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CyberLegion

Rogue's Guild

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Pilot 1 V3 Battle Record

Pilot Points
Pilot Points Gained:
1600 pp = FREE SC Starting Package
1200 pp = PA Sidequest: Base Defense Duty, CyberLegion
0180 PP = Going Blind!
0180 PP = It's a Mirage, It's a Gundam, It's Both
0216 PP = Synergy
0504 PP = Stealing is a bad thing!
0360 PP = Holy Water, Krelian v CyberLegion
0180 PP = Full Metal Melee, Cyber v Setsuna
0360 PP = Mobile Mayhem, Cyberlegion Vs Krelian
0360 PP = Treasure Hunting new Technology, Cyberlegion Vs Setsuna F. Seiei
0432 PP = All Nightmare Long
0504 PP = Insane Mirror match!, Krelian v Cyberlegion
0108 PP = ...no title?! (I wasn't given one!), CyberLegion vs. Gain
0180 PP = Mirror Match 2, Krelian vs. CyberLegion
0108 PP = Space Arena 2009, Yuu vs. CyberLegion
0180 PP = Video Game Joke Topical Twelve Years Ago, CyberLegion vs. Gyrus
0090 PP = Striving to Evolve, CyberLegion vs. Krelian
0117 PP = Quest for Power, CyberLegion vs. Krelian
0432 PP = Faction War: Aegis vs Steel Crusaders (aid)
0432 PP = Sick 2 vs 2
0432 PP = A Knight's Duel, CyberLegion vs. Lone Wolf
0090 PP = Duel In The Darkness Of Space, CyberLegion vs. Krelian
0216 PP = Fight Between Dragoons, CyberLegion vs. Setsuna
0360 PP = The AEGIS Revolution
0216 PP = Let's Have A SC Fight!, CyberLegion vs. Alex
0432 PP = Let's Have A PA Fight!, CyberLegion vs. Alex
0594 PP = Pilot training 101, CyberLegion, Fighter Roar
0773 PP = Pilot Training Drill, Cyber Legion v Krelian v Setsuna
0576 PP = Really Insane Mirror Match, Krelian vs. CyberLegion
0151 PP = Let's SC Battle!, CyberLegion vs. Kruz
0108 PP = Gundam Space Battle, CyberLegion vs. Maltiok
0152 PP = Blind Tag Team Brawl CyberLegion vs. Gyrus
0108 PP = Gunslinger Showdown CyberLegion vs. Maltiok
0216 PP = City In Chaos CyberLegion vs. Maltiok
0594 PP = Muti-Pilot Training Fight CyberGyrus
0216 PP = Psy-Fight, Cyber Legion v Alex
0131 PP = Low Tech Battle Cyberlegion vs. Fighter Roar
0450 PP = Super Grunt Wars Alpha Kruz vs. CyberLegion
0338 PP = Roar! Super Robot Wars
0262 PP =  AEGIS Power Demonstration
0500 PP = UMW
0526 PP = Super Gunt Wars: Plains of Destruction
0090 PP = Explosion! Clash of the Titans!
Millia Records File
SC 21
It's a Mirage, It's a Gundam, It's Both  Mission Failed
...no title?! (I wasn't given one!), CyberLegion vs. Gain Mission Completed
Mirror Match 2, Krelian vs. CyberLegion Mission Failed
Space Arena 2009, Yuu vs. CyberLegion  Mission Completed
Video Game Joke Topical Twelve Years Ago, CyberLegion vs. Gyrus Mission Failed
Striving to Evolve, CyberLegion vs. Krelian Mission Failed
Quest for Power, CyberLegion vs. Krelian Mission Failed
Faction War: Aegis vs Steel Crusaders Mission Completed
Duel In The Darkness Of Space Mission Failed
Fight Between Dragoons Mission Completed
Let's Have A SC Fight Mission Completed
Let's SC Battle! Mission Completed
Gundam Space Battle Mission Completed
Blind Tag Team Brawl Mission Completed
Gunslinger Showdown Mission Completed
City In Chaos Mission Completed
Low Tech Battle Mission Completed
Super Grunt Wars Alpha Mission Completed
Roar! Super Robot Wars Mission Completed
AEGIS Power Demonstration Mission Failed
Super Gunt Wars: Plains of Destruction Mission Completed
PA 20
PA Sidequest: Base Defense Duty, CyberLegion Mission Completed
Going Blind! Mission Failed
Synergy Mission Failed
Stealing is a bad thing! Mission Completed
Holy Water, Krelian v CyberLegion Mission Failed
Full Metal Melee, Cyber v Setsuna Mission Failed
Mobile Mayhem, Cyberlegion Vs Krelian Mission Failed
Treasure Hunting new Technology, Cyberlegion Vs Setsuna F. Seiei Mission Failed
Insane Mirror match!, Krelian v Cyberlegion Mission Failed
All Nightmare Long Mission Completed
Sick 2 vs 2 Mission Failed
A Knight's Duel Mission Completed
The AEGIS Revolution Mission Failed
Let's Have a PA Fight! Mission Completed
Pilot training 101 Mission Completed
Pilot Training Drill Mission Completed
Really Insane Mirror Match Mission Failed
Muti-Pilot Training Fight Mission Completed
Psy-Fight Mission Completed
UMW Withdraw
Explosion! Clash of the Titans! Mission Failed


01-Millia.gif
Name: Millia
Class: Skirmisher [Dogfighter]
Base Attributes [F]:1 / [+]:1 / Mob:08 / Def:05 / Ski:00
Lv Abilities
01 Starting Attribute Bonuses, Critical, Evasive Potential, Distracting Attack, Unit Specialization [Mobile Suit], Duty
[F]:2 / [+]:2 / Mob:08 / Def:05 / Ski:00
02 Gain
03 Smoke Screen
04 Improved Evasion
05 Barrier Strengthening
06 Focus
07 Pattern Recognition
08 Sword Shield
09 Armor Reinforcement
10 Latent Telekinesis
11 Evasive Maneuvers
12 Vigor
13 Full Aim
14 Grit
15 Improved Potential
16 Mega Smash
17 Coordinator
18 Substitute
19 Afterburners
20 Maximum Spirit
Abilities
Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.
Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.
Ace Bonus
n/a
Will Commands


