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Tilus

The Simchamber vs the Unidentified Walking Mech

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Regen Phase:
Will: +1

HP Regen: +1500 HP
EN Regen: +27 EN

Spirit Phase:
Spirit: 
Effect: 
Cost: 

Defence Phase:
Attack #1: 

Action Taken: 
Damage: 

Accuracy: 
Resources: 


Item Phase:

Transform Phase:

Special Phase:
Ability: 
Cost: 

 

Mystyrio: AND AGAIN!


Attack Phase:
Weapon:  [+] Delta Gazer (BS)- 8000 damage, Barrier Pierce, 40 EN/attack [+30%]

Target: UWM
Damage: 8000 + 50% = 12000
Accuracy: 30% + 15% = 150%
Resources: 40 EN

Modifiers:
Damage - +5% Brave, +10% Mecha Discs, +25% Self-Evolution, +10% Mecha F.I.,  +25%  [F] Melee, +15% Critical,
Accuracy - +5% Brave, +10% Mecha Discs, +15% Critical
 
Statistics:
HP: 15000/15000
EN: 217/270
DP: 3000/3000
AP: 46/100
Mystyrio SP: 99/124
S.H. SP: 116/116
Will: 1/10
Agi: 300
Movement: G

Weapons:
[F] Melee Spikes (M)- 2500 damage [+10%]
[F] Heat Blades (S)- 2200 damage x 2, 20 EN/attack [+10%]
[+] Missile Launchers (PGSX:8)- 700 damage, 72/80 rounds [+25%]
[+] Beam Cannons (BASX:6)- 1200 damage/10 EN [+10%]
[+] Delta Gazer (BS)- 8000 damage, Barrier Pierce, 40 EN/attack [+30%]

MAP Attacks:
[+] Beam Cannons [All-Out Attack] (BDI:4)- 3200 damage, 40 EN/attack [+10%]
[+] Delta Gazer [Full Output] (BI:6)- 5600 damage, 50 EN/attack [+10%]

Inherent Abilities:
1) Mobile Suit, Mobile Armor
2) Countercut: Heat Blades
3) Countershoot: Beam Cannons, Delta Gazer
4) HP/EN Regen M
5) Damage Received -40%
6) Invisibility
7) Self-Evolution
8) Weapon Copy

Edited by Mystyrio Storm

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Will Gauge: +1 (3/10)

??????: +1 counter (3/4)

??????: +1 counter (2/5)

Regeneration Phase

Source: ??????

Effect: Psychic

SP Regenerated: +86 (285/285)

Source: Unidentified Walking Mech

Effect: Inherent Regen

HP Regenerated: ??? (Brings HP above 25%)

EN Regenerated: ???

Spirit Command Phase

Spirit Command Used: Charge Lv.3

Effects: Gain 3 Will Gauge counters, gain 3 Charge counters, for the next 3 turns gain +30% Damage and -30% Damage Received calculated as pilot abilitie

Cost: -64 SP (221/285)

Spirit Command Used: Resupply Lv.1

Target: ??????

Effects: Restores 100% of target's EN

Cost: -40 SP (181/285)

Spirit Command Used: Direct Attack Lv.1

Effects: For your next attack phase, your target can't use secondary defenses, or be Support Defended by allies against that attack phase.

Cost: -20 SP (161/285)

Volley activated! (-4 Will; 2/10 remaining)

?????? activated!

Once again, the UWM begins acting in an impressively prescient manner, placing itself to strategically avoid your attacks with almost uncanny foresight.

Defense Phase

Attacker: ZGMF-X42S Destiny Gundam

Weapon: [H] Dead Family Avenging Rage Filled Super Full Weapon Combination (B)- 54720 damage, Barrier Pierce [+195%]

Action: ?????? (Evasive Secondary Defense)

Attacker: F90II-Z

Weapon: [+] Offense Mode 2 (SX:8)- 3350 damage x8 [+235%]

Action: ?????? (Evasive Secondary Defense)

Attacker: ASK-G03C Rapiecage

Weapon: [F] Magnum Beak (X:6)- 3740 damage x6, Barrier Pierce [+95%]

Action: ?????? (Evasive Secondary Defense)

Attacker: Vagan Gear Sid

Weapon: [+] Delta Gazer- 12000 damage [+150%]

Action: ?????? (Evasive Secondary Defense)

?????? activated! (-10 AP)

The UWM has decided that this feeble attempt at challenging its' superiority has lasted long enough. Unleashing an enormous barrage of beam blasts, it attempts to take three of you down at once!

Attack Phase

Weapon Used: [+] ?????? (BSX:26)

Target: ZGMF-X42S Destiny Gundam

Attack Stats: 1680 x26 [+95%], Direct Attack

Modifiers: +200% damage (Spirit Command), +125% damage (Pilot), +15% damage (Special Ability), +50% accuracy (Pilot), +10% accuracy (System), +25% accuracy (Special Ability)

Resources Spent: -130 EN (??????/??????)

Attack Again Phase

Attack Phase

Weapon Used: [+] ?????? (BSX:26)

Target: ASK-G03C Rapiecage

Attack Stats: 1680 x26 [+95%]

Modifiers: +125% damage (Pilot), +15% damage (Special Ability), +50% accuracy (Pilot), +10% accuracy (System), +25% accuracy (Special Ability)

Resources Spent: -130 EN (??????/??????)

Volley Phase

Attack Phase

Weapon Used: [+] ?????? (BSX:26)

Target: ASK-GO3C Rapiecage

Attack Stats: 1680 x26 [+95%]

Modifiers: +125% damage (Pilot), +15% damage (Special Ability), +50% accuracy (Pilot), +10% accuracy (System), +25% accuracy (Special Ability)

Resources Spent: -130 EN (??????/??????)

?????? Phase

Attack Phase

Weapon Used: [+] ?????? (BSX:26)

Target: F90II-Z

Attack Stats: 1680 x26 [+95%]

Modifiers: +125% damage (Pilot), +15% damage (Special Ability), +50% accuracy (Pilot), +10% accuracy (System), +25% accuracy (Special Ability)

Resources Spent: -130 EN (??????/??????)

Statistics

HP: ??????/?????? (>25%, <30%)

DP: ????/???? (100%)

EN: ??????[/??????

AP: 80/100

SP (??????): 161/285 (Iron Wall 12/20/32, Hot Blood 16/32/48, Direct Attack 20, Perseverance 16/40/64, Resupply 40/40/54, Charge 32/48/64)

Will: 2/10

Movement: ?

Will Commands

• Barrage (3): One (X) or (F)-type weapon on your unit has its' limit increased by 25% this turn, rounded up.

• Flawless Barrier (4): Barrier damage negation +50%, Barriers count as a primary defense, and ignore the effects of Barrier Pierce.

• Volley (4): Gain an additional attack phase in which you may only use [+] attacks. May only be used once per turn.

