Tilus

Base Defense Duty

50 posts in this topic

Gouf

Regeneration Phase

Morale: +5 (64/150)

Spirit Command Phase

Spirit Command Used: Focus Lv.1

Effects: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%

Cost: -15 SP (70/100)

Defense Phase

Countercut used! (-26 Morale; 38/150)

Attacker: RTX-010 Huckebein Mk-II

Weapon: [H] Chakram Caster (P)- 2240 Damage, 3200 Accuracy

Action: Dodge + Countercut

Resources Spent: -1280 DP (1210/3770) [Guts: +189 Temp DP (1210+189/3770)

Attacker: VF-1A Valkyrie (Basic)

Weapon: [+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod- 1320 Damage, 2420 Accuracy

Action: Block + Shield

Resources Spent: -924 HP (1202/2420); -1 shield (8/10)

Item Phase

Item Used: Propellant Tank

Effect: Recover 25% DP (+943 DP; 2153+189/3770)

Your more intense fire does seem to be a bit more effective in driving the Gouf back, as it doubles back for a second pass at the base building.

"Nice trick there, but how much longer can you keep it up?"

Critical activated! (-10 AP; 40/60)

Attack Phase

Weapon Used: [F] Heat Rod

Target: Base Building A

Attack Stats: 1300 damage, 3024 accuracy, Paralyze L1

Elements: Physical, Electricity

Modifiers: 2 Melee, +20% accuracy (Focus), +10% damage/accuracy (Critical), -10% accuracy (Accuracy Break)

Resources Spent: -30 EN (20/80), -20 Morale (18/150)

Statistics

HP: 1202/2420

DP: 2153/3770 (+189 Guts)

EN: 20/80

AP: 40/60

SP (Zeon Elite): 70/100 (Focus 15)

Morale: 59/150

Will Commands

Countercut (20): Reduce the Accuracy of all (M) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CC] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale).

Thrust (5): Choose one (M) attack on this unit when casting this Will Command. Your Skill Attribute is considered to be 1 level higher for purposes of determing Countercut cost.

Attributes

Melee: 2

Ranged: 2

Defense: 1

Mobility: 3

Skill: 2

Modifiers/Abilities

Guts: Activates @ 1885 DP

Shield: 8/10

Perishable Items

Propellant Tank: 1/2

Spare Battery: 2/2

Ammo

75mm Machine Gun: 5/5

-----------------

Enemy Reinforcements Incoming!

A pair of wingless green aircraft emerge from the distance! They don't seem to be allied with Zeon, yet look interested to be helping themselves to the contents of the base you're guarding all the same!

---

Zentraedi Private L1

- Stats: Melee 0, Ranged 0, Defense 0, Mobility 0, Skill 0

- Grunt: This pilot has no skills, Spirit Commands, or Will Commands.

---

Gnerl

Statistics:

HP: 1300, DP: 2500, EN: 60

IS: 5, Move: F, Size: M, Season: 1

Rank: 2, Type: Aircraft

Weapons:

[+][CS] 3-Barrel Laser Pulse Gun- 200 damage, 300 accuracy, Accuracy Break, 5 EN/attack

Element: Energy, Laser, Reaction

[+] Close Combat Missile Launcher (PX:4)- 400 damage, 200 accuracy, 20 rounds

Element: Physical, Missile, Guided

Inherent Abilities:

1) None

Edited by Tilus

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Alexis Gaines
 
REGENERATION PHASE:
Morale Gain: +5


SPIRIT COMMAND PHASE:
Spirit Used: Iron Wall
SP Cost: 15
Target: Self
Effect: Reduce the damage of all attack phases you receive this turn by 25%.


SUPPORT DEFENSE PHASE:

Attacking Weapon: [F] Heat Rod
Action Taken: Shield + Barrier
Damage Taken: 1300 x .7 x .75 - 700 = 0
Resources Spent: 1 Shield, 10 EN

 
Alexis continues maneuvering into the gouf's path, glaring angrily at the blue mobile suit.
 
Alexis: I already told you, you won't get through me!
 
ITEM PHASE:
Item Used: Spare Battery
Item Effects: Restore 50% EN


TRANSFORMATION/MOVEMENT PHASE:

SPECIAL PHASE:

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: [H] Chakram Caster (P)
Target(s): Gouf
Damage Modifiers: +60%
Accuracy Modifiers: +60%
Other Modifiers: Critical (+10% Damage/Accuracy), Skill +5
Damage Dealt: 2240 Damage, 3200 Accuracy
Resources Spent: 25 EN, 10 Morale, 10 AP

 
She grits her teeth slightly as she spots the incoming fighters but continues to pressure the blue mobile suit, briefly glancing to her comrade.
 
Alexis: I'll keep this guy busy, you handle those fighters. If that thing of yours has missiles you should probably use them!

Statistics:

HP: 3000/3000

DP: 3180/3900
EN: 105/130
AP: 25/75
SP: 70/100
Morale: 80/150
Will Commands:
* Melee Focus (10 Morale)
* Knock Aside (15 Morale)
* Cover (15 Morale)
* Elude (15 Morale)

 
Shield: 8/10
Spare Battery: 0/2

Weapons:

[+][CS] Gatling Gun- 250 damage, 450 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Beam Sword (M)- 800 damage, 900 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Photon Rifle- 1000 damage, 700 accuracy, 3/5 rounds
Element: Energy, Beam, Reaction
[H] Chakram Caster (P)- 1400 damage, 2000 accuracy, 25 EN/attack, 10 Morale
Element: Physical

 
Bounties:
N/A

Edited by Yuu Inohara

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Regeneration Phase:

+5 Morale (current Morale total: 122/150)

Something shifts in Sazh's hair.

*chirp*

"Yeah, yeah, I know. Two more on our six, Alexis--got it, I'll take 'em down."

Spirit Command Phase:

-none used

Defense Phase:

-No attacks received

Item Phase:

-no items used

Transformation/Movement Phase:

-no transformation/movement

Special Phase:

-nothing particularly special

Summon Phase:

-nothing to summon

"Alright, here we... go."

