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CyberLegion

Rogue's Guild Hanger

41 posts in this topic

XXXG-01W Wing Gundam (Basic)

Statistics:
HP: 2400, DP: 2700, EN: 80
IS: 3, Move: F/G, Size: M, Season: 2
Rank: 3, Type: Mobile Suit, Gundam

Weapons:
[+][CS] Vulcan Gun- 200 damage, 500 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical, Reaction
[+][CS] Machine Cannons- 600 damage, 800 accuracy, 8 rounds
Element: Physical, Bullet, Reaction
[F][CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+] Buster Rifle- 1400 damage, 1000 accuracy, 20 EN/attack
Element: Energy, Beam
[+] Buster Rifle [Full Output] (HS)- 2200 damage, 1200 accuracy, 3 rounds, 30 Morale
Element: Energy, Beam

Inherent Abilities:
1) Shield: Bird Mode
2) Bird Mode Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 150. Req: Bird Mode
3) Bird Mode (Transform): Move: F only.  Disable all weapons except Buster Rifle.  You may move 2 terrains per turn instead.

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XXXG-00W0 Wing Gundam Zero

Statistics:
HP: 7000, DP: 7800, EN: 130
IS: 2, Move: F/G, Size: M, Season: 2
Rank: 7, Type: Mobile Suit, Gundam

Weapons:
[+][CS] Vulcan Gun- 900 damage, 1200 accuracy, Accuracy Break L1, 10 rounds, Req: Neo Bird Mode
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 1050 damage, 1050 accuracy, 3 EN/attack
Element: Physical, Reaction
[+][CS] Machine Cannons- 2000 damage, 2700 accuracy, 8 rounds
Element: Physical, Bullet, Reaction
[F][CC] Beam Saber (M)- 2400 damage, 2600 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+] Twin Buster Rifle (X:2)- 2500 damage, 1800 accuracy, 15 EN/attack
Element: Energy, Beam
[+] Twin Buster Rifle [Full Output] (HS)- 5200 damage, 4400 accuracy, 30 EN/attack, 30 Morale
Element: Energy, Beam

MAP Attacks
[+] Twin Buster Rifle (HI:3)- 3400 damage, 2400 accuracy, 30 EN/attack, 30 Morale
Element: Energy, Beam
[+] Rolling Twin Buster Rifle (HI:5)- 2800 damage, 2000 accuracy, 30 EN/attack, 40 Morale
Element: Energy, Beam

Inherent Abilities:
1) Shield: Neo Bird Mode
2) Neo Bird Mode Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 650. Req: Bird Mode
3) Neo Bird Mode (Transform): Move: F only.  Disable all weapons except Vulcan Gun and Twin Buster Rifle.  You may move 2 terrains per turn instead.
4) Zero System (System)

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OZ-13MS Gundam Epyon

Statistics:
HP: 7200, DP: 7600, EN: 130
IS: 2, Move: F/G, Size: M, Season: 2
Rank: 7, Type: Mobile Suit, Gundam

Weapons:
[F][MAM] Melee (M)- 1050 damage, 1050 accuracy, 3 EN/attack
Element: Physical, Reaction
[F] Heat Rod (MS)- 2000 damage, 2800 accuracy, Mobility Break L1 10 EN/attack
Element: Physical, Fire
[F] Heat Rod [MA Mode] (M)- 2200 damage, 3000 accuracy, 10 EN/attack, Req: Mobile Armor Mode
Element: Physical, Fire
[F][CC] Beam Sword (M)- 2600 damage, 2400 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[F][CC] Beam Sword [High Output] (MHS)- 6000 damage, 5000 accuracy, 30 EN/attack, 30 Morale
Element: Energy, Beam

MAP Attacks
[F][CC] Beam Sword [High Output] (HI:3)- 3000 damage, 2500 accuracy, 30 EN/attack, 40 Morale
Element: Energy, Beam

Inherent Abilities:
1) Shield: Heat Rod, Heat Rod [MA Mode]
2) Mobile Armor Mode Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 650. Req: Bird Mode
3) Mobile Armor Mode (Transform): Move: F only.  Disable all weapons except Heat Rode [MA Mode].  You may move 2 terrains per turn instead.
4) Epyon System (System): Same Effects as Zero System.

