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Umbaglo

Warmup Test

23 posts in this topic

"What better way to get into things then to just get into them?"

Participants/Mechs: Alicia vs Yuu

Format: Exhibition Match

Location: Mountains -> River -> Mountains

Units: 5 per team, max Rank 8

Items: Rank 3 or lower

Pilots: Level 20 or lower

"Even in the middle of class, you're good to launch!"

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Alexis Gaines

Vanguard

 

Level: 20

XP: 9500/9500

Max SP: 195

 

Skills & Abilities:

 

- Starting Attribute Bonuses: +1 to all Attributes at level 1.

- Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

- Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Heroic Training: This class gains more skills than others.

 

- Attributes:

Melee +3: +30% [F] Damage/Accuracy

Range +3: +30% [+] Damage/Accuracy

Defense +3: +30% HP

Mobility +3: +30% DP

Skill +3: 65 AP

 

Ace:

L10) Super Custom: You may choose an additional Ace Custom bonus. Requires the Ace Pilot's Ace Custom ability. This bonus may only be chosen once.

Bonus) Greater Potential: Potential, Guts, Steadfast Potential, Evasive Potential, and Ace Potential now activate when your HP drops below 60%. Requires one of the listed skills or abilities.

L20) Spirited Defender: Recover 2 SP whenever you are hit by an enemy attack. This ability can only trigger once per turn.

 

Spirit Commands:

L1) Iron Wall

* L1: Reduce the damage of all attack phases you receive this turn by 25%. Costs 15 SP.

* L2: Reduce the damage of all attack phases you receive this turn by 50%. Costs 25 SP.

* L3: Reduce the damage of all attack phases you receive this turn by 75%. Costs 40 SP.

L2) Boost

* L1: Reduce the accuracy of all attack phases you dodge this turn by 25%. Costs 15 SP.

* L2: Reduce the accuracy of all attack phases you dodge this turn by 50%. Costs 25 SP.

* L3: Reduce the accuracy of all attack phases you dodge this turn by 75%. Costs 40 SP.

L6) Focus

* L1: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP.

* L2: Reduce incoming accuracy of all attacks you dodge this turn by 30%. Accuracy of attacks you make this turn +30%. Costs 25 SP.

* L3: Reduce incoming accuracy of all attacks you dodge this turn by 40%. Accuracy of attacks you make this turn +40%. Costs 35 SP.

L12) Grit

* L1: Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Costs 15 SP.

* L2: Reduce incoming damage of all attacks you receive this turn by 30%. Damage of attacks you make this turn +30%. Costs 25 SP.

* L3: Reduce incoming damage of all attacks you receive this turn by 40%. Damage of attacks you make this turn +40%. Costs 35 SP.

L15) Duty

* L1: Recover 25% of your maximum DP. Costs 20 SP.

* L2: Recover 40% of your maximum DP. Costs 35 SP.

* L3: Recover 60% of your maximum DP. Costs 50 SP.

L18) Vigor

* L1: Recover 25% of your maximum HP. Costs 20 SP.

* L2: Recover 40% of your maximum HP. Costs 35 SP.

* L3: Recover 60% of your maximum HP. Costs 50 SP.

 

Skills:

L1) Brave: +2 Melee and Range Attributes. +2 Defense Attribute. +1 Skill Attribute.

L1) Genius: +2 Melee and Range Attributes. +2 Mobility Attribute. +1 Skill Attribute.

L4) Potential: If your HP drops below 50%(60%), gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 50%(60%) before it can trigger again. While your HP is below 50%(60%), gain +2 Melee and Ranged Attribute.

L8) Guts: If your DP drops below 50%(60%), gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 50%(60%) before it can trigger again. While your DP is below 50%(60%), gain +2 Melee and Ranged Attribute.

L13) Will+ (Dodge): Gain 5 additional Morale whenever you dodge an enemy attack. This ability can only trigger once per turn.

L17) Will+ (Damage): Gain 5 additional Morale whenever you take damage from an enemy attack. This ability can only trigger once per turn.

 

Specialization Skills:

L5) Ace Custom: You gain the following bonuses when piloting in any unit:

* +20% Base EN

* +10% Base HP

* +10% Base DP

* +1 IS (Rank 1 orlower)

L9) Do or Die: Gain an extra Attack Phase with -50% Damage and Accuracy. Costs 10 Morale

L15) Ace Potential: When at 50%(60%) or lower HP or DP, gain 3 Melee and Ranged Attribute, and your Critical cost is reduced by 3.

L19) Ace Pilot: When you gain this skill, you may select another Ace Bonus.

 

Techniques:

L3) Barrier Punch

L7) Full Aim

L12) Mega Fire

L16) Ultimate Weapon

 

Z-01/Z Lancelot Albion

 

Statistics:

HP: 6800, DP: 12000, EN: 130

IS: 3, Move: F/G, Size: S, Season: 1

Rank: 8, Type: Knightmare Frame

 

Weapons:

[F][MAM] Spinzaku Kick (M)- 1200 damage, 1500 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harkens (PAX:2)- 850 damage, 1350 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Super VARIS [Low] (AX:2)- 1800 damage, 1450 accuracy, 12 rounds

Element: Physical, Reaction

[H] Harken Booster (PAX:4)- 400 damage, 650 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Energy Wing (SV:6)- 1300+300 damage, 1600+400 accuracy, 5+2 EN/attack

Element: Energy

[F][CC] MVS (MX:2)- 1050 damage, 1150 accuracy, 7 EN/attack

Element: Physical, Reaction

[K] Inertia Buster (M)[/b]- 3900 damage, 2450 accuracy, Barrier Pierce, 15 EN/attack

Element: Physical, Energy, Reaction

[+] Super VARIS [High]- 6250 damage, 5400 accuracy, Armor Pierce, 3 rounds, 20 Morale

Element: Physical

[+] Super VARIS [Full Aim] (H)- 3900 damage, 8700 accuracy, 30 EN/attack, 30 Morale

Element: Physical

[F] MVS Two Sword Style (HMX:8)- 850 damage, 750 accuracy, 4 EN/attack, 30 Morale

Element: Physical

[+] Super VARIS Full Burst Mode (HS)- 8500 damage, 5200 accuracy, Mega Fire, 40 EN/attack, 40 Morale

Element: Energy

[H] Checkmate (H)- 7000 damage, 6250 accuracy, 50 EN/attack, 50 Morale

Element: Energy, Physical

 

MAP Attacks:

[+] Super VARIS Full Burst Mode (HI:4)- 6000 damage, 4700 accuracy, 40 EN/attack, 40 Morale

Element: Energy

 

Inherent Abilities:

1) Beam Shield (1100): Shield usage is doubled

2) Energy Wing System (Thruster): Reduce the Accuracy of all incoming attacks by 1600. 5 EN per use.

X) Inertial Canceler (Barrier): Reduce the damage of all attacks from a single attack phase by 4896. 20 EN per use.

X) Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 2448. 10 EN per use.

 

Items-

Custom HUD (Equipped Unit's pilot gains +4 Melee Attribute, +4 Ranged Attribute and +4 Skill Attribute.)

Inertial Canceler (Unit gains: X) Inertial Canceler (Barrier): Reduce the damage of all attacks from a single attack phase by 600. 20 EN per use.)

W-Up Unit (Equipped Unit gains +200 Max HP and DP per half-rank, +20 EN, +20% damage, and +20% accuracy.)

Stealth System (Unit gains: X) Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 300. 10 EN per use.)

 

Alexander Richter

Skirmisher

 

Level: 20

XP: 9500/9500

Max SP: 195

 

Skills & Abilities:

 

- Starting Attribute Bonuses: +3 Mobility Attribute at level 1.

- Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.

- Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Distracting Attack: When you attack a single enemy you may choose to Distract them as well. If you do, for the next turn the enemy unit suffers -20% Damage and Accuracy when making an attack that does not include you as a target. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

- Evasive Potential: If your DP drops below 50%(60%), gain 20%(30%) of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%(60%), but it must go above 50%(60%) before it can trigger again.

 

- Attributes:

Melee -1: -10% [F] Damage/Accuracy

Range +5: +50% [+] Damage/Accuracy

Defense +0: +0% HP

Mobility +5: +50% DP

Skill +4: 65 AP

 

Ace:

L10) Spirited Dodge: Recover 2 SP whenever you dodge or evade an enemy attack. This ability can only trigger once per turn. This Ace Bonus also applies when you are not the main pilot but only applies to the pilot who has this ace bonus.

L20) Greater Potential: Potential, Guts, Steadfast Potential, Evasive Potential, and Ace Potential now activate when your HP drops below 60%. Requires one of the listed skills or abilities.

 

Spirit Commands:

L1) Boost

* L1: Reduce the accuracy of all attack phases you dodge this turn by 25%. Costs 15 SP.

* L2: Reduce the accuracy of all attack phases you dodge this turn by 50%. Costs 25 SP.

* L3: Reduce the accuracy of all attack phases you dodge this turn by 75%. Costs 40 SP.

L2) Focus

* L1: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP.

* L2: Reduce incoming accuracy of all attacks you dodge this turn by 30%. Accuracy of attacks you make this turn +30%. Costs 25 SP.

* L3: Reduce incoming accuracy of all attacks you dodge this turn by 40%. Accuracy of attacks you make this turn +40%. Costs 35 SP.

L6) Duty

* L1: Recover 25% of your maximum DP. Costs 20 SP.

* L2: Recover 40% of your maximum DP. Costs 35 SP.

* L3: Recover 60% of your maximum DP. Costs 50 SP.

L12) Intuition

* L1: Cast Sure Hit L1 and Flash L1 on yourself. Costs 20 SP.

L14) Raid

* L1: Casts Accelerate L1, Sure Hit L2, Flash L1, and Hot Blood L2 on yourself. Costs 60 SP.

L18) Awaken

* L1: You gain an additional Attack Phase this turn. Costs 50 SP.

* L2: You or target ally who has not taken their turn yet gains an additional attack phase this turn. Costs 70 SP.

 

Skills:

L1) Genius: +2 Melee and Range Attributes. +2 Mobility Attribute. +1 Skill Attribute.

L5) Will+ (Dodge): Gain 5 additional Morale whenever you dodge an enemy attack. This ability can only trigger once per turn.

L9) Revenge: Melee and Range +2 when attacking a unit that attacked you last turn. In addition, whenever any allied unit is defeated, gain a permanent +10% Weapon Damage and Accuracy until the end of the battle. This ability does not trigger if a summoned unit is destroyed, and can stack if multiple allies are defeated.

L17) Thruster Tuning: (Thruster) and (S Thruster) negation increased by 30%.

 

Specialization Skills:

L4) Improved Evasion: Thruster negation increased by 30%.

L7) Pattern Recognition: You are considered to be evading (without sacrificing your attack phase) all attack phases from an enemy unit where it used an attack it used last turn.

L11) Evasive Maneuvers: Automatically negate all attacks from a single Attack Phase. Costs 20 Morale.

L15) Improved Potential: Your Evasive Potential ability gives 30% Temporary DP instead.

L19) Pause for Breath: When using Countermeasures to dodge an attack, you recover 10% of your max DP after the attack is resolved. This regeneration can only activate once a turn.

 

Techniques:

L3) Full Aim

L8) Mega Fire

L13) Body Snipe

L16) All-Out Attack

VF-1A+FASTpack Super Valkyrie

 

Statistics:

HP: 6370, DP: 11960, EN: 120

IS: 3, Move: G, Size: M, Season: 1

Rank: 8, Type: Variable Fighter

 

Weapons:

[+][CS] Mauler ROV-20 Anti-Aircraft Laser Cannon- 845 damage, 1560 accuracy, 3 EN/attack

Element: Energy, Laser, Reaction

[F][MAM] Melee (M)- 1755 damage, 845 accuracy, 3 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)- 845+845 damage, 1755+390 accuracy, Body Snipe, 20 rounds

Element: Physical, Bullet, Reaction

[+] NP-AR-01 Micro-Missile Launcher Pod (PAX:4)- 650 damage, 845 accuracy, 12 rounds

Element: Explosive, Missile, Guided

[+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)- 650 damage, 845 accuracy, 30 rounds, Hardpoints: 1(2)

Element: Explosive, Missile, Guided

[+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PAX:3)- 1950 damage, 1950 accuracy, 3 rounds, Hardpoints: 1

Element: Explosive, Missile, Guided

[+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod- 3250 damage, 3120 accuracy, Mega Fire 25 EN/attack

Element: Energy, Laser, Beam

[+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod [Full Aim] (H)- 3900 damage, 8700 accuracy, 30 EN/attack, 30 Morale

Element: Energy, Laser, Beam

[+] HMMP-02 Micro-Missile Launcher Pod (PAX:6)- 520 damage, 650 accuracy, 6 rounds

Element: Explosive, Missile, Guided

[+] All-Out Attack (H)- 6110 damage, 6110 accuracy, 1 round, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Laser, Beam, Missile

[+] More All-Out Attack (H)- 7000 damage, 5600 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Laser, Missile, Overtechnology, Nuclear

 

MAP Attacks:

[+] UUM-7 15-Tube Micro-Missile Pod [spread] (PT:2)- 2600 damage, 3250 accuracy, uses 5 UUM-7 15-Tube Micro-Missile Pod rounds

Element: Explosive, Missile, Guided

[+] Mk.82 LDGB Conventional Bomb (T:3)- 2500 damage, 1700 accuracy, 1 round, Hardpoints: 1, Req: Fighter Mode

Element: Explosive, Bomb

[+] RMS-1 Large Anti-Ship Reaction Missile (HT:3)- 4420 damage, 3900 accuracy, Barrier Pierce, 1 round, 30 Morale, Hardpoints: 2 Req: Rank 7

Element: Explosive, Missile, Overtechnology, Nuclear

 

Combo Attacks:

[+] Skull Formation Attack (S)- 3900 damage, 3900 accuracy, 30 EN/attack

Element: Physical, Energy, Explosive, Bullet, Laser, Missile

 

Inherent Abilities:

1) VF-1A+FASTpack Super Valkyrie deploys in Fighter Mode if able.

2) Countermeasures

3) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 1300. Req: GERWALK Mode

4) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 780. Req: Fighter Mode

5) Hardpoints (4)

6) Battroid Mode (Transform): No Statistical Change.

7) GERWALK Mode (Transform): Gain Move: H.

8) Fighter Mode (Transform): Gain Move: F and lose Move: G. You may move 2 Terrains per turn instead.

9) Pack Jettison (VF-1A Valkyrie)

10) RMS-1 Large Anti-Ship Reaction Missile: Rounds can only be reloaded by docking within a mothership.

11) Skull Formation Attack: Requires two allied units with Skull Formation Attack to execute.

12) VF-1A+FASTpack Strike Valkyrie: On deploy, you may decide to enable Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod. If so, reduce HMMP-02 Micro-Missile Launcher Pod rounds by half.

X) Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 4080. 15 EN per use.

Items-

Dual Tesla Drive (Equipped Unit's pilot gains: +6 Mobility Attribute.)

Quent Built Sensor (Equipped Unit's pilot gains +6 Ranged Attribute and +4 Skill Attribute.)

Mirror Noctis (Unit gains: X) Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 500. 15 EN per use.)

 

Type-01 Remote Emergency Maintenance Interface

Special Computerized Artificial Pilot Excelling in General Operations And Tactics

 

Level: 20

XP: 9500/9500

Max SP: 195

 

Skills & Abilities:

 

- Starting Attribute Bonuses: +2 Mobility, +2 Defense Attributes at level 1.

- Morale Charge: Gain 5 Morale whenever you use Repair, Resupply, or a song. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

- Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

- Non-Combatant: If you did not attack an enemy in the previous turn, gain 20% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

 

- Attributes: (0/30)

Melee +3: +30% [F] Damage/Accuracy

Range +3: +30% [+] Damage/Accuracy

Defense +5: +50% HP

Mobility +5: +50% DP

Skill -2: 40 AP

 

Ace:

L10) Expert Mechanic: The repair value of any Repair abilities you use is increased by 20%.

L20) Favorite Spirit (Resurrection): Choose a single spirit command you know. The SP cost of this spirit command is reduced by 5 (to a minimum of 5 SP). This Ace Bonus may not be applied to the same Spirit Command more than once. This Ace Bonus also applies when you are not the main pilot.

 

Spirit Commands:

L1) Prayer

* L1: Remove a L1 status effect on yourself or target ally. Costs 15(12) SP.

* L2: Remove a L2 status effect or up to 3 L1 status effects on yourself or target ally. Costs 25(20) SP.

* L3: Remove a L3 status effect or up to 3 L2 status effects or all L1 status effects on yourself or target ally. Costs 40(32) SP.

L2) Honor

* L1: Casts Duty L1 on yourself or target ally. Costs 30(24) SP.

* L2: Casts Duty L2 on yourself or target ally. Costs 45(36) SP.

* L3: Casts Duty L3 on yourself or target ally. Costs 60(48) SP.

L6) Trust

* L1: Casts Vigor L1 on yourself or target ally. Costs 30(24) SP.

* L2: Casts Vigor L2 on yourself or target ally. Costs 45(36) SP.

* L3: Casts Vigor L3 on yourself or target ally. Costs 60(48) SP.

L12) Confusion

* L1: Reduce the accuracy of all attacks made by a single enemy by 50%. Costs 20(16) SP.

* L2: Reduce the accuracy of all attacks made by three target enemies by 50%. Costs 40(32) SP.

* L3: Reduce the accuracy of all attacks made by five target enemies by 50%. Costs 60(48) SP.

L14) Exhaust

* L1: One target enemy loses 10 Morale and all Charge and counter-based abilities on their unit lose 1 counter. Costs 30(24) SP.

* L2: One target enemy loses 20 Morale and all Charge and counter-based abilities on their unit lose 2 counters. Costs 50(40) SP.

* L3: One target enemy loses 30 Morale and all Charge and counter-based abilities on their unit lose 3 counters. Costs 75(60) SP.

L18) Resurrection

* L1: Restores one fallen ally's HP/EN/DP to 10% and returns him/her into battle. AP and ammo are not restored. Costs 50(35) SP.

* L2: Restores one fallen ally's HP/EN/DP to 30% and returns him/her into battle. AP and ammo are not restored. Costs 100(75) SP.

* L3: Restores one fallen ally's HP/EN/DP/AP/Ammo to 50% and returns him/her into battle. Costs 200(155) SP.

 

Skills:

L1) Artificial Intelligence: +2 Mobility Attribute, +20% Weapon Accuracy, Immune to L3 Morale Down and L3 Spirit Down status effects.

L5) Logistic Support: While using Resupply, recover an additional 15% EN.

L9) Engineer: Repair abilities have their effectiveness increased by 15%.

L17) Concentration: Spirit Command Cost -20%.

 

Specialization Skills:

L4) Maintenance Training: When using Repair, you may choose to restore both HP and DP, but at a 50% penalty.

L7) Logistical Support: When using Resupply, you may pay your Critical cost to recover all uses of one ability on the target that runs on "Uses" instead of "Rounds".

L11) Combat Engineer: When using Repair, you may instead choose to cause one target enemy in the same terrain as you to not benefit from any terrain bonuses for their next turn.

L15) Quick Patch: When making an attack against an enemy, gain an additional attack phase in which you may only use Repair or Resupply. Costs 20 Morale.

L19) Triage: When in a unit with Repair, you gain either HP Regen 5%. Aura (2) or DP Regen 5%. Aura (2), chosen upon deploy.

 

Techniques:

L3) Quick Repair

L8) Draw Fire

L13) Counter Zone

L16) Over Boost

Type-10R Burai

 

Statistics:

HP: 6678, DP: 12614, EN: 70

IS: 3, Move: G, Size: S, Season: 1

Rank: 3, Type: Knightmare Frame

 

Weapons:

[+][CS] Anti-Personnel Machine Gun- 742 damage, 1855 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 1113 damage, 1484 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 1299 damage, 1670 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Assault Rifle (V:4)- 1484+557 damamge, 2226+371 accuracy, 20 rounds

Element: Physical, Bullet, Reaction

[F][CC] Stun Tonfa (MX:2)- 1670 damage, 1299 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Stun Gun (X:2)- 742 damage, 1484 accuracy, Paralyze L1, 8 EN/attack, 10 Morale

Element: Physical, Electricity, Reaction

[+] Missile Launcher (PX:4)- 1484 damage, 1855 accuracy, 8 rounds

Element: Physical, Explosive, Missile, Guided

[+] Large Cannon- 8162 damage, 4452 accuracy, 3 rounds, 10 Morale

Element: Physical, Explosive

 

Inherent Abilities:

1) Repair (500)

2) Resupply

3) Upon deployment choose between Repair or Resupply and disable the other for the remainder of battle.

4) Type-10R Burai can not be used in space terrains.

X) Beam Shield (1061)

X) Repair (800)

Full Upgrade Bonus-

Permanently Installed Beam Shield Generator

Items-

Chogokin New Z (Equipped Unit's pilot gains: +6 Defense Attribute.)

Dual Tesla Drive (Equipped Unit's pilot gains: +6 Mobility Attribute.)

W-Up Unit (Equipped Unit gains +200 Max HP and DP per half-rank, +20 EN, +20% damage, and +20% accuracy.)

 

Mekstuf Wazfang

Slugga Boy

 

Level: 20

XP: 9500/9500

Max SP: 195

 

Skills & Abilities:

 

- Starting Attribute Bonuses: +3 Range Attributes at level 1.

- Morale Charge: Morale cost to perform Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill).

- Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Gunfight: Gain the Gunfight skill as a bonus skill for free.

- Countershoot: This class gains the Countershoot or the Shoot Down Will Command for free.

 

- Attributes:

Melee +5: +50% [F] Damage/Accuracy

Range +5: +50% [+] Damage/Accuracy

Defense +3: +30% HP

Mobility -1: -10% DP

Skill +2: 60 AP

 

Ace:

L10) High Morale Spirit (Hot Blood L2): Choose a Spirit Command other than Gain with a base cost of 50 SP or less. The first time you acquire 150 Morale in battle, you may cast the chosen Spirit Command at no cost. You do not need to know this spirit command on this pilot.

L20) Fanatical Devotion (Warzog): When this Ace Bonus is chosen, pick one particular pilot. Gain +5 Morale during each Regeneration Phase when you are in the same terrain as the chosen pilot.

 

Spirit Commands:

L1) Grit

* L1: Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Costs 15(12) SP.

* L2: Reduce incoming damage of all attacks you receive this turn by 30%. Damage of attacks you make this turn +30%. Costs 25(20) SP.

* L3: Reduce incoming damage of all attacks you receive this turn by 40%. Damage of attacks you make this turn +40%. Costs 35(28) SP.

L2) Direct Attack

* L1: For your next attack phase taken this turn, the target can not utilize secondary defenses (such as Barriers, or Illusion abilities) and may not be support defended against that attack. Costs 25(20) SP.

L6) Hot Blood

* L1: All Weapon Damage +50% for your next attack phase taken this turn. Costs 20(16) SP.

* L2: All Weapon Damage +100% for your next attack phase taken this turn. Costs 40(32) SP.

* L3: All Weapon Damage +150% for your next attack phase taken this turn. Costs 60(48) SP.

L12) Rage

* L1: Casts Sure Hit L3, Hot Blood L3, and Direct Attack L1 on yourself. Costs 80(64) SP.

L14) Charge

* L1: You and all pilots in your unit gain 10 Morale and all Charge and counter-based abilities have their counters increased by 1. Costs 25(20) SP.

* L2: You and all pilots in your unit gain 20 Morale and all Charge and counter-based abilities have their counters increased by 2. Costs 45(36) SP.

* L3: You and all pilots in your unit gain 30 Morale and all Charge and counter-based abilities have their counters increased by 3. Costs 65(52) SP.

L18) Courage

* L1: Casts Accelerate L1, Charge L1, Sure Hit L2, Resist L1, Hot Blood L1, and Direct Attack L1. Costs 80(64) SP.

 

Skills:

Bonus) Gunfight: Gain +3 Range Attribute.

L1) Waaaagh!: +2 Defense Attribute, +20% Weapon Accuracy, You become Psychic, Element: Psychic weapon damage +20%

L5) Will+ (Damage): Gain 5 additional Morale whenever you take damage from an enemy attack. This ability can only trigger once per turn.

L9) Infight:Gain +3 Melee Attribute.

L17) Concentration: Spirit Command Cost -20%.

 

Specialization Skills:

L4) Focused Attack: Damage and Accuracy is increased by 60% when using (S) attacks on multiple enemies. You gain half of this bonus when targeting multiple enemies with (A) attacks. This bonus is calculated as a weapon effect.

L7) Expanded Area: Your (S) attacks can be spread to 6 targets instead.

L11) Mass Destruction: The range of your MAP weapons is increased by 3.

L15) Forced Defense: For this turn, your (S) or (A) attacks become a (T:4) MAP at -30% damage and accuracy. Costs 30 Morale.

L19) Saturation Fire: On deployment, choose one [+] attack. You may choose to add the (S) tag to this attack during the Attack Phase. If you do so, the attack gains -20% damage and accuracy, and it's EN cost is increased by 25%. If it does not cost EN, then it now also costs 20 EN.

 

Techniques:

L3) Empowered Attack (Psychic)

L8) Ultimate Weapon

L13) Mega Fire

L16) Wild Swing

MSM-04 Acguy Orkguy

 

Statistics:

HP: 9177, DP: 9660, EN: 70

IS: 4, Move: G/W, Size: M, Season: 1

Rank: 8, Type: Mobile Suit

 

Weapons:

[F][MAM] Punch (M)- 1258 damage, 1258 accuracy, 3 EN/attack

Element: Physical, Reaction

[+][CS] Vulcan- 1258 damage, 1258 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Claws (M)- 1509 damage, 1509 accuracy, 3 EN/attack

Element: Physical, Reaction

[+] Rocket Launchers (PX:6)- 503 damage, 629 accuracy, Saturation Fire, Mega Fire, 12 rounds

Element: Explosive, Missile

[+] Machine Gun- 4024 damage, 5030 accuracy, Empowered Attack, 5 rounds

Element: Physical, Bullet, Reaction

[+] Mega Particle Cannon- 5533 damage, 3521 accuracy, 15 EN/attack

Element: Energy, Beam

[F] Claws [Wild Swing] (HM)- 8700 damage, 3900 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Reaction

[H] WAAAAAGH! (H)- 7000 damage, 6250 accuracy, 50 EN/attack, 50 Morale

 

Inherent Abilities:

1) MSM-04 Acguy can not be used in space terrains.

2) Double Rocket Type: Upon deployment you may choose to disable Claw, Machine Gun, and Mega Particle Cannon. If you do, Rocket Launchers has 24 rounds.

3) Upon deployment (if you don't choose Double Rocket Type) choose one between Machine Gun and Mega Particle Cannon and disable the other for the remainder of battle.

Full Upgrade Bonus-

MOAR DAKKA!: +20% Weapon Damage

Items-

Custom HUD (Equipped Unit's pilot gains +4 Melee Attribute, +4 Ranged Attribute and +4 Skill Attribute.)

W-Up Unit (Equipped Unit gains +200 Max HP and DP per half-rank, +20 EN, +20% damage, and +20% accuracy.)

Berserker System (Equipped unit gains the Berserker System.)

Giant Magazine (Equipped unit ammo capacity doubles.)

 

Warzog Rottoof

Warboss

 

Level: 20

XP: 9500/9500

Max SP: 195

 

Skills & Abilities:

 

- Starting Attribute Bonuses:+3 Skill Attribute at level 1.

- Morale Charge:+5 Morale when using Assist Attack

- Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Support Attack: You may pay 10 AP to grant an ally who has not yet taken their turn an extra attack phase using a Element: Reaction weapon on your unit. This attack phase resolves before their normal attack phase and the resources are deducted in your next Regeneration phase. You may not use both this ability and Assist Attack in the same turn.

- Leadership: Gain one of the following skills of your choice: Leadership, Brave Commander, or Veteran.

 

- Attributes:

Melee +3: +30% [F] Damage/Accuracy

Range +3: +30% [+] Damage/Accuracy

Defense +4: +40% HP

Mobility -1: -10% DP

Skill +5: 75 AP

 

Ace:

L10) Inspiring Leadership: Allied units in the same terrain as you at the start of their turn gain +2 Morale during their regeneration phase. This Ace Bonus also applies when you are not the main pilot.

L20) Critical HP Spirit (Vigor L3): Choose a non-Recovery Spirit Command other than Gain with a base cost of 50 SP or less. The first time your HP drops to 25% or below in battle, you may cast the chosen Spirit Command at no cost. You do not need to know this spirit command on this pilot.

 

Spirit Commands:

L1) Grit

* L1: Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Costs 15(12) SP.

* L2: Reduce incoming damage of all attacks you receive this turn by 30%. Damage of attacks you make this turn +30%. Costs 25(20) SP.

* L3: Reduce incoming damage of all attacks you receive this turn by 40%. Damage of attacks you make this turn +40%. Costs 35(28) SP.

L2) Direct Attack

* L1: For your next attack phase taken this turn, the target can not utilize secondary defenses (such as Barriers, or Illusion abilities) and may not be support defended against that attack. Costs 25(20) SP.

L6) Fighter's Resolve

* L1: All attacks you make this turn are considered to be under the effect of Critical, as if you used the ability. Costs 20(16) SP.

* L2: All attacks you and one target ally make this turn are considered to be under the effect of Critical, as if you used the ability. Costs 35(28) SP.

* L3: All attacks you and up to three target allies make this turn are considered to be under the effect of Critical, as if you used the ability. Costs 50(40) SP.

L12) Rage

* L1: Casts Sure Hit L3, Hot Blood L3, and Direct Attack L1 on yourself. Costs 80(64) SP.

L14) Rally

* L1: Cast Charge L1 on up to three target allies. Costs 70(56) SP.

* L2: Cast Charge L2 on up to three target allies. Costs 120(96) SP.

