Tilus

Rumble in the Bronx

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Skirmish battle

- Umb vs Me (3v3)

Unit Rank 6 and below

Pilots: Any

Items: Rank 2 and below

Terrain Map: Area 11

Additional Conditions: Other rules such as disabling certain abilities, limiting items to a certain type, or including wagers. Note that these conditions can not be used to disable or circumvent a mission's stated objectives.

---

Area 11

gallery_3_8_17921.jpg

Terrain A: Downtown City

  • Type: Ground
  • Take Cover: You may pay 20 AP to reduce the damage and accuracy of an incoming attack by 20%.
Terrain B: Town
  • Type: Ground
  • Take Cover: You may pay 10 AP to reduce the damage and accuracy of an incoming attack by 10%.
Terrain C: Uptown City
  • Type: Ground
  • Take Cover: You may pay 20 AP to reduce the damage and accuracy of an incoming attack by 20%.
Terrain D: Coastline
  • Type: Ground/Water
  • Beam Refraction: You may reduce the damage dealt by all [+]-type weapons with Element: Beam by 50% at no cost.[/indent]
  • Watery Environment: Units with Move: W may spend 20 AP to gain 10% Temporary DP for a single turn.

---

Who is this "Me", though? I'm pretty certain there is nobody with a valid Simchamber account by that name.

As a result, since I don't know who it is Umbaglo is supposed to be fighting, the first person besides Umbaglo to submit a valid deploy abiding by the above stipulations will be the one to fight him in this match, regardless of whether the deployer was the one who was supposed to fight Umbaglo or not.

With that said, Deploy like the wind!

Edited by Tilus

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Umbaglo

Deploying in Terrain D

 

Museum Exhibition Skillset #3: Field Mechanic

 

Pilot Name(s): Kid Salsamille (After War Gundam X), Tir Arbuthnot (Gundam SEED Destiny Sidestory: Tir's Impulse)

 

Class: Supporter (Engineer)

 

Level: 15

 

SP: 170/170

 

Attributes:

[table]

[/td] Base Skills Conditional Items Total

Melee -2 +2 0 ? 0

Range 0 +2 0 ? +2

Mobility +5 +4 0 ? +9

Defense +5 +2 0 ? +7

Skill +3 0 0 ? +3

Generic Bonus 0 0 0 ?

[/table]

 

Spells:

Skills: Techniques: Ace Bonus:
  • Expert Mechanic: The repair value of any Repair abilities you use is increased by 20%.
  • ???
Level Chart:

 

[table]

Level Abilities Level Abilities Level Abilities Level Abilities Level Abilities

1 Starting Package, Trust, Genius, Cover, Flawless Barrier, Pilot Damage, Countershoot

5 Engineer

9 Logistic Support

13 Assist Attack

17 ???

2 Accelerate

6 Intuition

10 Expert Mechanic

14 Resupply

18 ???

3 Quick Repair

7 Logistical Support

11 Combat Engineer

15 Quick Patch

19 ???

4 Maintenance Training

8 Quick Supply

12 Prayer

16 ???

20 ??? [/table]

Type-10R Burai (Zero Type)

Statistics:

HP: 1800, DP: 3400, EN: 70

IS: 4, Move: G, Size: S, Season: 1

Rank: 3, Type: Knightmare Frame

Weapons:

[+][CS] Anti-Personnel Machine Gun- 200 damage, 500 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 300 damage, 400 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 350 damage, 450 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Assault Rifle (V:4)- 400+150 damamge, 600+100 accuracy, 20 rounds

Element: Physical, Bullet, Reaction

[+] Large Cannon- 2200 damage, 1200 accuracy, 3 rounds, 10 Morale

Element: Physical, Explosive

Inherent Abilities:

1) Resupply

2) Type-10R Burai (Zero Type) can not be used in space terrains.

X) Assist Attack (Slash Harken): Choose one allied unit which has not yet taken their turn. When targeting a single enemy this ally gain an additional Attack Phase to be used against that enemy and taken before their own using this weapon, using your attack modifiers and resources (but not using any effects which require activation, such as Critical), with a -70% penalty to Damage and Accuracy applied as a Special Weapon Effect. Chosen ally receives +10% Weapon Damage and Weapon Accuracy for each Assist Attack applied, to a maximum of +40%, to be treated as a pilot modifier. This ability can only be used once per turn and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase.

X) Countermeasures

X) Hyper Jammer (Illusion): Reduce the accuracy of all attacks from a single attack phase by 676. 10 EN per use.

X) Tesla Drive S (Thruster): Reduce the accuracy of all attacks from a single attack phase by 169.

X) EN Regen 10

Items:

1) Solar Panel

2) Hyper Jammer

3) Tesla Drive S

4) Dummy Balloon Launcher

 

Museum Exhibition Skillset #2: Mobile Suit Pilot

 

Pilot Name(s): Def Stallion (Mobile Suit Gundam F90)

 

Class: Hero (Ace Pilot)

 

Level: 19

 

SP: 190/190

 

Attributes:

[table]

Base Skills Conditional Items Total

Melee -2 +3 +3 / +2 ? +1

Range +5 +6 +3 / +2 +4 +15

Mobility +5 +4 +2 +4 +13

Defense 0 +1 +1 ? +1

Skill +3 +2 +1 +3 +8

Generic Bonus 0 +20% Accuracy 0 ?

[/table]

 

Spells:

Skills: Techniques: Ace Bonus:
  • Extreme Aggression: Gain +300 base weapon damage on all weapons at 130 Morale
  • Super Custom: Gain an additional choice for Ace Custom
  • ???
Level Chart:

[table]

Level Abilities Level Abilities Level Abilities Level Abilities Level Abilities

1 Starting Package, Flash, Genius, Unit Specialization, Barrel Roll, Elude, Volley, Countershoot

5 Ace Custom

9 Do or Die

13 Recognition

17 E-Save

2 Duty

6 Direct Attack

10 Extreme Aggression

14 Ace Potential

18 Coercion

3 Assist Attack

7 Rapid Fire

11 Focus

15 Fighter's Resolve

19 Ace Pilot: Super Custom

4 Gunfight

8 Attacker

12 Trick Shot

16 Smoke Screen

20 ??? [/table]

RX-78-2 Gundam (Magnetic Coating)

Statistics:

HP: 4500, DP: 72600, EN: 132

IS: 4, Move: G, Size: M, Season: 1

Rank: 6, Type: Mobile Suit, Gundam

Weapons:

[+][CS] 60mm Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Beam Saber (M)- 1800 damage, 2000 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Beam Rifle- 2600 damage, 1500 accuracy, 5 rounds

Element: Energy, Beam, Reaction

[F][CC] Beam Javelin- 1200 damage, 1600 accuracy, 25 EN/attack

Element: Energy, Beam

[F] Gundam Hammer- 3900 damage, 1550 accuracy, 25 EN/attack

Element: Physical

[H] Hyper Hammer- 3400 damage, 4000 accuracy, 40 EN/attack, 10 Morale

Element: Physical

[+] 380mm Hyper Bazooka- 5200 damage, 2200 accuracy, 2 rounds, 10 Morale

Element: Physical, Explosive

[+] Super Napalm (HS)- 4000 damage, 3000 accuracy, Burn L2, 1 round, 30 Morale

Element: Fire

Combo Attacks

[H] Operation V (H)- 5100 damage, 4750 accuracy, 20 EN/attack, 20 Morale

Element: Physical, Energy, Explosive, Beam

Inherent Abilities:

1) Shield

2) Separate (FF-X7 Core Fighter)

3) Combine (G-Armor (MC)): G-Fighter (Lead Unit), RX-78-2 Gundam (Magnetic Coating). This ability is disabled if you separated from G-Armor (MC).

4) Operation V: Requires an allied RX-77-2 Guncannon and an allied RX-75-4 Guntank to execute. Counts as RX-78-2 Gundam for the purposes of this attack.

