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Melissa Calhoun

Buried Relics

15 posts in this topic

Items


1000 PC MechDev Coupon

 

Consumables

 

Repair Kit x10

Super Repair Kit
Propellent Tank x9
Reloader x9

One-Hit-Sure-Kill Knowledge

Zyflude Crystal

 

Installables

A-Adaptor

Anti-Beam Coating

Apogee Motor

A-Up Unit SC x 4

A-Up Unit S x1 (1 From PA Fight Achievements, Free)

Beam Coat

Chogokin New-Z

Dual Tesla Drive x2

Dual Sensor

Dummy Balloon Launcher x2 (PA Fight Achievements, Free)

Grapple Sensor

Multiple Sensor

Shield

Stealth System (PA Fight Achievements, Free)

Voltaire Lumieres

 

Vouchers

 

Aura Battler Dunbine

Zwauth

 

Mazinkaiser Units:
Mazinkaiser (Kaiser Scrander)

Original Units:
Alteisen Kai
Grungust Sanshiki
Mass Produced Valcione Kai
Weissritter Kai
Knight Machine Laftkranz

SRWD:
El Chevalier

SRWJ:
Coustwell
Granteed
Bellazute

 

Getter Robo G
Getter Dragon

Edited by Melissa Calhoun

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Buster Machine #1

Statistics:
HP: 7100, DP: 4000, EN: 110
IS: 4, Move: F, Size: LL, Season: 1
Rank: 6, Type: Aircraft, Buster Machine

Weapons:
[+] Freeze Ray Cannon (X:4)- 500 damage, 450 accuracy, 5 EN/attack

Element: Energy, Laser, Reaction

[+] Buster Missile (PAX:5)- 500 damage, 700 accuracy, 20 rounds
Element: Physical, Explosive, Missile, Guided, Reaction


Inherent Abilities:
1) Combine (Gunbuster) (Combine): Buster Machine #1 (Lead Unit), Buster Machine #2

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Buster Machine #2

Statistics:
HP: 7100, DP: 4000, EN: 110
IS: 4, Move: F, Size: LL, Season: 1
Rank: 6, Type: Aircraft, Buster Machine

Weapons:
[+][CS] All Range Heat Ray Cannon (S)- 1800 damage, 2000 accuracy, 5 EN/attack

Element: Energy, Laser, Reaction

[+] Buster Missile (PAX:5)- 500 damage, 700 accuracy, 20 rounds
Element: Physical, Explosive, Missile, Guided, Reaction


Inherent Abilities:
1) Combine (Gunbuster) (Combine): Buster Machine #1 (Lead Unit), Buster Machine #2

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Gunbuster

Statistics:
HP: 24000, DP: 8000, EN: 140
IS: 3, Move: F/G, Size: LL, Season: 1
Rank: 10, Type: Buster Machine

Weapons:
[F] Melee (M)- 2800 damage, 2000 accuracy, 3 EN/attack

Element: Physical, Reaction

[+] Buster Rocket Anchor (PAX:2)- 1000 damage, 900 accuracy, Mobility Break L1, 5 EN/attack
Element: Physical, Reaction

[H] Buster Cowboy- 1400 damage, 2200 accuracy, Mobility Break L2, 8 EN/attack
Element: Energy

[H] Buster Strike (P)- 3200 damage, 1600 accuracy, 3 EN/attack
Element: Physical

[+] Buster Missile (PAX:10)- 500 damage, 700 accuracy, 40 rounds
Element: Physical, Explosive, Missile, Guided, Reaction

[F] Buster Tomahawk (MX:5)- 1000 damage, 800 accuracy, 3 EN/attack
Element: Physical, Reaction

[H] Buster Tomahawk Boomerang (P)- 1800 damage, 2500 accuracy x 2, 12 EN/attack
Element: Physical, Reaction

[H] Buster Yo-Yo (PAX:2)- 2000 damage, 2600 accuracy, 7 EN/attack
Element: Physical

[+] Buster Missile Might (PX:8)- 600 damage, 700 accuracy, 32 rounds
Element: Physical, Explosive, Missile, Guided

[+] Buster Homerun- 5500 damage, 4200 accuracy, Barrier Pierce, 5 rounds
Element: Energy

[F] Buster Collider (E)- 5200 damage, 4000 accuracy, Armor Pierce, Paralyze L1, 15 EN/attack
Element: Physical, Electricity