Will Commands gained by chosen class(free)
n/a
Starting 4 Lv1 Will Commands(free)
Mobility Focus
Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary DP equal to 10% of your maximum DP for a single turn. Costs 10 Morale.
Defense Focus
Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10% of your maximum HP for a single turn. Costs 10 Morale.
Countercut
Reduce the Accuracy of all (M) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CC] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale). Costs X Morale, where X is:
Level 1: 20
Countershoot
Reduce the Accuracy of all (O) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CS] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale). Costs X Morale, where X is:
This Will Command is used in your defense phase and can be used against multiple incoming attack phases.
Level 1: 20
Purchased Will Commands
n/a


Skills / Specialization Skills


Unit Specialization [Mobile Suit]


Techniques



Spirit Commands


20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.
20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled


XP Gains[14068]
13868 = V3: 13868

0200 = (Don't) Tear Down Tokyo
XP Spent[13500]
9500 = Lv2-Lv19
0100 = Knock Aside
0100 = Shoot Down
0500 = Flawless Armor
0500 = Flawless Barrier
0500 = Flawless Defense
0500 = Flawless Evasion
0500 = Flawless Illusion
0500 = Flawless Thrusters
0800 = Miraculous Survival
Current XP = 568

Edited by CyberLegion

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Pilot 2 V3 Battle Record

Pilot Points & Records
Pilot Points Gained:
+1000 starting
+100 first subclass purchased milestone
0216 PP = Clash Of The New Pilots
0504 PP = Synergy
0360 PP = Holy Water
0432 PP = The Legend of Alpha
0180 PP = Dormant Warriors
0504 PP = Insane Mirror match!
0600 PP = PP value of attributes
SC 22
0108 PP = Space Arena 2009 win
0117 PP = Quest for Power loss
0432 PP = Faction War: Aegis vs Steel Crusaders win
0090 PP = Gunfight loss
0216 PP = Gundam vs. Chaos God win
0108 PP = Next Step Is Evolution win
0108 PP = Fight For Advancement win
0302 PP = Path to Perfection Part 2: Advance to the Next Stage loss
0304 PP = Let's SC Battle! win
0180 PP = Blind Tag Team Brawl win
0108 PP = Gundam Fightin' win
0131 PP = Vernias of Justice win
0327 PP = Evolution Fight 1 win
0450 PP = Super Grunt Wars Alpha win
0338 PP = Roar! Super Robot Wars win
0394 PP = Big Fight 2 win
0526 PP = Super Gunt Wars: Plains of Destruction win
0338 PP = Time for a Duel! win
0169 PP = We're Destroying the city.. But who cares! win
0090 PP = Explosion! Clash of the Titans! loss
0131 PP = Wrecking another City win
0090 PP = Large Cities are Expendable loss
PA 13
0594 PP = Simulation Desu, Axito v Cyberlegion win
0432 PP = Sick 2 vs 2 loss
0594 PP = Pilot training 101 win
0773 PP = Pilot Training Drill win
0576 PP = Really Insane Mirror Match loss
0594 PP = Muti-Pilot Training Fight win
0604 PP = Path to Perfection: Part 5, Sword Training win
0108 PP = Blind Frame Fight win
0520 PP = War on Jupiter win
0216 PP = Blazing Mirage Match win
0432 PP = Random Select, Chose your Fighter win
0432 PP = Crash Course! Training a New Pilot win
0500 PP = UMW Withdraw



02-Shaia.gif
Name: Shaia
Class: Hero [Ace Pilot]
Base Attributes [F]:5 / [+]:4 / Mob:7 / Def:0 / Ski:3
Lv Abilities
01 Starting Attribute Bonuses, Critical, Masoukishin Herald, Secret Arts : Empowered Attack: Magic User, Focus
[F]:5 / [+]:4 / Mob:7 / Def:0 / Ski:3 w/Magic +10% / 10%
02 Duty
03 Gatling Punch
04 Extended
[F]:5 / [+]:4 / Mob:7 / Def:0 / Ski:3 [+10% Weapon Damage] w/Magic +20% / 10%
05 Ace Custom Lv5 Unit gains 1 additional IS to be used only on items of Rank 1 or lower.
06 Training
07 Wild Swing
08 Spatial Awareness, Secret Arts Lv8 : Full Aim
[F]:5 / [+]:4 / Mob:8 / Def:0 / Ski:3 [+20% Weapon Damage / +10% Weapon Accuracy] w/Magic +40% / +30%
09 Do or Die
10 Fanatical Devotion = Dark Cyber (Pilot 3), Ace Custom Lv10 Base DP increased by 10%.
11 Confusion
12 Unified Attack
13 Recognition
[F]:5 / [+]:4 / Mob:9 / Def:0 / Ski:3 [+20% Weapon Damage / +20% Weapon Accuracy] w/Magic +40% / +40%
14 Ace Potential
[F]:5 / [+]:4 / Mob:9 / Def:0 / Ski:3 [+20% Weapon Damage / +30% Weapon Accuracy] w/Magic +40% / +50%
15 Direct Attack, Ace Custom Lv15 Base EN increased by 20%.
16 Body Snipe, Secret Arts Lv16 : Barrier Punch
[F]:5 / [+]:4 / Mob:11 / Def:0 / Ski:3 [+20% Weapon Damage / +30% Weapon Accuracy] w/Magic +50% / +60%
17 Thruster Tuning
18 Hot Blood
19 Ace Pilot Maximum Spirit
20 Extreme Aggression
Abilities
n/a
Ace Bonus
Fanatical Devotion: When this Ace Bonus is chosen, pick one particular pilot. Gain +5 Morale during each Regeneration Phase when you are in the same terrain as the chosen pilot.
Maximum Spirit: You gain +10 starting Morale and +10 maximum Morale.
Extreme Aggression: As long as you have over 130 Morale, all weapons on your unit have their base damage rating increased by 10%.
Will Commands