X) Assist Attack (Beam Rifle): Choose one allied unit which has not yet taken their turn. When targeting a single enemy this ally gain an additional Attack Phase to be used against that enemy and taken before their own using this weapon, using your attack modifiers and resources (but not using any effects which require activation, such as Critical), with a -70% penalty to Damage and Accuracy applied as a Special Weapon Effect. Chosen ally receives +10% Weapon Damage and Weapon Accuracy for each Assist Attack applied, to a maximum of +40%, to be treated as a pilot modifier. This ability can only be used once per turn and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase.

X) Countermeasures

X) Hyper Jammer (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1484. 10 EN per use.

X) EN Regen 10

Items:

1) Solar Panel

2) High-Spec Radar

3) Hyper Jammer

4) Tesla Drive

5) Dummy Balloon Launcher

 

Museum Exhibition Skillset #4: Tank Commander

 

Pilot Name(s): Mark Aldred (Matey Match)

 

Class: Defender (Tank)

 

Level: 6

 

SP: 125/125

 

Attributes:

[table]

[td]BaseSkills Conditional Items Total

Melee 0 +1 0 ? +1

Range +4 +1 0 +4 +9

Mobility +1 0 0 ? +1

Defense +5 +4 0 +4 +13

Skill +3 0 0 +3 +6

Generic Bonus 0 0 0 ?

[/table]

 

Spells:

Skills:
  • Shield Brother
  • Steadfast Potential
  • Barrier Improvement
  • Brave
  • Guard
Techniques: Ace Bonus:
  • ???
  • ???
Level Chart:

 

[table]

Level Abilities Level Abilities Level Abilities Level Abilities Level Abilities

1 Starting Package, Vigor, Brave, Cover, Entrenchment, Premonition of Danger, Countershoot

5 Guard

9 ???

13 ???

17 ???

2 Resist

6 Grit

10 ???

14 ???

18 ???

3 Throw Weapon

7 ???

11 ???

15 ???

19 ???

4 Barrier Improvement

8 ???

12 ???

16 ???

20 ??? [/table]

R-2P Real Personal Trooper Type-2 Powered

Statistics:

HP: 8300, DP: 5100, EN: 135

IS: 3, Move: G/H, Size: M, Season: 1

Rank: 6, Type: Personal Trooper, R-Series

Weapons:

[+][CS] Gatling Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Beam Sword (M)- 2000 damage, 1800 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Magna Beam Rifle-- 2400 damage, 1900 accuracy, 4 rounds

Element: Energy, Beam

[H] Wired Beam Charkram (PX:4)- 900 damage, 800 accuracy, 7 EN/attack, 15 Morale

Element: Energy, Beam

[+] Hi-Zol Launcher [Gatling] (SV:10)- 1750+250, 700+300 accuracy, 8+2 EN/attack, 20 Morale

Element: Energy

[+] Hi-Zol Launcher (A)- 2300 damage, 2000 accuracy x 2, 30 EN/attack, 25 Morale

Element: Energy

MAP Attacks:

[H] Round Chakram (IL:3)- 2050 damage, 1550 accuracy, 1 round, 20 Morale

Element: Energy, Beam

Combo Attacks:

[H] Formation-R (H)- 5500 damage, 4000 accuracy, 20 EN/attack, 20 morale

Element: Physical, Energy, Beam, Remote, Psychic

Inherent Abilities:

1) Shield

2) Beam Shield (550)

3) AB Field (Barrier): Reduce the damage of [+] attacks with Element: Beam from a single attack phase by 1800. [H] attacks are not affected. 10 EN per use.

4) Variable Formation (SRX) (Combine): R-1 Real Personal Trooper Type-1 (Lead Unit), R-2P Real Personal Trooper Type-2 Powered, R-3P Real Personal Trooper Type-3 Powered

5) Formation-R: Requires an allied R-1 Real Personal Trooper Type-1 and an allied R-3P Real Personal Trooper Type-3 Powered both of which can use Psychic weapons to execute.

6)

Items:

1) High-Spec Radar

2) Hybrid Armor

3) A-Up Unit SC

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Largo

[09:38] <Schala> [solve] Tilus, your result was: Because Largo did not declare a terrain, Schala hereby declares that he deploys in Terrain A.

Lilith

SP:145

AP:55

Pilot level:10

Affiliation:Liaison, Valkyrie Command

Callsign:Phoenix

Theme Song: Rock Me

History:

Constantine's estranged wife. Thinking her husband killed, she devoted her life to defending the Exiles from a xenophobic Earth. A heavy assault on the Proxima jumpgate caused massive injuries forcing full cybernetic conversion to save her life. 

 

Class: Brave Hero

 

Attributes:

 

Melee:10

Range:8

Defense:7

Mobility:-1

Skill:1

 

Starting Attribute Bonuses+1 to all Attributes at level 1.

Morale ChargeMorale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Heroic TrainingThis class gains more skills than others.

 

Skills:

1: Brave (+2 Melee and Range Attributes. +1 Defense Attribute [Level 8])

1: Psychodriver (+1 Defense Attribute, +20% Weapon Accuracy, Element: Psychic weapon damage +10% [Level 8])

4: Infight (Gain 2 Melee Attribute [Level 7])

5: Unit of Choice (+2 Melee and Ranged Attribute, and +1 Mobility and Defense Attribute in your unit of choice [Level 10])

-R-1 Real Personal Trooper Type-1

8: Close Combat (+10% Weapon Damage, +1 Defense Attribute [Level 7])

9: Attacker (While your Morale is at 120 or higher, gain +2 Melee and Range Attribute)

 

Seishin:

 

1: Vigor 

-Recover 25% of your maximum HP. Costs 20 SP [Level 1 (L1)]

-Recover 40% of your maximum HP. Costs 35 SP [Level 10 (L2)]

2: Hot Blood

-All Weapon Damage +50% for your next attack phase taken this turn. 20 SP [Level 2 (L1)]

-All Weapon Damage +100% for your next attack phase taken this turn. Costs 40 SP [Level 8 (L2)]

6: Charge

-You and all pilots in your unit gain 10 Morale and all Charge and counter-based abilities have their counters increased by 1. 25 SP [Level 1 (L1)]

-You and all pilots in your unit gain 20 Morale and all Charge and counter-based abilities have their counters increased by 2. 45 SP [Level 7(L2)]

 

Techniques:

 

3: Shield Crush (When using this attack you may pay 10 additional EN to give the attack Shield Pierce, One [F]-type weapon, chosen at deployment)

7: Hyper Charge (When using this attack you may pay 10 additional EN to make the attack unable to be Countercut, One non-MAP (M)-type weapon, chosen at deployment)

 

Ace Bonus:

 

10: Extreme Aggression (As long as you have over 130 Morale, all weapons on your unit have their base damage rating increased by 300)

 

R-1 Real Personal Trooper Type-1

Statistics:

HP: 4500, DP: 6600, EN: 110

IS: 3, Move: G, Size: M, Season: 1

Rank: 6, Type: Personal Trooper, R-Series

Weapons:

[+][CS] Gatling Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] R-Combination (M)- 800 damage, 800 accuracy, 2 EN/attack

Element: Physical, Reaction

[+] Missiles (PAX:6)- 300 damage, 400 accuracy, 24 rounds, Req: R-Wing Mode

Element: Physical, Explosive, Missile, Guided, Reaction

[F][CC] Steel Knife (M)- 1600 damage, 2000 accuracy, 10 EN/attack

Element: Physical, Reaction

[+][CS] G-Revolver (AX:2)- 800 damage, 1100 accuracy, 12 rounds

Element: Physical, Bullet, Reaction

[+][CS] Twin G-Cannon- 800 damage, 1100 accuracy x 2, 4 rounds, Req: R-Wing Mode

Element: Physical, Bullet, Reaction

[+] Aerial Bomb (P)- 2800 damage, 1500 accuracy, 3 rounds, Req: R-Wing Mode

Element: Physical, Explosive

[+] Boosted Rifle (L)- 2500 damage, 3800 Accuracy, Snipe 3 rounds

Element: Physical, Bullet

[F] T-LINK Knuckle (MH)- 3200 damage, 3200 accuracy, 25 EN/attack, 20 Morale, Req: Psychic

Element: Physical, Psychic

[H] Telekinesis Sword (H)- 4000 damage, 3400 accuracy, 30 EN/attack, 30 Morale, Req: Psychic

Element: Physical, Psychic

MAP Attacks:

[+] Telekinesis Shoot (DLI:3)- 800 damage, 1200 accuracy, 2 rounds, 20 Morale Req: Psychic

Element: Physical, Psychic

 

Combo Attacks:

[H] Formation-R (H)- 5500 damage, 4000 accuracy, 20 EN/attack, 20 morale, Req: Psychic

Element: Physical, Energy, Beam, Remote, Psychic

[F] Akashic Breaker (H)- 4800 damage, 4000 accuracy, 25 EN/attack, 20 Morale, Req: Psychic

Element: Physical, Fire, Psychic, Magic

 

Inherent Abilities:

1) Shield

2) Telekinesis Field (Barrier): Reduce the damage of all attacks from a single attack phase by 1900.  10 EN per use.  Req: Psychic

3) R-Wing Maneuverability (Thruster): Reduce the accuracy of all attacks from a single attack phase by 600.  Req: R-Wing Mode.

