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Rika

Clash over the Flooded Plains

105 posts in this topic

My "Please don't kill me Kaza, I only saw a massive wall of text"-Proxy post.

[ CO Phase ]

CP +5

[ Order Phase ]

Order ] Attack! L1

Target ] Queadol-Magdomilla

CP Used ] 3

Effect ] Damage +10%

[ Statistics ]

CP ] 67 / 126

Commands ]

  • Attack! L1 (5)
  • Focus Fire! L1 (15)
  • Saturation Fire! (20)
  • Defense Pattern Delta! (15)


ATTN: Allied Forces: The next five allied posters spending their Regen phase in Forest #1 [Light Storm] receive DC -5% and Accuracy +10% in Pilot modifiers due to Leadership!
ATTN: Allied Forces: The next five allied posters spending their Regen phase in Forest #1 [Light Storm] receive DR -5% and Damage +10% in Pilot modifiers due to Brave Commander!
ATTN: Allied Forces: The next nine allied posters spending their Regen phase in Forest #1 [Light Storm] receive EN Cost -10% due to Veteran!
ATTN: Allied Forces: The next five allied posters spending their Regen phase in Forest #1 [Light Storm] receive DC -15% in Pilot modifiers due to EWAC!
ATTN: Allied Forces: The next five allied posters spending their Regen phase in Forest #1 [Light Storm] have their negative terrain modifiers reduced by 10% due to Information Analysis!
ATTN: Allied Forces: Remember that the above bonuses do not stack; take the best applicable one for each stat!
[ Regeneration Phase ]
Will +1
[ Seishin Phase ]
Seishin ] Grit L1 (Skyler); Hot Blood L1 (Caine); Resupply L2 (Glenn); Concentrate L2 (Julia); Sure Hit L2 (Alan); Advise L2 (Emily);
Target ] Self; Self; Self; Self; Self; Self
SP Used ] 15; 20; 40; 20; 25; 56
Effect ] DR -10%, Damage +10%; First attack phase Damage x1.5; Restore all EN; DC -15%, Accuracy +30%; First attack phase Accuracy +50%, no evasive secondary defenses; +2 counters, DC -20%, Accuracy +20% for 3 turns

[ Defense Phase ]
Attacker ]
Weapon ]
Action Taken ]
Damage Received ]
Resources Spent ]

[ Item Phase ]

[ Transformation Phase ]
Move: F!

[ Special Phase ]
Activated Critical x2! AP -20

[ Attack Phase ]
Weapon ] Critical Empowered Attack (BS)
Target ] Mass Oppressor (Commander Type) 1 and 2
Damage ] 48600 -> 58320 -> 157464 -> 39366 to each [+230%]
Resources Spent ] 150 EN
Status Effect ] No evasive secondary defenses, Armor Break
Damage Modifiers ] +75 Pilot, +50 Unit, +10 Order, +30 Anti-Armor, +15 Critical [+170%]
Accuracy Modifiers ] -50 Distance, -5 Terrain, +45 Weapon, +100 Pilot, +25 Unit, +10 Leadership, +30 Anti-Armor, +15 Critical, +80 Seishin [+230%]
[ Statistics ]
HP ] 24000/24000
EN ] 290/440
DP ] 3000/3000
Agi ] 700
AP ] 10/100
Skyler SP ] 58/88
  • Perseverance L1 (20)
  • Belief L1 (25)
  • Resist L1 (10)
  • Iron Wall L3 (15/25/40)
  • Substitute L1 (35)
  • Grit L1 (15)

Caine SP ] 28/93

  • Sure Hit L2 (15/25)
  • Direct Attack (25)
  • Duty L1 (20)
  • Boost L3 (15/25/40)
  • Hot Blood L2 (20/40)

Glenn SP ] 59/139
  • Iron Wall L3 (12/20/32)
  • Great Effort L2 (16/28)
  • Flash L1 (8)
  • Resupply L2 (40/40)
  • Lucky L2 (24/36)
  • Respect (48)

Thomas SP ] 91/91

  • Perseverance L1 (20)
  • Charge L3 (40/60/80)
  • Iron Wall L3 (15/25/40)
  • Substitute L1 (35)
  • Provoke L1 (30)
  • Belief L1 (25)

Julia SP ] 81/116
  • Passion L2 (20/32)
  • Concentrate L2 (12/20)
  • Sure Hit L2 (12/20)
  • Direct Attack (20)
  • Duty L1 (16)
  • Exhaust L2 (40/56)

Nethys SP ] 104/139

  • Direct Attack (20)
  • Scan L2 (8/16)
  • Coercion (24)
  • Resupply L2 (40/40)
  • Awaken L1 (48)
  • Negative Force (16)

Philip SP ] 108/108
  • Duty L1 (20)
  • Boost L3 (15/25/40)
  • Concentrate L1 (15)
  • Flash L1 (10)
  • Substitute L1 (35)
  • Provoke L1 (30)

Sarah SP ] 132/132

  • Boost L3 (12/20/32)
  • Duty L1 (16)
  • Flash L1 (8)
  • Grit L2 (12/20)
  • Prayer L1 (12)
  • Encourage L2 (40/56)

Alan SP ] 18/83
  • Duty L1 (20)
  • Hot Blood L1 (20)
  • Direct Attack (20)
  • Sure Hit L2 (15/25)
  • Concentrate L2 (15/25)

Emily SP ] 18/130

  • Belief L1 (20)
  • Karma L2 (8/20)
  • Prayer L1 (12)
  • Resupply L2 (40/40)
  • Advise L2 (40/56)

Lance SP ] 118/118
  • Boost L2 (15/25)
  • Confusion L2 (20/50)
  • Hot Blood L1 (20)

Will ] 3/10

  • Steady Shot (1)
  • Cover (3)
  • Volley (4)
  • Pressure (5)

Move ] F, Forest #1 [Light Storm]

Pilot Abilities

DR -45%, Damage +35%, Accuracy +40%

DR -10%, Accuracy +30% vs smaller targets

[+] Damage +30%, Accuracy +10%

Guard (On) DR -15%

(S)-type damage spread starts at 120%

May evade in motherships for 50% instead of 70%

Adrenaline L2 (3 turns) DC -20%, Accuracy +20%

Brave Commander (Persist from CO) DR -5%, Damage +10%

Positive (Persist) Immunity to Exhaust

Leadership (Aura 5) DC -5%, Accuracy +10%

Brave Commander (Aura 5) DR -5%, Damage +10%

Veteran (Aura 9) EN Costs -10%

Information Analysis (Aura 5) All negative terrain modifiers -10%

Critical 10, 15/15, adds Armor Break

CC 7/CS 5

Unit Inherents

DR -30%

[+] Damage +50%, Accuracy +25%; [H] Damage +25%, Accuracy +10% instead. CC/CS cost x1.25 except on (F) or (X)

EWAC (Aura 5) DC -15%

SP Canceller

Spirit Canceller

[ Items ]

1] Hybrid Dual Sensor [[+] Damage +50%, Accuracy +25%; [H] Damage +25%, Accuracy +10% instead. CC Cost x1.25, CS Cost x1.25 except on (F) or (X)]

[ Sidebar ]

1] Witch Apple [25 SP Restore to up to 4 pilots in unit, 1/2 uses]

2] Ichigeki Hissatsu Knowledge [During any attack phase, declare non-multihit and non-(X) as Ichigeki Hissatsu, granting Hot Blood L3, Sure Hit L2, Direct Attack, Concentrate L2, and CC Cost x2, 2 uses]

Weapons:

[+] Anti-Air Phalanx (S)- 3750 damage, 30 rounds [+40%]

[+] Anti-Air Beam Gun (BS)- 5250 damage, 12 EN/attack [+30%]

[+] Anti-Ship Missile Launcher (PGSX:6)- 1650 damage, 60 rounds [+40%]

[+] Concentrated Beam Gun (BSV:10)- 2700 damage/10 EN [+40%]

[+] Empowered Attack (BS)- 40500 damage, 150 EN/attack [+45%]

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My "Please don't kill me Kaza, I only saw a massive wall of text"-Proxy post.

[ CO Phase ]

CP +5

[ Order Phase ]

Order ] Attack! L1

Target ] Queadol-Magdomilla

CP Used ] 3

Effect ] Damage +10%

[ Statistics ]

CP ] 67 / 126

Commands ]

  • Attack! L1 (5)
  • Focus Fire! L1 (15)
  • Saturation Fire! (20)
  • Defense Pattern Delta! (15)


ATTN: Allied Forces: The next five allied posters spending their Regen phase in Forest #1 [Light Storm] receive DC -5% and Accuracy +10% in Pilot modifiers due to Leadership!
ATTN: Allied Forces: The next five allied posters spending their Regen phase in Forest #1 [Light Storm] receive DR -5% and Damage +10% in Pilot modifiers due to Brave Commander!
ATTN: Allied Forces: The next nine allied posters spending their Regen phase in Forest #1 [Light Storm] receive EN Cost -10% due to Veteran!
ATTN: Allied Forces: The next five allied posters spending their Regen phase in Forest #1 [Light Storm] receive DC -15% in Pilot modifiers due to EWAC!
ATTN: Allied Forces: The next five allied posters spending their Regen phase in Forest #1 [Light Storm] have their negative terrain modifiers reduced by 10% due to Information Analysis!
ATTN: Allied Forces: Remember that the above bonuses do not stack; take the best applicable one for each stat!
[ Regeneration Phase ]
Will +1
[ Seishin Phase ]
Seishin ] Grit L1 (Skyler); Hot Blood L1 (Caine); Resupply L2 (Glenn); Concentrate L2 (Julia); Sure Hit L2 (Alan); Advise L2 (Emily);
Target ] Self; Self; Self; Self; Self; Self
SP Used ] 15; 20; 40; 20; 25; 56
Effect ] DR -10%, Damage +10%; First attack phase Damage x1.5; Restore all EN; DC -15%, Accuracy +30%; First attack phase Accuracy +50%, no evasive secondary defenses; +2 counters, DC -20%, Accuracy +20% for 3 turns

[ Defense Phase ]
Attacker ]
Weapon ]
Action Taken ]
Damage Received ]
Resources Spent ]

[ Item Phase ]

[ Transformation Phase ]
Move: F!

