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Base Defense Duty

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Base Defense Duty

A base that you've been assigned to protect is under attack! Hold out for ten minutes (turns) until reinforcements arrive! If all buildings are shot down, player side loses. This event is geared towards people still learning the basics of the Simchamber.

Player Units: Up to 3 of any rank + an equal number of allied Base Buildings. The GM may also deploy additional allied units to assist.

Enemy Units: Continuous waves of attacking units. The GM is encouraged to deploy units with a wide variety of abilities.

Items: Rank 1.

Time Limit: 3 weeks, all player units are destroyed, all allied Base Buildings are destroyed, or until 10 turns have passed.

Rewards: 100 Credits, 100 EXP. +50 Credits and +25 EXP per enemy kill. +500 Credits and +100 EXP if at least one allied Base Building remains standing after 10 turns.

Special: The Base Buildings and enemy units will be scaled to the player units' rank. You may only attempt this event if you have acquired fewer than 5 total levels across all pilots that you own. You may not attempt this event if you have previously attempted Base Defense Duty or Base Assault Duty.

---

Allied Base

gallery_3_8_5193.png

Terrain: Allied Base

  • Type: Space or Ground or Water or Virtualscape
  • Supply Dock: A player unit may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource.

---

Remember that this event is Open Deploy; post your entire deploy including Will Commands directly into the thread itself instead of PMing it to me.

Deploy like the wind!

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[table]

Pilot #1: Dean Ambrose

Class: Commander
Spec: Field Commander

Level: 1

EXP: 0

SP: 100

 

Billed From: Cincinatti, OH

ATTRIBUTES

Melee: 3 (3+0) - [F] Dmg/Acc +30%

Ranged: 0 (0+0) - [+] Dmg/Acc +0%

Defense: 3 (3+0) - HP +30%

Mobility: 4 (4+0) - DP +40%

Skill: 7 (4+3) - 85 AP

 

Entrance Theme: Special Op

gallery_11_4_5168.gif [/table]

ABILITIES

Starting Attribute Bonus: +3 Skill

Morale Charge: +5 Morale when using Support Attack
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Support Attack: You may pay 10 AP to grant an ally who has not yet taken their turn an extra attack phase using a Element: Reaction weapon on your unit. This attack phase resolves before their normal attack phase and the resources are deducted in your next Regeneration phase. You may not use both this ability and Assist Attack in the same turn.
Leadership: Gain Leadership as a bonus skill.

 

SKILLS

X. Leadership Lv1 (+10% Accuracy & gain 5% of max DP as Temp. DP. Aura: 1)

1. Secret Arts (Gain an additional Technique: Unified Atack)

2. [Level 5 Security Clearance Required]

3. [Level 9 Security Clearance Required]

4. [Level 17 Security Clearance Required]

 

SPIRIT COMMANDS

1. Karma

- L1 (10 SP): Recover 10 AP.

2. [Level 2 Security Clearance Required]

3. [Level 6 Security Clearance Required]

4. [Level 12 Security Clearance Required]

5. [Level 14 Security Clearance Required]

6. [Level 18 Security Clearance Required]

 

TECHNIQUES

X. Unified Attack

1. [Level 3 Security Clearance Required]

2. [Level 8 Security Clearance Required]

3. [Level 13 Security Clearance Required]

4. [Level 16 Security Clearance Required]

 

ACE BONUSES

1. [Level 10 Security Clearance Required]

2. [Level 20 Security Clearance Required]

 

WILL COMMANDS

1. Countercut

2. Directed Fire

3. Focused Fire

4. Sustained Fire

 

[table]

LE-E106 Knightpolice (Shield Colors)
Pilot: Dean Ambrose
XP: 1
XP Needed For Rank-Up: 5
Last Update: 9/20/13

Statistics (Adjusted for Item/Pilot):
HP: 2110 (2743), DP: 3375 (4725), EN: 85 (85)
IS: 4, Move: G, Size: S, Season: 1
Rank: 2 Kai (+15%), Type: Knightmare Frame gallery_11_3_12980.gif gallery_11_4_5168.gif [/table]
Weapons:
[F][MAM] Melee (M)- 230 damage, 345 accuracy, 2 EN/attack
Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 288 damage, 345 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Machine Pistol (AX:2)- 230 damage, 345 accuracy, 10 rounds

Element: Physical, Bullet, Reaction

[F][CC] Stun Tonfa (MX:2)- 403 damage, 288 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Stun Gun (X:2)- 173 damage, 345 accuracy, Paralyze L1, 8 EN/attack, 10 Morale

Element: Physical, Electricity, Reaction

[F][CC] Combat Knife (MX:2)- 460 damage, 403 accuracy, 7 EN/attack

Element: Physical, Reaction
 
Combo Attacks:
[F] Triple Powerbomb [unified Attack] (H)- 1265 damage, 1265 accuracy, 20 EN/attack, 20 Morale
Element: Physical

 

Inherent Abilities:
1) Shield
2) LE-E106 Knightpolice can not be used in space terrains.

3) Triple Powerbomb [unified Attack]: Requires an allied L-E106 Knightpolice piloted by Seth Rollins and an allied L-E106 Knightpolice piloted by Roman Reigns to execute. (Based on all three units' Melee attack.)

Items (Standard Loadout):
1) Propellant Tank (Restores 30% DP. 2 Uses)
2) Repair Kit (Restores 30% HP. 2 Uses)
3) Spare Battery (Restores 50% EN. 2 Uses)
4) A-Up Unit S (+100 HP/DP per half-rank, +15 EN)

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[table]

Pilot #2: Seth Rollins

Class: Skirmisher
Spec: Distractor

Level: 1

EXP: 0

SP: 100

 

Billed From: Davenport, IA

ATTRIBUTES

Melee: 3 (3+0) - [F] Dmg/Acc +30%

Ranged: 0 (0+0) - [+] Dmg/Acc +0%

Defense: 3 (3+0) - HP +30%

Mobility: 8 (5+3) - DP +80%

Skill: 4 (4+0) - 70 AP

 

Entrance Theme: Special Op

gallery_11_4_6288.gif

[/table]

ABILITIES

Starting Attribute Bonus: +3 Mobility

Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Distracting Attack: When you target a single enemy you may choose to Distract them as well. If you do, for the next turn the enemy unit suffers -20% Damage and Accuracy when making an attack that does not include you as a target. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.
Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

 

SKILLS

1. Secret Arts (Gain an additional Technique: Unified Atack)

2. [Level 5 Security Clearance Required]

3. [Level 9 Security Clearance Required]

4. [Level 17 Security Clearance Required]

 

SPIRIT COMMANDS

1. Duty

- L1 (25 SP): Recover 25% of max DP.

