Sign in to follow this  
Followers 0
Seishiro Hiroyuki

Is This Deja Vu Or Am I Just Imagining Things?

11 posts in this topic

So! Welcome to what seems to be...hey, did we see this fight before? I dont know about that really

Is This Deja Vu Or Am I Just Imagining Things?

- Battle Type: Exhibition Match

- Participants: Team 1 (Tilus) vs Team 2 (Kirby MD)

- Units: Rank 15 x5/team

- Pilots: Level 20

- Items: Rank 3 and below

- Terrain Map: Flatland/Virtualscape

- Wager: None

- Additional Conditions: None

Flatland/Virtualscape

gallery_3_8_25446.png

Type: Ground

Terrain restrictions do not apply. Should the Terrain be changed or added to, Virtualscape's effects continue to apply to the new Terrains.

Gentlemen, please snap yourselves out of your 'grandiose' and 'magnificent' 'yume no sekai' and go deploy

Share this post


Link to post
Share on other sites

Tilus

(Warning, two parter deploy incoming again)

Shiela Guardia, Lv. 20 Defender (Bodyguard)

SP: 195 (156)

Attributes: Melee 4 (6), Ranged 4 (6) (19), Defense 5 (13), Mobility -2 (4), Skill 1 (2) (10)

Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

Specialization Skills:

Improved Support Defense (Passive (Main)): You may protect 3 additional allies per turn.

Vanguard (Passive (Main)): When performing Support Defense, gain 40% Temporary HP. This Temporary HP is lost at the end of the Defense Phase the Support Defense is performed in.

Return Fire (Passive (Main)): When performing Support Defense, the ally you guarded gains an additional attack phase against one enemy that attacked them that turn, at -50% damage and accuracy.

Defender's Spirit (Passive (Main)): When performing Support Defense, recover 10% of your maximum HP after all the received attacks are resolved. This regeneration can only activate once per turn.

Skills:

Brave (Passive (Main)): +2 Melee and Range Attributes. +2 Defense Attribute. +1 Skill Attribute.

Guard (Passive (Main)): Gain +3 Defense Attribute.

Will+ (Damage) (Passive (Main)): Gain 5 additional Morale whenever you take damage from an enemy attack. This ability can only trigger once per turn.

Barrier Strengthening (Passive (Main)): (Barrier) and (S Barrier) negation increased by 30%.

Spirit Commands:

Vigor (20/35/50): Recover 25%/40%/60% of your maximum HP.

Belief (30/45/60): Negate all L1/all L2 or lower/all Debuffs you or target ally receive this turn.

Iron Wall (15/25/40): Reduce the damage of all attack phases you receive this turn by 25%/50%/75%.

Substitute (35/60): For a single turn, you and target ally/two target allies trade Defense Phases and Terrains regardless of any condition. Neither ally can have taken their turn to be a legitimate target of this spell. The targets of this spirit command must still defend against any MAP-type attacks directed at the original units or the terrain they occupy after substitution.

Coercion (30): For one turn, target enemy cannot Support Defend.

Exhaust (30/50/75): One target enemy loses 10/20/30 Morale and all Charge and counter-based abilities on their unit lose 1/2/3 counters.

Techniques:

Sword Shield

Arm Snipe

Shield Crush

Head Snipe

Ace Bonuses:

Maximum Spirit: You gain +10 starting Morale and +10 maximum Morale.

Improved Systems Activation: Upon Deployment choose a single inherent ability with a Morale activation requirement or Charge requirement. The morale activation requirement for this ability is reduced by 10, to a minimum of 110. The Charge requirement for this ability is lowered by 1 to a minimum of Charge (2).

Resha Almary, Lv.20 Sub-Pilot (Spirited Specialist)

SP: 274 (247)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +60 max SP.

Specialization Skills:

Spirit Attunement (Passive (Sub)): SP gained when leveling up is increased by 1. This bonus is retroactive.

Spirit Affinity (Passive (Sub)): Choose 5 Support Spirit Commands (Trust, Resupply, Friendship, Incite, Resurrection). The chosen Spirit Commands have their base SP cost reduced by 5 to a minimum of 5. The same Spirit Command cannot be selected more then once.

Concentration (Passive (Sub)): Cost to cast Spirit Commands on this pilot is reduced by 30%.

Group Affinity (Passive (Sub)): When your SP and Maximum Spirit Commands are reduced from piloting a unit with multiple pilots, your SP is reduced by 10% less than it would have been and your Maximum Spirit Commands are reduced by 1 less than they would have been.

SP Regen (Passive (Sub)): This pilot regains 5 SP each turn. Though this skill is Passive (Sub), only the pilot that actually possesses this skill regenerates SP.

Skills:

Brave Commander (Passive (Sub)): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1).

Charisma (Passive (Sub)): The range of all Aura abilities you have are increased by 1.

B-Save (Passive (Sub)): Ammo capacity of weapons and abilities increased by 75%.

Spirit Commands:

Trust (14/25/35): Casts Vigor L1 (Recover 25%/40%/60% HP) on yourself or target unit.

Gain (14/25): User and all pilots within the user's unit/All pilots in target allied unit have their after battle pilot experience gain doubled.

Resupply (32/32/46): You or target ally recovers all ammunition/EN/all ammunition and EN.

Friendship (21/42/63): Casts Vigor L1/L2/L3 (Recover 25%/40%/60% HP) on yourself and all allies.

Incite (14/28/42): Casts Hot Blood L1/L2/L3 (Next attack phase gains Damage +50%/+100%/+150%) on yourself or an ally.

Resurrection (32/67/137): Restores one fallen ally's HP/EN/DP to 30%/50%/100% and AP/Ammo to -/-/50% and returns him/her into battle.

Ace Bonuses:

Favorite Spirit: Choose a single spirit command you know (Trust). The SP cost of this spirit command is reduced by 5 (to a minimum of 5 SP). This Ace Bonus may not be applied to the same Spirit Command more than once. This Ace Bonus also applies when you are not the main pilot.

Favorite Spirit: Choose a single spirit command you know (Friendship). The SP cost of this spirit command is reduced by 5 (to a minimum of 5 SP). This Ace Bonus may not be applied to the same Spirit Command more than once. This Ace Bonus also applies when you are not the main pilot.

Marina, Lv.20 Sub-Pilot (Co-Pilot)

SP: 255 (204)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skill this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +60 max SP.

Specialization Skills:

Assisted Piloting (Passive (Sub)): Choose an Attribute when you acquire this skill (Ranged). Main pilot gains +3 to the chosen attribute.

Systems Efficiency (Passive (Main)): When activated, choose two options from the Systems Efficiency list and gain their effects as unit modifiers. Charge (4) to activate.

Perfect Timing (Passive (Sub)): The Main Pilot gains the effect of one skill that you know, other then ones requiring the Co-Pilot Specialization.

Systems Management (Passive (Sub)): Any (System) on this unit has it's Morale requirement to activate reduced by 10 and its Charge requirement to activate reduced by one. Any (System) that deactivates when you reach a certain morale value has that value reduced by 10 (so if an ability usually shuts off when you reach 70 Morale, it will now shut off when you reach 60 morale.) Any (System) that deactivates by a method other than morale reduction can no longer the deactivated by any source external to the unit.

Preaction (Passive (Sub)): If any of this pilot's Attributes are greater then the main pilot's before items or skills, use this pilot's rating for that Attribute instead. If this pilot and the main pilot have any skills that are on both, this pilot's apply instead if they are of a higher level.

Skills:

Gunfight (Passive (Main)): +3 Ranged Attribute.

Will+ (Hit) (Passive (Main)): Gain 5 additional Morale whenever you deal damage to an enemy unit. This ability can only trigger once per turn.

B-Save (Passive (Sub)): Ammo capacity of weapons and abilities increased by 75%.

Spirit Commands:

Focus (15/25/35): Reduce incoming accuracy of all attacks you dodge this turn by 20%/30%/40%. Accuracy of attacks you make this turn +20%/+30%/+40%.

Sure Hit (20/40/60): All Weapon Accuracy +50%/+100%/+150% for your next attack phase taken this turn.

Direct Attack (25): For your next attack phase taken this turn, the target can not utilize secondary defenses (such as Barriers, or Illusion abilities) and may not be support defended against that attack.

Extend (30): For your next attack phase taken this turn, the range of all MAP attacks increases by 1.

Scan (20/35): For a single turn all attacks your allies make against the targeted enemy have thier accuracy/accuracy and damage increased by 10%.

Awaken (50/70): You/you or target ally who has not taken their turn yet gains an additional attack phase this turn.

Ace Bonuses:

Enhanced Efficiency: When you activate Systems Efficiency you may choose up to three bonuses instead of two. Requires the Co-pilot's Systems Efficiency ability. This Ace Bonus also applies when you are not the main pilot.

Spirited Dodge: Recover 2 SP whenever you dodge or evade an enemy attack. This ability can only trigger once per turn. This Ace Bonus also applies when you are not the main pilot but only applies to the pilot who has this ace bonus.

---

RX-75-4 Guntank

Statistics:

HP: 78848 (84648), DP: 39424 (45224), EN: 80 (110)

IS: 6, Move: G, Size: M, Season: 1

Rank: 15, Type: Mobile Suit

Weapons:

[F] Ram (M)- 9856 damage, 6272 accuracy, 2 EN/attack

Element: Physical, Reaction

[+] 40mm Rocket Launcher (V:4)- 5376+4480 damage, 7168+4480 accuracy, 20 (35) rounds

Physical, Explosive, Missile, Reaction

[+] 180mm Cannon (SX:2)- 29568 damage, 17024 accuracy, 6 (11) rounds, 20 Morale

Element: Physical, Explosive

Combo Attacks

[H] Operation V (H)- 53760 damage, 50176 accuracy, 20 EN/attack, 20 Morale

Element: Physical, Energy, Explosive, Beam

Inherent Abilities:

1) Separate (FF-X7 Core Fighter): The second pilot controls the Core Fighter after separation (if applicable).

2) Pilot Seats (3)

3) Operation V: Requires an allied RX-78-2 Gundam and an allied RX-77-2 Guncannon to execute.

4) HP Regen 10% (Regen)

5) EN Regen 25 (Regen)

6) Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 19685. 15 EN per use.

4) Counter Zone: Pay 30 AP during your Defense Phase. This turn, all [F]-type attacks currently targeting your allies in this terrain now target you instead.

---

- Upgrade Bonus: +1 IS x2

- Shield Brother: Curial Fenezza/Nors Rei

- Morale Charge (Marina) -> Will+ (Hit)

- Perfect Timing: Gunfight

---

Items:

- Extra Pilot Seat (Gain Pilot Seats +1)

- Quent-Built Sensor (Gain +6 Ranged and +4 Skill attributes)

- Organic Bit (Gain HP Regen 10%)

- Nuclear Reactor (Gain EN Regen 25)

- Gravity Territory Generator (Gain Gravity Territory (Barrier))

- W-Up Unit (Gain +200 HP/DP at R1, +200 HP/DP per half rank above 1, +30 EN, +20% Damage, +20% Accuracy)

---------------------

Curial Fenezza, Lv.20 Supporter (Engineer)

SP: 195

Attributes: Melee -2, Ranged -2, Defense 5 (10) (16), Mobility 5 (10) (16), Skill 4

Morale Charge: Gain 5 Morale whenever you use Repair, Resupply, or a song. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

Specialization Skills:

Maintenance Training (Passive (Main)): When using Repair, you may choose to restore both HP and DP, but at a 50% penalty.

Logistical Support (Passive (Main)): When using Resupply, you may pay your Critical cost to recover all uses of one ability on the target that runs on "Uses" instead of "Rounds".

Combat Engineer (Passive (Main)): When using Repair, you may instead choose to cause one target enemy in the same terrain as you to not benefit from any terrain bonuses for their next turn.

Triage (Passive (Main)): When in a unit with Repair, you gain either HP Regen 5%. Aura (2) or DP Regen 5%. Aura (2), chosen upon deploy.

Skills:

Engineer (Passive (Main)): Repair abilities have their effectiveness increased by 15%.

Logistic Support: While using Resupply, recover an additional 15% EN.

Guard (Passive (Main)): +3 Defense Attribute.

Avoidance (Passive (Main)): +3 Mobility Attribute.

Spirit Commands:

Honor (30/45/60): Casts Duty L1/L2/L3 (Recover 25%/45%/60% DP) on yourself or target unit.

Trust (30/45/60): Casts Vigor L1/L2/L3 (Recover 25%/45%/60% HP) on yourself or target unit.

Resupply (50/50/70): You or target ally recovers all ammunition/EN/all ammunition and EN.

Boost (15/25/40): Reduce the accuracy of all attack phases you dodge this turn by 25%/50%/75%.

Iron Wall (15/25/40): Reduce the damage of all attack phases you receive this turn by 25%/50%/75%.

Resurrection (50/100/200): Restores one fallen ally's HP/EN/DP to 30%/50%/100% and AP/Ammo to -/-/50% and returns him/her into battle.

Techniques:

Quick Repair

Quick Supply

Over Boost

Smoke Screen

Ace Bonuses:

Expert Mechanic: The repair value of any Repair abilities you use is increased by 20%.

Inspiring Leadership: Allied units in the same terrain as you at the start of their turn gain +2 Morale during their regeneration phase. This Ace Bonus also applies when you are not the main pilot.

---

Nors Rei

Statistics:

HP: 48265, DP: 66192, EN: 80

IS: 6, Move: F/G, Size: M, Season: 1

Rank: 15, Type: Masouki

Weapons:

[F][MAM] Melee (M)- 8274 damage, 8274 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Ripper Claw (M)- 16548 damage, 19306 accuracy, 10 EN/attack

Element: Energy, Beam, Reaction

[H] Brass Knuckle (PAX:2)- 8964 damage, 10343 accuracy, 8 rounds

Element: Physical, Reaction

[+] Evil Eye- 27580 damage, 24822 accuracy, 25 EN/attack

Element: Energy, Magic

[H] Angel Whisper (HAX:8)- 4137 damage, 4827 accuracy, 4 EN/attack, 30 Morale

Element: Energy, Water, Magic

Inherent Abilities:

1) Element Cycle (Masou Kishin): Water

2) Repair (13790)

3) Resupply

4) EN Regen 25 (Regen)

5) Beam Shield

6) Countermeasures

7) Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 19685. 15 EN per use.

---

Upgrade Bonus: +1 IS x2

Triage: HP Regen

---

Items

- Chogokin New Z (Gain +6 Defense attribute)

- Dual Tesla Drive (Gain +6 Mobility attribute)

- Beam Shield (Grants Beam Shield)

- Countermeasures (Grants Countermeasures)

- Mirror of Nitocris (Gain Mirror of Nitocris (Illusion)

- Nuclear Reactor (Gain EN Regen 25)

---------------------

Arietta Sky, Lv.20 Supporter (Singer)

SP: 195 (176)

Attributes: Melee -2 (4), Ranged -2, Defense 5 (7), Mobility 5 (10) (15), Skill 4 (5)

Morale Charge: Gain 5 Morale whenever you use Repair, Resupply, or a song. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

Critical: When attacking a single target, pay 10 AP to gain +10% damage and accuracy against that target.

Spotter: May pay 5 AP to make one enemy in the same terrain as you count as one terrain closer to your allies for the purpose of range penalties.

Non-Combatant: If you didn't attack an enemy in the previous turn, gain 10% max HP and DP as temp HP and DP which vanishes at the end of your turn.

Specialization Skills:

Song Memory (Passive (Main)): Choose 3 CDs (Planet Dance, Diamond Crevasse, Power to the Dream). You are always considered to have this CD equipped in units with Sound Energy System. It does not take up any CD slots.

Lingering Melody (Passive (Main)): All Buffs from [M] attacks that have a duration greater then one turn last an extra turn.

Improved Vocals (Passive (Main)): You may increase the Song EN cost of a song by 25% to increase the status effects in it by one stage. If the status effects are already level 3, then they are not improved.

Idol (Passive (Main)): Whenever you use an [M] attack, it gains the Morale Boost L1 Buff. If the attack already has Morale Boost, then it increases in level by 1. If it is already level 3, then this ability has no effect.

Unforgettable Harmony (Passive (Main)): Choose a song that you are able to use in this unit on deployment. During your Regeneration Phase, you may choose to pay that song's Song EN cost to use it as an Aura (1) this turn.

Skills:

Charisma (Passive (Sub)): The range of all your (Aura) abilities increases by 1.

Leadership (Passive (Sub)): +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. Aura (3).

Guts (Passive (Main)): If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again. While your DP is below 50%, gain +2 Melee and Ranged Attribute.

Avoidance (Passive (Main)): Gain +3 Mobility Attribute.

Spirit Commands:

Passion (25/40/60): Recover 50/100/150 Song EN.