Will Commands gained by chosen class(free)
n/a
Starting 4 Lv1 Will Commands(free)
Countercut
Countershoot
Mobility Focus
Barrage
Purchased Will Commands
n/a


Skills / Specialization Skills


n/a


Techniques


n/a


Spirit Commands


n/a


XP Gains[14353]
14128 = V3: 14128
0225 = Run Forest Run!
XP Spent[14100]
9500 = Lv2-Lv19
0300 = Breakthrough
0500 = Pressure
0500 = Finishing Move
0500 = Focused Attack
0500 = Barrel Roll
0500 = Flawless Evasion
0500 = Flawless Illusion
0500 = Flawless Thrusters
0800 = Miraculous Survival
Current XP = 253

Edited by CyberLegion

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Pilot 3 V3 Battle Record

Pilot Points & Records
Pilot Points Gained:
1600 PP = Starting PP
0100 PP = Max out Skill List on a Class: Gain 100 Floating PPs (millia)
0100 PP = Max out Spirit Command List on a Class: Gain 100 Floating PPs (shaia)
SC 8
0270 PP = Path to Perfection Part 1: Rapid Evolution win
0151 PP = Let's SC Battle! win
0270 PP = Sword Fight win
0562 PP = Super Grunt Wars Alpha win
0507 PP = Roar! Super Robot Wars win
0394 PP = Big Fight 2 win
0526 PP = Super Gunt Wars: Plains of Destruction win
0090 PP = Explosion! Clash of the Titans! loss
PA 15
0540 PP = Sick 2 vs 2 loss
0540 PP = A Knight's Duel win
0450 PP = The AEGIS Revolution loss
0702 PP = Pilot training 101 win
0540 PP = Blind as a bat in outer space win
0913 PP = Pilot Training Drill win
0720 PP = Really Insane Mirror Match loss
0540 PP = Path to Perfection Part 3: Beginning of Creation loss
0702 PP = Muti-Pilot Training Fight win
0755 PP = Path to Perfection: Part 5, Sword Training win
0540 PP = Enter the Next Stage win
0650 PP = War on Jupiter win
0540 PP = Random Select, Chose your Fighter win
0360 PP = Training alot of Pilots at Once loss
0625 PP = UMW Withdraw



03-Dark.gif
Name: Dark Cyber
Class: Hero [brave Hero]
Base Attributes [F]:1 / [+]:1 / Mob:6 / Def:6 / Ski:3
Lv Abilities
1 Starting Attribute Bonuses, Critical, Genius, Brave, Grit
[F]:3 / [+]:3 / Mob:6 / Def:6 / Ski:3
02 Focus
03 Gatling Punch
04 SP Boost
05 Unit of Choice =
Unit of Choice: [F]:4 / [+]:4 / Mob:6 / Def:6 / Ski:3
06 Substitute
07 Full Aim
08 Offensive Support
[F]:5 / [+]:5 / Mob:7 / Def:7 / Ski:3
Unit of Choice: [F]:6 / [+]:6 / Mob:7 / Def:7 / Ski:3
09 Heroic Resolve
10 Partner Support Attack = Shaia (Pilot 2)
Unit of Choice: [F]:7 / [+]:7 / Mob:8 / Def:8 / Ski:3
11 Vigor
12 Wild Swing
13 Improved Critical
14 Mid-Season Upgrade =
15 Duty
Unit of Choice: [F]:8 / [+]:8 / Mob:9 / Def:9 / Ski:4
16 All-Out Attack
[F]:5 / [+]:5 / Mob:8 / Def:8 / Ski:5
Unit of Choice: [F]:8 / [+]:8 / Mob:10 / Def:10 / Ski:6
17 Concentration
18 Training
19 Unstoppable Hero
20 Movie Upgrade =
Abilities
n/a
Ace Bonus
- Partner Support Attack: When this Ace Bonus is chosen, pick one particular pilot. When attacking the same target as that pilot, you gain a +30% bonus to damage and accuracy.
- Mid-Season Upgrade
Will Commands


Will Commands gained by chosen class(free)
n/a
Starting 4 Lv1 Will Commands(free)
Knock Aside

Countershoot

Defense Focus

Mobility Focus
Purchased Will Commands
n/a


Skills / Specialization Skills


n/a


Techniques


n/a


Spirit Commands


n/a


XP Gains[13687]
13687 = V3: 13687
XP Spent[13000]

9500 = Lv2-Lv19

0100 = Countercut
0100 = Shoot Down
0300 = Breakthrough
0500 = Barrel Roll
0500 = Flawless Illusion
0500 = Flawless Barrier
0500 = Finishing Move
0500 = Focused Attack
0800 = Miraculous Survival
Current XP = 387

Edited by CyberLegion

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Pilot 4 V3 Battle Record


Pilot Points & Records
Pilot Points Gained:
1600 PP = Starting PP
SC 15
0270 PP = Sword Fight win
0270 PP = City In Chaos win
0270 PP = Path to Perfection: Part 4, Proceeding as Planned loss
0162 PP = More Gundam Fightin' win
0393 PP = Evolution Fight 1 win
0562 PP = Super Grunt Wars Alpha win
0507 PP = Roar! Super Robot Wars win
0327 PP = AEGIS Power Demonstration loss
0090 PP = mobilesuit battle loss
0131 PP = mecha-fighting-in-space win
0526 PP = Super Gunt Wars: Plains of Destruction win
0169 PP = We're Destroying the city.. But who cares! win
0090 PP = Explosion! Clash of the Titans! loss
0131 PP = Wrecking another City win
0090 PP = Large Cities are Expendable loss
PA 13
0702 PP = Pilot training 101 win
0913 PP = Pilot Training Drill win
0540 PP = Path to Perfection Part 3: Beginning of Creation loss
0702 PP = Muti-Pilot Training Fight win
0755 PP = Path to Perfection: Part 5, Sword Training win
0540 PP = Newtype Dual win
0540 PP = Enter the Next Stage win
0540 PP = Enter the Final Stage win
0650 PP = War on Jupiter win
0540 PP = Random Select, Chose your Fighter win
0504 PP = Gold Scavenger loss
0360 PP = Fighting Recklessly in a City: because AI's need PP too loss
0625 PP = UMW Withdraw