L18) Courage

* L1: Casts Accelerate L1, Charge L1, Sure Hit L2, Resist L1, Hot Blood L1, and Direct Attack L1. Costs 80(64) SP.

 

Skills:

Bonus) Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (3)

L1) Waaaagh!: +2 Defense Attribute, +20% Weapon Accuracy, You become Psychic, Element: Psychic weapon damage +20%

L5) Da Big Boss: +2 Melee and Range Attributes. +2 Defense Attribute. +1 Skill Attribute.

L9) Will+ (Damage): Gain 5 additional Morale whenever you take damage from an enemy attack. This ability can only trigger once per turn.

L17) Concentration: Spirit Command Cost -20%.

 

Specialization Skills:

L4) Field Orders: You may select 3 additional Will Commands that you have learned from the Field Orders section to deploy with, in addition to the normal Will Commands you select

L7) Field Taktiks: Any unit you pilot gains the following attacks:

[H] Offensive Command (T:3)- Attack Boost L2 & Accuracy Boost L2 [+0%]

Element: None

X) Offensive Command: The effects given by this attack only last one turn and do not effect enemies.

[H] Defensive Command (T:3)- Defense Boost L2 & Mobility Boost L2 [+0%]

Element: None

X) Defensive Command: The effects given by this attack only last one turn and do not effect enemies.

[H] All-Out Assault Command (T:3)- Attack Boost L3 & Accuracy Boost L3 [+0%]

Element: None

X) All-Out Assault Command: Units affected by this attack also may use one less source of Temporary HP and Temporary DP for one turn. The effects given by this attack only last one turn and do nor effect enemies.

L11) Battlefield Presence: The Aura given by your Leadership is increased by 2.

L15) Battlefield Supplies: You may pay 10 AP to have one item from one allied unit swapped with one item from another allied unit. You may only use this ability once per turn.

L19) Just as Planned: During your Regeneration Phase, you may choose to pay the Morale cost of a Will Command that you know, but did not deploy into the battle to replace any one of your Will Commands with that one. You do not need to declare what the new Will Command is when you use this ability, however, but you do need to declare what Will Command is being replaced. The newly added Will Command is available for immedieate use during the same Regeneration Phase that it was added in.

 

Techniques:

L3) Empowered Attack (Psychic)

L8) Demoralizing Blow

L13) Mega Fire

L16) Assist Attack

 

XM-X2ex Crossbone Gundam X-2 Kai

 

Statistics:

HP: 9200, DP: 7475, EN: 140

IS: 3, Move: F/G, Size: M, Season: 1

Rank: 8, Type: Mobile Suit, Gundam

 

Weapons:

[+][CS] Vulcan Gun- 805 damage, 1323 accuracy, Accuracy Break Lv1, 10 rounds

Element: Physical, Bullet, Reaction

[+][CS] Beam Vulcan- 805 damage, 1323 accuracy, Accuracy Break Lv1, 5 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 1323 damage, 1035 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Scissor Anchor (P)- 1610 damage, 1035 accuracy, 8 EN/attack

Element: Physical, Missile

[H] Scissor Anchor [Grapple] (P)- 920 damage, 1035 accuracy, Mobility Break Lv1, 8 EN/attack

Element: Physical, Missile

[F][CC] Heat Scissor (M)- 1725 damage, 920 accuracy, 8 EN/attack

Element: Physical, Heat, Reaction

[+][CS] Mega Machine Cannon- 1323 damage, 1323 accuracy, 10 rounds

Element: Physical, Bullet, Reaction

[F][CC] Beam Marker (M)- 1323 damage, 1323accuracy, 10 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Buster Gun- 1610 damage, 1323 accuracy, 10 rounds

Element: Energy, Beam

[F][CC] Beam Saber (M)- 1610 damage, 1323 accuracy, 12 EN/attack

Element: Energy, Beam, Reaction

[F] Beam Zanber- 4025 damage, 1645 accuracy, 20 EN/attack

Element: Energy, Beam

[F] Shot Lancer (M)- 3680 damage, 3174 accuracy, 20 EN/attack

Element: Physical

[+][CS]4-Barrel Mega Machine Gun- 2875 damage, 4025 accuracy, 5 rounds

Element: Physical, Bullet

[+] Zanbuster- 6613 damage, 5290 accuracy, Mega Fire, 50 EN/attack, 10 Morale

Element: Energy, Beam

[H] Shot Lancer [shoot]- 5952 damage, 6613 accuracy, 1 round, 15 Morale

Element: Physical

[+] Buster Launcher (H)- 10580 damage, 6613 accuracy, Empowered Attack, 80 EN/attack, 30 Morale

Element: Energy, Beam

 

MAP Attacks:

[+] Buster Launcher (I:3)- 5290 damage, 3968 accuracy, 80 EN/attack

Element: Energy, Beam

Inherent Abilities:

1) Beam Shield (1323): Brand Marker

2) Dummy Launcher: Same effects as Countermeasures

3) Anti-Beam Coating Cloak

4) Bio-computer (System)

 

X) Assist Attack (Beam Saber): Choose one allied unit who has not yet taken their turn. Receive one extra Attack Phase using this weapon with -70% Damage and Accuracy, to be defended against immediately before chosen ally's Attack Phase. Chosen ally receives Weapon Damage and accuracy +10% for each Assist Attack applied, to a maximum of +40%. This bonus cannot be applied on any attack phase that targets multiple units. This ability can only be used once per turn.

X) Inertial Canceler (Barrier): Reduce the damage of all attacks from a single attack phase by 4896. 20 EN per use.

Items-

Inertial Canceler (Unit gains: X) Inertial Canceler (Barrier): Reduce the damage of all attacks from a single attack phase by 600. 20 EN per use.)

Chogokin New Z (Equipped Unit's pilot gains: +6 Defense Attribute.)

Custom HUD (Equipped Unit's pilot gains +4 Melee Attribute, +4 Ranged Attribute and +4 Skill Attribute.)

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Captain

Name: Justine Bigg

Class: Supporter (Engineer)

Starting Attributes: Evasion 3+2, Defence 3+2, Skill 5, Ranged 1, Melee 2

Morale Charge: Recovery/Song (5)

Class Skills:

  • Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
  • Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
  • Maintenance Training: When using Repair, you may choose to restore both HP and DP, but at a 50% penalty.
  • Logistical Support: When using Resupply, you may pay your Critical cost to recover all uses of one ability on the target that runs on "Uses" instead of "Rounds".
  • Combat Engineer: When using Repair, you may instead choose to cause one target enemy in the same terrain as you to not benefit from any terrain bonuses for their next turn.
  • Triage: When in a unit with Repair, you gain either HP Regen 5%. Aura (2) or DP Regen 5%. Aura (2), chosen upon deploy.
Bonus Skills:
  • Unit Specialisation (Battleship): +3 Melee and Range Attributes, +2 Mobility and Defense Attribute, +1 Skill Attribute when piloting a unit of the chosen type.
  • Engineer: Repair abilities have their effectiveness increased by 15%
  • Logistical Support: While using Resupply, recover an additional 15% EN
  • Guard: Gain +3 Defense Attribute
Spirit Commands:
  • Iron Wall
  • Belief
  •  Gain: Doubles the end of battle pilot XP of you or an ally.
  • Training: Doubles the end of battle Unit XP for yourself or an ally.
  • Confusion
  • Wish: Casts Gain L1, Luck L1, Trust L3 and Charge L1 on yourself or one ally.
Techniques:
  • Quick Repair: Gain X) Repair (Unit Rank x 100) in any unit you pilot. (Example: In a Rank 2 Unit you gain Repair (200). In a Rank 8 unit you gain Repair (800).)
  • Quick Supply: Gain X) Resupply in any unit you pilot except you can only restore 5% of their maximum EN or 25% ammo on one weapon instead.
  • Smoke Screen: Gain X) Countermeasures: Chosen Weapon. The Countermeasures provided by this ability only provides half the normal number of uses.
  • Overboost: Sacrifice your attack phase. Next turn, gain 10% Temporary HP and DP. This ability does not stack with itself.
Ace Bonus:

Expert Mechanic: The repair value of any Repair abilities you use is increased by 20%.

Efficient Repair Orders: When you are the main pilot of a unit with Hangar Bay, units docked inside of yours recover an additional 10% HP, EN, and DP each turn.

 

Helmsman:

Name: Mongoose Santo

Class: Sub-pilot (Co-pilot)

Starting Attributes: Ranged 5, Melee 5, Skill 3, Evasion 0, Defence -2

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesse (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

Class Skills:

  • Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • SP Up: At the below levels, gain additional max SP. This effect is cumulative.
    • Level 1: +10
    • Level 10: +20
    • Level 20: +30
  • Assisted Piloting: Main pilot gains +3 Defence
  • Systems Efficiency: Charge (4) to activate.
    • Output: Cost of EN-based Weapons and Abilities -10%
    • Counter: When determining your Countercut/Countershoot Cost, increase your Skill Attribute by 2
    • Terrain Adjustment: Reduce the cost to activate Terrain effects by 5 AP.
  • Perfect Timing: The Main Pilot gains the effect of one skill that you know, other then ones requiring the Co-Pilot Specialization.
  • Systems Management
    • Any (System) on this unit has it's Morale requirement to activate reduced by 10 and its Charge requirement to activate reduced by one.
    • Any (System) that deactivates when you reach a certain morale value has that value reduced by 10 (so if an ability usually shuts off when you reach 70 Morale, it will now shut off when you reach 60 morale.)
    • Any (System) that deactivates by a method other than morale reduction can no longer the deactivated by any source external to the unit.
  • Preaction: If any of this pilot's Attributes are greater then the main pilot's before items or skills, use this pilot's rating for that Attribute instead. If this pilot and the main pilot have any skills that are on both, this pilot's apply instead if they are of a higher level.
Bonus Skills:
  • E-Save: Reduces EN cost of weapons and abilities by 30%.
  • Leadership (sub): +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. Aura (3)
  • Mental Conditioning (sub): You are immune to SP Drain L3, SP Damage L3 and Spirit Lock L3 effects. This only applies to the pilot that has the skill
  • Will+ (Dodge)
SpiritAce Bonus:

Enhanced Efficiency: When you activate Systems Efficiency you may choose up to three bonuses instead of two. Requires the Co-pilot's Systems Efficiency ability. This Ace Bonus also applies when you are not the main pilot.

High Morale Spirit: The first time you acquire 150 Morale in battle, you may cast Charge L2 at no cost. You do not need to know this spirit command on this pilot.

 

Mechanic:

 

Name: Bruno Gray

Class: Sub-pilot (Spirited pilot)

Starting Attributes: Don't matter

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesse (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

Class Skills:

  • Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • SP Up: At the below levels, gain additional max SP. This effect is cumulative.
    • Level 1: +10
    • Level 10: +20
    • Level 20: +30
  • Spirit Attunement: SP gained when leveling up is increased by 1. This bonus is retroactive.
  • Spirit Affinity: Choose 5 Support Spirit Commands. The chosen Spirit Commands have their base SP cost reduced by 5 to a minimum of 5. The same Spirit Command cannot be selected more then once.
  • Concentration: Cost to cast Spirit Commands on this pilot is reduced by 30%
  • Group Affinity: When your SP and Maximum Spirit Commands are reduced from piloting a unit with multiple pilots, your SP is reduced by 10% less than it would have been and your Maximum Spirit Commands are reduced by 1 less than they would have been.
  • SP Regen: This pilot regains 5 SP each turn. Though this skill is Passive (Sub), only the pilot that actually possesses this skill regenerates SP.
Bonus Skills:
  • Enhanced Control: When you are in a Mothership, but not the main pilot, units docked inside recover an additional 5% HP, EN and DP.
  • Veteran (sub): EN cost of weapons and abilities are reduced by 10%. Aura (3)
  • Mental Conditioning (sub): You are immune to SP Drain L3, SP Damage L3 and Spirit Lock L3 effects. This only applies to the pilot that has the skill
  • Will+ (Damage)
Spirit
  • Vigor: Recovers your HP.
  • Duty: Recovers your DP.
  • Prayer: Removes a Status Effect from yourself or one ally.
  • Friendship: Recovers the HP of yourself and all allies.
  • Respect: Recovers the DP of yourself and all allies.
  • Resurrection: Revives a destroyed ally.
Ace Bonus:

Favorite Spirit: The SP cost of Vigor is reduced by 5 (to a minimum of 5 SP). This Ace Bonus may not be applied to the same Spirit Command more than once. This Ace Bonus also applies when you are not the main pilot.

High Morale Spirit: The first time you acquire 150 Morale in battle, you may cast Training at no cost. You do not need to know this spirit command on this pilot.

 

Operator

Name: Cally Love

Class: Sub-pilot (Spirited pilot)

Starting Attributes: Don't matter

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesse (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

Class Skills:

  • Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • SP Up: At the below levels, gain additional max SP. This effect is cumulative.
    • Level 1: +10
    • Level 10: +20
    • Level 20: +30
  • Spirit Attunement: SP gained when leveling up is increased by 1. This bonus is retroactive.
  • Spirit Affinity: Choose 5 Support Spirit Commands. The chosen Spirit Commands have their base SP cost reduced by 5 to a minimum of 5. The same Spirit Command cannot be selected more then once.
  • Concentration: Cost to cast Spirit Commands on this pilot is reduced by 30%
  • Group Affinity: When your SP and Maximum Spirit Commands are reduced from piloting a unit with multiple pilots, your SP is reduced by 10% less than it would have been and your Maximum Spirit Commands are reduced by 1 less than they would have been.
  • SP Regen: This pilot regains 5 SP each turn. Though this skill is Passive (Sub), only the pilot that actually possesses this skill regenerates SP.
Bonus Skills:
  • Charisma (sub): The range of all Aura abilities you have are increased by 1.
  • Brave Commander (sub): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (3)
  • Positive (sub): Any enemy effect that causes you to lose Morale has the amount lost reduced by 50%.
  • Will+ (Hit)
Spirit
  • Gain: Doubles the end of battle pilot XP of you or an ally.
  • Luck: Doubles the credit rewards from enemies killed by the unit this Spirit is cast on.
  • Training: Doubles the end of battle Unit XP for yourself or an ally.
  • Negative Force: Removes an enemy's status effects.
  • Prayer: Removes a Status Effect from yourself or one ally.
  • Resurrection: Revives a destroyed ally.
Ace Bonus:

Favorite Spirit: The SP cost of Gain is reduced by 5 (to a minimum of 5 SP). This Ace Bonus may not be applied to the same Spirit Command more than once. This Ace Bonus also applies when you are not the main pilot.

High Morale Spirit: The first time you acquire 150 Morale in battle, you may cast Luck L2 at no cost. You do not need to know this spirit command on this pilot.

 

Pegasus-class Assault Carrier White Base

Statistics:

HP: 17600, DP: 5000, EN: 130

IS: 2, Move: F, Size: LL, Season: 1

Rank: 8, Type: Battleship

Weapons:

[+][CS] Anti-Aircraft Machine Guns (S)- 1200 damage, 2000 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[+] Missile Launchers (PAX:6)- 500 damage, 600 accuracy, 30 rounds

Element: Physical, Explosive, Missile, Guided, Reaction

[+] 580mm Main Gun- 6500 damage, 3500 accuracy, 4 rounds

Element: Energy, Beam

[+] Mega Particle Gun (S)- 8500 damage, 4000 accuracy, 50 EN/attack, 20 Morale

Element: Energy, Beam, Reaction

Inherent Abilities:

1) Dummy Balloon Launchers: Same effect as Countermeasures.

2) Minovsky Interference: Gain 10% Temporary DP and reduce the accuracy of all Element: Guided attacks by 1000 in an Aura (1) that also affects this unit. Costs 20 EN to activate. Lasts 2 rounds.

3) Pilot Seats (5)

4) Hangar Bay

 

IS1: Inertail Canceller Generator

IS2: Organic Bit

Name: Victoria Edwards:

Class: Defender (Tank)

Starting Attributes: Evasion 2, Defence 2+3, Skill 5, Ranged 3, Melee 3

Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.

Class Skills:

  • Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.
  • Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.
  • Barrier Improvement: Barrier negation increased by 30%
  • Shield Tempering: Gain 5 additional shield uses
  • Improved Potential: Your Steadfast Potential ability gives 30% Temporary HP instead.
  • Unstoppable Advance: At the beginning of each turn, gain Temporary HP equal to 10% of your max HP. This Temporary HP is lost at the end of your turn.
Bonus Skills:
  • Brave: +2 Melee and Range Attributes. +2 Defense Attribute. +1 Skill Attribute.
  • Close Combat: +20% Weapon Damage, +1 Defense Attribute
  • Guard: Gain +3 Defense Attribute
  • Will+ (Damage)
Spirit:
  • Iron Wall: Gain a boost to damage reduction for a turn.
  • Vigor: Recovers your HP.
  • Belief: Negate Status Attacks you receive for a turn.
  • Grit: Gain a boost to damage reduction and damage for a turn.
  • Charge: Increase your Morale.
  • Love: Casts Accelerate L1, Charge L1, Sure Hit L2, Flash L1, Hot Blood L2, Gain L1 and Luck L1
Techniques:
  • Sword Shield: Gain X) Shield: Chosen Weapon. The Shield provided by this ability only provides half the normal number of shields.
  • Hyper Charge
  • Mega Smash
  • Mega Fire
Ace Bonus:

Greater Potential: Potential, Guts, Steadfast Potential, Evasive Potential, and Ace Potential now activate when your HP drops below 60%. Requires one of the listed skills or abilities.

Spirited Defender: Recover 2 SP whenever you are hit by an enemy attack. This ability can only trigger once per turn. This Ace Bonus also applies when you are not the main pilot but only applies to the pilot who has this ace bonus.

 

NCC-1701DACBE Sizzler

Statistics:

HP: 11000, DP: 7800, EN: 120

IS: 3, Move: F, Size: LL, Season: 1

Rank: 8, Type: Buster Machine

Weapons:

[F][MAM] Melee (M)- 1600 damage, 1100 accuracy, 5 EN/attack

Element: Physical, Reaction

[+] Vulcan Blaster (PAX:5)- 500 damage, 400 accuracy, 20 rounds

Element: Physical, Explosive, Missile, Guided, Reaction

[H] Chain Knuckle (PAX:2)- 600 damage, 900 accuracy, Paralyze L1 5 EN/attack

Element: Physical, Electricity

[F][CC] Sizzler Tomahawk (M)- 3200 damage, 2400 accuracy, 10 EN/attack

Element: Physical, Reaction

[F][CC] Sizzler Lancer (MX:2)- 1400 damage, 1800 accuracy, 8 EN/attack

Element: Physical, Reaction

[F][CC] Plasma Lancer (M)- 2500 damage, 3400 accuracy, Paralyze L1, 15 EN/attack

Element: Physical, Electricity

[F] Sizzler Collider (ME)- 3000 damage, 4000 accuracy, Armor Pierce, Paralyze L1, 20 EN/attack

Element: Physical, Electricity

[+] Sizzler Beam (S)- 500 damage, 3800 accuracy, 20 EN/attack

Element: Energy, Beam

[F] Giacobini Meteor Attack (MHV:8)- 2500+400 damage, 3000+500 accuracy, 15+2 EN/attack, 30 Morale

Element: Physical

MAP Attacks:

[+] Homing Laser (T:3)- 3000 damage, 3900 accuracy, 25 EN/attack, 10 Morale

Element: Energy, Laser

Inherent Abilities:

1) Inertial Canceler (Barrier): Reduce the damage of all attacks from a single attack phase by 3800. 20 EN per use.

 

IS1: Shield

IS2: Chogokin New Z

IS3: W-Up Unit

 

Techniques: Swordshield on Sizzler Tomahawk, Hypercharge on Giacobini Meteor Attack, Megasmash on Sizzler Collider, Megafire on Sizzler Beam

Name: "Four Masamune"

Class: Supporter (Singer)

Starting Attributes: Evasion 3+2, Defence 3+2, Skill 5, Ranged 2, Melee 1

Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a song. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

Class Skills:

  • Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
  • Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
  • Song Memory: Choose 3 CDs. You are always considered to have this/these CD equipped when in units with the Sound Energy System. It does not take up your Sound Energy System CD slots
  • Lingering Melody: All Buffs from [M] attacks that have a duration greater then one turn last an extra turn.
  • Improved Vocals: You may increase the Song EN cost of a song by 25% to increase the status effects in it by one level. If the status effects are already level 3, then they are not improved.
  • Idol: Whenever you use an [M] attack, it gains the Morale Boost L1 Buff. If the attack already has Morale Boost, then it increases in level by 1. If it is already level 3, then this ability has no effect.
  • Unforgettable Harmony: Choose a song that you are able to use in this unit on deployment. During your Regeneration Phase, you may choose to pay that song's Song EN cost to use it as an Aura (1) this turn.
Bonus Skills:
  • Genius: +2 Melee and Range Attributes. +2 Mobility Attribute. +1 Skill Attribute.
  • Thruster Tuning: (Thruster) and (S Thruster) negation increased by 30%
  • Will+ (Hit)
  • Charisma: The range of all Aura abilities you have are increased by 1.
Spirit Commands:
  • Boost: Gain a boost to dodging ability for a turn.
  • Duty: Recovers your DP.
  • Passion: Recovers your Song EN.
  • Confusion: Reduce the accuracy of enemy attacks for a turn.
  • Fighter's Resolve: Causes yours and allies' attacks to be Critical for a turn.
  • Rage: Casts Sure Hit L3, Hot Blood L3, and Direct Attack L1.
Techniques:
  • Smoke Screen: Gain X) Countermeasures: Chosen Weapon. The Countermeasures provided by this ability only provides half the normal number of uses.
  • Sword Shield: Gain X) Shield: Chosen Weapon. The Shield provided by this ability only provides half the normal number of shields.
  • Ultimate Weapon
  • Assist Attack
Ace Bonuses:

High Anima Spirita: Starting Song EN +30.

Musical Legend: When selecting this ace bonus choose up to 4 specific [M] attacks. The song EN costs to use those attacks are reduced by 25%.

 

VF-25F Messiah

Statistics:

HP: 6240, DP: 12220, EN: 110

IS: 3, Move: G, Size: M, Season: 1

Rank: 8, Type: Variable Fighter

Weapons:

[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 850 damage, 1150 accuracy, Accuracy Break L1, 2 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 1250 damage, 850 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 400+300 damage, 800+350 accuracy, 20 rounds

Element: Physical, Reaction

[+][CS] Mauler ROV-25 25mm Beam Machine Gun (V:4)- 550+350 damage, 650+250 accuracy, 5+2 EN/attack

Element: Energy, Beam, Reaction

[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 1900 damage, 2100 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 650+650 damage, 1100+450 accuracy, 20 rounds

Element: Physical, Bullet, Reaction

[F][CC] Pinpoint Barrier Slash (M)- 3250 damage, 2350 accuracy, 20 EN/attack

Element: Energy

[+] Homing Missiles (PAX:6)- 450 damage, 600 accuracy, 36 rounds

Element: Explosive, Missile, Guided

[+] ICS Maneuver (H)- 4800 damage, 4800 accuracy, 2 rounds, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Beam, Missile

MAP Attacks:

[+] Reaction Bomb (HTL:3)- 3400 damage, 3050 accuracy, Barrier Pierce, 2 rounds, 30 Morale, Req: Rank 8

Element: Explosive, Missile, Overtechnology, Nuclear

[+] MDE Missile (HTL:4)- 5050 damage, 4250 accuracy, Barrier Pierce, 1 round, 40 Morale, Req: Rank 8

Element: Explosive, Missile, MDE

Combo Attacks:

[H] Twin Valkyrie Maneuver (H): 5500 damage, 5500 accuracy, 30 EN/attack, 30 Morale

Element: Physical Energy, Explosive, Bullet, Beam, Missile

 

Inherent Abilities:

1) VF-25F Messiah deploys in Fighter Mode if able.

2)
Countermeasures

3)
Shield:
Req: Battroid or GERWALK Mode

4)
Pinpoint Barrier (Barrier)
: Reduce the damage of all attacks from a single attack phase by 2000. 10 EN per use.

5)
GERWALK Maneuverability (Thruster):
Reduce the Accuracy of all incoming attacks by 1000.
Req: GERWALK Mode

6)
Fighter Maneuverability (Thruster):
Reduce the Accuracy of all incoming attacks by 500.
Req: Fighter Mode

7)
Battroid Mode (Transform)
: No Statistical Change.

8)
GERWALK Mode (Transform)
: Gain Move: H.

9)
Fighter Mode (Transform)
: Gain Move: F and lose Move: G. Disable Shield, AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife, and Pinpoint Slash. You may move 2 Terrains per turn instead.

10) During deployment, choose either 25mm High-Speed Machine Gun or 25mm Beam Machine gun and disable the other weapon.

11) During deployment choose either Reaction Bombs or MDE Missiles and disable the other weapon.

12) Reaction Bombs and MDE Missiles: Rounds can only be reloaded by docking within a mothership.

 

IS1: W-Up Unit

IS2: Dual Tesla Drive

IS3: Regeneration Kit SP

 

Disabled: Reaction Bombs, Beam Machine Gun

Techniques: Sword Shield on Assault Knife, Countermeasures on High Speed Machine Gun, Ultimate Attack on all remaining weapons, Assist Attack on Coaxial Beam Gun

Songs:

Name: Mina Greystoke

Class: Hero (Brave Hero)

Starting Attributes: Evasion 3+1, Defence 3+1, Skill 0+1, Ranged 4+1, Melee 4+1

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Class Skills:

  • Critical
    : During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Unit of Choice
    : You gain +3 Melee and Ranged Attribute, +2 Mobility and Defense Attribute, and +1 Skill Attribute in your unit of choice, as well as all Transformations, Frames, or Evolutions of that unit.
  • Mid-Season Upgrade
    : Cybuster is considered to be a valid unit for Unit of Choice in addition to the one selected for that skill.
  • Unstoppable Hero
    :Once per battle, while piloting your Unit of Choice, if you are reduced to 0 HP or lower during your Defense Phase, at the end of the same turn's Attack Phase you may choose to return to battle at 50% HP and DP, but only 75 Morale. All other stats remain the same as from before you were defeated.

    If you make use of this ability, your unit does not award bounty for the first defeat.

Bonus Skills:
  • Masoukishin Herald
    : You become a
    Magic User
    .
    Element: Magic
    weapon damage and accuracy +30%
  • Genius
    : +2 Melee and Range Attributes. +2 Mobility Attribute. +1 Skill Attribute.
  • Close Combat
    : +20% Weapon Damage, +1 Defense Attribute
  • Attacker
    : While your Morale is at 120 or higher, gain +2 Melee and Range Attribute.
  • Will+ (Hit)
Spirit Commands:
  • Hot Blood
    : Gain a boost to damage for one attack.
  • Sure Hit
    : Gain a boost to accuracy for one attack.
  • Rage
    : Casts
    Sure Hit L3
    ,
    Hot Blood L3
    , and
    Direct Attack L1
    .
  • Extend
    : Increases MAP Weapon range.
  • Charge
    : Increase your Morale.
  • Love
    : Casts
    Accelerate L1
    ,
    Charge L1
    ,
    Sure Hit L2
    ,
    Flash L1
    ,
    Hot Blood L2
    ,
    Gain L1
    and
    Luck L1
Techniques:
  • Smoke Screen: Gain X) Countermeasures: Chosen Weapon. The Countermeasures provided by this ability only provides half the normal number of uses.
  • Sword Shield: Gain X) Shield: Chosen Weapon. The Shield provided by this ability only provides half the normal number of shields.
  • Ultimate Weapon
  • Empowered Attack
Ace Bonuses:

Extreme Aggression
: As long as you have over 130 Morale, all weapons on your unit have their base damage rating increased by 300.

Signature Attack
: When selecting this ace bonus, choose one attack on each of your units of choice. The chosen attacks' base damage and base accuracy rating increased by 300. this Ace Bonus is only selectable by the Brave Hero specialization.

 

Cybuster

Statistics:

HP: 7774, DP: 10985, EN: 110

IS: 3, Move: F/G, Size: M, Season: 1

Rank: 8, Type: Masouki, Masoukishin

Weapons:

[+]
Caloric Missile
(PAX:2)
- 600 damage, 1000 accuracy, 10 rounds

Element: Wind, Magic, Reaction

[F][MAM]
Melee
(M)
- 800 damage, 800 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS]
Familiar
(OAX:4)
- 300 damage, 400 accuracy, 20 rounds

Element: Energy, Remote, Magic

[F][CC]
Zephyr Sword
(M)
- 1700 damage, 2100 accuracy, 15 EN/attack

Element: Physical, Reaction

[+][CS]
High Familiar
(OAX:4)
- 350 damage, 420 accuracy, 20 rounds,
Req: Weapon Upgrade

Element: Energy, Remote, Magic

[F][CC]
Vanity Ripper
(MX:3)
- 480 damage, 650 accuracy, 8 EN/attack, 10 Morale,
Req: Weapon Upgrade

Element: Physical, Reaction

[H]
Akashic Buster [Fire Bird Ver.]
(H)
- 4000 damage, 3400 accuracy, 30 EN/attack, 30 Morale

Element: Fire, Magic

[F]
Akashic Buster [Ramming Ver.]
(H)
- 4200 damage, 3500 accuracy, 30 EN/attack, 30 Morale,
Req: Weapon Upgrade

Element: Fire, Magic

[F]
Zephyr Sword - Blade Dance
(MHX:10)
- 320 damage, 500 accuracy, 4 EN/attack, 40 Morale,
Req: Rank 8

Element: Physical, Wind, Magic

[+]
Cosmo Nova
(HLS)
- 5000 damage, 4200 accuracy, 1 round, 50 Morale

Element: Wind, Magic

MAP Attacks:

[+]
Cyflash
(DIL:4)
- 2000 damage, 2800 accuracy, 30 EN/attack, 30 Morale

Element: Wind, Magic

Inherent Abilities:

1)
HP Regen 5%

2)
Will Block L2

3)
SP Block L2

4)
Cybird Maneuverability (Thruster)
Reduce the Accuracy of all incoming attacks by 650.
Req: Cybird Mode

5)
Cybird Mode (Transform)
Lose Move: G. You may move 2 Terrains per turn instead. Only Caloric Missile, Familiar, High Familiar, and Cyflash are enabled.