2. [Level 2 Security Clearance Required]

3. [Level 6 Security Clearance Required]

4. [Level 12 Security Clearance Required]

5. [Level 14 Security Clearance Required]

6. [Level 18 Security Clearance Required]

 

TECHNIQUES

X. Unified Attack

1. [Level 3 Security Clearance Required]

2. [Level 8 Security Clearance Required]

3. [Level 13 Security Clearance Required]

4. [Level 16 Security Clearance Required]

 

ACE BONUSES

1. [Level 10 Security Clearance Required]

2. [Level 20 Security Clearance Required]

 

WILL COMMANDS

1. Countercut

2. Directed Fire

3. Melee Focus

4. Mobility Focus

 

[table]

LE-E106 Knightpolice (Shield Colors)

Pilot: Seth Rollins

XP: 1

XP Needed For Rank-Up: 5

Last Update: 9/20/13

 

Statistics (Adjusted for Pilot):

HP: 1610 (1852), DP: 2875 (5175), EN: 70 (70)
IS: 4, Move: G, Size: S, Season: 1

Rank: 2 Kai (+15%), Type: Knightmare Frame

gallery_11_3_12980.gif gallery_11_4_6288.gif [/table]
Weapons:
[F][MAM] Melee (M)- 230 damage, 345 accuracy, 2 EN/attack
Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 288 damage, 345 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Machine Pistol (AX:2)- 230 damage, 345 accuracy, 10 rounds

Element: Physical, Bullet, Reaction

[F][CC] Stun Tonfa (MX:2)- 403 damage, 288 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Stun Gun (X:2)- 173 damage, 345 accuracy, Paralyze L1, 8 EN/attack, 10 Morale

Element: Physical, Electricity, Reaction

[F][CC] Combat Knife (MX:2)- 460 damage, 403 accuracy, 7 EN/attack

Element: Physical, Reaction
 
Combo Attacks:
[F] Triple Powerbomb [unified Attack] (H)- 1265 damage, 1265 accuracy, 20 EN/attack, 20 Morale
Element: Physical

 

Inherent Abilities:

1) Shield
2) LE-E106 Knightpolice can not be used in space terrains.

3) Triple Powerbomb [unified Attack]: Requires an allied L-E106 Knightpolice piloted by Dean Ambrose and an allied L-E106 Knightpolice piloted by Roman Reigns to execute. (Based on all three units' Melee attack.)

 

Items (Standard Loadout):

1) Propellant Tank (Restores 30% DP. 2 Uses)

2) Propellant Tank (Restores 30% DP. 2 Uses)

3) Spare Battery (Restores 50% EN. 2 Uses)

4) Reloader Cartridge (Restores all ammo for one weapon or ability. 2 Uses)

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[table]

Pilot #3: Roman Reigns

Class: Defender
Spec: Bodyguard

Level: 1

EXP: 0

SP: 100

 

Billed From: Pensacola, FL

ATTRIBUTES

Melee: 5 (5+0) - [F] Dmg/Acc +50%

Ranged: 0 (0+0) - [+] Dmg/Acc +0%

Defense: 8 (5+3) - HP +80%

Mobility: 3 (3+0) - DP +30%

Skill: 1 (1+0) - 55 AP

 

Entrance Theme: Special Op

gallery_11_4_14615.gif

[/table]

ABILITIES

Starting Attribute Bonus: +3 Defense

Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.
Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

 

SKILLS

1. Secret Arts (Gain an additional Technique: Unified Atack)

2. [Level 5 Security Clearance Required]

3. [Level 9 Security Clearance Required]

4. [Level 17 Security Clearance Required]

 

SPIRIT COMMANDS

1. Iron Wall

- L1 (15 SP): Reduce the damage of all attack phases you receive this turn by 25%.

2. [Level 2 Security Clearance Required]

3. [Level 6 Security Clearance Required]

4. [Level 12 Security Clearance Required]

5. [Level 14 Security Clearance Required]

6. [Level 18 Security Clearance Required]

 

TECHNIQUES

X. Unified Attack

1. [Level 3 Security Clearance Required]

2. [Level 8 Security Clearance Required]

3. [Level 13 Security Clearance Required]

4. [Level 16 Security Clearance Required]

 

ACE BONUSES

1. [Level 10 Security Clearance Required]

2. [Level 20 Security Clearance Required]

 

WILL COMMANDS

1. Countercut

2. Defensive Focus

3. Focused Fire

4. Melee Focus

 

 

[table]

LE-E106 Knightpolice (Shield Colors)

Pilot: Roman Reigns

XP: 1

XP Needed For Rank-Up: 5

Last Update: 9/20/13

 

Statistics (Adjusted for Pilot):

HP: 1610 (2898), DP: 2875 (3738), EN: 70 (70)
IS: 4, Move: G, Size: S, Season: 1

Rank: 2 Kai (+15%), Type: Knightmare Frame

gallery_11_3_12980.gif gallery_11_4_14615.gif [/table]
Weapons:
[F][MAM] Melee (M)- 230 damage, 345 accuracy, 2 EN/attack
Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 288 damage, 345 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Machine Pistol (AX:2)- 230 damage, 345 accuracy, 10 rounds

Element: Physical, Bullet, Reaction

[F][CC] Stun Tonfa (MX:2)- 403 damage, 288 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Stun Gun (X:2)- 173 damage, 345 accuracy, Paralyze L1, 8 EN/attack, 10 Morale

Element: Physical, Electricity, Reaction

[F][CC] Combat Knife (MX:2)- 460 damage, 403 accuracy, 7 EN/attack

Element: Physical, Reaction
 
Combo Attacks:
[F] Triple Powerbomb [unified Attack] (H)- 1265 damage, 1265 accuracy, 20 EN/attack, 20 Morale
Element: Physical

 

Inherent Abilities:

1) Shield
2) LE-E106 Knightpolice can not be used in space terrains.