[ Special Phase ]
Activated Critical x2! AP -20

[ Attack Phase ]
Weapon ] Critical Empowered Attack (BS)
Target ] Mass Oppressor (Commander Type) 1 and 2
Damage ] 48600 -> 58320 -> 157464 -> 39366 to each [+230%]
Resources Spent ] 150 EN
Status Effect ] No evasive secondary defenses, Armor Break
Damage Modifiers ] +75 Pilot, +50 Unit, +10 Order, +30 Anti-Armor, +15 Critical [+170%]
Accuracy Modifiers ] -50 Distance, -5 Terrain, +45 Weapon, +100 Pilot, +25 Unit, +10 Leadership, +30 Anti-Armor, +15 Critical, +80 Seishin [+230%]
[ Statistics ]
HP ] 24000/24000
EN ] 290/440
DP ] 3000/3000
Agi ] 700
AP ] 10/100
Skyler SP ] 58/88
  • Perseverance L1 (20)
  • Belief L1 (25)
  • Resist L1 (10)
  • Iron Wall L3 (15/25/40)
  • Substitute L1 (35)
  • Grit L1 (15)

Caine SP ] 28/93

  • Sure Hit L2 (15/25)
  • Direct Attack (25)
  • Duty L1 (20)
  • Boost L3 (15/25/40)
  • Hot Blood L2 (20/40)

Glenn SP ] 59/139
  • Iron Wall L3 (12/20/32)
  • Great Effort L2 (16/28)
  • Flash L1 (8)
  • Resupply L2 (40/40)
  • Lucky L2 (24/36)
  • Respect (48)

Thomas SP ] 91/91

  • Perseverance L1 (20)
  • Charge L3 (40/60/80)
  • Iron Wall L3 (15/25/40)
  • Substitute L1 (35)
  • Provoke L1 (30)
  • Belief L1 (25)

Julia SP ] 81/116
  • Passion L2 (20/32)
  • Concentrate L2 (12/20)
  • Sure Hit L2 (12/20)
  • Direct Attack (20)
  • Duty L1 (16)
  • Exhaust L2 (40/56)

Nethys SP ] 104/139

  • Direct Attack (20)
  • Scan L2 (8/16)
  • Coercion (24)
  • Resupply L2 (40/40)
  • Awaken L1 (48)
  • Negative Force (16)

Philip SP ] 108/108
  • Duty L1 (20)
  • Boost L3 (15/25/40)
  • Concentrate L1 (15)
  • Flash L1 (10)
  • Substitute L1 (35)
  • Provoke L1 (30)

Sarah SP ] 132/132

  • Boost L3 (12/20/32)
  • Duty L1 (16)
  • Flash L1 (8)
  • Grit L2 (12/20)
  • Prayer L1 (12)
  • Encourage L2 (40/56)

Alan SP ] 18/83
  • Duty L1 (20)
  • Hot Blood L1 (20)
  • Direct Attack (20)
  • Sure Hit L2 (15/25)
  • Concentrate L2 (15/25)

Emily SP ] 18/130

  • Belief L1 (20)
  • Karma L2 (8/20)
  • Prayer L1 (12)
  • Resupply L2 (40/40)
  • Advise L2 (40/56)

Lance SP ] 118/118
  • Boost L2 (15/25)
  • Confusion L2 (20/50)
  • Hot Blood L1 (20)

Will ] 3/10

  • Steady Shot (1)
  • Cover (3)
  • Volley (4)
  • Pressure (5)

Move ] F, Forest #1 [Light Storm]

Pilot Abilities

DR -45%, Damage +35%, Accuracy +40%

DR -10%, Accuracy +30% vs smaller targets

[+] Damage +30%, Accuracy +10%

Guard (On) DR -15%

(S)-type damage spread starts at 120%

May evade in motherships for 50% instead of 70%

Adrenaline L2 (3 turns) DC -20%, Accuracy +20%

Brave Commander (Persist from CO) DR -5%, Damage +10%

Positive (Persist) Immunity to Exhaust

Leadership (Aura 5) DC -5%, Accuracy +10%

Brave Commander (Aura 5) DR -5%, Damage +10%

Veteran (Aura 9) EN Costs -10%

Information Analysis (Aura 5) All negative terrain modifiers -10%

Critical 10, 15/15, adds Armor Break

CC 7/CS 5

Unit Inherents

DR -30%

[+] Damage +50%, Accuracy +25%; [H] Damage +25%, Accuracy +10% instead. CC/CS cost x1.25 except on (F) or (X)

EWAC (Aura 5) DC -15%

SP Canceller

Spirit Canceller

[ Items ]

1] Hybrid Dual Sensor [[+] Damage +50%, Accuracy +25%; [H] Damage +25%, Accuracy +10% instead. CC Cost x1.25, CS Cost x1.25 except on (F) or (X)]

[ Sidebar ]

1] Witch Apple [25 SP Restore to up to 4 pilots in unit, 1/2 uses]

2] Ichigeki Hissatsu Knowledge [During any attack phase, declare non-multihit and non-(X) as Ichigeki Hissatsu, granting Hot Blood L3, Sure Hit L2, Direct Attack, Concentrate L2, and CC Cost x2, 2 uses]

Weapons:

[+] Anti-Air Phalanx (S)- 3750 damage, 30 rounds [+40%]

[+] Anti-Air Beam Gun (BS)- 5250 damage, 12 EN/attack [+30%]

[+] Anti-Ship Missile Launcher (PGSX:6)- 1650 damage, 60 rounds [+40%]

[+] Concentrated Beam Gun (BSV:10)- 2700 damage/10 EN [+40%]

[+] Empowered Attack (BS)- 40500 damage, 150 EN/attack [+45%]

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I have proned. As such, none of the turn counters increment, but the transports can move this turn.

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CO Phase

Hotaru: "There's a calm"

REGENERATION PHASE:

CP Generated: 5

COMMAND PHASE

Hotaru: "Move"

Command Used:

Target:

CP Used:

Effect:

User:

Statistics:

Hotaru Hiiragi

CP: 52/134

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ATTENTION, NEXT 6 UNITS GAIN -5% DODGE COST AND +10% TARGET'S DODGE COST!

E-Matey Phase

Alisa: "Let's go then"

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0

EN Generated: 13 EN

SPIRIT PHASE

Spirit/Will Command Used:

Target(s):

Resource Used:

Effect:

User:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken:

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Forest #1 w/ Cold & Moonlight

New Terrain: Forest #2 w/Cold & Moonlight

Current Form: Normal

New Form:

Movement Type: Ground

SPECIAL PHASE:

Guard, -15% Damage Received, -30 AP

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Weapon Used:

Target(s):

Damage Dealt:

Resources Spent:

Status Effect:

Modifiers:

- Damage Modifier: +35%

+15% Natural

+5% Brave

+15% Critical

- Accuracy Modifier: +45%

+10% Natural

+5% Brave

+15% Critical

+20% Weapon

-5% Moonlight

Statistics:

MBR-XTF-51-E E-Matey

HP: 7500/7500

EN: 239/255

DP: 3000/3000

AP: 50/100

SP(Izumi): 212/212

SP(Alisa): 126/126

Will: 6/10

Guard(Charge): 4/4

Energy Shield: 10/10

Sword Shield: 5/5

Weapons:

[+] 60mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 450 damage [+0%]

[F] Energy Sabre (BM)- 1400 damage [+0%]

[+] Energy Rifle (B)- 1500 damage, 15 rounds [+10%]

[+] Heavy Gatling Cannon (SF:5)- 600 damage, 40 rounds [+15%]

[+] Rail Cannon- 3400 damage, 18 EN/attack [+10%]

[+] Snub Cannon- 4000 damage, 6 rounds [+20%]

[F] Anti-Ship Sword (B)- 4200 damage, Barrier Pierce, 20 EN/attack [+20%]

Inherent Abilities:

1) Matey

2) Energy Shield: Same effects as Beam Shield.

X) Sword Shield: Energy Sabre

3) Countercut: Energy Sabre, Anti-Ship Sword.

4) Countershoot: 60mm CIWS, Energy Rifle, Heavy Gatling Cannon

5) EN Regen S

6) Dodge Cost -25%

7) Damage Received -65%

8) Anti-Energy Field (Barrier): Found in the MechDev Lexicon.

9) Combine (MBR-XTF-51-H Hyper Matey): MBR-XTF-51-E E-Matey (Lead Unit), SAF-XF-17 Nanofighter. Requires 5 Evo points on MBR-XTF-51 R-Matey.

10) Combine (MBR-XTF-51-R Regenerate Matey): MBR-XTF-51-E E-Matey (Lead Unit), MBR-XC-89 L-Matey, SAF-XF-17 Nanofighter

11) Combine (MBR-XTF-51-F Frigate Matey): MBR-XTF-51-E E-Matey (Lead Unit), MBR-XC-89 L-Matey

12) Combine (MBR-XTF-51-U Ultimate Matey): MBR-XTF-51-E E-Matey (Lead Unit)), MBR-XC-89 L-Matey SAF-XF-17 Nanofighter. Requires 5 Evo points on MBR-XTF-51 R-Matey and MBR-XC-89 L-Matey.

