Tilus

Run around Side 6

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Run around Side 6

Skirmish battle

Xemposacez vs Me (4v4)

Unit Rank 3 and below

Pilots: Level 1

Items: Rank 2 and below

Terrain Map: Space Colony

---

Space Colony

gallery_3_8_1672.jpg

Terrain A: Space Colony Exterior

  • Type: Space/Ground
  • Supply Dock: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource.
Terrain B: Space Colony Interior
  • Type: Space/Ground
  • Falling Debris: All units in this terrain are considered to have the Throw Terrain technique even if they do not have a [MAM] attack.
Terrain C: Space Colony Interior
  • Type: Space/Ground
  • Falling Debris: All units in this terrain are considered to have the Throw Terrain technique even if they do not have a [MAM] attack.
Terrain D: Town
  • Type: Ground
  • Take Cover: You may pay 10 AP to reduce the damage and accuracy of an incoming attack by 10%.

---

Who is this "Me", though? I'm pretty certain there is nobody with a valid Simchamber account by that name.

As a result, since I don't know who it is Xemposacez is supposed to be fighting, the first person besides Xemposacez to submit a valid deploy abiding by the above stipulations will be the one to fight him in this match, regardless of whether the deployer was the one who was supposed to fight Xemposacez or not.

With that said, Deploy like the wind!

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Xemposacez

First Unit (Area D)

 

Cybuster (Basic)

Statistics:

HP: 2100, DP: 3000, EN: 90

IS: 4, Move: F/G, Size: M, Season: 1

Rank: 3, Type: Masouki, Masoukishin

Weapons:

[+] Caloric Missile (PAX:2)- 200 damage, 400 accuracy, 10 rounds

Element: Wind, Magic, Reaction

[F][MAM] Melee (M)- 400 damage, 400 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS] Familiar (OAX:4)- 175 damage, 300 accuracy, 20 rounds

Element: Energy, Remote, Magic

[F][CC] Zephyr Sword (M)- 700 damage, 1000 accuracy, 15 EN/attack

Element: Physical, Reaction

[F] Akashic Buster (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Fire, Magic

 

MAP Attacks:

[+] Cyflash (DIL:3)- 1000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Wind, Magic

 

Inherent Abilities:

1) Will Block L1

2) SP Block L1

3) Cybird Maneuverability (Thruster) Reduce the Accuracy of all incoming attacks by 250. Req: Cybird Mode

4) Cybird Mode (Transform) Lose Move: G. You may move 2 Terrains per turn instead. Only Caloric Missile, Familiar, and Cyflash are enabled.

5) Element Cycle (Masou Kishin): Wind

 

IS1) Large Generator (+30 EN)

IS2) Mars Donbouri

IS3) Misato's Beer

IS4) Spare Battery

 

Main Pilot

 

Callidora Brennan

Class: Hero

Level: 1

Max SP: 100

 

Attributes

Melee 6 (5 Base + 1 SAB)

Range 2 (1 Base + 1 SAB)

Defense 4 (3 Base + 1 SAB)

Mobility 3 (2 Base + 1 SAB)

Skill 4 (3 Base + 1 SAB)

 

Abilities

Starting Attribute Bonuses: +1 to all Attributes at Level 1.

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Heroic Training: This class gains more skills than others.

Skills

Masoukishin Herald: You become a Magic UserElement: Magic weapon damage and accuracy +10%.

Unit Specialization (Deus Machina): +1 Melee and Range Attributes when piloting a Deus Machina.

Spirit Commands

Flash: (L1)(15 SP) Reduce the accuracy of the first attack you receive this turn by 50%. This is an evasive secondary defense.

Techniques

--N/A

 

Second Unit (Area D)

 

VF-25F Messiah (Basic)

Statistics:

HP: 1600, DP: 3500, EN: 80

IS: 4, Move: G, Size: M, Season: 1

Rank: 3, Type: Variable Fighter

Weapons:

[+]  [CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 200 damage, 500 accuracy, Accuracy Break L1, 2 EN/attack

Element: Energy, Beam, Reaction

[F]  [MAM] Melee (M)- 500 damage, 300 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+]  [CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 100+50 damage, 200+100 accuracy, 20 rounds

Element: Physical, Reaction

[F]  [CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 800 damage, 900 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+]  [CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 150+150 damage, 500+200 accuracy, 20 rounds

Element: Physical, Bullet, Reaction

[+] High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy, 15 rounds

Element: Explosive, Missile, Guided

 

Inherent Abilities:

1) VF-25F Messiah (Basic) deploys in Fighter Mode if able.

2) Countermeasures

3) Shield: Req: Battroid or GERWALK Mode

4) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 400. Req: GERWALK Mode

5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 200. Req: Fighter Mode

6) Battroid Mode (Transform): No Statistical Change.

7) GERWALK Mode (Transform): Gain Move: H.

8) Fighter Mode (Transform): Gain Move: F and lose Move: G. Disable Shield and AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife. You may move 2 Terrains per turn instead.

 

IS1) Bibingka

IS2) Propellant Tank

IS3) Reloader Cartridge

IS4) Stealth System (507)

 

Main Pilot

 

Frey Solberg

Class: Skirmisher

Level: 1

Max SP: 100

 

Attributes

Melee 3

Range 4

Defense 0

Mobility 8 (4 Base + 3 SAB + 1 Newtype)

Skill 3

 

Abilities

Starting Attribute Bonuses: +3 Mobility Attribute at level 1.

Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.

Critical: During an Attack Phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that Attack Phase. Any effect that would reduce this below 0 AP only reduces it to 0 instead.

Distracting Attack: When you attack a single enemy unit you may choose to Distract them as well. If you do, for the next turn the enemy suffers -100% Damage and Accuracy when making an attack that does not include you as a target. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

Skills

Newtype: +1 Mobility Attribute, +10% Weapon Accuracy. You become Psychic.

Spirit Commands

Focus: (L1)(15 SP) Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

Techniques

--N/A

 

Third Unit (Area D)

 

Kerott (Con V)

 

Statistics:

HP: 3800, DP: 1500, EN: 60

IS: 3, Move: G, Size: L

Rank: 3, Type: Frog Robot

Weapons:

[+] Balloon Cannon- 250 damage, 150 accuracy, 10 rounds

Element: Physical, Bubbles

[F][MAM] Ram (M)- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical

[H] Sky Fork (PX:3)- 150 damage, 250 accuracy, 18 rounds

Element: Physical

[F] Kerot Punch (M)- 900 damage, 650 accuracy, 10 EN/attack

Element: Physical, Explosive

[H] Weak Electromagnetic Yo-Yo (PAX:2)- 400 damage, 500 accuracy, 6 EN/attack

Element: Physical

[+] Weak Electromagnetic Spark (H)- 1800 damage, 1300 accuracy, 15 Morale, 20 EN/attack

Element: Energy, Electricity

Inherent Abilities:

1) Repair (500)

2) Resupply

3) Separate (Kerott)

4) Pilot Seats (2)

 

IS1) Chocolate Coins

IS2) Repair Kit

IS3) Spare Battery

 

Main Pilot

 

Royalyn Martel

Class: Supporter

Level: 3

Max SP: 100

 

Attributes

Melee 3 (2 Base + 1 Genius)

Range 3 (2 Base + 1 Genius)

Defense 6 (4 Base + 2 SAB)

Mobility 6 (4 Base + 2 SAB)

Skill 3

 

Abilities

Starting Attribute Bonuses: +2 Mobility, +2 Defense Attributes at level 1.

Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a song. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

Critical: During an Attack Phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that Attack Phase. Any effect that would reduce this below 0 AP only reduces it to 0 instead.

Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

Skills

Genius: +1 Melee and Range Attributes.

Spirit Commands

Charge: (L1)(25 SP) You and all pilots in your unit gain 10 Morale and all Charge and counter-based abilities have their counters increased by 1.

Techniques

--N/A

 

Fourth Unit (Area D)

 

XM-X1 (F97) Crossbone Gundam X-1 (Basic)

 

Statistics:

HP: 3000, DP: 2100, EN: 120

IS: 4, Move: F/G, Size: M, Season: 1

Rank: 3, Type: Mobile Suit, Gundam

Weapons:

[+]  [CS] Vulcan Gun- 200 damage, 500 accuracy, Accuracy Break Lv1, 10 rounds

Element: Physical, Bullet, Reaction

[F]  [MAM] Melee (M)- 500 damage, 300 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Scissor Anchor (P)- 500 damage, 400 accuracy, 8 EN/attack

Element: Physical, Missile

[H] Scissor Anchor [Grapple] (P)- 300 damage, 400 accuracy, Mobility Break Lv1, 8 EN/attack

Element: Physical, Missile

[F]  [CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+]  [CS] Buster Gun- 1000 damage, 700 accuracy, 5 rounds

Element: Energy, Beam

[F]  [CC] Beam Zanber (M)- 2000 damage, 1400 accuracy, 25 EN/attack, 10 Morale

Element: Energy, Beam, Reaction

Inherent Abilities:

1) Beam Shield (220): Brand Marker

2) Dummy Launcher: Same effects as Countermeasures

3) Anti-Beam Coating Cloak

 

IS1) A-Unit Up S (+500 HP, +500 DP, +15 EN)

IS2) Propellant Tank

IS3) Reloader Cartridge

IS4) Santa Haro (Level 1)

 

Main Pilot

 

Rein Dreese

Class: Defender

Level: 1

Max SP: 100

 

Attributes

Melee 5 (4 Base + 1 Brave)

Range 3 (2 Base + 1 Brave)

Defense 8 (5 Base + 3 SAB)

Mobility 1

Skill 2

 

Abilities

Starting Attribute Bonuses: +3 Defense at level 1.

Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

Skills

Brave: +1 Melee and Range Attributes.

Spirit Commands

Vigor: (L1)(20 SP) Recover 25% of your maximum HP.

