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Xemposacez

Xemposacez's Hangar

30 posts in this topic

Favourite Series

--Aim for the Top! Gunbuster

--Macross Frontier

--Mobile Suit Gundam SEED

--New Mobile Report Gundam Wing

--Super Robot Wars Alpha

--Super Robot Wars Judgement

--

--

--

--

--

Edited by Xemposacez

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Perishables

<<Rank 1>>

--Repair Kit (3/3)




--Mars Donburi (2/2)



--Marzipan (1/1)



--Pumpkin Pie (1/1)

--Bibingka (1/1)

--Gumdrops (1/1)

--Plum Pudding (1/1)

--Fruitcake (1/1)

--Popcorn Ball (1/1)

--Stollen (1/1)

--Yule Log (1/1)

--Buttered Rum (1/1)

--Candy Canes (1/1)


--Mince Pie (1/1)

--Apple Cider (1/1)

--Chestnuts (1/1)

--Trifle (1/1)

--Egg Nog (1/1)




<<Rank 2>>


Items

<<Rank 1>>

--(Ability-Up) A-Up Unit S (2/2)

--(Barrier) Barrier S Generator (1/1)

--(Countermeasures) Dummy Balloon Launcher (1/1)

--(Generator) Large Generator (2/2)

--(Illusion) Stealth System (1/1)

--(Sensor) Dual Sensor (1/1)

--(Sensor) Grapple Sensor (1/1)

--(Sensor) Image Sensor (1/1)

--(Shield) Shield (1/1)

--(Terrain Adapter) Dustproofing (2/2)

--(Terrain Adapter) Minovsky Craft (1/1)

--(Terrain Adapter) Thruster Module (1/1)

<<Rank 2>>

--(Generator) Solar Panel (1/1)

--(Unit Abilities) Extra Pilot Seat (2/2)

<<Rank 3>>

--(Armor) Organic Bit (1/1)

--(Generator) Nuclear Reactor (2/2)

Sidekicks

<<Rank 2>>

--(Level 2) Santa Haro (400/500 XP)

Custom Modules

--Combattler Replica Parts (1/1)

--Launcher Striker Parts (1/1)

Account

--B-class Combat Data (1)

--Voucher (Ialdabaoth) (1)

--Voucher (Virgora) (1)

--Voucher (ZGMF-X42S Destiny Gundam) (1)

Edited by Xemposacez

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Units

--2nd Super Robot Wars Alpha

----(HAN:7) RTX-011L Huckebein Mk-III*

 

--Aim for the Top! Gunbuster

----(EVT:3) RX-7 Giselle

----(HAN:5) Buster Machine #1

----(HAN:5) Buster Machine #2

----(HAN:10) Gunbuster

 

--cloudphobia

----(HAN:3) EAF-06 Loftaras (Basic)

 

--Code Geass: Lelouch of the Rebellion

----(EVT:5) Z-01 Lancelot

----(BZR:8) Prototype Model Super Level Knightmare "Black Knight Number Zero"

 

--Combat Mecha Xabungle

----(HAN:2) Gallier Hover

----(HAN:2) Gallier Wheel

----(HAN:6) Walker Gallier

 

--Getter Robo

----(EVT:1) Bear Machine

----(EVT:1) Eagle Machine

----(EVT:1) Jaguar Machine

----(EVT:1) Proto Bear Machine

----(EVT:1) Proto Eagle Machine

----(EVT:1) Proto Jaguar Machine

----(HAN:3) Proto Getter-1

----(HAN:3) Proto Getter-2

----(HAN:3) Proto Getter-3

----(BZR:5) Black Getter (SRW Alpha 2 Ver.)

----(EVO:5) Getter-1

----(EVO:5) Getter-2

----(EVO:5) Getter-3

 

--Great Mazinger

----(HAN:3) Great Mazinger (Basic)

 

--Kishin Houkou Demonbane

----(HAN:1) Elsa

----(EVT:3) Demonbane (Basic)

----(BZR:7) Original Demonbane

----(HAN:10) Demonbane

 

--Macross Frontier

----(EVT:3) VF-25F Messiah (Basic)

----(EVT:3) VF-25F Messiah (Basic)

----(HAN:5) AIF-7S Ghost

----(HAN:5) AIF-7S Ghost

----(HAN:5) AIF-7S Ghost

----(HAN:7-10) RVF-25 Messiah

----(BZR: 9) YF-29 Super Durandal (The Wings of Goodbye)

 

--Martian Successor Nadesico

----(HAN:3) ND-001 Nadesico (Basic)

 

--Mobile Fighter G Gundam

----(BZR:13) JDG-00X Devil Gundam (Gundam Battle Assault 2 Ver.)

 

--Mobile Suit Crossbone Gundam

----(EVT:1) Crossbone Core Fighter

----(EVT:3) XM-X1 (F97) Crossbone Gundam X-1 (Basic)

----(EVT:7) XM-X1 (F97) Crossbone Gundam X-1

 

--Mobile Suit Gundam SEED

----(HAN:3) FX-550 Sky Grasper

----(HAN:3) FX-550+AQM/E-X03 Launcher Grasper

----(EVO:5) GAT-X105 Strike Gundam

----(EVO:5) GAT-X105+AQM/E-X03 Launcher Strike Gundam

----(BZR:7) ZGMF-X09A Justice Gundam (SRW Ver.)

----(BZR:7) ZGMF-X10A Freedom Gundam (SRW Ver.)

 

--New Mobile Report Gundam Wing

----(HAN:3) OZ-00MS Tallgeese (Basic)

----(EVO:5) OZ-00MS Tallgeese

----(BZR:5) OZ-00MS Tallgeese (Endless Duel Ver.)

----(EVT:5) XXXG-01H Gundam Heavyarms

----(HAN:5) XXXG-01SR Gundam Sandrock

----(BZR:6) XXXG-01SR2 Gundam Sandrock Kai (Zero System)

 

--Super Beast Machine God Dancouga

----(HAN:5): Black Wing

 

--Super Electromagnetic Robo Combattler V

----(HAN:2) Kerott

----(HAN:3) Kerott (Con V)

 

--Super Robot Wars Alpha

----(EVT:3) RTX-010 Huckebein Mk-II (Basic)

----(HAN:5) R-2 Real Personal Trooper Type-2

----(HAN:5) R-3 Real Personal Trooper Type-3

----(HAN:5) RTX-010 Huckebein Mk-II

----(EVO:6-7) Valsione R*

----(HAN:7) RTX-011L Huckebein Mk-III*

 

--Super Robot Wars Gaiden: Masou Kishin - The Lord of Elemental

----(HAN:3) Cybuster (Basic)

----(EVO:6-7) Valsione R*

 

--Super Robot Wars Impact

----(HAN:3) PTX-003C Alteisen (Basic)

----(HAN:5) PTX-003C Alteisen

 

--Super Robot Wars Judgement

----(HAN:3) Bellzelute (Basic)

----(EVO:5) Coustwell

----(EVT:6) Vorlent (Player Ver.)

 

--Tetsujin #28 (Gigantor)

----(EVT:3) Tetsujin #28 (Basic)

 

--Xenogears

----(HAN:3) Weltall (Basic)

 

--SimChamber Originals

----(EVT:7) DX Santa Haro

 

*Indicates the Unit belongs to multiple Series

Bold indicates a Favorite Series

HAN indicates a Hangar Purchase

BZR indicates a Bazaar Purchase

EVO indicates a Unit that was acquired through Evolution

EVT indicates a Unit that was acquired without cost somehow

Edited by Xemposacez

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Achievements

--(August 14, 2013 12:03 PM PST) Photon Laboratory:  Gain (1) Unit Rank 3 or lower. (Claimed)

--(August 28, 2013 12:22 AM PST) Nameless Ace:  Gain 25 Credits. (Claimed)

--(August 28, 2013 7:16 PM PST) Maximilian Jenius Combat Training:  Gain 10 Floating XP. (Claimed)

--(September 1, 2013 10:50 PM PST) Split Personality:  Purchased pilot gains 100 XP. (Claimed)

--(September 3, 2013 5:56 PM PST) Skull Leader:  Gain 50 Credits. (Claimed)

--(September 7, 2013 9:14 AM PST) Badlands Trophy:  Gain (1) Item Rank 1. (Claimed)

--(September 8, 2013 1:23 PM PST) White Wolf:  Gain 75 Credits. (Claimed)

--(September 19, 2013 9:11 PM PST) Crimson Lightning:  Gain 100 Credits. (Claimed)

--(September 22, 2013 8:46 PM PST) Welcome to Fantasia:  Gain 50 Blue Stones. (Claimed)

--(September 28, 2013 12:13 PM PST) What INT Score?:  Gain Lilith's Royal Family Crest. (Unclaimed)

--(October 5, 2013 10:35 AM PST) Flawless Victory:  Gain 100 Blue Stones. (Claimed)

----(November 6, 2013 2:18 PM PST) Flawless Victory (Repeat):  Gain 100 Blue Stones. (Claimed)

--(October 5, 2013 11:27 AM PST) Evolt:  Gain (1) B-class Combat Data. (Claimed)

--(October 10, 2013 9:39 AM PST) Since I Can't Fly. At All:  Gain Dustproofing. (Claimed)

--(October 20, 2013 3:59 PM PST) Black Knights:  Gain (1) Unit Rank 5 or lower. (Claimed)

--(November 6, 2013 2:18 PM PST) Initial Contract:  Gain 50 Blue Stones. (Claimed)

--(November 6, 2013 2:18 PM PST) Achiever:  Gain Tesla Drive OG. (Unclaimed)

--(November 15, 2013 12:00 AM PST) Private:  Gain 15 Unit XP. (Claimed)

--(November 19, 2013 7:05 PM PST) White Devil:  Gain 200 Credits. (Claimed)

--(January 8, 2014 5:14 AM PST) Ground Pounder:  Gain (1) Dustproofing. (Claimed)

--(January 19, 2014 8:15 PM PST) Extended Contract:  Gain 100 Blue Stones. (Claimed)

--(February 1, 2014 8:49 AM PST) Teens With Attitude:  Gain Leadership +1. (Unclaimed)

--(February 7, 2014 6:18 AM PST) Air Supremacy:  Gain (1) Minovsky Craft. (Claimed)

--(February 9, 2014 12:30 PM PST) Spiral Power:  Gain (1) B-class Combat Data. (Claimed)

--(February 12, 2014 10:15 PM PST) Red Comet:  Gain 300 Credits. (Claimed)

 

Achievement Progress

--Club Ace:  Posts (400/400)

--Jack in Dia:  Posts (500/500)

--Queen the Spade:  Posts (563/600)

--Dedicated Achiever:  Achievements (24/30)

--Renewed:  SimChamber Wars Missions (13/25)

--Iron Leaguer Championship:  Standard Duel Arena Battles (3/5)

--Allenby Beardsley Combat Training:  Duel Arena Training/Exhibition Matches (2/5)

--No Fly Zone:  Defeat Flying Enemies (5/5)

--Anti-Granzon Specialist:  Defeat Hovering Enemies (3/5)

--Trailblazer:  Defeat Enemies while Grounded (5/5)

--IT HOVERS!:  Defeat Enemies while Hovering (4/5)

--I'm Afraid I Can't Do That, Dave:  Defeat Enemies while in Space (3/5)

--They Came From.. Behind...:  Defeats while Flying (5/5)

--The Shu is on the Other Foot: Defeats while Hovering (2/5)

--This is Major Tom to Ground Control: Defeats in Space (2/5)

--SCeriously:  Defeat Enemies (26/1000)

--Special Police Dekaranger:  Pilots (7/10)

--Mithril:  Purchase 25 Unique Units from Hangar (25/25)

--AEUG:  Purchase 50 Unique Units from Hangar (28/50)

--Count the Mechas 1, 2, and 3:  Acquire and Own 10 Unique Units from a Single Series (3/10; Aim for the Top! Gunbuster)

--Count the Mechas 1, 2, and 3:  Acquire and Own 10 Unique Units from a Single Series (3/10; Combat Mecha Xabungle)

--Count the Mechas 1, 2, and 3:  Acquire and Own 10 Unique Units from a Single Series (7/10; Getter Robo)

--Count the Mechas 1, 2, and 3:  Acquire and Own 10 Unique Units from a Single Series (3/10; Kishin Houkou Demonbane)

--Count the Mechas 1, 2, and 3:  Acquire and Own 10 Unique Units from a Single Series (3/10; Macross Frontier)

--Count the Mechas 1, 2, and 3:  Acquire and Own 10 Unique Units from a Single Series (6/10; Mobile Suit Gundam SEED)

--Count the Mechas 1, 2, and 3:  Acquire and Own 10 Unique Units from a Single Series (5/10; New Mobile Report Gundam Wing)

--Count the Mechas 1, 2, and 3:  Acquire and Own 10 Unique Units from a Single Series (2/10; Super Electromagnetic Robo Combattler V)

--Count the Mechas 1, 2, and 3:  Acquire and Own 10 Unique Units from a Single Series (5/10; Super Robot Wars Alpha)

--Count the Mechas 1, 2, and 3:  Acquire and Own 10 Unique Units from a Single Series (2/10; Super Robot Wars Gaiden: Masou Kishin - The Lord of Elemental)

--Count the Mechas 1, 2, and 3:  Acquire and Own 10 Unique Units from a Single Series (2/10; Super Robot Wars Impact)

--Count the Mechas 1, 2, and 3:  Acquire and Own 10 Unique Units from a Single Series (2/10; Super Robot Wars Judgement)

--DG Cells:  Evolve 10 Units (5/10)

Edited by Xemposacez

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(Because I felt I needed an easy template for posting.)