Bounty: 202 Credits

Repair: 101 Credits

Pilot Slots: 2

Upgrade Chips:

5x HP

5x Energy

5x Mobility

5x Armor

Full Upgrade: Armor

IS#1: Barrier Coating

IS#2: Phase Shift Armor

Pilot Stats:

Damage Received -45%

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Transport 4-5

Teamster: "Hurry!"

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0 HP

EN Generated: 0 EN

SPIRIT PHASE

Spirit/Will Command Used:

Target(s):

Resource Used:

Effect:

User:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken:

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Forest #1 w/ Cold & Moonlight

New Terrain: Forest #2 w/ Cold & Moonlight

Current Form: Normal

New Form:

Movement Type: Ground

SPECIAL PHASE:

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Weapon Used:

Target(s):

Damage Dealt:

Resources Spent:

Status Effect:

Modifiers:

- Damage Modifier: +40%

+25% Natural

+15% Critical

- Accuracy Modifier: +15%

+15% Natural

+15% Critical

-10% Forest

-5% Moonlight

Statistics:

Cargo Transport

HP: 3000/3000|3000

EN: 40/40|50

DP: 3000/3000|3000

AP: 100/100

SP(Teamster): 116/116|116

Will: 4/4|10

Weapons:

[+] Anti-Personnel Machine Gun- 400 damage, 19 rounds [+0%]

Inherent Abilities:

1) Vehicle

2) Mission Objective

3) Easily Disabled

3) Weighted Down: Cargo Transport can only change terrains every other turn.

Purchasing Cost: N/A.

Bounty Value: 100 Credits

Items:

1) Layered Armor x3

2) Extra Thruster x3

3) Barrier Coating

4) Dummy

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Regeneration Phase:

CP +10

COOrderscopy.jpg

Effect:

Resource Spent:

Statistics:

CP: 73/146

Regeneration Phase:

Will +1

Sukaipunch.jpgGET OUTTA OUR WAY!!!

Spirit Phase:

Spirit/Will Command Used: Rush

Target: Self

Resource Spent: 4 Will

Effect: Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

Attack Phase:

Weapon Used: [F] Shining Finger Sword (S)

Target: Mass Oppressor (Commander Type) 1 & 2

Damage Dealt: 9600*2.85 = 27360/2 = 13680

Resources Spent: 27EN

Status Effect: Barrier Pierce

Modifiers:

Damage + 185%

  • + 20% Attack!
  • + 25% Critical
  • + 25% A-Up Unit SC
  • + 30% Ki Power
  • + 20% Unit Specialization
  • + 20% Infight
  • + 35% Melee 3
  • + 10% Meikyo Shisui

Accuracy + 175%

  • + 85% Weapon
  • + 25% Critical
  • + 25% A-Up Unit SC
  • + 10% Ki Power
  • + 10% Unit Specialization
  • + 5% Infight
  • + 10% Meikyo Shisui
  • + 10% Leadership
  • - 5% Moonlight

Attack Phase:

Weapon Used: [F] Shining Finger Sword (S)

Target: Mass Oppressor (Commander Type) 1 & 2

Damage Dealt: 9600*2.85 = 27360/2 = 13680

Resources Spent: 27EN

Status Effect: Barrier Pierce

Modifiers:

Damage + 185%

  • + 20% Attack!
  • + 25% Critical
  • + 25% A-Up Unit SC
  • + 30% Ki Power
  • + 20% Unit Specialization
  • + 20% Infight
  • + 35% Melee 3
  • + 10% Meikyo Shisui

Accuracy + 175%

  • + 85% Weapon
  • + 25% Critical
  • + 25% A-Up Unit SC
  • + 10% Ki Power
  • + 10% Unit Specialization
  • + 5% Infight
  • + 10% Meikyo Shisui
  • + 10% Leadership
  • - 5% Moonlight

Statisitcs:

HP: 8140/8140

EN: 218/339

DP: 3400/3400

AP: 42/100

SP: 168/168

Will:2/10

Weapons:

[+] Vulcan- 800 damage, 20 rounds [+95%]

[F] Martial Arts (MF:5)- 1000 damage/3 EN [+75%]

[F] Beam Sword (BM)- 2800 damage [+55%]

[+] Shining Shot (B)- 3000 damage, 8 rounds [+65%]

[H] Shining Finger [shoot] (S)- 6800 damage, Ki Power, 20 EN/attack [+55%]

[F] Shining Finger- 7200 damage, Ki Power, 20 EN/attack [+75%]

[F] Shining Finger Sword (S)- 9600 damage, Barrier Pierce, Ki Power, 30 EN/attack [+85%]. Req: Super Mode or Meikyo Shisui

MAP Attacks:

[H] Choukyuu Haou Deneidan (I:5)- 6800 damage, Ki Power, 30 EN/attack [+55%]. Req: Super Mode or Meikyo Shisui

Combo Attacks:

[F] Double Shining Finger- 6000 damage x 2, Ki Power, 20 EN/attack [+75%]

[H] Sekiha Love Love Tenkyouken (S)- 16000 damage, Barrier Pierce, Ki Power, 30 EN/attack [+95%].

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CO

Starting CP: 29

CP Regen: 10

Command Used: Focused Fire (15, on Oppressor 7)

Finishing CP: 24

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken: 0

Resources Spent:

Legend Power Active: 3 Charges = 30 AP

Move: H

ATTACK PHASE:

Weapon Used: [+] Shoulder Energy Cannon (B)

Target: Oppressor 7

Damage Dealt: 2200x2 = 4400

Resources Spent: 1 round

Modifiers: +80% (+35% Pilot, +10% Weapon, +20% Focused Fire, +15% Critical)

STATISTICS:

HP: 6000/6000

EN: 130/220

DP: 3000/3000

Raven: 109/109

Iris: 95/95

Eris: 87/87

Selene: 95/95

AP: 50/100

Agi: 270

Skill: 6

Weapons

[F] Melee (M)- 600 damage [+0%]

[+] 60mm CIWS- 600 damage, 20 rounds [+40%]

[F] Energy Sabre (BM)- 1600 damage [+0%]

[+] Energy Rifle (B)- 1800 damage, 10 rounds [+10%]

[+] V.S.E.C. (BASV:5)- 650 damage # 2/8 EN [+15%]

[+] Shoulder Energy Cannon (B)- 2200 damage, 19/20 rounds [+10%]

[+] Blasters (BPSX:4)- 700 damage/5 EN [+10%]

[F] Nanoblade- 4200 damage, Barrier Pierce, 20 EN/attack [+20%]

MAP Attacks:

[+] Wing Missile Tubes (PT:4)- 3000 damage, 3/4 rounds [+0%]

[+] Plasma Cannon (BT:3)- 3400 damage, 30 EN/attack [+0%]

[+] Repair Cannon (T:3)- Repair, 30 EN/attack [+0%]

Advanced C3 System & Brave Commander: 6

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Job: Clash Over the Flooded Plains

Employer: N/A

Battlefield Description: Flatlands w/Storm (Starting Location) [Players, Grenovia] - Forest # 1 w/Storm - Forest # 2 w/Storm - Mountains (Low) w/ Storm- Mountains (High) w/ Storm

Mission Approved by Alex I. Malone, 465th Mech Company

Liason to New Greystone, LLC and Unit Commander



Phase: Green Actual

Regeneration Phase:

CP: +5, 88/176

Orders Phase:

Order Used: Hit, Aim

CP Used: 10

Effect: 10% Acc/Dmg

Statistics:

CP: 78/176


Phase: Green Four

Regeneration Phase:

Will: +1, 5/10

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Item Effects:

Ekaterina: "We're so close!"

Transformation Phase

Current Form: Hollenwolf

New Form:

Move: -5 EN to Mountains (High)

Special Phase:

Recognition and OS Custom

Summon Phase:

Units Summoned:

Ekaterine: I might need a reload over here.

Attack Phase:

Weapon Used: [+] SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] (SF:6)

Target: Mass Oppressor (Commander Variant) 1

Damage Dealt: 3802 # 6

Resources Spent: 6 rounds

Status Effect: Burn, Armor Pierce

Modifiers:

  • Accuracy: 210%
    • 30% Pilot
    • +15% Recognition
    • +10% OS Custom
    • +25% F-Type
    • +35% Weapon
    • +45% Sensor Tweak
    • +10% CO Order
    • +30% Anti-Armor Specialist
    • +25% Optics
    • +25% Finishing Attack
    • -40% Terrain

    [*]Damage: 255%

    • +70% Pilot
    • +10% CO Order
    • +30% Anti-Armor Specialist
    • +45% Power Booster
    • +100% Finishing Attack

Statistics:

HP: 4000/4000

EN: 205/220

DP: 3000/3000

AP: 40/100

SP: 144/144

Will: 0/10

Move: F

Weapons:

[F] Melee (M)- 700 damage [+25%]

[F] Ram (M)- 910 damage [+35%] Req: Höllenwolf Form

[F] NGAS-002 Beam Saber (BM)- 2100 damage [+25%]

[+] Quad ROV-20 Anti-Aircraft Laser Cannon (BF:4)- 700 damage/3 EN [+25%]

[+] SMGL-15 Grenade Launcher (ASF:2)- 2520 damage, 10 rounds [+45%] Req: Assaulter Configuration

[F] NGAS-001 Beam Blade (B)- 5320 damage, 25 EN/attack [+55%] Req: Höllenwolf Form

[+] SMML-001 Back Mounted Missile Launcher (PGSX:6)- 1120 damage, 30 rounds [+45%] Req: Assaulter Configuration

[+] SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] (SF:6)- 1260 damage, Burn, Armor Pierce, 6/30 rounds [+35%] Req: Assaulter Configuration

[+] SMR-90 Modular Assault Gauss Rifle [Recce Configuration] (SF:4)- 1540 damage, Burn, Armor Pierce, 30 rounds [+45%] Req: Recce Configuration

[+] 120mm Hyper Velocity Anti-Armor Railgun [APFSDU]- 8120 damage, Armor Pierce, Barrier Pierce, 25 EN/attack, 8 rounds [+45%] Req: Recce Configuration

Inherent Abilities:

1) Mobile Suit

2) Guardian Shield: Req: Zamiel Form

3) Countercut: NGAS-002 Beam Saber

4) Countershoot: Quad ROV-20 Anti-Aircraft Laser Cannon, SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration], SMR-90 Modular Assault Gauss Rifle [Recce Configuration]

5) Variable Phase Shift Armor (Armor)

6) Jammer

7) Optics Package: Same effect as A.R. Chip

8) Stealth

9) MAU-001 Zamiel, Der Schwarze Jäger ( Project T101 ) deploys in Höllenwolf Form if able.

