Daz

Gamble Rumble Three

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Gamble Rumble

Gamble, you've got a chance to make a rumble, giri giri no sute-eji~~

Okay, here's the deal. You get 1500 VS Credits. VS Credits are not legal tender. VS credits are only valid in the VS event in which they were issued. All items and units purchased with VS credits are not credited to your account and disappear completely at the end of the event.

With these credits, you may buy any units and items you like.

This is a free for all PVP event.

If you kill a unit in this event, you win it, and any items on it. Yes, to add to your hangar. Yes, forever.

Poach kills, Kill the guy who is hoarding the kills, do whatever you like- If you don't kill something, you get nothing! And really, if you let one guy kill everyone? Shame on you all.
Do something broken? Lets just see if the others don't pound on you...

You prone out? You unit is raffled to anyone who didn't!


(And f'real, tell me if I need to prone someone~ Noone did this last time...)

Gamble on a unit, Gamble on your items! Its the Gamble Rumble!

Terrain: Schala decides


Players:
This is a five player event. Player entries will be randomised, sorry.

Player Units:
Rank x-

Items:
Rank x-

Prizes:
Win - You keep what you kill.
Lose - You lose (and keep what you kill~).

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PM me yo deploys. I'll be lenient on them being late, since I'm opening the fight late~

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Maia Macedonsky

Pilot Summary:

Pilot Level: 23

SP: 188

Weapon Damage +25%

Accuracy +35%

Dodge Cost -20%

Countercut Cost: 3 AP

Countershoot Cost: 3 AP

Skills:

Genius

- Dodge Cost -10%, Weapon Damage +5%, Accuracy +5%.

Improved Critical

- Level 3: Critical Cost -3. Gain an additional Weapon Damage +15% and Accuracy +15% for attack phases affected by Critical.

Combat Specialist

- Level 3: All weapons gain Damage +20% and Accuracy +5%.

Accurate Attacker

- Level 3: All weapons gain Accuracy +30% and Damage +10%.

Attack Again

- Level 3: If your Skill attribute is at least 2 levels higher than your target opponent's, gain an additional Attack Phase against that opponent. Charge (3)

Critical:

Pay 3 AP = Weapon Damage +30% and Accuracy +30% for the first attack phase made this turn.

Attributes:

Evade lvl 2: Dodge Cost -10%

Skill lvl 4: Countercut and Countershoot Costs -4, Critical Cost -4, Shield Usage +5

Techniques:

Sword Shield

You are able to use your sword as a shield.

Requirement: A Countercut-capable weapon.

Ability: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

Seishin:

Duty

- Level 1 (20 SP): Recover 30% of your maximum DP.

- Level 2 (50 SP): Recover 50% of your maximum DP.

- Level 3 (80 SP): Reover all DP.

Boost

- Level 1 (15 SP): Gain Dodge Cost -25% for one turn.

- Level 2 (25 SP): Gain Dodge Cost -50% for one turn.

- Level 3 (40 SP): Gain Dodge Cost -75% for one turn.

Direct Attack

- Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense other secondary defenses only applies to your attacks.

Mercy

- Level 1 (10 SP): If the first attack you execute this turn would defeat an enemy (reduce their HP to 0), their HP is reduced to 10 instead.

- Level 2 (20 SP): For the first attack you execute this turn, gain Weapon Damage +50%. If this attack would defeat an enemy (reduce their HP to 0), their HP is reduced to 10 instead.

- Level 3 (30 SP): For the first attack you execute this turn, gain Weapon Damage +100%, Target's Dodge Cost +25%, and disable all Evasive Secondary Defenses (such as Bunshin and Stealth). If this attack would defeat an enemy (reduce their HP to 0), their HP is reduced to 10 instead.

Rage

- Level 1 (80 SP) Casts Sure Hit Level 3, Direct Attack Level 1 and Hot Blood Level 3 on yourself.

Will Gauge:

- Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

- Flawless Evasion: Costs 4 Will. Evading reduces dodge cost by 50% instead for this turn.

- Focused Attack: Costs 5 Will. Your next attack phase gains Accuracy +100% and Weapon Damage +25%.

- Evasive Maneuver: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

map-vf22.gifVF-22S Sturmvogel II (Soldier Mode)

Statistics:

HP: 2300, EN: 140, Agi: 210

IS: 3, Move: G, Size: M, Rank: 8

Weapons:

[+] Erlikon AAB-7.5 Air-to-Air Laser Gun (B)- 200 damage, 2 EN [+0%]

[+] Mauler REB-22B Laser Guns (BSF:4)- 400 damage/3 EN [+0%]

[+] Micro-Missile Clusters (PGSF:8)- 600 damage, 40 rounds [+30%]

[F] Punch (M)- 600 damage [+0%]

[+] Howard/General Dynamics GV-17L Gun Pod- 1000 damage, 20 rounds [+0%]

[F] Pinpoint Barrier Punch- 2000 damage, 10 EN/attack, Barrier Pierce [+0%]

[+] All-Out Attack- 4000 damage, 1 round [+20%]

MAP Weapons:

[+] Micro-Missile Clusters [spread] (PT:2)- 1500 damage, uses 5 Micro-Missile Clusters rounds [+0%]

[+] Reaction Bombs (PT:6)- 6000 damage, 2 rounds, Barrier Pierce [+0%]

[+] Nuclear Missile (PT:5)- 8000 damage, 2 rounds, Rounds Locked. [+20%]

Inherent Abilities:

1) Variable Fighter

2) Shield: Gerwalk Mode and Soldier Mode Only

3) Countercut: Requires Martial Arts Mastery

4) Countershoot: Erlikon AAB-7.5 Air-to-Air Laser Gun, Mauler REB-22B Laser Guns, Howard/General Dynamics GV-17L Gun Pod

5) VF-22S Sturmvogel II deploys in Fighter Mode.

6) Stealth

7) Pinpoint Barrier (Barrier)

8) Gerwalk Mode: Agi is 190 and Move: H instead. Disable All-Out Attack.

9) Fighter Mode: Agi is 170 and Move: F instead and add the Aircraft type. Disable Punch, Pinpoint Barrier Punch, All-Out Attack, and Countercut.

Purchasing Cost: 300 Credits

IS#1: Hybrid Dual Sensor

IS#2: Tesla Drive S

IS#3: Kaname's Harisen

 

General Modifiers:

Weapon Damage:

+5% (Genius)

+20% (Combat Specialist lvl 3)

+10% (Accurate Attacker lvl 3)

Accuracy:

+5% (Genius)

+5% (Combat Specialist lvl 3)

+30% (Accurate Attacker lvl 3)

[+] Weapon Damage:

+50% (Hybrid Dual Sensor)

[+] Accuracy:

+25% (Hybrid Dual Sensor)

[+] Countercut/shoot Cost: x1.25

[H] Weapon Damage:

+25% (Hybrid Dual Sensor)

[H] Accuracy:

+10% (Hybrid Dual Sensor)

[H] Countercut/shoot Cost: x1.25

Dodge Cost:

-10% (Genius)

-10% (Evade lvl 2)

-20% (Tesla Drive S)

VF-22S Sturmvogel II (Soldier Mode): 300

+Hybrid Dual Sensor: 400

+Tesla Drive S: 400

+Kaname's Harisen: 400

TOTAL: 1500

 

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(Sorry)

 

Pilot Name: Ki

AKA: Queen of the Battlefield

Pilot Level: 30 (13750 PP total + Ace)

Minibio: Trained from a young girl to be an expert pilot, her rigorous training has left her with little knowledge of life outside piloting and combat and a near-obsession with her skills.

(Countercut Cost: 7, Countershoot Cost: 6)

(Base Dodge Cost: -35% -> -45%)

(Base TDC: +30% -> +55% )

(Base Damage: +30% -> +65%)

Evade 4: -20% Dodge Cost

Accuracy 2: Target's Dodge Cost +15%, Countershoot Cost -1

Spirit Points (SP): 216

Spirit Commands:

  • Duty L3: Recover 30%/50%/100% DP for 20/50/80 SP
  • Training L2: Unit's EVO Point gain is doubled at the end of battle for 50 SP or Target's for 75 SP
  • Resupply L3: Regenerate all EN or ammo for 50 SP or both for 70 SP
  • Boost L3: Gain Dodge Cost -25%/-50%/-75% for one turn for 15/25/40 SP
  • Sure Hit L3: Gain Target's Dodge Cost +25%/+50%/+75% for your next attack phase and disable all Evasive Secondary Defenses (such as Bunshin and Stealth): 10/15/20 SP
  • Miracle: Casts Accelerate L1, Charge L1, Sure Hit L2, Flash 1, Hot Blood L3, Great Effort L1 and Lucky L1 on yourself for 100 SP.
Ace Bonus: Defining Specialty

Pilot Skills:

  • Super-Genius: Dodge Cost -15%, Weapon Damage +10%, Target's Dodge Cost +10%
  • SEED Mode: Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Charge (4) to activate. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.
  • Combat Specialist Level 3: All weapons gain Damage +20% and Target's Dodge Cost +5%
  • Recognition: Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate.
  • Attacker: Damage dealt +25%. Charge (4) to activate.
  • E-Save: Reduces EN cost of weapons and abilities by 30%.
Techniques:
  • Sword Shield: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.
  • Megafire: Mega Fire- (base +10%) damage & Weapon Lock, (EN cost +50% or 10 EN if no EN cost, uses rounds of base weapon when rounded) EN/attack [+(base weapon accuracy)%]
  • Deep Wounds: When performing a Critical Attack, you may pay an additional 5 AP to give the attack the Burn status effect.
Will Gauge:
  • Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce
  • Lock On: Costs 3 Will. The first hit of your next attack phase negates secondary defenses such as Double Image and Barriers
  • Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn
  • Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%
map-turnx.gifCONCEPT-X 6-1-2 Turn X

