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Xemposacez

Xemposacez's Pilots

11 posts in this topic

Pilots

1) Callidora Brennan (Level 9 Hero "Brave Hero")

2) Frey Solberg (Level 5 Skirmisher "Distractor")

3) Royalyn Martel (Level 6 Supporter "Scout")

4) Rein Dreese (Level 4 Defender "Bodyguard")

5) Elah Rinah Shelomoh (Level 5 Commander "Battleship Commander")

6) Zen Murakawa "Xemposacez" (Level 1 Hero)

7) Malachi Crowley "Raven Black" (Level 1 Hero)

 

Sidekicks

--Omoikane (Level 6)

--Santa Haro (Level 2)

 

Floating XP:  10

+10 (Maximilian Jenius Combat Training Award)

Edited by Xemposacez

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Callidora Brennan
Age: 20
Height: 5'5" (165 cm)
Weight: 124 lbs. (56 kg)
Birthday: April 13th
Blood Type: B
 
Appearance: Callidora is a remarkably attractive young woman, having been blessed with a naturally lean yet curvaceous figure. Unfortunately, her gruff choice of casual dress tends to obscure this behind jeans, t-shirts, leather jackets, and combat boots. Her features are especially comely, but, as with her build, it is typically overshadowed by the sternness of her neutral expression, and her eyes seem to pierce with the richness of their emerald hue. Her fiery red hair is more or less straight, kept just above her eyebrows in the front and reaching to the center of her back behind her. A single, intricate tattoo can be seen tracing the majority of her body, even outlining key areas upon her visage. The tattoo is a simple black line that sprawls and stretches cross her, branching out into other lines but never intersecting, almost like the limbs or roots of a tree. Every year, this tattoo is carefully expanded upon, as she believes it to both serve as a record of her life and a means to better channel her chakra. When she is making use of her dormant magical talent, the tattoo lights up, the exact color it takes depending on the element, type, and strength of the magic involved.
 
Personality: Callidora has something of a quick temper, having found it easier to resolve conflicts with hostility rather than diplomacy. Though it is true that she has managed to get a little carried away on a few occassions, it would be unfair to say that she is an inherently violent person. In truth, her aggressiveness is a more recent conditioning, the result of the betrayal of a friend who had convinced her into breaking a promise made to her first boyfriend in order to take him for herself. While her humor also leans towards the more dark spectrum, she is especially considerate to those she is close to, often assuming a guardian-type role when her friends or family are being threatened or disrespected. She has a tendency to pick up stray or abused animals when she comes across them, taking care of them long enough to find them a new, loving home.
 
History: Callidora experienced the first major shock to her life at the age of eight when her father became caught in a fatal traffic accident. The resulting tension that her family underwent placed a strain on their relation with one another, and she found herself gradually distancing from her mother and older sister as the years passed. She left home as soon as the opportunity to further her education presented itself, which provided her with the freedom she required to explore in and fulfill her spiritual needs without domestic objections. Unbeknownst to her, these same choices she made to reshape her life were an indication of something even greater.
      Strange dreams plagued Callidora from the first night after having her tattoo first etched into her. These dreams started as blurred hazes of emotion and became more and more clear as they occurred, dreams of conflict and terror, dreams of things neither human nor of this world. The final dream was especially vivid, depicting the defeat of a titan near a wharf that she had visited a few times, before, but had never once considered to hold value to her, before. Compelling her to understand the message within it, she visited the spot she had seen, one night, hoping to reach some sort of epiphany that would allow her to sleep soundly, again.
      The answers came to her, but they were far from what she could have imagined. A gigantic beast rose from the ocean and began to lay waste to the immediate area, its destruction coming closer and closer even as she tried to flee back to shore. Its advancement was stopped, however, as an equally massive, metallic giant intercepted it, stunning the monster before looking down to Callidora with eyes far too organic for her to ignore. Before she could grasp what her actions meant, she was inside the body of the titan and standing over the broken body of the rampaging creature.
      She had reversed the outcome of her dream, but left herself with even more questions than answers...
 
Class: Hero "Brave Hero"
Level: 9
Max SP: 140
 
Attributes
Melee 6 (5 Base + 1 SAB)
Range 2 (1 Base + 1 SAB)
Defense 4 (3 Base + 1 SAB)
Mobility 3 (2 Base + 1 SAB)
Skill 4 (3 Base + 1 SAB)
 
Attributes (Unit of Choice)
Melee 7 (5 Base + 1 SAB + 1 Unit of Choice)
Range 3 (1 Base + 1 SAB + 1 Unit of Choice)
Defense 4 (3 Base + 1 SAB)
Mobility 3 (2 Base + 1 SAB)
Skill 4 (3 Base + 1 SAB)
 
Abilities
Starting Attribute Bonuses: +1 to all Attributes at Level 1.
Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Heroic Training: This class gains more skills than others.
Unit of Choice (Demonbane) (Level 5): When in Demonbane, as well as any of its Transformations, Frames, or Evolutions, you gain +1 Melee and Range Attribute.
 
