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Seishiro Hiroyuki

The Downtown Throwdown

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All right folks, here we treat you to the next episode in the Simchamber Wars! In today's fight, we are going to watch it in Area 11! Wow, I wonder if there really are aliens in there

The Downtown Throwdown

- Mission: Skirmish Battle

- Participants: Team A (Tilus), Team B (Melissa Calhoun)

- Units: Rank 3 and below x3

- Pilots: Level 2 and below

- Items: Rank 1

- Terrain Map: Area 11

- Additional Conditions: No perishable items

Area 11

gallery_3_8_17921.jpg

Terrain A: Downtown City

  • Type: Ground
  • Take Cover: You may pay 20 AP to reduce the damage and accuracy of an incoming attack by 20%.
Terrain B: Town
  • Type: Ground
  • Take Cover: You may pay 10 AP to reduce the damage and accuracy of an incoming attack by 10%.
Terrain C: Uptown City
  • Type: Ground
  • Take Cover: You may pay 20 AP to reduce the damage and accuracy of an incoming attack by 20%.
Terrain D: Coastline
  • Type: Ground/Water
  • Beam Refraction: You may reduce the damage dealt by all [+]-type weapons with Element: Beam by 50% at no cost.[/indent]
  • Watery Environment: Units with Move: W may spend 20 AP to gain 10% Temporary DP for a single turn.

Gentlemen, you are cleared to deploy!

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Tilus

Karen Greene, Lv.2 Defender

SP: 105 (63)

Attributes: Melee 4 (5) (7), Ranged -2 (-1), Defense 5 (8) (10), Mobility -2, Skill 5 (7)

Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

Skills:

Brave (Passive (Main)): +1 Melee and Range Attributes.

Spirit Commands:

Vigor (20): Recover 25% of your maximum HP.

Iron Wall (15): Reduce the damage of all attack phases you receive this turn by 25%.

Resha Almary, Lv.2 Sub-Pilot

SP: 115 (69)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +10 max SP.

Skills:

Brave Commander (Passive (Sub)): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1).

Spirit Commands:

Trust (25): Casts Vigor L1 (Recover 25% HP) on yourself or target unit.

Gain (20): User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Marina, Lv.2 Sub-Pilot

SP: 115 (69)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +10 max SP.

Spirit Commands:

Focus (15): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

Sure Hit (20): All Weapon Accuracy +50% for your next attack phase taken this turn.

Aerie, Lv.1 Sub-Pilot

SP: 110 (66)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +10 max SP.

Spirit Commands:

Duty (20): Recover 25% of your maximum DP.

Sakura, Lv.1 Sub-Pilot

SP: 110 (66)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +10 max SP.

Spirit Commands:

Vigor (20): Recover 25% of your maximum HP.

---

Combattler-V (Basic)

Statistics:

HP: 3800, DP: 1500, EN: 110

IS: 3, Move: F/G, Size: L

Rank: 3, Type: Super Electromagnetic Robot, Super Electromagnetic Machine

Weapons:

[+][CS] V-Laser- 300 damage, 400 accuracy, 3 EN/attack

Element: Energy, Reaction

[F][MAM] Combattler Chop (M)- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Super Electromagnetic Yo-Yo (PAX:2)- 400 damage, 500 accuracy, 6 EN/attack

Element: Physical

[F][CC] Twin Lancer (MX:2)- 650 damage, 500 accuracy, 10 EN/attack

Element: Physical, Reaction

[F] Super Electromagnetic Spin (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Drill

Inherent Abilities:

1) Pilot Seats (5)

2) Shield

---

Shield Brother: Eliana Lavender/Cybuster (Basic)

---

Items

- Grapple Sensor (+2 Melee and +2 Skill attributes)

- Chobham Armor (+2 Defense attribute)

- Shield (Gain Shield)

--------------------------

Ol' Grandma Edith, Lv.2 Hero

SP: 105

Attributes: Melee -2 (0) (1), Ranged 5 (7) (10), Defense 0 (1), Mobility 5 (6) (8), Skill 3 (4) (6)

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Skills:

Unit Specialization (Passive (Main)): Choose a unit type (Mobile Suit). +1 Melee and Range Attributes when piloting a unit of the chosen type.

Genius (Passive (Main)): +1 Melee and Range Attributes.

Spirit Commands:

Duty (20): Recover 25% of your maximum DP.

Focus (15): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

---

MS-06F Zaku II

Statistics:

HP: 2340, DP: 2730, EN: 70

IS: 4, Move: G, Size: M, Season: 1

Rank: 3, Type: Mobile Suit

Weapons:

[F][MAM] Melee (M)- 325 damage, 325 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][MAM] Shoulder Tackle (M)- 390 damage, 260 accuracy, 2 EN/attack

Element: Physical

[F][CC] Heat Hawk Type5 (M)- 780 damage, 910 accuracy, 15 EN/attack

Element: Physical, Fire, Reaction

[+][CS] ZMP-50D/120mm Machine Gun- 1040 damage, 650 accuracy, 5 rounds

Element: Physical, Bullet, Reaction

[+] MIP-B6 Cracker Grenade (S)- 650 damage, 1040 accuracy, 2 rounds

Element: Explosive

[+] 3-Tube Missile Pod (PSX:3)- 520 damage, 520 accuracy, 6 rounds

Element: Explosive, Missile, Guided

[+] H&L-SB25K/280mmA-P Zaku Bazooka- 2340 damage, 1040 accuracy, 2 rounds, 10 Morale

Element: Explosive

Inherent Abilities:

1) Shield

2) Countermeasures

3) Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 507. 10 EN per use.

---

Items

- Dual Sensor (+2 Ranged and +2 Skill attributes)

- Apogee Motor (+2 Mobility attribute)

- Dummy Balloon Launcher (Gain Countermeasures)

- Stealth System (Gain Stealth System (Illusion))

--------------------------

Eliana Lavender, Lv.2 Gunfighter

SP: 105

Attributes: Melee -2 (-1), Ranged 5 (10) (12), Defense 3, Mobility 3 (5), Skill 3 (5)

Morale Charge: Morale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Gunfight: Gain the Gunfight skill as a bonus skill for free.

Countershoot: This class gains the Countershoot or the Shoot Down Will Command for free.

Skills:

Genius (Passive (Main)): +1 Melee and Range Attributes.

Spirit Commands:

Focus (15): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

Sure Hit (20): All Weapon Accuracy +50% for your next attack phase taken this turn.

---

Cybuster (Basic)

Statistics:

HP: 2100, DP: 3000, EN: 90 (120)

IS: 4, Move: F/G, Size: M, Season: 1

Rank: 3, Type: Masouki, Masoukishin

Weapons:

[+] Caloric Missile (PAX:2)- 200 damage, 400 accuracy, 10 rounds

Element: Wind, Magic, Reaction

[F][MAM] Melee (M)- 400 damage, 400 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS] Familiar (OAX:4)- 175 damage, 300 accuracy, 20 rounds

Element: Energy, Remote, Magic

[F][CC] Zephyr Sword (M)- 700 damage, 1000 accuracy, 15 EN/attack

Element: Physical, Reaction

[F] Akashic Buster (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Fire, Magic

MAP Attacks:

[+] Cyflash (DIL:3)- 1000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Wind, Magic

Inherent Abilities:

1) Will Block L1

2) SP Block L1

3) Cybird Maneuverability (Thruster) Reduce the Accuracy of all incoming attacks by 250. Req: Cybird Mode

4) Cybird Mode (Transform) Lose Move: G. You may move 2 Terrains per turn instead. Only Caloric Missile, Familiar, and Cyflash are enabled.

