Isaac

Land of Fantasy and Illusions

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Infinite Stratos ISV

Credits spent

-700 Blue Tears (Strike Dasher)

Edited by Isaac

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Blue Tears (Strike Dasher)

Developed for the "Cannonball Fast" Tournament, the High Speed Charge Package "Strike Dasher" is designed to achieve the highest Speed possible while retaining it's ranged Combat Abilities.

Unfortunaly Development took longer than expected and because it wouldn't be finished in Time, the Project halted. Instead the Unit itself was remodeled into a toned down Version of the Strike Dasher. Following the Battle against Silent Zephyrs during Phantom Tasks Attack on the Stadium, the Development of Strike Dasher was resumed although with some major changes in Order to increase it's Combat Capabilities.

The Main Structural Changes consist of the addition of Thruster equipped Wings and Hardpoints on the Skirt Armor for the Beamcannon Type Blue Tears. And lastly a multi-purpose Assault Rifle was added and serves as the main armament of the Strike Dasher.

General Data:

Improved Armor: The Strike Dasher has stronger Armor combared to the Base Model. This was an necessity considering the huge Airresistance at such high speeds.

Shield, Absolute Defense: These two are essential defensive Systems possesed by all IS' .

Ignition Boost: Utilizing the additional Thrusters and the increased Energy output the Unit is cabable of using an Ignition Boost in order to evade Attacks or get into a better Combat Range.

Brilliant Clearance: The same Hypersensor which the Strike Gunner Package uses. There was no need to not include it.

BT Satellite: The Blue Tears Bits were equipped with a semi-automatic Control System which allows Cecilia to focus on multiple Actions at the same Time and still control the Bits, which was the biggest flaw of the Blue Tears. However in this State the Bits cannot be used as Single Weapons and only act when she is using her Starlight Buster.

Weapons:

Interceptor: Blue Tears' sole CQC Weapon.

Blue Tears: The two Missile Launcher Type Bits are incompatible with the new Control System and thus retain their original Function.

Starlight Buster: Blue Tears' new Rifle, it possesses three firing Modes: the standard mode, which fires a concentrated Stream of Energy; a rapid-fire mode which is basically a Beam Machinegun; and a spread-fire mode which fires several Beams like a Shotgun.

Blue Tears Full Burst: Blue Tears' most powerfull and most dangerous Move. The BTs overcharge themselves and release an explosive Stream of Energy. Because it is too dangerous to use it even once the Strike Dasher gets unmounted in the last Moment to reduce the threat for the Pilot.

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Can I get a bit more detail on what the heck this is? Technical details like size, power source, why it was made, etc.

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This is the Unit it is based off, and all the general information about the Unit is taken from Capter 3 off the sixth Infinite Stratos Novel and was modified by me in Order to create this Unit.

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Ohh. I'll have to shake down Imban for information then, I never watched IS. I'll stat it shortly though.

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Blue Tears (Strike Dasher)

Statistics:

HP: 2600, EN: 180, Agi: 210

IS: 3, Move: F/G, Size: SS, Rank: 7

Weapons:

[F] Melee (M)- 400 damage [+0%]

[+] Blue Tears (B)- 600 damage, 5 EN/shot [+10%] Req: Blue Tears Attack Phase

[F] Interceptor (M)- 800 damage [+0%]

[+] Blue Tears [Missile] (PGSF:4)- 800 damage, 12 rounds [+25%]

[+] Starlight Buster [Rapid] (BSF:5)- 700 damage/4 EN [+10%]

[+] Starlight Buster [spread] (BS)- 3000 damage, 15 EN/shot [+20%]

[+] Starlight Buster (B)- 3200 damage, 15 EN/shot [+20%]

[+] Blue Tears Full Burst (BS)- 6000 damage, 50 EN/attack [+40%]

Inherent Abilities:

1) Infinite Stratos

2) Countercut: Interceptor

3) Countershoot: Starlight Buster [Rapid]

4) Shield (Barrier): Same effect as Barrier S.

5) Absolute Defense: May pay 25 EN during your Defense Phase to gain SP Canceller for one turn.

6) Blue Tears (4): Blue Tears Same effect as Bombers.

