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Tilus

Virtual Stadium Default Events

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What are Default Events?

Default Events are Virtual Stadium events that, unless mentioned in the event description, may be run repeatedly.

Objective

All battles have a time limit to keep things moving. If this time limit is exceeded without a decisive victory for any one side, the fight ends and rewards are calculated. The fight moderator will then declare a victor based on who was closer to accomplishing their goals.

Rewards

Virtual Stadium Defaut Events offer a base reward for completion, as well as additional rewards for accomplishing certain goals and for defeating enemies. Note that rewards for defeating enemies are most often far below those for completing an objective, so focus on the mission.

Map

Each Default Event comes with its' own map, including listed terrain effects and deployment positions for each team.

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Base Defense Duty

A base that you've been assigned to protect is under attack! Hold out for ten minutes (turns) until reinforcements arrive! If all buildings are shot down, player side loses. This event is geared towards people still learning the basics of the Simchamber.

Player Units: Up to 3 of any rank + an equal number of allied Base Buildings. The GM may also deploy additional allied units to assist.

Enemy Units: Continuous waves of attacking units. The GM is encouraged to deploy units with a wide variety of abilities.

Items: Rank 1.

Time Limit: 3 weeks, all player units are destroyed, all allied Base Buildings are destroyed, or until 10 turns have passed.

Rewards: 100 Credits, 100 EXP. +50 Credits and +25 EXP per enemy kill. +500 Credits and +100 EXP if at least one allied Base Building remains standing after 10 turns.

Special: The Base Buildings and enemy units will be scaled to the player units' rank. You may only attempt this event if you have acquired fewer than 5 total levels across all pilots that you own. You may not attempt this event if you have previously attempted Base Defense Duty or Base Assault Duty.

Map

Allied Base

gallery_3_8_5193.png

Terrain: Allied Base

  • Type: Space or Ground or Water or Virtualscape
  • Supply Dock: A player unit may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource.
Edited by Tilus

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Base Assault Duty

You've been assigned to attack a remote enemy base, protected by heavy defenses! Your mission is to infiltrate the base premises and destroy the enemy base before enemy reinforcements arrive in 10 minutes (turns). This event is geared towards people still learning the basics of the Simchamber.

Player Units: Up to 3 of any rank. The GM may also deploy additional allied units to assist.

Enemy Units: Continuous waves of defending units + a number of enemy Base Buildings equal to the number of player units. The GM is encouraged to deploy units with a wide variety of abilities.

Items: Rank 1.

Time Limit: 3 weeks, all enemy Base Buildings are destroyed, all player units are destroyed, or until 10 turns have passed.

Rewards: 100 Credits, 100 EXP. +50 Credits and +25 EXP per enemy kill. +500 Credits and +100 EXP if all enemy Base Buildings are destroyed before 10 turns.

Special: The Base Buildings and enemy units will be scaled to the player units' rank. You may only attempt this event if you have acquired fewer than 5 total levels across all pilots that you own. You may not attempt this event if you have previously attempted Base Defense Duty or Base Assault Duty.

Map

Enemy Base

gallery_3_8_5193.png

Terrain: Enemy Base

  • Type: Space or Ground or Water or Virtualscape
  • Supply Dock: A player unit may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource.
Edited by Tilus

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Unidentified Walking Mech

On a routine scouting mission in Nevada, you find a mysterious black mech you've never seen before. Your equipment can't pick it up on radar. Whatever it is... it has a taste for metal. You report it as a UWM (Unidentified Walking Mech) and prepare for battle..

Player Units: Up to 3 of Rank 10 or below.

Enemy Units: An unknown unit with unknown capabilities.

Items: Any rank.

Time Limit: 3 weeks, all player units are destroyed, or the unknown unit is destroyed.

Rewards: 100 Credits, 100 EXP. +100 Credits and +100 EXP if you manage to destroy the unknown unit.

Special: The UWM's power will increase if more player units are brought.

Map

Nevada Desert

gallery_5_8_51254.png

Terrain A: Desert (Unknown Unit Deploy, Player Unit Deploy Option)

  • Type: Ground
  • Sandy Ground: Units with Move: H or Move: F may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
  • Radar Interference: You may spend 10 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
Terrain B: Desert (Player Unit Deploy Option)
  • Type: Ground
  • Sandy Ground: Units with Move: H or Move: F may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
Terrain C: Desert (Player Unit Deploy Option)
  • Type: Ground
  • Sandy Ground: Units with Move: H or Move: F may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
Terrain D: Desert
  • Type: Ground
  • Sandy Ground: Units with Move: H or Move: F may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
Edited by Tilus

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Shu's Secret

While investigating the excavation site of what appears to be old mysterious ruins, you find yourself face to face with the infamous Neo Granzon, piloted by none other than the infamous Shu Shirakawa - and it appears he wishes to do battle with you! Having brought the most powerful equipment at your disposal, you are confident in victory - however, you have a bad hunch that he has a trick up his sleeve..

Player Units: Up to 3 units of any rank.

Enemy Units: Neo Granzon, piloted by Shu Shirakawa

Items: Any rank.

Time Limit: 3 weeks, all player units are destroyed, or when the Neo Granzon is destroyed and ?????

Rewards: 100 Credits, 100 EXP. +100 Credits and +100 EXP if you manage to complete your objective.

Map

Ancient Ruins Excavation Site

gallery_5_8_9731.png

Terrain A: A Nearby Town

  • Type: Ground
  • Take Cover: You may pay 10 AP to reduce the damage and accuracy of an incoming attack by 10%.
Terrain B: Mountains
  • Type: Ground
  • Rocky Terrain: You may pay 20 AP to reduce the damage and accuracy of all incoming attacks by 20%.
Terrain C: Excavation Site (Player Units and Neo Granzon Deploy)
  • Type: Ground
  • No Effects
Terrain D: Beneath The Excavation Site
  • Type: Ground
  • Cave In: You may pay 10 AP to direct the following attack at a target of your choice:

    [H] Cave In (P)- 10000 damage, 7500 accuracy

    Element: Physical, Reaction

Edited by Tilus

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