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Umbaglo

Rockin' Out At The Base

17 posts in this topic

"Just don't rock it too hard. Wouldn't want it to fall on you!"

Participants/Mechs: Tilus vs Melissa/Shoji

Format: 5v3+2

Location: Asteroid Base

gallery_3_8_7314.jpg

Terrain A: Asteroid Base

  • Type: Space/Ground
  • Base Support: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource.
Terrain B: Asteroid Field
  • Type: Space
  • Debris Cover: You may pay 15 AP to reduce the damage and accuracy of all incoming attacks by 10%.
Terrain C: Asteroid Field
  • Type: Space
  • Debris Cover: You may pay 15 AP to reduce the damage and accuracy of all incoming attacks by 10%.
Terrain D: Space
  • Type: Space
  • No effects.

Units: Rank 10 or lower

Items: Rank 1

Pilots: Level 5 or lower

"Even in the middle of class, you're good to launch!"

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Aura Battler

(Hero)

Level 4

(287/500)

Melee +5

Range +1

Defense +0

Mobility +6

Skill +6

Total Cost: 30 Points (Starter) +1/Stat (Hero Class)

Abilities

Starting Attribute Bonuses: +1 to all Attributes at level 1.

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Heroic Training: This class gains more skills than others.

Skills

-Countercut Mastery (Passive): When using the Countercut Will Command, your Skill Attribute is considered one (1) level higher.

-Unit Specialization (Aura Battler) (Passive): +1 Melee and Range Attributes when piloting a unit of the chosen type.

-Ninja (Passive): +1 Mobility Attribute. Illusion effectiveness +10%

Spirits (120/120 Sp)

-Accelerate (5 Sp): Reduce the cost to move to another terrain by 10 EN, to a minimum of 0.

-Intuition L1 (20 Sp): Cast Sure Hit L1 and Flash L1 on yourself.

Techniques

-Hyper Charge: When using this attack you may pay 10 additional EN to make the attack unable to be Countercut.

Macross Quarter-class Variable Space Carrier

IS 1: Propellant Tank

IS 2: A-Up S

Statistics:

HP: 21500, DP: 16300, EN: 180

IS: 2, Move: F, Size: XL, Season: 1

Rank: 10, Type: Super Dimension Fortress, Battleship

Weapons:

[+][CS] Anti-Air Guns(S)- 1690 damage, 2990 accuracy, Accuracy Break L1, 10 rounds

Element: Energy, Beam, Reaction

[+] Anti-Ship Beam Cannons (S)- 6500 damage, 5200 accuracy, 20 EN/attack

Element: Energy, Beam

[F] Macross Attack[/b]-5850 damage, 8000 Accuracy, 40 EN/attack, Req: Battle Mode

Element: Physical

[F] Sword Macross Cannon (H)- 9100 damage, 8000 accuracy, 50 EN/attack, 20 Morale

Element: Energy, Beam

[+][CS] Buster Cannon (V:4)- 2210+1200 damage, 1300+1040 accuracy, 15+5 EN/attack

Element: Energy, Beam, MDE, Reaction

[+] Macross Cannon [Carrier Mode] (HLS)- 8000 damage, 10400 accuracy, 60 EN/attack, 20 Morale

Element: Energy, Beam

[+] Macross Cannon (HLS)- 9750 damage, 12350 accuracy, 80 EN/attack, 30 Morale, Req: Battle Mode

Element: Energy, Beam

MAP Attacks:

[+] Macross Cannon (HLI:6)- 6500 damage, 9100 accuracy, 80 EN/attack, 30 Morale, Req: Battle Mode

Element: Energy, Beam

Combo Attacks

[+] S.M.S. Reinforcement Squadron (HLI:7)- 8000 damage, 9750 accuracy, 60 EN/attack, 30 Morale, Req: Battle Mode

Element: Energy, Beam

Inherent Abilities:

1) Macross Quarter-class Variable Space Carrier deploys in Carrier Mode if able.

2) Pinpoint Barrier (Barrier): Reduce the damage of all attacks from a single attack phase by 5200. 10 EN per use.

3) Battle Mode Toughness (Armor): Reduce the Damage of all incoming attacks by 1170. Req: Battle Mode

4) Pilot Seats (3)

5) Hangar Bay

6) Fortress Mode (Transform): No statistical change.

7) Battle Mode (Transform): Gain Move: G. Disable Macross Cannon [Carrier Mode].

8) Macross Attack: When using this attack, all units docked in the Macross Quarter-class Variable Space Carrier may choose to sacrifice their Regeneration Phase to gain an attack phase that can only be used to attack the same target as Macross Attack, and they can only use Element: Reaction weapons during this attack phase. If Macross Attack misses, all attacks triggered by Macross Attack automatically miss. All attacks triggered by Macross Attack gain Barrier Pierce and Armor Pierce.

9) S.M.S. Reinforcement Squadron: Requires at least one allied Macross-Quarter-class Variable Space Carrier to execute. For each additional Macross Quarter-class Variable Space Carrier involved in this attack, base damage +1300, base accuracy +1625, and MAP Range +1 to a maximum of five total allied units.

Dollmaster

(Commander)

Level 5

(0/500)

Melee 0

Range 5

Defense 0

Mobility 5

Skill 5

Starting Attribute Bonuses: +3 Skill Attribute at level 1.

Morale Charge: +5 Morale when using Assist Attack

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Support Attack: You may pay 10 AP to grant an ally who has not yet taken their turn an extra attack phase using a Element: Reaction weapon on your unit. This attack phase resolves before their normal attack phase and the resources are deducted in your next Regeneration phase. You may not use both this ability and Assist Attack in the same turn.

Leadership: Gain one of the following skills of your choice: Leadership.

Skills

-Charisma (Passive): The range of all Aura abilities you have are increased by 1.

-Leadership (Passive) +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. Aura (2)

-Enhanced Control (Passive): All summons controlled by this unit gain +1 Dodge and Defense Attribute, and +10% Weapon Accuracy.

Spirits (125/125 Sp)

-Vanishing Body L1 (35 Sp): For one turn, your unit is considered to be under the effect of Invisibility.

-Grit L1 (25 Sp): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.

Techniques

-Ferocious Inspiration: +10% Damage During Critical (Aura 2)

Experience

http://z9.invisionfr...wtopic=470&st=0 3,800 (Formerly Sei Senshi)

MA-08 Big Zam

IS 1: Dual Sensor

IS 2: Spare Battery (Starter Kit)

Statistics:

HP: 21125, DP: 10647, EN: 150

IS: 2, Move: G, Size: L, Season: 1

Rank: 10, Type: Mobile Armor

Weapons:

[+][CS] 105mm Vulcan- 1437 damage, 3127 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[K] Kick (M)- 8450 damage, 2366 accuracy, 20 EN/attack

Element: Physical, Reaction

[+] Claw Missile (PAX:2)- 3380 damage, 2028 accuracy, 6 rounds

Element: Physical, Missile, Guided, Reaction

[+][CS] Anti-Air Mega Particle Guns (AX:6)- 1183 damage, 676 accuracy, 4 EN/attack

Element: Energy, Beam, Reaction

[+] Giant Mega Particle Cannon (HS)- 15210 damage, 5915 accuracy, 50 EN/attack, 20 Morale

Element: Energy, Beam

Inherent Abilities:

1) I-Field (5831) (Barrier)

2) Pilot Seats (3)

Banchou

(Defender)

Level 5

(462/500)

Melee +4

Range -2

Defense +9

Mobility -2

Skill +5

Starting Attribute Bonuses: +3 Defense Attribute at level 1.

Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

Skills

-Close Combat: +10% Weapon Damage

-Guard (Passive): +1 Defense Attribute.

-Barrier Improvement (Class Passive): +10% Barrier Negation.

Spirits (125/125 Sp)

-Iron Wall L1 (15 Sp): Reduces damage of all attack phases you receive this turn by 25%.

-Vigor L1 (20 Sp): Recovers 25% Maximum Hp

Techniques

-Counter Zone

Experience

http://z9.invisionfr...wtopic=470&st=0 7,462 (Formerly Tensai)

Gunbuster

IS 1: Repair Kit

IS 2: Grapple Sensor

Statistics:

HP: 24000, DP: 8000, EN: 140

IS: 3, Move: F/G, Size: LL, Season: 1

Rank: 10, Type: Buster Machine

Weapons:

[F] Melee (M)- 2800 damage, 2000 accuracy, 3 EN/attack

Element: Physical, Reaction

[+] Buster Rocket Anchor (PAX:2)- 1000 damage, 900 accuracy, Mobility Break L1, 5 EN/attack

Element: Physical, Reaction

[H] Buster Cowboy- 1400 damage, 2200 accuracy, Mobility Break L2, 8 EN/attack

Element: Energy

[H] Buster Strike (P)- 3200 damage, 1600 accuracy, 3 EN/attack

Element: Physical

[+] Buster Missile (PAX:10)- 500 damage, 700 accuracy, 40 rounds

Element: Physical, Explosive, Missile, Guided, Reaction

[F] Buster Tomahawk (MX:5)- 1000 damage, 800 accuracy, 3 EN/attack

Element: Physical, Reaction

[H] Buster Tomahawk Boomerang (P)- 1800 damage, 2500 accuracy x 2, 12 EN/attack

Element: Physical, Reaction

[H] Buster Yo-Yo (PAX:2)- 2000 damage, 2600 accuracy, 7 EN/attack

Element: Physical

[+] Buster Missile Might (PX:8)- 600 damage, 700 accuracy, 32 rounds

Element: Physical, Explosive, Missile, Guided

[+] Buster Homerun- 5500 damage, 4200 accuracy, Barrier Pierce, 5 rounds

Element: Energy

[F] Buster Collider (E)- 5200 damage, 4000 accuracy, Armor Pierce, Paralyze L1, 15 EN/attack

Element: Physical, Electricity

[F] Buster Ring (V:5)- 1800+850 damage, 3000+500 accuracy, 10+3 EN/attack

Element: Energy

[+] Buster Beam (S)- 6000 damage, 4800 accuracy, 20 EN/attack

Element: Energy, Beam

[H] Buster Hurricane- 1800 damage, 5000 accuracy, Paralyze L1, 15 EN/attack

Element: Electricity, Wind

[F] Buster Spin (H)- 10000 damage, 8500 accuracy, 35 EN/attack, 20 Morale

Element: Physical, Drill

[F] Double Buster Collider (HE)- 5500 damage, 4500 accuracy x 2, Armor Pierce, Paralyze L2, 30 EN/attack, 30 Morale

Element: Physical, Electricity

[F] Super Inazuma Kick (HS)- 14000 damage, 9000 accuracy, 40 EN/attack, 40 Morale

Element: Physical, Electricity

MAP Attacks:

[+] Homing Laser (T:3)- 4000 damage, 5200 accuracy, 25 EN/attack, 10 Morale

Element: Energy, Laser

Inherent Abilities:

1) Buster Shield: Same effects as Shield.

2) Inertial Canceler (Barrier): Reduce the damage of all attacks from a single attack phase by 6400. 20 EN per use.

3) Pilot Seats (2)

4) Buster Spin: Damage and Accuracy +10% if this attack is used against an enemy paralyzed by Buster Hurricane.

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Multi-Dimensional Profile #5

 

Pilot Name: Kazuki Lina

 

Pilot Nicknames: That Crazy bitch!, Dimensional Horror

 

Pilot StatusOn Standby

 

Pilot SP Count: 100/100

 

Pilot EXP Count: 0/500

 

Pilot ClassRepair Girl (Supporter)

 

Pilot Level: 1

 

 

 

Attributes:

 

 

Melee: -2 [ -20% Damage/Accuracy]

 

Range: -2 [ -20% Damage/Accuracy]

 

Mobility: +7 (+5 Base, +2 Class) [ +70% DP]

 

Defense: +7 (+5 Base, +2 Class) [+70% HP]

 

Skill: +4 [50+20 AP, 70 AP]

 

 

 

 

Abilities:

 

Starting Attribute Bonuses: +2 Mobility, +2 Defense Attributes at level 1.

Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a song. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

 

 

Skills:

 

Logistic Support: while using Resupply, Recover an additional 5% EN.

 

 

Seishin/Spirit Commands:

 

 

Honor: cast Duty L1 on Self or targeted Ally. (30 SP)

 

 

 

28824.jpg

 

 

XCR-13 Mic Sounders the 13th

Statistics:

HP: 11560, DP: 17160, EN: 100

IS: 3, Move: F/G, Size: M, Season: 1

Rank: 10, Type: Mechanoid, Brave

Weapons:

[F][MAM] Assault (MV:5)- 1716+429 damage, 1716+429 accuracy, 5+2 EN/attack, Req: Cosmo Robo Mode

Element: Physical, Reaction

[F][MAM] Melee (M)- 2288 damage, 2288 accuracy, 5 EN/attack

Element: Physical, Reaction

[M] Disc P- 3432 damage, 5148 accuracy, Morale Boost L1Barrier Pierce, 15 EN/attack

Element: Sonic, Music

[M] Disc M- 4290 damage, 5780 accuracy, Mobility Break L2Barrier Pierce, 15 EN/attack

Element: Sonic, Music

[M] Disc X (H)- 12780 damage, 8580 accuracy, Mobility Break L3Armor Break L3, Armor PierceBarrier Pierce, 40 EN/attack, 30 Morale

Element: Sonic, Music, Solitary Wave Riser

MAP Attacks:

[M] Disc P (LI:4)- 2288 damage, 4290 accuracy, Morale Boost L1Barrier Pierce, 20 EN/attack, 20 Morale

Element: Sonic, Music

[M] Disc M (LI:4)- 3432 damage, 5148 accuracy, Mobility Break L2Barrier Pierce, 30 EN/attack, 20 Morale

Element: Sonic, Music

[M] Mic Sounders Force Disc X (HLI:6)- 7150 damage, 5720 accuracy, Mobility Break L3Armor Break L3Armor PierceBarrier Pierce, 30 EN/attack, 30 Morale

Element: Sonic, Music, Solitary Wave Riser

Inherent Abilities:

1) XCR-13 Mic Sounders the 13th deploys in Cosmo Robo Mode if able.

2) Cosmo Robo Mobility (Thruster): Reduce the accuracy from all attacks in a single attack phase by 1716. Req: Cosmo Robo Mode

3) Repair (3718)Req: Cosmo Robo Mode

4) ResupplyReq: Cosmo Robo Mode

5) Cosmo Robo Mode (Transform): Disable all attacks except Assault.

6) Boom Robo Mode (Transform): No statistical change.

7) Disc M: You may choose to reduce the final damage of this attack by 50% to allow it to affect targets not normally damaged by  [M] attacks.

8) Disc X: This attack damages targets that are not normally damaged by  [M] attacks.

9) Mic Sounders Force Disc X: This attack damages targets that are not normally damaged by  [M] attacks. For each additional XCR-13 Mic Sounders the 13th either allied in battle or currently unused in your hangar this attack gains an additional 572 base damage and 429 base accuracy (caps at 12 additional XCR-13 Mic Sounders the 13th).

 

 

Unit XP used on Mic: 120, Rank Up +4. Also: 12x Mic Sounders in my Hangar with this one being Deployed, so that maxes out Mic's Disc X MAP.

 

Items!

Large Generator

Chobham Armor

Apogee Motor

 

 

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Multi-Dimensional Profile #2

Pilot Name: Shiro Musouka

Pilot Nickname: Puppetmaster Shiro

Current Max SP: 100

Statuson Standby

 

Pilot EXP: 1318

 

Pilot Level: 3

 

Pilot Class/SpecializationBrawler

 

 

Attributes:

 

Melee: +9 (+3 Bonus from Brawler Level 1, +1 bonus from Infight) [+90% Melee Weapon Damage/Accuracy]

 

Range: -2 [-20% Range Weapon Damage/Accuracy]

 

Mobility: +3 [+30% DP]

 

Defense: +5 [+50% HP]

 

Skill: 0 [50 AP Base]

 

 

Abilities:

 

Starting Attribute Bonuses: +3 Melee Attribute at level 1.