5) Element Cycle (Masou Kishin): Wind

---

Items

- Dual Sensor (+2 Ranged and Skill attributes)

- Apogee Motor (+2 Mobility attribute)

- A-Up Unit C (Gain +10% Damage/Accuracy)

- Large Generator (+30 EN)

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Melissa Calhoun

Dollmaster

(Commander)

Level 2

(100/500)

Melee 0

Range 5

Defense 0

Mobility 5

Skill 5

Starting Attribute Bonuses: +3 Skill Attribute at level 1.

Morale Charge: +5 Morale when using Assist Attack

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Support Attack: You may pay 10 AP to grant an ally who has not yet taken their turn an extra attack phase using a Element: Reaction weapon on your unit. This attack phase resolves before their normal attack phase and the resources are deducted in your next Regeneration phase. You may not use both this ability and Assist Attack in the same turn.

Skills

-Charisma (Passive): The range of all Aura abilities you have are increased by 1.

-Leadership Aura (Leadership)

Spirits (100/100 Sp)

-Gain L1 (20 Sp): User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Proto Getter-1

IS 1: A-Up S

IS 2: Grapple Sensor

IS 3: Dummy Balloon Launcher

Statistics:

HP: 3200, DP: 1900, EN: 110

IS: 3, Move: F/G, Size: L, Season: 1

Rank: 3, Type: Getter Machine

Weapons:

[F][MAM] Getter Punch- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Getter Tomahawk (M)- 1000 damage, 700 accuracy, 10 EN/attack

Element: Physical, Reaction

[H] Tomahawk Boomerang (P)- 350 damage, 500 accuracy x 2, 10 EN/attack

Element: Physical

[+] Getter Beam (H)- 2200 damage, 1200 accuracy, 30 EN/attack, 30 Morale

Element: Energy

Inherent Abilities:

1) Change to Proto Getter-2: The second pilot is the main pilot.

2) Change to Proto Getter-3: The third pilot is the main pilot.

3) Open Get (400) (Thruster)

4) Pilot Seats (3)

Duelist

(Brawler)

Level 2

(426/500)

MEL 10

RNG -1

DEF 2

MOB 2

SKL 5

Starting Attribute Bonuses: +3 Melee Attribute at level 1.

Morale Charge: Morale cost to use Countercut is decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Infight: Brawlers gain the Infight skill for free at level 1.

Countercut: Brawlers gain the Countercut or the Knock Aside Will Command for free at level 1.

Skills

-Infight

-Brave

Spirit Commands

-Direct Attack

Proto Getter-2

Statistics:

HP: 2000, DP: 3100, EN: 110

IS: 3, Move: G, Size: L, Season: 1

Rank: 3, Type: Getter Machine

Weapons:

[F][MAM] Getter Arm- 300 damage, 400 accuracy, 2 EN/attack

Element: Physical, Reaction

[+] Drill Storm (SV:5)- 400+200 damage, 600+250 accuracy, 5+3 EN/attack

Element: Wind

[+] Drill Punch (P)- 1000 damage, 700 accuracy, 4 rounds

Element: Physical, Drill

[F] Getter Drill (HV:3)- 900+500 damage, 800+350 accuracy, 15+5 EN/attack, 30 Morale

Element: Physical, Drill

Inherent Abilities:

1) Change to Proto Getter-1: The first pilot is the main pilot.

2) Change to Proto Getter-3: The second pilot is the main pilot.

3) Open Get (400) (Thruster)

4) Pilot Seats (3)

Banchou

(Tonta Kuldrann, Defender Base Class)

Level 2

(062/500)

Melee +4

Range -2

Defense +8

Mobility -2

Skill +5

While under 50% HP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

Skills

-Close Combat: +10% Weapon Damage

Spirits (105/105 Sp)

-Vigor L1 (20 Sp): Recovers 25% Maximum Hp

Proto Getter-3

Statistics:

HP: 4000, DP: 1100, EN: 110

IS: 3, Move: G/W, Size: L, Season: 1

Rank: 3, Type: Getter Machine

Weapons:

[F][MAM] Getter Smash- 400 damage, 300 accuracy, 2 EN/attack

Element: Physical, Reaction

[+] Getter Missile (PAX:2)- 500 damage, 350 accuracy, 10 rounds

Element: Explosive, Homing, Reaction

[F] Daisetsuzan Oroshi(MHV:10)- 800+200 damage, 500+100 accuracy, 15+2 EN, 40 Morale

Element: Physical

Inherent Abilities:

1) Change to Proto Getter-1: The first pilot is the main pilot.

2) Change to Proto Getter-2: The second pilot is the main pilot.

3) Open Get (400) (Thruster)

4) Pilot Seats (3)

Sniper

(Gunfighter)

Level 2

(414/500)

MEL -1

RNG 10

DEF 2

MOB 2

SKI 5

Starting Attribute Bonuses: +3 Range Attribute at level 1.

Morale Charge: Morale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Gunfight:: Gain the Gunfight skill as a bonus skill for free.

Countershoot: This class gains the Countershoot or the Shoot Down Will Command for free.

Skills

-Gunfight

-Genius

Spirit Commands

-Sure Hit

Aura Battler (Sub Pilot Xabungle)

(Melissa Calhoun, Hero Base Class)

Level 2

(387/500)

MEL: +5

RNG: +1

DEF: +0

MOB: +6

SKL: +6

Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Skills

-Countercut Mastery (Passive): When using the Countercut Will Command, your Skill Attribute is considered one (1) level higher.

-Unit Specialization (Aura Battler) (Passive): +1 Melee and Range Attributes when piloting a unit of the chosen type.

Spirits (115/115 Sp) [sP/Multiple Slots Adjustment Later]

-Intuition L1 (20 Sp): Cast Sure Hit L1 and Flash L1 on yourself.

Xabungle (Basic)

IS 1: Dual Sensor

IS 2: A-Up S

IS 3: Stealth System

IS 4: Apogee Motor

Statistics:

HP: 2300, DP: 2800, EN: 80

IS: 4, Move: G, Size: M, Season: 1

Rank: 3, Type: Walker Machine

Weapons:

[F][MAM] Punch (M)- 200 damage, 500 accuracy, 5 EN/attack

Element: Physical, Reaction

[K] Kick (M)- 500 damage, 200 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Blast Rifle- 1000 damage, 600 accuracy, 5 rounds

Element: Physical, Bullet, Reaction

Inherent Abilities:

1) Pilot Seats (2)

2) Xabungle (Basic) cannot be used in space.

Miku Hatsune

(Singer/Support)

Level 2

(150/500)

MEL -2

RNG-2

DEF 7

MOB 8

SKI 4

Starting Attribute Bonuses: +2 Mobility, +2 Defense Attributes at level 1.

Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

Skills

-Artificial Intelligence

Spirit Commands

-Gain (20 Sp)

Co-Pilot

(Sub-Pilot)

Level 1

(0/500)

MEL -2

RNG 5

MOB 5

DEF 4

SKI -2

Starting Attribute Bonuses: None

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

SP Up: At the below levels, gain additional max SP. This effect is cumulative.

