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Kaiterra

Melee Techniques

11 posts in this topic

Hyper Charge

You can deliver an attack so swift that it cannot be countered.

Requirement: One non-MAP non-[+]-type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.

Attack: [F] Hyper Charge- * damage, * EN/attack [+*%]

Damage: Damage is equal to the base attack.

EN Cost: EN cost is equal to the base attack +5, or +3 if that weapon is a variable ((V)/(F)/(X)) attack.

Accuracy: Accuracy is equal to the base attack.

Other: This attack gains all non-(M) tags that the original attack had. This attack also consumes the same rounds of the base attack, if rounded.

For example, with [F] Beam Saber (BM)- 1200 damage [+0%] gain:

- [F] Hyper Charge (B)- 1200 damage, 5 EN/attack [+0%]

Cost: 600 PP

Edited by Mechalomaniac

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Gatling Punch

You can deliver an explosive burst of rapid-fire punches.

Requirement: Countercut

Attack: [F] Gatling Punch (F:*)- * damage/3 EN [+10%]

Damage: Damage is equal to 250 + (Unit Rank x 50).

(F) Limit: Rank 1-3: 3. Rank 4-6: 4. Rank 7-10: 5. Rank 11-14: 6. Rank 15+: 7

For example, 300 damage in Rank 1 units, 500 damage in Rank 5 units and 1250 damage in Rank 20 units.

Cost: 650 PP

Edited by Kaiterra

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Mega Smash

You can deliver a single, especially powerful blow.

Requirement: One [F]-type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.

Attack: * Mega Smash- * damage, * EN/attack [+*%]

[F] or [H]?: Same as base attack.

Damage: Damage is equal to the base attack +25%.

EN Cost: EN cost is equal to the base attack +50%. If it has no EN cost, EN cost +10 instead.

Accuracy: Accuracy is equal to the base attack +5%.

Other: This attack gains all non-(X) tags that the base attack has. This attack also consumes 1 round of the base attack, if rounded. If this attack is a round-based (V) or (F), the variable cost is paid using rounds of the base attack. This attack gains Target's Countercut Cost x 1.25 if it is an (M)-type attack.

For example, with [F] Gundam Hammer- 3600 damage, 8 rounds [+10%] gain:

- [F] Mega Smash- 4500 damage, 10 EN [+15%]

- X) Mega Smash: Uses 1 Gundam Hammer round.

Cost: 800 PP

Edited by Kaiterra

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Reflect Slash

You can reflect incoming projectiles back at the unit that fired them.

Requirement: Countercut

Ability: If you are able to Countercut, you may pay 10 EN and sacrifice your attack phase to reflect an incoming non-(G) [+]-type attack that you have Countercut back at the attacker within the same defense phase.

For example, Kira Yamato has a Countercut Cost of 2 AP, the Beam Countercut skill and Reflect Slash. He is in Freedom (METEOR) with MA-X200 Beam Sword (B)- 3400 damage, 15 EN/attack [+20%].

Kira is being attacked by Providence Gundam's [+] 'Judicium' Beam Rifle (B)- 2200 damage [+10%]. He may pay 2 AP plus 15 EN to countercut Judicium with his Beam Sword using Beam CC, and another 10 EN plus his attack phase to reflect that attack back with Reflect Slash. Providence must now defend against its own attack.

Cost: 700 PP

Edited by Kaiterra

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Weapon Break [Melee]

You can damage a melee weapon used to attack you.

Requirement: Countercut

Ability: If you are able to Countercut, you may pay 10 EN and sacrifice your Attack Phase to disable an [F]-type weapon that you have countercut within the same defense phase for 3 turns.

For example, Kira Yamato has a Countercut Cost of 2 AP and Weapon Break [Melee], piloting Strike Gundam. Kira is being attacked by ZGMF-600 GuAIZ's [H] Extensional Arrestor (BPS) 1200 damage x 2, Stun [+10%]. He may pay 2 AP per hit to countercut the Extensional Arrestor, and another 10 EN plus his attack phase to disable the Extensional Arrestor for 3 turns. After three turns have passed, the GuAIZ may use its Arrestor once again.

Cost: 700 PP

Edited by Umbaglo

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Barrier Punch

You can focus the power of your barrier into a special attack.

Requirement: Any Barrier that negates damage. Must be active and usable. This attack's stats are based on the unit's barrier.

Attack: [F] Barrier Punch- * damage, Barrier Pierce, * EN/attack [+10%]

Damage: Damage is equal to the amount of damage (after abilities that affect barrier negation totals, but not abilities that increase Damage Reduction) that the barrier negates +1000. If the barrier allows for it's cost to be spent multiple times to increase the effectiveness, then damage is equal to the amount of damage negated per cost +500.

EN Cost: EN Cost is the same as the barrier + 15 EN. If the barrier allows for it's cost to be spent multiple times, EN Cost is the same as the barrier +10 EN instead.