 


So-and-So's Action


 


REGENERATION PHASE


Morale Gained: +X

 

​SPIRIT COMMAND PHASE

XXX Used: N/A

 


DEFENSE PHASE

Attacking Weapon: N/A

Action Taken: N/A

Damage Taken: N/A

Resources Spent: N/A


 

ITEM PHASE

Item Used: N/A

Item Effect: N/A

 

TRANSFORMATION/MOVEMENT

Current Form: N/A

New Form: N/A

Movement Type: N/A

Movement: N/A

 


SPECIAL PHASE

Abilities Activated: N/A


 

SUMMON PHASE

Units Summoned: N/A

 


ATTACK PHASE

Weapon Used: N/A

Target(s): N/A

Damage Modifiers: N/A

Accuracy Modifiers: N/A

Other Modifiers: N/A

Damage Dealt: N/A

Resources Spent: N/A


 

Statistics:

HP: N/A

EN: N/A

AP: N/A

DP: N/A

SP: N/A

Will: N/A

Current Form: N/A

Current Terrain: N/A

Perishable Items: N/A

Will Commands Displayed:

--N/A

Edited by Xemposacez

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(A placeholder for a bunch of tables for quick reference.)

 

SCeriously Tracker & Defeating-related Achievements

0001--September 6th, 2013 9:41 P.M. PST (Rough and Tumble)




0005--October 2nd, 2013 9:38 A.M. PST (Pale Reflection)

0006--October 31st, 2013 5:06 A.M. PST (Collateral Thinking)

0007--November 5th, 2014 1:40 P.M. PST (Collateral Thinking)

0008--December 17th, 2013 1:20 P.M. PST (Wood You Dare?)

0009--December 17th, 2013 1:20 P.M. PST (Wood You Dare?)

0010--December 17th, 2013 1:20 P.M. PST (Wood You Dare?)

0011--January 8th, 2014 5:14 A.M. PST (The Bigger They Are)

0012--January 9th, 2014 3:19 P.M. PST (The Bigger They Are)

0013--February 3rd, 2014 5:00 P.M. PST (Why Waste a Wasteland?)

0014--February 4th, 2014 7:05 A.M. PST (Why Waste a Wasteland?)

0015--February 6th, 2014 10:55 A.M. PST (Why Waste a Wasteland?)

0016--February 7th, 2014 6:18 A.M. PST (Why Waste a Wasteland?)

0017--February 7th, 2014 6:18 A.M. PST (Why Waste a Wasteland?)

0018--March 10th, 2014 6:24 P.M. PST (A World of Plenty)

0019--March 13th, 2014 6:29 P.M. PST (So Many Trees)

0020--March 14th, 2014 10:12 P.M. PST (So Many Trees)



0023--April 18th, 2014 5:44 A.M. PST (Iron It Out)



0026--June 29th, 2014 7:54 P.M. PST (Some Guns n' Roses Song)

 

Defeat Achievements

F--Completed (?)

G--Completed

W--

H--0006, 0014, 0016

S--0003, 0004, 0005

 

Defeat-While Achievements

F--Completed

G--Completed (?)

W--

H--0002, 0022, 0025, 0026

S--0003, 0004, 0005

 

Defeated Achievements


G--Completed

W--

H--Here, Here

S--Here, Here

Edited by Xemposacez

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2nd Super Robot Wars Alpha
 
RTX-011L Huckebein Mk-III


Statistics:
HP: 5600, DP: 9000, EN: 120
IS: 3, Move: F/G/H, Size: M, Season: 1, 2
Rank: 7, Type: Personal Trooper, Real Trooper

Weapons:
[+]  [CS] Gatling Gun- 700 damage, 1400 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F]  [MAM] Melee (M)- 1050 damage, 1050 accuracy, 2 EN/attack

Element: Physical, Reaction

[F]  [CC] Roche Saber (M)- 2600 damage, 2400 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+]  [CS] Photon Rifle- 2800 damage, 2200 accuracy, 5 rounds

Element: Energy, Beam, Reaction

[H] Fang Slasher (PX:3)- 1000 damage, 1200 accuracy, 8 EN/attack

Element: Physical

[+] Graviton Rifle- 4000 damage, 4200 accuracy, 4 rounds, 10 Morale

Element: Energy, Gravity

 

MAP Attacks:
[+] Tracer Missiles (TL:3)- 1600 damage, 2000 accuracy, 2 rounds, 20 Morale

Element: Physical, Explosive, Missile, Guided

 

Inherent Abilities:
1) Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 2500. 15 EN per use.
2) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 2000. 10 EN per use.
3) Combine (RTX-011AMG Huckebein Gunner): RTX-011L Huckebein Mk-III, AMG-01 AM Gunner

Edited by Xemposacez

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Aim for the Top! Gunbuster
 

RX-7 Giselle

Statistics:
HP: 2400, DP: 2600, EN: 80
IS: 4, Move: G, Size: S, Season: 1
Rank: 3, Type: RX Machine Weapon

Weapons:
[F][MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Lancer (M)- 500 damage, 400 accuracy, 5 EN/attack

Element: Physical, Reaction

[F][CC] Plasma Rod (M)- 800 damage, 900 accuracy, 10 EN/attack

Element: Physical, Electricity, Reaction

[F][MAM] Inazuma Kick (M)- 1300 damage, 900 accuracy, 20 EN/attack

Element: Physical, Electricity
[F][MAM] Inazuma Hanten Kick (MH)- 2000 damage, 1400 accuracy, 30 EN/attack, 20 Morale

Element: Physical, Electricity


Inherent Abilities:
1) Inazuma Hanten Kick: If this attack is negated through any means other than a barrier or armor, regain 10 EN.
 
-----------------------------------------------------------------------------------------------------------------------------------------------------
 

Buster Machine #1

Statistics:
HP: 7100, DP: 4000, EN: 110
IS: 4, Move: F, Size: LL, Season: 1
Rank: 6, Type: Aircraft, Buster Machine

Weapons:
[+] Freeze Ray Cannon (X:4)- 500 damage, 450 accuracy, 5 EN/attack

Element: Energy, Laser, Reaction
[+] Buster Missile (PAX:5)- 500 damage, 700 accuracy, 20 rounds

Element: Physical, Explosive, Missile, Guided, Reaction


Inherent Abilities:
1) Combine (Gunbuster) (Combine): Buster Machine #1 (Lead Unit), Buster Machine #2
 
-----------------------------------------------------------------------------------------------------------------------------------------------------
 

Buster Machine #2

Statistics:
HP: 7100, DP: 4000, EN: 110
IS: 4, Move: F, Size: LL, Season: 1
Rank: 6, Type: Aircraft, Buster Machine

Weapons:
[+][CS] All Range Heat Ray Cannon (S)- 1800 damage, 2000 accuracy, 5 EN/attack

Element: Energy, Laser, Reaction
[+] Buster Missile (PAX:5)- 500 damage, 700 accuracy, 20 rounds

Element: Physical, Explosive, Missile, Guided, Reaction


Inherent Abilities:
1) Combine (Gunbuster) (Combine): Buster Machine #1 (Lead Unit), Buster Machine #2
 
-----------------------------------------------------------------------------------------------------------------------------------------------------
 

Gunbuster

Statistics:
HP: 24000, DP: 8000, EN: 140
IS: 3, Move: F/G, Size: LL, Season: 1
Rank: 10, Type: Buster Machine

Weapons:
[F] Melee (M)- 2800 damage, 2000 accuracy, 3 EN/attack

Element: Physical, Reaction
[+] Buster Rocket Anchor (PAX:2)- 1000 damage, 900 accuracy, Mobility Break L1, 5 EN/attack

Element: Physical, Reaction

[H] Buster Cowboy- 1400 damage, 2200 accuracy, Mobility Break L2, 8 EN/attack

Element: Energy
[H] Buster Strike (P)- 3200 damage, 1600 accuracy, 3 EN/attack

Element: Physical

[+] Buster Missile (PAX:10)- 500 damage, 700 accuracy, 40 rounds

Element: Physical, Explosive, Missile, Guided, Reaction
[F] Buster Tomahawk (MX:5)- 1000 damage, 800 accuracy, 3 EN/attack

Element: Physical, Reaction

[H] Buster Tomahawk Boomerang (P)- 1800 damage, 2500 accuracy x 2, 12 EN/attack

Element: Physical, Reaction
[H] Buster Yo-Yo (PAX:2)- 2000 damage, 2600 accuracy, 7 EN/attack

Element: Physical

[+] Buster Missile Might (PX:8)- 600 damage, 700 accuracy, 32 rounds

Element: Physical, Explosive, Missile, Guided
[+] Buster Homerun- 5500 damage, 4200 accuracy, Barrier Pierce, 5 rounds

Element: Energy

[F] Buster Collider (E)- 5200 damage, 4000 accuracy, Armor Pierce, Paralyze L1, 15 EN/attack

Element: Physical, Electricity
[F] Buster Ring (V:5)- 1800+850 damage, 3000+500 accuracy, 10+3 EN/attack

Element: Energy

[+] Buster Beam (S)- 6000 damage, 4800 accuracy, 20 EN/attack

Element: Energy, Beam
[H] Buster Hurricane- 1800 damage, 5000 accuracy, Paralyze L1, 15 EN/attack

Element: Electricity, Wind

[F] Buster Spin (H)- 10000 damage, 8500 accuracy, 35 EN/attack, 20 Morale

Element: Physical, Drill
[F] Double Buster Collider (HE)- 5500 damage, 4500 accuracy x 2, Armor Pierce, Paralyze L2, 30 EN/attack, 30 Morale

Element: Physical, Electricity

[F] Super Inazuma Kick (HS)- 14000 damage, 9000 accuracy, 40 EN/attack, 40 Morale

Element: Physical, Electricity

MAP Attacks:
[+] Homing Laser (DLT:3)- 4000 damage, 5200 accuracy, 30 EN/attack, 20 Morale

Element: Energy, Laser


Inherent Abilities:
1) Buster Shield: Same effects as Shield.
2) Inertial Canceler (Barrier): Reduce the damage of all attacks from a single attack phase by 6400. 20 EN per use.
3) Pilot Seats (2)
4) Buster Spin: Damage and Accuracy +10% if this attack is used against an enemy paralyzed by Buster Hurricane.
Edited by Xemposacez

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cloudphobia
 
EAF-06 Loftaras (Basic)

Statistics:
HP: 2000, DP: 3000, EN: 90
IS: 2, Move: F/G, Size: M, Season: X
Rank: 3, Type: Real Robot

Weapons:
[F][MAM] Melee (M)- 275 damage, 275 accuracy, 2 EN/attack

Element: Physical, Reaction
[F][CC] Núllpunktur Vibroblade (M)- 1150 damage, 900 accuracy, 15 EN/attack, Req: Núllpunktur
Element: Physical, Reaction
[+][CS] PLG-90 Laser Ignition Rifle (SV:5)- 1050+100 damage, 650+75 accuracy, 10+2 EN/attack, Req: PLG-90
Element: Energy, Beam, Laser, Reaction
[F] Núllpunktur Vibroblade [spin] (MSV:6)- 700+75 damage, 900+100 accuracy, 8+2 EN/attack, Req: Núllpunktur
Element: Physical
[+] Missiles (PAX:8)- 175 damage, 175 accuracy, 64 rounds
Element: Explosive, Missile, Guided

Inherent Abilities:
1) High Maneuverability (Thruster):: Reduce the Accuracy of all incoming attacks by 350. Req: High-Power Booster deactivated
2) High-Power Booster: This ability begins deactivated. You may activate or deactivate this ability during your Transform phase. While active, you may move 2 Terrains per turn instead, but disable High Maneuverability.
3) Upon deployment, choose either PLG-90 or Núllpunktur and disable the other.
 