• Impervious (6): Caps all damage received this turn at 500 damage per hit.

Modifiers/Abilities

Potential: Level 2 (Activates at ??????/?????? HP)

Psychic: Level 2 (Activates at ??????/??????/?????? HP)

?????? (Shield): ??/??

?????? (Evasive Secondary Defense): 2/4

?????? (Armor): ?????? (??????)

?????? (Barrier): ??????

?????? (Shield): ??????, ??/??

?????? (System): Dodge Cost -25%, Accuracy +10%; ?????? 0/4, ?????? 0/5

?????? (Special Ability): ?????? (Damage +15%), ?????? (Accuracy +25%), ?????? (Damage Recieved -10%), ?????? (Dodge Cost -10%)

?????? (Special Ability): ??????

Location: Desert

Ammo

??????: 0/2

??????: 1/1

??????: 15/15

??????: 30/30

??????: 8/8

??????: 3/3

??????: 2/2

Edited by Tilus

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Regen Phase:

+1 W (1/10)

 

Spirit Phase

 

Defense Phase

Beamspam 1

Block

1680 *.5 = 840 - 2500 (3),

840 * 23 = 19320 *.5 = 9660 -800 = 8860

8860 *.55 *.75 = 3675 HP, 5 EN, SS Beamshield

 

Beamspam 2

Block

1680 *.5 = 840 - 2500 (3),

840 * 23 = 19320 *.5 = 9660 -800 = 8860

8860 *.55 *.75 = 3675 HP, 5 EN, SS Beamshield

 

Special Phase

- SEED:  4/4

- Attacker: 4/4

- Recognition: 4/4

- OS Customization: 4/4

 

Attack Phase

Target: UWM

 

 

ASK-G03C Rapiecage

Statistics:
HP: 2510
/9860

EN: 360/425

DP: 2611/3000

AP: 92/100

SP: 139/164

 

Agi: 250
IS: 2

Move: F/G/H

Size: M

Rank: 15

Weapons:
[+] Stun Shock- 850 damage, Mobility Break, 2/2 rounds [+105%]
[+] Weapon Breaker- 850 damage, Attack Break, 2/2 rounds [+105%]
[F] Plasma Slicer (BM)- 2720 damage [+35%]

[F] Plasma Slicer (B)- 2720 damage, 5 EN [+35%]
[+] Chain Gun- 3060 damage, 15/15 rounds [+50%]
[F] Magnum Beak (X:6)- 1360 damage/5 EN, Barrier Pierce [+45%]
[+] O.O Rifle B (SF:3)- 2380 damage, 27/30 rounds [+50%]
[+] O.O Rifle E (B)- 6460 damage, 15 EN/attack [+60%]
[+] O.O Rifle D- 10200 damage, 8/10 rounds [+65%]
[H] U.U.N.- 11900 damage, Barrier Pierce, 7/8 rounds [+65%]

MAP Attacks:
[+] Split Missiles+ (PT:4)- 4420 damage, 4 rounds [+35%]


Inherent Abilities:
1) Assault Dragoon
2) Countercut: Plasma Slicer
3) Countershoot: Chain Gun, O.O Launcher E, O.O Launcher B
4) Damage Received -20%
5) AB Field (Barrier)
6) Modified GEIM System (System)
7) Jammer
8) Chaff Canceller
9) Code ATA: Same effects as Self-Destruct.

*)  Sword Shield: Plasma Slicer, 3/5

 

C) HP +70%

C) EN +70%

C) DR -25%

C) DC -25%

C) WD +70%

C) WA +35%

 

Skills & Abilities:

[F] Weapon Damage +140% [+65%] +20% Damage, +10% Accuracy to all

[+] Weapon Damage +110% [+55%]

[H] Weapon Damage +175% [+80%]

- Damage Received -45% -25%
- Dodge Cost -40% -25% -25%
- Countercut Cost: 5 AP
- Countershoot Cost: 5 AP
- Critical: 8 AP (+15% [+15%])

 

Seishin:

Hot Blood
Effect:
Level 1 (20 SP): All Weapon Damage +50% for your next attack phase taken this turn.
Level 2 (40 SP): All Weapon Damage +100% for your next attack phase taken this turn.
Level 3 (60 SP): All Weapon Damage +200% for your next attack phase taken this turn.

Statistics:
Alternate Name: 熱血 Nekketsu
Type: Offensive (Attack)

 

Direct Attack
Effect:
Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.

Statistics:
Alternate Name: 直撃 Chokugeki
Type: Offensive (Hindering)

 

Duty
Effect:
Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP
Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP
Level 3 (80 SP): Recover all DP. 400 PP

Statistics:
Alternate Name: 任 Nin
Type: Recovery (Limit)

 

Intuition
Effect:
Level 1 (20 SP): Cast Sure Hit Level 1 and Flash Level 1 on yourself.
Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense.


Statistics:
Alternate Name: 直感 Chokkan
Type: Hybrid (Evasive/Targeting)

 

Will Gauge:

* Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
* Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.
* Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
* Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

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Regeneration Phase:

EN Regenerated: 5% (20)

Defense Phase:

Attacking Weapons: Beam Spam

Action Taken: Get angry and explode, then have a reunion with the naked ghost of dead girlfriend with psychological issues.

Damage Taken: Too much

Dodging: Not Enough

Resources Spent: 1 Destiny Gundam

Status:

HP: - a billion/8160

EN: 265/391

DP: 131/3000

AP: 70/100

SP: 4/184

Will: 0/10

Shields: 4/10 AB Shield, 15/15 Beam Shield

Double Image: 2/3

Assist Attack Uses: 0/3

Agi: 230

Pilot DC: -25% (-10% Evade, -10% Unit Spec MS, -5% SEED)

Unit DC: -50% Upgrades

Pilot DR: 0%

Unit DR: -35% Upgrades

Damage: +30% Unit Spec, +10% SEED, +70% [H]/+35% [F]/[+], +30% vs. Higher Ranked Units

Accuracy: +15% Unit Spec, +10% SEED, +30% [H]/+15% [F]/[+], +10% vs. Higher Ranked Units

Items:

Weapons:

[+] 17.5mm CIWS- 900 damage, 20 rounds [+95%]

[F] Melee (M)- 1200 damage [+55%]

[F] 'Flash Edge 2' Beam Saber (BM)- 3600 damage [+55%]

[+] Hi-Energy Beam Rifle (B)- 3800 damage, 5 EN/attack [+65%]

[H] 'Flash Edge 2' Beam Boomerang (BPS)- 2200 damage x 2, 5 EN/attack [+65%]

[F] 'Palma Fiocina' Palm Beam Cannon (B)- 5600 damage, 10 EN/attack [+75%]

[+] Long-Range Beam Cannon (BS)- 9600 damage, 20 EN/attack [+75%]

[F] 'Arondight' Anti-Ship Sword (B)- 10800 damage, 25 EN/attack [+75%]

[H] Full Weapon Combination (B)- 12800 damage, 35 EN/attack [+85%]

[H] Dead Family Avenging Rage Filled Super Full Weapon Combination (B)- 19200 damage, 53 EN/attack, Req: Unit Specialization: Mobile Suit [+90%]

MAP Attacks:

[+] Long-Range Beam Cannon (BI:4)- 7200 damage, 20 EN/attack [+65%]

Edited by Mechalomaniac

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DEFENSE PHASE:

Attacking Weapon #1: ?!?!?!