Honor (30/45/60): Casts Duty L1/L2/L3 (Recover 25%/45%/60% DP) on yourself or target unit.

Encourage (30/50/70): All pilots in your unit or target allied unit gain 10/20/30 Morale and all Charge and counter-based abilities have their counters increased by 1/2/3.

Boost (15/25/40): Reduce the accuracy of all attack phases you dodge this turn by 25%/50%/75%.

Prayer (15/25/40): Remove a L1 status effect/L2 status effect or up to 3 L1 status effects/L3 status effect or up to 3 L2 status effects or all L1 status effects on yourself or target ally.

Inspire (25/45/65): All Weapon Accuracy +50%/+100%/+150% for your or target allied unit's next attack phase taken this turn.

Techniques:

Song Memory (My Friends)

Song Memory (Northern Cross)

Song Memory (Do You Remember Love?)

Song Memory (Try Again)

Ace Bonuses:

Musical Legend: When selecting this ace bonus choose up to 4 specific [M] attacks (Totsugeki Love Heart, Diamond Crevasse, Northern Cross, Power to the Dream). The song EN costs to use those attacks are reduced by 25%.

Musical Legend: When selecting this ace bonus choose up to 4 specific [M] attacks (My Boyfriend is a Pilot, My Friends, Try Again, Do You Remember Love?). The song EN costs to use those attacks are reduced by 25%.

Aerie, Lv.20 Sub-Pilot (Co-Pilot)

SP: 255 (230)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skill this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +60 max SP.

Specialization Skills:

Assisted Piloting (Passive (Sub)): Choose an Attribute when you acquire this skill (Mobility). Main pilot gains +3 to the chosen attribute.

Systems Efficiency (Passive (Main)): When activated, choose two options from the Systems Efficiency list and gain their effects as unit modifiers. Charge (4) to activate.

Perfect Timing (Passive (Sub)): The Main Pilot gains the effect of one skill that you know, other then ones requiring the Co-Pilot Specialization.

Systems Management (Passive (Sub)): Any (System) on this unit has it's Morale requirement to activate reduced by 10 and its Charge requirement to activate reduced by one. Any (System) that deactivates when you reach a certain morale value has that value reduced by 10 (so if an ability usually shuts off when you reach 70 Morale, it will now shut off when you reach 60 morale.) Any (System) that deactivates by a method other than morale reduction can no longer the deactivated by any source external to the unit.

Preaction (Passive (Sub)): If any of this pilot's Attributes are greater then the main pilot's before items or skills, use this pilot's rating for that Attribute instead. If this pilot and the main pilot have any skills that are on both, this pilot's apply instead if they are of a higher level.

Skills:

Will+ (Dodge) (Passive (Main)): Gain 5 additional Morale whenever you dodge an enemy attack. This ability can only trigger once per turn.

Ninja (Passive (Main)): +2 Mobility Attribute. Illusion effectiveness +30%. Melee and Ranged Attributes +2 for a single turn when you use an Illusion ability.

Veteran (Passive (Sub)): EN cost of weapons and abilities are reduced by 10%. Aura (3).

Spirit Commands:

Duty (20/35/50): Recover 25%/40%/60% of your maximum DP.

Focus (15/25/35): Reduce incoming accuracy of all attacks you dodge this turn by 20%/30%/40%. Accuracy of attacks you make this turn +20%/+30%/+40%.

Boost (15/25/40): Reduce the accuracy of all attack phases you dodge this turn by 25%/50%/75%.

Flash (15/20/25): Reduce the accuracy of the first attack you receive this turn by 50%/75%/90%. This is an evasive secondary defense.

Accelerate (5/15): Reduce the cost to move to another terrain by 10 EN, to a minimum of 0. -/You may move one additional terrain during your movement phase.

Confusion (20/40/60): Reduce the accuracy of all attacks made by 1/3/5 target enemies by 50%.

Ace Bonuses:

Inspiring Leadership: Allied units in the same terrain as you at the start of their turn gain +2 Morale during their regeneration phase.

Spirited Dodge: Recover 2 SP whenever you dodge or evade an enemy attack. This ability can only trigger once per turn.

---

Dish

Statistics:

HP: 23622, DP: 106299, EN: 40

IS: 7, Move: F, Size: S, Season: 1

Rank: 15, Type: Aircraft

Weapons:

[+][CS] Machinegun- 3937 damage, 11811 accuracy, 20 rounds

Element: Physical, Bullet, Reaction

[M] Planet Dance- 11811 damage, 9843 accuracy, Mobility Boost L1, 10 Song EN/attack

Element: Sonic, Music

[M] Seikan Hikou- 23622 damage, 17717 accuracy, Mobility Boost L1, Illusion Boost L1, 25 (18) Song EN/attack

Element: Sonic, Music

[M] Lion- 27559 damage, 25591 accuracy, Mobility Boost L1, Thruster Boost L1, 25 (18) Song EN/attack

Element: Sonic, Music

[M] Totsugeki Love Heart- 14764 damage, 12598 accuracy, Morale Boost L2, 30 (16) Song EN/attack

Element: Sonic, Music

[M] Northern Cross- 23622 damage, 21654 accuracy, Morale Boost L1, Skill Boost L1, 30 (16) Song EN/attack

Element: Sonic, Music

[M] Power to the Dream- 31496 damage, 27559 accuracy, Attack Boost L2, 40 (21) Song EN/attack

Element: Sonic, Music

[M] My Boyfriend is a Pilot- 29528 damage, 23622 accuracy, Mobility Boost L1, Skill Boost L1, Accuracy Boost L1, 40 (21) Song EN/attack

Element: Sonic, Music

[M] Diamond Crevasse- 15748 damage, 13780 accuracy, SP Recover L1, Accuracy Boost L1, 40 (21) Song EN/attack

Element: Sonic, Music

[M] My Friends- 23622 damage, 15748 accuracy, SP Recover L3, 50 (26) Song EN/attack

Element: Sonic, Music

[M] Try Again- 47244 damage, 31496 accuracy, Defense Boost L1, Mobility Boost L1, Accuracy Boost L1, Attack Boost L1, Skill Boost L1, 50 (26) Song EN/attack

Element: Sonic, Music

MAP Attacks:

[M] Do You Remember Love? (I:8)- 47244 damage, 39370 accuracy, Morale Boost L3, Morale Down L3, 120 (63) Song EN/attack

Element: Sonic, Music

Inherent Abilities:

1) Dish cannot be used in Space.

2) EWAC

3) DP Regen 10% (Regen)

4) EN Regen 25 (Regen)

5) Countermeasures

6) Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 19685. 15 EN per use.

7) Sound Energy System (System)

8) Pilot Seats (2)

9) Do You Remember Love?: Morale Boost status effect only affects allies. Morale Down status effect only affects enemies.

---

- Upgrade Bonus: +1 IS x2

- Unforgettable Melody: Totsugeki Love Heart

- Morale Charge (Aerie): Will+ (Dodge)

- Perfect Timing: Ninja

---

Items:

- Sound Energy System (Gain Sound Energy System; Chosen CDs: Totsugeki Love Heart, My Boyfriend is a Pilot, Seikan Hikou, Lion)

- Mic Sounders the 13th's Keytar (Song EN costs -30% (min 10 Song EN), applies at deployment)

- Extra Pilot Seat (Gain Pilot Seats (2))

- Voltaire Lumiere Drive (Gain DP Regen 10%)

- Mirror of Nitocris (Gain Mirror of Nitocris (Illusion))

- Nuclear Reactor (Gain EN Regen 25)

- Dummy Balloon Launcher (Gain Countermeasures)

---------------------

Eliana Lavender, Lv.20 Gunfighter (Artillery Specialist)

SP: 195 (156)

Attributes: Melee -2 (2), Ranged 5 (15) (20), Defense 3 (6) (14) (20), Mobility 3 (5), Skill 3 (5) (11)

Morale Charge: Morale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Gunfight: Gain the Gunfight skill as a bonus skill for free.

Countershoot: This class gains the Countershoot or the Shoot Down Will Command for free.

Specialization Skills:

Focused Attack (Passive (Main)): Damage and Accuracy is increased by 20% when targeting multiple enemies with (S) attacks. You gain half of this bonus when targeting multiple enemies with (A) attacks. This bonus is calculated as a weapon effect.

Expand Area (Passive (Main)): Your (S) attacks can be spread to 6 targets instead.

Mass Destruction (Passive (Main)): The range of your MAP weapons is increased by 3.

Saturation Fire (Passive (Main)): On deployment, choose one [+] attack. You may choose to add the (S) tag to this attack during the Attack Phase. If you do so, the attack gains -20% damage and accuracy, and it's EN cost is increased by 25%. If it does not cost EN, then it now also costs 20 EN.

Skills:

Genius (Passive (Main)): +2 Melee and Range Attributes. +2 Mobility Attribute. +1 Skill attribute.

Brave (Passive (Main)): +2 Melee and Range Attributes. +2 Defense Attribute. +1 Skill attribute.

Improved Critical (Passive (Main)): Critical Cost -3. Gain an additional Weapon Damage +15% and Accuracy +15% for attack phases affected by Critical.

Close Combat (Passive (Main)): +20% Weapon Damage, +1 Defense Attribute

Spirit Commands:

Focus (15/25/40): Reduce incoming accuracy of all attacks you dodge this turn by 20%/30%/40%. Accuracy of attacks you make this turn +20%/+30%/+40%.

Sure Hit (20/40/60): All Weapon Accuracy +50%/+100%/+150% for your next attack phase taken this turn.

Direct Attack (25): For your next attack phase taken this turn, the target can not utilize secondary defenses (such as Barriers, or Illusion abilities) and may not be support defended against that attack.

Charge (25/45/65): You and all pilots in your unit gain 30 Morale and all Charge and counter-based abilities have their counters increased by 3.

Vigor (20/35/50): Recover 25%/40%/60% of your maximum HP.

Rage (80): Casts Sure Hit L3 (Accuracy +150% during your next attack phase), Hot Blood L3 (Damage +150% during your next attack phase), and Direct Attack L1 (Next attack phase cannot be defended against via secondary defenses and Support Defense) on yourself.

Techniques:

Full Aim

Trick Shot

Leg Snipe

All-Out Attack

Ace Bonuses:

Maximum Spirit: You gain +10 starting Morale and +10 maximum Morale.

Improved Systems Activation: Upon Deployment choose a single inherent ability with a Morale activation requirement or Charge requirement. The morale activation requirement for this ability is reduced by 10, to a minimum of 110. The Charge requirement for this ability is lowered by 1 to a minimum of Charge (2).

Sakura, Lv.20 Sub-Pilot (Co-Pilot)

SP: 255 (204)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +60 max SP.

Specialization Skills:

Assisted Piloting (Passive (Sub)): Choose an Attribute when you acquire this skill (Mobility). Main pilot gains +3 to the chosen attribute.

Systems Efficiency (Passive (Main)): When activated, choose two options from the Systems Efficiency list and gain their effects as unit modifiers. Charge (4) to activate.

Perfect Timing (Passive (Sub)): The Main Pilot gains the effect of one skill that you know, other then ones requiring the Co-Pilot Specialization.

Systems Management (Passive (Sub)): Any (System) on this unit has it's Morale requirement to activate reduced by 10 and its Charge requirement to activate reduced by one. Any (System) that deactivates when you reach a certain morale value has that value reduced by 10 (so if an ability usually shuts off when you reach 70 Morale, it will now shut off when you reach 60 morale.) Any (System) that deactivates by a method other than morale reduction can no longer the deactivated by any source external to the unit.

Preaction (Passive (Sub)): If any of this pilot's Attributes are greater then the main pilot's before items or skills, use this pilot's rating for that Attribute instead. If this pilot and the main pilot have any skills that are on both, this pilot's apply instead if they are of a higher level.

Skills:

Guard (Passive (Main)): Gain +3 Defense Attribute.

Will+ (Damage) (Passive (Main)): Gain 5 additional Morale whenever you take damage from an enemy attack. This ability can only trigger once per turn.

Brave Commander (Passive (Sub)):+10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (3).

Spirit Commands:

Vigor (20/35/50): Recover 25%/40%/60% of your maximum HP.

Iron Wall (15/25/40): Reduce the damage of all attack phases you receive this turn by 25%/50%/75%.

Resist (15/20/25): Reduce the damage of the first attack you receive this turn by 90%. This is a secondary defense.

Belief (30/45/60): Negate all L1/all L2 and lower/all Status attacks you or target ally receive this turn.

Resupply (50/50/70): You or target ally recovers all ammunition/EN/ammunition and EN.

Shiver (80/130): Up to three target enemies loses 10/20 Morale and all Charge and counter-based abilities on their unit lose 1/2 counters.

Ace Bonuses:

Enhanced Efficiency: When you activate Systems Efficiency you may choose up to three bonuses instead of two. Requires the Co-pilot's Systems Efficiency ability. This Ace Bonus also applies when you are not the main pilot.

Spirited Defender: Recover 2 SP whenever you are hit by an enemy attack. This ability can only trigger once per turn. This Ace Bonus also applies when you are not the main pilot but only applies to the pilot who has this ace bonus.

Shomaia Kemuchi, Lv.20 Sub-pilot (Spirited Specialist)

SP: 274 (247)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skill this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

SP Up: Gain +60 max SP.

Specialization Skills:

Spirit Attunement (Passive (Sub)): SP gained when leveling up is increased by 1. This bonus is retroactive.

Spirit Affinity (Passive (Sub)): Choose 5 Support Spirit Commands (Honor, Resupply, Respect, Inspire, Resurrection). The chosen Spirit Commands have their base SP cost reduced by 5 to a minimum of 5. The same Spirit Command cannot be selected more then once.

Concentration (Passive (Sub)): Cost to cast Spirit Commands on this pilot is reduced by 30%.

Group Affinity (Passive (Sub)): When your SP and Maximum Spirit Commands are reduced from piloting a unit with multiple pilots, your SP is reduced by 10% less than it would have been and your Maximum Spirit Commands are reduced by 1 less than they would have been.

SP Regen (Passive (Sub)): This pilot regains 5 SP each turn. Though this skill is Passive (Sub), only the pilot that actually possesses this skill regenerates SP.

Skills:

Leadership (Passive (Sub)): +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. Aura (3).

Will+ (Dodge) (Passive (Main)): Gain 5 additional Morale whenever you dodge an enemy attack. This ability can only trigger once per turn.

Charisma (Passive (Sub)): The range of all Aura abilities you have are increased by 1.

B-Save (Passive (Sub)): Ammo capacity of weapons and abilities increased by 75%.

Spirit Commands:

Honor (14/25/35): Casts Duty L1/L2/L3 (Recover +25%/+40%/+60% DP) on yourself or an ally.

Gain (14/25): User and all pilots within the user's unit/All pilots in target allied unit have their after battle pilot experience gain doubled.

Resupply (32/32/46): You or target ally recovers all ammunition/EN/ammunition and EN.

Respect (21/42/63): Casts Duty L1/L2/L3 (Recover +25%/+40%/+60% DP) on yourself and all allies.

Inspire (14/28/42): Casts Sure Hit L1/L2/L3 (Next attack phase gains Accuracy +50%/+100%/+150%) on yourself or an ally.

Resurrection (32/67/137): Restores one fallen ally's HP/EN/DP to 30%/50%/100% and AP/Ammo to -/-/50% and returns him/her into battle.

Ace Bonuses:

Favorite Spirit: Choose a single spirit command you know (Honor). The SP cost of this spirit command is reduced by 5 (to a minimum of 5 SP). This Ace Bonus may not be applied to the same Spirit Command more than once. This Ace Bonus also applies when you are not the main pilot.

Favorite Spirit: Choose a single spirit command you know (Respect). The SP cost of this spirit command is reduced by 5 (to a minimum of 5 SP). This Ace Bonus may not be applied to the same Spirit Command more than once. This Ace Bonus also applies when you are not the main pilot.

---

Eltreum

Statistics:

HP: 135200, DP: 16900, EN: 200

IS: 2, Move: F, Size: XXL, Season: 1

Rank: 15, Type: Battleship

Weapons:

[+] Anti-Air Pulse Laser Cannons (S)- 6591 damage, 10478 accuracy, 10 (18) rounds

Element: Energy, Beam, Laser, Reaction

[+] Medium Barrel Laser Cannons (SV:5)- 10985+1606 damage, 6591+2873 accuracy, 5+2 EN/attack

Element: Energy, Beam, Laser, Reaction

[+] Giant Laser Cannons (AX:4)- 9211 damage, 7014 accuracy, 4 EN/attack, 10 Morale

Element: Energy, Beam, Laser

[+] Photon Torpedoes (AX:6)- 7690 damage, 6929 accuracy, 18 (32) rounds, 20 Morale

Element: Energy, Explosive

[+] Anti-Air Pulse Laser Cannons [Full Aim] (H)- 24250 damage, 53800 accuracy, 2 (4) rounds, 30 Morale

Element: Energy, Beam, Laser

[+] All-Out Attack (H)- 43950 damage, 35250 accuracy, 30 EN/attack, 30 Morale

Element: Energy, Beam, Laser, Explosive

Inherent Abilities:

1) Inertial Canceler (Barrier): Reduce the damage of all attacks from a single attack phase by 23660. 20 EN per use.