Techniques

--N/A

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Largo

Milien Sterling

SP:100

AP:75

Level:1

Affliation:

Callsign: Hellfire

Theme Song:

History:

 

Class: Artillery Specialist

 

Attributes:

 

Melee:-1

Range:10

Defense:-2

Mobility:4

Skill:5

 

Starting Attribute Bonuses+3 Range Attribute at level 1.

Morale ChargeMorale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Gunfight:: Gain the Gunfight skill as a bonus skill for free.

CountershootCountershoot

 

Skills:

1: Genius (+1 Melee and Range Attributes [Level 1])

1: Gunfight (Gain 1 Range Attribute [Level 1])

 

Seishin:

1: Focus (Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP [Level 1 (L1)])

 

VF-25F Messiah (Basic)

Statistics:

HP: 1600, DP: 3500, EN: 80

IS: 4, Move: G, Size: M, Season: 1

Rank: 3, Type: Variable Fighter

Weapons:

[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 200 damage, 500 accuracy, Accuracy Break L1, 2 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 500 damage, 300 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 100+50 damage, 200+100 accuracy, 20 rounds

Element: Physical, Reaction

[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 800 damage, 900 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 150+150 damage, 500+200 accuracy, 20 rounds

Element: Physical, Bullet, Reaction

[+] High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy, 15 rounds

Element: Explosive, Missile, Guided

 

Inherent Abilities:

1) VF-25F Messiah (Basic) deploys in Fighter Mode if able.

2) Countermeasures

3) Shield: Req: Battroid or GERWALK Mode

4) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 400. Req: GERWALK Mode

5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 200. Req: Fighter Mode

6) Battroid Mode (Transform): No Statistical Change.

7) GERWALK Mode (Transform): Gain Move: H.

8) Fighter Mode (Transform): Gain Move: F and lose Move: G.  Disable Shield and AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife.  You may move 2 Terrains per turn instead.

 

IS:

1: High-Spec Radar

2: Large Magazine

3: Tesla Drive

4: Reloader

Julius Sterling

 

SP:100

AP:75

Level:1

Affliation:

Callsign: Vanguard

Theme Song:

History:

 

Class: Brawler

 

Attributes:

 

Melee:10

Range:1

Defense:0

Mobility:2

Skill:5

 

Starting Attribute Bonuses+3 Melee Attribute at level 1.

Morale ChargeMorale cost to use Countercut is decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

InfightBrawlers gain the Infight skill for free at level 1.

CountercutKnock Aside

 

Skills:

1: Genius (+1 Melee and Range Attributes [Level 1])

1: Infight (Gain 1 Melee Attribute [Level 1])

 

Seishin:

1: Duty

- Recover 25% of your maximum DP. 20 SP [Level 1 (L1)]

 

RTX-010 Huckebein Mk-II (Basic)

Statistics:

HP: 2000, DP: 3000, EN: 80

IS: 4, Move: G, Size: M, Season: 1

Rank: 3, Type: Personal Trooper, Real Trooper

Weapons:

[+][CS] Gatling Gun- 250 damage, 450 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Beam Sword (M)- 800 damage, 900 accuracy, 15 EN/attack 

Element: Energy, Beam, Reaction

[+][CS] Photon Rifle- 1000 damage, 700 accuracy, 5 rounds

Element: Energy, Beam, Reaction

[H] Chakram Caster (P)- 1400 damage, 2000 accuracy, 25 EN/attack, 10 Morale

Element: Physical

Inherent Abilities:

1) Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 700. 10 EN per use

 

IS

1:  Zfylud Crystal

2:  A-Up Unit SC

3:  Mobile Trace System

4:  Rep Kit DX

Janus Stromh

SP:100

AP:75

Level:1

Affliation:

Callsign: Immortal

Theme Song:

History:

 

Class: Tank

 

Attributes:

 

Melee:1

Range:-1

Defense:8

Mobility:3

Skill:5

 

Starting Attribute Bonuses+3 Defense Attribute at level 1.

Morale ChargeWhile under 50% HP, gain an additional 5 Morale each turn.

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield BrotherUpon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Steadfast PotentialIf your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

 

Skills:

1: Brave (+1 Melee and Range Attributes [Level 1])

 

Seishin:

1: Iron Wall (Reduce the damage of all attack phases you receive this turn by 25%. Costs 15 SP [Level 1 (L1)])

XM-X1 (F97) Crossbone Gundam X-1 (Basic)

Statistics:

HP: 3000, DP: 2100, EN: 120

IS: 4, Move: F/G, Size: M, Season: 1

Rank: 3, Type: Mobile Suit, Gundam

Weapons:

[+][CS] Vulcan Gun- 200 damage, 500 accuracy, Accuracy Break Lv1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 500 damage, 300 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Scissor Anchor (P)- 500 damage, 400 accuracy, 8 EN/attack

Element: Physical, Missile

[H] Scissor Anchor [Grapple] (P)- 300 damage, 400 accuracy, Mobility Break Lv1, 8 EN/attack

Element: Physical, Missile

[F][CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Buster Gun- 1000 damage, 700 accuracy, 5 rounds

Element: Energy, Beam

[F][CC] Beam Zanber (M)- 2000 damage, 1400 accuracy, 25 EN/attack, 10 Morale

Element: Energy, Beam, Reaction

Inherent Abilities:

1) Beam Shield (220): Brand Marker

2) Dummy Launcher: Same effects as Countermeasures

3) Anti-Beam Coating Cloak

 

IS

1: Gravity Wall Generator

2: Mega Generator

3: Hybrid Armor

4: Spare Battery

Karl Marks

 

 

SP:100

AP:60

Level:1

Affliation:

Callsign: Patches

Theme Song:

History:

 

Class: Engineer

 

Attributes:

 

Melee:0

Range:0

Defense:7

Mobility:7

Skill:2

 

Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.

Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

 

Skills:

1: Hard Worker (Pilot Exp Rewards at end of battle are increased by 50%)

 

Seishin:

1: Trust

-Casts Vigor L1 (Recover 25% of your maximum HP) on yourself or target ally. 30 SP [Level 1 (L1)]

 

Techniques:

 

Boss Borot

Statistics:

HP: 2600, DP: 1200, EN: 70

IS: 4, Move: G, Size: M, Season: 1

Rank: 2, Type: Borot

Weapons:

[F][MAM] Borot Punch (M)- 250 damage, 250 accuracy, 2 EN/attack

Element: Physical

[F] Special Borot Punch (M)- 700 damage, 600 accuracy, 10 EN/attack

Element: Physical

[H] Borot Pressure Punch (M)- 600 damage, 800 accuracy, 3 rounds

Element: Physical

[H] Special DX Borot Punch (H)- 1600 damage, 1000 accuracy, 1 round, 20 Morale

Element: Physical, Explosive

[H] Borot Dynamic Special (H)- 2000 damage, 1250 accuracy, Morale Down L2, 1 round, 50 Morale Req: Rank 3

Element: Physical, Explosive

 

Inherent Abilities:

1) Resupply

Purchasing Cost: 50 Credits

 

IS

1:Spare Battery

2:Propellant Tanks

3:Repair Kits

4:Santa Haro

deploying in terrain A

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- Xemposacez gets the first strike, followed by Largo.

- Prone time is 48 hours per team.

- Match length is 2 weeks.

- Double, triple, and quadruple check your math!

- Fight to the limit, and to the best of your ability!

Ready!? Go!

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Calidora Brennan's Action

 

REGENERATION PHASE

Morale Gained: +5 (105/150)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: Misato's Beer (2/3)
Item Effect: The main pilot in the equipped unit gains 10 Morale. (+10 Morale)
 
TRANSFORMATION/MOVEMENT
Current Form: Cybuster (Basic)
New Form: Cybuster (Basic)(Cybird Mode)
Movement Type: F(lying)
Movement: Area D -> Area A (-5 EN)
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: [+][CS] Familiar (OAX:4)
Target(s): RTX-010 Huckebein Mk-II (Basic)(Julius Sterling)
Damage Modifiers: +30% (+20% Range 2, +10% Masoukishin Herald)
Accuracy Modifiers: +30% (+20% Range 2, +10% Masoukishin Herald)
Other Modifiers: Element (Energy, Remote, Magic); Skill 4; 3 additional attacks
Damage Dealt: 228 Damage, 390 Accuracy x 4
Resources Spent: 4 ammo
 
Statistics:
HP: 2940/2940
EN: 115/120
AP: 70/70
DP: 3900/3900
SP: 100/100
Will: 115
Current Form: Cybuster (Basic)(Cybird Mode)
Current Terrain: Area A
Perishable Items: Mars Donburi (3/3), Misato's Beer (3/3), Spare Battery (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+] Caloric Missile (PAX:2)- 200 damage, 400 accuracy, 10/10 rounds

Element: Wind, Magic, Reaction

[F][MAM] Melee (M)- 400 damage, 400 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS] Familiar (OAX:4)- 175 damage, 300 accuracy, 16/20 rounds

Element: Energy, Remote, Magic

[F][CC] Zephyr Sword (M)- 700 damage, 1000 accuracy, 15 EN/attack

Element: Physical, Reaction

[F] Akashic Buster (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Fire, Magic

 

MAP Attacks:
[+] Cyflash (DIL:3)- 1000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Wind, Magic

 

Inherent Abilities:
1) Will Block L1
2) SP Block L1
3) Cybird Maneuverability (Thruster) Reduce the Accuracy of all incoming attacks by 250. Req: Cybird Mode
4) Cybird Mode (Transform) Lose Move: G. You may move 2 Terrains per turn instead. Only Caloric Missile, Familiar, and Cyflash are enabled.
5) Element Cycle (Masou Kishin): Wind

 
Frey Royalyn's Action

 

