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Unidentified Walking Mech

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Unidentified Walking Mech

On a routine scouting mission in Nevada, you find a mysterious black mech you've never seen before. Your equipment can't pick it up on radar. Whatever it is... it has a taste for metal. You report it as a UWM (Unidentified Walking Mech) and prepare for battle..

Player Units: Up to 3 of Rank 10 or below.

Enemy Units: An unknown unit with unknown capabilities.

Items: Any rank.

Time Limit: 3 weeks, all player units are destroyed, or the unknown unit is destroyed.

Rewards: 100 Credits, 100 EXP. +100 Credits and +100 EXP if you manage to destroy the unknown unit.

Special: The UWM's power will increase if more player units are brought.

Map

Nevada Desert

gallery_5_8_51254.png

Terrain A: Desert (Unknown Unit Deploy, Player Unit Deploy Option)

  • Type: Ground
  • Sandy Ground: Units with Move: H or Move: F may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
  • Radar Interference: You may spend 10 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
Terrain B: Desert (Player Unit Deploy Option)
  • Type: Ground
  • Sandy Ground: Units with Move: H or Move: F may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
Terrain C: Desert (Player Unit Deploy Option)
  • Type: Ground
  • Sandy Ground: Units with Move: H or Move: F may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
Terrain D: Desert
  • Type: Ground
  • Sandy Ground: Units with Move: H or Move: F may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.

---

This fight is open deploy; post your full deploy including Will Commands directly into the fight topic.

With that said, deploy like the wind!

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Mystyrio%20Realistic%20Icon%20%28Grey%20
Mystyrio Storm

Title: I.D.P.A. Agent & Head of Information Bureau
Species: Manipulator
Gender: Male
 
Stats
Class: Brawler (Master Martial Artist)
Level: 7
SP: 130
AP: 70
Attributes: Points = 0 (30 - (8M + 2R + 6D + 6M + 8S))

+9 Melee: [F] Damage and Accuracy Bonus = +90% (4 + 3 S.A.B. + 2 Infight)

  0 Range: [+] Damage and Accuracy Bonus = 0%

+3 Defence: HP Bonus = 30%

+3 Mobillity: DP Bonus = 30%

+4 Skill: AP Pool = 70 ((10 + 4) * 5)

 
Skills
Starter Skills:

Critical - During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Infight - Gain +2 (Lvl. 7) Melee Attribute.

Master Martial Artist Skills:

Blade Grasp - You can use Countercut as long as your unit has at least one [MAM] attack, even if it doesn't have any [CC] weapons. Additionally, gain +10% (Lvl. 4) damage on the next [MAM] attack or Melee Technique attack you make after using Countercut.

Stance - During your transform phase you may enter one of the following stances, gaining the associated bonuses. Only one stance may be active at a time, but you may change stances during any transform phase.

Blocking Palm Stance: When you use Countercut you gain 10% Temporary HP to be used against that attack. This temporary HP is lost at the end of that defense phase.

Iron Fist Stance: When using Critical with an [MAM] attack, you may pay 5 additional EN to give it Armor Pierce for this turn.

Agile Crane Stance: You gain 10% Temporary DP during your regeneration phase that is only useable against [+] and [H] attacks. This Temporary DP is lost at the end of your defense phase.

Charging Tiger Stance: You gain +10% to damage and accuracy on any attacks made on a turn in which you moved to another terrain.

Other Skills:

Psychodriver - Gain +1 Defense Attribute, +10% Weapon Accuracy, and Psychic ability (Lvl. 1).
School of Master Asia - Gain Ki User ability and Element: Ki weapon damage and accuracy +10% (Lvl. 1).

 

Spirit Commands

Iron Wall -

Type Defensive (Resistance)
Alternate Name: 鉄壁 Teppeki

Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%. Costs 15 SP.

Level 7 (L2): Reduce the damage of all attack phases you receive this turn by 50%. Costs 25 SP.

 

Vigor -

Type Recovery (Healing)
Alternate Name: 根性 (Konjou)

Level 1 (L1): Recover 25% of your maximum HP. Costs 20 SP.

 

Direct Attack -

Type Offensive (Hindering)
Alternate Name: 直撃 Chokugeki

Level 6 (L1): For your next attack phase taken this turn, the target can not utilize secondary defenses (such as Barriers, or Illusion abilities) and may not be support defended against that attack. Costs 25 SP.

 

Techniques

Mortal Strike - When performing a Critical Attack, you may pay an additional 5 AP to give the attack the following ability: Enemies hit by this attack have the effect of all HP restoration effects (Repair, Spirit Commands, natural regen, etc) reduced by 50% for 3 turns. This is considered a Status Effect.

 

Will Commands

Countercut - Activate to reduce accuracy from (M) and (P) attacks for a turn. Costs 10 Morale (Lvl. 7 - Morale Charge).

Premonition of Danger - Gain 5% Temporary HP for a turn. Costs 15 Morale (Lvl 1 - Special).

Barrage - Increase the limit on (X) and (V) attacks for one turn. Costs 20 Morale.

Riposte - Reduces the damage and accuracy of (M) attacks and gives you an extra attack phase against that enemy. Costs 20 Morale (Lvl. 7).

 

 

Big Volfogg

 

Statistics:
HP: 4800, DP: 6400, EN: 110
IS: 2, Move: G, Size: M, Season: 1
Rank: 6, Type: Mechanoid, Brave


Weapons:
[F][MAM] Melee (M)- 700 damage, 900 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Jet Wrapper (P)- 500 damage, 1100 accuracy, Mobiltiy Break L1, 7 EN/attack

Element: Physical, Reaction

[H] Melting Siren (S)- 1300 damage, 1700 accuracy, Barrier Break L3, 15 EN/attack

Element: Sound

[+][CS] 4000 Magnum- 1500 damage, 1900 accuracy, 6 rounds

Element: Physical, Bullet, Reaction

[F][CC] Murasame Sword (MV:3)- 1500+350 damage, 1800+250 accuracy, 10+2 EN/attack

Element: Physical, Reaction

[H] Hissatsu! Daikaiten Madan (HS)- 2500 damage, 2800 accuracy, 4 rounds, 10 Morale

Element: Physical

[H] Hissatsu! Daikaiten Daimadan (HS)- 3400 damage, 3800 accuracy, 25 EN/attack, 20 Morale

Element: Physical

[H] Chou Bunshin Sappou (H)- 3500 damage, 4500 accuracy, 30 EN/attack, 30 Morale

Element: Physical

 

Inherent Abilities:
1) Shield: Murasame Sword, Chou Bunshin Sappou
2) Countermeasures
3) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1700. 10 EN per use.
4) Mirror Coating (S Armor): Reduce the damage of all attacks with Element: Energy or Element: Electricity from a single attack phase by 1200. 10 EN per use.

 

 

 

46%20Realistic%20Icon%20%28No%20Backgrou
 
#46

Title: Pirate Captain
Species: Manipulator
Gender: Male
 
Stats
Class: Gunfighter
Level: 1
SP: 100
AP: 70
Attributes: Points = 0 (30 - (2M + 8R + 6D + 6M + 8S))

+0 Melee: [F] Damage and Accuracy Bonus =

+8 Range: [+] Damage and Accuracy Bonus = 80% (4 + 3 S.A.B. + 1 Gunfight)

+3 Defence: HP Bonus = 30%

+3 Mobillity: DP Bonus = 30%

+4 Skill: AP Pool =  70 ((10 + 4) * 5)

 
Skills
Starter Skills:

Critical - During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Gunfight - Gain +1 (Lvl. 1) Range Attribute.

Other Skills:

Tactical Command - Any unit you pilot gains the following attacks:

[spoiler] [H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1
Element: None

X) Offensive Command: The effects given by this attack only last one turn and can not affect enemies.

[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1
Element: None
X) Defensive Command: The effects given by this attack only last one turn and can not affect enemies.

[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2
Element: None
X) All-Out Assault Command: Units affected by this attack also may use one less source of Temporary HP and Temporary DP for one turn. The effects given by this attack only last one turn and can not affect enemies.


 

Spirit Commands

Vigor -

Type Recovery (Healing)
Alternate Name: 根性 (Konjou)

Level 1 (L1): Recover 25% of your maximum HP. Costs 20 SP.

Techniques

none

 

Will Commands

Missile Lock - Increase your effective skill when using (P) attacks. Costs 5 Morale.

Countershoot - Activate to reduce accuracy from (O) and (P) attacks for a turn. Costs 15 Morale (Lvl. 1 - Morale Charge).

Barrage - Increase the limit on (X) and (V) attacks for one turn. Costs 20 Morale.

Volley - Gain an additional attack phase to use a [+] attack at reduced effectiveness. Costs 50 Morale.

 

 

XM-X3 (F97) Crossbone Gundam X-3

 

Statistics:
HP: 8000, DP: 6500, EN: 130
IS: 3, Move: F/G, Size: M, Season: 1
Rank: 7, Type: Mobile Suit, Gundam


Weapons:
[+][CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break Lv1, 10 rounds

Element: Physical, Bullet, Reaction

[+][CS] Beam Vulcan- 600 damage, 1000 accuracy, Accuracy Break Lv1, 5 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 1000 damage, 700 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Scissor Anchor (P)- 1200 damage, 800 accuracy, 8 EN/attack

Element: Physical, Missile

[H] Scissor Anchor [Grapple] (P)- 700 damage, 800 accuracy, Mobility Break Lv1, 8 EN/attack

Element: Physical, Missile

[F][CC] Heat Dagger (M)- 1300 damage, 700 accuracy, 8 EN/attack

Element: Physical, Heat, Reaction

[+][CS] Mega Machine Cannon- 1000 damage, 1000 accuracy, 10 rounds

Element: Physical, Bullet, Reaction

[+][CS] Buster Gun- 2800 damage, 2100 accuracy, 5 rounds

Element: Energy, Beam

[F][CC] Beam Saber (M)- 2300 damage, 2500 accuracy, 18 EN/attack

Element: Energy, Beam, Reaction

[+] Muramasa Blaster: Beam Gun- 3000 damage, 2800 accuracy, 20 EN/attack

Element: Energy, Beam

[F] Beam Zanber (M)- 4300 damage, 3700 accuracy, 25 EN/attack

Element: Energy, Beam

[+] Zanbuster- 5000 damage, 4000 accuracy, 3 rounds, 10 Morale

Element: Energy, Beam

[F] Muramasa Blaster: Multi-Saber (MH)- 5200 damage, 4600 accuracy, 40 EN/attack, 30 Morale

Element: Energy, Beam

[F] Muramasa Blaster: Rapid Slashes (MHX:5)- 1350 damage, 1050 accuracy, 15 EN/attack, 40 Morale

Element: Energy, Beam

 

Inherent Abilities:
1) Dummy Launcher: Same effects as Countermeasures
2) I-Field (3000) (Barrier)
3) Anti-Beam Coating Cloak
4) Bio-computer (System)
5) Separate (Crossbone Core Fighter)

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Oh no! It seems the mysterious mecha has ambushed you!