4) R-Wing Mode (Transform): Gain Move: F and lose Move: G/H.  Disable all weapons except Missiles, Twin G-Cannon, Aerial Bomb, and Boosted Rifle.

5) Variable Formation (SRX) (Combine): R-1 Real Personal Trooper Type-1 (Lead Unit), R-2P Real Personal Trooper Type-2 Powered, R-3P Real Personal Trooper Type-3 Powered

6) Formation-R: Requires an allied R-2 Real Personal Trooper Type-2 (any variant) and an allied R-3 Real Personal Trooper Type-3 (any variant) that can use Psychic weapons to execute.

7) Akashic Breaker: Requires an allied Cybuster to execute.

 

IS

1: Repair Kit

2: A-Up Unit SC

3: Propellant Tank

Constantine Largo

SP:135

AP:75

Level:8

Affiliation:Independent Troubleshooter, Deathwatch

Callsign:Sentinel

Theme Song: Oblivion

History:

Hero, Guardian, Visionary, Terrorist, Killer. These are some of the many descriptions of the man who founded both Eden and New Eden, and single-handedly engaging the Earthforce fleet long enough for the Exodus to flee Sol system.But then, how would you act if that cost you your homeland, your family and almost your life?

Trapped in a drifting cryo pod, the civil rescue team who recovered his pod thought it was just residual cryo syndrome when the person they decanted said he was the legendary Constantine Largo.

Making his way thru the Rim worlds as a mercenary, his reunion with his wife was on a planet on the receiving end of an orbital bombardment.

 

Class: Ace Pilot

Attributes:

 

Melee:1

Range:10

Defense:-1

Mobility:9

Skill:5

 

Starting Attribute Bonuses+1 to all Attributes at level 1.

Morale ChargeMorale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Heroic TrainingThis class gains more skills than others.

 

Skills:

1: Genius (+2 Melee and Range Attributes. +1 Mobility Attribute [Level 8])

1: Newtype (+1 Mobility Attribute, +20% Weapon Accuracy, Element: Psychic weapon damage +10% [Level 8])

4: Gunfight (+2 Range Attribute [Level 7])

5: Ace Custom

-Base DP increased by 10%.

8: Avoidance (+2 Mobility Attribute [Level 7])

 

Seishin:

 

1: Duty 

-Recover 25% of your maximum DP. Costs 20 SP.[Level 1 (L1)]

2: Hot Blood

- All Weapon Damage +50% for your next attack phase taken this turn. Costs 20 SP.[Level 2 (L1)]

- All Weapon Damage +100% for your next attack phase taken this turn. Costs 40 SP.[Level 8 (L2)]

6: Gain

- User and all pilots within the user's unit have their after battle pilot experience gain doubled. Costs 20 SP.[Level 2 (L1)]

 

Techniques:

3: Smoke Screen (Gain X) Countermeasures: Chosen Weapon. The Countermeasures provided by this ability only provides half the normal number of uses, An Element: Missile or Element: Bullet weapon)

7: Empowered Attack (When using the attack you may pay 10 Morale. If you do the chosen attack gains Req: (Psychic)Element: (Psychic) and +10% damage and accuracy, One weapon, chosen at deployment. The weapon cannot have a skill usage requirement)

 

R-3P Real Personal Trooper Type-3 Powered

Statistics:

HP: 5000, DP: 7800, EN: 110

IS: 2, Move: F, Size: M, Season: 1

Rank: 6, Type: Personal Trooper, R-Series

Weapons:

[+][CS] Gatling Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Beam Sword (M)- 1800 damage, 2000 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Telekinesis Laser Cannon- 2100 damage, 2250 accuracy, 20 EN/attack

Element: Energy, Beam, Psychic

[H] Strike Shields (AX:6)- 550 damage, 700 accuracy, 5 EN/attack, 15 Morale

Element: Physical, Remote, Psychic

MAP Attacks:

[H] Burst Shield (DTL:4)- 1700 damage, 2100 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Remote, Psychic

[+] Telekinesis Missile (DTL:4)- 1900 damage, 2200 accuracy, 1 round, 40 Morale

Element: Physical, Explosive, Missile, Psychic

Combo Attacks:

[H] Formation-R (H)- 5500 damage, 4000 accuracy, 20 EN/attack, 20 morale, Req: Psychic

Element: Physical, Energy, Beam, Remote, Psychic

Inherent Abilities:

1) Telekinetic Control System: This unit requires a pilot that is Psychic.

2) Telekinesis Field (Barrier): Reduce the damage of all attacks from a single attack phase by 2100.  10 EN per use.  Req: Psychic

3) Variable Formation (SRX) (Combine): R-1 Real Personal Trooper Type-1 (Lead Unit), R-2P Real Personal Trooper Type-2 Powered, R-3P Real Personal Trooper Type-3 Powered

4) Formation-R: Requires an allied R-1 Real Personal Trooper Type-1 which can use Psychic weapons and an allied R-2P Real Personal Trooper Type-2 Powered to execute.

 

IS

1: Zfylud Crystal 

2: Gamma Gliptheptin

Ashley Rosenkraust

SP:120

AP:70

Level:5

Affliation:Paladin of Rock, Church of Elvis

Callsign:Siren

Theme Song: Rockin' in the free world

History:

 

Class: Singer

Attributes:

 

Melee:-2

Range:-2

Defense:7

Mobility:7

Skill:4

 

 

Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.

Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

 

Skills:

1: Hard Worker (+50% XP)

4: Song Memory (Choose 1 CD. You are always considered to have this/these CD equipped when in units with the Sound Energy System. It does not take up your Sound Energy System CD slots.[Level 4])

-[M] Totsugeki Love Heart- 375 damage, 320 accuracy, Morale Boost L2, 30 Song EN/attack Element: Sonic, Music

5: Concentration (Spirit Command Cost -5% [Level 5])

 

Seishin:

1: Passion 

-Recover 50 Song EN. Costs 25 SP [Level 1 (L1)]

2: Scan 

-For a single turn all attacks your allies make against the targeted enemy have thier accuracy increased by 10%. 20 SP [Level 2 (L1)]

 

Techniques:

3: Song Memory

-[M] Try Again- 1200 damage, 800 accuracy, Defense Boost L1Mobility Boost L1Accuracy Boost L1Attack Boost L1Skill Boost L1, 50 Song EN/attack Element: Sonic, Music

 

Primary:Ashley Rosenkraust

 

Columbus-class Supply Ship

Statistics:

HP: 4200, DP: 1000, EN: 60

IS: 2, Move: F, Size: LL, Season: 1

Rank: 2, Type: Battleship

Weapons:

none

Inherent Abilities:

1) Columbus-class Supply Ship can only be used in Space.

2) Repair (500)

3) Resupply

4) Pilot Seats (3)

5) Hangar Bay

 

IS

1:  Chogokin Z

2:  Sound Energy System AKA Ipod

-Holy Lonely Light

-Power to the Dream

-My Friends

-Lion

 

Janus Stromh

SP:100

AP:75

Level:1

Affliation:

Callsign: Immortal

Theme Song:

History:

 

Class: Tank

 

Attributes:

 

Melee:1

Range:-1

Defense:8

Mobility:3

Skill:5

 

Starting Attribute Bonuses+3 Defense Attribute at level 1.