3) Triple Powerbomb [unified Attack]: Requires an allied L-E106 Knightpolice piloted by Dean Ambrose and an allied L-E106 Knightpolice piloted by Seth Rollins to execute. (Based on all three units' Melee attack.)

 

Items (Standard Loadout):

1) Repair Kit (Restores 30% HP. 2 Uses)

2) Repair Kit (Restores 30% HP. 2 Uses)

3) Spare Battery (Restores 50% EN. 2 Uses)

4) Grapple Sensor (+2 Melee/Skill Attribute)

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Allied Units

Base Building

Statistics:

HP: 5820, DP: -, EN: -

IS: 0, Move: -, Size: L, Season: X

Rank: 3 Kai, Type: Building

Weapons:

[H][CS] None

Element: None

Inherent Abilities:

1) Stationary Object: Base Building can not gain DP, dodge, move terrains or dock in a unit with Hangar Bay via any means.

2) Take Cover: An allied unit in the same terrain as Base Building may pay 20 AP to take cover behind it, allowing Base Building to Support Defend for it.

Base Building

Statistics:

HP: 5820, DP: -, EN: -

IS: 0, Move: -, Size: L, Season: X

Rank: 3 Kai, Type: Building

Weapons:

[H][CS] None

Element: None

Inherent Abilities:

1) Stationary Object: Base Building can not gain DP, dodge, move terrains or dock in a unit with Hangar Bay via any means.

2) Take Cover: An allied unit in the same terrain as Base Building may pay 20 AP to take cover behind it, allowing Base Building to Support Defend for it.

Base Building

Statistics:

HP: 5820, DP: -, EN: -

IS: 0, Move: -, Size: L, Season: X

Rank: 3 Kai, Type: Building

Weapons:

[H][CS] None

Element: None

Inherent Abilities:

1) Stationary Object: Base Building can not gain DP, dodge, move terrains or dock in a unit with Hangar Bay via any means.

2) Take Cover: An allied unit in the same terrain as Base Building may pay 20 AP to take cover behind it, allowing Base Building to Support Defend for it.

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Enemy Units

"Hah, here's their base. If we bring it down, Britannia'll be crippled for sure!"

"Well then what are we waiting for!? Let's go blow it up!"

---

Black Knights Recruit

- Stats: Melee 0, Ranged 0, Defense 0, Mobility 0, Skill 0

- Grunt: This pilot has no skills, Spirit Commands, or Will Commands.

---

RPI-11 Glasgow

Statistics:

HP: 1610, DP: 2875, EN: 70

IS: 4, Move: G, Size: S, Season: 1

Rank: 2 Kai, Type: Knightmare Frame

Weapons:

[F][MAM] Melee (M)- 230 damage, 345 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 288 damage, 345 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Assault Rifle (V:4)- 345+115 damamge, 518+58 accuracy, 20 rounds

Element: Physical, Bullet, Reaction

[F][CC] Stun Tonfa (MX:2)- 403 damage, 288 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Stun Gun (X:2)- 173 damage, 345 accuracy, Paralyze L1, 8 EN/attack, 10 Morale

Element: Physical, Electricity, Reaction

[+] Large Cannon- 1955 damage, 1035 accuracy, 3 rounds, 10 Morale

Element: Physical, Explosive

Inherent Abilities:

1) RPT-11 Glasgow can not be used in space terrains.

---

Black Knights Recruit

- Stats: Melee 0, Ranged 0, Defense 0, Mobility 0, Skill 0

- Grunt: This pilot has no skills, Spirit Commands, or Will Commands.

---

RPI-11 Glasgow

Statistics:

HP: 1610, DP: 2875, EN: 70

IS: 4, Move: G, Size: S, Season: 1

Rank: 2 Kai, Type: Knightmare Frame

Weapons:

[F][MAM] Melee (M)- 230 damage, 345 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 288 damage, 345 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Assault Rifle (V:4)- 345+115 damamge, 518+58 accuracy, 20 rounds

Element: Physical, Bullet, Reaction

[F][CC] Stun Tonfa (MX:2)- 403 damage, 288 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Stun Gun (X:2)- 173 damage, 345 accuracy, Paralyze L1, 8 EN/attack, 10 Morale

Element: Physical, Electricity, Reaction

[+] Large Cannon- 1955 damage, 1035 accuracy, 3 rounds, 10 Morale

Element: Physical, Explosive

Inherent Abilities:

1) RPT-11 Glasgow can not be used in space terrains.

---

Black Knights Recruit

- Stats: Melee 0, Ranged 0, Defense 0, Mobility 0, Skill 0

- Grunt: This pilot has no skills, Spirit Commands, or Will Commands.

---

RPI-11 Glasgow

Statistics:

HP: 1610, DP: 2875, EN: 70

IS: 4, Move: G, Size: S, Season: 1

Rank: 2 Kai, Type: Knightmare Frame

Weapons:

[F][MAM] Melee (M)- 230 damage, 345 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 288 damage, 345 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Assault Rifle (V:4)- 345+115 damamge, 518+58 accuracy, 20 rounds

Element: Physical, Bullet, Reaction

[F][CC] Stun Tonfa (MX:2)- 403 damage, 288 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Stun Gun (X:2)- 173 damage, 345 accuracy, Paralyze L1, 8 EN/attack, 10 Morale

Element: Physical, Electricity, Reaction

[+] Large Cannon- 1955 damage, 1035 accuracy, 3 rounds, 10 Morale

Element: Physical, Explosive

Inherent Abilities:

1) RPT-11 Glasgow can not be used in space terrains.

