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Seishiro Hiroyuki

The Epic Clash For The Fate Of The Universe...In Our Minds At Least

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Well well well, looks like we have people with cases of chuuni- *gets hit*

- Battle Type: Exhibition Match

- Participants: Tilus vs Yuu Inohara

- Units: Rank 15 x4

- Pilots: Rank 20

- Items: Any

- Terrain Map: Space/Virtualscape

- Additional Conditions: N/A

Space/Virtualscape

gallery_3_8_7091.png

Type: Space

Terrain restrictions do not apply. Should the Terrain be changed or added to, Virtualscape's effects continue to apply to the new Terrains.

Okay, as per usual, gentlemen, you may proceed to start deploying your dream teams and lineups starting from...now!

Edited by Seishiro Hiroyuki

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Yuu Inohara

Alexis Gaines

Vanguard

Level: 20

XP: 9500/9500

Max SP: 195

Skills & Abilities:

- Starting Attribute Bonuses: +1 to all Attributes at level 1.

- Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

- Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Heroic Training: This class gains more skills than others.

- Attributes:

Melee +3: +30% [F] Damage/Accuracy

Range +3: +30% [+] Damage/Accuracy

Defense +3: +30% HP

Mobility +3: +30% DP

Skill +3: 65 AP

Ace:

L10) Super Custom: You may choose an additional Ace Custom bonus. Requires the Ace Pilot's Ace Custom ability. This bonus may only be chosen once.

Bonus) Greater Potential: Potential, Guts, Steadfast Potential, Evasive Potential, and Ace Potential now activate when your HP drops below 60%. Requires one of the listed skills or abilities.

L20) Spirited Defender: Recover 2 SP whenever you are hit by an enemy attack. This ability can only trigger once per turn.

Spirit Commands:

L1) Iron Wall

* L1: Reduce the damage of all attack phases you receive this turn by 25%. Costs 15 SP.

* L2: Reduce the damage of all attack phases you receive this turn by 50%. Costs 25 SP.

* L3: Reduce the damage of all attack phases you receive this turn by 75%. Costs 40 SP.

L2) Boost

* L1: Reduce the accuracy of all attack phases you dodge this turn by 25%. Costs 15 SP.

* L2: Reduce the accuracy of all attack phases you dodge this turn by 50%. Costs 25 SP.

* L3: Reduce the accuracy of all attack phases you dodge this turn by 75%. Costs 40 SP.

L6) Focus

* L1: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP.

* L2: Reduce incoming accuracy of all attacks you dodge this turn by 30%. Accuracy of attacks you make this turn +30%. Costs 25 SP.

* L3: Reduce incoming accuracy of all attacks you dodge this turn by 40%. Accuracy of attacks you make this turn +40%. Costs 35 SP.

L12) Grit

* L1: Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Costs 15 SP.

* L2: Reduce incoming damage of all attacks you receive this turn by 30%. Damage of attacks you make this turn +30%. Costs 25 SP.

* L3: Reduce incoming damage of all attacks you receive this turn by 40%. Damage of attacks you make this turn +40%. Costs 35 SP.

L15) Duty

* L1: Recover 25% of your maximum DP. Costs 20 SP.

* L2: Recover 40% of your maximum DP. Costs 35 SP.

* L3: Recover 60% of your maximum DP. Costs 50 SP.

L18) Vigor

* L1: Recover 25% of your maximum HP. Costs 20 SP.

* L2: Recover 40% of your maximum HP. Costs 35 SP.

* L3: Recover 60% of your maximum HP. Costs 50 SP.

Skills:

L1) Brave: +2 Melee and Range Attributes. +2 Defense Attribute. +1 Skill Attribute.

L1) Genius: +2 Melee and Range Attributes. +2 Mobility Attribute. +1 Skill Attribute.

L4) Potential: If your HP drops below 50%(60%), gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 50%(60%) before it can trigger again. While your HP is below 50%(60%), gain +2 Melee and Ranged Attribute.

L8) Guts: If your DP drops below 50%(60%), gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 50%(60%) before it can trigger again. While your DP is below 50%(60%), gain +2 Melee and Ranged Attribute.

L13) Will+ (Dodge): Gain 5 additional Morale whenever you dodge an enemy attack. This ability can only trigger once per turn.

L17) Will+ (Damage): Gain 5 additional Morale whenever you take damage from an enemy attack. This ability can only trigger once per turn.

Specialization Skills:

L5) Ace Custom: You gain the following bonuses when piloting in any unit:

* +20% Base EN

* +10% Base HP

* +10% Base DP

* +1 IS (Rank 1 orlower)

L9) Do or Die: Gain an extra Attack Phase with -50% Damage and Accuracy. Costs 10 Morale

L15) Ace Potential: When at 50%(60%) or lower HP or DP, gain 3 Melee and Ranged Attribute, and your Critical cost is reduced by 3.

L19) Ace Pilot: When you gain this skill, you may select another Ace Bonus.

Techniques:

L3) Barrier Punch

L7) Full Aim

L12) Mega Fire

L16) Ultimate Weapon

RTX-011AMB Huckebein Boxer

Statistics:

HP: 68970, DP: 50160, EN: 130

IS: 3, Move: G, Size: M, Season: 1

Rank: 15, Type: Personal Trooper, Real Trooper

Weapons:

[+][CS] Gatling Gun- 5643 damage, 11913 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 8465 damage, 8465 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Roche Saber (M)- 21318 damage, 20064 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Photon Rifle- 22572 damage, 17556 accuracy, 5 rounds

Element: Energy, Beam, Reaction

[H] Fang Slasher (PX:3)- 8151 damage, 9719 accuracy, 7 EN/attack

Element: Physical

[F] Gravity Knuckle [/b](M)[/b]- 24250 damage, 15400 accuracy, Barrier Pierce, 15 EN/attack

Element: Physical, Energy

[+] Photon Rifle [Full Aim] (H)- 24250 damage, 53800 accuracy, 2 Rounds, 30 Morale

Element: Energy, Beam

[F] Catapult Kick (M)- 31350 damage, 27588 accuracy, 25 EN/attack

Element: Physical

[+] Graviton Rifle- 32604 damage, 34172 accuracy, Mega Fire, 4 rounds, 10 Morale

Element: Energy, Gravity

[F] Geist Knuckle (HMV:4)- 12540+8151 damage, 18810+5016 accuracy, 15+5 EN, 20 Morale

Element: Physical

[F] G-Sword Diver (H)- 42636 damage, 37620 accuracy, 35 EN/attack, 30 Morale

Element: Physical

[H] Gravity Driver (H)- 43950 damage, 39450 accuracy, 50 EN/attack, 50 Morale

Element: Physical, Energy, Gravity

Inherent Abilities:

1) Beam Shield (5118)

2) Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 20378. 15 EN per use.

3) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 16302. 10 EN per use.

4) Pack Jettison (RTX-011L Huckebein Mk-III)

Upgrade Bonus-

Permanently Insall Beam Shield Generator (Equipped unit with at least one [MAM] attack gains: X) Beam Shield (130))

Items-

Custom HUD (Equipped Unit's pilot gains +4 Melee Attribute, +4 Ranged Attribute and +4 Skill Attribute.)

W-Up Unit (Equipped Unit gains +200 Max HP and DP per half-rank, +20 EN, +20% damage, and +20% accuracy.)

Organic Bit (Equipped Unit gains HP Regen 10%.)

Alexander Richter

Skirmisher

Level: 20

XP: 9500/9500

Max SP: 195

Skills & Abilities:

- Starting Attribute Bonuses: +3 Mobility Attribute at level 1.

- Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.

- Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Distracting Attack: When you attack a single enemy you may choose to Distract them as well. If you do, for the next turn the enemy unit suffers -20% Damage and Accuracy when making an attack that does not include you as a target. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

- Evasive Potential: If your DP drops below 50%(60%), gain 20%(30%) of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%(60%), but it must go above 50%(60%) before it can trigger again.

- Attributes:

Melee -1: -10% [F] Damage/Accuracy

Range +5: +50% [+] Damage/Accuracy

Defense +0: +0% HP

Mobility +5: +50% DP

Skill +4: 65 AP

Ace:

L10) Spirited Dodge: Recover 2 SP whenever you dodge or evade an enemy attack. This ability can only trigger once per turn. This Ace Bonus also applies when you are not the main pilot but only applies to the pilot who has this ace bonus.

L20) Greater Potential: Potential, Guts, Steadfast Potential, Evasive Potential, and Ace Potential now activate when your HP drops below 60%. Requires one of the listed skills or abilities.

Spirit Commands:

L1) Boost

* L1: Reduce the accuracy of all attack phases you dodge this turn by 25%. Costs 15 SP.

* L2: Reduce the accuracy of all attack phases you dodge this turn by 50%. Costs 25 SP.

* L3: Reduce the accuracy of all attack phases you dodge this turn by 75%. Costs 40 SP.

L2) Focus

* L1: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP.

* L2: Reduce incoming accuracy of all attacks you dodge this turn by 30%. Accuracy of attacks you make this turn +30%. Costs 25 SP.

* L3: Reduce incoming accuracy of all attacks you dodge this turn by 40%. Accuracy of attacks you make this turn +40%. Costs 35 SP.

L15) Duty

* L1: Recover 25% of your maximum DP. Costs 20 SP.

* L2: Recover 40% of your maximum DP. Costs 35 SP.

* L3: Recover 60% of your maximum DP. Costs 50 SP.

L12)

L14)

L18)

Skills:

L1) Genius: +2 Melee and Range Attributes. +2 Mobility Attribute. +1 Skill Attribute.

L5) Will+ (Dodge): Gain 5 additional Morale whenever you dodge an enemy attack. This ability can only trigger once per turn.

L9) Revenge: Melee and Range +2 when attacking a unit that attacked you last turn. In addition, whenever any allied unit is defeated, gain a permanent +10% Weapon Damage and Accuracy until the end of the battle. This ability does not trigger if a summoned unit is destroyed, and can stack if multiple allies are defeated.

L17) Thruster Tuning: (Thruster) and (S Thruster) negation increased by 30%.

Specialization Skills:

L4) Improved Evasion: Thruster negation increased by 30%.

L7) Pattern Recognition: You are considered to be evading (without sacrificing your attack phase) all attack phases from an enemy unit where it used an attack it used last turn.

L11) Evasive Maneuvers: Automatically negate all attacks from a single Attack Phase. Costs 20 Morale.

L15) Improved Potential: Your Evasive Potential ability gives 30% Temporary DP instead.

L19) Pause for Breath: When using Countermeasures to dodge an attack, you recover 10% of your max DP after the attack is resolved. This regeneration can only activate once a turn.

Techniques:

L3) Full Aim

L8) Mega Fire

L13) Body Snipe

L16) All-Out Attack

VF-27γ Lucifer

Statistics:

HP: 43890, DP: 84645, EN: 120

IS: 3, Move: G, Size: M, Season: 1

Rank: 15, Type: Variable Fighter

Weapons:

[+][CS] Mauler ROV-20 20mm Beam Gun- 7524 damage, 9405 accuracy, Accuracy Break L1, 2 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 10659 damage, 7211 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 3449+2508 damage, 6584+2822 accuracy, 20 rounds

Element: Physical, Reaction

[+][CS] Mauler ROV-25 25mm Beam Machine Gun (V:4)- 4389+2822 damage, 5330+2195 accuracy, 5+2 EN/attack

Element: Energy, Beam, Reaction

[F][CC] Assault Knife (M)- 15675 damage, 17556 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] BGP-01β Beam Gunpod (V:4)- 5330+5330 damage, 8778+3762 accuracy, Body Snipe, 20 rounds

Element: Energy, Beam, Reaction

[+][CS] BGP-01β Beam Gunpod [Hyper Beam Grenade Mode]- 26334 damage, 18810 accuracy, 4 rounds

Element: Energy, Beam

[+] Bifors BML-04B Micro-Missile Launchers (PAX:4)- 5643 damage, 7524 accuracy, 24 rounds

Element: Explosive, Missile, Guided

[+] BGP-01β Beam Gunpod [Full Aim] (H)- 24250 damage, 53800 accuracy, 30 EN/attack, 30 Morale

Element: Energy, Beam, MDE

[+] BGP-01β Beam Gunpod [Heavy Quantum Beam] (HLS)- 43890 damage, 36366 accuracy, Mega Fire, 40 EN/attack, 30 Morale

Element: Energy, Beam, MDE

[+] All-Out Attack (H)- 43950 damage, 35250 accuracy, 30 EN/attack, 30 Morale.

Element: Physical, Energy, Beam, Explosive, Missile, Guided, MDE

MAP Attacks:

[+] BGP-01β Beam Gunpod [Heavy Quantum Beam] (HIL:3)- 32604 damage, 22572 accuracy, 50 EN/attack, 30 Morale

Element: Energy, Beam, MDE

Combo Attacks:

[H] Twin Valkyrie Maneuver (H): 44831 damage, 44831 accuracy, 30 EN/attack, 30 Morale

Element: Physical Energy, Explosive, Bullet, Beam, Missile

Inherent Abilities:

1) VF-27γ Lucifer deploys in Fighter Mode if able.

2) Countermeasures

3) Shield: Assault Knife. Req: Battroid or GERWALK Mode

4) Pinpoint Barrier (Barrier): Reduce the damage of all attacks from a single attack phase by 16302. 10 EN per use.

5) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 11286. 10 EN per use.

6) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 8151. Req: GERWALK Mode

7) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 4076. Req: Fighter Mode

8) Battroid Mode (Transform): No Statistical Change.

9) GERWALK Mode (Transform): Gain Move: H.

10) Fighter Mode (Transform): Gain Move: F and lose Move: G. Disable Shield, AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife, and Pinpoint Slash. You may move 2 Terrains per turn instead.

11) During deployment, choose either 25mm High-Speed Machine Gun or 25mm Beam Machine gun and disable the other weapon.

12) Twin Valkyrie Maneuver: Requires an allied VF-25F Tornado Messiah to execute.

Upgrade Bonus-

+1 IS

Items-

Quent Built Sensor (Equipped Unit's pilot gains +6 Ranged Attribute and +4 Skill Attribute.)

Voltaire Lumiere Drive (Equipped Unit gains DP Regen 10%.)

Giant Magazine (Equipped unit ammo capacity doubles.)

Type-01 Remote Emergency Maintenance Interface

Special Computerized Artificial Pilot Excelling in General Operations And Tactics

Level: 20

XP: 9500/9500

Max SP: 195

Skills & Abilities:

- Starting Attribute Bonuses: +2 Mobility, +2 Defense Attributes at level 1.

- Morale Charge: Gain 5 Morale whenever you use Repair, Resupply, or a song. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

- Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

- Non-Combatant: If you did not attack an enemy in the previous turn, gain 20% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

- Attributes: (0/30)

Melee +3: +30% [F] Damage/Accuracy

Range +3: +30% [+] Damage/Accuracy

Defense +5: +50% HP

Mobility +5: +50% DP

Skill -2: 40 AP

Ace:

L10) Expert Mechanic: The repair value of any Repair abilities you use is increased by 20%.

L20) Favorite Spirit (Resurrection): Choose a single spirit command you know. The SP cost of this spirit command is reduced by 5 (to a minimum of 5 SP). This Ace Bonus may not be applied to the same Spirit Command more than once. This Ace Bonus also applies when you are not the main pilot.

Spirit Commands:

L1) Prayer

* L1: Remove a L1 status effect on yourself or target ally. Costs 15(12) SP.

* L2: Remove a L2 status effect or up to 3 L1 status effects on yourself or target ally. Costs 25(20) SP.

* L3: Remove a L3 status effect or up to 3 L2 status effects or all L1 status effects on yourself or target ally. Costs 40(32) SP.

L2) Honor

* L1: Casts Duty L1 on yourself or target ally. Costs 30(24) SP.

* L2: Casts Duty L2 on yourself or target ally. Costs 45(36) SP.

* L3: Casts Duty L3 on yourself or target ally. Costs 60(48) SP.

L6) Trust

* L1: Casts Vigor L1 on yourself or target ally. Costs 30(24) SP.

* L2: Casts Vigor L2 on yourself or target ally. Costs 45(36) SP.

* L3: Casts Vigor L3 on yourself or target ally. Costs 60(48) SP.

L12) Confusion

* L1: Reduce the accuracy of all attacks made by a single enemy by 50%. Costs 20(16) SP.

* L2: Reduce the accuracy of all attacks made by three target enemies by 50%. Costs 40(32) SP.

* L3: Reduce the accuracy of all attacks made by five target enemies by 50%. Costs 60(48) SP.

L14) Exhaust

* L1: One target enemy loses 10 Morale and all Charge and counter-based abilities on their unit lose 1 counter. Costs 30(24) SP.

* L2: One target enemy loses 20 Morale and all Charge and counter-based abilities on their unit lose 2 counters. Costs 50(40) SP.

* L3: One target enemy loses 30 Morale and all Charge and counter-based abilities on their unit lose 3 counters. Costs 75(60) SP.

L18) Resurrection

* L1: Restores one fallen ally's HP/EN/DP to 10% and returns him/her into battle. AP and ammo are not restored. Costs 50(35) SP.

* L2: Restores one fallen ally's HP/EN/DP to 30% and returns him/her into battle. AP and ammo are not restored. Costs 100(75) SP.

* L3: Restores one fallen ally's HP/EN/DP/AP/Ammo to 50% and returns him/her into battle. Costs 200(155) SP.

Skills:

L1) Artificial Intelligence: +2 Mobility Attribute, +20% Weapon Accuracy, Immune to L3 Morale Down and L3 Spirit Down status effects.

L5) Logistic Support: While using Resupply, recover an additional 15% EN.

L9) Engineer: Repair abilities have their effectiveness increased by 15%.

L17) Concentration: Spirit Command Cost -20%.

Specialization Skills:

L4) Maintenance Training: When using Repair, you may choose to restore both HP and DP, but at a 50% penalty.

L7) Logistical Support: When using Resupply, you may pay your Critical cost to recover all uses of one ability on the target that runs on "Uses" instead of "Rounds".

L11) Combat Engineer: When using Repair, you may instead choose to cause one target enemy in the same terrain as you to not benefit from any terrain bonuses for their next turn.

L15) Quick Patch: When making an attack against an enemy, gain an additional attack phase in which you may only use Repair or Resupply. Costs 20 Morale.

L19) Triage: When in a unit with Repair, you gain either HP Regen 5%. Aura (2) or DP Regen 5%. Aura (2), chosen upon deploy.

Techniques:

L3) Quick Repair

L8) Draw Fire

L13) Counter Zone

L16) Over Boost

RVF-25+SPS-25S/MF25 Super Messiah

Statistics:

HP: 40800, DP: 78336, EN: 110

IS: 3, Move: G, Size: M, Season: 1

Rank: 15, Type: Variable Fighter

Weapons:

[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 6936 damage, 9384 accuracy, Accuracy Break L1, 2 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 10200 damage, 6936 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 3264+2448 damage, 6528+2856 accuracy, 20 rounds

Element: Physical, Reaction

[+][CS] Mauler ROV-25 25mm Beam Machine Gun (V:4)- 4488+2856 damage, 5304+2040 accuracy, 5+2 EN/attack

Element: Energy, Beam, Reaction

[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 15504 damage, 17136 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 5304+5304 damage, 8976+3672 accuracy, 20 rounds

Element: Physical, Bullet, Reaction

[F][CC] Pinpoint Barrier Slash (M)- 26520 damage, 19176 accuracy, 20 EN/attack

Element: Energy

[+] Micro-Missiles (PAX:8)- 3672 damage, 4896 accuracy, 48 rounds

Element: Explosive, Missile, Guided[/indent]

MAP Attacks:

[+] Reaction Bomb (HTL:3)- 27744 damage, 24888 accuracy, Barrier Pierce, 2 rounds, 30 Morale, Req: Rank 8

Element: Explosive, Missile, Overtechnology, Nuclear

[+] MDE Missile (HTL:4)- 41208 damage, 34680 accuracy, Barrier Pierce, 1 round, 40 Morale, Req: Rank 8

Element: Explosive, Missile, MDE

Combo Attacks:

[H] Judas System (H): 35904 damage, 42432 accuracy, 30 EN/attack, 30 Morale

Element: Physical Energy, Explosive, Bullet, Beam, Missile

Inherent Abilities:

1) VF-25F+SPS-25S/MF25 Super Messiah deploys in Fighter Mode if able.

2) Countermeasures

3) Shield: Req: Battroid or GERWALK Mode

4) Pinpoint Barrier (Barrier): Reduce the damage of all attacks from a single attack phase by 16320. 10 EN per use.

5) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 8160. Req: GERWALK Mode

6) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 4080. Req: Fighter Mode

7) Battroid Mode (Transform): No Statistical Change.

8) GERWALK Mode (Transform): Gain Move: H.

9) Fighter Mode (Transform): Gain Move: F and lose Move: G. Disable Shield, AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife, and Pinpoint Slash. You may move 2 Terrains per turn instead.

10) Pack Jettison (RVF-25 Messiah)

11) Resupply

12) EWAC

13) Ghost Drones (Summon): AIF-7S Ghost x 3.