04-Ayumi.gif
Name: Ayumi
Class: ---------- [------]
Base Attributes [F]:0 / [+]:0 / Mob:0 / Def:0 / Ski:0
Lv Abilities
01
02 Spirit Command
03 Tech
04 Specialization Skill 1
05 Skill
06 Spirit Command
07 Specialization Skill 2
08 Tech
09 Skill
10 Ace Bonus
11 Specialization Skill 3
12 Spirit Command
13 Tech
14 Spirit Command
15 Specialization Skill 4
16 Tech
17 Skill
18 Spirit Command
19 Specialization Skill 5
20 Ace Bonus
Abilities
n/a
Ace Bonus
n/a
Will Commands


Will Commands gained by chosen class(free)
n/a
Starting 4 Lv1 Will Commands(free)
n/a
Purchased Will Commands
n/a


Skills / Specialization Skills


n/a


Techniques


n/a


Spirit Commands


n/a


XP Gains[----]
-
XP Spent[-----]
-
Current XP = ---

Edited by CyberLegion

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Pilot 5 V3 Battle Record

Pilot Points & Records
Pilot Points Gained:
1600 PP = Starting PP
0100 PP = Max out Spirit Command List on a Class: Gain 100 Floating PPs (jing/dark)
0100 PP = Max out Spirit Command List on a Class: Gain 100 Floating PPs (morrigan)
0100 PP = Max out Skill List on a Class: Gain 100 Floating PPs (jing/dark)
0001 PP = 001/242 Floating PP (SDSC ID Conversion)
0100 PP = VS. Pilot Event Round 1 [Floating PP]
SC 5
0225 PP = Scavenger Raid win
0658 PP = Super Gunt Wars: Plains of Destruction win
0135 PP = Explosion! Clash of the Titans! loss
0135 PP = Dueling Grounds loss
0196 PP = Melee Mayhem win
PA7
0819 PP = Gold Scavenger loss
0540 PP = Dark Mercenary Simulator Test Run #2 win
0450 PP = Training alot of Pilots at Once loss
0625 PP = UMW Withdraw
0540 PP = Training for a Sidekick win
0755 PP = Boredom Kills! win
0540 PP = Training New Pilots In Cyberspace win
0324 PP = Data Acquisition win



05-Raven.gif
Name: Dante
Class: Commander [Drone Commander]
Base Attributes [F]:0 / [+]:0 / Mob:5 / Def:5 / Ski:5
01 Starting Attribute Bonuses, Critical, Support Attack, Veteran, Red Ranger, Karma
02 Duty
03 Full Aim
04 Drone Commander
05 Brave
[F]:1 / [+]:1 / Mob:5 / Def:5 / Ski:5
06 Vigor
07 Drone Assault Tactics
08 Wild Swing
[F]:2 / [+]:2 / Mob:5 / Def:6 / Ski:5
09 Spatial Awareness
[F]:2 / [+]:2 / Mob:6 / Def:6 / Ski:5 (+10% Weapon Accuracy)
10 Inspiring Leadership
11 Chessmaster
12 Focus
13 Unified Attack
14 Grit
15 Drone Army
16 Ferocious Inspiration
[F]:2 / [+]:2 / Mob:7 / Def:7 / Ski:6 (+10% Weapon Accuracy)
Abilities
n/a
Ace Bonus
Inspiring Leadership: Allied units in the same terrain as you at the start of their turn gain +2 Morale during their regeneration phase. Multiple applications of this Ace Bonus do not stack. This Ace Bonus also applies when you are not the main pilot.
Will Commands


Will Commands gained by chosen class(free)
n/a
Starting 4 Lv1 Will Commands(free)
Knock Aside
Countershoot
Defense Focus
Mobility Focus
Purchased Will Commands
n/a


Skills / Specialization Skills


n/a


Techniques


n/a


Spirit Commands


n/a


XP Gains[8093]
7943 XP = V3 XP

0150 = Space Debris Dodgeball
XP Spent[7500]
7500 = lv2 - lv16 XP
Current XP = 593

Edited by CyberLegion

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Pilot 6 V3 Battle Record

Pilot Points

Pilot Points Gained:

1600 PP = Starting PP

0100 PP = Max out Skill List on a Class: Gain 100 Floating PPs (morrigan)

0819 PP = Gold Scavenger

0450 PP = Training alot of Pilots at Once Yosuke v Cyberlegion

0625 PP = UMW

0658 PP = Super Gunt Wars: Plains of Destruction

0540 PP = Training New Pilots In Cyberspace

Reya Records File

SC 1

Super Gunt Wars: Plains of Destruction Mission Completed

PA 3

Gold Scavenger Mission Failed

Training alot of Pilots at Once Mission Failed

UMW Withdraw

Training New Pilots In Cyberspace Mission Completed

sniper.gif

Name: Tempest

Class: Gunfighter [soldier]

Base Attributes [F]:0 / [+]:8 / Mob:5 / Def:0 / Ski:2

Lv Abilities

01 Starting Attribute Bonuses, Critical, Gunfight, Countershoot, Operation Meteor, Duty

[F]:0 / [+]:9 / Mob:5 / Def:0 / Ski:2

02 Gain

03 Full Aim

04 Snap Shot

05 Thruster Tuning

06 Focus

07 Ready For Anything

08 Smoke screen

09 Spatial Awareness

10 Spirited Dodge

Abilities

Morale Charge: Morale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Ace Bonus

n/a

Will Commands

Will Commands gained by chosen class(free)

n/a

Starting 4 Lv1 Will Commands(free)

Countercut

Reduce the Accuracy of all (M) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CC] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale). Costs X Morale, where X is:

Level 1: 20

Mobility Focus

Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary DP equal to 10% of your maximum DP for a single turn. Costs 10 Morale.

