Sign in to follow this  
Followers 0
CyberLegion

Rogue's Guild Hanger

41 posts in this topic

V4 Fight Records
SC Wars

Link: http://simchamber.net/index.php/topic/8365-street-fight/
Fight: Street Fight
Rewards: 100 Credits, 100 EXP per pilot, and 50 Blue Stones
Pilots: 9, 10, 11, 12, 13, 14
Units: rank-3 x5

Link: http://simchamber.net/index.php/topic/8366-lost-in-the-woods/
Fight: Lost in the Woods
Rewards: 100 Credits, 100 EXP per pilot, and 50 Blue Stones
Pilots: 10, 12, 14
Units: rank-5 x3

 

Link: http://simchamber.net/index.php/topic/8385-dont-tear-down-tokyo/
Fight: (Don't) Tear Down Tokyo
Rewards: 100 Credits, 100 EXP per pilot, 100 Blue Stones
Pilots: Tiffania / Pilot 10 / Pilot 12 / Pilot 14 / Tempest / Eris / Millia / Mizuki / Pilot 11
Units: rank-5 x4

Link: http://simchamber.net/index.php/topic/8398-space-debris-dodgeball/
Fight: Space Debris Dodgeball
Rewards: 200 Credits, 150 EXP per pilot, 120 Blue Stones
Pilots: Dante / Eris / Tempest
Units: rank-7 x2

Edited by CyberLegion

Share this post


Link to post
Share on other sites

recent purchases to be sorted

-

 

 

IN USE

-

Black Ryvius (Basic) [upgraded]

IS(1): Ikue's Snack

IS(2): Ikue's Snack

IS(3): Spare Battery DX

IS(4): Spare Battery DX

Mazinger-Z

IS(1): Gravity Wall Generator

IS(2): Cecily's Bun

IS(3): Spare Battery DX

Granteed

IS(1): Gravity Wall Generator

IS(2): Hybrid Armor

IS(3): Spare Battery DX

OZ-00MS Tallgeese (Endless Duel Ver.)

IS(1): V-Up Unit (U)

IS(2): Dummy Balloon Launcher

IS(3): Long Range Targeting System

Bellzelute

IS(1): Extra Pilot Seat

IS(2): Ikue's Snack

IS(3): Long Range Targeting System

-

Edited by CyberLegion

Share this post


Link to post
Share on other sites

Items

Perishables

[R1] x1 Regeneration Kit: Restores one fallen ally back to 10% Max HP, DP, and EN, and returns them to battle. AP and ammo/rounds are not restored. If the ally was defeated in this turn, they do not gain another action, but may take their turn right away if they were defeated on a previous turn. 1 Use.

[R2] x3 Repair Kit DX [stackable]: Equipped Unit recovers 60% of it's Max HP. 2 Uses.

[R2] x1 Zfylud Crystal : If equipped unit drops to 0 HP or lower, it instantly recovers all HP, DP, and EN. This does not cause the unit to be considered destroyed. 1 Use.

[R1] x4 Spare Battery: Restores 50% EN. 2 Uses

[R2] x4 Spare Battery DX: Restores 100% EN. 2 Uses

[R1] x2 OVA's Croquette: Restores 25 SP to a single pilot. 2 Servings

[R2] x3 Cecily's Bun: Restores 50 SP to a single pilot. 2 Servings

[R1] x2 Witch Apple: Restores 15 SP to four pilots. 2 Servings

[R2] x5 Ikue's Snack: Restores 30 SP to four pilots. 2 Servings

[R2] x2 Dino Curry: Gives a pilot a 30 Morale. 2 Servings

Ability-Up Units

[R2] x2 V-Up Unit (U): [Equipped Unit gains the following] +200 HP and DP at Rank 1 and an additional +200 HP and DP per half rank above 1, +30 EN.Bonuses to HP and DP apply before any bonuses from attributes.

Terrain Adapters

[R1] x1 Dustproofing: Allows equipped unit to be used in any Ground terrain. / Allows equipped unit's weapons to be used in any Ground terrain. / Equipped unit gains: Move: G

Damage/Acc increase Items

[R1] x1 Grapple Sensor: Equipped Unit's pilot gains +2 Melee Attribute and +2 Skill Attribute.

[R2] x1 Multi Sensor: Equipped Unit's pilot gains +2 Melee Attribute, +2 Ranged Attribute and +3 Skill Attribute.

[R2] x2 Mobile Trace System: Equipped Unit's pilot gains +4 Melee Attribute and +3 Skill Attribute.

[R2] x2 High-Spec Radar: Equipped Unit's pilot gains +4 Ranged Attribute and +3 Skill Attribute.

[R2] x2 Long Range Targeting System: +3 Range and +2 Skill attributes. [+]-type weapons gain Snipe. [H]-type attacks do not gain Snipe.

Defense items

[R2] x1 Chogokin Z

X) Chogokin-Z Armor (Armor): Reduce the damage of all attacks from a single attack phase by 100.

The defense rating of this item is appropriate for a Rank 1 unit. Adjust it to match the installed unit's rank as shown on the unit upgrade and evolution table

[R1] x1 Chobam Armor: +2 Defense Attribute

[R2] x2 Hybrid Armor: +4 Defense Attribute

[R1] x1 Barrier S Generator: Equipped unit gains

X) Barrier S (Barrier): Reduce the damage of all attacks from a single attack phase by 300.  10 EN per use.