Level 1: +10

Skills

-Will+ (Hit)

Spirit Commands

-Luck (30 Sp)

Kerott (Con V)

IS 1: Dummy Balloon Launcher

IS 2: Shield

IS 3: Anti-Beam Coating

Statistics:

HP: 3800, DP: 1500, EN: 60

IS: 3, Move: G, Size: L

Rank: 3, Type: Frog Robot

Weapons:

[+] Ballooon Cannon- 250 damage, 150 accuracy, 10 rounds

Element: Physical, Bubbles

[F][MAM] Ram (M)- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical

[H] Sky Fork (PX:3)- 150 damage, 250 accuracy, 18 rounds

Element: Physical

[F] Kerot Punch (M)- 900 damage, 650 accuracy, 10 EN/attack

Element: Physical, Explosive

[H] Weak Electromagnetic Yo-Yo (PAX:2)- 400 damage, 500 accuracy, 6 EN/attack

Element: Physical

[+] Weak Electromagnetic Spark (H)- 180 damage, 1300 accuracy, 15 Morale, 20 EN/attack

Element: Energy, Electricity

Inherent Abilities:

1) Repair (500)

2) Resupply

3) Separate (Kerott)

4) Pilot Seats (2)

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As always, observe the follow rules before you begin!

- Tilus gets the initiative! (Sneaky bastard)
- Each side gets 48 hours before they prone!
- Check your math several times to make sure its correct
- Say guys, do check if there really are aliens in Area 11 for me will ya? They only said it was a U2 Plane hangar, but I am still doubtful!

ROUND 1, FIGHT!

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Karen Greene/Combattler-V (Basic)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1) [Downtown City (A)]

Regeneration Phase

Morale: +5 (105/150)

Spirit Command Phase

Caster: Resha Almary

Spirit Command Used: Gain Lv.1

Effects: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Cost: -20 SP (49/69)

Attack Phase

Weapon Used: [H] Super Electromagnetic Yo-Yo (PAX:2)

Target: Kerott (Con V)

Attack Stats: 680 damage, 850 accuracy x2

Elements: Physical

Modifiers: 7 Melee

Resources Spent: -12 EN (98/110)

Statistics

HP: 7600/7600

DP: 1200/1200

EN: 98/110

AP: 85/85

SP (Karen): 63/63 (Vigor 20, Iron Wall 15)

SP (Resha): 49/69 (Trust 30, Gain 20)

SP (Marina): 69/69 (Focus 15, Sure Hit 20)

SP (Aerie): 66/66 (Duty 20)

SP (Sakura): 66/66 (Vigor 20)

Morale: 105/150

Will Commands

????

????

????

????

Attributes

Melee: 7

Ranged: -1

Defense: 10

Mobility: -2

Skill: 7

Modifiers/Abilities

Shield: 10/10

Gain: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Location: Downtown City (A)

---

Ol' Grandma Edith/MS-06F Zaku II

Regeneration Phase

Morale: +5 (105/150)

Source: Combattler-V

Effect: Brave Commander

Temp HP Gained: +129 (2574+129/2574)

Attack Phase

Weapon Used: [+] 3-Tube Missile Pod (PSX:3)

Target: Kerott (Con V)

Attack Stats: 1092 damage, 1020 accuracy x3

Elements: Explosive, Missile, Guided

Modifiers: +10 Ranged, +10% damage (Brave Commander)

Resources Spent: -3 rounds (3/6)

Statistics

HP: 2574/2574 (+129 Brave Commander)

DP: 4914/4914

EN: 70/70

AP: 80/80

SP (Edith): 105/105 (Duty 20, Focus 15)

Morale: 105/150

Will Commands

????

????

????

????

Attributes

Melee: 1

Ranged: 10

Defense: 1

Mobility: 8

Skill: 6

Modifiers/Abilities

Shield: 10/10

Countermeasures: 10/10

Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 507. 10 EN per use.

Location: Downtown City (A)

Ammo

ZMP-50D/120mm Machine Gun: 5/5

?MIP-B6 Cracker Grenade: 2/2

3-Tube Missile Pod: 3/6

H&L-SB25K/280mmA-P Zaku Bazooka: 2/2

---

Eliana Lavender/Cybuster (Basic)

Regeneration Phase

Morale: +5 (105/150)

Source: Combattler-V

Effect: Brave Commander

Temp HP Gained: +137 (2730+137/2730)

Spirit Command Phase

Spirit Command Used: Sure Hit Lv.1

Effects: All Weapon Accuracy +50% for your next attack phase taken this turn.

Cost: -20 SP (85/105)

Transformation/Movement Phase

Old Form: Cybuster

New Form: Cybird

Attack Phase

Weapon Used: [H] Cyflash (DIL:3)

Attack Stats: 2400 damage, 4830 accuracy

Elements: Wind, Magic

Modifiers: 12 Ranged, +10% damage/accuracy (A-Up C), +10% damage (Brave Commander), +50% accuracy (Sure Hit)

Resources Spent: -30 EN (90/120), -30 Morale (75/150)

Statistics

HP: 2730/2730 (+137 Brave Commander)

DP: 4500/4500

EN: 90/120

AP: 75/75

SP (Eliana): 85/105 (Focus 15, Sure Hit 20)

Morale: 75/150

Current Form: Cybird

Will Commands

????

????

????

????

Attributes

Melee: -1

Ranged: 12

Defense: 3

Mobility: 5

Skill: 5

Modifiers/Abilities

Cybird Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 250. Req: Cybird Mode

Location: Downtown City (A)

Ammo

Caloric Missile: 10/10

Familiar: 20/20

Edited by Tilus

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Deployment Zone C, Uptown Streets.

 

REGENERATION PHASE: Proto Getter-1
Morale: +5 (All Pilots)


SPIRIT COMMAND PHASE
Spirit Command(s) Used: Gain L1
Effects: Double Xp
SP Used: 20



DEFENSE PHASE:

Attacking Weapon: Cyflash
Action Taken: Take Cover
Damage Taken: 1920
Resources Spent: 20 AP


TRANSFORMATION/MOVEMENT PHASE:
Current Form: Proto Getter-1
New Form: Proto Getter-3

 

ATTACK PHASE: Getter Smash (640 Damage, 480 Accuracy) [+60% Melee] Grandma Edith. EN -2


Statistics:

HP:2880/7200 (40%) (Temp HP 1:1440 [steadfast Potential Active)
DP: 880/880 (Temp DP 1: 44)
EN: 108/110
AP: 55/75, 75/75, 75/75
SP: -, MAX, MAX
Morale: 105/150, 105/150, 105/150
Current Form: Proto Getter-3
Current Terrain: Uptown Streets


Weapons:

Bounties:
List of enemy units killed.

 

 

REGENERATION PHASE: Xabungle
Morale: +5 (All Pilots)


SPIRIT COMMAND PHASE
Spirit Command(s) Used: Sure Hit
Effects: Accuracy +50%
SP Used:
20


DEFENSE PHASE:

Attacking Weapon: Cyflash
Action Taken: Take Cover
Damage Taken: 1920
Resources Spent: 20 AP

 

ATTACK PHASE: Blast Rifle (2300 Damage, 2070 Accuracy) [+130%, 12 RNG, A-Up S, +50% Accuracy (Sure Hit)] Grandma Edith, 1 Ammo Spent.


Statistics:

HP:840/2760
DP: 5040/5040
EN: 80/80

AP: 60/80
SP: 75/95, 95/95
Morale: 105/150
Current Terrain: Uptown Streets


Weapons: Blast Rifle 4/5

Bounties:
List of enemy units killed.