14) During deployment, choose either 25mm High-Speed Machine Gun or 25mm Beam Machine gun and disable the other weapon.

15) During deployment choose either Reaction Bombs or MDE Missiles and disable the other weapon.

16) Reaction Bombs and MDE Missiles: Rounds can only be reloaded by docking within a mothership.

17) Judas System: Requires three allied AIF-7S Ghosts summoned by this unit to execute.

X) Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 19685. 15 EN per use.

X) Repair (1500)

X) Triage: DP Regen 5% Aura (2)

Upgrade Bonus-

+1 IS

Items-

Quent Built Sensor (Equipped Unit's pilot gains +6 Ranged Attribute and +4 Skill Attribute.)

Duel Tesla Drive (Equipped Unit's pilot gains: +6 Mobility Attribute.)

Mirror Noctis (Unit gains: X) Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 500. 15 EN per use.)

Mekstuf Wazfang

Tankbusta

Level: 20

XP: 9500/9500

Max SP: 195

Skills & Abilities:

- Starting Attribute Bonuses: +3 Range Attributes at level 1.

- Morale Charge: Morale cost to perform Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill).

- Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Gunfight: Gain the Gunfight skill as a bonus skill for free.

- Countershoot: This class gains the Countershoot or the Shoot Down Will Command for free.

- Attributes: (0/30)

Melee +1: +10% [F] Damage/Accuracy

Range +5: +50% [+] Damage/Accuracy

Defense +5: +50% HP

Mobility -2: -20% DP

Skill +4: 70 AP

Ace:

L10) High Morale Spirit (Hot Blood L2): Choose a Spirit Command other than Gain with a base cost of 50 SP or less. The first time you acquire 150 Morale in battle, you may cast the chosen Spirit Command at no cost. You do not need to know this spirit command on this pilot.

L20) Spirited Defender: Recover 2 SP whenever you are hit by an enemy attack. This ability can only trigger once per turn. This Ace Bonus also applies when you are not the main pilot but only applies to the pilot who has this ace bonus.

Spirit Commands:

L1) Grit

* L1: Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Costs 15(12) SP.

* L2: Reduce incoming damage of all attacks you receive this turn by 30%. Damage of attacks you make this turn +30%. Costs 25(20) SP.

* L3: Reduce incoming damage of all attacks you receive this turn by 40%. Damage of attacks you make this turn +40%. Costs 35(28) SP.

L2) Direct Attack

* L1: For your next attack phase taken this turn, the target can not utilize secondary defenses (such as Barriers, or Illusion abilities) and may not be support defended against that attack. Costs 25(20) SP.

L6) Hot Blood

* L1: All Weapon Damage +50% for your next attack phase taken this turn. Costs 20(16) SP.

* L2: All Weapon Damage +100% for your next attack phase taken this turn. Costs 40(32) SP.

* L3: All Weapon Damage +150% for your next attack phase taken this turn. Costs 60(48) SP.

L12) Rage

* L1: Casts Sure Hit L3, Hot Blood L3, and Direct Attack L1 on yourself. Costs 80(64) SP.

L14) Charge

* L1: You and all pilots in your unit gain 10 Morale and all Charge and counter-based abilities have their counters increased by 1. Costs 25(20) SP.

* L2: You and all pilots in your unit gain 20 Morale and all Charge and counter-based abilities have their counters increased by 2. Costs 45(36) SP.

* L3: You and all pilots in your unit gain 30 Morale and all Charge and counter-based abilities have their counters increased by 3. Costs 65(52) SP.

L18) Courage

* L1: Casts Accelerate L1, Charge L1, Sure Hit L2, Resist L1, Hot Blood L1, and Direct Attack L1. Costs 80(64) SP.

Skills:

Bonus) Gunfight:: Gain +3 Range Attribute.

L1) Waaaagh!: +2 Defense Attribute, +20% Weapon Accuracy, You become Psychic, Element: Psychic weapon damage +20%

L5) Will+ (Damage): Gain 5 additional Morale whenever you take damage from an enemy attack. This ability can only trigger once per turn.

L9) Close Combat: +20% Weapon Damage, +1 Defense Attribute.

L17) Concentration: Spirit Command Cost -20%.

Specialization Skills:

L4) Focused Attack: Damage and Accuracy is increased by 60% when using (S) attacks on multiple enemies

L7) Expanded Area: Your (S) attacks can be spread to 6 targets instead.

L11) Mass Destruction: The range of your MAP weapons is increased by 3.

L15) Forced Defense: For this turn, your (S) attacks become a (T:4) MAP at -30% damage and accuracy. Costs 30 Morale.

L19) Saturation Fire: On deployment, choose one [+] attack. You may choose to add the (S) tag to this attack during the Attack Phase. If you do so, the attack gains -20% damage and accuracy, and it's EN cost is increased by 25%. If it does not cost EN, then it now also costs 20 EN.

Techniques:

L3) Empowered Attack (Psychic)

L8) Full Aim

L13) Mega Fire

L16) All-Out Attack

Neo Granzon

Statistics:

HP: 76050, DP: 50700, EN: 150

IS: 2, Move: F/G, Size: L, Season: 1

Rank: 15, Type: Armored Module, Super Machinery Humanoid

Weapons:

[+] Energy Drain- 845 damage, 14365 accuracy, EN Drain L3, 2 rounds

Element: Physical

[F][MAM] Melee (M)- 8788 damage, 8281 accuracy, 10 EN/attack

Element: Physical, Reaction

[F][CC] Gran Worm Sword (MX:6)- 3042 damage, 3718 accuracy, 5 EN/attack

Element: Physical, Reaction

[+] Wormhole Attack (AX:5)- 4225 damage, 3887 accuracy, Megafire, 7 EN/attack

Element: Energy

[+] Energy Blowout (H)- 24250 damage, 53800 accuracy, 2 rounds, 30 Morale

Element: Physical

[+] Black Hole Cluster (HS)- 42250 damage, 37180 accuracy, Empowered Attack, 70 EN/attack, 30 Morale

Element: Energy, Gravity

[+] WAAAAAAAAGH! (H)- 43950 damage, 35250 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Energy, Gravity

[+] Degenerative Cannon (H)- 55376 damage, 40560 accuracy, Saturation Fire, 1 round, 40 Morale

Element: Energy

MAP Attacks

[+] Graviton Cannon (HLDI:6)- 27040 damage, 20280 accuracy, 2 rounds, 30 Morale[/b][/b][/b][/b]

Element: Energy, Gravity

Inherent Abilities:

1) HP Regen 30%

2) EN Regen 30

3) Warp Field (Barrier): Reduce the damage of all attacks from a single attack phase by 21970. 15 EN per use.

4) Spirit Block L3

Items-

Quent Built Sensor (Equipped Unit's pilot gains +6 Ranged Attribute and +4 Skill Attribute.)

W-Up Unit (Equipped Unit gains +200 Max HP and DP per half-rank, +20 EN, +20% damage, and +20% accuracy.)

Edited by Seishiro Hiroyuki

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Tilus

Arietta Sky, Lv.20 Supporter (Singer)

SP: 195 (176)

Attributes: Melee -2 (4), Ranged -2, Defense 5 (7), Mobility 5 (10) (15), Skill 4 (5)

Morale Charge: Gain 5 Morale whenever you use Repair, Resupply, or a song. In addition, the Morale loss on the allied unit for receiving Repair or Resupply is reduced by 5.

Critical: When attacking a single target, pay 10 AP to gain +10% damage and accuracy against that target.

Spotter: May pay 5 AP to make one enemy in the same terrain as you count as one terrain closer to your allies for the purpose of range penalties.

Non-Combatant: If you didn't attack an enemy in the previous turn, gain 20% max HP and DP as temp HP and DP which vanishes at the end of your turn.

Specialization Skills:

Song Memory (Passive (Main)): Choose 3 CDs (Planet Dance, Diamond Crevasse, Power to the Dream). You are always considered to have this CD equipped in units with Sound Energy System. It does not take up any CD slots.

Lingering Melody (Passive (Main)): All beneficial status effects from [M]-type attacks last an additional turn.

Improved Vocals (Passive (Main)): You may increase the Song EN cost of a song by 25% to increase the status effects in it by one stage. If the status effects are already level 3, then they are not improved.

Idol (Passive (Main)): Your songs cause the target to recover 10 Morale in addition to their normal effects.

Unforgettable Harmony (Passive (Main)): Choose a song that you are able to use in this unit on deployment. You may spend half of this song's Song EN cost during your regeneration phase to use it as an Aura (2) this turn.

Skills:

Charisma (Passive (Sub)): The range of all your (Aura) abilities increases by 1.

Leadership (Passive (Sub)): +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. Aura (3).

Guts (Passive (Main)): If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 50% before it can trigger again. While your DP is below 50%, gain +2 Melee and Ranged Attribute.

Avoidance (Passive (Main)): Gain +3 Mobility Attribute.

Spirit Commands:

Passion (25/40/60): Recover 50/100/150 Song EN.

Honor (30/45/60): Restore 25%/40%/60% of your own or target ally's max DP.

Encourage (30/50/70): All pilots in your unit or target allied unit gain 10/20/30 Morale and all Charge and counter-based abilities have their counters increased by 1/2/3.

Boost (15/25/40): Reduce the accuracy of all attack phases you dodge this turn by 25%/50%/75%.

Prayer (15/25/40): Remove a L1 status effect/L2 status effect or up to 3 L1 status effects/L3 status effect or up to 3 L2 status effects or all L1 status effects on yourself or target ally.

Inspire (25/45/65): All Weapon Accuracy +50%/+100%/+150% for your or target allied unit's next attack phase taken this turn.

Techniques:

Song Memory (My Friends)

Song Memory (Northern Cross)

Song Memory (Do You Remember Love?)

Song Memory (Try Again)

Ace Bonuses:

Musical Legend: When selecting this ace bonus choose up to 4 specific [M] attacks (Totsugeki Love Heart, Diamond Crevasse, Northern Cross, Power to the Dream). The song EN costs to use those attacks are reduced by 25%.

Musical Legend: When selecting this ace bonus choose up to 4 specific [M] attacks (My Boyfriend is a Pilot, My Friends, Try Again, Do You Remember Love?). The song EN costs to use those attacks are reduced by 25%.

Aerie, Lv.20 Sub-Pilot (Co-Pilot)

SP: 255 (230)

Attributes: Melee 4, Ranged -2, Defense -2, Mobility 5 (8), Skill 5

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +60 max SP.

Specialization Skills:

Assisted Piloting (Passive (Sub)): Choose an Attribute when you acquire this skill (Mobility). Main pilot gains +3 to the chosen attribute.

Systems Efficiency (Passive (Main)): When activated, choose two options from the Systems Efficiency list and gain their effects as unit modifiers. Charge (4) to activate.

Perfect Timing (Passive (Sub)): The Main Pilot gains the effect of one skill that you know, other then ones requiring the Co-Pilot Specialization.

Systems Management (Passive (Sub)): Any (System) on this unit has it's Morale requirement to activate reduced by 10 and its Charge requirement to activate reduced by one. Any (System) that deactivates when you reach a certain morale value has that value reduced by 10 (so if an ability usually shuts off when you reach 70 Morale, it will now shut off when you reach 60 morale.) Any (System) that deactivates by a method other than morale reduction can no longer the deactivated by any source external to the unit.

Preaction (Passive (Sub)): If any of this pilot's Attributes are greater then the main pilot's before items or skills, use this pilot's rating for that Attribute instead. If this pilot and the main pilot have any skills that are on both, this pilot's apply instead if they are of a higher level.

Skills:

Will+ (Dodge) (Passive (Main)): Gain 5 additional Morale whenever you dodge an enemy attack. This ability can only trigger once per turn.

Ninja (Passive (Main)): +2 Mobility Attribute. Illusion effectiveness +30%. Melee and Ranged Attributes +2 for a single turn when you use an Illusion ability.

Veteran (Passive (Sub)): EN cost of weapons and abilities are reduced by 10%. Aura (3).

Spirit Commands:

Duty (20/35/50): Recover 25%/40%/60% of your maximum DP.

Focus (15/25/35): Reduce incoming accuracy of all attacks you dodge this turn by 20%/30%/40%. Accuracy of attacks you make this turn +20%/+30%/+40%.

Boost (15/25/40): Reduce the accuracy of all attack phases you dodge this turn by 25%/50%/75%.

Flash (15/20/25): Reduce the accuracy of the first attack you receive this turn by 50%/75%/90%. This is an evasive secondary defense.

Accelerate (5/15): Reduce the cost to move to another terrain by 10 EN, to a minimum of 0. -/You may move one additional terrain during your movement phase.

Confusion (20/40/60): Reduce the accuracy of all attacks made by 1/3/5 target enemies by 50%.

Ace Bonuses:

Inspiring Leadership: Allied units in the same terrain as you at the start of their turn gain +2 Morale during their regeneration phase.

Spirited Dodge: Recover 2 SP whenever you dodge or evade an enemy attack. This ability can only trigger once per turn.

---

Dish

Statistics:

HP: 23622, DP: 106299, EN: 40

IS: 7, Move: F, Size: S, Season: 1

Rank: 15, Type: Aircraft

Weapons:

[+][CS] Machinegun- 3937 damage, 11811 accuracy, 20 rounds

Element: Physical, Bullet, Reaction

[M] Planet Dance- 11811 damage, 9843 accuracy, Mobility Boost L1, 10 Song EN/attack

Element: Sonic, Music

[M] Seikan Hikou- 23622 damage, 17717 accuracy, Mobility Boost L1, Illusion Boost L1, 25 (18) Song EN/attack

Element: Sonic, Music

[M] Lion- 27559 damage, 25591 accuracy, Mobility Boost L1, Thruster Boost L1, 25 (18) Song EN/attack

Element: Sonic, Music

[M] Totsugeki Love Heart- 14764 damage, 12598 accuracy, Morale Boost L2, 30 (16) Song EN/attack

Element: Sonic, Music

[M] Northern Cross- 23622 damage, 21654 accuracy, Morale Boost L1, Skill Boost L1, 30 (16) Song EN/attack

Element: Sonic, Music

[M] Power to the Dream- 31496 damage, 27559 accuracy, Attack Boost L2, 40 (21) Song EN/attack

Element: Sonic, Music

[M] My Boyfriend is a Pilot- 29528 damage, 23622 accuracy, Mobility Boost L1, Skill Boost L1, Accuracy Boost L1, 40 (21) Song EN/attack

Element: Sonic, Music

[M] Diamond Crevasse- 15748 damage, 13780 accuracy, SP Recover L1, Accuracy Boost L1, 40 (21) Song EN/attack

Element: Sonic, Music

[M] My Friends- 23622 damage, 15748 accuracy, SP Recover L3, 50 (26) Song EN/attack

Element: Sonic, Music

[M] Try Again- 47244 damage, 31496 accuracy, Defense Boost L1, Mobility Boost L1, Accuracy Boost L1, Attack Boost L1, Skill Boost L1, 50 (26) Song EN/attack

Element: Sonic, Music

MAP Attacks:

[M] Do You Remember Love? (I:8)- 47244 damage, 39370 accuracy, Morale Boost L3, Morale Down L3, 120 (63) Song EN/attack

Element: Sonic, Music

Inherent Abilities:

1) Dish cannot be used in Space.

2) EWAC

3) DP Regen 10% (Regen)

4) EN Regen 25 (Regen)

5) Countermeasures

6) Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 19685. 15 EN per use.

7) Sound Energy System (System)

8) Pilot Seats (2)

9) Do You Remember Love?: Morale Boost status effect only affects allies. Morale Down status effect only affects enemies.

---

- Upgrade Bonus: +1 IS x2

- Unforgettable Melody: Totsugeki Love Heart

- Perfect Timing: Ninja

---

Items:

- Sound Energy System (Gain Sound Energy System; Chosen CDs: Totsugeki Love Heart, My Boyfriend is a Pilot, Seikan Hikou, Lion)

- Mic Sounders the 13th's Keytar (Song EN costs -30% (min 10 Song EN), applies at deployment)

- Extra Pilot Seat (Gain Pilot Seats (2))

- Voltaire Lumiere Drive (Gain DP Regen 10%)

- Mirror of Nitocris (Gain Mirror of Nitocris (Illusion))

- Nuclear Reactor (Gain EN Regen 25)

- Dummy Balloon Launcher (Gain Countermeasures)

---------------------

Ol' Grandma Edith, Lv.20 Hero (Brave Hero)

SP: 195

Attributes: Melee -2 (1) (4), Ranged 5 (8) (17), Defense 0 (1) (3), Mobility 5 (12) (14), Skill 3 (5) (10)

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Specialization Skills:

Unit of Choice (Passive (Main)): When acquiring this skill, choose a unit (MS-06F Zaku II). This unit is considered your Unit of Choice. You gain +3 Melee and Ranged Attribute, +2 Mobility and Defense Attribute, and +1 Skill Attribute in your unit of choice, as well as all Transformations, Frames, or Evolutions of that unit.

Mid-Season Upgrade (Passive (Main)): You may choose a unit when acquiring this skill (MS-09 Dom). This unit is considered to be a valid unit for Unit of Choice in addition to the one selected for that skill. You may pay 500 XP to change this choice.

Unstoppable Hero (Passive (Main)): Once per battle, while piloting your Unit of Choice, if you are reduced to 0 HP or lower during your Defense Phase, at the end of the same turn's Attack Phase you may choose to return to battle at 50% HP and DP, but only 75 Morale. All other stats remain the same as from before you were defeated. If you make use of this ability, your unit does not award bounty for the first defeat.

Skills:

Unit Specialization (Passive (Main)): Choose a unit type (Mobile Suit). +1 Melee and Range Attributes when piloting a unit of the chosen type.

Genius (Passive (Main)): +2 Melee and Range Attributes. +2 Mobility Attribute. +1 Skill Attribute.

Guts (Passive (Main)): If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 50% before it can trigger again. While your DP is below 50%, gain +2 Melee and Ranged Attribute.

B-Save (Passive (Sub)): Ammo capacity of weapons and abilities increased by 75%.

Recognition (Passive (Main)): +20% Weapon Accuracy, +1 Mobility Attribute

Avoidance (Passive (Main)): Gain +3 Mobility Attribute.

Spirit Commands:

Duty (20/35/50): Recover 25%/40%/60% of your maximum DP.

Focus (15/25/35): Reduce incoming accuracy of all attacks you dodge this turn by 20%/30%/40%. Accuracy of attacks you make this turn +20%/+30%/+40%.

Boost (15/25/40): Reduce the accuracy of all attack phases you dodge this turn by 25%/50%/75%.

Direct Attack (25): For your next attack phase taken this turn, the target can not utilize secondary defenses (such as Barriers, or Illusion abilities) and may not be support defended against that attack. Costs 25 SP.

Sure Hit (20/40/60): All Weapon Accuracy +50%/+100%/+150% for your next attack phase taken this turn.

Hot Blood (20/40/60): All Weapon Damage +50%/+100%/+150% for your next attack phase taken this turn.

Techniques:

All-Out Attack

Leg Snipe

Full Aim

Clarity Inspiration

Ace Bonuses:

Spirited Dodge: Recover 2 SP whenever you dodge or evade an enemy attack. This ability can only trigger once per turn.

Maximum Spirit: You gain +10 starting Morale and +10 maximum Morale.

---

MS-06S Zaku II Commander's Type

Statistics:

HP: 44800, DP: 73472, EN: 80

IS: 6, Move: G, Size: M, Season: 1

Rank: 15, Type: Mobile Suit

Weapons:

[F][MAM] Melee (M)- 8064 damage, 8064 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][MAM] Shoulder Tackle (M)- 8960 damage, 7168 accuracy, 2 EN/attack

Element: Physical

[F][CC] Heat Hawk Type5 (M)- 17920 damage, 21504 accuracy, 15 EN/attack

Element: Physical, Fire, Reaction

[+][CS] ZMP-50D/120mm Machine Gun- 23296 damage, 16128 accuracy, 18 rounds

Element: Physical, Bullet, Reaction

[+] MIP-B6 Cracker Grenade (S)- 15232 damage, 24192 accuracy, 7 rounds

Element: Explosive

[K] Char Kick (M)- 17920 damage, 25088 accuracy, 20 EN/attack

Element: Physical, Reaction

[+] 3-Tube Missile Pod (PAX:3)- 12544 damage, 12544 accuracy, 21 rounds

Element: Explosive, Missile, Guided

[+] H&L-SB25K/280mmA-P Zaku Bazooka- 53760 damage, 25088 accuracy, 7 rounds, 10 Morale

Element: Explosive

[+] ZIM/M·T-K175C Magella Cannon- 43088 damage, 35840 accuracy, 7 rounds, 10 Morale

Element: Physical, Explosive

[+] Full Aim (H)- 24250 damage, 53800 accuracy, 7 rounds, 30 Morale

Element: Explosive

[+] All-Out Attack (H)- 43950 damage, 35250 accuracy, 4 rounds, 30 Morale

Element: Physical, Bullet, Explosive, Missile, Guided

Inherent Abilities:

1) Shield

2) DP Regen 10% (Regen)

3) EN Regen 25 (Regen)

4) Countermeasures

5) Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 19685. 15 EN per use.