Attack Phase:

-Declare Attack: [+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PAX:3)- 600 damage, 600 accuracy, 6 rounds against the following:

Gnerl A: 2 missiles

Gnerl B: 1 missile

-Calculate Attack Modifiers:

Damage Modifier: +110%

-Range modifier: +110% (Range base 5 + class 3 + skill Gunfight 1 + item Sensor 2 = 11 * 10% = 110%)

Accuracy Modifier: +110%

-Range modifier: +110% (Range base 5 + class 3 + skill Gunfight 1 + item Sensor 2 = 11 * 10% = 110%)

Other Modifiers: +0%

Damage Dealt:

Gnerl A: 2520 Damage, 2520 Accuracy

-Attack: (600 * 2) = 1200; 1200 * 2.1 = 2520

-Accuracy: (600 * 2) = 1200; 1200 * 2.1 = 2520

-Element: Explosive, Missile, Guided

Gnerl B: 1260 Damage, 1260 Accuracy

-Attack: 600 * 2.1 = 1260

-Accuracy: 600 * 2.1 = 1260

-Element: Explosive, Missile, Guided

Resources Consumed: 3 rounds

"Alright, that looks much more impressive than I expected," Sazh mutters as the missiles burn their trails across the sky. "Hope they explode as good as they look."

Statistics Phase:

HP: 1870/1870

DP: 5560/5780

EN: 74/80

AP: 70/80

SP: 100/100

Morale: 122/150

Will Commands:

  • Countershoot Lv 1(20 Morale)
  • Elude Lv 1 (20 Morale)
  • Mobility Focus Lv. 1 (10 Morale)
  • Missile Lock Lv. 1 (5 Morale)
Countermeasures: 9/10

[+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod: 16/20 Rounds

[+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PAX:3)- 600 damage, 600 accuracy, 3/6 rounds

1 Repair Kit

1 Propellant Tank

Edited by Thirdtwin

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"So while you guys have been doing so well I haven't really needed to actually provide advice for either one of you, I do need to give a heads up to the one in the Valkyrie.

Using an (X) weapon actually has you making fully separate attacks - individual shots, weapon swings, what have you - that can be tanked or dodged individually and separately from each other. So it's rather unhelpful to the defender to lump together the damage and accuracy when attacking someone with multiple uses of an (X) weapon; you're far better off with, to use an example of your current attack against Gnerl A, using something like "1260 damage, 1260 accuracy x2" instead of what you're doing now.

That's all; keep up the good work, both of you!"

5 turns remaining until reinforcements arrive!

---

Base Building A

Statistics

HP: 6600/6600

---

Base Building B

Statistics

HP: 6600/6600

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Gouf

Regeneration Phase

Morale: +5 (23/150)

Defense Phase

Attacker: RTX-010 Huckebein Mk-II

Weapon: [H] Chakram Caster (P)- 2240 Damage, 3200 Accuracy

Action: Take it

Resources Spent: Enough ;_;

"Oh no, I can't react fast enough!?"

*FOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM*

The chakram finally manages to catch hold of the Gouf, and it proceeds to rip right through the blue MS as easily as it had the Zakus.

Statistics

Destroyed

-----------------

Gnerl A

Regeneration Phase

Morale: +5 (105/150)

Defense Phase

Attacker: VF-1A Valkyrie (Basic)

Weapon: [+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PAX:3)- 1260 damage, 1260 accuracy x2

Action: Dodge, Take It

Resources Spent: -1260 HP (40/1300), -1260 DP (1240/2500)

Managing to avoid one missile, the first aircraft nonetheless takes a direct and solid hit from the second, yet remains airborne. It then proceeds to fire a salvo of missiles of its' own at the base!

Attack Phase

Weapon Used: Close Combat Missile Launcher (PX:4)

Target: Base Building A

Attack Stats: 400 damage, 200 accuracy x4

Elements: Physical, Missile, Guided

Resources Spent: -4 rounds (16/20)

Statistics

HP: 40/1300

DP: 1240/2500

EN: 60/60

AP: 50/50

Morale: 105/150

Attributes

Melee: 0

Ranged: 0

Defense: 0

Mobility: 0

Skill: 0

Ammo

Close-Combat Missile Launcher: 16/20

-----------------

Gnerl B

Regeneration Phase

Morale: +5 (105/150)

Defense Phase

Attacker: VF-1A Valkyrie (Basic)

Weapon: [+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PAX:3)- 1260 damage, 1260 accuracy

Action: Dodge

Resources Spent: -1260 DP (1240/2500)

The second Gnerl avoids the single missile headed its' way and follows up its' partner's attack with its' own missile barrage at the base!

Attack Phase

Weapon Used: Close Combat Missile Launcher (PX:4)

Target: Base Building A

Attack Stats: 400 damage, 200 accuracy x4

Elements: Physical, Missile, Guided

Resources Spent: -4 rounds (16/20)

Statistics

HP: 1300/1300

DP: 1240/2500

EN: 60/60

AP: 50/50

Morale: 105/150

Attributes

Melee: 0

Ranged: 0

Defense: 0

Mobility: 0

Skill: 0

Ammo

Close-Combat Missile Launcher: 16/20

-----------------

Enemy Reinforcements Incoming!

Yet another enemy combatant seeking the insides of your base enters the fray not long after the wingless aircraft arrive. This time it seems to be... some sort of strange white alien creature!?

---

STMC Soldier L1

- Stats: Melee 0, Ranged 0, Defense 0, Evasion 0, Skill 0

- Grunt: This pilot has no skills, Spirit Commands, or Will Commands.

---

STMC Soldier

Statistics:

HP: 2500, DP: 2500, EN: 80

IS: 3, Move: G, Size: L, Season: 1

Rank: 3, Type: STMC

Weapons:

[F] Ram (MV:10)- 350+200 damage, 350+100 accuracy, 3+2 EN/attack

Element: Physical, Reaction

Inherent Abilities:

1) HP Regen 10% (Regen)

2) DP Regen 10% (Regen)

3) EN Regen 10 (Regen)

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Alexis Gaines
 
REGENERATION PHASE:
Morale Gain: +5


SPIRIT COMMAND PHASE:
Spirit Used:
SP Cost:
Target: Self
Effect:

 

Will Used: Melee Focus
Morale Cost: 10
Target: Self
Effect: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Melee attribute is considered 2 higher.