---

??????, Level 20 Hero (Brave Hero)

- SP: 195 (176)

- Stats: Melee 3 (17), Ranged 3 (11), Defense 3 (7), Mobility 3 (15), Skill 3 (8)

- Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

- Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Specialization Skills:

- Unit of Choice: Choose a unit (??????). This counts as your Unit of Choice. You gain +3 Melee and Ranged Attribute, +2 Mobility and Defense Attribute, and +1 Skill Attribute in your unit of choice, as well as all Transformations, Frames, or Evolutions of that unit.

- Mid-Season Upgrade: You may choose a unit when acquiring this skill (??????). This unit is considered to be a valid unit for Unit of Choice in addition to the one selected for that skill. You may pay 500 XP to change this choice.

- Unstoppable Hero: Once per battle, while piloting your Unit of Choice, if you are reduced to 0 HP or lower during your Defense Phase, at the end of the same turn's Attack Phase you may choose to return to battle at 50% HP and DP, but only 75 Morale. All other stats remain the same as from before you were defeated. If you make use of this ability, your unit does not award bounty for the first defeat.

Skills:

- Unit Specialization: Choose a unit type (??????). +3 Melee and Range Attributes, +2 Mobility and Defense Attribute, +1 Skill Attribute when piloting a unit of the chosen type.

- Newtype: You are Psychic. +2 Mobility Attribute, +20% Weapon Accuracy, Element: Psychic weapon damage +20%.

- Recognition: +20% Weapon Accuracy, +1 Mobility Attribute.

- Avoidance: Gain +3 Mobility.

- Countermeasure Mastery: When using a Countermeasure, the amount of accuracy reduced by Evade is increased by 10%.

- Guts: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again. While your DP is below 50%, gain +2 Melee and Ranged Attribute.

Spirit Commands:

- Boost L3

- Duty L3

- Sure Hit L3

- Direct Attack

- Resupply L3

- Awaken L2

Techniques:

- Barrier Punch

- Throw Terrain

- Charge Up

- Self-Destruct

Will Commands:

- Mobility Focus: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary DP equal to 10% of your maximum DP for a single turn. Costs 10 Morale.

- Elude: Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of incoming accuracy is improved by 15% (IE an effect reduces incoming accuracy by 20%, using Elude will increase that to -35%). Costs 20 Morale.

- Pressure: Choose one unit when using this Will Command. On the target unit's next turn, it loses one Attack Phase, lose 2 Melee and Ranged attribute, and cannot make use of any Barrier or Illusion ability on their unit. Costs 30 Morale

- Miraculous Survival: Negate up to 10000 damage from all incoming attack phases this turn. Costs 50 Morale.

Ace Bonuses:

- Maximum Spirit: You gain +10 starting Morale and +10 maximum Morale.

- Extra Action: Gain +10 AP.

??????, Level 20 Subpilot (Co-Pilot)

- SP: 255 (230)

- Stats: Melee 5, Ranged -2, Defense -2, Mobility 5, Skill 4

- Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment (Will+ (Hit)). This bonus does not stack if the Main Pilot already has the chosen skill, however.

- SP Up: Gain +60 max SP.

Specialization Skills:

- Assisted Piloting: Choose an Attribute when you acquire this skill (Melee). Main pilot gains +3 to the chosen attribute.

- Systems Efficiency: When activated, choose two options from the Systems Efficiency list and gain them as unit modifiers. Charge (4) to activate.

- Perfect Timing: The Main Pilot gains the effect of one skill that you know, other then ones requiring the Co-Pilot Specialization (Genius).

- Systems Management: Any (System) on this unit has it's Morale requirement to activate reduced by 10 and its Charge requirement to activate reduced by one. Any (System) that deactivates when you reach a certain morale value has that value reduced by 10 (so if an ability usually shuts off when you reach 70 Morale, it will now shut off when you reach 60 morale.) Any (System) that deactivates by a method other than morale reduction can no longer the deactivated by any source external to the unit.

- Preaction: If any of this pilot's Attributes are greater then the main pilot's before items or skills, use this pilot's rating for that Attribute instead. If this pilot and the main pilot have any skills that are on both, this pilot's apply instead if they are of a higher level.

Skills:

- Genius: +2 Melee and Range Attributes. +2 Mobility Attribute. +1 Skill Attribute.

- Will+ (Hit): Gain 5 additional Morale whenever you deal damage to an enemy unit. This ability can only trigger once per turn.

- B-Save: Ammo capacity of weapons and abilities increased by 75%.

- Concentration: Spirit command cost -20%.

Spirit Commands:

- Boost L3

- Duty L3

- Sure Hit L3

- Direct Attack

- Resupply L3

- Awaken L2

Ace Bonuses:

- Enhanced Efficiency: When you activate Systems Efficiency you may choose up to three bonuses instead of two. Requires the Co-pilot's Systems Efficiency ability. This Ace Bonus also applies when you are not the main pilot.

- Spirited Dodge: Recover 2 SP whenever you dodge or evade an enemy attack. This ability can only trigger once per turn. This Ace Bonus also applies when you are not the main pilot but only applies to the pilot who has this ace bonus.

---

??????

Statistics:

HP: ??????, DP: ??????, EN: ???

IS: 1, Move: ?/?/?, Size: ?, Season: X

Rank: 11, Type: ??????

Weapons:

[H] ??????- 845 damage, 5135 accuracy, 2 (3) rounds

Element: None

[F] ?????? (M)- 2990 damage, 2990 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Self-Destruct- 21375 damage, 14480 accuracy, 1 (2) rounds

Element: Physical, Explosive

Inherent Abilities:

1) ?????? (Special Ability)

2) Unidentified Mech: This unit is an ineligible target for any weapon or ability that adds or duplicates weapons or inherent abilities, such as Weapon Copy.

3) Pilot Seats (2)

4) Self-Destruct: This unit is destroyed immediately after this attack is used.

---

Items:

- Extra Pilot Seat (Gain Pilot Seats (2))

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- The UWM gains the first strike (!!!!!), followed by Team Mystyrio.

- Prone time is 48 hours per team.

- Double, triple, and quadruple check your math!

- Fight to the limit, and to the best of your ability!

Ready!? Go!

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Regeneration Phase

Morale: +5 (115/160)

Systems Efficiency: +1 (1/4)

Spirit Command Phase

Caster: Co-Pilot

Spirit Command Used: Sure Hit L1

Effects: Accuracy +50% during your next attack phase

Cost: -16 SP (214/230)

The odd, seemingly formless unit leaps out of the cover of the desert sand, and briefly sizes both of its' opponents up. Then, suddenly without warning, it strikes out with an attack whose true nature you cannot seem to comprehend!

Attack Phase

Weapon Used: [H] ??????

Target: XM-X3 (F97) Crossbone Gundam X3

Attack Stats: 2282 damage, 23878 accuracy

Elements: None

Modifiers: 17 melee, +20% accuracy (Newtype), +20% accuracy (Recognition)

Resources Spent: -1 round (2/3)

Statistics

HP: ??????/?????? (100%)

DP: ??????/?????? (100%)

EN: ???/??? (100%)

AP: 100/100

SP (Brave Hero): 176/176

SP (Co-Pilot): 214/230

Morale: 115/160

Will Commands

Mobility Focus (10): Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary DP equal to 10% of your maximum DP for a single turn.

Elude (20): Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of incoming accuracy is improved by 15% (IE an effect reduces incoming accuracy by 20%, using Elude will increase that to -35%).

Pressure (30): Choose one unit when using this Will Command. On the target unit's next turn, it loses one Attack Phase, lose 2 Melee and Ranged attribute, and cannot make use of any Barrier or Illusion ability on their unit.

Miraculous Survival (50): Negate up to 10000 damage from all incoming attack phases this turn.

Attributes

Melee: 17

Ranged: 11

Defense: 7

Mobility: 15

Skill: 8

Location: Desert <A>

Ammo

??????: 2/3

Self-Destruct: 2/2

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46 sighed and laid back in his chair. "I don't know how you bear those things Myst," he said. "Dynamics are fun and all, but they're so tiring." He idly pushed the pedals on the floor of the cockpit, moving his gundam forward at a leisurely pace.

 

"You're just lazy and don't want to stand for hours on end." Mystyrio retorted. He walked beside the pirate-themed mech with his own ninja-themed one, the mech matching his own strides as if they were his own limbs.

 

46 turned. "Oi! What did I say about insulting your superior?"

 

"Sorry boss," Myst droned. Last time he had instructed 46 to join his sister on a mission, but now he had to join a pirate raid, making 46 the leader. "Though I have to ask, why are we in a desert?" 46 opened his mouth to berate him again when he paused. He thought he saw something in the view screen, a shadow moving across the sand. He shook his head, thinking that the desert had gotten to him, when a strange... thing flew out of the dunes and struck the gundam in the chest, knocking him backward.

 

46 Turn
 
Regen Phase:
Morale: +5

Spirit Phase:

Defence Phase:
Attack #1: [H] ??????
Action Taken: Take
Damage: 2282
Accuracy:
Resources: 2282 HP


Item Phase:

Transform Phase:

Special Phase:

 

46 stumbled, but regained his balance. Letting instinct take over for a moment, he fired his vulcan gun in the direction of the attack.

 

Attack Phase:
Weapon: [+][CS] Vulcan Gun
Target: UWM
Damage:
600 + 80% (Range) = 1080, Accuracy Break Lv1
Accuracy: 1000 + 80% (Range) = 1800

Resources: 1 round

Statistics:
HP: 8918/11200
DP: 9100/9100
EN: 130/130
AP: 75/75
SP: 130/130
Morale: 105/150
Movement: G


Will Commands:
Missile Lock - Increase your effective skill when using (P) attacks. Costs 5 Morale.
Countershoot - Activate to reduce accuracy from (O) and (P) attacks for a turn. Costs 15 Morale (Lvl. 1 - Morale Charge).
Barrage - Increase the limit on (X) and (V) attacks for one turn. Costs 20 Morale.
Volley - Gain an additional attack phase to use a [+] attack at reduced effectiveness. Costs 50 Morale.