6) ZMP-50D/120mm Machine Gun: When using this attack you may pay 10 additional EN to give the attack Mobility Break L1.

---

- Upgrade Bonus: +1 IS x2

- Leg Snipe: ZMP-50D/120mm Machine Gun

- Full Aim: H&L-SB25K/280mmA-P Zaku Bazooka

- All-Out Attack: ZMP-50D/120mm Machine Gun, MIP-B6 Cracker Grenade, 3-Tube Missile Pod, H&L-SB25K/280mmA-P Zaku Bazooka, ZIM/M·T-K175C Magella Cannon

---

Items:

- Quent-Built Sensor (Gain +6 Ranged and +4 Skill attributes)

- Nuclear Reactor (Gain EN Regen 25)

- Giant Magazine (Ammo x2)

- Mirror of Nitocris: Gain Mirror of Nitocris (Illusion)

- Voltaire Lumiere Drive (Gain DP Regen 10%)

- Dummy Balloon Launcher (Gain Countermeasures)

---------------------

Aurelia Halegoode, Lv.20 Skirmisher (Distractor)

SP: 195 (176)

Attributes: Melee -2 (0), Ranged 5 (8) (19), Defense -2, Mobility 5 (14) (16), Skill 4 (10)

Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Distracting Attack: When you attack a single enemy you may choose to Distract them as well. If you do, for the next turn the enemy unit suffers -20% Damage and Accuracy when making an attack that does not include you as a target. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 50% before it can trigger again.

Specialization Skills:

Improved Distraction (Passive (Main)): Your Distracting Attack also inflicts Mobility Break L3 and Armor Break L3 if the attack hits.

Mass Distraction (Passive (Main)): When using Distracting Attack, you may choose to have it also affect 3 additional enemy units in the same terrain.

Unavoidable Distraction (Passive (Main)): Your Distracting Attack ability now reduces the enemy's accuracy and damage by 30% instead.

Preying on Inattention (Passive (Main)): When dodging attacks from units affected by your Distracting Attack, gain 10% Temporary DP. This Temporary DP is lost after dealing with the attack from the triggering unit.

Skills:

Newtype (Passive (Main)): +2 Mobility Attribute, +20% Weapon Accuracy, Element: Psychic weapon damage +20%

Avoidance (Passive (Main)): Gain +3 Mobility Attribute.

Gunfight (Passive (Main)): Gain +3 Ranged Attribute.

Recognition (Passive (Main)): +20% Weapon Accuracy, +1 Mobility Attribute

Spirit Commands:

Duty (20/35/50): Recover 25%/40%/60% of your maximum DP.

Focus (15/25/35): Reduce incoming accuracy of all attacks you dodge this turn by 20%/30%/40%. Accuracy of attacks you make this turn +20%/+30%/+40%.

Boost (15/25/40): Reduce the accuracy of all attack phases you dodge this turn by 25%/50%/75%.

Direct Attack (25): For your next attack phase taken this turn, the target can not utilize secondary defenses (such as Barriers, or Illusion abilities) and may not be support defended against that attack.

Sure Hit (20/40/60): All Weapon Accuracy +50%/+100%/+150% for your next attack phase taken this turn.

Resupply (50/50/70): You or target ally recovers all ammunition/EN/ammunition and EN.

Techniques:

Full Aim

Draw Fire

Empowered Attack

All-Out Attack

Ace Bonuses:

Maximum Spirit: You gain +10 starting Morale and +10 maximum Morale.

Improved Systems Activation: Upon Deployment choose a single inherent ability with a Morale activation requirement or Charge requirement. The morale activation requirement for this ability is reduced by 10, to a minimum of 110. The Charge requirement for this ability is lowered by 1 to a minimum of Charge (2).

Marina, Lv.20 Sub-Pilot (Co-Pilot)

SP: 255 (230)

Attributes: Melee -2 (0), Ranged 5 (10), Defense -2, Mobility 4 (6), Skill 5 (6)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

SP Up: Gain +10 max SP.

Specialization Skills:

Assisted Piloting (Passive (Sub)): Choose an Attribute when you acquire this skill (Ranged). Main pilot gains +3 to the chosen attribute.

Systems Efficiency (Passive (Main)): When activated, choose two options from the Systems Efficiency list and gain their effects as unit modifiers. Charge (4) to activate.

Perfect Timing (Passive (Sub)): The Main Pilot gains the effect of one skill that you know, other then ones requiring the Co-Pilot Specialization.

Systems Management (Passive (Sub)): Any (System) on this unit has it's Morale requirement to activate reduced by 10 and its Charge requirement to activate reduced by one. Any (System) that deactivates when you reach a certain morale value has that value reduced by 10 (so if an ability usually shuts off when you reach 70 Morale, it will now shut off when you reach 60 morale.) Any (System) that deactivates by a method other than morale reduction can no longer the deactivated by any source external to the unit.

Preaction (Passive (Sub)): If any of this pilot's Attributes are greater then the main pilot's before items or skills, use this pilot's rating for that Attribute instead. If this pilot and the main pilot have any skills that are on both, this pilot's apply instead if they are of a higher level.

Skills:

Will+ (Hit) (Passive (Main)): Gain 5 additional Morale whenever you deal damage to an enemy unit. This ability can only trigger once per turn.

B-Save (Passive (Sub)): Ammo capacity of weapons and abilities increased by 75%.

Genius (Passive (Main)): +2 Melee and Range Attributes. +2 Mobility Attribute. +1 Skill Attribute.

Spirit Commands:

Focus (15/25/35): Reduce incoming accuracy of all attacks you dodge this turn by 20%/30%/40%. Accuracy of attacks you make this turn +20%/+30%/+40%.

Sure Hit (20/40/60): All Weapon Accuracy +50%/+100%/+150% for your next attack phase taken this turn.

Direct Attack (25): For your next attack phase taken this turn, the target can not utilize secondary defenses (such as Barriers, or Illusion abilities) and may not be support defended against that attack.

Extend (30): For your next attack phase taken this turn, the range of all MAP attacks increases by 1.

Scan (20/35): For a single turn all attacks your allies make against the targeted enemy have thier accuracy/accuracy and damage increased by 10%.

Awaken (50/70): You/you or target ally who has not taken their turn yet gains an additional attack phase this turn.

Ace Bonuses:

Enhanced Efficiency: When you activate Systems Efficiency you may choose up to three bonuses instead of two. Requires the Co-pilot's Systems Efficiency ability. This Ace Bonus also applies when you are not the main pilot.

Spirited Dodge: Recover 2 SP whenever you dodge or evade an enemy attack. This ability can only trigger once per turn. This Ace Bonus also applies when you are not the main pilot but only applies to the pilot who has this ace bonus.

---

VF-1D+FASTpack Super Valkyrie

Statistics:

HP: 39984, DP: 75072, EN: 120

IS: 4, Move: G, Size: M, Season: 1

Rank: 15, Type: Variable Fighter

Weapons:

[+][CS] Twin Mauler ROV-20 Anti-Aircraft Laser Cannon- 6120 damage, 9792 accuracy, Accuracy Break L1, 3 EN/attack

Element: Energy, Laser, Reaction

[F][MAM] Melee (M)- 11016 damage, 5304 accuracy, 3 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)- 5304+5304 damage, 11016+2448 accuracy, 35 rounds

Element: Physical, Bullet, Reaction

[+] NP-AR-01 Micro-Missile Launcher Pod (PAX:4)- 4080 damage, 5304 accuracy, 21 rounds

Element: Explosive, Missile, Guided

[+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)- 4080 damage, 5304 accuracy, 53 rounds, Hardpoints: 1

Element: Explosive, Missile, Guided

[+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PAX:3)- 12240 damage, 12240 accuracy, 11 rounds, Hardpoints: 1

Element: Explosive, Missile, Guided

[+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod- 20400 damage, 19584 accuracy, 25 EN/attack

Element: Energy, Laser, Beam

[+] HMMP-02 Micro-Missile Launcher Pod (PAX:6)- 3264 damage, 4080 accuracy, 21 rounds

Element: Explosive, Missile, Guided

[+] All-Out Attack (H)- 38352 damage, 38352 accuracy, 2 rounds, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Laser, Beam, Missile

[+] Full Aim (H)- 24250 damage, 53800 accuracy, 4 rounds, 30 Morale

Element: Explosive, Missile, Guided

[+] Really All-Out Attack (H)- 43950 damage, 35250 accuracy, 4 rounds, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Laser, Beam, Missile, Guided

MAP Attacks:

[+] UUM-7 15-Tube Micro-Missile Pod [spread] (PT:2)- 16320 damage, 20400 accuracy, uses 5 UUM-7 15-Tube Micro-Missile Pod rounds

Element: Explosive, Missile, Guided

[+] Mk.82 LDGB Conventional Bomb (T:3)- 20400 damage, 13872 accuracy, 4 rounds, Hardpoints: 1, Req: Fighter Mode

Element: Explosive, Bomb

[+] RMS-1 Large Anti-Ship Reaction Missile (HT:3)- 27744 damage, 24480 accuracy, Barrier Pierce, 2 rounds, 30 Morale, Hardpoints: 2 Req: Rank 7

Element: Explosive, Missile, Overtechnology, Nuclear

Combo Attacks:

[+] Skull Formation Attack (S)- 24480 damage, 24480 accuracy, 30 EN/attack

Element: Physical, Energy, Explosive, Bullet, Laser, Missile

Inherent Abilities:

1) VF-1D+FASTpack Super Valkyrie deploys in Fighter Mode if able.

2) Countermeasures

3) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 8160. Req: GERWALK Mode

4) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 4896. Req: Fighter Mode

5) Hardpoints (4)

6) Pilot Seats (2)

7) Battroid Mode (Transform): No Statistical Change.

8) GERWALK Mode (Transform): Gain Move: H.

9) Fighter Mode (Transform): Gain Move: F and lose Move: G. You may move 2 Terrains per turn instead.

10) Pack Jettison (VF-1J Valkyrie)

11) RMS-1 Large Anti-Ship Reaction Missile: Rounds can only be reloaded by docking within a mothership.

12) Skull Formation Attack: Requires two allied units with Skull Formation Attack to execute.

13) VF-1J+FASTpack Strike Valkyrie: On deploy, you may decide to enable Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod. If so, reduce HMMP-02 Micro-Missile Launcher Pod rounds by half.

14) DP Regen 10% (Regen)

15) EN Regen 25 (Regen)

16) Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 19685. 15 EN per use.

17) Draw Fire: Pay 30 AP during your Defense Phase. This turn, all [+]-type attacks currently targeting your allies in this terrain now target you instead.

18) Howard GU-11 55mm 3-Barrel Gatling Gun Pod: When using this attack you may pay 10 Morale. If you do this attack gains Req: Psychic, Element: Psychic and +10% damage and accuracy.

---

- Upgrade Bonus: IS +1

- Full Aim: UUM-7 15-Tube Micro-Missile Pod

- (Really) All-Out Attack: All-Out Attack, HMMP-02 Micro-Missile Launcher Pod, AMM-1 Hybrid Guided Multi-Purpose Missiles, UUM-7 15-Tube Micro-Missile Pod, NP-AR-01 Micro-Missile Launcher Pod, Howard GU-11 55mm 3-Barrel Gatling Gun Pod

- Empowered Attack: Howard GU-11 55mm 3-Barrel Gatling Gun Pod

- Hardpoints: UUM-7 15-Tube Micro-Missile Pod x2, AMM-1 Hybrid Guided Multi-Purpose Missiles x2

- Strike Valkyrie: Nope

---

Items:

- Quent-Built Sensor (Gain +6 Ranged and +4 Skill attributes)

- Voltaire Lumiere Drive (Gain DP Regen 10%)

- Mirror of Nitocris (Gain Mirror of Nitocris (Illusion))

- Nuclear Reactor (Gain EN Regen 25)

---------------------

Tiana Brighthart, Lv.20 Brawler (Master Martial Artist)

SP: 195 (176)

Attributes: Melee 5 (14) (20), Ranged -1 (3), Defense 3 (5) (13), Mobility 3 (5) (11), Skill 3 (5) (11)

Morale Charge: Morale cost to perform Countercut decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.10 AP

Infight: Brawlers gain the Infight skill for free at level 1.

Specialization Skills:

Blade Grasp (Passive (Main)): You can use Countercut as long as your unit has at least one [MAM] attack, even if it doesn't have any [CC] weapons. Additionally, gain +10% damage on the next [MAM] attack or Melee Technique attack you make after using Countercut.

Stance (Passive (Main)): During your transform phase you may enter one of several stances, gaining the associated bonuses. Only one stance may be active at a time, but you may change stances during any transform phase.

Redirect Blow (Passive (Main)): As long as you can perform Countercut in your unit, you may activate your Countercut will command to redirect a single [F]-type attack to another target in the same terrain as yourself. You may only use this ability once per turn, and the new target may not be the original attacker.

Secret of the Ancient Masters (Passive (Main)): You may have up to three stances active at a time, but you may still only enter or change one stance per turn.

Skills:

Brave (Passive (Main)): +2 Melee and Range Attributes. +2 Defense Attribute. +1 Skill Attribute.

Genius (Passive (Main)): +2 Melee and Range Attributes. +2 Mobility Attribute. +1 Skill Attribute.

Will+ (Hit) (Passive (Main)): Gain 5 additional Morale whenever you deal damage to an enemy unit. This ability can only trigger once per turn.

School of Master Asia (Passive (Main)): You are a Ki User. Element: Ki weapon damage and accuracy +30%

Spirit Commands:

Grit (15/25/35): Reduce incoming accuracy of all attacks you receive this turn by 20%/30%/40%. Damage of attacks you make this turn +20%/+30%/+40%.

Hot Blood (20/40/60): All Weapon Damage +50%/+100%/+150% for your next attack phase taken this turn.

Direct Attack (25): For your next attack phase taken this turn, the target can not utilize secondary defenses (such as Barriers, or Illusion abilities) and may not be support defended against that attack.

Charge (25/45/65): You and all pilots in your unit gain 10/20/30 Morale and all Charge and counter-based abilities have their counters increased by 1/2/3.

Duty (20/35/50): Recover 25%/40%/60% DP.

Vigor (20/35/50): Recover 25%/40%/60% HP.

Techniques:

Gatling Punch

Wild Swing

Empowered Attack

Hyper Charge

Ace Bonuses:

Maximum Spirit: You gain +10 starting Morale and +10 maximum Morale.

Improved Systems Activation: Upon Deployment choose a single inherent ability with a Morale activation requirement or Charge requirement. The morale activation requirement for this ability is reduced by 10, to a minimum of 110. The Charge requirement for this ability is lowered by 1 to a minimum of Charge (2).

Sakura, Lv.20 Sub-Pilot (Co-Pilot)

SP: 255 (230)

Attributes: Melee 4, Ranged -2, Defense 5 (6), Mobility -2, Skill 5

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

SP Up: Gain +10 max SP.

Specialization Skills:

Assisted Piloting (Passive (Sub)): Choose an Attribute when you acquire this skill (Mobility). Main pilot gains +3 to the chosen attribute.

Systems Efficiency (Passive (Main)): When activated, choose two options from the Systems Efficiency list and gain their effects as unit modifiers. Charge (4) to activate.

Perfect Timing (Passive (Sub)): The Main Pilot gains the effect of one skill that you know, other then ones requiring the Co-Pilot Specialization.

Systems Management (Passive (Sub)): Any (System) on this unit has it's Morale requirement to activate reduced by 10 and its Charge requirement to activate reduced by one. Any (System) that deactivates when you reach a certain morale value has that value reduced by 10 (so if an ability usually shuts off when you reach 70 Morale, it will now shut off when you reach 60 morale.) Any (System) that deactivates by a method other than morale reduction can no longer the deactivated by any source external to the unit.

Preaction (Passive (Sub)): If any of this pilot's Attributes are greater then the main pilot's before items or skills, use this pilot's rating for that Attribute instead. If this pilot and the main pilot have any skills that are on both, this pilot's apply instead if they are of a higher level.

Skills:

Guard (Passive (Main)): Gain +3 Defense Attribute.

Will+ (Damage) (Passive (Main)): Gain 5 additional Morale whenever you take damage from an enemy attack. This ability can only trigger once per turn.

Brave Commander (Passive (Sub)):+10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (3).

Spirit Commands:

Vigor (20/35/50): Recover 25%/40%/60% of your maximum HP.

Iron Wall (15/25/40): Reduce the damage of all attack phases you receive this turn by 25%/50%/75%.

Resist (15/20/25): Reduce the damage of the first attack you receive this turn by 90%. This is a secondary defense.

Belief (30/45/60): Negate all L1/all L2 and lower/all Status attacks you or target ally receive this turn.

Resupply (50/50/70): You or target ally recovers all ammunition/EN/ammunition and EN.

Shiver (80/130): Up to three target enemies loses 10/20 Morale and all Charge and counter-based abilities on their unit lose 1/2 counters.

Ace Bonuses:

Enhanced Efficiency: When you activate Systems Efficiency you may choose up to three bonuses instead of two. Requires the Co-pilot's Systems Efficiency ability. This Ace Bonus also applies when you are not the main pilot.

Spirited Defender: Recover 2 SP whenever you are hit by an enemy attack. This ability can only trigger once per turn. This Ace Bonus also applies when you are not the main pilot but only applies to the pilot who has this ace bonus.

---

GF13-001NHII Master Gundam (Mounted)

Statistics:

HP: 55650, DP: 70490, EN: 130

IS: 3, Move: F/G, Size: M, Season: 1

Rank: 15, Type: Mobile Fighter, Gundam

Weapons:

[F][MAM] Martial Arts (MV:5)- 8533+2226 damage, 8533+3339 accuracy, 3 EN + 2 EN/attack

Element: Physical, Reaction

[F] Back Kick (M)- 8162 damage, 7601 accuracy, 3 EN/attack

Element: Physical, Reaction

[+][CS] Darkness Shot- 8719 damage, 13542 accuracy, 6 rounds

Element: Energy, Beam, Reaction

[F][MAM] Near Crusher (M)- 9646 damage, 12058 accuracy, 10 EN/attack

Element: Physical, Reaction

[H][MAM] Distant Crusher (P)- 12058 damage, 10574 accuracy, 12 EN/attack

Element: Physical, Reaction

[F][CC] Master Cloth (MX:3)- 4823 damage, 5194 accuracy, 5 EN/attack

Element: Energy, Beam, Reaction

[F] Saibu - Saigen Kouko - Deadly Wave (MV:5)- 12429+3154 damage, 9832+2597 accuracy, 5+3 EN/attack

Element: Physical, Ki

[F] Unicorn Horn (M)- 18550 damage, 20962 accuracy, 10 EN/attack

Element: Physical, Reaction

[F] Gatling Punch (MX:5)- 6550 damage, 6550 accuracy, 4 EN/attack

Element: Physical

[F] Fuun Rekka (MX:10)- 1855 damage, 2412 accuracy, 2 EN/attack, 10 Morale, Req: Hyper Mode

Element: Physical, Ki

[H] Juuni Ouhouhai (HX:12)- 2412 damage, 1855 accuracy, 2 EN/attack, 10 Morale

Element: Physical, Energy, Ki

[F] Darkness Finger (MH)- 33761 damage, 26527 accuracy, 25 EN/attack, 15 Morale

Element: Physical, Energy, Ki

[F] Wild Swing (MH)- 53800 damage, 24250 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Energy, Ki

[H] Sekiha Tenkyouken (HS)- 43778 damage, 30051 accuracy, 30 EN/attack, 30 Morale, Req: Hyper Mode

Element: Energy, Ki

MAP Attacks:

[F] Choukyuu Haou Deneidan (HIL:5)- 25043 damage, 21889 accuracy, 20 EN/attack, 20 Morale, Req: Hyper Mode

Element: Physical, Energy, Ki

[H] Sekiha Tenkyouken (HIL:3)- 31350 damage, 23930 accuracy, 30 EN/attack, 30 Morale, Req: Hyper Mode

Element: Energy, Ki

Combo Attacks:

[F] Double Darkness Finger (MH)- 21333 damage, 17623 accuracy x 2, 25 EN/attack, 20 Morale

Element: Physical, Energy, Ki

[F] Super Choukyuu Haou Deneidan (HA)- 20034 damage, 16881 accuracy x 2, 25 EN/attack, 25 Morale, Req: Hyper Mode

Element: Physical, Energy, Ki

[H] Ultimate Sekiha Tenkyouken (HS)- 55279 damage, 40810 accuracy, 30 EN/attack, 30 Morale, Req: Hyper Mode

Element: Energy, Ki

Inherent Abilities:

1) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 16324. 10 EN per use.

2) Hyper Mode (System)

3) HP Regen 5% (Regen)

4) EN Regen 10 (Regen)

5) Double Darkness Finger: Requires an allied GF13-017NJII God Gundam to execute.

6) Super Choukyuu Haou Deneidan: Requires an allied GF13-017NJII God Gundam in Hyper Mode to execute.