Edited by Xemposacez

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Code Geass: Lelouch of the Rebellion
 
Z-01 Lancelot

Statistics:
HP: 2600, DP: 6000, EN: 110
IS: 4, Move: G, Size: S, Season: 1
Rank: 5, Type: Knightmare Frame

Weapons:
[F][MAM] Spinzaku Kick (M)- 500 damage, 700 accuracy, 2 EN/attack

Element: Physical, Reaction
[H] Slash Harken (PAX:2)- 400 damage, 600 accuracy, 4 EN/attack
Element: Physical, Reaction
[+][CS] VARIS [Low]- 1600 damage, 1300 accuracy, 6 rounds
Element: Physical, Bullet, Reaction
[H] Harken Booster (PAX:4)- 300 damage, 500 accuracy, 5 EN/attack
Element: Physical, Reaction
[F][CC] MVS (MX:2)- 800 damage, 900 accuracy, 7 EN/attack
Element: Physical, Reaction
[+] VARIS [High]- 2800 damage, 2500 accuracy, Armor Pierce, 3 rounds, 20 Morale
Element: Physical, Bullet
[F] White Rush (HM)- 2700 damage, 3000 accuracy, 30 EN/attack, 30 Morale
Element: Physical
[H] White Blast (H)- 3000 damage, 3200 accuracy, 35 EN/attack, 40 Morale
Element: Physical, Bullet
 

Inherent Abilities:
1) Beam Shield (500)
2) Z-01 Lancelot can not be used in space terrains.

 

-----------------------------------------------------------------------------------------------------------------------------------------------------

 

Prototype Model Super Level Knightmare "Black Knight Number Zero"

 

Statistics:
HP: 13000, DP: 6500, EN: 130
IS: 2, Move: G/W, Size: L, Season: 1
Rank: 8, Type: Knightmare Frame

Weapons:
[F][MAM] Death Press (M)- 1400 damage, 1300 accuracy, 5 EN/attack
Element: Physical, Reaction
[+] Surface-to-Air Missiles (PAX:8)- 300 damage, 350 accuracy, 40 rounds
Element: Physical, Explosive, Missile, Guided, Reaction
[+] High-Output Lasers- 2400 damage, 2000 accuracy, 15 EN/attack
Element: Energy, Laser, Reaction
[+] Zero Cannon (S)- 2400 damage, 3000 accuracy, 6 rounds
Element: Physical, Bullet, Reaction
[+] Cluster Rockets (PS)- 3000 damage, 2400 accuracy, 4 rounds
Element: Physical, Explosive, Missile
[+] Stomach Missiles (PAX:6)- 800 damage, 900 accuracy, 30 rounds
Element: Physical, Explosive, Missile, Guided, Reaction
[+] Flamethrower (SV:5)- 2000+500 damage, 1500+400 accuracy, 15+3 EN/attack
Element: Energy, Fire
[H] Homing Boost Harken (PAX:8)- 400 damage, 650 accuracy, 4 EN/attack
Element: Physical, Reaction
[F] Drill Crusher (MV:6)- 2500+600 damage, 3500+300 accuracy, 15+3 EN/attack
Element: Physical, Drill
[+] Hadron Beam (HS)- 7000 damage, 5500 accuracy, 40 EN/attack
Element: Energy

 

Inherent Abilities:
1) Gefjun Shield (Barrier): Reduce the damage of all attacks from a single attack phase by 2500. 10 EN per use.
2) Pilot Slots (5)

3) Prototype Model Super Level Knightmare "Black Knight Number Zero" can not be used in space terrains.

 
Edited by Xemposacez

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Combat Mecha Xabungle

 

Gallier Hover

 

Statistics:
HP: 1500, DP: 2500, EN: 80
IS: 5, Move: H, Size: M, Season: 1
Rank: 2, Type: Walker Machine, Vehicle

Weapons:
[+] 12.7mm Cannon- 500 damage, 800 accuracy, 10 rounds
Element: Physical, Bullet, Reaction

Inherent Abilities:
1) Combine (Walker Gallier): Gallier Hover (Lead Unit), Gallier Wheel
2) Gallier Hover cannot be used in space.

 

-----------------------------------------------------------------------------------------------------------------------------------------------------

 

Gallier Wheel

Statistics:
HP: 1500, DP: 2500, EN: 80
IS: 5, Move: H, Size: M, Season: 1
Rank: 2, Type: Walker Machine, Vehicle

Weapons:
[+] 20mm Cannon- 600 damage, 700 accuracy, 10 rounds
Element: Physical, Bullet, Reaction

Inherent Abilities:
1) Combine (Walker Gallier): Gallier Hover (Lead Unit), Gallier Wheel
2) Gallier Wheel cannot be used in space.

 

-----------------------------------------------------------------------------------------------------------------------------------------------------

 

Walker Gallier

Statistics:
HP: 6000, DP: 5000, EN: 130
IS: 3, Move: H, Size: M, Season: 1
Rank: 6, Type: Walker Machine

Weapons:
[+][CS] 12.7mm Cannon- 600 damage, 800 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[+][CS] 20mm Cannon- 700 damage, 800 accuracy, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Punch (M)- 800 damage, 700 accuracy, 5 EN/attack
Element: Physical, Reaction
[+] Missile Launcher (PX:5)- 500 damage, 300 accuracy, 20 rounds
Element: Physical, Missile, Guided
[+][CS] Blast Rifle- 2100 damage, 1700 accuracy, 5 rounds
Element: Physical, Bullet, Reaction
[+] Bazooka- 3000 damage, 1000 accuracy, 5 rounds
Element: Physical, Explosive
[H] Boomerang Idiom (P)- 3000 damage, 4000 accuracy, 2 rounds
Element: Physical, Missile, Explosive
[F] Gallier Full Power (H)- 4000 damage, 3500 accuracy, 60 EN/attack, 30 Morale/use
Element: Physical
[+] ICBM Toss (HS)- 6000 damage, 5000 accuracy, 1 round, 30 Morale, Rounds LockedReq: Rank 8
Element: Physical, Nuclear

MAP Attacks:
[+] ICBM Toss (MAP) (HT:3)- 3000 damage, 3000 accuracy, 30 Morale, uses 1 ICBM Toss round, Req: Rank 8
Element: Physical, Nuclear

Inherent Abilities:
1) Pilot Seats (2)
2) Walker Gallier cannot be used in space.
3) ICBM Toss: Rounds cannot be reloaded through any means.

Edited by Xemposacez

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Getter Robo

 

Bear Machine

Statistics:
HP: 2200, DP: 800, EN: 40
IS: 5, Move: F/W, Size: S, Season: 1
Rank: 1, Type: Aircraft, Getter Machine

Weapons:
[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20 rounds

Element: Physical, Bullet, Reaction
[+] Getter Missile (P)- 600 damage, 400 accuracy, 6 rounds
Element: Explosive, Missile, Guided

Combo Attacks:
[+] Getter Machine Attack- 800 damage, 1400 accuracy, 2 rounds, 10 morale

Element: Physical, Bullet

Inherent Abilities:
1) Combine (Getter-3): Bear Machine (Lead Unit), Eagle Machine, Jaguar Machine
2) Getter Machine Attack: Requires an allied Eagle Machine and Jaguar Machine.
 
-----------------------------------------------------------------------------------------------------------------------------------------------------
 
Eagle Machine

Statistics:
HP: 1200, DP: 1800, EN: 40
IS: 5, Move: F, Size: S, Season: 1
Rank: 1, Type: Aircraft, Getter Machine

Weapons:
[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20 rounds

Element: Physical, Bullet, Reaction
[+] Getter Missile (P)- 600 damage, 400 accuracy, 6 rounds
Element: Explosive, Missile, Guided

Combo Attacks:
[+] Getter Machine Attack- 800 damage, 1400 accuracy, 2 rounds, 10 morale

Element: Physical, Bullet

Inherent Abilities:
1) Combine (Getter-1): Eagle Machine (Lead Unit), Jaguar Machine, Bear Machine
2) Getter Machine Attack: Requires an allied Jaguar Machine and Bear Machine.
 
-----------------------------------------------------------------------------------------------------------------------------------------------------
 
Jaguar Machine

Statistics:
HP: 800, DP: 2200, EN: 40
IS: 5, Move: F, Size: S, Season: 1
Rank: 1, Type: Aircraft, Getter Machine

Weapons:
[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20 rounds

Element: Physical, Bullet, Reaction
[+] Getter Missile (P)- 600 damage, 400 accuracy, 6 rounds
Element: Explosive, Missile, Guided

Combo Attacks:
[+] Getter Machine Attack- 800 damage, 1400 accuracy, 2 rounds, 10 morale

Element: Physical, Bullet
 

Inherent Abilities:
1) Combine (Getter-2): Jaguar Machine (Lead Unit), Eagle Machine, Bear Machine
2) Getter Machine Attack: Requires an allied Eagle Machine and Bear Machine.

 

-----------------------------------------------------------------------------------------------------------------------------------------------------

 

Proto Bear Machine

Statistics:
HP: 2200, DP: 800, EN: 40
IS: 5, Move: F/W, Size: S, Season: 1
Rank: 1, Type: Aircraft, Getter Machine

Weapons:
[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20 rounds

Element: Physical, Bullet, Reaction
[+] Getter Missile (P)- 600 damage, 400 accuracy, 6 rounds
Element: Explosive, Missile, Guided

Combo Attacks:
[+] Getter Machine Attack- 800 damage, 1400 accuracy, 2 rounds, 10 morale

Element: Physical, Bullet

Inherent Abilities:
1) Combine (Proto Getter-3): Proto Bear Machine (Lead Unit), Proto Eagle Machine, Proto Jaguar Machine
2) Getter Machine Attack: Requires an allied Proto Eagle Machine and Proto Jaguar Machine.

 

-----------------------------------------------------------------------------------------------------------------------------------------------------

 

Proto Eagle Machine

Statistics:
HP: 1200, DP: 1800, EN: 40
IS: 5, Move: F, Size: S, Season: 1
Rank: 1, Type: Aircraft, Getter Machine

Weapons:
[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20 rounds

Element: Physical, Bullet, Reaction
[+] Getter Missile (P)- 600 damage, 400 accuracy, 6 rounds
Element: Explosive, Missile, Guided

Combo Attacks:
[+] Getter Machine Attack- 800 damage, 1400 accuracy, 2 rounds, 10 morale

Element: Physical, Bullet

Inherent Abilities:
1) Combine (Proto Getter-1): Proto Eagle Machine (Lead Unit), Proto Jaguar Machine, Proto Bear Machine
2) Getter Machine Attack: Requires an allied Proto Jaguar Machine and Proto Bear Machine.

 

-----------------------------------------------------------------------------------------------------------------------------------------------------

 

Proto Jaguar Machine

Statistics:
HP: 800, DP: 2200, EN: 40
IS: 5, Move: F, Size: S, Season: 1
Rank: 1, Type: Aircraft, Getter Machine

Weapons:
[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20 rounds

Element: Physical, Bullet, Reaction
[+] Getter Missile (P)- 600 damage, 400 accuracy, 6 rounds
Element: Explosive, Missile, Guided

Combo Attacks:
[+] Getter Machine Attack- 800 damage, 1400 accuracy, 2 rounds, 10 morale

Element: Physical, Bullet

Inherent Abilities:
1) Combine (Proto Getter-2): Proto Jaguar Machine (Lead Unit), Proto Eagle Machine, Proto Bear Machine
2) Getter Machine Attack: Requires an allied Proto Eagle Machine and Proto Bear Machine.