Weapons:
[+][CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break Lv1, 9/10 rounds

Element: Physical, Bullet, Reaction

[+][CS] Beam Vulcan- 600 damage, 1000 accuracy, Accuracy Break Lv1, 5 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 1000 damage, 700 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Scissor Anchor (P)- 1200 damage, 800 accuracy, 8 EN/attack

Element: Physical, Missile

[H] Scissor Anchor [Grapple] (P)- 700 damage, 800 accuracy, Mobility Break Lv1, 8 EN/attack

Element: Physical, Missile

[F][CC] Heat Dagger (M)- 1300 damage, 700 accuracy, 8 EN/attack

Element: Physical, Heat, Reaction

[+][CS] Mega Machine Cannon- 1000 damage, 1000 accuracy, 10 rounds

Element: Physical, Bullet, Reaction

[+][CS] Buster Gun- 2800 damage, 2100 accuracy, 5 rounds

Element: Energy, Beam

[F][CC] Beam Saber (M)- 2300 damage, 2500 accuracy, 18 EN/attack

Element: Energy, Beam, Reaction

[+] Muramasa Blaster: Beam Gun- 3000 damage, 2800 accuracy, 20 EN/attack

Element: Energy, Beam

[F] Beam Zanber (M)- 4300 damage, 3700 accuracy, 25 EN/attack

Element: Energy, Beam

[+] Zanbuster- 5000 damage, 4000 accuracy, 3 rounds, 10 Morale

Element: Energy, Beam

[F] Muramasa Blaster: Multi-Saber (MH)- 5200 damage, 4600 accuracy, 40 EN/attack, 30 Morale

Element: Energy, Beam

[F] Muramasa Blaster: Rapid Slashes (MHX:5)- 1350 damage, 1050 accuracy, 15 EN/attack, 40 Morale

Element: Energy, Beam

[H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Element: None

[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1

Element: None

[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2

Element: None

 
Inherent Abilities:
1) Dummy Launcher: Same effects as Countermeasures
2) I-Field (3000) (Barrier)
3) Anti-Beam Coating Cloak
4) Bio-computer (System)
5) Separate (Crossbone Core Fighter)

X) Offensive Command: The effects given by this attack only last one turn and can not affect enemies.
X) Defensive Command: The effects given by this attack only last one turn and can not affect enemies.
X) All-Out Assault Command: Units affected by this attack also may use one less source of Temporary HP and Temporary DP for one turn. The effects given by this attack only last one turn and can not affect enemies.
 
 
 

Mystyrio Turn
 
Regen Phase:
Morale: +5

Spirit Phase:


Defence Phase:
Attack #1:
Action Taken:
Damage:
Accuracy:
Resources:


Item Phase:

Transform Phase:

Special Phase:

 

Mystyrio stepped back in shock, then a smile crept onto his face. "So there IS something of value here," he thought aloud. "And here I thought it was just a desert. Melting Siren!" Mystyrio spread his arms out, the white and purple mech copying his movement before a police siren emitted from its speakers and the warning lights on its chest flashed. The screech reached out across the desert, seeking to harm whatever had attacked the gundam.

 

Attack Phase:
Weapon: [H] Melting Siren (S)
Target: UWM
Damage: 1300 + 90% = 2470, Barrier Break L3
Accuracy: 1700 + 90% = 3230
Resources: 15 EN


Statistics:
HP: 6240/6240
DP: 8320/8320
EN: 95/110
AP: 70/70
SP: 130/130
Morale: 105/150
Movement: G


Will Commands:

Countercut - Activate to reduce accuracy from (M) and (P) attacks for a turn. Costs 10 Morale (Lvl. 7 - Morale Charge).

Premonition of Danger - Gain 5% Temporary HP for a turn. Costs 15 Morale (Lvl 1 - Special).

Barrage - Increase the limit on (X) and (V) attacks for one turn. Costs 20 Morale.

Riposte - Reduces the damage and accuracy of (M) attacks and gives you an extra attack phase against that enemy. Costs 20 Morale (Lvl. 7).

 

Weapons:
[F][MAM] Melee (M)- 700 damage, 900 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Jet Wrapper (P)- 500 damage, 1100 accuracy, Mobiltiy Break L1, 7 EN/attack

Element: Physical, Reaction

[H] Melting Siren (S)- 1300 damage, 1700 accuracy, Barrier Break L3, 15 EN/attack

Element: Sound

[+][CS] 4000 Magnum- 1500 damage, 1900 accuracy, 6 rounds

Element: Physical, Bullet, Reaction

[F][CC] Murasame Sword (MV:3)- 1500+350 damage, 1800+250 accuracy, 10+2 EN/attack

Element: Physical, Reaction

[H] Hissatsu! Daikaiten Madan (HS)- 2500 damage, 2800 accuracy, 4 rounds, 10 Morale

Element: Physical

[H] Hissatsu! Daikaiten Daimadan (HS)- 3400 damage, 3800 accuracy, 25 EN/attack, 20 Morale

Element: Physical

[H] Chou Bunshin Sappou (H)- 3500 damage, 4500 accuracy, 30 EN/attack, 30 Morale

Element: Physical

 
Inherent Abilities:
1) Shield: Murasame Sword, Chou Bunshin Sappou
2) Countermeasures
3) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1700. 10 EN per use.
4) Mirror Coating (S Armor): Reduce the damage of all attacks with Element: Energy or Element: Electricity from a single attack phase by 1200. 10 EN per use.

Edited by Mystyrio Storm

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(Note: And a mistake on my part: The first of the UWM's attacks should have 4 rounds to it, not 3; kinda forgot 2 * 1.75 = 3.5. :D)

??????: ?????? (??????)

Suddenly, the nondescript machine begins moving with greater smoothness and precision, as if whatever entity or entities controlling the mecha are now doing so mentally rather than physically.

Regeneration Phase

Morale: +5 (120/160) [Will+ (Hit): +5 morale (125/160)]

Systems Efficiency: +1 (2/4)

Defense Phase

Attacker: XM-X3 (F97) Crossbone Gundam X3

Weapon: [+][CS] Vulcan Gun- 1080 damage, 1800 accuracy, Accuracy Break L1

Action: Dodge

Resources Spent: -???? DP (??????/??????) [spirited Dodge: Co-Pilot +2 SP (216/230)]

Attacker: Big Volfogg

Weapon: [H] Melting Siren (S)- 2470 damage, 3230 accuracy, Barrier Break L3

Action: Dodge

Resources Spent: -???? DP (??????/??????)

The formless unit swerves out of the way of the incoming attacks with ease; though it does so with surprising grace and precision, it does not seem to use any sort of fancy trickery to evade the incoming attacks.

Nonetheless, it seems satisfied with the result of the attack it previously launched; it now turns its' attention to the other opponent and launches the same incomprehensible attack at it instead!

Attack Phase

Weapon Used: [H] ??????

Target: Big Volfogg

Attack Stats: 2366 damage, 16432 accuracy

Elements: None

Modifiers: 18 melee, +20% accuracy (Newtype), +20% accuracy (Recognition)

Resources Spent: -1 round (2/4)

Statistics

HP: ??????/?????? (100%)

DP: ??????/?????? (>=75%, <100%)

EN: ???/??? (100%)

AP: 110/110

SP (Brave Hero): 176/176

SP (Co-Pilot): 216/230

Morale: 125/160

Will Commands

Mobility Focus (10): Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary DP equal to 10% of your maximum DP for a single turn.

Elude (20): Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of incoming accuracy is improved by 15% (IE an effect reduces incoming accuracy by 20%, using Elude will increase that to -35%).

Pressure (30): Choose one unit when using this Will Command. On the target unit's next turn, it loses one Attack Phase, lose 2 Melee and Ranged attribute, and cannot make use of any Barrier or Illusion ability on their unit.

Miraculous Survival (50): Negate up to 10000 damage from all incoming attack phases this turn.

Attributes

Melee: 17 (18)

Ranged: 11 (12)

Defense: 7 (8)

Mobility: 15 (17)

Skill: 8 (10)

Location: Desert <A>

Ammo

??????: 2/4

Self-Destruct: 2/2

Edited by Tilus

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(Don't worry, i just made one too. I didn't account for the Bio-Computer when I calculated 46's last attack. It should have been 90% not 80%. I think...)

 

46 Turn
 
Regen Phase:
Morale: +5

Spirit Phase:

Defence Phase:
Attack #1:
Action Taken:
Damage:
Accuracy:
Resources:


Item Phase:

Transform Phase:

Special Phase:

 

Regaining his wits, 46 looked up at the enemy. The mech seemed to be a black mass, with no defining features. It was almost like an illusion, seeming to have no shape or presence whatsoever. As it performed some kind of attack, also without shape, 46 fired his Scissor Anchor hoping to hold down the UWM.

 

Attack Phase:
Weapon: [H] Scissor Anchor [Grapple] (P)
Target: UWM
Damage: 700
+ 90% (Range) = 1330, Mobility Break Lv1
Accuracy: 800 + 90% (Range) = 1520

Resources: 8 EN

Statistics:
HP: 8918/11200
DP: 9100/9100
EN: 122/130
AP: 75/75
SP: 130/130
Morale: 110/150
Movement: G


Will Commands:
Missile Lock - Increase your effective skill when using (P) attacks. Costs 5 Morale.
Countershoot - Activate to reduce accuracy from (O) and (P) attacks for a turn. Costs 15 Morale (Lvl. 1 - Morale Charge).
Barrage - Increase the limit on (X) and (V) attacks for one turn. Costs 20 Morale.
Volley - Gain an additional attack phase to use a attack at reduced effectiveness. Costs 50 Morale.

Weapons:
[+][CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break Lv1, 9/10 rounds

Element: Physical, Bullet, Reaction

[+][CS] Beam Vulcan- 600 damage, 1000 accuracy, Accuracy Break Lv1, 5 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 1000 damage, 700 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Scissor Anchor (P)- 1200 damage, 800 accuracy, 8 EN/attack

Element: Physical, Missile

[H] Scissor Anchor [Grapple] (P)- 700 damage, 800 accuracy, Mobility Break Lv1, 8 EN/attack

Element: Physical, Missile

[F][CC] Heat Dagger (M)- 1300 damage, 700 accuracy, 8 EN/attack

Element: Physical, Heat, Reaction

[+][CS] Mega Machine Cannon- 1000 damage, 1000 accuracy, 10 rounds

Element: Physical, Bullet, Reaction

[+][CS] Buster Gun- 2800 damage, 2100 accuracy, 5 rounds

Element: Energy, Beam

[F][CC] Beam Saber (M)- 2300 damage, 2500 accuracy, 18 EN/attack

Element: Energy, Beam, Reaction

[+] Muramasa Blaster: Beam Gun- 3000 damage, 2800 accuracy, 20 EN/attack

Element: Energy, Beam

[F] Beam Zanber (M)- 4300 damage, 3700 accuracy, 25 EN/attack

Element: Energy, Beam

[+] Zanbuster- 5000 damage, 4000 accuracy, 3 rounds, 10 Morale

Element: Energy, Beam

[F] Muramasa Blaster: Multi-Saber (MH)- 5200 damage, 4600 accuracy, 40 EN/attack, 30 Morale

Element: Energy, Beam

[F] Muramasa Blaster: Rapid Slashes (MHX:5)- 1350 damage, 1050 accuracy, 15 EN/attack, 40 Morale

Element: Energy, Beam

[H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Element: None

[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1

Element: None

[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2

Element: None

 
Inherent Abilities:
1) Dummy Launcher: Same effects as Countermeasures
2) I-Field (3000) (Barrier)
3) Anti-Beam Coating Cloak
4) Bio-computer (System)
5) Separate (Crossbone Core Fighter)

X) Offensive Command: The effects given by this attack only last one turn and can not affect enemies.
X) Defensive Command: The effects given by this attack only last one turn and can not affect enemies.
X) All-Out Assault Command: Units affected by this attack also may use one less source of Temporary HP and Temporary DP for one turn. The effects given by this attack only last one turn and can not affect enemies.