Statistics:

HP: 10000, EN: 300, Agi: 300

IS: 1, Move: F/G, Size: M, Rank: 14

Weapons:

[F] Destruction Manipulator (BM)- 1800 damage [+0%]

[F] Bloody Siege [Ram]- 2000 damage, 10 EN/attack [+10%]

[+] 3-Shot Beam Launcher (BS)- 800 damage # 3, 10 EN/attack [+10%]

[+] Beam Launcher [Full Power] (B)- 3600 damage, 15 EN/attack [+15%]

[+] Bazooka- 4000 damage, 8 rounds [+0%]

[H] Shining Finger- 6000 damage, 30 EN/attack [+10%]

[+] Bloody Siege (BSX:8)- 2000 damage/15 EN [+20%]

[H] Moonlight Butterfly (S)- 9000 damage, EN Damage 40, Armor Break, 50 EN/attack [+20%]

MAP Attacks:

[H] Moonlight Butterfly (I:8)- 5000 damage, EN Damage 30, Armor Break, 70 EN/attack [+20%]

Inherent Abilities:

1) Mobile Suit

2) Countercut: Destruction Manipulator

3) Countershoot: Beam Launcher

4) Nano Skin: Same effect as HP Regen M.

5) HPHGCP: EN Regen L

6) I-Field (Barrier)

7) Open Body

Purchasing Cost: 1000 Credits

 

IS: Hybrid Dual Sensor

Technique: [+] Megafire Bazooka- 4400 damage, Weapon Lock, 10 EN/attack [+0%] (uses Bazooka rounds)

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Heya~ Sorry, job was REALLY busy. X_X I am looking at Over-time work for all week next week too, so I apologize in advance.

Pilot Profile:

stern.jpg

Name: Akai Onihana

Nickname/Codename: Manager

Age: 19

Gender: Female

Height: 178 cm

Weight: 110 lbs

Quote: "... Too much Effort"

Pilot Lv.: 32

Pilot Class: Paperplane Pilot - "Cos it's cheap to repair"

Pilot Personality Classification: Realistic Money-minded Meganekko

Pilot SP: 224

Laid-back (?) Personality:

Range Level 1: [+] - type Weapon damage +15%

Accuracy Level 1: Target's Dodge Cost +10%

Dodge Level 4: Dodge Cost - 20%

Critical:

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Effort Gauge:

~ "I'm Double Tapping.": Costs 4 Effort. Gain 1 additional attack phase this turn. During this attack phase you may only use type attacks. You may only use this ability once per turn.

~ "Such a Pain...": Cost 5 Effort. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

~ "I Kinda Want Your Bounty": Cost 5 Effort. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%

~ "Stop Making Me Pay Money!": Costs 6 Effort. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

Money Earning Personalities:

Meganekko

Type: Defining

Class: Passive (Main)

Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Secretive Budgeter Lv. 2

Type: Defining

Class: Active

Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Charge (4) to activate. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.

ACE Lax' Gunner Lv. 3

Type: Offensive

Class: Passive (Main)

[+] - type Weapons gain Damage +45%, Target Dodge Cost + 15%

OS HackerCustomizer Lv. 3

Type: Special

Class: Active

Weapon Damage +10%, Agi -10, Accuracy + 10%

Charge (4) to activate.

Paycheck Cutter Lv. 3

Type: Hybrid

Class: Passive (Main)

While DP is 60% and below, Dodge Cost - 10%, Damage Dealt +15% and Target's Dodge Cost +15%.

While DP is 40% and below, Dodge Cost - 15%, Damage Dealt +20% and Target's Dodge Cost +20%.

Job Hoarder Lv. 3

Type: Hybrid

Class: Passive (Main)

While HP is 50% and below, Damage Received - 15%, Damage Dealt +15% and Target's Dodge Cost +15%.

While HP is 30% and below, Damage Received - 20%, Damage Dealt +20% and Target's Dodge Cost +20%.

Effort Allocation:

Loan-Collecting Account Lv. 3

- All Weapon Damage +50% for your next attack phase taken this turn.

- All Weapon Damage +100% for your next attack phase taken this turn.

- All Weapon Damage +200% for your next attack phase taken this turn.

Statistics:

SP Cost: 20 / 40 / 60 SP

Alternate Name: 熱血 Nekketsu

Type: Offensive (Attack)

Low-Interest Account Lv. 3

- Gain Dodge Cost -25% for one turn.

- Gain Dodge Cost -50% for one turn.

- Gain Dodge Cost -75% for one turn.

Statistics:

SP Cost: 15 / 25 / 40 SP

Alternate Name: ブースト Buusuto

Type: Defensive (Evasive)

Effort Conservation Account Lv. 1

For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense other secondary defenses only applies to your attacks.

Statistics:

SP Cost: 25 SP

Alternate Name: 直撃 Chokugeki

Type: Offensive (Hindering)

Time Conservation Account Lv. 2

- You gain an additional turn after the turn Awaken is cast. Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.

- You or target ally gains an additional turn after the turn Awaken is cast. Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.

Statistics:

SP Cost: 60 / 90 SP

Alternate Name: 覺醒 Kakusei

Type: Support (Enhancement)

Life-Long Banking Account Lv. 3

- Recover 30% of your maximum DP.

- Recover 50% of your maximum DP.

- Recover all DP.

Statistics:

SP Cost: 20 / 50 / 80 SP

Alternate Name: 任 Nin

Type: Recovery (Limit)

Resource Loaning Account Lv. 3

- You or target ally recovers all ammunition.

- You or target ally recovers all EN.

- You or target ally recovers all ammunition and EN.

Statistics:

SP Cost: 50 / 50 / 70 SP

Alternate Name: 補給 Hokyuu

Type: Recovery (Refuel)

Technique:

- Sword Shield

- Mega Fire

- Ultimate Weapon

Pilot Profile:

137245-yuki_super.jpg

Name: Hidamari Kishoubu

Nickname/Codename: Taiga

Age: 15

Gender: Female

Height: 156 cm

Weight: 102 lbs

Quote: "Taco Saikou!!! \(>w<)/" =3 "Nya?"

Pilot Lv.: 35.5

Pilot Class: Super Robot Pilot - Defensive

Pilot Personality Classification: Taco-Crazed, Energetic, Innocent Imouto

Pilot SP: 240

Attribute:

Skill Lv. 4: Countercut and Countershoot Cost - 4, Critical Cost - 4, Shield Usage + 5

Ranged Lv. 2: [+] Type Weapon Damage + 25% Countershoot Cost - 1

Critical:

During the special phase you may pay 3 AP to gain Weapon Damage +30% and Accuracy +30% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Will Gauge:

~ Cover: Costs 3 Will. Gain Damage Received - 15% for this turn. This counts as a Terrain Effect.

~ Entrenchment: Costs 4 Will. Damage Received - 40% and Target's Dodge Cost + 50% for one turn.

~ Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

~ Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

Skill:

Improved Critical Lv. 3

Type: Offensive

Class: Active

Critical Cost - 3. Gain an additional Weapon Damage + 15% and Accuracy + 15% for attack phase affected by Critical.

Gunfight Lv. 3

Type: Offensive

Class: Passive (Main)

[+] - type Weapons gain Damage + 30%, Target Dodge Cost + 10%

Accurate Attacker

Type: Offensive Skill

Class: Passive (Main)

All weapons gain Target's Dodge Cost +30% and Damage +10%.

Attack Again Lv. 3

Type: Offensive

Class: Passive (Main)

If your Skill attribute is at least 2 levels higher than your target opponent's, gain an additional attack phase against that opponent. Charge (3).

Attacker

Type: Offense

Class: Active

Damage Dealt + 25%. Charge (4) to activate.

E-Save

Type: Special

Class: Passive (Main)

Reduces EN cost of weapons and abilities by 30%.

Spiritual Command:

Resupply Lv. 3

- You or target ally recovers all ammunition.

- You or target ally recovers all EN.

- You or target ally recovers all ammunition and EN.

Statistics:

SP Cost: 50 / 50 / 70 SP

Alternate Name: 補給 Hokyuu

Type: Recovery (Refuel)

Sure Hit Lv. 3

- Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

- Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

- Gain Target's Dodge Cost +75% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

Statistics:

SP Cost: 15 / 25 / 40 SP

Alternate Name: 必中 Hicchuu

Type: Offensive (Targeting)

Charge Lv. 3

  • All Charge abilities on your unit gain one counter.
  • All counter-based abilities on this unit or it's pilot (such as Will) gain one counter.
  • For the next three turns gain Damage Received -10% and Weapon Damage +10% to be calculated as a pilot ability.
    • All Charge abilities on your unit gain two counters.
    • All counter-based abilities on this unit or it's pilot (such as Will) gain two counters.
    • For the next three turns gain Damage Received -20% and Weapon Damage +20% to be calculated as a pilot ability.
  • All Charge abilities on your unit gain three counters.
  • All counter-based abilities on this unit or it's pilot (such as Will) gain three counters.
  • For the next three turns gain Damage Received -30% and Weapon Damage +30% to be calculated as a pilot ability.
  • Statistics:

    SP Cost: 40 / 60 / 80 SP

    Alternate Name: 気合 Kiai

    Type: Hybrid (Enhancement)

    Iron Wall Lv. 3

    - Gain Damage Received -25% for one turn.