 

 

REGENERATION PHASE: Con V
Morale: +5


SPIRIT COMMAND PHASE
Spirit Command(s) Used: Gain L1, Defense Focus, Mobility Focus
Effects: Experience Post Fight x2, +10% Temp Hp, +10% Temp Dp
SP Used: 20, -30 Morale



DEFENSE PHASE:

Attacking Weapon: Super Electromagnetic Yo-Yo, 3 Tube Missile Pod, Cyflash
Action Taken: Take Cover! Dummy Frog Balloons Everywhere!  Shield Cyflash!  Ninja Frog Away!
Damage Taken: 646 Temp Hp (Defense Focus), 698 Hp (Cover -20%, Shield -30%)
Resources Spent:
270 Temp Dp (Mobility Focus), 1929 DP (Distance Penalty -30%, Cover -20%, Countermeasures -30%) 60 AP

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


ATTACK PHASE: Repair Xabungle (+500 Hp)
 

Statistics:

HP:5762/6460
DP: 771/2700 (Temp DP 1:) (Temp DP 2:)
EN: - (No Intent To Use)
AP: 10/70
SP: - (Gain Cast, Nothing Else Matters)
Morale: 75/150
Current Form: Con V
Current Terrain: Uptown Streets

 

Edited by Melissa Calhoun

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Karen Greene/Combattler-V (Basic)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1) [Downtown City [A]]

Regeneration Phase

Morale: +5 (110/150)

Defense Phase

Support Defending For: MS-06F Zaku II

Attacker: Proto Getter-3

Weapon: [F] Getter Smash (M)- 640 damage, 480 accuracy

Action: Block

Resources Spent: -314 HP (7286/7600)

Attacker: Xabungle (Basic)

Weapon: [+] Blast Rifle- 2300 damage, 2070 accuracy

Action: Block

Resources Spent: -1127 HP (6159/7600)

Statistics

HP: 6159/7600

DP: 1200/1200

EN: 98/110

AP: 85/85

SP (Karen): 63/63 (Vigor 20, Iron Wall 15)

SP (Resha): 49/69 (Trust 30, Gain 20)

SP (Marina): 69/69 (Focus 15, Sure Hit 20)

SP (Aerie): 66/66 (Duty 20)

SP (Sakura): 66/66 (Vigor 20)

Morale: 110/150

Will Commands

????

????

????

????

Attributes

Melee: 7

Ranged: -1

Defense: 10

Mobility: -2

Skill: 7

Modifiers/Abilities

Shield: 10/10

Gain: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Location: Downtown City [A]

---

Ol' Grandma Edith/MS-06F Zaku II

Regeneration Phase

Morale: +5 (110/150)

Source: Combattler-V

Effect: Brave Commander

Temp HP Gained: +129 (2574+129/2574)

Spirit Command Phase

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Will (100/150)

Transformation/Movement Phase

Movement: Downtown City [A] -> Uptown City [C]

Critical activated! -13 AP (67/80)

Attack Phase

Weapon Used: [+] 3-Tube Missile Pod (PSX:3)

Target: Kerott (Con V)

Attack Stats: 1248 damage, 1196 accuracy x3

Elements: Explosive, Missile, Guided

Modifiers: 12 Ranged, +10% damage (Brave Commander), +10% damage/accuracy (Critical)

Resources Spent: -3 rounds (0/6)

Statistics

HP: 2574/2574 (+129 Brave Commander)

DP: 4914/4914

EN: 70/70

AP: 67/80

SP (Edith): 105/105 (Duty 20, Focus 15)

Morale: 100/150

Will Commands

????

????

????

????

Attributes

Melee: 1

Ranged: 10

Defense: 1

Mobility: 8

Skill: 6

Modifiers/Abilities

Shield: 10/10

Countermeasures: 10/10

Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 507. 10 EN per use.

Location: Uptown City [C]

Ammo

ZMP-50D/120mm Machine Gun: 5/5

?MIP-B6 Cracker Grenade: 2/2

3-Tube Missile Pod: 0/6

H&L-SB25K/280mmA-P Zaku Bazooka: 2/2

---

Eliana Lavender/Cybuster (Basic)

Regeneration Phase

Morale: +5 (80/150)

Source: Combattler-V

Effect: Brave Commander

Temp HP Gained: +137 (2730+137/2730)

Spirit Command Phase

Spirit Command Used: Sure Hit Lv.1

Effects: All Weapon Accuracy +50% for your next attack phase taken this turn.

Cost: -20 SP (65/105)

Attack Phase

Weapon Used: [H] Cyflash (DIL:3)

Attack Stats: 2400 damage, 4830 accuracy

Elements: Wind, Magic

Modifiers: 12 Ranged, +10% damage/accuracy (A-Up C), +10% damage (Brave Commander), +50% accuracy (Sure Hit)

Resources Spent: -30 EN (60/120), -30 Morale (50/150)

Statistics

HP: 2730/2730 (+137 Brave Commander)

DP: 4500/4500

EN: 60/120

AP: 75/75

SP (Eliana): 65/105 (Focus 15, Sure Hit 20)

Morale: 50/150

Current Form: Cybird

Will Commands

????

????

????

????

Attributes

Melee: -1

Ranged: 12

Defense: 3

Mobility: 5

Skill: 5

Modifiers/Abilities

Cybird Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 250. Req: Cybird Mode

Location: Downtown City [A]

Ammo

Caloric Missile: 10/10

Familiar: 20/20

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Alright, Melissa Calhoun, I know you were online in #simchamber all day yesterday (with Mecha being online for most of that period) and had more than enough time to ask your question and then make your post, and gave you a one day (and change) grace period, which has since passed. Therefore, you prone. You lose your turn.

Tilus, you may now proceed.

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Karen Greene/Combattler-V (Basic)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1) [Downtown City [A]]

Regeneration Phase

Morale: +5 (115/150)

Combattler-V stands around, doing neato tricks with its' Super Electromagnetic Yo-Yo.

Statistics

HP: 6159/7600

DP: 1200/1200

EN: 98/110

AP: 85/85

SP (Karen): 63/63 (Vigor 20, Iron Wall 15)

SP (Resha): 49/69 (Trust 30, Gain 20)

SP (Marina): 69/69 (Focus 15, Sure Hit 20)

SP (Aerie): 66/66 (Duty 20)

SP (Sakura): 66/66 (Vigor 20)

Morale: 115/150

Will Commands

????

????

????

????

Attributes

Melee: 7

Ranged: -1

Defense: 10

Mobility: -2

Skill: 7

Modifiers/Abilities

Shield: 10/10

Gain: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Location: Downtown City [A]

---

Ol' Grandma Edith/MS-06F Zaku II

Regeneration Phase

Morale: +5 (105/150)

Spirit Command Phase

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Will (95/150)

Critical activated! -13 AP (54/80)

Attack Phase

Weapon Used: [+] H&L-SB25K/280mmA-P Zaku Bazooka

Target: Proto Getter-3

Attack Stats: 5382 damage, 2392 accuracy

Elements: Explosive

Modifiers: 12 Ranged, +10% damage/accuracy (Critical)

Resources Spent: -1 round (1/2), -10 Morale (85/150)

Statistics

HP: 2574/2574

DP: 4914/4914

EN: 65/70

AP: 54/80

SP (Edith): 105/105 (Duty 20, Focus 15)

Morale: 85/150

Will Commands

????

????

????

????

Attributes

Melee: 1

Ranged: 10

Defense: 1

Mobility: 8

Skill: 6

Modifiers/Abilities

Shield: 10/10

Countermeasures: 10/10

Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 507. 10 EN per use.