2) Hangar Bay

3) Pilot Seats (3)

---

- Saturation Fire: Photon Torpedoes

- Morale Charge (Sakura) -> Will+ (Damage)

- Preaction: Guard

- Morale Charge (Shomaia) -> Will+ (Dodge)

- Full Aim: Anti-Air Pulse Laser Cannons

- All-Out Attack: Anti-Air Pulse Laser Cannons, Medium Barrel Laser Cannons, Giant Laser Cannons, Photon Torpedoes

---

Items

- Quent-Built Sensor (Gain +6 Ranged and +4 Skill attributes)

- Chogokin New-Z (Gain +6 Defense Attribute)

Share this post


Link to post
Share on other sites

Aurelia Halegoode, Lv.20 Skirmisher (Distractor)

SP: 195

Attributes: Melee -2 (9), Ranged 5 (8) (15), Defense -2 (5), Mobility 5 (14) (18), Skill 4 (11)

Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

Improved Distraction (Passive (Main)): Your Distracting Attack also inflicts Mobility Break L3 and Armor Break L3 if the attack hits.

Mass Distraction (Passive (Main)): When using Distracting Attack, you may choose to have it also affect 3 additional enemy units in the same terrain.

Unavoidable Distraction (Passive (Main)): Your Distracting Attack ability now reduces the enemy's accuracy and damage by 150% instead.

Preying on Inattention (Passive (Main)): When dodging attacks from units affected by your Distracting Attack, gain 10% Temporary DP. This Temporary DP is lost after dealing with the attack from the triggering unit.

Skills:

Newtype (Passive (Main)): +2 Mobility Attribute, +20% Weapon Accuracy, Element: Psychic weapon damage +20%

Avoidance (Passive (Main)): Gain +3 Mobility Attribute.

Gunfight (Passive (Main)): Gain +3 Ranged Attribute.

Recognition (Passive (Main)): +20% Weapon Accuracy, +1 Mobility Attribute

Spirit Commands:

Duty (20/35/50): Recover 25%/40%/60% of your maximum DP.

Focus (15/25/35): Reduce incoming accuracy of all attacks you dodge this turn by 20%/30%/40%. Accuracy of attacks you make this turn +20%/+30%/+40%.

Boost (15/25/40): Reduce the accuracy of all attack phases you dodge this turn by 25%/50%/75%.

Direct Attack (25): For your next attack phase taken this turn, the target can not utilize secondary defenses (such as Barriers, or Illusion abilities) and may not be support defended against that attack.

Sure Hit (20/40/60): All Weapon Accuracy +50%/+100%/+150% for your next attack phase taken this turn.

Resupply (50/50/70): You or target ally recovers all ammunition/EN/ammunition and EN.

Techniques:

Full Aim

Draw Fire

Empowered Attack

All-Out Attack

Ace Bonuses:

Maximum Spirit: You gain +10 starting Morale and +10 maximum Morale.

Improved Systems Activation: Upon Deployment choose a single inherent ability with a Morale activation requirement or Charge requirement. The morale activation requirement for this ability is reduced by 10, to a minimum of 110. The Charge requirement for this ability is lowered by 1 to a minimum of Charge (2).

Jasmine, Lv.20 Sub-Pilot (Co-Pilot)

SP: 255 (230)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skill this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

SP Up: Gain +60 max SP.

Specialization Skills:

Assisted Piloting (Passive (Sub)): Choose an Attribute when you acquire this skill (Melee). Main pilot gains +3 to the chosen attribute.

Systems Efficiency (Passive (Main)): When activated, choose two options from the Systems Efficiency list and gain their effects as unit modifiers. Charge (4) to activate.

Perfect Timing (Passive (Sub)): The Main Pilot gains the effect of one skill that you know, other then ones requiring the Co-Pilot Specialization.

Systems Management (Passive (Sub)): Any (System) on this unit has it's Morale requirement to activate reduced by 10 and its Charge requirement to activate reduced by one. Any (System) that deactivates when you reach a certain morale value has that value reduced by 10 (so if an ability usually shuts off when you reach 70 Morale, it will now shut off when you reach 60 morale.) Any (System) that deactivates by a method other than morale reduction can no longer the deactivated by any source external to the unit.

Skills:

Ninja (Passive (Main)): +2 Mobility Attribute. Illusion effectiveness +30%. Melee and Ranged Attributes +2 for a single turn when you use an Illusion ability.

Will+ (Hit) (Passive (Main)): Gain 5 additional Morale whenever you deal damage to an enemy unit. This ability can only trigger once per turn.

B-Save (Passive (Sub)): Ammo capacity of weapons and abilities increased by 75%.

Spirit Commands:

Grit (15/25/35): Reduce incoming damage of all attacks you receive this turn by 20%/30%/40%. Damage of attacks you make this turn +20%/+30%/+40%.

Gain (20/35): User and all pilots within the user's unit/All pilots in target allied unit have their after battle pilot experience gain doubled.

Hot Blood (20/40/60): All Weapon Damage +50%/+100%/+150% for your next attack phase taken this turn.

Direct Attack (25): For your next attack phase taken this turn, the target can not utilize secondary defenses (such as Barriers, or Illusion abilities) and may not be support defended against that attack.

Coercion (30): For a single turn, one target enemy can not Support Defend.

Awaken (50/70): You/you or target ally who has not taken their turn yet gains an additional attack phase this turn.

Ace Bonuses:

Enhanced Efficiency: When you activate Systems Efficiency you may choose up to three bonuses instead of two. Requires the Co-pilot's Systems Efficiency ability. This Ace Bonus also applies when you are not the main pilot.

Spirited Defender: Recover 2 SP whenever you dodge or evade an enemy attack. This ability can only trigger once per turn. This Ace Bonus also applies when you are not the main pilot but only applies to the pilot who has this ace bonus.

---

F91 Gundam F91

Statistics:

HP: 48960, DP: 65280, EN: 120

IS: 4, Move: G, Size: M, Season: 1

Rank: 15, Type: Mobile Suit, Gundam

Weapons:

[+][CS] Vulcan Gun- 4896 damage, 8160 accuracy, Accuracy Break Lv1, 10 (18) rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 8160 damage, 5712 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Mega Machine Cannon- 8160 damage, 8160 accuracy, 10 (18) rounds

Element: Physical, Bullet, Reaction

[F][CC] Beam Saber (M)- 9792 damage, 8160 accuracy, 12 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Beam Rifle- 8160 damage, 9792 accuracy, 10 (18) rounds

Element: Energy, Beam

[+] Beam Launcher- 16320 damage, 24480 accuracy, 5 (9) rounds

Element: Energy, Beam

[+] VSBR [slow] (H)- 40800 damage, 36720 accuracy, 50 EN/attack, 30 Morale

Element: Energy, Beam

[+] VSBR [Fast] (H)- 28560 damage, 30800 accuracy, Armor Pierce, 50 EN/attack, 30 Morale

Element: Energy, Beam

[+] Beam Launcher [Full Aim] (H)- 24250 damage, 53800 accuracy, 2 (4) rounds, 30 Morale

Element: Energy, Beam

[+] All-Out Attack (H)- 43950 damage, 35250 accuracy, 1 (2) rounds, 30 Morale

Element: Physical, Energy, Bullet, Beam

Inherent Abilities:

1) Beam Shield (8160)

2) MEPE (Illusion): Reduce the accuracy of all attacks from a single attack phase by 16320. 100 HP per use.

3) Bio-computer (System)

4) Countermeasures

5) Pilot Seats (2)

6) Draw Fire: Pay 30 AP during your Defense Phase. This turn, all [+]-type attacks currently targeting your allies in this terrain now target you instead.

7) Beam Launcher: When using the attack you may pay 10 Morale. If you do the chosen attack gains Req: Psychic, Element: Psychic and +10% damage and accuracy.

---

- Upgrade Bonus: +1 IS

- Morale Charge (Jasmine) -> Will+ (Hit)

- Perfect Timing: Ninja

- Full Aim -> Beam Launcher

- Empowered Attack -> Beam Launcher

- All-Out Attack -> Vulcan Gun, Mega Machine Cannon, Beam Rifle, Beam Launcher

---

Items

- Voltaire Lumiere Drive (Gain DP Regen 10%)

- Quent-Built Sensor (Gain +6 Ranged and +4 Skill attributes)

- Extra Pilot Seat (Gain Pilot Seats (2))

- Dummy Balloon Launcher (Gain Countermeasures)

Share this post


Link to post
Share on other sites

Kirby M.D.

[table]

Karen Inconceivable

Class: Hero

Spec: Ace

Level: 20

EXP: 11000

SP: 195

ATTRIBUTES

Melee: 9 (3+1+3+2{+5}) - [F] Dmg/Acc +90% (+140%)

Ranged: 10 (4+1+3+2{+5}) - [+] Dmg/Acc +100% (+150%)

Defense: 1 (0+1+0) - HP +10%

Mobility: 10 (4+1+3+2) - DP +100%

Skill: 5 (3+1+1) - 75 AP

SQUAD DETAILS

Squad Name: Nine Lives Squadron

Callsign: Nineball

Nickname(s): First and Last, Nineballs

Current Squad Leader: Karen Inconceivable

Group Theme: UNKNOWN

[/table]

ABILITIES

Starting Attribute Bonus: +1 All

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Heroic Training: This class gains more skills than others.

SPECIALIZATION SKILLS

Passive Main 5) Ace Custom (Gain two choices from the list. Next @ L15)

-(L5) +1 IS, to be used on items of Rank 1 or lower

-(L10) Base EN +20%

Will Command 9) Do or Die (Gain an extra Attack Phase with -50% Damage and Accuracy. Costs 20 Morale.)

Passive Main 14) Ace Potential (When at 50% or lower HP or DP, gain 3 Melee and Ranged Attribute, and your Critical cost is reduced by 3.)

Passive Main 19) Ace Pilot (When you gain this skill, you may select another Ace Bonus. You may pay 500 XP to change this choice.)

SKILLS

1) Avoidance L3 (+3 Mobility) @L1

2) Gunfight L3 (+3 Ranged) @L1

3) Infight L3 (+3 Melee) @L4

4) Guts L3 (DP > 50%, TDP +20%, +2 Melee and Ranged. Must go above 75% DP to refresh TDP.) @L8

5) Will+ (Dodge) (Gain +5 Will after dodging an attack once per turn.) @L13

[6) Genius L3 (+2 Melee, Ranged, Mobility, +1 Skill) @L17]

SPIRIT COMMANDS

1) Duty @L1

- L1 (25 SP): Recover 25% of your DP.

- L2 (35 SP): Recover 40% of your DP

2) Boost @L3

- L1 (15 SP): Reduce the accuracy of all attack phases you dodge this turn by 25%

- L2 (25 SP): Reduce the accuracy of all attack phases you dodge this turn by 50%

- L3 (40 SP): Reduce the accuracy of all attack phases you dodge this turn by 75%

3) Direct Attack @L6

- L1 (25 SP): For your next attack phase taken this turn, the target can not utilize secondary defenses (such as Barriers, or Illusion abilities) and may not be support defended against that attack.

4) Focus @L11

- L1 (15 SP): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

- L2 (25 SP): Reduce incoming accuracy of all attacks you dodge this turn by 30%. Accuracy of attacks you make this turn +30%.

- L3 (35 SP): Reduce incoming accuracy of all attacks you dodge this turn by 40%. Accuracy of attacks you make this turn +40%.

[5) Rage L1 (80 SP) @L15]

[6) Fighter's Resolve L3 (20/35/50) @L18]

TECHNIQUES

1) Shield Crush @L3

2) Arm Snipe @L7

3) Full Aim @L12

4) [unified Attack @L16]

ACE BONUSES

1) Greater Potential (Guts and all Potential abilities trigger at 60% HP/DP.)

2) [Maximum Spirit @L20]

B) [inspiring Leadership @L19]

---

VF-27γ Lucifer

Statistics:

HP: 43890, DP: 145330, EN: 144

IS: 2, Move: G, Size: M, Season: 1

Rank: 15, Type: Variable Fighter

Weapons:

[+][CS] Mauler ROV-20 20mm Beam Gun- 7524 damage, 9405 accuracy, Accuracy Break L1, 2 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 10659 damage, 7211 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 3449+2508 damage, 6584+2822 accuracy, 20 rounds

Element: Physical, Reaction

[F][CC] Assault Knife (M)- 15675 damage, 17556 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] BGP-01β Beam Gunpod (V:4)- 5330+5330 damage, 8778+3762 accuracy, 20 rounds

Element: Energy, Beam, Reaction

[+][CS] BGP-01β Beam Gunpod [Hyper Beam Grenade Mode]- 26334 damage, 18810 accuracy, 4 rounds

Element: Energy, Beam

[+] Bifors BML-04B Micro-Missile Launchers (PAX:4)- 5643 damage, 7524 accuracy, 24 rounds

Element: Explosive, Missile, Guided

[+] BGP-01β Beam Gunpod [Heavy Quantum Beam] (HLS)- 43890 damage, 36366 accuracy, 40 EN/attack, 30 Morale

Element: Energy, Beam, MDE

[+] BGP-01β Beam Gunpod [All Guns Blazing] (H)- 24250 damage, 53800 accuracy, 30 EN/attack, 30 Morale

Element: Energy, Beam, MDE

MAP Attacks:

[+] BGP-01β Beam Gunpod [Heavy Quantum Beam] (HIL:3)- 32604 damage, 22572 accuracy, 50 EN/attack, 30 Morale

Element: Energy, Beam, MDE

Combo Attacks:

[H] Fixer Squad Formation (H)- 51285 damage, 51285 accuracy, 20 EN/attack, 20 Morale

Element: Physical, Energy, Explosive, Bullet, Beam, Missile, MDE, Gravity, Psychic, Earth, Drill

Inherent Abilities:

1) VF-27γ Lucifer deploys in Fighter Mode if able.

2) Countermeasures

3) Shield: Assault Knife. Req: Battroid or GERWALK Mode

4) Pinpoint Barrier (Barrier): Reduce the damage of all attacks from a single attack phase by 23762. 10 EN per use.

5) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 11286. 10 EN per use.

6) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 8151. Req: GERWALK Mode

7) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 4076. Req: Fighter Mode

8) Battroid Mode (Transform): No Statistical Change.

9) GERWALK Mode (Transform): Gain Move: H.

10) Fighter Mode (Transform): Gain Move: F and lose Move: G. Disable Shield, AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife, and Pinpoint Slash. You may move 2 Terrains per turn instead.

11) During deployment, choose either 25mm High-Speed Machine Gun and disable the other weapon.

12) Twin Valkyrie Maneuver: Requires an allied VF-25F Messiah (any variant) to execute.

13) Voltaire Lumiere Drive: DP Regen 10%

14) "Reaction" Engine: EN Regen 25

15) Fixer Squad Formation: Requires three allied units with Fixer Squad Formation to perform.

Shield Pierce: Assault Knife

Arm Snipe: BGP-01β Beam Gunpod

Full Aim: BGP-01β Beam Gunpod [Heavy Quantum Beam]

Unified Attack: BGP-01β Beam Gunpod [Heavy Quantum Beam]

FUB: +1 IS

Items:

Nuclear Generator (EN Regen 25)

Voltaire Lumiere Drive (DP Regen 10%)

Quent-built Sensor (+6 Ranged, +4 Skill)

A) Misato's Beer (+10 Morale, 2 cans)

===

[table]

Alice Reigns

Class: Skirmisher

Spec: Distractor

Level: 20

EXP: 11000

SP: 195

ATTRIBUTES

Melee: 0 (-2+2{+2}) - [F] Dmg/Acc +0% (+20%)

Ranged: 7 (5+2{+2}) - [+] Dmg/Acc +70% (+90%)

Defense: -2 (-2) - HP -20%

Mobility: 15 (5+3+3+2+2) - DP +150%

Skill: 5 (4+1) - 75 AP

SQUAD DETAILS

Squad Name: Shooting Stars

Callsign: Star

Nickname(s): Flyboys/Flygirls

Current Squad Leader: Alice Reigns

Group Theme: UNKNOWN

[/table]

ABILITIES

Starting Attribute Bonus: +3 Mobility

Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

SPECIALIZATION SKILLS

Passive Main 4) Improved Distraction (Distracting Attacks gain Armor Break L3 and Mobility Break L3. L3 @ L14)

Passive Main 7) Mass Distraction (When using Distracting Attack, you can have it affect 3 additional enemy units in the same terrain. 3 units @ L15)

Passive Main 11) Unavoidable Distraction (Distracting Attack causes -150% Damage/Accuracy penalty)

Will Command 15) Distracting Setup (One ally who has not yet taken their turn gains an additional attack phase against one enemy affected by your Distracting Attack. This attack phase is made at a -50% damage and accuracy penalty. Costs 20 Morale.)