 

-----------------------------------------------------------------------------------------------------------------------------------------------------

 

Proto Getter-1

Statistics:
HP: 3200, DP: 1900, EN: 110
IS: 3, Move: F/G, Size: L, Season: 1
Rank: 3, Type: Getter Machine

Weapons:
[F][MAM] Getter Punch- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical, Reaction
[F][CC] Getter Tomahawk (M)- 1000 damage, 700 accuracy, 10 EN/attack
Element: Physical, Reaction
[H] Tomahawk Boomerang (P)- 350 damage, 500 accuracy x 2, 10 EN/attack
Element: Physical
[+] Getter Beam (H)- 2200 damage, 1200 accuracy, 30 EN/attack, 30 Morale
Element: Energy

Inherent Abilities:
1) Change to Proto Getter-2: The second pilot is the main pilot.
2) Change to Proto Getter-3: The third pilot is the main pilot.
3) Open Get (400) (Thruster)
4) Pilot Seats (3)

 

-----------------------------------------------------------------------------------------------------------------------------------------------------

 

Proto Getter-2

Statistics:
HP: 2000, DP: 3100, EN: 110
IS: 3, Move: G, Size: L, Season: 1
Rank: 3, Type: Getter Machine

Weapons:
[F][MAM] Getter Arm- 300 damage, 400 accuracy, 2 EN/attack

Element: Physical, Reaction
[+] Drill Storm (SV:5)- 400+200 damage, 600+250 accuracy, 5+3 EN/attack
Element: Wind
[+] Drill Punch (P)- 1000 damage, 700 accuracy, 4 rounds
Element: Physical, Drill
[F] Getter Drill (HV:3)- 900+500 damage, 800+350 accuracy, 15+5 EN/attack, 30 Morale
Element: Physical, Drill

Inherent Abilities:
1) Change to Proto Getter-1: The first pilot is the main pilot.
2) Change to Proto Getter-3: The second pilot is the main pilot.
3) Open Get (400) (Thruster)
4) Pilot Seats (3)

 

-----------------------------------------------------------------------------------------------------------------------------------------------------

 

Proto Getter-3

Statistics:
HP: 4000, DP: 1100, EN: 110
IS: 3, Move: G/W, Size: L, Season: 1
Rank: 3, Type: Getter Machine

Weapons:
[F][MAM] Getter Smash- 400 damage, 300 accuracy, 2 EN/attack

Element: Physical, Reaction
[+] Getter Missile (PAX:2)- 500 damage, 350 accuracy, 10 rounds
Element: Explosive, Homing, Reaction
[F] Daisetsuzan Oroshi(MHV:10)- 800+200 damage, 500+100 accuracy, 15+2 EN, 40 Morale
Element: Physical

Inherent Abilities:
1) Change to Proto Getter-1: The first pilot is the main pilot.
2) Change to Proto Getter-2: The second pilot is the main pilot.
3) Open Get (400) (Thruster)
4) Pilot Seats (3)
 
-----------------------------------------------------------------------------------------------------------------------------------------------------
 
Black Getter (SRW Alpha 2 Ver.)

Statistics:
HP: 5400, DP: 4200, EN: 120
IS: 3, Move: F/G, Size: L, Season: 1
Rank: 5, Type: Getter Machine

Weapons:
[F][MAM] Getter Knuckle- 700 damage, 500 accuracy, 2 EN/attack

Element: Physical, Reaction
[F][CC] Getter Tomahawk (M)- 1700 damage, 1200 accuracy, 10 EN/attack
Element: Physical, Reaction
[H] Tomahawk Boomerang (P)- 600 damage, 850 accuracy x 2, 10 EN/attack
Element: Physical
[+] Getter Beam (H)- 3700 damage, 2000 accuracy, 30 EN/attack, 30 Morale
Element: Energy
[H] Getter Strangle (H)- 3800 damage, 2800 accuracy, 40 EN/attack, 40 Morale
Element: Physical, Energy

Combo Attacks:
[F] Double Getter Tomahawk (M)- 1600 damage, 1700 accuracy x 2, 15 EN/attack, 10 Morale

Element: Physical
[+] Double Getter Beam (H)- 2700 damage, 1800 accuracy x 2, 25 EN/attack, 30 Morale
Element: Energy

Inherent Abilities:
1) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1200. 10 EN per use.
2) Pilot Seats (3)
3) Double Getter Tomahawk: Requires a unique allied unit with Double Getter Tomahawk to execute.
4) Double Getter Beam: Requires a unique allied unit with Double Getter Beam to execute.
 
-----------------------------------------------------------------------------------------------------------------------------------------------------
 
Getter-1

Statistics:
HP: 5600, DP: 3400, EN: 120
IS: 2, Move: F/G, Size: L, Season: 1
Rank: 5, Type: Getter Machine

Weapons:
[F][MAM] Getter Punch- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction
[F][CC] Getter Tomahawk (M)- 1700 damage, 1200 accuracy, 10 EN/attack
Element: Physical, Reaction
[H] Tomahawk Boomerang (P)- 600 damage, 850 accuracy x 2, 10 EN/attack
Element: Physical
[+] Missile Machine Gun (PSX:5)- 400 damage, 250 accuracy, 20 rounds
Element: Explosive, Homing
[+] Getter Beam (H)- 3700 damage, 2000 accuracy, 30 EN/attack, 30 Morale
Element: Energy
[H] Getter Change Attack (H)- 4000 damage, 2500 accuracy, 1 round, 40 Morale
Element: Physical, Explosive, Energy

Combo Attacks:
[F] Double Getter Tomahawk (M)- 1600 damage, 1700 accuracy x 2, 15 EN/attack, 10 Morale

Element: Physical
[+] Double Getter Beam (H)- 2700 damage, 1800 accuracy x 2, 25 EN/attack, 30 Morale
Element: Energy
[+] Twin Beam (HS)- 5200 damage, 3000 accuracy, 25 EN/attack, 30 Morale
Element: Energy, Fire

Inherent Abilities:
1) Change to Getter-2: The second pilot becomes the main pilot.
2) Change to Getter-3: The third pilot becomes the main pilot.
3) Open Get (600) (Thruster)
4) Pilot Seats (3)
5) Double Getter Tomahawk: Requires a unique allied unit with Double Getter Tomahawk to execute.
6) Double Getter Beam: Requires a unique allied unit with Double Getter Beam to execute.
7) Twin Beam: Requires an allied Mazinger-Z to execute.
 
-----------------------------------------------------------------------------------------------------------------------------------------------------
 
Getter-2

Statistics:
HP: 3500, DP: 5500, EN: 110
IS: 2, Move: G, Size: L, Season: 1
Rank: 5, Type: Getter Machine

Weapons:
[+][CS] Getter Ray- 300 damage, 900 accuracy, 3 EN/attack

Element: Energy
[F][MAM] Getter Arm- 500 damage, 700 accuracy, 2 EN/attack
Element: Physical, Reaction
[+] Drill Storm (SV:5)- 700+300 damage, 1000+400 accuracy, 5+3 EN/attack
Element: Wind
[+] Drill Punch (P)- 2000 damage, 900 accuracy, 4 rounds
Element: Physical, Drill
[F] Getter Vision (X:10), 150 damage, 200 accuracy, 2 EN/attack, 10 Morale
Element: Physical, Drill
[F] Getter Drill (HV:3)- 1500+850 damage, 1300+600 accuracy, 15+5 EN/attack, 30 Morale
Element: Physical, Drill
[H] Getter Change Attack (H)- 2800 damage, 3700 accuracy, 1 round, 40 Morale
Element: Physical, Energy, Drill

Inherent Abilities:
1) Change to Getter-1: The first pilot becomes the main pilot.
2) Change to Getter-3: The third pilot becomes the main pilot.
3) Open Get (600) (Thruster)
4) Getter Vision (Illusion): Reduce the Accuracy of all incoming attacks by 600. Costs 5 EN.
5) Burrow
6) Pilot Seats (3)
 
-----------------------------------------------------------------------------------------------------------------------------------------------------
 
Getter-3

Statistics:
HP: 7000, DP: 2000, EN: 120
IS: 2, Move: G/W, Size: L, Season: 1
Rank: 5, Type: Getter Machine

Weapons:
[F][MAM] Getter Smash- 700 damage, 500 accuracy, 2 EN/attack

Element: Physical, Reaction
[F][CS] Getter Ray- 600 damage, 600 accuracy, 3 EN/attack
Element: Energy
[F] Ganseki Otoshi- 1600 damage, 1200 accuracy, 20 EN/attack
Element: Physical
[+] Getter Missile (PAX:2)- 850 damage, 600 accuracy, 10 rounds
Element: Explosive, Homing, Reaction
[F] Daisetsuzan Oroshi(MHV:10)- 1350+300 damage, 850+150 accuracy, 15+2 EN, 40 Morale
Element: Physical
[H] Getter Change Attack (H)- 3500 damage, 2500 accuracy, 1 round, 40 Morale
Element: Physical, Explosive, Energy

Inherent Abilities:
1) Change to Getter-1: The first pilot becomes the main pilot.
2) Change to Getter-2: The second pilot becomes the main pilot.
3) Open Get (600) (Thruster)
4) Pilot Seats (3)
 
Edited by Xemposacez

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Great Mazinger
 
Great Mazinger (Basic)

Statistics:
HP: 3500, DP: 1600, EN: 100
IS: 4, Move: F/G, Size: M, Season: 2
Rank: 3, Type: Mazinger

Weapons:
[+] Naval Missile (P)- 400 damage, 300 accuracy, 10 rounds
Element: Explosive, Missile, Guided, Reaction
[F][MAM] Mazinger Punch (M)- 350 damage, 350 accuracy, 5 EN/attack
Element: Physical, Reaction
[H] Atomic Punch (P)- 800 damage, 900 accuracy, 6 rounds
Element: Physical
[F][CC] Mazinger Blade (M)- 1000 damage, 700 accuracy, 15 EN/attack
Element: Physical, Reaction
[H] Thunder Break (HS)- 2200 damage, 1200 accuracy, 30 EN/attack, 30 Morale
Element: Energy, Electricity

Inherent Abilities:
1) Separate (Brain Condor)
 
Edited by Xemposacez

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Kishin Houkou Demonbane
 
Elsa

Statistics:
HP: 1000, DP: 2000, EN: 40
IS: 4, Move: G, Size: SS, Season: 1
Rank: 1, Type: Artifical Human

Weapons:
[F] Melee (M)- 200 damage, 200 accuracy, 2 EN/attack

Element: Physical, Reaction

[F] Tonfa Revolver [Melee] (M)- 300 damage, 200 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Tonfa Revolver [shoot] (AX:2)- 300 damage, 200 accuracy, 12 rounds

Element: Physical, Bullet, Reaction

[+][CS] Spell Cannon "Dig Me No Grave" (SV:5)- 400+200 damage, 200+150 accuracy, 10+5 EN/attack

Element: Energy, Magic

 

Inherent Abilities:
1) None

 

-----------------------------------------------------------------------------------------------------------------------------------------------------

 
Demonbane (Basic)
 
Statistics:
HP: 3200, DP: 1900, EN: 80
IS: 3, Move: G, Size: L, Season: 1
Rank: 3, Type: Deus Machina
 
Weapons:
[+][CS] Vulcan Gun- 300 damage, 400 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 400 damage, 300 accuracy, 3 EN/attack
Element: Physical, Reaction
[F][CC] Scimitar of Barzai (M)- 1300 damage, 1000 accuracy, 10 EN/attack 
Element: Physical, Reaction
[H] Scimitar of Barzai [shockwave]- 1500 damage, 700 accuracy, 10 EN/attack 
Element: Energy, Fire, Reaction
[K] Atlantis Strike (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Magic
 
Inherent Abilities:
1) Pilot Seats (2)
 
-----------------------------------------------------------------------------------------------------------------------------------------------------
 
Original Demonbane

Statistics:
HP: 10500, DP: 5000, EN: 130
IS: 3, Move: G, Size: L, Season: 1
Rank: 7, Type: Super Fighter, Deus Machina