    - Gain Damage Received -50% for one turn.

    - Gain Damage Received -75% for one turn.

    Statistics:

    SP Cost: 15 / 25 / 40 SP

    Alternate Name: 鉄壁 Teppeki

    Type: Defensive (Resistance)

    Awaken Lv. 2

    - You gain 1 additional turn after the turn Awaken is cast (Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.)

    - You or target ally gains an additional turn after the turn Awaken is cast. Regeneration and Defense Phases does not apply in the extra turn granted by this Spirit Command.

    Statistics:

    SP Cost: 60 / 90 SP

    Alternate Name: 覺醒 Kakusei

    Type: Support (Enhancement)

    Karma Lv. 3

    - Recover 10 AP.

    - Recover 30 AP.

    - Recover 50 AP.

    Statistics:

    SP Cost: 10 / 25 / 60

    Alternate Name: 因縁 In'nen

    Type: Recovery (Refuel)

    Technique:

  • - Sword Shield

    - Expose Armor

    - Deep Wound


    Imperial Cannoner

    Statistics:

    HP: 2800, EN: 165, Agi: 290

    IS: 4, Move: G, Size: M, Rank: 5

    Weapon:

    [F] Melee (M)- 400 damage [+0%]

    [+] Clan LB 10-X Autocannon (S)- 2500 damage, 10 rounds [+20%]

    [+] Clan LB 10-X Autocannon (ASF: 5)- 2000 damage, 25 rounds [+20%]

    [+] Clan LB 10-X Autocannon [Megafire] (ASF: 5)- 2200 damage & Weapon Lock, Armor Pierce, 10 EN/attack, use one of the above rounds [+20%]

    Inherent Abilities:

    1) Battlemech

    2) Countercut: Req: Martial Arts Mastery

    3) Bloodhound Active Probe: Negates Stealth and evasive secondary defenses.

    4) Null-Signature System: Same effects as Stealth

    5) Void-Signature System: Gain Double Image (5)

    6) Triple-Strength Myomer: Gain Triple-Strength Myomer.

    IS Slot 1: Hybrid Dual Sensor

    IS Slot 2: AP Ammo - Clan LB 10-X Autocannon [Megafire] (ASF: 5)

    IS Slot 3: Cecily's Bun

    IS Slot 4: Extra Thruster

    Purchasing Cost:

    Unit Purchasing Cost - 345 Credits

    Item Purchasing Cost - 1100 Credits

    - Hybrid Dual Sensor - 400 Credits

    - AP Ammo - 400 Credits

    - Cecily's Bun - 200 Credits

    - Extra Thruster - 100 Credits


     

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PTX-001RV Gespenst Type RV

Statistics:

HP: 3900, EN: 200, Agi: 240

IS: 2, Move: F/G/H, Size: M, Rank: 8

Weapons:

[+] Weapon Breaker- 500 damage, Attack Break, 2 rounds [+70%]

[+] Grenade Launcher (S)- 1000 damage, 8 rounds [+10%]

[+] Split Missile (PGS)- 1400 damage, 12 rounds [+20%]

[F] Neo Plasma Slicer (BM)- 1400 damage [+0%]

[F] Mega Plasma Slicer (BM)- 2000 damage, 5 EN/attack [+10%]

[F] Mega Plasma Slicer [Hyper Charge] (B)- 2000 damage, 8 EN/attack [+10%]

[+] Rectangle Launcher- 2000 damage, 6 rounds [+10%]

[+] M90 Assault Rifle- 2600 damage, 15 rounds [+10%]

[+] Remote Slasher- 3000 damage, 8 rounds [+10%]

[+] Vampire Laser- 4000 damage, EN Drain 10%, 30 EN/attack, [+15%]

[+] Mega Buster Cannon (S)- 5000 damage, Barrier Pierce, 8 rounds [+20%]

Inherent Abilities:

1) Personal Trooper

Sword Shield) Beam Shield: Neo Plasma Slicer

2) Countercut: Neo Plasma Slicer, Mega Plasma Slicer

3) Countershoot: M90 Assault Rifle, Vampire Laser, Mega Buster Cannon

4) AB Field (Barrier)

 

Bounty 260 C

Repair 130 C

 

IS 1: Propellent Tank DX (2/2)

Function:

- Equipped Unit recovers 3000 DP

- 2 Uses.

IS 2: Spare Battery (2/2

Function:

- Recovers Unit's EN to 100%

- 2 Uses.

 

 

Name: Aleid Virsago

Race: Coordinator

Gender: Female

Height: 1.83 m

Weight: 67 kg

Eye Color: Black

Hair Color: Dark Blue

Blood Type: AB-

Age: 20

Class: Shadow Mirror

Statistics

Pilot Level: 16

Current Max SP: 160

Maximum SP Cap: 160

Skills & Abilities:

- [F] / [H] weapons: +35% damage [+15%]

- [+] weapons: +5% damage, [+5%]

- Dodge Cost -30%

- Countercut Cost: 5 AP

- Countershoot Cost: 5 AP

- Critical: 8 AP (+15% [+15%])

SEED Mode

- [F] / [H] weapon damage +80% [+50%]

- [+] weapon damage +50% [+40%]

- Dodge Cost -40%

Will Gauge

Class: Active (Main)

As pilots progress through battle, they gain morale or plot their next move. This is represented by a 10-step scale called the Will Gauge.

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

  • * Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

    * Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.

    * Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

    * Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

Defining Skills

SEED Mode

Class: Active

The ability for an individual to enter into a state of enhanced awareness and peak physical ability, demonstrating heightened reflexes and extremely quick information processing, often triggered by extreme situations or from recalling significant traumas.

* Level 2: Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Charge (4) to activate. Automatically activated if (either):

  • - Your unit's HP drops to 20% or below

    - Any ally's HP drops to 30% or below

Coordinator

Class: Passive (Main)

Coordinators have a natural talent for battle, granting them lightning reflexes and a good eye.

Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Skills

Attacker

Class: Active

Making sure that one's enemy is quickly incapacitated is a key element in any form of combat. Pilots who wish to learn the Attacker ability receive special aggression training as well as the skill of perceiving an enemy's weak points, increasing the damage they deal.

Gain Damage dealt +25%. Charge (4) to activate.

Infight

Class: Passive (Main)

Pilots can receive special training in melee fighting, making them better swordsmen, brawlers, and frontline fighters.

Level 3: [F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

OS Customization

Class: Active

You can hastily upgrade your unit's systems for increased performance.

* Agility: Agi -10

* Accuracy: Accuracy +10%

* Offense: Weapon Damage +10%

* Level 3: Choose three options. Charge (4) to activate.

Recognition

Class: Active

Pilots can learn how to anticipate enemy attack, defense, and movement patterns, allowing them not only to evade better, but also to know where to place their blows.

Dodge Cost -5% and Target's Dodge Cost +15%. Charge (4) to activate

Techniques

Hyper Charge

You can deliver an attack so swift that it cannot be countered.

Requirement: One non-MAP non- [+]-type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.

Attack: [F] Hyper Charge- * damage, * EN/attack [+*%]

Damage: Damage is equal to the base attack.

EN Cost: EN cost is equal to the base attack +5, or +3 if that weapon is a variable ((V)/(F)/(X)) attack.

Accuracy: Accuracy is equal to the base attack.

Other: This attack gains all non-(M) tags that the original attack had. This attack also consumes the same rounds of the base attack, if rounded.

Sword Shield

You are able to use your sword as a shield.

Requirement: A Countercut-capable weapon.

Ability: Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

Seishin

Direct Attack

Effect:

Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.

Statistics:

Alternate Name: 直撃 Chokugeki

Type: Offensive (Hindering)

Soul

Effect:

Level 1 (20 SP): All Weapon Damage x1.5 for your next attack phase taken this turn.

Level 2 (40 SP): All Weapon Damage x2 for your next attack phase taken this turn.

Level 3 (60 SP): All Weapon Damage x3 for your next attack phase taken this turn.

Statistics:

Alternate Name: Tamashii

Type: Offensive (Attack)

Duty

Effect:

Level 1 (20 SP): Recover 30% of your maximum DP.

Level 2 (50 SP): Recover 50% of your maximum DP.

Level 3 (80 SP): Recover all DP.

Statistics:

Alternate Name: 任 Nin

Type: Recovery (Limit)

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Isaac

Level: 7 (3300 PP spent)

Max SP: 124

Skills & Abilities:

- Dodge Cost -10%

- Countercut Cost: 3 AP

- Countershoot Cost: 3 AP

- Critical

Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Attributes:

- Skill Level 4: Countercut and Countershoot Costs -4, Critical Cost -4, Shield Usage +5

- Melee Level 1: [F]-type Weapon damage +15%

- Range Level 1: [+]-type Weapon damage +15%

Will Gauge

Class: Active (Main)

* Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.

* Finishing Attack: Costs 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

* Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

* Will Power: Pay 1.5 * resource cost to activate a combo attack without the partner unit present. You must pay 1 Will for every additional unit required for a combo attack not present in battle. The required partner units must be in your AM to use this ability. This ability cannot be used if the combo requires an ally of a specific pilot skill (such as Psychic Energy, Meikyo Shisui, etc.) that you do not have.

Spirit Commands:

Hot Blood Level 1(20 SP): All Weapon Damage x1.5 for your next attack phase taken this turn.