The defense rating of this item is appropriate for a Rank 1 unit. Adjust it to match the installed unit's rank as shown on the unit upgrade and evolution table

[R2] x4 Gravity Wall Generator: Equipped unit gains

X) Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 400.  10 EN per use.

The defense rating of this item is appropriate for a Rank 1 unit. Adjust it to match the installed unit's rank as shown on the unit upgrade and evolution table

[R2] x2 Beam Shield Generator: Equipped unit with at least one [MAM] attack gains

X) Beam Shield (130)

The defense rating of this item is appropriate for a Rank 1 unit. Adjust it to match the installed unit's rank as shown on the unit upgrade and evolution table

[R3] x1 G-Territory Generator

X) Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 500. 15 EN per use.

The defense rating of this barrier is appropriate for a Rank 1 unit. Adjust it to match the installed unit's rank as shown on the unit upgrade and evolution table

Dodge items

[R1] x1 Apogee Motor: +2 Mobility attribute

[R2] x2 Tesla Drive: +4 Mobility attribute

[R2] x2 Hyper Jammer: Equipped unit gains

X) Hyper Jammer (Illusion): Reduce the accuracy of all attacks from a single attack phase by 400.  10 EN per use.

The defense rating of this barrier is appropriate for a Rank 1 unit. Adjust it to match the installed unit's rank as shown on the unit upgrade and evolution table

[R1] x2 Dummy Balloon Launcher: Equipped unit gains

X) Countermeasures

Regen items

[R2] x1 Solar Sail: Equipped Unit gains DP Regen 5%.

Magazines

[R3] x1 Giant Magazine: Equipped unit ammo capacity doubles

Emblems

[R2] x1 Crest of the Wolf: All pilots in the equipped unit deploy with +10 Morale.

Unit Abilities

[R2] x5 Extra Pilot Seat: Gives a unit Pilot Seats (+1).

Systems

[R2] x3 Berserker System: Equipped unit gains the Berserker System: Ability: Pay 10 AP to activate. Gain the following abilities: Melee and Range attributes +2, Temporary HP and DP +20%.While this system is active disable all combo attacks on this unit. You may not support defend and must attack every turn unless you choose to Block or Evade. Pay 10 AP to deactivate.

Edited by CyberLegion

Share this post


Link to post
Share on other sites

Christmas Items
Perishables
[R1] x1 Christmas Cookies
Function: Equipped Unit recovers 25% of it's Max EN and gains the effects of Attack Boost L1. 2 Servings.
[R1] x1 Marzipan
Function: Gain the effects of SP Block L2 and Spirit Block L2 for 3 turns. 1 serving.
[R1] x1 Chocolate Coins
Function: One pilot in equipped unit regains 25 AP or 25 SP. At the end of the match, the owner of this unit gains 25 Credits for each serving of this item that remains. This ability may only apply to a player once per battle and only applies in SimChamber battles. 2 servings.
[R1] x1 Peanut Brittle
Function: The next attack you make gains Armor Break L1. 3 servings.
[R1] x1 Pumpkin Pie
Function: The next attack phase you make gains Mobility Break L1. 3 servings.
[R1] x1 Bibingka
Function: For the next two turns you gain +1 Attack Phase and lose 20% of your maximum EN during your regeneration phase. 1 Serving.
[R1] x1 DeGumdrops
Function: Equipped Unit gains the effects of Mobility Boost L1, Attack Boost L1, and Accuracy Boost L1 for 2 turns instead of 3. 1 Serving.
[R1] x1 Plum Pudding
Function: Gain the effects of Weapon Block L2 for 3 turns. 1 serving.
[R1] x1 Fruitcake
Function:

  • Gain the effects of Defense Boost L2 for 2 turns instead of 3.
  • Gain the following attack:

[H] Fruitcake Toss- 900 damage, 600 accuracy, SP Damage L1
Element: Physical, Allegedly Food
X) Fruitcake Toss: When this attack is used, expend one serving of the Fruitcake item. If there are 0 uses remaining of the Fruitcake item, this attack can not be used.

  • 2 Servings

The attack's listed damage and accuracy is appropriate for a Rank 1 unit. Increase the damage and accuracy as shown in the rules to match the rank of the unit this alleged dessert is equipped on.
[R1] x1 A Popcorn Ball
Function: Equipped Unit recovers 25% of it's Max EN and gains the effects of Accuracy Boost L1. 2 Servings.
[R1] x1 Stollen
Function: Gain the effects of Robot Block L2 for 3 turns. 1 serving.
[R1] x1 A Yule Log
Function: Gain the effects of Mind Block L2 for 3 turns. 1 serving.
[R1] x1 Buttered Rum
Function:

[R1] x1 Candy Canes
Function: Equipped Unit recovers 15% of it's Max DP and gains the effects of Mobility Boost L1. 2 Servings.
[R1] x1 Gingerbread Men
Function: Equipped Unit recovers 15% of it's Max HP and gains the effects of Defense Boost L1. 2 Servings.
[R1] x1 Mince Pie
Function: Equipped unit regains 15% of its maximum HP and DP. 2 Servings.
[R1] x1 Apple Cider
Function:

  • If used within the first two turns of battle the equipped unit recovers 40% of its Max DP.
  • It used after the first two turns of battle the equipped unit recovers 20% of its Max DP.
  • 2 Servings

[R1] x1 Chestnuts
Function: Equipped Unit gains the effects of Defense Boost L1, Attack Boost L1, and Accuracy Boost L1 for 2 turns instead of 3. 1 Serving.
[R1] x1 A Trifle
Function: When used, this unit's Barrier and Illusion negation values are increased by 30% and they are immune ti Barrier Pierce and Illusion Pierce. These effects last three turns. 2 servings.
[R1] x1 Egg Nog
Function:

  • For the next three turns, one pilot in this unit regenerates 10 SP each round.
  • After five turns have passed, gain the effects of Mobility Break L2 and Defense Break L2 for 3 turns.
  • 1 serving.

[R1] x1 Fancy Chocolates
Function:

[R1] x1 Hot Chocolate
Function:

  • If used within the first two turns of battle the equipped unit recovers 50% of its Max HP.
  • It used after the first two turns of battle the equipped unit recovers 20% of its Max HP.
  • 2 servings.

[R1] x1 Japanese Christmas Cake
Function: Gain the effects of Cockpit Block L2 for 3 turns. 1 serving.

Sidekicks
[R2] x1 Santa Haro

Edited by CyberLegion

Share this post


Link to post
Share on other sites

Mech Index: Only unit Current Season Units & Not Current Units that have been upgraded / unlocked features have their own individual post with stats. All others have the shop link after the name of the unit.

Season X units: only units with upgrades, unlocks, etc have an individual post. The units name will link to the post
DX Santa Haro Shop Stats

Season 01 units: only units with upgrades, unlocks, etc have an individual post. The units name will link to the post
carried over from V3: Type-02 Guren Mk-II, Z-01 Lancelot, Xabungle, Crossbone Gundam X-1, Crossbone Gundam X-3


CodeGeass
Type-02 Guren Mk-II (Basic) Shop Stats
Type-02 Guren Mk-II Shop Stats
Z-01 Lancelot Shop Stats
Z-01/A Lancelot Frontier Shop Stats
Combat Mecha Xabungle
Xabungle Shop Stats
Combattler
Kerott Shop Stats
Combattler Replica Parts
Kerott (Con V) Shop Stats
Crossbone Gundam
XM-X1 (F97) Crossbone Gundam X-1 Shop Stats
XM-X3 (F97) Crossbone Gundam X-3 Shop Stats
Crossbone Core Fighter Shop Stats
Demonbane
Demonbane (Basic) Shop Stats
Demonbane Shop Stats
Ogre Shop Stats
Gundam0079
Medea Transport Plane Shop Stats
Super Robot Wars Gaiden: Masou Kishin - The Lord of Elemental
Cybuster (Basic) Shop Stats
Diablo Shop Stats


Season 02 units: All units have stats in following individual posts
carried over from V3: XXXG-00W0 Wing Gundam Zero, OZ-13MS Gundam Epyon, XXXG-01SR Gundam Sandrock, FX-550 Sky Grasper, Meteor Weapons Support System

Bazaar Units
[R5] OZ-00MS Tallgeese (Endless Duel Ver)
[R7] OZ-13MS Gundam Epyon (Endless Duel Ver)

New Mobile Report Gundam Wing

[R3] XXXG-01W Wing Gundam (Basic)
[R5] OZ-00MS Tallgeese
[R5] XXXG-01SR Gundam Sandrock
[R5] XXXG-01D Gundam Deathscythe
[R5] XXXG-01H Gundam Heavyarms
[R7] XXXG-00W0 Wing Gundam Zero
[R7] OZ-13MS Gundam Epyon

Super Beast Machine God Dancouga

[R5] Black Wing

Great Mazinger

[R5] Mazinger-Z
[R5] Venus-A

Infinite Ryvius

[R3]-[R4]-[R5] Black Ryvius (Basic)

Super Robot Wars Impact
[R5] PTX-003C Alteisen
[R5] PTX-007-3C Weissritter

Super Robot Wars Judgement

[R6] Vorlent (Player Ver.)
[R5] Bellzelute
[R5] Coustwell
[R5] Granteed

Martian Successor Nadesico

[R3]-[R4]-[R5] ND-001 Nadesico (Basic)
[R8] ND-001 Nadesico
[R4]-[R5] (x3 Owned) Aestivalis Land Frame

[R6] Tetsujin
Custom Frames
Y-Unit, x3 Aestivalis Aerial Frame, x3 Aestivalis 0G Frame, x3 Aestivalis Artillery Frame, x3 Aestivalis Lunar Frame

Mobile Suit Gundam SEED
[R3] FX-550 Sky Grasper
[R3] GAT-X303 Aegis Gundam (Basic)
[R6] GAT-X252 Forbidden Gundam
[R8] FFMH-Y101 Eternal

Custom Frames

Meteor Weapons Support System

Edited by CyberLegion

Share this post


Link to post
Share on other sites

Diablo

Statistics:

HP: 5600, DP: 3000, EN: 100

IS: 3, Move: F/G, Size: M, Season: 1

Rank: 5, Type: Masouki

Weapons:

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[+] Missiles (PAX:6) 200 damage, 300 accuracy, 24/24 rounds

Element: Physical, Explosive, Missile, Guided, Reaction

[F][CC] Plasma Sword (M)- 1300 damage, 1600 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Hyper Railgun- 2200 damage, 2600 accuracy, 3/3 rounds, Unlocked

Element: Physical, Bullet

[H] Midori no Bouyou (H)- 3200 damage, 3000 accuracy, Mobility Break L2, 30 EN/attack, 30 Morale

Element: Energy, Magic

[F] Tsurugi no Mai (HMX:10)- 350 damage, 300 accuracy, 4 EN/attack, 25 Morale, Unlocked

Element: Physical, Magic

Inherent Abilities:

1) HP Regen 5%

2) Element Cycle (Masou Kishin): Earth Units with the Earth element have the

- final damage or accuracy received from an attack with the Wind element increased by 20%

- final damage or accuracy received from an attack with the Water element reduced by 20%.

3) Weapon Upgrade: You may pay 5 unit XP you may unlock one of the following weapons: Hyper Railgun or Tsurugi no Mai. Each time you pay 5 unit XP you may unlock another weapon.

4) Hyper Railgun: This attack replaces Linear Railgun when unlocked.

5) Tsurugi no Mai: This attack replaces Kurumiwari Ningyou when unlocked.

6) Upon deployment choose between Midori no Bouyou or Kurumiwari Ningyou (or Tsurugi no Mai if unlocked) and disable the other for the remainder of battle.

Edited by CyberLegion

Share this post


Link to post
Share on other sites

Vorlent (Player Ver.)

Statistics:
HP: 5200, DP: 6000, EN: 120
IS: 2, Move: F/G, Size: M, Season: 2
Rank: 6, Type: Orgone Machine

Weapons:
[F][MAM] Melee (MV:5)- 800 damage, 800 accuracy, 5 EN/attack
Element: Physical, Reaction
[+][CS] Beam Rifle- 1500 damage, 2300 accuracy, 6 rounds
Element: Energy, Beam
[F][CC] Energy Sword (M)- 2200 damage, 1600 accuracy, 15 EN/attack
Element: Physical, Orgone
[+][CS] Long Range Beam (S)- 4200 damage, 3200 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Orgone

Inherent Abilities:
1) Orgone Cloud (Barrier): Reduce the damage of all attacks from a single attack phase by 1500.  10 EN per use.
2) Orgone Cloud (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1500.  10 EN per use.
3) Orgone Cloud Travel: Ignore all effects that would increase the cost to move terrains.
4) EN Regen 10
5) Larselium Canceler: Automatically disables all Larselium Systems in non-allied units as long as this unit remains in battle.
6) Pilot Seats (2)

Edited by CyberLegion

Share this post


Link to post
Share on other sites

Bellzelute

Statistics:
HP: 3200, DP: 5400, EN: 110
IS: 3, Move: F/G, Size: M, Season: 2
Rank: 5, Type: Orgone Machine

Weapons:
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 5 EN/attack
Element: Physical, Reaction
[+][CS] Shot Launcher (AX:2)- 400 damage, 500 accuracy, 12 rounds
Element: Energy, Beam, Reaction
[+] Missile Launcher (PAX:6)- 200 damage, 300 accuracy, 24 rounds
Element: Physical, Explosive, Reaction
[+][CS] Orgone Rifle-N- 1400 damage, 1500 accuracy, 5 rounds
Element: Physical, Bullet, Reaction
[+] Orgone Rifle-B (S)- 2200 damage, 1600 accuracy, 20 EN/attack
Element: Energy, Beam
[+] Orgone Rifle-A (H)- 3100 damage, 2600 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Energy, Orgone

MAP Attacks
[+] Orgone Rifle-A (HI:2)- 2000 damage, 1800 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Energy, Orgone

Inherent Abilities:
1) Larselium Canceler: Automatically disables all Larselium Systems in non-allied units as long as this unit remains in battle.
2) Pilot Seats (2)

Edited by CyberLegion

Share this post


Link to post
Share on other sites

Coustwell

Statistics:
HP: 4600, DP: 4000, EN: 120
IS: 3, Move: F/G, Size: M, Season: 2
Rank: 5, Type: Orgone Machine

Weapons:
[F][MAM] Orgone Slash (MV:5)- 600+200 damage, 600+150 accuracy, 4+3 EN/attack
Element: Physical, Reaction
[H] Orgone Shot (P)- 1200 damage, 1000 accuracy, 10 EN/attack
Element: Physical, Orgone
[F][MAM] Orgone Blow (M)- 2000 damage, 1600 accuracy, 20 EN/attack
Element: Physical, Orgone
[F][MAM] Orgone Finish (MH)- 3000 damage, 2700 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Orgone

Inherent Abilities:
1) Larselium Canceler: Automatically disables all Larselium Systems in non-allied units as long as this unit remains in battle.
2) Pilot Seats (2)

Edited by CyberLegion

Share this post


Link to post
Share on other sites

Granteed

Statistics:
HP: 5600, DP: 3000, EN: 120
IS: 3, Move: F/G, Size: L, Season: 2
Rank: 5, Type: Orgone Machine