6)
Element Cycle (Masou Kishin): Wind

7)
Weapon Upgrade:
You may spend 5 Unit XP unlock one of the following weapons: High Familar, Vanity Ripper, Akashic Buster [Ramming Ver.] Each time you pay 5 unit XP you unlock another weapon.

8) High Familiar: This attack replaces Familiar when unlocked.

 

 

All Weapons Unlocked

Techniques: Swordshield on Zephyr Sword, Ultimate Weapon on Caloric Missile, Zephyr Sword, High Familiar, Vanity Ripper, Akashic Buster (both), Blade Dance,  Cosmo Nova, Empowered Attack on Vanity Ripper

IS1: W-Up Unit

IS2: Multi-Sensor

IS3: Solar Sail

Name: Raven Velka

Class: Gunfighter (Artillery)

Starting Attributes: Evasion 5, Defence 5, Skill 0, Ranged 2+3, Melee 0

Morale Charge: Morale cost to perform Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

Class Skills:

  • Critical
    : During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Focused Attack
    : Damage and Accuracy is increased by 60% when targeting multiple enemies with
    (S)
    attacks
  • Expand Area
    : Your (S) attacks can be spread to X targets instead
  • Mass Destruction
    :The range of your MAP weapons is increased by 3.
  • Saturation Fire
    : On deployment, choose one
    [+]
    attack. You may choose to add the
    (S)
    tag to this attack during the Attack Phase. If you do so, the attack gains -20% damage and accuracy, and it's EN cost is increased by 25%. If it does not cost EN, then it now also costs 20 EN.
Bonus Skills:
  • Masoukishin Herald
    : You become a
    Magic User
    .
    Element: Magic
    weapon damage and accuracy +30%
  • Genius
    : +2 Melee and Range Attributes. +2 Mobility Attribute. +1 Skill Attribute.
  • Close Combat
    : +20% Weapon Damage, +1 Defense Attribute
  • Will+ (Hit)
Spirit Commands:
  • Hot Blood
    : Gain a boost to damage for one attack.
  • Sure Hit
    : Gain a boost to accuracy for one attack.
  • Rage
    : Casts
    Sure Hit L3
    ,
    Hot Blood L3
    , and
    Direct Attack L1
    .
  • Extend
    : Increases MAP Weapon range.
  • Charge
    : Increase your Morale.
  • Love
    : Casts
    Accelerate L1
    ,
    Charge L1
    ,
    Sure Hit L2
    ,
    Flash L1
    ,
    Hot Blood L2
    ,
    Gain L1
    and
    Luck L1
Techniques:
  • Smoke Screen: Gain X) Countermeasures: Chosen Weapon. The Countermeasures provided by this ability only provides half the normal number of uses.
  • Sword Shield: Gain X) Shield: Chosen Weapon. The Shield provided by this ability only provides half the normal number of shields.
  • Ultimate Weapon
  • Empowered Attack
Ace Bonuses:

Extreme Aggression
: As long as you have over 130 Morale, all weapons on your unit have their base damage rating increased by 300.

Favorite Spirit
: The SP cost of Hot Blood is reduced by 5 (to a minimum of 5 SP). This Ace Bonus may not be applied to the same Spirit Command more than once. This Ace Bonus also applies when you are not the main pilot.

 

Gaddess

Statistics:

HP: 10309, DP: 8450, EN: 110

IS: 3, Move: G, Size: M, Season: 1

Rank: 8, Type: Masouki, Masoukishin

Weapons:

[F][MAM]
Melee
(M)
- 800 damage, 800 accuracy, 2 EN/attack

Element: Physical, Reaction

[H][CS]
Familiar
(PAX:2)
- 300 damage, 500 accuracy, 20 rounds

Element: Energy, Magic

[F][CC]
Trident
(M)
- 1000 damage, 1400 accuracy, 7 EN/attack

Element: Physical, Reaction

[H][CS]
High Familiar
(PAX:6)
- 200 damage, 250 accuracy, 30 rounds,
Req: Weapon Ugrade

Element: Energy, Magic

[F][CC]
Gungnir
(MX:3)
- 650 damage, 600 accuracy, 5 EN/attack,
Req: Weapon Ugrade

Element: Physical, Magic

[+]
Hydro Pressure
(H)
- 3500 damage, 3200 accuracy,
Paralyze L1
, 25 EN/attack, 20 Morale

Element: Water, Ice, Magic

[H]
Jotunheim
(H)
- 3800 damage, 3200 accuracy,
Paralyze L2
, 30 EN/attack, 20 Morale,
Req: Weapon Ugrade

Element: Physical, Water, Ice, Magic

[H]
Fenrir Crash
(HX:6)
- 700 damage, 750 accuracy, 5 EN/attack, 30 Morale,
Req: Rank 8

Element: Physical, Water, Ice, Magic

MAP Attacks:

[+]
Kelvin Blizzard
(LI:4)
- 2000 damage, 2500 accuracy,
Mobility Break L1
30 EN/attack, 30 Morale

Element: Ice, Magic

Inherent Abilities:

1)
HP Regen 10%

2)
Will Block L2

3)
SP Block L2

4)
Repair (1250)

5)
Element Cycle (Masou Kishin): Water

6)
Weapon Upgrade:
You may spend 5 Unit XP unlock one of the following weapons: High Familiar, Gungnir, Jotunheim. Instead of unlocking a weapon you may also choose to give Kelvin Blizzard the
(D)
tag and remove the
(L)
tag. Each time you pay 5 unit XP you unlock another weapon.

7) High Familiar: This attack replaces Familiar when unlocked.

8) Jotunheim: This attack replaces Hydro Pressure when unlocked.

 

All Weapons Unlocked

Techniques: Swordshield on Trident, Ultimate Weapon on everything, Empowered Attack on Trident

 

IS1: W-Up Unit

IS2: Long Range Targetting System

IS3: Kouji Kabuto's Helmet

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"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."

Initiative: Yuu

Prone Time: 48 hours per side

Math: 3X Check

"Take it to the max, competetors, and don't hold back! Let's ROBATTLE!"

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Type-01 R.E.M.I.

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken: 0

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement: Area A (Mountains) -> Aread B (River) (5 EN)

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [H] Overboost

Target(s):

Damage Modifiers:

Accuracy Modifiers:

Other Modifiers:

Damage Dealt:

Resources Spent:

Resources Gained: 10% Temp HP/10% Temp DP next turn

Statistics:

HP: 20743/20743

DP: 36372/36372

EN: 85/90

AP: 40/40

SP: 195/195

Morale: 105/150

Will Commands:

* ????

* ????

* ????

* ????

Beam Shield: 10/10

Resupply: Restore 35% EN or All Ammo to one Weapon, target loses 10(5) Morale

Weapons:

[+][CS] Anti-Personnel Machine Gun- 742 damage, 1855 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 1113 damage, 1484 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 1299 damage, 1670 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Assault Rifle (V:4)- 1484+557 damamge, 2226+371 accuracy, 20 rounds

Element: Physical, Bullet, Reaction

[F][CC] Stun Tonfa (MX:2)- 1670 damage, 1299 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Stun Gun (X:2)- 742 damage, 1484 accuracy, Paralyze L1, 8 EN/attack, 10 Morale

Element: Physical, Electricity, Reaction

[+] Missile Launcher (PX:4)- 1484 damage, 1855 accuracy, 8 rounds

Element: Physical, Explosive, Missile, Guided

[+] Large Cannon- 8162 damage, 4452 accuracy, 3 rounds, 10 Morale

Element: Physical, Explosive

Warzog Rottoof

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken: 0

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [H] All-Out Assault Command (T:3)

Target(s): Terrain A (Mountain)

Damage Modifiers:

Accuracy Modifiers:

Other Modifiers: Attack Boost L3, Accuracy Boost L3

Resources Spent:

Resources Gained:

Statistics:

HP: 23000/23000

DP: 8223/8223

EN: 140/140

AP: 105/105

SP: 195/195

Morale: 105/150

Will Commands:

* ????

* ????

* ????

* ????

* ????

* ????

* ????

Beam Shield: 10/10

Countermeasures: 10/10

Weapons:

[+][CS] Vulcan Gun- 805 damage, 1323 accuracy, Accuracy Break Lv1, 10 rounds

Element: Physical, Bullet, Reaction

[+][CS] Beam Vulcan- 805 damage, 1323 accuracy, Accuracy Break Lv1, 5 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 1323 damage, 1035 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Scissor Anchor (P)- 1610 damage, 1035 accuracy, 8 EN/attack

Element: Physical, Missile

[H] Scissor Anchor [Grapple] (P)- 920 damage, 1035 accuracy, Mobility Break Lv1, 8 EN/attack

Element: Physical, Missile

[F][CC] Heat Scissor (M)- 1725 damage, 920 accuracy, 8 EN/attack

Element: Physical, Heat, Reaction

[+][CS] Mega Machine Cannon- 1323 damage, 1323 accuracy, 10 rounds

Element: Physical, Bullet, Reaction

[F][CC] Beam Marker (M)- 1323 damage, 1323accuracy, 10 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Buster Gun- 1610 damage, 1323 accuracy, 10 rounds

Element: Energy, Beam

[F][CC] Beam Saber (M)- 1610 damage, 1323 accuracy, 12 EN/attack

Element: Energy, Beam, Reaction

[F] Beam Zanber- 4025 damage, 1645 accuracy, 20 EN/attack

Element: Energy, Beam

[F] Shot Lancer (M)- 3680 damage, 3174 accuracy, 20 EN/attack

Element: Physical

[+][CS]4-Barrel Mega Machine Gun- 2875 damage, 4025 accuracy, 5 rounds

Element: Physical, Bullet

[+] Zanbuster- 6613 damage, 5290 accuracy, Mega Fire, 50 EN/attack, 10 Morale

Element: Energy, Beam

[H] Shot Lancer [shoot]- 5952 damage, 6613 accuracy, 1 round, 15 Morale

Element: Physical

[+] Buster Launcher (H)- 10580 damage, 6613 accuracy, Empowered Attack, 80 EN/attack, 30 Morale

Element: Energy, Beam

MAP Attacks:

[+] Buster Launcher (I:3)- 5290 damage, 3968 accuracy, 80 EN/attack

Element: Energy, Beam

Alexis Gaines

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken: 0

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement: Area A (Mountains) -> Aread B (River) (5 EN)

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [+][CS] Energy Wing (SV:6)

Target(s): White Base

Damage Modifiers: +130% (+110% Attributes, +20% W-Up Unit, +30% Attack Boost L3, -30% Distance)

Accuracy Modifiers: +130% (+110% Attributes, +20% W-Up Unit, +30% Accuracy Boost L3, -30% Distance)

Other Modifiers:

Damage Dealt: 6440 damage, 8280 accuracy

Resources Spent: 15 EN

Resources Gained:

Statistics:

HP: 16500/16500

DP: 25080/25080

EN: 130/150

AP: 95/95

SP: 195/195

Morale: 105/150

Will Commands:

* ????

* ????

* ????

* ????

Beam Shield: 10/10

Weapons:

[F][MAM] Spinzaku Kick (M)- 1200 damage, 1500 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harkens (PAX:2)- 850 damage, 1350 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Super VARIS [Low] (AX:2)- 1800 damage, 1450 accuracy, 12 rounds

Element: Physical, Reaction

[H] Harken Booster (PAX:4)- 400 damage, 650 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Energy Wing (SV:6)- 1300+300 damage, 1600+400 accuracy, 5+2 EN/attack

Element: Energy

[F][CC] MVS (MX:2)- 1050 damage, 1150 accuracy, 7 EN/attack

Element: Physical, Reaction

[K] Inertia Buster (M)- 3900 damage, 2450 accuracy, Barrier Pierce, 15 EN/attack

Element: Physical, Energy, Reaction

[+] Super VARIS [High]- 6250 damage, 5400 accuracy, Armor Pierce, 3 rounds, 20 Morale

Element: Physical

[+] Super VARIS [Full Aim] (H)- 3900 damage, 8700 accuracy, 30 EN/attack, 30 Morale

Element: Physical

[F] MVS Two Sword Style (HMX:8)- 850 damage, 750 accuracy, 4 EN/attack, 30 Morale

Element: Physical

[+] Super VARIS Full Burst Mode (HS)- 8500 damage, 5200 accuracy, Mega Fire, 40 EN/attack, 40 Morale

Element: Energy

[H] Checkmate (H)- 7000 damage, 6250 accuracy, 50 EN/attack, 50 Morale

Element: Energy, Physical

MAP Attacks:

[+] Super VARIS Full Burst Mode (HI:4)- 6000 damage, 4700 accuracy, 40 EN/attack, 40 Morale

Element: Energy

Alexander Richter

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken: 0

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement: Area A (Mountain) -> Aread C (Mountain) (10 EN)

Transform: Battroid -> Fighter

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod

Target(s): Sizzler

Damage Modifiers: +130% (+130% Attributes +10% Brave Commander, +30% Attack Boost L3)

Accuracy Modifiers: +130% (+130% Attributes, +30% Accuracy Boost L3)

Other Modifiers: Distracting (Target suffers -20% Damage and Accuracy when making an attack that does not include you as a target.)

Damage Dealt: 8775 damage, 8112 accuracy,

Resources Spent: 25 EN

Resources Gained:

Statistics:

HP: 6370/6370

DP: 25116/25116

EN: 85/120

AP: 95/95

SP: 195/195

Morale: 105/150

Will Commands:

* ????

* ????

* ????

* ????

Countermeasures: 10/10

Weapons:

[+][CS] Mauler ROV-20 Anti-Aircraft Laser Cannon- 845 damage, 1560 accuracy, 3 EN/attack

Element: Energy, Laser, Reaction

[F][MAM] Melee (M)- 1755 damage, 845 accuracy, 3 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)- 845+845 damage, 1755+390 accuracy, Body Snipe, 20 rounds

Element: Physical, Bullet, Reaction

[+] NP-AR-01 Micro-Missile Launcher Pod (PAX:4)- 650 damage, 845 accuracy, 12 rounds

Element: Explosive, Missile, Guided

[+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)- 650 damage, 845 accuracy, 30 rounds

Element: Explosive, Missile, Guided

[+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod- 3250 damage, 3120 accuracy, Mega Fire, 25 EN/attack

Element: Energy, Laser, Beam

[+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod [Full Aim] (H)- 3900 damage, 8700 accuracy, 30 EN/attack, 30 Morale

Element: Energy, Laser, Beam

[+] HMMP-02 Micro-Missile Launcher Pod (PAX:6)- 520 damage, 650 accuracy, 6 rounds

Element: Explosive, Missile, Guided

[+] All-Out Attack (H)- 6110 damage, 6110 accuracy, 1 round, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Laser, Beam, Missile

[+] More All-Out Attack (H)- 7000 damage, 5600 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Laser, Missile, Overtechnology, Nuclear

MAP Attacks:

[+] UUM-7 15-Tube Micro-Missile Pod [spread] (PT:2)- 2600 damage, 3250 accuracy, uses 5 UUM-7 15-Tube Micro-Missile Pod rounds

Element: Explosive, Missile, Guided

[+] RMS-1 Large Anti-Ship Reaction Missile (HT:3)- 4420 damage, 3900 accuracy, Barrier Pierce, 1 round, 30 Morale

Element: Explosive, Missile, Overtechnology, Nuclear

Mekstuf Wazfang

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken: 0

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement: Area A (Mountain) -> Aread B (River) (5 EN)

SPECIAL PHASE:

Berserker System Activated: Pay 10 AP to activate. Gain the following abilities: Melee and Range attributes +2, Temporary HP and DP +20%. While this system is active disable all combo attacks on this unit. You may not support defend and must attack every turn unless you choose to Block or Evade.

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [+] Machine Gun

Target(s): White Base

Damage Modifiers: +160% (+140% Attributes, +20% W-Up Unit, +30% Attack Boost L3, -30% Distance)

Accuracy Modifiers: +160% (+140% Attributes, +20% W-Up Unit, +30% Accuracy Boost L3, -30% Distance)

Other Modifiers:

Damage Dealt: 10462 damage, 13078 accuracy,

Resources Spent: 1 Round

Resources Gained:

Statistics:

HP: 18566/18566 (Temp HP: 3713/3713)

DP: 11574/11574

EN: 85/90

AP: 75/85

SP: 195/195

Morale: 105/150

Will Commands:

* ????

* ????

* ????

* ????

Weapons:

[F][MAM] Punch (M)- 1258 damage, 1258 accuracy, 3 EN/attack

Element: Physical, Reaction

[+][CS] Vulcan- 1258 damage, 1258 accuracy, Accuracy Break L1, 20 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Claws (M)- 1509 damage, 1509 accuracy, 3 EN/attack

Element: Physical, Reaction

[+] Rocket Launchers (PX:6)- 503 damage, 629 accuracy, Saturation Fire, Mega Fire, 24 rounds

Element: Explosive, Missile

[+] Machine Gun- 4024 damage, 5030 accuracy, Empowered Attack, 9/10 rounds

Element: Physical, Bullet, Reaction

[F] Claws [Wild Swing] (HM)- 8700 damage, 3900 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Reaction

[H] WAAAAAGH! (H)- 7000 damage, 6250 accuracy, 50 EN/attack, 50 Morale

Element: Physical, Bullet, Explosive, Missile

Edited by Yuu Inohara

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Sizzler (Again)

REGENERATION PHASE:
HP Regenerated:
EN Regenerated:
Morale Gain: 5

SPIRIT PHASE:
Seishin used: Iron Wall L1
SP used: 15
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons: [+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod
Action Taken: Block
Damage Taken: 8775x0.7x0.75 -4940 = 4607-4940 = 0
Resources Spent:

SUPPORT DEFENCE PHASE:
Attacking Weapons: [+][CS] Energy Wing (SV:6), [+] Machine Gun
Action Taken: Block
Damage Taken: 6440x0.7x0.75 -4940 + 10462x0.7x0.75 -4940 = 3381-4940 + 5493-4940 = 0 + 553 (Taken from Temp HP)
Resources Spent:

ATTACK PHASE:
Weapon Used:
Target:
Damage Dealt:
Resources Spent:
Modifiers:

STATISTICS:

HP: 29400/29400
DP: 12960/12960
EN: 90/150
SP: 182/195
AP: 75/75
Morale:: 105

Weapons
[F][MAM] Melee (M)- 1920 damage, 1320 accuracy, 5 EN/attack
Element: Physical, Reaction
[+] Vulcan Blaster (PAX:5)- 600 damage, 480 accuracy, 20 rounds
Element: Physical, Explosive, Missile, Guided, Reaction
[H] Chain Knuckle (PAX:2)- 720 damage, 1080 accuracy, Paralyze L1 5 EN/attack
Element: Physical, Electricity
[F][CC] Sizzler Tomahawk (M)- 3840 damage, 2880 accuracy, 10 EN/attack
Element: Physical, Reaction
[F][CC] Sizzler Lancer (MX:2)- 1680 damage, 2160 accuracy, 8 EN/attack
Element: Physical, Reaction
[F][CC] Plasma Lancer (M)- 3000 damage, 4080 accuracy, Paralyze L1, 15 EN/attack
Element: Physical, Electricity
[F] Sizzler Collider (ME)- 3600 damage, 4800 accuracy, Armor Pierce, Paralyze L1, 20 EN/attack
Element: Physical, Electricity

[F] Megasmash Sizzler Collider (ME)- 5050 damage, 3900 accuracy, 25 EN/attack, 15 Morale.
Element: Physical, Electricity
[+] Sizzler Beam (S)- 600 damage, 4560 accuracy, 20 EN/attack
Element: Energy, Beam
[+] Megafire Sizzler Beam (S)- 600 damage, 4560 accuracy, Weapon Lock L1, 40 EN/attack
Element: Energy, Beam
[F] Giacobini Meteor Attack (MHV:8)- 3000+480 damage, 3600+600 accuracy, 15+2 EN/attack, 30 Morale
Element: Physical
[F] Hypercharge Giacobini Meteor Attack (HV:8)- 3000+480 damage, 3600+600 accuracy, 35+2 EN/attack, 30 Morale
Element: Physical

MAP Attacks:
[+] Homing Laser (T:3)- 3600 damage, 4680 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Laser

Inherent Abilities:
1) Inertial Canceler (Barrier): Reduce the damage of all attacks from a single attack phase by 4940. 20 EN per use.

X) Shield (+5 uses)
X) SwordShield (Sizzler Tomahawk)

White Base (Also Again)
REGENERATION PHASE:
HP Regenerated: 4738 (10%)
EN Regenerated:
Morale Gain: 5

SPIRIT PHASE:
Seishin used:
SP used:
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons:
Action Taken:
Damage Taken:
Resources Spent:

ATTACK PHASE:
Weapon Used: Resupply
Target: Sizzler
Damage Dealt: 20% EN
Resources Spent:
Modifiers:

STATISTICS:

HP: 47380/47380
DP: 8500/8500
EN: 150/150
Justine SP:
Santo SP: 171/171
Bruno SP: 195/195
Cally SP: 195/195
AP: 75/75
Morale:: 105

Weapons
[+][CS] Anti-Aircraft Machine Guns (S)- 1200 damage, 2000 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[+] Missile Launchers (PAX:6)- 500 damage, 600 accuracy, 30 rounds
Element: Physical, Explosive, Missile, Guided, Reaction
[+] 580mm Main Gun- 6500 damage, 3500 accuracy, 4 rounds
Element: Energy, Beam
[+] Mega Particle Gun (S)- 8500 damage, 4000 accuracy, 50 EN/attack, 20 Morale
Element: Energy, Beam, Reaction

Inherent Abilities:
1) Dummy Balloon Launchers: Same effect as Countermeasures.
2) Minovsky Interference: Gain 10% Temporary DP and reduce the accuracy of all Element: Guided attacks by 1000 in an Aura (1) that also affects this unit. Costs 20 EN to activate. Lasts 2 rounds.
3) Pilot Seats (5)
4) Hangar Bay

X) Inertial Canceler (Barrier): Reduce the damage of all attacks from a single attack phase by 3762. 20 EN per use.
X) Repair (1080)
X) Resupply (40% Ammo or 20% EN)

Messiah (Again :( )
REGENERATION PHASE:
HP Regenerated:
EN Regenerated:
Morale Gain: +5
Song EN: +10

SPIRIT PHASE:
Seishin used:
SP used:
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons:
Action Taken:
Damage Taken:
Resources Spent:

Transform: GERWALK

ATTACK PHASE:
Weapon Used: [M] Totsugeki Love Heart
Target: Raven
Damage Dealt: Morale Boost L3
Resources Spent: 23 Song EN
Modifiers:

STATISTICS:

HP: 13860/13860
DP: 25874/25874
EN: 140/140
Song EN: 117/??
SP: 195/195
AP: 70/75
Morale:: 105

Weapons
[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 1326 damage, 1794 accuracy, Accuracy Break L1, 2 EN/attack
Element: Energy, Beam, Reaction
[F][MAM] Melee (M)- 1950 damage, 1326 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 624+468 damage, 1248+546 accuracy, 20 rounds
Element: Physical, Reaction
[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 2964 damage, 3276 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 1014+1014 damage, 1716+702 accuracy, 20 rounds
Element: Physical, Bullet, Reaction
[F][CC] Pinpoint Barrier Slash (M)- 5070 damage, 3666 accuracy, 20 EN/attack
Element: Energy
[+] Homing Missiles (PAX:6)- 702 damage, 936 accuracy, 36 rounds
Element: Explosive, Missile, Guided
[+] ICS Maneuver (H)- 7488 damage, 7488 accuracy, 2 rounds, 30 Morale
Element: Physical, Energy, Explosive, Bullet, Beam, Missile

[+] Ultimate Weapon (H)- 7000 damage, 6250 accuracy, 50 EN, 50 Morale

Element: Physical, Energy, Explosive, Bullet, Beam, Missile, Guided
[M] Totsugeki Love Heart- 2351 damage, 2006 accuracy, Morale Boost L2, 30 Song EN/attack

Element: Sonic, Music
[M] Holy Lonely Light- 3449 damage, 2633 accuracy, Defense Boost L1, Armor Boost L1, 25 Song EN/attack
Element: Sonic, Music

[M] My Friends- 3762 damage, 2508 accuracy, SP Recover L3, 50 Song EN/attack

Element: Sonic, Music

[M] Disc M- 2508 damage, 3135 accuracy, Mobility Break L2, Barrier Pierce, 25 Song EN/attack

Element: Sonic, Music

MAP Attacks:
[+] MDE Missile (HTL:4)- 7878 damage, 6630 accuracy, Barrier Pierce, 1 round, 40 Morale, Req: Rank 8
Element: Explosive, Missile, MDE

 

Inherent Abilities:
1) VF-25F Messiah deploys in Fighter Mode if able.
2) Countermeasures
3) Shield: Req: Battroid or GERWALK Mode
4) Pinpoint Barrier (Barrier): Reduce the damage of all attacks from a single attack phase by 2000. 10 EN per use.
5) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 1000. Req: GERWALK Mode
6) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 500. Req: Fighter Mode
7) Battroid Mode (Transform): No Statistical Change.
8) GERWALK Mode (Transform): Gain Move: H.
9) Fighter Mode (Transform): Gain Move: F and lose Move: G. Disable Shield, AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife, and Pinpoint Slash. You may move 2 Terrains per turn instead.
10) During deployment, choose either 25mm High-Speed Machine Gun or 25mm Beam Machine gun and disable the other weapon.
11) During deployment choose either Reaction Bombs or MDE Missiles and disable the other weapon.
12) Reaction Bombs and MDE Missiles: Rounds can only be reloaded by docking within a mothership.

X) Disc M: You may choose to reduce the final damage of this attack by 50% to allow it to affect targets not normally damaged by [M] attacks.

Cybuster

REGENERATION PHASE:
HP Regenerated: 913 (5%)
EN Regenerated: 2517 (10%)
Morale Gain: +5

SPIRIT PHASE:
Seishin used:
SP used:
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons:
Action Taken:
Damage Taken:
Resources Spent:

ATTACK PHASE:
Weapon Used: [+][CS] High Familiar (OAX:4)
Target: Alexander
Damage Dealt: 1917 Damage x4, 2130 Accuracy x4
Resources Spent: 4 rounds
Modifiers: +120% Base, +20% Damage Only, +30% Magic

STATISTICS:

HP: 18258/18258
DP: 25173/25173
EN: 140/140
SP: 195/195
AP: 70/70
Morale:: 105

Weapons
[+] Caloric Missile (PAX:2)- 1217 damage, 2028 accuracy, 10 rounds
Element: Wind, Magic, Reaction
[F][MAM] Melee (M)- 1622 damage, 1622 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Zephyr Sword (M)- 3448 damage, 4259 accuracy, 15 EN/attack
Element: Physical, Reaction
[+][CS] High Familiar (OAX:4)- 710 damage, 852 accuracy, 16/20 rounds, Req: Weapon Upgrade
Element: Energy, Remote, Magic
[F][CC] Vanity Ripper (MX:3)- 973 damage, 1318 accuracy, 8 EN/attack, 10 Morale, Req: Weapon Upgrade, Empowered Attack
Element: Physical, Reaction

[H] Akashic Buster [Fire Bird Ver.] (H)- 8112 damage, 6895 accuracy, 30 EN/attack, 30 Morale
Element: Fire, Magic
[F] Akashic Buster [Ramming Ver.] (H)- 8518 damage, 7098 accuracy, 30 EN/attack, 30 Morale, Req: Weapon Upgrade
Element: Fire, Magic
[F] Zephyr Sword - Blade Dance (MHX:10)- 649 damage, 1014 accuracy, 4 EN/attack, 40 Morale, Req: Rank 8
Element: Physical, Wind, Magic
[+] Cosmo Nova (HLS)- 10140 damage, 8518 accuracy, 1 round, 50 Morale
Element: Wind, Magic
[H] Ultimate Weapon (H)- 7000 damage, 6250 accuracy, 50 EN, 50 Morale

Element: Energy, Remote, Wind, Fire, Magic


MAP Attacks:
[+] Cyflash (DIL:4)- 4056 damage, 5678 accuracy, 30 EN/attack, 30 Morale
Element: Wind, Magic


Inherent Abilities:
1) HP Regen 5%
2) Will Block L2
3) SP Block L2
4) Cybird Maneuverability (Thruster) Reduce the Accuracy of all incoming attacks by 650. Req: Cybird Mode
5) Cybird Mode (Transform) Lose Move: G. You may move 2 Terrains per turn instead. Only Caloric Missile, Familiar, High Familiar, and Cyflash are enabled.
6) Element Cycle (Masou Kishin): Wind
7) Weapon Upgrade: You may spend 5 Unit XP unlock one of the following weapons: High Familar, Vanity Ripper, Akashic Buster [Ramming Ver.] Each time you pay 5 unit XP you unlock another weapon.
8) High Familiar: This attack replaces Familiar when unlocked.