7) Brilliant Clearance: Same effect as Head Gear.

8) Ignition Boost: Same effect as Double Image (5).

9) Pack Jettison (Blue Tears)

10) Snipe: Starlight Buster [+30%]

11) Blue Tears Full Burst: If this attack is used, immediately transform to Blue Tears.

Purchasing Cost: N/A. Install High Speed Charge Package "Strike Dasher" on Blue Tears. Blue Tears (Strike Dasher) will then be available for use.

---

Cost to be Added: 700 Credits (Kruz Approved)

Edited by Master Kruz

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Your dev has been approved. I am very sorry it took so long to do so, it slipped under my radar.

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Paid

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GPB-AGE1-1GHWS Gundam AGE-1 Full Gransa Heavy Weapons System

DSCN2716.jpgDSCN2717.jpgDSCN2718.jpgDSCN2719.jpg

Pictures of the Prototype, it has the Double Bullet Shoulders instead of the Artimes ones and the Razor Blades aren't seen.

 

Builder: Isaac

Kits used: HG Gundam AGE-1 Full Glansa, HG Gundam AGE-2 Double Bullet, HG Razor Parts, HG Artimes Parts, HG Forever Gundam.

 

The AGE-1 Gransa HWS Type could be best described as the child of the Full Armor Unicorn Gundam and the Strike Freedom Gundam; an Abomination armed with an unnecessary large amount of Beam Weapons making both of its parents look harmless. The AGE-1 itself was barely changed except for the AGE-2 Artimes shoulders and the removal of the rear skirt armor, with the later being replaced by the Funnels of the Forever Gundam which are held in place by the Gransa Shoulders and the DODS Cannons of the AGE-2 Double Bullet. For handheld armaments Unit got a pair of DODS Rifles as original used by the AGE-1 Normal and the Razor Blades of the AGE-1 Razor.

 

Pros: Improved Defense thanks to the Funnels, better Accuracy because of the Artimes Shoulders, ammo and energy based weapons allow prolonged Combat, more fire-power than anyone could ever need.

Cons: Increased Weight and reduced movement range of the legs hinder it's ground combat abilities.

 

Attacks:

Beam Sabers: AGE-1 Beam Sabers, they're still there even if the simchamber Gransa doesn't use them.

DODS Rifles: AGE-1 Beam Rifle the're two of them now.

DODS Rifles [Full Output]: The Rifles fire an increased amount of Particles for more Damage

Shield DODS Rifles: DODS Rifles built into the Shields(AGE-1 Gransa weapons. no change).

Shield DODS Rifles [Full Output]:The same as with the Handheld Rifles.

Shield Beam Saber: Beam Sabers built into the Shields, they're more poferfull than the Hip-mounted ones.

Shield Attack: The Shields have Blades.

Small Missile Launchers: 4 Missile Launchers which were originaly the Gransa's Shoulders they're now close to the hps.

Medium Missile Launchers: 2 Missie Launchers built into the Leg Armor.

Glastron/Zefuld Launcher: Missile Launcher/Beam Cannons/Flight pack mounted on the Back.

Funnels: Remote controlled Beamguns. The same as the Forever Gundams except they can't be used while docked with the Mobile Suit.

Funnel Cage: The Funnels form a tetrahedron around an enemy to restrict their movements and prevent them from attacking, although it also protects them from most Attacks (Stun attacks which should give the Target Immunity against non Barrier Pierce Attacks).

Twin DODS Rifles:  AGE-2 Double Bullet/Artimes Beam Rifles, the're four of them.

Quad DODS Rifles:  While mounted on the Beam Machineguns and Beam Saber Generators they can still be used as Rifles.

Quad DODS Cannons: The Rifles combine with the Beam Machineguns and the large Beam Saber emmiters to form a total of four DODS Cannons.

Quad DODS Cannons [Full Output]: The Funnels attach to the DODS Cannons to further increase the Particle Output of the Cannons.

Beam Machinegun s: A pair of Beam  Machineguns mounted on the Shoulders, they Combine with the Rifles to form two of the DODS Cannons.

Long Range DODS Rifles: The other Artimes Shouldercannons.