[F] Buster Ring (V:5)- 1800+850 damage, 3000+500 accuracy, 10+3 EN/attack
Element: Energy

[+] Buster Beam (S)- 6000 damage, 4800 accuracy, 20 EN/attack
Element: Energy, Beam

[H] Buster Hurricane- 1800 damage, 5000 accuracy, Paralyze L1, 15 EN/attack
Element: Electricity, Wind

[F] Buster Spin (H)- 10000 damage, 8500 accuracy, 35 EN/attack, 20 Morale
Element: Physical, Drill

[F] Double Buster Collider (HE)- 5500 damage, 4500 accuracy x 2, Armor Pierce, Paralyze L2, 30 EN/attack, 30 Morale
Element: Physical, Electricity

[F] Super Inazuma Kick (HS)- 14000 damage, 9000 accuracy, 40 EN/attack, 40 Morale
Element: Physical, Electricity


MAP Attacks:
[+] Homing Laser (T:3)- 4000 damage, 5200 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Laser


Inherent Abilities:
1) Buster Shield: Same effects as Shield.
2) Inertial Canceler (Barrier): Reduce the damage of all attacks from a single attack phase by 6400. 20 EN per use.
3) Pilot Seats (2)
4) Buster Spin: Damage and Accuracy +10% if this attack is used against an enemy paralyzed by Buster Hurricane.

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XCR-13 Mic Sounders the 13th

Statistics:
HP: 4000, DP: 6000, EN: 100
IS: 3, Move: F/G, Size: M, Season: 1
Rank: 6, Type: Mechanoid, Brave

Weapons:
[F][MAM] Assault (MV:5)- 600+150 damage, 600+150 accuracy, 5+2 EN/attack, Req: Cosmo Robo Mode

Element: Physical, Reaction

[F][MAM] Melee (M)- 800 damage, 800 accuracy, 5 EN/attack
Element: Physical, Reaction

[M] Disc P- 1200 damage, 1800 accuracy, Morale Boost L1, Barrier Pierce, 15 EN/attack
Element: Sonic, Music

[M] Disc M- 1500 damage, 2000 accuracy, Mobility Break L2, Barrier Pierce, 15 EN/attack
Element: Sonic, Music

[M] Disc X (H)- 4500 damage, 3000 accuracy, Mobility Break L3, Armor Break L3, [b[Armor Pierce[/b], Barrier Pierce, 40 EN/attack, 30 Morale
Element: Sonic, Music, Solitary Wave Riser


MAP Attacks:
[M] Disc P (LI:4)- 800 damage, 1500 accuracy, Morale Boost L1, Barrier Pierce, 20 EN/attack, 20 Morale
Element: Sonic, Music

[M] Disc M (LI:4)- 1200 damage, 1800 accuracy, Mobility Break L2, Barrier Pierce, 30 EN/attack, 20 Morale
Element: Sonic, Music

[M] Mic Sounders Force Disc X (HLI:6)- 2500 damage, 2000 accuracy, Mobility Break L3, Armor Break L3, Armor Pierce, Barrier Pierce, 30 EN/attack, 30 Morale
Element: Sonic, Music, Solitary Wave Riser


Inherent Abilities:
1) XCR-13 Mic Sounders the 13th deploys in Cosmo Robo Mode if able.
2) Cosmo Robo Mobility (Thruster): Reduce the accuracy from all attacks in a single attack phase by 600. Req: Cosmo Robo Mode
3) Repair (1300): Req: Cosmo Robo Mode
4) Resupply: Req: Cosmo Robo Mode
5) Cosmo Robo Mode (Transform): Disable all attacks except Assault.
6) Boom Robo Mode (Transform): No statistical change.
7) Disc M: You may choose to reduce the final damage of this attack by 50% to allow it to affect targets not normally damaged by [M] attacks.
8) Disc X: This attack damages targets that are not normally damaged by [M] attacks.
9) Mic Sounders Force Disc X: This attack damages targets that are not normally damaged by [M] attacks. For each additional XCR-13 Mic Sounders the 13th either allied in battle or currently unused in your hangar this attack gains an additional 200 base damage and 150 base accuracy (caps at 12 additional XCR-13 Mic Sounders the 13th).