Gaddess

REGENERATION PHASE:
HP Regenerated: 2263 (10%)
EN Regenerated:
Morale Gain: +5

SPIRIT PHASE:
Seishin used:
SP used:
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons: Song
Action Taken: Take
Damage Taken: Morale +15
Resources Spent:

ATTACK PHASE:
Weapon Used: [H][CS] High Familiar (PAX:6)
Target: Alexander
Damage Dealt: 1015 Damage x6, 1166 Accuracy x6
Resources Spent: 6 rounds
Modifiers: +20% Base, +80% Range, +20% Damage, +30% Magic

STATISTICS:

HP: 22625/22625
DP: 18320/18320
EN: 140/140
SP: 195/195
AP: 70/70
Morale:: 120

Weapons
[F][MAM] Melee (M)- 1622 damage, 1622 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Trident (M)- 2028 damage, 2839 accuracy, 7 EN/attack, Empowered Attack
Element: Physical, Reaction
[H][CS] High Familiar (PAX:6)- 406 damage, 507 accuracy, 24/30 rounds, Req: Weapon Ugrade
Element: Energy, Magic
[F][CC] Gungnir (MX:3)- 1318 damage, 1217 accuracy, 5 EN/attack, Req: Weapon Ugrade
Element: Physical, Magic
[H] Jotunheim (H)- 7706 damage, 6490 accuracy, Paralyze L2, 30 EN/attack, 20 Morale, Req: Weapon Ugrade
Element: Physical, Water, Ice, Magic
[H] Fenrir Crash (HX:6)- 1420 damage, 1521 accuracy, 5 EN/attack, 30 Morale, Req: Rank 8
Element: Physical, Water, Ice, Magic

MAP Attacks:
[+] Kelvin Blizzard (LI:4)- 4056 damage, 5070 accuracy, Mobility Break L1 30 EN/attack, 30 Morale

Element: Ice, Magic

Inherent Abilities:
1) HP Regen 10%
2) Will Block L2
3) SP Block L2
4) Repair (1250)
5) Element Cycle (Masou Kishin): Water
6) Weapon Upgrade: You may spend 5 Unit XP unlock one of the following weapons: High Familiar, Gungnir, Jotunheim. Instead of unlocking a weapon you may also choose to give Kelvin Blizzard the (D) tag and remove the (L) tag. Each time you pay 5 unit XP you unlock another weapon.
7) High Familiar: This attack replaces Familiar when unlocked.
8) Jotunheim: This attack replaces Hydro Pressure when unlocked.

Edited by Alicia

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Warzog Rottoof

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken: 0

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement: Terrain A (Mountains) -> Terrain B (River) (-5 EN)

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [H] All-Out Assault Command (T:3)

Target(s): Terrain B (River)

Damage Modifiers:

Accuracy Modifiers:

Other Modifiers: Attack Boost L3, Accuracy Boost L3

Resources Spent:

Resources Gained:

Statistics:

HP: 23000/23000

DP: 8223/8223

EN: 135/140

AP: 105/105

SP: 195/195

Morale: 110/150

Will Commands:

* ????

* ????

* ????

* ????

* ????

* ????

* ????

Beam Shield: 10/10

Countermeasures: 10/10

Weapons:

[+][CS] Vulcan Gun- 805 damage, 1323 accuracy, Accuracy Break Lv1, 10 rounds

Element: Physical, Bullet, Reaction

[+][CS] Beam Vulcan- 805 damage, 1323 accuracy, Accuracy Break Lv1, 5 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 1323 damage, 1035 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Scissor Anchor (P)- 1610 damage, 1035 accuracy, 8 EN/attack

Element: Physical, Missile

[H] Scissor Anchor [Grapple] (P)- 920 damage, 1035 accuracy, Mobility Break Lv1, 8 EN/attack

Element: Physical, Missile

[F][CC] Heat Scissor (M)- 1725 damage, 920 accuracy, 8 EN/attack

Element: Physical, Heat, Reaction

[+][CS] Mega Machine Cannon- 1323 damage, 1323 accuracy, 10 rounds

Element: Physical, Bullet, Reaction

[F][CC] Beam Marker (M)- 1323 damage, 1323accuracy, 10 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Buster Gun- 1610 damage, 1323 accuracy, 10 rounds

Element: Energy, Beam

[F][CC] Beam Saber (M)- 1610 damage, 1323 accuracy, 12 EN/attack

Element: Energy, Beam, Reaction

[F] Beam Zanber- 4025 damage, 1645 accuracy, 20 EN/attack

Element: Energy, Beam

[F] Shot Lancer (M)- 3680 damage, 3174 accuracy, 20 EN/attack

Element: Physical

[+][CS]4-Barrel Mega Machine Gun- 2875 damage, 4025 accuracy, 5 rounds

Element: Physical, Bullet

[+] Zanbuster- 6613 damage, 5290 accuracy, Mega Fire, 50 EN/attack, 10 Morale

Element: Energy, Beam

[H] Shot Lancer [shoot]- 5952 damage, 6613 accuracy, 1 round, 15 Morale

Element: Physical

[+] Buster Launcher (H)- 10580 damage, 6613 accuracy, Empowered Attack, 80 EN/attack, 30 Morale

Element: Energy, Beam

MAP Attacks:

[+] Buster Launcher (I:3)- 5290 damage, 3968 accuracy, 80 EN/attack

Element: Energy, Beam

Type-01 R.E.M.I.

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken: 0

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement: Area B (River) -> Aread C (Mountain) (5 EN)

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [+] Large Cannon

Target(s): Cybuster

Damage Modifiers: +80% (+30% Attributes, +20% W-Up Unit, +30% Attack Boost L3)

Accuracy Modifiers: +80% (+30% Attributes, +20% W-Up Unit, +30% Accuracy Boost L3)

Other Modifiers:

Damage Dealt: 14692 damage, 8013 accuracy

Resources Spent: 1 Round, 10 Morale

Resources Gained:

Statistics:

HP: 20743/20743 (Temp HP: 4148/4148)

DP: 36372/36372 (Temp DP: 3637/3637)

EN: 80/90

AP: 40/40

SP: 195/195

Morale: 100/150

Will Commands:

* ????

* ????

* ????

* ????

Beam Shield: 10/10

Resupply: Restore 35% EN or All Ammo to one Weapon, target loses 10(5) Morale

Weapons:

[+][CS] Anti-Personnel Machine Gun- 742 damage, 1855 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 1113 damage, 1484 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 1299 damage, 1670 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Assault Rifle (V:4)- 1484+557 damamge, 2226+371 accuracy, 20 rounds

Element: Physical, Bullet, Reaction

[F][CC] Stun Tonfa (MX:2)- 1670 damage, 1299 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Stun Gun (X:2)- 742 damage, 1484 accuracy, Paralyze L1, 8 EN/attack, 10 Morale

Element: Physical, Electricity, Reaction

[+] Missile Launcher (PX:4)- 1484 damage, 1855 accuracy, 8 rounds

Element: Physical, Explosive, Missile, Guided

[+] Large Cannon- 8162 damage, 4452 accuracy, 2/3 rounds, 10 Morale

Element: Physical, Explosive

Alexis Gaines

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken: 0

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement: Aread B (River) -> Area C (Mountains) (5 EN)

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [K] Inertia Buster

Target(s): Sizzler

Damage Modifiers: +160% (+110% Attributes, +20% W-Up Unit, +30% Attack Boost L3)

Accuracy Modifiers: +160% (+110% Attributes, +20% W-Up Unit, +30% Accuracy Boost L3)

Other Modifiers: Barrier Pierce

Damage Dealt: 10140 damage, 6370 accuracy

Resources Spent: 15 EN

Resources Gained:

Statistics:

HP: 16500/16500

DP: 25080/25080

EN: 110/150

AP: 95/95

SP: 195/195

Morale: 110/150

Will Commands:

* ????

* ????

* ????

* ????

Beam Shield: 10/10

Weapons:

[F][MAM] Spinzaku Kick (M)- 1200 damage, 1500 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harkens (PAX:2)- 850 damage, 1350 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Super VARIS [Low] (AX:2)- 1800 damage, 1450 accuracy, 12 rounds

Element: Physical, Reaction

[H] Harken Booster (PAX:4)- 400 damage, 650 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Energy Wing (SV:6)- 1300+300 damage, 1600+400 accuracy, 5+2 EN/attack

Element: Energy

[F][CC] MVS (MX:2)- 1050 damage, 1150 accuracy, 7 EN/attack

Element: Physical, Reaction

[K] Inertia Buster (M)- 3900 damage, 2450 accuracy, Barrier Pierce, 15 EN/attack

Element: Physical, Energy, Reaction

[+] Super VARIS [High]- 6250 damage, 5400 accuracy, Armor Pierce, 3 rounds, 20 Morale

Element: Physical

[+] Super VARIS [Full Aim] (H)- 3900 damage, 8700 accuracy, 30 EN/attack, 30 Morale

Element: Physical

[F] MVS Two Sword Style (HMX:8)- 850 damage, 750 accuracy, 4 EN/attack, 30 Morale

Element: Physical

[+] Super VARIS Full Burst Mode (HS)- 8500 damage, 5200 accuracy, Mega Fire, 40 EN/attack, 40 Morale

Element: Energy

[H] Checkmate (H)- 7000 damage, 6250 accuracy, 50 EN/attack, 50 Morale

Element: Energy, Physical

MAP Attacks:

[+] Super VARIS Full Burst Mode (HI:4)- 6000 damage, 4700 accuracy, 40 EN/attack, 40 Morale

Element: Energy

Alexander Richter

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used: Focus L3

SP Cost: 35

Target: Self

Effect: Reduce incoming accuracy of all attacks you dodge this turn by 40%. Accuracy of attacks you make this turn +40%.

DEFENSE PHASE:

Attacking Weapon: [+][CS] High Familiar (OAX:4)

Action Taken: Countermeasures + Thrusters + Countershoot

Damage Taken1: 2130 x .7 x .4 x .5 - 780 = 0

Damage Taken2: 2130 x .7 x .4 - 482 = 0

Damage Taken3: 2130 x .7 x .4 - 184 = 114

Damage Taken4: 2130 x .7 x .4 = 298

Resources Spent: 412 DP, 1 Countermeasure, 2 Morale

Rsources Gained: +5 Morale

Attacking Weapon: [+][CS] High Familiar (OAX:4)

Action Taken: Countermeasures + Thrusters

Damage Taken1: 1166 x .7 x .4 - 780 = 0

Damage Taken2: 1166 x .7 x .4 - 454 = 0

Damage Taken3: 1166 x .7 x .4 - 129 = 198

Damage Taken4: 1166 x .7 x .4 = 326

Damage Taken5: 1166 x .7 x .4 = 326

Damage Taken6: 1166 x .7 x .4 = 326

Resources Spent: 1176 DP

Rsources Gained:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

Transform: Fighter -> Gerwalk

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [+] HMMP-02 Micro-Missile Launcher Pod (PAX:6)

Target(s): Cybuster

Damage Modifiers: +150% (+130% Attributes, +10% Brave Commander, +10% Crit)

Accuracy Modifiers: +140% (+130% Attributes, +10% Crit) / +40% (Focus L3)

Other Modifiers: Distracting (Target suffers -20% Damage and Accuracy when making an attack that does not include you as a target.), Ciritcal (+10% Damage/Accuracy), Skill +9

Damage Dealt: 1300 damage, 2184 accuracy x4

Resources Spent: 6 Rounds, 10 AP

Resources Gained:

Statistics:

HP: 6370/6370 (Temp HP: 637/637)

DP: 23528/25116

EN: 85/120

AP: 85/95

SP: 160/195

Morale: 113/150

Will Commands:

* ????

* ????

* ????

* ????

Countermeasures: 9/10

Weapons:

[+][CS] Mauler ROV-20 Anti-Aircraft Laser Cannon- 845 damage, 1560 accuracy, 3 EN/attack

Element: Energy, Laser, Reaction

[F][MAM] Melee (M)- 1755 damage, 845 accuracy, 3 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)- 845+845 damage, 1755+390 accuracy, Body Snipe, 20 rounds

Element: Physical, Bullet, Reaction

[+] NP-AR-01 Micro-Missile Launcher Pod (PAX:4)- 650 damage, 845 accuracy, 12 rounds

Element: Explosive, Missile, Guided

[+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)- 650 damage, 845 accuracy, 30 rounds

Element: Explosive, Missile, Guided

[+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod- 3250 damage, 3120 accuracy, Mega Fire, 25 EN/attack

Element: Energy, Laser, Beam

[+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod [Full Aim] (H)- 3900 damage, 8700 accuracy, 30 EN/attack, 30 Morale

Element: Energy, Laser, Beam

[+] HMMP-02 Micro-Missile Launcher Pod (PAX:6)- 520 damage, 650 accuracy, 0/6 rounds

Element: Explosive, Missile, Guided

[+] All-Out Attack (H)- 6110 damage, 6110 accuracy, 1 round, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Laser, Beam, Missile

[+] More All-Out Attack (H)- 7000 damage, 5600 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Laser, Missile, Overtechnology, Nuclear

MAP Attacks:

[+] UUM-7 15-Tube Micro-Missile Pod [spread] (PT:2)- 2600 damage, 3250 accuracy, uses 5 UUM-7 15-Tube Micro-Missile Pod rounds

Element: Explosive, Missile, Guided

[+] RMS-1 Large Anti-Ship Reaction Missile (HT:3)- 4420 damage, 3900 accuracy, Barrier Pierce, 1 round, 30 Morale

Element: Explosive, Missile, Overtechnology, Nuclear

Mekstuf Wazfang

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used: Rage

SP Cost: 64

Target: Self

Effect: Casts Sure Hit L3, Hot Blood L3, and Direct Attack L1 on yourself.

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken: 0

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement: Area B (River) -> Aread C (Mountain) (5 EN)

SPECIAL PHASE:

Berserker System Activated: Pay 10 AP to activate. Gain the following abilities: Melee and Range attributes +2, Temporary HP and DP +20%. While this system is active disable all combo attacks on this unit. You may not support defend and must attack every turn unless you choose to Block or Evade.

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [+] Machine Gun [Empowered Attack]

Target(s): Goddess

Damage Modifiers: +200% (+140% Attributes, +20% W-Up Unit, +30% Attack Boost L3, +10% Empowered) / +150% (Hot Blood L3)

Accuracy Modifiers: +200% (+140% Attributes, +20% W-Up Unit, +30% Accuracy Boost L3, +10% Empowered) / +150% (Sure Hit L3)

Other Modifiers: Direct Attack

Damage Dealt: 30180 damage, 37725 accuracy

Resources Spent: 1 Round, 10 Morale

Resources Gained:

Statistics:

HP: 18566/18566 (Temp HP: 3713/3713)

DP: 11574/11574

EN: 80/90

AP: 75/85

SP: 131/195

Morale: 100/150

Will Commands:

* ????

* ????

* ????

* ????

Weapons:

[F][MAM] Punch (M)- 1258 damage, 1258 accuracy, 3 EN/attack

Element: Physical, Reaction

[+][CS] Vulcan- 1258 damage, 1258 accuracy, Accuracy Break L1, 20 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Claws (M)- 1509 damage, 1509 accuracy, 3 EN/attack

Element: Physical, Reaction

[+] Rocket Launchers (PX:6)- 503 damage, 629 accuracy, Saturation Fire, Mega Fire, 24 rounds

Element: Explosive, Missile

[+] Machine Gun- 4024 damage, 5030 accuracy, Empowered Attack, 8/10 rounds

Element: Physical, Bullet, Reaction

[F] Claws [Wild Swing] (HM)- 8700 damage, 3900 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Reaction

[H] WAAAAAGH! (H)- 7000 damage, 6250 accuracy, 50 EN/attack, 50 Morale

Element: Physical, Bullet, Explosive, Missile

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(Edttied for Barrier Pierce and shots)

 

Sizzler



REGENERATION PHASE:

Temp HP: 2940 (10%)
HP Regenerated:
EN Regenerated:
Morale Gain: 5+5 Hit-5 Resupplied

SPIRIT PHASE:
Seishin used: Iron Wall L1
SP used: 15
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons: [K] Inertia Buster
Action Taken: Block
Damage Taken: 10140x0.7x0.75 = 5324 (5324-2940 = 2384)
Resources Spent:

SUPPORT DEFENCE PHASE:
Attacking Weapons: [+] HMMP-02 Micro-Missile Launcher Pod (PAX:6)
Action Taken: Block
Damage Taken: 1300x0.7x0.75 x6 -4940 = 683x6 -4940 = 4098-4940 = 0
Resources Spent: 20 EN

ATTACK PHASE:
Weapon Used:
Target:
Damage Dealt:
Resources Spent:
Modifiers:

STATISTICS:

HP: 27016/29400
DP: 12960/12960
EN: 100/150
SP: 169/195
AP: 75/75
Morale:: 110

Weapons
[F][MAM] Melee (M)- 1920 damage, 1320 accuracy, 5 EN/attack
Element: Physical, Reaction
[+] Vulcan Blaster (PAX:5)- 600 damage, 480 accuracy, 20 rounds
Element: Physical, Explosive, Missile, Guided, Reaction
[H] Chain Knuckle (PAX:2)- 720 damage, 1080 accuracy, Paralyze L1 5 EN/attack
Element: Physical, Electricity
[F][CC] Sizzler Tomahawk (M)- 3840 damage, 2880 accuracy, 10 EN/attack
Element: Physical, Reaction
[F][CC] Sizzler Lancer (MX:2)- 1680 damage, 2160 accuracy, 8 EN/attack
Element: Physical, Reaction
[F][CC] Plasma Lancer (M)- 3000 damage, 4080 accuracy, Paralyze L1, 15 EN/attack
Element: Physical, Electricity
[F] Sizzler Collider (ME)- 3600 damage, 4800 accuracy, Armor Pierce, Paralyze L1, 20 EN/attack
Element: Physical, Electricity

[F] Megasmash Sizzler Collider (ME)- 5050 damage, 3900 accuracy, 25 EN/attack, 15 Morale.
Element: Physical, Electricity
[+] Sizzler Beam (S)- 600 damage, 4560 accuracy, 20 EN/attack
Element: Energy, Beam
[+] Megafire Sizzler Beam (S)- 600 damage, 4560 accuracy, Weapon Lock L1, 40 EN/attack
Element: Energy, Beam
[F] Giacobini Meteor Attack (MHV:8)- 3000+480 damage, 3600+600 accuracy, 15+2 EN/attack, 30 Morale
Element: Physical
[F] Hypercharge Giacobini Meteor Attack (HV:8)- 3000+480 damage, 3600+600 accuracy, 35+2 EN/attack, 30 Morale
Element: Physical

MAP Attacks:
[+] Homing Laser (T:3)- 3600 damage, 4680 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Laser

Inherent Abilities:
1) Inertial Canceler (Barrier): Reduce the damage of all attacks from a single attack phase by 4940. 20 EN per use.

X) Shield (+5 uses)
X) SwordShield (Sizzler Tomahawk)

White Base
REGENERATION PHASE:
HP Regenerated: 4738 (10%)
EN Regenerated:
Morale Gain: 5+5 Resupply

SPIRIT PHASE:
Seishin used:
SP used:
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons:
Action Taken:
Damage Taken:
Resources Spent:

 

Leadership: +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. Aura (4)

Veteran: EN cost of weapons and abilities are reduced by 10%. Aura (4)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (X)


ATTACK PHASE:
Weapon Used: Resupply
Target: Sizzler
Damage Dealt: 20% EN
Resources Spent:
Modifiers:

STATISTICS:

HP: 47380/47380
DP: 8500/8500
EN: 150/150
Justine SP:
Santo SP: 171/171
Bruno SP: 195/195
Cally SP: 195/195
AP: 75/75
Morale:: 115

Weapons
[+][CS] Anti-Aircraft Machine Guns (S)- 1200 damage, 2000 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[+] Missile Launchers (PAX:6)- 500 damage, 600 accuracy, 30 rounds
Element: Physical, Explosive, Missile, Guided, Reaction
[+] 580mm Main Gun- 6500 damage, 3500 accuracy, 4 rounds
Element: Energy, Beam
[+] Mega Particle Gun (S)- 8500 damage, 4000 accuracy, 50 EN/attack, 20 Morale
Element: Energy, Beam, Reaction

Inherent Abilities:
1) Dummy Balloon Launchers: Same effect as Countermeasures.
2) Minovsky Interference: Gain 10% Temporary DP and reduce the accuracy of all Element: Guided attacks by 1000 in an Aura (1) that also affects this unit. Costs 20 EN to activate. Lasts 2 rounds.
3) Pilot Seats (5)
4) Hangar Bay

X) Inertial Canceler (Barrier): Reduce the damage of all attacks from a single attack phase by 3762. 20 EN per use.
X) Repair (1080)
X) Resupply (40% Ammo or 20% EN)

Messiah
REGENERATION PHASE:
HP Regenerated:
EN Regenerated:
Morale Gain: 5+5 Song
Song EN: +10

SPIRIT PHASE:
Seishin used:
SP used:
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons:
Action Taken:
Damage Taken:
Resources Spent:

Transform: GERWALK

ATTACK PHASE:
Weapon Used: [M] Totsugeki Love Heart
Target: Raven
Damage Dealt: Morale Boost L3
Resources Spent: 23 Song EN
Modifiers:

STATISTICS:

HP: 13860/13860
DP: 25874/25874
EN: 140/140
Song EN: 104/??
SP: 195/195
AP: 70/75
Morale:: 115

Weapons
[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 1326 damage, 1794 accuracy, Accuracy Break L1, 2 EN/attack
Element: Energy, Beam, Reaction
[F][MAM] Melee (M)- 1950 damage, 1326 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 624+468 damage, 1248+546 accuracy, 20 rounds
Element: Physical, Reaction
[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 2964 damage, 3276 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 1014+1014 damage, 1716+702 accuracy, 20 rounds
Element: Physical, Bullet, Reaction
[F][CC] Pinpoint Barrier Slash (M)- 5070 damage, 3666 accuracy, 20 EN/attack
Element: Energy
[+] Homing Missiles (PAX:6)- 702 damage, 936 accuracy, 36 rounds
Element: Explosive, Missile, Guided
[+] ICS Maneuver (H)- 7488 damage, 7488 accuracy, 2 rounds, 30 Morale
Element: Physical, Energy, Explosive, Bullet, Beam, Missile

[+] Ultimate Weapon (H)- 7000 damage, 6250 accuracy, 50 EN, 50 Morale

Element: Physical, Energy, Explosive, Bullet, Beam, Missile, Guided
[M] Totsugeki Love Heart- 2351 damage, 2006 accuracy, Morale Boost L2, 30 Song EN/attack

Element: Sonic, Music
[M] Holy Lonely Light- 3449 damage, 2633 accuracy, Defense Boost L1, Armor Boost L1, 25 Song EN/attack
Element: Sonic, Music

[M] My Friends- 3762 damage, 2508 accuracy, SP Recover L3, 50 Song EN/attack

Element: Sonic, Music

[M] Disc M- 2508 damage, 3135 accuracy, Mobility Break L2, Barrier Pierce, 25 Song EN/attack

Element: Sonic, Music

MAP Attacks:
[+] MDE Missile (HTL:4)- 7878 damage, 6630 accuracy, Barrier Pierce, 1 round, 40 Morale, Req: Rank 8
Element: Explosive, Missile, MDE

 

Inherent Abilities:
1) VF-25F Messiah deploys in Fighter Mode if able.
2) Countermeasures
3) Shield: Req: Battroid or GERWALK Mode
4) Pinpoint Barrier (Barrier): Reduce the damage of all attacks from a single attack phase by 2000. 10 EN per use.
5) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 1000. Req: GERWALK Mode
6) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 500. Req: Fighter Mode
7) Battroid Mode (Transform): No Statistical Change.
8) GERWALK Mode (Transform): Gain Move: H.
9) Fighter Mode (Transform): Gain Move: F and lose Move: G. Disable Shield, AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife, and Pinpoint Slash. You may move 2 Terrains per turn instead.
10) During deployment, choose either 25mm High-Speed Machine Gun or 25mm Beam Machine gun and disable the other weapon.
11) During deployment choose either Reaction Bombs or MDE Missiles and disable the other weapon.
12) Reaction Bombs and MDE Missiles: Rounds can only be reloaded by docking within a mothership.

X) Disc M: You may choose to reduce the final damage of this attack by 50% to allow it to affect targets not normally damaged by [M] attacks.

Cybuster

REGENERATION PHASE:
HP Regenerated: 913 (5%)
EN Regenerated: 2517 (10%)
Morale Gain: +5

SPIRIT PHASE:
Seishin used:
SP used:
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons:
Action Taken:
Damage Taken:
Resources Spent:

ATTACK PHASE:
Weapon Used: [+][CS] High Familiar (OAX:4)
Target: Alexander
Damage Dealt: 2029 Damage x4, 2353 Accuracy x4
Resources Spent: 4 rounds
Modifiers: +120% Base, +20% Damage Only, +30% Magic, +10% Leaderships

STATISTICS:

HP: 18258/18258
DP: 25173/25173
EN: 140/140
SP: 195/195
AP: 70/70
Morale:: 110

Weapons
[+] Caloric Missile (PAX:2)- 1217 damage, 2028 accuracy, 10 rounds
Element: Wind, Magic, Reaction
[F][MAM] Melee (M)- 1622 damage, 1622 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Zephyr Sword (M)- 3448 damage, 4259 accuracy, 15 EN/attack
Element: Physical, Reaction
[+][CS] High Familiar (OAX:4)- 710 damage, 852 accuracy, 12/20 rounds, Req: Weapon Upgrade
Element: Energy, Remote, Magic
[F][CC] Vanity Ripper (MX:3)- 973 damage, 1318 accuracy, 8 EN/attack, 10 Morale, Req: Weapon Upgrade, Empowered Attack
Element: Physical, Reaction

[H] Akashic Buster [Fire Bird Ver.] (H)- 8112 damage, 6895 accuracy, 30 EN/attack, 30 Morale
Element: Fire, Magic
[F] Akashic Buster [Ramming Ver.] (H)- 8518 damage, 7098 accuracy, 30 EN/attack, 30 Morale, Req: Weapon Upgrade
Element: Fire, Magic
[F] Zephyr Sword - Blade Dance (MHX:10)- 649 damage, 1014 accuracy, 4 EN/attack, 40 Morale, Req: Rank 8
Element: Physical, Wind, Magic
[+] Cosmo Nova (HLS)- 10140 damage, 8518 accuracy, 1 round, 50 Morale
Element: Wind, Magic
[H] Ultimate Weapon (H)- 7000 damage, 6250 accuracy, 50 EN, 50 Morale

Element: Energy, Remote, Wind, Fire, Magic


MAP Attacks:
[+] Cyflash (DIL:4)- 4056 damage, 5678 accuracy, 30 EN/attack, 30 Morale
Element: Wind, Magic


Inherent Abilities:
1) HP Regen 5%
2) Will Block L2
3) SP Block L2
4) Cybird Maneuverability (Thruster) Reduce the Accuracy of all incoming attacks by 650. Req: Cybird Mode
5) Cybird Mode (Transform) Lose Move: G. You may move 2 Terrains per turn instead. Only Caloric Missile, Familiar, High Familiar, and Cyflash are enabled.
6) Element Cycle (Masou Kishin): Wind
7) Weapon Upgrade: You may spend 5 Unit XP unlock one of the following weapons: High Familar, Vanity Ripper, Akashic Buster [Ramming Ver.] Each time you pay 5 unit XP you unlock another weapon.
8) High Familiar: This attack replaces Familiar when unlocked.


Gaddess

REGENERATION PHASE:
HP Regenerated: 2263 (10%)

Temp HP: 2263 (10% Brave Commander)
EN Regenerated:
Morale Gain: +5

SPIRIT PHASE:
Seishin used: Rage
SP used: 80
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons: [+] Machine Gun [Empowered Attack], Song
Action Taken: Block&Shield&Terrain, Take
Damage Taken: 30180x0.8x0.7 = 16901, Morale +15
Resources Spent: 1 Shield Use

 

Mazin Power Activated

Extreme Aggression Activated


ATTACK PHASE:
Weapon Used: [+] Kelvin Blizzard (LI:7)
Target: All Enemies
Damage Dealt: 21780 Damage, 23768 Accuracy Mobility Break L1 (Base = 4056+300 Damage, 5057 Accuracy)
Resources Spent: 27 EN, 30 Morale
Modifiers: +20% Base, +80% Range, +20% Damage, +30% Magic, +10% Leaderships, +150% Spirit, +80% Hissatsu, +10% Mazin Damage

 

Extreme Aggression Deactivated


STATISTICS:

HP: 7987/22625
DP: 18320/18320
EN: 113/140
SP: 115/195
AP: 50/70
Morale:: 110

Shield: 4/5

Weapons
[F][MAM] Melee (M)- 1622 damage, 1622 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Trident (M)- 2028 damage, 2839 accuracy, 7 EN/attack, Empowered Attack
Element: Physical, Reaction
[H][CS] High Familiar (PAX:6)- 406 damage, 507 accuracy, 24/30 rounds, Req: Weapon Ugrade
Element: Energy, Magic
[F][CC] Gungnir (MX:3)- 1318 damage, 1217 accuracy, 5 EN/attack, Req: Weapon Ugrade
Element: Physical, Magic
[H] Jotunheim (H)- 7706 damage, 6490 accuracy, Paralyze L2, 30 EN/attack, 20 Morale, Req: Weapon Ugrade
Element: Physical, Water, Ice, Magic
[H] Fenrir Crash (HX:6)- 1420 damage, 1521 accuracy, 5 EN/attack, 30 Morale, Req: Rank 8
Element: Physical, Water, Ice, Magic

MAP Attacks:
[+] Kelvin Blizzard (LI:4)- 4056 damage, 5070 accuracy, Mobility Break L1 30 EN/attack, 30 Morale

Element: Ice, Magic

Inherent Abilities:
1) HP Regen 10%
2) Will Block L2
3) SP Block L2
4) Repair (1250)
5) Element Cycle (Masou Kishin): Water
6) Weapon Upgrade: You may spend 5 Unit XP unlock one of the following weapons: High Familiar, Gungnir, Jotunheim. Instead of unlocking a weapon you may also choose to give Kelvin Blizzard the (D) tag and remove the (L) tag. Each time you pay 5 unit XP you unlock another weapon.
7) High Familiar: This attack replaces Familiar when unlocked.
8) Jotunheim: This attack replaces Hydro Pressure when unlocked.