Large Beam Sabers: Hip mounted Hyper Beam Sabers. They form the second pair of DODS Cannons

Large Beam Sabers [Full Output]: By increasing the  Output of the Beam Saber emmiters they Form huge Beam Swords made for taking down large Enemy groups.

Razor Blades: Large Swords stolen taken from the AGE-1 Razor kit. When not in use they are stored on the wings of the Flightpack.

Razor Boomerang: The Sword can combine to form a huge Bommerang

All Out Attack: Four Rifles, four Funels and eight Cannons of differing Sizes as well eight Missile Launchers equal a lot of dead Vagans and broken Model Kits.

 

Features

Heavy Armor: The Gransa has a lot of Armor and so does this Unit.

Anti Beam Coating: Beam deflecting Paint which is applied to the Heavy Armor Parts(It's only a plastic model but since it uses the Gransa Armor it has this).

Shields: A pair of Shields with weapons inside.

EWAC/Anti Stealth Sonar: Improved Communication and Radar Systems (They're built in the Artimes Shoulders).

Nu Gundam I-Fied/Beam Shield: The Funnels form either a square shaped Beam Shield or form a tetrahedron shaped Beam Barrier around the Suit.

Pack Jettison: The AGE-1 Gransa HWS can drop the Launcher or HWS Parts to block incoming attacks.

Seperate: It can also drop the Armor without getting rid of either Launcher or HWS Parts though it loses the hip missiles in the process.

Edited by Isaac

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More Gunpla!

 

GPB-X103LD Heavy Buster Gundam

 

Builder: Isaac

Kits used: HG Verde Buster Gundam, HG Buster Gundam, HG Strike E IWSP Gundam, HG Perfect Strike Gundam, HG Calamity Gundam.

 

As an attempt at creating a Cosmic Era Gundam Heavy Arms/Leopard Clone, the Heavy Buster Gundam(tentative name)  is designed to fight large amounts of Enemies at once, a task which requires a mix of firearms which cover any range, have rapid-fire or multi-targeting capabilities and have sufficient amounts of Ammunition as well as the Ability to survive an onslaught from multiple directions. The Body is mostly made up from the Verde Buster Gundam with the front torso being from the Calamity Gundam, the right shoulder from the Perfect Strike Gundam and mounting the Anti-Ship Vulcan/Gun Launcher/Particle Condenser Part of the Launcher Striker Pack, the right arm from the Strike E and mounting the Gatling Shield of the IWSP Striker. The Beam Boomerang was replaced with an Ammo Drum, which contains the Ammo for the Anti-Ship Railcannon, and the Verde Busters Beam Rifles were replaced with the original Buster Gundams Beam Rifel and Gun Launcher. Lastly the hip armor was replaced by the Strike Gundams Armor Schneider Holsters and the Verde Busters Gun Launcher was mounted on the left Shoulder.

 

Pros: Good Defense thanks to the the Trans Phase Armor(which by the way is infinitely better than VPS Armor), more EN thanks to the Launcher Striker, only few weapons which drain Energy, much higher fire-power.

Cons: Its only melee weapon is a knife.

 

Attacks:

'Armor Schneider' Combat Knife: Knifes that somehow can cut through Armor.

EQS1358 Rocket Anchor: A wire used for ensnaring enemies and flinging them around. It's shot from the right hand Spiderman-style.

30mm Shield Gatling Gun: A six-barrel Gatling built into the Shield.

350mm Gun Launcher: A pair of electro-magnetic Grenade Launchers built into the right shoulder.

120mm Anti-Ship Vulcan: A Gatling Gun which is built into the right Shoulder just beside the Gun Launcher (For Reasons unknown to me the Simchamber Version is weaker than the Shield Gatling despite the Bullets having four-times the size compared to the latter, also how can a fixed Shoulder Gatling hit multiple enemies and a Shield mounted one not?).

"Todesblock" 337mm Plasma-sabot Bazooka: An Ammo-based Beam Bazooka used to deal with heavy Targets when there's no time to form one of the combined Rifles. It's powerful but hasn't much Ammo.