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- The player team get the first strike, followed by the Base "team" and finally the enemy assault team.

- Prone time is 48 hours per team.

- Double, triple, and quadruple check your math!

- Fight to the limit, and to the best of your ability!

Ready!? Go!

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REGENERATION PHASE (Knightpolice - Dean Ambrose):

Morale Gained: +5

ATTACK PHASE (Knightpolice - Dean Ambrose):

Weapon Used: [F][MAM] Melee (M)- 299 damage, 449 accuracy, 2 EN/attack

Element: Physical, Reaction

Target(s): Glasgow #1

Damage Modifiers: +30%

  • Melee Attribute: [F] Dmg +30%
Accuracy Modifiers: +30%
  • Melee Attribute: [F] Acc +30%
Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)

Resources Spent: 2 EN

Statistics (Knightpolice - Dean Ambrose):

HP: 2743/2743 (Temp HP 1: 0) (Temp HP 2: 0)

DP: 4725/4725 (Temp DP 1: 0) (Temp DP 2: 0)

EN: 83/85

AP: 85/85

SP: 100/100

Morale: 105

Current Terrain: Allied Base

Perishable Items:

1) Propellent Tank - 2 uses

2) Repair Kit - 2 uses

3) Spare Battery - 2 uses

Weapons:

[+][CS] Machine Pistol - 10/10

Other:

1) Shield - 10/10

X) Leadership Lv1 (+10% Accuracy & gain 5% of max DP as Temp. DP. Aura: 1)

Bounties:

(List of enemy units killed.)

Edited by Kaiterra

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REGENERATION PHASE (Knightpolice - Seth Rollins):
DP Regen: +259 Temp DP until end of turn (Leadership)
Morale Gained: +5

ATTACK PHASE (Knightpolice - Seth Rollins):

Weapon Used: [H] Slash Harken (PAX:2)- 375 damage, 483 accuracy, 4 EN/attack (2 attacks)

Element: Physical, Reaction

Target(s): Glasgow #2
Damage Modifiers: +30%

  • Melee: [F] Dmg +30%


Accuracy Modifiers: +40%

  • Melee: [F] Acc +30%
  • Leadership: +10% Acc +10%


Other Modifiers: Distracting Attack (When you target a single enemy you may choose to Distract them as well. If you do, for the next turn the enemy unit suffers -20% Damage and Accuracy when making an attack that does not include you as a target.)
Resources Spent: 8 EN

Statistics (Knightpolice - Seth Rollins):

HP: 1852/1852 (Temp HP 1: 0) (Temp HP 2: 0)
DP: 5175/5175 (Temp DP 1: 0) (Temp DP 2: 0)
EN: 62/70
AP: 70/70
SP: 100/100
Morale: 105
Current Terrain: Allied Base
Perishable Items:
1) Propellent Tank - 2 uses
2) Propellent Tank - 2 uses
3) Spare Battery - 2 uses
4) Reloader Cartridge - 2 uses

Weapons:
[+][CS] Machine Pistol - 10/10

Other:
1) Shield - 10/10

Bounties:
(List of enemy units killed.)

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REGENERATION PHASE (Knightpolice - Roman Reigns):
Morale Gained: +5

ATTACK PHASE (Knightpolice - Roman Reigns):

Weapon Used: [F][MAM] Melee (M)- 391 damage, 587 accuracy, 2 EN/attack

Element: Physical, Reaction

Target(s): Glasgow #1
Damage Modifiers: +70%

  • Melee: [F] dmg +70%


Accuracy Modifiers: +70%

  • Melee: [F] acc +70%


Resources Spent: 2 EN

Statistics (Knightpolice - Roman Reigns):

HP: 1852/1852 (Temp HP 1: 0) (Temp HP 2: 0)
DP: 5175/5175 (Temp DP 1: 0) (Temp DP 2: 0)
EN: 68/70
AP: 65/65
SP: 100/100
Morale: 105
Current Terrain: Allied Base
Perishable Items:
1) Propellent Tank - 2 uses
2) Propellent Tank - 2 uses
3) Spare Battery - 2 uses
4) Reloader Cartridge - 2 uses

Weapons:
[+][CS] Machine Pistol - 10/10

Other:
1) Shield - 10/10

Bounties:
(List of enemy units killed.)

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"All of us here thank you for coming to our rescue to reinforce our defenses, and especially on such short notice. We have already contacted some of our own forces to come and back us up, but unfortunately they are still about 10 minutes (turns) away. We would like you to distract any enemy that comes to attack us in the meantime, and keep as much firepower away from our bases as you possibly can. If you do so, however, you will be handsomely compensated for your time and effort. In addition, if you have any questions or concerns, our pilot support staff will be more than happy to answer them for you."

---

Base Building A

Statistics

HP: 5820/5820

--

Base Building B

Statistics

HP: 5820/5820

---

Base Building C

Statistics

HP: 5820/5820

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Glasgow A

Regeneration Phase

Morale: +5 (105/150)

Defense Phase

Attacker: Knightpolice/Dean Ambrose

Weapon: [F] Melee (M)- 299 damage, 449 accuracy

Action: Take it

Resources Spent: -299 HP (1311/1610)

Attacker: Knightpolice/Roman Regions

Weapon: [F] Melee (M)- 391 damage, 587 accuracy

Action: Dodge

Resources Spent: -587 DP (2288/2875)

"Oho, so we've got a greeting party already in store for us! But that won't be enough to stop us!"

Attack Phase

Weapon Used: [H] Slash Harken (PAX:2)

Target: Knightpolice/Roman Regions

Attack Stats: 288 damage, 345 accuracy x2

Elements: Physical, Reaction

Modifiers: None

Resources Spent: 8 EN (62/70)

Statistics

HP: 1311/1610

DP: 2288/2875

EN: 62/70

AP: 50/50

Morale: 105/150

Attributes

Melee: 0

Ranged: 0

Defense: 0

Mobility: 0

Skill: 0

Ammo

Assault Rifle: 20/20

Large Cannon: 10/10

---

Glasgow B

Regeneration Phase

Morale: +5 (105/150)

Defense Phase

Attacker: Knightpolice/Seth Rollins

Weapon: [H] Slash Harken (PAX:2)- 375 damage, 483 accuracy x2, Distracting Attack

Action: Take it, Dodge

Resources Spent: -375 HP (1235/1610), -483 DP (2392/2875)

"Oh really!? You taunting me with that fancy footwork of yours? Well maybe this'll drag you back down to earth!"