Action Taken: Dodge

Damage Taken: 50 x 26 (260 * 0.95 * 0.7 * 0.5 * 0.5)

Resources Spent: DP

ATTACK PHASE:

Weapon Used: Offensive Mode 2

Target(s): UWM

Damage Dealt: 3150 x 8 (+215%)

  • Stats: +60%
  • Unit Spec: +30%
  • Offense Mode 1: +30%
  • Bio-computer: +20%
  • Hybrid Dual Sensor: +25%
  • A-Up (SC): +25%
  • Attacker: +25%
Resources Spent: 16 EN

Modifiers: +150%

  • Weapon: +45%
  • (X) Penalty: -35%
  • Stats: +30%
  • Unit Spec: +15%
  • Offense Mode 1: +30%
  • Bio-computer: +30%
  • Hybrid Dual Sensor: +10%
  • A-Up (SC): +25%
Statistics:

HP: 7290/7290

DP: 1522/3000

EN: 162/390

Shields: 10/10

SP: 172/172

AP: 30

Move: G

Terrain: Desert

Will: 3

Attacker: ACTIVE

Current Form: F90II-Z

Weapons:

[+] Vulcan- 800 damage, 20 rounds [+75%]

[F] Melee (M)- 1600 damage [+35%]

[F] Beam Saber (BM)- 3200 damage [+35%]

[+] Beam Rifle (B)- 3600 damage, 10 rounds [+45%]

[+] Long Rifle (B)- 4600 damage, 10 rounds [+45%]

[+] Mega Cannon (BS)- 8000 damage, 16 EN/shot [+45%]

[H] Offense Mode 2 (SX:8)- 1000 damage/2 EN. Req: Offense Mode 1 [+45%]

[+] Mega Cannon (BI:3)- 6000 damage, 32 EN/shot [+35%]

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Regen Phase:
Will: +1

HP Regen: +1500 HP
EN Regen: +27 EN

Spirit Phase:
Spirit: 
Effect: 
Cost: 

Defence Phase:
Attack #1: 

Action Taken: 
Damage: 

Accuracy: 
Resources: 


Item Phase:

Transform Phase:

Special Phase:
Ability: 
Cost: 
 
Mystyrio: Fine then, don't attack me. But that will be your downfall. Beam Cannons!

Attack Phase:
Weapon:  [+] Beam Cannons (BASX:6)- 1200 damage/10 EN [+10%]

Target: UWM
Damage: 1200 + 30% = 1560 x6
Accuracy: 10% + 5% = 15%
Resources: 60 EN

Modifiers:
Damage - +5% Brave, +25% Self-Evolution, +25%  [F] Melee, +15% Critical,
Accuracy - +5% Brave, +15% Critical
 
Statistics:
HP: 15000/15000
EN: 184/270
DP: 3000/3000
AP: 46/100
Mystyrio SP: 99/124
S.H. SP: 116/116
Will: 2/10
Agi: 300
Movement: G

Weapons:
[F] Melee Spikes (M)- 2500 damage [+10%]
[F] Heat Blades (S)- 2200 damage x 2, 20 EN/attack [+10%]
[+] Missile Launchers (PGSX:8)- 700 damage, 72/80 rounds [+25%]
[+] Beam Cannons (BASX:6)- 1200 damage/10 EN [+10%]
[+] Delta Gazer (BS)- 8000 damage, Barrier Pierce, 40 EN/attack [+30%]

MAP Attacks:
[+] Beam Cannons [All-Out Attack] (BDI:4)- 3200 damage, 40 EN/attack [+10%]
[+] Delta Gazer [Full Output] (BI:6)- 5600 damage, 50 EN/attack [+10%]

Inherent Abilities:
1) Mobile Suit, Mobile Armor
2) Countercut: Heat Blades
3) Countershoot: Beam Cannons, Delta Gazer
4) HP/EN Regen M
5) Damage Received -40%
6) Invisibility
7) Self-Evolution
8) Weapon Copy

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(Note: So I was just now made aware that (X) attacks have a -5%/hit penalty (max -100%) added on sometime between when I quit the SC about 5 years ago and now. It sounds like for the most part that hasn't mattered much due to the sheer volume I'm throwing around, but it will be corrected from this point on.)

Will Gauge: +1 (3/10)

??????: +1 counter (1/4)

??????: +1 counter (1/5)

Regeneration Phase

Source: ??????

Effect: Psychic

SP Regenerated: +57 (218/285)

Source: Unidentified Walking Mech

Effect: Inherent Regen

HP Regenerated: ??? (Brings HP above 30%)

EN Regenerated: ???

Spirit Command Phase

Spirit Command Used: Direct Attack Lv.1

Effects: For your next attack phase, your target can't use secondary defenses, or be Support Defended by allies against that attack phase.

Cost: -20 SP (198/285)

Defense Phase

Attacker: F90II-Z

Weapon: [+] Offense Mode 2 (SX:8)- 3150 damage x8 [+235%]

Action: ?????? (Barrier) + ?????? (Armor)

Resources Spent: Negated x1 (Barrier), Negated x3 (Armor), -??????, -?????? x3 HP (??????/??????), -20 EN (??????/??????) [??????: 3/4]

Attacker: Vagan Gear Sid

Weapon: [+] Beam Cannons (BASX:6)- 1560 x6 [15%]

Action: ?????? (Barrier)

Resources Spent: Negated x2, -??????, -?????? x3 [Potential L2 activated] (??????/??????), -10 EN (??????/??????) [??????: 4/4]

The UWM almost mockingly ignores the supposedly highly evolved giant mobile suit as it charges forward, this time attempting to finish the assault dragoon off!

Attack Phase

Weapon Used: [+] ?????? (BSX:26)

Target: ASK-G03C Rapiecage

Attack Stats: 1680 x26 [-5%], Direct Attack

Modifiers: +125% damage (Pilot), +15% damage (Special Ability), +50% accuracy (Pilot), +10% accuracy (System), +25% accuracy (Special Ability), -100% accuracy ((X) penalty))

Resources Spent: -130 EN (??????/??????)

Attack Again Phase

Attack Phase

Weapon Used: [+] ?????? (BSX:26)

Target: ASK-G03C Rapiecage

Attack Stats: 1680 x26 [-5%]

Modifiers: +125% damage (Pilot), +15% damage (Special Ability), +50% accuracy (Pilot), +10% accuracy (System), +25% accuracy (Special Ability), -100% accuracy ((X) penalty))

Resources Spent: -130 EN (??????/??????)