10) On deployment, choose either Assaulter Configuration or Recce Configuration and disable the other. If Assaulter Configuration is chosen, IS +1.

11) Höllenwolf Form (Transform): Agi -30 when grounded in non-Space terrains and Move: G only. Accuracy -10% and disable Snipe. Disable Melee and NGAS-002 Beam Saber.

12) Snipe: SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] (+20%), SMR-90 Modular Assault Gauss Rifle [Recce Configuration] (+30%), 120mm Hyper Velocity Anti-Armor Railgun [APFSDU] (+40%)

IS1: Power Booster x 3

IS2: Sensor Tweak x 3

IS3: AP Ammo: [+] SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] (SF:6)

Upgrades:

  • Statistics:
    • N/A

    [*]Weapons:

    • 4 Attack
    • 5 Accuracy

Bounty Cost: 250c

Repair Cost: 120c

Edited by Jusuchin Panjirinanu

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Phase: FLA-Five

Regeneration Phase:

Will: +1, 5/10

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Item Effects:

Transformation Phase

Current Form:

New Form:

Move:-5EN Mountain (High)

Captain: Home free!

Special Phase:

Guard and Druid System

Summon Phase:

Units Summoned:

Captain: "Enemy Reinforcements!"

Attack Phase:

Weapon Used: Resupply

Target: Zamiel

Damage Dealt:

Resources Spent:

Status Effect:

Modifiers:

  • Accuracy: 45%
    • +5% F-Type
    • +20% Weapon
    • +20% Aurium System

    [*]Damage: 40%

    • +10% Brave Commander
    • +30% Aurium System

Statistics:

HP: 14000/14000

EN: 175/280

DP: 3000/3000

AP: 100/100

Captain SP: 109/109

First Officer SP: 124/124

Will: 4/10

Move: F

Weapons:

[+] Anti-Air Missile Array (PGSX:5)- 1800 damage, 30 rounds [+25%]

[+] Beam Cannon Array (BASF:4)- 1700 damage/10 EN [+20%]

MAP Attacks:

[+] Aurium Strike (DI:5)- 4500 damage, 45 EN/attack [+10%] Req: Aurium System

Inherent Abilities:

1) Mothership, Battleship

2) Countershoot: Beam Cannon Array

3) Chogokin Z Armor: Damage Received -50%

4) Repair

5) Resupply

6) Laminate Armor (1500) (S Armor)

7) Energy Shield (Barrier): Same effects as Barrier XL.

8) Aurium System (System): Same effects as Druid System.

Evolution Cost: 5 (Stork)

Hangar Resale Value: 500 Credits

Pilot Slots: 8

IS1. Repair-Kit

IS2. Mega Generator

Sidebar IS1. Repair Kit

Sidebar IS2. Propellant Tank

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Phase: Transport One, Two, and Three

Regeneration Phase:

Will: +1, 5/10

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Item Effects:

Transformation Phase

Current Form:

New Form:

Move:-5 EN to Mountains (High)

Special Phase:

Summon Phase:

Units Summoned:

Transport One Captain: We're home free!

Attack Phase:

Weapon Used:

Target: Oppressor One

Damage Dealt:

Resources Spent:

Status Effect:

Modifiers:

  • Accuracy:

    [*]Damage:


Statistics:

HP: 3000/3000/3000|3000

EN: 35/35/35|50

DP: 2613/3000/3000|30000

AP: 100/100/100|100

SP: 116/116/116|116

Will: 3/3/3|10

Move: W/G x3

Weapons:

[+] Anti-Personnel Machine Gun- 400 damage, 20 rounds [+0%]

Inherent Abilities:

1) Vehicle

2) Mission Objective

3) Easily Disabled

3) Weighted Down: Cargo Transport can only change terrains every other turn.

Purchasing Cost: N/A.

Bounty Value: 100 Credits

Items:

1) Layered Armor x3

2) Extra Thruster x3

3) Barrier Coating

4) Dummy

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Phase: Commander Transport

Regeneration Phase:

Will: +1, 2/10

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Item Effects:

Transformation Phase

Current Form:

New Form:

Move:-5EN to Mountain (High)

Summon Phase:

Units Summoned:

Commander: "Home Free!"

Attack Phase:

Weapon Used: [+] Missile Launchers (PGSF:4)

Target: Mass Oppressor (Commander Type) 1

Damage Dealt: 1015 # 4

Resources Spent: 4 rnds

Status Effect:

Modifiers:

  • Accuracy: 30%
    • +15% Pilot
    • +15% F-Type

    [*]Damage: 45%

    • +35% Pilot
    • +10% Brave Commander

Statistics:

HP: 5000/5000

EN: 175/280

DP: 3000/3000

AP: 100/100

Commander SP: 124/124

Will: 1/10

Move: F

Weapons:

[+] Anti-Personnel Machine Gun- 400 damage, 20 rounds [+0%]

[+] Missle Launchers (PGSF:4) - 700 damage, 21/25 rounds [+20%]

Inherent Abilities:

1) Vehicle

2) Mission Objective

3) Damage Recieved -15%

4) Dodge Cost -10%

Items:

1) Layered Armor x3

2) Extra Thruster x3

3) Barrier Coating

4) Dummy

Evade +1

Evade +1

Defense +1

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Phase: Gun Turrets (1 / 2)

Regeneration Phase:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Attack Phase: Turret 1

Weapon Used: [+] Medium-Range 20mm Turrets

Target: Mass Oppressor (Commander Type) 1

Damage Dealt: 3500 x 2

Resources Spent: 27 EN

Status Effect:

Modifiers:

  • Accuracy: -35%
    • +15% Weapon
    • -50% Terrain

    [*]Damage: -30%

    • -30% Terrain

Attack Phase: Turret 2

Weapon Used: [+] Medium-Range 20mm Turrets

Target: Mass Oppressor (Commander Type) 1

Damage Dealt: 3500 x 2

Resources Spent: 27 EN

Status Effect:

Modifiers:

  • Accuracy: -35%
    • +15% Weapon
    • -50% Terrain

    [*]Damage: -30%

    • -30% Terrain

Statistics:

HP: 20000/20000|20000

EN: 246/246|300

Weapons:

[+] Medium-Range 20mm Turrets - 5000 damage x 2, 30EN/attack [+15%]

Inherent Abilities:

1) Building

2) Fixed Gun Turrets cannot dodge, evade, or block.

3) Damage Recieved -50%

Items:

1) Layered Armor x3

2) Extra Thruster x3

3) Barrier Coating

4) Dummy

Evade +1

Evade +1

Defense +1

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Regeneration Phase:

CO SP: 8

Seishin Phase:

Seishin Used: Hit! Level 1, Attack! Level 1

Effects: Weapon Damage +10%, TDC +10%

SP Used: 10

Statistics:

CO SP: 47/102

Regeneration Phase:

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Received:

Resources Used:

Transformation Phase:

Current Move: F

New Move:

Move: Forest #1 w/ Storm

Special Phase:

GUARD ACTIVE!

-15% DR

DYNAMIC MODE ACTIVE!

-15% DR and DC, +30% TDC and Weapon Damage

"And again!"

Attacking Phase:

Attacking Weapon: Protector Sword

Target: Mass Oppressor (Commander) 1

Damage Dealt: 3000 x 2.55 = 7650

Modifiers: +95% TDC

Resources Used:

Statistics:

HP: 12300/12300

EN: 365/420

AP: 40/100

SP: 152/152

DP: 3000/3000

Heavy Shield: 15/15

Guard: ACTIVE!

Potential: INACTIVE!

Dynamic Mode: ACTIVE!