Morale ChargeWhile under 50% HP, gain an additional 5 Morale each turn.

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield BrotherUpon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Steadfast PotentialIf your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

 

Skills:

1: Brave (+1 Melee and Range Attributes [Level 1])

 

Seishin:

1: Iron Wall (Reduce the damage of all attack phases you receive this turn by 25%. Costs 15 SP [Level 1 (L1)])

Karl Marks

 

SP:100

AP:60

Level:1

Affliation:

Callsign: Patches

Theme Song:

History:

 

Class: Engineer

 

Attributes:

 

Melee:0

Range:0

Defense:7

Mobility:7

Skill:2

 

Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.

Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

 

Skills:

1: Hard Worker (Pilot Exp Rewards at end of battle are increased by 50%)

 

Seishin:

1: Trust

-Casts Vigor L1 (Recover 25% of your maximum HP) on yourself or target ally. 30 SP [Level 1 (L1)]

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Before we begin, let me remind you, Largo, that you lucked out this time. You would be well advised, especially as a veteran of your tenure, never again to queue a match with "Me" as a participant. One of these days someone WILL pre-empt your deploy. :D

- Umbaglo gets the first strike, followed by Largo.

- Prone time is 48 hours per team.

- Match length is 2 weeks.

- Double, triple, and quadruple check your math!

- Fight to the limit, and to the best of your ability!

Ready!? Go!

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[Tir Arbuthnot]

REGENERATION PHASE:

Morale Regenerated: 5

EN Regenerated: 10

TRANSFORMATION PHASE:

Move to: Terrain A (-5 EN)

SPECIAL PHASE:

Assist Attack -> Def Stallion

Statistics:

HP: 3060/3060

DP: 6460

EN: 65/70

CM: 10/10

SP: 170/170

AP: 65/65

Move: G

Terrain: A

Morale: 105

Weapons:

Anti-Personnel Machine Gun 10/10

Assault Rifle 20/20

Large Cannon 3/3

Edited by Umbaglo

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[Def Stallion]

REGENERATION PHASE:

Morale Regenerated: 5

EN Regenerated: 10

TRANSFORMATION PHASE:

Move to: Terrain A (-5 EN)

ATTACK PHASE (Assist Attack):

Weapon Used: Slash Harken

Target(s): R-1 (Lillith)

Damage Dealt: 126 x 2 (+20% -70%)

Accuracy Dealt: 162 x 2 (+20% -70%)

Resources Spent: 8 EN

Modifiers: +3 Skill

ATTACK PHASE:

Weapon Used: Beam Rifle

Target(s): R-1 (Lillith)

Damage Dealt: 7540 (+190%)

Accuracy Dealt: 4650 (+210%)

Resources Spent: 1 round

Modifiers: N/A

Statistics:

HP: 5850/5850

DP: 18150/18150

EN: 127/132

Shields: 10/10

CM: 10/10

SP: 190/190

AP: 90/90

Move: G

Terrain: A

Morale: 105

Weapons:

60mm Vulcan Gun 10/10

Beam Rifle 4/5

380mm Hyper Bazooka 2/2

Super Napalm READY

Edited by Umbaglo

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[Mark Aldred]

REGENERATION PHASE:

Morale Regenerated: 5

TRANSFORMATION PHASE:

Move to: Terrain A (-5 EN)

ATTACK PHASE:

Weapon Used: Gatling Gun

Target(s): R-1 (Lillith)

Damage Dealt: 1200 (+100%)

Accuracy Dealt: 2000 (+100%)

Resources Spent: 1 round

Modifiers: Accuracy Break L1

Statistics:

HP: 19090/19090

DP: 5610/5610

EN: 130/135

Shields: 10/10

Beam Shields: 10/10

SP: 125/125

AP: 80/80

Move: G

Terrain: A

Morale: 105

Weapons:

Gatling Gun 9/10

Magna Beam Rifle 4/4

Round Chakram READY

Edited by Umbaglo

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REGENERATION PHASE:
Morale Gained: 5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Action: Retreat from battle

 

New Form:

Ashley Rosenkraust
SP:120
AP:70
Level:5
Affliation:Paladin of Rock, Church of Elvis
Callsign:Siren
Theme Song: Rockin' in the free world

History:
 
Class: Singer
Attributes:
 
Melee:-2
Range:-2
Defense:7

Mobility:7
Skill:4
 

 
Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.
Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
 
Skills:
1: Hard Worker (+50% XP)

4: Song Memory (Choose 1 CD. You are always considered to have this/these CD equipped when in units with the Sound Energy System. It does not take up your Sound Energy System CD slots.[Level 4])
-[M] Totsugeki Love Heart- 375 damage, 320 accuracy, Morale Boost L2, 30 Song EN/attack Element: Sonic, Music
5: Concentration (Spirit Command Cost -5% [Level 5])
 
Seishin:
1: Passion 

-Recover 50 Song EN. Costs 25 SP [Level 1 (L1)]
2: Scan 
-For a single turn all attacks your allies make against the targeted enemy have thier accuracy increased by 10%. 20 SP [Level 2 (L1)]
 
Techniques:
3: Song Memory
-[M] Try Again- 1200 damage, 800 accuracy, Defense Boost L1Mobility Boost L1Accuracy Boost L1Attack Boost L1Skill Boost L1, 50 Song EN/attack Element: Sonic, Music
 
Primary:Ashley Rosenkraust
 
Columbus-class Supply Ship
Statistics:
HP: 4200, DP: 1000, EN: 60
IS: 2, Move: F, Size: LL, Season: 1
Rank: 2, Type: Battleship


Weapons:
none


Inherent Abilities:
1) Columbus-class Supply Ship can only be used in Space.
2) Repair (500)
3) Resupply
4) Pilot Seats (3)
5) Hangar Bay

 
IS
1:  Chogokin Z
2:  Sound Energy System AKA Ipod
-Holy Lonely Light
-Power to the Dream
-My Friends
-Lion
 
Janus Stromh
SP:100
AP:75
Level:1
Affliation:
Callsign: Immortal
Theme Song:

History:
 
Class: Tank
 
Attributes:
 
Melee:1
Range:-1
Defense:8
Mobility:3
Skill:5
 
Starting Attribute Bonuses+3 Defense Attribute at level 1.
Morale ChargeWhile under 50% HP, gain an additional 5 Morale each turn.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Shield BrotherUpon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.
Steadfast PotentialIf your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.
 
Skills:
1: Brave (+1 Melee and Range Attributes [Level 1])
 
Seishin:
1: Iron Wall (Reduce the damage of all attack phases you receive this turn by 25%. Costs 15 SP [Level 1 (L1)])

Karl Marks
 
SP:100
AP:60
Level:1
Affliation:

Callsign: Patches
Theme Song:

History:
 
Class: Engineer

 
Attributes:
 
Melee:0

Range:0
Defense:7
Mobility:7
Skill:2

 
Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.
Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

 
Skills:
1: Hard Worker
 (Pilot Exp Rewards at end of battle are increased by 50%)
 
Seishin:
1: Trust
-Casts Vigor L1 (Recover 25% of your maximum HP) on yourself or target ally. 30 SP [Level 1 (L1)]

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REGENERATION PHASE:
Morale Gained: 5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon: 
Slash Harken 126 x 2, 
Beam Rifle 7540, Gatling Gun 1200
Action Taken: TK Field
Damage Taken: 5640
Resources Spent:30 EN


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:


SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: 
[H] Telekinesis Sword (H)- 4000 damage, 3400 accuracy, Req: Psychic
Target(s): 
Def Stallion
Damage Modifiers: + 140%

  • Melee Attribute: +100%
  • Unit of Choice: +20%
  • Close Combat: +10%
  • Psychodrive: +10%

Accuracy + 140%

  • Melee Attribute: +100%
  • Unit of Choice: +20%
  • Psychodrive: +20%

Other Modifiers: 
Resources Spent: 
30 EN, 25 Morale
Final computation:  [H] Telekinesis Sword (H)- 9600 damage, 8160 accuracy

Statistics:

HP: 3540/9180
DP: 7200/7200
EN: 65/125
AP: 55/55
SP: 
145/145
Morale: 70/150
Current Form:
Current Terrain: A
Perishable Items:

Repair Kit
A-Up Unit SC
Propellant Tank

 

Weapons:

Gatling Gun 10/10
Missiles 24/24 rounds
G-Revolver 12/12
Twin G-Cannon 4/4
Aerial Bomb  3/3
Boosted Rifle 3/3 
Telekinesis Shoot 2/2

 

 

Lilith
Pilot level:10
 

Class: Brave Hero
 
Attributes:
 
Melee:10+2
Range:8+2
Defense:7+1
Mobility:-1+1
Skill:1
 
Starting Attribute Bonuses+1 to all Attributes at level 1.
Morale ChargeMorale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Heroic TrainingThis class gains more skills than others.
 