Sure Hit Level 2(25 SP): Gain Target's Dodge Cost +50% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

Grit Level 1 (15 SP): Gain Weapon Damage +10% and Damage Received -10% for one turn.

Boost Level 1 (15 SP): Gain Dodge Cost -25% for one turn.

Great Effort Level 1 (20 SP): User's PP gain is doubled at the end of the battle regardless of the result. This affects all pilots that are inside this unit as well.

Skills:

Genius: Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Techniques:

Sword Shield:

Gain X) Shield: Chosen Weapon. If the weapon chosen for this ability is a (B)-type weapon, gain X) Beam Shield: Chosen Weapon instead.

The Shield provided by this ability only provides half the normal number of shields.

PP gains:

+504 PA: King's Blade Opening Round

+180 PA: Do I see a Dragon or...

PP spent:

-400 Floating PP for Sure Hit Level 1&2

-500 Floating PP for Sword Shield

-150 Floating PP for Grit Level 1

-150 Floating PP for Boost Level 1

-500 Great Effort Level 1

Currents PP:184

Suzuhara Misaki

Level: 3 (1500 PP spent)

Max SP: 122

Skills & Abilities:

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Active

During the special phase you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Attributes:

- none

Will Gauge

Class: Active (Main)

* Flawless Barrier: Costs 4 Will. Barrier damage negation +50% this turn and Barriers count as Primary Defenses and ignore the effects of Barrier Pierce.

* Pilot Damage: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

* Flawless Shield: Costs 4 Will. Damage reduction during shield usage is -75% instead this turn.

* Miracle: Costs 6 Will. Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities).

Spirit Commands:

Perserverance Level 1 (20 SP): Recover 30% of your maximum HP.

Duty Level 1 (20 SP): Recover 30% of your maximum DP.

Resupply Level 2 (50 SP): You or target ally recovers all EN or ammunition

Skills:

SP Boost: Max SP +10

Techniques:

none

PP Gains:

PP Spent:

Current PP: 100

Zegapain Altair

Statistics:

HP: 4000, EN: 180, Agi: 270

IS: 2, Move: F/G, Size: M, Rank: 8

Attacks:

[F] Melee (M)- 500 damage [+0%]

[F] Analysis Punch- 700 damage, Armor Pierce, 5 EN/attack [+0%]

[F] Holonic Blade (M)- 1200 damage [+0%]

[F] Holonic Barrier Ram (V:5)- 600 damage/3 EN [+0%]

[+] Holo-Blade Sparrow (BSX:5)- 700 damage/5 EN [+0%]

[F] Holonic Blade Extension- 2000 damage, 10 EN/attack [+10%]

[+] Holonic Launcher (BSF:3)- 1500 damage/8 EN [+0%]

[H] Maihama Shining Ocean Punch- 5000 damage, 1 round [+20%]

[+] Holo-Bolt Pressure (S)- 3000 damage x 2, 30 EN/attack [+10%]

[F] Wing Blades- 6000 damage, 30 EN/attack [+30%]

MAP Weapons:

[H] Holo-Bolt Gravity (I:6)- 4000 damage, 30 EN/attack [+0%]

Inherent Abilities:

1) Zegapain

2) Holonic Shield: Same effect as Beam Shield

3) Countercut: Holonic Blade

4) Countershoot: Holo-Blade Sparrow, Holonic Launcher

5) Holonic Armor (Armor)

6) Holonic Shield Wall (Barrier): Same effects as Barrier L.

7) Breaker Canceller

8) Resupply

9) Vanishment Mode: Same effects as Self-Destruct.

10) Analysis Punch: If this attack hits and deals damage, you may use Scan L2 on the target next turn for free, as if your pilot knew it.

11) Holonic Blade: If Sword Shield is applied to this weapon, gain Beam Shield instead.

Pilot Slots: 2

IS 1: Zfylud Crystal

IS 2: Dummy

1 HP Upgrade

1 Arnor Upgrade

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Because I was a bit unfair with how I posted this fight (ie. expected deploys after delays), I randomised the deploy order. I think this suits the event anyway.

I rolled everyone a d20:

alicia 4

nendo 2

vayo 10

dragoon 11

isaac 17

edit: That is to say, Nendo is first, the Ali, Vayu, Dragoon, Isaac.

The Terrain is Mountain (High) - Continual Damage S. Please double check the rules listing here: http://simchamber.net/index.php/topic/109-chapter-5-annex-a/

As said previously, I'm a crappy mod, let me know if I need to prone someone.

Prone time is 48 hours. Since Vayu mentioned that she might have issues, I'll be nice.

Check that Math you use.

Edited by Daz

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"Bomber" Phase


Regeneration Phase
Will: +1, 1/10
HP Degen: -115 HP
Attack Again: 1/3

Seishin Phase
Senshin: Mercy lvl 3
Target: self
Cost: 30 SP
Effect: First attack this turn gains Weapon Damage +100%, Accuracy +25%, and negate Evasive Secondary Defenses. If this attack reduce target's HP to 0, HP is reduced to 10 instead.


Defense Phase
Enemy:
Weapon:
Action:
Damage:
Resource Spent:


Transform/Change Phase
Current: Soldier
New: Fighter


Special Phase
Special:
Cost:


Attack Phase
Weapon: [+] Nuclear Missile (PT:5)
Target: next 5!
Damage: 8000*3.3 = 26400
Resource Spent: 1 round
Status: Critical, negate ESD, Mercy
Modifiers:
Weapon Damage: +230%
+5% (Genius)
+20% (Combat Specialist lvl 3)
+10% (Accurate Attacker lvl 3)
+50% (Hybrid Dual Sensor)
+45% (Critical)
+100% (Mercy lvl 3)

Accuracy: +155%
+5% (Genius)
+5% (Combat Specialist lvl 3)
+30% (Accurate Attacker lvl 3)
+25% (Hybrid Dual Sensor)
+20% (Weapon)
+45% (Critical)
+25% (Mercy lvl 3)


Statistics
HP: 2185/2300
EN: 140/140
DP: 3400/3400
AP: 100/100
SP: 158/188
Will: 1/10
Current Form: Fighter
Etc:
Attack Again: 1/3
Shield: 15/15 [soldier/Gerwalk Only]

Weapons:
[+] Erlikon AAB-7.5 Air-to-Air Laser Gun (B)- 200 damage, 2 EN [+0%]
[+] Mauler REB-22B Laser Guns (BSF:4)- 400 damage/3 EN [+0%]
[+] Micro-Missile Clusters (PGSF:8)- 600 damage, 40 rounds [+30%]
[F] Punch (M)- 600 damage [+0%]
[+] Howard/General Dynamics GV-17L Gun Pod- 1000 damage, 20 rounds [+0%]
[F] Pinpoint Barrier Punch- 2000 damage, 10 EN/attack, Barrier Pierce [+0%]
[+] All-Out Attack- 4000 damage, 1 round [+20%]


MAP Weapons:
[+] Micro-Missile Clusters [spread] (PT:2)- 1500 damage, uses 5 Micro-Missile Clusters rounds [+0%]
[+] Reaction Bombs (PT:6)- 6000 damage, 2 rounds, Barrier Pierce [+0%]
[+] Nuclear Missile (PT:5)- 8000 damage, 1 rounds, Rounds Locked [+20%]
Edited by Nendo

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REGENERATION PHASE:
HP Regenerated: 500 (5%)
EN Regenerated: 45 (15%)
Skill: 1

SPIRIT PHASE:
Seishin used:
SP used:
Ability used:
AP used:
Skill used:


DEFENCE PHASE:
Attacking Weapons: Nuke
Action Taken: Dodge
Damage Taken:
Resources Spent: 300x2.55x0.7 = 536


ATTACK PHASE:
Weapon Used: [+] Bloody Siege (BSX:8)
Target: Sturmvogel
Damage Dealt: 2000x1.8 x8 = 3600 x8 (28800 total)
Resources Spent: 88 EN
Modifiers: +40% Accuracy (+30% Pilot, +25% Sensor, +20% Weapon, -35% X)


STATISTICS:

HP: 10000/10000
EN: 212/300
DP: 2464/3000
SP: 216/216
AP: 100/100
Agi: 300
Skill: 1


Weapons

[F] Destruction Manipulator (BM)- 1800 damage [+0%]
[F] Bloody Siege [Ram]- 2000 damage, 10 EN/attack [+10%]
[+] 3-Shot Beam Launcher (BS)- 800 damage # 3, 10 EN/attack [+10%]
[+] Beam Launcher [Full Power] (B)- 3600 damage, 15 EN/attack [+15%]
[+] Bazooka- 4000 damage, 8 rounds [+0%]

[+] Megafire Bazooka- 4400 damage, Weapon Lock, 10 EN/attack [+0%] (uses Bazooka rounds)
[H] Shining Finger- 6000 damage, 30 EN/attack [+10%]
[+] Bloody Siege (BSX:8)- 2000 damage/15 EN [+20%]
[H] Moonlight Butterfly (S)- 9000 damage, EN Damage 40, Armor Break, 50 EN/attack [+20%]

MAP Attacks:
[H] Moonlight Butterfly (I:8)- 5000 damage, EN Damage 30, Armor Break, 70 EN/attack [+20%]

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People before me and after me, please take note of Continual Damage S. Flying does not prevent you from not-taking this damage

"Manager" Phase

Regeneration Phase

Will + 1: 1/10

Terrain Degen: 140 HP

Spirit Command Phase

SC: Charge Lv. 3

Target: Self

Cost: 80 SP (Taiga)

Effect: Gain 3 charges, DMG - 30%, ATK + 30%

Taiga: "Incoming already? People, like, seriously"

Akai: "… This is not a suitable unit for this fight."