Will Gauge: 4

Weapons:

[F] Melee (M)- 1200 (1800) damage [+0%] (25%)

[H] Great Knuckle (P)- 1800 (2700) damage [+0%] (25%)

[F] Protector Sword (M)- 2000 (3000) damage [+0%] (25%)

[F] Rapid Claw Strike (MF:4)- 600 (900) damage/3 EN [+0%] (25%)

[F] Great Protector Sword (M)- 3000 (4500) damage, 10 EN/attack [+0%] (25%)

[F] Great Spiral Knuckle (V:5)- 600 (900) damage/5 EN [+10%] (35%)

[+] Hand Buster (BSF:2)- 1600 (2400) damage/8 EN [+10%] (35%)

[F] Shield Dash (S)- 3600 (5400) damage, 20 EN/attack [+10%] (35%)

[+] Gigabuster (BS)- 4000 (6500) damage, 25 EN/attack [+20%] (45%)

[F] Spinning Lariat (S)- 4600 (6900) damage, 25 EN/attack [+5%] (30%)

[+] Gigabuster [Full Power] (BS)- 5200 (7800) damage, Barrier Pierce, 30 EN/attack [+30%] (55%)

[F] Final Protector Slash- 6000 (9000) damage, Armor Pierce, Barrier Pierce, 40 EN/attack [+30%] (55%)

MAP Attacks:

[F] Spinning Buzzsaw Lariat (I:3)- 3000 (4500) damage, 25 EN/attack [+0%] (25%)

[+] Daisharin Ma Hou (BI:6)- 4800 (7200) damage, Barrier Pierce, 1 round [+0%] (25%)

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Regris Proxy

CO Phase

REGENERATION PHASE:

CP Generated: 5

COMMAND PHASE

Command Used:

Target:

Effect:

User:

Statistics:

Regris Kallen

CP: 64/126[/b]

ATTENTION, NEXT 3 UNITS GAIN +10% WEAPON DAMAGE

Daybreak Phase

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0

EN Generated: 17 EN

SPIRIT PHASE

Spirit/Will Command Used: Hot Blood Lvl 1

Target(s): Self

Resource Used: 20 SP

Effect: +50% WP

User: Marian

Spirit/Will Command Used: Volley

Target(s): Self

Resource Used: 4 Will

Effect: +1 [+] Attack Phase

User: Marian

Spirit/Will Command Used: Concentrate Level 2

Target(s): Self

Resource Used: 25 SP

Effect: -15% DC, +30% TDC

User: Marian

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken:

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Mountain Low w/Cold Moonlight

New Terrain: Mountain High w/Cold Moonlight

Current Form: Normal

New Form:

Movement Type: Ground

SPECIAL PHASE:

Hyper Attack! Precision! +20% Weapon Damage, +40% Accuracy, -10 EN

Accelerator! Dodge Cost -25% and Accuracy +40%, -20 EN, disable EN Regen S

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Weapon Used: [+] 4-Cannon Beam Artillery (BASF:4)- 3200 damage/10 EN, Hardpoints: 2 [+50%]

Target(s): Mass Oppressor (Commander Type) 1 & Mass Oppressor (Commander Type) 2

Damage Dealt: 3200 * 3.6 * 1.5 * 1.6 = 27648/2 = 13824 #4 Damage per target

Resources Spent: 36 EN, 2 AP

Status Effect: Armor Break

Modifiers:

- Damage Modifier: +260%

+45% Natural

+30% Gunfight

+10% Accurate Attacker

+30% Extreme

+25% A-Up Unit SC

+10% CO

+20% Hyper Attack

+50% Critical

+10% Ferocious Inspiration

+30% Anti Armor Specialist

- Accuracy Modifier: +335%

+10% Natural

+20% Reminisce

+10% Gunfight

+30% Accurate Attacker

+30% Extreme

+25% A-Up Unit SC

+10% CO

+40% Hyper Attack

+40% Accelerator

+50% Weapon

+15% (F)-type Bonus

+30% Anti Armor Specialist

+30% Concentrate

-5% Critical

VOLLEY PHASE:

Weapon Used: [+] 4-Cannon Beam Artillery (BASF:4)- 3200 damage/10 EN, Hardpoints: 2 [+50%]

Target(s): Mass Oppressor (Commander Type) 1 & Mass Oppressor (Commander Type) 2

Damage Dealt: 3200 * 3.6 * 1.6 = 18432/2 = 9216 #4 Damage per target

Resources Spent: 36 EN, 2 AP

Status Effect: Armor Break

Modifiers:

- Damage Modifier: +260%

+45% Natural

+30% Gunfight

+10% Accurate Attacker

+30% Extreme

+25% A-Up Unit SC

+10% CO

+20% Hyper Attack

+50% Critical

+10% Ferocious Inspiration

+30% Anti Armor Specialist

- Accuracy Modifier: +335%

+10% Natural

+20% Reminisce

+10% Gunfight

+30% Accurate Attacker

+30% Extreme

+25% A-Up Unit SC

+10% CO

+40% Hyper Attack

+40% Accelerator

+50% Weapon

+15% (F)-type Bonus

+30% Anti Armor Specialist

+30% Concentrate

-5% Critical

Statistics:

XF-01-FX "Daybreak"

HP: 4500/4500

EN: 26/338

DP: 3000/3000

AP: 88/100

SP(Marian): 108/208

SP(Reminisce): 141/216

Will: 0/10

Heat: +30%

Weapons:

[F] Melee (M)- 1000 damage [+30%]

[F] Beam Sword (BM)- 3200 damage, [+30%]

[+] Beam Rifle-M-2 (BASF:3)- 1600 damage/5 EN [+40%]

[F] Beam Sword [Hyper Attack] (B)- 5000 damage, 15 EN/attack [+60%] Req: Hyper Attack

[F] Force Edge- 5600 damage, Barrier Pierce, 15 EN/attack [+30%]

[+] Remote Beam Pod (BSX:5)- 1200 damage/4 EN, Hardpoints: 1 [+40%]

[+] Twin Revolver Cannon (S)- 3000 damage # 2, Armor Pierce, 24 rounds, Hardpoints: 1 [+40%]

[+] Remote Beam Pod [Hyper] (BSX:10)- 900 damage/2 EN [+40%] Req: Hyper Attack

[F] Force Edge [Hyper] (SX:12)- 800 damage/2 EN, Barrier Pierce [+40%] Req: Hyper Attack

[+] Twin Revolver Cannon [Hyper] (SX:6)- 1600 damage, Armor Pierce, uses Twin Revolver Cannon Rounds [+40%] Req: Hyper Attack

[+] 4-Cannon Beam Artillery (BASF:4)- 3200 damage/10 EN, Hardpoints: 2 [+50%]

MAP Attacks:

[+] Beam Rifle-M-2 [Hyper] (BI:4)- 6000 damage, 15 EN/attack [+30%] Req: Hyper Attack

[+] 4-Cannon Beam Artillery [Hyper] (BDT:6)- 8000 damage, Barrier Pierce, 25 EN/attack [+30%] Req: Hyper Attack

Inherent Abilities:

1) Valiant

2) Countercut: Beam Sword, Repeating Pile Bunker

3) Countershoot: Beam Rifle-M-2, Beam Rifle-S-2, Machinegun, Twin Revolver Cannon, 4-Cannon Beam Artillery

4) EN Regen S

5) Absolute Energy Rediffusor (Enhanced) (Barrier)

6) Absolute Energy Rediffusor (Force Edge) (S Barrier): Same effects as Barrier S. If you have used Absolute Energy Rediffusor (Enhanced) against an attack phase, you may not use Absolute Energy Rediffusor (Force Edge) against the same attack phase.

7) M⁴ System (System): Precision, Resolute, Accelerator, Heat

8) Dimensional Weapons Array Module (5): Same effects as Hardpoints. Disable all [Hyper] variants of the weapons that you did not choose.

Upgrades: Weapon x7, Accuracy x6, EN x6, Weapon+

Bounty: 399 Credits

Items:

- A-Up SC

- Reminisce Partition

[/color][/b]

Edited by Seishiro Hiroyuki

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[OOC: Processing on the commander variants is pretty much directed than spread due to how I noted it.]

Oppressor #7

REGEN PHASE

SEISHIN PHASE

Seishin: Iron Wall L1 -15 SP

Effect: DR -25%

DEFENSE PHASE

Incoming: Anti-Personnel Machine Gun, Nanoblade, Shoulder Energy Cannon

Incoming Attack #1: [F] Anti-Personnel Machine Gun - 560 damage [+15%]

Action: Take/Block

Math: 560*.9*.5*.75*.9*.4*.5 = 34.02 ~ 34 damage

Incoming Attack #2: [+] Nanoblade - 8400 damage [+90%]

Action: Take/Block

Math: 8400*.9*.5*.75*.9*.4*.5 = 510.3 ~ 510 damage

Incoming Attack #3: [+] Shoulder Energy Cannon - 4400 damage [+80%]

Action: Take/Block

Math: 4400*.9*.5*.75*.9*.4*.5= 267.3 ~ 267 damage

Total Resources Used:811 HP

MOVEMENT PHASE

Movement into Forest #2 -5 EN


Oppressor #8,9,10

SEISHIN PHASE

Seishin: Hot Blood! -20 SP

Effect:

DEFENSE PHASE

Incoming:

Total Resources Used:

MOVEMENT PHASE

Movement into Forest #2 -5 EN

ATTACK PHASE

Attack: [+] Multi-Feed Bazooka [Cluster] (S)- 5000 damage, 3/5 rounds x 3[+20%]

Attack Modifiers: +60% WD +25% Attacker +15% Critical +50% = +150%

Accuracy Modifiers: +30% NPC +45% Item +15% Crtiical +20% Base = +105%

Final Output: [+] Multi-Feed Bazooka [Cluster] (S) - 12500 damage +105% TDC

Spread: Transport Four, FLA Five, Transport Five x 3

Damage to Each: 4167 damage, +105% TDC


Commander Variants (1)

SEISHIN PHASE

Seishin: Iron Wall [L2], Resist [L2]

Seishin Cost: 40

EffectS: Gain Damage Recieved -50%, Gain Damage Recieved -85% for the first hit recieved