REGENERATION PHASE

Morale Gained: +5 (105/150)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: VF-25F Messiah (Basic)(Fighter Mode)
New Form: VF-25F Messiah (Basic)(GERWALK Mode)
Movement Type: F(lying) -> H(overing)
Movement: Area D -> Area A (-5 EN)
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: [+] High Maneuverability Missiles (PAX:5)
Target(s): RTX-010 Huckebein Mk-II (Basic)(Julius Sterling)
Damage Modifiers: +40% (Range 4)
Accuracy Modifiers: +50% (+40% Range 4, +10% Newtype)
Other Modifiers: Element (Explosive, Missile, Guided); Skill 3; 4 additional attacks; Distracting Attack
Damage Dealt: 420 Damage, 600 Accuracy x 5
Resources Spent: 5 ammo
 
Statistics:
HP: 1600/1600
EN: 75/80
AP: 65/65
DP: 6300/6300
SP: 100/100
Will: 105
Current Form: VF-25F Messiah (Basic)(GERWALK Mode)
Current Terrain: Area A
Perishable Items: Bibingka (1/1), Propellant Tank (2/2), Reloader Cartridge (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 200 damage, 500 accuracy, Accuracy Break L1, 2 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 500 damage, 300 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 100+50 damage, 200+100 accuracy, 20/20 rounds

Element: Physical, Reaction

[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 800 damage, 900 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 150+150 damage, 500+200 accuracy, 20/20 rounds

Element: Physical, Bullet, Reaction

[+] High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy, 10/15 rounds

Element: Explosive, Missile, Guided

 

Inherent Abilities:
1) VF-25F Messiah (Basic) deploys in Fighter Mode if able.
2) Countermeasures (10/10)
3) Shield: Req: Battroid or GERWALK Mode (10/10)
4) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 400. Req: GERWALK Mode
5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 200. Req: Fighter Mode
6) Battroid Mode (Transform): No Statistical Change.
7) GERWALK Mode (Transform): Gain Move: H.
8) Fighter Mode (Transform): Gain Move: F and lose Move: G. Disable Shield and AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife. You may move 2 Terrains per turn instead.

IS4) Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 507. 10 EN per use.

 
Royalyn Martel's Action

 

REGENERATION PHASE

Morale Gained: +5 (105/150)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Charge L1
Target: Self
SP Cost: 25 SP
Effect: You and all pilots in your unit gain 10 Morale and all Charge and counter-based abilities have their counters raised by 1.
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Kerott (Con V)
New Form: N/A
Movement Type: G(round)
Movement: Area D -> Area A (-5 EN)
 
SPECIAL PHASE
Abilities Activated: Supply Dock (EN)(-5 AP)
Effect: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. This cost may be paid multiple times to regenerate a different resource.
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: [H] Weak Electromagnetic Yo-Yo (PAX:2)
Target(s): RTX-010 Huckebein Mk-II (Basic)(Julius Sterling)
Damage Modifiers: +30% (Melee 3)
Accuracy Modifiers: +30% (Melee 3)
Other Modifiers: Element (Physical); Skill 3; 1 additional attack
Damage Dealt: 520 Damage, 650 Accuracy x 2
Resources Spent: 12 EN
 
Statistics:
HP: 6080/6080
EN: 43/60
AP: 60/65
DP: 2400/2400
SP: 75/100
Will: 115
Current Form: Kerott (Con V)
Current Terrain: Area A
Perishable Items: Chocolate Coins (2/2), Repair Kit (2/2), Spare Battery (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+] Ballooon Cannon- 250 damage, 150 accuracy, 10/10 rounds
Element: Physical, Bubbles
[F][MAM] Ram (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical
[H] Sky Fork (PX:3)- 150 damage, 250 accuracy, 18/18 rounds
Element: Physical
[F] Kerot Punch (M)- 900 damage, 650 accuracy, 10 EN/attack
Element: Physical, Explosive
[H] Weak Electromagnetic Yo-Yo (PAX:2)- 400 damage, 500 accuracy, 6 EN/attack
Element: Physical
[+] Weak Electromagnetic Spark (H)- 1800 damage, 1300 accuracy, 15 Morale, 20 EN/attack
Element: Energy, Electricity

Inherent Abilities:
1) Repair (500)
2) Resupply
3) Separate (Kerott)
4) Pilot Seats (2)

 
Rein Dreese's Action

 

REGENERATION PHASE

Morale Gained: +5 (105/150)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: XM-X1 (F97) Crossbone Gundam X-1 (Basic)
New Form: N/A
Movement Type: F(lying)
Movement: Area D -> Area A (-5 EN)
 
SPECIAL PHASE
Abilities Activated: Supply Dock (EN)(-5 AP)
Effect: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. This cost may be paid multiple times to regenerate a different resource.
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: [F][CC] Beam Zanber (M)
Target(s): RTX-010 Huckebein Mk-II (Basic)(Julius Sterling)
Damage Modifiers: +50% (Melee 5)
Accuracy Modifiers: +50% (Melee 5)
Other Modifiers: Element (Energy, Beam); Skill 2
Damage Dealt: 3000 Damage, 2100 Accuracy
Resources Spent: 25 EN, 10 Morale
 
Statistics:
HP: 6300/6300
EN: 105/135
AP: 55/60
DP: 2860/2860
SP: 100/100
Will: 95
Current Form: XM-X1 (F97) Crossbone Gundam X-1 (Basic)
Current Terrain: Area A
Perishable Items: Propellant Tank (2/2), Reloader Cartridge (2/2)
Will Commands Displayed:
--N/A

Weapons:
[+][CS] Vulcan Gun- 200 damage, 500 accuracy, Accuracy Break Lv1, 10/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 500 damage, 300 accuracy, 5 EN/attack
Element: Physical, Reaction
[H] Scissor Anchor (P)- 500 damage, 400 accuracy, 8 EN/attack
Element: Physical, Missile
[H] Scissor Anchor [Grapple] (P)- 300 damage, 400 accuracy, Mobility Break Lv1, 8 EN/attack
Element: Physical, Missile
[F][CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction
[+][CS] Buster Gun- 1000 damage, 700 accuracy, 5/5 rounds
Element: Energy, Beam
[F][CC] Beam Zanber (M)- 2000 damage, 1400 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Beam, Reaction

Inherent Abilities:
1) Beam Shield (220): Brand Marker (10/10)
2) Dummy Launcher: Same effects as Countermeasures (10/10)
3) Anti-Beam Coating Cloak (3/3)
IS4) Santa Haro (40/40 SP)
 
Bounties: N/A

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REGENERATION PHASE:
Morale Gained: 5 


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: 
Effects: 

SP Used: 

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:

 

SUPPORT DEFENSE PHASE:
 

Target: RTX-010 Huckebein Mk-II (Basic)(Julius Sterling)
 

\Attacking Weapon: Familiar (OAX:4) 228 Damage, 390 Accuracy x 4, High Maneuverability Missiles (PAX:5) 420 Damage, 600 Accuracy x 5, Weak Electromagnetic Yo-Yo (PAX:2) 520 Damage, 650 Accuracy x 2,  Beam Zanber (M) 3000 Damage, 2100 Accuracy

Action Taken: Gravity Wall, Beam Shield, Anti-Beam Coating Cloak
Damage Taken: 574 HP
Resources Spent: 30 EN, 1 
Beam Shield, 1 Anti-Beam Coating Cloak use

 

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:

Weapon Used: 
[F][CC] Beam Zanber (M)- 2000 damage, 1400 accuracy
Target(s): Kerott the Frogbot

Damage Modifiers: +10%

  • Melee Attibute: +10%

Accuracy Modifiers: +10%

  • Melee Attibute: +10%

Other Modifiers: 
Resources Spent: 
25 EN , 10 Morale
Final Computation: [F][CC] Beam Zanber (M)- 2200 damage, 1540 accuracy

Statistics:

HP: 6026/6600
DP: 2730/2730
EN: 135/170

AP: 75/75
SP: 100/100
Morale: 95/160
Current Terrain: A
Perishable Items:

Spare Battery
 

Rounds:
Vulcan Gun 10/10
Buster Gun 5/5
Beam Shield (220) 9/10

Anti-Beam Coating Cloak 2/3

 

 

Shield Brother: RTX-010 Huckebein Mk-II (Basic)

 

Janus Stromh
 
Class: Tank
 
Attributes:
 
Melee:1
Range:-1

Defense:8+4
Mobility:3
Skill:5

 
Starting Attribute Bonuses+3 Defense Attribute at level 1.
Morale ChargeWhile under 50% HP, gain an additional 5 Morale each turn.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Shield BrotherUpon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.
Steadfast PotentialIf your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

 
Skills:
1: Brave (+1 Melee and Range Attributes [Level 1])
 
Seishin:
1: Iron Wall (Reduce the damage of all attack phases you receive this turn by 25%. Costs 15 SP [Level 1 (L1)])

XM-X1 (F97) Crossbone Gundam X-1 (Basic)

Statistics:
HP: 3000, DP: 2100, EN: 120
IS: 4, Move: F/G, Size: M, Season: 1
Rank: 3, Type: Mobile Suit, Gundam


Weapons:
[+][CS] Vulcan Gun- 200 damage, 500 accuracy, Accuracy Break Lv1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 500 damage, 300 accuracy, 5 EN/attack
Element: Physical, Reaction
[H] Scissor Anchor (P)- 500 damage, 400 accuracy, 8 EN/attack
Element: Physical, Missile
[H] Scissor Anchor [Grapple] (P)- 300 damage, 400 accuracy, Mobility Break Lv1, 8 EN/attack
Element: Physical, Missile
[F][CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Buster Gun- 1000 damage, 700 accuracy, 5 rounds
Element: Energy, Beam
[F][CC] Beam Zanber (M)- 2000 damage, 1400 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Beam, Reaction


Inherent Abilities:
1) Beam Shield (220): Brand Marker
2) Dummy Launcher: Same effects as Countermeasures
3) Anti-Beam Coating Cloak

4) Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 676. 10 EN per use.
 