Passive Main 19) Preying on Inattention (When dodging attacks from units affected by your Distracting Attack, gain 10% Temporary DP. This Temporary DP is lost after dealing with the attack from the triggering unit.)

SKILLS

1) Genius L3 (+2 Melee and Ranged, +2 Mobility, +1 Skill) @L1

2) Avoidance L3 (+3 Mobility) @L5

3) Ninja L3 (+2 Mobility, Illusion effectiveness +30%. +2 Melee and Ranged after using an Illusion.) @L9

4) Will+ (Dodge) (+5 Morale when you dodge an attack. Limit 1/turn) @L17

SPIRIT COMMANDS

1) Duty @L1

- L1 (25 SP): Recover 25% of your DP.

- L2 (35 SP): Recover 40% of your DP

2) Focus @L2

- L1 (15 SP): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

- L2 (25 SP): Reduce incoming accuracy of all attacks you dodge this turn by 30%. Accuracy of attacks you make this turn +30%.

3) Substitute @L6

- L1 (35 SP): For a single turn, trade Defense Phases with one target ally in the same terrain as you regardless of any other condition. That ally must not have taken his or her turn to be a legitimate target of this spell. This spell has no effect on MAP attacks.

4) Boost L3 @L12

5) Passion L3 @L14

6) Confusion L3 @L18

TECHNIQUES

1) Mega Fire @L3

2) Counter Zone @L8

3) Song Memory (DYRL?) @L12

4) Unified Attack @L16

ACE BONUSES

1) Spirited Dodge (Gain 2 SP when you dodge an attack. Limit 1 per turn.)

2) High Anima Spiritia (+30 Song EN) @L20

MISSION LOG

NOT AVAILABLE AT THIS TIME

---

YF-29 Super Durandal (The Wings of Goodbye)

Statistics:

HP: 43470, DP: 82110, EN: 140

IS: 2, Move: G, Size: M, Season: 1

Rank: 15, Type: Variable Fighter

Weapons:

[F][MAM] Melee (M)- 9660 damage, 7245 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 3381+2415 damage, 6251+2415 accuracy, 20 rounds

Element: Physical, Bullet, MDE, Reaction

[F][CC] Assault Knife (M)- 21735 damage, 18354 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Howard/LAI HPB-01A Heavy Quantum Beam Gunpod [Full Auto Mode] (V:4)- 5313+4347 damage, 7728+3864 accuracy, 20 rounds

Element: Energy, Beam, MDE, Reaction

[+][CS] Howard/LAI HPB-01A Heavy Quantum Beam Gunpod [beam Mode]- 20769 damage, 19320 accuracy, 5 round

Element: Energy, Beam, MDE, Reaction

[+] Bifors MBL-02S Micro-Missiles (PAX:12)- 2174 damage, 2898 accuracy, 96 rounds

Element: Explosive, Missile, Guided, MDE

[+] TW2-MDE/M25 Twin MDE Beam Cannon- 28980 damage, 40572 accuracy, 25 EN/attack, 10 Morale

Element: Energy, Beam, MDE

[+] Howard/LAI HPB-01A Heavy Quantum Beam Gunpod [Heavy Beam Mode] (HLS)- 36225 damage, 31395 accuracy, 30 EN/attack, 20 Morale

Element: Energy, Beam, MDE

[+] ICS Maneuver (H)- 40089 damage, 40089 accuracy, 2 rounds, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Beam, Missile, MDE

[M] Blue Danube- 21654 damage, 17717 accuracy, Spirit Lock L2, Barrier Pierce, 50 Song EN/attack

Element: Sonic, Music

[M] Totsugeki Love Heart- 14764 damage, 12598 accuracy, Morale Boost L2, 30 Song EN/attack

Element: Sonic, Music

[M] My Friends- 23622 damage, 15748 accuracy, SP Recover L3, 50 Song EN/attack

Element: Sonic, Music

[M] Seikan Hikou- 23622 damage, 17717 accuracy, Mobility Boost L1, Illusion Boost L1, 25 Song EN/attack

Element: Sonic, Music

[M] Do You Remember Love? (I:8)- 47244 damage, 39370 accuracy, Morale Boost L3, Morale Down L3, 120 Song EN/attack

Element: Sonic, Music

MAP Attacks:

[+] Howard/LAI HPB-01A Heavy Quantum Beam Gunpod [Heavy Beam Mode] (HIL:3)- 31395 damage, 21252 accuracy, 30 EN/attack, 20 Morale

Element: Energy, Beam, MDE

[M] Information High (DI:8)- 35501 damage, 39365 accuracy, Paralyze L3, 90 EN/attack

Element: Sonic, Music

Combo Attacks:

[H] Fixer Squad Formation (H)- 51285 damage, 51285 accuracy, 20 EN/attack, 20 Morale

Element: Physical, Energy, Explosive, Bullet, Beam, Missile, MDE, Gravity, Psychic, Earth, Drill

Inherent Abilities:

1) YF-29 Super Durandal (The Wings of Goodbye) deploys in Fighter Mode if able.

2) Countermeasures

3) Shield: Req: Battroid or GERWALK Mode

4) Pinpoint Barrier (Barrier): Reduce the damage of all attacks from a single attack phase by 15939. 10 EN per use.

5) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 8694. Req: GERWALK Mode

6) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 4347. Req: Fighter Mode

7) Battroid Mode (Transform): No Statistical Change.

8) GERWALK Mode (Transform): Gain Move: H.

9) Fighter Mode (Transform): Gain Move: F and lose Move: G. Disable Shield, Assault Knife, and Howard/LAI HPB-01A Heavy Quantum Beam Gunpod [Heavy Beam Mode]. You may move 2 Terrains per turn instead.

10) Blue Danube: When this attack is used, negate all other [M]-type attacks for one round.

11) Fixer Squad Formation: Requires three allied units with Fixer Squad Formation.

12) Supplementary GS Ride: EN Regen 10

13) Voltaire Lumiere Drive: DP Regen 10%

14) Sound Energy System

Mega Fire: Howard/LAI HPB-01A Heavy Quantum Beam Gunpod [beam Mode]

Unified Attack: ICS Maneuver

FUB: +1 IS

Items:

Supplementary GS Ride (EN +40, EN Regen 10)

Voltaire Lumiere Drive (DP Regen 10%)

Sound Energy System (Gain SES)

-Totsugeki Love Heart

-My Friends

-Seikan Hikou

-Blue Danube

===

[table]

Patricia Ray

Class: Gunslinger

Spec: Sniper

Level: 20

EXP: 11000

SP: 195

ATTRIBUTES

Melee: 3 (-1+2+2) - [F] Dmg/Acc +30%

Ranged: 14 (5+3+3+2+2{+3}) - [+] Dmg/Acc +150% (+170%)

Defense: 5 (3+2) - HP +50%

Mobility: 5 (3+2) - DP +50%

Skill: 5 (3+2) - 75 AP

SQUAD DETAILS

Squad Name: Greymalkin

Callsign: Marionette

Nickname(s): Hunters, Hellcats

Current Squad Leader: Jade Kurokami

Group Theme: UNKNOWN

[/table]

ABILITIES

Starting Attribute Bonus: +3 Ranged

Morale Charge: Morale cost to use Countershoot is decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

SPECIALIZATION SKILLS

Passive Main 4) Aimed Shot (Acc/Dam +230% when using Snipe weapons. +30% @ L14)

Passive Main 7) Skilled Sniper (The SP cost of the Snipe Spirit Command is reduced by 10 and you deal +10% more damage and accuracy when using Critical with a weapon with Snipe.)

Passive Main 11) Extreme Range (Attacks you make into adjacent terrains have their accuracy and damage reduced by 20% instead of 30%.)

Will Command 15) Double Tap (Gain an additional attack phase that must be used against a different target then the primary one. Damage and accuracy in the second attack phase is reduced by 30%. Can only be used on attacks with Snipe. Costs 25 Morale.)

Passive Main 19) Auto Scope (Choose one [+] weapon without Snipe on deployment. It gains Snipe for this battle.)

SKILLS

B) Gunfight L3 (+3 Ranged)

1) Genius L3 (+2 Melee and Ranged, +2 Mobility, +1 Skill.) @L1

2) Brave L3 (+2 Melee and Ranged, +2 Defense, +1 Skill.) @L5

3) Sniper L3 (+3 Ranged when using [+] weapons with Snipe) @L9

4) B-Save L3 (Ammo capacity of weapons and abilities increased by 75%) @L17

SPIRIT COMMANDS

1) Focus @L1

- L1 (15 SP): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

- L2 (25 SP): Reduce incoming accuracy of all attacks you dodge this turn by 30%. Accuracy of attacks you make this turn +30%.

2) Grit @L2

- L1 (15 SP): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.

- L2 (25 SP): Reduce incoming accuracy of all attacks you receive this turn by 30%. Damage of attacks you make this turn +30%.

3) Direct Attack @L6

- L1 (25 SP): For your next attack phase taken this turn, the target can not utilize secondary defenses (such as Barriers, or Illusion abilities) and may not be support defended against that attack.

[4) Sure Hit L3 @L12]

[5) Rage L1 @L14]

[6) Resupply L3 @L18]

TECHNIQUES

1) Mortal Strike @L3

2) Double Attack @L8

[3) All-Out Attack @L12]

[4) Unified Attack @L16]

ACE BONUSES

1) Maximum Spirit (Morale +10, Max Morale +10)

[2) Fanatical Devotion (Nine Lives) @L20]

MISSION LOG

NOT AVAILABLE AT THIS TIME

---

Granzon

Statistics:

HP: 72450, DP: 48300, EN: 210

IS: 2, Move: F/G, Size: L, Season: 1

Rank: 15, Type: Armored Module, Super Machinery Humanoid

Weapons:

[+] Weapon Breaker- 2415 damage, 14490 accuracy, Attack Break L2, 4 rounds

Element: Physical

[+] Mind Blast- 2415 damage, 14490 accuracy, Spirit Lock L2, 4 rounds

Element: Physical

[+] Stun Shot- 2415 damage, 14490 accuracy, Paralyze L2, 4 rounds

Element: Physical

[+] Energy Drain- 2415 damage, 14490 accuracy, EN Drain L3, 4 rounds, Req: Rank 11 (OK!)

Element: Physical

[F][MAM] Melee (M)- 8452 damage, 8452 accuracy, 3 EN/attack

Element: Physical, Reaction

[F][CC] Gran Worm Sword (MX:6)- 2898 damage, 3623 accuracy, 2 EN/attack

Element: Physical, Reaction

[+] Wormhole Attack (AX:5)- 4106 damage, 3864 accuracy, 3 EN/attack

Element: Energy

[+] Black Hole Cluster (S)- 34776 damage, 25599 accuracy, 50 EN/attack, 30 Morale

Element: Energy, Gravity

[+] Big Crunch Buster (S)- 34776 damage, 25599 accuracy, Weapon Lock L1, 70 EN/attack, 30 Morale

Element: Energy, Gravity

[+] Prototype Degenerative Cannon- 48300 damage, 24150 accuracy, 2 rounds, 40 Morale, Req: Rank 10 (OK!)

Element: Energy

[+] All Guns Blazing (H)- 43950 damage, 35250 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Energy, Gravity

MAP Attacks

[+] Graviton Cannon (HLDI:6)- 26565 damage, 19320 accuracy, 4 rounds, 30 Morale

Element: Energy, Gravity

[+] Energy Drain [scatter Formation]- 1449 damage, 8694 accuracy, EN Drain L3, Uses 2 Energy Drain rounds, Req: Rank 11 (OK!)

Element: Physical

Combo Attacks:

[H] Fixer Squad Formation (H)- 51285 damage, 51285 accuracy, 20 EN/attack, 20 Morale

Element: Physical, Energy, Explosive, Bullet, Beam, Missile, MDE, Gravity, Psychic, Earth, Drill

Inherent Abilities:

1) HP Regen 10%

2) EN Regen 15

3) DP Regen 10%

4) Warp Field (Barrier): Reduce the damage of all attacks from a single attack phase by 21735. 15 EN per use.

5) Spirit Block L2 : Req: Rank 11 (OK!)

6) Fixer Squad Formation: Requires three allied units with Fixer Squad Formation

Mega Fire: Black Hole Cluster

Unified Attack: Black Hole Cluster

Double Attack: Energy Drain

FUB: +1 IS

Items:

Voltaire Lumiere Drive (DP Regen 10%)

Long Range Targeting System (+3 Ranged, +2 Skill, everything but Fixer Squad Formation and the [F] weapons gain Snipe)

Yggdrasil Drive (EN +80)

===

[table]

Noriko Musashibou

Class: Defender

Spec: Bodyguard

Level: 20

EXP: 11000

SP: 195

ATTRIBUTES

Melee: 6 (4+2) - [F] Dmg/Acc +60%

Ranged: 6 (4+2) - [+] Dmg/Acc +60%

Defense: 15 (5+3+2+3+2) - HP +150%

Mobility: -2 (-2+0) - DP -20%

Skill: 2 (1+1) - 60 AP

SQUAD DETAILS

Squad Name: Dynamic Squadron

Callsign: Nonoriri

Nickname(s): Hotheads, SRS

Current Squad Leader: Michael Newman

Group Theme: UNKNOWN

[/table]

ABILITIES

Starting Attribute Bonus: +3 Defense

Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

SPECIALIZATION SKILLS

Passive Main 4) Improved Support Defense (You may protect 3 additional allies per turn. 2 @ L9)

Passive Main 7) Vanguard (When performing Support Defense, gain 40% Temporary HP. This Temporary HP is lost at the end of the Defense Phase the Support Defense is performed in @7.)

Passive Main 11) Return Fire (When performing Support Defense, the ally you guarded gains an additional attack phase against one enemy that attacked them that turn, at -50% damage and accuracy @11.)

Will Command 15) Forced Defense (You may use Support Defense on a single attack phase which would otherwise not be able to be Support Defended. Costs 10 Morale @L15.)

Passive Main 19) Defender's Spirit (When performing Support Defense, recover 10% of your maximum HP after all the received attacks are resolved. This regeneration can only activate once per turn.)

SKILLS

1) Psychodriver L3 (+2 Defense, +20% Weapon Accuracy. +20% Psychic Weapon Damage. You become Psychic.) @L1

2) Guard L3 (+3 Defense) @L5

[3) Brave L3 (+2 Melee and Ranged, +2 Defense, +1 Skill) @L9]

[4) Will+ (Damage) (+5 Morale when taking damage. Limit 1/turn) @L17]

SPIRIT COMMANDS

1) Vigor L3 @L1

- L1 (20 SP): Recover 25% of your maximum HP.

2) Belief L3 @L2

- L1 (30 SP): Negate all L1 Debuffs you or target ally receive this turn.

3) Iron Wall L3 @L6

- L1 (15 SP): Reduce the damage of all attack phases you receive this turn by 25%.

[4) Substitute L2 @L12]

[5) Rage L1 @L14]

[6) Charge L3 @L18]

TECHNIQUES

1) Sword Shield @L3

[2) Wild Swing @L8]

[3) Empowered Attack @L12]

[4) Unified Attack @L16]

ACE BONUSES

[1) Maximum Spirit @L10]

[2) Fanatical Devotion (Nine Lives) @L20]

MISSION LOG

NOT AVAILABLE AT THIS TIME

---

SRG-03D Ryukouoh

Statistics:

HP: 65688, DP: 41055, EN: 130

IS: 2, Move: F/G/W, Size: L, Season: 1

Rank: 15, Type: Choukijin

Weapons:

[+][CS] Scale Vulcan- 6279 damage, 10626 accuracy, 10 rounds

Element: Physical, Bullet, Psychic, Reaction

[+][CS] Rastaban Beam- 8211 damage, 8694 accuracy, 3 EN/attack

Element: Energy, Psychic, Reaction

[F][MAM] Melee (M)- 9660 damage, 7245 accuracy, 3 EN/attack

Element: Physical, Psychic, Reaction

[H] Dragon Knuckle (P)- 16905 damage, 18354 accuracy, 10 EN/attack

Element: Physical, Psychic

[H] Magma Vasarl (SV:5)- 7728+3381 damage, 8694+2898 accuracy, 8+2 EN/attack

Element: Energy, Fire, Psychic

[H] Mountain Pressure (S)- 26565 damage, 23184 accuracy, 4 rounds

Element: Physical, Earth, Psychic

[H] TK Mountain Pressure (S)- 29222 damage, 25502 accuracy, 4 rounds, 10 Morale (Uses Mountain Pressure rounds) (Req: Psychic)

Element: Physical, Earth, Psychic

[F] Ryuoh Hazan Ken (MH)- 33810 damage, 31395 accuracy, 20 EN/attack, 20 Morale

Element: Physical, Psychic

[F] Ryuoh Hazan Ken: Gekirindan (MH)- 41055 damage, 37674 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Psychic

MAP Attacks:

[H] Bakuraifu (DTL:2)- 14490 damage, 19320 accuracy, 1 round, 10 Morale

Element: Energy, Electricity, Psychic

Combo Attacks:

[H] Fixer Squad Formation (H)- 51285 damage, 51285 accuracy, 20 EN/attack, 20 Morale

Element: Physical, Energy, Explosive, Bullet, Beam, Missile, MDE, Gravity, Psychic, Earth, Drill[/color]

Inherent Abilities:

1) Psychic Resonance This unit requires a pilot that Psychic.