Defense Phase

Enemy: YOU

Weapon: STUFF

Action: DODGE

Damage:

DP Spent: 290 x 2.55 x 1.15 x 0.7 x 0.9 = 536 DP

Resource Spent:

Status Received:

Item Phase

Item Used:

Effect:

Transform/Change Phase

Current:

New:

Special Phase

Special: Everything

Cost: 4 Counters

Akai: "I am going for the main threat in this fight."

Taiga: "You sure it's a good idea?"

Attack Phase

Weapon: [+] Clan LB 10-X Autocannon [Megafire] (ASF: 5)

Target: Turn-X

Damage: 5830 F 5

Resource Spent: 5 Rounds + 10 EN

Status: Armor Pierce, Negate ESD and Stealth, Weapon Lock

Modifier:

[+] Type Weapon Damage + 165%

- Pilot + 85%

- Item + 50%

- Charge + 30%

Accuracy + 115%

- Pilot + 50%

- Item + 25%

- Weapon +20%

- F-Type + 20%

Statistics

HP: 2660/2800

EN: 155/165

DP: 2464/3000

AP: 100/100

Akai SP: 202/202

Taiga SP: 136/216

Will: 1/10

Etc: Terrain Effect- DMG-30%, DC +15%, Continual Damage S

Double Image 0/5

Cecily's Bun 3/3

Weapons:

[F] Melee (M)- 400 damage [+0%]

[+] Clan LB 10-X Autocannon (S)- 2500 damage, 10 rounds [+20%]

[+] Clan LB 10-X Autocannon (ASF: 5)- 2000 damage, 20/25 rounds [+20%]

[+] Clan LB 10-X Autocannon [Megafire] (ASF: 5)- 2200 damage & Weapon Lock, Armor Pierce, 10 EN/attack, use one of the above rounds [+20%]

Edited by Vayu

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REGENERATION PHASE:
HP Regenerated: -195
EN Regenerated:

 

SPIRIT PHASE
Spirit Command Used:
Target: (if applicable)
SP Used:
Effect:


Will Gauge: 1/10

Will Command:

 

DEFENSE PHASE:

Attacking Weapon #1: Nuke
Action Taken: Dodge
Damage Taken:
Resources Spent: 428 DP

 

ITEM PHASE:

Propellent Tank DX (2/2) +3000 DP

Spare Battery (2/2)  100% EN Recover
Item Used:
Item's Effects:

 

 

SPECIAL PHASE

SEED - 3/4 -20 AP

Attacker - 4/4 -30 AP (Weapon Damage +25%)

Recognition - 3/4 -20 AP

OS Customization - 4/4 -30 AP (Weapon Damage +10%, Accuracy +10%, Agi-10)

 

 

ATTACK PHASE:

Weapon Used: [+] Vampire Laser- 4000 damage, EN Drain 10%, 30 EN/attack, [+15%]
Target(s):  Turn-X
Damage Dealt: 4000 x1.4 = 5600 [+30%]
Resources Spent: 30 EN
Status Effect:
Modifiers: EN Drain 10%

 

STATISTICS

 

PTX-001RV Gespenst Type RV

Statistics:

HP: 3705/3900

EN: 170/200

AP: 0/100

SP: 160/160

DP: 2572/3000

Agi: 230
IS: 2

Move: F/G/H

Size: M

Rank: 8

Weapons:
[+] Weapon Breaker- 500 damage, Attack Break, 2/2 rounds [+70%]
[+] Grenade Launcher (S)- 1000 damage, 8/8 rounds [+10%]
[+] Split Missile (PGS)- 1400 damage, 12/12 rounds [+20%]
[F] Neo Plasma Slicer (BM)- 1400 damage [+0%]
[F] Mega Plasma Slicer (BM)- 2000 damage, 5 EN/attack [+10%]
[F] Mega Plasma Slicer [Hyper Charge] (B)- 2000 damage, 8 EN/attack [+10%]
[+] Rectangle Launcher- 2000 damage, 6/6 rounds [+10%]
[+] M90 Assault Rifle- 2600 damage, 15/15 rounds [+10%]
[+] Remote Slasher- 3000 damage, 8/8 rounds [+10%]
[+] Vampire Laser- 4000 damage, EN Drain 10%, 30 EN/attack, [+15%]
[+] Mega Buster Cannon (S)- 5000 damage, Barrier Pierce, 8/8 rounds [+20%]

Inherent Abilities:
1) Personal Trooper
Sword Shield) Beam Shield: Neo Plasma Slicer
2) Countercut: Neo Plasma Slicer, Mega Plasma Slicer
3) Countershoot: M90 Assault Rifle, Vampire Laser, Mega Buster Cannon
4) AB Field (Barrier)

 

Skills & Abilities:
- [F] / [H] weapons: +70% damage [+25%]
- [+] weapons: +40% damage, [+15%]
- Dodge Cost -30%
- Countercut Cost: 5 AP
- Countershoot Cost: 5 AP
- Critical: 8 AP (+15% [+15%])

 

Seishin
Direct Attack

Effect:
Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.
Statistics:
Alternate Name: 直撃 Chokugeki
Type: Offensive (Hindering)

Soul
Effect:
Level 1 (20 SP): All Weapon Damage x1.5 for your next attack phase taken this turn.
Level 2 (40 SP): All Weapon Damage x2 for your next attack phase taken this turn.
Level 3 (60 SP): All Weapon Damage x3 for your next attack phase taken this turn.
Statistics:
Alternate Name: Tamashii
Type: Offensive (Attack)

Duty
Effect:
Level 1 (20 SP): Recover 30% of your maximum DP.
Level 2 (50 SP): Recover 50% of your maximum DP.
Level 3 (80 SP): Recover all DP.
Statistics:
Alternate Name: 任 Nin
Type: Recovery (Limit)

 

Will Command* Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
* Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.
* Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
* Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

Edited by Dragoon

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REGENERATION PHASE:

HP Regen: -220

Will: +1

SPIRIT PHASE
Spirit Command Used: Hot Blood
SP Used: 20
Effect: Damage Dealt x1,5


DEFENSE PHASE:

Attacking Weapon: Nuclear Missile
Action Taken: Dodge
Damage Taken:

Resources Spent: 654 DP


SPECIAL Phase:
Abillity used: Critical


ATTACK PHASE:

Weapon Used:
[+] Holo-Bolt Pressure (S)- 3000 damage x 2, 30 EN/attack [+10%]
Target(s): Turn X
Damage Modifiers: +85%
Accuracy Modifiers: +15%
Damage Dealt: 5550 x2
Resources Spent: 30 EN


Statistics:
HP: 4180
EN: 150

AP: 94
DP: 2346

Holonic Shield: 15

Holonic Blade Shield: 10
SP (Isaac): 104

SP (Misaki): 122
Will: 1


Attacks:
[F] Melee (M)- 500 damage [+0%]
[F] Analysis Punch- 700 damage, Armor Pierce, 5 EN/attack [+0%]
[F] Holonic Blade (M)- 1200 damage [+0%]
[F] Holonic Barrier Ram (V:5)- 600 damage/3 EN [+0%]
[+] Holo-Blade Sparrow (BSX:5)- 700 damage/5 EN [+0%]
[F] Holonic Blade Extension- 2000 damage, 10 EN/attack [+10%]
[+] Holonic Launcher (BSF:3)- 1500 damage/8 EN [+0%]
[H] Maihama Shining Ocean Punch- 5000 damage, 1 round [+20%]
[+] Holo-Bolt Pressure (S)- 3000 damage x 2, 30 EN/attack [+10%]
[F] Wing Blades- 6000 damage, 30 EN/attack [+30%]

MAP Weapons:
[H] Holo-Bolt Gravity (I:6)- 4000 damage, 30 EN/attack [+0%]

Edited by Isaac

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"Bomber" Phase


Regeneration Phase
Will: +1, 2/10
HP Degen: -115 HP
Attack Again: 2/3

Seishin Phase
Senshin: Mercy lvl 3
Target: self
Cost: 30 SP
Effect: First attack this turn gains Weapon Damage +100%, Accuracy +25%, and negate Evasive Secondary Defenses. If this attack reduce target's HP to 0, HP is reduced to 10 instead.