DEFENSE PHASE

Incoming Attack #1: [+] SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] - 2731 # 6 damage [+210%]

Action: Block/Take/Shield

Math: 2731 *.8 *.5 *.5 *.15 -1500 = 0, 2731 *.8 *.5 *.5 - 1500 = 0 X 2; 2731 *.8 *.5 *.5 - 326 = 220 *.9 *.4 *.4 = 31.68 ~ 32; 2731 *.8 *.5 *.5 *.9 *.4 *.4 = 78.65 ~ 79 * 2 = 158

Resources Taken: 190 HP,5 EN, 1 Shield

Incoming Attack #2: [+] 4-Cannon Beam Artillery - 11520 # 4 damage, Armor Break [+305%]

Action: Block/Take/Shield

Math: 11520*.8 *.5 *.5 - 1500 = 804 *.9 *.4 *.4 = 115.7 ~ 116; 11520*.8 *.5 *.5 *.9 *.4 *.9 = 746.49 ~ 746 * 3 = 2238

Resources Taken: 2354 HP, 5 EN, 1 Shield

Incoming Attack #3: [F] Shining Finger Sword - 28320 damage [+185%]

Action: Block/Take/Shield

Math: 28320*.8*.5*.5 - 1500 *.9 *.4 *.9 = 1349.136 ~ 1349 damage

Resources Taken: 1349 HP, 5 EN, 1 Shield

Incoming Attack #4: [+] Missile Launchers - 1015 # 4 damage [+30%]

Action: Block/Take

Math: 1015*.8 *.5 *.5 = 203 (as 203 * 4 < 1500, this attack is negated.)

Resources Taken: 5 EN

Incoming Attack #5: [+] Medium-Range 20mm Turrets - 3500 x 2 damage [-35%] x 2

Action: Block/Take

Math: 3500*.8*.5*.5 = 700 (700 * 2 < 1500, attack negated)

Resources Taken: 5 EN

Incoming Attack #6: [+] Medium-Range 20mm Turrets - 3500 x 2 damage [-35%] x 2

Action: Block/Take

Math: 3500*.8*.5*.5 = 700 (700 * 2 < 1500, attack negated)

Resources Taken: 5 EN

Incoming Attack #7: [F] Protector Sword - 7650 damage [+95%]

Action: Block/Take/Shield

Math: 7650*.8*.5*.5 = 1530 - 1500 = 30 *.9 *.4 *.9 = 9.72 ~ 10 ! 10 HP

Resources Taken: 10 HP, 5 EN, 1 Shield

Incoming Attack #8: [+] SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] -3802 # 6 damage [+255%]

Action: Block/Take/Shield

Math: 3802*.8*.5*.5 = 760.4 ~ 760 - 760 = 0; 3802*.8*.5*.5 - 740 *.9 *.4 *.9 = 6.48 ~ 6 ! 10; 3802*.8*.5*.5*.9 *.4 *.9 = 246.35 ~ 246 *3 = 738 HP

Resources Taken: 748 HP, 5 EN, 1 Shield

Incoming Attack #9: [+] Critical Empowered Attack - 39366 damage [+230%]

Action: Dodge

Math: 300 * 1.1 * 3.3 = 1089

Resources Taken: 1089 DP

Incoming Attack #10: [+] Critical Empowered Attack - 39366 damage [+230%]

Action: Dodge

Math: 300 * 1.1 * 3.3 = 1089

Resources Taken: 1089 DP

Incoming Attack #11: [F] Shining Finger Sword - 13680 damage [+175%]

Action: Block/Take/Shield

Math: 13680*.8*.5*.5-1500*.9*.4*.9 = 400.464 ~ 400 HP

Resources Taken: 400 HP, 5 EN, 1 Shield

Incoming Attack #12: [F] Shining Finger Sword - 13680 damage [+175%]

Action: Block/Take/Shield

Math: 13680*.8*.5*.5-1500*.9*.4*.9 = 400.464 ~ 400 HP

Resources Taken: 400 HP, 5 EN, 1 Shield

Incoming Attack #13: [+] 4-Cannon Beam Artillery - 13824 # 4 damage [+335%]

Action: Explode. :<

Current Totals: 5461 HP, 50 EN, 7 Shields, 2178 DP, 1 Crispy Fried Mech.


Commander Variant (2)

SEISHIN PHASE

Seishin: Iron Wall [L2], Resist [L2]

Seishin Cost: 40

EffectS: Gain Damage Recieved -50%, Gain Damage Recieved -85% for the first hit recieved

DEFENSE PHASE

Incoming Attack #1: [+] Critical Empowered Attack - 39366 damage [+230%]

Action: Block/Take/

Math: 39366*.8*.5*.5*.15 - 1500 = 0

Resources Taken: 5 EN

Incoming Attack #2: [+] Critical Empowered Attack - 39366 damage [+230%]

Action: Block/Take/Shield

Math: 39366*.8*.5*.5 - 1500 *.9 *.4 *.4 917.56 ~ 918

Resources Taken: 918 HP, 5 EN, 1 Shield

Incoming Attack #3: [F] Shining Finger Sword - 13680 damage [+175%]

Action: Block/Take/Shield

Math: 13680*.8*.5*.5-1500*.9*.4*.9 = 177.984 ~ 178 HP

Resources Taken: 178 HP, 5 EN, 1 Shield

Incoming Attack #4: [F] Shining Finger Sword - 13680 damage [+175%]

Action: Block/Take/Shield

Math: 13680*.8*.5*.5-1500*.9*.4*.4 = 177.984 ~ 178 HP

Resources Taken: 178 HP, 5 EN, 1 Shield

Incoming Attack #5: [+] 4-Cannon Beam Artillery - 13824 # 4 damage [+335%]

Action: Block/Take/Shield

Math (hit 1): 13824*,8*.5*.5-1500*.9*.4*.4 = 182 HP [Armor Break]

Math (hits 2-4): 13824*3= 41472 *.8*.5*.5*.9*.4*.9 = 2687.3 ~ 2687 HP

Resources Taken: 2869 HP, 5 EN, 1 Shield

Incoming Attack #6: [+] 4-Cannon Beam Artillery - 9216 # 4 damage [+335%]

Action: Dodge

Math: 300 * 1.1 * 4.35 = 1435.5 ~ 1436 DP

Total Resources Taken: 4143 HP, 20 EN, 3 Shields, 1436 DP

Statistics

NPC 7 > [+] WD +60%, +30% TDC, DR -10% | Item: DR -50%, TDC +45% | AP 100/100 SP 98/128 SH 08/10 DR -20% HP 4520/6000 EN: 170/180 DP: 1170/3000 Agi: 300

NPC 8 > [+] WD +60%, +30% TDC, DR -10% | Item: DR -50%, TDC +45% | AP 80/100 SP 88/128 SH 10/10 DR -20% HP 6000/6000 EN: 170/180 DP: 1170/3000 Agi: 300

NPC 9 > [+] WD +60%, +30% TDC, DR -10% | Item: DR -50%, TDC +45% | AP 80/100 SP 88/128 SH 10/10 DR -20% HP 6000/6000 EN: 170/180 DP: 1170/3000 Agi: 300

NPC 10 > [+] WD +60%, +30% TDC, DR -10% | Item: DR -50%, TDC +45% | AP 80/100 SP 88/128 SH 10/10 DR -20% HP 6000/6000 EN: 170/180 DP: 1170/3000 Agi: 300

Commander 1> Dead

Commander 2 > WD +35%/[+] WD +45%, TDC +25%, DR -10% | Item: DR -60%, TDC +45% | AP 100/100 SP 96/136 SH 12/15 HP 1857/6000 EN 160/180 DP 1564/3000 Agi: 300 Armor Break 1/3

Edited by Rika

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TURN 6:

ATTN: All those in Forest #1 terrain. You gain Water(Shallow) now, and Water (Deep) in 1 turns. At that time, the forest will become Forest w/ Water (Deep)

ATTN: All those in the Forest #2 terrain. You will gain Water(Shallow) in 2 turns, and Water(Deep) in 3 turns. At that time.. etc.

ATTN: All those in the Mountains (Low) terrain. You will gain Water(Shallow) in 4 turns.

Position Tracker:

Oppressors 7-10 in Forest #2, Commander Variant 2 in Mountain(Low)

Bear in mind the transports must sit a turn in Mountains(High)

Bounty Tracker:

Bounty Gained : Mass Oppressor x 6 [1260 C] (Each grunt is worth 210)

New Bounty Gained! 1x Commander Variant (+300 C)

Total Gained: 1560 C.

Secret Condition Unlocked! [Protect the new transport and destroy boss units]

Edited by Rika

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CO Phase

Hotaru: "They are attacking again"

REGENERATION PHASE:

CP Generated: 5

COMMAND PHASE

Hotaru: "Do it"

Command Used: Defense Pattern Delta

Target: My Units

CP Used: 11 CP

Effect: Block = No Shield Use

User: Hotaru

Statistics:

Hotaru Hiiragi

CP: 46/134

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ATTENTION, NEXT 6 UNITS GAIN -5% DODGE COST AND +10% TARGET'S DODGE COST!

E-Matey Phase

Izumi: "All right!"

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0

EN Generated: 13 EN

SPIRIT PHASE

Spirit/Will Command Used:

Target(s):

Resource Used:

Effect:

User:

Izumi: "At this rate, you're still 100 years too early to be challenging us!"