Weapons:
[F][MAM] Finger Crusher (MV:5)- 600+200 damage, 600+150 accuracy, 4+3 EN/attack
Element: Physical, Reaction
[+][CS] Orgone Blaster- 1000 damage, 1200 accuracy, 10 EN/attack
Element: Energy, Orgone
[+] Orgone Slave- 2200 damage, 1400 accuracy, 20 EN/attack
Element: Energy, Orgone
[F][CC] Tempest Lancer (H)- 3300 damage, 2400 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Orgone

Inherent Abilities:
1) Larselium Canceler: Automatically disables all Larselium Systems in non-allied units as long as this unit remains in battle.
2) Pilot Seats (2)

 

Edited by CyberLegion

Share this post


Link to post
Share on other sites

PTX-003C Alteisen

Statistics:

HP: 5200, DP: 3400, EN: 100

IS: 3, Move: G/H, Size: M, Season: 2

Rank: 5, Type: Personal Trooper, Gespenst

Weapons:

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 5 EN/attack

Element: Physical, Reaction

[+] Split Missile (PS)- 600 damage, 800 accuracy, 8/8 rounds

Element: Physical, Explosive, Missile, Guided

[F][CC] Heat Horn (M)- 800 damage, 1000 accuracy, 10 EN/attack

Element: Physical, Fire, Reaction

[+] 3-Barrel Autocannon- 1000 damage, 1300 accuracy, 6/6 rounds

Element: Physical, Bullet, Reaction

[F] Revolver Stake (ME)- 1800 damage, 1600 accuracy, Armor Pierce, 6/6 rounds

Element: Physical, Explosive, Reaction

[H] Heavy Claymore (S)- 2800 damage, 2400 accuracy, 4/4 rounds

Element: Physical

[H] Trump Card (H)- 3200 damage, 3000 accuracy, 1/1 rounds, 30 Morale

Element: Physical, Explosive, Bullet, Fire

Combo Attacks

[H] Rampage Ghost (H)- 4000 damage, 3400 accuracy, 25 EN/attack, 30 Morale

Element: Physical, Energy, Beam, Explosive, Fire

Inherent Abilities:

1) Beam Coat (Barrier): Reduce the damage of all attacks with Element: Beam from a single attack phase by 1200.  5 EN per use.

2) Rampage Ghost: Requires an allied PTX-007-3C Weissritter to execute.

Edited by CyberLegion

Share this post


Link to post
Share on other sites

PTX-007-3C Weissritter

Statistics:

HP: 3000, DP: 5600, EN: 120

IS: 3, Move: F/G/H, Size: M, Season: 2

Rank: 5, Type: Personal Trooper, Gespenst

Weapons:

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 5 EN/attack

Element: Physical, Reaction

[+] Split Missile (PS)- 600 damage, 800 accuracy, 8 rounds

Element: Physical, Explosive, Missile, Guided

[+] 3-Barrel Beam Cannon- 1000 damage, 1300 accuracy, 6/6 rounds

Element: Energy, Beam, Reaction

[F] Plasma Slicer (M)- 1100 damage, 1400 accuracy, 10 EN/attack

Element: Energy, Beam, Reaction

[+] Oxtongue Rifle-E- 1300 damage, 1800 accuracy, 20 EN/attack

Element: Physical, Explosive, Reaction

[+] Oxtongue Rifle-B- 1500 damage, 1600 accuracy, 4/4 rounds

Element: Physical, Bullet, Reaction

[+] Oxtongue Rifle-D (H)- 2700 damage, 3000 accuracy, 3/3 rounds, 20 Morale

Element: Physical, Energy, Bullet, Beam

Combo Attacks

[H] Rampage Ghost (H)- 4000 damage, 3400 accuracy, 25 EN/attack, 30 Morale

Element: Physical, Energy, Beam, Explosive, Fire

Inherent Abilities:

1) Beam Coat (Barrier): Reduce the damage of all attacks with Element: Beam from a single attack phase by 1200.  5 EN per use.

2) Tesla Drive (Thruster): Reduce the accuracy of all attacks from a single attack phase by 280.

3) Rampage Ghost: Requires an allied PTX-003C Alteisen to execute.

Edited by CyberLegion

Share this post


Link to post
Share on other sites

Black Ryvius (Basic) [upgraded]

Statistics:
HP: 7605, DP: 2535, EN: 100
IS: 4, Move: G, Size: XL, Season: 2
Rank: 5, Type: Battleship, Vaia Ship


Weapons:
[+] Barge Cannon- 1690 damage, 1183 accuracy, 10 rounds
Element: Physical, Bullet
[+] Twin Barge Cannon- 3211 damage, 2535 accuracy, Uses 2 Barge Cannon rounds
Element: Physical, Bullet


Inherent Abilities:
1) Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1690.  15 EN per use.
2) Hangar Bay
3) Pilot Seats (5)


 

Edited by CyberLegion

Share this post


Link to post
Share on other sites

ND-001 Nadesico (Basic) [upgraded]

Statistics:
HP: 7267, DP: 3042, EN: 120
IS: 2, Move: F, Size: LL, Season: 2
Rank: 5, Type: Battleship, IFS