Countershoot

Reduce the Accuracy of all (O) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CS] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale). Costs X Morale, where X is:

This Will Command is used in your defense phase and can be used against multiple incoming attack phases.

Level 1: 20

Volley

Gain one (1) additional attack phase this turn. During this attack phase, you may only use [+]-type attacks, and any attack done in this attack phase has it's Damage and Accuracy reduced by X%. Costs 50 Morale. X is:

Level 1: 70%

Purchased Will Commands

n/a

Skills / Specialization Skills

n/a

Techniques

n/a

Spirit Commands

20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.

20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled

XP Gains[5367]

4792 XP = V3 XP

0200 = (Don't) Tear Down Tokyo

0150 = Space Debris Dodgeball

0225 = Run Forest Run!

XP Spent[4500]

4500 XP = lv2 - lv10

Current XP = 867

Edited by CyberLegion

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Pilot 7 V3 Battle Record

Pilot Points & Records
Pilot Points Gained:
1600 PP = Starting PP
0206 PP = 206/242 Floating PP (SDSC ID Conversion)
0400 PP = Floating PP (Technical pilots 1,2,3,6)
0035 PP = 035/242 Floating PP (SDSC ID Conversion)
SC 2
0225 PP = Scavenger Raid Mission Completed
0658 PP = Super Gunt Wars: Plains of Destruction Mission Completed
PA 5
0819 PP = Gold Scavenger Mission Failed
0450 PP = Training alot of Pilots at Once Mission Failed
0625 PP = UMW Withdraw
0540 PP = Training for a Sidekick Mission Completed
0755 PP = Boredom Kills! Mission Completed
0540 PP = Training New Pilots In Cyberspace Mission Completed


07-LeiFei.gif
Name: Lei Fei
Name: --------
Class: ---------- [------]
Base Attributes [F]:0 / [+]:0 / Mob:0 / Def:0 / Ski:0
Lv Abilities
01
02 Spirit Command
03 Tech
04 Specialization Skill 1
05 Skill
06 Spirit Command
07 Specialization Skill 2
08 Tech
09 Skill
10 Ace Bonus
11 Specialization Skill 3
12 Spirit Command
13 Tech
14 Spirit Command
15 Specialization Skill 4
16 Tech
17 Skill
18 Spirit Command
19 Specialization Skill 5
20 Ace Bonus
Abilities
n/a
Ace Bonus
n/a
Will Commands


Will Commands gained by chosen class(free)
n/a
Starting 4 Lv1 Will Commands(free)
n/a
Purchased Will Commands
n/a


Skills / Specialization Skills


n/a


Techniques


n/a


Spirit Commands


n/a


XP Gains[6853]
6853 XP = V3 XP
XP Spent[6500]
6500 XP = lv2 - lv14
Current XP = 353

Edited by CyberLegion

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Pilot 8 V3 Battle Record

Pilot Points & Records

Pilot Points Gained:

1600 PP = Starting PP

0819 PP = Gold Scavenger

0450 PP = Fighting Recklessly in a City: because AI's need PP too

0450 PP = Training alot of Pilots at Once

0625 PP = UMW

0658 PP = Super Gunt Wars: Plains of Destruction

SC 1

0135 PP = Dueling Grounds loss

PA 1

0540 PP = Training New Pilots In Cyberspace win

08-Celes.gif

Name: Kaliah

Class: Supporter [singer]

Base Attributes [F]:1 / [+]:4 / Mob:0 / Def:7 / Ski:4

Lv Abilities

01 Starting Attribute Bonuses, Critical, Spotter, Non-Combatant, Bodyguard, Iron Wall

02 Vigor

03 Quick Repair

04 Song Memory

05 Guard

[F]:1 / [+]:4 / Mob:0 / Def:8 / Ski:4

06 Resupply

07 Lingering Melody

[F]:1 / [+]:4 / Mob:0 / Def:9 / Ski:4

08 Quick Supply

09 Coordinator

10 Fanatical Devotion [Dante(Pilot 5)]

11 Improved Vocals

Abilities

n/a

Ace Bonus

Fanatical Devotion: When this Ace Bonus is chosen, pick one particular pilot [Dante(Pilot 5)]. Gain +5 Morale during each Regeneration Phase when you are in the same terrain as the chosen pilot.

Will Commands

Will Commands gained by chosen class(free)

n/a

Starting 4 Lv1 Will Commands(free)

Defense Focus

Command Attack

Shoot Down

Knock Aside

Purchased Will Commands

n/a

Skills / Specialization Skills

Song Memory Class: Passive (Main)

Choose X CDs. You are always considered to have this/these CD equipped when in units with the Sound Energy System. It does not take up your Sound Energy System CD slots. X is:

Level 4: 1 (Totsugeki Love Heart )

Level 9: 2 (Totsugeki Love Heart, Diamond Crevasse)

Totsugeki Love Heart

[M] Totsugeki Love Heart- 375 damage, 320 accuracy, Morale Boost L2, 30 Song EN/attack

Element: Sonic, Music

Diamond Crevasse

[M] Diamond Crevasse- 400 damage, 350 accuracy, SP Recover L1, Accuracy Boost L1, 40 Song EN/attack

Element: Sonic, Music

Techniques

n/a

Spirit Commands

n/a

XP Gains[5502]

5277 XP = V3 XP

0225 = Run Forest Run!