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken:

Resources Spent:

SUPPORT DEFENSE(Transport 4) PHASE:

Attacking Weapon #1-3: Cluster Bazooka

Action Taken: Block with Energy Shield

Damage Taken: 4167 * 0.5 * 0.25 * 0.5 - 800 = 0

Resources Spent: 0

SUPPORT DEFENSE(Transport 5) PHASE:

Attacking Weapon #1-3: Cluster Bazooka

Action Taken: Block with Energy Shield

Damage Taken: 4167 * 0.5 * 0.25 * 0.5 - 800 = 0

Resources Spent: 0

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Forest #2 w/ Cold & Moonlight

New Terrain:

Current Form: Normal

New Form:

Movement Type: Ground

SPECIAL PHASE:

Guard, -15% Damage Received, -30 AP

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Weapon Used:

Target(s):

Damage Dealt:

Resources Spent:

Status Effect:

Modifiers:

- Damage Modifier: +35%

+15% Natural

+5% Brave

+15% Critical

- Accuracy Modifier: +45%

+10% Natural

+5% Brave

+15% Critical

+20% Weapon

-5% Moonlight

Statistics:

MBR-XTF-51-E E-Matey

HP: 7500/7500

EN: 252/255

DP: 3000/3000

AP: 50/100

SP(Izumi): 212/212

SP(Alisa): 126/126

Will: 7/10

Guard(Charge): 4/4

Energy Shield: 10/10

Sword Shield: 5/5

Weapons:

[+] 60mm CIWS- 400 damage, 20 rounds [+40%]

[F] Melee (M)- 450 damage [+0%]

[F] Energy Sabre (BM)- 1400 damage [+0%]

[+] Energy Rifle (B)- 1500 damage, 15 rounds [+10%]

[+] Heavy Gatling Cannon (SF:5)- 600 damage, 40 rounds [+15%]

[+] Rail Cannon- 3400 damage, 18 EN/attack [+10%]

[+] Snub Cannon- 4000 damage, 6 rounds [+20%]

[F] Anti-Ship Sword (B)- 4200 damage, Barrier Pierce, 20 EN/attack [+20%]

Inherent Abilities:

1) Matey

2) Energy Shield: Same effects as Beam Shield.

X) Sword Shield: Energy Sabre

3) Countercut: Energy Sabre, Anti-Ship Sword.

4) Countershoot: 60mm CIWS, Energy Rifle, Heavy Gatling Cannon

5) EN Regen S

6) Dodge Cost -25%

7) Damage Received -65%

8) Anti-Energy Field (Barrier): Found in the MechDev Lexicon.

9) Combine (MBR-XTF-51-H Hyper Matey): MBR-XTF-51-E E-Matey (Lead Unit), SAF-XF-17 Nanofighter. Requires 5 Evo points on MBR-XTF-51 R-Matey.

10) Combine (MBR-XTF-51-R Regenerate Matey): MBR-XTF-51-E E-Matey (Lead Unit), MBR-XC-89 L-Matey, SAF-XF-17 Nanofighter

11) Combine (MBR-XTF-51-F Frigate Matey): MBR-XTF-51-E E-Matey (Lead Unit), MBR-XC-89 L-Matey

12) Combine (MBR-XTF-51-U Ultimate Matey): MBR-XTF-51-E E-Matey (Lead Unit)), MBR-XC-89 L-Matey SAF-XF-17 Nanofighter. Requires 5 Evo points on MBR-XTF-51 R-Matey and MBR-XC-89 L-Matey.

Bounty: 202 Credits

Repair: 101 Credits

Pilot Slots: 2

Upgrade Chips:

5x HP

5x Energy

5x Mobility

5x Armor

Full Upgrade: Armor

IS#1: Barrier Coating

IS#2: Phase Shift Armor

Pilot Stats:

Damage Received -45%

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Transport 4-5

Teamster: "Thanks!"

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0 HP

EN Generated: 0 EN

SPIRIT PHASE

Spirit/Will Command Used:

Target(s):

Resource Used:

Effect:

User:

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken:

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Forest #2 w/ Cold & Moonlight

New Terrain:

Current Form: Normal

New Form:

Movement Type: Ground

SPECIAL PHASE:

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Weapon Used:

Target(s):

Damage Dealt:

Resources Spent:

Status Effect:

Modifiers:

- Damage Modifier: +40%

+25% Natural

+15% Critical

- Accuracy Modifier: +15%

+15% Natural

+15% Critical

-10% Forest

-5% Moonlight

Statistics:

Cargo Transport

HP: 3000/3000|3000

EN: 40/40|50

DP: 3000/3000|3000

AP: 100/100

SP(Teamster): 116/116|116

Will: 5/5|10

Weapons:

[+] Anti-Personnel Machine Gun- 400 damage, 19 rounds [+0%]

Inherent Abilities:

1) Vehicle

2) Mission Objective

3) Easily Disabled

3) Weighted Down: Cargo Transport can only change terrains every other turn.

Purchasing Cost: N/A.

Bounty Value: 100 Credits

Items:

1) Layered Armor x3

2) Extra Thruster x3

3) Barrier Coating

4) Dummy

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CO

Starting CP: 24

CP Regen: 10

Command Used: Focus Fire (15) on Oppressor 7

Finishing CP: 19

REGENERATION PHASE:

HP Regenerated:

EN Regenerated:

Skill: 1

SPIRIT PHASE:

Seishin used:

SP used:

Ability used:

AP used:

DEFENCE PHASE:

Attacking Weapons:

Action Taken:

Damage Taken: 0

Resources Spent:

Legend Power Active: 3 Charges = 30 AP

Move: H

ATTACK PHASE:

Weapon Used: [+] Shoulder Energy Cannon (B)

Target: Oppressor 7

Damage Dealt: 2200x2 = 4400

Resources Spent: 1 round

Modifiers: +80% (+35% Pilot, +10% Weapon, +20% Focused Fire, +15% Critical)

STATISTICS:

HP: 6000/6000

EN: 130/220

DP: 3000/3000

Raven: 109/109

Iris: 95/95

Eris: 87/87

Selene: 95/95

AP: 50/100

Agi: 270

Skill: 7

Weapons

[F] Melee (M)- 600 damage [+0%]

[+] 60mm CIWS- 600 damage, 20 rounds [+40%]

[F] Energy Sabre (BM)- 1600 damage [+0%]

[+] Energy Rifle (B)- 1800 damage, 10 rounds [+10%]

[+] V.S.E.C. (BASV:5)- 650 damage # 2/8 EN [+15%]

[+] Shoulder Energy Cannon (B)- 2200 damage, 18/20 rounds [+10%]

[+] Blasters (BPSX:4)- 700 damage/5 EN [+10%]

[F] Nanoblade- 4200 damage, Barrier Pierce, 20 EN/attack [+20%]

MAP Attacks:

[+] Wing Missile Tubes (PT:4)- 3000 damage, 3/4 rounds [+0%]

[+] Plasma Cannon (BT:3)- 3400 damage, 30 EN/attack [+0%]

[+] Repair Cannon (T:3)- Repair, 30 EN/attack [+0%]

Advanced C3 System & Brave Commander: 6

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Regeneration Phase:

CP +10

COOrderscopy.jpg

Effect:All units you own gain +20% Weapon Damage for this turn.

Resource Spent: 10CP

Statistics:

CP: 73/146

Regeneration Phase:

Will +1

Spirit Phase:

Spirit/Will Command Used: Awaken

Target: Self

Resources Spent: 60SP

Effect: You gain an additional turn after the turn Awaken is cast. Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.

Transformation/Movement Phase:

Current Terrain: Mountains (Low)

New Terrain: Forest #2

Resource Spent: 5EN

Sukaipunch.jpgYOU'RE NOT GOING ANY FURTHER!!!

Attack Phase:

Weapon Used: [H] Choukyuu Haou Deneidan (I:5)- 6800 damage, Ki Power, 30 EN/attack [+55%]. Req: Super Mode or Meikyo Shisui

Target: next 5 in Forest #2 & Forest #1

Damage Dealt: 6800*3.05 = 20740

Resources Spent: 27EN

Status Effect: --

Modifiers:

Damage + 205%

  • + 20% Attack!
  • + 25% Critical
  • + 25% A-Up Unit SC
  • + 30% Ki Power
  • + 20% Unit Specialization
  • + 20% Infight
  • + 35% Melee 3
  • + 10% Meikyo Shisui
  • + 10% Artillary Specialist
  • + 10% Leadership

Accuracy + 165%

  • + 55% Weapon
  • + 25% Critical
  • + 25% A-Up Unit SC
  • + 10% Ki Power
  • + 10% Unit Specialization
  • + 5% Infight
  • + 10% Meikyo Shisui
  • + 20% Leadership
  • + 10% Artillary Specialist
  • - 5% Moonlight

Statisitcs:

HP: 8140/8140

EN: 186/339

DP: 3400/3400

AP: 36/100

SP: 108/168

Will:3/10

Weapons:

[+] Vulcan- 800 damage, 20 rounds [+95%]

[F] Martial Arts (MF:5)- 1000 damage/3 EN [+75%]

[F] Beam Sword (BM)- 2800 damage [+55%]

[+] Shining Shot (B)- 3000 damage, 8 rounds [+65%]

[H] Shining Finger [shoot] (S)- 6800 damage, Ki Power, 20 EN/attack [+55%]

[F] Shining Finger- 7200 damage, Ki Power, 20 EN/attack [+75%]

[F] Shining Finger Sword (S)- 9600 damage, Barrier Pierce, Ki Power, 30 EN/attack [+85%]. Req: Super Mode or Meikyo Shisui

MAP Attacks:

[H] Choukyuu Haou Deneidan (I:5)- 6800 damage, Ki Power, 30 EN/attack [+55%]. Req: Super Mode or Meikyo Shisui

Combo Attacks:

[F] Double Shining Finger- 6000 damage x 2, Ki Power, 20 EN/attack [+75%]

[H] Sekiha Love Love Tenkyouken (S)- 16000 damage, Barrier Pierce, Ki Power, 30 EN/attack [+95%].