7) Ultimate Sekiha Tenkyouken: Requires an allied GF13-017NJII God Gundam in Hyper Mode to execute.

8) Pilot Slots (2)

9) Saibu - Saigen Kouko - Deadly Wave: When using this attack you may pay 10 additional EN to make the attack unable to be Countercut.

10) Unicorn Horn: When using the attack you may pay 10 Morale. If you do this attack gains Req: Ki, Element: Ki and +10% damage and accuracy.

---

- Upgrade Bonus: +1 IS

- Wild Swing: Darkness Finger

- Empowered Attack: Unicorn Horn

- Hyper Charge: Saibu - Saigen Kouko - Deadly Wave

- Improved Systems Activation: Hyper Mode

- Perfect Timing: Guard

---

Items

- Direct Motion Link System (Gain +6 Melee, +4 Skill attributes)

- Quad Tesla Drive (Gain +6 Mobility Attribute)

- Extra Pilot Seat (Gain Pilot Seats (2))

Edited by Seishiro Hiroyuki

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Aaaaaand in the Blue corner, we have the Yuu Inohara! While in the Red corner, we have Tilus!

As per any match ever, anything and everything is allowed, so long as it is within these following rules!

- 72 Hours Prone Time!
- Yuu rolled higher on his d20, so he gets the initiative!
- Check your math to make sure that its correct before posting!
- Orkz? In my Simchamber? What trickery is this?
- Was Tilus' Zaku II forcefully mutated by Cthulhu? >_>

DING DING DING

BEGIN!

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Type-01 R.E.M.I.
 
REGENERATION PHASE:
Morale Gain: +5


SPIRIT COMMAND PHASE:
Spirit Used:
SP Cost:
Target:
Effect:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken: 0
Resources Spent:


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Transform: Battroid Mode -> Gerwalk Mode

SPECIAL PHASE:

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: [+] Micro-Missiles (PAX:8)
Target(s): Dish
Damage Modifiers: +100%
Accuracy Modifiers: +120%
Other Modifiers: Critical (+10% Damage/Accuracy), Skill +2
Damage Dealt: 7344
Damage, 10771 Accuracy x 8
Resources Spent: 8 Round, 10 AP

 
R.E.M.I.: Target locked.
Remilia: If these guys are confident enough to send a Frisbee after us there must be something up with it, better take it down quickly!

Statistics:

HP: 61200/61200

DP: 180173/180173
EN: 110/110
AP: 50/60
SP: 100/100
Morale: 105/150
Will Commands:
* ????
*
????
* ????
* ????
 
Countermeasures: 10/10
Repair: 2050
Resupply: 35% EN Recovery, -5 Target Morale

Weapons:
[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 6936 damage, 9384 accuracy, Accuracy Break L1, 2 EN/attack
Element: Energy, Beam, Reaction
[F][MAM] Melee (M)- 10200 damage, 6936 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 3264+2448 damage, 6528+2856 accuracy, 20 rounds
Element: Physical, Reaction
[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 15504 damage, 17136 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 5304+5304 damage, 8976+3672 accuracy, 20 rounds
Element: Physical, Bullet, Reaction
[F][CC] Pinpoint Barrier Slash (M)- 26520 damage, 19176 accuracy, 20 EN/attack
Element: Energy
[+] Micro-Missiles (PAX:8)- 3672 damage, 4896 accuracy, 40/48 rounds
Element: Explosive, Missile, Guided

MAP Attacks:
[+] Reaction Bomb (HTL:3)- 27744 damage, 24888 accuracy, Barrier Pierce, 2 rounds, 30 Morale, Req: Rank 8
Element: Explosive, Missile, Overtechnology, Nuclear
[+] MDE Missile (HTL:4)- 41208 damage, 34680 accuracy, Barrier Pierce, 1 round, 40 Morale, Req: Rank 8
Element: Explosive, Missile, MDE

 
Bounties:
N/A

 
Alexis Gaines
 
REGENERATION PHASE:
Morale Gain: +5

HP Regen: 7887
DP Regen: 4257
Mobility Boost L1

SPIRIT COMMAND PHASE:
Spirit Used:
SP Cost:
Target:
Effect:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken: 0
Resources Spent:


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:

SPECIAL PHASE:

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: [H] Fang Slasher (PX:3)
Target(s): Dish
Damage Modifiers: +120%
Accuracy Modifiers: +120%
Other Modifiers: Critical (+10% Damage/Accuracy), Skill +9
Damage Dealt: 17932
Damage, 21382 Accuracy x 3
Resources Spent: 21 EN, 10 AP


Alexis: Woo! This looks like it's going to be fun!

Statistics:

HP: 78870/
78870
DP: 85140/85140
EN: 129/150
AP: 85/95
SP: 195/195
Morale: 105/150
Will Commands:
* ????
*
????
* ????
* ????
 
Beam Shield: 10/10

Weapons:
[+][CS] Gatling Gun- 5643 damage, 11913 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 8465 damage, 8465 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Roche Saber (M)- 21318 damage, 20064 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Photon Rifle- 22572 damage, 17556 accuracy, 5 rounds
Element: Energy, Beam, Reaction
[H] Fang Slasher (PX:3)- 8151 damage, 9719 accuracy, 7 EN/attack
Element: Physical
[F] Gravity Knuckle (M)- 24250 damage, 15400 accuracy, Barrier Pierce, 15 EN/attack
Element: Physical, Energy
[+] Photon Rifle [Full Aim] (H)- 24250 damage, 53800 accuracy, 2 Rounds, 30 Morale
Element: Energy, Beam
[F] Catapult Kick (M)- 31350 damage, 27588 accuracy, 25 EN/attack
Element: Physical
[+] Graviton Rifle- 32604 damage, 34172 accuracy, Mega Fire, 4 rounds, 10 Morale
Element: Energy, Gravity
[F] Geist Knuckle (HMV:4)- 12540+8151 damage, 18810+5016 accuracy, 15+5 EN, 20 Morale
Element: Physical
[F] G-Sword Diver (H)- 42636 damage, 37620 accuracy, 35 EN/attack, 30 Morale
Element: Physical
[H] Gravity Driver (H)- 43950 damage, 39450 accuracy, 50 EN/attack, 50 Morale
Element: Physical, Energy, Gravity

 
Bounties:
N/A

 
Alexander Richter
 
REGENERATION PHASE:
Morale Gain: +5

DP Regen: 14390
Mobility Boost L1

SPIRIT COMMAND PHASE:
Spirit Used:
SP Cost:
Target:
Effect:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken: 0
Resources Spent:


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Transform: Battroid Mode -> Gerwalk Mode

SPECIAL PHASE:

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: [+][CS]
BGP-01β Beam Gunpod [Hyper Beam Grenade Mode]

Target(s): Master Gundam
Damage Modifiers: +140%
Accuracy Modifiers: +140%
Other Modifiers: Critical (+10% Damage/Accuracy), Distracting (Target suffers -20% Damage/Accuracy on any attack that does not include this unit)
Damage Dealt: 632
02 Damage, 45144 Accuracy
Resources Spent: 1 Round, 10 AP


Alexander: Right, I'll keep this one busy then...

Statistics:

HP: 43890/
43890
DP: 143897/143897
EN: 120/120
AP: 85/95
SP: 195/195
Morale: 105/150
Will Commands:
* ????
*
????
* ????
* ????
 
Shield: 10/10
Countermeasures: 10/10

Weapons:
[+][CS] Mauler ROV-20 20mm Beam Gun- 7524 damage, 9405 accuracy, Accuracy Break L1, 2 EN/attack
Element: Energy, Beam, Reaction
[F][MAM] Melee (M)- 10659 damage, 7211 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 3449+2508 damage, 6584+2822 accuracy, 40 rounds
Element: Physical, Reaction
[F][CC] Assault Knife (M)- 15675 damage, 17556 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] BGP-01β Beam Gunpod (V:4)- 5330+5330 damage, 8778+3762 accuracy, Body Snipe, 40 rounds
Element: Energy, Beam, Reaction
[+][CS] BGP-01β Beam Gunpod [Hyper Beam Grenade Mode]- 26334 damage, 18810 accuracy, 7/8 rounds
Element: Energy, Beam
[+] Bifors BML-04B Micro-Missile Launchers (PAX:4)- 5643 damage, 7524 accuracy, 24 rounds
Element: Explosive, Missile, Guided
[+] BGP-01β Beam Gunpod [Full Aim] (H)- 24250 damage, 53800 accuracy, 30 EN/attack, 30 Morale
Element: Energy, Beam, MDE
[+] BGP-01β Beam Gunpod [Heavy Quantum Beam] (HLS)- 43890 damage, 36366 accuracy, Mega Fire, 40 EN/attack, 30 Morale
Element: Energy, Beam, MDE
[+] All-Out Attack (H)- 43950 damage, 35250 accuracy, 30 EN/attack, 30 Morale.
Element: Physical, Energy, Beam, Explosive, Missile, Guided, MDE

MAP Attacks:
[+] BGP-01β Beam Gunpod [Heavy Quantum Beam] (HIL:3)- 32604 damage, 22572 accuracy, 50 EN/attack, 30 Morale
Element: Energy, Beam, MDE

 
Bounties:
N/A

 
Mekstuf Wazfang
 
REGENERATION PHASE:
Morale Gain: +5

EN Regen: 25

HP Regen: 22154
DP Regen: 2775
Mobility Boost L1

SPIRIT COMMAND PHASE:
Spirit Used:
SP Cost:
Target:
Effect:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken: 0
Resources Spent:


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:

SPECIAL PHASE:

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: [+] Wormhole Attack (AX:5)

Target(s): All Youz Gitz
Damage Modifiers: +190%
Accuracy Modifiers: +190%
Other Modifiers: Critical (+10% Damage/Accuracy)
Damage Dealt: 12253
Damage, 11272 Accuracy (x2 Dish/x1 Zaku/Master Gundam/Valkyrie)
Resources Spent: 35 EN, 10 AP


Mekstuf: 'ERE WE GO, TIME TA KRUMP SUM GITZ! Now wos' dis thing do?

Statistics:

HP: 147690/
147690
DP: 55500/55500
EN: 135/170
AP: 80/90
SP: 195/195
Morale: 105/150
Will Commands:
* ????
*
????
* ????
* ????
 
Shield: 10/10
Countermeasures: 10/10

Weapons:
[+] Energy Drain- 845 damage, 14365 accuracy, EN Drain L3, 2 rounds
Element: Physical
[F][MAM] Melee (M)- 8788 damage, 8281 accuracy, 10 EN/attack
Element: Physical, Reaction
[F][CC] Gran Worm Sword (MX:6)- 3042 damage, 3718 accuracy, 5 EN/attack
Element: Physical, Reaction
[+] Wormhole Attack (AX:5)- 4225 damage, 3887 accuracy, Megafire, 7 EN/attack
Element: Energy
[+] Energy Blowout (H)- 24250 damage, 53800 accuracy, 2 rounds, 30 Morale
Element: Physical
[+] Black Hole Cluster (HS)- 42250 damage, 37180 accuracy, Empowered Attack, 70 EN/attack, 30 Morale
Element: Energy, Gravity
[+]WAAAAAAAAGH! (H)- 43950 damage, 35250 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Energy, Gravity
[+] Degenerative Cannon (H)- 55376 damage, 40560 accuracy, Saturation Fire, 1 round, 40 Morale
Element: Energy

MAP Attacks
[+] Graviton Cannon (HLDI:6)- 27040 damage, 20280 accuracy, 2 rounds, 30 Morale

Element: Energy, Gravity
 
Bounties:
N/A

Edited by Yuu Inohara

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(A couple typos/omissions, which were factored into stats in the deploy but I didn't explicitly note down: Marina's Perfect Timing granted skill was Genius. Sakura's Assisted Piloting stat boost was actually to Defense, not Mobility.)

Aurelia Halegoode/VF-1D+FASTpack Super Valkyrie

Regeneration Phase

Morale: +7 (117/160)

Systems Activation: +1 counter (1/4)

Source: VF-1D+FASTpack Super Valkyrie

Effect: Voltaire Lumiere Drive

DP Regenerated: +19518 (195182/195182)

Source: VF-1D+FASTpack Super Valkyrie

Effect: Nuclear Reactor

EN Regenerated: 25 (120/120)

Spirit Command Phase

Caster: Marina

Spirit Command Used: Focus Lv.3

Effects: Reduce incoming accuracy of all attacks you dodge this turn by 40%. Accuracy of attacks you make this turn +40%.

Cost: -35 SP (195/230)

"Nuh-uh-uh! Your opponent is me, losers~!"

Defense Phase

Draw Fire activated! (-30 AP; 70/100)

Attacker: RVF-25+SPS-25S/MF25 Super Messiah

Weapon: [+] Micro-Missiles (PAX:8)- 7344 Damage, 10771 Accuracy x 8

Action: Evade + Countermeasures + Fighter Maneuverability + Mirror of Nitocris x8

Resources Spent: Negated (Thruster) x1, Negated (Illusion) x4, -2563, -4524 x2 DP (183571/195182); -15 EN (105/120); -1 countermeasures (9/10) [spirited Dodge: Marina +2 SP (197/230)]

Attacker: Huckebein Boxer

Weapon: [H] Fang Slasher (PX:3)- 17932 Damage, 21382 Accuracy x 3

Action: Evade + Countermeasures + Fighter Maneuverability + Mirror of Nitocris x3

Resources Spent: Negated (Illusion) x2, -2359 DP (181212/195182); -15 EN (90/120)

Attacker: VF-27γ Lucifer

Weapon: [+] BGP-01β Beam Gunpod [Hyper Beam Grenade Mode]- 63202 Damage, 45144 Accuracy

Action: Evade + Countermeasures + Fighter Maneuverability + Mirror of Nitocris

Resources Spent: Negated (Illusion); -15 EN (75/120)

Attacker: Neo Granzon

Weapon: [+] Wormhole Attack (AX:5)- 12253 Damage, 11272 Accuracy x5

Action: Evade + Countermeasures + Fighter Maneuverability + Mirror of Nitocris x5

Resources Spent: Negated (Thruster) x1, Negated (Illusion) x4; -15 EN (60/120)

"What, was that seriously the best you can do!?"

Transformation/Movement Phase

Old Form: Fighter Mode

New Form: GERWALK Mode

"Now let's see you try to get away from THIS!"

Attack Phase

Weapon Used: [+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PAX:3)

Target: RVF-25+SPS-25S/MF25 Super Messiah

Attack Stats: 36076 damage, 57473 accuracy x3

Elements: Explosive, Missile, Guided

Modifiers: 19 Ranged, 10 Skill, +20% Accuracy (Newtype), +20% Accuracy (Recognition), +40% Accuracy (Focus); Distracting Attack (-30% damage/accuracy if target doesn't make an attack that targets this unit) [improved Distraction: Inflicts Mobility Break L3 and Armor Break L3 if hits] [Mass Distraction: Huckebein Boxer, VF-27γ Lucifer, and Neo Granzon are also distracted]

Resources Spent: -3 rounds (8/11)

Statistics

HP: 31987/31987

DP: 181212/195182

EN: 60/120

AP: 70/100

SP (Aurelia): 176/176 (Duty 20/35/50, Focus 15/25/35, Boost 15/25/40, Direct Attack 25, Sure Hit 20/40/60, Resupply 50/50/70)

SP (Marina): 176/176 (Focus 15/25/35, Sure Hit 20/40/60, Direct Attack 25, Extend 30, Scan 20/35, Awaken 50/70)

Morale: 117/160

Current Form: GERWALK Mode

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: 19

Defense: -2

Mobility: 16

Skill: 10

Modifiers/Abilities

Systems Activation: 1/4 counters

Countermeasures: 9/10

GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 8160. Req: GERWALK Mode

Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 4896. Req: Fighter Mode

Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 19685. 15 EN per use.

Draw Fire: Pay 30 AP during the Defense Phase; all [+]-type attacks target you this turn instead

Ammo

Howard GU-11 55mm 3-Barrel Gatling Gun Pod: 35/35

NP-AR-01 Micro-Missile Launcher Pod: 21/21

UUM-7 15-Tube Micro-Missile Pod: 53/53

AMM-1 Hybrid Guided Multi-Purpose Missiles: 8/11

HMMP-02 Micro-Missile Launcher Pod: 21/21

All-Out Attack: 2/2

Full Aim: 4/4

Really All-Out Attack: 4/4

---

Arietta Sky/Dish

Leadership: +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn, Aura (4)

Veteran: EN cost of weapons and abilities are reduced by 10%, Aura (3)

EWAC: Grants Mobility Boost L1, Aura (2)

Inspiring Leadership: Allied units in the same terrain as you at the start of their turn gain +2 Morale during their regeneration phase

Regeneration Phase

Morale: +5 (105/150)

Systems Activation: +1 counter (1/4)

Source: Dish

Effect: Voltaire Lumiere Drive

DP Regenerated: +26575 (265748/265748)

Source: Dish

Effect: Nuclear Reactor

EN Regenerated: +25 (40/40)

Source: Dish

Effect: Sound Energy System

Song EN Regenerated: +10 (110/300)

"W-Whoa, look at all the firepower being flung in both directions! Aerie, are we really going to be okay in a tiny little thing like this?"

"D-Don't worry! If you follow my directions you'll be safe!"

"Well, alright... I'm no good at this fighting thing so lemme cheer you all up with a song!"

Attack Phase

Weapon Used: [M] Totsugeki Love Heart

Target: GF13-001NHII Master Gundam (Mounted)

Attack Stats: 14764 damage, 12598 accuracy, Morale Boost L2

Elements: Sonic, Music

Modifiers: [idol: Target regains 10 Morale if hits]

Resources Spent: -16 Song EN (94/300) [Morale Charge: +5 Morale (110/150)]

Statistics

HP: 40157/40157

DP: 265748/265748

EN: 40/40

Song EN: 94/300

AP: 75/75

SP (Arietta): 176/176 (Passion 25/40/60, Honor 30/45/60, Encourage 30/50/70, Boost 15/25/40, Prayer 15/25/40, Inspire 25/45/65)

SP (Aerie): 230/230 (Duty 20/35/50, Focus 15/25/35, Boost 15/25/40, Flash 15/25/35, Accelerate 5/15, Confusion 20/40/60)

Morale: 110/150

Will Commands

????

????

????

????

Attributes

Melee: 4

Ranged: -2

Defense: 7

Mobility: 15

Skill: 5

Modifiers/Abilities

Systems Activation: 1/4

Countermeasures: 10/10

Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 25591. 15 EN per use.

Ammo

Machinegun: 20/20

---

Ol' Grandma Edith/MS-06S Zaku II Commander's Type

Regeneration Phase

Morale: +7 (117/160)

Source: MS-06S Zaku II Commander's Type

Effect: Voltaire Lumiere Drive

DP Regenerated: +17457 (174569/174569)

Source: MS-06S Zaku II Commander's Type

Effect: Nuclear Reactor

EN Regenerated: 25 (120/120)

Source: Dish

Effect: A Whole Boatload of Auras

Gained: Mobility Boost L1, EN Costs -10%, Weapon Accuracy +10%

Temp DP Gained: +9698 (174569+9698/174569)

"Bah, more buzzards and bundles of that there fancy space whatsits. I woulda figured the White Devil would show up if the stakes were this high, but if he's gonna keep running off, whatcha gonna do. I suppose that's the way the cookie crumbles. Well, little lassies, let's go and mop up these imposters so we can get back to a-lookin'!"

Attack Phase

Weapon Used: [+] MIP-B6 Cracker Grenade (S)

Target: RVF-25+SPS-25S/MF25 Super Messiah

Attack Stats: 41126 damage, 67737 accuracy

Elements: Explosive

Modifiers: 17 Ranged, +10% Accuracy (Leadership)

Resources Spent: -1 round (6/7)

Statistics

HP: 58240/58240

DP: 174569/174569 (+9698 Leadership)

EN: 80/80

AP: 100/100

SP (Edith): 195/195 (Duty 20/35/50, Focus 15/25/35, Boost 15/25/40, Direct Attack 25, Sure Hit 20/40/60, Hot Blood 20/40/60)

Morale: 117/160

Will Commands

????

????

????

????