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XXXG-01SR Gundam Sandrock

Statistics:
HP: 5400, DP: 3600, EN: 110
IS: 3, Move: G, Size: M, Season: 2
Rank: 5, Type: Mobile Suit, Gundam

Weapons:
[+][CS] Vulcan Gun- 400 damage, 800 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Heat Shotels (MX:2)- 1400 damage, 1200 accuracy, Shield Pierce, 12 EN/attack
Element: Physical, Fire, Reaction
[+] Missiles (PAX:2)- 1800 damage, 1400 accuracy, 2 rounds
Element: Physical, Explosive, Missile
[F] Cross Crusher (HM)- 3600 damage, 2400 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Fire
[H] Self Destruct (H)- 4000 damage, 3000 accuracy, 1 round, 50 Morale.
Element: Physical, Explosive

Combo Attacks
[H] Maganac Attack  (HS)- 4000 damage, 3000 accuracy, 3 rounds, 30 Morale
Element: Physical, Energy, Fire, Beam

Inherent Abilities:
1) Shield: Cross Crusher
2) Maganac Attack: Requires three allied WMS-03 Maganacs (any variant) to execute.
3) Self-Destruct: Destroy this unit immediately after this attack is used.

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XXXG-01D Gundam Deathscythe

Statistics:
HP: 4000, DP: 4800, EN: 110
IS: 3, Move: G/W, Size: M, Season: 2
Rank: 5, Type: Mobile Suit, Gundam


Weapons:
[+][CS] Vulcan Gun- 400 damage, 800 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack
Element: Physical, Reaction
[+][CS] Machine Cannons- 1200 damage, 1600 accuracy, 8 rounds
Element: Physical, Bullet, Reaction
[H] Buster Shield (P)- 1400 damage, 1600 accuracy, 5 rounds
Element: Energy, Beam, Reaction
[F][CC] Beam Scythe (M)- 1800 damage, 1400 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[F] Hyper Jammer Attack (HM)- 2200 damage, 3600 accuracy, 30 EN/attack, 30 Morale
Element: Energy, Beam
[H] Self Destruct (H)- 4000 damage, 3000 accuracy, 1 round, 50 Morale.
Element: Physical, Explosive


Inherent Abilities:
1) Shield: Buster Shield
2) Stealth (500)
3) Hyper Jammer (Illusion): Reduce the Accuracy of all incoming attacks by 1200. 10 EN per use.
4) Self-Destruct: Destroy this unit immediately after this attack is used.

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XXXG-01H Gundam Heavyarms

Statistics:
HP: 4800, DP: 4000, EN: 100
IS: 3, Move: G, Size: M, Season: 2
Rank: 5, Type: Mobile Suit, Gundam


Weapons:
[+][CS] Vulcan Gun- 400 damage, 800 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Army Knife (M)- 1000 damage, 800 accuracy, 5 EN/attack
Element: Physical, Reaction
[+][CS] Machine Cannons- 1200 damage, 1600 accuracy, 8 rounds
Element: Physical, Bullet, Reaction
[+][CS] Chest Gatling Guns- 1600 damage, 1300 accuracy, 6 rounds
Element: Physical, Bullet, Reaction
[+] Micro-Missiles (PAX:12)- 150 damage, 100 accuracy, 48 rounds
Element: Physical, Explosive, Missile
[+] Gatling Gun (SV:5)- 1000+400 damage, 1600+300 accuracy, 20 rounds
Element: Physical, Bullet
[+] Full Open Attack (HS)- 3400 damage, 2200 accuracy, 3 rounds, 30 Morale
Element: Physical, Bullet, Explosive, Missile
[H] Self Destruct (H)- 4000 damage, 3000 accuracy, 1 round, 50 Morale.
Element: Physical, Explosive

MAP Attacks
[+] Homing Missiles (TI:3)- 1000 damage, 1200 accuracy, 2 rounds, 10 Morale
Element: Physical, Explosive, Missile, Homing


Inherent Abilities:
1) Shield: Gatling Gun
2) Self-Destruct: Destroy this unit immediately after this attack is used.