Edited by Alicia

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(Inertia Buster has Barrier Pierce, so you can't actually barrier it. Also the x4 on my missile attack was a typo (notice I used 6 rounds in the resources part of the attack) >.>)

Warzog Rottoof

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used: Grit L3

SP Cost: 28

Target: Self

Effect: Reduce incoming damage of all attacks you receive this turn by 40%. Damage of attacks you make this turn +40%.

DEFENSE PHASE:

Attacking Weapon: [+] Kelvin Blizzard (LI:7)

Action Taken: Terrain + Beam Shield

Damage Taken: 21780 x .8 x .7 x .6 - 1323 = 5995

Resources Spent: 1 Shield, 20 AP

Resources Gained: 5 Morale

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement: Terrain B (River) -> Terrain C (Mountain) (-5 EN)

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [H] Defensive Command (T:3)

Target(s): Terrain C (Mountain)

Damage Modifiers:

Accuracy Modifiers:

Other Modifiers: Defense Boost L2 & Mobility Boost L2

Resources Spent:

Resources Gained:

Statistics:

HP: 17005/23000

DP: 8223/8223

EN: 130/140

AP: 85/105

SP: 195/195

Morale: 125/150

Will Commands:

* ????

* ????

* ????

* ????

* ????

* ????

* ????

Beam Shield: 9/10

Countermeasures: 10/10

Weapons:

[+][CS] Vulcan Gun- 805 damage, 1323 accuracy, Accuracy Break Lv1, 10 rounds

Element: Physical, Bullet, Reaction

[+][CS] Beam Vulcan- 805 damage, 1323 accuracy, Accuracy Break Lv1, 5 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 1323 damage, 1035 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Scissor Anchor (P)- 1610 damage, 1035 accuracy, 8 EN/attack

Element: Physical, Missile

[H] Scissor Anchor [Grapple] (P)- 920 damage, 1035 accuracy, Mobility Break Lv1, 8 EN/attack

Element: Physical, Missile

[F][CC] Heat Scissor (M)- 1725 damage, 920 accuracy, 8 EN/attack

Element: Physical, Heat, Reaction

[+][CS] Mega Machine Cannon- 1323 damage, 1323 accuracy, 10 rounds

Element: Physical, Bullet, Reaction

[F][CC] Beam Marker (M)- 1323 damage, 1323accuracy, 10 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Buster Gun- 1610 damage, 1323 accuracy, 10 rounds

Element: Energy, Beam

[F][CC] Beam Saber (M)- 1610 damage, 1323 accuracy, 12 EN/attack

Element: Energy, Beam, Reaction

[F] Beam Zanber- 4025 damage, 1645 accuracy, 20 EN/attack

Element: Energy, Beam

[F] Shot Lancer (M)- 3680 damage, 3174 accuracy, 20 EN/attack

Element: Physical

[+][CS]4-Barrel Mega Machine Gun- 2875 damage, 4025 accuracy, 5 rounds

Element: Physical, Bullet

[+] Zanbuster- 6613 damage, 5290 accuracy, Mega Fire, 50 EN/attack, 10 Morale

Element: Energy, Beam

[H] Shot Lancer [shoot]- 5952 damage, 6613 accuracy, 1 round, 15 Morale

Element: Physical

[+] Buster Launcher (H)- 10580 damage, 6613 accuracy, Empowered Attack, 80 EN/attack, 30 Morale

Element: Energy, Beam

MAP Attacks:

[+] Buster Launcher (I:3)- 5290 damage, 3968 accuracy, 80 EN/attack

Element: Energy, Beam

Alexis Gaines

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used: Focus L3

SP Cost: 35

Target: Self

Effect: Reduce incoming accuracy of all attacks you dodge this turn by 40%. Accuracy of attacks you make this turn +40%.

DEFENSE PHASE:

Attacking Weapon: [+] Kelvin Blizzard (LI:7)

Action Taken: Terrain + Dodge + Thruster

Damage Taken: 23768 x .8 x .6 - 1600 = 9809

Resources Spent: 9809 DP, 5 EN, 20 AP

Resources Gained: 5 Morale

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

Ace Potentia Activated: When at 50%(60%) or lower HP or DP, gain 3 Melee and Ranged Attribute, and your Critical cost is reduced by 3.

Guts Activated: If your DP drops below 50%(60%), gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 50%(60%) before it can trigger again. While your DP is below 50%(60%), gain +2 Melee and Ranged Attribute.

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [K] Inertia Buster

Target(s): Sizzler

Damage Modifiers: +190% (+160% Attributes, +20% W-Up Unit, +10% Critical)

Accuracy Modifiers: +190% (+160% Attributes, +20% W-Up Unit, +10% Critical) / +40% (Focus L3)

Other Modifiers: Barrier Pierce, Critical

Damage Dealt: 11310 damage, 9947 accuracy

Resources Spent: 15 EN, 7 AP

Resources Gained:

Statistics:

HP: 16500/16500 (Temp HP: 1650+330/1650+330)

DP: 15271/25080 (Temp DP: 5016+1003/5016+1003)

EN: 90/150

AP: 88/95

SP: 195/195

Morale: 125/150

Will Commands:

* ????

* ????

* ????

* ????

Beam Shield: 10/10

Weapons:

[F][MAM] Spinzaku Kick (M)- 1200 damage, 1500 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harkens (PAX:2)- 850 damage, 1350 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Super VARIS [Low] (AX:2)- 1800 damage, 1450 accuracy, 12 rounds

Element: Physical, Reaction

[H] Harken Booster (PAX:4)- 400 damage, 650 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Energy Wing (SV:6)- 1300+300 damage, 1600+400 accuracy, 5+2 EN/attack

Element: Energy

[F][CC] MVS (MX:2)- 1050 damage, 1150 accuracy, 7 EN/attack

Element: Physical, Reaction

[K] Inertia Buster (M)- 3900 damage, 2450 accuracy, Barrier Pierce, 15 EN/attack

Element: Physical, Energy, Reaction

[+] Super VARIS [High]- 6250 damage, 5400 accuracy, Armor Pierce, 3 rounds, 20 Morale

Element: Physical

[+] Super VARIS [Full Aim] (H)- 3900 damage, 8700 accuracy, 30 EN/attack, 30 Morale

Element: Physical

[F] MVS Two Sword Style (HMX:8)- 850 damage, 750 accuracy, 4 EN/attack, 30 Morale

Element: Physical

[+] Super VARIS Full Burst Mode (HS)- 8500 damage, 5200 accuracy, Mega Fire, 40 EN/attack, 40 Morale

Element: Energy

[H] Checkmate (H)- 7000 damage, 6250 accuracy, 50 EN/attack, 50 Morale

Element: Energy, Physical

MAP Attacks:

[+] Super VARIS Full Burst Mode (HI:4)- 6000 damage, 4700 accuracy, 40 EN/attack, 40 Morale

Element: Energy

Alexander Richter

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used: Focus L3

SP Cost: 35

Target: Self

Effect: Reduce incoming accuracy of all attacks you dodge this turn by 40%. Accuracy of attacks you make this turn +40%.

Will Used: Flawless Thrusters

Morale: 20

Target: Self

Effect: All (Thruster) and (S Thruster) abilities on your unit negate double their listed amount until the end of your turn

DEFENSE PHASE:

Attacking Weapon: [+][CS] High Familiar (OAX:4)

Action Taken: Countermeasures + Thrusters

Damage Taken1: 2353 x .7 x .6 - 4160 = 0

Damage Taken2: 2353 x .7 x .6 - 3172 = 0

Damage Taken3: 2353 x .7 x .6 - 2184 = 0

Damage Taken4: 2353 x .7 x .6 - 1196 = 0

Resources Spent: 1 Countermeasure

Rsources Gained: 5 Morale

Attacking Weapon: [+] Kelvin Blizzard (LI:7)

Action Taken: Countermeasures + Thrusters

Damage Taken1: 23768 x .7 x .6 - 4160 = 5823

Resources Spent: 5823 DP

Rsources Gained:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

Transform:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod

Target(s): Cybuster

Damage Modifiers: +150% (+130% Attributes, +10% Brave Commander, +10% Crit)

Accuracy Modifiers: +140% (+130% Attributes, +10% Crit) / +40% (Focus L3)

Other Modifiers: Distracting (Target suffers -20% Damage and Accuracy when making an attack that does not include you as a target.), Ciritcal (+10% Damage/Accuracy), Skill +9

Damage Dealt: 8125 damage, 10483 accuracy x4

Resources Spent: 25 EN, 10 AP

Resources Gained:

Statistics:

HP: 6370/6370 (Temp HP: 637+127/637+127)

DP: 17705/25116

EN: 60/120

AP: 75/95

SP: 100/195

Morale: 103/150

Will Commands:

* ????

* ????

* ????

* ????

Countermeasures: 8/10

Weapons:

[+][CS] Mauler ROV-20 Anti-Aircraft Laser Cannon- 845 damage, 1560 accuracy, 3 EN/attack

Element: Energy, Laser, Reaction

[F][MAM] Melee (M)- 1755 damage, 845 accuracy, 3 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)- 845+845 damage, 1755+390 accuracy, Body Snipe, 20 rounds

Element: Physical, Bullet, Reaction

[+] NP-AR-01 Micro-Missile Launcher Pod (PAX:4)- 650 damage, 845 accuracy, 12 rounds

Element: Explosive, Missile, Guided

[+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)- 650 damage, 845 accuracy, 30 rounds

Element: Explosive, Missile, Guided

[+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod- 3250 damage, 3120 accuracy, Mega Fire, 25 EN/attack

Element: Energy, Laser, Beam

[+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod [Full Aim] (H)- 3900 damage, 8700 accuracy, 30 EN/attack, 30 Morale

Element: Energy, Laser, Beam

[+] HMMP-02 Micro-Missile Launcher Pod (PAX:6)- 520 damage, 650 accuracy, 0/6 rounds

Element: Explosive, Missile, Guided

[+] All-Out Attack (H)- 6110 damage, 6110 accuracy, 1 round, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Laser, Beam, Missile

[+] More All-Out Attack (H)- 7000 damage, 5600 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Laser, Missile, Overtechnology, Nuclear

MAP Attacks:

[+] UUM-7 15-Tube Micro-Missile Pod [spread] (PT:2)- 2600 damage, 3250 accuracy, uses 5 UUM-7 15-Tube Micro-Missile Pod rounds

Element: Explosive, Missile, Guided

[+] RMS-1 Large Anti-Ship Reaction Missile (HT:3)- 4420 damage, 3900 accuracy, Barrier Pierce, 1 round, 30 Morale

Element: Explosive, Missile, Overtechnology, Nuclear

Mekstuf Wazfang

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target: Self

Effect:

DEFENSE PHASE:

Attacking Weapon: [+] Kelvin Blizzard (LI:7)

Action Taken: Take

Damage Taken: 21780 - 6684 = 15096

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

Berserker System Activated: Pay 10 AP to activate. Gain the following abilities: Melee and Range attributes +2, Temporary HP and DP +20%. While this system is active disable all combo attacks on this unit. You may not support defend and must attack every turn unless you choose to Block or Evade.

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [+] Machine Gun

Target(s): Goddess

Damage Modifiers: +190% (+140% Attributes, +20% W-Up Unit, +20% Psychodriver, +10% Critical)

Accuracy Modifiers: +190% (+140% Attributes, +20% W-Up Unit, +20% Psychodriver, +10% Critical)

Other Modifiers: Critical

Damage Dealt: 12072 damage, 15090 accuracy

Resources Spent: 1 Round, 10 AP

Resources Gained:

Statistics:

HP: 3470/18566 (Temp HP: 0/5570+1114)

DP: 11574/11574 (Temp DP: 2315+463/2315+463)

EN: 80/90

AP: 75/85

SP: 131/195

Morale: 115/150

Will Commands:

* ????

* ????

* ????

* ????

Weapons:

[F][MAM] Punch (M)- 1258 damage, 1258 accuracy, 3 EN/attack

Element: Physical, Reaction

[+][CS] Vulcan- 1258 damage, 1258 accuracy, Accuracy Break L1, 20 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Claws (M)- 1509 damage, 1509 accuracy, 3 EN/attack

Element: Physical, Reaction

[+] Rocket Launchers (PX:6)- 503 damage, 629 accuracy, Saturation Fire, Mega Fire, 24 rounds

Element: Explosive, Missile

[+] Machine Gun- 4024 damage, 5030 accuracy, Empowered Attack, 7/10 rounds

Element: Physical, Bullet, Reaction

[F] Claws [Wild Swing] (HM)- 8700 damage, 3900 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Reaction

[H] WAAAAAGH! (H)- 7000 damage, 6250 accuracy, 50 EN/attack, 50 Morale

Element: Physical, Bullet, Explosive, Missile

Type-01 R.E.M.I.

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used: Trust L3

SP Cost: 48

Target: Orkguy

Effect: Casts Vigor L3 on yourself or target ally.

Spirit Used: Exhaust L3

SP Cost: 60

Target: Cybuster

Effect: One target enemy loses 30 Morale and all Charge and counter-based abilities on their unit lose 3 counters.

Will Used: Pressure

Morale Cost: 40

Target: Goddess

Effect: Choose one unit when using this Will Command. On the target unit's next turn, it loses one Attack Phase, lose 2 Melee and Ranged attribute, and cannot make use of any Barrier or Illusion ability on their unit.

DEFENSE PHASE:

Attacking Weapon: [+] Kelvin Blizzard (LI:7)

Action Taken: Dodge

Damage Taken: 23768

Resources Spent: 23768 DP

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: Repair

Target(s): Crossbone Gundam X-2

Damage Modifiers:

Accuracy Modifiers:

Other Modifiers: Recover 1080 HP

Damage Dealt:

Resources Spent:

Resources Gained: 5 Morale

Statistics:

HP: 20743/20743

DP: 12964/36372

EN: 80/90

AP: 40/40

SP: 80/195

Morale: 70/150

Will Commands:

* ????

* ????

* ????

* Pressure (40)

Beam Shield: 10/10

Resupply: Restore 35% EN or All Ammo to one Weapon, target loses 10(5) Morale

Weapons:

[+][CS] Anti-Personnel Machine Gun- 742 damage, 1855 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 1113 damage, 1484 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 1299 damage, 1670 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Assault Rifle (V:4)- 1484+557 damamge, 2226+371 accuracy, 20 rounds

Element: Physical, Bullet, Reaction

[F][CC] Stun Tonfa (MX:2)- 1670 damage, 1299 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Stun Gun (X:2)- 742 damage, 1484 accuracy, Paralyze L1, 8 EN/attack, 10 Morale

Element: Physical, Electricity, Reaction

[+] Missile Launcher (PX:4)- 1484 damage, 1855 accuracy, 8 rounds

Element: Physical, Explosive, Missile, Guided

[+] Large Cannon- 8162 damage, 4452 accuracy, 2/3 rounds, 10 Morale

Element: Physical, Explosive

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Sizzler



REGENERATION PHASE:

Temp HP: 2940 (10%)
HP Regenerated:
EN Regenerated:
Morale Gain: 5+5 Hit-5 Resupplied

SPIRIT PHASE:
Seishin used: Iron Wall L1
SP used: 15
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons: [K] Inertia Buster
Action Taken: Block&Terrain
Damage Taken: 10140x0.7x0.75x0.8 = 4259 (4259-2940 = 1819)
Resources Spent: 20 AP

SUPPORT DEFENCE PHASE:
Attacking Weapons: [+] Machine Gun
Action Taken: Block
Damage Taken: 10272x0.7x0.75 -4940 = 5393 -4940 = 453
Resources Spent: 20 EN

ATTACK PHASE:
Weapon Used:
Target:
Damage Dealt:
Resources Spent:

 

Modifiers:

STATISTICS:

HP: 24744/29400
DP: 12960/12960
EN: 110/150
SP: 156/195
AP: 55/75
Morale:: 115

Weapons
[F][MAM] Melee (M)- 1920 damage, 1320 accuracy, 5 EN/attack
Element: Physical, Reaction
[+] Vulcan Blaster (PAX:5)- 600 damage, 480 accuracy, 20 rounds
Element: Physical, Explosive, Missile, Guided, Reaction
[H] Chain Knuckle (PAX:2)- 720 damage, 1080 accuracy, Paralyze L1 5 EN/attack
Element: Physical, Electricity
[F][CC] Sizzler Tomahawk (M)- 3840 damage, 2880 accuracy, 10 EN/attack
Element: Physical, Reaction
[F][CC] Sizzler Lancer (MX:2)- 1680 damage, 2160 accuracy, 8 EN/attack
Element: Physical, Reaction
[F][CC] Plasma Lancer (M)- 3000 damage, 4080 accuracy, Paralyze L1, 15 EN/attack
Element: Physical, Electricity
[F] Sizzler Collider (ME)- 3600 damage, 4800 accuracy, Armor Pierce, Paralyze L1, 20 EN/attack
Element: Physical, Electricity

[F] Megasmash Sizzler Collider (ME)- 5050 damage, 3900 accuracy, 25 EN/attack, 15 Morale.
Element: Physical, Electricity
[+] Sizzler Beam (S)- 600 damage, 4560 accuracy, 20 EN/attack
Element: Energy, Beam
[+] Megafire Sizzler Beam (S)- 600 damage, 4560 accuracy, Weapon Lock L1, 40 EN/attack
Element: Energy, Beam
[F] Giacobini Meteor Attack (MHV:8)- 3000+480 damage, 3600+600 accuracy, 15+2 EN/attack, 30 Morale
Element: Physical
[F] Hypercharge Giacobini Meteor Attack (HV:8)- 3000+480 damage, 3600+600 accuracy, 35+2 EN/attack, 30 Morale
Element: Physical

MAP Attacks:
[+] Homing Laser (T:3)- 3600 damage, 4680 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Laser

Inherent Abilities:
1) Inertial Canceler (Barrier): Reduce the damage of all attacks from a single attack phase by 4940. 20 EN per use.

X) Shield (+5 uses)
X) SwordShield (Sizzler Tomahawk)

White Base
REGENERATION PHASE:
HP Regenerated: 4738 (10%)
EN Regenerated:
Morale Gain: 5+5 Resupply

SPIRIT PHASE:
Seishin used:
SP used:
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons:
Action Taken:
Damage Taken:
Resources Spent:

 

Leadership: +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. Aura (4)

Veteran: EN cost of weapons and abilities are reduced by 10%. Aura (4)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (X)


ATTACK PHASE:
Weapon Used: Repair
Target: Gaddess
Damage Dealt: 1080
Resources Spent:
Modifiers:

STATISTICS:

HP: 47380/47380
DP: 8500/8500
EN: 150/150
Justine SP:
Santo SP: 171/171
Bruno SP: 195/195
Cally SP: 195/195
AP: 75/75
Morale:: 115

Weapons
[+][CS] Anti-Aircraft Machine Guns (S)- 1200 damage, 2000 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[+] Missile Launchers (PAX:6)- 500 damage, 600 accuracy, 30 rounds
Element: Physical, Explosive, Missile, Guided, Reaction
[+] 580mm Main Gun- 6500 damage, 3500 accuracy, 4 rounds
Element: Energy, Beam
[+] Mega Particle Gun (S)- 8500 damage, 4000 accuracy, 50 EN/attack, 20 Morale
Element: Energy, Beam, Reaction

Inherent Abilities:
1) Dummy Balloon Launchers: Same effect as Countermeasures.
2) Minovsky Interference: Gain 10% Temporary DP and reduce the accuracy of all Element: Guided attacks by 1000 in an Aura (1) that also affects this unit. Costs 20 EN to activate. Lasts 2 rounds.
3) Pilot Seats (5)
4) Hangar Bay

X) Inertial Canceler (Barrier): Reduce the damage of all attacks from a single attack phase by 3762. 20 EN per use.
X) Repair (1080)
X) Resupply (40% Ammo or 20% EN)

Messiah
REGENERATION PHASE:
HP Regenerated:
EN Regenerated:
Morale Gain: 5+5 Song
Song EN: +10

SPIRIT PHASE:
Seishin used:
SP used:
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons:
Action Taken:
Damage Taken:
Resources Spent:

Transform: GERWALK

ATTACK PHASE:
Weapon Used: [M] Totsugeki Love Heart
Target: Raven
Damage Dealt: Morale Boost L3
Resources Spent: 23 Song EN
Modifiers:

STATISTICS:

HP: 13860/13860
DP: 25874/25874
EN: 140/140
Song EN: 81/??
SP: 195/195
AP: 70/75
Morale:: 125

Weapons
[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 1326 damage, 1794 accuracy, Accuracy Break L1, 2 EN/attack
Element: Energy, Beam, Reaction
[F][MAM] Melee (M)- 1950 damage, 1326 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 624+468 damage, 1248+546 accuracy, 20 rounds
Element: Physical, Reaction
[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 2964 damage, 3276 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 1014+1014 damage, 1716+702 accuracy, 20 rounds
Element: Physical, Bullet, Reaction
[F][CC] Pinpoint Barrier Slash (M)- 5070 damage, 3666 accuracy, 20 EN/attack
Element: Energy
[+] Homing Missiles (PAX:6)- 702 damage, 936 accuracy, 36 rounds
Element: Explosive, Missile, Guided
[+] ICS Maneuver (H)- 7488 damage, 7488 accuracy, 2 rounds, 30 Morale
Element: Physical, Energy, Explosive, Bullet, Beam, Missile

[+] Ultimate Weapon (H)- 7000 damage, 6250 accuracy, 50 EN, 50 Morale

Element: Physical, Energy, Explosive, Bullet, Beam, Missile, Guided
[M] Totsugeki Love Heart- 2351 damage, 2006 accuracy, Morale Boost L2, 30 Song EN/attack

Element: Sonic, Music
[M] Holy Lonely Light- 3449 damage, 2633 accuracy, Defense Boost L1, Armor Boost L1, 25 Song EN/attack
Element: Sonic, Music

[M] My Friends- 3762 damage, 2508 accuracy, SP Recover L3, 50 Song EN/attack

Element: Sonic, Music

[M] Disc M- 2508 damage, 3135 accuracy, Mobility Break L2, Barrier Pierce, 25 Song EN/attack

Element: Sonic, Music

MAP Attacks:
[+] MDE Missile (HTL:4)- 7878 damage, 6630 accuracy, Barrier Pierce, 1 round, 40 Morale, Req: Rank 8
Element: Explosive, Missile, MDE

 

Inherent Abilities:
1) VF-25F Messiah deploys in Fighter Mode if able.
2) Countermeasures
3) Shield: Req: Battroid or GERWALK Mode
4) Pinpoint Barrier (Barrier): Reduce the damage of all attacks from a single attack phase by 2000. 10 EN per use.
5) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 1000. Req: GERWALK Mode
6) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 500. Req: Fighter Mode
7) Battroid Mode (Transform): No Statistical Change.
8) GERWALK Mode (Transform): Gain Move: H.
9) Fighter Mode (Transform): Gain Move: F and lose Move: G. Disable Shield, AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife, and Pinpoint Slash. You may move 2 Terrains per turn instead.
10) During deployment, choose either 25mm High-Speed Machine Gun or 25mm Beam Machine gun and disable the other weapon.
11) During deployment choose either Reaction Bombs or MDE Missiles and disable the other weapon.
12) Reaction Bombs and MDE Missiles: Rounds can only be reloaded by docking within a mothership.

X) Disc M: You may choose to reduce the final damage of this attack by 50% to allow it to affect targets not normally damaged by [M] attacks.

Cybuster

REGENERATION PHASE:
HP Regenerated: 913 (5%)
EN Regenerated: 2517 (10%)
Morale Gain: +5

SPIRIT PHASE:
Seishin used:
SP used:
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons: [+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod
Action Taken: Take
Damage Taken: 8125
Resources Spent:

ATTACK PHASE:
Weapon Used: [+][CS] High Familiar (OAX:4)
Target: Alexander
Damage Dealt: 2029 Damage x4, 2353 Accuracy x4
Resources Spent: 4 rounds
Modifiers: +120% Base, +20% Damage Only, +30% Magic, +10% Leaderships

STATISTICS:

HP: 10133/18258
DP: 25173/25173
EN: 140/140
SP: 195/195
AP: 70/70
Morale:: 115

Weapons
[+] Caloric Missile (PAX:2)- 1217 damage, 2028 accuracy, 10 rounds
Element: Wind, Magic, Reaction
[F][MAM] Melee (M)- 1622 damage, 1622 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Zephyr Sword (M)- 3448 damage, 4259 accuracy, 15 EN/attack
Element: Physical, Reaction
[+][CS] High Familiar (OAX:4)- 710 damage, 852 accuracy, 8/20 rounds, Req: Weapon Upgrade
Element: Energy, Remote, Magic
[F][CC] Vanity Ripper (MX:3)- 973 damage, 1318 accuracy, 8 EN/attack, 10 Morale, Req: Weapon Upgrade, Empowered Attack
Element: Physical, Reaction

[H] Akashic Buster [Fire Bird Ver.] (H)- 8112 damage, 6895 accuracy, 30 EN/attack, 30 Morale
Element: Fire, Magic
[F] Akashic Buster [Ramming Ver.] (H)- 8518 damage, 7098 accuracy, 30 EN/attack, 30 Morale, Req: Weapon Upgrade
Element: Fire, Magic
[F] Zephyr Sword - Blade Dance (MHX:10)- 649 damage, 1014 accuracy, 4 EN/attack, 40 Morale, Req: Rank 8
Element: Physical, Wind, Magic
[+] Cosmo Nova (HLS)- 10140 damage, 8518 accuracy, 1 round, 50 Morale
Element: Wind, Magic
[H] Ultimate Weapon (H)- 7000 damage, 6250 accuracy, 50 EN, 50 Morale

Element: Energy, Remote, Wind, Fire, Magic


MAP Attacks:
[+] Cyflash (DIL:4)- 4056 damage, 5678 accuracy, 30 EN/attack, 30 Morale
Element: Wind, Magic


Inherent Abilities:
1) HP Regen 5%
2) Will Block L2
3) SP Block L2
4) Cybird Maneuverability (Thruster) Reduce the Accuracy of all incoming attacks by 650. Req: Cybird Mode
5) Cybird Mode (Transform) Lose Move: G. You may move 2 Terrains per turn instead. Only Caloric Missile, Familiar, High Familiar, and Cyflash are enabled.
6) Element Cycle (Masou Kishin): Wind
7) Weapon Upgrade: You may spend 5 Unit XP unlock one of the following weapons: High Familar, Vanity Ripper, Akashic Buster [Ramming Ver.] Each time you pay 5 unit XP you unlock another weapon.
8) High Familiar: This attack replaces Familiar when unlocked.


Gaddess

REGENERATION PHASE:
HP Regenerated: 2263 (10%)

Temp HP: 4526 (10% Brave Commander + 10% Mazin)
EN Regenerated:
Morale Gain: +5

SPIRIT PHASE:
Seishin used: Rage
SP used: 80

Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons: Song
Action Taken: Take
Damage Taken: Morale +15
Resources Spent:

 

Extreme Aggression Activated


ATTACK PHASE:
Weapon Used: [+] Kelvin Blizzard (LI:7)
Target: All Enemies
Damage Dealt: 19469 Damage, 22757 Accuracy Mobility Break L1 (Base = 4056+300 Damage, 5057 Accuracy)
Resources Spent: 27 EN, 30 Morale
Modifiers: +20% Base, +80% Range, +20% Damage, +30% Magic, +10% Leaderships, +150% Spirit, +60% Hissatsu, +10% Mazin Damage

 

Extreme Aggression Deactivated


STATISTICS:

HP: 10250/22625
DP: 18320/18320
EN: 113/140
SP: 35/195
AP: 50/70
Morale:: 130

Shield: 4/5

Weapons
[F][MAM] Melee (M)- 1622 damage, 1622 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Trident (M)- 2028 damage, 2839 accuracy, 7 EN/attack, Empowered Attack
Element: Physical, Reaction
[H][CS] High Familiar (PAX:6)- 406 damage, 507 accuracy, 24/30 rounds, Req: Weapon Ugrade
Element: Energy, Magic
[F][CC] Gungnir (MX:3)- 1318 damage, 1217 accuracy, 5 EN/attack, Req: Weapon Ugrade
Element: Physical, Magic
[H] Jotunheim (H)- 7706 damage, 6490 accuracy, Paralyze L2, 30 EN/attack, 20 Morale, Req: Weapon Ugrade
Element: Physical, Water, Ice, Magic
[H] Fenrir Crash (HX:6)- 1420 damage, 1521 accuracy, 5 EN/attack, 30 Morale, Req: Rank 8
Element: Physical, Water, Ice, Magic

MAP Attacks:
[+] Kelvin Blizzard (LI:4)- 4056 damage, 5070 accuracy, Mobility Break L1 30 EN/attack, 30 Morale

Element: Ice, Magic

Inherent Abilities:
1) HP Regen 10%
2) Will Block L2
3) SP Block L2
4) Repair (1250)
5) Element Cycle (Masou Kishin): Water
6) Weapon Upgrade: You may spend 5 Unit XP unlock one of the following weapons: High Familiar, Gungnir, Jotunheim. Instead of unlocking a weapon you may also choose to give Kelvin Blizzard the (D) tag and remove the (L) tag. Each time you pay 5 unit XP you unlock another weapon.
7) High Familiar: This attack replaces Familiar when unlocked.
8) Jotunheim: This attack replaces Hydro Pressure when unlocked.

Edited by Alicia

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Type-01 R.E.M.I.

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: Repair

Target(s): Orkguy

Damage Modifiers:

Accuracy Modifiers:

Other Modifiers: Recover 1080 HP

Damage Dealt:

Resources Spent:

Resources Gained: 5 Morale

Statistics:

HP: 20743/20743

DP: 12964/36372

EN: 80/90

AP: 40/40

SP: 80/195

Morale: 80/150

Will Commands:

* ????

* ????

* ????