Skills
Secret Arts: Gain an additional Technique.
----(Level 8): Gain an additional Technique.
Improved Critical: Critical Cost -1. Gain an additional Weapon Damage +5% and Accuracy +5% for attack phases affected by Critical.
----(Level 7): +Critical Cost -2. Gain an additional Weapon Damage +10% and Accuracy +10% for attack phases affected by Critical.
Counter (Level 4): Can block or evade and attack in the same round. Charge (5).
----(Level 7): Charge (4).
Masoukishin Herald (Level 8): Gain Magic UserElement: Magic weapon damage and accuracy +20%.
 
Spirit Commands
Flash: (L1)(15 SP) Reduce the accuracy of the first attack you receive this turn by 50%.
----(Level 7): (L2)(20 SP) Reduce the accuracy of the first attack you receive this turn by 70%.
Gain (Level 2): (L1)(20 SP) User and all pilots within the user's unit have their battle experience gain doubled.
Vigor (Level 6): (L1)(20 SP) Recover 25% of your maximum HP.
 
Will Commands
--Thrust (Free)
--Knock Aside (Free)
--Shoot Down (Free)
--Rush (Free)
--Heroic Resolve (Class)
 
Techniques
--Clarity Inspiration (Secret Arts 1)
--Ultimate Weapon (Level 3)
--Assist Attack (Level 7)
--Ferocious Inspiration (Level 8 (Secret Arts 2))

 

XP Gained

+1780 (v3 Carry Over)

+250 (Rough and Tumble; Gain)

+450 (Cast the First Stone; Gain)

+160 (Pale Reflection)

+200 (Nameless!; Gain)

+150 (Collateral Thinking)

+200 (Who Owns This?; Gain)

+175 (Wood You Dare?)

+200 (The Bigger They Are)

+100 (Run around Side 6)

+225 (A Little Treasure Hunt at Lowball Hill)

+100 (Breaking Some Bones With Sticks And Stones)

+225 (Why Waste a Wasteland?)

+200 (This Stuff Isn't Cheap; Gain)

+200 ((Don't) Tear Down Tokyo; Gain)

+210 (A World of Plenty; Gain)

+150 (So Many Trees)

+800 (Iron It Out; Gain)

+200 (A Big Battle Inside a Big Bottle; Gain)

+250 (Some Guns n' Roses Song; Gain)

+200 (Japan's Juicy Jubilant Jive; Gain)

 

XP Spent/Lost

-500 Respec (Level 1 Skill 2: Unit Specialization (Deus Machina) -> Improved Critical)

-1000 Respec (Switch Level 1 Skill 1: Masoukishin Herald with Level 8 Skill 4: Secret Arts)

-4000 (Level +8)

-300 (Defense Focus Will Command)

-300 (Melee Focus Will Command)

 

XP Remaining:  325 XP

Edited by Xemposacez

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v3 Version Archive

 

 

Callidora Brennan
Age: 20
Height: 5'5" (165 cm)
Weight: 124 lbs (56 kg)
Birthday: April 13th
Blood Type: B
 
Appearance: [placeholder]
 
Personality: Callidora has something of a quick temper, having found it easier to resolve conflicts with hostility rather than diplomacy. Though it is true that she has managed to get a little carried away on a few occassions, it would be unfair to say that she is an inherently violent person. In truth, her aggressiveness is a more recent conditioning, the result of the betrayal of a friend who had convinced her into breaking a promise made to her first boyfriend in order to take him for herself. While her humor also leans towards the more dark spectrum, she is especially considerate to those she is close to, often assuming a guardian-type role when her friends or family are being threatened or disrespected. She has a tendency to pick up stray or abused animals when she comes across them, taking care of them long enough to find them a new, loving home.
 