Edited by CyberLegion

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GAT-X252 Forbidden Gundam

Statistics:
HP: 6800, DP: 4500, EN: 120
IS: 2, Move: F/G, Size: M, Season: 2
Rank: 6, Type: Mobile Suit, Gundam

Weapons:
[+][CS] 'Igelstellung' 75mm multi-barrel CIWS- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 800 damage, 800 accuracy, 3 EN/attack
Element: Physical, Reaction
[+][CS] 'Armfeuer' 115mm Machine Gun- 1400 damage, 1600 accuracy, 6 rounds
Element: Physical, Bullet, Reaction
[F][CC] 'Nidhoggr' Heavy Scythe- 2200 damage, 1600 accuracy, 15 EN/attack
Element: Physical, Reaction
[+] 'Eckzahn' 88mm Railguns- 3000 damage, 2200 accuracy, 4 rounds
Element: Physical, Bullet
[+] 'Hresvelgr' Plasma Induction Cannon (HS)- 3200 damage, 4200 accuracy, 30 EN/attack, 30 Morale
Element: Energy, Beam

MAP Attacks
[+] 'Hresvelgr' Plasma Induction Cannon (HIL:3)- 1800 damage, 2400 accuracy, 30 EN/attack, 30 Morale
Element: Energy, Beam

Inherent Abilities:
1) Anti-Beam Shield (650): Geschmeidig Panzer
2) Trans-Phase Armor (700) (Armor)
3) Geschmeidig Panzer (800) (S Armor)

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Tetsujin

Statistics:
HP: 7000, DP: 4100, EN: 115
IS: 3, Move: F/G, Size: M, Season: 2
Rank: 6, Type: Gekigan-Type

Weapons:
[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack
Element: Physical, Reaction
[+] Finger Missiles (PAX:2)- 1000 damage, 900 accuracy, 12 rounds
Element: Physical, Explosive, Missile, Guided Reaction
[+] Large Laser- 1400 damage, 2000 accuracy, 10 EN/attack
Element: Energy, Beam
[H] Rocket Punch (P)- 1800 damage, 1950 accuracy, 6 rounds
Element: Physical
[+] Gravity Blast (HSV:5)- 2300+600 damage, 1700+500 accuracy, 20+5 EN/attack, 30 Morale
Element: Energy, Gravity
[F] Distortion Attack (H)- 4200 damage, 3400 accuracy, 30 EN/attack, 30 Morale
Element: Physical

Inherent Abilities:
1) Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 1000.  If the attack has Element: Beam reduce the damage by 1500 instead.  If the attack has Element: Gravity reduce the damage by 2500 instead.  10 EN per use.
2) Boson Jump Computer (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1400.  10 EN per use.
3) Boson Jump Travel: Ignore all effects that would increase the cost to move terrains.
4) Phase Transition Engine (Regen) EN Regen 10% when in Space Terrain.

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OZ-00MS Tallgeese

Statistics:

HP: 4800, DP: 4500, EN: 120

IS: 3, Move: F/G, Size: M, Season: 2

Rank: 5, Type: Mobile Suit

Weapons:

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Beam Saber (M)- 1400 damage, 1500 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+] Dober Gun (X:3)- 1000 damage, 700 accuracy, 15 rounds

Element: Physical, Explosive

[+] Dober Gun (X:3)- 1000 damage, 700 accuracy, Uses 1 Dober Gun round.