Attributes

Melee: 4

Ranged: 17

Defense: 3

Mobility: 14

Skill: 10

Modifiers/Abilities

Guts: Inactive (+2 Melee/Ranged at below 87285 DP)

Shield: 10/10

Countermeasures: 10/10

Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 19685. 15 EN per use

Ammo

ZMP-50D/120mm Machine Gun: 18/18

MIP-B6 Cracker Grenade: 6/7

3-Tube Missile Pod: 21/21

H&L-SB25K/280mmA-P Zaku Bazooka: 7/7

ZIM/M·T-K175C Magella Cannon: 7/7

Full Aim: 7/7

All-Out Attack: 4/4

---

Tiana Brighthart/GF13-001NHII Master Gundam (Mounted)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (3)

Regeneration Phase

Morale: +7 (117/160)

Systems Activation: +1 counter (1/4)

Source: GF13-001NHII Master Gundam (Mounted)

Effect: Inherent Regen

HP Regenerated: +6400 (127995/127995)

EN Regenerated: 10 (130/130)

Source: Dish

Effect: A Whole Boatload of Auras

Gained: Mobility Boost L1, EN Costs -10%, Weapon Accuracy +10%

Temp DP Gained: +8180 (148734+8180/148734)

Defense Phase

Attacker: Dish

Weapon: [M] Totsugeki Love Heart- 14764 damage, 12598 accuracy, Morale Boost L2

Action: Take it

Resources Spent: Morale Boost L2, +10 Morale (Idol); +20 Morale (137/160) [Hyper Mode activated; +2 Melee/Ranged/Skill; +10% Temp HP/DP (+12800 Temp HP; 127995+12800/127995) (+16361 Temp DP; 148734+8180+16361/148734)]

Transformation/Movement Phase

Stance: Agile Crane Stance (You gain 10% Temporary DP during your regeneration phase that is only useable against [+] and [H] attacks. This Temporary DP is lost at the end of your defense phase.)

"Well! Looks like we've got our work cut out for us! And besides the whole evil and corruption and DG cells and the like this thing's packing, it looks like this mobile fighter will do quite nicely! So since I'm all fired up now, let's see if I can't get our opponents to scatter out a bit!"

Attack Phase

Weapon Used: [F] Choukyuu Haou Deneidan (HIL:5)

Attack Stats: 104804 damage, 108185 accuracy

Elements: Physical, Energy, Ki

Modifiers: 20 Melee, +30% damage/accuracy (School of Master Asia), +10% accuracy (Leadership), -20% damage/accuracy (Distracting Attack), +35% damage/accuracy ((H) weapon), -10% EN Cost (Veteran)

Resources Spent: -18 EN (112/130), -20 Morale (117/160)

Statistics

HP: 127995/127995 (+12800 Hyper Mode)

DP: 148734/148734 (+8180 Leadership) (+16361 Hyper Mode)

EN: 112/130

AP: 115/115

SP (Tiana): 176/176 (Grit 15/25/35, Hot Blood 20/40/60, Direct Attack 25, Charge 25/45/65, Duty 20/35/50, Vigot 20/35/50)

SP (Sakura): 230/230

Morale: 117/160

Will Commands

????

????

????

????

Attributes

Melee: 20

Ranged: 3 (5)

Defense: 13

Mobility: 11

Skill: 11 (13)

Modifiers/Abilities

Stances: Agile Crane Stance (You gain 10% Temporary DP during your regeneration phase that is only useable against [+] and [H] attacks. This Temporary DP is lost at the end of your defense phase.)

Systems Efficiency: 1/4

Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 16324. 10 EN per use.

Hyper Mode: Active; +2 Melee/Ranged/Skill (Deactivates at 70 Morale)

Ammo

Darkness Shot: 6/6

Edited by Tilus

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Alexis Gaines
 
REGENERATION PHASE:
Morale Gain: +5

HP Regen: 7887

SPIRIT COMMAND PHASE:
Spirit Used: Iron Wall L2
SP Cost: 25
Target: Self
Effect:
Reduce incoming damage of all attacks you receive this turn by 50%.

 

Spirit Used: Focus L3
SP Cost: 35
Target: Self
Effect:
Reduce incoming accuracy of all attacks you dodge this turn by 40%. Accuracy of attacks you make this turn +40%.

DEFENSE PHASE:

Attacking Weapon:
[F] Choukyuu Hao Deneidan (HIL:5)

Action Taken: Illusion
Damage Taken: 108185 x .6 - 16302 = 48609
Resources Spent:
48609 DP, 10 EN

Resources Gained: 5 Morale

 

SUPPORT DEFENSE PHASE:

 

Attacking Weapon: [+]AMM-1 Hybrid Guided Multi-Purpose Missiles (PAX:3)

Action Taken: Shield + Barrier
Damage Taken1: 36076 x .7 x .5 - 5118 - 20378 = 0

Damage Taken2: 36076 x .7 x .5 - 12869 = 0

Damage Taken3: 36076 x .7 x .5 - 242 = 12385
Resources Spent: 15 EN, 1 Shield

Resources Gained: 5 Morale

 

Attacking Weapon: [+]Cracker Grenade (S)

Action Taken: Shield + Barrier
Damage Taken: 41126 x .7 x .5 - 5118 - 20378 = 0

Resources Spent: 15 EN

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:

SPECIAL PHASE:

Ace Potential Activated: When at 50%(60%) or lower HP or DP, gain 3 Melee and Ranged Attribute, and your Critical cost is reduced by 3.

Guts Activated: If your DP drops below 50%(60%), gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 50%(60%) before it can trigger again. While your DP is below 50%(60%), gain +2 Melee and Ranged Attribute.

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: [F] Geist Knuckle (HMV:4)
Target(s): Super Valkyrie
Damage Modifiers: +190%
Accuracy Modifiers: +190% / +40% (Focus)
Other Modifiers: Critical (+10% Damage/Accuracy), Skill +9
Damage Dealt: 107280
Damage, 137463 Accuracy
Resources Spent: 30 EN, 7 AP, 15 Morale


Alexis: Let's see them get in the way of this!

Statistics:

HP: 66485/
78870
DP: 36531/85140 (Temp DP: 17028/17028)
EN: 59/150
AP: 78/95
SP: 135/195
Morale: 105/150
Will Commands:
* ????
*
????
* ????
* ????
 
Beam Shield: 9/10

Weapons:
[+][CS] Gatling Gun- 5643 damage, 11913 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 8465 damage, 8465 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Roche Saber (M)- 21318 damage, 20064 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Photon Rifle- 22572 damage, 17556 accuracy, 5 rounds
Element: Energy, Beam, Reaction
[H] Fang Slasher (PX:3)- 8151 damage, 9719 accuracy, 7 EN/attack
Element: Physical
[F] Gravity Knuckle (M)- 24250 damage, 15400 accuracy, Barrier Pierce, 15 EN/attack
Element: Physical, Energy
[+] Photon Rifle [Full Aim] (H)- 24250 damage, 53800 accuracy, 2 Rounds, 30(25) Morale
Element: Energy, Beam
[F] Catapult Kick (M)- 31350 damage, 27588 accuracy, 25 EN/attack
Element: Physical
[+] Graviton Rifle- 32604 damage, 34172 accuracy, Mega Fire, 4 rounds, 10 Morale
Element: Energy, Gravity
[F] Geist Knuckle (HMV:4)- 12540+8151 damage, 18810+5016 accuracy, 15+5 EN, 20(
15) Morale
Element: Physical
[F] G-Sword Diver (H)- 42636 damage, 37620 accuracy, 35 EN/attack, 30(25) Morale
Element: Physical
[H] Gravity Driver (H)- 43950 damage, 39450 accuracy, 50 EN/attack, 50(45) Morale
Element: Physical, Energy, Gravity

 
Bounties:
N/A

 

Type-01 R.E.M.I.
 
REGENERATION PHASE:
Morale Gain: +5


SPIRIT COMMAND PHASE:
Spirit Used:
SP Cost:
Target:
Effect:


DEFENSE PHASE:

Attacking Weapon: [F] Choukyuu Hao Deneidan (HIL:5)

Action Taken: Countermeasures + Illusion + Thruster
Damage Taken: 108185 x .7 - 19685 - 8160 = 47885
Resources Spent:
47885 DP, 15 EN

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Transform:

SPECIAL PHASE:

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: [H] Resupply
Target(s): Huckebein
Damage Modifiers:
Accuracy Modifiers:
Other Modifiers: +15% EN Recovered
Damage Dealt:

Resources Spent:

Resources Gained: 5 Morale

R.E.M.I.: Recharge protocol activated.
Remilia: Hmph, let's see if they can keep all this up.

Statistics:

HP: 61200/61200

DP: 132288/180173
EN: 95/110
AP: 50/60
SP: 195/195
Morale: 115/150
Will Commands:
* ????
*
????
* ????
* ????
 
Countermeasures: 10/10
Repair: 2050
Resupply: 35% EN Recovery, -5 Target Morale

Weapons:
[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 6936 damage, 9384 accuracy, Accuracy Break L1, 2 EN/attack
Element: Energy, Beam, Reaction
[F][MAM] Melee (M)- 10200 damage, 6936 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 3264+2448 damage, 6528+2856 accuracy, 20 rounds
Element: Physical, Reaction
[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 15504 damage, 17136 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 5304+5304 damage, 8976+3672 accuracy, 20 rounds
Element: Physical, Bullet, Reaction
[F][CC] Pinpoint Barrier Slash (M)- 26520 damage, 19176 accuracy, 20 EN/attack
Element: Energy
[+] Micro-Missiles (PAX:8)- 3672 damage, 4896 accuracy, 40/48 rounds
Element: Explosive, Missile, Guided

MAP Attacks:
[+] Reaction Bomb (HTL:3)- 27744 damage, 24888 accuracy, Barrier Pierce, 2 rounds, 30 Morale, Req: Rank 8
Element: Explosive, Missile, Overtechnology, Nuclear
[+] MDE Missile (HTL:4)- 41208 damage, 34680 accuracy, Barrier Pierce, 1 round, 40 Morale, Req: Rank 8
Element: Explosive, Missile, MDE

 
Bounties:
N/A


Alexander Richter
 
REGENERATION PHASE:
Morale Gain: +5

DP Regen: 14390
Mobility Boost L1

SPIRIT COMMAND PHASE:
Spirit Used: Focus L3
SP Cost: 35
Target: Self
Effect:
Reduce incoming accuracy of all attacks you dodge this turn by 40%. Accuracy of attacks you make this turn +40%.

DEFENSE PHASE:

Attacking Weapon: [F] Choukyuu Hao Deneidan (HIL:5)

Action Taken: Countermeasures + Illusion + Thruster
Damage Taken: 108185 x .7 x .6 - 11286 - 13056 = 21096
Resources Spent:
21096 DP, 10 EN

Reousrces Gained: 5 Morale

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Transform: Battroid Mode -> Gerwalk Mode

SPECIAL PHASE:

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: [+
] Bifors BML-04B Micro-Missile Launchers (PAX:4)

Target(s): Super Valkyrie
Damage Modifiers: +140%
Accuracy Modifiers: +140% / +40% (Focus)
Other Modifiers: Critical (+10% Damage/Accuracy), Distracting (Target suffers -20% Damage/Accuracy on any attack that does not include this unit)
Damage Dealt: 13543
Damage, 25281 Accuracy x4
Resources Spent: 4 Rounds, 10 AP


Alexander: Hmph, let them wear themselves out, then we'll be able to take them down unhindered.

Statistics:

HP: 43890/
43890
DP: 122801/143897
EN: 110/120
AP: 75/95
SP: 160/195
Morale: 115/150
Will Commands:
* ????
*
????
* ????
* ????
 
Shield: 10/10
Countermeasures: 9/10

Weapons:
[+][CS] Mauler ROV-20 20mm Beam Gun- 7524 damage, 9405 accuracy, Accuracy Break L1, 2 EN/attack
Element: Energy, Beam, Reaction
[F][MAM] Melee (M)- 10659 damage, 7211 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 3449+2508 damage, 6584+2822 accuracy, 40 rounds
Element: Physical, Reaction
[F][CC] Assault Knife (M)- 15675 damage, 17556 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] BGP-01β Beam Gunpod (V:4)- 5330+5330 damage, 8778+3762 accuracy, Body Snipe, 40 rounds
Element: Energy, Beam, Reaction
[+][CS] BGP-01β Beam Gunpod [Hyper Beam Grenade Mode]- 26334 damage, 18810 accuracy, 7/8 rounds
Element: Energy, Beam
[+] Bifors BML-04B Micro-Missile Launchers (PAX:4)- 5643 damage, 7524 accuracy, 20/24 rounds
Element: Explosive, Missile, Guided
[+] BGP-01β Beam Gunpod [Full Aim] (H)- 24250 damage, 53800 accuracy, 30 EN/attack, 30 Morale
Element: Energy, Beam, MDE
[+] BGP-01β Beam Gunpod [Heavy Quantum Beam] (HLS)- 43890 damage, 36366 accuracy, Mega Fire, 40 EN/attack, 30 Morale
Element: Energy, Beam, MDE
[+] All-Out Attack (H)- 43950 damage, 35250 accuracy, 30 EN/attack, 30 Morale.
Element: Physical, Energy, Beam, Explosive, Missile, Guided, MDE

MAP Attacks:
[+] BGP-01β Beam Gunpod [Heavy Quantum Beam] (HIL:3)- 32604 damage, 22572 accuracy, 50 EN/attack, 30 Morale
Element: Energy, Beam, MDE

 
Bounties:
N/A

 
Mekstuf Wazfang
 
REGENERATION PHASE:
Morale Gain: +5

EN Regen: 25

HP Regen: 22154
DP Regen: 2775
Mobility Boost L1

SPIRIT COMMAND PHASE:
Spirit Used: Courage
SP Cost: 64
Target:
Effect:
Casts Accelerate L1, Charge L1, Sure Hit L2, Resist L1, Hot Blood L1, and Direct Attack L1.

 

Mekstuf: WAAAAAAAGH!

DEFENSE PHASE:

Attacking Weapon: [F] Choukyuu Hao Deneidan (HIL:5)
Action Taken: Barrier
Damage Taken: 104804 x .5 - 21970 = 30432
Resources Spent: 15 EN

Resources Gained: 2 SP

 

Mekstuf: Wut wuz dat? I knowz grotz dat hit 'arder!

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:

SPECIAL PHASE:

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: [+] Wormhole Attack (AX:5)

Target(s): Super Valkyrie
Damage Modifiers: +190% / +50% (Hot Blood L1)
Accuracy Modifiers: +190% / +100% (Sure Hit L2)
Other Modifiers: Critical (+10% Damage/Accuracy), Sure Hit, Direct Attack
Damage Dealt: 18379
Damage, 22545 Accuracy x5
Resources Spent: 35 EN, 10 AP

 

Mekstuf: WAHAHA! Stupid 'umies think dey ken get in my way?! Mekstuf's gonna stomp ya!


Statistics:

HP: 117258/
147690
DP: 55500/55500
EN: 110/170
AP: 70/90
SP: 131/195
Morale: 125/150
Will Commands:
* ????
*
????
* ????
* ????

Weapons:
[+] Energy Drain- 845 damage, 14365 accuracy, EN Drain L3, 2 rounds
Element: Physical
[F][MAM] Melee (M)- 8788 damage, 8281 accuracy, 10 EN/attack
Element: Physical, Reaction
[F][CC] Gran Worm Sword (MX:6)- 3042 damage, 3718 accuracy, 5 EN/attack
Element: Physical, Reaction
[+] Wormhole Attack (AX:5)- 4225 damage, 3887 accuracy, Megafire, 7 EN/attack
Element: Energy
[+] Energy Blowout (H)- 24250 damage, 53800 accuracy, 2 rounds, 30 Morale
Element: Physical
[+] Black Hole Cluster (HS)- 42250 damage, 37180 accuracy, Empowered Attack, 70 EN/attack, 30 Morale
Element: Energy, Gravity
[+]WAAAAAAAAGH! (H)- 43950 damage, 35250 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Energy, Gravity
[+] Degenerative Cannon (H)- 55376 damage, 40560 accuracy, Saturation Fire, 1 round, 40 Morale
Element: Energy

MAP Attacks
[+] Graviton Cannon (HLDI:6)- 27040 damage, 20280 accuracy, 2 rounds, 30 Morale

Element: Energy, Gravity
 
Bounties:
N/A

Edited by Yuu Inohara

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Arietta Sky/Dish

Leadership: +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn, Aura (4)

Veteran: EN cost of weapons and abilities are reduced by 10%, Aura (3)

EWAC: Grants Mobility Boost L1, Aura (2)

Inspiring Leadership: Allied units in the same terrain as you at the start of their turn gain +2 Morale during their regeneration phase

Regeneration Phase

Morale: +5 (115/150)

Systems Efficiency: +1 counter (2/4)

Source: Dish

Effect: Voltaire Lumiere Drive

DP Regenerated: +26575 (265748/265748)

Source: Dish

Effect: Nuclear Reactor

EN Regenerated: +25 (40/40)

Source: Dish

Effect: Sound Energy System

Song EN Regenerated: +10 (104/300)

Source: Dish

Effect: Non-Combatant

Temp HP Gained: +8031 (40157+8031/40157)

Temp DP Gained: +53150 (265748+53150/265748)

Unforgettable Harmony activated! (-8 Song EN (96/300); Spreading Totsugeki Love Heart (14764 damage, 12598 accuracy, Morale Boost L2) as an Aura (3)) [Morale Charge: +5 Morale (120/150)

"Yay~ Looks like that cheered you up a bit! So it's time for our second song, and it goes something a little like this~!"

Attack Phase

Weapon Used: [M] Power to the Dream

Target: GF13-001NHII Master Gundam (Mounted)

Attack Stats: 31496 damage, 27559 accuracy, Attack Boost L2

Elements: Sonic, Music

Modifiers: [idol: Target regains 10 Morale if hits]

Resources Spent: -21 Song EN (77/300) [Morale Charge: +5 Morale (125/150)]

Statistics

HP: 40157/40157 [+8031 Non-Combatant]

DP: 265748/265748 [+53150 Non-Combatant]

EN: 40/40

Song EN: 77/300

AP: 75/75

SP (Arietta): 176/176 (Passion 25/40/60, Honor 30/45/60, Encourage 30/50/70, Boost 15/25/40, Prayer 15/25/40, Inspire 25/45/65)

SP (Aerie): 230/230 (Duty 20/35/50, Focus 15/25/35, Boost 15/25/40, Flash 15/25/35, Accelerate 5/15, Confusion 20/40/60)

Morale: 125/150

Will Commands

????

????

????

????

Attributes

Melee: 4

Ranged: -2

Defense: 7

Mobility: 15

Skill: 5

Modifiers/Abilities

Systems Efficiency: 2/4

Countermeasures: 10/10

Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 25591. 15 EN per use.

Ammo

Machinegun: 20/20

---

Aurelia Halegoode/VF-1D+FASTpack Super Valkyrie

Regeneration Phase

Will+ (Hit): +5 Morale (122/160)

Morale: +7 (129/160)

Systems Efficiency: +1 counter (2/4)

Source: VF-1D+FASTpack Super Valkyrie

Effect: Voltaire Lumiere Drive

DP Regenerated: +19518 (195182/195182)

Source: VF-1D+FASTpack Super Valkyrie

Effect: Nuclear Reactor

EN Regenerated: 25 (85/120)

Source: Dish

Effect: A Whole Boatload of Auras

Gained: Mobility Boost L1, EN Costs -10%, Weapon Accuracy +10%, Morale Boost L2 (Morale: +10; 139/160)

Temp DP Gained: +10735 (195182+10735/195182)

Spirit Command Phase

Caster: Aurelia Halegoode

Spirit Command Used: Direct Attack Lv.1

Effects: For your next attack phase taken this turn, the target can not utilize secondary defenses (such as Barriers, or Illusion abilities) and may not be support defended against that attack.

Cost: -25 SP (151/176)

Caster: Marina

Spirit Command Used: Focus Lv.3

Effects: Reduce incoming accuracy of all attacks you dodge this turn by 40%. Accuracy of attacks you make this turn +40%

Cost: -35 SP (162/230)

Defense Phase

Attacker: Huckebein Boxer

Weapon: [F] Geist Knuckle (HMV:4)- 107280 Damage, 137463 Accuracy

Action: Evade + Countermeasures + GERWALK Maneuverability + Mirror of Nitocris [Preying on Inattention: +21471 Temp DP (195182+21471+10735/195182)]

Resources Spent: -50322 DP (195182+2317/195182); -14 EN (71/120); -1 countermeasures (8/10) [spirited Dodge: Marina +2 SP (164/230)]

Attacker: VF-27γ Lucifer

Weapon: [+] Bifors BML-04B Micro-Missile Launchers (PAX:4)- 13543 Damage, 25281 Accuracy x4

Action: Evade + Countermeasures + GERWALK Maneuverability + Mirror of Nitocris x4 [Preying on Inattention: +21471 Temp DP (195182+21471+2317/195182)]

Resources Spent: Negated (Illusion) x2, -4009 -14627 DP (195182+6844+2317/195182); -14 EN (57/120)

Attacker: Neo Granzon

Weapon: [+] Wormhole Attack (AX:5)- 18379 Damage, 22545 Accuracy x5, Direct Attack

Action: Evade + Countermeasures + GERWALK Maneuverability x5 [Preying on Inattention: +21471 Temp DP (195182+21471+2317/195182)]

Resources Spent: -1309, -9469 x4 DP (179785/195182)

"You're all still a long, long ways away from being able to reach me! And I'm not letting you get away this time!"