Morale Charge: Morale cost to perform Countercut decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

 

 

Skills:

 

Infight (Gained at level 1 free)

School of Master Asia (Gained at level 1)

 

 

Spirit Commands:

 

Resist (15 SP)

Hot Blood (20 SP)

 

 Techniques:

 

Gatling Punch

 

 

G_Gundam_09_Master_Gundam.gif

 

GF13-001NHII Master Gundam

Statistics:

HP: 11500, DP: 117250, EN: 130

IS: 2, Move: F/G, Size: M, Season: 1

Rank: 9 Kai, Type: Mobile Fighter, Gundam

Weapons:

[F][MAM] Martial Arts (MV:5)- 2013+518 damage, 2013+805 accuracy, 3 EN + 2 EN/attack

Element: Physical, Reaction

[+][CS] Darkness Shot- 2070 damage, 3220 accuracy, 6 rounds

Element: Energy, Beam, Reaction

[F][MAM] Near Crusher (M)- 2300 damage, 2875 accuracy, 10 EN/attack

Element: Physical, Reaction

[H][MAM] Distant Crusher (P)- 2875 damage, 2530 accuracy, 12 EN/attack

Element: Physical, Reaction

[F][CC] Master Cloth (MX:3)- 1150 damage, 1323 accuracy, 5 EN/attack

Element: Energy, Beam, Reaction

[F] Saibu - Saigen Kouko - Deadly Wave (MV:5)- 2990+748 damage, 2358+633 accuracy, 5+3 EN/attack

Element: Physical, Ki

[H] Juuni Ouhouhai (HX:12)- 575 damage, 460 accuracy, 2 EN/attack, 10 Morale

Element: Physical, Energy, Ki

[F] Darkness Finger (MH)- 8050 damage, 6325 accuracy, 25 EN/attack, 15 Morale

Element: Physical, Energy, Ki

[H] Sekiha Tenkyouken (HS)- 10465 damage, 7188 accuracy, 30 EN/attack, 30 Morale, Req: Hyper Mode

Element: Energy, Ki

MAP Attacks:

[F] Choukyuu Haou Deneidan (HIL:5)- 5980 damage, 5233 accuracy, 20 EN/attack, 20 Morale, Req: Hyper Mode

Element: Physical, Energy, Ki

[H] Sekiha Tenkyouken (HIL:3)-7475 damage, 5693 accuracy, 30 EN/attack, 30 Morale, Req: Hyper Mode

Element: Energy, Ki

Combo Attacks:

[F] Double Darkness Finger (MH)- 4485 damage, 4198 accuracy x 2, 25 EN/attack, 20 Morale

Element: Physical, Energy, Ki

[F] Super Choukyuu Haou Deneidan (HA)- 4773 damage, 4025 accuracy x 2, 25 EN/attack, 25 Morale, Req: Hyper Mode

Element: Physical, Energy, Ki

[H] Ultimate Sekiha Tenkyouken (HS)- 13168 damage, 9833 accuracy, 30 EN/attack, 30 Morale, Req: Hyper Mode

Element: Energy, Ki

Inherent Abilities:

1) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 3910. 10 EN per use.

2) Hyper Mode (System)

3) HP Regen 5% (Regen)

4) EN Regen 10 (Regen)

5) Double Darkness Finger: Requires an allied GF13-017NJII God Gundam (any variant) to execute.

6) Super Choukyuu Haou Deneidan: Requires an allied GF13-017NJII God Gundam (any variant) in Hyper Mode to execute.

7) Ultimate Sekiha Tenkyouken: Requires an allied GF13-017NJII God Gundam (any variant) in Hyper Mode to execute.

 

 

Unit XP Given to Master Gundam: 18, +Kai Achieved.

 

 

Items!

EN Chip

Grapple Sensor

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Shiela Guardia, Lv. 5 Defender (Bodyguard)

SP: 120

Attributes: Melee 4 (5), Ranged 4 (5) (7), Defense 5 (9) (11), Mobility -2, Skill 1 (3)

Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

Specialization Skills:

Improved Support Defense (Passive (Main)): You may protect 1 additional ally per turn.

Skills:

Brave (Passive (Main)): +1 Melee and Range Attributes.

Guard (Passive (Main)): Gain +1 Defense Attribute.

Spirit Commands:

Vigor (20): Recover 25% of your maximum HP.

Belief (30): Negate all L1 Debuffs you or target ally receives this turn.

Techniques:

Sword Shield

Granzon

Statistics:

HP: 19500, DP: 13000, EN: 130

IS: 2, Move: F/G, Size: L, Season: 1

Rank: 10, Type: Armored Module, Super Machinery Humanoid

Weapons:

[+] Weapon Breaker- 650 damage, 3900 accuracy, Attack Break L2, 2 rounds

Element: Physical

[+] Mind Blast- 650 damage, 3900 accuracy, Spirit Lock L2, 2 rounds

Element: Physical

[+] Stun Shot- 650 damage, 3900 accuracy, Paralyze L2, 2 rounds

Element: Physical

[+] Energy Drain- 650 damage, 3900 accuracy, EN Drain L3, 2 rounds, Req: Rank 11

Element: Physical

[F][MAM] Melee (M)- 2275 damage, 2275 accuracy, 3 EN/attack

Element: Physical, Reaction

[F][CC] Gran Worm Sword (MX:6)- 720 damage, 975 accuracy, 2 EN/attack

Element: Physical, Reaction

[+] Wormhole Attack (AX:5)- 1105 damage, 1040 accuracy, 3 EN/attack

Element: Energy

[+] Black Hole Cluster (S)- 9360 damage, 6890 accuracy, 50 EN/attack, 30 Morale

Element: Energy, Gravity

[+] Prototype Degenerative Cannon- 13000 damage, 6500 accuracy, 1 round, 40 Morale, Req: Rank 10

Element: Energy

MAP Attacks

[+] Graviton Cannon (HLDI:6)- 7100 damage, 5200 accuracy, 2 rounds, 30 Morale

Element: Energy, Gravity

Inherent Abilities:

1) HP Regen 10%

2) EN Regen 15

3) Warp Field (Barrier): Reduce the damage of all attacks from a single attack phase by 5850. 15 EN per use.

4) Spirit Block L2 : Req: Rank 11

5) Shield: Gran Worm Sword. The Shield provided by this ability only provides half the normal number of shields.

---

Shield Brother: Curial Fenezza/Nors Rei

---

Items

- Dual Sensor (Gain +2 Ranged and +2 Skill attributes)

- Chobham Armor (Gain +2 Defense Attribute)

-------------------------------

Amy Locke, Lv. 5 Gunfighter (Sniper)

SP: 120 (96)

Attributes: Melee -2 (-1), Ranged 5 (10) (12), Defense 5 (6) (8), Mobility -2, Skill 4 (6)

Morale Charge: Morale cost to perform Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Gunfight: Gain the Gunfight skill as a bonus skill for free.

Countershoot: This class gains the Countershoot or the Shoot Down Will Command for free.

Specialization Skills:

Aimed Shot (Passive (Main)): Damage and Accuracy is increased by 30% when using weapons with Snipe.

Skills:

Psychodriver (Passive (Main)): You are Psychic. +1 Defense Attribute, +10% Weapon Accuracy.

Brave (Passive (Main)): +1 Melee and Range Attributes.

Spirit Commands:

Snipe (15): The next attack phase you make gains Snipe.

Vigor (20/35): Recover 25%/40% of your maximum HP.

Techniques:

Body Snipe

Resha Almary, Lv.5 Sub-Pilot (Spirited Specialist)

SP: 134 (107)

Stats: Melee 1, Ranged 1, Defense 5, Mobility 0, Skill 5

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

SP Up: Gain +10 max SP.

Specialization Skills:

Spirit Attunement (Passive (Sub)): SP gained when leveling up is increased by 1. This bonus is retroactive.

Skills:

Brave Commander (Passive (Sub)): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1).

Will+ (Damage) (Passive (Main)): Gain 5 additional Morale whenever you take damage from an enemy attack. This ability can only trigger once per turn.

Spirit Commands:

Trust (30): Casts Vigor L1 (Recover 25% HP) on yourself or target unit.

Gain (20): User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Marina, Lv.1 Sub-Pilot

SP: 110 (88)

Attributes: Melee -2, Ranged 5 (6), Defense -2, Mobility 4, Skill 5

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

SP Up: Gain +10 max SP.

Spirit Commands:

Focus (15): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

---

SRX-00 Super Robot X-Type "SRX"

Statistics:

HP: 19500, DP: 12480, EN: 150

IS: 3, Move: G, Size: L, Season: 1

Rank: 10, Type: Super Robot (OG), R-Series

Weapons:

[F][MAM] Melee (M)- 2600 damage, 1950 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS] Hi-Finger Launcher (SV:10)- 2275+260 damage, 910+390 accuracy, 40 rounds

Element: Energy, Reaction

[+] Goun Genocider (S)- 4940 damage, 3900 accuracy, 10 EN/attack

Element: Energy, Reaction

[H] Dominion Ball- 4550 damage, 5850 accuracy, Paralyze L1, 5 rounds, 10 Morale

Element: Energy, Psychic

[F] Zine Knuckle (M)- 5460 damage, 5330 accuracy, 15 EN/attack

Element: Physical, Energy, Psychic, Reaction

[F] Blade Kick (MS)- 7800 damage, 6760 accuracy, 20 EN/attack

Element: Physical

[F] Z.O. Sword (MH)- 9100 damage, 8450 accuracy, 30 EN/attack, 10 Morale

Element: Physical, Psychic

[F] Telekinetic Burst Sword (H)- 12350 damage, 8840 accuracy, 40 EN/attack, 30 Morale

Element: Physical, Energy, Explosive, Psychic

[+] HTB Cannon (HLS)- 15600 damage, 10400 accuracy, 70 EN/attack, 50 Morale, Req: RX-1P R-GUN Powered in your inventory

Element: Energy, Psychic

MAP Attacks:

[+] Telekinesis Missile (DTL:4)- 8060 damage, 9750 accuracy, 1 round, 30 EN/attack

Element: Physical, Explosive, Missile, Psychic

[+] HTB Cannon (HIL:4)- 10400 damage, 7150 accuracy, 70 EN/attack, 50 Morale, Req: RX-1P R-GUN Powered in your inventory

Element: Energy, Psychic

Inherent Abilities:

1) Telekinesis Field (Barrier): Reduce the damage of all attacks from a single attack phase by 5460. 10 EN per use. Req: Psychic.

2) Pilot Seats (3)

3) Hi-Finger Launcher: When using this attack you may pay 10 additional EN to give the attack Armor Break L1.

---

Body Snipe: Hi-Finger Launcher

Morale Charge (Resha): Will+ (Damage) -> Amy

---

Items

- Dual Sensor (Gain +2 Ranged and +2 Skill attributes)

- Chobham Armor (Gain +2 Defense attribute)

- A-Up Unit C (Unit gains +10% damage and accuracy)

-------------------------------

Curial Fenezza, Lv.5 Supporter (Engineer)

SP: 120

Attributes: Melee -2, Ranged -2, Defense 5 (7) (9), Mobility 5 (7) (9), Skill 4

Morale Charge: Gain 5 Morale whenever you use Repair, Resupply, or a song. In addition, the Morale loss on the allied unit for receiving Repair or Resupply is reduced by 5.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

Specialization Skills:

Maintenance Training (Passive (Main)): When using Repair, you may choose to restore both HP and DP, but at a 50% penalty.

Skills:

Engineer (Passive (Main)): Repair abilities have their effectiveness increased by 5%.

Logistic Support: While using Resupply, recover an additional 5% EN.

Spirit Commands:

Honor (30): Casts Duty L1 (Recover 25% DP) on yourself or target unit.

Trust (30): Casts Vigor L1 (Recover 25% HP) on yourself or target unit.

Techniques:

Quick Repair

---

Nors Rei

Statistics:

HP: 12985 (14885), DP: 17808 (19708), EN: 80 (95)

IS: 5, Move: F/G, Size: M, Season: 1

Rank: 10, Type: Masouki

Weapons:

[F][MAM] Melee (M)- 2226 damage, 2226 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Ripper Claw (M)- 4452 damage, 5194 accuracy, 10 EN/attack

Element: Energy, Beam, Reaction

[H] Brass Knuckle (PAX:2)- 2412 damage, 2783 accuracy, 8 rounds

Element: Physical, Reaction

[+] Evil Eye- 7420 damage, 6678 accuracy, 25 EN/attack

Element: Energy, Magic

[H] Angel Whisper (HAX:8)- 1113 damage, 1299 accuracy, 4 EN/attack, 30 Morale

Element: Energy, Water, Magic

Inherent Abilities:

1) Element Cycle (Masou Kishin): Water

2) Repair (3710)

3) Resupply

4) Shield

5) Countermeasures

---

Upgrade Bonus: +1 IS

---

Items

- A-Up Unit (S) (Gain +100 HP and DP/half rank and 15 EN)

- Chobham Armor (Gain +2 Defense attribute)

- Apogee Motor (Gain +2 Mobility attribute)

- Shield (Grants Shield)

- Dummy Balloon Launcher (Grants Countermeasures)

-------------------------------

Volfogg AI (MA-type), Lv.5 Brawler (Master Martial Artist)

SP: 120

Attributes: Melee 5 (11) (13), Ranged -1 (1), Defense 3, Mobility 3 (5), Skill 3 (5)

Morale Charge: Morale cost to perform Countercut decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.10 AP

Infight: Brawlers gain the Infight skill for free at level 1.

Specialization Skills:

Blade Grasp (Passive (Main)): You can use Countercut as long as your unit has at least one [MAM] attack, even if it doesn't have any [CC] weapons. Additionally, gain +10% damage on the next [MAM] attack or Melee Technique attack you make after using Countercut.

Skills:

Brave (Passive (Main)): +1 Melee and Range Attributes.

Genius (Passive (Main)): +1 Melee and Range Attributes.

Spirit Commands:

Grit (15): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.

Hot Blood (20): All Weapon Damage +50% for your next attack phase taken this turn.

Techniques:

Gatling Punch

---

Big Volfogg

Statistics:

HP: 13728, DP: 18304, EN: 110

IS: 2, Move: G, Size: M, Season: 1

Rank: 10, Type: Mechanoid, Brave

Weapons:

[F][MAM] Melee (M)- 2002 damage, 2574 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Jet Wrapper (P)- 1430 damage, 3146 accuracy, Mobiltiy Break L1, 7 EN/attack

Element: Physical, Reaction

[H] Melting Siren (S)- 3718 damage, 4862 accuracy, Barrier Break L3, 15 EN/attack

Element: Sound

[+][CS] 4000 Magnum- 4290 damage, 5434 accuracy, 6 rounds

Element: Physical, Bullet, Reaction

[F][CC] Murasame Sword (MV:3)- 4290+1001 damage, 5148+715 accuracy, 10+2 EN/attack

Element: Physical, Reaction

[F] Gatling Punch (MX:5)- 1750 damage, 1750 accuracy, 4 EN/attack

Element: Physical

[H] Hissatsu! Daikaiten Madan (HS)- 7150 damage, 8008 accuracy, 4 rounds, 10 Morale

Element: Physical

[H] Hissatsu! Daikaiten Daimadan (HS)- 9724 damage, 10868 accuracy, 25 EN/attack, 20 Morale

Element: Physical

[H] Chou Bunshin Sappou (H)- 10010 damage, 12870 accuracy, 30 EN/attack, 30 Morale

Element: Physical

Inherent Abilities:

1) Shield: Murasame Sword, Chou Bunshin Sappou

2) Countermeasures

3) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 4862. 10 EN per use.

4) Mirror Coating (S Armor): Reduce the damage of all attacks with Element: Energy or Element: Electricity from a single attack phase by 3432. 10 EN per use.

---

Items

- Grapple Sensor (Gain +2 Melee and +2 Skill attributes)

- Apogee Motor (Gain +2 Mobility attribute)

-------------------------------

Karen Greene, Lv.5 Defender (Tank)

SP: 120 (108)

Attributes: Melee 4 (5) (7), Ranged -2 (-1), Defense 5 (9) (11), Mobility -2, Skill 5 (7)

Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

Specialization Skills:

Barrier Improvement (Passive (Main)): Barrier negation improved by 20%.