Location: Uptown City [C]

Ammo

ZMP-50D/120mm Machine Gun: 5/5

?MIP-B6 Cracker Grenade: 2/2

3-Tube Missile Pod: 0/6

H&L-SB25K/280mmA-P Zaku Bazooka: 1/2

---

Eliana Lavender/Cybuster (Basic)

Regeneration Phase

Morale: +5 (55/150)

Source: Combattler-V

Effect: Brave Commander

Temp HP Gained: +137 (2730+137/2730)

Spirit Command Phase

Spirit Command Used: Sure Hit Lv.1

Effects: All Weapon Accuracy +50% for your next attack phase taken this turn.

Cost: -20 SP (45/105)

Attack Phase

Weapon Used: [H] Cyflash (DIL:3)

Attack Stats: 2400 damage, 4830 accuracy

Elements: Wind, Magic

Modifiers: 12 Ranged, +10% damage/accuracy (A-Up C), +10% damage (Brave Commander), +50% accuracy (Sure Hit)

Resources Spent: -30 EN (30/120), -30 Morale (25/150)

Statistics

HP: 2730/2730 (+137 Brave Commander)

DP: 4500/4500

EN: 30/120

AP: 75/75

SP (Eliana): 45/105 (Focus 15, Sure Hit 20)

Morale: 25/150

Current Form: Cybird

Will Commands

????

????

????

????

Attributes

Melee: -1

Ranged: 12

Defense: 3

Mobility: 5

Skill: 5

Modifiers/Abilities

Cybird Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 250. Req: Cybird Mode

Location: Downtown City [A]

Ammo

Caloric Missile: 10/10

Familiar: 20/20

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REGENERATION PHASE: Con V
Morale: +5


SPIRIT COMMAND PHASE
Spirit Command(s) Used: Defense Focus, Mobility Focus
Effects: +10% Temp Hp, +10% Temp Dp
SP Used: -30 Morale



DEFENSE PHASE:

Attacking Weapon: 3 Tube Missile Pod, Cyflash x2
Action Taken: Dodge a Missile, Shield Everything Else!
Damage Taken: 1292 Temp Hp (Defense Focus, Non-combatant), 3814 Hp (Shield -30%)
Resources Spent:
675 Temp Dp (Mobility Focus, Non-combatant), 521 DP,, -4 Shields

 

Support Defense Phase

Support Defending: Proto-Getter 3 (From that mean old Grandma Edith)

Action: Take it in the face and explode, discarding the (Con V) parts, and re-deploying as Kerott with full Hp, Dp, and EN.

 


ITEM PHASE:
Item Used:
Item Effects:


ATTACK PHASE: Repair Proto-Getter 3 (+400 Hp) Morale +5
 

Statistics:

HP:2040/2040
DP: 4680/4680
EN: - (No Intent To Use)
AP: 10/70
SP: - (Gain Cast, Nothing Else Matters)
Morale: 55/150
Current Form: Con V
Current Terrain: Uptown Streets

Shields 4/10

Countermeasures 5/10

 

 

REGENERATION PHASE: Proto Getter-1
Morale: +5 (All Pilots)
, +5 Bonus [Defender Under 50%]

HP +400 (Repair)


SPIRIT COMMAND PHASE
Spirit Command(s) Used: Vigor L1
Effects: Hp +25%
SP Used: 20


DEFENSE PHASE:

Attacking Weapon: Cyflash x2
Action Taken: Take Cover x2
Damage Taken:  1440 Temp Hp (Steadfast Potential) 2400 Damage
Resources Spent: 40 AP


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:

 

ATTACK PHASE: Daisetsuzan Oroshi! (5460 Damage, 2925 Accuracy) [+60% Melee, +10% A-Up S + 10% Critical + 15% Hissatsu] Grandma Edith. EN -35, Morale -40, -10 AP


Statistics:

HP:2680/7200 (70%)
DP: 880/880 (Temp DP 1: 44)
EN: 73/110
AP: 55/75, 75/75, 25/75
SP: -, MAX, Vigor (2/3)
Morale: 110/150, 110/150, 75/150
Current Form: Proto Getter-3
Current Terrain: Uptown Streets


Weapons:

Bounties:
List of enemy units killed.

 

 

REGENERATION PHASE: Xabungle
Morale: +5 (All Pilots)

+500 Hp (Repair)

SPIRIT COMMAND PHASE
Spirit Command(s) Used: Intuition L1
Effects: Accuracy +50%, Inc Accuracy -50%
SP Used:
20


DEFENSE PHASE:

Attacking Weapon: Cyflash x2
Action Taken: Take Cover, Evade, Illusion x2, Elude!
Damage Taken: 0
Resources Spent: 718 DP + 1691 DP,  40 AP
, 20 En, 40 Morale


Statistics:

HP:1340/2760
DP: 2631/5040
EN: 60/80

AP: 20/80
SP: 75/95, 75/95
Morale: 70/150
Current Terrain: Uptown Streets


Weapons: Blast Rifle 4/5

Bounties:
List of enemy units killed.

Edited by Melissa Calhoun

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Karen Greene/Combattler-V (Basic)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1) [Downtown City [A]]

Regeneration Phase

Morale: +5 (120/150)

Spirit Command Phase

Caster: Marina

Spirit Command Used: Sure Hit

Effects: All Weapon Accuracy +50% for your next attack phase taken this turn.

Cost: -20 SP (49/69)

Transformation/Movement Phase

Movement: Downtown City [A] -> Uptown City [C] (-5 EN)

Critical activated! (-10 AP; 75/85)

Attack Phase

Weapon Used: [F] Super Electromagnetic Spin (H)

Target: Kerott

Attack Stats: 4320 damage, 4536 accuracy

Elements: Physical, Drill

Modifiers: +7 Melee, +10% damage/accuracy (Critical), +20% damage/accuracy ((H) weapon)

Resources Spent: -30 EN (63/110), -30 Morale (90/150)

Statistics

HP: 6159/7600

DP: 1200/1200

EN: 63/110

AP: 85/85

SP (Karen): 63/63 (Vigor 20, Iron Wall 15)

SP (Resha): 49/69 (Trust 30, Gain 20)

SP (Marina): 49/69 (Focus 15, Sure Hit 20)

SP (Aerie): 66/66 (Duty 20)

SP (Sakura): 66/66 (Vigor 20)

Morale: 90/150

Will Commands

????

????

????

????

Attributes

Melee: 7

Ranged: -1

Defense: 10

Mobility: -2

Skill: 7

Modifiers/Abilities

Shield: 10/10

Gain: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Location: Downtown City [A]

---

Ol' Grandma Edith/MS-06F Zaku II

Regeneration Phase

Morale: +5 (90/150)

Spirit Command Phase

Spirit Command Used: Focus Lv.1

Effects: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

Cost: -15 SP (90/105)

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Will (80/150)

Defense Phase

Attacker: Proto Getter-3

Weapon: [F] Daisetsuzan Oroshi (HMV:10)- 5460 Damage, 2925 Accuracy

Action: Evade + Countermeasures + Stealth System

Resources Spent: -1131 DP (3783/4914), -10 EN (55/70), -1 countermeasures (9/10)

Critical activated! -13 AP (41/80)

Attack Phase

Weapon Used: [+] MIP-B6 Cracker Grenade (S)

Target: Kerott

Attack Stats: 1495 damage, 2870 accuracy

Elements: Explosive

Modifiers: 12 Ranged, +10% damage/accuracy (Critical), +20% accuracy (Sure Hit)

Resources Spent: -1 round (1/2)

Statistics

HP: 2574/2574

DP: 3783/4914

EN: 55/70

AP: 41/80

SP (Edith): 90/105 (Duty 20, Focus 15)

Morale: 80/150

Will Commands

????

