicle

2) Mission Objective

3) Easily Disabled

3) Weighted Down: Cargo Transport can only change terrains every other turn.

Purchasing Cost: N/A.

Bounty Value: 100 Credits

Items:

1) Layered Armor x3

2) Extra Thruster x3

3) Barrier Coating

4) Dummy

Edited by Jusuchin Panjirinanu

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Regris Proxy

CO Phase

REGENERATION PHASE:

CP Generated: 5

COMMAND PHASE

Command Used:

Target:

Effect:

User:

Statistics:

Regris Kallen

CP: 59/126[/b]

ATTENTION, NEXT 3 UNITS GAIN +10% WEAPON DAMAGE

Daybreak Phase

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0

EN Generated: 17 EN

SPIRIT PHASE

Spirit/Will Command Used:

Target(s):

Resource Used:

Effect:

User: Marian

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken:

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Forest#2 w/Cold Moonlight

New Terrain: Mountain Low w/Cold Moonlight

Current Form: Normal

New Form:

Movement Type: Ground

SPECIAL PHASE:

Hyper Attack! Precision! +20% Weapon Damage, +40% Accuracy, -10 EN

Accelerator! Dodge Cost -25% and Accuracy +40%, -20 EN, disable EN Regen S

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Weapon Used: [+] 4-Cannon Beam Artillery (BASF:4)- 3200 damage/10 EN, Hardpoints: 2 [+50%]

Target(s): Mass Oppressor (Commander Type) 1

Damage Dealt: 11520 # 4

Resources Spent: 36 EN, 2 AP

Status Effect: Armor Break

Modifiers:

- Damage Modifier: +260%

+45% Natural

+30% Gunfight

+10% Accurate Attacker

+30% Extreme

+25% A-Up Unit SC

+10% CO

+20% Hyper Attack

+50% Critical

+10% Ferocious Inspiration

+30% Anti Armor Specialist

- Accuracy Modifier: +305%

+10% Natural

+20% Reminisce

+10% Gunfight

+30% Accurate Attacker

+30% Extreme

+25% A-Up Unit SC

+10% CO

+40% Hyper Attack

+40% Accelerator

+50% Weapon

+15% (F)-type Bonus

+30% Anti Armor Specialist

-5% Critical

Statistics:

XF-01-FX "Daybreak"

HP: 4500/4500

EN: 137/338

DP: 3000/3000

AP: 92/100

SP(Marian): 148/208

SP(Reminisce): 166/216

Will: 3/10

Heat: +20%

Weapons:

[F] Melee (M)- 1000 damage [+30%]

[F] Beam Sword (BM)- 3200 damage, [+30%]

[+] Beam Rifle-M-2 (BASF:3)- 1600 damage/5 EN [+40%]

[F] Beam Sword [Hyper Attack] (B)- 5000 damage, 15 EN/attack [+60%] Req: Hyper Attack

[F] Force Edge- 5600 damage, Barrier Pierce, 15 EN/attack [+30%]

[+] Remote Beam Pod (BSX:5)- 1200 damage/4 EN, Hardpoints: 1 [+40%]

[+] Twin Revolver Cannon (S)- 3000 damage # 2, Armor Pierce, 24 rounds, Hardpoints: 1 [+40%]

[+] Remote Beam Pod [Hyper] (BSX:10)- 900 damage/2 EN [+40%] Req: Hyper Attack

[F] Force Edge [Hyper] (SX:12)- 800 damage/2 EN, Barrier Pierce [+40%] Req: Hyper Attack

[+] Twin Revolver Cannon [Hyper] (SX:6)- 1600 damage, Armor Pierce, uses Twin Revolver Cannon Rounds [+40%] Req: Hyper Attack

[+] 4-Cannon Beam Artillery (BASF:4)- 3200 damage/10 EN, Hardpoints: 2 [+50%]

MAP Attacks:

[+] Beam Rifle-M-2 [Hyper] (BI:4)- 6000 damage, 15 EN/attack [+30%] Req: Hyper Attack

[+] 4-Cannon Beam Artillery [Hyper] (BDT:6)- 8000 damage, Barrier Pierce, 25 EN/attack [+30%] Req: Hyper Attack

Inherent Abilities:

1) Valiant

2) Countercut: Beam Sword, Repeating Pile Bunker

3) Countershoot: Beam Rifle-M-2, Beam Rifle-S-2, Machinegun, Twin Revolver Cannon, 4-Cannon Beam Artillery

4) EN Regen S

5) Absolute Energy Rediffusor (Enhanced) (Barrier)

6) Absolute Energy Rediffusor (Force Edge) (S Barrier): Same effects as Barrier S. If you have used Absolute Energy Rediffusor (Enhanced) against an attack phase, you may not use Absolute Energy Rediffusor (Force Edge) against the same attack phase.

7) M⁴ System (System): Precision, Resolute, Accelerator, Heat

8) Dimensional Weapons Array Module (5): Same effects as Hardpoints. Disable all [Hyper] variants of the weapons that you did not choose.