SUPPORT DEFENSE PHASE:

Attacking Weapon: [+] Close Combat Missile Launcher
Action Taken: Shield + Barrier + Knock Aside
Damage Taken1: 400 x .7 x .5 - 700 = 0

Damage Taken2: 400 x .7 x .5 - 560 = 0

Damage Taken3: 400 x .7 x .5 - 420 = 0

Damage Taken4: 400 x .7 x .5 - 280 = 0
Resources Spent: 1 Shield, 10 EN, 9 Morale

 

Attacking Weapon: [+] Close Combat Missile Launcher
Action Taken: Shield + Barrier + Knock Aside
Damage Taken1: 400 x .7 x .5 - 700 = 0

Damage Taken2: 400 x .7 x .5 - 560 = 0

Damage Taken3: 400 x .7 x .5 - 420 = 0

Damage Taken4: 400 x .7 x .5 - 280 = 0
Resources Spent: 10 EN, 9 Morale


Alexis shifts slightly, quickly maneuvering to intercept the incoming missiles, batting away what she could reach while soaking the rest with her machine's shield and barrier.
 
Alexis: heh... They won't let up will they? Not like they'll really accomplish anything this way though.
 
ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:

SPECIAL PHASE:

Supply Dock: Regenerate 10% EN during your next regeneration phase. (5 AP)


SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: [F] Beam Sword (M)
Target(s): Gnerl B
Damage Modifiers: +70%
Accuracy Modifiers: +70%
Other Modifiers: Skill +3
Damage Dealt: 1360 Damage, 1530 Accuracy
Resources Spent: 15 EN

 
She gives a wide grin, reeling the chakram back in before suddenly boosting into the air, slashing at one of the Gnerls as she flies past before dropping back to the ground, spinning to face the enemies once more as she skids to a stop.
 
Alexis: Let's see you avoid that!

Statistics:

HP: 3000/3000

DP: 3180/3900
EN: 70/130
AP: 30/75
SP: 70/100
Morale: 67/150
Will Commands:
* Melee Focus (10 Morale)
* Knock Aside (15 Morale)
* Cover (15 Morale)
* Elude (15 Morale)

 
Shield: 7/10
Spare Battery: 0/2

Weapons:

[+][CS] Gatling Gun- 250 damage, 450 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Beam Sword (M)- 800 damage, 900 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Photon Rifle- 1000 damage, 700 accuracy, 3/5 rounds
Element: Energy, Beam, Reaction
[H] Chakram Caster (P)- 1400 damage, 2000 accuracy, 25 EN/attack, 10 Morale
Element: Physical

 
Bounties:
Zaku II A

Zaku II B

Gouf

Edited by Yuu Inohara

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Regeneration Phase:
+5 Morale (current Morale total: 127/150)
 
Spirit Command Phase:
-none used


Defense Phase:
-No attacks received

Item Phase:
-no items used


Transformation/Movement Phase:
-no transformation/movement


Special Phase:
-nothing particularly special


Summon Phase:
-nothing to summon

 
"Ugh.  Oh man, that thing sure ain't winning the Miss Cocoon award."  Sazh grimaces.  "Better intercept it before it decides to... run into the base or something."

Attack Phase:
-Declare Attack:
[+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)- 300 damage, 400 accuracy, 15 rounds (Critical): 5 missiles against STMC
-Calculate Attack Modifiers:
Damage Modifier: +120%
-Range modifier: +110% (Range base 5 + class 3 + skill Gunfight 1 + item Sensor 2 = 11 * 10% = 110%; 110% + 10% = 120%)
Accuracy Modifier: +120%

-Range modifier: +110% (Range base 5 + class 3 + skill Gunfight 1 + item Sensor 2 = 11 * 10% = 110%; 110% + 10% = 120%)
Other Modifiers: +0%
Damage Dealt: 660 Attack, 880 Accuracy x5

-Element: Explosive, Missile, Guided
Resources Consumed: 5 missiles, 10 AP

Statistics Phase:
HP: 1870/1870
DP: 5560/5780
EN: 74/80
AP: 60/80
SP: 100/100
Morale: 127/150
Will Commands:

  • Countershoot Lv 1(20 Morale)
  • Elude Lv 1 (20 Morale)
  • Mobility Focus Lv. 1 (10 Morale)
  • Missile Lock Lv. 1 (5 Morale)

Countermeasures: 9/10
[+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod: 16/20 Rounds
[+] AMM-1 Hybrid Guided Multi-Purpose Missiles: 3/6 missiles
[+] UUM-7 15-Tube Micro-Missile Pod: 10/15 missiles
1 Repair Kit
1 Propellant Tank

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"Stand on your guard, everyone, it looks like a serious opponent is on its' way!"

4 turns remaining until reinforcements arrive!

---

Base Building A

Statistics

HP: 6600/6600

---

Base Building B

Statistics

HP: 6600/6600

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Gnerl A

Regeneration Phase

Morale: +5 (110/150)

The first Gnerl unleashes an additional salvo of missiles in the direction of the base!

Attack Phase

Weapon Used: [+] Close Combat Missile Launcher (PX:4)

Target: Base Building A

Attack Stats: 400 damage, 200 accuracy x4

Elements: Physical, Missile, Guided

Resources Spent: -4 rounds (16/20)

Statistics

HP: 40/1300

DP: 1240/2500

EN: 60/60

AP: 50/50

Morale: 110/150

Attributes

Melee: 0

Ranged: 0

Defense: 0

Mobility: 0

Skill: 0

Ammo

Close-Combat Missile Launcher: 12/20

-----------------

Gnerl B

Regeneration Phase

Morale: +5 (110/150)

Defense Phase

Attacker: RTX-010 Huckebein Mk-II

Weapon: [F] Beam Sword (M)- 1360 Damage, 1530 Accuracy

Action: Take it

Resources Spent: Enough ;_;

*FOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM*

The second Gnerl is sliced in half with the beam sword and explodes in a large fireball in midair.