 
 
 

Mystyrio Turn
 
Regen Phase:
Morale: +5

Spirit Phase:

Defence Phase:
Attack #1: [H] ??????
Action Taken: Take (Shield)
Damage: 2366 - 30% = 1656
Accuracy:
Resources: 1656 HP

 

Mystyrio intercepted the incoming attack, using the helicopter blades on his left arm to reduce the damage.

 

Item Phase:

Transform Phase:

Special Phase:

 

Peering over his shield, Mystyrio tried to make sense of the mech before him. It seemed to have a kind of dampening field making it impossible to tell what it was. Deciding to disregard it for now, he lunged at it with the blades.

 

Attack Phase:
Weapon: [F][CC]Murasame Sword (MV:3)

Target: UWM
Damage: 1500 + 90% = 2850
Accuracy: 1800 + 90% = 3420
Resources: 10 EN


Statistics:
HP: 4584/6240
DP: 8320/8320
EN: 85/110
AP: 70/70
SP: 130/130
Morale: 110/150
Movement: G

Will Commands:

Countercut - Activate to reduce accuracy from (M) and (P) attacks for a turn. Costs 10 Morale (Lvl. 7 - Morale Charge).

Premonition of Danger - Gain 5% Temporary HP for a turn. Costs 15 Morale (Lvl 1 - Special).

Barrage - Increase the limit on (X) and (V) attacks for one turn. Costs 20 Morale.

Riposte - Reduces the damage and accuracy of (M) attacks and gives you an extra attack phase against that enemy. Costs 20 Morale (Lvl. 7).

 

Weapons:
[F][MAM] Melee (M)- 700 damage, 900 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Jet Wrapper (P)- 500 damage, 1100 accuracy, Mobiltiy Break L1, 7 EN/attack

Element: Physical, Reaction

[H] Melting Siren (S)- 1300 damage, 1700 accuracy, Barrier Break L3, 15 EN/attack

Element: Sound

[+][CS] 4000 Magnum- 1500 damage, 1900 accuracy, 6 rounds

Element: Physical, Bullet, Reaction

[F][CC] Murasame Sword (MV:3)- 1500+350 damage, 1800+250 accuracy, 10+2 EN/attack

Element: Physical, Reaction

[H] Hissatsu! Daikaiten Madan (HS)- 2500 damage, 2800 accuracy, 4 rounds, 10 Morale

Element: Physical

[H] Hissatsu! Daikaiten Daimadan (HS)- 3400 damage, 3800 accuracy, 25 EN/attack, 20 Morale

Element: Physical

[H] Chou Bunshin Sappou (H)- 3500 damage, 4500 accuracy, 30 EN/attack, 30 Morale

Element: Physical

 
Inherent Abilities:
1) Shield: Murasame Sword, Chou Bunshin Sappou
2) Countermeasures
3) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1700. 10 EN per use.
4) Mirror Coating (S Armor): Reduce the damage of all attacks with Element: Energy or Element: Electricity from a single attack phase by 1200. 10 EN per use.

Edited by Mystyrio Storm

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??????: ?????? (??????)

Some holographic duplicates suddenly appear around the formless unit, following its' every move and causing targeting it to become problematic.

Regeneration Phase

Morale: +5 (130/160) [Will+ (Hit): +5 morale (135/160)]

Systems Efficiency: +1 (3/4)

Defense Phase

Attacker: XM-X3 (F97) Crossbone Gundam X3

Weapon: [H] Scissor Arm [Grapple]- 1320 damage, 1530 accuracy, Mobility Break L1

Action: Dodge

Resources Spent: -???? DP (??????/??????) [spirited Dodge: Co-Pilot +2 SP (218/230)]

Attacker: Big Volfogg

Weapon: [F] Murasame Sword (MV:3)- 2850 damage, 3420 accuracy

Action: Dodge + ?????? [illusion]

Resources Spent: Negated; -10 EN (???/???)

The strange formless unit again nimbly avoids the first incoming attack, but seemingly cannot avoid the second... until you discover that it struck an illusory image instead.

It then returns to its' first target, the Gundam, and once again performs the strange incomprehensible attack against it!

Attack Phase

Weapon Used: [H] ??????

Target: XM-X3 (F97) Crossbone Gundam X3

Attack Stats: 2366 damage, 16432 accuracy

Elements: None

Modifiers: 18 melee, +20% accuracy (Newtype), +20% accuracy (Recognition)

Resources Spent: -1 round (1/4)

Statistics

HP: ??????/?????? (100%)

DP: ??????/?????? (>=75%, <100%)

EN: ???/??? (>=75%, <100%)

AP: 110/110

SP (Brave Hero): 176/176

SP (Co-Pilot): 218/230

Morale: 135/160

Will Commands

Mobility Focus (10): Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary DP equal to 10% of your maximum DP for a single turn.

Elude (20): Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of incoming accuracy is improved by 15% (IE an effect reduces incoming accuracy by 20%, using Elude will increase that to -35%).

Pressure (30): Choose one unit when using this Will Command. On the target unit's next turn, it loses one Attack Phase, lose 2 Melee and Ranged attribute, and cannot make use of any Barrier or Illusion ability on their unit.

Miraculous Survival (50): Negate up to 10000 damage from all incoming attack phases this turn.

Attributes

Melee: 17 (18)

Ranged: 11 (12)

Defense: 7 (8)

Mobility: 15 (17)

Skill: 8 (10)

Modifiers/Abilities

?????? (Illusion): Reduce the accuracy of all attacks from a single attack phase by 6307. 10 EN per use.

Location: Desert <A>

Ammo

??????: 1/4

Self-Destruct: 2/2

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46 Turn
 
Regen Phase:
Morale: +5

Spirit Phase:

Defence Phase:
Attack #1: [H] ??????
Action Taken: Block
Damage: 2366 - 30% = 1656
Accuracy:
Resources: 1656 HP

 

46 braced himself as the attack connected with his mech. He was able to keep himself upright but had no time to fire another weapon.

Item Phase:

Transform Phase:

Special Phase:

 

Attack Phase:
Weapon:
Target: UWM
Damage:

Accuracy:
Resources:

Statistics:
HP: 7262/11200
DP: 9100/9100
EN: 122/130
AP: 75/75
SP: 130/130
Morale: 115/150
Movement: G


Will Commands:
Missile Lock - Increase your effective skill when using (P) attacks. Costs 5 Morale.
Countershoot - Activate to reduce accuracy from (O) and (P) attacks for a turn. Costs 15 Morale (Lvl. 1 - Morale Charge).
Barrage - Increase the limit on (X) and (V) attacks for one turn. Costs 20 Morale.
Volley - Gain an additional attack phase to use a attack at reduced effectiveness. Costs 50 Morale.

Weapons:
[+][CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break Lv1, 9/10 rounds

Element: Physical, Bullet, Reaction

[+][CS] Beam Vulcan- 600 damage, 1000 accuracy, Accuracy Break Lv1, 5 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 1000 damage, 700 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Scissor Anchor (P)- 1200 damage, 800 accuracy, 8 EN/attack

Element: Physical, Missile

[H] Scissor Anchor [Grapple] (P)- 700 damage, 800 accuracy, Mobility Break Lv1, 8 EN/attack

Element: Physical, Missile

[F][CC] Heat Dagger (M)- 1300 damage, 700 accuracy, 8 EN/attack

Element: Physical, Heat, Reaction

[+][CS] Mega Machine Cannon- 1000 damage, 1000 accuracy, 10 rounds

Element: Physical, Bullet, Reaction

[+][CS] Buster Gun- 2800 damage, 2100 accuracy, 5 rounds

Element: Energy, Beam

[F][CC] Beam Saber (M)- 2300 damage, 2500 accuracy, 18 EN/attack

Element: Energy, Beam, Reaction

[+] Muramasa Blaster: Beam Gun- 3000 damage, 2800 accuracy, 20 EN/attack

Element: Energy, Beam

[F] Beam Zanber (M)- 4300 damage, 3700 accuracy, 25 EN/attack

Element: Energy, Beam

[+] Zanbuster- 5000 damage, 4000 accuracy, 3 rounds, 10 Morale

Element: Energy, Beam

[F] Muramasa Blaster: Multi-Saber (MH)- 5200 damage, 4600 accuracy, 40 EN/attack, 30 Morale

Element: Energy, Beam

[F] Muramasa Blaster: Rapid Slashes (MHX:5)- 1350 damage, 1050 accuracy, 15 EN/attack, 40 Morale

Element: Energy, Beam

[H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Element: None

[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1

Element: None

[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2

Element: None

 
Inherent Abilities:
1) Dummy Launcher: Same effects as Countermeasures
2) I-Field (3000) (Barrier)
3) Anti-Beam Coating Cloak
4) Bio-computer (System)
5) Separate (Crossbone Core Fighter)

X) Offensive Command: The effects given by this attack only last one turn and can not affect enemies.
X) Defensive Command: The effects given by this attack only last one turn and can not affect enemies.
X) All-Out Assault Command: Units affected by this attack also may use one less source of Temporary HP and Temporary DP for one turn. The effects given by this attack only last one turn and can not affect enemies.

 
 
 

Mystyrio Turn
 
Regen Phase:
Morale: +5

Spirit Phase:

Defence Phase:
Attack #1:
Action Taken:
Damage:
Accuracy:
Resources:

 

Item Phase:

 

Transform Phase:

Special Phase:

 

Mystyrio lunged again with his blades, hoping to strike while it was attacking the gundam.

 

Attack Phase:
Weapon: [F][CC]Murasame Sword (MV:3)

Target: UWM
Damage: (1500 + 90%) + 350 = 2850 + 350 = 3200
Accuracy: (1800 + 90%) + 250 = 3420 + 250 = 3670
Resources: 10 + 2 = 12 EN

Statistics:
HP: 4584/6240
DP: 8320/8320
EN: 73/110
AP: 70/70
SP: 130/130
Morale: 115/150
Movement: G

Will Commands:

Countercut - Activate to reduce accuracy from (M) and (P) attacks for a turn. Costs 10 Morale (Lvl. 7 - Morale Charge).

Premonition of Danger - Gain 5% Temporary HP for a turn. Costs 15 Morale (Lvl 1 - Special).

Barrage - Increase the limit on (X) and (V) attacks for one turn. Costs 20 Morale.

Riposte - Reduces the damage and accuracy of (M) attacks and gives you an extra attack phase against that enemy. Costs 20 Morale (Lvl. 7).