Skills:
1:
 Brave (+2 Melee and Range Attributes. +1 Defense Attribute [Level 8])
1: Psychodriver (+1 Defense Attribute, +20% Weapon Accuracy, Element: Psychic weapon damage +10% [Level 8])
4: Infight (Gain 2 Melee Attribute [Level 7])

5: Unit of Choice (+2 Melee and Ranged Attribute, and +1 Mobility and Defense Attribute in your unit of choice [Level 10])
-R-1 Real Personal Trooper Type-1
8: Close Combat (+10% Weapon Damage, +1 Defense Attribute [Level 7])
9: Attacker (While your Morale is at 120 or higher, gain +2 Melee and Range Attribute)
 
Seishin:
 
1: Vigor 
-Recover 25% of your maximum HP. Costs 20 SP [Level 1 (L1)]
-Recover 40% of your maximum HP. Costs 35 SP [Level 10 (L2)]
2: Hot Blood
-All Weapon Damage +50% for your next attack phase taken this turn. 20 SP [Level 2 (L1)]
-All Weapon Damage +100% for your next attack phase taken this turn. Costs 40 SP [Level 8 (L2)]
6: Charge
-You and all pilots in your unit gain 10 Morale and all Charge and counter-based abilities have their counters increased by 1. 25 SP [Level 1 (L1)]
-You and all pilots in your unit gain 20 Morale and all Charge and counter-based abilities have their counters increased by 2. 45 SP [Level 7(L2)]
 
Techniques:
 
3: Shield Crush (When using this attack you may pay 10 additional EN to give the attack Shield Pierce, One [F]-type weapon, chosen at deployment)
7: Hyper Charge (When using this attack you may pay 10 additional EN to make the attack unable to be Countercut, One non-MAP (M)-type weapon, chosen at deployment)
 
Ace Bonus:
 
10: Extreme Aggression (As long as you have over 130 Morale, all weapons on your unit have their base damage rating increased by 300)
 
R-1 Real Personal Trooper Type-1

Statistics:
HP: 4500, DP: 6600, EN: 110
IS: 3, Move: G, Size: M, Season: 1
Rank: 6, Type: Personal Trooper, R-Series


Weapons:
[+][CS] Gatling Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] R-Combination (M)- 800 damage, 800 accuracy, 2 EN/attack
Element: Physical, Reaction
[+] Missiles (PAX:6)- 300 damage, 400 accuracy, 24 rounds, Req: R-Wing Mode
Element: Physical, Explosive, Missile, Guided, Reaction
[F][CC] Steel Knife (M)- 1600 damage, 2000 accuracy, 10 EN/attack
Element: Physical, Reaction
[+][CS] G-Revolver (AX:2)- 800 damage, 1100 accuracy, 12 rounds
Element: Physical, Bullet, Reaction
[+][CS] Twin G-Cannon- 800 damage, 1100 accuracy x 2, 4 rounds, Req: R-Wing Mode
Element: Physical, Bullet, Reaction
[+] Aerial Bomb (P)- 2800 damage, 1500 accuracy, 3 rounds, Req: R-Wing Mode
Element: Physical, Explosive
[+] Boosted Rifle (L)- 2500 damage, 3800 Accuracy, Snipe 3 rounds
Element: Physical, Bullet
[F] T-LINK Knuckle (MH)- 3200 damage, 3200 accuracy, 25 EN/attack, 20 Morale, Req: Psychic
Element: Physical, Psychic
[H] Telekinesis Sword (H)- 4000 damage, 3400 accuracy, 30 EN/attack, 30 Morale, Req: Psychic
Element: Physical, Psychic

MAP Attacks:
[+] Telekinesis Shoot (DLI:3)- 800 damage, 1200 accuracy, 2 rounds, 20 Morale Req: Psychic

Element: Physical, Psychic
 
Combo Attacks:
[H] Formation-R (H)- 5500 damage, 4000 accuracy, 20 EN/attack, 20 morale, Req: Psychic

Element: Physical, Energy, Beam, Remote, Psychic
[F] Akashic Breaker (H)- 4800 damage, 4000 accuracy, 25 EN/attack, 20 Morale, Req: Psychic
Element: Physical, Fire, Psychic, Magic
 
Inherent Abilities:
1) Shield
2) Telekinesis Field (Barrier): Reduce the damage of all attacks from a single attack phase by 1900.  10 EN per use.  Req: Psychic
3) R-Wing Maneuverability (Thruster): Reduce the accuracy of all attacks from a single attack phase by 600.  Req: R-Wing Mode.
4) R-Wing Mode (Transform): Gain Move: F and lose Move: G/H.  Disable all weapons except Missiles, Twin G-Cannon, Aerial Bomb, and Boosted Rifle.
5) Variable Formation (SRX) (Combine): R-1 Real Personal Trooper Type-1 (Lead Unit), R-2P Real Personal Trooper Type-2 Powered, R-3P Real Personal Trooper Type-3 Powered
6) Formation-R: Requires an allied R-2 Real Personal Trooper Type-2 (any variant) and an allied R-3 Real Personal Trooper Type-3 (any variant) that can use Psychic weapons to execute.
7) Akashic Breaker: Requires an allied Cybuster to execute.

 
IS
1: Repair Kit
2: A-Up Unit SC
3: Propellant Tank

Edited by Largo

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REGENERATION PHASE:
Morale Gained: 5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: 
Gain
Effects: User and all pilots within the user's unit have their after battle pilot experience gain doubled. 
SP Used: 20

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:


SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: 
Strike Shields (AX:6)- 550 damage, 700 accuracy
Target(s): Def Stallion
Damage Modifiers: +110%

  • Ranged Attribute: +100%
  • Newtype: +10%

Accuracy Modifiers: +120%

  • Ranged Attribute: +100%
  • Newtype: +20%

Other Modifiers: 
Resources Spent: 
30 EN, 10 Morale
Final computation: Strike Shields (AX:6)- 1155 damage, 1540 accuracy x 6

Statistics:

HP: 4500/4500
DP: 15600/15600
EN: 80/110
AP: 75/75
SP: 115/135
Morale: 95/150
Current Form:
Current Terrain: A
Perishable Items:

Weapons:

Gatling Gun 10/10
Telekinesis Missile 1/1

 

Constantine Largo
Level:8
 
Class: Ace Pilot
Attributes:
 
Melee:1
Range:10
Defense:-1
Mobility:9
Skill:5
 
Starting Attribute Bonuses+1 to all Attributes at level 1.
Morale ChargeMorale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Heroic TrainingThis class gains more skills than others.
 