Edited by D3k

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AWAKEN TURN

Sukaipunch.jpgHAVE ANOTHER!!!

Attack Phase:

Weapon Used: [H] Choukyuu Haou Deneidan (I:5)- 6800 damage, Ki Power, 30 EN/attack [+55%]. Req: Super Mode or Meikyo Shisui

Target: next 5 in Forest #2 & Forest #1

Damage Dealt: 6800*3.05 = 20740

Resources Spent: 27EN

Status Effect: --

Modifiers:

Damage + 205%

  • + 20% Attack!
  • + 25% Critical
  • + 25% A-Up Unit SC
  • + 30% Ki Power
  • + 20% Unit Specialization
  • + 20% Infight
  • + 35% Melee 3
  • + 10% Meikyo Shisui
  • + 10% Artillary Specialist
  • + 10% Leadership

Accuracy + 165%

  • + 55% Weapon
  • + 25% Critical
  • + 25% A-Up Unit SC
  • + 10% Ki Power
  • + 10% Unit Specialization
  • + 5% Infight
  • + 10% Meikyo Shisui
  • + 20% Leadership
  • + 10% Artillary Specialist
  • - 5% Moonlight

Statisitcs:

HP: 8140/8140

EN: 159/339

DP: 3400/3400

AP: 29/100

SP: 108/168

Will:3/10

Weapons:

[+] Vulcan- 800 damage, 20 rounds [+95%]

[F] Martial Arts (MF:5)- 1000 damage/3 EN [+75%]

[F] Beam Sword (BM)- 2800 damage [+55%]

[+] Shining Shot (B)- 3000 damage, 8 rounds [+65%]

[H] Shining Finger [shoot] (S)- 6800 damage, Ki Power, 20 EN/attack [+55%]

[F] Shining Finger- 7200 damage, Ki Power, 20 EN/attack [+75%]

[F] Shining Finger Sword (S)- 9600 damage, Barrier Pierce, Ki Power, 30 EN/attack [+85%]. Req: Super Mode or Meikyo Shisui

MAP Attacks:

[H] Choukyuu Haou Deneidan (I:5)- 6800 damage, Ki Power, 30 EN/attack [+55%]. Req: Super Mode or Meikyo Shisui

Combo Attacks:

[F] Double Shining Finger- 6000 damage x 2, Ki Power, 20 EN/attack [+75%]

[H] Sekiha Love Love Tenkyouken (S)- 16000 damage, Barrier Pierce, Ki Power, 30 EN/attack [+95%].

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Job: Clash Over the Flooded Plains

Employer: N/A

Battlefield Description: Flatlands w/Storm (Starting Location) [Players, Grenovia] - Forest # 1 w/Storm - Forest # 2 w/Storm - Mountains (Low) w/ Storm- Mountains (High) w/ Storm

Mission Approved by Alex I. Malone, 465th Mech Company

Liason to New Greystone, LLC and Unit Commander



Phase: Green Actual

Regeneration Phase:

CP: +5, 84/176

Orders Phase:

Order Used: Hit, Aim

CP Used: 10

Effect: 10% Acc/Dmg

Statistics:

CP: 74/176


Phase: Green Four

Regeneration Phase:

Will: +1, 1/10

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Item Effects:

Ekaterina: "We're so close!"

Transformation Phase

Current Form: Hollenwolf

New Form:

Move:

Special Phase:

Recognition and OS Custom

Summon Phase:

Units Summoned:

Ekaterine: I might need a reload over here.

Attack Phase:

Weapon Used: [+] SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] (SF:6)

Target: Mass Oppressor (Commander Variant) 2

Damage Dealt: 3802 # 6

Resources Spent: 6 rounds

Status Effect: Burn, Armor Pierce

Modifiers:

  • Accuracy: 210%
    • 30% Pilot
    • +15% Recognition
    • +10% OS Custom
    • +25% F-Type
    • +35% Weapon
    • +45% Sensor Tweak
    • +10% CO Order
    • +30% Anti-Armor Specialist
    • +25% Optics
    • +25% Finishing Attack
    • -40% Terrain

    [*]Damage: 255%

    • +70% Pilot
    • +10% CO Order
    • +30% Anti-Armor Specialist
    • +45% Power Booster
    • +100% Finishing Attack

Statistics:

HP: 4000/4000

EN: 205/220

DP: 3000/3000

AP: 40/100

SP: 144/144

Will: 1/10

Move: F

Weapons:

[F] Melee (M)- 700 damage [+25%]

[F] Ram (M)- 910 damage [+35%] Req: Höllenwolf Form

[F] NGAS-002 Beam Saber (BM)- 2100 damage [+25%]

[+] Quad ROV-20 Anti-Aircraft Laser Cannon (BF:4)- 700 damage/3 EN [+25%]

[+] SMGL-15 Grenade Launcher (ASF:2)- 2520 damage, 10 rounds [+45%] Req: Assaulter Configuration

[F] NGAS-001 Beam Blade (B)- 5320 damage, 25 EN/attack [+55%] Req: Höllenwolf Form

[+] SMML-001 Back Mounted Missile Launcher (PGSX:6)- 1120 damage, 30 rounds [+45%] Req: Assaulter Configuration

[+] SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] (SF:6)- 1260 damage, Burn, Armor Pierce, 24/30 rounds [+35%] Req: Assaulter Configuration

[+] SMR-90 Modular Assault Gauss Rifle [Recce Configuration] (SF:4)- 1540 damage, Burn, Armor Pierce, 30 rounds [+45%] Req: Recce Configuration

[+] 120mm Hyper Velocity Anti-Armor Railgun [APFSDU]- 8120 damage, Armor Pierce, Barrier Pierce, 25 EN/attack, 8 rounds [+45%] Req: Recce Configuration

Inherent Abilities:

1) Mobile Suit

2) Guardian Shield: Req: Zamiel Form

3) Countercut: NGAS-002 Beam Saber

4) Countershoot: Quad ROV-20 Anti-Aircraft Laser Cannon, SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration], SMR-90 Modular Assault Gauss Rifle [Recce Configuration]

5) Variable Phase Shift Armor (Armor)

6) Jammer

7) Optics Package: Same effect as A.R. Chip

8) Stealth

9) MAU-001 Zamiel, Der Schwarze Jäger ( Project T101 ) deploys in Höllenwolf Form if able.

10) On deployment, choose either Assaulter Configuration or Recce Configuration and disable the other. If Assaulter Configuration is chosen, IS +1.

11) Höllenwolf Form (Transform): Agi -30 when grounded in non-Space terrains and Move: G only. Accuracy -10% and disable Snipe. Disable Melee and NGAS-002 Beam Saber.

12) Snipe: SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] (+20%), SMR-90 Modular Assault Gauss Rifle [Recce Configuration] (+30%), 120mm Hyper Velocity Anti-Armor Railgun [APFSDU] (+40%)

IS1: Power Booster x 3

IS2: Sensor Tweak x 3

IS3: AP Ammo: [+] SMR-90 Modular Assault Gauss Rifle [Assaulter Configuration] (SF:6)

Upgrades:

  • Statistics:
    • N/A

    [*]Weapons:

    • 4 Attack
    • 5 Accuracy

Bounty Cost: 250c

Repair Cost: 120c

Edited by Jusuchin Panjirinanu

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Phase: FLA-Five

Regeneration Phase:

Will: +1, 5/10

Seishin Phase:

Seishin Used:

Target:

SP Used:

Effect:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Item Phase:

Item Used:

Item Effects:

Transformation Phase

Current Form:

New Form:

Move:-5EN Mountain (High)

Captain: Home free!

Special Phase:

Guard and Druid System

Summon Phase:

Units Summoned:

Captain: "Enemy Reinforcements!"

Attack Phase:

Weapon Used: Resupply

Target: Zamiel

Damage Dealt:

Resources Spent:

Status Effect:

Modifiers:

  • Accuracy: 45%
    • +5% F-Type
    • +20% Weapon
    • +20% Aurium System

    [*]Damage: 40%

    • +10% Brave Commander
    • +30% Aurium System

Statistics:

HP: 14000/14000

EN: 175/280

DP: 3000/3000

AP: 100/100

Captain SP: 109/109

First Officer SP: 124/124

Will: 4/10

Move: F

Weapons:

[+] Anti-Air Missile Array (PGSX:5)- 1800 damage, 30 rounds [+25%]

[+] Beam Cannon Array (BASF:4)- 1700 damage/10 EN [+20%]

MAP Attacks:

[+] Aurium Strike (DI:5)- 4500 damage, 45 EN/attack [+10%] Req: Aurium System

Inherent Abilities:

1) Mothership, Battleship

2) Countershoot: Beam Cannon Array

3) Chogokin Z Armor: Damage Received -50%

4) Repair

5) Resupply

6) Laminate Armor (1500) (S Armor)

7) Energy Shield (Barrier): Same effects as Barrier XL.

8) Aurium System (System): Same effects as Druid System.

Evolution Cost: 5 (Stork)

Hangar Resale Value: 500 Credits

Pilot Slots: 8

IS1. Repair-Kit

IS2. Mega Generator

Sidebar IS1. Repair Kit

Sidebar IS2. Propellant Tank

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