2) Telekinesis Field (Barrier): Reduce the damage of all attacks from a single attack phase by 20286. 10 EN per use. Req: Psychic.

3) HP Regen 15%

4) EN Regen 25

5) Hisshin Katei Tenma Koufuku Kouryu Gattai: Same effect as Change to Kouryuoh. The second pilot becomes the main pilot.

6) Pilot Seats (2): The second pilot must be Psychic.

7) This unit counts as the combined form of DR-1 Ryuohki and TG-1 Kouohki.

8) Countermeasures

Empowered Attack: Mountain Pressure

Wild Swing: Ryuoh Hazan Ken

Unified Attack: Mountain Pressure

FUB: +1 IS

Items:

Dummy Balloon Launcher (Gain Countermeasures)

"Reaction" Reactor (EN Regen 25)

Direct Motion Link System (+6 Melee, +4 Skill)

---

[table]

Marie Morningstar

Class: Brawler

Spec: Duelist

Level: 20

EXP: 11000

SP: 195

ATTRIBUTES

Melee: 13 (5+3+3+2{+2}) - [F] Dmg/Acc +130% {+150%}

Ranged: 0 (-2+2{+2}) - [+] Dmg/Acc +0% {+20%}

Defense: -2 (-2) - HP -20%

Mobility: 12 (5+3+2+2) - DP +120%

Skill: 5 (4+1) - 75 AP

SQUAD DETAILS

Squad Name: Black Lightning

Callsign: Bloody Mary

Nickname(s): Jacks, Daggers

Current Squad Leader: Amber Kurokami

Group Theme: UNKNOWN

[/table]

ABILITIES

Starting Attribute Bonus: +3 Melee

Morale Charge: Morale cost to use Countercut is decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

SPECIALIZATION SKILLS

Passive Main 4) Parry (Acc +30% on the first attack phase after using Countercut. 30% @ L14)

Passive Main 7) Precise Strike (Against single target, [F] crit cost -2, crit dam/acc +20%)

Passive Main 11) Distracting Setup (When using Critical on a [F] attack, you may pay an additional 5 AP to also add one of the following Status Effects to the attack: Accuracy Break L1, Armor Break L1, Attack Break L1, Burn L1, Mobility Break L1.)

Will Command 15) Follow Up (Gain an additional attack phase against the same target as your primary attack phase. Damage and accuracy in the second attack phase is reduced by 50%, and you can only use [F] attacks. Costs 20 Morale @ L15

Passive Main 19) Piercing Blow (When using Critical on a [F] attack against an enemy under 50% HP, you may pay an additional 5 AP to have the attack ignore all forms of Temporary HP or Temporary DP. You cannot combine this ability with Master Precision.)

SKILLS

B) Infight L3 (+3 Melee)

1) Newtype L3 (+2 Mobility, +20% Acc, Psychic Damage +20%, gain Psychic) @L1

2) Avoidance L3 (+3 Mobility) @L5

3) Genius L3 (+2 Melee and Ranged, +2 Mobility, +1 Skill.) @L9

[4) Guts L3 (DP < 50%, +2 Melee and Ranged, 20% TDP. TDP doesn't refresh until 75% DP @L17]

SPIRIT COMMANDS

1) Duty @L1

- L1 (25 SP): Recover 25% of your DP.

- L2 (35 SP): Recover 40% of your DP

2) Focus @L2

- L1 (15 SP): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

- L2 (25 SP): Reduce incoming accuracy of all attacks you dodge this turn by 30%. Accuracy of attacks you make this turn +30%.

3) Hotblood @L6

- L1 (20 SP): All Weapon Damage +50% for your next attack phase taken this turn.

- L2 (40 SP): All Weapon Damage +100% for your next attack phase taken this turn.

[4) Direct Attack @L12]

[5) Coercion L1 @L14]

[6) Exhaust L3 @L18]

TECHNIQUES

1) Empowered Attack @L3

2) Wild Swing @L8

[3) Mortal Strike @L12]

[4) Unified Attack @L16]

ACE BONUSES

1) Monk Initiate (gain Ki User)

[2) Fanatical Devotion (Nine Lives) @L20]

MISSION LOG

NOT AVAILABLE AT THIS TIME

---

SRG-03D Koryuoh

Statistics:

HP: 43470, DP: 62790, EN: 130

IS: 2, Move: G, Size: L, Season: 1

Rank: 15, Type: Choukijin

Weapons:

[+] Tiger Missile (PAX:6)- 1449 damage, 1932 accuracy, 48 rounds[/color]

Element: Physical, Explosive, Missile, Guided, Psychic, Reaction

[F][MAM] Type-3 Rush (MV:5)- 9660+2415 damage, 7245+1449 accuracy, 3+2 EN/attack

Element: Physical, Psychic, Reaction

[H] Tiger Knuckle (P)- 18354 damage, 16905 accuracy, 10 EN/attack

Element: Physical, Fire, Psychic

[F] Random Spike (MX:5)- 4347 damage, 3864 accuracy, 3 EN/attack

Element: Physical, Psychic

[F] Variable Drill (SV:5)- 9660+2898 damage, 12558+1932 accuracy, 8+2 EN/attack

Element: Energy, Fire, Drill, Psychic

[F] Sonic Javelin (M)- 26565 damage, 23184 accuracy, 20 EN/attack

Element: Physical, Earth, Psychic

[F] Tyrant Break (H)- 31878 damage, 28980 accuracy, 25 EN/attack, 20 Morale

Element: Physical, Drill, Psychic

[F] Tyrant Over Break (H)- 38640 damage, 40089 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Drill, Psychic

[F] Tyrant Deus Break (HM)- 53800 damage, 24250 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Drill, Psychic

Combo Attacks:

[H] Fixer Squad Formation (H)- 51285 damage, 51285 accuracy, 20 EN/attack, 20 Morale

Element: Physical, Energy, Explosive, Bullet, Beam, Missile, MDE, Gravity, Psychic, Earth, Drill

Inherent Abilities:

1) Psychic Resonance This unit requires a pilot that is Psychic.

2) Telekinesis Field (Barrier): Reduce the damage of all attacks from a single attack phase by 18354. 10 EN per use. Req: Psychic.

2) Shinbunshin no Jutsu (Illusion): Reduce the accuracy of all attacks from a single attack phase by 20286.

3) HP Regen 15%

4) EN Regen 25

5) Hisshin Katei Tenma Koufuku Ryukou Gattai: Same effect as Change to Ryukouoh. The first pilot becomes the main pilot.

6) Pilot Seats (2): The first pilot must be Psychic.

7) This unit counts as the combined form of TG-1 Kouohki and DR-1 Ryuohki.

8) Countermeasures

9) Fixer Squad Formation: requires three allied units with Fixer Squad Formation to perform.

Unified Attack: Tyrant Over Break

Empowered Attack: Sonic Javelin

FUB: +1 IS

Items:

"Reaction" Reactor (EN Regen 25)

Dummy Balloon Launcher (Gain Countermeasures)

Direct Motion Link System (+6 Melee, +4 Skill)

===

[table]

"Honest" Kirby Hoshino

Class: Commander

Spec: Field Commander

Level: 20

EXP: 11000

SP: 195

ATTRIBUTES

Melee: 0 (-2+2) - [F] Dmg/Acc +0%

Ranged: 9 (4+3+2) - [+] Dmg/Acc +90%

Defense: 10 (5+3+2) - HP +100%

Mobility: -2 (-2+0) - DP -20%

Skill: 9 (5+3+1) - 95 AP

SQUAD DETAILS

Squad Name: Iskander Squadron

Callsign: [REDACTED]

Nickname(s): [REDACTED]

Current Squad Leader: Kirby Hoshino

Group Theme: UNKNOWN

[/table]

ABILITIES

Starting Attribute Bonus: +3 Skill

Morale Charge: +5 Morale when you use Support Attack

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Support Attack: Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally gain an additional Attack Phase targeting the same enemy they are to be taken before their own with a Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn.

SPECIALIZATION SKILLS

Passive Main 4) Field Orders (Can deploy with +2 Field Order-class Will Commands. +3 @ L14)

Passive Main 7) Field Tactics (Gain the following attacks:)

[H] Offensive Command (T:3)- Attack Boost L2 & Accuracy Boost L2

Element: None

X) Offensive Command: The buffs given by this attack only last one turn.

[H] Defensive Command (T:3)- Defense Boost L2 & Mobility Boost L2

Element: None

X) Defensive Command: The buffs given by this attack only last one turn.

[H] All-Out Assault Command (T:3)- Attack Boost L3 & Accuracy Boost L3

Element: None

X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.

Passive Main 11) Battlefield Presence (Leadership Aura +3 @11)

Passive Main 15) Battlefield Supplies (You may pay 10 AP to have one item from one allied unit swapped with one item from another allied unit. You may only use this ability once per turn.)

Passive Main 19) Just as Planned (During your Regeneration Phase, you may choose to pay the Morale cost of a Will Command that you know, but did not deploy into the battle to replace any one of your Will Commands with that one. You do not need to declare what the new Will Command is when you use this ability, however, but you do need to declare what Will Command is being replaced.

The newly added Will Command is available for immediate use during the same Regeneration Phase that it was added in.)

SKILLS

B) Leadership L3 (+5% TDP, +10% Accuracy. Aura (3))

1) Guard L3 (+3 Defense.) @L1

2) Gunfight L3 (+3 Ranged) @L5

[3) Brave L3 (+2 Melee and Ranged, +2 Defense, +1 Skill.) @L9]

[4) Concentration L3 (SC Cost -20%) @L17]

SPIRIT COMMANDS

1) Trust @L1

- L1 (30 SP): Cast Vigor L1 on yourself or target ally.

2) Gain @L2

- L1 (20 SP): User and all pilots within the user's unit have their after battle pilot experience gain doubled.

3) Incite @L6

- L1 (25 SP): Cast Hot Blood L1 on yourself or one target ally.

4) Respect L3 @L12

[5) Intimidate L3 @L14]

[6) Iron Wall L3 @L18]

TECHNIQUES

1) Draw Fire @L3

[2) Throw Weapon @L8]

[3) Quick Repair @L12]

[4) Quick Resupply @L16]

ACE BONUSES

[1) Inspiring Leadership @L10]

[2) Improved Tactics @L20]

MISSION LOG

NOT AVAILABLE AT THIS TIME

---

[table]

Super Reactive Digital Girl OKUU

Class: Sub-Pilot

Spec: Spirited Specialist

Level: 20

EXP: 11000

SP: 275

ATTRIBUTES

Melee: -2 (-2) - [F] Dmg/Acc -20%

Ranged: -2 (-2) - [+] Dmg/Acc -20%

Defense: 5(5+0) - HP +50%

Mobility: 5 (5+0) - DP +50%

Skill: 4 (4+0) - 70 AP

SQUAD DETAILS

Squad Name: Laplace Squadron

Callsign: OKUU

Nickname(s): Unyuu~

Current Squad Leader: UNKNOWN

Group Theme: UNKNOWN

[/table]

ABILITIES

Starting Attribute Bonus:

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

SP Up: (Gain 30 SP @L20. +60 total)

SPECIALIZATION SKILLS

Passive Sub 4) Spirit Attunement (SP gained when leveling up is increased by 1. This bonus is retroactive.)

Passive Sub 7) Spirit Affinity (The following 5 Support Spirit Commands cost 5 SP less:)

Honor

Prayer

Awaken

Encourage

Resupply

Passive Sub 11) Concentration (Spirit Command Cost -30% @11)

Passive Sub 15) Group Affinity (When your SP and Maximum Spirit Commands are reduced from piloting a unit with Pilot Seats, your SP is reduced by 10% less than it would have been and your Maximum Spirit Commands are reduced by 1 less than they would have been.)

Passive Sub 19) SP Regen (Gain 5 SP a turn)

SKILLS

1) Brave Commander L3 (Gain +5% THP and +10% Weapon Damage. Aura (3)) @L1

2) Charisma L1 (Aura range +1) @L5

3) Will+ (Damage) (Gain +5 Morale when hit by an attack. Limit 1/turn) @L9

4) Mental Conditioning L3 (Immune to SP Drain, SP Down and Spirit Lock L3 effects.) @L17

SPIRIT COMMANDS

1) Honor L3 @L1

2) Prayer L3 @L2

3) Resupply L3 @L6

4) Awaken L2 @L12

5) Confusion L3 @L14

6) Encourage L3 @L18

TECHNIQUES

1) Draw Fire @L3

[2) Throw Weapon @L8]

[3) Quick Repair @L12]

[4) Quick Resupply @L16]

ACE BONUSES

[1) Spirited Defender @L10]

[2) Favorite Spirit: Awaken @L20]

MISSION LOG

NOT AVAILABLE AT THIS TIME

---

Zamzeed

Statistics:

HP: 74200, DP: 31800, EN: 110

IS: 2, Move: G, Size: M, Season: 1

Rank: 15, Type: Masouki, Masoukishin

Weapons:

[+] Linear Railgun (AX:2)- 6360 damage, 10600 accuracy, 10 rounds

Element: Physical, Bullet, Reaction

[H][CC] Hyper Plasma Sword (P)- 23220 damage, 18550 accuracy, 15 EN/attack, Req: Weapon Upgrade

Element: Energy, Beam, Reaction

[F][CC] Hyper Plasma Sword (M)- 23220 damage, 18550 accuracy, 15 EN/attack, Req: Weapon Upgrade

Element: Energy, Beam, Reaction

[H][CS] High Familiar (PAX:6)- 2650 damage, 3710 accuracy, 30 rounds, Req: Weapon Upgrade

Element: Physical, Remote, Magic

[F][MAM] Boost Knuckle (M)- 21200 damage, 15900 accuracy, 15 EN/attack

Element: Physical, Reaction

[H] Cassini no Kangeki (HL)- 50880 damage, 36040 accuracy, Paralyze L2, 35 EN/attack, 30 Morale, Req: Rank 8

Element: Energy, Magic

[H] Offensive Command (T:3)- Attack Boost L2 & Accuracy Boost L2

Element: None

X) Offensive Command: The buffs given by this attack only last one turn.

[H] Defensive Command (T:3)- Defense Boost L2 & Mobility Boost L2

Element: None

X) Defensive Command: The buffs given by this attack only last one turn.

[H] All-Out Assault Command (T:3)- Attack Boost L3 & Accuracy Boost L3

Element: None

X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.

MAP Attacks:

[+] Resonance Quake (DI:4)- 21200 damage, 26500 accuracy, Mobility Break L1 30 EN/attack, 30 Morale

Element: Physical, Earth, Magic

Inherent Abilities:

1) HP Regen 15%

2) Will Block L2

3) SP Block L2

4) Burrow

5) Element Cycle (Masou Kishin): Earth

6) Weapon Upgrade: You may spend 5 Unit XP unlock one of the following weapons: High Familiar, Hyper Plasma Sword, Chou Shindou Ken. Instead of unlocking a weapon you may choose to give Resonance Quake the (D) tag and remove the (L) tag. Each time you pay 5 unit XP you unlock another weapon.

7) High Familiar: This attack replaces Familiar when unlocked.

8) Hyper Plasma Sword: This attack replaces Plasma Sword when unlocked.

9) Chou Shindou Ken: This attack replaces Boost Knuckle when unlocked.

10) Upon Deployment choose Cassini no Kangeki and disable the other for the remainder of battle.

11) Pilot Seats (2)

12) Beam Shield (5118)

13) Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 19685. 15 EN per use.

14) Repair (1500)

15) Resupply: you can only restore 5% of their maximum EN or 25% ammo on one weapon instead.