IS
1: Gravity Wall Generator
2: Mega Generator
3: Hybrid Armor
4: Spare Battery

Edited by Largo

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REGENERATION PHASE:
Morale Gained: 5 


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:



ATTACK PHASE:

Weapon Used: 
[+] High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy
Target(s): the other side, Kerott the Frogbot get 2, the rest gets 1 each
Damage Modifiers: +140%

  • Ranged Attirbute: +100%
  • High-Spec Radar: +40%

Accuracy Modifiers: +140%

  • Ranged Attirbute: +100%
  • High-Spec Radar: +40%

Other Modifiers: 
Resources Spent: 5 rounds

Final Computation:  [+] High Maneuverability Missiles (PAX:5)- 720 damage, 960 accuracy

Statistics:

HP: 1280/1280
DP: 6300/6300
EN: 80/80
AP:75/75
SP:100/100
Morale: 105/150
Current Form: Fighter
Current Terrain: A
Perishable Items:
Reloader
Rounds:

Remington ES 30/30
Howard GU-17A 58mm Gatling Gunpod 30/30
High Maneuverability Missiles 18/23

Shield 10/10

 

Milien Sterling

Class: Artillery Specialist
 
Attributes:
 
Melee:-1
Range:10+4

Defense:-2
Mobility:4+4
Skill:5+3

 
Starting Attribute Bonuses+3 Range Attribute at level 1.
Morale ChargeMorale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Gunfight:: Gain the Gunfight skill as a bonus skill for free.
CountershootCountershoot

 
Skills:
1: Genius (+1 Melee and Range Attributes [Level 1])
1: Gunfight (Gain 1 Range Attribute [Level 1])
 
Seishin:
1: Focus (Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP [Level 1 (L1)])
 
VF-25F Messiah (Basic)

Statistics:
HP: 1600, DP: 3500, EN: 80
IS: 4, Move: G, Size: M, Season: 1
Rank: 3, Type: Variable Fighter


Weapons:
[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 200 damage, 500 accuracy, Accuracy Break L1, 2 EN/attack

Element: Energy, Beam, Reaction
[F][MAM] Melee (M)- 500 damage, 300 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 100+50 damage, 200+100 accuracy, 20 rounds
Element: Physical, Reaction
[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 800 damage, 900 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 150+150 damage, 500+200 accuracy, 20 rounds
Element: Physical, Bullet, Reaction
[+] High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy, 15 rounds
Element: Explosive, Missile, Guided
 
Inherent Abilities:
1) VF-25F Messiah (Basic) deploys in Fighter Mode if able.
2) Countermeasures
3) Shield: Req: Battroid or GERWALK Mode
4) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 400. Req: GERWALK Mode
5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 200. Req: Fighter Mode
6) Battroid Mode (Transform): No Statistical Change.
7) GERWALK Mode (Transform): Gain Move: H.
8) Fighter Mode (Transform): Gain Move: F and lose Move: G.  Disable Shield and AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife.  You may move 2 Terrains per turn instead.

 
IS:
1: High-Spec Radar
2: Large Magazine
3: Tesla Drive
4: Reloader

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REGENERATION PHASE:
Morale Gained: 5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated: Critical

Cost: 10 AP

ATTACK PHASE:

Weapon Used: 
[H] Chakram Caster (P)- 1400 damage, 2000 accuracy
Target(s): the other valk
Damage Modifiers: +160%

  • Melee Attribute: +100%
  • Mobile Trace System: +40%
  • A-Up Unit SC: +10%
  • Critical: +10%

Accuracy Modifiers: +160%

  • Melee Attribute: +100%
  • Mobile Trace System: +40%
  • A-Up Unit SC: +10%
  • Critical: +10%

Other Modifiers: 
Resources Spent: 
25 EN, 10 Morale

Final computation:  [H] Chakram Caster (P)- 3640 damage, 5200 accuracy

 

Statistics:
HP: 2300/2300
DP: 3960/3960
EN: 70/95
AP: 
65/75

SP: 100/100
Morale: 95/150
Current Terrain: A
Perishable Items:

Zfylud Crystal
Rep Kit DX
 
Rounds:
Gatling Gun 10/10
Photon Rifle 5/5
 
 
Julius Sterling
 
SP:100
AP:75
Level:1
Affliation:

Callsign: Vanguard
Theme Song:

History:
 
Class: Brawler

 
Attributes:
 
Melee:10+4
Range:1

Defense:0
Mobility:2
Skill:5+3

 
Starting Attribute Bonuses+3 Melee Attribute at level 1.
Morale ChargeMorale cost to use Countercut is decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
InfightBrawlers gain the Infight skill for free at level 1.
CountercutKnock Aside

 
Skills:
1: Genius (+1 Melee and Range Attributes [Level 1])
1: Infight (Gain 1 Melee Attribute [Level 1])
 
Seishin:
1: Duty
- Recover 25% of your maximum DP. 20 SP [Level 1 (L1)]
 
RTX-010 Huckebein Mk-II (Basic)
Statistics:
HP: 2000, DP: 3000, EN: 80
IS: 4, Move: G, Size: M, Season: 1
Rank: 3, Type: Personal Trooper, Real Trooper


Weapons:
[+][CS] Gatling Gun- 250 damage, 450 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Beam Sword (M)- 800 damage, 900 accuracy, 15 EN/attack 
Element: Energy, Beam, Reaction
[+][CS] Photon Rifle- 1000 damage, 700 accuracy, 5 rounds
Element: Energy, Beam, Reaction
[H] Chakram Caster (P)- 1400 damage, 2000 accuracy, 25 EN/attack, 10 Morale
Element: Physical

Inherent Abilities:
1) Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 700. 10 EN per use

 
IS
1:  Zfylud Crystal
2:  A-Up Unit SC
3:  Mobile Trace System
4:  Rep Kit DX

Edited by Largo

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REGENERATION PHASE:
Morale Gained: 5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:

Weapon Used: 
[F] Special Borot Punch (M)- 700 damage, 600 accuracy
Target(s): the Frogbot
Damage Modifiers: 

 

Accuracy Modifiers: 

 

Other Modifiers: 
Resources Spent: 10 EN


Statistics:

HP: 4420/4420
DP: 2040/2040
EN: 60/70
AP: 60/60
SP: 
100/100
Morale: 105/150
Current Terrain: A
Perishable Items:

Spare Battery
Propellant Tanks
Repair Kits

 

Weapons:
Borot Pressure Punch 3/3 
Special DX Borot Punch 1/1

 

Karl Marks
 
Class: Engineer
 
Attributes:
 
Melee:0

Range:0
Defense:7
Mobility:7
Skill:2

 
Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.
Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

 
Skills:
1: Hard Worker (Pilot Exp Rewards at end of battle are increased by 50%)
 
Seishin:
1: Trust
-Casts Vigor L1 (Recover 25% of your maximum HP) on yourself or target ally. 30 SP [Level 1 (L1)]
 
Techniques:
 
Boss Borot
Statistics:
HP: 2600, DP: 1200, EN: 70
IS: 4, Move: G, Size: M, Season: 1
Rank: 2, Type: Borot


Weapons:
[F][MAM] Borot Punch (M)- 250 damage, 250 accuracy, 2 EN/attack

Element: Physical
[F] Special Borot Punch (M)- 700 damage, 600 accuracy, 10 EN/attack
Element: Physical
[H] Borot Pressure Punch (M)- 600 damage, 800 accuracy, 3 rounds
Element: Physical
[H] Special DX Borot Punch (H)- 1600 damage, 1000 accuracy, 1 round, 20 Morale
Element: Physical, Explosive
[H] Borot Dynamic Special (H)- 2000 damage, 1250 accuracy, Morale Down L2, 1 round, 50 Morale Req: Rank 3
Element: Physical, Explosive
 
Inherent Abilities:
1) Resupply

Purchasing Cost: 50 Credits
 
IS
1:Spare Battery
2:Propellant Tanks
3:Repair Kits
4:Santa Haro

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(I see a number of mistakes in Janus' Support Defense. The first is that every individual attack is considered a unique attack phase, and they each must be resolved separately in the order that they were presented. Another mistake, which I've also made before, is that things like Barrier and Illusion reduce the total damage and accuracy from a single attack phase and not each individual hit (the wording's a tad confusing).
 
Assuming you would still prefer to not use the Beam Shield while using Gravity Wall each time, the resulting costs of the first three attack phases would look something like:
 
Familiar (OAX:4): 236 HP, 10 EN
High Maneuverability Missiles (PAX:5): 1424 HP, 10 EN
Weak Electromagnetic Yo-Yo (PAX:2): 364 HP, 10 EN
 
However, if you were to use your Beam Shield to Block Familiar, you would receive less damage from a combination of Blocking and the resulting S Barrier, and you would only need to expend one use of Beam Shield to be able to Block all attacks for the remainder of the turn. Again, assuming you want to use Gravity Wall each time, the resulting costs would be:
 
Familiar (OAX:4): 10 EN, 1 Beam Shield use
High Maneuverability Missiles (PAX:5): 574 HP, 10 EN
Weak Electromagnetic Yo-Yo (PAX:2): 10 EN
 
These are all just suggestions, really, and you can receive the attacks however you wish, but I needed to let you know that corrections needed to be made. And of course, there's no need to correct your using the Anti-Beam Coating Cloak against the Beam Zanber.)
 