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Mazinger-Z

Statistics:
HP: 6000, DP: 2600, EN: 110
IS: 3, Move: G, Size: M, Season: 1
Rank: 5, Type: Mazinger

Weapons:
[+] Missile Punch (P)- 700 damage, 500 accuracy, 10 rounds

Element: Explosive, Missile, Guided, Reaction

[F][MAM] Mazinger Punch (M)- 600 damage, 600 accuracy, 2 EN/attack
Element: Physical, Reaction

[+] Finger Missiles (PX:5)- 200 damage, 350 accuracy, 20 rounds
Element: Explosive, Missile, Reaction

[+] Drill Missiles (PX:10)- 200 damage, 100 accuracy, 20 rounds
Element: Physical, Explosive, Missile, Drill

[H] Chain Rocket Punch (P)- 1000 damage, 1500 accuracy, Mobility Break L1, 2 rounds
Element: Physical

[H] Rocket Punch (P)- 1400 damage, 1500 accuracy, 6 rounds
Element: Physical

[+][CS] Photon Beam- 1700 damage, 1200 accuracy, 15 EN/attack
Element: Energy, Reaction

[H] Iron Cutter (P)- 1700 damage, 1800 accuracy, 4 rounds, 5 Morale
Element: Physical

[+] Absolute Zero Beam- 1250 damage, 1100 accuracy, Paralyze L2, 15 EN/attack, Req: Rank 6
Element: Energy, Ice

[+] Rust Hurricane (V:3)- 1500 + 600 damage, 1200 + 400 accuracy, Armor Break L2, 15 EN + 5 EN
Element: Acid, Wind

[+] Breast Fire (HS)- 4000 damage, 1700 accuracy, 30 EN/attack, 30 Morale
Element: Energy, Fire

[H] Enhanced Rocket Punch (H)- 3850 damage, 1850 accuracy, 2 rounds, 30 Morale Req: Rank 6
Element: Physical

[H] Giant Swing Rocket Punch (HAX:2)- 1550 damage, 1800 accuracy, 2 rounds, 40 Morale Req: Rank 7
Element: Physical


Combo Attacks:
[H] Double Rocket Punch (P)- 1600 damage, 1700 accuracy x 2, 15 EN/attack, 10 Morale
Element: Physical

[+] Double Burning Fire (HS)- 5500 damage, 2500 accuracy, 25 EN/attack, 30 Morale
Element: Energy, Fire

[+] Twin Beam (HS)- 5200 damage, 3000 accuracy, 25 EN/attack, 30 Morale
Element: Energy, Fire


Inherent Abilities:
1) Separate (Hover Pilder).
2) Separate (Jet Pilder): Req: Rank 7. If this ability is active, disable Separate (Hover Pilder).
3) Mazin Power
4) Double Rocket Punch: Requires a unique allied unit with Double Rocket Punch to execute.
5) Double Burning Fire: Requires a unique allied unit with Double Burning Fire to execute.
6) Twin Beam: Requires an allied Getter-1 to execute.

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Neo Granzon

Statistics:
HP: 45000, DP: 30000, EN: 150
IS: 2, Move: F/G, Size: L, Season: 1
Rank: 13, Type: Armored Module, Super Machinery Humanoid

Weapons:
[+] Energy Drain- 500 damage, 8500 accuracy, EN Drain L3, 2 rounds

Element: Physical

[F][MAM] Melee (M)- 5200 damage, 4900 accuracy, 10 EN/attack
Element: Physical, Reaction

[F][CC] Gran Worm Sword (MX:6)- 1800 damage, 2200 accuracy, 5 EN/attack
Element: Physical, Reaction

[+] Wormhole Attack (AX:5)- 2500 damage, 2300 accuracy, 7 EN/attack
Element: Energy

[+] Black Hole Cluster (HS)- 25000 damage, 22000 accuracy, 70 EN/attack, 30 Morale
Element: Energy, Gravity

[+] Degenerative Cannon (H)- 32767 damage, 24000 accuracy, 1 round, 40 Morale
Element: Energy


MAP Attacks
[+] Graviton Cannon (HLDI:6)- 16000 damage, 12000 accuracy, 2 rounds, 30 Morale
Element: Energy, Gravity


Inherent Abilities:
1) HP Regen 15%
2) EN Regen 25
3) Warp Field (Barrier): Reduce the damage of all attacks from a single attack phase by 13000. 15 EN per use.
4) Spirit Block L3