Weapons:
[+] Missiles (PAX:8)- 169 damage, 186 accuracy, 48 rounds
Element: Physical, Explosive, Missile, Guided
[+] Gravity Blast (HSV:5)- 1690+422 damage, 1352+338 accuracy, 20+5 EN/attack, 30 Morale
Element: Energy, Gravity

Inherent Abilities:
1) Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 760.  If the attack has Element: Beam reduce the damage by 1141 instead.  If the attack has Element: Gravity reduce the damage by 1901 instead.  10 EN per use.
2) Omoikane (Sidekick)
3) Gravity Wave Beam
4) Pilot Seats (2)
5) Hangar Bay

Edited by CyberLegion

Share this post


Link to post
Share on other sites

Aestivalis Land Frame  [upgraded] # Owned = 3

Statistics:
HP: 2600, DP: 5850, EN: 60
IS: 3, Move: G, Size: S, Season: 2
Rank: 5, Type: Aestivalis, IFS


Weapons:
[F][MAM] Melee (M)- 520 damage, 650 accuracy, 5 EN/attack
Element: Physical, Reaction
[H] Wired Punch (MX:2)- 390 damage, 650 accuracy, 5 EN/attack
Element: Physical, Reaction
[+][CS] Rapid Rifle- 910 damage, 1560 accuracy, 8 rounds
Element: Physical, Bullet, Reaction
[F][CC] Immediate Knife (M)- 1040 damage, 1820 accuracy, 15 EN/attack
Element: Physical, Reaction
[F] Pinpoint Attack- 1820 damage, 2080 accuracy, Barrier Pierce, 20 EN/attack
Element: Physical
[F] Field Lancer (MX:5)- 390 damage, 520 accuracy, Barrier Pierce, 5 EN/attack
Element: Physical
[F] Distortion Attack (H)- 3120 damage, 2600 accuracy, 30 EN/attack, 25 Morale
Element: Physical

Combo Attacks
[F] Double Gekigan Flare (H)- 3900 damage, 3510 accuracy, 25 EN/attack, 30 Morale
Element: Physical
[+] Buttercup Formation [Ranged] (HS)- 3120 damage, 3640 accuracy, 20 EN/attack, 30 Morale
Element: Physical, Bullet
[F] Buttercup Formation [Melee] (H)- 3250 damage, 3900 accuracy, 20 EN/attack, 30 Morale
Element: Physical


Inherent Abilities:
1) Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 780.  If the attack has Element: Beam reduce the damage by 1170 instead.  If the attack has Element: Gravity reduce the damage by 1950 instead.  10 EN per use.
2) Land Frame (Thruster): While using Move: G in non-space terrains reduce the Accuracy of all incoming attacks by 286.
3) Frame Switch Restore HP, DP, and EN to 100% when used.
4) Cross Crash
5) Gravity Wave Antenna
6) Double Gekigan Flare: Requires an allied Aestivalis Land Frame to execute.
7) Buttercup Formation [Ranged]: Requires two allied Aestivalis Land Frames to execute.
8) Buttercup Formation [Melee]: Requires two allied Aestivalis Land Frames to execute.

Edited by CyberLegion

Share this post


Link to post
Share on other sites

Aestivalis Aerial Frame [upgraded]

Statistics:
HP: 2600, DP: 5850, EN: 60
IS: 3, Move: F/G, Size: S, Season: 2
Rank: 5, Type: Aestivalis, IFS


Weapons:
[F][MAM] Melee (M)- 520 damage, 650 accuracy, 5 EN/attack
Element: Physical, Reaction
[+] Missile Pods (PAX:6)- 260 damage, 325 accuracy, 24 rounds
Element: Physical, Explosive, Missile, Guided, Reaction
[+][CS] Rapid Rifle- 910 damage, 1560 accuracy, 8 rounds
Element: Physical, Bullet, Reaction
[F][CC] Immediate Knife (M)- 1040 damage, 1820 accuracy, 15 EN/attack
Element: Physical, Reaction
[F] Pinpoint Attack- 1820 damage, 2080 accuracy, Barrier Pierce, 20 EN/attack
Element: Physical
[F] Field Lancer (MX:5)- 390 damage, 520 accuracy, Barrier Pierce, 5 EN/attack
Element: Physical
[F] Distortion Attack (H)- 3120 damage, 2600 accuracy, 30 EN/attack, 25 Morale
Element: Physical

Combo Attacks
[F] Double Gekigan Flare (H)- 3900 damage, 3510 accuracy, 25 EN/attack, 30 Morale
Element: Physical
[+] Buttercup Formation [Ranged] (HS)- 3120 damage, 3640 accuracy, 20 EN/attack, 30 Morale
Element: Physical, Bullet
[F] Buttercup Formation [Melee] (H)- 3250 damage, 3900 accuracy, 20 EN/attack, 30 Morale
Element: Physical


Inherent Abilities:
1) Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 780.  If the attack has Element: Beam reduce the damage by 1170 instead.  If the attack has Element: Gravity reduce the damage by 1950 instead.  10 EN per use.
2) Aerial Frame (Thruster): While using Move: F in non-space terrains reduce the Accuracy of all incoming attacks by 286.
3) Frame Switch Restore HP, DP, and EN to 100% when used.
4) Cross Crash
5) Gravity Wave Antenna
6) Double Gekigan Flare: Requires an allied Aestivalis Aerial Frame to execute.
7) Buttercup Formation [Ranged]: Requires two allied Aestivalis Aerial Frames to execute.
8) Buttercup Formation [Melee]: Requires two allied Aestivalis Aerial Frames to execute.