Calidora Brennan's Action

 

REGENERATION PHASE

Morale Gained: +5 (120/150)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: [+] High Maneuverability Missiles (PAX:5)
Action Taken: Dodge + Thruster
Damage Taken: 0
Resources Spent: 960 - 250 (Cybird Maneuverability) = 710 DP
 
ITEM PHASE
Item Used: Misato's Beer (1/3)
Item Effect: The main pilot in the equipped unit gains 10 Morale. (+10 Morale)
 
TRANSFORMATION/MOVEMENT
Current Form: Cybuster (Basic)(Cybird Mode)
New Form: Cybuster (Basic)
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Supply Dock (DP)(-5 AP)
Effect: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. This cost may be paid multiple times to regenerate a different resource.
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: [F][CC] Zephyr Sword (M)
Target(s): RTX-010 Huckebein Mk-II (Basic)(Julius Sterling)
Damage Modifiers: +60% (Melee 6)
Accuracy Modifiers: +60% (Melee 6)
Other Modifiers: Element (Physical); Skill 4
Damage Dealt: 1120 Damage, 1600 Accuracy
Resources Spent: 15 EN
 
Statistics:
HP: 2940/2940
EN: 100/120
AP: 65/70
DP: 3190/3900
SP: 100/100
Will: 130
Current Form: Cybuster (Basic)(Cybird Mode)
Current Terrain: Area A
Perishable Items: Mars Donburi (3/3), Misato's Beer (1/3), Spare Battery (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+] Caloric Missile (PAX:2)- 200 damage, 400 accuracy, 10/10 rounds

Element: Wind, Magic, Reaction

[F][MAM] Melee (M)- 400 damage, 400 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS] Familiar (OAX:4)- 175 damage, 300 accuracy, 16/20 rounds

Element: Energy, Remote, Magic

[F][CC] Zephyr Sword (M)- 700 damage, 1000 accuracy, 15 EN/attack

Element: Physical, Reaction

[F] Akashic Buster (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Fire, Magic

 

MAP Attacks:
[+] Cyflash (DIL:3)- 1000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Wind, Magic

 

Inherent Abilities:
1) Will Block L1
2) SP Block L1
3) Cybird Maneuverability (Thruster) Reduce the Accuracy of all incoming attacks by 250. Req: Cybird Mode
4) Cybird Mode (Transform) Lose Move: G. You may move 2 Terrains per turn instead. Only Caloric Missile, Familiar, and Cyflash are enabled.
5) Element Cycle (Masou Kishin): Wind

 
Frey Royalyn's Action

 

REGENERATION PHASE

Morale Gained: +5 (105/150)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: [+] High Maneuverability Missiles (PAX:5)
Action Taken: Evade + Countermeasures + Thruster (1 attack)
Damage Taken: 0
Resources Spent: 960 - 288 (-30% Evade) = 672 - 400 (GERWALK Maneuverability) = 272 DP, 1 countermeasure use
 
Attacking Weapon: [H] Chakram Caster (P)
Action Taken: Evade + Countermeasures + Thruster + Illusion
Damage Taken: 0
Resources Spent: 5200 - 1560 (-30% Evade) = 3640 - 400 (GERWALK Maneuverability) = 3240 - 507 (Stealth System) = 2733 DP, 10 EN
 
ITEM PHASE
Item Used: Propellant Tank (1/2)
Item Effect: Equipped Unit recovers 30% of its Max DP. (+1890 DP)
 
TRANSFORMATION/MOVEMENT
Current Form: VF-25F Messiah (Basic)(GERWALK Mode)
New Form: N/A
Movement Type: H(overing)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Supply Dock (DP)(-5 AP)
Effect: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. This cost may be paid multiple times to regenerate a different resource.
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [+] High Maneuverability Missiles (PAX:5)
Target(s): RTX-010 Huckebein Mk-II (Basic)(Julius Sterling)
Damage Modifiers: +40% (Range 4)
Accuracy Modifiers: +50% (+40% Range 4, +10% Newtype)
Other Modifiers: Element (Explosive, Missile, Guided); Skill 3; 4 additional attacks; Distracting Attack
Damage Dealt: 420 Damage, 600 Accuracy x 5
Resources Spent: 5 ammo
 
Statistics:
HP: 1600/1600
EN: 65/80
AP: 60/65
DP: 5185/6300
SP: 100/100
Will: 110
Current Form: VF-25F Messiah (Basic)(GERWALK Mode)
Current Terrain: Area A
Perishable Items: Bibingka (1/1), Propellant Tank (1/2), Reloader Cartridge (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 200 damage, 500 accuracy, Accuracy Break L1, 2 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 500 damage, 300 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 100+50 damage, 200+100 accuracy, 20/20 rounds

Element: Physical, Reaction

[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 800 damage, 900 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 150+150 damage, 500+200 accuracy, 20/20 rounds

Element: Physical, Bullet, Reaction

[+] High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy, 5/15 rounds

Element: Explosive, Missile, Guided

 

Inherent Abilities:
1) VF-25F Messiah (Basic) deploys in Fighter Mode if able.
2) Countermeasures (10/10)
3) Shield: Req: Battroid or GERWALK Mode (10/10)
4) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 400. Req: GERWALK Mode
5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 200. Req: Fighter Mode
6) Battroid Mode (Transform): No Statistical Change.
7) GERWALK Mode (Transform): Gain Move: H.
8) Fighter Mode (Transform): Gain Move: F and lose Move: G. Disable Shield and AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife. You may move 2 Terrains per turn instead.

IS4) Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 507. 10 EN per use.

 

Rein Dreese's Action

 

REGENERATION PHASE

Morale Gained: +5 (100/150)
Supply Dock (EN): +14 EN (119/135)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: [+] High Maneuverability Missiles (PAX:5)
Action Taken: Block + Beam Shield (1 attack)
Damage Taken: 720 - 216 (-30% Block) = 504 - 220 (Beam Shield) = 284
Resources Spent: 284 HP, 1 shield use
 
DEFENSE PHASE (Support Defense (Royalyn))
Attacking Weapon: [M][CC] Beam Zanber (M)
Action Taken: Take + Anti-Beam Coating Cloak
Damage Taken: 0
Resources Spent: 1 cloak use
 
Attacking Weapon: [M] Borot Special Punch (M)
Action Taken: Block + Beam Shield
Damage Taken: 700 - 210 (-30% Block) = 490 - 220 (Beam Shield) = 270
Resources Spent: 270 HP
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: XM-X1 (F97) Crossbone Gundam X-1 (Basic)
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Supply Dock (EN)(-5 AP)
Effect: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. This cost may be paid multiple times to regenerate a different resource.
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [F][CC] Beam Zanber (M)
Target(s): RTX-010 Huckebein Mk-II (Basic)(Julius Sterling)
Damage Modifiers: +50% (Melee 5)
Accuracy Modifiers: +50% (Melee 5)
Other Modifiers: Element (Energy, Beam); Skill 2
Damage Dealt: 3000 Damage, 2100 Accuracy
Resources Spent: 25 EN, 10 Morale
 
Statistics:
HP: 5746/6300
EN: 94/135
AP: 50/60
DP: 2860/2860
SP: 100/100
Will: 90
Current Form: XM-X1 (F97) Crossbone Gundam X-1 (Basic)
Current Terrain: Area A
Perishable Items: Propellant Tank (2/2), Reloader Cartridge (2/2)
Will Commands Displayed:
--N/A
 

Weapons:
[+][CS] Vulcan Gun- 200 damage, 500 accuracy, Accuracy Break Lv1, 10/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 500 damage, 300 accuracy, 5 EN/attack
Element: Physical, Reaction
[H] Scissor Anchor (P)- 500 damage, 400 accuracy, 8 EN/attack
Element: Physical, Missile
[H] Scissor Anchor [Grapple] (P)- 300 damage, 400 accuracy, Mobility Break Lv1, 8 EN/attack
Element: Physical, Missile
[F][CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction
[+][CS] Buster Gun- 1000 damage, 700 accuracy, 5/5 rounds
Element: Energy, Beam
[F][CC] Beam Zanber (M)- 2000 damage, 1400 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Beam, Reaction

Inherent Abilities:
1) Beam Shield (220): Brand Marker (9/10)
2) Dummy Launcher: Same effects as Countermeasures (10/10)
3) Anti-Beam Coating Cloak (2/3)
IS4) Santa Haro (40/40 SP)
 
Royalyn Martel's Action

 

REGENERATION PHASE

Morale Gained: +5 (120/150)
Supply Dock (EN): +6 EN (49/60)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Charge L1
Target: Self
SP Cost: 25 SP
Effect: You and all pilots in your unit gain 10 Morale and all Charge and counter-based abilities have their counters raised by 1.
 
DEFENSE PHASE
Attacking Weapon: [+] High Maneuverability Missiles (PAX:5)
Action Taken: Take (1 attack); Dodge (1 attack)
Damage Taken: 720
Resources Spent: 720 HP, 960 DP
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Kerott (Con V)
New Form: N/A
Movement Type: G(round)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Supply Dock (HP, EN)(-10 AP)
Effect: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. This cost may be paid multiple times to regenerate a different resource.
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: Repair
Target(s): XM-X1 (F97) Crossbone Gundam X-1 (Basic)(Rein Dreese)
Damage Modifiers: N/A
Accuracy Modifiers: N/A
Other Modifiers: N/A
Damage Dealt: Repair 500
Resources Spent: N/A
 
Statistics:
HP: 5360/6080
EN: 49/60
AP: 50/65
DP: 1440/2400
SP: 75/100
Will: 130
Current Form: Kerott (Con V)
Current Terrain: Area A
Perishable Items: Chocolate Coins (2/2), Repair Kit (2/2), Spare Battery (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+] Ballooon Cannon- 250 damage, 150 accuracy, 10/10 rounds
Element: Physical, Bubbles
[F][MAM] Ram (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical
[H] Sky Fork (PX:3)- 150 damage, 250 accuracy, 18/18 rounds
Element: Physical
[F] Kerot Punch (M)- 900 damage, 650 accuracy, 10 EN/attack
Element: Physical, Explosive
[H] Weak Electromagnetic Yo-Yo (PAX:2)- 400 damage, 500 accuracy, 6 EN/attack
Element: Physical
[+] Weak Electromagnetic Spark (H)- 1800 damage, 1300 accuracy, 15 Morale, 20 EN/attack
Element: Energy, Electricity

Inherent Abilities:
1) Repair (500)
2) Resupply
3) Separate (Kerott)
4) Pilot Seats (2)