Throw Weapon: Hyper Plasma Sword

FUB: +1 IS

Extra Pilot Seat (+1 Pilot Seat)

Beam Shield Generator (Gain Beam Shield)

G-Territory Generator (Gain Gravity Territory)

Share this post


Link to post
Share on other sites

Ladies and gentleman! In the Golden Dragon corner, we have Tilus! While in the Jade Oni corner, we have Kirby!

Before the match begins, here are the rules to follow!

- Tilus gets the Initiative

- 72 Hours Prone Time

- Check your math infinite times till its right!

- I still wonder if I have seen this before

And, let the duel between these two fledgeling warriors, BEGIN!

Edited by Seishiro Hiroyuki

Share this post


Link to post
Share on other sites

(Just as a heads up, Kirby: all MAPs were nerfed between our last fight and this one. You'll need to recalculate the damage/accuracy on them and adjust morale costs where necessary.)

Arietta Sky/Dish

Leadership: +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn, Aura (4)

Veteran: EN cost of weapons and abilities are reduced by 10%, Aura (3)

EWAC: Grants Mobility Boost L1, Aura (2)

Inspiring Leadership: Allied units in the same terrain as you at the start of their turn gain +2 Morale during their regeneration phase

Regeneration Phase

Morale: +7 (107/150)

Systems Efficiency: +1 counter (1/4)

Source: Dish

Effect: Voltaire Lumiere Drive

DP Regenerated: +26575 (265748/265748)

Source: Dish

Effect: Nuclear Reactor

EN Regenerated: +25 (40/40)

Source: Dish

Effect: Sound Energy System

Song EN Regenerated: +10 (110/300)

Unforgettable Harmony activated! (-20 Song EN (90/300) via Improved Vocals; Spreading Totsugeki Love Heart (14764 damage, 12598 accuracy, Morale Boost L3) as an Aura (2))

Attack Phase

Weapon Used: [M] My Boyfriend is a Pilot

Target: Eltreum

Attack Stats: 29528 damage, 23622 accuracy, Mobility Boost L1, Skill Boost L1, Accuracy Boost L1, Morale Boost L1

Elements: Sonic, Music

Modifiers: Idol (Grants Morale Boost L1 to attack)

Resources Spent: -21 Song EN (69/300) [Morale Charge: +5 Morale (112/150)]

Statistics

HP: 40157/40157

DP: 265748/265748

EN: 40/40

Song EN: 69/300

AP: 75/75

SP (Arietta): 176/176 (Passion 25/40/60, Honor 30/45/60, Encourage 30/50/70, Boost 15/25/40, Prayer 15/25/40, Inspire 25/45/65)

SP (Aerie): 230/230 (Duty 20/35/50, Focus 15/25/35, Boost 15/25/40, Flash 15/25/35, Accelerate 5/15, Confusion 20/40/60)

Morale: 112/150

Will Commands

????

????

????

????

Attributes

Melee: 4

Ranged: -2

Defense: 7

Mobility: 15

Skill: 5

Modifiers/Abilities

Systems Efficiency: 1/4

Countermeasures: 10/10

Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 25591. 15 EN per use.

Ammo

Machinegun: 20/20

---

Shiela Guardia/RX-75-4 Guntank

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (3)

Regeneration Phase

Morale: +7 (117/160)

Systems Efficiency: +1 counter (1/4)

SP Regen: Resha +5 SP (247/247)

Source: RX-75-4 Guntank

Effect: Organic Bit

HP Regenerated: +19469 (194690/194690)

Source: RX-75-4 Guntank

Effect: Nuclear Reactor

EN Regenerated: +25 (110/110)

Source: Dish

Effect: Mobility Boost L1

Temp DP Gained: +3187 (63734+3187/63734)

Source: Dish

Effect: Leadership

Temp DP Gained: +3187 (63734+3187+3187/63734)

Source: Dish

Effect: Totsugeki Love Heart

Morale Gained: +15 (132/160)

Spirit Command Phase

Caster: Resha Almary

Spirit Command Used: Gain L1

Effects: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Cost: -14 SP (233/247)

Caster: Resha Almary

Spirit Command Used: Gain L2

Target: Dish

Effects: All pilots within target unit have their after battle pilot experience gain doubled.

Cost: -25 SP (208/247)

Attack Phase

Weapon Used: [+] 180mm Cannon (SX:2)

Target: SRG-03D Ryukouoh

Attack Stats: 97574 damage, 54477 accuracy x2

Elements: Physical, Explosive

Modifiers: 19 Ranged, +20% damage (Close Combat), +20% damage/accuracy (W-Up Unit), +10% accuracy (Leadership)

Resources Spent: -2 rounds (9/11), -20 Morale (112/160)

Statistics

HP: 194690/194690

DP: 63734/63734 (+3187 Mobility Boost) (+3187 Leadership)

EN: 110/110

AP: 100/100

SP (Shiela): 156/156 (Vigor 20/35/50, Belief 30/45/60, Iron Wall 15/25/35, Substitute 35/60, Coercion 30, Exhaust 30/50/75)

SP (Resha): 208/247 (Trust 14/25/35, Gain 14/25, Resupply 32/32/46, Friendship 21/42/63, Incite 14/28/42, Resurrection 32/67/137)

SP (Marina): 204/204 (Focus 15/25/35, Sure Hit 20/40/60, Direct Attack 25, Extend 30, Scan 20/35, Awaken 50/70)

Morale: 114/160

Will Commands

????

????

????

????

Attributes

Melee: 6

Ranged: 19

Defense: 15

Mobility: 4

Skill: 10

Modifiers/Abilities

Gain: All pilots within this unit have their after battle pilot experience gain doubled.

Systems Efficiency: 1/4

Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 25591. 15 EN per use

Ammo

40mm Rocket Launcher: 35/35

180mm Cannon: 9/11

---

Curial Fenezza/Nors Rei

Inspiring Leadership: Allied units in the same terrain as you at the start of their turn gain +2 Morale during their regeneration phase

Triage: HP Regen 5%, Aura (1)

Regeneration Phase

Morale: +7 (107/150)

Source: Nors Rei

Effect: Nuclear Reactor

EN Regenerated: 25 (80/80)

Source: Dish

Effect: Mobility Boost L1

Temp DP Gained: +8605 (172099+8605/172099)

Source: Dish

Effect: Leadership

Temp DP Gained: +8605 (172099+8605+8605/172099)

Source: Dish

Effect: Totsugeki Love Heart

Morale Gained: +15 (122/150)

Source: RX-75-4 Guntank

Effect: Brave Commander

Temp HP Gained: +6274 (125489+6274/125489)

Special Phase

Over Boost activated!

Statistics

HP: 125489/125489 (+6274 Brave Commander)

DP: 172099/172099 (+8605 Leadership) (+8605 Mobility Boost)

EN: 80/80

AP: 70/70

SP (Curial): 195/195 (Honor 30/45/60, Trust 30/45/60, Resupply 50/50/70, Boost 15/25/40, Iron Wall 15/25/40, Resurrection 50/100/200)

Morale: 122/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: -2

Defense: 16

Mobility: 16

Skill: 4

Modifiers/Abilities

Beam Shield: 10/10

Countermeasures: 10/10

Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 19685. 15 EN per use.

Ammo

Brass Knuckle: 8/8

---

Aurelia Halegoode/F91 Gundam F91

Regeneration Phase

Morale: +7 (117/160)

Systems Efficiency: +1 (1/4)

Source: F91 Gundam F91

Effect: Voltaire Lumiere Drive

DP Regenerated: +18278 (182784/182784)

Source: Dish

Effect: Mobility Boost L1

Temp DP Gained: +9139 (182874+9139/182874)

Source: Dish

Effect: Leadership

Temp DP Gained: +9139 (182874+9139+9139/182874)

Source: Dish

Effect: Totsugeki Love Heart

Morale Gained: +15 (132/160)

Source: RX-75-4 Guntank

Effect: Brave Commander

Temp HP Gained: +3672 (73440+3672/73440)

Source: Nors Rei

Effect: Triage

HP Regenerated: +3672 (73440+3672/73440)

Spirit Command Phase

Caster: Jasmine

Spirit Command Used: Gain L1

Effects: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Cost: -20 SP (210/230)

Attack Phase

Weapon Used: [+] Beam Launcher

Target: YF-29 Super Durandal (The Wings of Goodbye)

Attack Stats: 42432 damage, 73440 accuracy, Distracting Attack

Elements: Energy, Beam

Modifiers: 15 Ranged, +10% damage (Brave Commander), +20% accuracy (Newtype), +20% accuracy (Recognition), +10% accuracy (Leadership) [Distracting Attack: Unit gains -150% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only this unit] [improved Distraction: Inflicts Mobility Break L3 and Armor Break L3 if attack hits] [Mass Distraction: VF-27γ Lucifer, Granzon, and Zamzeed are also distracted]

Resources Spent: -1 round (8/9)

Statistics

HP: 73440/73440 (+3672 Brave Commander)

DP: 182784/182784 (+9139 Leadership) (+9139 Mobility Boost)

EN: 120/120

AP: 105/105

SP (Aurelia): 176/176 (Duty 20/35/50, Focus 15/25/35, Boost 15/25/40, Direct Attack 25, Sure Hit 20/40/60, Resupply 50/50/70)

SP (Jasmine): 210/230 (Grit 15/25/35, Gain 20/35, Hot Blood 20/40/60, Direct Attack 25, Coercion 30, Awaken 50/70)

Morale: 132/160

Will Commands

????

????

????

????

Attributes

Melee: 9

Ranged: 15

Defense: 5

Mobility: 18

Skill: 11

Modifiers/Abilities

Beam Shield (8160): 10/10

MEPE (Illusion): Reduce the accuracy of all attacks from a single attack phase by 21216. 100 HP per use.

Countermeasures: 10/10

Systems Efficiency: 1/4

Ammo

Vulcan Gun: 18/18

Mega Machine Cannon: 18/18

Beam Rifle: 18/18

Beam Launcher: 8/9

Beam Launcher [Full Aim]: 4/4

All-Out Attack: 2/2

---

Eliana Lavender/Eltreum

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (3)

Leadership: +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn, Aura (4)

Regeneration Phase

Morale: +7 (117/160)

Systems Efficiency: +1 (1/4)

SP Regen: Shomaia +5 SP (247/247)

Source: Dish

Effect: Mobility Boost L1

Temp DP Gained: +1014 (20280+1014/20280)

Source: Dish

Effect: Leadership

Temp DP Gained: +1014 (20280+1014+1014/20280)

Source: Dish

Effect: Totsugeki Love Heart

Morale Gained: +15 (132/160)

Source: RX-75-4 Guntank

Effect: Brave Commander

Temp HP Gained: +20280 (405600+20280/405600)

Source: Nors Rei

Effect: Triage

HP Regenerated: +20280 (405600+20280/405600)

Spirit Command Phase

Caster: Shomaia Kemuchi

Spirit Command Used: Gain L1

Effects: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Cost: -14 SP (233/247)

Defense Phase

Attacker: Dish

Weapon: [M] My Boyfriend is a Pilot- 29528 damage, 23622 accuracy, Mobility Boost L1, Skill Boost L1, Accuracy Boost L1, Morale Boost L1

Action: Take it

Resources Spent: Skill Boost L1, Accuracy Boost L1

Critical activated! (-7 AP; 103/110)

Attack Phase

Weapon Used: [+] All-Out Attack (H)

Target: SRG-03D Ryukouoh

Attack Stats: 199972 damage, 158096 accuracy

Elements: Energy, Beam, Laser, Explosive

Modifiers: 20 Ranged, +25% damage/accuracy (Critical), +20% damage (Close Combat), +10% damage (Brave Commander) (damage capped at +50%), +10% accuracy (Accuracy Boost), +10% accuracy (Leadership), +30% damage/accuracy ((H) attack), -10% EN cost (Veteran)

Resources Spent: -27 EN (173/200), -30 morale (102/160)

Statistics

HP: 405600/405600 (+20280 Brave Commander)

DP: 20280/20280 (+1014 Mobility Boost) (+1014 Leadership)

EN: 173/200

AP: 103/110

SP (Eliana): 156/156 (Focus 15/25/40, Sure Hit 20/40/60, Direct Attack 25, Charge 25/45/65, Vigor 20/35/50, Rage 80)

SP (Sakura): 204/204 (Vigor 20/35/50, Iron Wall 15/25/40, Resist 15/20/25, Belief 30/45/60, Resupply 50/50/70, Shiver 80/130)

SP (Shomaia): 232/247 (Honor 14/25/35, Gain 14/35, Resupply 32/32/46, Respect 21/42/63, Inspire 14/28/42, Resurrection 32/67/137)

Morale: 102/160

Will Commands

????

????

????

????

Attributes

Melee: 2

Ranged: 20

Defense: 20

Mobility: 5

Skill: 11 (12)

Modifiers/Abilities

Skill Boost L1: 4/4 turns left

Accuracy Boost L1: 4/4 turns left

Systems Efficiency: 1/4

Inertial Canceler (Barrier): Reduce the damage of all attacks from a single attack phase by 23660. 20 EN per use.

Ammo

Anti-Air Pulse Laser Cannons: 18/18

Photon Torpedoes: 32/32

Anti-Air Pulse Laser Cannons [Full Aim]: 4/4

Share this post


Link to post
Share on other sites

And, after confirming it with my clock and so, I hereby declare that a Deja Vu has happened!

In simple terms, Kirby M.D. has proned!

Tilus, you may proceed...I am starting to wonder if we are stuck in a groundhog day loop

Share this post


Link to post
Share on other sites

Arietta Sky/Dish

Leadership: +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn, Aura (4)

Veteran: EN cost of weapons and abilities are reduced by 10%, Aura (3)

EWAC: Grants Mobility Boost L1, Aura (2)

Inspiring Leadership: Allied units in the same terrain as you at the start of their turn gain +2 Morale during their regeneration phase

Regeneration Phase

Morale: +7 (119/150)

Systems Efficiency: +1 counter (2/4)

Source: Dish

Effect: Non-Combatant

Temp HP Gained: +4016 (40157+4016/40157)

Temp DP Gained: +26575 (265748+26575/265748)

Source: Dish

Effect: Voltaire Lumiere Drive

DP Regenerated: +26575 (265748/265748)

Source: Dish

Effect: Nuclear Reactor

EN Regenerated: +25 (40/40)

Source: Dish

Effect: Sound Energy System

Song EN Regenerated: +10 (79/300)

Attack Phase

Weapon Used: [M] Power to the Dream

Target: F91 Gundam F91

Attack Stats: 31496 damage, 27559 accuracy, Attack Boost L2, Morale Boost L1

Modifiers: Idol (Grants Morale Boost L1 to attack)

Resources Spent: -21 Song EN (58/300) [Morale Charge: +5 Morale (124/150)]

Statistics

HP: 40157/40157 (+4016 Non-Combatant)

DP: 265748/265748 (+26575 Non-Combatant)

EN: 40/40

Song EN: 69/300

AP: 75/75

SP (Arietta): 176/176 (Passion 25/40/60, Honor 30/45/60, Encourage 30/50/70, Boost 15/25/40, Prayer 15/25/40, Inspire 25/45/65)

SP (Aerie): 230/230 (Duty 20/35/50, Focus 15/25/35, Boost 15/25/40, Flash 15/25/35, Accelerate 5/15, Confusion 20/40/60)

Morale: 124/150

Will Commands

????

????

????

????

Attributes

Melee: 4

Ranged: -2

Defense: 7

Mobility: 15

Skill: 5

Modifiers/Abilities

Systems Efficiency: 2/4

Countermeasures: 10/10

Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 25591. 15 EN per use.

Ammo

Machinegun: 20/20

---

Shiela Guardia/RX-75-4 Guntank

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (3)

Regeneration Phase

Morale: +7 (119/160)

Systems Efficiency: +1 counter (2/4)

SP Regen: Resha +5 SP (213/247)

Source: RX-75-4 Guntank

Effect: Organic Bit

HP Regenerated: +19469 (194690/194690)

Source: RX-75-4 Guntank

Effect: Nuclear Reactor

EN Regenerated: +25 (110/110)

Source: Dish

Effect: Leadership

Temp DP Gained: +3187 (63734+3187+3187/63734)

Attack Phase

Weapon Used: [+] 180mm Cannon (SX:2)

Target: SRG-03D Ryukouoh

Attack Stats: 97574 damage, 54477 accuracy x2

Elements: Physical, Explosive

Modifiers: 19 Ranged, +20% damage (Close Combat), +20% damage/accuracy (W-Up Unit), +10% accuracy (Leadership)

Resources Spent: -2 rounds (7/11), -20 Morale (99/160)

Statistics

HP: 194690/194690

DP: 63734/63734 (+3187 Mobility Boost) (+3187 Leadership)

EN: 110/110

AP: 100/100

SP (Shiela): 156/156 (Vigor 20/35/50, Belief 30/45/60, Iron Wall 15/25/35, Substitute 35/60, Coercion 30, Exhaust 30/50/75)

SP (Resha): 213/247 (Trust 14/25/35, Gain 14/25, Resupply 32/32/46, Friendship 21/42/63, Incite 14/28/42, Resurrection 32/67/137)

SP (Marina): 204/204 (Focus 15/25/35, Sure Hit 20/40/60, Direct Attack 25, Extend 30, Scan 20/35, Awaken 50/70)

Morale: 114/160

Will Commands

????