XP Spent[5000]

5000 XP = lv2 - lv11

Current XP = 502

Edited by CyberLegion

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Pilot 9 V3 Battle Record

Pilot Points & Records

Pilot Points Gained:

1600 PP = Starting PP

SC 0

0000 PP = N/A

PA 1

0540 PP = Training New Pilots In Cyberspace win

0540 PP = Base Training win

newMSpilot.gif

Name: Tiffania

Class: Defender [Tank]

Base Attributes [F]:00 / [+]:05 / Mob:02 / Def:08 / Ski:00

Lv Abilities

1 Starting Attribute Bonuses, Critical, Support Defense, Steadfast Potential, Bodyguard, Vigor

2 Iron Wall

3 Sword Shield

4 Barrier Improvement

5 Psychodriver

[F]:00 / [+]:05 / Mob:02 / Def:09 / Ski:00

6 Substitute

Abilities

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.

Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

Available Specializations

Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Ace Bonus

n/a

Will Commands

Will Commands gained by chosen class(free)

n/a

Starting 4 Lv1 Will Commands(free)

Defense Focus

Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10% of your maximum HP for a single turn. Costs 10 Morale.

Shoot Down

You use a ranged weapon try and destroy as much of the incoming projectiles as you can, though still take some damage from the few that get through or the splash damage.

Reduce the Weapon Damage of all (O) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CS] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale). Costs X Morale, where X is:

This Will Command is used in your defense phase and can be used against multiple incoming attack phases.

Level 1: 20

Volley

Gain one (1) additional attack phase this turn. During this attack phase, you may only use [+]-type attacks, and any attack done in this attack phase has it's Damage and Accuracy reduced by X%. Costs 50 Morale. X is:

Level 1: 70%

Barrage

Choose one (X) or (V) attack on this unit when casting this Will Command. The limit on the attack is increased by X% for your next attack phase with that weapon. Costs 20 Morale. X is:

Level 1: 20%

Purchased Will Commands

n/a

Skills / Specialization Skills

Bodyguard Class: Passive (Main)

While Support Defending, gain X% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. where X is:

Level 1: 10%

Barrier Improvement Class: Passive (Main)

Barrier negation increased by X, where X is: Level 4: +10%

Psychodriver Class: Passive (Main)

Level 1: +1 Defense Attribute, +10% Weapon Accuracy. You become Psychic.

Techniques

Sword Shield Requirement: A [CC] weapon.

Ability: Gain X) Shield: Chosen Weapon. The Shield provided by this ability only provides half the normal number of shields.

Spirit Commands

20 SP Vigor Lv 1 (L1): Recover 25% of your maximum HP.

15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%.

35 SP Substitute Level 1 (L1): For a single turn, trade Defense Phases with one target ally in the same terrain as you regardless of any other condition. That ally must not have taken his or her turn to be a legitimate target of this spell. This spell has no effect on MAP attacks.

XP Gains[3105]

2680 XP = V3 XP

0100 = Street Fight

0100 = (Don't) Tear Down Tokyo

0225 = Run Forest Run!

XP Spent[2500]

2500 XP = lv2 - lv6

Current XP = 605

Edited by CyberLegion

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Pilot 10 A toy android pilot from Santa (2010)
 njupilot4.gif
Name: ?
Class: Hero [_]
Base Attributes [F]:04 / [+]:04 / Mob:04 / Def:04 / Ski:04
Lv    Abilities
1 Starting Attribute Bonuses, Critical, Psychodriver, Unit Specialization [Mobile Suit], Grit
[F]:05 / [+]:05 / Mob:04 / Def:05 / Ski:04 [in Mobile Suits] (+10% Weapon Accuracy)
Abilities
Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Ace Bonus
n/a
Will Commands


Will Commands gained by chosen class(free)
n/a
Starting 4 Lv1 Will Commands(free)
Barrage
Choose one (X) or (V) attack on this unit when casting this Will Command. The limit on the attack is increased by X% for your next attack phase with that weapon. Costs 20 Morale. X is:
Level 1: 20%
Riposte
Reduce the damage and accuracy of a single (M) attack phase targeting you this turn by 50%. You gain an additional attack phase this turn that can only be used against the unit who used the attack you negated. Within this attack phase, you can only use one of your unit's [CC] weapons, and it's Weapon Damage and Accuracy are reduced by 50%. This ability can only be used if your unit has at least one [CC] weapon that is not currently disabled.
Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 5 Morale). Costs X Morale, where X is:
This Will Command is used in your defense phase and can be used against multiple incoming attack phases.
Level 1: 30
Countershoot
Reduce the Accuracy of all (O) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CS] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale). Costs X Morale, where X is:
This Will Command is used in your defense phase and can be used against multiple incoming attack phases.
Level 1: 20
Shoot Down
You use a ranged weapon try and destroy as much of the incoming projectiles as you can, though still take some damage from the few that get through or the splash damage.
Reduce the Weapon Damage of all (O) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CS] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale). Costs X Morale, where X is:
This Will Command is used in your defense phase and can be used against multiple incoming attack phases.
Level 1: 20
Purchased Will Commands
n/a


Skills / Specialization Skills


Psychodriver Class: Passive (Main)
Gain Transhuman and Psychic. Gain the following bonuses at the specified levels:
Level 1: +1 Defense Attribute, +10% Weapon Accuracy.
Unit Specialization [Mobile Suit] Class: Passive (Main) Gain Unit Focus
Level 1: +1 Melee and Range Attributes when piloting a unit of the chosen type.


Techniques


n/a


Spirit Commands


15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.


 
XP Gains[300]
0100 = Lost in the Woods
0100 = Street Fight

0100 = (Don't) Tear Down Tokyo
XP Spent[n/a]
n/a
Current XP = 300

Edited by CyberLegion

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Pilot 11 A Life Model Decoy from Santa (2011)

nju3.gif

Name: ?

Class: Sub-Pilot [_]

Base Attributes [F]:-2 / [+]:-2 / Mob:04 / Def:05 / Ski:05

Lv    Abilities

1 Starting Attribute Bonuses, Critical, SP Up, Hard Worker, Vigor

Abilities

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead

Ace Bonus

n/a

Will Commands

Will Commands gained by chosen class(free)

n/a

Starting 4 Lv1 Will Commands(free)

Mobility Focus

Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary DP equal to 10% of your maximum DP for a single turn. Costs 10 Morale.