Weapons:
[H] Break Cross (X:6)- 200 damage, 300 accuracy, 30 rounds
Element: Physical, Reaction
[+][CS] Cthugha & Ithaqua- 700 damage, 1400 accuracy, 3 EN/attack
Element: Energy, Reaction
[F][MAM] Demon Rush (MV:5)- 1050+200 damage, 1050+200 accuracy, 3+2 EN/attack
Element: Physical, Reaction
[H] Atlantis Strike (P)- 2500 damage, 2700 accuracy, 10 EN/attack
Element: Physical
[+] Large Missile (P)- 3000 damage, 2400 accuracy, 4 rounds, Req: Demon Wing Mode or Demon Lander Mode
Element: Physical, Explosive, Missile, Guided
[+] Omega Cannons- 3600 damage, 2800 accuracy, 4 rounds, Req: Demon Lander Mode
Element: Physical, Explosive
[F] Spiral Attack (HV:5)- 2000+600 damage, 2300+600 accuracy, 15+3 EN/attack, 20 Morale, Req: Demon Wing Mode
Element: Physical
[F] Drill Attack (HV:5)- 2500+600 damage, 1800+600 accuracy, 15+3 EN/attack, 20 Morale, Req: Demon Lander Mode
Element: Physical
[+] Lemuria Impact (H)- 4600 damage, 3600 accuracy, 25 EN/attack, 20 Morale

Element: Energy
[F][CC] Shining Trapezohedron (MH)- 5600 damage, 4200 accuracy, 30 EN/attack, 30 Morale
Element: Physical
[F][CC] Final Shining Trapezohedron (MH)- 6400 damage, 5000 accuracy, 50 EN/attack, 40 Morale
Element: Physical

Inherent Abilities:
1) Demon Wing Manevurability (S Thruster): Reduce the Accuracy of all incoming attacks by 700. Req: Demon Wing Mode.
2) Demon Lander Toughness (S Armor): Reduce the Damage of all incoming attacks by 700. Req: Demon Lander Mode.
3) Demon Wing Mode (Transform): Gain Move: F and lose Move: G. Disable all weapons except Double Omega Laser, Large Missile, and Spiral Attack.
4) Demon Lander Mode (Transform): Gain Move: W. Disable all weapons but Large Missile, Omega Cannon, and Drill Attack
 
-----------------------------------------------------------------------------------------------------------------------------------------------------
 
Demonbane

Statistics:
HP: 20000, DP: 14000, EN: 130
IS: 2, Move: G, Size: L, Season: 1
Rank: 10, Type: Deus Machina

Weapons:
[+][CS] Vulcan Gun- 1800 damage, 2800 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 2400 damage, 2200 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Cthugha- 3600 damage, 2400 accuracy, uses 1 Cthuga & Ithaqua round

Element: Energy, Fire, Magic

[+][CS] Ithaqua (A)- 800 damage, 1200 accuracy x 3, uses 1 Cthuga & Ithaqua round

Element: Energy, Ice, Magic

[F][CC] Scimitar of Barzai (M)- 5800 damage, 5000 accuracy, 10 EN/attack

Element: Physical, Magic, Reaction

[F] Scimitar of Barzai [Thrown] (P)- 5500 damage, 5400 accuracy, 10 EN/attack

Element: Physical, Magic, Reaction

[H] Scimitar of Barzai [shockwave]- 6000 damage, 4500 accuracy, 15 EN/attack

Element: Energy, Magic, Reaction

[K] Atlantis Strike- 6500 damage, 4300 accuracy, 28 EN/attack

Element: Physical, Energy, Magic

[+][CS] Cthugha & Ithaqua (AX:5)- 1300 damage, 1600 accuracy, 20 rounds

Element: Energy, Fire, Ice, Magic

[F] Lemuria Impact- 12200 damage, 9000 accuracy, 35 EN/attack, 30 Morale

Element: Physical, Magic

[F] Shining Trapezohedron- 16500 damage, 10000 accuracy, 1 round, 50 Morale Req: Weapon Unlock

Element: Energy, Magic

[F] Final Shining Trapezohedron- 35000 damage, 12000 accuracy, Kick, uses 1 Shining Trapezohedron round, 50 Morale Req: Weapon Unlock

Element: Energy, Magic

 

MAP Attacks:
[H] Atlach-Nacha (I:3)- 2500 damage, 4000 accuracy, Paralyze L2, 25 EN/attack, 20 Morale.

Element: Energy, Magic

 

Inherent Abilities:
1) Elder Sign (Barrier): Reduce the damage of all attacks from a single attack phase by 5400. 15 EN per use.
2) Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 4000. 10 EN per use.
3) Pilot Seats (2)
4) Weapon Unlock: Shining Trapezohedron costs 20 unit XP to unlock. Unlocking Shining Trapezohedron also unlocks Final Shining Trapezohedron.
5) Shining Trapezohedron: Rounds can not be increased or reloaded in any way.

 
Edited by Xemposacez

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Macross Frontier

 

VF-25F Messiah (Basic)

Statistics:
HP: 1600, DP: 3500, EN: 80
IS: 4, Move: G, Size: M, Season: 1
Rank: 3, Type: Variable Fighter

Weapons:
[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 200 damage, 500 accuracy, Accuracy Break L1, 2 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 500 damage, 300 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 100+50 damage, 200+100 accuracy, 20 rounds

Element: Physical, Reaction

[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 800 damage, 900 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 150+150 damage, 500+200 accuracy, 20 rounds

Element: Physical, Bullet, Reaction

[+] High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy, 15 rounds

Element: Explosive, Missile, Guided

 

Inherent Abilities:
1) VF-25F Messiah (Basic) deploys in Fighter Mode if able.
2) Countermeasures
3) Shield: Req: Battroid or GERWALK Mode
4) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 400. Req: GERWALK Mode
5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 200. Req: Fighter Mode
6) Battroid Mode (Transform): No Statistical Change.
7) GERWALK Mode (Transform): Gain Move: H.
8) Fighter Mode (Transform): Gain Move: F and lose Move: G. Disable Shield and AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife. You may move 2 Terrains per turn instead.

 

-----------------------------------------------------------------------------------------------------------------------------------------------------

 

AIF-7S Ghost

Statistics:
HP: 3600, DP: 5000, EN: 90
IS: 3, Move: G, Size: M, Season: 1
Rank: 5, Type: Aircraft

Weapons:
[+][CS] Mauler ROV-25 25mm Beam Machine Gun (V:4)- 300+100 damage, 400+150 accuracy, 5+2 EN/attack
Element: Energy, Beam, Reaction
[+] Micro-Missiles (PAX:5)- 300 damage, 400 accuracy, 20 rounds
Element: Explosive, Missile, Guided
[+] Multi-Purpose Missile Launcher (PAX:3)- 900 damage, 900 accuracy, 6 rounds
Element: Explosive, Missile, Guided

MAP Attacks:
[+] Reaction Bomb (HT:3)- 1700 damage, 1500 accuracy, Barrier Pierce, 2 rounds, 30 Morale, Req: Rank 7
Element: Explosive, Missile, Overtechnology, Nuclear
[+] MDE Missile (HT:4)- 2400 damage, 1900 accuracy, Barrier Pierce, 1 round, 40 Morale, Req: Rank 7
Element: Explosive, Missile, MDE

Inherent Abilities:
1) Countermeasures
2) During deployment choose either Reaction Bombs or MDE Missiles and disable the other weapon.
3) Reaction Bombs and MDE Missiles: Rounds can only be reloaded by docking within a mothership.
4) Reaction Bombs and MDE Missiles are disabled when this unit is summoned.

 

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RVF-25 Messiah

Statistics:
HP: 4800, DP: 8000, EN: 110
IS: 3, Move: G, Size: M, Season: 1
Rank: 7, Type: Variable Fighter

Weapons:
[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 850 damage, 1150 accuracy, Accuracy Break L1, 2 EN/attack
Element: Energy, Beam, Reaction
[F][MAM] Melee (M)- 1250 damage, 850 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 400+300 damage, 800+350 accuracy, 20 rounds
Element: Physical, Reaction
[+][CS] Mauler ROV-25 25mm Beam Machine Gun (V:4)- 550+350 damage, 650+250 accuracy, 5+2 EN/attack
Element: Energy, Beam, Reaction
[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 1900 damage, 2100 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 650+650 damage, 1100+450 accuracy, 20 rounds
Element: Physical, Bullet, Reaction
[F][CC] Pinpoint Barrier Slash (M)- 3250 damage, 2350 accuracy, 20 EN/attack
Element: Energy
[+] Homing Missiles (PAX:6)- 450 damage, 600 accuracy, 36 rounds
Element: Explosive, Missile, Guided

MAP Attacks:
[+] Reaction Bomb (HLT:3)- 3000 damage, 2500 accuracy, Barrier Pierce, 2 rounds, 30 Morale, Req: Rank 8
Element: Explosive, Missile, Overtechnology, Nuclear
[+] MDE Missile (HLT:4)- 4000 damage, 3200 accuracy, Barrier Pierce, 1 round, 40 Morale, Req: Rank 8
Element: Explosive, Missile, MDE

Combo Attacks:
[H] Judas System (H): 4400 damage, 5200 accuracy, 30 EN/attack, 30 Morale
Element: Physical Energy, Explosive, Bullet, Beam, Missile

Inherent Abilities:
1) RVF-25 Messiah deploys in Fighter Mode if able.
2) Countermeasures
3) Shield: Req: Battroid or GERWALK Mode
4) Pinpoint Barrier (Barrier): Reduce the damage of all attacks from a single attack phase by 2000. 10 EN per use.
5) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 1000. Req: GERWALK Mode
6) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 500. Req: Fighter Mode
7) Battroid Mode (Transform): No Statistical Change.
8) GERWALK Mode (Transform): Gain Move: H.
9) Fighter Mode (Transform): Gain Move: F and lose Move: G. Disable Shield, AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife, and Pinpoint Slash. You may move 2 Terrains per turn instead.
10) Resupply
11) EWAC
12) Ghost Drones (Summon): AIF-7S Ghost x 3
13) During deployment, choose either 25mm High-Speed Machine Gun or 25mm Beam Machine gun and disable the other weapon.
14) During deployment choose either Reaction Bombs or MDE Missiles and disable the other weapon.
15) Reaction Bombs and MDE Missiles: Rounds can only be reloaded by docking within a mothership.
16) Judas System: Requires three allied AIF-7S Ghosts summoned by this unit to execute.

 

Unit XP Spent: 90 (Rank 10)

 

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YF-29 Super Durandal (The Wings of Goodbye)

 

Statistics:
HP: 9000, DP: 17000, EN: 140
IS: 2, Move: G, Size: M, Season: 1
Rank: 9, Type: Variable Fighter

Weapons:
[F][MAM] Melee (M)- 2000 damage, 1500 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 700+500 damage, 1350+500 accuracy, 20 rounds
Element: Physical, Bullet, MDE, Reaction
[F][CC] Assault Knife (M)- 4500 damage, 3800 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Howard/LAI HPB-01A Heavy Quantum Beam Gunpod [Full Auto Mode] (V:4)- 1100+900 damage, 1600+800 accuracy, 20 rounds
Element: Energy, Beam, MDE, Reaction
[+][CS] Howard/LAI HPB-01A Heavy Quantum Beam Gunpod [beam Mode]- 4300 damage, 4000 accuracy, 5 round
Element: Energy, Beam, MDE, Reaction
[+] Bifors MBL-02S Micro-Missiles (PAX:12)- 450 damage, 600 accuracy, 96 rounds
Element: Explosive, Missile, Guided, MDE
[+] TW2-MDE/M25 Twin MDE Beam Cannon- 6000 damage, 8400 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Beam, MDE
[+] Howard/LAI HPB-01A Heavy Quantum Beam Gunpod [Heavy Beam Mode] (HLS)- 7500 damage, 6500 accuracy, 30 EN/attack, 20 Morale
Element: Energy, Beam, MDE
[+] ICS Maneuver (H)- 8300 damage, 8300 accuracy, 2 rounds, 30 Morale
Element: Physical, Energy, Explosive, Bullet, Beam, Missile, MDE

MAP Attacks:
[+] Howard/LAI HPB-01A Heavy Quantum Beam Gunpod [Heavy Beam Mode] (HIL:3)- 4000 damage, 3200 accuracy, 30 EN/attack, 30 Morale
Element: Energy, Beam, MDE
[M] Wings of Goodbye (DI:8)- 7350 damage, 8150 accuracy, Paralyze L3, 90 EN/attack
Element: Sonic, Music

Inherent Abilities:
1) YF-29 Super Durandal (The Wings of Goodbye) deploys in Fighter Mode if able.
2) Countermeasures
3) Shield: Req: Battroid or GERWALK Mode
4) Pinpoint Barrier (Barrier): Reduce the damage of all attacks from a single attack phase by 3300. 10 EN per use.
5) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 1800. Req: GERWALK Mode
6) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 900. Req: Fighter Mode
7) Battroid Mode (Transform): No Statistical Change.
8) GERWALK Mode (Transform): Gain Move: H.
9) Fighter Mode (Transform): Gain Move: F and lose Move: G. Disable Shield, Assault Knife, and Howard/LAI HPB-01A Heavy Quantum Beam Gunpod [Heavy Beam Mode]. You may move 2 Terrains per turn instead.
 