Skills:

Brave (Passive (Main)): +1 Melee and Range Attributes.

Guard (Passive (Main)): +1 Defense Attribute.

Spirit Commands:

Vigor (20): Recover 25% of your maximum HP.

Iron Wall (15): Reduce the damage of all attack phases you receive this turn by 25%.

Techniques:

Counter Zone

Sakura, Lv.1 Sub-Pilot

SP: 110 (99)

SP Up: Gain +10 max SP.

Spirit Commands:

Vigor (20): Recover 25% of your maximum HP.

---

Demonbane

Statistics:

HP: 20000, DP: 14000, EN: 130

IS: 2, Move: G, Size: L, Season: 1

Rank: 10, Type: Deus Machina

Weapons:

[+][CS] Vulcan Gun- 1800 damage, 2800 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 2400 damage, 2200 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Cthugha- 3600 damage, 2400 accuracy, uses 1 Cthuga & Ithaqua round

Element: Energy, Fire, Magic

[+][CS] Ithaqua (A)- 800 damage, 1200 accuracy x 3, uses 1 Cthuga & Ithaqua round

Element: Energy, Ice, Magic

[F][CC] Scimitar of Barzai (M)- 5800 damage, 5000 accuracy, 10 EN/attack

Element: Physical, Magic, Reaction

[F] Scimitar of Barzai [Thrown] (P)- 5500 damage, 5400 accuracy, 10 EN/attack

Element: Physical, Magic, Reaction

[H] Scimitar of Barzai [shockwave]- 6000 damage, 4500 accuracy, 15 EN/attack

Element: Energy, Magic, Reaction

[K] Atlantis Strike- 6500 damage, 4300 accuracy, 28 EN/attack

Element: Physical, Energy, Magic

[+][CS] Cthugha & Ithaqua (AX:5)- 1300 damage, 1600 accuracy, 20 rounds

Element: Energy, Fire, Ice, Magic

[F] Lemuria Impact- 12200 damage, 9000 accuracy, 35 EN/attack, 30 Morale

Element: Physical, Magic

[F] Shining Trapezohedron- 16500 damage, 10000 accuracy, 1 round, 50 Morale Req: Weapon Unlock

Element: Energy, Magic

[F] Final Shining Trapezohedron- 35000 damage, 12000 accuracy, Kick, uses 1 Shining Trapezohedron round, 50 Morale Req: Weapon Unlock

Element: Energy, Magic

MAP Attacks:

[H] Atlach-Nacha (I:3)- 2500 damage, 4000 accuracy, Paralyze L2, 25 EN/attack, 20 Morale.

Element: Energy, Magic

Inherent Abilities:

1) Elder Sign (Barrier): Reduce the damage of all attacks from a single attack phase by 5400. 15 EN per use.

2) Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 4000. 10 EN per use.

3) Pilot Seats (2)

4) Weapon Unlock: Shining Trapezohedron costs 20 unit XP to unlock. Unlocking Shining Trapezohedron also unlocks Final Shining Trapezohedron.

5) Shining Trapezohedron: Rounds can not be increased or reloaded in any way.

6) Counter Zone: Pay 30 AP during your Defense Phase. This turn, all [F]-type attacks currently targeting your allies in this terrain now target you instead.

---

Shield Brother: Volfogg AI (MA-type)/Big Volfogg

Weapon Unlock: Shining Trapezohedron unlocked

---

Items

- Grapple Sensor (Gain +2 Melee and +2 Skill attributes)

- Chobham Armor (Gain +2 Defense attribute)

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"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."

Initiative: Melissa/Shoji -> Tilus

Prone Time: 48 hours per side

Math: 3X Check

"Take it to the max, competitors, and don't hold back! Let's ROBATTLE!"

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Deployment Phase (BOTH!): Deploying at Terrain A: Asteroid Base.
 
 
REGENERATION PHASE(Mic):
Morale Gain: +5
EN Regen: +0
HP Regen: +0
DP Regen: 0
 
 
SPIRIT COMMAND PHASE(Mic):
Spirit Used:
SP Cost:
Target:
Effect: 
 
 
DEFENSE PHASE (Mic):
 
Attacking Weapon:
Action Taken:
Damage Taken: 
Resources Spent: 
 
 
ITEM PHASE(Mic):
Item Used:
Item Effects:
 
 
TRANSFORMATION/MOVEMENT PHASE(Mic):
 
"alright, let's start this off with a Bang! SYSTEM CHANGE!" the AI of the little red robot had called out while Master Gundam would just crack it's neck a bit and settling down into an attack stance.
 
Cosmo Robo Transform! Boom Robo Mode!
 
 
SPECIAL PHASE:
 
 
 
SUMMON PHASE:
Units Summoned:
 
 
 
ATTACK PHASE (Mic Sounders):
 
Weapon Used: (MAP) Disc P
Target(s): Next 4 Units Posted
Damage Modifiers: -20% Damage
Accuracy Modifiers: -20% Accuracy
Other Modifiers: Morale Boost L1, Barrier Pierce
Damage Dealt: 3432 Damage, 5148 Accuracy.
Resources Spent: 20 EN, 20 Morale
 
 

REGENERATION PHASE (Master Gundam):
Morale Gain: +5
EN Regen: +10
HP Regen: +863
DP Regen: 0
 
 
SPIRIT COMMAND PHASE (Master Gundam):
Spirit Used:
SP Cost:
Target:
Effect: 
 
 
DEFENSE PHASE (Master Gundam):
 
Attacking Weapon: Disc P MAP (Mic Sounders)
Action Taken: Take it.
Damage Taken: +5 Morale Boost!
Resources Spent: None.
 
 
ITEM PHASE (Master Gundam):
Item Used:
Item Effects:
 
 
TRANSFORMATION/MOVEMENT PHASE (Master Gundam):
 
 
 
SPECIAL PHASE (Master Gundam):
 
 
 
SUMMON PHASE (Master Gundam):
Units Summoned:
 
 

ATTACK PHASE(Master Gundam):
 
Weapon Used: Darkness Shot
Target(s): Big Volfogg
Damage Modifiers: -20% Damage
Accuracy Modifiers: -10% Damage
Other Modifiers: Element: Energy, Beam, Reaction
Damage Dealt: 1656 Damage, 2898 Accuracy
Resources Spent: 1 Ammo.
 
 
 
Statistics:
 
HP: 21964/21964, 17250/17250
DP: 32604/32604, 22425/22425
EN: 110/130, 130/130
AP: 70/70, 70/70
SP: 100/100, 115/115
Morale: 90/150, 110/150
 
 
 
 
Will Commands:
 
Repair Girl
* ????
* ????
* ????
* ????
 
G-Fighter
* ????
* ????
* ????
* ????
 
 
Shield: 0/0, 0/0
Countermeasures: 0/0, 0/0
 
Weapons:
 
Mic Weapons:
[F][MAM] Assault (MV:5)- 1373+343 damage, 1373+343 accuracy, 5+2 EN/attack, Req: Cosmo Robo Mode
Element: Physical, Reaction
[F][MAM] Melee (M)- 1830 damage, 1830 accuracy, 5 EN/attack
Element: Physical, Reaction
[M] Disc P- 3432 damage, 5148 accuracy, Morale Boost L1, Barrier Pierce, 15 EN/attack
Element: Sonic, Music
[M] Disc M- 4290 damage, 5780 accuracy, Mobility Break L2, Barrier Pierce, 15 EN/attack
Element: Sonic, Music
[M] Disc X (H)- 12780 damage, 8580 accuracy, Mobility Break L3, Armor Break L3, Armor Pierce, Barrier Pierce, 40 EN/attack, 30 Morale
Element: Sonic, Music, Solitary Wave Riser
 
 
MAP Attacks:
[M] Disc P (LI:4)- 2288 damage, 4290 accuracy, Morale Boost L1, Barrier Pierce, 20 EN/attack, 20 Morale
Element: Sonic, Music
[M] Disc M (LI:4)- 3432 damage, 5148 accuracy, Mobility Break L2, Barrier Pierce, 30 EN/attack, 20 Morale
Element: Sonic, Music
[M] Mic Sounders Force Disc X (HLI:6)- 7150 damage, 5720 accuracy, Mobility Break L3, Armor Break L3, Armor Pierce, Barrier Pierce, 30 EN/attack, 30 Morale
Element: Sonic, Music, Solitary Wave Riser
 
 
Master Gundam Weapons:
[F][MAM] Martial Arts (MV:5)- 4227+1088 damage, 4227+1690 accuracy, 3 EN + 2 EN/attack
Element: Physical, Reaction
[+][CS] Darkness Shot- 1656 damage, 2576 accuracy, 6 rounds (5/6 Rounds left)
Element: Energy, Beam, Reaction
[F][MAM] Near Crusher (M)- 4830 damage, 6038 accuracy, 10 EN/attack
Element: Physical, Reaction
[H][MAM] Distant Crusher (P)- 6038 damage, 5313 accuracy, 12 EN/attack
Element: Physical, Reaction
[F][CC] Master Cloth (MX:3)- 2415 damage, 2778 accuracy, 5 EN/attack
Element: Energy, Beam, Reaction
[F] Saibu - Saigen Kouko - Deadly Wave (MV:5)- 6279+1571 damage, 4952+1329 accuracy, 5+3 EN/attack
Element: Physical, Ki
[H] Juuni Ouhouhai (HX:12)- 1208 damage, 966 accuracy, 2 EN/attack, 10 Morale
Element: Physical, Energy, Ki
[F] Darkness Finger (MH)- 16905 damage, 13283 accuracy, 25 EN/attack, 15 Morale
Element: Physical, Energy, Ki
[H] Sekiha Tenkyouken (HS)- 21977 damage, 15095 accuracy, 30 EN/attack, 30 Morale, Req: Hyper Mode
Element: Energy, Ki
 
MAP Attacks:
[F] Choukyuu Haou Deneidan (HIL:5)- 12558 damage, 10989 accuracy, 20 EN/attack, 20 Morale, Req: Hyper Mode
Element: Physical, Energy, Ki
[H] Sekiha Tenkyouken (HIL:3)-15698 damage, 11955 accuracy, 30 EN/attack, 30 Morale, Req: Hyper Mode
Element: Energy, Ki
Edited by Shoji Takemizu

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Tell me if you've heard this one, a Big Zam, the Gunbuster, and Macross Frontier deploy onto tile A.
 
REGENERATION PHASE(Dozle):
Morale Gain: +5 + 5 (Disc P MAP)
EN Regen: +0
HP Regen: +0
DP Regen: 0
 
 
SPIRIT COMMAND PHASE(Dozle):
Spirit Used:
SP Cost:
Target:
Effect: 
 
 
DEFENSE PHASE (Dozle):
 
Attacking Weapon:
Action Taken:
Damage Taken: 
Resources Spent: 
 
 
ITEM PHASE(Dozle):
Item Used:
Item Effects:
 
 
TRANSFORMATION/MOVEMENT PHASE(Dozle):
 
"Once the Big Zam is MASS PRODUCED....!"
 
ATTACK PHASE (Dozle Zabi):
 
Weapon Used: [+][CS] 105mm Vulcan- 1437 damage, 3127 accuracy, Accuracy Break L1, 10 rounds
Target(s): SRX
Damage Modifiers: +70% Damage
Accuracy Modifiers: +70% Accuracy
Other Modifiers: Accuracy Break L1
Damage Dealt: 2443 Damage, 5316 Accuracy.
Resources Spent: 1 Ammo

 

Statistics:
 
HP: 21125/21125,
DP: 15971/15971
EN: 150/150
AP: 85/85
SP: 120/120
Morale: 110/150

 

Weapons:
[+][CS] 105mm Vulcan- 1437 damage, 3127 accuracy, Accuracy Break L1, 9/10 rounds
Element: Physical, Bullet, Reaction

[K] Kick (M)- 8450 damage, 2366 accuracy, 20 EN/attack
Element: Physical, Reaction

[+] Claw Missile (PAX:2)- 3380 damage, 2028 accuracy, 6 rounds
Element: Physical, Missile, Guided, Reaction

[+][CS] Anti-Air Mega Particle Guns (AX:6)- 1183 damage, 676 accuracy, 4 EN/attack
Element: Energy, Beam, Reaction

[+] Giant Mega Particle Cannon (HS)- 15210 damage, 5915 accuracy, 50 EN/attack, 20 Morale
Element: Energy, Beam

 

 

REGENERATION PHASE(Random Banchou):
Morale Gain: +5 + 5 (Disc P MAP)
EN Regen: +0
HP Regen: +0
DP Regen: 0
 
 
SPIRIT COMMAND PHASE(Random Banchou):
Spirit Used:
SP Cost:
Target:
Effect: 
 
 
DEFENSE PHASE (Random Banchou):
 
Attacking Weapon:
Action Taken:
Damage Taken: 
Resources Spent: 
 
 
ITEM PHASE(Random Banchou):
Item Used:
Item Effects:
 
 
TRANSFORMATION/MOVEMENT PHASE(Random Banchou):
 
"What do you think you're doing in my territory!"
 
ATTACK PHASE (Random Banchou):
 
Weapon Used: [+] Buster Homerun- 5500 damage, 4200 accuracy, Barrier Pierce
Target(s): SRX
Damage Modifiers: -10% Damage (-20% Stats +10% Close Combat)
Accuracy Modifiers: -10% Accuracy (-20% Stats + 10% Leadership)
Other Modifiers: Barrier Pierce
Damage Dealt: 5000 Damage, 3780 Accuracy.
Resources Spent: 1 Ammo

 

Statistics:
 
HP: 45600/24000
DP: 8000/8000
EN: 140/140
AP: 85/85
SP: 120/120
Morale: 110/150

 

 

Weapons:
[F] Melee (M)- 2800 damage, 2000 accuracy, 3 EN/attack
Element: Physical, Reaction

[+] Buster Rocket Anchor (PAX:2)- 1000 damage, 900 accuracy, Mobility Break L1, 5 EN/attack
Element: Physical, Reaction

[H] Buster Cowboy- 1400 damage, 2200 accuracy, Mobility Break L2, 8 EN/attack
Element: Energy

[H] Buster Strike (P)- 3200 damage, 1600 accuracy, 3 EN/attack
Element: Physical

[+] Buster Missile (PAX:10)- 500 damage, 700 accuracy, 40 rounds
Element: Physical, Explosive, Missile, Guided, Reaction

[F] Buster Tomahawk (MX:5)- 1000 damage, 800 accuracy, 3 EN/attack
Element: Physical, Reaction

[H] Buster Tomahawk Boomerang (P)- 1800 damage, 2500 accuracy x 2, 12 EN/attack
Element: Physical, Reaction

[H] Buster Yo-Yo (PAX:2)- 2000 damage, 2600 accuracy, 7 EN/attack
Element: Physical

[+] Buster Missile Might (PX:8)- 600 damage, 700 accuracy, 32 rounds
Element: Physical, Explosive, Missile, Guided

[+] Buster Homerun- 5500 damage, 4200 accuracy, Barrier Pierce, 4/5 rounds
Element: Energy

[F] Buster Collider (E)- 5200 damage, 4000 accuracy, Armor Pierce, Paralyze L1, 15 EN/attack
Element: Physical, Electricity

[F] Buster Ring (V:5)- 1800+850 damage, 3000+500 accuracy, 10+3 EN/attack
Element: Energy

[+] Buster Beam (S)- 6000 damage, 4800 accuracy, 20 EN/attack
Element: Energy, Beam

[H] Buster Hurricane- 1800 damage, 5000 accuracy, Paralyze L1, 15 EN/attack
Element: Electricity, Wind

[F] Buster Spin (H)- 10000 damage, 8500 accuracy, 35 EN/attack, 20 Morale
Element: Physical, Drill

[F] Double Buster Collider (HE)- 5500 damage, 4500 accuracy x 2, Armor Pierce, Paralyze L2, 30 EN/attack, 30 Morale
Element: Physical, Electricity

[F] Super Inazuma Kick (HS)- 14000 damage, 9000 accuracy, 40 EN/attack, 40 Morale
Element: Physical, Electricity


MAP Attacks:
[+] Homing Laser (T:3)- 4000 damage, 5200 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Laser

 

 

REGENERATION PHASE(Melissa Calhoun):
Morale Gain: +5 + 5 (Disc P MAP)
EN Regen: +0
HP Regen: +0
DP Regen: 0
 
 
SPIRIT COMMAND PHASE(Melissa Calhoun):
Spirit Used:
SP Cost:
Target:
Effect: 
 
 
DEFENSE PHASE (Melissa Calhoun):
 
Attacking Weapon:
Action Taken:
Damage Taken: 
Resources Spent: 
 
 
ITEM PHASE(Melissa Calhoun):
Item Used:
Item Effects:
 
 
TRANSFORMATION/MOVEMENT PHASE(Melissa Calhoun): BATTLE MODE INITIATED
"This thing handles like a beached whale... where in god's name is my Aura Battler?!"
 