Defense Focus

Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10% of your maximum HP for a single turn. Costs 10 Morale.

Directed Fire

All allies that post after you until the end of the turn gain X Weapon Accuracy. Costs 15 Morale. X is:

Level 1: 5%

Focused Fire

All allies that post after you until the end of the turn gain X Weapon Damage. Costs 15 Morale. X is:

Level 1: 5%

Purchased Will Commands

n/a

Skills / Specialization Skills

SP Up: At the below levels, gain additional max SP. This effect is cumulative.

Level 1: +10

Hard Worker Class: Passive (Sub)

Level 1: Pilot Exp Rewards at end of battle are increased by 50%. (for this pilot)

Techniques

n/a

Spirit Commands

20 SP Vigor Lv 1 (L1): Recover 25% of your maximum HP.

XP Gains[587]

0100 = Street Fight

0150 = (Don't) Tear Down Tokyo

0337 = Run Forest Run!

XP Spent[n/a]

n/a

Current XP = 587

Edited by CyberLegion

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Pilot 12 Free Pilot from V4 package

 

Name: ?

Class: Supporter [_]

Base Attributes [F]:02 / [+]:04 / Mob:06 / Def:06 / Ski:00

Lv Abilities

1 Starting Attribute Bonuses, Critical, Spotter, Non-Combatant, Tactical Command, Vigor

Abilities

Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP() and DP() as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

Ace Bonus

n/a

Will Commands

Will Commands gained by chosen class(free)

n/a

Starting 4 Lv1 Will Commands(free)

Mobility Focus

Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary DP equal to 10% of your maximum DP for a single turn. Costs 10 Morale.

Defense Focus

Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10% of your maximum HP for a single turn. Costs 10 Morale.

Directed Fire

All allies that post after you until the end of the turn gain X Weapon Accuracy. Costs 15 Morale.

X is: Level 1: 5%

Focused Fire

All allies that post after you until the end of the turn gain X Weapon Damage. Costs 15 Morale.

X is: Level 1: 5%

Purchased Will Commands

n/a

Skills / Specialization Skills

Tactical Command Class: Passive (Main)

Any unit you pilot gains the following attacks:

Tactical Command MAPs

[H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Element: None

[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1

Element: None

[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2

Element: None

X) Offensive Command: The buffs given by this attack only last one turn.

X) Defensive Command: The buffs given by this attack only last one turn.

X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.

Techniques

n/a

Spirit Commands

20 SP Vigor Lv 1 (L1): Recover 25%() of your maximum HP.

XP Gains[525]

0100 = Lost in the Woods

0100 = Street Fight

0100 = (Don't) Tear Down Tokyo

0225 = Run Forest Run!

XP Spent[n/a]

n/a

Current XP = 525

Edited by CyberLegion

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Santa Haro

Description: A Haro that got into the Christmas Spirit.

Type: Installable

Class: Sidekick

Rank: 2

Cost: Not available for purchase. Santa Haro is only available around the holidays!

Arsenal Resale Value: 250 Credits

Starting Level: 1

Starting SP: 40

SP Per Level: 2

Spirit Commands

* Trust

* Honor (Requires Level 6)

* Prayer (Requires Level 10)

* Hope (Requires Level 14)

Skills

Spirit of the Season

Class: Sidekick

You may use your perishable items on allied units.

Sack of Toys

Class: Sidekick

Requires Level 8

Equipped unit gains an extra Item Slot. This item slot may only be used to equip Perishable-class items and items must still meet the rank limit of the fight.

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Pilot 13

nju-pilot01.gif

Name: Eris

Class: Hero [_]

Base Attributes [F]:05 / [+]:05 / Mob:05 / Def:01 / Ski:03

Lv    Abilities

1     Starting Attribute Bonuses, Critical, Ninja, A-Class Jumper, Focus

[F]:05 / [+]:05 / Mob:06 / Def:01 / Ski:03

Abilities

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Ace Bonus

n/a

Will Commands

Will Commands gained by chosen class(free)

n/a

Starting 4 Lv1 Will Commands(free)

Riposte

Reduce the damage and accuracy of a single (M) attack phase targeting you this turn by 50%. You gain an additional attack phase this turn that can only be used against the unit who used the attack you negated. Within this attack phase, you can only use one of your unit's [CC] weapons, and it's Weapon Damage and Accuracy are reduced by 50%. This ability can only be used if your unit has at least one [CC] weapon that is not currently disabled.

Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 5 Morale). Costs X Morale, where X is:

Level 1: 30

This Will Command is used in your defense phase and can be used against multiple incoming attack phases.

Special: This Command is considered to be Countercut for purposes of abilities that affect or require Countercut.

Countershoot

Reduce the Accuracy of all (O) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CS] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale). Costs X Morale, where X is:

This Will Command is used in your defense phase and can be used against multiple incoming attack phases.

Level 1: 20

Rush

Gain one (1) additional attack phase this turn. During this attack phase, you may only use [F]-type attacks, and any attack done in this attack phase has it's Damage and Accuracy reduced by X%. Costs 50 Morale. X is:

Level 1: 70%

Volley

Gain one (1) additional attack phase this turn. During this attack phase, you may only use [+]-type attacks, and any attack done in this attack phase has it's Damage and Accuracy reduced by X%. Costs 50 Morale. X is:

Level 1: 70%

Purchased Will Commands

n/a

Skills / Specialization Skills

ent: Psychic weapon damage +20%

Ninja Class: Passive (Main)

Level 1: +1 Mobility Attribute. Illusion effectiveness +10%.

A-Class Jumper Class: Passive (Main) Level 1:

X) Boson Jump (Illusion): Reduce the accuracy of all attacks from a single attack phase by 350. 10 SP per use.

The defense rating of Boson Jump is appropriate for a Rank 1 unit. Adjust it to match the unit's rank as shown on the unit upgrade and evolution table.