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MA-08 Big Zam

Statistics:
HP: 21125, DP: 10647, EN: 150
IS: 2, Move: G, Size: L, Season: 1
Rank: 10, Type: Mobile Armor


Weapons:
[+][CS] 105mm Vulcan- 1437 damage, 3127 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction
 

[K] Kick (M)- 8450 damage, 2366 accuracy, 20 EN/attack

Element: Physical, Reaction

[+] Claw Missile (PAX:2)- 3380 damage, 2028 accuracy, 6 rounds

Element: Physical, Missile, Guided, Reaction

[+][CS] Anti-Air Mega Particle Guns (AX:6)- 1183 damage, 676 accuracy, 4 EN/attack

Element: Energy, Beam, Reaction

[+] Giant Mega Particle Cannon (HS)- 15210 damage, 5915 accuracy, 50 EN/attack, 20 Morale

Element: Energy, Beam



Inherent Abilities:
1) I-Field (5831) (Barrier)
2) Pilot Seats (3)

Edited by Melissa Calhoun

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Getter-1

Statistics:
HP: 5600, DP: 3400, EN: 120
IS: 2, Move: F/G, Size: L, Season: 1
Rank: 5, Type: Getter Machine

Weapons:
[F][MAM] Getter Punch- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Getter Tomahawk (M)- 1700 damage, 1200 accuracy, 10 EN/attack
Element: Physical, Reaction

[H] Tomahawk Boomerang (P)- 600 damage, 850 accuracy x 2, 10 EN/attack
Element: Physical

[+] Missile Machine Gun (PSX:5)- 400 damage, 250 accuracy, 20 rounds
Element: Explosive, Homing

[+] Getter Beam (H)- 3700 damage, 2000 accuracy, 30 EN/attack, 30 Morale
Element: Energy

[H] Getter Change Attack (H)- 4000 damage, 2500 accuracy, 1 round, 40 Morale
Element: Physical, Explosive, Energy


Combo Attacks:
[F] Double Getter Tomahawk (M)- 1600 damage, 1700 accuracy x 2, 15 EN/attack, 10 Morale
Element: Physical

[+] Double Getter Beam (H)- 2700 damage, 1800 accuracy x 2, 25 EN/attack, 30 Morale
Element: Energy

[+] Twin Beam (HS)- 5200 damage, 3000 accuracy, 25 EN/attack, 30 Morale
Element: Energy, Fire


Inherent Abilities:
1) Change to Getter-2: The second pilot becomes the main pilot.
2) Change to Getter-3: The third pilot becomes the main pilot.
3) Open Get (600) (Thruster)
4) Pilot Seats (3)
5) Double Getter Tomahawk: Requires a unique allied unit with Double Getter Tomahawk to execute.
6) Double Getter Beam: Requires a unique allied unit with Double Getter Beam to execute.
7) Twin Beam: Requires an allied Mazinger-Z to execute.

 

 

Getter-2

Statistics:
HP: 3500, DP: 5500, EN: 110
IS: 2, Move: G, Size: L, Season: 1
Rank: 5, Type: Getter Machine

Weapons:
[+][CS] Getter Ray- 300 damage, 900 accuracy, 3 EN/attack

Element: Energy

[F][MAM] Getter Arm- 500 damage, 700 accuracy, 2 EN/attack
Element: Physical, Reaction

[+] Drill Storm (SV:5)- 700+300 damage, 1000+400 accuracy, 5+3 EN/attack
Element: Wind

[+] Drill Punch (P)- 2000 damage, 900 accuracy, 4 rounds
Element: Physical, Drill

[F] Getter Vision (X:10), 150 damage, 200 accuracy, 2 EN/attack, 10 Morale
Element: Physical, Drill

[F] Getter Drill (HV:3)- 1500+850 damage, 1300+600 accuracy, 15+5 EN/attack, 30 Morale
Element: Physical, Drill

[H] Getter Change Attack (H)- 2800 damage, 3700 accuracy, 1 round, 40 Morale
Element: Physical, Energy, Drill


Inherent Abilities:
1) Change to Getter-1: The first pilot becomes the main pilot.
2) Change to Getter-3: The third pilot becomes the main pilot.
3) Open Get (600) (Thruster)
4) Getter Vision (Illusion): Reduce the Accuracy of all incoming attacks by 600. Costs 5 EN.
5) Burrow
6) Pilot Seats (3)