 

Weapons:
[F][MAM] Melee (M)- 700 damage, 900 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Jet Wrapper (P)- 500 damage, 1100 accuracy, Mobiltiy Break L1, 7 EN/attack

Element: Physical, Reaction

[H] Melting Siren (S)- 1300 damage, 1700 accuracy, Barrier Break L3, 15 EN/attack

Element: Sound

[+][CS] 4000 Magnum- 1500 damage, 1900 accuracy, 6 rounds

Element: Physical, Bullet, Reaction

[F][CC] Murasame Sword (MV:3)- 1500+350 damage, 1800+250 accuracy, 10+2 EN/attack

Element: Physical, Reaction

[H] Hissatsu! Daikaiten Madan (HS)- 2500 damage, 2800 accuracy, 4 rounds, 10 Morale

Element: Physical

[H] Hissatsu! Daikaiten Daimadan (HS)- 3400 damage, 3800 accuracy, 25 EN/attack, 20 Morale

Element: Physical

[H] Chou Bunshin Sappou (H)- 3500 damage, 4500 accuracy, 30 EN/attack, 30 Morale

Element: Physical

 
Inherent Abilities:
1) Shield: Murasame Sword, Chou Bunshin Sappou
2) Countermeasures
3) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1700. 10 EN per use.
4) Mirror Coating (S Armor): Reduce the damage of all attacks with Element: Energy or Element: Electricity from a single attack phase by 1200. 10 EN per use.

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??????: ?????? (??????)

You think you see a series of small openings emerge approximately one third to one half of the way down the formless unit's body.

Regeneration Phase

Morale: +5 (140/160) [Will+ (Hit): +5 morale (145/160)]

Systems Efficiency: +1 (4/4)

Defense Phase

Attacker: Big Volfogg

Weapon: [F] Murasame Sword (MV:3)- 3200 damage, 3670 accuracy

Action: Dodge + ?????? [illusion]

Resources Spent: Negated; -10 EN (???/???) [spirited Dodge: Co-Pilot +2 SP (220/230)]

The ninja robot's blade once again only manages to strike an illusory image.

Special Phase

Systems Efficiency activated! (Gain Accuracy (Accuracy +10%), Offense (Damage +10%), Terrain Adjustment (Reduce cost to activate Terrain effects by 5 AP)

Once again the strange, formless robot switches targets, this time striking at the ninja robot again.

Attack Phase

Weapon Used: [H] ??????

Target: Big Volfogg

Attack Stats: 2451 damage, 16946 accuracy

Elements: None

Modifiers: 18 melee, +10% damage (Offense), +20% accuracy (Newtype), +20% accuracy (Recognition), +10% accuracy (Accuracy)

Resources Spent: -1 round (0/4)

Statistics

HP: ??????/?????? (100%)

DP: ??????/?????? (>=75%, <100%)

EN: ???/??? (>=75%, <100%)

AP: 110/110

SP (Brave Hero): 176/176

SP (Co-Pilot): 220/230

Morale: 135/160

Will Commands

Mobility Focus (10): Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary DP equal to 10% of your maximum DP for a single turn.

Elude (20): Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of incoming accuracy is improved by 15% (IE an effect reduces incoming accuracy by 20%, using Elude will increase that to -35%).

Pressure (30): Choose one unit when using this Will Command. On the target unit's next turn, it loses one Attack Phase, lose 2 Melee and Ranged attribute, and cannot make use of any Barrier or Illusion ability on their unit.

Miraculous Survival (50): Negate up to 10000 damage from all incoming attack phases this turn.

Attributes

Melee: 17 (18)

Ranged: 11 (12)

Defense: 7 (8)

Mobility: 15 (17)

Skill: 8 (10)

Modifiers/Abilities

Systems Efficiency: Accuracy (Accuracy +10%), Offense (Damage +10%), Terrain Adjustment (Reduce cost to activate Terrain effects by 5 AP)

?????? (Countermeasures-type Ability): 10/10

?????? (Illusion): Reduce the accuracy of all attacks from a single attack phase by 6307. 10 EN per use.

Location: Desert <A>

Ammo

??????: 0/4

Self-Destruct: 2/2

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46 Turn
 
Regen Phase:
Morale: +5

Spirit Phase:

Defence Phase:
Attack #1:
Action Taken:
Damage:
Accuracy:
Resources:

 

Item Phase:

Transform Phase:

Special Phase:

Activate Critical: 10 AP

 

46 scowled. "We're getting nowhere just taking these attacks. Zanbuster!" He pulled out a rifle-like blaster and fired a shot at the black mech.

 

Attack Phase:
Weapon: [+]Zanbuster
Target: UWM
Damage: 5000 + 100% (90% Range + 10% Critical) = 10000

Accuracy: 4000 + 100% (90% Range + 10% Critical) = 8000
Resources: 1 round, 10 Morale

Statistics:
HP: 7262/11200
DP: 9100/9100
EN: 122/130
AP: 65/75
SP: 130/130
Morale: 110/150
Movement: G


Will Commands:
Missile Lock - Increase your effective skill when using (P) attacks. Costs 5 Morale.
Countershoot - Activate to reduce accuracy from (O) and (P) attacks for a turn. Costs 15 Morale (Lvl. 1 - Morale Charge).
Barrage - Increase the limit on (X) and (V) attacks for one turn. Costs 20 Morale.
Volley - Gain an additional attack phase to use a attack at reduced effectiveness. Costs 50 Morale.

Weapons:
[+][CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break Lv1, 9/10 rounds

Element: Physical, Bullet, Reaction

[+][CS] Beam Vulcan- 600 damage, 1000 accuracy, Accuracy Break Lv1, 5 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 1000 damage, 700 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Scissor Anchor (P)- 1200 damage, 800 accuracy, 8 EN/attack

Element: Physical, Missile

[H] Scissor Anchor [Grapple] (P)- 700 damage, 800 accuracy, Mobility Break Lv1, 8 EN/attack

Element: Physical, Missile

[F][CC] Heat Dagger (M)- 1300 damage, 700 accuracy, 8 EN/attack

Element: Physical, Heat, Reaction

[+][CS] Mega Machine Cannon- 1000 damage, 1000 accuracy, 10 rounds

Element: Physical, Bullet, Reaction

[+][CS] Buster Gun- 2800 damage, 2100 accuracy, 5 rounds

Element: Energy, Beam

[F][CC] Beam Saber (M)- 2300 damage, 2500 accuracy, 18 EN/attack

Element: Energy, Beam, Reaction

[+] Muramasa Blaster: Beam Gun- 3000 damage, 2800 accuracy, 20 EN/attack

Element: Energy, Beam

[F] Beam Zanber (M)- 4300 damage, 3700 accuracy, 25 EN/attack

Element: Energy, Beam

[+] Zanbuster- 5000 damage, 4000 accuracy, 3 rounds, 10 Morale

Element: Energy, Beam

[F] Muramasa Blaster: Multi-Saber (MH)- 5200 damage, 4600 accuracy, 40 EN/attack, 30 Morale

Element: Energy, Beam

[F] Muramasa Blaster: Rapid Slashes (MHX:5)- 1350 damage, 1050 accuracy, 15 EN/attack, 40 Morale

Element: Energy, Beam

[H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Element: None

[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1

Element: None

[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2

Element: None

 
Inherent Abilities:
1) Dummy Launcher: Same effects as Countermeasures
2) I-Field (3000) (Barrier)
3) Anti-Beam Coating Cloak
4) Bio-computer (System)
5) Separate (Crossbone Core Fighter)

X) Offensive Command: The effects given by this attack only last one turn and can not affect enemies.
X) Defensive Command: The effects given by this attack only last one turn and can not affect enemies.
X) All-Out Assault Command: Units affected by this attack also may use one less source of Temporary HP and Temporary DP for one turn. The effects given by this attack only last one turn and can not affect enemies.

 
 
 

Mystyrio Turn
 
Regen Phase:
Morale: +5

Spirit Phase:

Defence Phase:

Attack #1: [H] ??????
Action Taken: Take (Shield)
Damage: 2451 - 30% = 1716
Accuracy:
Resources:
1716 HP

 

Item Phase:

 

Transform Phase:

Special Phase:

 

Mystyrio looked from behind his shield after the mysterious mech's attack hit. Seeing 46's attack, he fired the machine guns on his right arm at the UWM.

 

Attack Phase:
Weapon: [+][CS]4000 Magnum

Target: UWM
Damage: 1500
Accuracy: 1900
Resources: 1 round

 

Statistics:
HP: 2868/6240
DP: 8320/8320
EN: 73/110
AP: 70/70
SP: 130/130
Morale: 120/150
Movement: G

Will Commands:

Countercut - Activate to reduce accuracy from (M) and (P) attacks for a turn. Costs 10 Morale (Lvl. 7 - Morale Charge).

Premonition of Danger - Gain 5% Temporary HP for a turn. Costs 15 Morale (Lvl 1 - Special).

Barrage - Increase the limit on (X) and (V) attacks for one turn. Costs 20 Morale.

Riposte - Reduces the damage and accuracy of (M) attacks and gives you an extra attack phase against that enemy. Costs 20 Morale (Lvl. 7).

 

Weapons:
[F][MAM] Melee (M)- 700 damage, 900 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Jet Wrapper (P)- 500 damage, 1100 accuracy, Mobiltiy Break L1, 7 EN/attack

Element: Physical, Reaction

[H] Melting Siren (S)- 1300 damage, 1700 accuracy, Barrier Break L3, 15 EN/attack

Element: Sound

[+][CS] 4000 Magnum- 1500 damage, 1900 accuracy, 5/6 rounds

Element: Physical, Bullet, Reaction

[F][CC] Murasame Sword (MV:3)- 1500+350 damage, 1800+250 accuracy, 10+2 EN/attack

Element: Physical, Reaction

[H] Hissatsu! Daikaiten Madan (HS)- 2500 damage, 2800 accuracy, 4 rounds, 10 Morale

Element: Physical

[H] Hissatsu! Daikaiten Daimadan (HS)- 3400 damage, 3800 accuracy, 25 EN/attack, 20 Morale

Element: Physical

[H] Chou Bunshin Sappou (H)- 3500 damage, 4500 accuracy, 30 EN/attack, 30 Morale

Element: Physical

 
Inherent Abilities:
1) Shield: Murasame Sword, Chou Bunshin Sappou 8/10
2) Countermeasures
3) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1700. 10 EN per use.
4) Mirror Coating (S Armor): Reduce the damage of all attacks with Element: Energy or Element: Electricity from a single attack phase by 1200. 10 EN per use.

Edited by Mystyrio Storm

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??????: ?????? (??????)

And now, the UWM suddenly sprouts arms, approximately where the two series of openings that had emerged moments before were located!

Regeneration Phase

Morale: +5 (150/160) [Will+ (Hit): +5 morale (155/160)]

Spirit Command Phase

Caster: Sub-Pilot

Spirit Command Used: Resupply L1

Effects: Target unit recovers all ammo

Cost: -40 SP (180/230)

Defense Phase

Attacker: XM-X3 (F97) Crossbone Gundam X3

Weapon: [+] Zanbuster- 10000 damage, 8000 accuracy

Action: Evade + ?????? [Countermeasures-type ability] + ?????? [illusion]

Resources Spent: Negated; -1 ?????? use (9/10), -10 EN (???/???) [spirited Dodge: Co-Pilot +2 SP (182/230)]

Attacker: Big Volfogg

Weapon: [+][CS] 4000 Magnum- 1500 damage, 1900 accuracy

Action: Evade + ?????? [Countermeasures-type ability]

Resources Spent: -???? DP (??????/??????)