Statistics

HP: ??????/?????? (>25%, <30%)

DP: ????/???? (100%)

EN: ??????/??????

AP: 80/100

SP (??????): 198/285 (Iron Wall 12/20/32, Hot Blood 16/32/48, Direct Attack 20, Perseverance 16/40/64, Resupply 40/40/54, Charge 32/48/64)

Will: 3/10

Movement: ?

Will Commands

• Barrage (3): One (X) or (F)-type weapon on your unit has its' limit increased by 25% this turn, rounded up.

• Flawless Barrier (4): Barrier damage negation +50%, Barriers count as a primary defense, and ignore the effects of Barrier Pierce.

• Volley (4): Gain an additional attack phase in which you may only use [+] attacks. May only be used once per turn.

• Impervious (6): Caps all damage received this turn at 500 damage per hit.

Modifiers/Abilities

Potential: Level 2 (Activates at ??????/?????? HP)

Psychic: Level 2 (Activates at ??????/??????/?????? HP)

?????? (Shield): ??/??

?????? (Evasive Secondary Defense): 4/4

?????? (Armor): ?????? (??????)

?????? (Barrier): ??????

?????? (Shield): ??????, ??/??

?????? (System): Dodge Cost -25%, Accuracy +10%; ?????? 1/4, ?????? 1/5

?????? (Special Ability): ?????? (Damage +15%), ?????? (Accuracy +25%), ?????? (Damage Recieved -10%), ?????? (Dodge Cost -10%)

?????? (Special Ability): ??????

Location: Desert

Ammo

??????: 0/2

??????: 1/1

??????: 15/15

??????: 30/30

??????: 8/8

??????: 3/3

??????: 2/2

Edited by Tilus

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ATTACK PHASE:

Weapon Used: Offensive Mode 2

Target(s): UWM

Damage Dealt: 3150 x 8 (+215%)

  • Stats: +60%
  • Unit Spec: +30%
  • Offense Mode 1: +30%
  • Bio-computer: +20%
  • Hybrid Dual Sensor: +25%
  • A-Up (SC): +25%
  • Attacker: +25%
Resources Spent: 16 EN

Modifiers: +150%

  • Weapon: +45%
  • (X) Penalty: -35%
  • Stats: +30%
  • Unit Spec: +15%
  • Offense Mode 1: +30%
  • Bio-computer: +30%
  • Hybrid Dual Sensor: +10%
  • A-Up (SC): +25%
Statistics:

HP: 7290/7290

DP: 1522/3000

EN: 146/390

Shields: 10/10

SP: 172/172

AP: 30

Move: G

Terrain: Desert

Will: 5

Attacker: ACTIVE

Current Form: F90II-Z

Weapons:

[+] Vulcan- 800 damage, 20 rounds [+75%]

[F] Melee (M)- 1600 damage [+35%]

[F] Beam Saber (BM)- 3200 damage [+35%]

[+] Beam Rifle (B)- 3600 damage, 10 rounds [+45%]

[+] Long Rifle (B)- 4600 damage, 10 rounds [+45%]

[+] Mega Cannon (BS)- 8000 damage, 16 EN/shot [+45%]

[H] Offense Mode 2 (SX:8)- 1000 damage/2 EN. Req: Offense Mode 1 [+45%]

[+] Mega Cannon (BI:3)- 6000 damage, 32 EN/shot [+35%]

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Regen Phase:

+1 W (1/10)

 

Spirit Phase

 

Defense Phase

Evade:

240 *.7 *.95 *.6 *.75 *.75* 26 = 1400 DP

 

Barrier, Shield, Evade

1680 - 2500 = 0

1680 - 820 = 860 *.55 *.75 = 355 HP

1680 *7 =  11760 *.5 =  5880 -800 = 5080

5080 *.55 *.75 = 2096 HP

240 *.7 *.95 *.6 *.75 *.75 * 17=  915 DP

 

 

 

Special Phase

- SEED:  4/4

- Attacker: 4/4

- Recognition: 4/4

- OS Customization: 4/4

 

Attack Phase

Target: UWM

 

 

ASK-G03C Rapiecage

Statistics:
HP: 414
/9860

EN: 350/425

DP: 296/3000

AP: 92/100

SP: 139/164

 

Agi: 250
IS: 2

Move: F/G/H

Size: M

Rank: 15

Weapons:
[+] Stun Shock- 850 damage, Mobility Break, 2/2 rounds [+105%]
[+] Weapon Breaker- 850 damage, Attack Break, 2/2 rounds [+105%]
[F] Plasma Slicer (BM)- 2720 damage [+35%]

[F] Plasma Slicer (B)- 2720 damage, 5 EN [+35%]
[+] Chain Gun- 3060 damage, 15/15 rounds [+50%]
[F] Magnum Beak (X:6)- 1360 damage/5 EN, Barrier Pierce [+45%]
[+] O.O Rifle B (SF:3)- 2380 damage, 27/30 rounds [+50%]
[+] O.O Rifle E (B)- 6460 damage, 15 EN/attack [+60%]
[+] O.O Rifle D- 10200 damage, 8/10 rounds [+65%]
[H] U.U.N.- 11900 damage, Barrier Pierce, 7/8 rounds [+65%]

MAP Attacks:
[+] Split Missiles+ (PT:4)- 4420 damage, 4 rounds [+35%]


Inherent Abilities:
1) Assault Dragoon
2) Countercut: Plasma Slicer
3) Countershoot: Chain Gun, O.O Launcher E, O.O Launcher B
4) Damage Received -20%
5) AB Field (Barrier)
6) Modified GEIM System (System)
7) Jammer
8) Chaff Canceller
9) Code ATA: Same effects as Self-Destruct.

*)  Sword Shield: Plasma Slicer, 2/5

 

C) HP +70%

C) EN +70%

C) DR -25%

C) DC -25%

C) WD +70%

C) WA +35%

 

Skills & Abilities:

[F] Weapon Damage +140% [+65%] +20% Damage, +10% Accuracy to all

[+] Weapon Damage +110% [+55%]

[H] Weapon Damage +175% [+80%]

- Damage Received -45% -25%
- Dodge Cost -40% -25% -25%
- Countercut Cost: 5 AP
- Countershoot Cost: 5 AP
- Critical: 8 AP (+15% [+15%])

 

Seishin:

Hot Blood
Effect:
Level 1 (20 SP): All Weapon Damage +50% for your next attack phase taken this turn.
Level 2 (40 SP): All Weapon Damage +100% for your next attack phase taken this turn.
Level 3 (60 SP): All Weapon Damage +200% for your next attack phase taken this turn.

Statistics:
Alternate Name: 熱血 Nekketsu
Type: Offensive (Attack)

 

Direct Attack
Effect:
Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.