 
Bounties: N/A
Edited by Xemposacez

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REGENERATION PHASE:
Morale Gained: 5 


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: 
Effects: 

SP Used: 

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:

 

SUPPORT DEFENSE PHASE:
 

Target: RTX-010 Huckebein Mk-II (Basic)(Julius Sterling)
 

\Attacking Weapon:  [F]  [CC] Zephyr Sword (M) 1120 Damage, 1600 Accuracy,  [+] High Maneuverability Missiles (PAX:5) 420 Damage, 600 Accuracy x 5,  [F]  [CC] Beam Zanber (M) 3000 Damage, 2100 Accuracy

Action Taken: Gravity Wall, Beam Shield, Anti-Beam Coating Cloak
Damage Taken: 108 HP, 794 HP, Total: 902 HP
Resources Spent: 30 EN, 1 
Beam Shield, 1 Anti-Beam Coating Cloak use

 

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:

Weapon Used: 
[F][CC] Beam Zanber (M)- 2000 damage, 1400 accuracy
Target(s): Kerott the Frogbot

Damage Modifiers: +10%

  • Melee Attibute: +10%

Accuracy Modifiers: +10%

  • Melee Attibute: +10%

Other Modifiers: 
Resources Spent: 
25 EN , 10 Morale
Final Computation: [F][CC] Beam Zanber (M)- 2200 damage, 1540 accuracy

Statistics:

HP: 5124/6600
DP: 2730/2730
EN: 80/170

AP: 75/75
SP: 100/100
Morale: 90/160
Current Terrain: A
Perishable Items:

Spare Battery
 

Rounds:
Vulcan Gun 10/10
Buster Gun 5/5
Beam Shield (220) 8/10

Anti-Beam Coating Cloak 1/3

 

 

Shield Brother: RTX-010 Huckebein Mk-II (Basic)

 

Janus Stromh
 
Class: Tank
 
Attributes:
 
Melee:1
Range:-1

Defense:8+4
Mobility:3
Skill:5

 
Starting Attribute Bonuses+3 Defense Attribute at level 1.
Morale ChargeWhile under 50% HP, gain an additional 5 Morale each turn.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Shield BrotherUpon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.
Steadfast PotentialIf your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

 
Skills:
1: Brave (+1 Melee and Range Attributes [Level 1])
 
Seishin:
1: Iron Wall (Reduce the damage of all attack phases you receive this turn by 25%. Costs 15 SP [Level 1 (L1)])

XM-X1 (F97) Crossbone Gundam X-1 (Basic)

Statistics:
HP: 3000, DP: 2100, EN: 120
IS: 4, Move: F/G, Size: M, Season: 1
Rank: 3, Type: Mobile Suit, Gundam


Weapons:
[+][CS] Vulcan Gun- 200 damage, 500 accuracy, Accuracy Break Lv1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 500 damage, 300 accuracy, 5 EN/attack
Element: Physical, Reaction
[H] Scissor Anchor (P)- 500 damage, 400 accuracy, 8 EN/attack
Element: Physical, Missile
[H] Scissor Anchor [Grapple] (P)- 300 damage, 400 accuracy, Mobility Break Lv1, 8 EN/attack
Element: Physical, Missile
[F][CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Buster Gun- 1000 damage, 700 accuracy, 5 rounds
Element: Energy, Beam
[F][CC] Beam Zanber (M)- 2000 damage, 1400 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Beam, Reaction


Inherent Abilities:
1) Beam Shield (220): Brand Marker
2) Dummy Launcher: Same effects as Countermeasures
3) Anti-Beam Coating Cloak

4) Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 676. 10 EN per use.
 
IS
1: Gravity Wall Generator
2: Mega Generator
3: Hybrid Armor
4: Spare Battery

Edited by Largo

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REGENERATION PHASE:
Morale Gained: 5 


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated: Critical

Cost: 10 AP

ATTACK PHASE:

Weapon Used: 
 [+] High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy
Target(s): the other side, Kerott the Frogbot get 2, the rest gets 1 each
Damage Modifiers: +150%

  • Ranged Attirbute: +100%
  • High-Spec Radar: +40%
  • Critical: +10%

Accuracy Modifiers: +150%

  • Ranged Attirbute: +100%
  • High-Spec Radar: +40%
  • Critical: +10%

Other Modifiers: 
Resources Spent: 5 rounds, 10 AP

Final Computation:  [+] High Maneuverability Missiles (PAX:5)- 750 damage, 1000 accuracy

Statistics:

HP: 1280/1280
DP: 6300/6300
EN: 80/80
AP:65/75
SP:100/100
Morale: 110/150
Current Form: Fighter
Current Terrain: A
Perishable Items:
Reloader
Rounds:

Remington ES 30/30
Howard GU-17A 58mm Gatling Gunpod 30/30
High Maneuverability Missiles 13/23

Shield 10/10

 

Milien Sterling

Class: Artillery Specialist
 
Attributes:
 
Melee:-1
Range:10+4

Defense:-2
Mobility:4+4
Skill:5+3

 
Starting Attribute Bonuses+3 Range Attribute at level 1.
Morale ChargeMorale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Gunfight:: Gain the Gunfight skill as a bonus skill for free.
CountershootCountershoot

 
Skills:
1: Genius (+1 Melee and Range Attributes [Level 1])
1: Gunfight (Gain 1 Range Attribute [Level 1])
 
Seishin:
1: Focus (Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP [Level 1 (L1)])
 
VF-25F Messiah (Basic)

Statistics:
HP: 1600, DP: 3500, EN: 80
IS: 4, Move: G, Size: M, Season: 1
Rank: 3, Type: Variable Fighter


Weapons:
[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 200 damage, 500 accuracy, Accuracy Break L1, 2 EN/attack

Element: Energy, Beam, Reaction
[F][MAM] Melee (M)- 500 damage, 300 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 100+50 damage, 200+100 accuracy, 20 rounds
Element: Physical, Reaction
[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 800 damage, 900 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 150+150 damage, 500+200 accuracy, 20 rounds
Element: Physical, Bullet, Reaction
[+] High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy, 15 rounds
Element: Explosive, Missile, Guided
 
Inherent Abilities:
1) VF-25F Messiah (Basic) deploys in Fighter Mode if able.
2) Countermeasures
3) Shield: Req: Battroid or GERWALK Mode
4) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 400. Req: GERWALK Mode
5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 200. Req: Fighter Mode
6) Battroid Mode (Transform): No Statistical Change.
7) GERWALK Mode (Transform): Gain Move: H.
8) Fighter Mode (Transform): Gain Move: F and lose Move: G.  Disable Shield and AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife.  You may move 2 Terrains per turn instead.

 
IS:
1: High-Spec Radar
2: Large Magazine
3: Tesla Drive
4: Reloader

Edited by Largo

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REGENERATION PHASE:
Morale Gained: 5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated: Critical

Cost: 10 AP

ATTACK PHASE:

Weapon Used: 
 [H] Chakram Caster (P)- 1400 damage, 2000 accuracy
Target(s): the other valk
Damage Modifiers: +160%

  • Melee Attribute: +100%
  • Mobile Trace System: +40%
  • A-Up Unit SC: +10%
  • Critical: +10%

Accuracy Modifiers: +160%

  • Melee Attribute: +100%
  • Mobile Trace System: +40%
  • A-Up Unit SC: +10%
  • Critical: +10%

Other Modifiers: 
Resources Spent: 
25 EN, 10 Morale

Final computation:  [H] Chakram Caster (P)- 3640 damage, 5200 accuracy

 

Statistics:
HP: 2300/2300
DP: 3960/3960
EN: 45/95
AP: 
65/75

SP: 100/100
Morale: 90/150
Current Terrain: A
Perishable Items:

Zfylud Crystal
Rep Kit DX
 
Rounds:
Gatling Gun 10/10
Photon Rifle 5/5
 
 
Julius Sterling
 
SP:100
AP:75
Level:1
Affliation:

Callsign: Vanguard
Theme Song:

History:
 
Class: Brawler

 
Attributes:
 
Melee:10+4
Range:1

Defense:0
Mobility:2
Skill:5+3

 
Starting Attribute Bonuses+3 Melee Attribute at level 1.
Morale ChargeMorale cost to use Countercut is decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
InfightBrawlers gain the Infight skill for free at level 1.
CountercutKnock Aside

 
Skills:
1: Genius (+1 Melee and Range Attributes [Level 1])
1: Infight (Gain 1 Melee Attribute [Level 1])
 
Seishin:
1: Duty
- Recover 25% of your maximum DP. 20 SP [Level 1 (L1)]
 
RTX-010 Huckebein Mk-II (Basic)
Statistics:
HP: 2000, DP: 3000, EN: 80
IS: 4, Move: G, Size: M, Season: 1
Rank: 3, Type: Personal Trooper, Real Trooper


Weapons:
[+][CS] Gatling Gun- 250 damage, 450 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Beam Sword (M)- 800 damage, 900 accuracy, 15 EN/attack 
Element: Energy, Beam, Reaction
[+][CS] Photon Rifle- 1000 damage, 700 accuracy, 5 rounds
Element: Energy, Beam, Reaction
[H] Chakram Caster (P)- 1400 damage, 2000 accuracy, 25 EN/attack, 10 Morale
Element: Physical

Inherent Abilities:
1) Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 700. 10 EN per use

 
IS
1:  Zfylud Crystal
2:  A-Up Unit SC
3:  Mobile Trace System
4:  Rep Kit DX

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REGENERATION PHASE:
Morale Gained: 5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:

Weapon Used: 
 [F] Special Borot Punch (M)- 700 damage, 600 accuracy
Target(s): the Frogbot
Damage Modifiers: 

 

Accuracy Modifiers: 

 

Other Modifiers: 
Resources Spent: 10 EN


Statistics:

HP: 4420/4420
DP: 2040/2040
EN: 50/70
AP: 60/60
SP: 
100/100
Morale: 110/150
Current Terrain: A
Perishable Items:

Spare Battery
Propellant Tanks
Repair Kits

 

Weapons:
Borot Pressure Punch 3/3 
Special DX Borot Punch 1/1

 

Karl Marks
 
Class: Engineer
 
Attributes:
 
Melee:0

Range:0
Defense:7
Mobility:7
Skill:2

 
Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.
Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

 
Skills:
1: Hard Worker (Pilot Exp Rewards at end of battle are increased by 50%)
 
Seishin:
1: Trust
-Casts Vigor L1 (Recover 25% of your maximum HP) on yourself or target ally. 30 SP [Level 1 (L1)]
 
Techniques:
 
Boss Borot
Statistics:
HP: 2600, DP: 1200, EN: 70
IS: 4, Move: G, Size: M, Season: 1
Rank: 2, Type: Borot


Weapons:
[F][MAM] Borot Punch (M)- 250 damage, 250 accuracy, 2 EN/attack

Element: Physical
[F] Special Borot Punch (M)- 700 damage, 600 accuracy, 10 EN/attack
Element: Physical
[H] Borot Pressure Punch (M)- 600 damage, 800 accuracy, 3 rounds
Element: Physical
[H] Special DX Borot Punch (H)- 1600 damage, 1000 accuracy, 1 round, 20 Morale
Element: Physical, Explosive
[H] Borot Dynamic Special (H)- 2000 damage, 1250 accuracy, Morale Down L2, 1 round, 50 Morale Req: Rank 3
Element: Physical, Explosive
 
Inherent Abilities:
1) Resupply

Purchasing Cost: 50 Credits
 
IS
1:Spare Battery
2:Propellant Tanks
3:Repair Kits
4:Santa Haro

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(Realized I made a few mistakes in my last post, such as forgetting to count off one Countermeasure use on the Messiah or that the Crossbone Gundam would have technically also received the missile attack to Kerott. They should be corrected in this one.)
 
Calidora Brennan's Action

 

REGENERATION PHASE

Morale Gained: +5 (135/150)
Supply Dock (DP): +390 DP (3580/3900)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: Misato's Beer (0/3)
Item Effect: The main pilot in the equipped unit gains 10 Morale. (+10 Morale)
 
TRANSFORMATION/MOVEMENT
Current Form: Cybuster (Basic)
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [F][CC] Zephyr Sword (M)
Target(s): RTX-010 Huckebein Mk-II (Basic)(Julius Sterling)
Damage Modifiers: +60% (Melee 6)
Accuracy Modifiers: +60% (Melee 6)
Other Modifiers: Element (Physical); Skill 4
Damage Dealt: 1120 Damage, 1600 Accuracy
Resources Spent: 15 EN
 
Statistics:
HP: 2940/2940
EN: 85/120
AP: 60/70
DP: 3580/3900
SP: 100/100
Will: 145
Current Form: Cybuster (Basic)(Cybird Mode)
Current Terrain: Area A
Perishable Items: Mars Donburi (3/3), Misato's Beer (0/3), Spare Battery (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+] Caloric Missile (PAX:2)- 200 damage, 400 accuracy, 10/10 rounds

Element: Wind, Magic, Reaction

[F][MAM] Melee (M)- 400 damage, 400 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS] Familiar (OAX:4)- 175 damage, 300 accuracy, 16/20 rounds

Element: Energy, Remote, Magic

[F][CC] Zephyr Sword (M)- 700 damage, 1000 accuracy, 15 EN/attack

Element: Physical, Reaction

[F] Akashic Buster (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Fire, Magic

 

MAP Attacks:
[+] Cyflash (DIL:3)- 1000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Wind, Magic

 

Inherent Abilities:
1) Will Block L1
2) SP Block L1
3) Cybird Maneuverability (Thruster) Reduce the Accuracy of all incoming attacks by 250. Req: Cybird Mode
4) Cybird Mode (Transform) Lose Move: G. You may move 2 Terrains per turn instead. Only Caloric Missile, Familiar, and Cyflash are enabled.
5) Element Cycle (Masou Kishin): Wind

 

Frey Royalyn's Action

 

REGENERATION PHASE

Morale Gained: +5 (115/150)
Supply Dock (DP): +630 DP (5815/6300)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Focus L1
Target: Self
SP Cost: 15 SP
Effect: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.
 
DEFENSE PHASE
Attacking Weapon:  [+] High Maneuverability Missiles (PAX:5)
Action Taken: Evade + Countermeasures + Thruster (1 attack)
Damage Taken: 0
Resources Spent: 1000 - 300 (-30% Evade) = 700 - 140 (-20% Focus L1) = 560 - 400 (GERWALK Maneuverability) = 160 DP, 1 countermeasure use
 
Attacking Weapon:  [H] Chakram Caster (P)
Action Taken: Evade + Countermeasures + Thruster
Damage Taken: 0
Resources Spent: 5200 - 1560 (-30% Evade) = 3640 - 714 (-20% Focus L1) = 2926 - 400 (GERWALK Maneuverability) = 2526 DP, Evasive Potential activated
 
ITEM PHASE
Item Used: Propellant Tank (0/2)
Item Effect: Equipped Unit recovers 30% of its Max DP. (+1890 DP)
 
TRANSFORMATION/MOVEMENT
Current Form: VF-25F Messiah (Basic)(GERWALK Mode)
New Form: N/A
Movement Type: H(overing)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Supply Dock (DP)(-5 AP)
Effect: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. This cost may be paid multiple times to regenerate a different resource.
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [+] High Maneuverability Missiles (PAX:5)
Target(s): RTX-010 Huckebein Mk-II (Basic)(Julius Sterling)
Damage Modifiers: +50% (+40% Range 4, +10% Critical)
Accuracy Modifiers: +60% (+40% Range 4, +10% Newtype, +10% Critical); +20% (Focus L1)
Other Modifiers: Element (Explosive, Missile, Guided); Skill 3; 4 additional attacks; Distracting Attack
Damage Dealt: 450 Damage, 768 Accuracy x 5
Resources Spent: 5 ammo
 
Statistics:
HP: 1600/1600
EN: 65/80
AP: 45/65
DP: 5019/6300 (Temporary DP: 1260/1260)
SP: 85/100
Will: 115
Current Form: VF-25F Messiah (Basic)(GERWALK Mode)
Current Terrain: Area A
Perishable Items: Bibingka (1/1), Propellant Tank (0/2), Reloader Cartridge (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 200 damage, 500 accuracy, Accuracy Break L1, 2 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 500 damage, 300 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 100+50 damage, 200+100 accuracy, 20/20 rounds

Element: Physical, Reaction

[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 800 damage, 900 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 150+150 damage, 500+200 accuracy, 20/20 rounds

Element: Physical, Bullet, Reaction

[+] High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy, 0/15 rounds

Element: Explosive, Missile, Guided

 

Inherent Abilities:
1) VF-25F Messiah (Basic) deploys in Fighter Mode if able.
2) Countermeasures (8/10)
3) Shield: Req: Battroid or GERWALK Mode (10/10)
4) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 400. Req: GERWALK Mode
5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 200. Req: Fighter Mode
6) Battroid Mode (Transform): No Statistical Change.
7) GERWALK Mode (Transform): Gain Move: H.
8) Fighter Mode (Transform): Gain Move: F and lose Move: G. Disable Shield and AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife. You may move 2 Terrains per turn instead.

IS4) Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 507. 10 EN per use.

 

Rein Dreese's Action

 

REGENERATION PHASE

Morale Gained: +5 (95/150)
Supply Dock (EN): +14 EN (108/135)
Repair (Kerott): +500 HP (5742/6300)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon:  [+] High Maneuverability Missiles (PAX:5)
Action Taken: Block + Beam Shield (1 attack)
Damage Taken: 750 - 225 (-30% Block) = 525 - 220 (Beam Shield) = 305
Resources Spent: 305 HP, 1 shield use
 
DEFENSE PHASE (Support Defense (Royalyn))
Attacking Weapon: [F]  [CC] Beam Zanber (M)
Action Taken: Take + Anti-Beam Coating Cloak
Damage Taken: 0
Resources Spent: 1 cloak use
 
Attacking Weapon:  [+] High Maneuverability Missiles (PAX:5)
Action Taken: Block + Beam Shield (2 attacks)
Damage Taken: 750 - 225 (-30% Block) = 525 x 2 = 1050 - 220 (Beam Shield) = 305
Resources Spent: 830 HP
 
Attacking Weapon: [F] Borot Special Punch (M)
Action Taken: Block + Beam Shield
Damage Taken: 700 - 210 (-30% Block) = 490 - 220 (Beam Shield) = 270
Resources Spent: 270 HP
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: XM-X1 (F97) Crossbone Gundam X-1 (Basic)
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Supply Dock (EN)(-5 AP)
Effect: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. This cost may be paid multiple times to regenerate a different resource.
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [F][CC] Beam Zanber (M)
Target(s): RTX-010 Huckebein Mk-II (Basic)(Julius Sterling)
Damage Modifiers: +50% (Melee 5)
Accuracy Modifiers: +50% (Melee 5)
Other Modifiers: Element (Energy, Beam); Skill 2
Damage Dealt: 3000 Damage, 2100 Accuracy
Resources Spent: 25 EN, 10 Morale
 
Statistics:
HP: 3837/6300
EN: 83/135
AP: 45/60
DP: 2860/2860
SP: 100/100
Will: 85
Current Form: XM-X1 (F97) Crossbone Gundam X-1 (Basic)
Current Terrain: Area A
Perishable Items: Propellant Tank (2/2), Reloader Cartridge (2/2)
Will Commands Displayed:
--N/A
 

Weapons:
[+][CS] Vulcan Gun- 200 damage, 500 accuracy, Accuracy Break Lv1, 10/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 500 damage, 300 accuracy, 5 EN/attack
Element: Physical, Reaction
[H] Scissor Anchor (P)- 500 damage, 400 accuracy, 8 EN/attack
Element: Physical, Missile
[H] Scissor Anchor [Grapple] (P)- 300 damage, 400 accuracy, Mobility Break Lv1, 8 EN/attack
Element: Physical, Missile
[F][CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction
[+][CS] Buster Gun- 1000 damage, 700 accuracy, 5/5 rounds
Element: Energy, Beam
[F][CC] Beam Zanber (M)- 2000 damage, 1400 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Beam, Reaction

Inherent Abilities:
1) Beam Shield (220): Brand Marker (8/10)
2) Dummy Launcher: Same effects as Countermeasures (10/10)
3) Anti-Beam Coating Cloak (1/3)
IS4) Santa Haro (40/40 SP)
 
Royalyn Martel's Action

 

REGENERATION PHASE

Morale Gained: +5 (135/150)
Morale Charge (Repair): +5 (140/150)
Suppy Dock (HP): +6080 HP (6080/6080)
Supply Dock (EN): +6 EN (55/60)
Non-Combatant (HP): +608 Temporary HP
Non-Combatant (DP): +240 Temporary DP
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Charge L1
Target: Self
SP Cost: 25 SP
Effect: You and all pilots in your unit gain 10 Morale and all Charge and counter-based abilities have their counters raised by 1.
 