"Scylla" 580mm Multi-Phase Energy Cannon: One of the few weapons which are powered by the Suits Battery. It's a chest-mounted Beam Cannon which is best used at short-range.

220mm 6-barrel Missile Pods: A pair of Missile Launchers mounted on the left Shoulder.

350mm Gun Launchers: Despite having the same name (blame Bandai) these are Railguns which fire Armor-piercing  and high explosive Rounds, not Grenade Launchers. one is mounted on the left shoulder and the other on the right hip and Backpack. Both can combine with the Beam Rifle.

94mm High-energy Rifle: A Beam Rifle mounted on the left hip and Backpack.

Anti-Armor Shotgun: The hip-mounted Gun Launcher combines with the Beam Rifle to form a Railcannon which fire a Stream of multiple Shotgun Shells with enough Velocity to penetrate the Armor of most Mobile Suits.

Hyper Impulse Long-Range Sniper Rifle: The Beam Rifle combines with one of the Railguns to form a Beam Cannon which has enough power to penetrate multiple (Model)Battleships and with the Busters targeting Abiites it can even be used as an overpowered Sniper Rifle.

Anti-Ship Railcannon: Undoubtly the strongest Weapon in the Heavy Busters arsenal. It's formed by removing the hip Gun Launcher from the sub-arm and attaching it to the front of the Beam Rifle followed by attaching the Beam Rifle to the Shoulder mounted Gun Launcher to create an extremely powerfull Railcannon which fires Streams of Armor-piercing, high explosive and Shotgun Rounds to obliterate pretty much anything in front of the Suit.

All Out Attack: A must for any Mobile Suit which has more than three ranged weapons. The Heavy Buster obliterates it's enemies by firing all of its weapons at  once in different directions. Also while it looks the Freedoms Full Burst Attack it's not.

 

Features

Trans Phase Armor: Phase Shift Armor which only activates when hit to conserve Energy. It provides great Protection against Bullets and Missiles but against Beam weaponry it's pretty much powerless.

Anti Beam Shield: The Gatling Shield is coated with Beam deflecting Paint to make up for the Armors weakness against Beam Weapons.

Edited by Isaac

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GPB-AGE1-1GHWS Gundam AGE-1 Full Gransa Heavy Weapons System

Statistics:

HP: 5000, EN: 170, Agi: 350

IS: 2, Move: F/G, Size: M, Rank: 12

Weapons:

[F] Melee (M)- 500 damage [+0%]

[+] Small Missile Launchers (PGSF:4)- 500 damage, 20 rounds [+25%]

[F] Beam Saber (BM)- 1200 damage [+0%]

[F] Shield Attack (M)- 1200 damage [+0%]

[+] DODS Rifles (BSF:2)- 1200 damage, 24 rounds [+10%]

[+] Medium Missile Launchers (PGSF:2) 1400 damage, 12 rounds [+25%]

[F] Razor Blade (M)- 2400 damage, 5 EN/attack [+10%]

[H] Razor Boomerang (PS)- 1300 damage x 2, 8 EN/attack [+0%]

[+] Shield Rifle (BSF:2)- 1600 damage, 20 rounds [+10%]

[F] Shield Beam Saber (BM)- 1600 damage [+0%]

[+] Glastron Launcher (BASF:2)- 2500 damage/15 EN [+20%]

[+] Zefuld Launcher (GSX:2)- 3000 damage, 4 rounds [+30%]

[+] Beam Machineguns (BSF:4)- 600 damage/3 EN [+10%]

[+] Quad DODS Rifles (BSF:4)- 1600 damage, 40 rounds [+10%]

[+] Quad DODS Cannons (BASF:4)- 2500 damage/15 EN [+20%]

[+] DODS Rifles [Full Output] (BSF:2)- 3000 damage, 8 rounds [+20%]

[+] Shield Rifle [Full Output] (BS)- 4200 damage, 4 rounds [+20%]

[F] Large Beam Sabers (BSV:3)- 2000 damage/15 EN [+20%]

[+] Long Range DODS Rifles (BASF:2)- 3300 damage/20 EN [+30%]

[+] Funnel (BASX:4)- 3000 damage/20 EN [+10%]

[+] All-Out Attack (BS)- 15000 damage Barrier Pierce, 80 EN/attack [+30%]

MAP Attacks:

[F] Large Beam Sabers [Full Output] (BI:3)- 3400 damage, 30 EN/attack [+0%]

[+] Quad DODS Cannons (BI:6)- 6000 damage, 70 EN/attack [+0%]

Inherent Abilities:

1) Mobile Suit

2) Shield: Shield Beam Saber, Shield Attack, Shield Rifle, Shield Rifle [Full Output]; Uses x1.5

3) Countercut: Beam Saber, Razor Blade, Shield Beam Saber, Large Beam Sabers.