 

 

Getter-3

Statistics:
HP: 7000, DP: 2000, EN: 120
IS: 2, Move: G/W, Size: L, Season: 1
Rank: 5, Type: Getter Machine

Weapons:
[F][MAM] Getter Smash- 700 damage, 500 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CS] Getter Ray- 600 damage, 600 accuracy, 3 EN/attack
Element: Energy

[F] Ganseki Otoshi- 1600 damage, 1200 accuracy, 20 EN/attack
Element: Physical

[+] Getter Missile (PAX:2)- 850 damage, 600 accuracy, 10 rounds
Element: Explosive, Homing, Reaction

[F] Daisetsuzan Oroshi(MHV:10)- 1350+300 damage, 850+150 accuracy, 15+2 EN, 40 Morale
Element: Physical

[H] Getter Change Attack (H)- 3500 damage, 2500 accuracy, 1 round, 40 Morale
Element: Physical, Explosive, Energy


Inherent Abilities:
1) Change to Getter-1: The first pilot becomes the main pilot.
2) Change to Getter-2: The second pilot becomes the main pilot.
3) Open Get (600) (Thruster)
4) Pilot Seats (3)

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Combattler-V

Statistics:
HP: 14000, DP: 5000, EN: 140
IS: 3, Move: F/G, Size: L, Season: 1
Rank: 8, Type: Super Electromagnetic Robot, Super Electromagnetic Machine


Weapons:
[+] Battle Return (PAX:2)- 650 damage, 700 accuracy, 3 EN/attack

Element: Explosive, Reaction

[+] Rock Fighter (PAX:5)- 750 damage, 500 damage, 20 rounds

Element: Explosive, Reaction

[+] Magne-Claw (PAX:2)- 850 damage, 500 accuracy, 12 rounds

Element: Physical

[+] Pulse Shock- 1600 damage, 1200 accuracy, 4 EN/attack

Element: Energy, Electricity

[F][MAM] Combattler Chop (M)- 1350 damage, 1350 accuracy, 2 EN/attack

Element: Physical, Reaction

[K][MAM] Battle Kick (M)- 1500 damage, 1200 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS] V-Laser- 1500 damage, 1800 accuracy, 5 EN/attack

Element: Energy, Reaction

[+] Battle Galega (P)- 1000 damage, 1800 accuracy, Mobility Break L1, 4 rounds

Element: Physical

[+] Super Electromagnetic Crane (P)- 1800 damage, 1600 accuracy, 4 rounds

Element: Physical

[+] Atomic Burner (V:5)- 2000+500 damage, 1500+400 accuracy, 15+3 EN/attack

Element: Fire

[+] Big Blast (P)- 4000 damage, 2400 accuracy, 4 rounds

Element: Explosive, Missile Homing


[+] Battle Chainsaw (PAX:2)- 1900 damage, 1300 accuracy, 6 rounds

Element: Physical


[H] Super Electromagnetic Yo-Yo (PSX:2)- 1400 damage, 1800 accuracy, 7 EN/attack

Element: Physical, Reaction


 

[F][MAM] Cutter Kick (M)- 3500 damage, 1700 accuracy, 15 EN/attack

Element: Physical


[F][CC] Twin Lancer (MX:2)- 2200 damage, 1700 accuracy, 10 EN/attack

Element: Physical, Reaction


[H] Super Electromagnetic Yo-Yo Double Cutter (P)- 4000 damage, 3500 accuracy, 20 EN/attack

Element: Physical, Reaction


 

[+] Big Blast Divider (PS)- 5600 damage, 4800 accuracy, 3 rounds, 10 morale

Element: Explosive, Missile Homing


 

[H] Super Electromagnetic Hurricane- 1000 damage, 3000 accuracy, Paralyze L1, 15 EN/attack, 10 Morale

Element: Energy, Electricity


 

[H] Super Electromagnetic Spark- 5000 damage, 5500 accuracy, 20 EN/attack, 20 Morale

Element: Energy, Electricity


 

[F] Grandasher (H)- 5800 damage, 5000 accuracy, 25 EN/attack, 20 Morale

Element: Physical


 

[F] Super Electromagnetic Whirlpool (H)- 5000 damage, 6500 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Energy, Electricity


 

[F] Super Electromagnetic Spin (H)- 7000 damage, 5500 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Drill



 

Inherent Abilities:
1) Super Electromagnetic Barrier (Barrier):
Reduce the damage of all attacks from a single attack phase by 1800. 10 EN per use.
2) Pilot Seats (5)

3) Super Electromagnetic Spin: Damage and Accuracy +10% if this attack is used against an enemy stunned by Super Electromagnetic Hurricane.