Critical activated! (-10 AP; 60/100)

Attack Phase

Weapon Used: [+] Full Aim (H)

Target: RVF-25+SPS-25S/MF25 Super Messiah

Attack Stats: 91665 damage, 335551 accuracy, Direct Attack

Elements: Explosive, Missile, Guided

Modifiers: 19 Ranged, +10% Damage/Accuracy (Critical), +20% Accuracy (Newtype), +20% Accuracy (Recognition), +10% Accuracy (Leadership), -20% Damage/Accuracy (Distracting Attack), +50% Accuracy (Sure Hit), +35% Damage/Accuracy ((H) weapon); Distracting Attack (-30% damage/accuracy if target doesn't make an attack that targets this unit) [improved Distraction: Inflicts Mobility Break L3 and Armor Break L3 if hits] [Mass Distraction: Huckebein Boxer, VF-27γ Lucifer, and Neo Granzon are also distracted]

Resources Spent: -1 round (3/4), -30 Morale (109/160)

Statistics

HP: 31987/31987

DP: 157351/195182

EN: 57/120

AP: 60/100

SP (Aurelia): 151/176 (Duty 20/35/50, Focus 15/25/35, Boost 15/25/40, Direct Attack 25, Sure Hit 20/40/60, Resupply 50/50/70)

SP (Marina): 164/230 (Focus 15/25/35, Sure Hit 20/40/60, Direct Attack 25, Extend 30, Scan 20/35, Awaken 50/70)

Morale: 109/160

Current Form: GERWALK Mode

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: 19

Defense: -2

Mobility: 16

Skill: 10

Modifiers/Abilities

Mobility Boost L1: +10% Temp DP, 3/3 turns left

Morale Boost L2: If hit by this attack, gain 10 Morale; 2/2 turns left

Systems Efficiency: 2/4 counters

Countermeasures: 8/10

GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 8160. Req: GERWALK Mode

Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 4896. Req: Fighter Mode

Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 19685. 15 EN per use.

Draw Fire: Pay 30 AP during the Defense Phase; all [+]-type attacks target you this turn instead

Ammo

Howard GU-11 55mm 3-Barrel Gatling Gun Pod: 35/35

NP-AR-01 Micro-Missile Launcher Pod: 21/21

UUM-7 15-Tube Micro-Missile Pod: 53/53

AMM-1 Hybrid Guided Multi-Purpose Missiles: 8/11

HMMP-02 Micro-Missile Launcher Pod: 21/21

All-Out Attack: 2/2

Full Aim: 3/4

Really All-Out Attack: 4/4

---

Ol' Grandma Edith/MS-06S Zaku II Commander's Type

Regeneration Phase

Morale: +7 (124/160)

Source: MS-06S Zaku II Commander's Type

Effect: Voltaire Lumiere Drive

DP Regenerated: +17457 (174569/174569)

Source: MS-06S Zaku II Commander's Type

Effect: Nuclear Reactor

EN Regenerated: 25 (120/120)

Source: Dish

Effect: A Whole Boatload of Auras

Gained: EN Costs -10%, Weapon Accuracy +10%, Morale Boost L2 (Morale: +10; 134/160)

Temp DP Gained: +9698 (174569+9698/174569)

Spirit Command Phase

Spirit Command Used: Direct Attack Lv.1

Effects: For your next attack phase taken this turn, the target can not utilize secondary defenses (such as Barriers, or Illusion abilities) and may not be support defended against that attack.

Cost: -25 SP (170/195)

"Oh, so you wanna hide behind your lump o' metal friend, do you? Well it ain't happenin', not on my watch!"

Critical activated! (-10 AP; 90/100)

Attack Phase

Weapon Used: [+] Full Aim (H)

Target: RVF-25+SPS-25S/MF25 Super Messiah

Attack Stats: 88270 damage, 216814 accuracy, Direct Attack

Elements: Explosive

Modifiers: 17 Ranged, +10% Damage/Accuracy (Critical), +20% Accuracy (Recognition), +10% Accuracy (Leadership), +30% Damage/Accuracy ((H) weapon) Morale Cost -5 (Morale Charge)

Resources Spent: -1 round (6/7), -25 Morale (109/160)

Statistics

HP: 58240/58240

DP: 174569/174569 (+9698 Leadership)

EN: 80/80

AP: 90/100

SP (Edith): 170/195 (Duty 20/35/50, Focus 15/25/35, Boost 15/25/40, Direct Attack 25, Sure Hit 20/40/60, Hot Blood 20/40/60)

Morale: 104/160

Will Commands

????

????

????

????

Attributes

Melee: 4

Ranged: 17

Defense: 3

Mobility: 14

Skill: 10

Modifiers/Abilities

Mobility Boost L1: +10% Temp DP, 2/3 turns left

Morale Boost L2: If hit by this attack, gain 10 Morale; 2/2 turns left

Guts: Inactive (+2 Melee/Ranged at below 87285 DP)

Shield: 10/10

Countermeasures: 10/10

Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 19685. 15 EN per use

Ammo

ZMP-50D/120mm Machine Gun: 18/18

MIP-B6 Cracker Grenade: 6/7

3-Tube Missile Pod: 21/21

H&L-SB25K/280mmA-P Zaku Bazooka: 7/7

ZIM/M·T-K175C Magella Cannon: 7/7

Full Aim: 6/7

All-Out Attack: 4/4

---

Tiana Brighthart/GF13-001NHII Master Gundam (Mounted)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (3)

Regeneration Phase

Will+ (Hit): +5 Morale (122/160)

Morale: +7 (129/160)

Systems Efficiency: +1 counter (2/4)

Source: GF13-001NHII Master Gundam (Mounted)

Effect: Inherent Regen

HP Regenerated: +6400 (127995/127995)

EN Regenerated: 10 (122/130)

Source: Dish

Effect: A Whole Boatload of Auras

Gained: EN Costs -10%, Weapon Accuracy +10%

Temp DP Gained: +8180 (148734+8180/148734)

Spirit Command Phase

Caster: Tiana Brighthart

Spirit Command Used: Direct Attack Lv.1

Effects: For your next attack phase taken this turn, the target can not utilize secondary defenses (such as Barriers, or Illusion abilities) and may not be support defended against that attack.

Cost: -25 SP (151/176)

Defense Phase

Attacker: Dish

Weapon: [M] Power to the Dream- 31496 damage, 27559 accuracy, Attack Boost L2

Action: Take it

Resources Spent: Attack Boost L2, +10 Morale (Idol) (139/160)

Transformation/Movement Phase

Stance: Blocking Palm Stance: When you use Countercut you gain 10% Temporary HP to be used against that attack. This temporary HP is lost at the end of that defense phase.

"Hmm, they're not scattering quite as well as I had hoped. Guess that means only one thing, it's time to up the ante!"

Attack Phase

Weapon Used: [H] Sekiha Tenkyouken (HIL:3)

Attack Stats: 148129 damage, 109839 accuracy, Direct Attack

Elements: Physical, Energy, Ki

Modifiers: 20 Melee, +30% damage/accuracy (School of Master Asia), +20% damage (Attack Boost), +10% accuracy (Leadership), +35% damage/accuracy ((H) weapon), -10% EN Cost (Veteran)

Resources Spent: -27 EN (95/130), -30 Morale (109/160)

Statistics

HP: 127995/127995 (+12800 Hyper Mode)

DP: 148734/148734 (+8180 Leadership) (+16361 Hyper Mode)

EN: 95/130

AP: 115/115

SP (Tiana): 151/176 (Grit 15/25/35, Hot Blood 20/40/60, Direct Attack 25, Charge 25/45/65, Duty 20/35/50, Vigor 20/35/50)

SP (Sakura): 230/230 (Vigor 20/35/50, Iron Wall 15/25/40, Resist 15/25/35, Belief 30/45/60, Resupply 50/50/70, Shiver 80/130)

Morale: 117/160

Will Commands

????

????

????

????

Attributes

Melee: 20

Ranged: 3 (5)

Defense: 13

Mobility: 11

Skill: 11 (13)

Modifiers/Abilities

Attack Boost L2: +20% Weapon Damage, 4/4 turns left

Mobility Boost L1: +10% Temp DP, 2/3 turns left

Morale Boost L2: If hit by this attack, gain 10 Morale; 1/2 turns left

Stances: Agile Crane Stance (You gain 10% Temporary DP during your regeneration phase that is only useable against [+] and [H] attacks. This Temporary DP is lost at the end of your defense phase), Blocking Palm Stance (When you use Countercut you gain 10% Temporary HP to be used against that attack. This temporary HP is lost at the end of that defense phase)

Systems Efficiency: 2/4

Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 16324. 10 EN per use.

Hyper Mode: Active; +2 Melee/Ranged/Skill (Deactivates at 70 Morale)

Ammo

Darkness Shot: 6/6

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Alexis Gaines
 
REGENERATION PHASE:
Morale Gain: +5

HP Regen: 7887

SPIRIT COMMAND PHASE:
Spirit Used: Iron Wall L3
SP Cost: 40
Target: Self
Effect:
Reduce incoming damage of all attacks you receive this turn by 75%.

DEFENSE PHASE:

Attacking Weapon:
[H]Sekiha Tenkyouken (HIL:3)

Action Taken: Beam Shield
Damage Taken:
148129 x .7 x .25 - 5118 = 20805
Resources Spent:
1 Shield

Resources Gained: 5 Morale


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:

SPECIAL PHASE:

Ace Potential Activated: When at 50%(60%) or lower HP or DP, gain 3 Melee and Ranged Attribute, and your Critical cost is reduced by 3.

Guts Activated: If your DP drops below 50%(60%), gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 50%(60%) before it can trigger again. While your DP is below 50%(60%), gain +2 Melee and Ranged Attribute.

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: [K] Catapult Kick (M)
Target(s): Super Valkyrie
Damage Modifiers: +170%
Accuracy Modifiers: +170%
Other Modifiers: Critical (+10% Damage/Accuracy), Skill +9
Damage Dealt: 84
645 Damage, 74488 Accuracy
Resources Spent: 25 EN, 7 AP


Alexis: Hmph, you can't keep this up forever!

Statistics:

HP: 53567/
78870
DP: 36531/85140 (Temp DP: 17028/17028)
EN: 87/150
AP: 71/95
SP: 95/195
Morale: 110/150
Will Commands:
* ????
*
????
* ????
* ????
 
Beam Shield: 8/10

Weapons:
[+][CS] Gatling Gun- 5643 damage, 11913 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 8465 damage, 8465 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Roche Saber (M)- 21318 damage, 20064 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Photon Rifle- 22572 damage, 17556 accuracy, 5 rounds
Element: Energy, Beam, Reaction
[H] Fang Slasher (PX:3)- 8151 damage, 9719 accuracy, 7 EN/attack
Element: Physical
[F] Gravity Knuckle (M)- 24250 damage, 15400 accuracy, Barrier Pierce, 15 EN/attack
Element: Physical, Energy
[+] Photon Rifle [Full Aim] (H)- 24250 damage, 53800 accuracy, 2 Rounds, 30(25) Morale
Element: Energy, Beam
[K] Catapult Kick (M)- 31350 damage, 27588 accuracy, 25 EN/attack
Element: Physical
[+] Graviton Rifle- 32604 damage, 34172 accuracy, Mega Fire, 4 rounds, 10 Morale
Element: Energy, Gravity
[F] Geist Knuckle (HMV:4)- 12540+8151 damage, 18810+5016 accuracy, 15+5 EN, 20(
15) Morale
Element: Physical
[F] G-Sword Diver (H)- 42636 damage, 37620 accuracy, 35 EN/attack, 30(25) Morale
Element: Physical
[H] Gravity Driver (H)- 43950 damage, 39450 accuracy, 50 EN/attack, 50(45) Morale
Element: Physical, Energy, Gravity

 
Bounties:
N/A


Alexander Richter
 
REGENERATION PHASE:
Morale Gain: +5


SPIRIT COMMAND PHASE:
Spirit Used: Focus L3
SP Cost: 35
Target: Self
Effect:
Reduce incoming accuracy of all attacks you dodge this turn by 40%. Accuracy of attacks you make this turn +40%.

 

Spirit Used: Boost L3
SP Cost: 40
Target: Self
Effect:
Reduce incoming damage of all attacks you receive this turn by 75%.

 

DEFENSE PHASE:

Attacking Weapon:
[H]Sekiha Tenkyouken (HIL:3)

Action Taken: Countermeasures + Thruster
Damage Taken:
109839 x .7 x .6 x .25 - 13042 = 0
Resources Spent:
1 Countermeasures

Resources Gained: 5 Morale

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Transform:

SPECIAL PHASE:

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used:
[+][CS] BGP-01β Beam Gunpod (V:4)

Target(s): Super Valkyrie
Damage Modifiers: +140%
Accuracy Modifiers: +140% / +40% (Focus)
Other Modifiers: Critical (+10% Damage/Accuracy), Distracting (Target suffers -20% Damage/Accuracy on any attack that does not include this unit)
Damage Dealt: 51168
Damage, 67415 Accuracy x4
Resources Spent: 4 Rounds, 10 AP


Alexander: Just have to keep on my toes and watch for any signs of it slipping up...

Statistics:

HP: 43890/
43890
DP: 122801/143897
EN: 110/120
AP: 65/95
SP: 85/195
Morale: 125/150
Will Commands:
* ????
*
????
* ????
* ????
 
Shield: 10/10
Countermeasures: 8/10

Weapons:
[+][CS] Mauler ROV-20 20mm Beam Gun- 7524 damage, 9405 accuracy, Accuracy Break L1, 2 EN/attack
Element: Energy, Beam, Reaction
[F][MAM] Melee (M)- 10659 damage, 7211 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 3449+2508 damage, 6584+2822 accuracy, 40 rounds
Element: Physical, Reaction
[F][CC] Assault Knife (M)- 15675 damage, 17556 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] BGP-01β Beam Gunpod (V:4)- 5330+5330 damage, 8778+3762 accuracy, Body Snipe, 36/40 rounds
Element: Energy, Beam, Reaction
[+][CS] BGP-01β Beam Gunpod [Hyper Beam Grenade Mode]- 26334 damage, 18810 accuracy, 7/8 rounds
Element: Energy, Beam
[+] Bifors BML-04B Micro-Missile Launchers (PAX:4)- 5643 damage, 7524 accuracy, 20/24 rounds
Element: Explosive, Missile, Guided
[+] BGP-01β Beam Gunpod [Full Aim] (H)- 24250 damage, 53800 accuracy, 30 EN/attack, 30 Morale
Element: Energy, Beam, MDE
[+] BGP-01β Beam Gunpod [Heavy Quantum Beam] (HLS)- 43890 damage, 36366 accuracy, Mega Fire, 40 EN/attack, 30 Morale
Element: Energy, Beam, MDE
[+] All-Out Attack (H)- 43950 damage, 35250 accuracy, 30 EN/attack, 30 Morale.
Element: Physical, Energy, Beam, Explosive, Missile, Guided, MDE

MAP Attacks:
[+] BGP-01β Beam Gunpod [Heavy Quantum Beam] (HIL:3)- 32604 damage, 22572 accuracy, 50 EN/attack, 30 Morale
Element: Energy, Beam, MDE

 
Bounties:
N/A

 
Mekstuf Wazfang
 
REGENERATION PHASE:
Morale Gain: +5

EN Regen: 25

HP Regen: 22154

SPIRIT COMMAND PHASE:
Spirit Used:
SP Cost:
Target:
Effect:


DEFENSE PHASE:

Attacking Weapon:
[H]Sekiha Tenkyouken (HIL:3)

Action Taken: Block
Damage Taken:
148129 x .7 = 103690
Resources Spent:

Resources Gained: 5 Morale

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:

SPECIAL PHASE:

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used:

Target(s):
Damage Modifiers:
Accuracy Modifiers:
Other Modifiers:
Damage Dealt:

Resources Spent:


Statistics:

HP: 35752/
147690
DP: 55500/55500
EN: 135/170
AP: 70/90
SP: 131/195
Morale: 145/150
Will Commands:
* ????
*
????
* ????
* ????

Weapons:
[+] Energy Drain- 845 damage, 14365 accuracy, EN Drain L3, 2 rounds
Element: Physical
[F][MAM] Melee (M)- 8788 damage, 8281 accuracy, 10 EN/attack
Element: Physical, Reaction
[F][CC] Gran Worm Sword (MX:6)- 3042 damage, 3718 accuracy, 5 EN/attack
Element: Physical, Reaction
[+] Wormhole Attack (AX:5)- 4225 damage, 3887 accuracy, Megafire, 7 EN/attack
Element: Energy
[+] Energy Blowout (H)- 24250 damage, 53800 accuracy, 2 rounds, 30 Morale
Element: Physical
[+] Black Hole Cluster (HS)- 42250 damage, 37180 accuracy, Empowered Attack, 70 EN/attack, 30 Morale
Element: Energy, Gravity
[+]WAAAAAAAAGH! (H)- 43950 damage, 35250 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Energy, Gravity
[+] Degenerative Cannon (H)- 55376 damage, 40560 accuracy, Saturation Fire, 1 round, 40 Morale
Element: Energy

MAP Attacks
[+] Graviton Cannon (HLDI:6)- 27040 damage, 20280 accuracy, 2 rounds, 30 Morale

Element: Energy, Gravity
 
Bounties:
N/A

 

Type-01 R.E.M.I.
 
REGENERATION PHASE:
Morale Gain: +5

Temp HP: 6120

Temp DP: 18017

SPIRIT COMMAND PHASE:
Spirit Used: Confusion L2
SP Cost: 32
Target: Zaku, Super Valkyrie, Master Gundam
Effect:
Reduce the accuracy of all attacks made by three target enemies by 50%.

 

SPIRIT COMMAND PHASE:
Spirit Used: Exhaust L3
SP Cost: 60
Target: Master Gundam
Effect: One target enemy loses 30 Morale and all Charge and counter-based abilities on their unit lose 3 counters.

 

SPIRIT COMMAND PHASE:
Spirit Used: Trust L3
SP Cost: 48
Target: Neo Granzon
Effect:
Casts Vigor L3 on yourself or target ally.

 

Will Used: Pressure

Morale Cost: 40

Target: Master Gundam

Effect: Choose one unit when using this Will Command. On the target unit's next turn, it loses one Attack Phase, lose 2 Melee and Ranged attribute, and cannot make use of any Barrier or Illusion ability on their unit. Costs 40 Morale.

 

Suddenly, the view from inside of the mobile fighter is obscured with several tiles of an odd pineapple emblem reading Remilia Advanced Research, accompanied by a rather irate sounding voice.

 

Remilia: You're starting to become a pain in the ass, why don't you just take a time out?

DEFENSE PHASE:

Attacking Weapon: [+] Full Aim (H)

Action Taken: Shield
Damage Taken: 91665 x .7 - 6120 = 58046
Resources Spent:
1 Shield

 

DEFENSE PHASE:

Attacking Weapon: [+] Full Aim (H)
Action Taken: take
Damage Taken:
Resources Spent:
dead

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Transform:

SPECIAL PHASE:

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used:
Target(s):
Damage Modifiers:
Accuracy Modifiers:
Other Modifiers:
Damage Dealt:

Resources Spent:

Resources Gained:

Statistics:

HP: 0/61200

DP: 132288/180173
EN: 95/110
AP: 50/60
SP: 55/195
Morale: 85/150
Will Commands:
* ????
*
????
* Pressure (40)
* ????
 
Countermeasures: 10/10
Repair: 2050
Resupply: 35% EN Recovery, -5 Target Morale

Weapons:
[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 6936 damage, 9384 accuracy, Accuracy Break L1, 2 EN/attack
Element: Energy, Beam, Reaction
[F][MAM] Melee (M)- 10200 damage, 6936 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 3264+2448 damage, 6528+2856 accuracy, 20 rounds
Element: Physical, Reaction
[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 15504 damage, 17136 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 5304+5304 damage, 8976+3672 accuracy, 20 rounds
Element: Physical, Bullet, Reaction
[F][CC] Pinpoint Barrier Slash (M)- 26520 damage, 19176 accuracy, 20 EN/attack
Element: Energy
[+] Micro-Missiles (PAX:8)- 3672 damage, 4896 accuracy, 40/48 rounds
Element: Explosive, Missile, Guided

MAP Attacks:
[+] Reaction Bomb (HTL:3)- 27744 damage, 24888 accuracy, Barrier Pierce, 2 rounds, 30 Morale, Req: Rank 8
Element: Explosive, Missile, Overtechnology, Nuclear
[+] MDE Missile (HTL:4)- 41208 damage, 34680 accuracy, Barrier Pierce, 1 round, 40 Morale, Req: Rank 8
Element: Explosive, Missile, MDE

 
Bounties:
N/A

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Arietta Sky/Dish

Leadership: +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn, Aura (4)

Veteran: EN cost of weapons and abilities are reduced by 10%, Aura (3)

EWAC: Grants Mobility Boost L1, Aura (2)

Inspiring Leadership: Allied units in the same terrain as you at the start of their turn gain +2 Morale during their regeneration phase

Regeneration Phase

Morale: +5 (130/150)

Systems Efficiency: +1 counter (3/4)

Source: Dish

Effect: Voltaire Lumiere Drive

DP Regenerated: +26575 (265748/265748)

Source: Dish

Effect: Nuclear Reactor

EN Regenerated: +25 (40/40)

Source: Dish

Effect: Sound Energy System

Song EN Regenerated: +10 (87/300)

Source: Dish

Effect: Non-Combatant

Temp HP Gained: +8031 (40157+8031/40157)

Temp DP Gained: +53150 (265748+53150/265748)

"Whoa~ Looks like they don't like you, Tiana~ Lemme cheer you up a bit!"