Element: Energy, Beam

[H] Self Destruct (H)- 4000 damage, 3000 accuracy, 1 round, 50 Morale.

Element: Physical, Explosive

MAP Attacks

[+] Dober Gun (HI:3)- 1800 damage, 1400 accuracy, 3 rounds, 30 Morale

Element: Energy, Beam

Inherent Abilities:

1) Shield

2) Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 400.

3) Self-Destruct: Destroy this unit immediately after this attack is used.

Edited by CyberLegion

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Mazinger-Z

Statistics:
HP: 6000, DP: 2600, EN: 110
IS: 3, Move: G, Size: M, Season: 2
Rank: 5, Type: Mazinger


Weapons:
[+] Missile Punch (P)- 700 damage, 500 accuracy, 10 rounds
Element: Explosive, Missile, Guided, Reaction
[F][MAM] Mazinger Punch (M)- 600 damage, 600 accuracy, 2 EN/attack
Element: Physical, Reaction
[+] Finger Missiles (PX:5)- 200 damage, 350 accuracy, 20 rounds
Element: Explosive, Missile, Reaction
[+] Drill Missiles (PX:10)- 200 damage, 100 accuracy, 20 rounds
Element: Physical, Explosive, Missile, Drill
[H] Chain Rocket Punch (P)- 1000 damage, 1500 accuracy, Mobility Break L1, 2 rounds
Element: Physical
[H] Rocket Punch (P)- 1400 damage, 1500 accuracy, 6 rounds
Element: Physical
[+][CS] Photon Beam- 1700 damage, 1200 accuracy, 15 EN/attack
Element: Energy, Reaction
[H] Iron Cutter (P)- 1700 damage, 1800 accuracy, 4 rounds, 5 Morale
Element: Physical
[+] Rust Hurricane (V:3)- 1500 + 600 damage, 1200 + 400 accuracy, Armor Break L2, 15 EN + 5 EN
Element: Acid, Wind
[+] Breast Fire (HS)- 4000 damage, 1700 accuracy, 30 EN/attack, 30 Morale
Element: Energy, Fire

Combo Attacks:
[H] Double Rocket Punch (P)- 1600 damage, 1700 accuracy x 2, 15 EN/attack, 10 Morale
Element: Physical
[+] Double Burning Fire (HS)- 5500 damage, 2500 accuracy, 25 EN/attack, 30 Morale
Element: Energy, Fire
[+] Twin Beam (HS)- 5200 damage, 3000 accuracy, 25 EN/attack, 30 Morale
Element: Energy, Fire


Inherent Abilities:
1) Separate (Hover Pilder).
2) Separate (Jet Pilder): Req: Rank 7.  If this ability is active, disable Separate (Hover Pilder).
3) Mazin Power
4) Double Rocket Punch: Requires a unique allied unit with Double Rocket Punch to execute.
5) Double Burning Fire: Requires a unique allied unit with Double Burning Fire to execute.
6) Twin Beam: Requires an allied Getter-1 to execute.


Attacks that are not unlocked
-Iron Cutter *att order note
[+] Absolute Zero Beam- 1250 damage, 1100 accuracy, Paralyze L2, 15 EN/attack, Req: Rank 6
Element: Energy, Ice
-Rust Hurricane *att order note
-Breast Fire *att order note
[H] Enhanced Rocket Punch (H)- 3850 damage, 1850 accuracy, 2 rounds, 30 Morale Req: Rank 6
Element: Physical
[H] Giant Swing Rocket Punch (HAX:2)- 1550 damage, 1800 accuracy, 2 rounds, 40 Morale Req: Rank 7
Element: Physical

Edited by CyberLegion

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Venus-A

Statistics:
HP: 4200, DP: 4500, EN: 110
IS: 4, Move: F/G, Size: M, Season: 1
Rank: 5, Type: Photon Power Robot