Edited by Xemposacez

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Martian Successor Nadesico
 
ND-001 Nadesico (Basic)

Statistics:
HP: 4300, DP: 1800, EN: 120
IS: 2, Move: F, Size: LL, Season: 2
Rank: 3, Type: Battleship, IFS

Weapons:
[+] Missiles (PAX:8)- 100 damage, 110 accuracy, 48 rounds
Element: Physical, Explosive, Missile, Guided, Reaction
[+] Gravity Blast (HSV:5)- 1000+250 damage, 800+200 accuracy, 20+5 EN/attack, 30 Morale
Element: Energy, Gravity

Inherent Abilities:
1) Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 450. If the attack has Element: Beam reduce the damage by 675 instead. If the attack has Element: Gravity reduce the damage by 1125 instead. 10 EN per use.
2) Omoikane (Sidekick)
3) Gravity Wave Beam
4) Pilot Seats (2)
5) Hangar Bay
 
Edited by Xemposacez

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Mobile Fighter G Gundam
 
JDG-00X Devil Gundam (Gundam Battle Assault 2 Ver.)
 

Statistics:
HP: 40000, DP: 32000, EN: 150
IS: 2, Move: G, Size: M, Season: 1
Rank: 13, Type: Mobile Fighter, Gundam

Weapons:
[F][MAM] Melee (M)- 5100 damage, 5100 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Vulcans- 4250 damage, 5900 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Reaction
[+] Spread Particle Cannons (SV:5)- 5400+1900 damage, 6100+1500 accuracy, 10+4 EN/attack
Element: Energy, Beam
[F] Lightning Web- 12000 damage, 10000 accuracy, 20 EN/attack
Element: Energy, Electricity
[H] Gundam Heads (HAX:6)- 2850 damage, 3150 accuracy, 8 EN/attack, 20 Morale
Element: Physical
[H] Lightning Shell (S)- 16000 damage, 14800 accuracy, Mobility Break L2, 30 EN/attack, 10 Morale
Element: Energy, Electricity
[+] Hand Beam Cannons (HS)- 20000 damage, 16000 accuracy, Unblockable, 50 EN/attack, 30 morale
Element: Energy, Beam
[H] Giant Gundam Heads (HS)- 18000 damage, 25000 accuracy, Unavoidable, 50 EN/attack, 50 Morale
Element: Physical

Inherent Abilities:
1) HP Regen 15% (Regen)
2) EN Regen 25 (Regen)
3) Self-Revival

 
Edited by Xemposacez

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Mobile Suit Crossbone Gundam
 
Crossbone Core Fighter

Statistics:
HP: 800, DP: 2200, EN: 40
IS: 4, Move: F, Size: S, Season: 1
Rank: 1, Type: Aircraft

Weapons:
[+][CS] Beam Gun- 150 damage, 300 accuracy, 3 rounds
Element: Energy, Beam, Reaction

Inherent Abilities:
1) None
 
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XM-X1 (F97) Crossbone Gundam X-1 (Basic)

Statistics:
HP: 3000, DP: 2100, EN: 120
IS: 4, Move: F/G, Size: M, Season: 1
Rank: 3, Type: Mobile Suit, Gundam

Weapons:
[+][CS] Vulcan Gun- 200 damage, 500 accuracy, Accuracy Break Lv1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 500 damage, 300 accuracy, 5 EN/attack
Element: Physical, Reaction
[H] Scissor Anchor (P)- 500 damage, 400 accuracy, 8 EN/attack
Element: Physical, Missile
[H] Scissor Anchor [Grapple] (P)- 300 damage, 400 accuracy, Mobility Break Lv1, 8 EN/attack
Element: Physical, Missile
[F][CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction
[+][CS] Buster Gun- 1000 damage, 700 accuracy, 5 rounds
Element: Energy, Beam
[F][CC] Beam Zanber (M)- 2000 damage, 1400 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Beam, Reaction

Inherent Abilities:
1) Beam Shield (220): Brand Marker
2) Dummy Launcher: Same effects as Countermeasures
3) Anti-Beam Coating Cloak
 
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XM-X1 (F97) Crossbone Gundam X-1

Statistics:
HP: 8000, DP: 6500, EN: 120
IS: 3, Move: F/G, Size: M, Season: 1
Rank: 7, Type: Mobile Suit, Gundam

Weapons:
[+][CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break Lv1, 10 rounds
Element: Physical, Bullet, Reaction
[+][CS] Beam Vulcan- 600 damage, 1000 accuracy, Accuracy Break Lv1, 5 EN/attack
Element: Energy, Beam, Reaction
[F][MAM] Melee (M)- 1000 damage, 700 accuracy, 5 EN/attack
Element: Physical, Reaction
[H] Scissor Anchor (P)- 1200 damage, 800 accuracy, 8 EN/attack
Element: Physical, Missile
[H] Scissor Anchor [Grapple] (P)- 700 damage, 800 accuracy, Mobility Break Lv1, 8 EN/attack
Element: Physical, Missile
[F][CC] Heat Dagger (M)- 1300 damage, 700 accuracy, 8 EN/attack
Element: Physical, Heat, Reaction
[+][CS] Mega Machine Cannon- 1000 damage, 1000 accuracy, 10 rounds
Element: Physical, Bullet, Reaction
[F][CC] Brand Marker (MX:2)- 1000 damage, 1100 accuracy, 8 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Buster Gun- 2800 damage, 2100 accuracy, 5 rounds
Element: Energy, Beam
[F][CC] Beam Saber (M)- 2300 damage, 2500 accuracy, 18 EN/attack
Element: Energy, Beam, Reaction
[F] Beam Zanber (M)- 4300 damage, 3700 accuracy, 25 EN/attack
Element: Energy, Beam
[+] Zanbuster- 5000 damage, 4000 accuracy, 3 rounds, 10 Morale
Element: Energy, Beam
[H] Beam Zanber: Rapid Slashes (MHX:5)- 1300 damage, 1000 accuracy, 15 EN/attack, 40 Morale
Element: Energy, Beam

Inherent Abilities:
1) Beam Shield (1000): Brand Marker
2) Dummy Launcher: Same effects as Countermeasures
3) Anti-Beam Coating Cloak
4) Bio-computer (System)
5) Separate (Crossbone Core Fighter)
Edited by Xemposacez

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Mobile Suit Gundam SEED

 

FX-550 Sky Grasper

Statistics:
HP: 1800, DP: 3300, EN: 80
IS: 4, Move: F, Size: S, Season: 2
Rank: 3, Type: Mobile Armor

Weapons:
[+][CS] Machine Guns- 200 damage, 500 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet
[+][CS] Machine Cannons- 600 damage, 900 accuracy, 8 rounds
Element: Physical, Bullet, Reaction
[+] Missile Launcher (PAX:2)- 450 damage, 600 accuracy, 8 rounds
Element: Physical, Explosive, Missile, Guided
[+] Beam Cannon- 1500 damage, 1200 accuracy, 20 EN/attack
Element: Energy, Beam


Inherent Abilities:
1) Repair (350)
2) Resupply
3) FX-550 Sky Grasper can not be used in Space terrains.
4) Upon deployment choose between Repair and Resupply and disable the other for the remainder of battle.

 

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FX-550+AQM/E-X03 Launcher Grasper

 

Statistics:
HP: 2200, DP: 3300, EN: 100
IS: 3, Move: F, Size: S, Season: 2
Rank: 3, Type: Mobile Armor

Weapons:
[+][CS] Machine Guns- 200 damage, 500 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet
[+][CS] Machine Cannons- 600 damage, 900 accuracy, 8 rounds
Element: Physical, Bullet, Reaction
[+] Missile Launcher (PAX:2)- 450 damage, 600 accuracy, 8 rounds
Element: Physical, Explosive, Missile, Guided
[+] Beam Cannon- 1500 damage, 1200 accuracy, 20 EN/attack
Element: Energy, Beam
[+] 'Agni' 320mm Hyper Impulse Cannon (HS)- 2500 damage, 1200 accuracy, 40 EN/attack, 30 Morale
Element: Energy, Beam

MAP Attacks
[+] 'Agni' 320mm Hyper Impulse Cannon (HIL:3)- 1400 damage, 700 accuracy, 40 EN/attack, 30 Morale
Element: Energy, Beam

Inherent Abilities:
1) Repair (350)
2) Resupply
3) Striker Pack Deliver
5) FX-550+AQM/E-X03 Launcher Grasper can not be used in Space terrains.
6) Upon deployment choose between Repair and Resupply and disable the other for the remainder of battle.

 

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GAT-X105 Strike Gundam

Statistics:
HP: 4000, DP: 4600, EN: 100
IS: 4, Move: G, Size: M, Season: 2
Rank: 5, Type: Mobile Suit, Gundam

Weapons:
[+][CS] 'Igelstellung' 75mm multi-barrel CIWS- 400 damage, 800 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 3 EN/attack
Element: Physical, Reaction
[F][CC] 'Armor Schneider' Combat Knives (MX:2)- 600 damage, 800 accuracy,, Armor Pierce, 6 EN/attack
Element: Physical, Reaction
[+][CS] 57mm Hi-Energy Beam Rifle- 1500 damage, 1400 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[F] 'Grand Slam' Heavy Sword (M)- 2800 damage, 1400 accuracy, 25 EN/attack
Element: Physical
[+] Bazooka- 4000 damage, 1700 accuracy, 2 rounds, 10 Morale
Element: Physical, Explosive

Inherent Abilities:
1) Anti-Beam Shield (500)
2) Phase Shift Armor (500) (Armor)

 

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GAT-X105+AQM/E-X03 Launcher Strike Gundam

 

Statistics:
HP: 4400, DP: 4200, EN: 120
IS: 4, Move: G, Size: M, Season: 2
Rank: 5, Type: Mobile Suit, Gundam

Weapons:
[+][CS] 'Igelstellung' 75mm multi-barrel CIWS- 400 damage, 800 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 3 EN/attack
Element: Physical, Reaction
[F][CC] 'Armor Schneider' Combat Knives (MX:2)- 600 damage, 800 accuracy, Armor Pierce, 6 EN/attack
Element: Physical, Reaction
[+] 350mm Gun Launcher- 1800 damage, 1200 accuracy, 6 rounds
Element: Physical, Explosive
[+] 120mm Anti-Ship Vulcan (SV:3)- 1000+500 damage, 900+300 accuracy, 12 rounds
Element: Physical, Bullet, Reaction
[+] 'Agni' 320mm Hyper Impulse Cannon (HS)- 4200 damage, 2000 accuracy, 40 EN/attack, 30 Morale
Element: Energy, Beam

MAP Attacks
[+] 'Agni' 320mm Hyper Impulse Cannon (HIL:3)- 2400 damage, 1200 accuracy, 40 EN/attack, 30 Morale
Element: Energy, Beam

Inherent Abilities:
1) Phase Shift Armor (500) (Armor)

 

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ZGMF-X09A Justice Gundam (SRW Ver.)

