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Rika

Clash over the Flooded Plains

105 posts in this topic

Transports 1,2,3 and Command 1 are away.

Phase: Gun Turrets (1 / 2)

Regeneration Phase:

Defense Phase:

Attacker:

Weapon:

Action Taken:

Damage Received:

Resources Spent:

Attack Phase: Turret 1

Weapon Used: [+] Medium-Range 20mm Turrets

Target: Mass Oppressor (Commander Type) 1

Damage Dealt: 5000 x 2

Resources Spent: 27 EN

Status Effect:

Modifiers:

  • Accuracy: 15%
    • +15% Weapon

    [*]Damage:


Attack Phase: Turret 2

Weapon Used: [+] Medium-Range 20mm Turrets

Target: Mass Oppressor (Commander Type) 1

Damage Dealt: 5000 x 2

Resources Spent: 27 EN

Status Effect:

Modifiers:

  • Accuracy: 15%
    • +15% Weapon

    [*]Damage:


Statistics:

HP: 20000/20000|20000

EN: 216/216|300

Weapons:

[+] Medium-Range 20mm Turrets - 5000 damage x 2, 30EN/attack [+15%]

Inherent Abilities:

1) Building

2) Fixed Gun Turrets cannot dodge, evade, or block.

3) Damage Recieved -50%

Items:

1) Layered Armor x3

2) Extra Thruster x3

3) Barrier Coating

4) Dummy

Evade +1

Evade +1

Defense +1

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Regris Proxy

CO Phase

REGENERATION PHASE:

CP Generated: 5

COMMAND PHASE

Command Used:

Target:

Effect:

User:

Statistics:

Regris Kallen

CP: 64/126[/b]

ATTENTION, NEXT 3 UNITS GAIN +10% WEAPON DAMAGE

Daybreak Phase

REGENERATION PHASE:

Will Generated: 1

HP Generated: 0

EN Generated: 17 EN

SPIRIT PHASE

Spirit/Will Command Used: Hot Blood Lvl 1

Target(s): Self

Resource Used: 20 SP

Effect: +50% WP

User: Marian

Spirit/Will Command Used: Volley

Target(s): Self

Resource Used: 4 Will

Effect: +1 [+] Attack Phase

User: Marian

Spirit/Will Command Used: Concentrate Level 2

Target(s): Self

Resource Used: 25 SP

Effect: -15% DC, +30% TDC

User: Marian

DEFENSE PHASE:

Attacking Weapon #1:

Action Taken:

Damage Taken:

Resources Spent:

TRANSFORMATION/MAINTENANCE PHASE:

Current Terrain: Mountain Low w/Cold Moonlight

New Terrain: Mountain High w/Cold Moonlight

Current Form: Normal

New Form:

Movement Type: Ground

SPECIAL PHASE:

Hyper Attack! Precision! +20% Weapon Damage, +40% Accuracy, -10 EN

Accelerator! Dodge Cost -25% and Accuracy +40%, -20 EN, disable EN Regen S

ITEM PHASE

Item Used:

Item's Effects:

ATTACK PHASE:

Weapon Used: [+] 4-Cannon Beam Artillery (BASF:4)- 3200 damage/10 EN, Hardpoints: 2 [+50%]

Target(s): Mass Oppressor (Commander Type) 2

Damage Dealt: 3200 * 3.6 * 1.5 * 1.6 = 27648/2 = 13824 #4 Damage per target

Resources Spent: 36 EN, 2 AP

Status Effect: Armor Break

Modifiers:

- Damage Modifier: +260%

+45% Natural

+30% Gunfight

+10% Accurate Attacker

+30% Extreme

+25% A-Up Unit SC

+10% CO

+20% Hyper Attack

+50% Critical

+10% Ferocious Inspiration

+30% Anti Armor Specialist

- Accuracy Modifier: +335%

+10% Natural

+20% Reminisce

+10% Gunfight

+30% Accurate Attacker

+30% Extreme

+25% A-Up Unit SC

+10% CO

+40% Hyper Attack

+40% Accelerator

+50% Weapon

+15% (F)-type Bonus

+30% Anti Armor Specialist

+30% Concentrate

-5% Critical

Statistics:

XF-01-FX "Daybreak"

HP: 4500/4500

EN: 7/338

DP: 3000/3000

AP: 88/100

SP(Marian): 108/208

SP(Reminisce): 141/216

Will: 0/10

Heat: +30%

Weapons:

[F] Melee (M)- 1000 damage [+30%]

[F] Beam Sword (BM)- 3200 damage, [+30%]

[+] Beam Rifle-M-2 (BASF:3)- 1600 damage/5 EN [+40%]