Attack Phase

Weapon Used: [+] Assault Rifle (V:4)

Target: Knightpolice/Seth Rollins

Attack Stats: 690 damage, 692 accuracy

Elements: Physical, Bullet, Reaction

Modifiers: None

Resources Spent: -4 rounds (16/20)

Statistics

HP: 1235/1610

DP: 2392/2875

EN: 70/70

AP: 50/50

Morale: 105/150

Attributes

Melee: 0

Ranged: 0

Defense: 0

Mobility: 0

Skill: 0

Ammo

Assault Rifle: 16/20

Large Cannon: 10/10

---

Glasgow C

Regeneration Phase

Morale: +5 (105/150)

"Looky looky here! I've got a clear shot at the base! And nobody's stopping me! Hahahah, take this!!"

Attack Phase

Weapon Used: [F] Stun Tonfa (MX:2)

Target: Base Building A

Attack Stats: 403 damage, 288 accuracy x2

Elements: Physical, Reaction

Modifiers: None

Resources Spent: -10 EN (60/70)

Statistics

HP: 1610/1610

DP: 2875/2875

EN: 60/70

AP: 50/50

Morale: 105/150

Attributes

Melee: 0

Ranged: 0

Defense: 0

Mobility: 0

Skill: 0

Ammo

Assault Rifle: 20/20

Large Cannon: 10/10

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REGENERATION PHASE (Knightpolice - Dean Ambrose):

Morale Gained: +5

ATTACK PHASE (Knightpolice - Dean Ambrose):

Weapon Used: [H] Slash Harken (PAX)- 375 damage, 449 accuracy, 4 EN/attack (2 attacks)

Element: Physical, Reaction

Target(s): Glasgow #1

Damage Modifiers: +30%

  • Melee Attribute: [F] Dmg +30%
Accuracy Modifiers: +30%
  • Melee Attribute: [F] Acc +30%
Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)

Resources Spent: 8 EN

Statistics (Knightpolice - Dean Ambrose):

HP: 2743/2743 (Temp HP 1: 0) (Temp HP 2: 0)

DP: 4725/4725 (Temp DP 1: 0) (Temp DP 2: 0)

EN: 75/85

AP: 85/85

SP: 100/100

Morale: 110

Current Terrain: Allied Base

Perishable Items:

1) Propellent Tank - 2 uses

2) Repair Kit - 2 uses

3) Spare Battery - 2 uses

Weapons:

[+][CS] Machine Pistol - 10/10

Other:

1) Shield - 10/10

X) Leadership Lv1 (+10% Accuracy & gain 5% of max DP as Temp. DP. Aura: 1)

Bounties:

(List of enemy units killed.)

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REGENERATION PHASE (Knightpolice - Seth Rollins):

DP Regen: +259 Temp DP until end of turn (Leadership)

Morale Gained: +5

DEFENSE PHASE (Knightpolice - Seth Rollins):

Attacking Weapon: [+] Assault Rifle (V:4) - 690 damage, 692 accuracy

Action Taken: Dodge

Damage Taken: 0

Resources Spent: 259 Temp DP, 433 DP

ATTACK PHASE (Knightpolice - Seth Rollins):

Weapon Used: [F][MAM] Melee (M)- 299 damage, 483 accuracy, 2 EN/attack

Element: Physical, Reaction

Target(s): Glasgow #2

Damage Modifiers: +30%

  • Melee: [F] Dmg +30%
Accuracy Modifiers: +40%
  • Melee: [F] Acc +30%
  • Leadership: +10% Acc +10%
Other Modifiers: Distracting Attack (When you target a single enemy you may choose to Distract them as well.

If you do, for the next turn the enemy unit suffers -20% Damage and Accuracy when making an attack that does not include you as

a target.)

Resources Spent: 2 EN

Statistics (Knightpolice - Seth Rollins):

HP: 1852/1852 (Temp HP 1: 0) (Temp HP 2: 0)

DP: 4742/5175 (Temp DP 1: 0) (Temp DP 2: 0)

EN: 60/70

AP: 70/70

SP: 100/100

Morale: 110

Current Terrain: Allied Base

Perishable Items:

1) Propellent Tank - 2 uses

2) Propellent Tank - 2 uses

3) Spare Battery - 2 uses

4) Reloader Cartridge - 2 uses

Weapons:

[+][CS] Machine Pistol - 10/10

Other:

1) Shield - 10/10

Bounties:

(List of enemy units killed.)

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REGENERATION PHASE (Knightpolice - Roman Reigns):

Morale Gained: +5

DEFENSE PHASE (Knightpolice - Roman Reigns):

Attacking Weapon: [H] Slash Harken (PAX:2) - 288 damage, 345 accuracy x2

Action Taken: Block (with Shield) and take it (-30% damage)

Damage Taken: 404

Resources Spent: 1 Shield

SUPPORT DEFENSE for BASE BUILDING A

Attacking Weapon: [F] Stun Tonfa (MX:2) - 403 damage, 288 accuracy x2

Action Taken: Take it (-30% damage)

Damage Taken: 564

Resources Spent: None

SPECIAL PHASE (Knightpolice - Roman Reigns):

Abilities Activated: Supply Dock (HP): A player unit may pay 5 AP to regenerate 10% of your HP during your next regeneration

phase. The cost may be paid multiple times to regenerate a different resource.