Statistics:
Alternate Name: 直撃 Chokugeki
Type: Offensive (Hindering)

 

Duty
Effect:
Level 1 (20 SP): Recover 30% of your maximum DP. 200 PP
Level 2 (50 SP): Recover 50% of your maximum DP. 300 PP
Level 3 (80 SP): Recover all DP. 400 PP

Statistics:
Alternate Name: 任 Nin
Type: Recovery (Limit)

 

Intuition
Effect:
Level 1 (20 SP): Cast Sure Hit Level 1 and Flash Level 1 on yourself.
Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense.


Statistics:
Alternate Name: 直感 Chokkan
Type: Hybrid (Evasive/Targeting)

 

Will Gauge:

* Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
* Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.
* Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
* Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

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Regen Phase:
Will: +1

HP Regen: +1500 HP
EN Regen: +27 EN

Spirit Phase:
Spirit: 
Effect: 
Cost: 

Defence Phase:
Attack #1: 

Action Taken: 
Damage: 

Accuracy: 
Resources: 

 
Mystyrio: Rapiecage! Take this! *throws Santa Haro*

Item Phase:
Item: Gingerbread Man (+15% HP and Defence boost +10% for 3 turns)
Target: ASK-G03C Rapiecage

Cost: 1/2 Uses

Transform Phase:

Special Phase:
Ability: 
Cost: 

Mystyrio: Just go down already!

Attack Phase:
Weapon:  [+] Beam Cannons (BASX:6)- 1200 damage/10 EN [+10%]

Target: UWM
Damage: 1200 + 30% = 1560 x6
Accuracy: 10% + -20% = -10%
Resources: 60 EN

Modifiers:
Damage - +5% Brave, +25% Self-Evolution, +25%  [F] Melee, +15% Critical,
Accuracy - +5% Brave, -25% X Cost, +15% Critical
 
Statistics:
HP: 15000/15000
EN: 151/270
DP: 3000/3000
AP: 46/100
Mystyrio SP: 99/124
S.H. SP: 116/116
Will: 2/10
Agi: 300
Movement: G

Weapons:
[F] Melee Spikes (M)- 2500 damage [+10%]
[F] Heat Blades (S)- 2200 damage x 2, 20 EN/attack [+10%]
[+] Missile Launchers (PGSX:8)- 700 damage, 72/80 rounds [+25%]
[+] Beam Cannons (BASX:6)- 1200 damage/10 EN [+10%]
[+] Delta Gazer (BS)- 8000 damage, Barrier Pierce, 40 EN/attack [+30%]

MAP Attacks:
[+] Beam Cannons [All-Out Attack] (BDI:4)- 3200 damage, 40 EN/attack [+10%]
[+] Delta Gazer [Full Output] (BI:6)- 5600 damage, 50 EN/attack [+10%]

Inherent Abilities:
1) Mobile Suit, Mobile Armor
2) Countercut: Heat Blades
3) Countershoot: Beam Cannons, Delta Gazer
4) HP/EN Regen M
5) Damage Received -40%
6) Invisibility
7) Self-Evolution
8) Weapon Copy

Edited by Mystyrio Storm

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Will Gauge: +1 (5/10)

??????: +1 counter (2/4)

??????: +1 counter (2/5)

Regeneration Phase

Source: ??????

Effect: Psychic

SP Regenerated: +57 (255/285)

Source: Unidentified Walking Mech

Effect: Inherent Regen

HP Regenerated: ??? (Brings HP above 30%)

EN Regenerated: ???

Spirit Command Phase

Spirit Command Used: Direct Attack Lv.1

Effects: For your next attack phase, your target can't use secondary defenses, or be Support Defended by allies against that attack phase.

Cost: -20 SP (235/285)

Defense Phase

Attacker: F90II-Z

Weapon: [+] Offense Mode 2 (SX:8)- 3150 damage x8 [+235%]

Action: ?????? (Barrier) + ?????? (Armor)

Resources Spent: Negated x1 (Barrier), Negated x3 (Armor), -??????, -?????? x3 HP (??????/??????), -20 EN (??????/??????) [??????: 3/4]

Attacker: Vagan Gear Sid

Weapon: [+] Beam Cannons (BASX:6)- 1560 x6 [15%]

Action: ?????? (Barrier)

Resources Spent: Negated x2, -??????, -?????? x3 (??????/??????), -10 EN (??????/??????) [??????: 4/4]

At this point you now notice that the unknown mecha is recovering the damage it is taking faster than you are dealing it.

Seeing that the assault dragoon has somehow managed to elude its' fire, the mysterious mecha keeps up the pressure, knowing that it cannot evade forever...

Attack Phase

Weapon Used: [+] ?????? (BSX:26)

Target: ASK-G03C Rapiecage

Attack Stats: 1645 x26 [-10%], Direct Attack

Modifiers: +120% damage (Pilot), +15% damage (Special Ability), +45% accuracy (Pilot), +10% accuracy (System), +25% accuracy (Special Ability), -100% accuracy ((X) penalty))

Resources Spent: -130 EN (??????/??????)

Attack Again Phase

Attack Phase

Weapon Used: [+] ?????? (BSX:26)

Target: ASK-G03C Rapiecage

Attack Stats: 1645 x26 [-10%]

Modifiers: +120% damage (Pilot), +15% damage (Special Ability), +45% accuracy (Pilot), +10% accuracy (System), +25% accuracy (Special Ability), -100% accuracy ((X) penalty))

Resources Spent: -130 EN (??????/??????)

Statistics

HP: ??????/?????? (>30%, <50%)

DP: ????/???? (100%)

EN: ??????/??????

AP: 80/100

SP (??????): 235/285 (Iron Wall 12/20/32, Hot Blood 16/32/48, Direct Attack 20, Perseverance 16/40/64, Resupply 40/40/54, Charge 32/48/64)

Will: 5/10

Movement: ?

Will Commands

• Barrage (3): One (X) or (F)-type weapon on your unit has its' limit increased by 25% this turn, rounded up.

• Flawless Barrier (4): Barrier damage negation +50%, Barriers count as a primary defense, and ignore the effects of Barrier Pierce.

• Volley (4): Gain an additional attack phase in which you may only use [+] attacks. May only be used once per turn.

• Impervious (6): Caps all damage received this turn at 500 damage per hit.

Modifiers/Abilities

Potential: Level 1 (Activates at ??????/?????? HP)

Psychic: Level 2 (Activates at ??????/??????/?????? HP)

?????? (Shield): ??/??

?????? (Evasive Secondary Defense): 4/4

?????? (Armor): ?????? (??????)

?????? (Barrier): ??????

?????? (Shield): ??????, ??/??

?????? (System): Dodge Cost -25%, Accuracy +10%; ?????? 1/4, ?????? 1/5

?????? (Special Ability): ?????? (Damage +15%), ?????? (Accuracy +25%), ?????? (Damage Recieved -10%), ?????? (Dodge Cost -10%)

?????? (Special Ability): ??????