Attack Phase

Weapon Used: [M] Diamond Crevasse

Target: GF13-001NHII Master Gundam (Mounted)

Attack Stats: 15748 damage, 13780 accuracy, SP Recover L1, Accuracy Boost L1

Elements: Sonic, Music

Modifiers: [idol: Target regains 10 Morale if hits]

Resources Spent: -21 Song EN (66/300) [Morale Charge: +5 Morale (125/150)]

Statistics

HP: 40157/40157 [+8031 Non-Combatant]

DP: 265748/265748 [+53150 Non-Combatant]

EN: 40/40

Song EN: 66/300

AP: 75/75

SP (Arietta): 176/176 (Passion 25/40/60, Honor 30/45/60, Encourage 30/50/70, Boost 15/25/40, Prayer 15/25/40, Inspire 25/45/65)

SP (Aerie): 230/230 (Duty 20/35/50, Focus 15/25/35, Boost 15/25/40, Flash 15/25/35, Accelerate 5/15, Confusion 20/40/60)

Morale: 130/150

Will Commands

????

????

????

????

Attributes

Melee: 4

Ranged: -2

Defense: 7

Mobility: 15

Skill: 5

Modifiers/Abilities

Systems Efficiency: 3/4

Countermeasures: 10/10

Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 25591. 15 EN per use.

Ammo

Machinegun: 20/20

---

Tiana Brighthart/GF13-001NHII Master Gundam (Mounted)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (3)

Regeneration Phase

Will+ (Hit): +5 Morale (114/160)

Morale: +7 (121/160)

Systems Efficiency: +1 counter (3/4)

Source: RVF-25+SPS-25S/MF25 Super Messiah

Effect: Confusion

Gained: -50% accuracy for the next turn

Source: RVF-25+SPS-25S/MF25 Super Messiah

Effect: Exhaust

Gained: -30 Morale (91/160), -3 Charge counters (Systems Efficiency: 0/4)

Source: GF13-001NHII Master Gundam (Mounted)

Effect: Inherent Regen

HP Regenerated: +6400 (127995/127995)

EN Regenerated: 10 (105/130)

Source: Dish

Effect: A Whole Boatload of Auras

Gained: EN Costs -10%, Weapon Accuracy +10%

Temp DP Gained: +8180 (148734+8180/148734)

Defense Phase

Attacker: Dish

Weapon: [M] Diamond Crevasse- 15748 damage, 13780 accuracy, SP Recover L1, Accuracy Boost L1

Action: Take it

Resources Spent: SP Recover L1 (Tiana: +5 SP (156/176), Sakura: +5 SP (230/230)), Accuracy Boost L1, +10 Morale (Idol) (101/160)

Support Defense: VF-1D+FASTpack Super Valkyrie

Attacker: Huckebein Mk-II

Weapon: [F] Catapult Kick (M)- 84645 Damage, 74488 Accuracy

Action: Redirect Blow (via Knock Aside)

Resources Spent: -2 Morale (99/160)

Attacker: VF-27γ Lucifer

Weapon: [+][CS] BGP-01β Beam Gunpod (V:4)- 51168 Damage, 67415 Accuracy

Action: Block

Resources Spent: -35818 HP (104977/127995) [Will+ (Damage): +5 Morale (104/160)] [spirited Defender: Sakura +2 SP (230/230)]

Transformation/Movement Phase

Stance: Boxing Kangaroo Stance: The attack limit of any [MAM] attacks with the (V) or (X) tags increases by 25%.

Tiana stares leery-eyed at the distraction attempt as she braces herself, skillfully deflecting the incoming kick attempt at the attacker's big blue buddy.

"Yeah yeah, go ahead and taunt me all you want. We'll have the last laugh in the end!"

Redirect Blow Attack

Attack Phase

Weapon Used: [K] Catapult Kick (M)

Target: Neo Granzon

Attack Stats: 84645 damage, 74488 accuracy

Elements: Physical

Modifiers: +9 Skill

Resources Spent: None

Statistics

HP: 104977/127995

DP: 148734/148734 (+8180 Leadership) (+16361 Hyper Mode)

EN: 105/130

AP: 115/115

SP (Tiana): 156/176 (Grit 15/25/35, Hot Blood 20/40/60, Direct Attack 25, Charge 25/45/65, Duty 20/35/50, Vigor 20/35/50)

SP (Sakura): 230/230 (Vigor 20/35/50, Iron Wall 15/25/40, Resist 15/25/35, Belief 30/45/60, Resupply 50/50/70, Shiver 80/130)

Morale: 104/160

Will Commands

Knock Aside (10): Reduce the Weapon Damage of all (M) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CC] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale).

????

????

????

Attributes

Melee: 20

Ranged: 3 (5)

Defense: 13

Mobility: 11

Skill: 11 (13)

Modifiers/Abilities

Attack Boost L2: +20% Weapon Damage, 3/4 turns left

Accuracy Boost L1: +10% Weapon Accuracy, 4/4 turns left

Mobility Boost L1: +10% Temp DP, 1/3 turns left

Morale Boost L2: Immune

Confusion: -50% accuracy, 1/1 turns left

Stances: Agile Crane Stance (You gain 10% Temporary DP during your regeneration phase that is only useable against [+] and [H] attacks. This Temporary DP is lost at the end of your defense phase), Blocking Palm Stance (When you use Countercut you gain 10% Temporary HP to be used against that attack. This temporary HP is lost at the end of that defense phase), Boxing Kangaroo Stance: The attack limit of any [MAM] attacks with the (V) or (X) tags increases by 25%.

Systems Efficiency: 2/4

Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 16324. 10 EN per use.

Hyper Mode: Active; +2 Melee/Ranged/Skill (Deactivates at 70 Morale)

Ammo

Darkness Shot: 6/6

---

Aurelia Halegoode/VF-1D+FASTpack Super Valkyrie

Regeneration Phase

Will+ (Hit): +5 Morale (114/160)

Morale: +7 (121/160)

Systems Efficiency: +1 counter (3/4)

Source: RVF-25+SPS-25S/MF25 Super Messiah

Effect: Confusion

Gained: -50% accuracy for the next turn

Source: VF-1D+FASTpack Super Valkyrie

Effect: Voltaire Lumiere Drive

DP Regenerated: +19518 (195182/195182)

Source: VF-1D+FASTpack Super Valkyrie

Effect: Nuclear Reactor

EN Regenerated: 25 (82/120)

Source: Dish

Effect: A Whole Boatload of Auras

Gained: EN Costs -10%, Weapon Accuracy +10%

Temp DP Gained: +10735 (195182+10735/195182)

Source: GF13-001NHII Master Gundam (Mounted)

Effect: Brave Commander

Gained: Weapon Damage +10%

Temp HP Gained: 1599 (31987+1599/31987)

"Well, that makes one down! And you, big blue clunky thing, you're next!"

Empowered Attack used! (-10 EN; 72/120)

Attack Phase

Weapon Used: [+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)

Target: Neo Granzon

Attack Stats: 65770 damage, 29376 accuracy

Elements: Physical, Bullet, Reaction

Modifiers: 19 Ranged, +20% Damage/Accuracy (Newtype), +20% Accuracy (Recognition), +10% Accuracy (Leadership), +10% Damage (Brave Commander), -20% Damage/Accuracy (Distracting Attack), -50% Accuracy (Confusion); Distracting Attack (-30% damage/accuracy if target doesn't make an attack that targets this unit) [improved Distraction: Inflicts Mobility Break L3 and Armor Break L3 if hits] [Mass Distraction: Huckebein Boxer and VF-27γ Lucifer are also distracted]

Resources Spent: -4 rounds (31/35)

Statistics

HP: 31987/31987 (+1599 Brave Commander)

DP: 195182/195182 (+10735 Leadership)

EN: 72/120

AP: 60/100

SP (Aurelia): 151/176 (Duty 20/35/50, Focus 15/25/35, Boost 15/25/40, Direct Attack 25, Sure Hit 20/40/60, Resupply 50/50/70)

SP (Marina): 164/230 (Focus 15/25/35, Sure Hit 20/40/60, Direct Attack 25, Extend 30, Scan 20/35, Awaken 50/70)

Morale: 121/160

Current Form: GERWALK Mode

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: 19

Defense: -2

Mobility: 16

Skill: 10

Modifiers/Abilities

Mobility Boost L1: +10% Temp DP, 2/3 turns left

Morale Boost L2: If hit by this attack, gain 10 Morale; 1/2 turns left

Confusion: -50% accuracy, 1/1 turns left

Systems Efficiency: 3/4 counters

Countermeasures: 8/10

GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 8160. Req: GERWALK Mode

Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 4896. Req: Fighter Mode

Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 19685. 15 EN per use.

Draw Fire: Pay 30 AP during the Defense Phase; all [+]-type attacks target you this turn instead

Ammo

Howard GU-11 55mm 3-Barrel Gatling Gun Pod: 31/35

NP-AR-01 Micro-Missile Launcher Pod: 21/21

UUM-7 15-Tube Micro-Missile Pod: 53/53

AMM-1 Hybrid Guided Multi-Purpose Missiles: 8/11

HMMP-02 Micro-Missile Launcher Pod: 21/21

All-Out Attack: 2/2

Full Aim: 3/4

Really All-Out Attack: 4/4

---

Ol' Grandma Edith/MS-06S Zaku II Commander's Type

Regeneration Phase

Morale: +7 (116/160)

Source: MS-06S Zaku II Commander's Type

Effect: Voltaire Lumiere Drive

DP Regenerated: +17457 (174569/174569)

Source: MS-06S Zaku II Commander's Type

Effect: Nuclear Reactor

EN Regenerated: 25 (120/120)

Source: Dish

Effect: A Whole Boatload of Auras

Gained: EN Costs -10%, Weapon Accuracy +10%, Morale Boost L2 (Morale: +10; 134/160)

Temp DP Gained: +9698 (174569+9698/174569)

Source: GF13-001NHII Master Gundam (Mounted)

Effect: Brave Commander

Gained: Weapon Damage +10%

Temp HP Gained: 2912 (58240+2912/58240)

"Yeah, I don't like you either, you bag of space whatsits, now go on and git out of here!"

Attack Phase

Weapon Used: [+][CS] ZMP-50D/120mm Machine Gun

Target: Neo Granzon

Attack Stats: 65529 damage, 24192 accuracy

Elements: Physical, Bullet, Reaction

Modifiers: 17 Ranged, +20% Accuracy (Recognition), +10% Damage (Brave Commander), +10% Accuracy (Leadership), -50% accuracy (Confusion)

Resources Spent: -1 round (17/18)

Statistics

HP: 58240/58240 (+2912 Brave Commander)

DP: 174569/174569 (+9698 Leadership)

EN: 80/80

AP: 90/100

SP (Edith): 170/195 (Duty 20/35/50, Focus 15/25/35, Boost 15/25/40, Direct Attack 25, Sure Hit 20/40/60, Hot Blood 20/40/60)

Morale: 116/160

Will Commands

????

????

????

????

Attributes

Melee: 4

Ranged: 17

Defense: 3

Mobility: 14

Skill: 10

Modifiers/Abilities

Mobility Boost L1: +10% Temp DP, 2/3 turns left

Morale Boost L2: If hit by this attack, gain 10 Morale; 2/2 turns left

Confusion: -50% accuracy, 1/1 turns left

Guts: Inactive (+2 Melee/Ranged at below 87285 DP)

Shield: 10/10

Countermeasures: 10/10

Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 19685. 15 EN per use

Ammo

ZMP-50D/120mm Machine Gun: 17/18

MIP-B6 Cracker Grenade: 6/7

3-Tube Missile Pod: 21/21

H&L-SB25K/280mmA-P Zaku Bazooka: 7/7

ZIM/M·T-K175C Magella Cannon: 7/7

Full Aim: 6/7

All-Out Attack: 4/4

Bounties

RVF-25+SPS-25S/MF25 Super Messiah

Edited by Tilus

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Alexis Gaines

REGENERATION PHASE:
Morale Gain:
+5
HP Regen: 7887

SPIRIT COMMAND PHASE:
Spirit Used:
SP Cost:
Target: Self
Effect:


DEFENSE PHASE:

Attacking Weapon:

Action Taken: Beam Shield
Damage Taken:

Resources Spent:

Resources Gained:

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:

SPECIAL PHASE:
Ace Potential Activated: When at 50%(60%) or lower HP or DP, gain 3 Melee and Ranged Attribute, and your Critical cost is reduced by 3.
Guts Activated: If your DP drops below 50%(60%), gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 50%(60%) before it can trigger again. While your DP is below 50%(60%), gain +2 Melee and Ranged Attribute.

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: [+] Graviton Rifle [Mega Fire]
Target(s): Super Valkyrie
Damage Modifiers: +170%
Accuracy Modifiers: +170%
Other Modifiers: Critical (+10% Damage/Accuracy), Weapon Lock
Damage Dealt: 88031
Damage, 92264 Accuracy
Resources Spent: 1 Round, 20 EN, 7 AP, 10 Morale


Statistics:

HP: 53567/
78870
DP: 36531/85140 (Temp DP: 17028/17028)
EN: 67/150
AP: 61/95
SP: 95/195
Morale: 115/150
Will Commands:
* ????
*
????
* ????
* ????

Beam Shield: 8/10

Weapons:
[+][CS] Gatling Gun- 5643 damage, 11913 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 8465 damage, 8465 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Roche Saber (M)- 21318 damage, 20064 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Photon Rifle- 22572 damage, 17556 accuracy, 5 rounds
Element: Energy, Beam, Reaction
[H] Fang Slasher (PX:3)- 8151 damage, 9719 accuracy, 7 EN/attack
Element: Physical
[F] Gravity Knuckle (M)- 24250 damage, 15400 accuracy, Barrier Pierce, 15 EN/attack
Element: Physical, Energy
[+] Photon Rifle [Full Aim] (H)- 24250 damage, 53800 accuracy, 2 Rounds, 30(25) Morale
Element: Energy, Beam
[K] Catapult Kick (M)- 31350 damage, 27588 accuracy, 25 EN/attack
Element: Physical
[+] Graviton Rifle- 32604 damage, 34172 accuracy, Mega Fire, 3/4 rounds, 10 Morale
Element: Energy, Gravity
[F] Geist Knuckle (HMV:4)- 12540+8151 damage, 18810+5016 accuracy, 15+5 EN, 20(
15) Morale
Element: Physical
[F] G-Sword Diver (H)- 42636 damage, 37620 accuracy, 35 EN/attack, 30(25) Morale
Element: Physical
[H] Gravity Driver (H)- 43950 damage, 39450 accuracy, 50 EN/attack, 50(45) Morale
Element: Physical, Energy, Gravity


Bounties:
N/A


Alexander Richter

REGENERATION PHASE:
Morale Gain: +5


SPIRIT COMMAND PHASE:
Spirit Used:
SP Cost:
Target: Self
Effect:


DEFENSE PHASE:

Attacking Weapon:

Action Taken:
Damage Taken:

Resources Spent:

Resources Gained:

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Transform:

SPECIAL PHASE:

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used:
[+][CS] BGP-01β Beam Gunpod (V:4)

Target(s): Super Valkyrie
Damage Modifiers: +140%
Accuracy Modifiers: +140%
Other Modifiers: Critical (+10% Damage/Accuracy), Distracting (Target suffers -20% Damage/Accuracy on any attack that does not include this unit)
Damage Dealt: 51168
Damage, 48154 Accuracy
Resources Spent: 4 Rounds, 10 AP


Statistics:

HP: 43890/
43890
DP: 122801/143897
EN: 110/120
AP: 55/95
SP: 85/195
Morale: 125/150
Will Commands:
* ????
*
????
* ????
* ????

Shield: 10/10
Countermeasures: 8/10

Weapons:
[+][CS] Mauler ROV-20 20mm Beam Gun- 7524 damage, 9405 accuracy, Accuracy Break L1, 2 EN/attack
Element: Energy, Beam, Reaction
[F][MAM] Melee (M)- 10659 damage, 7211 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 3449+2508 damage, 6584+2822 accuracy, 40 rounds
Element: Physical, Reaction
[F][CC] Assault Knife (M)- 15675 damage, 17556 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] BGP-01β Beam Gunpod (V:4)- 5330+5330 damage, 8778+3762 accuracy, Body Snipe, 32/40 rounds
Element: Energy, Beam, Reaction
[+][CS] BGP-01β Beam Gunpod [Hyper Beam Grenade Mode]- 26334 damage, 18810 accuracy, 7/8 rounds
Element: Energy, Beam
[+] Bifors BML-04B Micro-Missile Launchers (PAX:4)- 5643 damage, 7524 accuracy, 20/24 rounds
Element: Explosive, Missile, Guided
[+] BGP-01β Beam Gunpod [Full Aim] (H)- 24250 damage, 53800 accuracy, 30 EN/attack, 30 Morale
Element: Energy, Beam, MDE
[+] BGP-01β Beam Gunpod [Heavy Quantum Beam] (HLS)- 43890 damage, 36366 accuracy, Mega Fire, 40 EN/attack, 30 Morale
Element: Energy, Beam, MDE
[+] All-Out Attack (H)- 43950 damage, 35250 accuracy, 30 EN/attack, 30 Morale.
Element: Physical, Energy, Beam, Explosive, Missile, Guided, MDE

MAP Attacks:
[+] BGP-01β Beam Gunpod [Heavy Quantum Beam] (HIL:3)- 32604 damage, 22572 accuracy, 50 EN/attack, 30 Morale
Element: Energy, Beam, MDE


Bounties:
N/A


Mekstuf Wazfang

REGENERATION PHASE:
Morale Gain: +5 (High Morale Spirit Activated)

EN Regen: 25
HP Regen: 22154

SPIRIT COMMAND PHASE:
Spirit Used: Hot Blood L2
SP Cost: Free
Target: Self
Effect: +100% Damage

 

Spirit Used: Direct Attack
SP Cost: 20
Target: Self
Effect:
For your next attack phase taken this turn, the target can not utilize secondary defenses (such as Barriers, or Illusion abilities) and may not be support defended against that attack.

 

Spirit Used: Grit L3
SP Cost: 35
Target: Self
Effect: +100% Damage

 

Will Used: Range Focus
Morale Cost: 10
Target: Self
Effect:
For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.


DEFENSE PHASE:

Attacking Weapon: [K] Kick
Action Taken: Barrier
Damage Taken:
84645 - 21970 = 62675
Resources Spent: 15 EN

Resources Gained: 5 Morale


Attacking Weapon: [+] Gunpod
Action Taken: Dodge
Damage Taken:
29376 x .6 = 17626
Resources Spent:
17626
Resources Gained:

 

Attacking Weapon: [+] Machinegun
Action Taken: Dodge
Damage Taken:
24192 x .6 = 14515
Resources Spent:
14515
Resources Gained:

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:

SPECIAL PHASE:

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: [+] Black Hole Cluster [Empowered Attack] (HS)

Target(s): Super Valk and Master Gundam
Damage Modifiers: +295% / +140%
Accuracy Modifiers: +285%
Other Modifiers: Direct Attack
Damage Dealt: 200266 damage, 71572 accuracy to both

Resources Spent: 88 EN, 40 Morale

Statistics:

HP: 85015/
147690
DP: 23359/55500
EN: 57/170
AP: 70/90
SP: 83/195
Morale: 105/150
Will Commands:
* ????
*
????
* ????
* ????

Weapons:
[+] Energy Drain- 845 damage, 14365 accuracy, EN Drain L3, 2 rounds
Element: Physical
[F][MAM] Melee (M)- 8788 damage, 8281 accuracy, 10 EN/attack
Element: Physical, Reaction
[F][CC] Gran Worm Sword (MX:6)- 3042 damage, 3718 accuracy, 5 EN/attack
Element: Physical, Reaction
[+] Wormhole Attack (AX:5)- 4225 damage, 3887 accuracy, Megafire, 7 EN/attack
Element: Energy
[+] Energy Blowout (H)- 24250 damage, 53800 accuracy, 2 rounds, 30 Morale
Element: Physical
[+] Black Hole Cluster (HS)- 42250 damage, 37180 accuracy, Empowered Attack, 70 EN/attack, 30 Morale
Element: Energy, Gravity
[+]WAAAAAAAAGH! (H)- 43950 damage, 35250 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Energy, Gravity
[+] Degenerative Cannon (H)- 55376 damage, 40560 accuracy, Saturation Fire, 1 round, 40 Morale
Element: Energy

MAP Attacks
[+] Graviton Cannon (HLDI:6)- 27040 damage, 20280 accuracy, 2 rounds, 30 Morale

Element: Energy, Gravity

Bounties:
N/A

Edited by Yuu Inohara

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Arietta Sky/Dish

Leadership: +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn, Aura (4)

Veteran: EN cost of weapons and abilities are reduced by 10%, Aura (3)

EWAC: Grants Mobility Boost L1, Aura (2)

Inspiring Leadership: Allied units in the same terrain as you at the start of their turn gain +2 Morale during their regeneration phase

Regeneration Phase

Morale: +5 (140/150)

Systems Efficiency: +1 counter (4/4)

Source: Dish

Effect: Voltaire Lumiere Drive

DP Regenerated: +26575 (265748/265748)

Source: Dish

Effect: Nuclear Reactor

EN Regenerated: +25 (40/40)

Source: Dish

Effect: Sound Energy System

Song EN Regenerated: +10 (76/300)

Source: Dish

Effect: Non-Combatant

Temp HP Gained: +8031 (40157+8031/40157)

Temp DP Gained: +53150 (265748+53150/265748)

Systems Efficiency activated! (Cost of EN-based weapons and abilities -10%, When determining your Countercut/Countershoot Cost, increase your Skill Attribute by 2)

"Let's keep up the pressure! They'll be the ones to fold first!"