 
ATTACK PHASE (Melissa Calhoun):
 
Weapon Used: [+][CS] Anti-Air Guns(S)- 1690 damage, 2990 accuracy, Accuracy Break L1, 10 rounds
Element: Energy, Beam, Reaction
Target(s): Everyone but Norse Rei, she's a cutie.
Damage Modifiers: +10% Damage (+10% Stats)
Accuracy Modifiers: +20% Accuracy (+10% Stats + 10% Leadership)
Other Modifiers: Accuracy Break L1
Damage Dealt: 465 Damage, 897 Accuracy/Target
Resources Spent: 1 Ammo

 

Statistics:
 
HP: 21500/21500
DP: 26080/26080
EN: 180/180
AP: 80/80
SP: 115/115
Morale: 110/150

 

 

Weapons:
[+][CS] Anti-Air Guns(S)- 1690 damage, 2990 accuracy, Accuracy Break L1, 9/10 rounds
Element: Energy, Beam, Reaction
[+] Anti-Ship Beam Cannons (S)- 6500 damage, 5200 accuracy, 20 EN/attack
Element: Energy, Beam
[F] Macross Attack[/b]-5850 damage, 8000 Accuracy, 40 EN/attack, Req: Battle Mode
Element: Physical
[F] Sword Macross Cannon (H)- 9100 damage, 8000 accuracy, 50 EN/attack, 20 Morale
Element: Energy, Beam
[+][CS] Buster Cannon (V:4)- 2210+1200 damage, 1300+1040 accuracy, 15+5 EN/attack
Element: Energy, Beam, MDE, Reaction
[+] Macross Cannon [Carrier Mode] (HLS)- 8000 damage, 10400 accuracy, 60 EN/attack, 20 Morale
Element: Energy, Beam
[+] Macross Cannon (HLS)- 9750 damage, 12350 accuracy, 80 EN/attack, 30 Morale, Req: Battle Mode
Element: Energy, Beam

MAP Attacks:
[+] Macross Cannon (HLI:6)- 6500 damage, 9100 accuracy, 80 EN/attack, 30 Morale, Req: Battle Mode
Element: Energy, Beam

Combo Attacks
[+] S.M.S. Reinforcement Squadron (HLI:7)- 8000 damage, 9750 accuracy, 60 EN/attack, 30 Morale, Req: Battle Mode
Element: Energy, Beam

Edited by Melissa Calhoun

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Volfogg AI (MA-Type)/Big Volfogg

Regeneration Phase

Morale: +5 (105/150)

Defense Phase

Attacker: GF13-001NHII Master Gundam

Weapon: [+] Darkness Shot- 1656 Damage, 2898 Accuracy

Action: Take it + Mirror Coating

Resources Spent: Negated; -10 EN (100/110)

Attacker: Macross Quarter-class Variable Space Carrier

Weapon: [+][CS] Anti-Air Guns (S)- 465 Damage, 897 Accuracy, Accuracy Break L1

Action: Dodge

Resources Spent: -897 DP (26559/27456)

"I see a tough one on the loose! We should bring it down to soften up the opponent's defenses! MEEEELTING SIIIIREN!!"

Attack Phase

Weapon Used: [H] Melting Siren (S)

Target: Gunbuster

Attack Stats: 8551 damage, 11183 accuracy, Barrier Break L3

Elements: Sound

Modifiers: 13 Melee

Resources Spent: -15 EN (85/110)

Statistics

HP: 17846/17846

DP: 26559/27456

EN: 85/110

AP: 75/75

SP (Volfogg): 120/120 (Grit 15, Hot Blood 20)

Morale: 105/150

Will Commands

????

????

????

????

Attributes

Melee: 13

Ranged: 1

Defense: 3

Mobility: 5

Skill: 5

Modifiers/Abilities

Shield: Murasame Sword, Chou Bunshin Sappou; 10/10

Countermeasures: 10/10

Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 4862. 10 EN per use.

Mirror Coating (S Armor): Reduce the damage of all attacks with Element: Energy or Element: Electricity from a single attack phase by 3432. 10 EN per use.

Location: Asteroid Base (A)

Ammo

4000 Magnum: 6/6

Hissatsu! Daikaiten Madan: 4/4

---

Amy Locke/SRX-00 Super Robot X-Type "SRX"

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn; Aura (1) [Asteroid Base]

Regeneration Phase

Morale: +1 (105/150)

Spirit Command Phase

Caster: Resha Almary

Spirit Command Used: Gain Lv.1

Effects: User and all pilots within user's unit have their after battle pilot EXP gain doubled.

Cost: -20 SP (87/107)

Defense Phase

Attacker: Big Zam

Weapon: [+][CS] 105mm Vulcan- 2443 Damage, 5316 Accuracy, Accuracy Break L1

Action: Take it + Telekinesis Field

Resources Spent: Negated; -10 EN (140/150)

Attacker: Gunbuster

Weapon: [+] Buster Homerun- 5000 Damage, 3780 Accuracy, Barrier Pierce

Action: Take it

Resources Spent: -5000 HP (30100/35100) [Will+ (Damage): +5 Morale (110/150)]

Attacker: Macross Quarter-class Variable Space Carrier

Weapon: [+][CS] Anti-Air Guns (S)- 465 Damage, 897 Accuracy, Accuracy Break L1

Action: Dodge

Resources Spent: -897 DP (9087/9984)

"Why bother focusing on one when you can blast a whole group of them away?"

Attack Phase

Weapon Used: [+] Telekinesis Missile (DTL:4)

Target: Asteroid Base (A)

Attack Stats: 17732 damage, 22425 accuracy

Elements: Energy, Reaction

Modifiers: 12 Ranged, +10% damage/accuracy (A-Up Unit ©), +10% accuracy (Psychodriver)

Resources Spent: -1 round (0/1), -30 EN (110/150)

Statistics

HP: 30100/35100

DP: 9087/9984

EN: 110/150

AP: 80/80

SP (Amy): 96/96 (Snipe 15, Vigor 20)

SP (Resha): 87/107 (Trust 30, Gain 20)

SP (Marina): 88/88 (Focus 15)

Morale: 110/150

Will Commands

????

????

????

????

Attributes

Melee: -1

Ranged: 12

Defense: 8

Mobility: -2

Skill: 6

Modifiers/Abilities

Gain L1: User and all pilots within user's unit have their after battle pilot EXP gain doubled.

Telekinesis Field (Barrier): Reduce the damage of all attacks from a single attack phase by 5460. 10 EN per use.

Location: Asteroid Base (A)

Ammo

Hi-Finger Launcher: 40/40

Dominion Ball: 5/5

Telekinesis Missile: 0/1

---

Curial Fenezza/Nors Rei

Regeneration Phase

Morale: +5 (105/150)

Source: SRX-00 Super Robot X-Type "SRX"

Effect: Brave Commander

Temp HP Gained: +1414 (28282+1414/28282)

Defense Phase

Support Defending For: Shiela Guardia/Granzon

Attacker: Macross Quarter-class Variable Space Carrier

Weapon: [+][CS] Anti-Air Guns (S)- 465 Damage, 897 Accuracy, Accuracy Break L1

Action: Take it

Resources Spent: -465 HP (28282+949/28282), Accuracy Break L1

"Don't worry about your reserves, I've got you covered!"

Resupply: Big Volfogg (20% EN restored; Morale -5) [Morale Charge: +5 Morale (110/150)]

Statistics

HP: 28282/28282 (+465 Brave Commander)

DP: 37445/37445

EN: 95/95

AP: 70/70

SP (Curial): 120/120 (Honor 30, Trust 30)

Morale: 110/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: -2

Defense: 9

Mobility: 9

Skill: 4

Modifiers/Abilities

Repair (3896)

Resupply: +20% EN restored instead

Shield: 10/10

Countermeasures: 10/10

Location: Asteroid Base (A)

Ammo

Brass Knuckle: 8/8

---

Karen Greene/Demonbane

Regeneration Phase

Morale: +5 (105/150)

Source: SRX-00 Super Robot X-Type "SRX"

Effect: Brave Commander

Temp HP Gained: +2100 (42000+2100/42000)

Defense Phase

Attacker: Macross Quarter-class Variable Space Carrier

Weapon: [+][CS] Anti-Air Guns (S)- 465 Damage, 897 Accuracy, Accuracy Break L1

Action: Dodge

Resources Spent: -897 DP (10303/11200)

"I see this one becoming a problem. Let's soften it up before it becomes as annoying as I think it could be."

Attack Phase

Weapon Used: [H] Scimitar of Barzai [shockwave]

Target: Gunbuster

Attack Stats: 13200 damage, 9450 accuracy

Elements: Energy, Magic, Reaction

Modifiers: 11 Melee, +10% damage (Brave Commander)

Resources Spent: -15 EN (115/130)

Statistics

HP: 42000+42000 (+2100 Brave Commander)

DP: 10303/11200

EN: 115/130

AP: 85/85

SP (Karen): 108/108 (Vigor 20, Iron Wall 15)

SP (Sakura): 99/99 (Vigor 20)

Morale: 105/150

Will Commands

????

????

????

????

Attributes

Melee: 7

Ranged: -1

Defense: 11

Mobility: -2

Skill: 7

Modifiers/Abilities

Elder Sign (Barrier): Reduce the damage of all attacks from a single attack phase by 5400. 15 EN per use.

Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 4000. 10 EN per use.

Location: Asteroid Base (A)

Ammo

Vulcan Gun: 10/10

Cthugha & Ithaqua: 20/20

Shining Trapezohedron: 1/1

---

Shiela Guardia/Granzon

Regeneration Phase

Morale: +5 (105/150)

Source: Granzon

Effect: Inherent Regen

HP Regenerated: +4095 (40950/40950)

EN Regenerated: +15 (130/130)

Source: SRX-00 Super Robot X-Type "SRX"

Effect: Brave Commander

Temp HP Gained: +2048 (40950+2048/40950)

"I'll scatter them some more!"

Attack Phase

Weapon Used: [+] Graviton Cannon (HLDI:6)

Attack Stats: 13419 damage, 9282 accuracy

Elements: Energy, Gravity

Modifiers: 7 Ranged, +10% damage (Brave Commander), +5% damage/accuracy ((H) weapon)

Resources Spent: -1 round (1/2), -30 Morale (75/150)

Statistics

HP: 40950/40950

DP: 10400/10400

EN: 130/130

AP: 65/65

SP (Shiela): 120/120 (Vigor 20, Belief 30)

Morale: 75/150

Will Commands

????

????

????

????

Attributes

Melee: 5

Ranged: 7

Defense: 11

Mobility: -2

Skill: 3

Modifiers/Abilities

Warp Field (Barrier): Reduce the damage of all attacks from a single attack phase by 5850. 15 EN per use.

Shield: Gran Worm Sword; 5/5

Location: Asteroid Base (A)

Ammo

Weapon Breaker: 2/2

Mind Blast: 2/2

Stun Shot: 2/2

Prototype Degenerative Cannon: 1/1

Graviton Cannon: 1/2

Edited by Tilus

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REGENERATION PHASE(Mic):
Morale Gain: +5
EN Regen: +0
HP Regen: +0
DP Regen: 0
 
 
SPIRIT COMMAND PHASE(Mic):
Spirit Used:
SP Cost:
Target:
Effect: 
 
 
DEFENSE PHASE (Mic):
 
Attacking Weapon: Telekinesis Missile-o-Doom, Graviton Cannon
Action Taken: Evade/Dodge Missile, Evade/Dodge Cannon
Damage Taken: Zip Zero NADA.
Resources Spent: 15967 DP, 6497 DP
 
 
ITEM PHASE(Mic):
Item Used:
Item Effects:
 
 
TRANSFORMATION/MOVEMENT PHASE(Mic):
Nothing here just yet.
 
 
SPECIAL PHASE:
 
-5 AP, Regen of 10% DP!
 
 
SUMMON PHASE:
Units Summoned:
 
 
 
ATTACK PHASE (Mic Sounders):
 
Weapon Used: (MAP) Disc P
Target(s): Next 4 Units Posted
Damage Modifiers: Nada.
Accuracy Modifiers: Nada.
Other Modifiers: Morale Boost L1, Barrier Pierce
Damage Dealt: 3432 Damage, 5148 Accuracy.
Resources Spent: 20 EN, 20 Morale
 
 

REGENERATION PHASE (Master Gundam):
Morale Gain: +5
EN Regen: +10
HP Regen: +863
DP Regen: 0
 
 
SPIRIT COMMAND PHASE (Master Gundam):
Spirit Used: Resist L1
SP Cost: 15
Target: Self
Effect: -50% Damage from first attack.
 
 
DEFENSE PHASE (Master Gundam):
 
Attacking Weapon: Telekinesis Missile-o-Doom, Graviton Cannon, Disc P
Action Taken: Block Missile, Block Cannon, Take Disc P
Damage Taken: 6206 (-30% Block/-50% Resist), 9393 (-30% Block), +5 Morale.
Resources Spent: 6206 HP, 9393 HP.
 
 
ITEM PHASE (Master Gundam):
Item Used:
Item Effects:
 
 
TRANSFORMATION/MOVEMENT PHASE (Master Gundam):
FLEE THE FLYING CARCASS INTO THE MACROSS! (Docking with Macross.)
 
 
SPECIAL PHASE (Master Gundam):
nothing here for now.
 
 
SUMMON PHASE (Master Gundam):
Units Summoned:
 
 

ATTACK PHASE(Master Gundam):
 
Weapon Used: Darkness Shot
Target(s): Big Volfogg
Damage Modifiers: -20% Damage
Accuracy Modifiers: -10% Damage
Other Modifiers: Element: Energy, Beam, Reaction
Damage Dealt: 1656 Damage, 2898 Accuracy
Resources Spent: 1 Ammo.
 
 
 
Statistics:
 
HP: 21964/21964, 1651/17250
DP: 15300/32604, 22425/22425
EN: 110/130, 125/130
AP: 60/70, 70/70
SP: 100/100, 100/115
Morale: 95/150, 115/150
 
 
 
 
Will Commands:
 
Repair Girl
* ????
* ????
* ????
* ????
 
G-Fighter
* ????
* ????
* ????
* ????
 
