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Mechalomaniac

Defensive Skills

13 posts in this topic

Improved Countercut

Class: Active

Pilots can receive special training in defensive swordsmanship. Pilots who receive this training are more adept at detecting and deflecting incoming (P) and (M) weapons than normal, thereby decreasing their Countercut costs.

Level 1: Countercut Cost -10%. 200 PP

Level 2: Countercut Cost -25%. 400 PP

Level 3: Countercut Cost -50%. 600 PP

Edited by Kaiterra

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Improved Countershoot

Class: Active

Pilots can receive special training in defensive marksmanship. Pilots who receive this training are more adept at detecting and shooting down incoming (P) weapons than normal, thereby decreasing their Countershoot costs.

Level 1: Countershoot Cost -10%. 200 PP

Level 2: Countershoot Cost -25% 400 PP

Level 3: Countershoot Cost -50%. 600 PP

Edited by Kaiterra

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Improved Shield

Class: Active

Improved Shield training allows a pilot to use their shields more effectively, further reducing the damage taken. This effect does not apply to fixed reduction aspects of Shields, such as Beam Shield.

Level 1: Shields reduce an additional 5% damage. 300 PP

Level 2: Shields reduce an additional 10% damage. 500 PP

Edited by Umbaglo

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Guard

Class: Active

Keeping oneself alive in battle is important, and reducing damage dealt to oneself surely helps. Pilots who learn the Guard skill are able to protect their mech's vital parts better, reducing the damage dealt by enemy fire.

Gain Damage Received -15% when activated. Charge (4) to activate.

Cost: 500 PP

Edited by Umbaglo

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Counter

Class: Active

In battle, being pushed into a defensive stance is usually not advisable. This skill allows one to defend oneself without compromising offensive ability.

Can block or evade and attack in the same round. Charge (X), where X is:

Level 1: 5 turns. 300 PP

Level 2: 4 turns. 500 PP

Level 3: 3 turns. 700 PP

Edited by Umbaglo

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Support Defence +

Class: Passive (Main)

Level 1: Allows you to support defend an extra ally during your Support Defence Phase. 400 PP

Level 2: Allows you to support defend 2 extra alliies during your Support Defence Phase. 800 PP

Level 3: Allows you to support defend 3 extra allies during your Support Defence Phase. 1200 PP

Requirement: In order to purchase this skill you must have Bodyguard at Level 3.

Edited by Mechalomaniac

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Beam Countercut

Class: Passive (Main)

The ability to countercut Beam shots with Beam Sabers of equal strength.

You may countercut a (B)-type attack if your unit has a [F] (B)-type attack capable of countercutting whose base damage is greater than or equal to the base damage attack being countercut.

If a (V) type attack is used to countercut, consider its base damage to include the maximum output for the weapon. (F) and (X) type attacks are treated as the damage of each hit.

Cost: 700 PP

Requirement: In order to purchase this skill your Countercut Cost must be 2 or lower after pilot abilities and/or you must have Improved Countercut at Level 3.

Edited by Umbaglo

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Beam Countershoot

Class: Passive (Main)

The ability to counter beam shots with ranged beam weapons of equal strength.

You may countershoot a [+] (B)-type attack if your unit has a [+] (B)-type attack whose base damage is greater than or equal to the base damage attack being countershot.

If a (V) type attack is used to countershoot, consider its base damage to include the maximum output for the weapon. (F) and (X) type attacks are treated as the damage of each hit.

Cost: 700 PP

Requirement: In order to purchase this skill your Countershoot Cost must be 2 or lower after pilot abilities and/or you must have Improved Countershoot at Level 3.

Edited by Umbaglo

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Mental Conditioning

Class: Passive (Sub)

The ability to withstand mental attacks against you.

Gain the effects of Spirit Canceller and SP Canceller.

Cost: 700 PP

Edited by Umbaglo

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Terrain Mastery

Class: Passive (Main)

Level 1: Unaffected by all negative terrain Dodge Cost or Damage modifiers.

Cost: 600 PP

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Martial Arts Mastery

Class: Passive (Main)

Your skill in martial arts allows you to block attacks with your bare hands.

Level 1: Countercut cost -1. Gain the Countercut ability in any unit that requires Martial Arts Mastery to countercut.

Cost: 600 PP

Edited by Umbaglo

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Open Get Specialty

Class: Passive (Main)

You are experienced in coordinating with your teammates within a Getter Robo, combining and switching forms with ease.

Level 1: In units with Open Get gain 1 additional Open Get use. 200 PP

Level 2: In units with Open Get gain 3 additional Open Get uses. 300 PP

Level 3: In units with Open Get gain 5 additional Open Get uses. 500 PP

Edited by Umbaglo

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Positive

Class: Passive (Sub)

You have a positive outlook in life, and can always go forward without worrying about anything.

You are immune to the Exhaust spirit command and any effects that emulate it.

Cost: 700 PP

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