????

????

????

Attributes

Melee: 6

Ranged: 19

Defense: 15

Mobility: 4

Skill: 10

Modifiers/Abilities

Gain: All pilots within this unit have their after battle pilot experience gain doubled.

Systems Efficiency: 2/4

Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 25591. 15 EN per use

Ammo

40mm Rocket Launcher: 35/35

180mm Cannon: 9/11

---

Curial Fenezza/Nors Rei

Inspiring Leadership: Allied units in the same terrain as you at the start of their turn gain +2 Morale during their regeneration phase

Triage: HP Regen 5%, Aura (1)

Regeneration Phase

Morale: +7 (114/150)

Source: Nors Rei

Effect: Over Boost

Temp HP Gained: +12549 (125489+12549/125489)

Temp DP Gained: +17210 (172099+17210+8605/172099)

Source: Nors Rei

Effect: Non-Combatant

Temp HP Gained: +12549 (125489+12549+12549/125489)

Temp DP Gained: +17210 (172099+17210+17210+8605/172099)

Source: Nors Rei

Effect: Nuclear Reactor

EN Regenerated: 25 (80/80)

Source: Dish

Effect: Leadership

Temp DP Gained: +8605 (172099+17210+17210+8605+8605/172099)

Source: RX-75-4 Guntank

Effect: Brave Commander

Temp HP Gained: +6274 (125489+12549+12549+6274/125489)

The Nors Rei flutters about as if a fairy were dancing on water.

Statistics

HP: 125489/125489 (+12549 Over Boost) (+12549 Non-Combatant) (+6274 Brave Commander)

DP: 172099/172099 (+17210 Over Boost) (+17210 Non-Combatant) (+8605 Leadership) (+8605 Mobility Boost)

EN: 80/80

AP: 70/70

SP (Curial): 195/195 (Honor 30/45/60, Trust 30/45/60, Resupply 50/50/70, Boost 15/25/40, Iron Wall 15/25/40, Resurrection 50/100/200)

Morale: 122/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: -2

Defense: 16

Mobility: 16

Skill: 4

Modifiers/Abilities

Beam Shield: 10/10

Countermeasures: 10/10

Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 19685. 15 EN per use.

Ammo

Brass Knuckle: 8/8

---

Aurelia Halegoode/F91 Gundam F91

Regeneration Phase

Morale: +7 (139/160)

Systems Efficiency: +1 (2/4)

Source: F91 Gundam F91

Effect: Voltaire Lumiere Drive

DP Regenerated: +18278 (182784/182784)

Source: Dish

Effect: Leadership

Temp DP Gained: +9139 (182874+9139+9139/182874)

Source: RX-75-4 Guntank

Effect: Brave Commander

Temp HP Gained: +3672 (73440+3672/73440)

Source: Nors Rei

Effect: Triage

HP Regenerated: +3672 (73440+3672/73440)

Spirit Command Phase

Caster: Jasmine

Spirit Command Used: Coercion L1

Target: SRG-03D Ryukouoh

Effects: For one turn, target enemy unit cannot Support Defend.

Cost: -30 SP (180/230)

Defense Phase

Attacker: Dish

Weapon: [M] Power to the Dream- 31496 damage, 27559 accuracy, Attack Boost L2, Morale Boost L1

Action: Take it

Resources Spent: Attack Boost L2

Attack Phase

Weapon Used: [+] Beam Launcher [Full Aim]

Target: YF-29 Super Durandal (The Wings of Goodbye)

Attack Stats: 91665 damage, 217890 accuracy, Distracting Attack

Elements: Energy, Beam

Modifiers: 15 Ranged, +10% damage (Brave Commander), +20% accuracy (Newtype), +20% accuracy (Recognition), +10% accuracy (Leadership) [Distracting Attack: Unit gains -150% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only this unit] [improved Distraction: Inflicts Mobility Break L3 and Armor Break L3 if attack hits] [Mass Distraction: VF-27γ Lucifer, Granzon, and Zamzeed are also distracted]

Resources Spent: -1 round (3/4), -30 Morale (109/160)

Statistics

HP: 73440/73440 (+3672 Brave Commander)

DP: 182784/182784 (+9139 Leadership) (+9139 Mobility Boost)

EN: 120/120

AP: 105/105

SP (Aurelia): 176/176 (Duty 20/35/50, Focus 15/25/35, Boost 15/25/40, Direct Attack 25, Sure Hit 20/40/60, Resupply 50/50/70)

SP (Jasmine): 180/230 (Grit 15/25/35, Gain 20/35, Hot Blood 20/40/60, Direct Attack 25, Coercion 30, Awaken 50/70)

Morale: 109/160

Will Commands

????

????

????

????

Attributes

Melee: 9

Ranged: 15

Defense: 5

Mobility: 18

Skill: 11

Modifiers/Abilities

Attack Boost L2: 4/4 turns left

Beam Shield (8160): 10/10

MEPE (Illusion): Reduce the accuracy of all attacks from a single attack phase by 21216. 100 HP per use.

Countermeasures: 10/10

Systems Efficiency: 2/4

Ammo

Vulcan Gun: 18/18

Mega Machine Cannon: 18/18

Beam Rifle: 18/18

Beam Launcher: 8/9

Beam Launcher [Full Aim]: 3/4

All-Out Attack: 2/2

---

Eliana Lavender/Eltreum

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (3)

Leadership: +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn, Aura (4)

Regeneration Phase

Morale: +7 (109/160)

Systems Efficiency: +1 (2/4)

SP Regen: Shomaia +5 SP (238/247)

Source: Dish

Effect: Leadership

Temp DP Gained: +1014 (20280+1014+1014/20280)

Source: RX-75-4 Guntank

Effect: Brave Commander

Temp HP Gained: +20280 (405600+20280/405600)

Source: Nors Rei

Effect: Triage

HP Regenerated: +20280 (405600+20280/405600)

Critical activated! (-7 AP; 96/110)

Attack Phase

Weapon Used: [+] Giant Laser Cannons (AX:4)

Target: SRG-03D Ryukouoh

Attack Stats: 32239 damage, 24198 accuracy x4

Elements: Energy, Beam, Laser

Modifiers: 20 Ranged, +25% damage/accuracy (Critical), +20% damage (Close Combat), +10% damage (Brave Commander) (damage capped at +50%), +10% accuracy (Accuracy Boost), +10% accuracy (Leadership), -10% EN cost (Veteran)

Resources Spent: -16 EN (157/200), -10 morale (99/160)

Statistics

HP: 405600/405600 (+20280 Brave Commander)

DP: 20280/20280 (+1014 Mobility Boost) (+1014 Leadership)

EN: 157/200

AP: 103/110

SP (Eliana): 156/156 (Focus 15/25/40, Sure Hit 20/40/60, Direct Attack 25, Charge 25/45/65, Vigor 20/35/50, Rage 80)

SP (Sakura): 204/204 (Vigor 20/35/50, Iron Wall 15/25/40, Resist 15/20/25, Belief 30/45/60, Resupply 50/50/70, Shiver 80/130)

SP (Shomaia): 232/247 (Honor 14/25/35, Gain 14/35, Resupply 32/32/46, Respect 21/42/63, Inspire 14/28/42, Resurrection 32/67/137)

Morale: 99/160

Will Commands

????

????

????

????

Attributes

Melee: 2

Ranged: 20

Defense: 20

Mobility: 5

Skill: 11 (12)

Modifiers/Abilities

Skill Boost L1: 3/4 turns left

Accuracy Boost L1: 3/4 turns left

Systems Efficiency: 2/4

Inertial Canceler (Barrier): Reduce the damage of all attacks from a single attack phase by 23660. 20 EN per use.

Ammo

Anti-Air Pulse Laser Cannons: 18/18

Photon Torpedoes: 32/32

Anti-Air Pulse Laser Cannons [Full Aim]: 4/4

Share this post


Link to post
Share on other sites

(OOC: Sorry, previous engagements caught up to me. Also, what happens to THP and TDP when you use Change To?)
 
[REDACTED] and Okuu Turn
 
Leadership and Brave Commander Active!  Allies in this terrain gain +10% Damage, +10% Accuracy, +5% TDP, +5% THP!

[REDACTED]: Wait, what the hell? What happened to the Master Gundam?

Okuu: It seems we were caught in some wibbly wobbly proney woney timey wimey thing.

Regen Phase:
HP +22260!
Okuu SP +5!
[REDACTED] Morale +7!
Okuu Morale +7!


[REDACTED]: Wibbly...wobbly?

Okuu: Yeah. Wibbly wobbly.

Seishin Phase:
[REDACTED] casts Great Effort Gain L2 on Nonoriri! 28 SP.
OKUU casts Encourage L1 on Nine Lives! 18 SP.


Defense Phase:
Incoming:
Elements:
Action Taken:
Damage Taken:
Resources Spent:


[REDACTED]: Well then. Murder and mayhem standard procedure?

Attack Phase:
Weapon Used: [H]Offensive Command (T:4)- Attack Boost L2 & Accuracy Boost L2
Element: None
Target(s): All Allies
Damage Mods: NaN
Accuracy Mods: NaN
Resources Spent: None~

Stats:
[REDACTED]: L20 Grand General
OKUU: L20 Deus ex Machina

HP: 148400/148400
DP: 25440/25440
EN: 110/110
AP: 100/100
SP: 148/176
oSP: 257/275
Morale: 107
oMorale: 107
Morale Charge: +5 Morale Support Attack
oMorale Charge: Will+ (Damage)

Will Commands:
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]

Ammo:
Linear Railgun: 10/10
Hi-Familiar: 30/30

Defenses:
Beam Shield: 10/10
-Defense: 5118
G-Territory: 19685


---

Nonoriri and Bloody Mary turn


Nonoriri: Am I having another hallucination or did everything change?

Bloody Mary: If it is a hallucination I daresay it's folie a deux.


Regen Phase:
EN +25!
HP +24633!
THP +16422!
TDP +3284!
Nonoriri Morale +12!
Bloody Mary Morale +12!


Nonoriri: What's Mick Foley have to do with mecha?

Bloody Mari: Who?

Seishin Phase:
Nonoriri casts Substitute L1 with Nine Lives! 35 SP.


Nonoriri: I may be a masochist, but I'm not stupid. All yours Nine Lives!

Defense Phase:
Incoming: [+] Offensive Command (T:4): Attack Boost L2 and Accuracy Boost L2
Elements:
Action Taken: Take it
Damage Taken:
Resources Spent:


Nonoriri: You wanna take this one, Mary?

Bloody Mary: With pleasure.

Transform Phase:
Transform to KoRyuOh!


Special Phase:
Offensive Command Received! Damage and Accuracy +20%!
CRITICAL! 8 AP.
Distracting Setup (Mobility Break L1) Active! 5 AP.


Bloody Mary: It looks like someone's volunteered to die first! Tyrant Over Break!

Attack Phase:
Weapon Used: [F] Tyrant Over Break (H)- 184892 damage, 191826 accuracy, Mobility Break L1
Element: Physical, Drill, Psychic
Target(s): Gundam F91
Damage Mods: +10% (H) +190% (Melee Stat) +50% (Attack Boost + Critical + Brave Commander + Psychic + Precise Strike {OVER CAP})
Accuracy Mods: +10% (H) +190% (Melee Stat) +50% (Accuracy Boost + Critical + Leadership + Psychic + Precise Strike {OVER CAP})
Resources Spent: 30 EN, 30 Morale


Stats:
Stats:
Main Pilot: Bloody Mary: L20 Reaper
RKO's Pilot: Nonoriri: L20 A-Class Esper

HP: 34776/34776 (1739)
DP: 138138/138138 (13814)
AP: 62/75
EN: 100/130
SP: 176/176
nSP: 141/176
Morale: 82/150
nMorale: 112/160
Morale Charge: CC Morale Cost -5

Nonoriri's Shield Brother: Marionette

Will Commands:
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]

Ammo:
Tiger Missile: 48/48

Defenses:
Countermeasures: 10/10
TK Barrier: 18354
Bunshin: 20286


Marionette turn

Marionette: ...proned

Regen Phase:
EN +15!
HP +10868!
DP +7245
THP +10868!
TDP +7245!
Marionette Morale +12!


Marionette: ...no MAPs?

Seishin Phase:

Marionette: ...phew

Defense Phase:
Incoming: [+] Offensive Command (T:4): Attack Boost L2 and Accuracy Boost L2
Elements:
Action Taken: Take it
Damage Taken:
Resources Spent:


Marionette: Determining prime targets.

Transform Phase:


Special Phase:
Offensive Command Received! Damage and Accuracy +20%!



Marionette: Enemy Gundam a distraction. Neutralizing.

Attack Phase:
Weapon Used: Stun Shot- 10868 damage, 65205 accuracy, Paralyze L2, Snipe
Element: Physical
Target(s): Gundam F91
Damage Mods: +200% (Ranged Stat) +50% (Attack Boost + Brave Commander + Sniper {OVER CAP})
Accuracy Mods: +200% (Ranged Stat) +50% (Accuracy Boost + Leadership + Sniper {OVER CAP})
Resources Spent: 1 round


Stats:
Marionette: L20 Duke Togo

HP: 108675 (10868)
DP: 14401
AP: 75/75
EN: 210/210
SP: 195/195
Morale: 122/160
Morale Charge: Countershoot cost -5

Will Commands:
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]

Ammo:
Weapon Breaker: 4/4
Mind Blast: 4/4
Stun Shot: 3/4
Energy Drain: 4/4
Prototype Degenerative Cannon: 2/2
Graviton Cannon: 4/4

Defenses:
Warp Field: 21735


Shooting Star turn

Shooting Star: Okay what the fuck. What just happened?

Regen Phase:
EN +10!
Song EN +10!
DP +20528!
TDP +20528!
THP +3478!
Shooting Star Morale +7!


[REDACTED]: Sometimes when reality or a simulation shits itself, the other guys get the drop on you.

Okuu: We call it proning, because it's like falling prone before your enemies!

Shooting Star: O...kay?

Seishin Phase:

Shooting Star: ...Did they always have that Gundam? And that battleship?

Defense Phase:
Incoming: [+] Beam Launcher: 42432 damage, 73440 accuracy, Distracting Attack
Elements: Energy, Beam
Action Taken: Countermeasures, dodge
Damage Taken: 26533 DP, 20528 TDP
Resources Spent: 1 Countermeasure
Special: +5 Morale

Incoming: [+] Beam Launcher [Full Aim]: 91665 damage, 217890 accuracy, Distracting Attack
Elements: Energy, Beam
Action Taken: Countermeasures, dodge
Damage Taken: 148476 DP
Resources Spent:

Incoming: [+] Offensive Command (T:4): Attack Boost L2 and Accuracy Boost L2
Elements:
Action Taken: Take it
Damage Taken:
Resources Spent:


Shooting Star: Now I know I was the only flygirl in this sky last time. Wasn't I?

Transform Phase:
Transform to GERWALK mode!



Special Phase:
Offensive Command Received! Damage and Accuracy +20%!
Evasive Potential Activated! +20% TDP



Shooting Star: Guess that one wants to listen to my incredibly depressing song.

Attack Phase:
Weapon Used: [M] Blue Danube- 28150 damage, 23032 accuracy, Spirit Lock L2, Barrier Pierce, Distracting
Element: Sonic, Music
Target(s): Gundam F91
Damage Mods: +30% (Attack Boost + Brave Commander)
Accuracy Mods: +30% (Accuracy Boost + Leadership)
Special: Distracting Guntank, Eltreum, Nors Rei, all other [M]-type abilities disabled for one turn.
Resources Spent: 1 round


Stats:
Shooting Star: L20 Jenius

HP: 34776/34776 (3478)
DP: 30566!/205275 (41055)
AP: 75/75
EN: 140/140
Song EN: 90/300
SP: 195/195
Morale: 112/150
Morale Charge: +5 Morale when DP < 50%

Will Commands:
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]

Ammo:
High Speed Machine Gun: 20/20
Quantum Gunpod [Full Auto]: 20/20
[beam Mode]: 5/5
Micro-Missiles: 96/96
ICS Maneuver: 2/2

Defenses:
Countermeasures: 9/10
Shield: 10/10
GERWALK Maneuverability: 8694
Pinpoint Barrier: 15939


Nine Lives turn

Nine Lives: Mo-ther-fuckers.