Further compounding on the issue of the illusory images, the mysterious robot had managed to produce a duplicate of itself emerging from the slots that had emerged moments before, now located on the tips of its' even more newly formed hands. Using the illusions, it then fools both its' opponents to striking this duplicate, which when struck you find to be nothing more than a sort of inflatable decoy.

After avoiding both incoming attacks, the mysterious robot then launches another of its' incomprehensible attacks, switching targets yet again back to the Gundam.

Attack Phase

Weapon Used: [H] ??????

Target: XM-X3 (F97) Crossbone Gundam X3

Attack Stats: 2451 damage, 16946 accuracy

Elements: None

Modifiers: 18 melee, +10% damage (Offense), +20% accuracy (Newtype), +20% accuracy (Recognition), +10% accuracy (Accuracy)

Resources Spent: -1 round (3/4)

Statistics

HP: ??????/?????? (100%)

DP: ??????/?????? (>=75%, <100%)

EN: ???/??? (>=75%, <100%)

AP: 110/110

SP (Brave Hero): 176/176

SP (Co-Pilot): 182/230

Morale: 155/160

Will Commands

Mobility Focus (10): Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary DP equal to 10% of your maximum DP for a single turn.

Elude (20): Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of incoming accuracy is improved by 15% (IE an effect reduces incoming accuracy by 20%, using Elude will increase that to -35%).

Pressure (30): Choose one unit when using this Will Command. On the target unit's next turn, it loses one Attack Phase, lose 2 Melee and Ranged attribute, and cannot make use of any Barrier or Illusion ability on their unit.

Miraculous Survival (50): Negate up to 10000 damage from all incoming attack phases this turn.

Attributes

Melee: 17 (18)

Ranged: 11 (12)

Defense: 7 (8)

Mobility: 15 (17)

Skill: 8 (10)

Modifiers/Abilities

Systems Efficiency: Accuracy (Accuracy +10%), Offense (Damage +10%), Terrain Adjustment (Reduce cost to activate Terrain effects by 5 AP)

?????? (Countermeasures-type Ability): 9/10

?????? (Illusion): Reduce the accuracy of all attacks from a single attack phase by 6307. 10 EN per use.

Location: Desert <A>

Ammo

??????: 3/4

Self-Destruct: 2/2

Edited by Tilus

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Alas, the prone storm has overtaken Mystyrio Storm! He loses his turn, and control passes to the next in line.

The UWM may now proceed.

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Regeneration Phase

Morale: +5 (160/160)

Unimpressed with its' opponents' momentary stall, the mysterious machine launches another unidentifiable attack at the Gundam.

Attack Phase

Weapon Used: [H] ??????

Target: XM-X3 (F97) Crossbone Gundam X3

Attack Stats: 2451 damage, 16946 accuracy

Elements: None

Modifiers: 18 melee, +10% damage (Offense), +20% accuracy (Newtype), +20% accuracy (Recognition), +10% accuracy (Accuracy)

Resources Spent: -1 round (2/4)

Statistics

HP: ??????/?????? (100%)

DP: ??????/?????? (>=75%, <100%)

EN: ???/??? (>=75%, <100%)

AP: 110/110

SP (Brave Hero): 176/176

SP (Co-Pilot): 182/230

Morale: 160/160

Will Commands

Mobility Focus (10): Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary DP equal to 10% of your maximum DP for a single turn.

Elude (20): Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of incoming accuracy is improved by 15% (IE an effect reduces incoming accuracy by 20%, using Elude will increase that to -35%).

Pressure (30): Choose one unit when using this Will Command. On the target unit's next turn, it loses one Attack Phase, lose 2 Melee and Ranged attribute, and cannot make use of any Barrier or Illusion ability on their unit.

Miraculous Survival (50): Negate up to 10000 damage from all incoming attack phases this turn.

Attributes

Melee: 17 (18)

Ranged: 11 (12)

Defense: 7 (8)

Mobility: 15 (17)

Skill: 8 (10)

Modifiers/Abilities

Systems Efficiency: Accuracy (Accuracy +10%), Offense (Damage +10%), Terrain Adjustment (Reduce cost to activate Terrain effects by 5 AP)

?????? (Countermeasures-type Ability): 9/10

?????? (Illusion): Reduce the accuracy of all attacks from a single attack phase by 6307. 10 EN per use.

Location: Desert <A>

Ammo

??????: 2/4

Self-Destruct: 2/2

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46 Turn
 
Regen Phase:
Morale: +5

Spirit Phase:

Spirit: ​​Vigor

​Effect: +2800 HP

​Cost: 20 SP


Defence Phase:
Attack #1: [H] ??????

Action Taken: ​​​​​Take
Damage: 2451
Accuracy: 
Resources: 
2451 HP

 

Attack #2: [H] ??????

Action Taken: ​​​​​Take
Damage: 2451
Accuracy: 
Resources: 
2451 HP

 

​Total: 4902 HP

 

"Oh come on! Don't stall!" 46 yelled as the gundam remained unresponsive. Meanwhile, two more attacks smashed the mech' s body.

 

Item Phase:

Transform Phase:

Special Phase:

Activate Critical: 10 AP

 

46 once again fired his Zanbuster at the mech, growing more frustrated with the battle every second.

 

Attack Phase:
Weapon:  [+] Zanbuster
Target: UWM
Damage: 5000 + 100% (90% Range + 10% Critical) = 10000

Accuracy: 4000 + 100% (90% Range + 10% Critical) = 8000
Resources: 1 round, 10 Morale

Statistics:
HP: 5160/11200
DP: 9100/9100
EN: 122/130
AP: 65/75
SP: 110/130
Morale: 105/15
0

Movement: G

Will Commands:
Missile Lock - Increase your effective skill when using (P) attacks. Costs 5 Morale.
Countershoot - Activate to reduce accuracy from (O) and (P) attacks for a turn. Costs 15 Morale (Lvl. 1 - Morale Charge).
Barrage - Increase the limit on (X) and (V) attacks for one turn. Costs 20 Morale.
Volley - Gain an additional attack phase to use a attack at reduced effectiveness. Costs 50 Morale.

Weapons:
[+]  [CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break Lv1, 9/10 rounds

Element: Physical, Bullet, Reaction

[+]  [CS] Beam Vulcan- 600 damage, 1000 accuracy, Accuracy Break Lv1, 5 EN/attack

Element: Energy, Beam, Reaction

[F]  [MAM] Melee (M)- 1000 damage, 700 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Scissor Anchor (P)- 1200 damage, 800 accuracy, 8 EN/attack

Element: Physical, Missile

[H] Scissor Anchor [Grapple] (P)- 700 damage, 800 accuracy, Mobility Break Lv1, 8 EN/attack

Element: Physical, Missile

[F]  [CC] Heat Dagger (M)- 1300 damage, 700 accuracy, 8 EN/attack

Element: Physical, Heat, Reaction

[+]  [CS] Mega Machine Cannon- 1000 damage, 1000 accuracy, 10 rounds

Element: Physical, Bullet, Reaction

[+]  [CS] Buster Gun- 2800 damage, 2100 accuracy, 5 rounds

Element: Energy, Beam

[F]  [CC] Beam Saber (M)- 2300 damage, 2500 accuracy, 18 EN/attack

Element: Energy, Beam, Reaction

[+] Muramasa Blaster: Beam Gun- 3000 damage, 2800 accuracy, 20 EN/attack

Element: Energy, Beam

[F] Beam Zanber (M)- 4300 damage, 3700 accuracy, 25 EN/attack

Element: Energy, Beam

[+] Zanbuster- 5000 damage, 4000 accuracy, 1/3 rounds, 10 Morale

Element: Energy, Beam

[F] Muramasa Blaster: Multi-Saber (MH)- 5200 damage, 4600 accuracy, 40 EN/attack, 30 Morale

Element: Energy, Beam

[F] Muramasa Blaster: Rapid Slashes (MHX:5)- 1350 damage, 1050 accuracy, 15 EN/attack, 40 Morale

Element: Energy, Beam

[H] Offensive Command (T:2)Attack Boost L1 & Accuracy Boost L1

Element: None

[H] Defensive Command (T:2)Defense Boost L1 & Mobility Boost L1

Element: None

[H] All-Out Assault Command (T:2)Attack Boost L2 & Accuracy Boost L2

Element: None

 
Inherent Abilities:
1) Dummy Launcher: Same effects as Countermeasures
2) I-Field (3000) (Barrier)
3) Anti-Beam Coating Cloak
4) Bio-computer (System)
5) Separate (Crossbone Core Fighter)
X) Offensive Command: The effects given by this attack only last one turn and can not affect enemies.
X) Defensive Command: The effects given by this attack only last one turn and can not affect enemies.
X) All-Out Assault Command: Units affected by this attack also may use one less source of Temporary HP and Temporary DP for one turn. The effects given by this attack only last one turn and can not affect enemies.

 
 
 

Mystyrio Turn
 
Regen Phase:
Morale: +5

Spirit Phase:

Spirit: ​​Direct Attack

​Effect: ​Target cannot use secondary defences or be support defended.

​Cost: 25 SP

 

Defence Phase:

Attack #1:  
Action Taken: 
Damage: 
Accuracy: 
Resources: 

 

Item Phase:

 

Transform Phase:

Special Phase:

Activate Critical: 10 AP

​Mortal Strike +5 AP

 

Mystyrio glasses at his enraged partner and shook his head. "I know it's frustrating but you need to control your anger," he said. "We won't beat it if you just keep shooting wildly." He then closed his eyes and focused, gathering his energy for his next strike. Opening his eyes, he lunged at the mech, spinning and shooting small beam needles before attempting to smash into the UWM.

 

Attack Phase:
Weapon: [H] Hissatsu! Daikaiten Daimadan (HS)

Target: UWM
Damage: 3400 + 100% (90% Melee + 10% Critical) = 6800, Direct Attack, Mortal Strike
Accuracy: 3800 
 + 100% (90% Melee + 10% Critical) = 7600

Resources: 25 EN, 20 Morale

 

Statistics:
HP: 2868/6240
DP: 8320/8320
EN: 48/110
AP: 55/70
SP: 105/130
Morale: 105/150
Movement: G

Will Commands:

Countercut - Activate to reduce accuracy from (M) and (P) attacks for a turn. Costs 10 Morale (Lvl. 7 - Morale Charge).

Premonition of Danger - Gain 5% Temporary HP for a turn. Costs 15 Morale (Lvl 1 - Special).

Barrage - Increase the limit on (X) and (V) attacks for one turn. Costs 20 Morale.

Riposte - Reduces the damage and accuracy of (M) attacks and gives you an extra attack phase against that enemy. Costs 20 Morale (Lvl. 7).