Statistics

Destroyed

-----------------

STMC Soldier

Regeneration Phase

Morale: +5 (105/150)

Source: STMC Soldier

Effect: Inherent Regen

HP Regenerated: 250 (2500/2500)

DP Regenerated: 250 (2500/2500)

HP Regenerated: 10 (80/80)

Defense Phase

Attacker: VF-1A Valkyrie (Basic)

Weapon: [+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)- 660 damage, 880 accuracy x5

Action: Take it x3, Dodge x2

Resources Spent: -1980 HP (520/2500), -1760 DP (740/2500)

The strange bug like alien powers through the incoming missile swarm before launching itself straight at the base!

Attack Phase

Weapon Used: [F] Ram (MV:10)

Target: Base Building A

Attack Stats: 2150 damage, 1250 accuracy

Elements: Physical, Reaction

Resources Spent: -21 EN (59/80)

Statistics

HP: 520/2500

DP: 740/2500

EN: 59/80

AP: 50/50

Morale: 105/150

-----------------

Enemy Reinforcements Incoming!

Oh joy, it's another Zaku! But wait! This one seems to be a reddish-pink color! And it's moving... about three times faster than the other Zakus you've previously seen!

---

Char Aznable, L5 Hero (Ace Pilot)

- SP: 125

- Stats: Melee 2 (3) (4), Ranged 4 (5) (6), Defense 2 (3), Mobility 4 (7) (8), Skill 3 (4) (5)

- Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

- Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Ace Custom: Choose one Ace Custom bonus (Base DP increased by 10%); gain this bonus when piloting any unit

- Newtype: +1 Mobility Attribute, +10% Weapon Accuracy. You become Psychic.

- Guts: If your DP drops below 50%, gain 5% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 50% before it can trigger again.

- Avoidance: +1 Mobility Attribute

- Spirit Commands: Duty L1, Focus L1

- Will Commands: Countercut, Countershoot, Missile Lock, Mobility Focus

- Techniques: Body Snipe

---

MS-06S Zaku II Commander's Type

Statistics:

HP: 2500, DP: 4100, EN: 80

IS: 4, Move: G, Size: M, Season: 1

Rank: 4, Type: Mobile Suit

Weapons:

[F][MAM] Melee (M)- 450 damage, 450 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][MAM] Shoulder Tackle (M)- 500 damage, 400 accuracy, 2 EN/attack

Element: Physical

[F][CC] Heat Hawk Type5 (M)- 1000 damage, 1200 accuracy, 15 EN/attack

Element: Physical, Fire, Reaction

[+][CS] ZMP-50D/120mm Machine Gun- 1300 damage, 900 accuracy, 5 rounds

Element: Physical, Bullet, Reaction

[+] MIP-B6 Cracker Grenade (S)- 850 damage, 1350 accuracy, 2 rounds

Element: Explosive

[K] Char Kick (M)- 1000 damage, 1400 accuracy, 20 EN/attack

Element: Physical, Reaction

[+] 3-Tube Missile Pod (PAX:3)- 700 damage, 700 accuracy, 6 rounds

Element: Explosive, Missile, Guided

[+] H&L-SB25K/280mmA-P Zaku Bazooka- 3000 damage, 1400 accuracy, 2 rounds, 10 Morale

Element: Explosive

[+] ZIM/M·T-K175C Magella Cannon- 2400 damage, 2000 accuracy, 2 rounds, 10 Morale

Element: Physical, Explosive

Inherent Abilities:

1) Shield

2) Countermeasures

3) ZMP-50D/120mm Machine Gun: When using this attack you may pay 10 additional EN to give the attack Armor Break L1.

---

Items:

- Image Sensor (+1 Melee, +1 Ranged, +2 Skill attributes)

- Apogee Motor (+2 Mobility attribute)

- Dummy Balloon Launcher (Gain Countermeasures)

- A-Up Unit C (Unit gains +10% damage/accuracy)

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Alexis Gaines

REGENERATION PHASE:
Morale Gain: +5

EN Regen: +13

SPIRIT COMMAND PHASE:
Spirit Used: Iron Wall
SP Cost: 15
Target: Self
Effect:
Reduce the damage of all attack phases you receive this turn by 25%.

Will Used:
Morale Cost:
Target: Self
Effect:


SUPPORT DEFENSE PHASE:

Attacking Weapon: [+] Close Combat Missile Launcher
Action Taken: Shield + Barrier + Knock Aside
Damage Taken1: 400 x .7
x .75 x .5 - 700 = 0
Damage Taken2: 400 x .7 x .75 x .5 - 595 = 0
Damage Taken3: 400 x .7 x .75 x .5 - 490 = 0
Damage Taken4: 400 x .7 x .75 x .5 - 385 = 0
Resources Spent: 1 Shield, 10 EN, 5 Morale

Attacking Weapon: [F] Ram (MV:10)
Action Taken: Shield + Barrier + Knock Aside
Damage Taken: 2150 x .7 x .75 x .5 - 700 = 0

Resources Spent: 10 EN, 5 Morale

Alexis's muscles tense and she pushes her mech into a full forward boost, whipping around to knock away to oncoming missiles before turning towards the STMC and...

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:

SPECIAL PHASE:

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: [F] Beam Sword (M)
Target(s): STMC
Damage Modifiers: +50%
Accuracy Modifiers: +50%
Other Modifiers: Skill +5
Damage Dealt: 1200 Damage, 1350 Accuracy
Resources Spent: 15 EN

 

... Suddenly thrusts her beam sword forward to skewer it as it charges towards the base.

 

Alexis: Let's mop up the fodder then take out the red guy. We're almost through this!