[F] Beam Sword [Hyper Attack] (B)- 5000 damage, 15 EN/attack [+60%] Req: Hyper Attack

[F] Force Edge- 5600 damage, Barrier Pierce, 15 EN/attack [+30%]

[+] Remote Beam Pod (BSX:5)- 1200 damage/4 EN, Hardpoints: 1 [+40%]

[+] Twin Revolver Cannon (S)- 3000 damage # 2, Armor Pierce, 24 rounds, Hardpoints: 1 [+40%]

[+] Remote Beam Pod [Hyper] (BSX:10)- 900 damage/2 EN [+40%] Req: Hyper Attack

[F] Force Edge [Hyper] (SX:12)- 800 damage/2 EN, Barrier Pierce [+40%] Req: Hyper Attack

[+] Twin Revolver Cannon [Hyper] (SX:6)- 1600 damage, Armor Pierce, uses Twin Revolver Cannon Rounds [+40%] Req: Hyper Attack

[+] 4-Cannon Beam Artillery (BASF:4)- 3200 damage/10 EN, Hardpoints: 2 [+50%]

MAP Attacks:

[+] Beam Rifle-M-2 [Hyper] (BI:4)- 6000 damage, 15 EN/attack [+30%] Req: Hyper Attack

[+] 4-Cannon Beam Artillery [Hyper] (BDT:6)- 8000 damage, Barrier Pierce, 25 EN/attack [+30%] Req: Hyper Attack

Inherent Abilities:

1) Valiant

2) Countercut: Beam Sword, Repeating Pile Bunker

3) Countershoot: Beam Rifle-M-2, Beam Rifle-S-2, Machinegun, Twin Revolver Cannon, 4-Cannon Beam Artillery

4) EN Regen S

5) Absolute Energy Rediffusor (Enhanced) (Barrier)

6) Absolute Energy Rediffusor (Force Edge) (S Barrier): Same effects as Barrier S. If you have used Absolute Energy Rediffusor (Enhanced) against an attack phase, you may not use Absolute Energy Rediffusor (Force Edge) against the same attack phase.

7) M⁴ System (System): Precision, Resolute, Accelerator, Heat

8) Dimensional Weapons Array Module (5): Same effects as Hardpoints. Disable all [Hyper] variants of the weapons that you did not choose.

Upgrades: Weapon x7, Accuracy x6, EN x6, Weapon+

Bounty: 399 Credits

Items:

- A-Up SC

- Reminisce Partition

[/color][/b]

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Regeneration Phase:

CO SP: 8

Seishin Phase:

Seishin Used: Hit! Level 1, Attack! Level 1

Effects: Weapon Damage +10%, TDC +10%

SP Used: 10

Statistics:

CO SP: 47/102

Regeneration Phase:

Will Gauge: 1

Seishin Phase:

Seishin Used:

Effect:

SP Used:

Defensive Phase:

Attacking Weapon:

Action Taken:

Damage Received:

Resources Used:

Transformation Phase:

Current Move: F

New Move:

Move: Forest #1 w/ Storm

Special Phase:

GUARD ACTIVE!

-15% DR

DYNAMIC MODE ACTIVE!

-15% DR and DC, +30% TDC and Weapon Damage

"And again!"

Attacking Phase:

Attacking Weapon: Protector Sword

Target: Mass Oppressor (Commander) 1

Damage Dealt: 3000 x 2.55 = 7650

Modifiers: +95% TDC

Resources Used:

Statistics:

HP: 12300/12300

EN: 365/420

AP: 40/100

SP: 152/152

DP: 3000/3000

Heavy Shield: 15/15

Guard: ACTIVE!

Potential: INACTIVE!

Dynamic Mode: ACTIVE!

Will Gauge: 4

Weapons:

[F] Melee (M)- 1200 (1800) damage [+0%] (25%)

[H] Great Knuckle (P)- 1800 (2700) damage [+0%] (25%)

[F] Protector Sword (M)- 2000 (3000) damage [+0%] (25%)

[F] Rapid Claw Strike (MF:4)- 600 (900) damage/3 EN [+0%] (25%)

[F] Great Protector Sword (M)- 3000 (4500) damage, 10 EN/attack [+0%] (25%)

[F] Great Spiral Knuckle (V:5)- 600 (900) damage/5 EN [+10%] (35%)

[+] Hand Buster (BSF:2)- 1600 (2400) damage/8 EN [+10%] (35%)

[F] Shield Dash (S)- 3600 (5400) damage, 20 EN/attack [+10%] (35%)

[+] Gigabuster (BS)- 4000 (6500) damage, 25 EN/attack [+20%] (45%)

[F] Spinning Lariat (S)- 4600 (6900) damage, 25 EN/attack [+5%] (30%)