Edited by CyberLegion

Share this post


Link to post
Share on other sites

Aestivalis 0G Frame [upgraded]

Statistics:
HP: 2600, DP: 5850, EN: 60
IS: 3, Move: G, Size: S, Season: 2
Rank: 5, Type: Aestivalis, IFS

Weapons:
[F][MAM] Melee (M)- 520 damage, 650 accuracy, 5 EN/attack
Element: Physical, Reaction
[H] Wired Punch [(MX:2)- 390 damage, 650 accuracy, 5 EN/attack
Element: Physical, Reaction
[+][CS] Rapid Rifle- 910 damage, 1560 accuracy, 8 rounds
Element: Physical, Bullet, Reaction
[F][CC] Immediate Knife (M)- 1040 damage, 1820 accuracy, 15 EN/attack
Element: Physical, Reaction
[F] Pinpoint Attack- 1820 damage, 2080 accuracy, Barrier Pierce, 20 EN/attack
Element: Physical
[F] Field Lancer (MX:5)- 390 damage, 520 accuracy, Barrier Pierce, 5 EN/attack
Element: Physical
[F] Distortion Attack (H)- 3120 damage, 2600 accuracy, 30 EN/attack, 25 Morale
Element: Physical

Combo Attacks
[F] Double Gekigan Flare (H)- 3900 damage, 3510 accuracy, 25 EN/attack, 30 Morale
Element: Physical
[+] Buttercup Formation [Ranged] (HS)- 3120 damage, 3640 accuracy, 20 EN/attack, 30 Morale
Element: Physical, Bullet
[F] Buttercup Formation [Melee] (H)- 3250 damage, 3900 accuracy, 20 EN/attack, 30 Morale
Element: Physical

Inherent Abilities:
1) Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 780.  If the attack has Element: Beam reduce the damage by 1170 instead.  If the attack has Element: Gravity reduce the damage by 1950 instead.  10 EN per use.
2) 0G Frame (Thruster): While in Space terrains reduce the Accuracy of all incoming attacks by 286.
3) Frame Switch Restore HP, DP, and EN to 100% when used.
4) Cross Crash
5) Gravity Wave Antenna
6) Double Gekigan Flare: Requires an allied Aestivalis 0G Frame to execute.
7) Buttercup Formation [Ranged]: Requires two allied Aestivalis 0G Frames to execute.
8) Buttercup Formation [Melee]: Requires two allied Aestivalis 0G Frames to execute.

Edited by CyberLegion

Share this post


Link to post
Share on other sites

Aestivalis Artillery Frame [upgraded]

Statistics:
HP: 4550, DP: 3900, EN: 60
IS: 3, Move: G, Size: S, Season: 2
Rank: 5, Type: Aestivalis, IFS


Weapons:
[F][MAM] Melee (M)- 520 damage, 650 accuracy, 5 EN/attack
Element: Physical, Reaction
[H] Limpid Arm (P)- 910 damage,
1170 accuracy, 10 EN/attack
Element: Physical, Reaction
[+] Missiles (PAX:6)- 390 damage, 260 accuracy, 24 rounds
Element: Physical, Explosive, Missile, Guided, Reaction
[+] 120mm Cannon [APFSDS]- 2600 damage, 1820 accuracy, Armor Pierce, 4 rounds
Element: Physical, Bullet
[+] 120mm Cannon [HE]- 3640 damage, 1820 accuracy, 3 rounds
Element: Physical, Explosive

Combo Attacks
[+] Ganger Formation (H)- 4160 damage, 3250 accuracy, 25 EN/attack, 30 Morale
Element: Physical
[+] Formation Attack (HS)- 4550 damage, 2860 accuracy, 20 EN/attack, 30 Morale
Element: Physical, Bullet


Inherent Abilities:
1) Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 780.  If the attack has Element: Beam reduce the damage by 1170 instead.  If the attack has Element: Gravity reduce the damage by 1950 instead.  10 EN per use.
2) Frame Switch Restore HP, DP, and EN to 100% when used.
3) Cross Crash
4) Gravity Wave Antenna
5) Ganger Formation: Requires an allied Aestivalis Artillery Frame to execute.
6) Formation Attack: Requires two allied Aestivalis Artillery Frames to execute.