Skills:

1: Genius (+2 Melee and Range Attributes. +1 Mobility Attribute [Level 8])
1: Newtype (+1 Mobility Attribute, +20% Weapon Accuracy, Element: Psychic weapon damage +10% [Level 8])
4: Gunfight (+2 Range Attribute [Level 7])

5: Ace Custom
-Base DP increased by 10%.
8: Avoidance (+2 Mobility Attribute [Level 7])
 
Seishin:
 
1: Duty 
-Recover 25% of your maximum DP. Costs 20 SP.[Level 1 (L1)]
2: Hot Blood

- All Weapon Damage +50% for your next attack phase taken this turn. Costs 20 SP.[Level 2 (L1)]
- All Weapon Damage +100% for your next attack phase taken this turn. Costs 40 SP.[Level 8 (L2)]
6: Gain
- User and all pilots within the user's unit have their after battle pilot experience gain doubled. Costs 20 SP.[Level 2 (L1)]
 
Techniques:
3: Smoke Screen (Gain X) Countermeasures: Chosen Weapon. The Countermeasures provided by this ability only provides half the normal number of uses, An Element: Missile or Element: Bullet weapon)
7: Empowered Attack (When using the attack you may pay 10 Morale. If you do the chosen attack gains Req: (Psychic)Element: (Psychic) and +10% damage and accuracy, One weapon, chosen at deployment. The weapon cannot have a skill usage requirement)
 
R-3P Real Personal Trooper Type-3 Powered

Statistics:
HP: 5000, DP: 7800, EN: 110
IS: 2, Move: F, Size: M, Season: 1
Rank: 6, Type: Personal Trooper, R-Series


Weapons:
[+][CS] Gatling Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Beam Sword (M)- 1800 damage, 2000 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Telekinesis Laser Cannon- 2100 damage, 2250 accuracy, 20 EN/attack
Element: Energy, Beam, Psychic
[H] Strike Shields (AX:6)- 550 damage, 700 accuracy, 5 EN/attack, 15 Morale
Element: Physical, Remote, Psychic

MAP Attacks:
[H] Burst Shield (DTL:4)- 1700 damage, 2100 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Remote, Psychic
[+] Telekinesis Missile (DTL:4)- 1900 damage, 2200 accuracy, 1 round, 40 Morale
Element: Physical, Explosive, Missile, Psychic

Combo Attacks:
[H] Formation-R (H)- 5500 damage, 4000 accuracy, 20 EN/attack, 20 morale, Req: Psychic
Element: Physical, Energy, Beam, Remote, Psychic


Inherent Abilities:
1) Telekinetic Control System: This unit requires a pilot that is Psychic.
2) Telekinesis Field (Barrier): Reduce the damage of all attacks from a single attack phase by 2100.  10 EN per use.  Req: Psychic
3) Variable Formation (SRX) (Combine): R-1 Real Personal Trooper Type-1 (Lead Unit), R-2P Real Personal Trooper Type-2 Powered, R-3P Real Personal Trooper Type-3 Powered
4) Formation-R: Requires an allied R-1 Real Personal Trooper Type-1 which can use Psychic weapons and an allied R-2P Real Personal Trooper Type-2 Powered to execute.

 
IS
1: Zfylud Crystal 
2: Gamma Gliptheptin

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[Largo, TK Field states that it's activated per attack phase. If you used it against all 3 attacks, you need to pay 30 EN]

[Tir Arbuthnot]

REGENERATION PHASE:

Morale Regenerated: 5

Temp HP Regenerated: 306

Temp DP Regenerated: 646

EN Regenerated: 10

SPECIAL PHASE:

Assist Attack -> Def Stallion

Statistics:

HP: 3060/3060 +306

DP: 6460/6460 +646

EN: 70/70

CM: 10/10

SP: 170/170

AP: 65/65

Move: G

Terrain: A

Morale: 110

Weapons:

Anti-Personnel Machine Gun 10/10

Assault Rifle 20/20

Large Cannon 3/3

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[Def Stallion]

REGENERATION PHASE:

Morale Regenerated: 5

EN Regenerated: 10

P.S. PHASE

Spell Used: Flash

Target: Self

SP Used: 15

Effect: -50% Accuracy on the first attack received

DEFENSE PHASE:

Attacking Weapon #1: TK Sword

Action Taken: CM, Hyper Jammer, Dodge

Damage Taken: 1372 (8160 * 0.5 * 0.7 - 1484)

Resources Spent: DP, 1 CM, 7 EN

Attacking Weapon #1: Strike Shields

Action Taken: CM, Hyper Jammer, Dodge

Damage Taken: 4984 (9240 * 0.7 - 1484)

Resources Spent: DP, 7 EN

ATTACK PHASE (Assist Attack):

Weapon Used: Slash Harken

Target(s): R-1 (Lillith)

Damage Dealt: 126 x 2 (+20% -70%)

Accuracy Dealt: 162 x 2 (+20% -70%)

Resources Spent: 8 EN

Modifiers: +3 Skill

ATTACK PHASE:

Weapon Used: Hyper Hammer

Target(s): R-1 (Lillith)

Damage Dealt: 9860 (+190%)

Accuracy Dealt: 12400 (+210%)

Resources Spent: 40 EN, 10 Morale

Modifiers: N/A

Statistics:

HP: 5850/5850

DP: 11794/18150

EN: 78/132

Shields: 10/10

CM: 9/10

SP: 175/190

AP: 90/90

Move: G

Terrain: A

Morale: 100

Weapons:

60mm Vulcan Gun 10/10

Beam Rifle 4/5

380mm Hyper Bazooka 2/2

Super Napalm READY

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[Mark Aldred]

REGENERATION PHASE:

Morale Regenerated: 5

ATTACK PHASE:

Weapon Used: Hi-Zol Launcher [Gatling]

Target(s): R-1 (Lillith)

Damage Dealt: 8000 (+100%)

Accuracy Dealt: 6800 (+100%)

Resources Spent: 26 EN, 20 Morale

Modifiers: N/A

Statistics:

HP: 19090/19090

DP: 5610/5610

EN: 104/135

Shields: 10/10

Beam Shields: 10/10

SP: 125/125

AP: 80/80

Move: G

Terrain: A

Morale: 90

Weapons:

Gatling Gun 9/10

Magna Beam Rifle 4/4

Round Chakram READY

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Umb: fixed it.

 

REGENERATION PHASE:
Morale Gained: 5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon: 
Slash Harken 126 x 2, 
Hyper Hammer
Action Taken: TK Field, BOOM!
Damage Taken: 5640
Resources Spent:10 EN, 1 mecha

 

Bounty goes to Def Stallion

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:


SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: 
 [H] Telekinesis Sword (H)- 4000 damage, 3400 accuracy, Req: Psychic
Target(s): 
Def Stallion
Damage Modifiers: + 140%

  • Melee Attribute: +100%
  • Unit of Choice: +20%
  • Close Combat: +10%
  • Psychodrive: +10%

Accuracy + 140%

  • Melee Attribute: +100%
  • Unit of Choice: +20%
  • Psychodrive: +20%

Other Modifiers: 
Resources Spent: 
30 EN, 25 Morale
Final computation:  [H] Telekinesis Sword (H)- 9600 damage, 8160 accuracy

Statistics:

HP: 3540/9180
DP: 7200/7200
EN: 65/125
AP: 55/55
SP: 
145/145
Morale: 75/150
Current Form:
Current Terrain: A
Perishable Items:

Repair Kit
A-Up Unit SC
Propellant Tank

 

Weapons:

Gatling Gun 10/10
Missiles 24/24 rounds
G-Revolver 12/12
Twin G-Cannon 4/4
Aerial Bomb  3/3
Boosted Rifle 3/3 
Telekinesis Shoot 2/2

 

 

Lilith
Pilot level:10

 

Class: Brave Hero
 
Attributes:
 
Melee:10+2
Range:8+2
Defense:7+1
Mobility:-1+1
Skill:1
 
Starting Attribute Bonuses+1 to all Attributes at level 1.
Morale ChargeMorale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Heroic TrainingThis class gains more skills than others.
 
