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Colt Winchester

Colt Winchester's Credentials

4 posts in this topic

Pilots:

- Colt Winchester

 

Sidekicks:

 

Floating PPs:

 

Milestones:

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Mugen_no_Frontier_Haken_Browning.jpg

 

Colt Winchester
Mobile Suit Pilot

Level: 4 (1550 PP spent)
Max SP: 100

[+]-type Weapon Damage: +30%
[F]-type Weapon Damage: +5%
Target's Dodge Cost: +20%
Dodge Cost -10%
Counter Cut: 5 AP
Counter Shot: 3 AP
Shield Usage: +3

Skills:
- Critical
During the special phase you may pay 8 AP to gain Weapon Damage +15% and Accuracy +15% for the first attack phase made this turn. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Genius
Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

Attributes
- Range Lvl 2: [+] type Weapon Damage +25%, Countershoot Cost -1
- Accuracy Lvl 2: Target's Dodge Cost +15%, Countershoot Cost -1
- Skill Lvl 2: Countercut and Countershoot Costs -2, Critical Cost -2, Shield Usage +3

Will Gauge
- Steady Shot: Costs 1 Will. Countershoot cost -50% for this turn.
- Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for one turn.
- Defense Pierce: Costs 3 Will. The last hit of your next attack phase gainst Barrier Pierce and Armor Pierce.
- Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.

Spirit Commands
- Concentrate Lvl 1 [15 SP]
Gain Target's Dodge Cost +20% and Dodge -10% for one turn.

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Colt's Battles

 

SC

 

PA

 

Colt's PP

 

+1000 (starting package)

-800 (Genius skill)

-150 (Concentrate Spirit)

 

-----------

= 50 PP left

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