History: [placeholder]
 

Level: 4 (1650 PP)
Max SP: 112
Countercut Cost: 4 AP
Countershoot Cost: 6 AP
Critical Cost: 10 AP
 
Attributes
Melee 4: [F]-type Weapon Damage +45%, Countercut Cost -3
Accuracy 2: Target's Dodge Cost +15%, Countershoot Cost -1
 
Skills
Spiritual Power L1: Spiritual Power Weapon Damage +10%. (300)
Unit Specialization (Defensive)(Deus Machina) L1: Damage Dealt +10%, Target's Dodge Cost +5%. (300)
 
Spirit Commands
Hot Blood L1 (20 SP): All Weapon Damage +50% for your next attack phase taken this turn. (200)
Sure Hit L1 (15 SP): Gain Target's Dodge Cost +25% for your next attack phase and disable all Evasive Secondary Defenses (such as Double Image). (150)
Flash L1 (10SP): Gain Dodge Cost -75% against the first attack received this turn. This is considered a Secondary Evasive Defense. (100)
 
Will Gauge
--Thrust (1 Will): Your first attack phase this turn gains Target's Countercut Cost +50%.
--Rush (4 Will): Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn
--Pressure (5 Will): Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. This is considered a Status Attack.
--Impervious (6 Will): Cap all damage received this turn at 500 damage per hit.

 

 

PP Gained

+1600 (Starting package)

+180 (Astral Imprints)

 

PP Spent/Lost

-600 (Attributes)

-300 (Spiritual Power L1)

-300 (Unit Specialization (Defensive)(Deus Machina) L1)

-200 (Hot Blood L1)

-150 (Sure Hit L1)

-100 (Flash L1)

 

PP Remaining:  130 PP

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Frey Solberg

Age: 23

Birthday: September 20th
Blood Type: A
Height: 6'7"
Weight: 195 lbs
 
Appearance: Originally a construction worker in the colonies, years of physical labor have given Frey a muscular yet somewhat lanky build, normally not seen beneath his unremarkable but functional clothing. While not unattractive in any sense, his royal purple eyes droop somewhat, combining with the slack his shoulders maintain to produce an aura of loneliness about him, and they appear to glow a little in dimmer lighting. His straight, ashen-gray hair frames his eyes artistically with its bangs, the rest reached down to just above his collarbones, and he is most often seen with a comfortable (for him, at least) amount of stubble upon his face. His fragile-looking ears have been pierced, and so it is common to see him with rings or studs secured within them.
 
Personality: Understanding that stress can be especially harmful to one's mental and physical well-being, Frey does his best to keep himself and those around him as relaxed as possible, normally through fairly harmless teasing, and he is often seen as aloof or inconsiderate as a result. However, to say that he cannot take anything seriously would be a misconception, and to say that he is completely self-serving would be an outright lie. He places his family and friends above anything else in terms of importance, and, despite that he can become 'playfully' engrossed in combat, he cannot bring himself to take life needlessly or in a wasteful manner. Coincidentally, insects and other pests seem to give him far less trouble than they do others, sometimes seeming to avoid him entirely.
 
History: [placeholder]
 
Class: Skirmisher "Distractor"
Level: 6 (2500 XP)
Max SP: 125
 
Attributes
Melee 3
Range 4
Defense 0
Mobility 8 (4 Base + 3 SAB + 1 Newtype)
Skill 3
 
Abilities
Starting Attribute Bonuses: +3 Mobility Attribute at level 1.
Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.
Critical: During an Attack Phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that Attack Phase. Any effect that would reduce this below 0 AP only reduces it to 0 instead.
Distracting Attack: When you attack a single enemy unit you may choose to Distract them as well. If you do, for the next turn the enemy suffers -100% Damage and Accuracy when making an attack that does not include you as a target. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.
Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.
Improved Distraction (Level 4): Your Distracting Attack now inflicts Mobility Break L1 and Armor Break L1 if the attack hits.

 

Skills

Newtype: You gain Transhuman and Psychic. +1 Mobility Attribute, +10% Weapon Accuracy

Will+ (Hit) (Level 5): Gain 5 additional Morale whenever you deal damage to an enemy unit. This ability can only trigger once per turn.

 

Spirit Commands

Focus: (L1)(15 SP) Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

Duty (Level 2): (L1)(20 SP) Recover 25% of your maximum DP.

Direct Attack (Level 6): (L1)(25 SP) For your next attack phase taken this turn, the target can not utilize secondary defenses (such as Barriers, or Illusion abilities) and may not be support defended against that attack.

 

Will Commands

--Barrage (Free)

--Countershoot (Free)

--Riposte (Free)

--Volley (Free)

--Mobility Focus

--Ranged Focus

 

Techniques

--Assist Attack (Level 3)

 

XP Gained

+125 (Rough and Tumble)

+125 (Fresh Blood)

+225 (Cast the First Stone)

+100 (Colony Palace)

+160 (Pale Reflection)

+100 (Nameless!)

+150 (Collateral Thinking)

+100 (Who Owns This?)

+175 (Wood You Dare?)