 
Shield: 0/0, 0/0
Countermeasures: 0/0, 0/0
 
Weapons:
 
Mic Weapons:
[F]  [MAM] Assault (MV:5)- 1373+343 damage, 1373+343 accuracy, 5+2 EN/attack, Req: Cosmo Robo Mode
Element: Physical, Reaction
[F]  [MAM] Melee (M)- 1830 damage, 1830 accuracy, 5 EN/attack
Element: Physical, Reaction
[M] Disc P- 3432 damage, 5148 accuracy, Morale Boost L1, Barrier Pierce, 15 EN/attack
Element: Sonic, Music
[M] Disc M- 4290 damage, 5780 accuracy, Mobility Break L2, Barrier Pierce, 15 EN/attack
Element: Sonic, Music
[M] Disc X (H)- 12780 damage, 8580 accuracy, Mobility Break L3, Armor Break L3, Armor Pierce, Barrier Pierce, 40 EN/attack, 30 Morale
Element: Sonic, Music, Solitary Wave Riser
 
 
MAP Attacks:
[M] Disc P (LI:4)- 2288 damage, 4290 accuracy, Morale Boost L1, Barrier Pierce, 20 EN/attack, 20 Morale
Element: Sonic, Music
[M] Disc M (LI:4)- 3432 damage, 5148 accuracy, Mobility Break L2, Barrier Pierce, 30 EN/attack, 20 Morale
Element: Sonic, Music
[M] Mic Sounders Force Disc X (HLI:6)- 7150 damage, 5720 accuracy, Mobility Break L3, Armor Break L3, Armor Pierce, Barrier Pierce, 30 EN/attack, 30 Morale
Element: Sonic, Music, Solitary Wave Riser
 
 
Master Gundam Weapons:
[F]  [MAM] Martial Arts (MV:5)- 4227+1088 damage, 4227+1690 accuracy, 3 EN + 2 EN/attack
Element: Physical, Reaction
[+]  [CS] Darkness Shot- 1656 damage, 2576 accuracy, 6 rounds (5/6 Rounds left)
Element: Energy, Beam, Reaction
[F]  [MAM] Near Crusher (M)- 4830 damage, 6038 accuracy, 10 EN/attack
Element: Physical, Reaction
[H]  [MAM] Distant Crusher (P)- 6038 damage, 5313 accuracy, 12 EN/attack
Element: Physical, Reaction
[F]  [CC] Master Cloth (MX:3)- 2415 damage, 2778 accuracy, 5 EN/attack
Element: Energy, Beam, Reaction
[F] Saibu - Saigen Kouko - Deadly Wave (MV:5)- 6279+1571 damage, 4952+1329 accuracy, 5+3 EN/attack
Element: Physical, Ki
[H] Juuni Ouhouhai (HX:12)- 1208 damage, 966 accuracy, 2 EN/attack, 10 Morale
Element: Physical, Energy, Ki
[F] Darkness Finger (MH)- 16905 damage, 13283 accuracy, 25 EN/attack, 15 Morale
Element: Physical, Energy, Ki
[H] Sekiha Tenkyouken (HS)- 21977 damage, 15095 accuracy, 30 EN/attack, 30 Morale, Req: Hyper Mode
Element: Energy, Ki
 
MAP Attacks:
[F] Choukyuu Haou Deneidan (HIL:5)- 12558 damage, 10989 accuracy, 20 EN/attack, 20 Morale, Req: Hyper Mode
Element: Physical, Energy, Ki
[H] Sekiha Tenkyouken (HIL:3)-15698 damage, 11955 accuracy, 30 EN/attack, 30 Morale, Req: Hyper Mode
Element: Energy, Ki
Edited by Shoji Takemizu

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REGENERATION PHASE(Dozle):
Morale Gain: +5
EN Regen: +0
HP Regen: +0
DP Regen: 0
 
 
SPIRIT COMMAND PHASE(Dozle):
Spirit Used: Grit L1, Base Regeneration: Hp, DP.
SP Cost: 25, 10 AP.
Target: Self
Effect:  Damage Dealt +20%, Damage Recieved -20%
 
 
DEFENSE PHASE (Dozle):
 
Attacking Weapon: Telikinesis Missile, Graviton Cannon
Action Taken: Take, Dodge
Damage Taken:  14186
Resources Spent: -799 Temporary DP 8484 DP
 
 
ITEM PHASE(Dozle):
Item Used:
Item Effects:
 
 
TRANSFORMATION/MOVEMENT PHASE(Dozle):
 
ATTACK PHASE (Dozle Zabi):
 
Weapon Used: [+] Giant Mega Particle Cannon (HS)- 15210 damage, 5915 accuracy, 50 EN/attack, 20 Morale
Element: Energy, Beam
Target(s): Norse Rei
Damage Modifiers: +115% Damage (Ranged, Critical, Grit, HISSATSU! [70% + 10%, + 20% + 15%)
Accuracy Modifiers: +95% Accuracy (Ranged, Critical, HISSATSU!) [70% + 10% + 15%]
Other Modifiers:
Damage Dealt: 32702 Damage, 11534 Accuracy
Resources Spent: 50 EN, 20 Morale

 

Statistics:
 
HP: 6939/21125,
DP: 7487/15971
EN: 100/150
AP: 75/85
SP: 95/120
Morale: 95/150

 

Weapons:
[+][CS] 105mm Vulcan- 1437 damage, 3127 accuracy, Accuracy Break L1, 9/10 rounds
Element: Physical, Bullet, Reaction

[K] Kick (M)- 8450 damage, 2366 accuracy, 20 EN/attack
Element: Physical, Reaction

[+] Claw Missile (PAX:2)- 3380 damage, 2028 accuracy, 6 rounds
Element: Physical, Missile, Guided, Reaction

[+][CS] Anti-Air Mega Particle Guns (AX:6)- 1183 damage, 676 accuracy, 4 EN/attack
Element: Energy, Beam, Reaction

[+] Giant Mega Particle Cannon (HS)- 15210 damage, 5915 accuracy, 50 EN/attack, 20 Morale
Element: Energy, Beam

 

 

REGENERATION PHASE(Random Banchou):
Morale Gain: +5
EN Regen: +0
HP Regen: +0
DP Regen: 0
 
 
SPIRIT COMMAND PHASE(Random Banchou):
Spirit Used: Iron Wall, Base Regen: Hp
SP Cost: 15 Sp, 5 Ap
Target: Self
Effect: -25% Damage Recieved (All Sources This Turn)
 
 
DEFENSE PHASE (Random Banchou):
 
Attacking Weapon: Everything (Melting Siren, TK Missile, Scimitar of Barzai (Shockwave), Graviton Cannon)
Action Taken: Shieldy shieldy shield shield.  No Barriers, Barriers are for poons with EN to throw around.
Damage Taken: 27,773
Resources Spent: 4 Shields.
 
 
ITEM PHASE(Random Banchou):
Item Used:
Item Effects:
 
 
TRANSFORMATION/MOVEMENT PHASE(Random Banchou):
 
"What do you think you're doing in my territory!"
 
ATTACK PHASE (Random Banchou):
 
Weapon Used: [F] Double Buster Collider (HE)- 5500 damage, 4500 accuracy x 2, Armor Pierce, Paralyze L2, 30 EN/attack, 30 Morale
Element: Physical, Electricity
Target(s): Norse Rei
Damage Modifiers: +105% Damage (+60% Melee +10% Close Combat, +20% CRITICAL (Furious Inspiration) + 15% HISSATSU)
Accuracy Modifiers: +85% Accuracy (+50% Stats + 10% Leadership +10% CRITICAL, +15% HISSATSU!)
Other Modifiers: Armor Pierce, Paralyze L2
Damage Dealt: 11275 Damage, 8325 Accuracy x2.
Resources Spent: 30 EN, 30 Morale

 

Statistics:
 
HP: 17827/45600 (Steadfast Potential Activated!: Temporary Hp: 9120)
DP: 8000/8000
EN: 110/140
AP: 70/85
SP: 105/120
Morale: 80/150

 

 

Weapons:
[F] Melee (M)- 2800 damage, 2000 accuracy, 3 EN/attack
Element: Physical, Reaction

[+] Buster Rocket Anchor (PAX:2)- 1000 damage, 900 accuracy, Mobility Break L1, 5 EN/attack
Element: Physical, Reaction

[H] Buster Cowboy- 1400 damage, 2200 accuracy, Mobility Break L2, 8 EN/attack
Element: Energy

[H] Buster Strike (P)- 3200 damage, 1600 accuracy, 3 EN/attack
Element: Physical

[+] Buster Missile (PAX:10)- 500 damage, 700 accuracy, 40 rounds
Element: Physical, Explosive, Missile, Guided, Reaction

[F] Buster Tomahawk (MX:5)- 1000 damage, 800 accuracy, 3 EN/attack
Element: Physical, Reaction

[H] Buster Tomahawk Boomerang (P)- 1800 damage, 2500 accuracy x 2, 12 EN/attack
Element: Physical, Reaction

[H] Buster Yo-Yo (PAX:2)- 2000 damage, 2600 accuracy, 7 EN/attack
Element: Physical

[+] Buster Missile Might (PX:8)- 600 damage, 700 accuracy, 32 rounds
Element: Physical, Explosive, Missile, Guided

[+] Buster Homerun- 5500 damage, 4200 accuracy, Barrier Pierce, 4/5 rounds
Element: Energy

[F] Buster Collider (E)- 5200 damage, 4000 accuracy, Armor Pierce, Paralyze L1, 15 EN/attack
Element: Physical, Electricity

[F] Buster Ring (V:5)- 1800+850 damage, 3000+500 accuracy, 10+3 EN/attack
Element: Energy

[+] Buster Beam (S)- 6000 damage, 4800 accuracy, 20 EN/attack
Element: Energy, Beam

[H] Buster Hurricane- 1800 damage, 5000 accuracy, Paralyze L1, 15 EN/attack
Element: Electricity, Wind

[F] Buster Spin (H)- 10000 damage, 8500 accuracy, 35 EN/attack, 20 Morale
Element: Physical, Drill

[F] Double Buster Collider (HE)- 5500 damage, 4500 accuracy x 2, Armor Pierce, Paralyze L2, 30 EN/attack, 30 Morale
Element: Physical, Electricity

[F] Super Inazuma Kick (HS)- 14000 damage, 9000 accuracy, 40 EN/attack, 40 Morale
Element: Physical, Electricity


MAP Attacks:
[+] Homing Laser (T:3)- 4000 damage, 5200 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Laser

 

 

REGENERATION PHASE(Melissa Calhoun):
Morale Gain: +5
EN Regen: +0
HP Regen: +0
DP Regen: 0
 
 
SPIRIT COMMAND PHASE(Melissa Calhoun):
Spirit Used: Intuition L1
SP Cost: 20 Sp
Target: Self
Effect: Sure Hit L1, Flash L1
 
 
DEFENSE PHASE (Melissa Calhoun):
 
Attacking Weapon: Graviton Cannon
Action Taken: Dodged
Damage Taken: 0
Resources Spent: -1304 Temp DP -3337 DP
 
 
ITEM PHASE(Melissa Calhoun):
Item Used:
Item Effects:
 
 
TRANSFORMATION/MOVEMENT PHASE(Melissa Calhoun):
 
 
ATTACK PHASE (Melissa Calhoun):
 
Weapon Used: [+] Macross Cannon (HLI:6)- 6500 damage, 9100 accuracy, 80 EN/attack, 30 Morale, Req: Battle Mode
Element: Energy, Beam
Target(s): Everyone
Damage Modifiers: +45% Damage (+10% Stats, +20% CRITICAL [Furious Inspiration], +15% HISSATSU)
Accuracy Modifiers: +80% Accuracy (+10% Stats + 10% Leadership, +10% Critical, +50% Sure Hit + 15% HISSATSU)
Other Modifiers:
Damage Dealt: 9425 Damage, 16380 Accuracy/Target
Resources Spent: 80 EN, 10 AP, 30 Morale

 

Statistics:
 
HP: 21500/21500
DP: 22743/26080
EN: 100/180
AP: 70/80
SP: 95/115
Morale: 85/150

 

 

Weapons:
[+][CS] Anti-Air Guns(S)- 1690 damage, 2990 accuracy, Accuracy Break L1, 9/10 rounds
Element: Energy, Beam, Reaction
[+] Anti-Ship Beam Cannons (S)- 6500 damage, 5200 accuracy, 20 EN/attack
Element: Energy, Beam
[F] Macross Attack[/b]-5850 damage, 8000 Accuracy, 40 EN/attack, Req: Battle Mode
Element: Physical
[F] Sword Macross Cannon (H)- 9100 damage, 8000 accuracy, 50 EN/attack, 20 Morale
Element: Energy, Beam
[+][CS] Buster Cannon (V:4)- 2210+1200 damage, 1300+1040 accuracy, 15+5 EN/attack
Element: Energy, Beam, MDE, Reaction
[+] Macross Cannon [Carrier Mode] (HLS)- 8000 damage, 10400 accuracy, 60 EN/attack, 20 Morale
Element: Energy, Beam
[+] Macross Cannon (HLS)- 9750 damage, 12350 accuracy, 80 EN/attack, 30 Morale, Req: Battle Mode
Element: Energy, Beam

MAP Attacks:
[+] Macross Cannon (HLI:6)- 6500 damage, 9100 accuracy, 80 EN/attack, 30 Morale, Req: Battle Mode
Element: Energy, Beam

Combo Attacks
[+] S.M.S. Reinforcement Squadron (HLI:7)- 8000 damage, 9750 accuracy, 60 EN/attack, 30 Morale, Req: Battle Mode
Element: Energy, Beam

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Curial Fenezza/Nors Rei

Regeneration Phase

Morale: +5 (115/150)

Source: Nors Rei

Effect: Non-Combatant

Temp HP Gained: +2828 (28282+2828/28282)

Temp DP Gained: +3745 (37445+3745/37445)

Spirit Command Phase

Will Command Used: Mobility Focus

Effects: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary DP equal to 10% of your maximum DP for a single turn.

Cost: -10 Morale (105/150)

Defense Phase

Attacker: Big Zam

Weapon: [+] Giant Mega Particle Cannon (HS)- 2702 Damage, 11534 Accuracy

Action: Evade + Countermeasures

Resources Spent: -8074 DP (36861/37445), -1 countermeasures (9/10)

Attacker: Gunbuster

Weapon: [F] Double Buster Collider (HE)- 11275 Damage, 8325 Accuracy x2

Action: Evade + Countermeasures x2

Resources Spent: -5828 x2 DP (25205/37445)

Attacker: Macross Quarter-class Variable Space Carrier

Weapon: [+] Macross Cannon (HLI:6)- 9425 Damage, 16380 Accuracy

Action: Take it

Resources Spent: -9425 HP (21685/28282)

Special Phase

Ability Used: Base Support

Effect: Restore 10% HP and EN during your next Regeneration Phase

Cost: -10 AP (60/70)

"Hey, Amy, while I'm at it here's another salvo of missiles for you to fire away with!"

Attack Phase

Resupply: SRX-00 Super Robot X-Type "SRX" (Reload all Telekinesis Missile rounds; Morale -5) [Morale Charge: +5 Morale (110/150)]

Statistics

HP: 21685/28282

DP: 25205/37445

EN: 95/95

AP: 60/70

SP (Curial): 120/120 (Honor 30, Trust 30)

Morale: 110/150

Will Commands

????

Mobility Focus (10): Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary DP equal to 10% of your maximum DP for a single turn.

????

????

Attributes

Melee: -2

Ranged: -2

Defense: 9

Mobility: 9

Skill: 4

Modifiers/Abilities

Repair (3896)

Resupply: +20% EN restored instead

Shield: 10/10

Countermeasures: 10/10

Location: Asteroid Base (A)

Ammo

Brass Knuckle: 8/8

---

Amy Locke/SRX-00 Super Robot X-Type "SRX"

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn; Aura (1) [Asteroid Base]

Regeneration Phase

Morale: +1 (115/150)

Source: Nors Rei

Effect: Resupply

Gained: +1 Telekinesis Missile round (1/1); -5 Morale (110/150)

Defense Phase

Attacker: Macross Quarter-class Variable Space Carrier

Weapon: [+] Macross Cannon (HLI:6)- 9425 Damage, 16380 Accuracy

Action: Take it + Telekinesis Field

Resources Spent: -3465 HP (26135/35100), -10 EN (100/150) [Will+ (Damage): +5 Morale (115/150)

Special Phase

Ability Used: Base Support

Effect: Restore 10% EN during your next Regeneration Phase

Cost: -5 AP (75/80)

"Thanks for the restock! And let's go ahead and fire it right away at the enemy!"

Attack Phase

Weapon Used: [+] Telekinesis Missile (DTL:4)

Target: Asteroid Base (A)

Attack Stats: 17732 damage, 22425 accuracy

Elements: Energy, Reaction

Modifiers: 12 Ranged, +10% damage/accuracy (A-Up Unit ©), +10% accuracy (Psychodriver)

Resources Spent: -1 round (0/1), -30 EN (70/150)

Statistics

HP: 26135/35100

DP: 9087/9984

EN: 70/150

AP: 75/80

SP (Amy): 96/96 (Snipe 15, Vigor 20)

SP (Resha): 87/107 (Trust 30, Gain 20)

SP (Marina): 88/88 (Focus 15)

Morale: 115/150

Will Commands

????