 

Statistics:
HP: 7000, DP: 7600, EN: 140
IS: 2, Move: F/G, Size: M, Season: 2
Rank: 7, Type: Mobile Suit, Gundam

Weapons:
[+][CS] 'Sagittus' 20mm CIWS- 800 damage, 1300 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 1050 damage, 1050 accuracy, 3 EN/attack
Element: Physical, Reaction
[H] 'Bassel' Beam Boomerang (PAX:2)- 800 damage, 1200 accuracy x 2, 10 EN/attack
Element: Energy, Beam
[+] 'Cervus' Turret Machine Gun (S)- 1800 damage, 2200 accuracy, 6 rounds
Element: Physical, Bullet, Reaction
[F][CC] 'Lacerta' Beam Saber (MX:2)- 2000 damage, 2200 accuracy, 10 EN/attack
Element: Energy, Beam, Reaction
[+][CS] 'Lupus' Beam Rifle- 2500 damage, 2400 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction, It's Never This
[+] 'Volucris' Machine Guns- 2800 damage, 2700 accuracy, 4 rounds
Element: Physical, Bullet
[+] 'Fortis' Beam Cannon (S)- 4500 damage, 3000 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Beam
[H] Fatum-00 (H)- 5800 damage, 4500 accuracy, 40 EN/attack, 30 Morale
Element: Physical, Energy, Beam, Bullet
[H] Self Destruct (H)- 6000 damage, 5000 accuracy, 1 rounds, 50 Morale
Element: Physical, Explosive, Nuclear

Combo Attacks:
[H] Combination Assault (H)- 6400 damage, 5000 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Energy, Beam, Bullet

Inherent Abilities:
1) Anti-Beam Shield (850)
2) Phase Shift Armor (850) (Armor)
3) Neutron Jammer Canceler
4) EN Regen 15
5) Hi-MAT Mode (Thruster): When using Move: F or when in Space terrain reduce the accuracy of all attacks from a single attack phase by 800. 5 EN per use.
6) Self Destruct: Destroy this unit immediately after this attack is used.
7) Combination Assault: Requires an allied ZGMF-X10A Freedom Gundam to execute. Counts as ZGMF-X09A Justice Gundam for the purposes of this attack.

 

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ZGMF-X10A Freedom Gundam (SRW Ver.)

 

Statistics:
HP: 6400, DP: 8200, EN: 140
IS: 3, Move: F/G, Size: M, Season: 2
Rank: 7, Type: Mobile Suit, Gundam

Weapons:
[+][CS] 'Picus' 76mm CIWS- 800 damage, 1300 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 1050 damage, 1050 accuracy, 3 EN/attack
Element: Physical, Reaction
[F][CC] 'Lacerta' Beam Saber (MX:2)- 2000 damage, 2200 accuracy, 10 EN/attack
Element: Energy, Beam, Reaction
[+][CS] 'Lupus' Beam Rifle- 2500 damage, 2400 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction, It's Never This
[+] 'Xiphias' Rail Cannon- 3000 damage, 2500 accuracy, 4 rounds
Element: Physical, Bullet
[+] 'Balaena' Plasma Beam Cannon (S)- 4500 damage, 3000 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Beam
[+] Hi-MAT Full Burst (HS)- 5600 damage, 4000 accuracy, 40 EN/attack, 30 Morale
Element: Physical, Energy, Beam, Bullet

MAP Attacks:
[+] Hi-MAT Full Burst (HDI:4)- 2800 damage, 2000 accuracy, 40 EN/attack, 30 Morale
Element: Physical, Energy, Beam, Bullet

Combo Attacks:
[H] Combination Assault (H)- 6400 damage, 5000 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Energy, Beam, Bullet

Inherent Abilities:
1) Anti-Beam Shield (850)
2) Phase Shift Armor (850) (Armor)
3) Neutron Jammer Canceler
4) EN Regen 15
5) Hi-MAT Mode (Thruster): When using Move: F or when in Space terrain reduce the accuracy of all attacks from a single attack phase by 800. 5 EN per use.
6) Combination Assault: Requires an allied ZGMF-X09A Justice Gundam to execute. Counts as ZGMF-X10A Freedom Gundam for the purposes of this attack.

Edited by Xemposacez

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New Mobile Report Gundam Wing

 

OZ-00MS Tallgeese (Basic)

Statistics:
HP: 2800, DP: 2300, EN: 80
IS: 3, Move: F/G, Size: M, Season: 2
Rank: 5, Type: Mobile Suit

Weapons:
[F][MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+] Dober Gun (X:3)- 600 damage, 400 accuracy, 15 rounds
Element: Physical, Explosive
[+] Dober Gun (X:3)- 600 damage, 400 accuracy, Uses 1 Dober Gun round.
Element: Energy, Beam

 

Inherent Abilities:
1) Shield
2) Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 150.

 

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OZ-00MS Tallgeese

Statistics:
HP: 4800, DP: 4500, EN: 120
IS: 3, Move: F/G, Size: M, Season: 2
Rank: 5, Type: Mobile Suit

Weapons:
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Beam Saber (M)- 1400 damage, 1500 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+] Dober Gun (X:3)- 1000 damage, 700 accuracy, 15 rounds
Element: Physical, Explosive
[+] Dober Gun (X:3)- 1000 damage, 700 accuracy, Uses 1 Dober Gun round.
Element: Energy, Beam

MAP Attacks
[+] Dober Gun (HI:3)- 1800 damage, 1400 accuracy, 3 rounds, 30 Morale
Element: Energy, Beam

Inherent Abilities:
1) Shield
2) Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 400.

 

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OZ-00MS Tallgeese (Endless Duel Ver.)

 

Statistics:
HP: 4800, DP: 4500, EN: 120
IS: 3, Move: F/G, Size: M, Season: 2
Rank: 5, Type: Mobile Suit

Weapons:
[+][CS] Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, 10 rounds
Element: Energy, Beam
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Beam Saber (M)- 1400 damage, 1500 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[F] Rising Knee (M)- 2000 damage, 1600 accuracy, 20 EN/attack
Element: Physical
[F] Power Bomb (M)- 2200 damage, 1800 accuracy, Mobility Break L1, 25 EN/attack
Element: Physical
[+] Dober Gun (X:3)- 1000 damage, 700 accuracy, 15 rounds
Element: Physical, Explosive
[+] Dober Gun (S)- 3000 damage, 2400 accuracy, Uses 3 Dober Gun rounds.
Element: Energy, Beam
[H] Sword Wave (H)- 3500 damage, 3000 accuracy, 35 EN/attack, 30 Morale
Element: Energy

 

Inherent Abilities:
1) Shield
2) Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 400.

 

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XXXG-01H Gundam Heavyarms

 

Statistics:
HP: 4800, DP: 4000, EN: 100
IS: 3, Move: G, Size: M, Season: 2
Rank: 5, Type: Mobile Suit, Gundam

Weapons:
[+][CS] Vulcan Gun- 400 damage, 800 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Army Knife (M)- 1000 damage, 800 accuracy, 5 EN/attack
Element: Physical, Reaction
[+][CS] Machine Cannons- 1200 damage, 1600 accuracy, 8 rounds
Element: Physical, Bullet, Reaction
[+][CS] Chest Gatling Guns- 1600 damage, 1300 accuracy, 6 rounds
Element: Physical, Bullet, Reaction
[+] Micro-Missiles (PAX:12)- 150 damage, 100 accuracy, 48 rounds
Element: Physical, Explosive, Missile
[+] Gatling Gun (SV:5)- 1000+400 damage, 1600+300 accuracy, 20 rounds
Element: Physical, Bullet
[+] Full Open Attack (HS)- 3400 damage, 2200 accuracy, 3 rounds, 30 Morale
Element: Physical, Bullet, Explosive, Missile
[H] Self Destruct (H)- 4000 damage, 3000 accuracy, 1 round, 50 Morale.
Element: Physical, Explosive

MAP Attacks
[+] Homing Missiles (TI:3)- 1000 damage, 1200 accuracy, 2 rounds, 10 Morale
Element: Physical, Explosive, Missile, Homing

 

Inherent Abilities:
1) Shield: Gatling Gun
2) Self-Destruct: Destroy this unit immediately after this attack is used.

 

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XXXG-01SR Gundam Sandrock

Statistics:
HP: 5400, DP: 3600, EN: 110
IS: 3, Move: G, Size: M, Season: 2
Rank: 5, Type: Mobile Suit, Gundam

Weapons:
[+][CS] Vulcan Gun- 400 damage, 800 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Heat Shotels (MX:2)- 1400 damage, 1200 accuracy, Shield Pierce, 12 EN/attack
Element: Physical, Fire, Reaction
[+] Missiles (PAX:2)- 1800 damage, 1400 accuracy, 2 rounds
Element: Physical, Explosive, Missile
[F] Cross Crusher (HM)- 3600 damage, 2400 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Fire
[H] Self Destruct (H)- 4000 damage, 3000 accuracy, 1 round, 50 Morale.
Element: Physical, Explosive

Combo Attacks
[H] Maganac Attack (HS)- 4000 damage, 3000 accuracy, 3 rounds, 30 Morale
Element: Physical, Energy, Fire, Beam

 

Inherent Abilities:
1) Shield: Cross Crusher
2) Maganac Attack: Requires three allied WMS-03 Maganacs (any variant) to execute.
3) Self-Destruct: Destroy this unit immediately after this attack is used.

 

-----------------------------------------------------------------------------------------------------------------------------------------------------

 

XXXG-01SR2 Gundam Sandrock Kai (Zero System)

Statistics:
HP: 7100, DP: 4700, EN: 120
IS: 2, Move: G, Size: M, Season: 2
Rank: 6, Type: Mobile Suit, Gundam

Weapons:
[+][CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack
Element: Physical, Reaction
[+][CS] Beam Submachine Gun (SV:4)- 700+150 damage, 900+200 accuracy, 20 rounds
Element: Energy, Beam
[F][CC] Heat Shotels (MX:2)- 1800 damage, 1600 accuracy, Shield Pierce, 12 EN/attack
Element: Physical, Fire, Reaction
[+] Missiles (PAX:2)- 2400 damage, 1800 accuracy, 2 rounds
Element: Physical, Explosive, Missile
[F] Cross Crusher (HM)- 4700 damage, 3100 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Fire
[H] Self Destruct (H)- 5200 damage, 3900 accuracy, 1 round, 50 Morale.
Element: Physical, Explosive

Combo Attacks
[H] Maganac Attack (HS)- 5200 damage, 3900 accuracy, 3 rounds, 30 Morale
Element: Physical, Energy, Fire, Beam

 

Inherent Abilities:
1) Shield: Cross Crusher
2) Resupply
3) Zero System: When activated, instead of the normal effects you may gain the use of the Leadership skill at level 3 and the effects of EWAC.
4) Self Destruct: Destroy this unit immediately after this attack is used.
5) Maganac Attack: Requires three allied WMS-03 Maganacs (any variant) to execute.

Edited by Xemposacez

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Super Beast Machine God Dancouga

 

Black Wing

Statistics:
HP: 3600, DP: 5000, EN: 100
IS: 4, Move: F, Size: M, Season: 2
Rank: 5, Type: Cyber Beast Machine, Aircraft

Weapons:
[+][CS] 50mm Machine Gun- 500 damage, 700 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 3 EN/attack, Req: H-Mode
Element: Physical, Reaction
[+] Penta Auto Missiles (PAX:5)- 300 damage, 350 accuracy, 30 rounds
Element: Physical, Explosive, Missile, Guided, Reaction
[+] Beam Cannons (S)- 3000 damage, 2000 accuracy, 4 rounds
Element: Energy, Beam

Inherent Abilities:
1) Resupply
2) N-Mode Maneuverability (Thruster): Reduce the accuracy of all attacks from a single attack phase by 300. 5 EN per use. Req: N-Mode
3) N-Mode (Transform): No Statistical change.
4) H-Mode (Transform): Move: G only and lose the Aircraft type. Enable Melee.
5) Keyword F.I.N.A.L. (Final Dancouga): AGT-1 Eagle Fighter (Lead Unit), AGT-2 Land Cougar, AGT-3 Land Liger, AGT-4 Big Moth, Black Wing. Same effects as Combine.