Attack Phase

Weapon Used: [M] Seikan Hikou

Target: GF13-001NHII Master Gundam (Mounted)

Attack Stats: 23622 damage, 17717 accuracy, Mobility Boost L1, Illusion Boost L1

Elements: Sonic, Music

Modifiers: [idol: Target regains 10 Morale if hits]

Resources Spent: -18 Song EN (58/300) [Morale Charge: +5 Morale (145/150)]

Statistics

HP: 40157/40157 [+8031 Non-Combatant]

DP: 265748/265748 [+53150 Non-Combatant]

EN: 40/40

Song EN: 58/300

AP: 75/75

SP (Arietta): 176/176 (Passion 25/40/60, Honor 30/45/60, Encourage 30/50/70, Boost 15/25/40, Prayer 15/25/40, Inspire 25/45/65)

SP (Aerie): 230/230 (Duty 20/35/50, Focus 15/25/35, Boost 15/25/40, Flash 15/25/35, Accelerate 5/15, Confusion 20/40/60)

Morale: 145/150

Will Commands

????

????

????

????

Attributes

Melee: 4

Ranged: -2

Defense: 7

Mobility: 15

Skill: 5

Modifiers/Abilities

Systems Efficiency: Cost of EN-based weapons and abilities -10%, When determining your Countercut/Countershoot Cost, increase your Skill Attribute by 2

Countermeasures: 10/10

Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 25591. 15 EN per use.

Ammo

Machinegun: 20/20

---

Aurelia Halegoode/VF-1D+FASTpack Super Valkyrie

Regeneration Phase

Morale: +7 (128/160)

Systems Efficiency: +1 counter (4/4)

Source: VF-1D+FASTpack Super Valkyrie

Effect: Voltaire Lumiere Drive

DP Regenerated: +19518 (195182/195182)

Source: VF-1D+FASTpack Super Valkyrie

Effect: Nuclear Reactor

EN Regenerated: 25 (97/120)

Source: Dish

Effect: A Whole Boatload of Auras

Gained: EN Costs -10%, Weapon Accuracy +10%

Temp DP Gained: +10735 (195182+10735/195182)

Spirit Command Phase

Caster: Aurelia Halegoode

Spirit Command Used: Focus Lv.3

Effects: Reduce incoming accuracy of all attacks you dodge this turn by 40%. Accuracy of attacks you make this turn +40%

Cost: -35 SP (116/175)

Defense Phase

Attacker: Huckebein Boxer

Weapon: [+] Graviton Rifle [Mega Fire]- 88031 Damage, 92264 Accuracy, Weapon Lock L1

Action: Evade + Countermeasures + GERWALK Maneuverability + Mirror of Nitocris [Preying on Inattention: +21471 Temp DP (195182+21471+10735/195182)]

Resources Spent: -10906 DP (195182+10565+10735/195182); -14 EN (83/120); -1 countermeasures (7/10) [spirited Dodge: Marina +2 SP (166/230)]

Attacker: VF-27γ Lucifer

Weapon: [+][CS] BGP-01β Beam Gunpod (V:4)- 51168 Damage, 48154 Accuracy, Distracting Attack

Action: Evade + Countermeasures + GERWALK Maneuverability [Preying on Inattention: +21471 Temp DP (195182+21471+10735/195182)]

Resources Spent: -12064 DP (195182+9407+10735/195182)

Attacker: Neo Granzon

Weapon: [+] Black Hole Cluster (HS)- 200266 damage, 71572 accuracy

Action: Evade + Countermeasures + GERWALK Maneuverabiliity [Preying on Inattention: +21471 Temp DP (195182+21471+10735/195182)]

Resources Spent: -21900 DP (195182+10306/195182)

Systems Efficiency activated! (Cost of EN-based Weapons and Abilities -10%, Accuracy +10%, Weapon Damage +10%)

"Oh, you think you're hot stuff, dodging around like that. Well, you're not getting away from this!"

Critical used! (-10 AP; 50/100)

Empowered Attack used! (-8 EN; 75/100)

Attack Phase

Weapon Used: [+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)

Target: Neo Granzon

Attack Stats: 67891 damage, 87394 accuracy

Elements: Physical, Bullet, Reaction

Modifiers: 19 Ranged, +20% Damage/Accuracy (Newtype), +20% Accuracy (Recognition), +10% Accuracy (Leadership), +10% Damage/Accuracy (Critical), +10% Damage/Accuracy (Systems Efficiency) +10% Damage/Accuracy (Empowered Attack), -20% Damage/Accuracy (Distracting Attack) (Acc capped at +50%), +40% accuracy (Focus); Distracting Attack (-30% damage/accuracy if target doesn't make an attack that targets this unit) [improved Distraction: Inflicts Mobility Break L3 and Armor Break L3 if hits] [Mass Distraction: Huckebein Boxer and VF-27γ Lucifer are also distracted]

Resources Spent: -4 rounds (31/35)

Statistics

HP: 31987/31987 (+1599 Brave Commander)

DP: 195182/195182 (+10735 Leadership)

EN: 72/120

AP: 60/100

SP (Aurelia): 151/176 (Duty 20/35/50, Focus 15/25/35, Boost 15/25/40, Direct Attack 25, Sure Hit 20/40/60, Resupply 50/50/70)

SP (Marina): 164/230 (Focus 15/25/35, Sure Hit 20/40/60, Direct Attack 25, Extend 30, Scan 20/35, Awaken 50/70)

Morale: 121/160

Current Form: GERWALK Mode

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: 19

Defense: -2

Mobility: 16

Skill: 10

Modifiers/Abilities

Mobility Boost L1: +10% Temp DP, 1/3 turns left

Morale Boost L2: Immune

Systems Efficiency: Cost of EN-based Weapons and Abilities -10%, Accuracy +10%, Weapon Damage +10%

Countermeasures: 7/10

GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 8160. Req: GERWALK Mode

Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 4896. Req: Fighter Mode

Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 19685. 15 EN per use.

Draw Fire: Pay 30 AP during the Defense Phase; all [+]-type attacks target you this turn instead

Ammo

Howard GU-11 55mm 3-Barrel Gatling Gun Pod: 31/35

NP-AR-01 Micro-Missile Launcher Pod: 21/21

UUM-7 15-Tube Micro-Missile Pod: 53/53

AMM-1 Hybrid Guided Multi-Purpose Missiles: 8/11

HMMP-02 Micro-Missile Launcher Pod: 21/21

All-Out Attack: 2/2

Full Aim: 3/4

Really All-Out Attack: 4/4

---

Ol' Grandma Edith/MS-06S Zaku II Commander's Type

Regeneration Phase

Morale: +7 (123/160)

Source: MS-06S Zaku II Commander's Type

Effect: Voltaire Lumiere Drive

DP Regenerated: +17457 (174569/174569)

Source: MS-06S Zaku II Commander's Type

Effect: Nuclear Reactor

EN Regenerated: 25 (120/120)

Source: Dish

Effect: A Whole Boatload of Auras

Gained: EN Costs -10%, Weapon Accuracy +10%, Morale Boost L2 (Morale: +10; 134/160)

Temp DP Gained: +9698 (174569+9698/174569)

Source: GF13-001NHII Master Gundam (Mounted)

Effect: Brave Commander

Gained: Weapon Damage +10%

Temp HP Gained: 2912 (58240+2912/58240)

"Alright, you big blue oaf, you ain't gettin' away this time!"

Critical activated! (-10 AP; 80/100)

Attack Phase

Weapon Used: [+] H&L-SB25K/280mmA-P Zaku Bazooka

Target: Neo Granzon

Attack Stats: 150528 damage, 77773 accuracy

Elements: Physical, Bullet, Reaction

Modifiers: 17 Ranged, +20% Accuracy (Recognition), +10% Accuracy (Leadership), +10% Damage/Accuracy (Critical)

Resources Spent: -1 round (6/7), -10 Morale (113/160)

Statistics

HP: 58240/58240

DP: 174569/174569 (+9698 Leadership)

EN: 80/80

AP: 90/100

SP (Edith): 170/195 (Duty 20/35/50, Focus 15/25/35, Boost 15/25/40, Direct Attack 25, Sure Hit 20/40/60, Hot Blood 20/40/60)

Morale: 113/160

Will Commands

????

????

????

????

Attributes

Melee: 4

Ranged: 17

Defense: 3

Mobility: 14

Skill: 10

Modifiers/Abilities

Mobility Boost L1: Immune

Morale Boost L2: Immune

Guts: Inactive (+2 Melee/Ranged at below 87285 DP)

Shield: 10/10

Countermeasures: 10/10

Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 19685. 15 EN per use

Ammo

ZMP-50D/120mm Machine Gun: 17/18

MIP-B6 Cracker Grenade: 6/7

3-Tube Missile Pod: 21/21

H&L-SB25K/280mmA-P Zaku Bazooka: 6/7

ZIM/M·T-K175C Magella Cannon: 7/7

Full Aim: 6/7

All-Out Attack: 4/4

Bounties

RVF-25+SPS-25S/MF25 Super Messiah

---

Tiana Brighthart/GF13-001NHII Master Gundam (Mounted)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (3)

Regeneration Phase

Morale: +7 (111/160)

Systems Efficiency: +1 counter (1/4)

Source: GF13-001NHII Master Gundam (Mounted)

Effect: Inherent Regen

HP Regenerated: +6400 (111377/127995)

EN Regenerated: 10 (115/130)

Source: GF13-001NHII Master Gundam (Mounted)

Effect: Agile Crane Stance

Temp DP gained: +7437 (148734+7437 [+]&[H]+14873/148734)

Source: Dish

Effect: A Whole Boatload of Auras

Gained: EN Costs -10%, Weapon Accuracy +10%

Temp DP Gained: +7437 (148734+7437+7437 [+]&[H]+14873/148734)

Spirit Command Phase

Caster: Tiana Brighthart

Spirit Command Used: Grit Lv.3

Effects: Reduce incoming accuracy of all attacks you receive this turn by 20%/30%/40%. Damage of attacks you make this turn +20%/+30%/+40%.

Cost: -35 SP (121/176)

Defense Phase

Attacker: Neo Granzon

Weapon: [+] Black Hole Cluster (HS)- 200266 damage, 71572 accuracy, Direct Attack

Action: Dodge

Resources Spent: -42943 DP (135538/148734)

Attacker: Dish

Weapon: [M] Seikan Hikou- 23622 damage, 17717 accuracy, Mobility Boost L1, Illusion Boost L1

Action: Take it

Resources Spent: Illusion Boost L1, +10 Morale (Idol) (121/160)

"You're absolutely right! So let's go ahead and see if this thins their numbers down some more!"

Attack Phase

Weapon Used: [F] Choukyuu Haou Deneidan (HIL:5)

Attack Stats: 147253 damage, 91939 accuracy

Elements: Physical, Energy, Ki

Modifiers: 20 Melee, +30% damage/accuracy (School of Master Asia), +20% damage (Attack Boost L1), +10% accuracy (Leadership), +10% accuracy (Accuracy Boost L1), +20% damage/accuracy ((H) weapon), +40% damage (Grit)

Resources Spent: -18 EN (97/130), -20 Morale (101/160)

Statistics

HP: 111377/127995

DP: 135538/148734

EN: 97/130

AP: 115/115

SP (Tiana): 121/176 (Grit 15/25/35, Hot Blood 20/40/60, Direct Attack 25, Charge 25/45/65, Duty 20/35/50, Vigor 20/35/50)

SP (Sakura): 230/230 (Vigor 20/35/50, Iron Wall 15/25/40, Resist 15/25/35, Belief 30/45/60, Resupply 50/50/70, Shiver 80/130)

Morale: 101/160

Will Commands

Knock Aside (10): Reduce the Weapon Damage of all (M) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CC] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale).

????

????

????

Attributes

Melee: 20

Ranged: 3 (5)

Defense: 13

Mobility: 11

Skill: 11 (13)

Modifiers/Abilities

Attack Boost L2: +20% Weapon Damage, 2/4 turns left

Accuracy Boost L1: +10% Weapon Accuracy, 3/4 turns left

Illusion Boost L1: (Illusion)/(S Illusion) effectiveness +10%, 4/4 turns left

Mobility Boost L1: Immune

Stances: Agile Crane Stance (You gain 10% Temporary DP during your regeneration phase that is only useable against [+] and [H] attacks. This Temporary DP is lost at the end of your defense phase), Blocking Palm Stance (When you use Countercut you gain 10% Temporary HP to be used against that attack. This temporary HP is lost at the end of that defense phase), Boxing Kangaroo Stance: The attack limit of any [MAM] attacks with the (V) or (X) tags increases by 25%.

Systems Efficiency: 1/4

Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 16324. 10 EN per use.

Hyper Mode: Active; +2 Melee/Ranged/Skill (Deactivates at 70 Morale)

Ammo

Darkness Shot: 6/6

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Alexis Gaines

REGENERATION PHASE:

Morale Gain: +5

HP Regen: 7887

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target: Self

Effect:

DEFENSE PHASE:

Attacking Weapon: [F] Choukyuu Haou Deneidan (HIL:5)

Action Taken: take

Damage Taken:

Resources Spent: self

Resources Gained:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

SPECIAL PHASE:

Ace Potential Activated: When at 50%(60%) or lower HP or DP, gain 3 Melee and Ranged Attribute, and your Critical cost is reduced by 3.

Guts Activated: If your DP drops below 50%(60%), gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 50%(60%) before it can trigger again. While your DP is below 50%(60%), gain +2 Melee and Ranged Attribute.

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used:

Target(s):

Damage Modifiers:

Accuracy Modifiers:

Other Modifiers:

Damage Dealt:

Resources Spent:

Statistics:

HP: 0/78870

DP: 36531/85140 (Temp DP: 17028/17028)

EN: 67/150

AP: 61/95

SP: 95/195

Morale: 115/150

Will Commands:

* ????

* ????

* ????

* ????

Beam Shield: 8/10

Weapons:

[+][CS] Gatling Gun- 5643 damage, 11913 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 8465 damage, 8465 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Roche Saber (M)- 21318 damage, 20064 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Photon Rifle- 22572 damage, 17556 accuracy, 5 rounds

Element: Energy, Beam, Reaction

[H] Fang Slasher (PX:3)- 8151 damage, 9719 accuracy, 7 EN/attack

Element: Physical

[F] Gravity Knuckle (M)- 24250 damage, 15400 accuracy, Barrier Pierce, 15 EN/attack

Element: Physical, Energy

[+] Photon Rifle [Full Aim] (H)- 24250 damage, 53800 accuracy, 2 Rounds, 30(25) Morale

Element: Energy, Beam

[K] Catapult Kick (M)- 31350 damage, 27588 accuracy, 25 EN/attack

Element: Physical

[+] Graviton Rifle- 32604 damage, 34172 accuracy, Mega Fire, 3/4 rounds, 10 Morale

Element: Energy, Gravity

[F] Geist Knuckle (HMV:4)- 12540+8151 damage, 18810+5016 accuracy, 15+5 EN, 20(15) Morale

Element: Physical

[F] G-Sword Diver (H)- 42636 damage, 37620 accuracy, 35 EN/attack, 30(25) Morale

Element: Physical

[H] Gravity Driver (H)- 43950 damage, 39450 accuracy, 50 EN/attack, 50(45) Morale

Element: Physical, Energy, Gravity

Bounties:

N/A

Alexander Richter

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target: Self

Effect:

DEFENSE PHASE:

Attacking Weapon: [F] Choukyuu Haou Deneidan (HIL:5)

Action Taken: Take

Damage Taken: Enough

Resources Spent: Self

Resources Gained:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Transform:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used:

Target(s):

Damage Modifiers:

Accuracy Modifiers:

Other Modifiers:

Damage Dealt:

Resources Spent:

Statistics:

HP: 0/43890

DP: 122801/143897

EN: 110/120

AP: 55/95

SP: 85/195

Morale: 125/150

Will Commands:

* ????

* ????

* ????

* ????

Shield: 10/10

Countermeasures: 8/10

Weapons:

[+][CS] Mauler ROV-20 20mm Beam Gun- 7524 damage, 9405 accuracy, Accuracy Break L1, 2 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 10659 damage, 7211 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 3449+2508 damage, 6584+2822 accuracy, 40 rounds

Element: Physical, Reaction

[F][CC] Assault Knife (M)- 15675 damage, 17556 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] BGP-01β Beam Gunpod (V:4)- 5330+5330 damage, 8778+3762 accuracy, Body Snipe, 32/40 rounds

Element: Energy, Beam, Reaction

[+][CS] BGP-01β Beam Gunpod [Hyper Beam Grenade Mode]- 26334 damage, 18810 accuracy, 7/8 rounds

Element: Energy, Beam

[+] Bifors BML-04B Micro-Missile Launchers (PAX:4)- 5643 damage, 7524 accuracy, 20/24 rounds

Element: Explosive, Missile, Guided

[+] BGP-01β Beam Gunpod [Full Aim] (H)- 24250 damage, 53800 accuracy, 30 EN/attack, 30 Morale

Element: Energy, Beam, MDE

[+] BGP-01β Beam Gunpod [Heavy Quantum Beam] (HLS)- 43890 damage, 36366 accuracy, Mega Fire, 40 EN/attack, 30 Morale

Element: Energy, Beam, MDE

[+] All-Out Attack (H)- 43950 damage, 35250 accuracy, 30 EN/attack, 30 Morale.

Element: Physical, Energy, Beam, Explosive, Missile, Guided, MDE

MAP Attacks:

[+] BGP-01β Beam Gunpod [Heavy Quantum Beam] (HIL:3)- 32604 damage, 22572 accuracy, 50 EN/attack, 30 Morale

Element: Energy, Beam, MDE

Bounties:

N/A

Mekstuf Wazfang

REGENERATION PHASE:

Morale Gain: +5 (High Morale Spirit Activated)

EN Regen: 25

HP Regen: 22154

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost: Free

Target:

Effect:

Will Used:

Morale Cost:

Target: Self

Effect:

DEFENSE PHASE:

Attacking Weapon: [+] Gunpod

Action Taken: Barrier

Damage Taken: 67891 - 21970 = 45921

Resources Spent: 15 EN

Resources Gained: 5 Morale

Attacking Weapon: [+] H&L-SB25K/280mmA-P Zaku Bazooka

Action Taken: Take

Damage Taken: Enough

Resources Spent: Self

Resources Gained:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used:

Target(s):

Damage Modifiers:

Accuracy Modifiers:

Other Modifiers:

Damage Dealt:

Resources Spent:

Statistics:

HP: 0/147690

DP: 23359/55500

EN: 57/170

AP: 70/90

SP: 83/195

Morale: 105/150

Will Commands:

* ????

* ????

* ????

* ????

Weapons:

[+] Energy Drain- 845 damage, 14365 accuracy, EN Drain L3, 2 rounds

Element: Physical

[F][MAM] Melee (M)- 8788 damage, 8281 accuracy, 10 EN/attack

Element: Physical, Reaction

[F][CC] Gran Worm Sword (MX:6)- 3042 damage, 3718 accuracy, 5 EN/attack

Element: Physical, Reaction

[+] Wormhole Attack (AX:5)- 4225 damage, 3887 accuracy, Megafire, 7 EN/attack

Element: Energy

[+] Energy Blowout (H)- 24250 damage, 53800 accuracy, 2 rounds, 30 Morale

Element: Physical

[+] Black Hole Cluster (HS)- 42250 damage, 37180 accuracy, Empowered Attack, 70 EN/attack, 30 Morale

Element: Energy, Gravity

[+] WAAAAAAAAGH! (H)- 43950 damage, 35250 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Energy, Gravity

[+] Degenerative Cannon (H)- 55376 damage, 40560 accuracy, Saturation Fire, 1 round, 40 Morale

Element: Energy

MAP Attacks

[+] Graviton Cannon (HLDI:6)- 27040 damage, 20280 accuracy, 2 rounds, 30 Morale

Element: Energy, Gravity

Bounties:

N/A

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Alright, that's enough delusions out of the two of us, let's get back to reality now. :D

Tilus wins and picks up 175 EXP per pilot that actually existed as he scored 4 kills, while Yuu Inohara still earns 75 EXP per pilot that actually existed. Be sure to note your winnings in the appropriate locations!

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