Statistics:

HP: 3000/3000

DP: 3180/3900
EN: 48/130
AP: 30/75
SP: 55/100
Morale: 62/150
Will Commands:
* Melee Focus (10 Morale)
* Knock Aside (15 Morale)
* Cover (15 Morale)
* Elude (15 Morale)


Shield: 6/10
Spare Battery: 0/2

Weapons:

[+][CS] Gatling Gun- 250 damage, 450 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Beam Sword (M)- 800 damage, 900 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Photon Rifle- 1000 damage, 700 accuracy, 3/5 rounds
Element: Energy, Beam, Reaction
[H] Chakram Caster (P)- 1400 damage, 2000 accuracy, 25 EN/attack, 10 Morale
Element: Physical


Bounties:
Zaku II A

Zaku II B
Gouf

Gnerl B

Edited by Yuu Inohara

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Regeneration Phase:
+5 Morale (current Morale total: 132/150)
 
"Now how did I know that ugly thing was going to ram into the base?" *chirp chirp* "At least it didn't explode, right?"  *chirp*

Spirit Command Phase:
-none used


Defense Phase:
-No attacks received

Item Phase:
-no items used


Transformation/Movement Phase:
-no transformation/movement


Special Phase:
-nothing particularly special


Summon Phase:
-nothing to summon

 

Sazh shrugs and hovers into firing position.  A spray of bullets pours out of the gatling gun.


Attack Phase:
-Declare Attack:
[+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)- 150+150 damage, 500+200 accuracy, 16 rounds

2 shots against Gnerl A

-Calculate Attack Modifiers:
Damage Modifier: +110%
-Range modifier: +110% (Range base 5 + class 3 + skill Gunfight 1 + item Sensor 2 = 11 * 10% = 110%)
Accuracy Modifier: +110%

-Range modifier: +110% (Range base 5 + class 3 + skill Gunfight 1 + item Sensor 2 = 11 * 10% = 110%; 110% + 10% = 120%)
Other Modifiers: +0%
Damage Dealt: 315+315 Attack, 1050+420 Accuracy

-Element: Physical, Bullet, Reaction
Resources Consumed: 2 rounds

Statistics Phase:
HP: 1870/1870
DP: 5560/5780
EN: 74/80
AP: 60/80
SP: 100/100
Morale: 132/150
Will Commands:

  • Countershoot Lv 1(20 Morale)
  • Elude Lv 1 (20 Morale)
  • Mobility Focus Lv. 1 (10 Morale)
  • Missile Lock Lv. 1 (5 Morale)

Countermeasures: 9/10
[+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod: 14/20 Rounds
[+] AMM-1 Hybrid Guided Multi-Purpose Missiles: 3/6 missiles
[+] UUM-7 15-Tube Micro-Missile Pod: 10/15 missiles
1 Repair Kit
1 Propellant Tank

Edited by Thirdtwin

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"So I'm back to make another announcement, and while it might seem at first like it contradicts the previous announcement, it'll make sense if you think about it.

In contrast to (X) attacks, for (V) attacks you will want to show the damage and accuracy as one lump sum, as regardless of the amount of times you pour resources into a (V) attack, it has to be tanked or dodged all at once."

3 turns remaining until reinforcements arrive!

---

Base Building A

Statistics

HP: 6600/6600

---

Base Building B

Statistics

HP: 6600/6600

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Gnerl A

Regeneration Phase

Morale: +5 (115/150)

Defense Phase

Attacker: VF-1A Valkyrie (Basic)

Weapon: [+] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)[/b]- 630 damage, 1470 accuracy

Action: Take it

Resources Spent: Enough ;_;

*FOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM*

The gatling gun pod shots rip right into the second Gnerl, causing it to explode in flames much like its' counterpart.

Statistics

Destroyed

-----------------

STMC Soldier

Regeneration Phase

Morale: +5 (105/150)

Source: STMC Soldier

Effect: Inherent Regen

HP Regenerated: 250 (2500/2500)

DP Regenerated: 250 (2500/2500)

HP Regenerated: 10 (80/80)

Defense Phase

Attacker: RTX-010 Huckebein Mk-II

Weapon: [F] Beam Sword (M)- 1200 Damage, 1350 Accuracy

Action: Take it

Resources Spent: Enough ;_;

*FOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM*

And the bug alien is also cleaved in twain.

Attack Phase

Statistics

Destroyed

-----------------

MS-06S Zaku II Commander's Type

Regeneration Phase

Morale: +5 (105/150)

"Hmm, not bad, I must say. But...!"

The red Zaku charges forward, leaps into the air, and attempts to kick the base building!

Critical activated! (-10 AP; 65/75)

Attack Phase

Weapon Used: [K] Char Kick (M)

Target: Base Building A

Attack Stats: 1600 damage, 2380 accuracy

Elements: Physical, Reaction

Modifiers: 4 Melee, +10% damage/accuracy (A-Up Unit C), +10% damage/accuracy (Critical), +10% accuracy (Newtype)

Resources Spent: -20 EN (60/80)

Statistics

HP: 3250/3250

DP: 8118/8118

EN: 60/80

AP: 65/75

SP (Char): 125/125 (Duty 20, Focus 15)

Morale: 105/150

Will Commands

Countershoot (15): Reduce the Accuracy of all (O) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CC] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale).

Countercut (15): Reduce the Accuracy of all (M) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CC] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale).

Missile Lock (5): Choose one (P) attack on this unit when casting this Will Command. Your Skill Attribute is considered to be 1 level higher for purposes of determining the cost of the Countershoot Will Command.

Mobility Focus (10): Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary DP equal to 10% of your maximum DP for a single turn.

Attributes

Melee: 4

Ranged: 6

Defense: 3

Mobility: 8

Skill: 5

Modifiers/Abilities

Shield: 10/10

Countermeasures: 10/10

Ammo

ZMP-50D/120mm Machine Gun: 5/5

MIP-B6 Cracker Grenade: 2/2

3-Tube Missile Pod: 3/3

H&L-SB25K/280mmA-P Zaku Bazooka: 2/2

ZIM/M·T-K175C Magella Cannon: 2/2

Edited by Tilus

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Alexis Gaines

REGENERATION PHASE:
Morale Gain: +5

EN Regen: +13

SPIRIT COMMAND PHASE:
Spirit Used: Iron Wall
SP Cost: 15
Target: Self
Effect:
Reduce the damage of all attack phases you receive this turn by 25%.