 

Weapons:
[F]  [MAM] Melee (M)- 700 damage, 900 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Jet Wrapper (P)- 500 damage, 1100 accuracy, Mobiltiy Break L1, 7 EN/attack

Element: Physical, Reaction

[H] Melting Siren (S)- 1300 damage, 1700 accuracy, Barrier Break L3, 15 EN/attack

Element: Sound

[+]  [CS] 4000 Magnum- 1500 damage, 1900 accuracy, 5/6 rounds

Element: Physical, Bullet, Reaction

[F]  [CC] Murasame Sword (MV:3)- 1500+350 damage, 1800+250 accuracy, 10+2 EN/attack

Element: Physical, Reaction

[H] Hissatsu! Daikaiten Madan (HS)- 2500 damage, 2800 accuracy, 4 rounds, 10 Morale

Element: Physical

[H] Hissatsu! Daikaiten Daimadan (HS)- 3400 damage, 3800 accuracy, 25 EN/attack, 20 Morale

Element: Physical

[H] Chou Bunshin Sappou (H)- 3500 damage, 4500 accuracy, 30 EN/attack, 30 Morale

Element: Physical

 
Inherent Abilities:
1) Shield: Murasame Sword, Chou Bunshin Sappou 8/10
2) Countermeasures
3) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1700. 10 EN per use.
4) Mirror Coating (S Armor): Reduce the damage of all attacks with Element: Energy or Element: Electricity from a single attack phase by 1200. 10 EN per use

Edited by Mystyrio Storm

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??????: ?????? (??????)

A rather fashionable looking cloak suddenly emerges from the mysterious mecha's back.

??????: ?????? (??????)

An... odd looking weapon appears sheathed by the mysterious mecha's side; it seems like some sort of cannon with a ton of beam sabers mounted on both sides of it!

Regeneration Phase

Morale: +5 (160/160)

Defense Phase

Attacker: XM-X3 (F97) Crossbone Gundam X3

Weapon: [+] Zanbuster- 10000 damage, 8000 accuracy

Action: Take it + ?????? (Primary Defense)

Resources Spent: Negated; -1 ?????? use (2/3)

Attacker: Big Volfogg

Weapon: [H] Hissatsu! Daikaiten Daimadan (H)- 6800 damage, 7800 accuracy, Direct Attack, Repair Break L1

Action: Evade + ?????? (Countermeasures-type ability)

Resources Spent: -?????? DP (??????/??????), -1 ?????? use (8/10)

The Gundam's beam blaster seems to strike the mysterious mecha's newly obtained suave cloak to no apparent effect. Meanwhile, the ninja yuusha's combination ramming and kunai throwing attack is nimbly evaded with some help from another inflatable decoy.

Meanwhile, the mecha turns its' attention to the ninja robot once again, and strikes with the incomprehensible attack!

Attack Phase

Weapon Used: [H] ??????

Target: Big Volfogg

Attack Stats: 2451 damage, 16946 accuracy

Elements: None

Modifiers: 18 melee, +10% damage (Offense), +20% accuracy (Newtype), +20% accuracy (Recognition), +10% accuracy (Accuracy)

Resources Spent: -1 round (1/4)

Statistics

HP: ??????/?????? (100%)

DP: ??????/?????? (>=75%, <100%)

EN: ???/??? (>=75%, <100%)

AP: 110/110

SP (Brave Hero): 176/176

SP (Co-Pilot): 182/230

Morale: 160/160

Will Commands

Mobility Focus (10): Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary DP equal to 10% of your maximum DP for a single turn.

Elude (20): Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of incoming accuracy is improved by 15% (IE an effect reduces incoming accuracy by 20%, using Elude will increase that to -35%).

Pressure (30): Choose one unit when using this Will Command. On the target unit's next turn, it loses one Attack Phase, lose 2 Melee and Ranged attribute, and cannot make use of any Barrier or Illusion ability on their unit.

Miraculous Survival (50): Negate up to 10000 damage from all incoming attack phases this turn.

Attributes

Melee: 17 (18)

Ranged: 11 (12)

Defense: 7 (8)

Mobility: 15 (17)

Skill: 8 (10)

Modifiers/Abilities

Systems Efficiency: Accuracy (Accuracy +10%), Offense (Damage +10%), Terrain Adjustment (Reduce cost to activate Terrain effects by 5 AP)

?????? (Countermeasures-type Ability): 8/10

?????? (Illusion): Reduce the accuracy of all attacks from a single attack phase by 6307. 10 EN per use.

?????? (Primary Defense): 2/3

Location: Desert <A>

Ammo

??????: 1/4

Self-Destruct: 2/2

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46 Turn
 
Regen Phase:
Morale: +5

Spirit Phase:

Spirit: ​​Vigor

​Effect: +2800 HP

​Cost: 20 SP


Defence Phase:
Attack #1:

Action Taken: ​​​​​
Damage:
Accuracy: 
Resources: 

 

Item Phase:

Transform Phase:

Special Phase:

 

"Don't lecture me swabbie! I can be mad whenever I want!" 46 yelled. He turned back to the UWM, slightly cheered up seeing that his attack connected, though it seemed to do no damage. Undeterred, he fired a round from another of his guns.

 

Attack Phase:
Weapon:  [+]  [CS] Buster Gun
Target: UWM
Damage: 2800 + 90% (90% Range) = 5320

Accuracy: 2100 + 90% (90% Range) =3990
Resources: 1 round

Statistics:
HP: 7960/11200
DP: 9100/9100
EN: 122/130
AP: 65/75
SP: 90/130
Morale: 110/15
0

Movement: G

Will Commands:
Missile Lock - Increase your effective skill when using (P) attacks. Costs 5 Morale.
Countershoot - Activate to reduce accuracy from (O) and (P) attacks for a turn. Costs 15 Morale (Lvl. 1 - Morale Charge).
Barrage - Increase the limit on (X) and (V) attacks for one turn. Costs 20 Morale.
Volley - Gain an additional attack phase to use a attack at reduced effectiveness. Costs 50 Morale.

Weapons:
[+]  [CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break Lv1, 9/10 rounds

Element: Physical, Bullet, Reaction

[+]  [CS] Beam Vulcan- 600 damage, 1000 accuracy, Accuracy Break Lv1, 5 EN/attack

Element: Energy, Beam, Reaction

[F]  [MAM] Melee (M)- 1000 damage, 700 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Scissor Anchor (P)- 1200 damage, 800 accuracy, 8 EN/attack

Element: Physical, Missile

[H] Scissor Anchor [Grapple] (P)- 700 damage, 800 accuracy, Mobility Break Lv1, 8 EN/attack

Element: Physical, Missile

[F]  [CC] Heat Dagger (M)- 1300 damage, 700 accuracy, 8 EN/attack

Element: Physical, Heat, Reaction

[+]  [CS] Mega Machine Cannon- 1000 damage, 1000 accuracy, 10 rounds

Element: Physical, Bullet, Reaction

[+]  [CS] Buster Gun- 2800 damage, 2100 accuracy, 4/5 rounds

Element: Energy, Beam

[F]  [CC] Beam Saber (M)- 2300 damage, 2500 accuracy, 18 EN/attack

Element: Energy, Beam, Reaction

[+] Muramasa Blaster: Beam Gun- 3000 damage, 2800 accuracy, 20 EN/attack

Element: Energy, Beam

[F] Beam Zanber (M)- 4300 damage, 3700 accuracy, 25 EN/attack

Element: Energy, Beam

[+] Zanbuster- 5000 damage, 4000 accuracy, 1/3 rounds, 10 Morale

Element: Energy, Beam

[F] Muramasa Blaster: Multi-Saber (MH)- 5200 damage, 4600 accuracy, 40 EN/attack, 30 Morale

Element: Energy, Beam

[F] Muramasa Blaster: Rapid Slashes (MHX:5)- 1350 damage, 1050 accuracy, 15 EN/attack, 40 Morale

Element: Energy, Beam

[H] Offensive Command (T:2)Attack Boost L1 & Accuracy Boost L1

Element: None

[H] Defensive Command (T:2)Defense Boost L1 & Mobility Boost L1

Element: None

[H] All-Out Assault Command (T:2)Attack Boost L2 & Accuracy Boost L2

Element: None

 
Inherent Abilities:
1) Dummy Launcher: Same effects as Countermeasures
2) I-Field (3000) (Barrier)
3) Anti-Beam Coating Cloak
4) Bio-computer (System)
5) Separate (Crossbone Core Fighter)
X) Offensive Command: The effects given by this attack only last one turn and can not affect enemies.
X) Defensive Command: The effects given by this attack only last one turn and can not affect enemies.
X) All-Out Assault Command: Units affected by this attack also may use one less source of Temporary HP and Temporary DP for one turn. The effects given by this attack only last one turn and can not affect enemies.

 
 
 

Mystyrio Turn
 
Regen Phase:
Morale: +5

Spirit Phase:

Spirit: Iron Wall

Effect: Damage recieved -25%

Cost: 15 SP

 

Defence Phase:

Attack #1: [H] ??????
Action Taken: Take
Damage: 2451 - 25% = 1838
Accuracy: 
Resources:
1838 HP

 

Mystyrio looked down as he said "Sorry sir." He intercepted another attack from the mech, this one causing a few visible signs that the ninja mech had become seriously damaged over the course of the battle.

 

Item Phase:

 

Transform Phase:

Special Phase:

 

Mystyrio still continued his attack however, firing another burst from his arm guns.

 

Attack Phase:
Weapon: [+]  [CS] 4000 Magnum- 1500 damage, 1900 accuracy,

Target: UWM
Damage: 1500
Accuracy: 1900

Resources: 1 round

 

Statistics:
HP: 1030/6240
DP: 8320/8320
EN: 48/110
AP: 55/70
SP: 90/130
Morale: 110/150
Movement: G

Will Commands:

Countercut - Activate to reduce accuracy from (M) and (P) attacks for a turn. Costs 10 Morale (Lvl. 7 - Morale Charge).

Premonition of Danger - Gain 5% Temporary HP for a turn. Costs 15 Morale (Lvl 1 - Special).

Barrage - Increase the limit on (X) and (V) attacks for one turn. Costs 20 Morale.

Riposte - Reduces the damage and accuracy of (M) attacks and gives you an extra attack phase against that enemy. Costs 20 Morale (Lvl. 7).

 

Weapons:
[F]  [MAM] Melee (M)- 700 damage, 900 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Jet Wrapper (P)- 500 damage, 1100 accuracy, Mobiltiy Break L1, 7 EN/attack

Element: Physical, Reaction

[H] Melting Siren (S)- 1300 damage, 1700 accuracy, Barrier Break L3, 15 EN/attack

Element: Sound

[+]  [CS] 4000 Magnum- 1500 damage, 1900 accuracy, 4/6 rounds

Element: Physical, Bullet, Reaction

[F]  [CC] Murasame Sword (MV:3)- 1500+350 damage, 1800+250 accuracy, 10+2 EN/attack

Element: Physical, Reaction

[H] Hissatsu! Daikaiten Madan (HS)- 2500 damage, 2800 accuracy, 4 rounds, 10 Morale

Element: Physical

[H] Hissatsu! Daikaiten Daimadan (HS)- 3400 damage, 3800 accuracy, 25 EN/attack, 20 Morale

Element: Physical

[H] Chou Bunshin Sappou (H)- 3500 damage, 4500 accuracy, 30 EN/attack, 30 Morale

Element: Physical

 
Inherent Abilities:
1) Shield: Murasame Sword, Chou Bunshin Sappou 8/10
2) Countermeasures
3) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1700. 10 EN per use.
4) Mirror Coating (S Armor): Reduce the damage of all attacks with Element: Energy or Element: Electricity from a single attack phase by 1200. 10 EN per use

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??????: ?????? (??????)