Edited by CyberLegion

Share this post


Link to post
Share on other sites

Aestivalis Lunar Frame [upgraded]

Statistics:
HP: 3250, DP: 5200, EN: 80
IS: 3, Move: G, Size: S, Season: 2
Rank: 5, Type: Aestivalis, IFS


Weapons:
[F][MAM] Melee (M)- 520 damage, 650 accuracy, 5 EN/attack
Element: Physical, Reaction
[+] Missiles (PAX:2)- 780 damage, 520 accuracy, 20 rounds
Element: Physical, Explosive, Missile, Guided, Reaction
[+] Rail Cannon [APFSDS]- 2080 damage, 1950 accuracy, 6 rounds
Element: Physical, Bullet
[+] Anti-Ship Missiles (P)- 4420 damage, 1820 accuracy, 2 rounds
Element: Physical, Explosive, Missile

Combo Attacks
[+] Ganger Formation (H)- 4160 damage, 3250 accuracy, 25 EN/attack, 30 Morale
Element: Physical
[+] Formation Attack (HS)- 4550 damage, 2860 accuracy, 20 EN/attack, 30 Morale
Element: Physical, Bullet


Inherent Abilities:
1) Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 780.  If the attack has Element: Beam reduce the damage by 1170 instead.  If the attack has Element: Gravity reduce the damage by 1950 instead.  10 EN per use.
2) Frame Switch Restore HP, DP, and EN to 100% when used.
3) Cross Crash
4) Ganger Formation: Requires an allied Aestivalis Artillery Frame to execute.
5) Formation Attack: Requires two allied Aestivalis Artillery Frames to execute.

Edited by CyberLegion

Share this post


Link to post
Share on other sites

ND-001 Nadesico (Y-Unit)

Statistics:
HP: 21800, DP: 8000, EN: 220
IS: 2, Move: F, Size: LL, Season: 2
Rank: 9, Type: Battleship, IFS

Weapons:
[+] Missiles (PAX:12)- 450 damage, 500 accuracy, 60 rounds
Element: Physical, Explosive, Missile, Guided
[+] Gravity Blast (HSV:5)- 5200+1300 damage, 3900+1050 accuracy, 20+5 EN/attack, 30 Morale
Element: Energy, Gravity
[+] Phase Transition Cannon (H)- 13000 damage, 9000 accuracy, 50 EN/attack, 40 Morale
Element: Energy

MAP Attacks:
[+] Gravity Blast (HLI:5)- 5500 damage, 3600 accuracy, 40 EN/attack, 30 Morale
Element: Energy, Gravity
[+] Phase Transition Cannon (HTI:5)- 6800 damage, 4800 accuracy, 50 EN/attack, 40 Morale
Element: Energy

Inherent Abilities:
1) Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 2200. If the attack has Element: Beam reduce the damage by 3300 instead. If the attack has Element: Gravity reduce the damage by 5500 instead. 10 EN per use.
2) Phase Transition Engine (Regen) EN Regen 10% when in Space Terrain.
3) Omoikane (Sidekick)
4) Gravity Wave Beam
5) Pilot Seats (5)
6) Hangar Bay

Edited by CyberLegion

Share this post


Link to post
Share on other sites

ND-001 Nadesico

Statistics:
HP: 16000, DP: 7000, EN: 180
IS: 2, Move: F, Size: LL, Season: 2
Rank: 8, Type: Battleship, IFS

Weapons:
[+] Missiles (PAX:8)- 450 damage, 500 accuracy, 48 rounds
Element: Physical, Explosive, Missile, Guided
[+] Gravity Blast (HSV:5)- 4000+1000 damage, 3000+800 accuracy, 20+5 EN/attack, 30 Morale
Element: Energy, Gravity

MAP Attacks:
[+] Gravity Blast (HLI:5)- 4200 damage, 2800 accuracy, 40 EN/attack, 30 Morale
Element: Energy, Gravity

Inherent Abilities:
1) Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 1700. If the attack has Element: Beam reduce the damage by 2550 instead. If the attack has Element: Gravity reduce the damage by 4250 instead. 10 EN per use.
2) Phase Transition Engine (Regen) EN Regen 10% when in Space Terrain.
3) Omoikane (Sidekick)
4) Gravity Wave Beam
5) Pilot Seats (5)
6) Hangar Bay

Edited by CyberLegion

Share this post


Link to post
Share on other sites

GAT-X303 Aegis Gundam (Basic)

Statistics:
HP: 2750, DP: 2350, EN: 90
IS: 3, Move: G, Size: M, Season: 2
Rank: 3, Type: Mobile Suit, Gundam

Weapons:
[+][CS] 'Igelstellung' 75mm multi-barrel CIWS- 200 damage, 500 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 350 damage, 350 accuracy, 3 EN/attack
Element: Physical, Reaction
[F][CC] Beam Sabers (MX:2)- 700 damage, 750 accuracy,, Armor Pierce, 10 EN/attack
Element: Energy, Beam, Reaction
[F] Claw (M)- 750 damage, 1050 accuracy, 12 EN/attack, Mobility Break L1 Req: Mobile Armor Mode
Element: Physical
[+][CS] 60mm Hi-Energy Beam Rifle- 1000 damage, 700 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+] 'Scylla' 540mm Energy Cannon (HS)- 2200 damage, 1200 accuracy, 30 EN/attack, 30 Morale, Req: Mobile Armor Mode
Element: Energy, Beam

Inherent Abilities:
1) Anti-Beam Shield (300)
2) Phase Shift Armor (300) (Armor)
3) Mobile Armor Maneuverability (Thruster): Reduce the accuracy of all attacks from a single attack phase by 230.  5 EN per use.
4) Mobile Armor Mode (Transform): Move: F only.  Disable 'Igelstellung' 75mm multi-barrel CIWS, Melee, Beam Sabers and Anti-Beam Shield.  You may move two terrains per turn instead.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0