4) Countershoot: DODS Rifles, Shield Rifle, Beam Machineguns, Quad DODS Rifles

5) Damage Received -30%

6) Anti-Beam Coating (S Armor)

7) EWAC

8) Anti-Stealth Sonar

9) Nu Gundam I-Field (Barrier): Does not require Psychic Energy to use.

10) Pack Jetison: Negate all attacks from a single attack phase. After this is used Agi +10, disable Move: F, Glastron Launcher and Zefuld Launcher. 1 Use. Uses can not be replenished in any way.

11) Separate (AGE-1F Gundam AGE-1 Full Flat): If Pack Jetison has been used, Separate into AGE-1F Gundam AGE-1 Flat instead.

12) GPB-AGE1-1GHWS Gundam AGE-1 Full Gransa Heavy Weapons System can only be used in Virtualscape terrain.

Purchasing Cost: N/A. To acquire this unit AGE-1F Gundam AGE-1 Flat Normal, Razor Wear Parts, Double Bullet Wear Parts, Artemis Wear Parts, Glansa Parts, AGE-1 Launcher Parts, and GPB-X78-30 Forever Gundam must be in your inventory. This is not a combined unit. Upgrades are inherited from AGE-1 Gundam AGE-1 Normal.

GPB-X103LD Heavy Buster Gundam

Statistics:

HP: 4500, EN: 200, Agi: 300

IS: 3, Move: G, Size: M, Rank: 8

Weapons:

[F] Melee (M)- 500 damage [+0%]

[F] 'Armor Schneider' Combat Knife (M)- 600 damage, Armor Pierce [+0%]

[+] 220mm Missile Pod (PGSF:6)- 500 damage, 30 rounds [+25%]

[+] 350mm Gun Launcher- 750 damage # 2, 10 rounds [+10%]

[H] EQS1358 Rocket Anchor (P)- 1200 damage, Mobility Break, 5 EN/attack [+10%]

[+] 120mm Anti-Ship Vulcan (SF:3)- 800 damage, 15 rounds [+10%]

[+] 30mm Shield Gatling Gun (SF:5)- 900 damage, 30 rounds [+10%]

[+] 350mm Buster Gun Launchers (ASF:2)- 1600 damage, 20 rounds [+10%]

[+] 'Scylla' 580mm Energy Cannon (BS)- 4500 damage, 20 EN/attack [+20%]

[+] 'Todesblock' 337mm Bazooka- 4600 damage, 8 rounds [+20%]

[+] 94mm Hi-Energy Concentrated Rifle (BS)- 3400 damage, 15 EN/attack [+20%]

[+] Hyper Impulse Long-Range Sniper Rifle (B)- 3400 damage, 15 EN/attack [+20%]

[+] Anti-Armor Shotgun (S)- 4000 damage, Armor Pierce, 8 rounds [+20%]

[+] Anti-Ship Railcannon (S)- 5000 damage Armor Pierce, 3 rounds [+30%]

[+] All-Out Attack (S)- 6000 damage, Barrier Pierce, 1 round [+40%]

MAP Attacks:

[+] Hyper Impulse Long-Range Sniper Rifle (BI:3)- 2400 damage, 20 EN/attack [+0%]

[+] Anti-Armor Shotgun (I:5)- 3000 damage, Armor Pierce, 3 rounds [+0%]

[+] Anti-Ship Railcannon []b(I:6)[/b]- 4500 damage, Armor Pierce, 1 round [+0%]

Inherent Abilities:

1) Mobile Suit

2) Anti-Beam Shield: 30mm Shield Gatling Gun

2) Countercut: 'Armor Schneider' Combat Knife

3) Countershoot: 30mm Shield Gatling Gun, 120mm Anti-Ship Vulcan, 350mm Gun Launcher, 'Scylla' 580mm Energy Cannon, 94mm Hi-Energy Beam Rifle, 350mm Buster Gun Launcher, Anti-Armor Shotgun

4) Damage Received -15%

5) Trans-Phase Armor (Armor)

6) Snipe: Hyper Impulse Long-Range Sniper Rifle (+25%)

7) GPB-X103LD Heavy Buster Gundam can only be used in Virtualscape Terrain.

Omake Requirement: 1 (GAT-X103AP Verde Buster), 1 (GAT-X103 Buster Gundam), 1 (GAT-X105E+AQM/E-M1 Strike E IWSP), 1 (GAT-X131 Calamity Gundam) , and 1 (GAT-X105+AQM/E-X03 Launcher Strike Gundam).

Cost to be added: 1800 (AGE-1 Full Glansa HWS) + 560 (Heavy Buster) = 2360 Credits (Even in the middle of class, you're good to launch -Umbaglo)

Sorry it took so long. I didn't give the AGE-1 both separate and pack jetison, and I didn't give it Twin DODS Rifles since it would be redundant with the Quad ones. Also Todesblock is a solid bazooka, unless you're saying this specific one is a beam.

Edited by Umbaglo

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Let's start with the AGE-1, first the Full Output Mode of the DODS Cannons was meant to be a MAP Weapon like the Sigmaxxis Cannon of the AGE-3 Fortress but if you think it doesn't qualify then I'll accept it.,Secondly the reason i asked for pack jettison was because the regular Full Glansa has it but if it seperates into the regular AGE-1 instead then I'm fine with it. Lastly the Twin DODS Rifles were stupidity on my part and I have no complaints.

 

Now for the Buster: the Bazooka was a case of misinterpretation on my part, from the description on Gundamwiki I've thought it fires solid Rounds which release the plasma after leaving the barrel but if it doesn't then I'm fine with a regular Bazooka as well. Now for Beam Rifle, judging from the Tags it's a pair of rifles but the Heavy Buster has only the one from the regular Buster Gundam. Lastly just like DODS Cannnons I was hoping for a MAP version of the Anti-Ship Railcannon since it's basically a bigger version of the Anti-Armor Shotgun. A bit more EN would be nice too, it may be built from the Verde Buster but it still is equipped with the Launcher Striker (minus the Cannon) which is the one that gives the highest EN boost of all Striker Packs.

 

These points aside I'm satisfied with the way these turned out, though I think the acquisition method of the Heavy Buster is weird.

 

Edit: Apparently the AGE-1 can countercut with its Shield Beam Rifle. Also Virtualscape Terrain was written as one word on the Heavy Buster Gundam.

Edited by Isaac

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I made them maps. I forgot the AGE-1 Glansa was based on the Flat and not the real one so I changed the separate to be AGE-1 Full Flat. Pack Jettisoning the flight unit would be odd because it would basically be ditching half its armor parts.

As for the acquisition, I'm never sure what to do for Gunpla Builder things like this. A lot of the hangar ones were omakes, though the AGE-1 HWS is just the AGE-1 with various armor packs on it.

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Pack Jettisoning the flight unit would be odd because it would basically be ditching half its armor parts.

lol nope

DSCN2733.jpgDSCN2732.jpg

As you can see the flight pack offers no protection at all and most of it's mass consists of the launchers (btw those white things are unpainted Razor blades). Also the inability of the AGE-1 Flat to use Wear Parts makes no sense at all as the only difference between both versions is the AGE system which, as seen with the Adele, isn't required for the use of Wear Parts.

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I mostly meant as far as the stats go. I put something on it to represent the ability though.

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I just noticed that the Medium Missile Launchers on the HWS Gransa have no Ammo.

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Well then I'll say "Paid" one last time.

2013 in DevCards and the rest in Credits.

(by the way, do I have to get the remaining stuff for the AGE-1 myself or do I get it as the free copy?)

Edited by Isaac

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