????

????

????

Attributes

Melee: -1

Ranged: 12

Defense: 8

Mobility: -2

Skill: 6

Modifiers/Abilities

Gain L1: User and all pilots within user's unit have their after battle pilot EXP gain doubled.

Telekinesis Field (Barrier): Reduce the damage of all attacks from a single attack phase by 5460. 10 EN per use.

Location: Asteroid Base (A)

Ammo

Hi-Finger Launcher: 40/40

Dominion Ball: 5/5

Telekinesis Missile: 0/1

---

Volfogg AI (MA-Type)/Big Volfogg

Regeneration Phase

Morale: +5 (110/150)

Source: Nors Rei

Effect: Resupply

EN Regenerated: +22 (107/110); -5 Morale (105/150)

Source: SRX-00 Super Robot X-Type "SRX"

Effect: Brave Commander

Temp HP Gained: +893 (17846+893/17846)

Defense Phase

Attacker: Macross Quarter-class Variable Space Carrier

Weapon: [+] Macross Cannon (HLI:6)- 9425 Damage, 16380 Accuracy

Action: Block + Shield + Mirror Coating

Resources Spent: -3432 HP (15572/17846), -1 shield (9/10), -10 EN (97/110)

Special Phase

Ability Used: Base Support

Effect: Restore 10% EN during your next Regeneration Phase

Cost: -5 AP (70/75)

"That is a tough foe indeed! I'll have to move on to something stronger then!"

Attack Phase

Weapon Used: [F] Murasame Sword (MV:3)

Target: Gunbuster

Attack Stats: 15101 damage, 15129 accuracy

Elements: Physical

Modifiers: 13 Melee, +10% damage (Brave Commander)

Resources Spent: -14 EN (83/110)

Statistics

HP: 15572/17846

DP: 26559/27456

EN: 83/110

AP: 70/75

SP (Volfogg): 120/120 (Grit 15, Hot Blood 20)

Morale: 105/150

Will Commands

????

????

????

????

Attributes

Melee: 13

Ranged: 1

Defense: 3

Mobility: 5

Skill: 5

Modifiers/Abilities

Shield: Murasame Sword, Chou Bunshin Sappou; 9/10

Countermeasures: 10/10

Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 4862. 10 EN per use.

Mirror Coating (S Armor): Reduce the damage of all attacks with Element: Energy or Element: Electricity from a single attack phase by 3432. 10 EN per use.

Location: Asteroid Base (A)

Ammo

4000 Magnum: 6/6

Hissatsu! Daikaiten Madan: 4/4

---

Karen Greene/Demonbane

Regeneration Phase

Morale: +5 (110/150)

Source: SRX-00 Super Robot X-Type "SRX"

Effect: Brave Commander

Temp HP Gained: +2100 (42000+2100/42000)

Defense Phase

Attacker: Macross Quarter-class Variable Space Carrier

Weapon: [+] Macross Cannon (HLI:6)- 9425 Damage, 16380 Accuracy

Action: Take it + Elder Sign

Resources Spent: -4025 HP (40075/42000); -15 EN (90/130)

Special Phase

Ability Used: Base Support

Effect: Restore 10% EN during your next Regeneration Phase

Cost: -5 AP (80/85)

"That toughness is indeed a problem. We'll need to continuously apply pressure in order to cause it to break down."

Attack Phase

Weapon Used: [H] Scimitar of Barzai [shockwave]

Target: Gunbuster

Attack Stats: 13200 damage, 9450 accuracy

Elements: Energy, Magic, Reaction

Modifiers: 7 Melee, +10% damage (Brave Commander)

Resources Spent: -15 EN (75/130)

Statistics

HP: 40075+42000

DP: 10303/11200

EN: 75/130

AP: 85/85

SP (Karen): 108/108 (Vigor 20, Iron Wall 15)

SP (Sakura): 99/99 (Vigor 20)

Morale: 110/150

Will Commands

????

????

????

????

Attributes

Melee: 7

Ranged: -1

Defense: 11

Mobility: -2

Skill: 7

Modifiers/Abilities

Elder Sign (Barrier): Reduce the damage of all attacks from a single attack phase by 5400. 15 EN per use.

Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 4000. 10 EN per use.

Location: Asteroid Base (A)

Ammo

Vulcan Gun: 10/10

Cthugha & Ithaqua: 20/20

Shining Trapezohedron: 1/1

---

Shiela Guardia/Granzon

Regeneration Phase

Morale: +5 (80/150)

Source: Granzon

Effect: Inherent Regen

HP Regenerated: +4095 (40950/40950)

EN Regenerated: +15 (130/130)

Source: SRX-00 Super Robot X-Type "SRX"

Effect: Brave Commander

Temp HP Gained: +2048 (40950+2048/40950)

Defense Phase

Attacker: Macross Quarter-class Variable Space Carrier

Weapon: [+] Macross Cannon (HLI:6)- 9425 Damage, 16380 Accuracy

Action: Take it + Warp Field

Resources Spent: -3432 HP (39566/40250); -15 EN (115/130)

"I'll follow behind the rest of you!"

Attack Phase

Weapon Used: [+] Wormhole Attack (AX:5)

Target: Gunbuster

Attack Stats: 1989 damage, 1768 accuracy x5

Elements: Energy

Modifiers: 7 Ranged, +10% damage (Brave Commander)

Resources Spent: -15 EN (100/130)

Statistics

HP: 39566/40950

DP: 10400/10400

EN: 100/130

AP: 65/65

SP (Shiela): 120/120 (Vigor 20, Belief 30)

Morale: 80/150

Will Commands

????

????

????

????

Attributes

Melee: 5

Ranged: 7

Defense: 11

Mobility: -2

Skill: 3

Modifiers/Abilities

Warp Field (Barrier): Reduce the damage of all attacks from a single attack phase by 5850. 15 EN per use.

Shield: Gran Worm Sword; 5/5

Location: Asteroid Base (A)

Ammo

Weapon Breaker: 2/2

Mind Blast: 2/2

Stun Shot: 2/2

Prototype Degenerative Cannon: 1/1

Graviton Cannon: 1/2

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REGENERATION PHASE(Dozle):
Morale Gain: +5
EN Regen: +0
HP Regen: +2113
DP Regen: +1597
 
 
SPIRIT COMMAND PHASE(Dozle):
Spirit Used: Grit L1,
SP Cost: 25
Target: Self
Effect:  Damage Dealt +20%, Damage Recieved -20%
 
 
DEFENSE PHASE (Dozle):
 
Attacking Weapon: Telikinesis Missile
Action Taken: -Nothing can save you, missiles everywhere, missiles in your missile wounds.-
Damage Taken:  9930 Using Grit + Defend
Resources Spent: Undodgeable/Can't Support Defend, Self.
 
Statistics:
 
HP: 0/21125,
DP: 9084/15971
EN: 100/150
AP: 75/85
SP: 95/120
Morale: 100/150

 

REGENERATION PHASE(Random Banchou):
Morale Gain: +10
EN Regen: +0
HP Regen: +4560
DP Regen: 0
 
 
SPIRIT COMMAND PHASE(Random Banchou):
Spirit Used: Iron Wall, Vigor, Base Regen: Hp
SP Cost: 35 Sp, 5 Ap
Target: Self
Effect: -25% Damage Recieved (All Sources This Turn) +25% Hp (11400)
 
 
DEFENSE PHASE (Random Banchou):
 
Attacking Weapon: Everything (TK Missile, Murasame Sword, Scimitar of Barzai (Shockwave), Wormhole Cannon)
Action Taken: Shield, Shield, Shield, Barrier
Damage Taken: 9309 + 7928 + 6930 + 0 = 9120 Temp HP + 15047 HP
Resources Spent: 3 Shields, 20 EN
 
 
ITEM PHASE(Random Banchou):
Item Used: Repair Kit
Item Effects: Hp + 30% (13680)
 
 
TRANSFORMATION/MOVEMENT PHASE(Random Banchou):
 
ATTACK PHASE (Random Banchou):
 
Weapon Used: [F] Double Buster Collider (HE)- 5500 damage, 4500 accuracy x 2, Armor Pierce, Paralyze L2, 30 EN/attack, 30 Morale
Element: Physical, Electricity
Target(s): Norse Rei
Damage Modifiers: +75% Damage (+60% Melee +10% Close Combat, +10% CRITICAL (Furious Inspiration) -5% HISSATSU)
Accuracy Modifiers: +55% Accuracy (+50% Stats +10% CRITICAL, -5% HISSATSU!)
Other Modifiers: Armor Pierce, Paralyze L2
Damage Dealt: 9625 Damage, 6975 Accuracy x2.
Resources Spent: 30 EN, 30 Morale

 

Statistics:
 
HP: 32420/45600
DP: 8000/8000
EN: 60/140
AP: 55/85
SP: 70/120
Morale: 65/150
Shields: 3/10

Repair Kit 1/2

 

Weapons:
[F] Melee (M)- 2800 damage, 2000 accuracy, 3 EN/attack
Element: Physical, Reaction

[+] Buster Rocket Anchor (PAX:2)- 1000 damage, 900 accuracy, Mobility Break L1, 5 EN/attack
Element: Physical, Reaction

[H] Buster Cowboy- 1400 damage, 2200 accuracy, Mobility Break L2, 8 EN/attack
Element: Energy

[H] Buster Strike (P)- 3200 damage, 1600 accuracy, 3 EN/attack
Element: Physical

[+] Buster Missile (PAX:10)- 500 damage, 700 accuracy, 40 rounds
Element: Physical, Explosive, Missile, Guided, Reaction

[F] Buster Tomahawk (MX:5)- 1000 damage, 800 accuracy, 3 EN/attack
Element: Physical, Reaction

[H] Buster Tomahawk Boomerang (P)- 1800 damage, 2500 accuracy x 2, 12 EN/attack
Element: Physical, Reaction

[H] Buster Yo-Yo (PAX:2)- 2000 damage, 2600 accuracy, 7 EN/attack
Element: Physical

[+] Buster Missile Might (PX:8)- 600 damage, 700 accuracy, 32 rounds
Element: Physical, Explosive, Missile, Guided

[+] Buster Homerun- 5500 damage, 4200 accuracy, Barrier Pierce, 4/5 rounds
Element: Energy

[F] Buster Collider (E)- 5200 damage, 4000 accuracy, Armor Pierce, Paralyze L1, 15 EN/attack
Element: Physical, Electricity

[F] Buster Ring (V:5)- 1800+850 damage, 3000+500 accuracy, 10+3 EN/attack
Element: Energy

[+] Buster Beam (S)- 6000 damage, 4800 accuracy, 20 EN/attack
Element: Energy, Beam

[H] Buster Hurricane- 1800 damage, 5000 accuracy, Paralyze L1, 15 EN/attack
Element: Electricity, Wind

[F] Buster Spin (H)- 10000 damage, 8500 accuracy, 35 EN/attack, 20 Morale
Element: Physical, Drill

[F] Double Buster Collider (HE)- 5500 damage, 4500 accuracy x 2, Armor Pierce, Paralyze L2, 30 EN/attack, 30 Morale
Element: Physical, Electricity

[F] Super Inazuma Kick (HS)- 14000 damage, 9000 accuracy, 40 EN/attack, 40 Morale
Element: Physical, Electricity


MAP Attacks:
[+] Homing Laser (T:3)- 4000 damage, 5200 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Laser

 

 

REGENERATION PHASE(Melissa Calhoun):
Morale Gain: +5
EN Regen: +0
HP Regen: +0
DP Regen: 0
 
 
SPIRIT COMMAND PHASE(Melissa Calhoun):
Spirit Used: Intuition L1
SP Cost: 20 Sp
Target: Self
Effect: Sure Hit L1, Flash L1
 
 
DEFENSE PHASE (Melissa Calhoun):
 
Attacking Weapon: Telekinetic Missile
Action Taken:Dodge
Damage Taken: 0
Resources Spent: 11212 DP
 
 
ITEM PHASE(Melissa Calhoun):
Item Used: Propellant Tank
Item Effects: DP +30% ( +7824 1/2 Uses Remain)
 
 
TRANSFORMATION/MOVEMENT PHASE(Melissa Calhoun):
 
 
ATTACK PHASE (Melissa Calhoun):
 
Weapon Used: [F] Macross Attack[/b]-5850 damage, 8000 Accuracy, 40 EN/attack, Req: Battle Mode
Element: Physical
Target(s): Norse Rei
Damage Modifiers: +60% Damage (+50% Stats, +10% CRITICAL)
Accuracy Modifiers: +110% Accuracy (+50% Stats +10% Critical, +50% Sure Hit)
Other Modifiers:
Damage Dealt: 9360 Damage, 16800 Accuracy/Target
Resources Spent: 40 EN, 10 AP

 

Statistics:
 
HP: 21500/21500
DP: 19355/26080
EN: 60/180
AP: 60/80
SP: 75/115
Morale: 90/150

Propellant Tank 1/2

 

Weapons:
[+][CS] Anti-Air Guns(S)- 1690 damage, 2990 accuracy, Accuracy Break L1, 9/10 rounds
Element: Energy, Beam, Reaction
[+] Anti-Ship Beam Cannons (S)- 6500 damage, 5200 accuracy, 20 EN/attack
Element: Energy, Beam
[F] Macross Attack[/b]-5850 damage, 8000 Accuracy, 40 EN/attack, Req: Battle Mode
Element: Physical
 Sword Macross
[F]Cannon (H)- 9100 damage, 8000 accuracy, 50 EN/attack, 20 Morale
Element: Energy, Beam
[+][CS] Buster Cannon (V:4)- 2210+1200 damage, 1300+1040 accuracy, 15+5 EN/attack
Element: Energy, Beam, MDE, Reaction
[+] Macross Cannon [Carrier Mode] (HLS)- 8000 damage, 10400 accuracy, 60 EN/attack, 20 Morale
Element: Energy, Beam
[+] Macross Cannon (HLS)- 9750 damage, 12350 accuracy, 80 EN/attack, 30 Morale, Req: Battle Mode
Element: Energy, Beam

MAP Attacks:
[+] Macross Cannon (HLI:6)- 6500 damage, 9100 accuracy, 80 EN/attack, 30 Morale, Req: Battle Mode
Element: Energy, Beam

Combo Attacks
[+] S.M.S. Reinforcement Squadron (HLI:7)- 8000 damage, 9750 accuracy, 60 EN/attack, 30 Morale, Req: Battle Mode
Element: Energy, Beam

Edited by Melissa Calhoun

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Master Gundam Turn
 
REGENERATION PHASE:
HP Regen: +4312
DP Regen: +4485
EN Regen: +25
Song EN Regen: +0 (there is none!)
SP Regen: +0
Morale Gained: +5

 
SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Hot Blood
Effects: 50% Weapon Damage for All Attacks

Target: Self
SP Used: 20 SP
 
Will Command(s) Used:
Effects:
SP Used:

 
DEFENSE PHASE:
 
Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:

 
ITEM PHASE:
Item Used:
Item Effects:

 

TRANSFORMATION/MOVEMENT PHASE: Undocking from Macross Quarter-Class Battleship!
Current Form:
New Form:

 
SPECIAL PHASE:
Abilities Activated: Critical Used! -10 AP for +10% Damage/Accuracy!

 
SUMMON PHASE:
Units Summoned:

 
ATTACK PHASE:
 
"alright.. screw this! it's time to show you what the School of the Undefeated of the East can do! HAAAAAAAAAA~!"
 
