Sign in to follow this  
Followers 0
Mechalomaniac

Supportive Skills

12 posts in this topic

Leadership

Class: Passive (Sub)

It's been said that the best leaders are those who serve the best. In the SC, this saying seems to go both ways. By becoming a better commander, one can instruct allies in the heat of battle so that they may perform better.

Dodge Cost -5% and Target's Dodge Cost +10%, Aura (X), where X is:

Level 1: 2. 300 PP

Level 2: 4. 500 PP

Level 3: 6. 700 PP

NOTE: You cannot purchase this skill if you have Brave Commander or Veteran already.

Edited by Umbaglo

Share this post


Link to post
Share on other sites

Bodyguard

Class: Passive (Main)

In this day and age, many dangers are present in combat. Many a pilot would want to have an intrepid ally to look after them. A pilot who learns this skill is a valuable ally indeed.

While Support Defending, gain Damage Received -X%, where X is:

Level 1: 10%. 200 PP

Level 2: 20%. 400 PP

Level 3: 30%. 600 PP

Edited by Mechalomaniac

Share this post


Link to post
Share on other sites

Engineer

Class: Passive (Sub)

They are the unsung heroes of war, keeping our mighty machines up and running. By learning the technical specs of one's allies, one can repair more efficiently with this skill.

While Repairing, recover an additional X HP or DP, where X is:

Level 1: 5%. 200 PP

Level 2: 10%. When using the Quick Repair technique, recover an additional 5% HP or DP. 400 PP

Level 3: 15%. When using the Quick Repair technique, recover an additional 10% HP or DP. 600 PP

Edited by Umbaglo

Share this post


Link to post
Share on other sites

Logistic Support

Class: Passive (Sub)

War efforts can never survive long without ammunition and fuel. Pilots with this skill are able to reload their allies' fuel stores faster in the heat of combat.

While Resupplying, recover an additional X EN, where X is:

Level 1: 5%. 200 PP

Level 2: 10%. When using the Quick Supply technique, recover an additional 5% EN or Ammo. 400 PP

Level 3: 15%. When using the Quick Supply technique, recover an additional 10% EN or Ammo. 600 PP

Edited by Umbaglo

Share this post


Link to post
Share on other sites

Enhanced Control

Class: Passive (Sub)

You are very good at directing the actions of any drone you control.

Level 1: All summons controlled by this unit gain Dodge Cost -10%. 400 PP

Level 2: All summons controlled by this unit gain Dodge Cost -10% and Accuracy +10%. 600 PP

Level 3: All summons controlled by this unit gain Dodge Cost -10%, Accuracy +10%, and Damage Dealt +10%. 800 PP

Share this post


Link to post
Share on other sites

Brave Commander

Class: Passive (Sub)

Even though you are the commander, you are always in the frontline, inspiring your allies to fight fiercer.

Damage Received -5% and Damage Dealt +10%, Aura (X), where X is:

Level 1: 2. 300 PP

Level 2: 4. 500 PP

Level 3: 6. 700 PP

NOTE: You cannot purchase this skill if you have Leadership or Veteran already.

Edited by Umbaglo

Share this post


Link to post
Share on other sites

Veteran

Class: Passive (Sub)

Your experience allows you to inform your allies the most efficient way to use their mechas.

EN cost of weapons and abilities are reduced by 10%, Aura (X), where X is:

Level 1: 2. 300 PP

Level 2: 4. 500 PP

Level 3: 6. 700 PP

NOTE: You cannot purchase this skill if you have Leadership or Brave Commander already.

Edited by Umbaglo

Share this post


Link to post
Share on other sites

Charisma

Class: Passive (Sub)

Your presence greatly inspires your allies, allowing them to fight better in battles.

The range of all Aura abilities you have are increased by 3.

Cost: 1200 PP

Share this post


Link to post
Share on other sites

Information Analysis

Class: Passive (Sub)

You are capable of analyzing the battlefield quickly on the go, allowing the mothership to support its allies better.

When you are in a Mothership, but not the main pilot, gain: All negative terrain modifiers are reduced by 10%. Aura (X); where X is:

Level 1: 2. 300 PP

Level 2: 4. 400 PP

Level 3: 6. 500 PP

Edited by Umbaglo

Share this post


Link to post
Share on other sites

Mechanic

Class: Passive (Sub)

You are an expert mechanic, capable of doing various repairs effectively and efficiently.

When you are in a Mothership, but not the main pilot, units docked inside recover an additional 5% HP, EN and DP.

Cost: 1200 PP

Edited by Umbaglo

Share this post


Link to post
Share on other sites

Helmsman's Sense

Class: Passive (Sub)

You are an expert driver, capable of quickly performing evasive maneuvers to avoid a barrage of attacks.

When you are in a Mothership, but not the main pilot, Evading reduces dodge cost by 50% instead for this turn.

Cost: 1200 PP

Edited by Umbaglo

Share this post


Link to post
Share on other sites

Parts Supply

Class: Passive (Sub)

You can deliver supplies to nearby allies in a pinch.

You may use equipped Perishable items on allies as though you were a mothership.

Cost: 400 PP

Share this post


Link to post
Share on other sites
Sign in to follow this  
Followers 0