Resources Spent: 5 AP

ATTACK PHASE (Knightpolice - Roman Reigns):

Weapon Used: [F][MAM] Melee (M)- 391 damage, 587 accuracy, 2 EN/attack

Element: Physical, Reaction

Target(s): Glasgow #1

Damage Modifiers: +70%

  • Melee: [F] dmg +70%
Accuracy Modifiers: +70%
  • Melee: [F] acc +70%
Resources Spent: 2 EN

Statistics (Knightpolice - Roman Reigns):

HP: 1930/2898 (Temp HP 1: 0) (Temp HP 2: 0)

DP: 3738/3738 (Temp DP 1: 0) (Temp DP 2: 0)

EN: 66/70

AP: 50/55

SP: 100/100

Morale: 110

Current Terrain: Allied Base

Perishable Items:

1) Repair Kit - 2 uses

2) Repair Kit - 2 uses

3) Spare Battery - 2 uses

Weapons:

[+][CS] Machine Pistol - 10/10

Other:

1) Shield - 9/10

Bounties:

(List of enemy units killed.)

Edited by Kaiterra

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"Good, you know about Support Defense and shielding. These are vital tools when defending something else, like our base buildings. Keep it up and you'll do just fine."

9 turns remaining until reinforcements arrive!

---

Base Building A

Statistics

HP: 5820/5820

--

Base Building B

Statistics

HP: 5820/5820

---

Base Building C

Statistics

HP: 5820/5820

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Glasgow A

Regeneration Phase

Morale: +5 (110/150)

Defense Phase

Attacker: Knightpolice/Dean Ambrose

Weapon: [H] Slash Harken (PAX)- 375 damage, 449 accuracy x2

Action: Take it, Dodge

Resources Spent: -375 HP (936/1610), -449 DP (1839/2875)

Attacker: Knightpolice/Roman Reigns

Weapon: [F] Melee (M)- 391 damage, 587 accuracy

Action: Dodge

Resources Spent: -587 DP (1252/2875)

"Oh, that wasn't enough for you, was it!? Then it's time to start escalating things!!"

Attack Phase

Weapon Used: [+] Assault Rifle (V:4)

Target: Knightpolice/Roman Reigns

Attack Stats: 690 damage, 692 accuracy

Elements: Physical, Bullet, Reaction

Modifiers: None

Resources Spent: -4 rounds (16/20)

Statistics

HP: 936/1610

DP: 1252/2875

EN: 62/70

AP: 50/50

Morale: 110/150

Attributes

Melee: 0

Ranged: 0

Defense: 0

Mobility: 0

Skill: 0

Ammo

Assault Rifle: 16/20

Large Cannon: 10/10

---

Glasgow B

Regeneration Phase

Morale: +5 (110/150)

Defense Phase

Attacker: Knightpolice/Seth Rollins

Weapon: [F] Melee (M)- 299 damage, 483 accuracy, Distracting Attack

Action: Take it

Resources Spent: -299 HP (936/1610)

"Stop moving around, you annoying little pest!"

Attack Phase

Weapon Used: [H] Slash Harken (PAX:2)

Target: Knightpolice/Seth Rollins

Attack Stats: 288 damage, 345 accuracy x2

Elements: Physical, Reaction

Modifiers: None

Resources Spent: -8 EN (62/70)

Statistics

HP: 936/1610

DP: 2392/2875

EN: 62/70

AP: 50/50

Morale: 110/150

Attributes

Melee: 0

Ranged: 0

Defense: 0

Mobility: 0

Skill: 0

Ammo

Assault Rifle: 16/20

Large Cannon: 10/10

---

Glasgow C

Regeneration Phase

Morale: +5 (110/150)

"Oh, so you're gonna play meat shields, huh? Well just try and meat shield the base from THIS and see what happens!!"

Attack Phase

Weapon Used: [H] Stun Gun (X:2)

Target: Base Building A

Attack Stats: 173 damage, 345 accuracy, Paralyze L1 x2

Elements: Physical, Electricity Reaction

Modifiers: None

Resources Spent: -16 EN (44/70), -10 morale (100/150)

Statistics

HP: 1610/1610

DP: 2875/2875

EN: 44/70

AP: 50/50

Morale: 100/150

Attributes

Melee: 0

Ranged: 0

Defense: 0

Mobility: 0

Skill: 0

Ammo

Assault Rifle: 20/20

Large Cannon: 10/10

Edited by Tilus

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REGENERATION PHASE (Knightpolice - Dean Ambrose):

Morale Gained: +5

SPECIAL PHASE (Knightpolice - Dean Ambrose):

Abilities Activated: Supply Dock (EN): A player unit may pay 5 AP to regenerate 10% of your EN during your next regeneration

phase. The cost may be paid multiple times to regenerate a different resource.

ATTACK PHASE (Knightpolice - Dean Ambrose):

Weapon Used: [H] Slash Harken (PAX)- 375 damage, 449 accuracy, 4 EN/attack (2 attacks)

Element: Physical, Reaction

Target(s): Glasgow A

Damage Modifiers: +30%

  • Melee Attribute: [F] Dmg +30%
Accuracy Modifiers: +30%
  • Melee Attribute: [F] Acc +30%
Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)

Resources Spent: 8 EN

Statistics (Knightpolice - Dean Ambrose):

HP: 2743/2743 (Temp HP 1: 0) (Temp HP 2: 0)

DP: 4725/4725 (Temp DP 1: 0) (Temp DP 2: 0)

EN: 67/85

AP: 80/85

SP: 100/100

Morale: 115

Current Terrain: Allied Base

Perishable Items:

1) Propellent Tank - 2 uses

2) Repair Kit - 2 uses

3) Spare Battery - 2 uses

Weapons:

[+][CS] Machine Pistol - 10/10

Other:

1) Shield - 10/10

X) Leadership Lv1 (+10% Accuracy & gain 5% of max DP as Temp. DP. Aura: 1)

Bounties:

(List of enemy units killed.)