Location: Desert

Ammo

??????: 0/2

??????: 1/1

??????: 15/15

??????: 30/30

??????: 8/8

??????: 3/3

??????: 2/2

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ATTACK PHASE:

Weapon Used: Offensive Mode 2

Target(s): UWM

Damage Dealt: 3150 x 8 (+215%)

  • Stats: +60%
  • Unit Spec: +30%
  • Offense Mode 1: +30%
  • Bio-computer: +20%
  • Hybrid Dual Sensor: +25%
  • A-Up (SC): +25%
  • Attacker: +25%
Resources Spent: 16 EN

Modifiers: +150%

  • Weapon: +45%
  • (X) Penalty: -35%
  • Stats: +30%
  • Unit Spec: +15%
  • Offense Mode 1: +30%
  • Bio-computer: +30%
  • Hybrid Dual Sensor: +10%
  • A-Up (SC): +25%
Statistics:

HP: 7290/7290

DP: 1522/3000

EN: 130/390

Shields: 10/10

SP: 172/172

AP: 30

Move: G

Terrain: Desert

Will: 6

Attacker: ACTIVE

Current Form: F90II-Z

Weapons:

[+] Vulcan- 800 damage, 20 rounds [+75%]

[F] Melee (M)- 1600 damage [+35%]

[F] Beam Saber (BM)- 3200 damage [+35%]

[+] Beam Rifle (B)- 3600 damage, 10 rounds [+45%]

[+] Long Rifle (B)- 4600 damage, 10 rounds [+45%]

[+] Mega Cannon (BS)- 8000 damage, 16 EN/shot [+45%]

[H] Offense Mode 2 (SX:8)- 1000 damage/2 EN. Req: Offense Mode 1 [+45%]

[+] Mega Cannon (BI:3)- 6000 damage, 32 EN/shot [+35%]

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Regen Phase:

+1 W (2/10)

 

Spirit Phase

Duty L3 (-80 SP), +3000 DP

 

Defense Phase

Evade:

240 *.7 *.9 *.6 *.75 *.75* 26 = 1327

 

Evade:

240 *.7 *.9 *.6 *.75 *.75* 26 = 1327

 

Item Phase

HP +15%

DR -10%

 

Special Phase

- SEED:  4/4

- Attacker: 4/4

- Recognition: 4/4

- OS Customization: 4/4

 

Attack Phase

Target: UWM

 

 

ASK-G03C Rapiecage

Statistics:
HP: 1479
/9860

EN: 350/425

DP:  347/3000

AP: 92/100

SP: 59/164

 

Agi: 250
IS: 2

Move: F/G/H

Size: M

Rank: 15

Weapons:
[+] Stun Shock- 850 damage, Mobility Break, 2/2 rounds [+105%]
[+] Weapon Breaker- 850 damage, Attack Break, 2/2 rounds [+105%]
[F] Plasma Slicer (BM)- 2720 damage [+35%]

[F] Plasma Slicer (B)- 2720 damage, 5 EN [+35%]
[+] Chain Gun- 3060 damage, 15/15 rounds [+50%]
[F] Magnum Beak (X:6)- 1360 damage/5 EN, Barrier Pierce [+45%]
[+] O.O Rifle B (SF:3)- 2380 damage, 27/30 rounds [+50%]
[+] O.O Rifle E (B)- 6460 damage, 15 EN/attack [+60%]
[+] O.O Rifle D- 10200 damage, 8/10 rounds [+65%]
[H] U.U.N.- 11900 damage, Barrier Pierce, 7/8 rounds [+65%]

MAP Attacks:
[+] Split Missiles+ (PT:4)- 4420 damage, 4 rounds [+35%]


Inherent Abilities:
1) Assault Dragoon
2) Countercut: Plasma Slicer
3) Countershoot: Chain Gun, O.O Launcher E, O.O Launcher B
4) Damage Received -20%
5) AB Field (Barrier)
6) Modified GEIM System (System)
7) Jammer
8) Chaff Canceller
9) Code ATA: Same effects as Self-Destruct.

*)  Sword Shield: Plasma Slicer, 2/5

 

C) HP +70%

C) EN +70%

C) DR -25%

C) DC -25%

C) WD +70%

C) WA +35%

 

Skills & Abilities:

[F] Weapon Damage +140% [+65%]

[+] Weapon Damage +110% [+55%]

[H] Weapon Damage +175% [+80%]

- Damage Received -45% -25%
- Dodge Cost -40% -25% -25%
- Countercut Cost: 5 AP
- Countershoot Cost: 5 AP
- Critical: 8 AP (+15% [+15%])

 

Seishin:

Hot Blood
Effect:
Level 1 (20 SP): All Weapon Damage +50% for your next attack phase taken this turn.
Level 2 (40 SP): All Weapon Damage +100% for your next attack phase taken this turn.
Level 3 (60 SP): All Weapon Damage +200% for your next attack phase taken this turn.

Statistics:
Alternate Name: 熱血 Nekketsu
Type: Offensive (Attack)

 

Direct Attack
Effect:
Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.

Statistics:
Alternate Name: 直撃 Chokugeki
Type: Offensive (Hindering)

 

Duty
Effect:
Level 1 (20 SP): Recover 30% of your maximum DP.
Level 2 (50 SP): Recover 50% of your maximum DP.
Level 3 (80 SP): Recover all DP.

Statistics:
Alternate Name: 任 Nin
Type: Recovery (Limit)

 

Intuition
Effect:
Level 1 (20 SP): Cast Sure Hit Level 1 and Flash Level 1 on yourself.
Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense.


Statistics:
Alternate Name: 直感 Chokkan
Type: Hybrid (Evasive/Targeting)

 

Will Gauge:

* Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
* Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.
* Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
* Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

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Alas, Mystyrio Storm has proned. The pronehammer thus comes in like a storm and smashes him into fine paste and then removes him from the fight. He forfeits all rewards as a result.

The UWM may now proceed.

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Will Gauge: +1 (6/10)

??????: +1 counter (3/4)

??????: +1 counter (3/5)

Regeneration Phase

Source: ??????

Effect: Psychic

SP Regenerated: +57 (285/285)

Source: Unidentified Walking Mech

Effect: Inherent Regen

HP Regenerated: ???

EN Regenerated: ???

Spirit Command Phase

Spirit Command Used: Hot Blood Lv.3

Effects: Damage +200% for your next attack phase

Cost: -48 SP (247/285)

Defense Phase

Attacker: F90II-Z

Weapon: [+] Offense Mode 2 (SX:8)- 3150 damage x8 [+235%]

Action: ?????? (Barrier) + ?????? (Armor)

Resources Spent: Negated x1 (Barrier), Negated x1 (Armor), -??????, -?????? x5 HP (??????/??????), -20 EN (??????/??????)