* Pressure (40)

Beam Shield: 10/10

Resupply: Restore 35% EN or All Ammo to one Weapon, target loses 10(5) Morale

Weapons:

[+][CS] Anti-Personnel Machine Gun- 742 damage, 1855 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 1113 damage, 1484 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 1299 damage, 1670 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Assault Rifle (V:4)- 1484+557 damamge, 2226+371 accuracy, 20 rounds

Element: Physical, Bullet, Reaction

[F][CC] Stun Tonfa (MX:2)- 1670 damage, 1299 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Stun Gun (X:2)- 742 damage, 1484 accuracy, Paralyze L1, 8 EN/attack, 10 Morale

Element: Physical, Electricity, Reaction

[+] Missile Launcher (PX:4)- 1484 damage, 1855 accuracy, 8 rounds

Element: Physical, Explosive, Missile, Guided

[+] Large Cannon- 8162 damage, 4452 accuracy, 2/3 rounds, 10 Morale

Element: Physical, Explosive

Warzog Rottoof

REGENERATION PHASE:

Morale Gain: +5

HP Regen: 1150 (Triage)

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target:

Effect:

Will Used: Focused Fire

Morale Cost: 15

Target: All Allies

Effect: All allies that post after you until the end of the turn gain +15% Weapon Damage.

Will Used: Directed Fire

Morale Cost: 15

Target: All Allies

Effect: All allies that post after you until the end of the turn gain +15% Weapon Accuracy.

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

Resources Gained:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

Support Attack: You may pay 10 AP to grant an ally who has not yet taken their turn an extra attack phase using a Element: Reaction weapon on your unit. This attack phase resolves before their normal attack phase and the resources are deducted in your next Regeneration phase.

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [H] All-Out Assault Command (T:3)

Target(s): Terrain C (Mountain)

Damage Modifiers:

Accuracy Modifiers:

Other Modifiers: Attack Boost L3, Accuracy Boost L3

Resources Spent:

Resources Gained:

Statistics:

HP: 19235/23000

DP: 8223/8223

EN: 130/140

AP: 75/105

SP: 195/195

Morale: 105/150

Will Commands:

* ????

* ????

* ????

* ????

* ????

* Directed Fire (15)

* Focused Fire (15)

Beam Shield: 9/10

Countermeasures: 10/10

Weapons:

[+][CS] Vulcan Gun- 805 damage, 1323 accuracy, Accuracy Break Lv1, 10 rounds

Element: Physical, Bullet, Reaction

[+][CS] Beam Vulcan- 805 damage, 1323 accuracy, Accuracy Break Lv1, 5 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 1323 damage, 1035 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Scissor Anchor (P)- 1610 damage, 1035 accuracy, 8 EN/attack

Element: Physical, Missile

[H] Scissor Anchor [Grapple] (P)- 920 damage, 1035 accuracy, Mobility Break Lv1, 8 EN/attack

Element: Physical, Missile

[F][CC] Heat Scissor (M)- 1725 damage, 920 accuracy, 8 EN/attack

Element: Physical, Heat, Reaction

[+][CS] Mega Machine Cannon- 1323 damage, 1323 accuracy, 10 rounds

Element: Physical, Bullet, Reaction

[F][CC] Beam Marker (M)- 1323 damage, 1323accuracy, 10 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Buster Gun- 1610 damage, 1323 accuracy, 10 rounds

Element: Energy, Beam

[F][CC] Beam Saber (M)- 1610 damage, 1323 accuracy, 12 EN/attack

Element: Energy, Beam, Reaction

[F] Beam Zanber- 4025 damage, 1645 accuracy, 20 EN/attack

Element: Energy, Beam

[F] Shot Lancer (M)- 3680 damage, 3174 accuracy, 20 EN/attack

Element: Physical

[+][CS]4-Barrel Mega Machine Gun- 2875 damage, 4025 accuracy, 5 rounds

Element: Physical, Bullet

[+] Zanbuster- 6613 damage, 5290 accuracy, Mega Fire, 50 EN/attack, 10 Morale

Element: Energy, Beam

[H] Shot Lancer [shoot]- 5952 damage, 6613 accuracy, 1 round, 15 Morale

Element: Physical

[+] Buster Launcher (H)- 10580 damage, 6613 accuracy, Empowered Attack, 80 EN/attack, 30 Morale

Element: Energy, Beam

MAP Attacks:

[+] Buster Launcher (I:3)- 5290 damage, 3968 accuracy, 80 EN/attack

Element: Energy, Beam

Alexander Richter

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used: Focus L3

SP Cost: 35

Target: Self

Effect: Reduce incoming accuracy of all attacks you dodge this turn by 40%. Accuracy of attacks you make this turn +40%.

Will Used: Flawless Thrusters

Morale: 20

Target: Self

Effect: All (Thruster) and (S Thruster) abilities on your unit negate double their listed amount until the end of your turn

DEFENSE PHASE:

Attacking Weapon: [+][CS] High Familiar (OAX:4)

Action Taken: Countermeasures + Illusion + Thrusters

Damage Taken1: 2353 x .7 - 4080 - 1300 = 0

Damage Taken2: 2353 x .7 - 2433 - 1300 = 0

Damage Taken3: 2353 x .7 - 786 - 1300 = 0

Damage Taken4: 2353 x .7 - 439 = 1208

Resources Spent: 1 Countermeasure, 10 EN

Rsources Gained: 5 Morale

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

Transform:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)

Target(s): Cybuster

Damage Modifiers: +215% (+150% Attributes, +10% Brave Commander, +30% Attack Boost L3, +15% Focused Fire, +10% Crit)

Accuracy Modifiers: +205% (+150% Attributes, +30% Accuracy Boost L3, +15% Directed Fire, +10% Crit)

Other Modifiers: Distracting (Target suffers -20% Damage and Accuracy when making an attack that does not include you as a target.), Revenge, Ciritcal

Damage Dealt: 2048 damage, 2577 accuracy x5

Resources Spent: 5 Rounds, 10 AP

Resources Gained:

Statistics:

HP: 6370/6370

DP: 16497/25116

EN: 50/120

AP: 65/95

SP: 100/195

Morale: 113/150

Will Commands:

* ????

* ????

* ????

* ????

Countermeasures: 8/10

Weapons:

[+][CS] Mauler ROV-20 Anti-Aircraft Laser Cannon- 845 damage, 1560 accuracy, 3 EN/attack

Element: Energy, Laser, Reaction

[F][MAM] Melee (M)- 1755 damage, 845 accuracy, 3 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)- 845+845 damage, 1755+390 accuracy, Body Snipe, 20 rounds

Element: Physical, Bullet, Reaction

[+] NP-AR-01 Micro-Missile Launcher Pod (PAX:4)- 650 damage, 845 accuracy, 12 rounds

Element: Explosive, Missile, Guided

[+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)- 650 damage, 845 accuracy, 25/30 rounds

Element: Explosive, Missile, Guided

[+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod- 3250 damage, 3120 accuracy, Mega Fire, 25 EN/attack

Element: Energy, Laser, Beam

[+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod [Full Aim] (H)- 3900 damage, 8700 accuracy, 30 EN/attack, 30 Morale

Element: Energy, Laser, Beam

[+] HMMP-02 Micro-Missile Launcher Pod (PAX:6)- 520 damage, 650 accuracy, 0/6 rounds

Element: Explosive, Missile, Guided

[+] All-Out Attack (H)- 6110 damage, 6110 accuracy, 1 round, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Laser, Beam, Missile

[+] More All-Out Attack (H)- 7000 damage, 5600 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Laser, Missile, Overtechnology, Nuclear

MAP Attacks:

[+] UUM-7 15-Tube Micro-Missile Pod [spread] (PT:2)- 2600 damage, 3250 accuracy, uses 5 UUM-7 15-Tube Micro-Missile Pod rounds

Element: Explosive, Missile, Guided

[+] RMS-1 Large Anti-Ship Reaction Missile (HT:3)- 4420 damage, 3900 accuracy, Barrier Pierce, 1 round, 30 Morale

Element: Explosive, Missile, Overtechnology, Nuclear

Mekstuf Wazfang

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used: Charge L2

SP Cost: 36

Target: Self

Effect: You and all pilots in your unit gain 20 Morale and all Charge and counter-based abilities have their counters increased by 2.

Spirit Used: Rage

SP Cost: 64

Target: Self

Effect: Casts Sure Hit L3, Hot Blood L3, and Direct Attack L1 on yourself.

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

Berserker System Activated: Pay 10 AP to activate. Gain the following abilities: Melee and Range attributes +2, Temporary HP and DP +20%. While this system is active disable all combo attacks on this unit. You may not support defend and must attack every turn unless you choose to Block or Evade.

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [F] Claws [Wild Swing] (HM)

Target(s): Goddess

Damage Modifiers: +250% (+140% Attributes, +20% W-Up Unit, +30% Attack Boost L3, +15% Focused Fire, +45% Morale) / +150% (Hotblood L3)

Accuracy Modifiers: +250% (+140% Attributes, +20% W-Up Unit, +30% Accuracy Boost L3, +15% Directed Fire, +45% Morale) / +150% (Sure Hit L3)

Other Modifiers: Direct Attack

Damage Dealt: 76125 damage, 34125 accuracy

Resources Spent: 30 EN, 30 Morale

Resources Gained:

Statistics:

HP: 14610/18566

DP: 11574/11574

EN: 50/90

AP: 75/85

SP: 31/195

Morale: 115/150

Will Commands:

* ????

* ????

* ????

* ????

Weapons:

[F][MAM] Punch (M)- 1258 damage, 1258 accuracy, 3 EN/attack

Element: Physical, Reaction

[+][CS] Vulcan- 1258 damage, 1258 accuracy, Accuracy Break L1, 20 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Claws (M)- 1509 damage, 1509 accuracy, 3 EN/attack

Element: Physical, Reaction

[+] Rocket Launchers (PX:6)- 503 damage, 629 accuracy, Saturation Fire, Mega Fire, 24 rounds

Element: Explosive, Missile

[+] Machine Gun- 4024 damage, 5030 accuracy, Empowered Attack, 7/10 rounds

Element: Physical, Bullet, Reaction

[F] Claws [Wild Swing] (HM)- 8700 damage, 3900 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Reaction

[H] WAAAAAGH! (H)- 7000 damage, 6250 accuracy, 50 EN/attack, 50 Morale

Element: Physical, Bullet, Explosive, Missile

Alexis Gaines

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target: Self

Effect:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

Resources Gained:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

Ace Potentia Activated: When at 50%(60%) or lower HP or DP, gain 3 Melee and Ranged Attribute, and your Critical cost is reduced by 3.

Guts Activated: If your DP drops below 50%(60%), gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 50%(60%) before it can trigger again. While your DP is below 50%(60%), gain +2 Melee and Ranged Attribute.

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [F][CC] Beam Saber (M)

Target(s): Cybuster

Damage Modifiers: +225% (+160% Attributes, +20% W-Up Unit, +30% Attack Boost L3, +15% Focused Fire)

Accuracy Modifiers: +225% (+160% Attributes, +20% W-Up Unit, +30% Accuracy Boost L3, +15% Directed Fire)

Other Modifiers:

Damage Dealt: 5233 damage, 4300 accuracy

Resources Spent: 12 EN (from X-2 Kai)

Resources Gained:

Weapon Used: [+] Super VARIS Full Burst Mode (HI:4)

Target(s): Next 4

Damage Modifiers: +255% (+160% Attributes, +20% W-Up Unit, +30% Attack Boost L3, +15% Focused Fire, +30% Morale)

Accuracy Modifiers: +255% (+160% Attributes, +20% W-Up Unit, +30% Accuracy Boost L3, +15% Directed Fire, +30% Morale)

Other Modifiers:

Damage Dealt: 21300 damage, 16685 accuracy

Resources Spent: 40 EN, 40 Morale

Resources Gained:

Statistics:

HP: 16500/16500

DP: 15271/25080

EN: 50/150

AP: 88/95

SP: 195/195

Morale: 90/150

Will Commands:

* ????

* ????

* ????

* ????

Beam Shield: 10/10

Weapons:

[F][MAM] Spinzaku Kick (M)- 1200 damage, 1500 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harkens (PAX:2)- 850 damage, 1350 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Super VARIS [Low] (AX:2)- 1800 damage, 1450 accuracy, 12 rounds

Element: Physical, Reaction

[H] Harken Booster (PAX:4)- 400 damage, 650 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Energy Wing (SV:6)- 1300+300 damage, 1600+400 accuracy, 5+2 EN/attack

Element: Energy

[F][CC] MVS (MX:2)- 1050 damage, 1150 accuracy, 7 EN/attack

Element: Physical, Reaction

[K] Inertia Buster (M)- 3900 damage, 2450 accuracy, Barrier Pierce, 15 EN/attack

Element: Physical, Energy, Reaction

[+] Super VARIS [High]- 6250 damage, 5400 accuracy, Armor Pierce, 3 rounds, 20 Morale

Element: Physical

[+] Super VARIS [Full Aim] (H)- 3900 damage, 8700 accuracy, 30 EN/attack, 30 Morale

Element: Physical

[F] MVS Two Sword Style (HMX:8)- 850 damage, 750 accuracy, 4 EN/attack, 30 Morale

Element: Physical

[+] Super VARIS Full Burst Mode (HS)- 8500 damage, 5200 accuracy, Mega Fire, 40 EN/attack, 40 Morale

Element: Energy

[H] Checkmate (H)- 7000 damage, 6250 accuracy, 50 EN/attack, 50 Morale

Element: Energy, Physical

MAP Attacks:

[+] Super VARIS Full Burst Mode (HI:4)- 6000 damage, 4700 accuracy, 40 EN/attack, 40 Morale

Element: Energy

Edited by Yuu Inohara

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(Answer: Because Hissatsu, but I got the value wrong. 125 Morale = +25% Boost to Damage to Accuracy, but I put it as 50%. Oops.)

 

Gaddess

REGENERATION PHASE:
HP Regenerated: 2263 (10%)

Temp HP: 4526 (10% Brave Commander + 10% Mazin)
EN Regenerated:
Morale Gain: +5

SPIRIT PHASE:
Seishin used: Rage
SP used: 80

Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons: Stuff
Action Taken: Take, Explode
Damage Taken:
Resources Spent:

 

ATTACK PHASE:

Weapon Used: [+] Kelvin Blizzard (LI:7)
Target: All Enemies
Damage Dealt: 19469 Damage, 22757 Accuracy Mobility Break L1 (Base = 4056+300 Damage, 5057 Accuracy)
Resources Spent: 27 EN, 30 Morale
Modifiers: +20% Base, +80% Range, +20% Damage, +30% Magic, +10% Leaderships, +150% Spirit, +60% Hissatsu, +10% Mazin Damage

 

 


STATISTICS:

HP: 0/22625 (0/4526 temp)
DP: 18320/18320 (1832/1832 temp)
EN: 113/140
SP: 35/195
AP: 50/70
Morale:: 130

Shield: 4/5

Weapons
[F][MAM] Melee (M)- 1622 damage, 1622 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Trident (M)- 2028 damage, 2839 accuracy, 7 EN/attack, Empowered Attack
Element: Physical, Reaction
[H][CS] High Familiar (PAX:6)- 406 damage, 507 accuracy, 24/30 rounds, Req: Weapon Ugrade
Element: Energy, Magic
[F][CC] Gungnir (MX:3)- 1318 damage, 1217 accuracy, 5 EN/attack, Req: Weapon Ugrade
Element: Physical, Magic
[H] Jotunheim (H)- 7706 damage, 6490 accuracy, Paralyze L2, 30 EN/attack, 20 Morale, Req: Weapon Ugrade
Element: Physical, Water, Ice, Magic
[H] Fenrir Crash (HX:6)- 1420 damage, 1521 accuracy, 5 EN/attack, 30 Morale, Req: Rank 8
Element: Physical, Water, Ice, Magic

MAP Attacks:
[+] Kelvin Blizzard (LI:4)- 4056 damage, 5070 accuracy, Mobility Break L1 30 EN/attack, 30 Morale

Element: Ice, Magic

Inherent Abilities:
1) HP Regen 10%
2) Will Block L2
3) SP Block L2
4) Repair (1250)
5) Element Cycle (Masou Kishin): Water
6) Weapon Upgrade: You may spend 5 Unit XP unlock one of the following weapons: High Familiar, Gungnir, Jotunheim. Instead of unlocking a weapon you may also choose to give Kelvin Blizzard the (D) tag and remove the (L) tag. Each time you pay 5 unit XP you unlock another weapon.
7) High Familiar: This attack replaces Familiar when unlocked.
8) Jotunheim: This attack replaces Hydro Pressure when unlocked.

 

Sizzler




REGENERATION PHASE:

Temp HP: 2940 (10%)
HP Regenerated:
EN Regenerated:
Morale Gain: 5+5 Hit

SPIRIT PHASE:
Seishin used: Iron Wall L1
SP used: 15
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons: [+] Super VARIS Full Burst Mode (HI:4)
Action Taken: Block&Terrain
Damage Taken: 20130x0.7x0.75x0.8 -4940 = 8454-4940 = 3514 (3514-2940 = 574)
Resources Spent: 20 AP

SUPPORT DEFENCE PHASE:
Attacking Weapons: [+] UUM-7 15-Tube Micro-Missile Pod (PAX:5), [F][CC] Beam Saber (M)
Action Taken: Block
Damage Taken: 2048x0.7x0.75 x5 -4940 + 5233x0.7x0.75 - 4940 = 5376-4940 + 2747-4940 = 436
Resources Spent: 40 EN

ATTACK PHASE:
Weapon Used:
Target:
Damage Dealt:
Resources Spent:

 

Modifiers:

STATISTICS:

HP: 23834/29400 (0/2940)
DP: 12960/12960
EN: 50/150
SP: 143/195
AP: 35/75
Morale:: 125

Weapons
[F][MAM] Melee (M)- 1920 damage, 1320 accuracy, 5 EN/attack
Element: Physical, Reaction
[+] Vulcan Blaster (PAX:5)- 600 damage, 480 accuracy, 20 rounds
Element: Physical, Explosive, Missile, Guided, Reaction
[H] Chain Knuckle (PAX:2)- 720 damage, 1080 accuracy, Paralyze L1 5 EN/attack
Element: Physical, Electricity
[F][CC] Sizzler Tomahawk (M)- 3840 damage, 2880 accuracy, 10 EN/attack
Element: Physical, Reaction
[F][CC] Sizzler Lancer (MX:2)- 1680 damage, 2160 accuracy, 8 EN/attack
Element: Physical, Reaction
[F][CC] Plasma Lancer (M)- 3000 damage, 4080 accuracy, Paralyze L1, 15 EN/attack
Element: Physical, Electricity
[F] Sizzler Collider (ME)- 3600 damage, 4800 accuracy, Armor Pierce, Paralyze L1, 20 EN/attack
Element: Physical, Electricity

[F] Megasmash Sizzler Collider (ME)- 5050 damage, 3900 accuracy, 25 EN/attack, 15 Morale.
Element: Physical, Electricity
[+] Sizzler Beam (S)- 600 damage, 4560 accuracy, 20 EN/attack
Element: Energy, Beam
[+] Megafire Sizzler Beam (S)- 600 damage, 4560 accuracy, Weapon Lock L1, 40 EN/attack
Element: Energy, Beam
[F] Giacobini Meteor Attack (MHV:8)- 3000+480 damage, 3600+600 accuracy, 15+2 EN/attack, 30 Morale
Element: Physical
[F] Hypercharge Giacobini Meteor Attack (HV:8)- 3000+480 damage, 3600+600 accuracy, 35+2 EN/attack, 30 Morale
Element: Physical

MAP Attacks:
[+] Homing Laser (T:3)- 3600 damage, 4680 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Laser

Inherent Abilities:
1) Inertial Canceler (Barrier): Reduce the damage of all attacks from a single attack phase by 4940. 20 EN per use.

X) Shield (+5 uses)
X) SwordShield (Sizzler Tomahawk)

White Base
REGENERATION PHASE:
HP Regenerated: 4738 (10%)
EN Regenerated:
Morale Gain: 5+5 Resupply

SPIRIT PHASE:
Seishin used:
SP used:
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons: [+] Super VARIS Full Burst Mode (HI:4)
Action Taken: Block
Damage Taken: 21300x0.7x0.8 = 11928
Resources Spent:

 

Leadership: +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. Aura (4)

Veteran: EN cost of weapons and abilities are reduced by 10%. Aura (4)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (X)


ATTACK PHASE:
Weapon Used: Repair
Target: Gaddess
Damage Dealt: 1080
Resources Spent:
Modifiers:


STATISTICS:

HP: 35452/47380
DP: 8500/8500
EN: 150/150
Justine SP:
Santo SP: 171/171
Bruno SP: 195/195
Cally SP: 195/195
AP: 55/75
Morale:: 125

Weapons
[+][CS] Anti-Aircraft Machine Guns (S)- 1200 damage, 2000 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[+] Missile Launchers (PAX:6)- 500 damage, 600 accuracy, 30 rounds
Element: Physical, Explosive, Missile, Guided, Reaction
[+] 580mm Main Gun- 6500 damage, 3500 accuracy, 4 rounds
Element: Energy, Beam
[+] Mega Particle Gun (S)- 8500 damage, 4000 accuracy, 50 EN/attack, 20 Morale
Element: Energy, Beam, Reaction

Inherent Abilities:
1) Dummy Balloon Launchers: Same effect as Countermeasures.
2) Minovsky Interference: Gain 10% Temporary DP and reduce the accuracy of all Element: Guided attacks by 1000 in an Aura (1) that also affects this unit. Costs 20 EN to activate. Lasts 2 rounds.
3) Pilot Seats (5)
4) Hangar Bay

X) Inertial Canceler (Barrier): Reduce the damage of all attacks from a single attack phase by 3762. 20 EN per use.
X) Repair (1080)
X) Resupply (40% Ammo or 20% EN)

Cybuster

REGENERATION PHASE:
HP Regenerated: 913 (5%)
EN Regenerated: 2517 (10%)
Morale Gain: +5

SPIRIT PHASE:
Seishin used:
SP used:
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons: [+] Super VARIS Full Burst Mode (HI:4)
Action Taken: Evade
Damage Taken: 18850x0.7 = 13195
Resources Spent:

ATTACK PHASE:
Weapon Used: [+][CS] High Familiar (OAX:4)
Target: Alexander
Damage Dealt: 2029 Damage x4, 2353 Accuracy x4
Resources Spent: 4 rounds
Modifiers: +120% Base, +20% Damage Only, +30% Magic, +10% Leaderships


STATISTICS:

HP: 11046/18258 (1826/1826 temp)
DP: 15505/25173 (0/2517 temp)
EN: 140/140
SP: 195/195
AP: 70/70
Morale:: 120

Weapons
[+] Caloric Missile (PAX:2)- 1217 damage, 2028 accuracy, 10 rounds
Element: Wind, Magic, Reaction
[F][MAM] Melee (M)- 1622 damage, 1622 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Zephyr Sword (M)- 3448 damage, 4259 accuracy, 15 EN/attack
Element: Physical, Reaction
[+][CS] High Familiar (OAX:4)- 710 damage, 852 accuracy, 8/20 rounds, Req: Weapon Upgrade
Element: Energy, Remote, Magic
[F][CC] Vanity Ripper (MX:3)- 973 damage, 1318 accuracy, 8 EN/attack, 10 Morale, Req: Weapon Upgrade, Empowered Attack
Element: Physical, Reaction

[H] Akashic Buster [Fire Bird Ver.] (H)- 8112 damage, 6895 accuracy, 30 EN/attack, 30 Morale
Element: Fire, Magic
[F] Akashic Buster [Ramming Ver.] (H)- 8518 damage, 7098 accuracy, 30 EN/attack, 30 Morale, Req: Weapon Upgrade
Element: Fire, Magic
[F] Zephyr Sword - Blade Dance (MHX:10)- 649 damage, 1014 accuracy, 4 EN/attack, 40 Morale, Req: Rank 8
Element: Physical, Wind, Magic
[+] Cosmo Nova (HLS)- 10140 damage, 8518 accuracy, 1 round, 50 Morale
Element: Wind, Magic
[H] Ultimate Weapon (H)- 7000 damage, 6250 accuracy, 50 EN, 50 Morale

Element: Energy, Remote, Wind, Fire, Magic


MAP Attacks:
[+] Cyflash (DIL:4)- 4056 damage, 5678 accuracy, 30 EN/attack, 30 Morale
Element: Wind, Magic


Inherent Abilities:
1) HP Regen 5%
2) Will Block L2
3) SP Block L2
4) Cybird Maneuverability (Thruster) Reduce the Accuracy of all incoming attacks by 650. Req: Cybird Mode
5) Cybird Mode (Transform) Lose Move: G. You may move 2 Terrains per turn instead. Only Caloric Missile, Familiar, High Familiar, and Cyflash are enabled.
6) Element Cycle (Masou Kishin): Wind
7) Weapon Upgrade: You may spend 5 Unit XP unlock one of the following weapons: High Familar, Vanity Ripper, Akashic Buster [Ramming Ver.] Each time you pay 5 unit XP you unlock another weapon.
8) High Familiar: This attack replaces Familiar when unlocked.

 

Messiah
REGENERATION PHASE:
HP Regenerated:
EN Regenerated:
Morale Gain: 5+5 Song
Song EN: +10

SPIRIT PHASE:
Seishin used: Rage
SP used: 80
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons: [+] Super VARIS Full Burst Mode (HI:4)
Action Taken: Evade&Countermeasures
Damage Taken: 16685x0.7 -1000 = 11820 -1000 = 10820
Resources Spent:

Regeneration Kit SP used on Gaddess

ATTACK PHASE:
Weapon Used: [+] MDE Missile (HTL:4)
Target: Next 4
Damage Dealt: 7878x1.25x2.9 Damage, 6630x1.25x2.9 Accuracy = 9848x2.9 Damage, 8288x2.9 Accuracy  = 28559 Damage, 24035 Accuracy
Resources Spent: 1 round, 40 Morale
Modifiers: +40% Pilot, +150% Rage

STATISTICS:

HP: 13860/13860 (1386/1386 temp)
DP: 17641/25874 (0/2587 temp)
EN: 140/140
Song EN: 91/??
SP: 115/195
AP: 70/75
Morale:: 85

Countermeasures: 4/5

Weapons
[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 1326 damage, 1794 accuracy, Accuracy Break L1, 2 EN/attack
Element: Energy, Beam, Reaction
[F][MAM] Melee (M)- 1950 damage, 1326 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 624+468 damage, 1248+546 accuracy, 20 rounds
Element: Physical, Reaction
[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 2964 damage, 3276 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 1014+1014 damage, 1716+702 accuracy, 20 rounds
Element: Physical, Bullet, Reaction
[F][CC] Pinpoint Barrier Slash (M)- 5070 damage, 3666 accuracy, 20 EN/attack
Element: Energy
[+] Homing Missiles (PAX:6)- 702 damage, 936 accuracy, 36 rounds
Element: Explosive, Missile, Guided
[+] ICS Maneuver (H)- 7488 damage, 7488 accuracy, 2 rounds, 30 Morale
Element: Physical, Energy, Explosive, Bullet, Beam, Missile

[+] Ultimate Weapon (H)- 7000 damage, 6250 accuracy, 50 EN, 50 Morale

Element: Physical, Energy, Explosive, Bullet, Beam, Missile, Guided
[M] Totsugeki Love Heart- 2351 damage, 2006 accuracy, Morale Boost L2, 30 Song EN/attack

Element: Sonic, Music
[M] Holy Lonely Light- 3449 damage, 2633 accuracy, Defense Boost L1, Armor Boost L1, 25 Song EN/attack
Element: Sonic, Music

[M] My Friends- 3762 damage, 2508 accuracy, SP Recover L3, 50 Song EN/attack

Element: Sonic, Music

[M] Disc M- 2508 damage, 3135 accuracy, Mobility Break L2, Barrier Pierce, 25 Song EN/attack

Element: Sonic, Music

MAP Attacks:
[+] MDE Missile (HTL:4)- 7878 damage, 6630 accuracy, Barrier Pierce, 0/1 round, 40 Morale, Req: Rank 8
Element: Explosive, Missile, MDE

 

Inherent Abilities:
1) VF-25F Messiah deploys in Fighter Mode if able.
2) Countermeasures
3) Shield: Req: Battroid or GERWALK Mode
4) Pinpoint Barrier (Barrier): Reduce the damage of all attacks from a single attack phase by 2000. 10 EN per use.
5) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 1000. Req: GERWALK Mode
6) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 500. Req: Fighter Mode
7) Battroid Mode (Transform): No Statistical Change.
8) GERWALK Mode (Transform): Gain Move: H.
9) Fighter Mode (Transform): Gain Move: F and lose Move: G. Disable Shield, AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife, and Pinpoint Slash. You may move 2 Terrains per turn instead.
10) During deployment, choose either 25mm High-Speed Machine Gun or 25mm Beam Machine gun and disable the other weapon.
11) During deployment choose either Reaction Bombs or MDE Missiles and disable the other weapon.
12) Reaction Bombs and MDE Missiles: Rounds can only be reloaded by docking within a mothership.

X) Disc M: You may choose to reduce the final damage of this attack by 50% to allow it to affect targets not normally damaged by [M] attacks.

 

Edited by Alicia

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As Yuu has complained to me about, Alicia needs to explain why the heck does she have an x1.5 in her MDE Missile attack without any evidence of using of Hot Blood or any other sort of damage booster before the match continues

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I messed up the Hissatsu damage, but it's fixed now. I also threw on a Rage to push the damage back up (further). Anyway, fight can continue now.

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Warzog Rottoof

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used: Grit L3

SP Cost: 28

Target: Self

Effect: Reduce incoming damage of all attacks you receive this turn by 40%. Damage of attacks you make this turn +40%.

Spirit Used: Rally L2

SP Cost: 96

Target: Alexander, Alexis, Mekstuf

Effect: Cast Charge L2 on up to three target allies.

Will Used: Focused Fire

Morale Cost: 15

Target: All Allies

Effect: All allies that post after you until the end of the turn gain +15% Weapon Damage.