Skills:
1:
 Brave (+2 Melee and Range Attributes. +1 Defense Attribute [Level 8])
1: Psychodriver (+1 Defense Attribute, +20% Weapon Accuracy, Element: Psychic weapon damage +10% [Level 8])
4: Infight (Gain 2 Melee Attribute [Level 7])

5: Unit of Choice (+2 Melee and Ranged Attribute, and +1 Mobility and Defense Attribute in your unit of choice [Level 10])
-R-1 Real Personal Trooper Type-1
8: Close Combat (+10% Weapon Damage, +1 Defense Attribute [Level 7])
9: Attacker (While your Morale is at 120 or higher, gain +2 Melee and Range Attribute)
 
Seishin:
 
1: Vigor 
-Recover 25% of your maximum HP. Costs 20 SP [Level 1 (L1)]
-Recover 40% of your maximum HP. Costs 35 SP [Level 10 (L2)]
2: Hot Blood
-All Weapon Damage +50% for your next attack phase taken this turn. 20 SP [Level 2 (L1)]
-All Weapon Damage +100% for your next attack phase taken this turn. Costs 40 SP [Level 8 (L2)]
6: Charge
-You and all pilots in your unit gain 10 Morale and all Charge and counter-based abilities have their counters increased by 1. 25 SP [Level 1 (L1)]
-You and all pilots in your unit gain 20 Morale and all Charge and counter-based abilities have their counters increased by 2. 45 SP [Level 7(L2)]
 
Techniques:
 
3: Shield Crush (When using this attack you may pay 10 additional EN to give the attack Shield Pierce, One [F]-type weapon, chosen at deployment)
7: Hyper Charge (When using this attack you may pay 10 additional EN to make the attack unable to be Countercut, One non-MAP (M)-type weapon, chosen at deployment)
 
Ace Bonus:
 
10: Extreme Aggression (As long as you have over 130 Morale, all weapons on your unit have their base damage rating increased by 300)
 
R-1 Real Personal Trooper Type-1

Statistics:
HP: 4500, DP: 6600, EN: 110
IS: 3, Move: G, Size: M, Season: 1
Rank: 6, Type: Personal Trooper, R-Series


Weapons:
[+][CS] Gatling Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] R-Combination (M)- 800 damage, 800 accuracy, 2 EN/attack
Element: Physical, Reaction
[+] Missiles (PAX:6)- 300 damage, 400 accuracy, 24 rounds, Req: R-Wing Mode
Element: Physical, Explosive, Missile, Guided, Reaction
[F][CC] Steel Knife (M)- 1600 damage, 2000 accuracy, 10 EN/attack
Element: Physical, Reaction
[+][CS] G-Revolver (AX:2)- 800 damage, 1100 accuracy, 12 rounds
Element: Physical, Bullet, Reaction
[+][CS] Twin G-Cannon- 800 damage, 1100 accuracy x 2, 4 rounds, Req: R-Wing Mode
Element: Physical, Bullet, Reaction
[+] Aerial Bomb (P)- 2800 damage, 1500 accuracy, 3 rounds, Req: R-Wing Mode
Element: Physical, Explosive
[+] Boosted Rifle (L)- 2500 damage, 3800 Accuracy, Snipe 3 rounds
Element: Physical, Bullet
[F] T-LINK Knuckle (MH)- 3200 damage, 3200 accuracy, 25 EN/attack, 20 Morale, Req: Psychic
Element: Physical, Psychic
[H] Telekinesis Sword (H)- 4000 damage, 3400 accuracy, 30 EN/attack, 30 Morale, Req: Psychic
Element: Physical, Psychic

MAP Attacks:
[+] Telekinesis Shoot (DLI:3)- 800 damage, 1200 accuracy, 2 rounds, 20 Morale Req: Psychic

Element: Physical, Psychic
 
Combo Attacks:
[H] Formation-R (H)- 5500 damage, 4000 accuracy, 20 EN/attack, 20 morale, Req: Psychic

Element: Physical, Energy, Beam, Remote, Psychic
[F] Akashic Breaker (H)- 4800 damage, 4000 accuracy, 25 EN/attack, 20 Morale, Req: Psychic
Element: Physical, Fire, Psychic, Magic
 
Inherent Abilities:
1) Shield
2) Telekinesis Field (Barrier): Reduce the damage of all attacks from a single attack phase by 1900.  10 EN per use.  Req: Psychic
3) R-Wing Maneuverability (Thruster): Reduce the accuracy of all attacks from a single attack phase by 600.  Req: R-Wing Mode.
4) R-Wing Mode (Transform): Gain Move: F and lose Move: G/H.  Disable all weapons except Missiles, Twin G-Cannon, Aerial Bomb, and Boosted Rifle.
5) Variable Formation (SRX) (Combine): R-1 Real Personal Trooper Type-1 (Lead Unit), R-2P Real Personal Trooper Type-2 Powered, R-3P Real Personal Trooper Type-3 Powered
6) Formation-R: Requires an allied R-2 Real Personal Trooper Type-2 (any variant) and an allied R-3 Real Personal Trooper Type-3 (any variant) that can use Psychic weapons to execute.
7) Akashic Breaker: Requires an allied Cybuster to execute.

 
IS
1: Repair Kit
2: A-Up Unit SC
3: Propellant Tank

Edited by Largo

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REGENERATION PHASE:
Morale Gained: 5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: 

Effects: 
SP Used: 

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:


SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: 
Strike Shields (AX:6)- 550 damage, 700 accuracy
Target(s): Mark Aldred
Damage Modifiers: +110%

  • Ranged Attribute: +100%
  • Newtype: +10%

Accuracy Modifiers: +120%

  • Ranged Attribute: +100%
  • Newtype: +20%

Other Modifiers: 
Resources Spent: 
30 EN, 10 Morale
Final computation: Strike Shields (AX:6)- 1155 damage, 1540 accuracy x 6

Statistics:

HP: 4500/4500
DP: 15600/15600
EN: 50/110
AP: 75/75
SP: 115/135
Morale: 85/150
Current Form:
Current Terrain: A
Perishable Items:

Weapons:

Gatling Gun 10/10
Telekinesis Missile 1/1

 

Constantine Largo
Level:8
 
Class: Ace Pilot
Attributes:
 
Melee:1
Range:10
Defense:-1
Mobility:9
Skill:5
 
Starting Attribute Bonuses+1 to all Attributes at level 1.
Morale ChargeMorale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Heroic TrainingThis class gains more skills than others.
 
Skills:

1: Genius (+2 Melee and Range Attributes. +1 Mobility Attribute [Level 8])
1: Newtype (+1 Mobility Attribute, +20% Weapon Accuracy, Element: Psychic weapon damage +10% [Level 8])
4: Gunfight (+2 Range Attribute [Level 7])

5: Ace Custom
-Base DP increased by 10%.
8: Avoidance (+2 Mobility Attribute [Level 7])
 
Seishin:
 
1: Duty 
-Recover 25% of your maximum DP. Costs 20 SP.[Level 1 (L1)]
2: Hot Blood

- All Weapon Damage +50% for your next attack phase taken this turn. Costs 20 SP.[Level 2 (L1)]
- All Weapon Damage +100% for your next attack phase taken this turn. Costs 40 SP.[Level 8 (L2)]
6: Gain
- User and all pilots within the user's unit have their after battle pilot experience gain doubled. Costs 20 SP.[Level 2 (L1)]
 
Techniques:
3: Smoke Screen (Gain X) Countermeasures: Chosen Weapon. The Countermeasures provided by this ability only provides half the normal number of uses, An Element: Missile or Element: Bullet weapon)
7: Empowered Attack (When using the attack you may pay 10 Morale. If you do the chosen attack gains Req: (Psychic)Element: (Psychic) and +10% damage and accuracy, One weapon, chosen at deployment. The weapon cannot have a skill usage requirement)
 
R-3P Real Personal Trooper Type-3 Powered

Statistics:
HP: 5000, DP: 7800, EN: 110
IS: 2, Move: F, Size: M, Season: 1
Rank: 6, Type: Personal Trooper, R-Series


Weapons:
[+][CS] Gatling Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Beam Sword (M)- 1800 damage, 2000 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Telekinesis Laser Cannon- 2100 damage, 2250 accuracy, 20 EN/attack
Element: Energy, Beam, Psychic
[H] Strike Shields (AX:6)- 550 damage, 700 accuracy, 5 EN/attack, 15 Morale
Element: Physical, Remote, Psychic

MAP Attacks:
[H] Burst Shield (DTL:4)- 1700 damage, 2100 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Remote, Psychic
[+] Telekinesis Missile (DTL:4)- 1900 damage, 2200 accuracy, 1 round, 40 Morale
Element: Physical, Explosive, Missile, Psychic

Combo Attacks:
[H] Formation-R (H)- 5500 damage, 4000 accuracy, 20 EN/attack, 20 morale, Req: Psychic
Element: Physical, Energy, Beam, Remote, Psychic


Inherent Abilities:
1) Telekinetic Control System: This unit requires a pilot that is Psychic.
2) Telekinesis Field (Barrier): Reduce the damage of all attacks from a single attack phase by 2100.  10 EN per use.  Req: Psychic
3) Variable Formation (SRX) (Combine): R-1 Real Personal Trooper Type-1 (Lead Unit), R-2P Real Personal Trooper Type-2 Powered, R-3P Real Personal Trooper Type-3 Powered
4) Formation-R: Requires an allied R-1 Real Personal Trooper Type-1 which can use Psychic weapons and an allied R-2P Real Personal Trooper Type-2 Powered to execute.