The UWM unleashes one last barrage of fire, expecting the assault dragoon to finally meet its' end here!

Attack Phase

Weapon Used: [+] ?????? (BSX:26)

Target: ASK-G03C Rapiecage

Attack Stats: 4515 x26 [-10%]

Modifiers: +100% damage (Pilot), +15% damage (Special Ability), +45% accuracy (Pilot), +10% accuracy (System), +25% accuracy (Special Ability), -100% accuracy ((X) penalty))

Resources Spent: -130 EN (??????/??????)

Attack Again Phase

Attack Phase

Weapon Used: [+] ?????? (BSX:26)

Target: ASK-G03C Rapiecage

Attack Stats: 1505 x26 [-10%]

Modifiers: +120% damage (Pilot), +15% damage (Special Ability), +45% accuracy (Pilot), +10% accuracy (System), +25% accuracy (Special Ability), -100% accuracy ((X) penalty))

Resources Spent: -130 EN (??????/??????)

Statistics

HP: ??????/?????? (>30%, <50%)

DP: ????/???? (100%)

EN: ??????/??????

AP: 80/100

SP (??????): 247/285 (Iron Wall 12/20/32, Hot Blood 16/32/48, Direct Attack 20, Perseverance 16/40/64, Resupply 40/40/54, Charge 32/48/64)

Will: 6/10

Movement: ?

Will Commands

• Barrage (3): One (X) or (F)-type weapon on your unit has its' limit increased by 25% this turn, rounded up.

• Flawless Barrier (4): Barrier damage negation +50%, Barriers count as a primary defense, and ignore the effects of Barrier Pierce.

• Volley (4): Gain an additional attack phase in which you may only use [+] attacks. May only be used once per turn.

• Impervious (6): Caps all damage received this turn at 500 damage per hit.

Modifiers/Abilities

Potential: Level 1 (Activates at ??????/?????? HP)

Psychic: Level 2 (Activates at ??????/??????/?????? HP)

?????? (Shield): ??/??

?????? (Evasive Secondary Defense): 4/4

?????? (Armor): ?????? (??????)

?????? (Barrier): ??????

?????? (Shield): ??????, ??/??

?????? (System): Dodge Cost -25%, Accuracy +10%; ?????? 3/4, ?????? 3/5

?????? (Special Ability): ?????? (Damage +15%), ?????? (Accuracy +25%), ?????? (Damage Recieved -10%), ?????? (Dodge Cost -10%)

?????? (Special Ability): ??????

Location: Desert

Ammo

??????: 0/2

??????: 1/1

??????: 15/15

??????: 30/30

??????: 8/8

??????: 3/3

??????: 2/2

Edited by Tilus

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ATTACK PHASE:

Weapon Used: Offensive Mode 2

Target(s): UWM

Damage Dealt: 3150 x 8 (+215%)

  • Stats: +60%
  • Unit Spec: +30%
  • Offense Mode 1: +30%
  • Bio-computer: +20%
  • Hybrid Dual Sensor: +25%
  • A-Up (SC): +25%
  • Attacker: +25%
Resources Spent: 16 EN

Modifiers: +150%

  • Weapon: +45%
  • (X) Penalty: -35%
  • Stats: +30%
  • Unit Spec: +15%
  • Offense Mode 1: +30%
  • Bio-computer: +30%
  • Hybrid Dual Sensor: +10%
  • A-Up (SC): +25%
Statistics:

HP: 7290/7290

DP: 1522/3000

EN: 114/390

Shields: 10/10

SP: 172/172

AP: 30

Move: G

Terrain: Desert

Will: 7

Attacker: ACTIVE

Current Form: F90II-Z

Weapons:

[+] Vulcan- 800 damage, 20 rounds [+75%]

[F] Melee (M)- 1600 damage [+35%]

[F] Beam Saber (BM)- 3200 damage [+35%]

[+] Beam Rifle (B)- 3600 damage, 10 rounds [+45%]

[+] Long Rifle (B)- 4600 damage, 10 rounds [+45%]

[+] Mega Cannon (BS)- 8000 damage, 16 EN/shot [+45%]

[H] Offense Mode 2 (SX:8)- 1000 damage/2 EN. Req: Offense Mode 1 [+45%]

[+] Mega Cannon (BI:3)- 6000 damage, 32 EN/shot [+35%]

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Regen Phase:

+1 W (2/10)

 

Spirit Phase

Duty L2 (-80 SP), +1500 DP

 

Defense Phase

Evade:

240 *.7 *.9 *.6 *.75 *.75* 26 = 1327

 

Weapon: Attack Again

Action Taken: Die

 

 

Special Phase

- SEED:  4/4

- Attacker: 4/4

- Recognition: 4/4

- OS Customization: 4/4

 

Attack Phase

Target: UWM

 

 

ASK-G03C Rapiecage

Statistics:
HP: 0
/9860

EN: 350/425

DP:  347/3000

AP: 92/100

SP: 59/164

 

Agi: 250
IS: 2

Move: F/G/H

Size: M

Rank: 15

Weapons:
[+] Stun Shock- 850 damage, Mobility Break, 2/2 rounds [+105%]
[+] Weapon Breaker- 850 damage, Attack Break, 2/2 rounds [+105%]
[F] Plasma Slicer (BM)- 2720 damage [+35%]

[F] Plasma Slicer (B)- 2720 damage, 5 EN [+35%]
[+] Chain Gun- 3060 damage, 15/15 rounds [+50%]
[F] Magnum Beak (X:6)- 1360 damage/5 EN, Barrier Pierce [+45%]
[+] O.O Rifle B (SF:3)- 2380 damage, 27/30 rounds [+50%]
[+] O.O Rifle E (B)- 6460 damage, 15 EN/attack [+60%]
[+] O.O Rifle D- 10200 damage, 8/10 rounds [+65%]
[H] U.U.N.- 11900 damage, Barrier Pierce, 7/8 rounds [+65%]

MAP Attacks:
[+] Split Missiles+ (PT:4)- 4420 damage, 4 rounds [+35%]


Inherent Abilities:
1) Assault Dragoon
2) Countercut: Plasma Slicer
3) Countershoot: Chain Gun, O.O Launcher E, O.O Launcher B
4) Damage Received -20%
5) AB Field (Barrier)
6) Modified GEIM System (System)
7) Jammer
8) Chaff Canceller
9) Code ATA: Same effects as Self-Destruct.

*)  Sword Shield: Plasma Slicer, 2/5

 

C) HP +70%

C) EN +70%

C) DR -25%

C) DC -25%

C) WD +70%

C) WA +35%

 

Skills & Abilities:

[F] Weapon Damage +140% [+65%]

[+] Weapon Damage +110% [+55%]

[H] Weapon Damage +175% [+80%]

- Damage Received -45% -25%
- Dodge Cost -40% -25% -25%
- Countercut Cost: 5 AP
- Countershoot Cost: 5 AP
- Critical: 8 AP (+15% [+15%])

 

Seishin:

Hot Blood
Effect:
Level 1 (20 SP): All Weapon Damage +50% for your next attack phase taken this turn.
Level 2 (40 SP): All Weapon Damage +100% for your next attack phase taken this turn.
Level 3 (60 SP): All Weapon Damage +200% for your next attack phase taken this turn.