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REGENERATION PHASE (Knightpolice - Seth Rollins):

DP Regen: +259 Temp DP until end of turn (Leadership)

Morale Gained: +5

DEFENSE PHASE (Knightpolice - Seth Rollins):

Attacking Weapon: [H] Slash Harken (PAX:2) - 288 damage, 345 accuracy x2

Action Taken: Dodge, Dodge

Damage Taken: 0

Resources Spent: 259 Temp DP, 431 DP

ATTACK PHASE (Knightpolice - Seth Rollins):

Weapon Used: [F][MAM] Melee (M)- 299 damage, 483 accuracy, 2 EN/attack

Element: Physical, Reaction

Target(s): Glasgow B

Damage Modifiers: +30%

  • Melee: [F] Dmg +30%
Accuracy Modifiers: +40%
  • Melee: [F] Acc +30%
  • Leadership: +10% Acc +10%
Other Modifiers: Distracting Attack (When you target a single enemy you may choose to Distract them as well. If you do, for the next turn the enemy unit suffers -20% Damage and Accuracy when making an attack that does not include you as a target.)

Resources Spent: 2 EN

Statistics (Knightpolice - Seth Rollins):

HP: 1852/1852 (Temp HP 1: 0) (Temp HP 2: 0)

DP: 4311/5175 (Temp DP 1: 0) (Temp DP 2: 0)

EN: 58/70

AP: 70/70

SP: 100/100

Morale: 115

Current Terrain: Allied Base

Perishable Items:

1) Propellent Tank - 2 uses

2) Propellent Tank - 2 uses

3) Spare Battery - 2 uses

4) Reloader Cartridge - 2 uses

Weapons:

[+][CS] Machine Pistol - 10/10

Other:

1) Shield - 10/10

Bounties:

(List of enemy units killed.)

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REGENERATION PHASE (Knightpolice - Roman Reigns):

HP Regen: +290 (Supply Dock)

Morale Gained: +5

DEFENSE PHASE (Knightpolice - Roman Reigns):

Attacking Weapon: [+] Assault Rifle (V:4) - 690 damage, 692 accuracy

Action Taken: Block (with Shield) and take it (-30% damage)

Damage Taken: 483

Resources Spent: 1 Shield

SPECIAL PHASE (Knightpolice - Roman Reigns):

Abilities Activated: Supply Dock (HP): A player unit may pay 5 AP to regenerate 10% of your HP during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource.

Resources Spent: 5 AP

ATTACK PHASE (Knightpolice - Roman Reigns):

Weapon Used: [F][MAM] Melee (M)- 391 damage, 587 accuracy, 2 EN/attack

Element: Physical, Reaction

Target(s): Glasgow A

Damage Modifiers: +70%

  • Melee: [F] dmg +70%
Accuracy Modifiers: +70%
  • Melee: [F] acc +70%
Resources Spent: 2 EN

Statistics (Knightpolice - Roman Reigns):

HP: 1737/2898 (Temp HP 1: 0) (Temp HP 2: 0)

*Potential (+580 Temp HP) Activates below 1449, must rise above 2174 before triggering again.

DP: 3738/3738 (Temp DP 1: 0) (Temp DP 2: 0)

EN: 64/70

AP: 45/55

SP: 100/100

Morale: 115

Current Terrain: Allied Base

Perishable Items:

1) Repair Kit - 2 uses

2) Repair Kit - 2 uses

3) Spare Battery - 2 uses

Weapons:

[+][CS] Machine Pistol - 10/10

Other:

1) Shield - 8/10

Bounties:

(List of enemy units killed.)

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8 turns remaining until reinforcements arrive!

---

Base Building A

Defense Phase

Attacker: Glasgow C

Weapon: [H] Stun Gun (X:2)- 173 damage, 345 accuracy, Paralyze L1 x2

Action: Take it x2

Resources Spent: -173 HP x2 (5474/5820), Paralyze L1

Statistics

HP: 5474/5820

--

Base Building B

Statistics

HP: 5820/5820

---

Base Building C

Statistics

HP: 5820/5820

Edited by Tilus

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Glasgow A

Regeneration Phase

Morale: +5 (115/150)

Defense Phase

Attacker: Knightpolice/Dean Ambrose

Weapon: [H] Slash Harken (PAX)- 375 damage, 449 accuracy x2

Action: Take it, Dodge

Resources Spent: -375 HP (561/1610), -449 DP (803/2875)

Attacker: Knightpolice/Roman Reigns

Weapon: [F] Melee (M)- 391 damage, 587 accuracy

Action: Take it

Resources Spent: -391 HP (170/2875)

Attack Phase

Weapon Used: [+] Large Cannon

Target: Base Building B

Attack Stats: 1955 damage, 1035 accuracy

Elements: Physical, Explosive

Modifiers: None

Resources Spent: -1 round (2/3), -10 Morale (105/150)

Statistics

HP: 170/1610

DP: 803/2875

EN: 62/70

AP: 50/50

Morale: 105/150

Attributes

Melee: 0

Ranged: 0

Defense: 0

Mobility: 0

Skill: 0

Ammo

Assault Rifle: 16/20

Large Cannon: 2/3

---

Glasgow B

Regeneration Phase

Morale: +5 (115/150)

Defense Phase

Attacker: Knightpolice/Seth Rollins

Weapon: [F] Melee (M)- 299 damage, 483 accuracy, Distracting Attack

Action: Dodge

Resources Spent: -483 DP (1909/2875)

Attack Phase

Weapon Used: [H] Slash Harken (PAX:2)

Target: Knightpolice/Seth Rollins

Attack Stats: 288 damage, 345 accuracy x2

Elements: Physical, Reaction

Modifiers: None

Resources Spent: -8 EN (54/70)

Statistics

HP: 936/1610

DP: 1909/2875

EN: 54/70

AP: 50/50

Morale: 115/150

Attributes

Melee: 0

Ranged: 0

Defense: 0

Mobility: 0

Skill: 0

Ammo

Assault Rifle: 16/20

Large Cannon: 3/3

---

Glasgow C

Regeneration Phase

Morale: +5 (105/150)

Attack Phase

Weapon Used: [H] Stun Gun (X:2)

Target: Base Building A

Attack Stats: 173 damage, 345 accuracy, Paralyze L1 x2

Elements: Physical, Electricity Reaction

Modifiers: None

Resources Spent: -16 EN (28/70), -10 morale (95/150)