 
IS
1: Zfylud Crystal 
2: Gamma Gliptheptin

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[Tir Arbuthnot]

REGENERATION PHASE:

Morale Regenerated: 5

Temp HP Regenerated: 306

Temp DP Regenerated: 646

EN Regenerated: 2

SPECIAL PHASE:

Assist Attack -> Def Stallion

Statistics:

HP: 3060/3060 +306

DP: 6460/6460 +646

EN: 70/70

CM: 10/10

SP: 170/170

AP: 65/65

Move: G

Terrain: A

Morale: 115

Weapons:

Anti-Personnel Machine Gun 10/10

Assault Rifle 20/20

Large Cannon 3/3

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[Def Stallion]

REGENERATION PHASE:

Morale Regenerated: 5

EN Regenerated: 10

ATTACK PHASE (Assist Attack):

Weapon Used: Slash Harken

Target(s): R-1 (Lillith)

Damage Dealt: 126 x 2 (+20% -70%)

Accuracy Dealt: 162 x 2 (+20% -70%)

Resources Spent: 8 EN

Modifiers: +3 Skill

ATTACK PHASE:

Weapon Used: Hyper Hammer

Target(s): R-1 (Lillith)

Damage Dealt: 9860 (+190%)

Accuracy Dealt: 12400 (+210%)

Resources Spent: 40 EN, 10 Morale

Modifiers: N/A

Statistics:

HP: 5850/5850

DP: 11794/18150

EN: 38/132

Shields: 10/10

CM: 9/10

SP: 175/190

AP: 90/90

Move: G

Terrain: A

Morale: 95

Weapons:

60mm Vulcan Gun 10/10

Beam Rifle 4/5

380mm Hyper Bazooka 2/2

Super Napalm READY

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[Mark Aldred]

REGENERATION PHASE:

Morale Regenerated: 5

DEFENSE PHASE:

Attacking Weapon #1: Strike Shields

Action Taken: Beam Shield

Damage Taken: 4301 (6930 * 0.7 - 550)

Resources Spent: 1 Beam Shield, HP

ATTACK PHASE:

Weapon Used: Hi-Zol Launcher [Gatling]

Target(s): R-1 (Lillith)

Damage Dealt: 8000 (+100%)

Accuracy Dealt: 6800 (+100%)

Resources Spent: 26 EN, 20 Morale

Modifiers: N/A

Statistics:

HP: 14789/19090

DP: 5610/5610

EN: 78/135

Shields: 10/10

Beam Shields: 9/10

SP: 125/125

AP: 80/80

Move: G

Terrain: A

Morale: 75

Weapons:

Gatling Gun 9/10

Magna Beam Rifle 4/4

Round Chakram READY

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REGENERATION PHASE:
Morale Gained: 5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: 

Effects: 
SP Used: 

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:

Action: Retreat

SPECIAL PHASE:
Abilities Activated:


SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: 
Strike Shields (AX:6)- 550 damage, 700 accuracy
Target(s): Mark Aldred
Damage Modifiers: +110%

  • Ranged Attribute: +100%
  • Newtype: +10%

Accuracy Modifiers: +120%

  • Ranged Attribute: +100%
  • Newtype: +20%

Other Modifiers: 
Resources Spent: 
30 EN, 10 Morale
Final computation: Strike Shields (AX:6)- 1155 damage, 1540 accuracy x 6

Statistics:

HP: 4500/4500
DP: 15600/15600
EN: 50/110
AP: 75/75
SP: 115/135
Morale: 85/150
Current Form:
Current Terrain: A
Perishable Items:

Weapons:

Gatling Gun 10/10
Telekinesis Missile 1/1

 

Constantine Largo
Level:8
 
Class: Ace Pilot
Attributes:
 
Melee:1
Range:10
Defense:-1
Mobility:9
Skill:5
 
Starting Attribute Bonuses+1 to all Attributes at level 1.
Morale ChargeMorale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Heroic TrainingThis class gains more skills than others.
 
Skills:

1: Genius (+2 Melee and Range Attributes. +1 Mobility Attribute [Level 8])
1: Newtype (+1 Mobility Attribute, +20% Weapon Accuracy, Element: Psychic weapon damage +10% [Level 8])
4: Gunfight (+2 Range Attribute [Level 7])

5: Ace Custom
-Base DP increased by 10%.
8: Avoidance (+2 Mobility Attribute [Level 7])
 
Seishin:
 
1: Duty 
-Recover 25% of your maximum DP. Costs 20 SP.[Level 1 (L1)]
2: Hot Blood

- All Weapon Damage +50% for your next attack phase taken this turn. Costs 20 SP.[Level 2 (L1)]
- All Weapon Damage +100% for your next attack phase taken this turn. Costs 40 SP.[Level 8 (L2)]
6: Gain
- User and all pilots within the user's unit have their after battle pilot experience gain doubled. Costs 20 SP.[Level 2 (L1)]
 
Techniques:
3: Smoke Screen (Gain X) Countermeasures: Chosen Weapon. The Countermeasures provided by this ability only provides half the normal number of uses, An Element: Missile or Element: Bullet weapon)
7: Empowered Attack (When using the attack you may pay 10 Morale. If you do the chosen attack gains Req: (Psychic)Element: (Psychic) and +10% damage and accuracy, One weapon, chosen at deployment. The weapon cannot have a skill usage requirement)
 
R-3P Real Personal Trooper Type-3 Powered

Statistics:
HP: 5000, DP: 7800, EN: 110
IS: 2, Move: F, Size: M, Season: 1
Rank: 6, Type: Personal Trooper, R-Series


Weapons:
[+][CS] Gatling Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Beam Sword (M)- 1800 damage, 2000 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Telekinesis Laser Cannon- 2100 damage, 2250 accuracy, 20 EN/attack
Element: Energy, Beam, Psychic
[H] Strike Shields (AX:6)- 550 damage, 700 accuracy, 5 EN/attack, 15 Morale
Element: Physical, Remote, Psychic

MAP Attacks:
[H] Burst Shield (DTL:4)- 1700 damage, 2100 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Remote, Psychic
[+] Telekinesis Missile (DTL:4)- 1900 damage, 2200 accuracy, 1 round, 40 Morale
Element: Physical, Explosive, Missile, Psychic

Combo Attacks:
[H] Formation-R (H)- 5500 damage, 4000 accuracy, 20 EN/attack, 20 morale, Req: Psychic
Element: Physical, Energy, Beam, Remote, Psychic


Inherent Abilities:
1) Telekinetic Control System: This unit requires a pilot that is Psychic.
2) Telekinesis Field (Barrier): Reduce the damage of all attacks from a single attack phase by 2100.  10 EN per use.  Req: Psychic
3) Variable Formation (SRX) (Combine): R-1 Real Personal Trooper Type-1 (Lead Unit), R-2P Real Personal Trooper Type-2 Powered, R-3P Real Personal Trooper Type-3 Powered
4) Formation-R: Requires an allied R-1 Real Personal Trooper Type-1 which can use Psychic weapons and an allied R-2P Real Personal Trooper Type-2 Powered to execute.

 
IS
1: Zfylud Crystal 
2: Gamma Gliptheptin

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And this fight has come to a conclusion!

Umbaglo is the winner, having destroyed all of Largo's units, and earns 250 Credits, 175 EXP per pilot, and 65 Blue Stones. Largo didn't destroy any of Umbaglo's units, but still picks up 100 Credits, 100 EXP per pilot, and 50 Blue Stones. Be sure to note your winnings in the appropriate places!

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