Statistics:
Alternate Name: 熱血 Nekketsu
Type: Offensive (Attack)

 

Direct Attack
Effect:
Level 1 (25 SP): For your next attack phase taken this turn, your target cannot use secondary defenses (such as Double Image, Stealth, or Barriers). Target also cannot be Support Defended by allies. The cancellation of Support Defense and other secondary defenses only applies to your attacks.

Statistics:
Alternate Name: 直撃 Chokugeki
Type: Offensive (Hindering)

 

Duty
Effect:
Level 1 (20 SP): Recover 30% of your maximum DP.
Level 2 (50 SP): Recover 50% of your maximum DP.
Level 3 (80 SP): Recover all DP.

Statistics:
Alternate Name: 任 Nin
Type: Recovery (Limit)

 

Intuition
Effect:
Level 1 (20 SP): Cast Sure Hit Level 1 and Flash Level 1 on yourself.
Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image).

Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense.


Statistics:
Alternate Name: 直感 Chokkan
Type: Hybrid (Evasive/Targeting)

 

Will Gauge:

* Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.
* Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.
* Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.
* Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

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Will Gauge: +1 (7/10)

??????: +1 counter (4/4)

??????: +1 counter (4/5)

Regeneration Phase

Source: ??????

Effect: Psychic

SP Regenerated: +57 (285/285)

Source: Unidentified Walking Mech

Effect: Inherent Regen

HP Regenerated: ???

EN Regenerated: ???

Volley activated! (-4 Will, 3/10 left)

Barrage activated! (-3 Will, 0/10 left)

Spirit Command Phase

Spirit Command Used: Resupply

Target: ??????

Effects: Target recovers 100% EN

Cost: -40 SP (245/285)

Spirit Command Used: Direct Attack

Effects: For your next attack phase, your target can't use secondary defenses, or be Support Defended by allies against that attack phase.

Cost: -20 SP (225/285)

Spirit Command Used: Hot Blood Lv.3

Effects: Damage +200% for your next attack phase

Cost: -48 SP (177/285)

Defense Phase

Attacker: F90II-Z

Weapon: [+] Offense Mode 2 (SX:8)- 3150 damage x8 [+235%]

Action: ?????? (Barrier) + ?????? (Armor)

Resources Spent: Negated x1 (Barrier), Negated x1 (Armor), -??????, -?????? x5 HP (??????/??????) [Potential L3 activated], -20 EN (??????/??????)

?????? activated! (-10 AP; 70/100)

The UWM, now down to a one on one duel, stares down its' highly elusive opponent before unleashing a mighty torrent of beam cannon fire upon it!

Attack Phase

Weapon Used: [+] ?????? (BSX:31)

Target: F90II-Z

Attack Stats: 4620 damage x31, Direct Attack [-5%]

Modifiers: +105% damage (Pilot), +15% damage (Special Ability), +50% accuracy (Pilot), +10% accuracy (System), +25% accuracy (Special Ability), -100% accuracy ((X) penalty))

Resources Spent: -130 EN (??????/??????)

Attack Again Phase

Attack Phase

Weapon Used: [+] ?????? (BSX:31)

Target: F90II-Z

Attack Stats: 1540 damage x31 [-5%]

Modifiers: +105% damage (Pilot), +15% damage (Special Ability), +50% accuracy (Pilot), +10% accuracy (System), +25% accuracy (Special Ability), -100% accuracy ((X) penalty))

Resources Spent: -130 EN (??????/??????)

Volley Phase

Attack Phase

Weapon Used: [+] ?????? (BSX:31)

Target: F90II-Z

Attack Stats: 1540 damage x31 [-5%]

Modifiers: +105% damage (Pilot), +15% damage (Special Ability), +50% accuracy (Pilot), +10% accuracy (System), +25% accuracy (Special Ability), -100% accuracy ((X) penalty))

Resources Spent: -130 EN (??????/??????)

?????? Phase

Attack Phase

Weapon Used: [+] ?????? (BSX:31)

Target: F90II-Z

Attack Stats: 1540 damage x31 [-5%]

Modifiers: +105% damage (Pilot), +15% damage (Special Ability), +50% accuracy (Pilot), +10% accuracy (System), +25% accuracy (Special Ability), -100% accuracy ((X) penalty))

Resources Spent: -130 EN (??????/??????)

Statistics

HP: ??????/?????? (>30%, <50%)

DP: ????/???? (100%)

EN: ??????/??????

AP: 70/100

SP (??????): 177/285 (Iron Wall 12/20/32, Hot Blood 16/32/48, Direct Attack 20, Perseverance 16/40/64, Resupply 40/40/54, Charge 32/48/64)

Will: 0/10

Movement: ?

Will Commands

• Barrage (3): One (X) or (F)-type weapon on your unit has its' limit increased by 25% this turn, rounded up.

• Flawless Barrier (4): Barrier damage negation +50%, Barriers count as a primary defense, and ignore the effects of Barrier Pierce.

• Volley (4): Gain an additional attack phase in which you may only use [+] attacks. May only be used once per turn.

• Impervious (6): Caps all damage received this turn at 500 damage per hit.

Modifiers/Abilities

Potential: Level 2 (Activates at ??????/?????? HP)

Psychic: Level 2 (Activates at ??????/??????/?????? HP)

?????? (Shield): ??/??

?????? (Evasive Secondary Defense): 4/4

?????? (Armor): ?????? (??????)

?????? (Barrier): ??????

?????? (Shield): ??????, ??/??

?????? (System): Dodge Cost -25%, Accuracy +10%; ?????? 0/4, ?????? 4/5

?????? (Special Ability): ?????? (Damage +15%), ?????? (Accuracy +25%), ?????? (Damage Recieved -10%), ?????? (Dodge Cost -10%)

?????? (Special Ability): ??????

Location: Desert

Ammo

??????: 0/2

??????: 1/1

??????: 15/15

??????: 30/30

??????: 8/8

??????: 3/3

??????: 2/2

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"Sadly" for the UWM, at the location of where the F90II was standing, there was now a cardboard cutout instead, as Def instead decided to use the distraction of the Rapiecage exploding to make a hasty retreat...!

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Leaving behind the still-smoking hulks of the ones who futilely made one final attempt to challenge it, the UWM walks away filled with unstoppable pride, now knowing that not even the entire rest of the Simchamber can stop it.

It does, however, leave behind 500 Credits and 50 PP in pity rewards to Umbaglo, Mechalomaniac, Dragoon, and Isaac, as it moseys on off into the sunset...

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