Upgrades: Weapon x7, Accuracy x6, EN x6, Weapon+

Bounty: 399 Credits

Items:

- A-Up SC

- Reminisce Partition

[/b]

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PROXIES, MILLIONS OF THEM D:

Regeneration Phase:

CP +10

COOrderscopy.jpg

Effect:

Resource Spent:

Statistics:

CP: 73/146

Regeneration Phase:

Will +1

Move: -5 EN to Mountains (Low) w/ cold, moonlight

Special Phase:

Special:

Resource Spent:

Attack Phase:

Weapon Used: [F] Shining Finger Sword (S)

Target: Mass Oppressor (Commander Type) 1

Damage Dealt: 28320

Resources Spent: 27EN

Status Effect: --

Modifiers:

Damage + 195%

  • + 20% Attack!
  • + 25% Critical
  • + 25% A-Up Unit SC
  • + 30% Ki Power
  • + 20% Unit Specialization
  • + 20% Infight
  • + 35% Melee 3
  • + 10% Brave Commander
  • + 10% Meikyo Shisui

Accuracy + 185%

  • + 85% Weapon
  • + 25% Critical
  • + 25% A-Up Unit SC
  • + 10% Ki Power
  • + 10% Unit Specialization
  • + 5% Infight
  • + 10% Meikyo Shisui
  • - 5% Moonlight

Statisitcs:

HP: 8140/8140

EN: 218/339

DP: 3400/3400

AP: 42/100

SP: 168/168

Will:5/10

Weapons:

[+] Vulcan- 800 damage, 20 rounds [+95%]

[F] Martial Arts (MF:5)- 1000 damage/3 EN [+75%]

[F] Beam Sword (BM)- 2800 damage [+55%]

[+] Shining Shot (B)- 3000 damage, 8 rounds [+65%]

[H] Shining Finger [shoot] (S)- 6800 damage, Ki Power, 20 EN/attack [+55%]

[F] Shining Finger- 7200 damage, Ki Power, 20 EN/attack [+75%]

[F] Shining Finger Sword (S)- 9600 damage, Barrier Pierce, Ki Power, 30 EN/attack [+85%]. Req: Super Mode or Meikyo Shisui

MAP Attacks:

[H] Choukyuu Haou Deneidan (I:5)- 6800 damage, Ki Power, 30 EN/attack [+55%]. Req: Super Mode or Meikyo Shisui

Combo Attacks:

[F] Double Shining Finger- 6000 damage x 2, Ki Power, 20 EN/attack [+75%]

[H] Sekiha Love Love Tenkyouken (S)- 16000 damage, Barrier Pierce, Ki Power, 30 EN/attack [+95%].

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Phase: Commander Transport

Regeneration Phase:

Will: +1, 1/10

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Item Effects:

Transformation Phase

Current Form:

New Form:

Move:

Summon Phase:

Units Summoned:

Commander: "We've got to clear the way, launch missiles!"

Attack Phase:

Weapon Used: [+] Missle Launchers (PGSF:4)

Target: Mass Oppressor (Commander Type) 1

Damage Dealt: 1015 # 4

Resources Spent: 4 rnds

Status Effect:

Modifiers:

  • Accuracy: 30%
    • +15% Pilot
    • +15% F-Type

    [*]Damage: 45%

    • +35% Pilot
    • +10% Brave Commander

Statistics:

HP: 5000/5000

EN: 180/280

DP: 3000/3000

AP: 100/100

Commander SP: 124/124

Will: 1/10

Move: F

Weapons:

[+] Anti-Personnel Machine Gun- 400 damage, 20 rounds [+0%]

[+] Missle Launchers (PGSF:4) - 700 damage, 21/25 rounds [+20%]

Inherent Abilities:

1) Vehicle

2) Mission Objective

3) Damage Recieved -15%

4) Dodge Cost -10%

Items:

1) Layered Armor x3

2) Extra Thruster x3

3) Barrier Coating

4) Dummy

Evade +1

Evade +1

Defense +1

Edited by Jusuchin Panjirinanu

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Phase: Gun Turrets (1 / 2)

Regeneration Phase:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Attack Phase: Turret 1

Weapon Used: [+] Medium-Range 20mm Turrets

Target: Mass Oppressor (Commander Type) 1

Damage Dealt: 3500 x 2

Resources Spent: 27 EN

Status Effect:

Modifiers:

  • Accuracy: -35%
    • +15% Weapon
    • -50% Terrain

    [*]Damage: -30%

    • -30% Terrain

Attack Phase: Turret 2

Weapon Used: [+] Medium-Range 20mm Turrets

Target: Mass Oppressor (Commander Type) 1

Damage Dealt: 3500 x 2

Resources Spent: 27 EN

Status Effect:

Modifiers:

  • Accuracy: -35%
    • +15% Weapon
    • -50% Terrain

    [*]Damage: -30%

    • -30% Terrain

Statistics:

HP: 20000/20000|20000

EN: 273/273|300

Weapons:

[+] Medium-Range 20mm Turrets - 5000 damage x 2, 30EN/attack [+15%]

Inherent Abilities:

1) Building

2) Fixed Gun Turrets cannot dodge, evade, or block.

3) Damage Recieved -50%

Items:

1) Layered Armor x3

2) Extra Thruster x3

3) Barrier Coating

4) Dummy

Evade +1

Evade +1

Defense +1

Edited by Jusuchin Panjirinanu

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