+200 (The Bigger They Are)

+100 (Run around Side 6)

+225 (A Little Treasure Hunt at Lowball Hill)

+100 (Breaking Some Bones With Sticks And Stones)

+225 (Why Waste a Wasteland?)

+100 (This Stuff Isn't Cheap)

+100 ((Don't) Tear Down Tokyo)

+105 (A World of Plenty)

+400 (Iron It Out)

+100 (A Big Battle Inside a Big Bottle)

+250 (Some Guns n' Roses Song; Gain)

+100 (Japan's Juicy Jubilant Jive)

 

XP Spent/Lost

-2500 (Level +5)

-300 (Mobility Focus Will Command)

-300 (Ranged Focus Will Command)

 

Remaining XP: 60 XP

Edited by Xemposacez

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Royalyn Martel

Age: 17

Birthday: July 25th
Blood Type: A
Height: 5'10"
Weight: 110 lbs
Theme: [M]Destine [M]
 
Appearance: [placeholder]
 
Personality: [placeholder]
 
History: [placeholder]
 
Class: Supporter "Scout"
Level: 6 (2500 XP)
Max SP: 125
 
Attributes
Melee 3 (2 Base + 1 Genius)
Range 3 (2 Base + 1 Genius)
Defense 6 (4 Base + 2 SAB)
Mobility 6 (4 Base + 2 SAB)
Skill 3
 
Abilities
Starting Attribute Bonuses: +2 Mobility, +2 Defense Attributes at level 1.
Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a song. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
Critical: During an Attack Phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that Attack Phase. Any effect that would reduce this below 0 AP only reduces it to 0 instead.
Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
Illusion Improvement (Level 4): Illusion negation increased by 10%.

 

Skills

Genius: +1 Melee and Range Attributes.

Logistic Support (Level 5): While using Resupply, recover an additional 5% EN.

 

Spirit Commands

Charge: (L1)(25 SP) You and all pilots in your unit gain 10 Morale and all Charge and counter-based abilities have their counters increased by 1.

Trust (Level 2): (L1)(30 SP) Casts Vigor L1 (Recover 25% Max HP) on yourself or target ally.

Training (Level 6): (L1)(30 SP) User has their after battle unit experience gain doubled.

 

Will Commands

--Mobility Focus (Free)

--Directed Fire (Free)

--Focused Fire (Free)

--Countershoot (Free)

--Defense Focus

 

Techniques

--Assist Attack (Level 3)

 

XP Gained

+100 (Split Personality Award)

+250 (Rough and Tumble; Gain)

+125 (Fresh Blood)

+225 (Cast the First Stone)

+100 (Colony Palace)

+160 (Pale Reflection)

+100 (Nameless!)

+150 (Collateral Thinking)

+100 (Who Owns This?)

+175 (Wood You Dare?)

+200 (The Bigger They Are)

+100 (Run around Side 6)

+225 (A Little Treasure Hunt at Lowball Hill)

+100 (Breaking Some Bones With Sticks And Stones)

+225 (Why Waste a Wasteland?)

+100 (This Stuff Isn't Cheap)

+100 ((Don't) Tear Down Tokyo)

+105 (A World of Plenty)

+400 (Iron It Out)

+100 (A Big Battle Inside a Big Bottle)

+100 (Japan's Juicy Jubilant Jive)

 

XP Spent/Lost

-0 (Free Respec; switched Engineer for Scout)

-2500 (Level +5)

-300 (Defense Focus)

 

Remaining XP: 440 XP

Edited by Xemposacez

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Rein Dreese

Age: 23

Birthday: February 13th

Blood Type: O

Height: 6'1"

Weight: 200 lbs

Theme: [M]Standby [M]

 

Appearance: [placeholder]

 

Personality: [placeholder]

 

History: [placeholder]

 

Class: Defender "Bodyguard"

Level: 4 (2000 XP)

Max SP: 120

 

Attributes

Melee 5 (4 Base + 1 Brave)

Range 3 (2 Base + 1 Brave)

Defense 8 (5 Base + 3 SAB)

Mobility 1

Skill 2

 

Abilities

Starting Attribute Bonuses: +3 Defense at level 1.

Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.
Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.
Improved Support Defense (Level 4): You may protect 1 additional allied unit per turn.
 
Skills
Brave: +1 Melee and Range Attributes.
Will+ (Damage) (Level 5): Gain 5 additional Morale whenever you take damage from an enemy attack. This ability can only trigger once per turn.
 
Spirit Commands
Vigor: (L1)(20 SP) Recover 25% of your maximum HP.
Iron Wall (Level 2): (L1)(15 SP) Reduce the damage of all attack phases you receive this turn by 25%.
 