Regen Phase:
EN +25!
DP +29066!
TDP +29066!
THP +4828!
Nine Lives Morale +7!


Nine Lives: If you wanted to have me show off, Nono, you could've just asked!

Seishin Phase:
Nine Lives casts Focus L2! 25 SP.


Nine Lives: Bring it bitches!

Defense Phase:
Incoming: [+] 180mm Cannon (SX:2): 97574 damage, 54477 accuracy x2
Elements: Physical, Explosive
Action Taken: Countermeasures and dodge
Damage Taken: 20246 DP, 29066 TDP
Resources Spent: 1 Countermeasure

Incoming: [+] All-Out Attack (H): 199972 damage, 158096 accuracy
Elements: Energy, Beam, Laser, Explosive
Action Taken: Countermeasures and dodge
Damage Taken: 73391 DP
Resources Spent: 1 Countermeasure

Incoming: [+] 180mm Cannon (SX:2): 97574 damage, 54477 accuracy x2
Elements: Physical, Explosive
Action Taken: Countermeasures and dodge
Damage Taken: 49312 DP
Resources Spent: 1 Countermeasure
Special: Ace Potential and Guts Active!

Incoming: [+] Giant Laser Cannons (AX:4): 32239 damage, 24198 accuracy x4
Elements: Energy, Beam, Laser
Action Taken: Countermeasures, Illusion and dodge
Damage Taken: 32066 TDP
Resources Spent: 1 Countermeasure, 10 EN

Incoming: [+] Offensive Command (T:4): Attack Boost L2 and Accuracy Boost L2
Elements:
Action Taken: Take it
Damage Taken:
Resources Spent:


Nine Lives: That was kind of a workout. Not bad.

Transform Phase:
Transform to GERWALK mode!



Special Phase:
Offensive Command Received! Damage and Accuracy +20%!
Ace Potential Active! Melee and Ranged +3, Crit cost -3!
Guts Active! +2 Melee and Ranged!
Critical! 7 AP.



Nine Lives: Alright ladies and gents, let's show these fuckers how we do things! Attack Pattern Royal Straight Flush!

Marionette: Understood. Laying down suppression fire.

Bloody Mary: Wonderful, wonderful! I'll try to leave some scraps for you Nine Lives.

Shooting Star: Roger that. Limiters off, ICS engaged!

Nine Lives: Right there with you Shooting Star, the leash is off and this bitch is ready to maul! Fixer Squad ROCK AND ROLL!

Attack Phase:
Weapon Used: [H] Fixer Squad Formation (H)- 269246 damage, 350020 accuracy
Elements: Physical, Energy, Explosive, Bullet, Beam, Missile, MDE, Gravity, Psychic, Earth, Drill
Target(s): Gundam F91
Damage Mods: +25% (H) +200% (Ranged stat) +40% (Attack Boost + Brave Commander + Critical)
Accuracy Mods: +30% (Focus) +25% (H) +40% (Accuracy Boost + Leadership + Critical)
Resources Spent: 20 EN, 15 Morale, 20 EN and Morale from Bloody Mary, Shooting Star, Marionette


Stats:
Nine Lives: L20 Ace of Aces

HP: 48279/48279 (4828)
DP: 147711/290660 (26066)
AP: 68/75
EN: 114/144
SP: 195/195
Morale: 112/160
Morale Charge: Will Command and (H) Morale Cost -5 (min 10)

Will Commands:
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]

Ammo:
High Speed Machine Gun: 20/20
Beam Gunpod: 20/20
[Hyper Beam Grenade Mode]: 4/4
Micro-Missiles: 24/24

Defenses:
Countermeasures: 10/10
Shield: 10/10
GERWALK Maneuverability: 8151
Pinpoint Barrier: 23762
Afterimage: 11286

Edited by Kirby M.D.

Share this post


Link to post
Share on other sites

(Temp HP/DP sticks around, and it's the same value as it was when you obtained it (provided you haven't spent any of it of course).

Also: I'm pretty sure your song EN on the Wings of Goodbye valk is wrong.)

Arietta Sky/Dish

Leadership: +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn, Aura (4)

Veteran: EN cost of weapons and abilities are reduced by 10%, Aura (3)

EWAC: Grants Mobility Boost L1, Aura (2)

Inspiring Leadership: Allied units in the same terrain as you at the start of their turn gain +2 Morale during their regeneration phase

Regeneration Phase

Morale: +7 (131/150)

Systems Efficiency: +1 counter (3/4)

Source: Dish

Effect: Non-Combatant

Temp HP Gained: +4016 (40157+4016/40157)

Temp DP Gained: +26575 (265748+26575/265748)

Source: Dish

Effect: Voltaire Lumiere Drive

DP Regenerated: +26575 (265748/265748)

Source: Dish

Effect: Nuclear Reactor

EN Regenerated: +25 (40/40)

Source: Dish

Effect: Sound Energy System

Song EN Regenerated: +10 (79/300)

Statistics

HP: 40157/40157 (+4016 Non-Combatant)

DP: 265748/265748 (+26575 Non-Combatant)

EN: 40/40

Song EN: 69/300

AP: 75/75

SP (Arietta): 176/176 (Passion 25/40/60, Honor 30/45/60, Encourage 30/50/70, Boost 15/25/40, Prayer 15/25/40, Inspire 25/45/65)

SP (Aerie): 230/230 (Duty 20/35/50, Focus 15/25/35, Boost 15/25/40, Flash 15/25/35, Accelerate 5/15, Confusion 20/40/60)

Morale: 124/150

Will Commands

????

????

????

????

Attributes

Melee: 4

Ranged: -2

Defense: 7

Mobility: 15

Skill: 5

Modifiers/Abilities

Systems Efficiency: 2/4

Countermeasures: 10/10

Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 25591. 15 EN per use.

Ammo

Machinegun: 20/20

---

Shiela Guardia/RX-75-4 Guntank

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (3)

Regeneration Phase

Morale: +7 (106/160)

Systems Efficiency: +1 counter (3/4)

SP Regen: Resha +5 SP (218/247)

Source: RX-75-4 Guntank

Effect: Organic Bit

HP Regenerated: +19469 (194690/194690)

Source: RX-75-4 Guntank

Effect: Nuclear Reactor

EN Regenerated: +25 (110/110)

Source: Dish

Effect: Leadership

Temp DP Gained: +3187 (63734+3187+3187/63734)

Attack Phase

Weapon Used: [+] 180mm Cannon (SX:2)

Target: YF-29 Super Durandal (The Wings of Goodbye)

Attack Stats: 97574 damage, 54477 accuracy x2

Elements: Physical, Explosive

Modifiers: 19 Ranged, +20% damage (Close Combat), +20% damage/accuracy (W-Up Unit), +10% accuracy (Leadership)

Resources Spent: -2 rounds (5/11), -20 Morale (86/160)

Statistics

HP: 194690/194690

DP: 63734/63734 (+3187 Mobility Boost) (+3187 Leadership)

EN: 110/110

AP: 100/100

SP (Shiela): 156/156 (Vigor 20/35/50, Belief 30/45/60, Iron Wall 15/25/35, Substitute 35/60, Coercion 30, Exhaust 30/50/75)

SP (Resha): 218/247 (Trust 14/25/35, Gain 14/25, Resupply 32/32/46, Friendship 21/42/63, Incite 14/28/42, Resurrection 32/67/137)

SP (Marina): 204/204 (Focus 15/25/35, Sure Hit 20/40/60, Direct Attack 25, Extend 30, Scan 20/35, Awaken 50/70)

Morale: 86/160

Will Commands

????

????

????

????

Attributes

Melee: 6

Ranged: 19

Defense: 15

Mobility: 4

Skill: 10

Modifiers/Abilities

Gain: All pilots within this unit have their after battle pilot experience gain doubled.

Systems Efficiency: 3/4

Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 25591. 15 EN per use

Ammo

40mm Rocket Launcher: 35/35

180mm Cannon: 5/11

---

Curial Fenezza/Nors Rei

Inspiring Leadership: Allied units in the same terrain as you at the start of their turn gain +2 Morale during their regeneration phase

Triage: HP Regen 5%, Aura (1)

Regeneration Phase

Morale: +7 (129/150)

Source: Nors Rei

Effect: Non-Combatant

Temp HP Gained: +12549 (125489+12549+12549/125489)

Temp DP Gained: +17210 (172099+17210+17210+8605/172099)

Source: Nors Rei

Effect: Nuclear Reactor

EN Regenerated: 25 (80/80)

Source: Dish

Effect: Leadership

Temp DP Gained: +8605 (172099+17210+17210+8605+8605/172099)

Source: RX-75-4 Guntank

Effect: Brave Commander

Temp HP Gained: +6274 (125489+12549+12549+6274/125489)

Statistics

HP: 125489/125489 (+12549 Over Boost) (+12549 Non-Combatant) (+6274 Brave Commander)

DP: 172099/172099 (+17210 Over Boost) (+17210 Non-Combatant) (+8605 Leadership) (+8605 Mobility Boost)

EN: 80/80

AP: 70/70

SP (Curial): 195/195 (Honor 30/45/60, Trust 30/45/60, Resupply 50/50/70, Boost 15/25/40, Iron Wall 15/25/40, Resurrection 50/100/200)

Morale: 129/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: -2

Defense: 16

Mobility: 16

Skill: 4

Modifiers/Abilities

Beam Shield: 10/10

Countermeasures: 10/10

Mirror of Nitocris (Illusion): Reduce the accuracy of all attacks from a single attack phase by 19685. 15 EN per use.

Ammo

Brass Knuckle: 8/8

---

Aurelia Halegoode/F91 Gundam F91

Regeneration Phase

Morale: +7 (116/160)

Systems Efficiency: +1 (3/4)

Source: F91 Gundam F91

Effect: Voltaire Lumiere Drive

DP Regenerated: +18278 (182784/182784)

Source: Dish

Effect: Leadership

Temp DP Gained: +9139 (182874+9139+9139/182874)

Source: RX-75-4 Guntank

Effect: Brave Commander

Temp HP Gained: +3672 (73440+3672/73440)

Source: Nors Rei

Effect: Triage

HP Regenerated: +3672 (73440+3672/73440)

Spirit Command Phase

Caster: Aurelia Halegoode

Spirit Command Used: Boost L3

Effects: Reduce the accuracy of all attack phases you dodge this turn by 75%.

Cost: -40 SP (136/176)

Defense Phase

Attacker: SRG-03D Kouryuoh

Weapon: [F] Tyrant Over Break (H)- 184892 damage, 191826 accuracy, Mobility Break L1

Action: Evade + Countermeasures + MEPE

Resources Spent: -12353 DP (182784+5925/182784), -100 HP (73340+3672/73440), -1 countermeasures (9/10) [Jasmine: +2 SP (182/230)

Attacker: Granzon

Weapon: [+] Stun Shot- 10868 damage, 65205 accuracy, Paralyze L2, Snipe

Action: Evade + Countermeasures + MEPE [Preying on Inattention: +18278 Temp DP (182784+5925+18278/182784)]

Resources Spent: Negated; -100 HP (73240+3672/73440)

Attacker: YF-29 Super Durandal (The Wings of Goodbye)

Weapon: [M] Blue Danube- 28150 damage, 23032 accuracy, Spirit Lock L2, Barrier Pierce, Distracting

Action: Evade + Countermeasures [Preying on Inattention: +18278 Temp DP (182784+5925+18278/182784)]

Resources Spent: -4031 DP (182784+1894+18278/182784)

Attacker: VF-27γ Lucifer

Weapon: [H] Fixer Squadron Attack (H)- 269246 damage, 350020 accuracy

Action: Evade + Countermeasures + MEPE [Preying on Inattention: +18278 Temp DP (182784+1894+18278/182784)]

Resources Spent: -40038 DP (162918/182784); -100 HP (73140+3672/73440)

Attack Phase

Weapon Used: [+] Beam Launcher

Target: YF-29 Super Durandal (The Wings of Goodbye)

Attack Stats: 48960 damage, 78336 accuracy, Distracting Attack

Elements: Energy, Beam

Modifiers: 17 Ranged, +10% damage (Brave Commander), +20% accuracy (Newtype), +20% accuracy (Recognition), +10% accuracy (Leadership) [Distracting Attack: Unit gains -150% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only this unit] [improved Distraction: Inflicts Mobility Break L3 and Armor Break L3 if attack hits] [Mass Distraction: SRG-03D Kouryuoh, Granzon, and Zamzeed are also distracted]

Resources Spent: -1 round (3/4), -30 Morale (109/160)

Statistics

HP: 73140/73440 (+3672 Brave Commander)

DP: 182784/182784 (+9139 Leadership) (+9139 Mobility Boost)

EN: 120/120

AP: 105/105

SP (Aurelia): 136/176 (Duty 20/35/50, Focus 15/25/35, Boost 15/25/40, Direct Attack 25, Sure Hit 20/40/60, Resupply 50/50/70)

SP (Jasmine): 180/230 (Grit 15/25/35, Gain 20/35, Hot Blood 20/40/60, Direct Attack 25, Coercion 30, Awaken 50/70)

Morale: 109/160

Will Commands

????

????

????

????

Attributes

Melee: 9 (11)

Ranged: 15 (17)

Defense: 5

Mobility: 18

Skill: 11

Modifiers/Abilities

Attack Boost L2: 3/4 turns left

Beam Shield (8160): 10/10

MEPE (Illusion): Reduce the accuracy of all attacks from a single attack phase by 21216. 100 HP per use.

Countermeasures: 9/10

Systems Efficiency: 3/4

Ammo

Vulcan Gun: 18/18

Mega Machine Cannon: 18/18

Beam Rifle: 18/18

Beam Launcher: 8/9

Beam Launcher [Full Aim]: 3/4

All-Out Attack: 2/2

---

Eliana Lavender/Eltreum

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (3)

Leadership: +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn, Aura (4)

Regeneration Phase

Morale: +7 (106/160)

Systems Efficiency: +1 (3/4)

SP Regen: Shomaia +5 SP (243/247)

Source: Dish

Effect: Leadership

Temp DP Gained: +1014 (20280+1014+1014/20280)

Source: RX-75-4 Guntank

Effect: Brave Commander

Temp HP Gained: +20280 (405600+20280/405600)

Source: Nors Rei

Effect: Triage

HP Regenerated: +20280 (405600+20280/405600)

Critical activated! (-7 AP; 89/110)

Attack Phase

Weapon Used: [+] Giant Laser Cannons (AX:4)

Target: SRG-03D Ryukouoh

Attack Stats: 32239 damage, 24198 accuracy x4

Elements: Energy, Beam, Laser

Modifiers: 20 Ranged, +25% damage/accuracy (Critical), +20% damage (Close Combat), +10% damage (Brave Commander) (damage capped at +50%), +10% accuracy (Accuracy Boost), +10% accuracy (Leadership), -10% EN cost (Veteran)

Resources Spent: -16 EN (141/200), -10 morale (96/160)

Statistics

HP: 405600/405600 (+20280 Brave Commander)

DP: 20280/20280 (+1014 Mobility Boost) (+1014 Leadership)

EN: 141/200

AP: 103/110

SP (Eliana): 156/156 (Focus 15/25/40, Sure Hit 20/40/60, Direct Attack 25, Charge 25/45/65, Vigor 20/35/50, Rage 80)

SP (Sakura): 204/204 (Vigor 20/35/50, Iron Wall 15/25/40, Resist 15/20/25, Belief 30/45/60, Resupply 50/50/70, Shiver 80/130)

SP (Shomaia): 242/247 (Honor 14/25/35, Gain 14/35, Resupply 32/32/46, Respect 21/42/63, Inspire 14/28/42, Resurrection 32/67/137)

Morale: 96/160

Will Commands

????

????

????

????

Attributes

Melee: 2

Ranged: 20

Defense: 20

Mobility: 5

Skill: 11 (12)

Modifiers/Abilities

Skill Boost L1: 2/4 turns left

Accuracy Boost L1: 2/4 turns left

Systems Efficiency: 3/4

Inertial Canceler (Barrier): Reduce the damage of all attacks from a single attack phase by 23660. 20 EN per use.

Ammo

Anti-Air Pulse Laser Cannons: 18/18

Photon Torpedoes: 32/32

Anti-Air Pulse Laser Cannons [Full Aim]: 4/4

Edited by Tilus

Share this post


Link to post
Share on other sites

Oh no, the deja vu has struck once again, as Kirby has proned a second time! This being his second prone, he is declared destroyed by all other opponents and punted from the match. He loses all rewards as a result.

As the only remaining participant, Tilus becomes the winner and earns 225 EXP per pilot. Kirby earns nothing as he proned out.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  
Followers 0