Weapon Used: DARKNESS..... FINGER!!!!!!!!!
Target(s): Norse Rei

Damage: 27893 Damage
Damage Modifiers: 110+10+50%

  • +90% Attributes
  • +20% Hissatsu Bonus
  • +10% Critical
  • +50% Hot Blood

Accuracy 'Damage': 17268 Accuracy
Accuracy Modifiers: 110+10%

  • +90% Attribute
  • +10% Critical
  • +20% Hissatsu Bonus

Other Modifiers: 
Resources Spent: 25 EN Spent, 15 Morale Spent

 
Statistics:
 
HP: 5963/17250
DP: 22425/22425
EN: 125/130
AP: 70/70
SP: 100/115
Morale: 120/150
Current Form:
Current Terrain: Terrain A: Asteroid Base! (Docked in Macross Quarter-class Battleship)
Perishable Items: none!

 
Will Commands:

  • ????
  • ????
  • ????
  • ????

Weapons:
[F]   [MAM] Martial Arts (MV:5)- 4227+1088 damage, 4227+1690 accuracy, 3 EN + 2 EN/attack
Element: Physical, Reaction
[+]   [CS] Darkness Shot- 1656 damage, 2576 accuracy, 6 rounds (6/6 Rounds left)
Element: Energy, Beam, Reaction
[F]   [MAM] Near Crusher (M)- 4830 damage, 6038 accuracy, 10 EN/attack
Element: Physical, Reaction
[H]   [MAM] Distant Crusher (P)- 6038 damage, 5313 accuracy, 12 EN/attack
Element: Physical, Reaction
[F]   [CC] Master Cloth (MX:3)- 2415 damage, 2778 accuracy, 5 EN/attack
Element: Energy, Beam, Reaction
[F] Saibu - Saigen Kouko - Deadly Wave (MV:5)- 6279+1571 damage, 4952+1329 accuracy, 5+3 EN/attack
Element: Physical, Ki
[H] Juuni Ouhouhai (HX:12)- 1208 damage, 966 accuracy, 2 EN/attack, 10 Morale
Element: Physical, Energy, Ki
[F] Darkness Finger (MH)- 16905 damage, 13283 accuracy, 25 EN/attack, 15 Morale
Element: Physical, Energy, Ki
[H] Sekiha Tenkyouken (HS)- 21977 damage, 15095 accuracy, 30 EN/attack, 30 Morale, Req: Hyper Mode
Element: Energy, Ki
 
MAP Attacks:
[F] Choukyuu Haou Deneidan (HIL:5)- 12558 damage, 10989 accuracy, 20 EN/attack, 20 Morale, Req: Hyper Mode
Element: Physical, Energy, Ki
[H] Sekiha Tenkyouken (HIL:3)-15698 damage, 11955 accuracy, 30 EN/attack, 30 Morale, Req: Hyper Mode
Element: Energy, Ki
 
Bounties:
List of enemy units killed.


Mic Sounders the 13th's Turn
 
REGENERATION PHASE:
HP Regen: +0 (+2196 Temp HP for Non-Cobmatant)
DP Regen: +3260 (+3260 Temp DP for Non-Combatant) [+8151 bonus from Duty]
EN Regen: +0
Song EN Regen: +0
SP Regen: +0
Morale Gained: +5

 
 
SPIRIT/WILL COMMAND PHASE
Spirit Command(s): 

Target: 
Effects: 
SP Used: 
 
Will Command(s) Used:
Effects:
SP Used:

 
 
DEFENSE PHASE:
 
Attacking Weapon: [+] Telekinesis Missile
Action Taken: Take the missile.
Damage:17732
Resources Spent: all Temp HP, 15536 HP

 
 
ITEM PHASE:
Item Used:
Item Effects:

 
 
TRANSFORMATION/MOVEMENT PHASE:
Current Form: Boom-Robo Mode
New Form: 

 
 
SPECIAL PHASE:
Abilities Activated: Critical Hatsudo! -10 AP for +10% Damage and Accuracy!

 
 
SUMMON PHASE:
Units Summoned:

 
 
ATTACK PHASE:
 
Weapon Used: Disc X, SET ON! SOLITARY WAVE... RISER!!!!!!!!! (MAP Version, HLI:6)
Target(s): Next 6 Units are in the blast.. HAVE FUN!

Damage/Effects: 15415 Damage, 11955 Accuracy.
 
Damage Modifiers: +10% 

  • ​+10% Critical
  • None

Accuracy Modifiers: +10%

  • +10% Critical
  • None

Other Modifiers: Mobility Break L3, Armor Break L3, Armor Piercing, Barrier Piercing
Resources Spent: 30 EN, 30 Morale

 
 
Statistics:
 
HP: 
6429/21964 (Temp HP 1: 0/2196)
DP: 18560/32604 (Temp DP 1: 0/3260)
EN: 80/130
AP: 50/70
SP: 70/100
Morale: 70/150
Current Form: Boom-Robo Mode
Current Terrain: Terrain A: Asteroid Base
Perishable Items: NONE!
 

Will Commands:

  • ????
  • ????
  • ????
  • ????

Weapons:
[F][MAM] Assault (MV:5)- 1373+343 damage, 1373+343 accuracy, 5+2 EN/attack, Req: Cosmo Robo Mode
Element: Physical, Reaction
[F][MAM] Melee (M)- 1830 damage, 1830 accuracy, 5 EN/attack
Element: Physical, Reaction
[M] Disc P- 3432 damage, 5148 accuracy, Morale Boost L1, Barrier Pierce, 15 EN/attack
Element: Sonic, Music
[M] Disc M- 4290 damage, 5780 accuracy, Mobility Break L2, Barrier Pierce, 15 EN/attack
Element: Sonic, Music
[M] Disc X (H)- 12780 damage, 8580 accuracy, Mobility Break L3, Armor Break L3, Armor Pierce, Barrier Pierce, 40 EN/attack, 30 Morale
Element: Sonic, Music, Solitary Wave Riser
 
 
MAP Attacks:
[M] Disc P (LI:4)- 2288 damage, 4290 accuracy, Morale Boost L1, Barrier Pierce, 20 EN/attack, 20 Morale
Element: Sonic, Music
[M] Disc M (LI:4)- 3432 damage, 5148 accuracy, Mobility Break L2, Barrier Pierce, 30 EN/attack, 20 Morale
Element: Sonic, Music
[M] Mic Sounders Force Disc X (HLI:6)- 7150 damage, 5720 accuracy, Mobility Break L3, Armor Break L3, Armor Pierce, Barrier Pierce, 30 EN/attack, 30 Morale
Element: Sonic, Music, Solitary Wave Riser

 
 
Bounties:
List of enemy units killed.

Edited by Shoji Takemizu

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Curial Fenezza/Nors Rei

Regeneration Phase

Morale: +5 (115/150)

Source: Asteroid Base (A)

Effect: Base Support

HP Regenerated: +2828 (24513/28282)

DP Regenerated: +3745 (28950/37445)

Source: Nors Rei

Effect: Non-Combatant

Temp HP Gained: +2828 (24513+2828/28282)

Temp DP Gained: +3745 (28950+3745/37445)

Spirit Command Phase

Will Command Used: Mobility Focus

Effects: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary DP equal to 10% of your maximum DP for a single turn.

Cost: -10 Morale (105/150) [+3745 Temp DP (28950+3745+3745/37445)]

Defense Phase

Attacker: Gunbuster

Weapon: [F] Double Buster Collider (HE)- 9625 Damage, 6975 Accuracy x2

Action: Evade + Countermeasures x2

Resources Spent: -4883 x2 DP (26674/37445), -1 countermeasures (8/10)

Attacker: Macross Quarter-class Variable Space Carrier

Weapon: [F] Macross Attack- 9360 Damage, 16800 Accuracy

Action: Take it

Resources Spent: -9360 HP (17981/28282)

Attacker: Mic Sounders the 13th

Weapon: [M] Mic Sounders Force Disc X (HLI:6)- 15415 Damage, 11955 Accuracy, Mobility Break L3, Armor Break L3, Armor Pierce, Barrier Pierce

Action: Evade + Countermeasures

Resources Spent: -8369 DP (18305/37445)

Special Phase

Ability Used: Base Support

Effect: Restore 10% HP and EN during your next Regeneration Phase

Cost: -10 AP (50/70)

Attack Phase

Resupply: SRX-00 Super Robot X-Type "SRX" (Reload all Telekinesis Missile rounds; Morale -5) [Morale Charge: +5 Morale (110/150)]

Statistics

HP: 17981/28282

DP: 18305/37445

EN: 95/95

AP: 50/70

SP (Curial): 120/120 (Honor 30, Trust 30)

Morale: 110/150

Will Commands

????

Mobility Focus (10): Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary DP equal to 10% of your maximum DP for a single turn.

????

????

Attributes

Melee: -2

Ranged: -2

Defense: 9

Mobility: 9

Skill: 4

Modifiers/Abilities

Accuracy Break L1: Accuracy -10%; 1/3 turns left

Repair (3896)

Resupply: +20% EN restored instead

Shield: 10/10

Countermeasures: 10/10

Location: Asteroid Base (A)

Ammo

Brass Knuckle: 8/8

---

Amy Locke/SRX-00 Super Robot X-Type "SRX"

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn; Aura (1) [Asteroid Base]

Regeneration Phase

Morale: +5 (120/150)

Source: Asteroid Base (A)

Effect: Base Support

EN Regenerated: +15 (85/150)

Source: Nors Rei

Effect: Resupply

Gained: +1 Telekinesis Missile round (1/1); -5 Morale (115/150)

Spirit Command Phase

Caster: Amy Locke

Spirit Command Used: Snipe Lv.1

Effects: The next attack phase you make gains Snipe.

Cost: -30 SP (66/96)

Caster: Marina

Spirit Command Used: Focus Lv.1

Effects: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

Cost: -15 SP (73/88)

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (105/150)

Defense Phase

Attacker: Mic Sounders the 13th

Weapon: [M] Mic Sounders Force Disc X (HLI:6)- 15415 Damage, 11955 Accuracy, Mobility Break L3, Armor Break L3, Armor Pierce, Barrier Pierce

Action: Take it

Resources Spent: -15415 HP (10720/35100), Mobility Break L3, Armor Break L3 [Will+ (Damage): +5 Morale (110/150)]

Special Phase

Ability Used: Base Support

Effect: Restore 10% HP and EN during your next Regeneration Phase

Cost: -10 AP (65/80)

Attack Phase

Weapon Used: [+] Telekinesis Missile (DTL:4)

Target: Asteroid Base (A)

Attack Stats: 22568 damage, 33930 accuracy, Snipe

Elements: Physical, Explosive, Missile, Psychic

Modifiers: 14 Ranged, +10% damage/accuracy (A-Up Unit ©), +10% accuracy (Psychodriver), +30% damage/accuracy (Aimed Shot), +20% accuracy (Focus)

Resources Spent: -1 round (0/1), -30 EN (55/150)

Statistics

HP: 10720/35100

DP: 9087/9984

EN: 55/150

AP: 65/80

SP (Amy): 66/96 (Snipe 30, Vigor 20)

SP (Resha): 87/107 (Trust 30, Gain 20)

SP (Marina): 73/88 (Focus 15)

Morale: 110/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -1

Ranged: 12 (14)

Defense: 8

Mobility: -2

Skill: 6

Modifiers/Abilities

Mobility Break L3: Temporary DP pools are 30% smaller; 3/3 turns left

Armor Break L3: (Armor) and (S Armor) effectiveness -50%; 3/3 turns left

Gain L1: User and all pilots within user's unit have their after battle pilot EXP gain doubled.

Telekinesis Field (Barrier): Reduce the damage of all attacks from a single attack phase by 5460. 10 EN per use.

Location: Asteroid Base (A)

Ammo

Hi-Finger Launcher: 40/40

Dominion Ball: 5/5

Telekinesis Missile: 0/1

Bounties

Big Zam

---

Volfogg AI (MA-Type)/Big Volfogg

Regeneration Phase

Morale: +5 (110/150)

Source: Asteroid Base (A)

Effect: Base Support

EN Regenerated: +11 (94/150)

Source: SRX-00 Super Robot X-Type "SRX"

Effect: Brave Commander

Temp HP Gained: +893 (17846+893/17846)

Defense Phase

Attacker: Mic Sounders the 13th

Weapon: [M] Mic Sounders Force Disc X (HLI:6)- 15415 Damage, 11955 Accuracy, Mobility Break L3, Armor Break L3, Armor Pierce, Barrier Pierce

Action: Evade + Countermeasures + Afterimage

Resources Spent: -4702 DP (21857/27456); -10 EN (84/110)

Special Phase

Ability Used: Base Support

Effect: Restore 10% EN during your next Regeneration Phase

Cost: -5 AP (65/75)

Attack Phase

Weapon Used: [F] Murasame Sword (MV:3)

Target: Gunbuster

Attack Stats: 15101 damage, 15129 accuracy

Elements: Physical

Modifiers: 13 Melee, +10% damage (Brave Commander)

Resources Spent: -14 EN (70/110)

Statistics

HP: 15572/17846

DP: 26559/27456

EN: 70/110

AP: 65/75

SP (Volfogg): 120/120 (Grit 15, Hot Blood 20)

Morale: 105/150

Will Commands

????

????

????

????

Attributes

Melee: 13

Ranged: 1

Defense: 3

Mobility: 5

Skill: 5

Modifiers/Abilities

Shield: Murasame Sword, Chou Bunshin Sappou; 9/10

Countermeasures: 9/10

Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 4862. 10 EN per use.

Mirror Coating (S Armor): Reduce the damage of all attacks with Element: Energy or Element: Electricity from a single attack phase by 3432. 10 EN per use.

Location: Asteroid Base (A)

Ammo

4000 Magnum: 6/6

Hissatsu! Daikaiten Madan: 4/4

---

Karen Greene/Demonbane

Regeneration Phase

Morale: +5 (115/150)

Source: Asteroid Base (A)

Effect: Base Support

EN Regenerated: +13 (88/130)

Source: SRX-00 Super Robot X-Type "SRX"

Effect: Brave Commander

Temp HP Gained: +2100 (40075+2100/42000)

Defense Phase

Attacker: Mic Sounders the 13th

Weapon: [M] Mic Sounders Force Disc X (HLI:6)- 15415 Damage, 11955 Accuracy, Mobility Break L3, Armor Break L3, Armor Pierce, Barrier Pierce

Action: Take it

Resources Spent: -15415 HP (26760/42000), Mobility Break L3, Armor Break L3

Special Phase

Ability Used: Base Support

Effect: Restore 10% HP and EN during your next Regeneration Phase

Cost: -10 AP (70/85)

Attack Phase

Weapon Used: [H] Scimitar of Barzai [shockwave]

Target: Gunbuster

Attack Stats: 13200 damage, 9450 accuracy

Elements: Energy, Magic, Reaction

Modifiers: 7 Melee, +10% damage (Brave Commander)

Resources Spent: -15 EN (72/130)

Statistics

HP: 26760/42000

DP: 10303/11200

EN: 72/130

AP: 70/85

SP (Karen): 108/108 (Vigor 20, Iron Wall 15)

SP (Sakura): 99/99 (Vigor 20)

Morale: 110/150

Will Commands

????

????

????

????

Attributes

Melee: 7

Ranged: -1

Defense: 11

Mobility: -2

Skill: 7

Modifiers/Abilities

Mobility Break L3: Temporary DP pools are 30% smaller; 3/3 turns left

Armor Break L3: (Armor) and (S Armor) effectiveness -50%; 3/3 turns left

Elder Sign (Barrier): Reduce the damage of all attacks from a single attack phase by 5400. 15 EN per use.

Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 4000. 10 EN per use.

Location: Asteroid Base (A)

Ammo

Vulcan Gun: 10/10

Cthugha & Ithaqua: 20/20

Shining Trapezohedron: 1/1

---

Shiela Guardia/Granzon

Regeneration Phase

Morale: +5 (85/150)

Source: Granzon

Effect: Inherent Regen

HP Regenerated: +4095 (40950/40950)

EN Regenerated: +15 (115/130)

Source: SRX-00 Super Robot X-Type "SRX"

Effect: Brave Commander

Temp HP Gained: +2048 (40950+2048/40950)

Defense Phase

Attacker: Mic Sounders the 13th

Weapon: [M] Mic Sounders Force Disc X (HLI:6)- 15415 Damage, 11955 Accuracy, Mobility Break L3, Armor Break L3, Armor Pierce, Barrier Pierce

Action: Take it

Resources Spent: -15415 HP (25535/40950), Mobility Break L3, Armor Break L3

Attack Phase

Weapon Used: [+] Wormhole Attack (AX:5)

Target: Gunbuster

Attack Stats: 1989 damage, 1768 accuracy x5

Elements: Energy

Modifiers: 7 Ranged, +10% damage (Brave Commander)

Resources Spent: -15 EN (100/130)

Statistics

HP: 25535/40950

DP: 10400/10400

EN: 100/130

AP: 65/65

SP (Shiela): 120/120 (Vigor 20, Belief 30)

Morale: 80/150

Will Commands

????