Weapons:
[F][MAM] Melee- 600 damage, 600 accuracy, 2 EN/attack
Element: Physical
[+] Photon Missile (P)- 1600 damage, 1200 accuracy, 6 rounds
Element: Explosive, Missile, Guided
[+] Finger Missiles-  (PX:10)- 200 damage, 100 accuracy, 20 rounds
Element: Physical, Explosive, Missile
[+][CS] Photon Beam- 1700 damage, 1200 accuracy, 15 EN/attack
Element: Energy, Reaction

Inherent Abilities:
1) Repair (1000)

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Black Wing

Statistics:
HP: 3600, DP: 5000, EN: 100
IS: 4, Move: F, Size: M, Season: 2
Rank: 5, Type: Cyber Beast Machine, Aircraft

Weapons:
[+][CS] 50mm Machine Gun- 500 damage, 700 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 3 EN/attack, Req: H-Mode
Element: Physical, Reaction
[+] Penta Auto Missiles (PAX:5)- 300 damage, 350 accuracy, 30 rounds
Element: Physical, Explosive, Missile, Guided, Reaction
[+] Beam Cannons (S)- 3000 damage, 2000 accuracy, 4 rounds
Element: Energy, Beam

Inherent Abilities:
1) Resupply
2) N-Mode Maneuverability (Thruster): Reduce the accuracy of all attacks from a single attack phase by 300.  5 EN per use.  Req: N-Mode
3) N-Mode (Transform): No Statistical change.
4) H-Mode (Transform): Move: G only and lose the Aircraft type.  Enable Melee.
5) Keyword F.I.N.A.L. (Final Dancouga): AGT-1 Eagle Fighter (Lead Unit), AGT-2 Land Cougar, AGT-3 Land Liger, AGT-4 Big Moth, Black Wing.  Same effects as Combine.

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FFMH-Y101 Eternal

Statistics:
HP: 17600, DP: 5000, EN: 130
IS: 2, Move: F, Size: LL, Season: 2
Rank: 8, Type: Battleship

Weapons:
[+][CS] 58mm CIWS (S)- 1200 damage, 2000 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[+] Missile Launchers (PAX:12)- 250 damage, 300 accuracy, 48 rounds
Element: Physical, Explosive, Missile, Guided, Reaction
[+] Beam Cannon (S)- 5800 damage, 3500 accuracy, 25 EN/attack
Element: Energy, Beam
[+] METEOR Weapon Support System (HS)- 8500 damage, 4000 accuracy, 50 EN/attack, 20 Morale
Element: Energy, Beam

Inherent Abilities:
1) Repair (1450)
2) Resupply
3) Pilot Seats (3)
4) Hangar Bay
5) METEOR Weapon Support System: Requires you to have at least 1 unused METEOR Weapon Support System item in your AM.

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OZ-00MS Tallgeese (Endless Duel Ver.)

Statistics:

HP: 4800, DP: 4500, EN: 120

IS: 3, Move: F/G, Size: M, Season: 2

Rank: 5, Type: Mobile Suit

Weapons:

[+][CS] Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, 10 rounds

Element: Energy, Beam

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Beam Saber (M)- 1400 damage, 1500 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[F] Rising Knee (M)- 2000 damage, 1600 accuracy, 20 EN/attack

Element: Physical

[F] Power Bomb (M)- 2200 damage, 1800 accuracy, Mobility Break L1, 25 EN/attack

Element: Physical

[+] Dober Gun (X:3)- 1000 damage, 700 accuracy, 15 rounds

Element: Physical, Explosive

[+] Dober Gun (S)- 3000 damage, 2400 accuracy, Uses 3 Dober Gun rounds.

Element: Energy, Beam

[H] Sword Wave (H)- 3500 damage, 3000 accuracy, 35 EN/attack, 30 Morale

Element: Energy

Inherent Abilities:

1) Shield

2) Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 400.

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OZ-13MS Gundam Epyon (Endless Duel Ver.)