[+] Gigabuster [Full Power] (BS)- 5200 (7800) damage, Barrier Pierce, 30 EN/attack [+30%] (55%)

[F] Final Protector Slash- 6000 (9000) damage, Armor Pierce, Barrier Pierce, 40 EN/attack [+30%] (55%)

MAP Attacks:

[F] Spinning Buzzsaw Lariat (I:3)- 3000 (4500) damage, 25 EN/attack [+0%] (25%)

[+] Daisharin Ma Hou (BI:6)- 4800 (7200) damage, Barrier Pierce, 1 round [+0%] (25%)

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My "Please don't kill me Kaza, I only saw a massive wall of text"-Proxy post.

[ CO Phase ]

CP +5

[ Order Phase ]

Order ] Attack! L1

Target ] Queadol-Magdomilla

CP Used ] 3

Effect ] Damage +10%

[ Statistics ]

CP ] 67 / 126

Commands ]

  • Attack! L1 (5)
  • Focus Fire! L1 (15)
  • Saturation Fire! (20)
  • Defense Pattern Delta! (15)


ATTN: Allied Forces: The next five allied posters spending their Regen phase in Forest #1 [Light Storm] receive DC -5% and Accuracy +10% in Pilot modifiers due to Leadership!
ATTN: Allied Forces: The next five allied posters spending their Regen phase in Forest #1 [Light Storm] receive DR -5% and Damage +10% in Pilot modifiers due to Brave Commander!
ATTN: Allied Forces: The next nine allied posters spending their Regen phase in Forest #1 [Light Storm] receive EN Cost -10% due to Veteran!
ATTN: Allied Forces: The next five allied posters spending their Regen phase in Forest #1 [Light Storm] receive DC -15% in Pilot modifiers due to EWAC!
ATTN: Allied Forces: The next five allied posters spending their Regen phase in Forest #1 [Light Storm] have their negative terrain modifiers reduced by 10% due to Information Analysis!
ATTN: Allied Forces: Remember that the above bonuses do not stack; take the best applicable one for each stat!
[ Regeneration Phase ]
Will +1
[ Seishin Phase ]
Seishin ] Grit L1 (Skyler); Hot Blood L1 (Caine); Resupply L2 (Glenn); Concentrate L2 (Julia);
Target ] Self; Self; Self; Self;
SP Used ] 15; 20; 40; 20;
Effect ] whatever they did

[ Defense Phase ]
Attacker ]
Weapon ]
Action Taken ]
Damage Received ]
Resources Spent ]

[ Item Phase ]

[ Transformation Phase ]
Move: F!
-5en mountain high

[ Special Phase ]
Activated Critical x2! AP -20

[ Attack Phase ]
Weapon ]Empowered Attack (BS)
Target ] Mass Oppressor (Commander Type) 2
Damage ] 48600 -> 58320 -> 157464 -> 39366 to each [+230%]
Resources Spent ] 150 EN
Status Effect ] No evasive secondary defenses, Armor Break
Damage Modifiers ] +75 Pilot, +50 Unit, +10 Order, +30 Anti-Armor, +15 Critical [+170%]
Accuracy Modifiers ] -50 Distance, -5 Terrain, +45 Weapon, +100 Pilot, +25 Unit, +10 Leadership, +30 Anti-Armor, +15 Critical, +80 Seishin [+230%]
[ Statistics ]
HP ] 24000/24000
EN ] 135/440
DP ] 3000/3000
Agi ] 700
AP ] 10/100
Skyler SP ] 43/88
  • Perseverance L1 (20)
  • Belief L1 (25)
  • Resist L1 (10)
  • Iron Wall L3 (15/25/40)
  • Substitute L1 (35)
  • Grit L1 (15)

Caine SP ] 8/93

  • Sure Hit L2 (15/25)
  • Direct Attack (25)
  • Duty L1 (20)
  • Boost L3 (15/25/40)
  • Hot Blood L2 (20/40)

Glenn SP ] 19/139
  • Iron Wall L3 (12/20/32)
  • Great Effort L2 (16/28)
  • Flash L1 (8)
  • Resupply L2 (40/40)
  • Lucky L2 (24/36)
  • Respect (48)

Thomas SP ] 91/91

  • Perseverance L1 (20)
  • Charge L3 (40/60/80)
  • Iron Wall L3 (15/25/40)
  • Substitute L1 (35)
  • Provoke L1 (30)
  • Belief L1 (25)

Julia SP ] 6/116
  • Passion L2 (20/32)
  • Concentrate L2 (12/20)
  • Sure Hit L2 (12/20)
  • Direct Attack (20)
  • Duty L1 (16)
  • Exhaust L2 (40/56)