????

????

????

Attributes

Melee: 1

Ranged: 10 (12)

Defense: 1

Mobility: 8

Skill: 6 (4)

Modifiers/Abilities

Shield: 10/10

Countermeasures: 9/10

Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 507. 10 EN per use.

Location: Uptown City [C]

Ammo

ZMP-50D/120mm Machine Gun: 5/5

?MIP-B6 Cracker Grenade: 1/2

3-Tube Missile Pod: 0/6

H&L-SB25K/280mmA-P Zaku Bazooka: 1/2

---

Eliana Lavender/Cybuster (Basic)

Regeneration Phase

Morale: +5 (30/150)

Source: Combattler-V

Effect: Brave Commander

Temp HP Gained: +137 (2730+137/2730)

Spirit Command Phase

Spirit Command Used: Sure Hit Lv.1

Effects: All Weapon Accuracy +50% for your next attack phase taken this turn.

Cost: -20 SP (25/105)

Attack Phase

Weapon Used: [H] Cyflash (DIL:3)

Attack Stats: 2400 damage, 4830 accuracy

Elements: Wind, Magic

Modifiers: 12 Ranged, +10% damage/accuracy (A-Up C), +10% damage (Brave Commander), +50% accuracy (Sure Hit)

Resources Spent: -30 EN (0/120), -30 Morale (0/150)

Statistics

HP: 2730/2730 (+137 Brave Commander)

DP: 4500/4500

EN: 0/120

AP: 75/75

SP (Eliana): 25/105 (Focus 15, Sure Hit 20)

Morale: 0/150

Current Form: Cybird

Will Commands

????

????

????

????

Attributes

Melee: -1

Ranged: 12

Defense: 3

Mobility: 5

Skill: 5

Modifiers/Abilities

Cybird Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 250. Req: Cybird Mode

Location: Downtown City [A]

Ammo

Caloric Missile: 10/10

Familiar: 20/20

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REGENERATION PHASE: Proto Getter-1
Morale: +5 (All Pilots)
, +5 Bonus [Defender Under 50%]


SPIRIT COMMAND PHASE
Spirit Command(s) Used: Vigor L1
Effects: Hp +25%
SP Used: 20


DEFENSE PHASE:

Attacking Weapon: Cyflash
Action Taken: Take Cover, Defend
Damage Taken:  1344 Damage
Resources Spent: 20 AP


TRANSFORMATION/MOVEMENT PHASE:
Current Form: Getter 3
New Form: Getter 1


Statistics:

HP:1408/3200 (44%)
DP: 2850/2850
EN: 73/110
AP: 55/75, 75/75, 05/75
SP: -, MAX, Vigor (1/3)
Morale: 115/150, 115/150, 85/150
Current Form: Proto Getter-1
Current Terrain: Uptown Streets


Weapons:

Bounties:
List of enemy units killed.

 

 

REGENERATION PHASE: Con V
Morale: +5


SPIRIT COMMAND PHASE
Spirit Command(s) Used: Defense Focus, Mobility Focus
Effects: +10% Temp Hp, +10% Temp Dp
SP Used: -30 Morale



DEFENSE PHASE:

Attacking Weapon: Choudenji Spin, Cracker Grenade, Cyflash
Action Taken: Countermeasures, Countermeasures, Take
Damage Taken: 408 Temporary Hp (Defense Focus, Non-Combatant), 1992 Damage
Resources Spent:
1170 Temporary DP (Mobility Focus, Non-combatant, Leadership), 4014 DP - 2 Countermeasures


ITEM PHASE:
Item Used:
Item Effects:


ATTACK PHASE: Repair Xabungle (+400 Dp) Morale +5
 

Statistics:

HP:48/2040
DP: 666/4680
EN: - (No Intent To Use)
AP: 10/70
SP: - (Gain Cast, Nothing Else Matters)
Morale: 35/150
Current Form: Con V
Current Terrain: Uptown Streets

Shields 4/10

Countermeasures 3/10

 

REGENERATION PHASE: Xabungle
Morale: +5 (All Pilots)

+400 Dp (Repair)

SPIRIT COMMAND PHASE
Spirit Command(s) Used: Intuition L1
Effects: Accuracy +50%, Inc Accuracy -50%
SP Used:
20


DEFENSE PHASE:

Attacking Weapon: Cyflash
Action Taken: Take Cover, Illusion, Elude!
Damage Taken: 0
Resources Spent: 257 Temp DP (Leadership) 806 DP,  20 AP
, 10 En, 20 Morale

 

ATTACK PHASE: Blast Rifle (2300 Damage, 2070 Accuracy) [+130%, 12 RNG, A-Up S, +50% Accuracy (Sure Hit)] Grandma Edith, 1 Ammo Spent.


Statistics:

HP:1340/2760
DP: 2225/5040
EN: 50/80

AP: 0/80
SP: 75/95, 55/95
Morale: 55/150
Current Terrain: Uptown Streets


Weapons: Blast Rifle 3/5

Bounties:
List of enemy units killed.

Edited by Melissa Calhoun

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Karen Greene/Combattler-V (Basic)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1) [uptown City [C]]

Regeneration Phase

Morale: +5 (95/150)

Defense Phase

Support Defending For: MS-06F Zaku II

Attacker: Xabungle

Weapon: [+] Blast Rifle- 2300 damage, 2070 accuracy

Action: Block + Shield

Resources Spent: -1610 HP (4549/7600), -1 shield (9/10)

Attack Phase

Weapon Used: [F] Combattler Chop (M)

Target: Kerott

Attack Stats: 595 damage, 595 accuracy

Elements: Physical, Reaction

Modifiers: +7 Melee

Resources Spent: -2 EN (61/110)

Statistics

HP: 4549/7600

DP: 1200/1200

EN: 61/110

AP: 85/85

SP (Karen): 63/63 (Vigor 20, Iron Wall 15)

SP (Resha): 49/69 (Trust 30, Gain 20)

SP (Marina): 49/69 (Focus 15, Sure Hit 20)

SP (Aerie): 66/66 (Duty 20)

SP (Sakura): 66/66 (Vigor 20)

Morale: 95/150

Will Commands

????

????

????

????

Attributes

Melee: 7

Ranged: -1

Defense: 10

Mobility: -2

Skill: 7

Modifiers/Abilities

Shield: 9/10

Gain: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Location: Downtown City [A]

---

Ol' Grandma Edith/MS-06F Zaku II

Regeneration Phase

Morale: +5 (85/150)

Source: Combattler-V

Effect: Brave Commander

Temp HP Gained: +129 (2574+129/2574)

Spirit Command Phase

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Will (75/150)

Attack Phase

Weapon Used: [+] ZMP-50D/120mm Machine Gun

Target: Kerott

Attack Stats: 2392 damage, 1430 accuracy

Elements: Physical, Bullet, Reaction

Modifiers: 12 Ranged, +10% damage (Brave Commander)

Resources Spent: -1 round (4/5)

Statistics

HP: 2574/2574 (+129 Brave Commander)

DP: 3783/4914

EN: 55/70

AP: 41/80

SP (Edith): 90/105 (Duty 20, Focus 15)

Morale: 75/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: 1

Ranged: 10 (12)

Defense: 1

Mobility: 8

Skill: 6 (4)

Modifiers/Abilities

Shield: 10/10

Countermeasures: 9/10

Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 507. 10 EN per use.