Will Used:
Morale Cost:
Target: Self
Effect:


SUPPORT DEFENSE PHASE:

Attacking Weapon: [K] Char Kick (M)
Action Taken: Shield + Barrier + Knock Aside
Damage Taken1: 1600 x .7
x .75 x .5 - 700 = 0
Resources Spent: 1 Shield, 10 EN, 15 Morale

Alexis sighs as the Zaku crashes into her barrier, quickly swatting it away with her shield.

 

Alexis: How many times are you idiots going to try this? I didn't work the first twenty times why would it work now?

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:

SPECIAL PHASE:

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: [+][CS] Photon Rifle
Target(s): Char
Damage Modifiers: +60%
Accuracy Modifiers: +60%
Other Modifiers: Critical (+10% Damage/Accuracy)
Damage Dealt: 1600 Damage, 1120 Accuracy
Resources Spent: 1 Round, 10 AP

 

She levels her photon rifle with the red mobile suit, firing off a shot at it.

 

Alexis: Too bad you're so late to the party, It'd be nice to add your suit to the kill count~!

Statistics:

HP: 3000/3000

DP: 3180/3900
EN: 38/130
AP: 20/75
SP: 40/100
Morale: 52/150
Will Commands:
* Melee Focus (10 Morale)
* Knock Aside (15 Morale)
* Cover (15 Morale)
* Elude (15 Morale)


Shield: 5/10
Spare Battery: 0/2

Weapons:

[+][CS] Gatling Gun- 250 damage, 450 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Beam Sword (M)- 800 damage, 900 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Photon Rifle- 1000 damage, 700 accuracy, 2/5 rounds
Element: Energy, Beam, Reaction
[H] Chakram Caster (P)- 1400 damage, 2000 accuracy, 25 EN/attack, 10 Morale
Element: Physical


Bounties:
Zaku II A

Zaku II B
Gouf

Gnerl B

STMC

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Regeneration Phase:
+5 Morale
(current Morale total: 137/150)

Spirit Command Phase:
-none used


Defense Phase:
-No attacks received

Item Phase:
-no items used


Transformation/Movement Phase:
-no transformation/movement


Special Phase:
-nothing particularly special


Summon Phase:
-nothing to summon

 
"Great, we're almost through this.  All that's left is you, Big Red."  Another missile volley locks onto the red Mobile Suit.

Attack Phase:
-Declare Attack:
[+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PAX:3)- 600 damage, 600 accuracy, 3 rounds (Critical):
3 Missiles against MS-06S Zaku II Commander's Type
Calculate Attack Modifiers:

Damage Modifier: +120%
-Range modifier: +110% (Range base 5 + class 3 + skill Gunfight 1 + item Sensor 2 = 11 * 10% = 110%;
110% + 10% = 120%)
Accuracy Modifier: +120%

-Range modifier: +110% (Range base 5 + class 3 + skill Gunfight 1 + item Sensor 2 = 11 * 10% = 110%; 110% + 10% = 120%)
Other Modifiers: +0%
Damage Dealt: 1320 Attack, 1320 Accuracy x3

-Element: Explosive, Missile, Guided
Resources Consumed: 3 rounds, 10 AP

Statistics Phase:
HP: 1870/1870
DP: 5560/5780
EN: 74/80
AP: 50/80
SP: 100/100
Morale: 137/150
Will Commands:

  • Countershoot Lv 1(20 Morale)
  • Elude Lv 1 (20 Morale)
  • Mobility Focus Lv. 1 (10 Morale)
  • Missile Lock Lv. 1 (5 Morale)

Countermeasures: 9/10
[+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod: 14/20 Rounds
[+] AMM-1 Hybrid Guided Multi-Purpose Missiles:
0/6 missiles
[+] UUM-7 15-Tube Micro-Missile Pod: 10/15 missiles
1 Repair Kit
1 Propellant Tank

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"You're entering the final stretch! Just keep this one busy for just a little bit longer and you'll be all clear!"

2 turns remaining until reinforcements arrive!

---

Base Building A

Statistics

HP: 6600/6600

---

Base Building B

Statistics

HP: 6600/6600

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(And a minor mistake on my end: Char has Skill 6, not 5.)

MS-06S Zaku II Commander's Type

Regeneration Phase

Morale: +5 (110/150)

Defense Phase

Attacker: RTX-010 Huckebein Mk-II

Weapon: [+][CS] Photon Rifle- 1600 Damage, 1120 Accuracy

Action: Evade + Countermeasures

Resources Spent: -784 DP (7334/8118), -1 countermeasures (9/10)

Countershoot activated! (-15 Morale, 95/150)

Attacker: VF-1A Valkyrie (Basic)

Weapon: [+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PAX:3)- 1320 Attack, 1320 Accuracy x3

Action: Evade + Countermeasures + Countershoot

Resources Spent: -462 DP x3 (5948/8118)

"So that wasn't enough firepower, huh. How about this, then?"

After weaving around the incoming attacks, the Zaku aims its' leg-mounted missiles at the base!

Critical activated! (-10 AP; 55/75)

Attack Phase

Weapon Used: [+] 3-Tube Missile Pod (PAX:3)

Target: Base Building A

Attack Stats: 1260 damage, 1330 accuracy x3

Elements: Explosive, Missile, Guided

Modifiers: 6 Ranged, +10% damage/accuracy (A-Up Unit C), +10% damage/accuracy (Critical), +10% accuracy (Newtype)

Resources Spent: -3 rounds (3/6)

Statistics

HP: 3250/3250

DP: 5948/8118

EN: 60/80

AP: 55/75

SP (Char): 125/125 (Duty 20, Focus 15)

Morale: 95/150

Will Commands

Countershoot (15): Reduce the Accuracy of all (O) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CC] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale).

Countercut (15): Reduce the Accuracy of all (M) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CC] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale).

Missile Lock (5): Choose one (P) attack on this unit when casting this Will Command. Your Skill Attribute is considered to be 1 level higher for purposes of determining the cost of the Countershoot Will Command.

Mobility Focus (10): Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary DP equal to 10% of your maximum DP for a single turn.