Edited by Melissa Calhoun

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Death Army

Statistics:
HP: 2340, DP: 2730, EN: 65
IS: 3, Move: G, Size: M
Rank: 3, Type: Mobile Suit, Undead


Weapons:
[F][MAM] Melee (M)- 325 damage, 325 accuracy, 3 EN/attack

Element: Physical, Reaction
 

[F][CC] Metal Pole (M)- 1040 damage, 1170 accuracy, 15 EN/attack

Element: Physical, Reaction

 

[+] Metal Pole Beam Rifle- 1170 damage, 1040 accuracy, 6 rounds

Element: Energy, Beam, Reaction



Inherent Abilities:
1) HP Regen 5% (Regen)
2) EN Regen 5 (Regen)

Edited by Melissa Calhoun

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Macross Quarter-class Variable Space Carrier

Statistics:
HP: 19500, DP: 14300, EN: 180
IS: 2, Move: F, Size: XL, Season: 1
Rank: 10, Type: Super Dimension Fortress, Battleship

Weapons:
[+][CS] Anti-Air Guns(S)- 1690 damage, 2990 accuracy, Accuracy Break L1, 10 rounds
Element: Energy, Beam, Reaction
[+] Anti-Ship Beam Cannons (S)- 6500 damage, 5200 accuracy, 20 EN/attack
Element: Energy, Beam
[F] Macross Attack[/b]-5850 damage, 8000 Accuracy, 40 EN/attack, Req: Battle Mode
Element: Physical
[F] Sword Macross Cannon (H)- 9100 damage, 8000 accuracy, 50 EN/attack, 20 Morale
Element: Energy, Beam
[+][CS] Buster Cannon (V:4)- 2210+1200 damage, 1300+1040 accuracy, 15+5 EN/attack
Element: Energy, Beam, MDE, Reaction
[+] Macross Cannon [Carrier Mode] (HLS)- 8000 damage, 10400 accuracy, 60 EN/attack, 20 Morale
Element: Energy, Beam
[+] Macross Cannon (HLS)- 9750 damage, 12350 accuracy, 80 EN/attack, 30 Morale, Req: Battle Mode
Element: Energy, Beam

MAP Attacks:
[+] Macross Cannon (HLI:6)- 6500 damage, 9100 accuracy, 80 EN/attack, 30 Morale, Req: Battle Mode
Element: Energy, Beam

Combo Attacks
[+] S.M.S. Reinforcement Squadron (HLI:7)- 8000 damage, 9750 accuracy, 60 EN/attack, 30 Morale, Req: Battle Mode
Element: Energy, Beam

Inherent Abilities:
1) Macross Quarter-class Variable Space Carrier deploys in Carrier Mode if able.
2) Pinpoint Barrier (Barrier): Reduce the damage of all attacks from a single attack phase by 5200.  10 EN per use.
3) Battle Mode Toughness (Armor): Reduce the Damage of all incoming attacks by 1170. Req: Battle Mode
4) Pilot Seats (3)
5) Hangar Bay
6) Fortress Mode (Transform): No statistical change.
7) Battle Mode (Transform): Gain Move: G.  Disable Macross Cannon [Carrier Mode].
8) Macross Attack: When using this attack, all units docked in the Macross Quarter-class Variable Space Carrier may choose to sacrifice their Regeneration Phase to gain an attack phase that can only be used to attack the same target as Macross Attack, and they can only use Element: Reaction weapons during this attack phase. If Macross Attack misses, all attacks triggered by Macross Attack automatically miss. All attacks triggered by Macross Attack gain Barrier Pierce and Armor Pierce.
9) S.M.S. Reinforcement Squadron: Requires at least one allied Macross-Quarter-class Variable Space Carrier to execute.  For each additional Macross Quarter-class Variable Space Carrier involved in this attack, base damage +1300, base accuracy +1625, and MAP Range +1 to a maximum of five total allied units.