Location: Uptown City [C]

Ammo

ZMP-50D/120mm Machine Gun: 4/5

?MIP-B6 Cracker Grenade: 1/2

3-Tube Missile Pod: 0/6

H&L-SB25K/280mmA-P Zaku Bazooka: 1/2

---

Eliana Lavender/Cybuster (Basic)

Regeneration Phase

Morale: +5 (5/150)

Critical activated! (-10 AP; 65/75)

Attack Phase

Weapon Used: [+][CS] Familiar (OAX:4)

Target: Kerott

Attack Stats: 420 damage, 720 accuracy x4

Elements: Wind, Magic

Modifiers: 12 Ranged, +10% damage/accuracy (A-Up C), +10% accuracy/damage (Critical)

Resources Spent: -4 rounds (16/20)

Statistics

HP: 2730/2730

DP: 4500/4500

EN: 0/120

AP: 65/75

SP (Eliana): 25/105 (Focus 15, Sure Hit 20)

Morale: 5/150

Current Form: Cybird

Will Commands

????

????

????

????

Attributes

Melee: -1

Ranged: 12

Defense: 3

Mobility: 5

Skill: 5

Modifiers/Abilities

Cybird Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 250. Req: Cybird Mode

Location: Downtown City [A]

Ammo

Caloric Missile: 10/10

Familiar: 16/20

Edited by Tilus

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REGENERATION PHASE: Proto Getter-1
Morale: +5 (All Pilots)
, +5 Bonus [Defender Under 50%]


SPIRIT COMMAND PHASE
Spirit Command(s) Used: Vigor L1
Effects: Hp +25%
SP Used: 20


Attack Phase

Weapon Used: Getter Beam (H) 2200 Damage, 1200 Accuracy + 100% Damage [Ranged Stat, A-Up S, Hissatsu, Critical] = 4400, 2400

Target: Grandma Edith

Cost: 30 En, 30 Morale, 10 AP

 

 


Statistics:

HP:2208/3200 (69%)
DP: 2850/2850
EN: 43/110
AP: 45/75, 75/75, 05/75
SP: -, MAX, Vigor (0/3)
Morale: 90/150, 120/150, 95/150
Current Form: Proto Getter-1
Current Terrain: Uptown Streets


Weapons:

Bounties:
List of enemy units killed.

 

 

REGENERATION PHASE: Con V
Morale: +5


SPIRIT COMMAND PHASE
Spirit Command(s) Used: Defense Focus, Mobility Focus
Effects: +10% Temp Hp, +10% Temp Dp
SP Used: -30 Morale



DEFENSE PHASE:

Attacking Weapon: Everything

Action Taken: Explode

 

 

REGENERATION PHASE: Xabungle
Morale: +5 (All Pilots)


SPIRIT COMMAND PHASE
Spirit Command(s) Used: Sure Hit
Effects: Accuracy +50%
SP Used:
20

ATTACK PHASE: Blast Rifle (2300 Damage, 2070 Accuracy) [+130%, 12 RNG, A-Up S, +50% Accuracy (Sure Hit)] Grandma Edith, 1 Ammo Spent.


Statistics:

HP:1340/2760
DP: 2225/5040
EN: 50/80

AP: 0/80
SP: 55/95, 55/95
Morale: 65/150
Current Terrain: Uptown Streets


Weapons: Blast Rifle 2/5

Bounties:
List of enemy units killed.

Edited by Melissa Calhoun

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Karen Greene/Combattler-V (Basic)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1) [uptown City [C]]

Regeneration Phase

Morale: +5 (100/150)

Attack Phase

Weapon Used: [F] Combattler Chop (M)

Target: Xabungle (Basic)

Attack Stats: 595 damage, 595 accuracy

Elements: Physical, Reaction

Modifiers: +7 Melee

Resources Spent: -2 EN (59/110)

Statistics

HP: 4549/7600

DP: 1200/1200

EN: 59/110

AP: 75/85

SP (Karen): 63/63 (Vigor 20, Iron Wall 15)

SP (Resha): 49/69 (Trust 30, Gain 20)

SP (Marina): 49/69 (Focus 15, Sure Hit 20)

SP (Aerie): 66/66 (Duty 20)

SP (Sakura): 66/66 (Vigor 20)

Morale: 100/150

Will Commands

????

????

????

????

Attributes

Melee: 7

Ranged: -1

Defense: 10

Mobility: -2

Skill: 7

Modifiers/Abilities

Shield: 9/10

Gain: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Location: Downtown City [A]

Bounties

Kerott

---

Ol' Grandma Edith/MS-06F Zaku II

Regeneration Phase

Morale: +5 (80/150)

Source: Combattler-V

Effect: Brave Commander

Temp HP Gained: +129 (2574+129/2574)

Spirit Command Phase

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Will (70/150)

Defense Phase

Attacker: Proto Getter-1

Weapon: [+] Getter Beam (H)- 4400 damage, 2400 accuracy

Action: Evade + Countermeasures + Stealth System

Resources Spent: -1173 DP (2610/4914), -10 EN (45/70), -1 countermeasures (8/10)

Attacker: Xabungle (Basic)

Weapon: [+] Blast Rifle- 2300 damage, 2070 accuracy

Action: Evade + Countermeasures + Stealth System

Resources Spent: -942 DP (1668/4914), -10 EN (35/70)

Attack Phase

Weapon Used: [+] ZMP-50D/120mm Machine Gun

Target: Xabungle (Basic)

Attack Stats: 2392 damage, 1430 accuracy

Elements: Physical, Bullet, Reaction

Modifiers: 12 Ranged, +10% damage (Brave Commander)

Resources Spent: -1 round (3/5)

Statistics

HP: 2574/2574 (+129 Brave Commander)

DP: 1668/4914

EN: 35/70

AP: 41/80

SP (Edith): 90/105 (Duty 20, Focus 15)

Morale: 70/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: 1

Ranged: 10 (12)

Defense: 1

Mobility: 8

Skill: 6 (4)

Modifiers/Abilities

Shield: 10/10

Countermeasures: 8/10

Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 507. 10 EN per use.

Location: Uptown City [C]

Ammo

ZMP-50D/120mm Machine Gun: 3/5

?MIP-B6 Cracker Grenade: 1/2

3-Tube Missile Pod: 0/6

H&L-SB25K/280mmA-P Zaku Bazooka: 1/2

---

Eliana Lavender/Cybuster (Basic)

Regeneration Phase

Morale: +5 (10/150)

Critical activated! (-10 AP; 55/75)

Attack Phase

Weapon Used: [+][CS] Familiar (OAX:4)

Target: Xabungle (Basic)

Attack Stats: 420 damage, 720 accuracy x4

Elements: Wind, Magic

Modifiers: 12 Ranged, +10% damage/accuracy (A-Up C), +10% accuracy/damage (Critical)

Resources Spent: -4 rounds (12/20)

Statistics

HP: 2730/2730

DP: 4500/4500

EN: 0/120

AP: 55/75

SP (Eliana): 25/105 (Focus 15, Sure Hit 20)

Morale: 10/150

Current Form: Cybird

Will Commands

????

????

????

????