Nethys SP ] 104/139

  • Direct Attack (20)
  • Scan L2 (8/16)
  • Coercion (24)
  • Resupply L2 (40/40)
  • Awaken L1 (48)
  • Negative Force (16)

Philip SP ] 108/108
  • Duty L1 (20)
  • Boost L3 (15/25/40)
  • Concentrate L1 (15)
  • Flash L1 (10)
  • Substitute L1 (35)
  • Provoke L1 (30)

Sarah SP ] 132/132

  • Boost L3 (12/20/32)
  • Duty L1 (16)
  • Flash L1 (8)
  • Grit L2 (12/20)
  • Prayer L1 (12)
  • Encourage L2 (40/56)

Alan SP ] 18/83
  • Duty L1 (20)
  • Hot Blood L1 (20)
  • Direct Attack (20)
  • Sure Hit L2 (15/25)
  • Concentrate L2 (15/25)

Emily SP ] 18/130

  • Belief L1 (20)
  • Karma L2 (8/20)
  • Prayer L1 (12)
  • Resupply L2 (40/40)
  • Advise L2 (40/56)

Lance SP ] 118/118
  • Boost L2 (15/25)
  • Confusion L2 (20/50)
  • Hot Blood L1 (20)

Will ] 3/10

  • Steady Shot (1)
  • Cover (3)
  • Volley (4)
  • Pressure (5)

Move ] F, Forest #1 [Light Storm]

Pilot Abilities

DR -45%, Damage +35%, Accuracy +40%

DR -10%, Accuracy +30% vs smaller targets

[+] Damage +30%, Accuracy +10%

Guard (On) DR -15%

(S)-type damage spread starts at 120%

May evade in motherships for 50% instead of 70%

Adrenaline L2 (3 turns) DC -20%, Accuracy +20%

Brave Commander (Persist from CO) DR -5%, Damage +10%

Positive (Persist) Immunity to Exhaust

Leadership (Aura 5) DC -5%, Accuracy +10%

Brave Commander (Aura 5) DR -5%, Damage +10%

Veteran (Aura 9) EN Costs -10%

Information Analysis (Aura 5) All negative terrain modifiers -10%

Critical 10, 15/15, adds Armor Break

CC 7/CS 5

Unit Inherents

DR -30%

[+] Damage +50%, Accuracy +25%; [H] Damage +25%, Accuracy +10% instead. CC/CS cost x1.25 except on (F) or (X)

EWAC (Aura 5) DC -15%

SP Canceller

Spirit Canceller

[ Items ]

1] Hybrid Dual Sensor [[+] Damage +50%, Accuracy +25%; [H] Damage +25%, Accuracy +10% instead. CC Cost x1.25, CS Cost x1.25 except on (F) or (X)]

[ Sidebar ]

1] Witch Apple [25 SP Restore to up to 4 pilots in unit, 1/2 uses]

2] Ichigeki Hissatsu Knowledge [During any attack phase, declare non-multihit and non-(X) as Ichigeki Hissatsu, granting Hot Blood L3, Sure Hit L2, Direct Attack, Concentrate L2, and CC Cost x2, 2 uses]

Weapons:

[+] Anti-Air Phalanx (S)- 3750 damage, 30 rounds [+40%]

[+] Anti-Air Beam Gun (BS)- 5250 damage, 12 EN/attack [+30%]

[+] Anti-Ship Missile Launcher (PGSX:6)- 1650 damage, 60 rounds [+40%]

[+] Concentrated Beam Gun (BSV:10)- 2700 damage/10 EN [+40%]

[+] Empowered Attack (BS)- 40500 damage, 150 EN/attack [+45%]

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DEFENSE PHASES

Mass Oppressor 7-10 explode to D3k's dual mapping.

Commander Variant (Mass Oppressor) Explodes to Jusu's Zamiel.

TURN 7:

With all the enemies dead, the transports are escorted without incicident, safely escaping before the wave reaches all the wy to the mountains, lapping furiously.

Mission Successful!

Bounty Tracker:

Bounty Gained : Mass Oppressor x 10 [2100 C] (Each grunt is worth 210)

Bounty Gained! 2x Commander Variant (+600 C)

Total Gained: 2700 C

All Skill Points attained! (x3 +100/50) for a total of 800C/400 PP.

Jusu and Hiroyuki gain a +10% reward for repeatedly having to proxy everyone. Because seriously guys.

Total Player Rewards: 3500 C/400 PP +1 People of Fantasia Like You More.

GM claims 400C/200 PP floating rewards and +1 People of Fantasia Like You More.

Remember that only CO Skills apply to this reward!

Thanks, and that's all.

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