Will Used: Directed Fire

Morale Cost: 15

Target: All Allies

Effect: All allies that post after you until the end of the turn gain +15% Weapon Accuracy.

DEFENSE PHASE:

Attacking Weapon: [+] MDE Missile (HTL:4)

Action Taken: Beam Shield

Damage Taken: 28559 x .7 x .6 - 1323 = 10672

Resources Spent: 1 Beam Shield

Resources Gained: 5 Morale

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [H] Defensive Command (T:3)

Target(s): Terrain C (Mountain)

Damage Modifiers:

Accuracy Modifiers:

Other Modifiers: Defense Boost L2 & Mobility Boost L2

Resources Spent:

Resources Gained:

Statistics:

HP: 8563/23000

DP: 8223/8223

EN: 130/140

AP: 75/105

SP: 71/195

Morale: 85/150

Will Commands:

* ????

* ????

* ????

* ????

* ????

* Directed Fire (15)

* Focused Fire (15)

Beam Shield: 8/10

Countermeasures: 10/10

Weapons:

[+][CS] Vulcan Gun- 805 damage, 1323 accuracy, Accuracy Break Lv1, 10 rounds

Element: Physical, Bullet, Reaction

[+][CS] Beam Vulcan- 805 damage, 1323 accuracy, Accuracy Break Lv1, 5 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 1323 damage, 1035 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Scissor Anchor (P)- 1610 damage, 1035 accuracy, 8 EN/attack

Element: Physical, Missile

[H] Scissor Anchor [Grapple] (P)- 920 damage, 1035 accuracy, Mobility Break Lv1, 8 EN/attack

Element: Physical, Missile

[F][CC] Heat Scissor (M)- 1725 damage, 920 accuracy, 8 EN/attack

Element: Physical, Heat, Reaction

[+][CS] Mega Machine Cannon- 1323 damage, 1323 accuracy, 10 rounds

Element: Physical, Bullet, Reaction

[F][CC] Beam Marker (M)- 1323 damage, 1323accuracy, 10 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Buster Gun- 1610 damage, 1323 accuracy, 10 rounds

Element: Energy, Beam

[F][CC] Beam Saber (M)- 1610 damage, 1323 accuracy, 12 EN/attack

Element: Energy, Beam, Reaction

[F] Beam Zanber- 4025 damage, 1645 accuracy, 20 EN/attack

Element: Energy, Beam

[F] Shot Lancer (M)- 3680 damage, 3174 accuracy, 20 EN/attack

Element: Physical

[+][CS]4-Barrel Mega Machine Gun- 2875 damage, 4025 accuracy, 5 rounds

Element: Physical, Bullet

[+] Zanbuster- 6613 damage, 5290 accuracy, Mega Fire, 50 EN/attack, 10 Morale

Element: Energy, Beam

[H] Shot Lancer [shoot]- 5952 damage, 6613 accuracy, 1 round, 15 Morale

Element: Physical

[+] Buster Launcher (H)- 10580 damage, 6613 accuracy, Empowered Attack, 80 EN/attack, 30 Morale

Element: Energy, Beam

MAP Attacks:

[+] Buster Launcher (I:3)- 5290 damage, 3968 accuracy, 80 EN/attack

Element: Energy, Beam

Type-01 R.E.M.I.

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target:

Effect:

Will Used: Pressure

Morale Cost: 40

Target: Goddess

Effect: Choose one unit when using this Will Command. On the target unit's next turn, it loses one Attack Phase, lose 2 Melee and Ranged attribute, and cannot make use of any Barrier or Illusion ability on their unit.

DEFENSE PHASE:

Attacking Weapon: [+] MDE Missile (HTL:4)

Action Taken: Beam Shield

Damage Taken: 28559 x .7 - 1061 - 4563 = 14367

Resources Spent: 1 Shield

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: Repair

Target(s): Crossbone X-2

Damage Modifiers:

Accuracy Modifiers:

Other Modifiers: Recover 1080 HP

Damage Dealt:

Resources Spent:

Resources Gained: 5 Morale

Statistics:

HP: 6376/20743 (Temp HP: 0/4148+415)

DP: 12964/36372 (Temp DP: 3627+364/3627+364)

EN: 80/90

AP: 40/40

SP: 80/195

Morale: 50/150

Will Commands:

* ????

* ????

* ????

* Pressure (40)

Beam Shield: 9/10

Resupply: Restore 35% EN or All Ammo to one Weapon, target loses 10(5) Morale

Weapons:

[+][CS] Anti-Personnel Machine Gun- 742 damage, 1855 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 1113 damage, 1484 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 1299 damage, 1670 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Assault Rifle (V:4)- 1484+557 damamge, 2226+371 accuracy, 20 rounds

Element: Physical, Bullet, Reaction

[F][CC] Stun Tonfa (MX:2)- 1670 damage, 1299 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Stun Gun (X:2)- 742 damage, 1484 accuracy, Paralyze L1, 8 EN/attack, 10 Morale

Element: Physical, Electricity, Reaction

[+] Missile Launcher (PX:4)- 1484 damage, 1855 accuracy, 8 rounds

Element: Physical, Explosive, Missile, Guided

[+] Large Cannon- 8162 damage, 4452 accuracy, 2/3 rounds, 10 Morale

Element: Physical, Explosive

Mekstuf Wazfang

REGENERATION PHASE:

Morale Gain: +5

HP Regen: 928

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target: Self

Effect:

DEFENSE PHASE:

Attacking Weapon: [+] MDE Missile (HTL:4)

Action Taken: Terrain + Block

Damage Taken: 28559 x .8 x .7 = 15993

Resources Spent: 20 AP

Resources Gained: 5 Morale

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

Berserker System Activated: Pay 10 AP to activate. Gain the following abilities: Melee and Range attributes +2, Temporary HP and DP +20%. While this system is active disable all combo attacks on this unit. You may not support defend and must attack every turn unless you choose to Block or Evade.

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used:

Target(s):

Damage Modifiers:

Accuracy Modifiers:

Other Modifiers:

Damage Dealt:

Resources Spent:

Resources Gained:

Statistics:

HP: 553/18566

DP: 11574/11574

EN: 50/90

AP: 75/85

SP: 31/195

Morale: 135/150

Will Commands:

* ????

* ????

* ????

* ????

Weapons:

[F][MAM] Punch (M)- 1258 damage, 1258 accuracy, 3 EN/attack

Element: Physical, Reaction

[+][CS] Vulcan- 1258 damage, 1258 accuracy, Accuracy Break L1, 20 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Claws (M)- 1509 damage, 1509 accuracy, 3 EN/attack

Element: Physical, Reaction

[+] Rocket Launchers (PX:6)- 503 damage, 629 accuracy, Saturation Fire, Mega Fire, 24 rounds

Element: Explosive, Missile

[+] Machine Gun- 4024 damage, 5030 accuracy, Empowered Attack, 7/10 rounds

Element: Physical, Bullet, Reaction

[F] Claws [Wild Swing] (HM)- 8700 damage, 3900 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Reaction

[H] WAAAAAGH! (H)- 7000 damage, 6250 accuracy, 50 EN/attack, 50 Morale

Element: Physical, Bullet, Explosive, Missile

Alexis Gaines

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used: Grit L3

SP Cost: 35

Target: Self

Effect: Reduce incoming damage of all attacks you receive this turn by 40%. Damage of attacks you make this turn +40%.

DEFENSE PHASE:

Attacking Weapon: [+] MDE Missile (HTL:4)

Action Taken: Beam Shield

Damage Taken: 28559 x .7 x .6 - 1100 = 10895

Resources Spent: 1 Beam Shield

Resources Gained: 5 Morale

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

Ace Potentia Activated: When at 50%(60%) or lower HP or DP, gain 3 Melee and Ranged Attribute, and your Critical cost is reduced by 3.

Guts Activated: If your DP drops below 50%(60%), gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 50%(60%) before it can trigger again. While your DP is below 50%(60%), gain +2 Melee and Ranged Attribute.

Potential Activated: If your HP drops below 50%(60%), gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 50%(60%) before it can trigger again. While your HP is below 50%(60%), gain +2 Melee and Ranged Attribute.

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [K] Inertia Buster (M)

Target(s): Goddess

Damage Modifiers: +285% (+180% Attributes, +20% W-Up Unit, +10% Brave Commander, +10% Critical, +15% Focused Fire, +30% Morale) / +40% (Grit L3)

Accuracy Modifiers: +275% (+180% Attributes, +20% W-Up Unit, +10% Critical, +15% Directed Fire, +30% Morale)

Other Modifiers: Barrier Pierce, Critical

Damage Dealt: 21021 damage, 9188 accuracy

Resources Spent: 15 EN, 7 AP

Resources Gained:

Statistics:

HP: 5605/16500 (3300/3300)

DP: 15271/25080

EN: 35/150

AP: 81/95

SP: 195/195

Morale: 105/150

Will Commands:

* ????

* ????

* ????

* ????

Beam Shield: 19/20

Weapons:

[F][MAM] Spinzaku Kick (M)- 1200 damage, 1500 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harkens (PAX:2)- 850 damage, 1350 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Super VARIS [Low] (AX:2)- 1800 damage, 1450 accuracy, 12 rounds

Element: Physical, Reaction

[H] Harken Booster (PAX:4)- 400 damage, 650 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Energy Wing (SV:6)- 1300+300 damage, 1600+400 accuracy, 5+2 EN/attack

Element: Energy

[F][CC] MVS (MX:2)- 1050 damage, 1150 accuracy, 7 EN/attack

Element: Physical, Reaction

[K] Inertia Buster (M)- 3900 damage, 2450 accuracy, Barrier Pierce, 15 EN/attack

Element: Physical, Energy, Reaction

[+] Super VARIS [High]- 6250 damage, 5400 accuracy, Armor Pierce, 3 rounds, 20 Morale

Element: Physical

[+] Super VARIS [Full Aim] (H)- 3900 damage, 8700 accuracy, 30 EN/attack, 30 Morale

Element: Physical

[F] MVS Two Sword Style (HMX:8)- 850 damage, 750 accuracy, 4 EN/attack, 30 Morale

Element: Physical

[+] Super VARIS Full Burst Mode (HS)- 8500 damage, 5200 accuracy, Mega Fire, 40 EN/attack, 40 Morale

Element: Energy

[H] Checkmate (H)- 7000 damage, 6250 accuracy, 50 EN/attack, 50 Morale

Element: Energy, Physical

MAP Attacks:

[+] Super VARIS Full Burst Mode (HI:4)- 6000 damage, 4700 accuracy, 40 EN/attack, 40 Morale

Element: Energy

Alexander Richter

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used: Raid

SP Cost: 60

Target: Self

Effect: Casts Accelerate L1, Sure Hit L2, Flash L1, and Hot Blood L2 on yourself.

Will Used:

Morale:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

Rsources Gained:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

Transform:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [+] RMS-1 Large Anti-Ship Reaction Missile (HT:3)

Target(s): Mountain (Terrain C)

Damage Modifiers: +195% (+130% Attributes, +10% Brave Commander, +15% Focused Fire, +40% Morale) / +100% (Hot Blood L2)

Accuracy Modifiers: +185% (+130% Attributes, +15% Directed Fire, +40% Morale) / +100% (Hot Blood L2)

Other Modifiers: Barrier Pierce

Damage Dealt: 26078 damage, 22230 accuracy

Resources Spent: 1 Round, 30 Morale

Resources Gained:

Statistics:

HP: 6370/6370

DP: 16497/25116

EN: 50/120

AP: 55/95

SP: 40/195

Morale: 108/150

Will Commands:

* ????

* ????

* ????

* Flawless Thruster (20)

Countermeasures: 8/10

Weapons:

[+][CS] Mauler ROV-20 Anti-Aircraft Laser Cannon- 845 damage, 1560 accuracy, 3 EN/attack

Element: Energy, Laser, Reaction

[F][MAM] Melee (M)- 1755 damage, 845 accuracy, 3 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)- 845+845 damage, 1755+390 accuracy, Body Snipe, 20 rounds

Element: Physical, Bullet, Reaction

[+] NP-AR-01 Micro-Missile Launcher Pod (PAX:4)- 650 damage, 845 accuracy, 12 rounds

Element: Explosive, Missile, Guided

[+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)- 650 damage, 845 accuracy, 25/30 rounds

Element: Explosive, Missile, Guided

[+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod- 3250 damage, 3120 accuracy, Mega Fire, 25 EN/attack

Element: Energy, Laser, Beam

[+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod [Full Aim] (H)- 3900 damage, 8700 accuracy, 30 EN/attack, 30 Morale

Element: Energy, Laser, Beam

[+] HMMP-02 Micro-Missile Launcher Pod (PAX:6)- 520 damage, 650 accuracy, 0/6 rounds

Element: Explosive, Missile, Guided

[+] All-Out Attack (H)- 6110 damage, 6110 accuracy, 1 round, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Laser, Beam, Missile

[+] More All-Out Attack (H)- 7000 damage, 5600 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Laser, Missile, Overtechnology, Nuclear

MAP Attacks:

[+] UUM-7 15-Tube Micro-Missile Pod [spread] (PT:2)- 2600 damage, 3250 accuracy, uses 5 UUM-7 15-Tube Micro-Missile Pod rounds

Element: Explosive, Missile, Guided

[+] RMS-1 Large Anti-Ship Reaction Missile (HT:3)- 4420 damage, 3900 accuracy, Barrier Pierce, 0/1 round, 30 Morale

Element: Explosive, Missile, Overtechnology, Nuclear

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Sizzler

REGENERATION PHASE:


Temp HP: 2940 (10%)
HP Regenerated:
EN Regenerated:
Morale Gain: 5+5 Hit

SPIRIT PHASE:
Seishin used: Iron Wall L1
SP used: 15
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons: [+] RMS-1 Large Anti-Ship Reaction Missile (HT:3)
Action Taken: Block&Terrain
Damage Taken: 26078x0.7x0.75x0.8 = 3651 (3651-2940 = 711)
Resources Spent: 20 AP

SUPPORT DEFENCE PHASE:
Attacking Weapons: [+] UUM-7 15-Tube Micro-Missile Pod (PAX:5), [F][CC] Beam Saber (M)
Action Taken: Block
Damage Taken: 2048x0.7x0.75 x5 -4940 + 5233x0.7x0.75 - 4940 = 5376-4940 + 2747-4940 = 436
Resources Spent: 40 EN


ATTACK PHASE:
Weapon Used:
Target:
Damage Dealt:
Resources Spent:

 

Modifiers:

STATISTICS:

HP: 23123/29400 (0/2940)
DP: 12960/12960
EN: 50/150
SP: 131/195
AP: 15/75
Morale:: 135

Weapons
[F][MAM] Melee (M)- 1920 damage, 1320 accuracy, 5 EN/attack
Element: Physical, Reaction
[+] Vulcan Blaster (PAX:5)- 600 damage, 480 accuracy, 20 rounds
Element: Physical, Explosive, Missile, Guided, Reaction
[H] Chain Knuckle (PAX:2)- 720 damage, 1080 accuracy, Paralyze L1 5 EN/attack
Element: Physical, Electricity
[F][CC] Sizzler Tomahawk (M)- 3840 damage, 2880 accuracy, 10 EN/attack
Element: Physical, Reaction
[F][CC] Sizzler Lancer (MX:2)- 1680 damage, 2160 accuracy, 8 EN/attack
Element: Physical, Reaction
[F][CC] Plasma Lancer (M)- 3000 damage, 4080 accuracy, Paralyze L1, 15 EN/attack
Element: Physical, Electricity
[F] Sizzler Collider (ME)- 3600 damage, 4800 accuracy, Armor Pierce, Paralyze L1, 20 EN/attack
Element: Physical, Electricity

[F] Megasmash Sizzler Collider (ME)- 5050 damage, 3900 accuracy, 25 EN/attack, 15 Morale.
Element: Physical, Electricity
[+] Sizzler Beam (S)- 600 damage, 4560 accuracy, 20 EN/attack
Element: Energy, Beam
[+] Megafire Sizzler Beam (S)- 600 damage, 4560 accuracy, Weapon Lock L1, 40 EN/attack
Element: Energy, Beam
[F] Giacobini Meteor Attack (MHV:8)- 3000+480 damage, 3600+600 accuracy, 15+2 EN/attack, 30 Morale
Element: Physical
[F] Hypercharge Giacobini Meteor Attack (HV:8)- 3000+480 damage, 3600+600 accuracy, 35+2 EN/attack, 30 Morale
Element: Physical

MAP Attacks:
[+] Homing Laser (T:3)- 3600 damage, 4680 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Laser

Inherent Abilities:
1) Inertial Canceler (Barrier): Reduce the damage of all attacks from a single attack phase by 4940. 20 EN per use.

X) Shield (+5 uses)
X) SwordShield (Sizzler Tomahawk)

White Base
REGENERATION PHASE:
HP Regenerated: 4738 (10%)
EN Regenerated:
Morale Gain: 5+5 Resupply

SPIRIT PHASE:
Seishin used:
SP used:
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons: [+] RMS-1 Large Anti-Ship Reaction Missile (HT:3)
Action Taken: Block&Terrain
Damage Taken: 26078x0.7x0.8 = 14603
Resources Spent:

 

Leadership: +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. Aura (4)

Veteran: EN cost of weapons and abilities are reduced by 10%. Aura (4)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (X)


ATTACK PHASE:
Weapon Used: Repair
Target: Gaddess
Damage Dealt: 1080
Resources Spent:
Modifiers:


STATISTICS:

HP: 25587/47380
DP: 8500/8500
EN: 150/150
Justine SP:
Santo SP: 171/171
Bruno SP: 195/195
Cally SP: 195/195
AP: 55/75
Morale:: 130

Weapons
[+][CS] Anti-Aircraft Machine Guns (S)- 1200 damage, 2000 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[+] Missile Launchers (PAX:6)- 500 damage, 600 accuracy, 30 rounds
Element: Physical, Explosive, Missile, Guided, Reaction
[+] 580mm Main Gun- 6500 damage, 3500 accuracy, 4 rounds
Element: Energy, Beam
[+] Mega Particle Gun (S)- 8500 damage, 4000 accuracy, 50 EN/attack, 20 Morale
Element: Energy, Beam, Reaction

Inherent Abilities:
1) Dummy Balloon Launchers: Same effect as Countermeasures.
2) Minovsky Interference: Gain 10% Temporary DP and reduce the accuracy of all Element: Guided attacks by 1000 in an Aura (1) that also affects this unit. Costs 20 EN to activate. Lasts 2 rounds.
3) Pilot Seats (5)
4) Hangar Bay

X) Inertial Canceler (Barrier): Reduce the damage of all attacks from a single attack phase by 3762. 20 EN per use.
X) Repair (1080)
X) Resupply (40% Ammo or 20% EN)

Messiah
REGENERATION PHASE:
HP Regenerated:
EN Regenerated:
Morale Gain: 5+5 Song
Song EN: +10

SPIRIT PHASE:
Seishin used: Rage
SP used: 80
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons: [+] RMS-1 Large Anti-Ship Reaction Missile (HT:3)
Action Taken: Evade&Countermeasures&Terrain
Damage Taken: 22230x0.7x0.8 -1000 = 12448 -1000 = 11448
Resources Spent:

ATTACK PHASE:
Weapon Used: [M] Totsugeki Love Heart
Target: Raven
Damage Dealt: +15 Morale
Resources Spent: 27 Song EN
Modifiers: +40% Pilot, +150% Rage

STATISTICS:

HP: 13860/13860 (1386/1386 temp)
DP: 9880/25874 (0/2587 temp)
EN: 140/140
Song EN: 84/??
SP: 115/195
AP: 50/75
Morale:: 85

Countermeasures: 3/5

Weapons
[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 1326 damage, 1794 accuracy, Accuracy Break L1, 2 EN/attack
Element: Energy, Beam, Reaction
[F][MAM] Melee (M)- 1950 damage, 1326 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 624+468 damage, 1248+546 accuracy, 20 rounds
Element: Physical, Reaction
[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 2964 damage, 3276 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 1014+1014 damage, 1716+702 accuracy, 20 rounds
Element: Physical, Bullet, Reaction
[F][CC] Pinpoint Barrier Slash (M)- 5070 damage, 3666 accuracy, 20 EN/attack
Element: Energy
[+] Homing Missiles (PAX:6)- 702 damage, 936 accuracy, 36 rounds
Element: Explosive, Missile, Guided
[+] ICS Maneuver (H)- 7488 damage, 7488 accuracy, 2 rounds, 30 Morale
Element: Physical, Energy, Explosive, Bullet, Beam, Missile

[+] Ultimate Weapon (H)- 7000 damage, 6250 accuracy, 50 EN, 50 Morale

Element: Physical, Energy, Explosive, Bullet, Beam, Missile, Guided
[M] Totsugeki Love Heart- 2351 damage, 2006 accuracy, Morale Boost L2, 30 Song EN/attack

Element: Sonic, Music
[M] Holy Lonely Light- 3449 damage, 2633 accuracy, Defense Boost L1, Armor Boost L1, 25 Song EN/attack
Element: Sonic, Music

[M] My Friends- 3762 damage, 2508 accuracy, SP Recover L3, 50 Song EN/attack

Element: Sonic, Music

[M] Disc M- 2508 damage, 3135 accuracy, Mobility Break L2, Barrier Pierce, 25 Song EN/attack

Element: Sonic, Music

MAP Attacks:
[+] MDE Missile (HTL:4)- 7878 damage, 6630 accuracy, Barrier Pierce, 0/1 round, 40 Morale, Req: Rank 8
Element: Explosive, Missile, MDE

 

Inherent Abilities:
1) VF-25F Messiah deploys in Fighter Mode if able.
2) Countermeasures
3) Shield: Req: Battroid or GERWALK Mode
4) Pinpoint Barrier (Barrier): Reduce the damage of all attacks from a single attack phase by 2000. 10 EN per use.
5) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 1000. Req: GERWALK Mode
6) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 500. Req: Fighter Mode
7) Battroid Mode (Transform): No Statistical Change.
8) GERWALK Mode (Transform): Gain Move: H.
9) Fighter Mode (Transform): Gain Move: F and lose Move: G. Disable Shield, AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife, and Pinpoint Slash. You may move 2 Terrains per turn instead.
10) During deployment, choose either 25mm High-Speed Machine Gun or 25mm Beam Machine gun and disable the other weapon.
11) During deployment choose either Reaction Bombs or MDE Missiles and disable the other weapon.
12) Reaction Bombs and MDE Missiles: Rounds can only be reloaded by docking within a mothership.

X) Disc M: You may choose to reduce the final damage of this attack by 50% to allow it to affect targets not normally damaged by [M] attacks.

 

Cybuster

REGENERATION PHASE:
HP Regenerated: 913 (5%)
EN Regenerated: 2517 (10%)
Morale Gain: +5

SPIRIT PHASE:
Seishin used:
SP used:
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons: [+] Super VARIS Full Burst Mode (HI:4)
Action Taken: Evade
Damage Taken: 18850x0.7 = 13195
Resources Spent:

ATTACK PHASE:
Weapon Used: [+][CS] High Familiar (OAX:4)
Target: Alexander
Damage Dealt: 2029 Damage x4, 2353 Accuracy x4
Resources Spent: 4 rounds
Modifiers: +120% Base, +20% Damage Only, +30% Magic, +10% Leaderships

STATISTICS:

HP: 11046/18258 (1826/1826 temp)
DP: 15505/25173 (0/2517 temp)
EN: 140/140
SP: 195/195
AP: 70/70
Morale:: 95

Weapons
[+] Caloric Missile (PAX:2)- 1217 damage, 2028 accuracy, 10 rounds
Element: Wind, Magic, Reaction
[F][MAM] Melee (M)- 1622 damage, 1622 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Zephyr Sword (M)- 3448 damage, 4259 accuracy, 15 EN/attack
Element: Physical, Reaction
[+][CS] High Familiar (OAX:4)- 710 damage, 852 accuracy, 4/20 rounds, Req: Weapon Upgrade
Element: Energy, Remote, Magic
[F][CC] Vanity Ripper (MX:3)- 973 damage, 1318 accuracy, 8 EN/attack, 10 Morale, Req: Weapon Upgrade, Empowered Attack
Element: Physical, Reaction

[H] Akashic Buster [Fire Bird Ver.] (H)- 8112 damage, 6895 accuracy, 30 EN/attack, 30 Morale
Element: Fire, Magic
[F] Akashic Buster [Ramming Ver.] (H)- 8518 damage, 7098 accuracy, 30 EN/attack, 30 Morale, Req: Weapon Upgrade
Element: Fire, Magic
[F] Zephyr Sword - Blade Dance (MHX:10)- 649 damage, 1014 accuracy, 4 EN/attack, 40 Morale, Req: Rank 8
Element: Physical, Wind, Magic
[+] Cosmo Nova (HLS)- 10140 damage, 8518 accuracy, 1 round, 50 Morale
Element: Wind, Magic
[H] Ultimate Weapon (H)- 7000 damage, 6250 accuracy, 50 EN, 50 Morale

Element: Energy, Remote, Wind, Fire, Magic


MAP Attacks:
[+] Cyflash (DIL:4)- 4056 damage, 5678 accuracy, 30 EN/attack, 30 Morale
Element: Wind, Magic


Inherent Abilities:
1) HP Regen 5%
2) Will Block L2
3) SP Block L2
4) Cybird Maneuverability (Thruster) Reduce the Accuracy of all incoming attacks by 650. Req: Cybird Mode
5) Cybird Mode (Transform) Lose Move: G. You may move 2 Terrains per turn instead. Only Caloric Missile, Familiar, High Familiar, and Cyflash are enabled.
6) Element Cycle (Masou Kishin): Wind
7) Weapon Upgrade: You may spend 5 Unit XP unlock one of the following weapons: High Familar, Vanity Ripper, Akashic Buster [Ramming Ver.] Each time you pay 5 unit XP you unlock another weapon.
8) High Familiar: This attack replaces Familiar when unlocked.

 

 

Gaddess


REGENERATION PHASE:
HP Regenerated: 2263 (10%)

Temp HP: 4526 (10% Brave Commander + 10% Mazin)
EN Regenerated:
Morale Gain: +5

SPIRIT PHASE:
Seishin used: Rage
SP used: 80

Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons: [K] Inertia Buster (M)
Action Taken: Evade

Damage Taken:
Resources Spent: 9188x0.7 =  6432 DP

 

ATTACK PHASE:

Weapon Used: [+] Kelvin Blizzard (LI:7)
Target: All Enemies
Damage Dealt: 18295 Damage, 18964 Accuracy Mobility Break L1 (Base = 4056+300x1.5 = Damage, 5057x1.5 Accuracy)
Resources Spent: 27 EN, 30 Morale, 10 AP
Modifiers: +20% Base, +80% Range, +20% Damage, +30% Magic, +10% Leaderships, +10% Mazin Damage, +10% Critical

 

Extrreme Aggression Deactivated

 

STATISTICS:

HP: 22625/22625 (4526/4526 temp)
DP: 12720/18320 (0/1832 temp)
EN: 113/140
SP: 35/195
AP: 40/70
Morale:: 145

Shield: 4/5

Weapons
[F][MAM] Melee (M)- 1622 damage, 1622 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Trident (M)- 2028 damage, 2839 accuracy, 7 EN/attack, Empowered Attack
Element: Physical, Reaction
[H][CS] High Familiar (PAX:6)- 406 damage, 507 accuracy, 24/30 rounds, Req: Weapon Ugrade
Element: Energy, Magic
[F][CC] Gungnir (MX:3)- 1318 damage, 1217 accuracy, 5 EN/attack, Req: Weapon Ugrade
Element: Physical, Magic
[H] Jotunheim (H)- 7706 damage, 6490 accuracy, Paralyze L2, 30 EN/attack, 20 Morale, Req: Weapon Ugrade
Element: Physical, Water, Ice, Magic
[H] Fenrir Crash (HX:6)- 1420 damage, 1521 accuracy, 5 EN/attack, 30 Morale, Req: Rank 8
Element: Physical, Water, Ice, Magic

MAP Attacks:
[+] Kelvin Blizzard (LI:4)- 4056 damage, 5070 accuracy, Mobility Break L1 30 EN/attack, 30 Morale

Element: Ice, Magic

Inherent Abilities:
1) HP Regen 10%
2) Will Block L2
3) SP Block L2
4) Repair (1250)
5) Element Cycle (Masou Kishin): Water
6) Weapon Upgrade: You may spend 5 Unit XP unlock one of the following weapons: High Familiar, Gungnir, Jotunheim. Instead of unlocking a weapon you may also choose to give Kelvin Blizzard the (D) tag and remove the (L) tag. Each time you pay 5 unit XP you unlock another weapon.
7) High Familiar: This attack replaces Familiar when unlocked.
8) Jotunheim: This attack replaces Hydro Pressure when unlocked.

Edited by Alicia

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Alicia, Yuu used Pressure on your Gaddess, which causes it to forfeit its' attack phase. It shouldn't be attacking as a result.

Please fix your post so the fight can proceed.

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Okay, fixed. I'll try to watch more vigilantly for Pressures from now on.

Edited by Alicia

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(Also I just realized I completely miscalculated my damage/accuracy bonuses on the Inertia Buster attack, and the accuracy should have been 7963 if you want to get back some of the DP from than >.>, also I've been forgetting the morale bonus from Wazfang because I'm a goof.)

Type-01 R.E.M.I.

REGENERATION PHASE:

Morale Gain: +5

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target:

Effect:

Will Used: Pressure

Morale Cost: 40

Target: Goddess

Effect: Choose one unit when using this Will Command. On the target unit's next turn, it loses one Attack Phase, lose 2 Melee and Ranged attribute, and cannot make use of any Barrier or Illusion ability on their unit.