Attributes

Melee: 4

Ranged: 6

Defense: 3

Mobility: 8

Skill: 6

Modifiers/Abilities

Shield: 10/10

Countermeasures: 9/10

Ammo

ZMP-50D/120mm Machine Gun: 5/5

MIP-B6 Cracker Grenade: 2/2

3-Tube Missile Pod: [color=#FFFF003/6

H&L-SB25K/280mmA-P Zaku Bazooka: 2/2

ZIM/M·T-K175C Magella Cannon: 2/2

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Alexis Gaines

REGENERATION PHASE:
Morale Gain: +5


SPIRIT COMMAND PHASE:
Spirit Used: Iron Wall
SP Cost: 15
Target: Self
Effect:
Reduce the damage of all attack phases you receive this turn by 25%.

Will Used:
Morale Cost:
Target: Self
Effect:


SUPPORT DEFENSE PHASE:

Attacking Weapon: [+] 3-Tube Missile Pod (PAX:3)
Action Taken: Shield + Barrier + Knock Aside
Damage Taken1: 1260 x .7
x .75 x .5 - 700 = 0

Damage Taken2: 1260 x .7 x .75 x .5 - 369 = 0

Damage Taken3: 1260 x .7 x .75 x .5 - 38 = 293
Resources Spent: 1 Shield, 10 EN, 17 Morale

Alexis grins as she strikes down the oncoming missiles, wincing slightly as the third crashes into her barrier, causing the machine to rattle briefly.

 

Alexis: Heh... I actually felt that one, took you idiots long enough.

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:

SPECIAL PHASE:

Supply Dock: A player unit may pay 5 AP to regenerate 10% EN during your next regeneration phase.

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: [H] Chakram Caster (P)
Target(s): Char
Damage Modifiers: +60%
Accuracy Modifiers: +60%
Other Modifiers: Critical (+10% Damage/Accuracy)
Damage Dealt: 2240 Damage, 3200 Accuracy
Resources Spent: 25 EN, 10 AP

 

She gives a slight chuckle, lashing out at the Zaku with the chakram.

 

Alexis: Let's see if you actually have the guts to stick around though~.

Statistics:

HP: 2707/3000

DP: 3180/3900
EN: 3/130
AP: 5/75
SP: 25/100
Morale: 28/150
Will Commands:
* Melee Focus (10 Morale)
* Knock Aside (15 Morale)
* Cover (15 Morale)
* Elude (15 Morale)


Shield: 4/10
Spare Battery: 0/2

Weapons:

[+][CS] Gatling Gun- 250 damage, 450 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Beam Sword (M)- 800 damage, 900 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Photon Rifle- 1000 damage, 700 accuracy, 2/5 rounds
Element: Energy, Beam, Reaction
[H] Chakram Caster (P)- 1400 damage, 2000 accuracy, 25 EN/attack, 10 Morale
Element: Physical


Bounties:
Zaku II A

Zaku II B
Gouf

Gnerl B

STMC

Edited by Yuu Inohara

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(Proxying for TT)

Regeneration Phase:

+5 Morale (current Morale total: 142/150)

Spirit Command Phase:

-none used

Defense Phase:

-No attacks received

Item Phase:

-no items used

Transformation/Movement Phase:

-no transformation/movement

Special Phase:

-nothing particularly special

Summon Phase:

-nothing to summon

Attack Phase:

-Declare Attack: [+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)

(Critical):

MS-06S Zaku II Commander's Type

Calculate Attack Modifiers:

Damage Modifier: +120%

-Range modifier: +110% (Range base 5 + class 3 + skill Gunfight 1 + item Sensor 2 = 11 * 10% = 110%; 110% + 10% = 120%)

Accuracy Modifier: +120%

-Range modifier: +110% (Range base 5 + class 3 + skill Gunfight 1 + item Sensor 2 = 11 * 10% = 110%; 110% + 10% = 120%)

Other Modifiers: +0%

Damage Dealt: 1320 Attack, 2420 Accuracy

-Element: Physical, Bullet, Reaction

Resources Consumed: 4 rounds, 10 AP

Statistics Phase:

HP: 1870/1870

DP: 5560/5780

EN: 74/80

AP: 40/80

SP: 100/100

Morale: 142/150

Will Commands:

  • Countershoot Lv 1(20 Morale)
  • Elude Lv 1 (20 Morale)
  • Mobility Focus Lv. 1 (10 Morale)
  • Missile Lock Lv. 1 (5 Morale)
Countermeasures: 9/10

[+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod: 10/20 Rounds

[+] AMM-1 Hybrid Guided Multi-Purpose Missiles:

0/6 missiles

[+] UUM-7 15-Tube Micro-Missile Pod: 5/15 missiles

1 Repair Kit

1 Propellant Tank

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"Just a little bit longer!"

1 turns remaining until reinforcements arrive!

---

Base Building A

Statistics

HP: 6600/6600

---

Base Building B

Statistics

HP: 6600/6600

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MS-06S Zaku II Commander's Type

Regeneration Phase

Morale: +5 (100/150)

Defense Phase

Countershoot activated! (-15 Morale, 85/150)

Attacker: RTX-010 Huckebein Mk-II

Weapon: [H] Chakram Caster (P)- 2240 damage, 3200 accuracy

Action: Evade + Countermeasures + Countershoot

Resources Spent: -1120 DP (4828/8118), -1 countermeasures (8/10)

Attacker: VF-1A Valkyrie (Basic)

Weapon: [+] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)- (PAX:3)- 1320 Attack, 2420 Accuracy

Action: Evade + Countermeasures

Resources Spent: -1694 DP (3134/8118)

The Zaku again evades out of the way of the incoming attacks.

"Hmph, so reinforcements are coming. Guess this is all or nothing, then!"

It hefts up its' bazooka and fires away at the base!

Critical activated! (-10 AP; 45/75)

Attack Phase

Weapon Used: [+] H&L-SB25K/280mmA-P Zaku Bazooka

Target: Base Building A

Attack Stats: 5400 damage, 2660 accuracy

Elements: Explosive

Modifiers: 6 Ranged, +10% damage/accuracy (A-Up Unit C), +10% damage/accuracy (Critical), +10% accuracy (Newtype)

Resources Spent: -1 round (1/2), -10 morale (75/100)

Statistics

HP: 3250/3250

DP: 3134/8118

EN: 60/80

AP: 45/75

SP (Char): 125/125 (Duty 20, Focus 15)

Morale: 75/150

Will Commands

Countershoot (15): Reduce the Accuracy of all (O) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CC] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale).