Attributes

Melee: -1

Ranged: 12

Defense: 3

Mobility: 5

Skill: 5

Modifiers/Abilities

Cybird Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 250. Req: Cybird Mode

Location: Downtown City [A]

Ammo

Caloric Missile: 10/10

Familiar: 12/20

Edited by Tilus

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REGENERATION PHASE: Xabungle
Morale: +5 (All Pilots)


SPIRIT COMMAND PHASE
Spirit Command(s) Used: Intuition
Effects: Accuracy +50%, Incoming Accuracy -40%
SP Used:
20

DEFENSE PHASE:

Attacking Weapon: Everything

Action Taken: Countermeasures, Illusion vs. Combattler Chop and Familiar!

Damage Recieved: 0

DP Spent: 260 Temp DP (Leadership) 741 DP

Resources: 50 En, 5 Countermeasures.

 

ATTACK PHASE: Blast Rifle (2300 Damage, 2070 Accuracy) [+130%, 12 RNG, A-Up S, +50% Accuracy (Sure Hit)] Grandma Edith, 1 Ammo Spent.


Statistics:

HP:1340/2760
DP: 1484/5040
EN: 0/80

AP: 0/80
SP: 55/95, 35/95
Morale: 70/150
Current Terrain: Uptown Streets

Countermeasures: 0/10
Weapons: Blast Rifle 1/5

Bounties:
List of enemy units killed.

 

 

REGENERATION PHASE: Proto Getter-1
Morale: +5 (All Pilots)

 

Transform Phase: Getter 2


Attack Phase

Weapon Used: Getter Drill (H) 4940 Damage, 3900 Accuracy  (165% Damage [Melee Stat, A-Up S, Hissatsu, Critical])

Target: Grandma Edith

Cost: 25 En, 30 Morale, 10 AP


Statistics:

HP:2208/3200 (69%)
DP: 2850/2850
EN: 18/110
AP: 45/75, 65/75, 05/75
SP: -, MAX, Vigor (0/3)
Morale: 95/150, 95/150, 100/150
Current Form: Proto Getter-1
Current Terrain: Uptown Streets


Weapons:

Bounties:
List of enemy units killed.

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(Your Leadership Temp DP evaporated at the end of the turn Kerott croaked.)

---

Karen Greene/Combattler-V (Basic)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1) [uptown City [C]]

Regeneration Phase

Morale: +5 (105/150)

Defense Phase

Support Defending For: MS-06F Zaku II

Attacker: Xabungle (Basic)

Weapon: [+] Blast Rifle- 2300 damage, 2070 accuracy

Action: Block + Shield

Resources Spent: -1610 HP (2939/7600), -1 shield (8/10) [steadfast Potential: +1520 Temp HP (2939+1520/7600)]

Attacker: Proto Getter-2

Weapon: [+] Getter Drill (H)- 4940 Damage, 3900 Accuracy

Action: Block + Shield + Take Cover

Resources Spent: -2766 HP (1693/7600), -20 AP (55/85)

Attack Phase

Weapon Used: [F] Combattler Chop (M)

Target: Xabungle (Basic)

Attack Stats: 595 damage, 595 accuracy

Elements: Physical, Reaction

Modifiers: +7 Melee

Resources Spent: -2 EN (59/110)

Statistics

HP: 1693/7600

DP: 1200/1200

EN: 57/110

AP: 55/85

SP (Karen): 63/63 (Vigor 20, Iron Wall 15)

SP (Resha): 49/69 (Trust 30, Gain 20)

SP (Marina): 49/69 (Focus 15, Sure Hit 20)

SP (Aerie): 66/66 (Duty 20)

SP (Sakura): 66/66 (Vigor 20)

Morale: 100/150

Will Commands

????

????

????

????

Attributes

Melee: 7

Ranged: -1

Defense: 10

Mobility: -2

Skill: 7

Modifiers/Abilities

Shield: 9/10

Gain: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Location: Downtown City [A]

Bounties

Kerott

---

Ol' Grandma Edith/MS-06F Zaku II

Regeneration Phase

Morale: +5 (75/150)

Source: Combattler-V

Effect: Brave Commander

Temp HP Gained: +129 (2574+129/2574)

Spirit Command Phase

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Will (65/150)

Attack Phase

Weapon Used: [+] ZMP-50D/120mm Machine Gun

Target: Xabungle (Basic)

Attack Stats: 2392 damage, 1430 accuracy

Elements: Physical, Bullet, Reaction

Modifiers: 12 Ranged, +10% damage (Brave Commander)

Resources Spent: -1 round (3/5)

Statistics

HP: 2574/2574 (+129 Brave Commander)

DP: 1668/4914

EN: 35/70

AP: 41/80

SP (Edith): 90/105 (Duty 20, Focus 15)

Morale: 70/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: 1

Ranged: 10 (12)

Defense: 1

Mobility: 8

Skill: 6 (4)

Modifiers/Abilities

Shield: 10/10

Countermeasures: 8/10

Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 507. 10 EN per use.

Location: Uptown City [C]

Ammo

ZMP-50D/120mm Machine Gun: 2/5

?MIP-B6 Cracker Grenade: 1/2

3-Tube Missile Pod: 0/6

H&L-SB25K/280mmA-P Zaku Bazooka: 1/2

---

Eliana Lavender/Cybuster (Basic)

Regeneration Phase

Morale: +5 (15/150)

Critical activated! (-10 AP; 45/75)

Attack Phase

Weapon Used: [+][CS] Familiar (OAX:4)

Target: Xabungle (Basic)

Attack Stats: 420 damage, 720 accuracy x4

Elements: Wind, Magic

Modifiers: 12 Ranged, +10% damage/accuracy (A-Up C), +10% accuracy/damage (Critical)

Resources Spent: -4 rounds (8/20)

Statistics

HP: 2730/2730

DP: 4500/4500

EN: 0/120

AP: 55/75

SP (Eliana): 25/105 (Focus 15, Sure Hit 20)

Morale: 15/150

Current Form: Cybird

Will Commands

????

????

????

????

Attributes

Melee: -1

Ranged: 12

Defense: 3

Mobility: 5

Skill: 5

Modifiers/Abilities

Cybird Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 250. Req: Cybird Mode

Location: Downtown City [A]

Ammo

Caloric Missile: 10/10

Familiar: 8/20

Edited by Tilus

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REGENERATION PHASE: Xabungle
Morale: +5 (All Pilots)


SPIRIT COMMAND PHASE
Spirit Command(s) Used: Intuition
Effects: Accuracy +50%, Incoming Accuracy -50%
SP Used:
20

DEFENSE PHASE:

Attacking Weapon: Everything

Action Taken: Take Chop, Dodge Machinegun, Dodge Familiar x2, Take Familiar x2, Explode.

 

REGENERATION PHASE: Proto Getter-1
Morale: +5 (All Pilots)

 

Transform Phase: 3


Attack Phase

Weapon Used: Musashi Things (No Surrender Through Self Sacrifice!)


Statistics:

HP:0/7200 (69%)
DP: 800/800
EN: 18/110
AP: 45/75, 65/75, 05/75
SP: -, MAX, Vigor (0/3)
Morale: 100/150, 100/150, 105/150
Current Form: Proto Getter-1
Current Terrain: Uptown Streets


Weapons:

Bounties:
List of enemy units killed.

Edited by Melissa Calhoun

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And that's the end of the match!

Tilus comes out the winner and earns 250 Credits, 175 EXP per pilot, and 65 Blue Stones. Melissa Calhoun picks up 100 Credits, 100 EXP per pilot, and 50 Blue Stones. Be sure to note your winnings in the appropriate places!

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