Defense Phase
Enemy: Turn-X
Weapon: [+] Bloody Siege (BSX:8)
Action: Dodge
Damage: 170*1.1*0.8*0.8=119x8=952
Resource Spent: 952 DP


Transform/Change Phase
Current: Fighter
New: --


Special Phase
Special:
Cost:


Attack Phase
Weapon: [+] Nuclear Missile (PT:5)
Target: next 5!
Damage: 8000*3.3 = 26400
Resource Spent: 1 round
Status: Critical, negate ESD, Mercy
Modifiers:
Weapon Damage: +230%
+5% (Genius)
+20% (Combat Specialist lvl 3)
+10% (Accurate Attacker lvl 3)
+50% (Hybrid Dual Sensor)
+45% (Critical)
+100% (Mercy lvl 3)

Accuracy: +155%
+5% (Genius)
+5% (Combat Specialist lvl 3)
+30% (Accurate Attacker lvl 3)
+25% (Hybrid Dual Sensor)
+20% (Weapon)
+45% (Critical)
+25% (Mercy lvl 3)


Statistics
HP: 2070/2300
EN: 140/140
DP: 2428/3400
AP: 100/100
SP: 128/188
Will: 2/10
Current Form: Fighter
Etc:
Attack Again: 2/3
Shield: 15/15 [soldier/Gerwalk Only]

Weapons:
[+] Erlikon AAB-7.5 Air-to-Air Laser Gun (B)- 200 damage, 2 EN [+0%]
[+] Mauler REB-22B Laser Guns (BSF:4)- 400 damage/3 EN [+0%]
[+] Micro-Missile Clusters (PGSF:8)- 600 damage, 40 rounds [+30%]
[F] Punch (M)- 600 damage [+0%]
[+] Howard/General Dynamics GV-17L Gun Pod- 1000 damage, 20 rounds [+0%]
[F] Pinpoint Barrier Punch- 2000 damage, 10 EN/attack, Barrier Pierce [+0%]
[+] All-Out Attack- 4000 damage, 1 round [+20%]


MAP Weapons:
[+] Micro-Missile Clusters [spread] (PT:2)- 1500 damage, uses 5 Micro-Missile Clusters rounds [+0%]
[+] Reaction Bombs (PT:6)- 6000 damage, 2 rounds, Barrier Pierce [+0%]
[+] Nuclear Missile (PT:5)- 8000 damage, 0 rounds, Rounds Locked [+20%]

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"Manager" Phase

Regeneration Phase
Will + 1: 2/10
Terrain Degen: 140 HP


Spirit Command Phase
SC:
Target:
Cost:
Effect:


Taiga: "STOP SHOOTING AT EVERYTHING!!"
Akai: "Least amount of pay-out and most amount of damage. Her style is nice."
Taiga: "... ;__; Stop being impressed about something like that! It's annoying!"
Akai: "You aren't even the person piloting."

Defense Phase
Enemy: YOU
Weapon: STUFF
Action: DODGE
Damage:
DP Spent: 290 x 2.55 x 1.15 x 0.7 x 0.9 = 536 DP
Resource Spent:
Status Received:


Item Phase
Item Used:
Effect:

Transform/Change Phase
Current:
New:


Special Phase
Special:
Cost:


Akai: "Might as well try to take her when she's down..."

Attack Phase
Weapon: [+] Clan LB 10-X Autocannon [Megafire] (ASF: 5)
Target: Turn-X
Damage: 5830 F 5
Resource Spent: 5 Rounds + 10 EN
Status: Armor Pierce, Negate ESD and Stealth, Weapon Lock
Modifier:
[+] Type Weapon Damage + 165%
- Pilot + 85%
- Item + 50%
- Charge + 30%
Accuracy + 115%
- Pilot + 50%
- Item + 25%
- Weapon +20%
- F-Type + 20%

Statistics
HP: 2520/2800
EN: 145/165
DP: 1928/3000
AP: 100/100
Akai SP: 202/202
Taiga SP: 136/216
Will: 2/10
Etc: Terrain Effect- DMG-30%, DC +15%, Continual Damage S
Double Image 0/5
Cecily's Bun 3/3


Weapons:
[F] Melee (M)- 400 damage [+0%]
[+] Clan LB 10-X Autocannon (S)- 2500 damage, 10 rounds [+20%]
[+] Clan LB 10-X Autocannon (ASF: 5)- 2000 damage, 15/25 rounds [+20%]
[+] Clan LB 10-X Autocannon [Megafire] (ASF: 5)- 2200 damage & Weapon Lock, Armor Pierce, 10 EN/attack, use one of the above rounds [+20%]
Edited by Vayu

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REGENERATION PHASE:
HP Regenerated: -195
EN Regenerated:

 

SPIRIT PHASE
Spirit Command Used:
Target: (if applicable)
SP Used:
Effect:


Will Gauge: 2/10

Will Command:

 

DEFENSE PHASE:

Attacking Weapon #1: Nuke
Action Taken: Dodge
Damage Taken:
Resources Spent: 230 *2.55 *.7 = 412 DP

 

ITEM PHASE:

Propellent Tank DX (2/2) +3000 DP

Spare Battery (2/2) 100% EN Recover
Item Used:
Item's Effects:

 

SPECIAL PHASE

SEED - 4/4 -20 AP (Weapon Damage +10%, Accuracy +10%, Dodge Cost -5%)

Attacker - 4/4 -30 AP (Weapon Damage +25%)

Recognition - 4/4 -20 AP (Dodge Cost -5%, Accuracy +15%)

OS Customization - 4/4 -30 AP (Weapon Damage +10%, Accuracy +10%, Agi-10)

 

ATTACK PHASE:
Weapon Used: [+] Vampire Laser- 4000 damage, EN Drain 10%, 30 EN/attack, [+15%]
Target(s): Turn-X
Damage Dealt: 4000 x1.5 = 6000 [+55%]
Resources Spent: 30 EN
Status Effect:
Modifiers: EN Drain 10%

 

STATISTICS

 

PTX-001RV Gespenst Type RV

Statistics:

HP: 3510/3900

EN: 140/200

AP: 0/100

SP: 160/160

DP: 2160/3000

Agi: 230 (240 -10)
IS: 2

Move: F/G/H

Size: M

Rank: 8

Weapons:
[+] Weapon Breaker- 500 damage, Attack Break, 2/2 rounds [+70%]
[+] Grenade Launcher (S)- 1000 damage, 8/8 rounds [+10%]
[+] Split Missile (PGS)- 1400 damage, 12/12 rounds [+20%]
[F] Neo Plasma Slicer (BM)- 1400 damage [+0%]
[F] Mega Plasma Slicer (BM)- 2000 damage, 5 EN/attack [+10%]
[F] Mega Plasma Slicer [Hyper Charge] (B)- 2000 damage, 8 EN/attack [+10%]
[+] Rectangle Launcher- 2000 damage, 6/6 rounds [+10%]
[+] M90 Assault Rifle- 2600 damage, 15/15 rounds [+10%]
[+] Remote Slasher- 3000 damage, 8/8 rounds [+10%]
[+] Vampire Laser- 4000 damage, EN Drain 10%, 30 EN/attack, [+15%]
[+] Mega Buster Cannon (S)- 5000 damage, Barrier Pierce, 8/8 rounds [+20%]

Inherent Abilities:
1) Personal Trooper
Sword Shield) Beam Shield: Neo Plasma Slicer
2) Countercut: Neo Plasma Slicer, Mega Plasma Slicer
3) Countershoot: M90 Assault Rifle, Vampire Laser, Mega Buster Cannon
4) AB Field (Barrier)

 

Skills & Abilities:
- [F] / [H] weapons: +80% damage [+50%]
- [+] weapons: +50% damage, [+40%]
- Dodge Cost -40%
- Countercut Cost: 5 AP
- Countershoot Cost: 5 AP
- Critical: 8 AP (+15% [+15%])

 

Seishin
Direct Attack

Effect:
Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.
Statistics:
Alternate Name: 直撃 Chokugeki
Type: Offensive (Hindering)

Soul
Effect:
Level 1 (20 SP): All Weapon Damage x1.5 for your next attack phase taken this turn.
Level 2 (40 SP): All Weapon Damage x2 for your next attack phase taken this turn.
Level 3 (60 SP): All Weapon Damage x3 for your next attack phase taken this turn.
Statistics:
Alternate Name: Tamashii
Type: Offensive (Attack)

Duty
Effect:
Level 1 (20 SP): Recover 30% of your maximum DP.
Level 2 (50 SP): Recover 50% of your maximum DP.
Level 3 (80 SP): Recover all DP.
Statistics:
Alternate Name: 任 Nin
Type: Recovery (Limit)

 

Will Command

* Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
* Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.
* Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
* Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

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REGENERATION PHASE:
HP Regen: -220
Will: +1

SPIRIT PHASE
Spirit Command Used: Hot Blood
SP Used: 20
Effect: Damage Dealt x1,5


DEFENSE PHASE:

Attacking Weapon: Nuclear Missile
Action Taken: Dodge
Damage Taken:

Resources Spent: 654 DP


SPECIAL Phase:
Abillity used: Critical


ATTACK PHASE:

Weapon Used:
[+] Holo-Blade Sparrow (BSX:5)- 700 damage/5 EN [+0%]

Target(s): Nendo
Damage Modifiers: +85%
Accuracy Modifiers: -5%
Damage Dealt: 1295 x5
Resources Spent: 25 EN


Statistics:
HP: 3960
EN: 125

AP: 88
DP: 1692

Holonic Shield: 15
Holonic Blade Shield: 10
SP (Isaac): 84

SP (Misaki): 122
Will: 2


Attacks:
[F] Melee (M)- 500 damage [+0%]
[F] Analysis Punch- 700 damage, Armor Pierce, 5 EN/attack [+0%]
[F] Holonic Blade (M)- 1200 damage [+0%]
[F] Holonic Barrier Ram (V:5)- 600 damage/3 EN [+0%]
[+] Holo-Blade Sparrow (BSX:5)- 700 damage/5 EN [+0%]
[F] Holonic Blade Extension- 2000 damage, 10 EN/attack [+10%]
[+] Holonic Launcher (BSF:3)- 1500 damage/8 EN [+0%]
[H] Maihama Shining Ocean Punch- 5000 damage, 1 round [+20%]
[+] Holo-Bolt Pressure (S)- 3000 damage x 2, 30 EN/attack [+10%]
[F] Wing Blades- 6000 damage, 30 EN/attack [+30%]

MAP Weapons:
[H] Holo-Bolt Gravity (I:6)- 4000 damage, 30 EN/attack [+0%]

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"Bomber" Phase


Regeneration Phase
Will: +1, 3/10
HP Degen: -115 HP
Attack Again: 3/3

Seishin Phase
Senshin: Mercy lvl 3
Target: self
Cost: 30 SP
Effect: First attack this turn gains Weapon Damage +100%, Accuracy +25%, and negate Evasive Secondary Defenses. If this attack reduce target's HP to 0, HP is reduced to 10 instead.