Countercut (15): Reduce the Accuracy of all (M) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CC] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale).

Missile Lock (5): Choose one (P) attack on this unit when casting this Will Command. Your Skill Attribute is considered to be 1 level higher for purposes of determining the cost of the Countershoot Will Command.

Mobility Focus (10): Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary DP equal to 10% of your maximum DP for a single turn.

Attributes

Melee: 4

Ranged: 6

Defense: 3

Mobility: 8

Skill: 6

Modifiers/Abilities

Shield: 10/10

Countermeasures: 8/10

Ammo

ZMP-50D/120mm Machine Gun: 5/5

MIP-B6 Cracker Grenade: 2/2

3-Tube Missile Pod: 3/6

H&L-SB25K/280mmA-P Zaku Bazooka: 2/2

ZIM/M·T-K175C Magella Cannon: 1/2

Edited by Tilus

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Alexis Gaines

REGENERATION PHASE:

Morale Gain: +5

EN Regen: +13

SPIRIT COMMAND PHASE:

Spirit Used: Iron Wall

SP Cost: 15

Target: Self

Effect: Reduce the damage of all attack phases you receive this turn by 25%.

Will Used:

Morale Cost:

Target: Self

Effect:

SUPPORT DEFENSE PHASE:

Attacking Weapon: [+] H&L-SB25K/280mmA-P Zaku Bazooka

Action Taken: Shield + Barrier

Damage Taken1: 5400 x .7 x .75 - 700 = 2135

Resources Spent: 1 Shield, 10 EN

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [+][CS] Photon Rifle

Target(s): Char

Damage Modifiers: +60%

Accuracy Modifiers: +60%

Other Modifiers:

Damage Dealt: 1600 Damage, 1120 Accuracy

Resources Spent: 1 Round

She grits her teeth, firing off another volley of shots from her photon rifle.

Alexis: Just have to hold another minute longer.

Statistics:

HP: 572/3000

DP: 3180/3900

EN: 6/130

AP: 5/75

SP: 10/100

Morale: 33/150

Will Commands:

* Melee Focus (10 Morale)

* Knock Aside (15 Morale)

* Cover (15 Morale)

* Elude (15 Morale)

Shield: 3/10

Spare Battery: 0/2

Weapons:

[+][CS] Gatling Gun- 250 damage, 450 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Beam Sword (M)- 800 damage, 900 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Photon Rifle- 1000 damage, 700 accuracy, 1/5 rounds

Element: Energy, Beam, Reaction

[H] Chakram Caster (P)- 1400 damage, 2000 accuracy, 25 EN/attack, 10 Morale

Element: Physical

Bounties:

Zaku II A

Zaku II B

Gouf

Gnerl B

STMC

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(thanks for proxying for me, Yuu, and sorry I wasn't around)

Regeneration Phase:
+5 Morale
(current Morale total: 147/150)

Spirit Command Phase:
-none used


Defense Phase:
-No attacks received

Item Phase:
-no items used


Transformation/Movement Phase:
-no transformation/movement


Special Phase:
-nothing particularly special


Summon Phase:
-nothing to summon

 

"Tenacious little bastard, ain't he?" *chirp chirp* "Hopefully these reinforcements hurry up and get here like they're supposed to.  I think Alexis has been shot at quite enough already." *chirp*


Attack Phase:
-Declare Attack: [+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)

(Critical):
MS-06S Zaku II Commander's Type
Calculate Attack Modifiers:

Damage Modifier: +120%
-Range modifier: +110% (Range base 5 + class 3 + skill Gunfight 1 + item Sensor 2 = 11 * 10% = 110%;
110% + 10% = 120%)
Accuracy Modifier: +120%

-Range modifier: +110% (Range base 5 + class 3 + skill Gunfight 1 + item Sensor 2 = 11 * 10% = 110%; 110% + 10% = 120%)
Other Modifiers: +0%
Damage Dealt: 1320 Attack, 2420 Accuracy

-Element: Physical, Bullet, Reaction
Resources Consumed: 4 rounds, 10 AP

Statistics Phase:
HP: 1870/1870
DP: 5560/5780
EN: 74/80
AP: 30/80
SP: 100/100
Morale: 147/150
Will Commands:

  • Countershoot Lv 1(20 Morale)
  • Elude Lv 1 (20 Morale)
  • Mobility Focus Lv. 1 (10 Morale)
  • Missile Lock Lv. 1 (5 Morale)

Countermeasures: 9/10
[+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod: 6/20 Rounds
[+] AMM-1 Hybrid Guided Multi-Purpose Missiles:
0/6 missiles
[+] UUM-7 15-Tube Micro-Missile Pod: 5/15 missiles
1 Repair Kit
1 Propellant Tank

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"Oh! Here they come! We're safe now, thank you very much for holding out for so long!"

---

Base Building A

Statistics

HP: 6600/6600

---

Base Building B

Statistics

HP: 6600/6600

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MS-06S Zaku II Commander's Type

Regeneration Phase

Morale: +5 (80/150)

Defense Phase

Attacker: RTX-010 Huckebein Mk-II

Weapon: [+][CS] Photon Rifle- 1600 Damage, 1120 Accuracy

Action: Dodge

Resources Spent: -1120 DP (2014/8118)

Attacker: VF-1A Valkyrie (Basic)

Weapon: [+] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)- 1320 Attack, 2420 Accuracy

Action: Block + Shield

Resources Spent: -924 HP (2326/3250), -1 shield (9/10)

Char looks as a trio of units emerges from the distance.

"Tch. You've won this day, but don't think this is over! We shall meet again!"

Turning around, the red Zaku quickly disappears into the distance from where it came.

---

Congratulations! You Win!

You managed to defeat 6 enemy units in addition to keeping both allied bases intact! As a result, the both of you earn 900 Credits and 350 EXP per pilot! Be sure to note your earnings in the appropriate places!

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