Statistics:

HP: 7200, DP: 7600, EN: 130

IS: 2, Move: F/G, Size: M, Season: 2

Rank: 7, Type: Mobile Suit, Gundam

Weapons:

[F][MAM] Melee (M)- 1050 damage, 1050 accuracy, 3 EN/attack

Element: Physical, Reaction

[F] Heat Rod (MS)- 2000 damage, 2800 accuracy, Mobility Break L1 10 EN/attack

Element: Physical, Fire

[F] Heat Rod [MA Mode] (M)- 2200 damage, 3000 accuracy, 10 EN/attack, Req: Mobile Armor Mode

Element: Physical, Fire

[F][CC] Beam Sword (M)- 2600 damage, 2400 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[F] Energy Field Rush- 4000 damage, 3500 accuracy, 20 EN/attack

Element: Energy

[H] Homing Energy Balls (HAX:10)- 500 damage, 600 accuracy, 3 EN/attack, 25 Morale

Element: Energy

[F][CC] Beam Sword [High Output] (MHS)- 6000 damage, 5000 accuracy, 30 EN/attack, 30 Morale

Element: Energy, Beam

Inherent Abilities:

1) Shield: Heat Rod, Heat Rod [MA Mode]

2) Mobile Armor Mode Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 650. Req: Mobile Armor Mode

3) Mobile Armor Mode (Transform): Move: F only. Disable all weapons except Heat Rode [MA Mode]. You may move 2 terrains per turn instead.

4) Epyon System (System): Same Effects as Zero System.

Edited by CyberLegion

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Durandal

Statistics:

HP: 6500, DP: 8000, EN: 140

IS: 3, Move: F, Size: M, Season: 2

Rank: 7, Type: Strike Suit, Aircraft

Weapons:

Gun Hardpoints

[+][CS] VP-KS <<Karasawa>> (X:3)- 500 damage, 700 accuracy, 4 EN/attack, Hardpoints 1: 1

Element: Energy, Plasma, Reaction

[+][CS] VP-MQ <<Mosquit>>- 800 damage, 1200 accuracy, 10 rounds, Hardpoints 1: 1

Element: Physical, Bullet, Reaction

[+][CS] VP-MN <<Moonlight>>- 1400 damage, 1000 accuracy, 10 rounds, Hardpoints 1: 1

Element: Physical, Bullet, Reaction

[+][CS] VP-CM <<Comet>> (S)- 2400 damage, 3000 accuracy, 5 rounds, Hardpoints 1: 1

Element: Energy, Bullet

[+] VP-NV <<Nova>>- 5200 damage, 4500 accuracy, 40 EN/attack Hardpoints 1: 1

Element: Physical, Bullet

Missile Hardpoints

[+] VM-EX <<Excalibur>> (P)- 2600 damage, 2400 accuracy, 5 rounds, Hardpoints 2: 1

Element: Physical, Missile, Explosive, Guided

[+] VM-NB <<Nineball>> (PAX:5)- 400 damage, 500 accuracy, 20 rounds, Hardpoints 2: 1

Element: Physical, Missile, Explosive, Guided

[+] VM-GT <<Glint>> (P)- 3000 damage, 2000 accuracy, 5 rounds, Hardpoints 2: 1

Element: Physical, Missile, Explosive

[+] VM-SL <<Saline>> (P)- 5500 damage, 4000 accuracy, 2 rounds, Hardpoints 2: 1

Element: Physical, Missile, Explosive, Guided

Inherent Abilities:

1) Durandal deploys in Fighter Mode if able.

2) Countermeasures

3) Shields (Barrier): Reduce the Damage of all incoming attacks by 2000. 10 EN per use.

4) Strike Suit Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 1000. Req: Strike Suit Mode

5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 500. Req: Fighter Mode

6) Strike Suit Mode (Transform): No Statistical Change.

7) Fighter Mode (Transform): You may move 2 Terrains per turn instead.

8) Hardpoints 1 (2)

9) Hardpoints 2 (2)

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