Edited by Xemposacez

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Super Electromagnetic Robo Combattler V

 

Kerott

Statistics:
HP: 1200, DP: 2600, EN: 50
IS: 4, Move: G, Size: S, Season: 1
Rank: 2, Type: Frog Robot

Weapons:
[+] Ballooon Cannon- 250 damage, 150 accuracy, 10 rounds

Element: Physical, Bubbles

[F][MAM] Ram (M)- 100 damage, 400 accuracy, 2 EN/attack

Element: Physical

[H] Sky Fork (PX:3)- 150 damage, 250 accuracy, 18 rounds

Element: Physical

[F] Kerot Kick (M)- 700 damage, 500 accuracy, 10 EN/attack

Element: Physical, Explosive

[+] Weak Electromagnetic Spark (H)- 1500 damage, 1000 accuracy, 15 Morale, 20 EN/attack

Element: Energy, Electricity

 

Inherent Abilities:
1) Repair (400)
2) Resupply
3) Pilot Seats (2)

 

 

-----------------------------------------------------------------------------------------------------------------------------------------------------

 

Kerott (Con V)

Statistics:
HP: 3800, DP: 1500, EN: 60
IS: 3, Move: G, Size: L
Rank: 3, Type: Frog Robot

Weapons:
[+] Ballooon Cannon- 250 damage, 150 accuracy, 10 rounds
Element: Physical, Bubbles
[F][MAM] Ram (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical
[H] Sky Fork (PX:3)- 150 damage, 250 accuracy, 18 rounds
Element: Physical
[F] Kerot Punch (M)- 900 damage, 650 accuracy, 10 EN/attack
Element: Physical, Explosive
[H] Weak Electromagnetic Yo-Yo (PAX:2)- 400 damage, 500 accuracy, 6 EN/attack
Element: Physical
[+] Weak Electromagnetic Spark (H)- 1800 damage, 1300 accuracy, 15 Morale, 20 EN/attack
Element: Energy, Electricity

Inherent Abilities:
1) Repair (500)
2) Resupply
3) Separate (Kerott)
4) Pilot Seats (2)

Edited by Xemposacez

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Super Robot Wars Alpha

 

RTX-010 Huckebein Mk-II (Basic)
 
Statistics:
HP: 2000, DP: 3000, EN: 80
IS: 4, Move: G, Size: M, Season: 1
Rank: 3, Type: Personal Trooper, Real Trooper
 
Weapons:
[+][CS] Gatling Gun- 250 damage, 450 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Beam Sword (M)- 800 damage, 900 accuracy, 15 EN/attack 
Element: Energy, Beam, Reaction
[+][CS] Photon Rifle- 1000 damage, 700 accuracy, 5 rounds
Element: Energy, Beam, Reaction
[H] Chakram Caster (P)- 1400 damage, 2000 accuracy, 25 EN/attack, 10 Morale
Element: Physical
 
Inherent Abilities:
1) Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 700.  10 EN per use.
 
-----------------------------------------------------------------------------------------------------------------------------------------------------
 

R-2 Real Personal Trooper Type-2

Statistics:
HP: 5200, DP: 3400, EN: 110
IS: 3, Move: G/H, Size: M, Season: 1
Rank: 5, Type: Personal Trooper, R-Series

Weapons:
[+][CS] Gatling Gun- 400 damage, 800 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Beam Sword (M)- 1500 damage, 1400 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Magna Beam Rifle-- 1800 damage, 1500 accuracy, 4 rounds

Element: Energy, Beam

[H] Wired Beam Charkram (PX:4)- 750 damage, 700 accuracy, 7 EN/attack, 15 Morale

Element: Energy, Beam

MAP Attacks:
[H] Round Chakram (IL:3)- 1600 damage, 1200 accuracy, 1 round, 20 Morale

Element: Energy, Beam

Combo Attacks:
[H] Formation-R (H)- 4250 damage, 3100 accuracy, 20 EN/attack, 20 morale

Element: Physical, Energy, Remote, Beam, Psychic

Inherent Abilities:
1) Beam Shield (400)
2) Beam Coat (Barrier): Reduce the damage of [+] attacks with Element: Beam from a single attack phase by 1000. [H] attacks are not affected. 5 EN per use.
3) Formation-R: Requires an allied R-1 Real Personal Trooper Type-1 and an allied R-3 Real Personal Trooper Type-3 both of which have Psychic pilots.

 
-----------------------------------------------------------------------------------------------------------------------------------------------------
 

R-3 Real Personal Trooper Type-3

Statistics:
HP: 2800, DP: 5800, EN: 100
IS: 3, Move: G/H, Size: M, Season: 1
Rank: 5, Type: Personal Trooper, R-Series

Weapons:
[+][CS] Gatling Gun- 400 damage, 800 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Beam Sword (M)- 1400 damage, 1500 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Telekinesis Laser Cannon-- 1600 damage, 1700 accuracy, 20 EN/attack

Element: Energy, Beam, Psychic

[H] Strike Shields (AX:6)- 420 damage, 530 accuracy, 3 EN/attack, 15 Morale

Element: Physical, Remote, Psychic

MAP Attacks:
[H] Burst Shield (DTL:4)- 1300 damage, 1600 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Remote, Psychic

Combo Attacks:
[H] Formation-R (H)- 4250 damage, 3100 accuracy, 20 EN/attack, 20 morale, Req: Psychic

Element: Physical, Energy, Beam, Remote, Psychic

Inherent Abilities:
1) Telekinetic Control System: This unit requires a pilot that is Psychic.
2) Telekinesis Field (Barrier): Reduce the damage of all attacks from a single attack phase by 1450. 10 EN per use. Req: Psychic
3) Formation-R: Requires an allied R-1 Real Personal Trooper Type-1 which can use Psychic weapons and an allied R-2 Real Personal Trooper Type-2 to execute.

 
-----------------------------------------------------------------------------------------------------------------------------------------------------
 

RTX-010 Huckebein Mk-II

Statistics:
HP: 3600, DP: 5000, EN: 100
IS: 3, Move: G, Size: M, Season: 1
Rank: 5, Type: Personal Trooper, Real Trooper

Weapons:
[+][CS] Gatling Gun- 400 damage, 800 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Beam Sword (M)- 1400 damage, 1500 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Photon Rifle- 1600 damage, 1300 accuracy, 5 rounds

Element: Energy, Beam, Reaction

[H] Chakram Caster (P)- 1600 damage, 2200 accuracy, 25 EN/attack, 10 Morale

Element: Physical

[+][CS] G-Impact Cannon (HL)- 3000 damage, 2300 accuracy, 40 EN/attack, 30 Morale

Element: Energy, Gravity

Inherent Abilities:
1) Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1200. 10 EN per use.

 
-----------------------------------------------------------------------------------------------------------------------------------------------------
 

Valsione-R

Statistics:
HP: 4800, DP: 6400, EN: 110
IS: 3, Move: F/G, Size: M, Season: 1
Rank: 6, Type: Armored Module, Super Machinery Humanoid

Weapons:
[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Cross Saucer (PAX:6)- 500 damage, 600 accuracy, 3 EN/attack

Element: Energy

[+][CS] Hyper Beam Cannon- 2100 damage, 1700 accuracy, 15 EN/attack

Element: Energy, Beam

[+] Mobius Jade (AX:12)- 280 damage, 320 accuracy, 2 EN/attack, Req: Weapon Upgrade

Element: Energy

[F][CC] Divine Arm (M)- 1800 damage, 2000 accuracy, 10 EN/attack

Element: Physical, Reaction

[F][CC] Divine Blade (M)- 2000 damage, 2200 accuracy, 10 EN/attack, Req: Weapon Upgrade

Element: Physical, Reaction
[+][CS] Cross Smasher (H)- 3900 damage, 3500 accuracy, 3 rounds, 20 Morale

Element: Energy
[F][CC] Engetsu Sappou (MH)- 4600 damage, 5000 accuracy, 40 EN/attack, 30 Morale, Req: Rank 8

Element: Physical

MAP Attacks:
[+] Psycho Blaster (DIL:4)- 1800 damage, 2300 accuracy, 40 EN/attack, 40 Morale

Element: Energy


Inherent Abilities:
1) HP Regen 5% (Regen)
2) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1700. 10 EN per use.
3) Weapon Upgrade: You may spend 5 Unit XP unlock one of the following weapons: Divine Blade, Mobius Jade. Each time you pay 5 unit XP you may unlock another weapon.
4) Divine Blade: This attack replaces Divine Arm when unlocked.

 

Unit XP Spent: 34 (Rank 7, Weapon Unlock: Divine Blade, Weapon Unlock: Mobius Jade)

 
-----------------------------------------------------------------------------------------------------------------------------------------------------
 
RTX-011L Huckebein Mk-III


Statistics:
HP: 5600, DP: 9000, EN: 120
IS: 3, Move: F/G/H, Size: M, Season: 1, 2
Rank: 7, Type: Personal Trooper, Real Trooper

 

Weapons:
[+][CS] Gatling Gun- 700 damage, 1400 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 1050 damage, 1050 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Roche Saber (M)- 2600 damage, 2400 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Photon Rifle- 2800 damage, 2200 accuracy, 5 rounds

Element: Energy, Beam, Reaction

[H] Fang Slasher (PX:3)- 1000 damage, 1200 accuracy, 8 EN/attack

Element: Physical

[+] Graviton Rifle- 4000 damage, 4200 accuracy, 4 rounds, 10 Morale

Element: Energy, Gravity

 

MAP Attacks:
[+] Tracer Missiles (TL:3)- 1600 damage, 2000 accuracy, 2 rounds, 20 Morale

Element: Physical, Explosive, Missile, Guided

 

Inherent Abilities:
1) Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 2500. 15 EN per use.
2) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 2000. 10 EN per use.
3) Combine (RTX-011AMG Huckebein Gunner): RTX-011L Huckebein Mk-III, AMG-01 AM Gunner

Edited by Xemposacez

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Super Robot Wars Gaiden: Masou Kishin - The Lord of Elemental

 

Cybuster (Basic)

Statistics:
HP: 2100, DP: 3000, EN: 90
IS: 4, Move: F/G, Size: M, Season: 1
Rank: 3, Type: Masouki, Masoukishin

Weapons:
[+] Caloric Missile (PAX:2)- 200 damage, 400 accuracy, 10 rounds

Element: Wind, Magic, Reaction

[F][MAM] Melee (M)- 400 damage, 400 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS] Familiar (OAX:4)- 175 damage, 300 accuracy, 20 rounds

Element: Energy, Remote, Magic

[F][CC] Zephyr Sword (M)- 700 damage, 1000 accuracy, 15 EN/attack

Element: Physical, Reaction

[F] Akashic Buster (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Fire, Magic

 

MAP Attacks:
[+] Cyflash (DIL:3)- 1000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Wind, Magic

 

Inherent Abilities:
1) Will Block L1
2) SP Block L1
3) Cybird Maneuverability (Thruster) Reduce the Accuracy of all incoming attacks by 250. Req: Cybird Mode
4) Cybird Mode (Transform) Lose Move: G. You may move 2 Terrains per turn instead. Only Caloric Missile, Familiar, and Cyflash are enabled.
5) Element Cycle (Masou Kishin): Wind

 

-----------------------------------------------------------------------------------------------------------------------------------------------------

 
Valsione-R

Statistics:
HP: 4800, DP: 6400, EN: 110
IS: 3, Move: F/G, Size: M, Season: 1
Rank: 6, Type: Armored Module, Super Machinery Humanoid

Weapons:
[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack

Element: Physical, Reaction
[H] Cross Saucer (PAX:6)- 500 damage, 600 accuracy, 3 EN/attack
Element: Energy
[+][CS] Hyper Beam Cannon- 2100 damage, 1700 accuracy, 15 EN/attack
Element: Energy, Beam
[+] Mobius Jade (AX:12)- 280 damage, 320 accuracy, 2 EN/attack, Req: Weapon Upgrade
Element: Energy
[F][CC] Divine Arm (M)- 1800 damage, 2000 accuracy, 10 EN/attack
Element: Physical, Reaction
[F][CC] Divine Blade (M)- 2000 damage, 2200 accuracy, 10 EN/attack, Req: Weapon Upgrade
Element: Physical, Reaction
[+][CS] Cross Smasher (H)- 3900 damage, 3500 accuracy, 3 rounds, 20 Morale
Element: Energy
[F][CC] Engetsu Sappou (MH)- 4600 damage, 5000 accuracy, 40 EN/attack, 30 Morale, Req: Rank 8

Element: Physical

MAP Attacks:
[+] Psycho Blaster (DIL:4)- 1800 damage, 2300 accuracy, 40 EN/attack, 40 Morale
Element: Energy

 

Inherent Abilities:
1) HP Regen 5% (Regen)
2) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1700. 10 EN per use.
3) Weapon Upgrade: You may spend 5 Unit XP unlock one of the following weapons: Divine Blade, Mobius Jade. Each time you pay 5 unit XP you may unlock another weapon.
4) Divine Blade: This attack replaces Divine Arm when unlocked.

 

Unit XP Spent: 34 (Rank 7, Weapon Unlock: Divine Blade, Weapon Unlock: Mobius Jade)

 
Edited by Xemposacez

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