A sword that looks much like a helicopter blade appears attached next to the mysterious mecha's left arm!

Regeneration Phase

Morale: +5 (160/160)

Defense Phase

Attacker: XM-X3 (F97) Crossbone Gundam X3

Weapon: [+] Buster Gun- 5320 damage, 3990 accuracy

Action: Take it + ?????? (Primary Defense)

Resources Spent: Negated; -1 ?????? use (1/3)

Attacker: Big Volfogg

Weapon: [+] 4000 Magnum- 1500 damage, 1900 accuracy

Action: Evade + ?????? (Countermeasures-type ability)

Resources Spent: -?????? DP (??????/??????), -1 ?????? use (7/10) [spirited Dodge: Co-Pilot +2 SP (186/230)]

The exact same chain of events as last turn is replicated; the Gundam's beam gun shot is absorbed by the cloak, while an inflatable decoy distracts the ninja robot's attack into missing.

Meanwhile, the mysterious mecha has apparently decided that playtime is over. Brandishing its' newly obtained helicopter blade like sword, it strikes at the Gundam, hoping to cleave it in two!

Attack Phase

Weapon Used: [F] ?????? (MV:3)

Target: XM-X3 (F97) Crossbone Gundam X3

Attack Stats: 24489 damage, 28162 accuracy

Elements: Physical, Reaction

Modifiers: 18 melee, +10% damage (Offense), +20% accuracy (Newtype), +20% accuracy (Recognition), +10% accuracy (Accuracy)

Resources Spent: -14 EN (???/???)

Statistics

HP: ??????/?????? (100%)

DP: ??????/?????? (>=50%, <75%)

EN: ???/??? (>=50%, <75%)

AP: 110/110

SP (Brave Hero): 176/176

SP (Co-Pilot): 186/230

Morale: 160/160

Will Commands

Mobility Focus (10): Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary DP equal to 10% of your maximum DP for a single turn.

Elude (20): Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of incoming accuracy is improved by 15% (IE an effect reduces incoming accuracy by 20%, using Elude will increase that to -35%).

Pressure (30): Choose one unit when using this Will Command. On the target unit's next turn, it loses one Attack Phase, lose 2 Melee and Ranged attribute, and cannot make use of any Barrier or Illusion ability on their unit.

Miraculous Survival (50): Negate up to 10000 damage from all incoming attack phases this turn.

Attributes

Melee: 17 (18)

Ranged: 11 (12)

Defense: 7 (8)

Mobility: 15 (17)

Skill: 8 (10)

Modifiers/Abilities

Systems Efficiency: Accuracy (Accuracy +10%), Offense (Damage +10%), Terrain Adjustment (Reduce cost to activate Terrain effects by 5 AP)

?????? (Countermeasures-type Ability): 7/10

?????? (Illusion): Reduce the accuracy of all attacks from a single attack phase by 6307. 10 EN per use.

?????? (Primary Defense): 1/3

Location: Desert <A>

Ammo

??????: 1/4

Self-Destruct: 2/2

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Mystyrio Turn
 
Regen Phase:
Morale: +5

Spirit Phase:

 

Defence Phase:

Attack #1: [F] ?????? (MV:3)
Action Taken: Take (Too Much)
Damage:
24489
Accuracy: 
Resources:
Unit

 

"No!" Mystyrio shouted, jumping in front of the enemy attack. As the familiar blade cut through the ninja mech's body, he looked back at his partner before being flung from the cockpit by the ejection system.

 

Statistics:
HP: 0/6240

 

 

 

46 Turn
 
Regen Phase:
Morale: +5

Spirit Phase:

Spirit: ​​Vigor

​Effect: +2800 HP

​Cost: 20 SP


Defence Phase:
Attack #1:

Action Taken: ​​​​​
Damage:
Accuracy:
Resources: 

 

Item Phase:

Transform Phase:

Special Phase:

 

46 watched as the UWM's attack cleaved through his partner's machine. Then, rage filling within him, he charged at the enemy mech, firing another round from his Buster Gun.

 

Attack Phase:
Weapon:  [+]  [CS] Buster Gun
Target: UWM
Damage: 2800 + 90% (90% Range) = 5320

Accuracy: 2100 + 90% (90% Range) = 3990
Resources: 1 round

Statistics:
HP: 10760/11200
DP: 9100/9100
EN: 122/130
AP: 65/75
SP: 70/130
Morale: 115/15
0

Movement: G

Will Commands:
Missile Lock - Increase your effective skill when using (P) attacks. Costs 5 Morale.
Countershoot - Activate to reduce accuracy from (O) and (P) attacks for a turn. Costs 15 Morale (Lvl. 1 - Morale Charge).
Barrage - Increase the limit on (X) and (V) attacks for one turn. Costs 20 Morale.
Volley - Gain an additional attack phase to use a attack at reduced effectiveness. Costs 50 Morale.

Weapons:
[+]  [CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break Lv1, 9/10 rounds

Element: Physical, Bullet, Reaction

[+]  [CS] Beam Vulcan- 600 damage, 1000 accuracy, Accuracy Break Lv1, 5 EN/attack

Element: Energy, Beam, Reaction

[F]  [MAM] Melee (M)- 1000 damage, 700 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Scissor Anchor (P)- 1200 damage, 800 accuracy, 8 EN/attack

Element: Physical, Missile

[H] Scissor Anchor [Grapple] (P)- 700 damage, 800 accuracy, Mobility Break Lv1, 8 EN/attack

Element: Physical, Missile

[F]  [CC] Heat Dagger (M)- 1300 damage, 700 accuracy, 8 EN/attack

Element: Physical, Heat, Reaction

[+]  [CS] Mega Machine Cannon- 1000 damage, 1000 accuracy, 10 rounds

Element: Physical, Bullet, Reaction

[+]  [CS] Buster Gun- 2800 damage, 2100 accuracy, 3/5 rounds

Element: Energy, Beam

[F]  [CC] Beam Saber (M)- 2300 damage, 2500 accuracy, 18 EN/attack

Element: Energy, Beam, Reaction

[+] Muramasa Blaster: Beam Gun- 3000 damage, 2800 accuracy, 20 EN/attack

Element: Energy, Beam

[F] Beam Zanber (M)- 4300 damage, 3700 accuracy, 25 EN/attack

Element: Energy, Beam

[+] Zanbuster- 5000 damage, 4000 accuracy, 1/3 rounds, 10 Morale

Element: Energy, Beam

[F] Muramasa Blaster: Multi-Saber (MH)- 5200 damage, 4600 accuracy, 40 EN/attack, 30 Morale

Element: Energy, Beam

[F] Muramasa Blaster: Rapid Slashes (MHX:5)- 1350 damage, 1050 accuracy, 15 EN/attack, 40 Morale

Element: Energy, Beam

[H] Offensive Command (T:2)Attack Boost L1 & Accuracy Boost L1

Element: None

[H] Defensive Command (T:2)Defense Boost L1 & Mobility Boost L1

Element: None

[H] All-Out Assault Command (T:2)Attack Boost L2 & Accuracy Boost L2

Element: None

 
Inherent Abilities:
1) Dummy Launcher: Same effects as Countermeasures
2) I-Field (3000) (Barrier)
3) Anti-Beam Coating Cloak
4) Bio-computer (System)
5) Separate (Crossbone Core Fighter)
X) Offensive Command: The effects given by this attack only last one turn and can not affect enemies.
X) Defensive Command: The effects given by this attack only last one turn and can not affect enemies.
X) All-Out Assault Command: Units affected by this attack also may use one less source of Temporary HP and Temporary DP for one turn. The effects given by this attack only last one turn and can not affect enemies.

Edited by Mystyrio Storm

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Regeneration Phase

Morale: +5 (160/160)

Defense Phase

Attacker: XM-X3 (F97) Crossbone Gundam X3

Weapon: [+] Buster Gun- 5320 damage, 3990 accuracy

Action: Take it + ?????? (Primary Defense)

Resources Spent: Negated; -1 ?????? use (0/3)

The beam gun shot strikes the cloak once again to no effect to the mysterious mecha itself; however the shot does seem to have ruined the cloak, and you're pretty sure it can't be used against any further attacks.

Seeing the attack had brought down a target - though not the one that was expected - it simply repeats the attack, this time with no human shields to get in the way...

Attack Phase

Weapon Used: [F] ?????? (MV:3)

Target: XM-X3 (F97) Crossbone Gundam X3

Attack Stats: 24489 damage, 28162 accuracy

Elements: Physical, Reaction

Modifiers: 18 melee, +10% damage (Offense), +20% accuracy (Newtype), +20% accuracy (Recognition), +10% accuracy (Accuracy)

Resources Spent: -14 EN (???/???)

Statistics

HP: ??????/?????? (100%)

DP: ??????/?????? (>=50%, <75%)

EN: ???/??? (>=50%, <75%)

AP: 110/110

SP (Brave Hero): 176/176

SP (Co-Pilot): 186/230

Morale: 160/160

Will Commands

Mobility Focus (10): Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary DP equal to 10% of your maximum DP for a single turn.

Elude (20): Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of incoming accuracy is improved by 15% (IE an effect reduces incoming accuracy by 20%, using Elude will increase that to -35%).

Pressure (30): Choose one unit when using this Will Command. On the target unit's next turn, it loses one Attack Phase, lose 2 Melee and Ranged attribute, and cannot make use of any Barrier or Illusion ability on their unit.

Miraculous Survival (50): Negate up to 10000 damage from all incoming attack phases this turn.

Attributes

Melee: 17 (18)

Ranged: 11 (12)

Defense: 7 (8)

Mobility: 15 (17)

Skill: 8 (10)

Modifiers/Abilities

Systems Efficiency: Accuracy (Accuracy +10%), Offense (Damage +10%), Terrain Adjustment (Reduce cost to activate Terrain effects by 5 AP)

?????? (Countermeasures-type Ability): 7/10

?????? (Illusion): Reduce the accuracy of all attacks from a single attack phase by 6307. 10 EN per use.

?????? (Primary Defense): 0/3

Location: Desert <A>

Ammo

??????: 1/4

Self-Destruct: 2/2

Edited by Tilus

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Mystyrio Storm prones again! This being his second prone, he is punted from the match. He gains no rewards as a result.

Meanwhile, the UWM fades back into the desert sands, having amply chowed down on metal...

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