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: Repair

Target(s): Orkguy

Damage Modifiers:

Accuracy Modifiers:

Other Modifiers: Recover 1080 HP

Damage Dealt:

Resources Spent:

Resources Gained: 5 Morale

Statistics:

HP: 6376/20743 (Temp HP: 2074/2074)

DP: 12964/36372 (Temp DP: 3627/3627)

EN: 80/90

AP: 40/40

SP: 80/195

Morale: 22/150

Will Commands:

* ????

* ????

* ????

* Pressure (40)

Beam Shield: 9/10

Resupply: Restore 35% EN or All Ammo to one Weapon, target loses 10(5) Morale

Weapons:

[+][CS] Anti-Personnel Machine Gun- 742 damage, 1855 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 1113 damage, 1484 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 1299 damage, 1670 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Assault Rifle (V:4)- 1484+557 damamge, 2226+371 accuracy, 20 rounds

Element: Physical, Bullet, Reaction

[F][CC] Stun Tonfa (MX:2)- 1670 damage, 1299 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Stun Gun (X:2)- 742 damage, 1484 accuracy, Paralyze L1, 8 EN/attack, 10 Morale

Element: Physical, Electricity, Reaction

[+] Missile Launcher (PX:4)- 1484 damage, 1855 accuracy, 8 rounds

Element: Physical, Explosive, Missile, Guided

[+] Large Cannon- 8162 damage, 4452 accuracy, 2/3 rounds, 10 Morale

Element: Physical, Explosive

Warzog Rottoof

REGENERATION PHASE:

Morale Gain: +5

HP Regen: 1150

SPIRIT COMMAND PHASE:

Spirit Used: Rally L1

SP Cost: 56

Target: R.E.M.I., Alexis, Mekstuf

Effect: Cast Charge L1 on up to three target allies.

Will Used: Focused Fire

Morale Cost: 15

Target: All Allies

Effect: All allies that post after you until the end of the turn gain +15% Weapon Damage.

Will Used: Directed Fire

Morale Cost: 15

Target: All Allies

Effect: All allies that post after you until the end of the turn gain +15% Weapon Accuracy.

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

Resources Gained:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [H] All-Out Assault Command (T:3)

Target(s): Terrain C (Mountain)

Damage Modifiers:

Accuracy Modifiers:

Other Modifiers: Attack Boost L3, Accuracy Boost L3

Resources Spent:

Resources Gained:

Statistics:

HP: 10793/23000

DP: 8223/8223

EN: 130/140

AP: 75/105

SP: 15/195

Morale: 60/150

Will Commands:

* ????

* ????

* ????

* ????

* ????

* Directed Fire (15)

* Focused Fire (15)

Beam Shield: 8/10

Countermeasures: 10/10

Weapons:

[+][CS] Vulcan Gun- 805 damage, 1323 accuracy, Accuracy Break Lv1, 10 rounds

Element: Physical, Bullet, Reaction

[+][CS] Beam Vulcan- 805 damage, 1323 accuracy, Accuracy Break Lv1, 5 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 1323 damage, 1035 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Scissor Anchor (P)- 1610 damage, 1035 accuracy, 8 EN/attack

Element: Physical, Missile

[H] Scissor Anchor [Grapple] (P)- 920 damage, 1035 accuracy, Mobility Break Lv1, 8 EN/attack

Element: Physical, Missile

[F][CC] Heat Scissor (M)- 1725 damage, 920 accuracy, 8 EN/attack

Element: Physical, Heat, Reaction

[+][CS] Mega Machine Cannon- 1323 damage, 1323 accuracy, 10 rounds

Element: Physical, Bullet, Reaction

[F][CC] Beam Marker (M)- 1323 damage, 1323accuracy, 10 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Buster Gun- 1610 damage, 1323 accuracy, 10 rounds

Element: Energy, Beam

[F][CC] Beam Saber (M)- 1610 damage, 1323 accuracy, 12 EN/attack

Element: Energy, Beam, Reaction

[F] Beam Zanber- 4025 damage, 1645 accuracy, 20 EN/attack

Element: Energy, Beam

[F] Shot Lancer (M)- 3680 damage, 3174 accuracy, 20 EN/attack

Element: Physical

[+][CS]4-Barrel Mega Machine Gun- 2875 damage, 4025 accuracy, 5 rounds

Element: Physical, Bullet

[+] Zanbuster- 6613 damage, 5290 accuracy, Mega Fire, 50 EN/attack, 10 Morale

Element: Energy, Beam

[H] Shot Lancer [shoot]- 5952 damage, 6613 accuracy, 1 round, 15 Morale

Element: Physical

[+] Buster Launcher (H)- 10580 damage, 6613 accuracy, Empowered Attack, 80 EN/attack, 30 Morale

Element: Energy, Beam

MAP Attacks:

[+] Buster Launcher (I:3)- 5290 damage, 3968 accuracy, 80 EN/attack

Element: Energy, Beam

Mekstuf Wazfang

REGENERATION PHASE:

Morale Gain: +12 (High Morale Spirit Activated)

HP Regen: 928

SPIRIT COMMAND PHASE:

Spirit Used: Hot Blood L2

SP Cost: Free

Target: Self

Effect: All Weapon Damage +100% for your next attack phase taken this turn

Spirit Used: Direct Attack L1

SP Cost: 20

Target: Self

Effect: For your next attack phase taken this turn, the target can not utilize secondary defenses (such as Barriers, or Illusion abilities) and may not be support defended against that attack.

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

Resources Gained:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

Berserker System Activated: Pay 10 AP to activate. Gain the following abilities: Melee and Range attributes +2, Temporary HP and DP +20%. While this system is active disable all combo attacks on this unit. You may not support defend and must attack every turn unless you choose to Block or Evade.

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [H] WAAAAAGH! (H)

Target(s): Goddess

Damage Modifiers: +275% (+160% Attribute, +20% W-Up Unit, +30% Attack Boost L3, +15% Focused Fire, +50% Morale) / +100% (Hot Blood L2)

Accuracy Modifiers: +275% (+160% Attribute, +20% W-Up Unit, +30% Accuacy Boost L3, +15% Directed Fire, +50% Morale)

Other Modifiers: Direct Attack

Damage Dealt: 52500 damage, 23438 accuracy

Resources Spent: 50 EN, 50 Morale

Resources Gained:

Statistics:

HP: 2561/18566

DP: 11574/11574

EN: 0/90

AP: 75/85

SP: 11/195

Morale: 100/150

Will Commands:

* ????

* ????

* ????

* ????

Weapons:

[F][MAM] Punch (M)- 1258 damage, 1258 accuracy, 3 EN/attack

Element: Physical, Reaction

[+][CS] Vulcan- 1258 damage, 1258 accuracy, Accuracy Break L1, 20 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Claws (M)- 1509 damage, 1509 accuracy, 3 EN/attack

Element: Physical, Reaction

[+] Rocket Launchers (PX:6)- 503 damage, 629 accuracy, Saturation Fire, Mega Fire, 24 rounds

Element: Explosive, Missile

[+] Machine Gun- 4024 damage, 5030 accuracy, Empowered Attack, 7/10 rounds

Element: Physical, Bullet, Reaction

[F] Claws [Wild Swing] (HM)- 8700 damage, 3900 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Reaction

[H] WAAAAAGH! (H)- 7000 damage, 6250 accuracy, 50 EN/attack, 50 Morale

Element: Physical, Bullet, Explosive, Missile

Alexis Gaines

REGENERATION PHASE:

Morale Gain: +7

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target: Self

Effect:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

Resources Gained:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

Ace Potentia Activated: When at 50%(60%) or lower HP or DP, gain 3 Melee and Ranged Attribute, and your Critical cost is reduced by 3.

Guts Activated: If your DP drops below 50%(60%), gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 50%(60%) before it can trigger again. While your DP is below 50%(60%), gain +2 Melee and Ranged Attribute.

Potential Activated: If your HP drops below 50%(60%), gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 50%(60%) before it can trigger again. While your HP is below 50%(60%), gain +2 Melee and Ranged Attribute.

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [F] MVS Two Sword Style (HMX:8)

Target(s): Goddess

Damage Modifiers: +275% (+180% Attributes, +20% W-Up Unit, +30% Attack Boost L3, +15% Focused Fire, +30% Morale)

Accuracy Modifiers: +275% (+180% Attributes, +20% W-Up Unit, +30% Accuracy Boost L3, +15% Directed Fire, +30% Morale)

Other Modifiers:

Damage Dealt: 3188 damage, 2813 accuracy x8

Resources Spent: 32 EN, 30 Morale

Resources Gained:

Statistics:

HP: 6430/16500

DP: 15271/25080

EN: 3/150

AP: 81/95

SP: 160/195

Morale: 109/150

Will Commands:

* ????

* ????

* ????

* ????

Beam Shield: 19/20

Weapons:

[F][MAM] Spinzaku Kick (M)- 1200 damage, 1500 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harkens (PAX:2)- 850 damage, 1350 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Super VARIS [Low] (AX:2)- 1800 damage, 1450 accuracy, 12 rounds

Element: Physical, Reaction

[H] Harken Booster (PAX:4)- 400 damage, 650 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Energy Wing (SV:6)- 1300+300 damage, 1600+400 accuracy, 5+2 EN/attack

Element: Energy

[F][CC] MVS (MX:2)- 1050 damage, 1150 accuracy, 7 EN/attack

Element: Physical, Reaction

[K] Inertia Buster (M)- 3900 damage, 2450 accuracy, Barrier Pierce, 15 EN/attack

Element: Physical, Energy, Reaction

[+] Super VARIS [High]- 6250 damage, 5400 accuracy, Armor Pierce, 3 rounds, 20 Morale

Element: Physical

[+] Super VARIS [Full Aim] (H)- 3900 damage, 8700 accuracy, 30 EN/attack, 30 Morale

Element: Physical

[F] MVS Two Sword Style (HMX:8)- 850 damage, 750 accuracy, 4 EN/attack, 30 Morale

Element: Physical

[+] Super VARIS Full Burst Mode (HS)- 8500 damage, 5200 accuracy, Mega Fire, 40 EN/attack, 40 Morale

Element: Energy

[H] Checkmate (H)- 7000 damage, 6250 accuracy, 50 EN/attack, 50 Morale

Element: Energy, Physical

MAP Attacks:

[+] Super VARIS Full Burst Mode (HI:4)- 6000 damage, 4700 accuracy, 40 EN/attack, 40 Morale

Element: Energy

Alexander Richter

REGENERATION PHASE:

Morale Gain: +7

HP Regen: 319

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target: Self

Effect:

Will Used:

Morale:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon: [+][CS] High Familiar (OAX:4)

Action Taken: Countermeasures + Illsuion + Thruster

Damage Taken1: 2353 x .7 - 4080 - 2080 =

Damage Taken2: 2353 x .7 - 2433 - 2080 =

Damage Taken3: 2353 x .7 - 786 - 2080 =

Damage Taken4: 2353 x .7 - 1219 = 428

Resources Spent: 1 Countermeasure, 10 EN

Rsources Gained: 2 SP, 5 Morale

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

Transform:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [+] More All-Out Attack (H)

Target(s): Goddess

Damage Modifiers: +215% (+130% Attributes, +10% Brave Commander, +10% Critical, +30% Attack Boost L3, +15% Focused Fire, +20% Morale)

Accuracy Modifiers: +205% (+130% Attributes, +10% Crtical, +30% Accuracy Boost L3, +15% Directed Fire, +20% Morale)

Other Modifiers: Critical

Damage Dealt: 22050 damage, 17080 accuracy

Resources Spent: 30 EN, 30 Morale, 10 AP

Resources Gained:

Statistics:

HP: 6370/6370

DP: 16069/25116

EN: 10/120

AP: 45/95

SP: 44/195

Morale: 93/150

Will Commands:

* ????

* ????

* ????

* Flawless Thruster (20)

Countermeasures: 7/10

Weapons:

[+][CS] Mauler ROV-20 Anti-Aircraft Laser Cannon- 845 damage, 1560 accuracy, 3 EN/attack

Element: Energy, Laser, Reaction

[F][MAM] Melee (M)- 1755 damage, 845 accuracy, 3 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)- 845+845 damage, 1755+390 accuracy, Body Snipe, 20 rounds

Element: Physical, Bullet, Reaction

[+] NP-AR-01 Micro-Missile Launcher Pod (PAX:4)- 650 damage, 845 accuracy, 12 rounds

Element: Explosive, Missile, Guided

[+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)- 650 damage, 845 accuracy, 25/30 rounds

Element: Explosive, Missile, Guided

[+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod- 3250 damage, 3120 accuracy, Mega Fire, 25 EN/attack

Element: Energy, Laser, Beam

[+] Mauler RO-X2A High-Powered Double-Action Beam Cannon Pod [Full Aim] (H)- 3900 damage, 8700 accuracy, 30 EN/attack, 30 Morale

Element: Energy, Laser, Beam

[+] HMMP-02 Micro-Missile Launcher Pod (PAX:6)- 520 damage, 650 accuracy, 0/6 rounds

Element: Explosive, Missile, Guided

[+] All-Out Attack (H)- 6110 damage, 6110 accuracy, 1 round, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Laser, Beam, Missile

[+] More All-Out Attack (H)- 7000 damage, 5600 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Laser, Missile, Overtechnology, Nuclear

MAP Attacks:

[+] UUM-7 15-Tube Micro-Missile Pod [spread] (PT:2)- 2600 damage, 3250 accuracy, uses 5 UUM-7 15-Tube Micro-Missile Pod rounds

Element: Explosive, Missile, Guided

[+] RMS-1 Large Anti-Ship Reaction Missile (HT:3)- 4420 damage, 3900 accuracy, Barrier Pierce, 0/1 round, 30 Morale

Element: Explosive, Missile, Overtechnology, Nuclear

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Sizzler

 

REGENERATION PHASE:


Temp HP: 2940 (10%)
HP Regenerated:
EN Regenerated:
Morale Gain: 5+5 Hit

SPIRIT PHASE:
Seishin used: Iron Wall L2
SP used: 25
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons: [+] RMS-1 Large Anti-Ship Reaction Missile (HT:3)
Action Taken: Block&Terrain
Damage Taken: 26078x0.7x0.75x0.8 = 3651 (3651-2940 = 711)
Resources Spent: 20 AP


SUPPORT DEFENCE PHASE (Gaddess):
Attacking Weapons: [F] MVS Two Sword Style (HMX:8), [+] More All-Out Attack (H)
Action Taken: Block
Damage Taken: 3188x0.7x0.5 x8 -4940 + 22050x0.7x0.5 - 4940 = 1116x8 -4940 + 7718-4940 = 8928-4940 + 7718-4940 = 3988 + 2778 = 6766
Resources Spent: 40 EN

ATTACK PHASE:
Weapon Used:
Target:
Damage Dealt:
Resources Spent:

 

Modifiers:

STATISTICS:

HP: 19297/29400 (0/2940)
DP: 12960/12960
EN: 10/150
SP: 108/195
AP: 15/75
Morale:: 145

Shield: 15

Weapons
[F][MAM] Melee (M)- 1920 damage, 1320 accuracy, 5 EN/attack
Element: Physical, Reaction
[+] Vulcan Blaster (PAX:5)- 600 damage, 480 accuracy, 20 rounds
Element: Physical, Explosive, Missile, Guided, Reaction
[H] Chain Knuckle (PAX:2)- 720 damage, 1080 accuracy, Paralyze L1 5 EN/attack
Element: Physical, Electricity
[F][CC] Sizzler Tomahawk (M)- 3840 damage, 2880 accuracy, 10 EN/attack
Element: Physical, Reaction
[F][CC] Sizzler Lancer (MX:2)- 1680 damage, 2160 accuracy, 8 EN/attack
Element: Physical, Reaction
[F][CC] Plasma Lancer (M)- 3000 damage, 4080 accuracy, Paralyze L1, 15 EN/attack
Element: Physical, Electricity
[F] Sizzler Collider (ME)- 3600 damage, 4800 accuracy, Armor Pierce, Paralyze L1, 20 EN/attack
Element: Physical, Electricity

[F] Megasmash Sizzler Collider (ME)- 5050 damage, 3900 accuracy, 25 EN/attack, 15 Morale.
Element: Physical, Electricity
[+] Sizzler Beam (S)- 600 damage, 4560 accuracy, 20 EN/attack
Element: Energy, Beam
[+] Megafire Sizzler Beam (S)- 600 damage, 4560 accuracy, Weapon Lock L1, 40 EN/attack
Element: Energy, Beam
[F] Giacobini Meteor Attack (MHV:8)- 3000+480 damage, 3600+600 accuracy, 15+2 EN/attack, 30 Morale
Element: Physical
[F] Hypercharge Giacobini Meteor Attack (HV:8)- 3000+480 damage, 3600+600 accuracy, 35+2 EN/attack, 30 Morale
Element: Physical

MAP Attacks:
[+] Homing Laser (T:3)- 3600 damage, 4680 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Laser

Inherent Abilities:
1) Inertial Canceler (Barrier): Reduce the damage of all attacks from a single attack phase by 4940. 20 EN per use.

X) Shield (+5 uses)
X) SwordShield (Sizzler Tomahawk)

White Base
REGENERATION PHASE:
HP Regenerated: 4738 (10%)
EN Regenerated:
Morale Gain: 5+5 Resupply

SPIRIT PHASE:
Seishin used: Respect L2 (Santo)
SP used: 70
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons: [+] RMS-1 Large Anti-Ship Reaction Missile (HT:3)
Action Taken: Block&Terrain
Damage Taken: 26078x0.7x0.8 = 14603
Resources Spent:

 

Leadership: +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. Aura (4)

Veteran: EN cost of weapons and abilities are reduced by 10%. Aura (4)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (X)


ATTACK PHASE:
Weapon Used: Resupply
Target: Sizzler
Damage Dealt: 20% EN
Resources Spent:
Modifiers:

STATISTICS:

HP: 30325/47380
DP: 8500/8500
EN: 150/150
Justine SP:
Santo SP: 101/171
Bruno SP: 195/195
Cally SP: 195/195
AP: 55/75
Morale:: 130

Countermeasures: 10

Weapons
[+][CS] Anti-Aircraft Machine Guns (S)- 1200 damage, 2000 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[+] Missile Launchers (PAX:6)- 500 damage, 600 accuracy, 30 rounds
Element: Physical, Explosive, Missile, Guided, Reaction
[+] 580mm Main Gun- 6500 damage, 3500 accuracy, 4 rounds
Element: Energy, Beam
[+] Mega Particle Gun (S)- 8500 damage, 4000 accuracy, 50 EN/attack, 20 Morale
Element: Energy, Beam, Reaction

Inherent Abilities:
1) Dummy Balloon Launchers: Same effect as Countermeasures.
2) Minovsky Interference: Gain 10% Temporary DP and reduce the accuracy of all Element: Guided attacks by 1000 in an Aura (1) that also affects this unit. Costs 20 EN to activate. Lasts 2 rounds.
3) Pilot Seats (5)
4) Hangar Bay

X) Inertial Canceler (Barrier): Reduce the damage of all attacks from a single attack phase by 3762. 20 EN per use.
X) Repair (1080)
X) Resupply (40% Ammo or 20% EN)

Messiah
REGENERATION PHASE:
HP Regenerated:
EN Regenerated:
Morale Gain: 5+5 Song
Song EN: +10

SPIRIT PHASE:
Seishin used:
SP used:
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons: [+] RMS-1 Large Anti-Ship Reaction Missile (HT:3)
Action Taken: Evade&Countermeasures&Terrain
Damage Taken: 22230x0.7x0.8 -1000 = 12448 -1000 = 11448
Resources Spent:


ATTACK PHASE:
Weapon Used: [M] Totsugeki Love Heart
Target: Mina
Damage Dealt: +15 Morale
Resources Spent: 27 Song EN
Modifiers: +40% Pilot, +150% Rage

STATISTICS:

HP: 13860/13860 (1386/1386 temp)
DP: 20128/25874 (2587/2587 temp)
EN: 140/140
Song EN: 67/??
SP: 115/195
AP: 50/75
Morale:: 95

Countermeasures: 3/5

Weapons
[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 1326 damage, 1794 accuracy, Accuracy Break L1, 2 EN/attack
Element: Energy, Beam, Reaction
[F][MAM] Melee (M)- 1950 damage, 1326 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 624+468 damage, 1248+546 accuracy, 20 rounds
Element: Physical, Reaction
[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 2964 damage, 3276 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 1014+1014 damage, 1716+702 accuracy, 20 rounds
Element: Physical, Bullet, Reaction
[F][CC] Pinpoint Barrier Slash (M)- 5070 damage, 3666 accuracy, 20 EN/attack
Element: Energy
[+] Homing Missiles (PAX:6)- 702 damage, 936 accuracy, 36 rounds
Element: Explosive, Missile, Guided
[+] ICS Maneuver (H)- 7488 damage, 7488 accuracy, 2 rounds, 30 Morale
Element: Physical, Energy, Explosive, Bullet, Beam, Missile

[+] Ultimate Weapon (H)- 7000 damage, 6250 accuracy, 50 EN, 50 Morale

Element: Physical, Energy, Explosive, Bullet, Beam, Missile, Guided
[M] Totsugeki Love Heart- 2351 damage, 2006 accuracy, Morale Boost L2, 30 Song EN/attack

Element: Sonic, Music
[M] Holy Lonely Light- 3449 damage, 2633 accuracy, Defense Boost L1, Armor Boost L1, 25 Song EN/attack
Element: Sonic, Music

[M] My Friends- 3762 damage, 2508 accuracy, SP Recover L3, 50 Song EN/attack

Element: Sonic, Music

[M] Disc M- 2508 damage, 3135 accuracy, Mobility Break L2, Barrier Pierce, 25 Song EN/attack

Element: Sonic, Music

MAP Attacks:
[+] MDE Missile (HTL:4)- 7878 damage, 6630 accuracy, Barrier Pierce, 0/1 round, 40 Morale, Req: Rank 8
Element: Explosive, Missile, MDE

 

Inherent Abilities:
1) VF-25F Messiah deploys in Fighter Mode if able.
2) Countermeasures
3) Shield: Req: Battroid or GERWALK Mode
4) Pinpoint Barrier (Barrier): Reduce the damage of all attacks from a single attack phase by 2000. 10 EN per use.
5) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 1000. Req: GERWALK Mode
6) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 500. Req: Fighter Mode
7) Battroid Mode (Transform): No Statistical Change.
8) GERWALK Mode (Transform): Gain Move: H.
9) Fighter Mode (Transform): Gain Move: F and lose Move: G. Disable Shield, AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife, and Pinpoint Slash. You may move 2 Terrains per turn instead.
10) During deployment, choose either 25mm High-Speed Machine Gun or 25mm Beam Machine gun and disable the other weapon.
11) During deployment choose either Reaction Bombs or MDE Missiles and disable the other weapon.
12) Reaction Bombs and MDE Missiles: Rounds can only be reloaded by docking within a mothership.

X) Disc M: You may choose to reduce the final damage of this attack by 50% to allow it to affect targets not normally damaged by [M] attacks.

 

Cybuster

REGENERATION PHASE:
HP Regenerated: 913 (5%)
DP Regenerated: 2517 (10%)
Morale Gain: +5

SPIRIT PHASE:
Seishin used:
SP used:
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons: [+] Super VARIS Full Burst Mode (HI:4)
Action Taken: Evade
Damage Taken: 18850x0.7 = 13195
Resources Spent:


ATTACK PHASE:
Weapon Used: [+][CS] High Familiar (OAX:4)
Target: Alexander
Damage Dealt: 2029 Damage x4, 2353 Accuracy x4
Resources Spent: 4 rounds
Modifiers: +120% Base, +20% Damage Only, +30% Magic, +10% Leaderships

STATISTICS:

HP: 11959/18258 (1826/1826 temp)
DP: 28090/25173 (2517/2517 temp)
EN: 140/140
SP: 195/195
AP: 70/70
Morale:: 115

Weapons
[+] Caloric Missile (PAX:2)- 1217 damage, 2028 accuracy, 10 rounds
Element: Wind, Magic, Reaction
[F][MAM] Melee (M)- 1622 damage, 1622 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Zephyr Sword (M)- 3448 damage, 4259 accuracy, 15 EN/attack
Element: Physical, Reaction
[+][CS] High Familiar (OAX:4)- 710 damage, 852 accuracy, 0/20 rounds, Req: Weapon Upgrade
Element: Energy, Remote, Magic
[F][CC] Vanity Ripper (MX:3)- 973 damage, 1318 accuracy, 8 EN/attack, 10 Morale, Req: Weapon Upgrade, Empowered Attack
Element: Physical, Reaction

[H] Akashic Buster [Fire Bird Ver.] (H)- 8112 damage, 6895 accuracy, 30 EN/attack, 30 Morale
Element: Fire, Magic
[F] Akashic Buster [Ramming Ver.] (H)- 8518 damage, 7098 accuracy, 30 EN/attack, 30 Morale, Req: Weapon Upgrade
Element: Fire, Magic
[F] Zephyr Sword - Blade Dance (MHX:10)- 649 damage, 1014 accuracy, 4 EN/attack, 40 Morale, Req: Rank 8
Element: Physical, Wind, Magic
[+] Cosmo Nova (HLS)- 10140 damage, 8518 accuracy, 1 round, 50 Morale
Element: Wind, Magic
[H] Ultimate Weapon (H)- 7000 damage, 6250 accuracy, 50 EN, 50 Morale

Element: Energy, Remote, Wind, Fire, Magic


MAP Attacks:
[+] Cyflash (DIL:4)- 4056 damage, 5678 accuracy, 30 EN/attack, 30 Morale
Element: Wind, Magic


Inherent Abilities:
1) HP Regen 5%
2) Will Block L2
3) SP Block L2
4) Cybird Maneuverability (Thruster) Reduce the Accuracy of all incoming attacks by 650. Req: Cybird Mode
5) Cybird Mode (Transform) Lose Move: G. You may move 2 Terrains per turn instead. Only Caloric Missile, Familiar, High Familiar, and Cyflash are enabled.
6) Element Cycle (Masou Kishin): Wind
7) Weapon Upgrade: You may spend 5 Unit XP unlock one of the following weapons: High Familar, Vanity Ripper, Akashic Buster [Ramming Ver.] Each time you pay 5 unit XP you unlock another weapon.
8) High Familiar: This attack replaces Familiar when unlocked.

 

Gaddess


REGENERATION PHASE:
HP Regenerated: 2263 (10%)

Temp HP: 4526 (10% Brave Commander + 10% Mazin)
EN Regenerated:
Morale Gain: +5

SPIRIT PHASE:
Seishin used:
SP used:
Ability used:
AP used:
Skill used:

DEFENCE PHASE:
Attacking Weapons: [H] WAAAAAGH! (H)
Action Taken: Dodge&Terrain

Damage Taken:
Resources Spent: 23438x0.8 =  18750 DP

 

ATTACK PHASE:

Weapon Used: [+] Kelvin Blizzard (LI:7)
Target: All Enemies
Damage Dealt: 17642 Damage, 18205 Accuracy Mobility Break L1 (Base = 4056+300x1.5 = Damage, 5057x1.5 Accuracy)
Resources Spent: 27 EN, 30 Morale
Modifiers: +20% Base, +80% Range, +20% Damage, +30% Magic, +10% Leaderships, +10% Mazin Damage

 

STATISTICS:


HP: 22625/22625 (4526/4526 temp)
DP: 1402/18320 (0/1832 temp)
EN: 86/140
SP: 35/195
AP: 20/70
Morale:: 120

Shield: 4/5

Weapons
[F][MAM] Melee (M)- 1622 damage, 1622 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Trident (M)- 2028 damage, 2839 accuracy, 7 EN/attack, Empowered Attack
Element: Physical, Reaction
[H][CS] High Familiar (PAX:6)- 406 damage, 507 accuracy, 24/30 rounds, Req: Weapon Ugrade
Element: Energy, Magic
[F][CC] Gungnir (MX:3)- 1318 damage, 1217 accuracy, 5 EN/attack, Req: Weapon Ugrade
Element: Physical, Magic
[H] Jotunheim (H)- 7706 damage, 6490 accuracy, Paralyze L2, 30 EN/attack, 20 Morale, Req: Weapon Ugrade
Element: Physical, Water, Ice, Magic
[H] Fenrir Crash (HX:6)- 1420 damage, 1521 accuracy, 5 EN/attack, 30 Morale, Req: Rank 8
Element: Physical, Water, Ice, Magic

MAP Attacks:
[+] Kelvin Blizzard (LI:4)- 4056 damage, 5070 accuracy, Mobility Break L1 30 EN/attack, 30 Morale

Element: Ice, Magic

Inherent Abilities:
1) HP Regen 10%
2) Will Block L2
3) SP Block L2
4) Repair (1250)
5) Element Cycle (Masou Kishin): Water
6) Weapon Upgrade: You may spend 5 Unit XP unlock one of the following weapons: High Familiar, Gungnir, Jotunheim. Instead of unlocking a weapon you may also choose to give Kelvin Blizzard the (D) tag and remove the (L) tag. Each time you pay 5 unit XP you unlock another weapon.
7) High Familiar: This attack replaces Familiar when unlocked.
8) Jotunheim: This attack replaces Hydro Pressure when unlocked.

Edited by Alicia

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So it seems despite your word that you would do better about paying close attention to your opponent's moves and noticing Yuu's usage of Pressure, you have once again failed to do so, and your repeated lack of attention is beginning to distress Yuu.

As a result, after consulting with the SC High Command, I hereby declare thus:

1) Gaddess is destroyed. Yuu's Acguy gets credit for the kill. The Gaddess' attack phase is null and void.

2) Any further oversights of this caliber will result in further destruction of your units.

Yuu, you may now proceed.

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Since I can't notice things like that even when I'm looking for them, I surrender. I don't actually have any remaining solutions for that problem, so I don't know what to even do.

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Well, alright then!

Yuu comes out the winner and earns 200 EXP per pilot, while Alicia picks up 75 EXP per pilot. Be sure to note your earnings in the appropriate places!

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