Statistics

HP: 1610/1610

DP: 2875/2875

EN: 44/70

AP: 50/50

Morale: 95/150

Attributes

Melee: 0

Ranged: 0

Defense: 0

Mobility: 0

Skill: 0

Ammo

Assault Rifle: 20/20

Large Cannon: 3/3

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REGENERATION PHASE (Knightpolice - Dean Ambrose):

EN Regen: +9 EN

Morale Gained: +5

DEFENSE PHASE (Knightpolice - Dean Ambrose):

SUPPORT DEFENSE FOR SETH ROLLINS

Attacking Weapon: [H] Slash Harken (PAX:2)- 288 damage, 345 accuracy x2

Action Taken: Block w/ Shield; Take

Damage Taken: 404

Resources Spent: 1 Shield

SPECIAL PHASE (Knightpolice - Dean Ambrose):

Abilities Activated: Supply Dock (EN): A player unit may pay 5 AP to regenerate 10% of your EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource.

ATTACK PHASE (Knightpolice - Dean Ambrose):

Weapon Used: [H] Slash Harken (PAX)- 375 damage, 449 accuracy, 4 EN/attack (2 attacks)

Element: Physical, Reaction

Target(s): Glasgow A

Damage Modifiers: +30%

  • Melee Attribute: [F] Dmg +30%
Accuracy Modifiers: +30%
  • Melee Attribute: [F] Acc +30%
Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)

Resources Spent: 8 EN

Statistics (Knightpolice - Dean Ambrose):

HP: 2339/2743 (Temp HP 1: 0) (Temp HP 2: 0)

DP: 4725/4725 (Temp DP 1: 0) (Temp DP 2: 0)

EN: 68/85

AP: 75/85

SP: 100/100

Morale: 120

Current Terrain: Allied Base

Perishable Items:

1) Propellent Tank - 2 uses

2) Repair Kit - 2 uses

3) Spare Battery - 2 uses

Weapons:

[+][CS] Machine Pistol - 10/10

Other:

1) Shield - 9/10

X) Leadership Lv1 (+10% Accuracy & gain 5% of max DP as Temp. DP. Aura: 1)

Bounties:

(List of enemy units killed.)

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REGENERATION PHASE (Knightpolice - Seth Rollins):

DP Regen: +259 Temp DP until end of turn (Leadership)

Morale Gained: +5

ATTACK PHASE (Knightpolice - Seth Rollins):

Weapon Used: [F][MAM] Melee (M)- 299 damage, 483 accuracy, 2 EN/attack

Element: Physical, Reaction

Target(s): Glasgow B

Damage Modifiers: +30%

  • Melee: [F] Dmg +30%
Accuracy Modifiers: +40%
  • Melee: [F] Acc +30%
  • Leadership: +10% Acc +10%
Other Modifiers: Distracting Attack (When you target a single enemy you may choose to Distract them as well. If you do, for the next turn the enemy unit suffers -20% Damage and Accuracy when making an attack that does not include you as a target.)

Resources Spent: 2 EN

Statistics (Knightpolice - Seth Rollins):

HP: 1852/1852 (Temp HP 1: 0) (Temp HP 2: 0)

DP: 4311/5175 (Temp DP 1: 0) (Temp DP 2: 0)

EN: 56/70

AP: 70/70

SP: 100/100

Morale: 120

Current Terrain: Allied Base

Perishable Items:

1) Propellent Tank - 2 uses

2) Propellent Tank - 2 uses

3) Spare Battery - 2 uses

4) Reloader Cartridge - 2 uses

Weapons:

[+][CS] Machine Pistol - 10/10

Other:

1) Shield - 10/10

Bounties:

(List of enemy units killed.)

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REGENERATION PHASE (Knightpolice - Roman Reigns):

HP Regen: +290 (Supply Dock)

Morale Gained: +5

SPIRIT/WILL COMMAND PHASE (Knightpolice - Roman Reigns)

Spirit Command(s) Used: Iron Wall Lv1

Effects: Reduce the damage of all attack phases you receive this turn by 25%.

SP Used: 15

DEFENSE PHASE (Knightpolice - Roman Reigns):

SUPPORT DEFENSE FOR BUILDING B

Attacking Weapon: [+] Large Cannon- 1955 damage, 1035 accuracy

Action Taken: Block (with Shield) and take it (-25% and -30% damage)

Damage Taken: 1026 [POTENTIAL ACTIVATED, +580 Temp HP]

Resources Spent: 1 Shield

ITEM PHASE (Knightpolice - Roman Reigns):

Item Used: Repair Kit

Item Effects: Recover 30% HP (+869 HP)

SPECIAL PHASE (Knightpolice - Roman Reigns):

Abilities Activated: Supply Dock (HP): A player unit may pay 5 AP to regenerate 10% of your HP during your next regeneration

phase. The cost may be paid multiple times to regenerate a different resource.

Resources Spent: 5 AP

ATTACK PHASE (Knightpolice - Roman Reigns):

Weapon Used: [H] Slash Harken (PAX:2)- 490 damage, 587 accuracy

Element: Physical, Reaction

Target(s): Glasgow A and B (one attack each)

Damage Modifiers: +70%

  • Melee: [F] dmg +70%
Accuracy Modifiers: +70%
  • Melee: [F] acc +70%
Resources Spent: 8 EN

Statistics (Knightpolice - Roman Reigns):

HP: 1870/2898 (Temp HP 1: 580) (Temp HP 2: 0)

DP: 3738/3738 (Temp DP 1: 0) (Temp DP 2: 0)

EN: 56/70

AP: 40/55

SP: 85/100

Morale: 120

Current Terrain: Allied Base

Perishable Items:

1) Repair Kit - 1 uses

2) Repair Kit - 2 uses

3) Spare Battery - 2 uses

Weapons:

[+][CS] Machine Pistol - 10/10

Other:

1) Shield - 7/10

Bounties:

(List of enemy units killed.)

Edited by Kaiterra

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