Other: Barriers that negate only (B)-type attacks or do not negate damage are not applicable for this technique, and barriers whose damage negation varies between (B) and non-(B) weapons use the non-(B) amount. If the barrier allows for it's cost to be spent multiple times, the attack gains the (V:x) tag, where x is the number of times the barrier's cost can be paid, up to a maximum of 5.

For example, an Aura Warrior with Unit Specialization: Aura Battler Lv3 in Dunbine with Aura Barrier active gains:

- [F] Barrier Punch- 3100 damage, Barrier Pierce, 20 EN/attack [+10%]

A SDF-1 Macross with Pinpoint Barrier active gains:

- [F] Barrier Punch (V:3)- 2300 damage/15 EN, Barrier Pierce [+10%]

Cost: 650 PP

Edited by Umbaglo

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Drill Lancer

You can use a bladed weapon to break through the earth at burrowed targets.

Requirement: One Countercut weapon, chosen at deployment.

Other: The chosen attack gains Drill.

For example, [F] Beam Saber (BM)- 1100 damage [+0%] becomes:

- [F] Beam Saber (BM)- 1100 damage, Drill [+0%]

Cost: 400 PP

Edited by Kaiterra

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Shield Crush

You are able to capitalize on the weaknesses of a shield.

Requirement: One [F]-type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.

Attack: * Shield Crush- * damage, Shield Pierce, * EN/attack [+*%]

[F] or [H]?: Same as base attack.

Damage: Damage is equal to the base attack.

EN Cost: EN cost is equal to the base attack +25%. If it has no EN cost, EN cost +5 instead.

Accuracy: Accuracy is equal to the base attack.

Other: This attack gains all tags that the base attack has. This attack also consumes 1 round of the base attack, if rounded. If this attack is a round-based (V)/(F)/(X), the variable cost is paid using rounds of the base attack.

For example, with [H] Crisis (SX:15)- 400 damage/3 EN + 6000 damage, 30 EN/attack [+30%] gain:

- [H] Shield Crush (SX:15)- 400 damage/4 EN, Shield Pierce + 6000 damage, 38 EN/attack [+30%]

Cost: 600 PP

Edited by Kaiterra

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Heavy Strike

You can use your weight advantage to deliver an especially powerful blow against a smaller target.

Requirement: One non-[+]-type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.

Attack: [F] Heavy Strike- * damage, * EN/attack [+*%]

Damage: Damage is equal to the base attack.

EN Cost: EN cost is equal to the base attack +10%. If it has no EN cost, EN cost +3 instead.

Accuracy: Accuracy is equal to the base attack.

Other: This attack gains all non-(X) tags that the base attack has. This attack also consumes 1 round of the base attack, if rounded. If this attack is a round-based (V) or (F), the variable cost is paid using rounds of the base attack.

This attack gains +20% damage and Target's Countercut Cost +50% for each Size you are larger than the defender.

For example, with [F] Enhanced Claw (M)- 1300 damage [+10%] gain:

- [F] Heavy Strike (M)- 1300 damage, 3 EN/attack [+10%]

- X) Heavy Strike: This attack gains +20% damage and Target's Countercut Cost +50% for each Size you are larger than the defender.

Cost: 400 PP

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Wild Swing

You can throw your unit's body into an attack with wild abandon, delivering a much more powerful blow but leaving yourself wide open for a counterattack.

Requirement: One non-[+]-type weapon, chosen at deployment. This attack's stats are based off the chosen weapon.

Attack: [F] Wild Swing- * damage, * EN/attack [+*%]

Damage: Damage is equal to the base attack +50%.

EN Cost: EN cost is equal to the base attack +25%. If it has no EN cost, EN cost +5 instead.

Accuracy: Accuracy is equal to the base attack.

Other: This attack gains all non-(X) tags that the base attack has. This attack also consumes 1 round of the base attack, if rounded. If this attack is a round-based (V) or (F), the variable cost is paid using rounds of the base attack. This attack gains Target's Countercut Cost +50% if it is an (M)-type attack. After using this attack, gain Damage Received +50% next turn.

For example, with [F] Heat Rod- 1800 damage, Stun, 15 EN/attack [+10%] gain:

- [F] Wild Swing- 2700 damage, Stun, 19 EN/attack [+10%]

- X) Wild Swing: After using this attack, Damage Received +50% next turn.

Cost: 400 PP

Edited by Mechalomaniac

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Throw Terrain

Even when unarmed, you can still make makeshift weapons out of the terrain around you.

Requirement: Countercut

Attack: [H] Throw Terrain- * damage [+0%]

Damage: Damage is equal to Unit Rank x 100.

Other: This attack is disabled when Flying in any non-Space terrain.

For example, 100 damage in Rank 1 units, 500 damage in Rank 5 units and 2000 damage in Rank 20 units.

Cost: 600 PP

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