Defense Phase
Enemy: Zegapain Altair
Weapon: [+] Holo-Blade Sparrow (BSX:5)
Action: Dodge
Damage: 170*0.65*0.8*0.8=71x5=355
Resource Spent: 355 DP


Transform/Change Phase
Current: Fighter
New: --


Special Phase
Special: Attack Again
Cost: 3/3 counters


"Oh fine, you people are no fun..."

Attack Phase
Weapon: [+] All-Out Attack
Target: Turn-X
Damage: 4000*3.3 = 13200
Resource Spent: 1 round
Status: Critical, negate ESD, Mercy
Modifiers:
Weapon Damage: +230%
+5% (Genius)
+20% (Combat Specialist lvl 3)
+10% (Accurate Attacker lvl 3)
+50% (Hybrid Dual Sensor)
+45% (Critical)
+100% (Mercy lvl 3)

Accuracy: +155%
+5% (Genius)
+5% (Combat Specialist lvl 3)
+30% (Accurate Attacker lvl 3)
+25% (Hybrid Dual Sensor)
+20% (Weapon)
+45% (Critical)
+25% (Mercy lvl 3)


Attack Again
Weapon: [+] Micro-Missile Clusters (PGSF:8)
Target: Turn-X
Damage: 600*2.3 = 1380F8 = 11040
Resource Spent: 8 rounds
Status: Critical
Modifiers:
Weapon Damage: +130%
+5% (Genius)
+20% (Combat Specialist lvl 3)
+10% (Accurate Attacker lvl 3)
+50% (Hybrid Dual Sensor)
+45% (Critical)

Accuracy: +175%
+5% (Genius)
+5% (Combat Specialist lvl 3)
+30% (Accurate Attacker lvl 3)
+25% (Hybrid Dual Sensor)
+30% (Weapon)
+35% (F-type)
+45% (Critical)


Statistics
HP: 1955/2300
EN: 140/140
DP: 2073/3400
AP: 100/100
SP: 98/188
Will: 3/10
Current Form: Fighter
Etc:
Attack Again: 0/3
Shield: 15/15 [soldier/Gerwalk Only]

Weapons:
[+] Erlikon AAB-7.5 Air-to-Air Laser Gun (B)- 200 damage, 2 EN [+0%]
[+] Mauler REB-22B Laser Guns (BSF:4)- 400 damage/3 EN [+0%]
[+] Micro-Missile Clusters (PGSF:8)- 600 damage, 32 rounds [+30%]
[F] Punch (M)- 600 damage [+0%]
[+] Howard/General Dynamics GV-17L Gun Pod- 1000 damage, 20 rounds [+0%]
[F] Pinpoint Barrier Punch- 2000 damage, 10 EN/attack, Barrier Pierce [+0%]
[+] All-Out Attack- 4000 damage, 1 round [+20%]


MAP Weapons:
[+] Micro-Missile Clusters [spread] (PT:2)- 1500 damage, uses 5 Micro-Missile Clusters rounds [+0%]
[+] Reaction Bombs (PT:6)- 6000 damage, 2 rounds, Barrier Pierce [+0%]
[+] Nuclear Missile (PT:5)- 8000 damage, 0 rounds, Rounds Locked [+20%]

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(Status typo fixes can happen at any time!)

 

REGENERATION PHASE:
HP Regenerated: 500 (5%)
EN Regenerated: 45 (15%)
Skill: 1

SPIRIT PHASE:
Seishin used:
SP used:
Ability used:
AP used:
Skill used:


DEFENCE PHASE:
Attacking Weapons: Nuke, Autocannon, Vampire Laser, Holobolt, Autocannon, Vampire Laser, All Out Attack, MicroMissile
Action Taken: Evade All but Micromissile, Countershoot Micromissile
Damage Taken:
Resources Spent: 7x8 = 56 AP, 300x2.55x0.7x0.7 + 300x2.15x0.7x0.7 + 300x1.3x0.7x0.7 + 300x1.15x0.7x0.7x2 + 300x2.15x0.7x0.7 + 300x1.55x0.7x0.7 + 300x2.55x0.7x0.7 + 300x2.75x0.7x0.7  = 375 + 309x2 + 169x2 + 316 + 228 + 375 = 2250


ATTACK PHASE:
Weapon Used: [+] Bloody Siege (BSX:8)
Target: Sturmvogel
Damage Dealt: 2000x1.8 x8 = 3600 x8 (28800 total)
Resources Spent: 88 EN
Modifiers: +40% Accuracy (+30% Pilot, +25% Sensor, +20% Weapon, -35% X)


STATISTICS:

HP: 10000/10000
EN: 247/300
DP: 214/3000
SP: 216/216
AP: 44/100
Agi: 300
Skill: 2


Weapons

[F] Destruction Manipulator (BM)- 1800 damage [+0%]
[F] Bloody Siege [Ram]- 2000 damage, 10 EN/attack [+10%]
[+] 3-Shot Beam Launcher (BS)- 800 damage # 3, 10 EN/attack [+10%]
[+] Beam Launcher [Full Power] (B)- 3600 damage, 15 EN/attack [+15%]
[+] Bazooka- 4000 damage, 8 rounds [+0%]

[+] Megafire Bazooka- 4400 damage, Weapon Lock, 10 EN/attack [+0%] (uses Bazooka rounds)
[H] Shining Finger- 6000 damage, 30 EN/attack [+10%]
[+] Bloody Siege (BSX:8)- 2000 damage/15 EN [+20%]
[H] Moonlight Butterfly (S)- 9000 damage, EN Damage 40, Armor Break, 50 EN/attack [+20%]

MAP Attacks:
[H] Moonlight Butterfly (I:8)- 5000 damage, EN Damage 30, Armor Break, 70 EN/attack [+20%]

Edited by Alicia

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Alicia, please make sure you fix your DP next turn, as it should be 214 instead of 2214.

"Manager" Phase

Regeneration Phase

Will + 1: 3/10

Terrain Degen: 140 HP

Spirit Command Phase

SC:

Target:

Cost:

Effect:

Taiga: "Geez, she's finally not firing at everyone and their boots."

Akai: "You mean bots, right? Not boots."

Taiga: "Boots! I said Boots!"

Akai: "... I don't even..."

Defense Phase

Enemy: YOU

Weapon: STUFF

Action:

Damage:

DP Spent:

Resource Spent:

Status Received:

Item Phase

Item Used:

Effect:

Transform/Change Phase

Current:

New:

Special Phase

Special:

Cost:

Akai: "I am not gonna let her fly though. This giant thing."

Attack Phase

Weapon: [+] Clan LB 10-X Autocannon [Megafire] (ASF: 5)

Target: Turn-X

Damage: 5830 F 5

Resource Spent: 5 Rounds + 10 EN

Status: Armor Pierce, Negate ESD and Stealth, Weapon Lock

Modifier:

[+] Type Weapon Damage + 165%

- Pilot + 85%

- Item + 50%

- Charge + 30%

Accuracy + 115%

- Pilot + 50%

- Item + 25%

- Weapon +20%

- F-Type + 20%

Statistics

HP: 2380/2800

EN: 135/165

DP: 1928/3000

AP: 100/100

Akai SP: 202/202

Taiga SP: 136/216

Will: 3/10

Etc: Terrain Effect- DMG-30%, DC +15%, Continual Damage S

Double Image 0/5

Cecily's Bun 3/3

Weapons:

[F] Melee (M)- 400 damage [+0%]

[+] Clan LB 10-X Autocannon (S)- 2500 damage, 10 rounds [+20%]

[+] Clan LB 10-X Autocannon (ASF: 5)- 2000 damage, 10/25 rounds [+20%]

[+] Clan LB 10-X Autocannon [Megafire] (ASF: 5)- 2200 damage & Weapon Lock, Armor Pierce, 10 EN/attack, use one of the above rounds [+20%]

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REGENERATION PHASE:
HP Regenerated: -195
EN Regenerated:

 

SPIRIT PHASE
Spirit Command Used:
Target: (if applicable)
SP Used:
Effect:


Will Gauge: 3/10

Will Command:

 

DEFENSE PHASE:

Attacking Weapon #1:
Action Taken:
Damage Taken:
Resources Spent:

 

ITEM PHASE:

Propellent Tank DX (2/2) +3000 DP

Spare Battery (2/2) 100% EN Recover
Item Used:
Item's Effects:

 

SPECIAL PHASE

SEED - 4/4 (Weapon Damage +10%, Accuracy +10%, Dodge Cost -5%)

Attacker - 4/4 (Weapon Damage +25%)

Recognition - 4/4 (Dodge Cost -5%, Accuracy +15%)

OS Customization - 4/4 (Weapon Damage +10%, Accuracy +10%, Agi-10)

 

ATTACK PHASE:
Weapon Used: [F] Mega Plasma Slicer [Hyper Charge] (B)- 2000 damage, 8 EN/attack [+10%]arget(s): Turn-X
Damage Dealt: 2000 x1.8 = 3600 [+60%]
Resources Spent: 8 EN
Status Effect:
Modifiers:

 

STATISTICS

 

PTX-001RV Gespenst Type RV

Statistics:

HP: 3315/3900

EN: 132/200

AP: 0/100

SP: 160/160

DP: 2160/3000

Agi: 230 (240 -10)
IS: 2

Move: F/G/H

Size: M

Rank: 8

Weapons:
[+] Weapon Breaker- 500 damage, Attack Break, 2/2 rounds [+70%]
[+] Grenade Launcher (S)- 1000 damage, 8/8 rounds [+10%]
[+] Split Missile (PGS)- 1400 damage, 12/12 rounds [+20%]
[F] Neo Plasma Slicer (BM)- 1400 damage [+0%]
[F] Mega Plasma Slicer (BM)- 2000 damage, 5 EN/attack [+10%]
[F] Mega Plasma Slicer [Hyper Charge] (B)- 2000 damage, 8 EN/attack [+10%]
[+] Rectangle Launcher- 2000 damage, 6/6 rounds [+10%]
[+] M90 Assault Rifle- 2600 damage, 15/15 rounds [+10%]
[+] Remote Slasher- 3000 damage, 8/8 rounds [+10%]
[+] Vampire Laser- 4000 damage, EN Drain 10%, 30 EN/attack, [+15%]
[+] Mega Buster Cannon (S)- 5000 damage, Barrier Pierce, 8/8 rounds [+20%]

Inherent Abilities:
1) Personal Trooper
Sword Shield) Beam Shield: Neo Plasma Slicer
2) Countercut: Neo Plasma Slicer, Mega Plasma Slicer
3) Countershoot: M90 Assault Rifle, Vampire Laser, Mega Buster Cannon
4) AB Field (Barrier)

 

Skills & Abilities:
- [F] / [H] weapons: +80% damage [+50%]
- [+] weapons: +50% damage, [+40%]
- Dodge Cost -40%
- Countercut Cost: 5 AP
- Countershoot Cost: 5 AP
- Critical: 8 AP (+15% [+15%])

 

Seishin
Direct Attack

Effect:
Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.
Statistics:
Alternate Name: 直撃 Chokugeki
Type: Offensive (Hindering)

Soul
Effect:
Level 1 (20 SP): All Weapon Damage x1.5 for your next attack phase taken this turn.
Level 2 (40 SP): All Weapon Damage x2 for your next attack phase taken this turn.
Level 3 (60 SP): All Weapon Damage x3 for your next attack phase taken this turn.
Statistics:
Alternate Name: Tamashii
Type: Offensive (Attack)

Duty
Effect:
Level 1 (20 SP): Recover 30% of your maximum DP.
Level 2 (50 SP): Recover 50% of your maximum DP.
Level 3 (80 SP): Recover all DP.
Statistics:
Alternate Name: 任 Nin
Type: Recovery (Limit)

 

Will Command

* Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
* Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.
* Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
* Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

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REGENERATION PHASE:
HP Regen: -220
Will: +1

SPIRIT PHASE
Spirit Command Used: Hot Blood
SP Used: 20
Effect: Damage Dealt x1,5


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:

Resources Spent:


SPECIAL Phase:
Abillity used: Critical


ATTACK PHASE:

Weapon Used:
[F] Wing Blades- 6000 damage, 30 EN/attack [+30%]

Target(s): Alicia
Damage Modifiers: +85%
Accuracy Modifiers: +45%
Damage Dealt: 11100
Resources Spent: 30 EN


Statistics:
HP: 3960
EN: 95

AP: 82
DP: 1692

Holonic Shield: 15
Holonic Blade Shield: 10
SP (Isaac): 64

SP (Misaki): 122
Will: 3


Attacks:
[F] Melee (M)- 500 damage [+0%]
[F] Analysis Punch- 700 damage, Armor Pierce, 5 EN/attack [+0%]
[F] Holonic Blade (M)- 1200 damage [+0%]
[F] Holonic Barrier Ram (V:5)- 600 damage/3 EN [+0%]
[+] Holo-Blade Sparrow (BSX:5)- 700 damage/5 EN [+0%]
[F] Holonic Blade Extension- 2000 damage, 10 EN/attack [+10%]
[+] Holonic Launcher (BSF:3)- 1500 damage/8 EN [+0%]
[H] Maihama Shining Ocean Punch- 5000 damage, 1 round [+20%]
[+] Holo-Bolt Pressure (S)- 3000 damage x 2, 30 EN/attack [+10%]
[F] Wing Blades- 6000 damage, 30 EN/attack [+30%]

MAP Weapons:
[H] Holo-Bolt Gravity (I:6)- 4000 damage, 30 EN/attack [+0%]

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"Bomber" Phase


Regeneration Phase
Will: +1, 4/10
HP Degen: -115 HP
Attack Again: 1/3

Seishin Phase
Senshin: Mercy lvl 3
Target: self
Cost: 30 SP
Effect: First attack this turn gains Weapon Damage +100%, Accuracy +25%, and negate Evasive Secondary Defenses. If this attack reduce target's HP to 0, HP is reduced to 10 instead.


Defense Phase
Enemy: Zegapain Altair
Weapon: [+] Holo-Blade Sparrow (BSX:5)
Action: Dodge
Damage: 170*0.65*0.8*0.8=71x5=355
Resource Spent: 355 DP
]

Transform/Change Phase
Current: Fighter
New: --


Special Phase
Special: Attack Again
Cost: 3/3 counters


"Nah, I think I like nuking better."

Attack Phase
Weapon: [+] Reaction Bombs (PT:6)
Target: next 6!
Damage: 6000*3.3 = 19800
Resource Spent: 1 round
Status: Critical, negate ESD, Mercy
Modifiers:
Weapon Damage: +230%
+5% (Genius)
+20% (Combat Specialist lvl 3)
+10% (Accurate Attacker lvl 3)
+50% (Hybrid Dual Sensor)
+45% (Critical)
+100% (Mercy lvl 3)

Accuracy: +135%
+5% (Genius)
+5% (Combat Specialist lvl 3)
+30% (Accurate Attacker lvl 3)
+25% (Hybrid Dual Sensor)
+45% (Critical)
+25% (Mercy lvl 3)


Statistics
HP: 1800/2300
EN: 140/140
DP: 2073/3400
AP: 100/100
SP: 68/188
Will: 4/10
Current Form: Fighter
Etc:
Attack Again: 0/3
Shield: 15/15 [soldier/Gerwalk Only]

Weapons:
[+] Erlikon AAB-7.5 Air-to-Air Laser Gun (B)- 200 damage, 2 EN [+0%]
[+] Mauler REB-22B Laser Guns (BSF:4)- 400 damage/3 EN [+0%]
[+] Micro-Missile Clusters (PGSF:8)- 600 damage, 32 rounds [+30%]
[F] Punch (M)- 600 damage [+0%]
[+] Howard/General Dynamics GV-17L Gun Pod- 1000 damage, 20 rounds [+0%]
[F] Pinpoint Barrier Punch- 2000 damage, 10 EN/attack, Barrier Pierce [+0%]
[+] All-Out Attack- 4000 damage, 1 round [+20%]


MAP Weapons:
[+] Micro-Missile Clusters [spread] (PT:2)- 1500 damage, uses 5 Micro-Missile Clusters rounds [+0%]
[+] Reaction Bombs (PT:6)- 6000 damage, 1 rounds, Barrier Pierce [+0%]
[+] Nuclear Missile (PT:5)- 8000 damage, 0 rounds, Rounds Locked [+20%]

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REGENERATION PHASE:
HP Regenerated: 500 (5%)
EN Regenerated: 45 (15%)
Skill: 1

SPIRIT PHASE:
Seishin used: Duty L3
SP used: 80
Ability used:
AP used:
Skill used:


DEFENCE PHASE:
Attacking Weapons: Autocannon, Plasma Slicer, Wing Blades, Nuke
Action Taken: Dodge, Take, Dodge, Dodge
Damage Taken: 3600
Resources Spent: 300x2.15x0.7x0.7 + 300x1.45x0.7 + 300x2.35x0.7  = 452 + 305 + 494 = 1251


ATTACK PHASE:
Weapon Used: [+] Bloody Siege (BSX:8)
Target: Sturmvogel
Damage Dealt: 2000x1.8 x8 = 3600 x8 (28800 total)
Resources Spent: 88 EN
Modifiers: +40% Accuracy (+30% Pilot, +25% Sensor, +20% Weapon, -35% X)


STATISTICS:

HP: 6400/10000
EN: 247/300
DP: 1749/3000
SP: 136/216
AP: 44/100
Agi: 300
Skill: 3


Weapons

[F] Destruction Manipulator (BM)- 1800 damage [+0%]
[F] Bloody Siege [Ram]- 2000 damage, 10 EN/attack [+10%]
[+] 3-Shot Beam Launcher (BS)- 800 damage # 3, 10 EN/attack [+10%]
[+] Beam Launcher [Full Power] (B)- 3600 damage, 15 EN/attack [+15%]
[+] Bazooka- 4000 damage, 8 rounds [+0%]

[+] Megafire Bazooka- 4400 damage, Weapon Lock, 10 EN/attack [+0%] (uses Bazooka rounds)
[H] Shining Finger- 6000 damage, 30 EN/attack [+10%]
[+] Bloody Siege (BSX:8)- 2000 damage/15 EN [+20%]
[H] Moonlight Butterfly (S)- 9000 damage, EN Damage 40, Armor Break, 50 EN/attack [+20%]

MAP Attacks:
[H] Moonlight Butterfly (I:8)- 5000 damage, EN Damage 30, Armor Break, 70 EN/attack [+20%]

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