????

????

????

Attributes

Melee: 5

Ranged: 7

Defense: 11

Mobility: -2

Skill: 3

Modifiers/Abilities

Mobility Break L3: Temporary DP pools are 30% smaller; 3/3 turns left

Armor Break L3: (Armor) and (S Armor) effectiveness -50%; 3/3 turns left

Warp Field (Barrier): Reduce the damage of all attacks from a single attack phase by 5850. 15 EN per use.

Shield: Gran Worm Sword; 5/5

Location: Asteroid Base (A)

Ammo

Weapon Breaker: 2/2

Mind Blast: 2/2

Stun Shot: 2/2

Prototype Degenerative Cannon: 1/1

Graviton Cannon: 1/2

Edited by Tilus

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Master Gundam Turn
 
REGENERATION PHASE:
HP Regen: +4312
DP Regen: +4485
EN Regen: +25
Song EN Regen: +0 (there is none!)
SP Regen: +0
Morale Gained: +5

 
SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Hot Blood
Effects: 50% Weapon Damage for All Attacks

Target: Self
SP Used: 20 SP
 
Will Command(s) Used:
Effects:
SP Used:

 
DEFENSE PHASE:
 
Attacking Weapon: Telekinesis Missile
Action Taken: Take it and die.
Damage Taken: Enough
Resources Spent: Rest of HP.

 
ITEM PHASE:
Item Used:
Item Effects:

 

TRANSFORMATION/MOVEMENT PHASE: Undocking from Macross Quarter-Class Battleship!
Current Form:
New Form:

 
SPECIAL PHASE:
Abilities Activated: Critical Used! -10 AP for +10% Damage/Accuracy!

 
SUMMON PHASE:
Units Summoned:

 
ATTACK PHASE:
 
"alright.. screw this! it's time to show you what the School of the Undefeated of the East can do! HAAAAAAAAAA~!"
 
Weapon Used: DARKNESS..... FINGER!!!!!!!!!
Target(s): Norse Rei

Damage: 27893 Damage
Damage Modifiers: 110+10+50%

  • +90% Attributes
  • +20% Hissatsu Bonus
  • +10% Critical
  • +50% Hot Blood

Accuracy 'Damage': 17268 Accuracy
Accuracy Modifiers: 110+10%

  • +90% Attribute
  • +10% Critical
  • +20% Hissatsu Bonus

Other Modifiers: 
Resources Spent: 25 EN Spent, 15 Morale Spent

 
Statistics:
 
HP: 0/17250
DP: 22425/22425
EN: 125/130
AP: 70/70
SP: 100/115
Morale: 120/150
Current Form:
Current Terrain: Terrain A: Asteroid Base! (Docked in Macross Quarter-class Battleship)
Perishable Items: none!

 
Will Commands:

  • ????
  • ????
  • ????
  • ????

Weapons:
[F]    [MAM] Martial Arts (MV:5)- 4227+1088 damage, 4227+1690 accuracy, 3 EN + 2 EN/attack
Element: Physical, Reaction
[+]    [CS] Darkness Shot- 1656 damage, 2576 accuracy, 6 rounds (6/6 Rounds left)
Element: Energy, Beam, Reaction
[F]    [MAM] Near Crusher (M)- 4830 damage, 6038 accuracy, 10 EN/attack
Element: Physical, Reaction
[H]    [MAM] Distant Crusher (P)- 6038 damage, 5313 accuracy, 12 EN/attack
Element: Physical, Reaction
[F]    [CC] Master Cloth (MX:3)- 2415 damage, 2778 accuracy, 5 EN/attack
Element: Energy, Beam, Reaction
[F] Saibu - Saigen Kouko - Deadly Wave (MV:5)- 6279+1571 damage, 4952+1329 accuracy, 5+3 EN/attack
Element: Physical, Ki
[H] Juuni Ouhouhai (HX:12)- 1208 damage, 966 accuracy, 2 EN/attack, 10 Morale
Element: Physical, Energy, Ki
[F] Darkness Finger (MH)- 16905 damage, 13283 accuracy, 25 EN/attack, 15 Morale
Element: Physical, Energy, Ki
[H] Sekiha Tenkyouken (HS)- 21977 damage, 15095 accuracy, 30 EN/attack, 30 Morale, Req: Hyper Mode
Element: Energy, Ki
 
MAP Attacks:
[F] Choukyuu Haou Deneidan (HIL:5)- 12558 damage, 10989 accuracy, 20 EN/attack, 20 Morale, Req: Hyper Mode
Element: Physical, Energy, Ki
[H] Sekiha Tenkyouken (HIL:3)-15698 damage, 11955 accuracy, 30 EN/attack, 30 Morale, Req: Hyper Mode
Element: Energy, Ki
 
Bounties:
List of enemy units killed.


Mic Sounders the 13th's Turn
 
REGENERATION PHASE:
HP Regen: +0 (+2196 Temp HP for Non-Cobmatant)
DP Regen: +3260 (+3260 Temp DP for Non-Combatant) [+8151 bonus from Duty]
EN Regen: +0
Song EN Regen: +0
SP Regen: +0
Morale Gained: +5

 
 
SPIRIT/WILL COMMAND PHASE
Spirit Command(s): 

Target: 
Effects: 
SP Used: 
 
Will Command(s) Used:
Effects:
SP Used:

 
 
DEFENSE PHASE:
 
Attacking Weapon:  [+] Telekinesis Missile
Action Taken: Take the missile and die.
Damage: Enough.
Resources: Rest of HP.

 
ITEM PHASE:
Item Used:
Item Effects:

 
 
TRANSFORMATION/MOVEMENT PHASE:
Current Form: Boom-Robo Mode
New Form: 

 
 
SPECIAL PHASE:
Abilities Activated: Critical Hatsudo! -10 AP for +10% Damage and Accuracy!

 
 
SUMMON PHASE:
Units Summoned:

 
 
ATTACK PHASE:
 
Weapon Used: Disc X, SET ON! SOLITARY WAVE... RISER!!!!!!!!! (MAP Version, HLI:6)
Target(s): Next 6 Units are in the blast.. HAVE FUN!

Damage/Effects: 15415 Damage, 11955 Accuracy.
 
Damage Modifiers: +10% 

  • ​+10% Critical
  • None

Accuracy Modifiers: +10%

  • +10% Critical
  • None

Other Modifiers: Mobility Break L3, Armor Break L3, Armor Piercing, Barrier Piercing
Resources Spent: 30 EN, 30 Morale

 
 
Statistics:
 
HP: 
0/21964 (Temp HP 1: 0/2196)
DP: 18560/32604 (Temp DP 1: 0/3260)
EN: 80/130
AP: 50/70
SP: 70/100
Morale: 70/150
Current Form: Boom-Robo Mode
Current Terrain: Terrain A: Asteroid Base
Perishable Items: NONE!
 

Will Commands:

  • ????
  • ????
  • ????
  • ????

Weapons:
[F]  [MAM] Assault (MV:5)- 1373+343 damage, 1373+343 accuracy, 5+2 EN/attack, Req: Cosmo Robo Mode
Element: Physical, Reaction
[F]  [MAM] Melee (M)- 1830 damage, 1830 accuracy, 5 EN/attack
Element: Physical, Reaction
[M] Disc P- 3432 damage, 5148 accuracy, Morale Boost L1, Barrier Pierce, 15 EN/attack
Element: Sonic, Music
[M] Disc M- 4290 damage, 5780 accuracy, Mobility Break L2, Barrier Pierce, 15 EN/attack
Element: Sonic, Music
[M] Disc X (H)- 12780 damage, 8580 accuracy, Mobility Break L3, Armor Break L3, Armor Pierce, Barrier Pierce, 40 EN/attack, 30 Morale
Element: Sonic, Music, Solitary Wave Riser
 
 
MAP Attacks:
[M] Disc P (LI:4)- 2288 damage, 4290 accuracy, Morale Boost L1, Barrier Pierce, 20 EN/attack, 20 Morale
Element: Sonic, Music
[M] Disc M (LI:4)- 3432 damage, 5148 accuracy, Mobility Break L2, Barrier Pierce, 30 EN/attack, 20 Morale
Element: Sonic, Music
[M] Mic Sounders Force Disc X (HLI:6)- 7150 damage, 5720 accuracy, Mobility Break L3, Armor Break L3, Armor Pierce, Barrier Pierce, 30 EN/attack, 30 Morale
Element: Sonic, Music, Solitary Wave Riser

 
 
Bounties:
List of enemy units killed.

Edited by Shoji Takemizu

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REGENERATION PHASE(Random Banchou):
Morale Gain: +10
EN Regen: +0
HP Regen: +4560
DP Regen: 0
 
SPIRIT COMMAND PHASE(Random Banchou):
Spirit Used: Iron Wall, Vigor, Base Regen: Hp
SP Cost: 35 Sp, 5 Ap
Target: Self
Effect: -25% Damage Recieved (All Sources This Turn) +25% Hp (11400)
 
 
DEFENSE PHASE (Random Banchou):
 
Attacking Weapon: Everything (TK Missile, Murasame Sword, Scimitar of Barzai (Shockwave), Wormhole Cannon)
Action Taken: Shield, Shield, Shield, Barrier
Damage Taken: 11848 + 7928 + 6930 + 0 = 26706
Resources Spent: 3 Shields, 20 EN
 
 
ITEM PHASE(Random Banchou):
Item Used: Repair Kit
Item Effects: Hp + 30% (13680)
 
 
TRANSFORMATION/MOVEMENT PHASE(Random Banchou):
 
"Oi Oi... just take it... we're leaving..." Gunbuster retreats!
 
ATTACK PHASE (Random Banchou):
 
Weapon Used:
Target(s):
Damage Modifiers:
Accuracy Modifiers:
Other Modifiers:
Damage Dealt:
Resources Spent:

 

Statistics:
 
HP: 32574/45600 + 9120 Temporary Hp
DP: 8000/8000
EN: 40/140
AP: 50/85
SP: 35/120
Morale: 70/150
Shields: 0/10

Repair Kit 0/2

 

Weapons:
[F] Melee (M)- 2800 damage, 2000 accuracy, 3 EN/attack
Element: Physical, Reaction

[+] Buster Rocket Anchor (PAX:2)- 1000 damage, 900 accuracy, Mobility Break L1, 5 EN/attack
Element: Physical, Reaction

[H] Buster Cowboy- 1400 damage, 2200 accuracy, Mobility Break L2, 8 EN/attack
Element: Energy

[H] Buster Strike (P)- 3200 damage, 1600 accuracy, 3 EN/attack
Element: Physical

[+] Buster Missile (PAX:10)- 500 damage, 700 accuracy, 40 rounds
Element: Physical, Explosive, Missile, Guided, Reaction

[F] Buster Tomahawk (MX:5)- 1000 damage, 800 accuracy, 3 EN/attack
Element: Physical, Reaction

[H] Buster Tomahawk Boomerang (P)- 1800 damage, 2500 accuracy x 2, 12 EN/attack
Element: Physical, Reaction

[H] Buster Yo-Yo (PAX:2)- 2000 damage, 2600 accuracy, 7 EN/attack
Element: Physical

[+] Buster Missile Might (PX:8)- 600 damage, 700 accuracy, 32 rounds
Element: Physical, Explosive, Missile, Guided

[+] Buster Homerun- 5500 damage, 4200 accuracy, Barrier Pierce, 4/5 rounds
Element: Energy

[F] Buster Collider (E)- 5200 damage, 4000 accuracy, Armor Pierce, Paralyze L1, 15 EN/attack
Element: Physical, Electricity

[F] Buster Ring (V:5)- 1800+850 damage, 3000+500 accuracy, 10+3 EN/attack
Element: Energy

[+] Buster Beam (S)- 6000 damage, 4800 accuracy, 20 EN/attack
Element: Energy, Beam

[H] Buster Hurricane- 1800 damage, 5000 accuracy, Paralyze L1, 15 EN/attack
Element: Electricity, Wind

[F] Buster Spin (H)- 10000 damage, 8500 accuracy, 35 EN/attack, 20 Morale
Element: Physical, Drill

[F] Double Buster Collider (HE)- 5500 damage, 4500 accuracy x 2, Armor Pierce, Paralyze L2, 30 EN/attack, 30 Morale
Element: Physical, Electricity

[F] Super Inazuma Kick (HS)- 14000 damage, 9000 accuracy, 40 EN/attack, 40 Morale
Element: Physical, Electricity


MAP Attacks:
[+] Homing Laser (T:3)- 4000 damage, 5200 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Laser

 

 

REGENERATION PHASE(Melissa Calhoun):
Morale Gain: +5
EN Regen: +0
HP Regen: +0
DP Regen: 0
 
 
SPIRIT COMMAND PHASE(Melissa Calhoun):
Spirit Used: Intuition L1
SP Cost: 20 Sp
Target: Self
Effect: Sure Hit L1, Flash L1
 
 
DEFENSE PHASE (Melissa Calhoun):
 
Attacking Weapon: Telekinetic Missile
Action Taken:Evade
Damage Taken: 0
Resources Spent: 11875 DP
 
 
ITEM PHASE(Melissa Calhoun):
Item Used: Propellant Tank
Item Effects: DP +30% ( +7824 1/2 Uses Remain)
 
 
TRANSFORMATION/MOVEMENT PHASE(Melissa Calhoun):
"Yeah this isn't worth it, I'm out of here." Macross Quarter retreats!
 
Statistics:
 
HP: 21500/21500
DP: 15304/26080
EN: 60/180
AP: 60/80
SP: 55/115
Morale: 90/150

Propellant Tank 0/2

 

Weapons:
[+][CS] Anti-Air Guns(S)- 1690 damage, 2990 accuracy, Accuracy Break L1, 9/10 rounds
Element: Energy, Beam, Reaction
[+] Anti-Ship Beam Cannons (S)- 6500 damage, 5200 accuracy, 20 EN/attack
Element: Energy, Beam
[F] Macross Attack[/b]-5850 damage, 8000 Accuracy, 40 EN/attack, Req: Battle Mode
Element: Physical
 Sword Macross
[F]Cannon (H)- 9100 damage, 8000 accuracy, 50 EN/attack, 20 Morale
Element: Energy, Beam
[+][CS] Buster Cannon (V:4)- 2210+1200 damage, 1300+1040 accuracy, 15+5 EN/attack
Element: Energy, Beam, MDE, Reaction
[+] Macross Cannon [Carrier Mode] (HLS)- 8000 damage, 10400 accuracy, 60 EN/attack, 20 Morale
Element: Energy, Beam
[+] Macross Cannon (HLS)- 9750 damage, 12350 accuracy, 80 EN/attack, 30 Morale, Req: Battle Mode
Element: Energy, Beam

MAP Attacks:
[+] Macross Cannon (HLI:6)- 6500 damage, 9100 accuracy, 80 EN/attack, 30 Morale, Req: Battle Mode
Element: Energy, Beam

Combo Attacks
[+] S.M.S. Reinforcement Squadron (HLI:7)- 8000 damage, 9750 accuracy, 60 EN/attack, 30 Morale, Req: Battle Mode
Element: Energy, Beam

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And that concludes this match!

Tilus comes out the winner and earns 350 Credits, 225 EXP per pilot, and 75 Blue Stones. Melissa Calhoun and Shoji Takemizu still manage to pick up 100 Credits, 100 EXP per pilot, and 50 Blue Stones. Be sure to note your rewards in the appropriate locations!

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