Will Commands
--Defense Focus (Free)
--Cover (Free)
Edited by Xemposacez

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Elah Rinah Shelomoh

Age: --

Birthday: --

Blood Type: --

Height: --

Weight: --

Theme: [M]Ace Attacker [M]

 

Appearance: [placeholder]

 

Personality: [placeholder]

 

History: [placeholder]

 

Class: Commander "Battleship Commander"

Level: 5

Max SP: 120

 

Attributes

Melee 2

Range 2

Defense 6 (4 Base + 1 Psychodriver + 1 Guard)

Mobility 1

Skill 8 (5 Base + 3 SAB)

 

Abilities

Starting Attribute Bonuses: +3 Skill at level 1.

Morale Charge: +5 Morale when you use Support Attack.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Support Attack: Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally an additional Attack Phase targeting the same enemy they are to be taken before their own with an Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn.
Leadership: Gain one of the following Skills of your choice: LeadershipBrave Commander, or Veteran.
Commanding Presence (Level 4): As long as you are in a unit with more than one pilot in it, all Aura abilities you possess also affect this unit.
 
Skills
Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1)
Psychodriver: +1 Defense Attribute. +10% Weapon Accuracy. You become Psychic.
Guard (Level 5): +1 Defense Attribute.
 
Spirit Commands
Vigor: (L1)(20 SP) Recover 25% of your maximum HP.
Gain (Level 2): (L1)(20 SP) User and all pilots within the user's unit have their after battle pilot experience gain doubled.
 
Will Commands
--Defense Focus (Free)
--Melee Focus (Free)
--Ranged Focus (Free)
--Cover (Free)
 
Techniques
--Assist Attack (Level 3)
 
XP Gained
 
XP Spent/Lost
-2000 (Level +4)
 
Remaining XP: 335 XP
Edited by Xemposacez

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Zen Murakawa "Xemposacez"

Age: 16

Birthday: --

Blood Type: O

Height: 5'11"

Weight: 145 lbs.

Theme: [M]Wild Fang [M]

 

Appearance: [placeholder]

 

Personality: [placeholder]

 

History: [placeholder]

 

Class: Hero

Level: 1

Max SP: 100

 

Attributes

Melee 4 (3 Base + 1 SAB)

Range 3 (2 Base + 1 SAB)

Defense 3 (2 Base + 1 SAB)

Mobility 7 (4 Base + 1 SAB + 1 Newtype + 1 Ninja)

Skill 5 (4 Base + 1 SAB)

 

Abilities

Starting Attribute Bonuses: +1 to all Attributes at Level 1.
Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Heroic Training: This class gains more skills than others.
 
Skills
Newtype: You gain Transhuman and Psychic. +1 Mobility Attribute, +10% Weapon Accuracy.
Ninja: +1 Mobility Attribute. Illusion effectiveness +10%.
 
Spirit Commands
Duty: (L1)(20 SP) Recover 25% of your maximum DP.
 
Will Commands
--Melee Focus (Free)
--Countercut (Free)
--Countershoot (Free)
--Elude (Free)
 
Techniques
--N/A
 
XP Gained
 
XP Spent/Lost
-0
 
Remaining XP: 200 XP
Edited by Xemposacez

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Malachi Crowley "Raven Black"

Age: ???

Birthday: --

Blood Type: O

Height: 5'11"

Weight: 165 lbs.

Theme: [M]Gotta Go [M]

 

Appearance: [placeholder]

 

Personality: [placeholder]

 

History: [placeholder]

 

Class: Hero

Level: 1

Max SP: 100

 

Attributes

Melee 4 (3 Base + 1 SAB)

Range 4 (3 Base + 1 SAB)

Defense 4 (2 Base + 1 SAB + 1 Psychodriver)

Mobility 2 (1 Base + 1 SAB)

Skill 6 (5 Base + 1 SAB)

 

Abilities

Starting Attribute Bonuses: +1 to all Attributes at Level 1.
Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Heroic Training: This class gains more skills than others.
 
Skills
Psychodriver: You gain Transhuman and Psychic. +1 Defense Attribute. +10% Weapon Accuracy.
Shield Mastery: When using a Shield, the amount of damage reduced by Block is increased by 5%.
 
Spirit Commands
Vigor: (L1)(20 SP) Recover 25% of your maximum HP.
 
Will Commands
--Skill Focus (Free)
--Knock Aside (Free)
--Shoot Down (Free)
--Defense Focus (Free)
 
Techniques
--N/A
 
XP Gained
--N/A
 
XP Spent/Lost
-0
 
Remaining XP: 0 XP
Edited by Xemposacez

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