Techniques

n/a

Spirit Commands

15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

XP Gains[675]

0100 = Street Fight

0200 = (Don't) Tear Down Tokyo

0150 = Space Debris Dodgeball

0225 = Run Forest Run!

XP Spent[n/a]

n/a

Current XP = 675

Edited by CyberLegion

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Pilot 14

Name: ?
Class: Skirmisher [_]

Base Attributes [F]:02 / [+]:04 / Mob:08 / Def:01 / Ski:02

Lv Abilities
1 Starting Attribute Bonuses, Critical, Evasive Potential, Distracting Attack, A-Class Jumper, Duty
Abilities
Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.
Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.
Ace Bonus
n/a
Will Commands


Will Commands gained by chosen class(free)
n/a
Starting 4 Lv1 Will Commands(free)
Countercut
Reduce the Accuracy of all (M) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CC] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale). Costs X Morale, where X is:
Level 1: 20
Countershoot
Reduce the Accuracy of all (O) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CS] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale). Costs X Morale, where X is:
This Will Command is used in your defense phase and can be used against multiple incoming attack phases.
Level 1: 20
Volley
Gain one (1) additional attack phase this turn. During this attack phase, you may only use [+]-type attacks, and any attack done in this attack phase has it's Damage and Accuracy reduced by X%. Costs 50 Morale. X is:
Level 1: 70%
Barrage
Choose one (X) or (V) attack on this unit when casting this Will Command. The limit on the attack is increased by X% for your next attack phase with that weapon. Costs 20 Morale. X is:
Level 1: 20%
Purchased Will Commands
n/a


Skills / Specialization Skills


A-Class Jumper Class: Passive (Main) Level 1:
X) Boson Jump (Illusion): Reduce the accuracy of all attacks from a single attack phase by 350. 10 SP per use.
The defense rating of Boson Jump is appropriate for a Rank 1 unit. Adjust it to match the unit's rank as shown on the unit upgrade and evolution table.


Techniques


n/a


Spirit Commands


20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.


XP Gains[400]
0100 = Lost in the Woods
0100 = Street Fight

0200 = (Don't) Tear Down Tokyo
XP Spent[n/a]
n/a
Current XP = 400

Edited by CyberLegion

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UNIT: ND-001 Nadesico (Basic)

 

Description: The AI program on the battleship Nadesico.

Type: Inherent

Class: Sidekick

Available on: ND-001 Nadesico (Basic)

Starting Level: 6 (2500 Exp.)

Level 1 SP: 50

SP Per Level: 3

Spirit Commands

Skills

Mechanical

Class: Passive (Main)

Omoikane is Mechanical.

Assisted Tracking

Class: Sidekick

The main pilot gains +10% to accuracy on all of their attacks.

Leadership

Requires Level 8

Systems Hacking

Class: Passive (Sub)

Requires Level 12

Pay 30 AP and forfeit your attack phase. Disable all attack phases of one target next turn. This counts as a status attack.

0225 = Run Forest Run!

Edited by CyberLegion

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UNIT: ND-001 Nadesico & ND-001 Nadesico (Y-Unit)

 

Description: The AI program on the battleship Nadesico.
Type: Inherent
Class: Sidekick
Available on: ND-001 Nadesico, ND-001 Nadesico (Y-Unit)

Starting Level: 6 (2500 Exp.)

Level 1 SP: 50
SP Per Level: 3

Spirit Commands

Skills

Mechanical
Class: Passive (Main)

Omoikane is Mechanical.

Assisted Tracking
Class: Sidekick

The main pilot gains +10% to accuracy on all of their attacks.

Leadership
Requires Level 8

Systems Hacking
Class: Passive (Sub)
Requires Level 12

Pay 30 AP and forfeit your attack phase. Disable all attack phases of one target next turn. This counts as a status attack.

Edited by CyberLegion

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NJU02.jpg

Name: Mizuki

Class: Hero [------]

Base Attributes [F]:6 / [+]:4 / Mob:00 / Def:06 / Ski:00

Lv Abilities

01 Starting Attribute Bonuses, Critical, Bodyguard, Secret Arts, Grit

Abilities

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Ace Bonus

n/a

Will Commands

Will Commands gained by chosen class(free)

n/a

Starting 4 Lv1 Will Commands(free)

Knock Aside

Reduce the Weapon Damage of all (M) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CC] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale). Costs X Morale, where X is:

Level 1: 20

This Will Command is used in your defense phase and can be used against multiple incoming attack phases.

Defense Focus

Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10% of your maximum HP for a single turn. Costs 10 Morale.

Shoot Down

You use a ranged weapon try and destroy as much of the incoming projectiles as you can, though still take some damage from the few that get through or the splash damage.

Reduce the Weapon Damage of all (O) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CS] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale). Costs X Morale, where X is:

This Will Command is used in your defense phase and can be used against multiple incoming attack phases.

Level 1: 20

Barrage

Choose one (X) or (V) attack on this unit when casting this Will Command. The limit on the attack is increased by X% for your next attack phase with that weapon. Costs 20 Morale. X is:

Level 1: 20%

Purchased Will Commands

n/a

Skills / Specialization Skills

Bodyguard Class: Passive (Main)

While Support Defending, gain X% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in. where X is: Level 1: 10%

Secret Arts Class: Passive (Main)

Level 1: Mega Smash

Techniques

Mega Smash

Requirement: One non-MAP, [F]-type weapon, chosen at deployment.

Range/Tags: Mega Smash is an [F] attack with the (M) tag.

EN Cost: If the base weapon is EN based the attack costs 25 EN.

Ammo Cost: If the base weapon is round based, Mega Smash has 3 rounds.

Morale Cost: Mega Smash costs 15 Morale.

Elements: This attack has all elements the base attack did except Reaction.

Spirit Commands

15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.

XP Gains[325]

0100 = (Don't) Tear Down Tokyo

0225 = Run Forest Run!

XP Spent[-----]

-

Current XP = 325

Edited by CyberLegion

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