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Proto Getter-1

Statistics:
HP: 3200, DP: 1900, EN: 110
IS: 3, Move: F/G, Size: L, Season: 1
Rank: 3, Type: Getter Machine

Weapons:
[F][MAM] Getter Punch- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Getter Tomahawk (M)- 1000 damage, 700 accuracy, 10 EN/attack
Element: Physical, Reaction

[H] Tomahawk Boomerang (P)- 350 damage, 500 accuracy x 2, 10 EN/attack
Element: Physical

[+] Getter Beam (H)- 2200 damage, 1200 accuracy, 30 EN/attack, 30 Morale
Element: Energy


Inherent Abilities:
1) Change to Proto Getter-2: The second pilot is the main pilot.
2) Change to Proto Getter-3: The third pilot is the main pilot.
3) Open Get (400) (Thruster)
4) Pilot Seats (3)

 

 

Proto Getter-2

Statistics:
HP: 2000, DP: 3100, EN: 110
IS: 3, Move: G, Size: L, Season: 1
Rank: 3, Type: Getter Machine

Weapons:
[F][MAM] Getter Arm- 300 damage, 400 accuracy, 2 EN/attack

Element: Physical, Reaction

[+] Drill Storm (SV:5)- 400+200 damage, 600+250 accuracy, 5+3 EN/attack
Element: Wind

[+] Drill Punch (P)- 1000 damage, 700 accuracy, 4 rounds
Element: Physical, Drill

[F] Getter Drill (HV:3)- 900+500 damage, 800+350 accuracy, 15+5 EN/attack, 30 Morale
Element: Physical, Drill


Inherent Abilities:
1) Change to Proto Getter-1: The first pilot is the main pilot.
2) Change to Proto Getter-3: The second pilot is the main pilot.
3) Open Get (400) (Thruster)
4) Pilot Seats (3)

 

 

Proto Getter-3

Statistics:
HP: 4000, DP: 1100, EN: 110
IS: 3, Move: G/W, Size: L, Season: 1
Rank: 3, Type: Getter Machine

Weapons:
[F][MAM] Getter Smash- 400 damage, 300 accuracy, 2 EN/attack

Element: Physical, Reaction

[+] Getter Missile (PAX:2)- 500 damage, 350 accuracy, 10 rounds
Element: Explosive, Homing, Reaction

[F] Daisetsuzan Oroshi(MHV:10)- 800+200 damage, 500+100 accuracy, 15+2 EN, 40 Morale
Element: Physical


Inherent Abilities:
1) Change to Proto Getter-1: The first pilot is the main pilot.
2) Change to Proto Getter-2: The second pilot is the main pilot.
3) Open Get (400) (Thruster)
4) Pilot Seats (3)

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Xabungle (Basic)

Statistics:
HP: 2300, DP: 2800, EN: 80
IS: 4, Move: G, Size: M, Season: 1
Rank: 3, Type: Walker Machine

Weapons:
[F][MAM] Punch (M)- 200 damage, 500 accuracy, 5 EN/attack

Element: Physical, Reaction

[K] Kick (M)- 500 damage, 200 accuracy, 5 EN/attack
Element: Physical, Reaction

[+][CS] Blast Rifle- 1000 damage, 600 accuracy, 5 rounds
Element: Physical, Bullet, Reaction


Inherent Abilities:
1) Pilot Seats (2)
2) Xabungle (Basic) cannot be used in space.

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Kerott (Con V)

Statistics:
HP: 3800, DP: 1500, EN: 60
IS: 3, Move: G, Size: L
Rank: 3, Type: Frog Robot

Weapons:
[+] Ballooon Cannon- 250 damage, 150 accuracy, 10 rounds

Element: Physical, Bubbles

[F][MAM] Ram (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical

[H] Sky Fork (PX:3)- 150 damage, 250 accuracy, 18 rounds
Element: Physical

[F] Kerot Punch (M)- 900 damage, 650 accuracy, 10 EN/attack
Element: Physical, Explosive

[H] Weak Electromagnetic Yo-Yo (PAX:2)- 400 damage, 500 accuracy, 6 EN/attack
Element: Physical

[+] Weak Electromagnetic Spark (H)- 180 damage, 1300 accuracy, 15 Morale, 20 EN/attack
Element: Energy, Electricity


Inherent Abilities:
1) Repair (500)
2) Resupply
3) Separate (Kerott)
4) Pilot Seats (2)

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