DEFENSE PHASE (Support Defense (Callidora))
Attacking Weapon:  [+] High Maneuverability Missiles (PAX:5)
Action Taken: Take (1 attack)
Damage Taken: 750 - 608 (Temporary HP) = 142
Resources Spent: 142 HP
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Kerott (Con V)
New Form: N/A
Movement Type: G(round)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Supply Dock (EN)(-5 AP)
Effect: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. This cost may be paid multiple times to regenerate a different resource.
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: [+] Weak Electromagnetic Spark (H)
Target(s): RTX-010 Huckebein Mk-II (Basic)(Julius Sterling)
Damage Modifiers: +30% (Range 3); +50% (Morale 150)
Accuracy Modifiers: +30% (Range 3); +50% (Morale 150)
Other Modifiers: Element (Energy, Electricity)
Damage Dealt: 3510 Damage, 2535 Accuracy
Resources Spent: 20 EN, 15 Morale
 
Statistics:
HP: 5938/6080
EN: 35/60
AP: 45/65
DP: 2400/2400
SP: 25/100
Will: 135
Current Form: Kerott (Con V)
Current Terrain: Area A
Perishable Items: Chocolate Coins (2/2), Repair Kit (2/2), Spare Battery (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+] Ballooon Cannon- 250 damage, 150 accuracy, 10/10 rounds
Element: Physical, Bubbles
[F][MAM] Ram (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical
[H] Sky Fork (PX:3)- 150 damage, 250 accuracy, 18/18 rounds
Element: Physical
[F] Kerot Punch (M)- 900 damage, 650 accuracy, 10 EN/attack
Element: Physical, Explosive
[H] Weak Electromagnetic Yo-Yo (PAX:2)- 400 damage, 500 accuracy, 6 EN/attack
Element: Physical
[+] Weak Electromagnetic Spark (H)- 1800 damage, 1300 accuracy, 15 Morale, 20 EN/attack
Element: Energy, Electricity

Inherent Abilities:
1) Repair (500)
2) Resupply
3) Separate (Kerott)
4) Pilot Seats (2)

 
Bounties: N/A

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REGENERATION PHASE:
Morale Gained: 5 


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: 
Effects: 

SP Used: 

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:

 

SUPPORT DEFENSE PHASE:
 

Target: RTX-010 Huckebein Mk-II (Basic)(Julius Sterling)
 

\Attacking Weapon:  [F]  [CC] Zephyr Sword (M) 1120 Damage, 1600 Accuracy,  [+] High Maneuverability Missiles (PAX:5) 450 Damage, 768 Accuracy x 5,  [F]  [CC] Beam Zanber (M) 3000 Damage, 2100 Accuracy,  [+] Weak Electromagnetic Spark (H) 3510 Damage, 2535 Accuracy

Action Taken: Gravity Wall, Beam Shield, Anti-Beam Coating Cloak
Damage Taken: 108 HP, 899 HP, 1781 HP, Total: 2788 HP
Resources Spent: 30 EN, 1 
Beam Shield, 1 Anti-Beam Coating Cloak use

 

ITEM PHASE:
Item Used:Battery
Item Effects:+50% EN


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:

 

SPECIAL PHASE
Abilities Activated: Supply Dock (HP)(-5 AP)
Effect: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. This cost may be paid multiple times to regenerate a different resource.
 

ATTACK PHASE:

Weapon Used: 
[F][CC] Beam Zanber (M)- 2000 damage, 1400 accuracy
Target(s): Kerott the Frogbot

Damage Modifiers: +10%

  • Melee Attibute: +10%

Accuracy Modifiers: +10%

  • Melee Attibute: +10%

Other Modifiers: 
Resources Spent: 
25 EN , 10 Morale
Final Computation: [F][CC] Beam Zanber (M)- 2200 damage, 1540 accuracy

Statistics:

HP: 2336/6600
DP: 2730/2730
EN: 110/170

AP: 70/75
SP: 100/100
Morale: 85/160
Current Terrain: A
Perishable Items:

Spare Battery (1/2)
 

Rounds:
Vulcan Gun 10/10
Buster Gun 5/5
Beam Shield (220) 7/10

Anti-Beam Coating Cloak 0/3

 

 

Shield Brother: RTX-010 Huckebein Mk-II (Basic)

 

Janus Stromh
 
Class: Tank
 
Attributes:
 
Melee:1
Range:-1

Defense:8+4
Mobility:3
Skill:5

 
Starting Attribute Bonuses+3 Defense Attribute at level 1.
Morale ChargeWhile under 50% HP, gain an additional 5 Morale each turn.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Shield BrotherUpon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.
Steadfast PotentialIf your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

 
Skills:
1: Brave (+1 Melee and Range Attributes [Level 1])
 
Seishin:
1: Iron Wall (Reduce the damage of all attack phases you receive this turn by 25%. Costs 15 SP [Level 1 (L1)])

XM-X1 (F97) Crossbone Gundam X-1 (Basic)

Statistics:
HP: 3000, DP: 2100, EN: 120
IS: 4, Move: F/G, Size: M, Season: 1
Rank: 3, Type: Mobile Suit, Gundam


Weapons:
[+][CS] Vulcan Gun- 200 damage, 500 accuracy, Accuracy Break Lv1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 500 damage, 300 accuracy, 5 EN/attack
Element: Physical, Reaction
[H] Scissor Anchor (P)- 500 damage, 400 accuracy, 8 EN/attack
Element: Physical, Missile
[H] Scissor Anchor [Grapple] (P)- 300 damage, 400 accuracy, Mobility Break Lv1, 8 EN/attack
Element: Physical, Missile
[F][CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Buster Gun- 1000 damage, 700 accuracy, 5 rounds
Element: Energy, Beam
[F][CC] Beam Zanber (M)- 2000 damage, 1400 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Beam, Reaction


Inherent Abilities:
1) Beam Shield (220): Brand Marker
2) Dummy Launcher: Same effects as Countermeasures
3) Anti-Beam Coating Cloak

4) Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 676. 10 EN per use.
 
IS
1: Gravity Wall Generator
2: Mega Generator
3: Hybrid Armor
4: Spare Battery 

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REGENERATION PHASE:
Morale Gained: 5 


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated: Critical

Cost: 10 AP

ATTACK PHASE:

Weapon Used: 
 [+] High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy
Target(s): the other side, Kerott the Frogbot get 2, the rest gets 1 each
Damage Modifiers: +150%

  • Ranged Attirbute: +100%
  • High-Spec Radar: +40%
  • Critical: +10%

Accuracy Modifiers: +150%

  • Ranged Attirbute: +100%
  • High-Spec Radar: +40%
  • Critical: +10%

Other Modifiers: 
Resources Spent: 5 rounds, 10 AP

Final Computation:  [+] High Maneuverability Missiles (PAX:5)- 750 damage, 1000 accuracy

Statistics:

HP: 1280/1280
DP: 6300/6300
EN: 80/80
AP: 55/75
SP:100/100
Morale: 115/150
Current Form: Fighter
Current Terrain: A
Perishable Items:
Reloader
Rounds:

Remington ES 30/30
Howard GU-17A 58mm Gatling Gunpod 30/30
High Maneuverability Missiles 8/23

Shield 10/10

 

Milien Sterling

Class: Artillery Specialist
 
Attributes:
 
Melee:-1
Range:10+4

Defense:-2
Mobility:4+4
Skill:5+3

 
Starting Attribute Bonuses+3 Range Attribute at level 1.
Morale ChargeMorale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Gunfight:: Gain the Gunfight skill as a bonus skill for free.
CountershootCountershoot

 
Skills:
1: Genius (+1 Melee and Range Attributes [Level 1])
1: Gunfight (Gain 1 Range Attribute [Level 1])
 
Seishin:
1: Focus (Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP [Level 1 (L1)])
 
VF-25F Messiah (Basic)

Statistics:
HP: 1600, DP: 3500, EN: 80
IS: 4, Move: G, Size: M, Season: 1
Rank: 3, Type: Variable Fighter


Weapons:
[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 200 damage, 500 accuracy, Accuracy Break L1, 2 EN/attack

Element: Energy, Beam, Reaction
[F][MAM] Melee (M)- 500 damage, 300 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 100+50 damage, 200+100 accuracy, 20 rounds
Element: Physical, Reaction
[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 800 damage, 900 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 150+150 damage, 500+200 accuracy, 20 rounds
Element: Physical, Bullet, Reaction
[+] High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy, 15 rounds
Element: Explosive, Missile, Guided
 
Inherent Abilities:
1) VF-25F Messiah (Basic) deploys in Fighter Mode if able.
2) Countermeasures
3) Shield: Req: Battroid or GERWALK Mode
4) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 400. Req: GERWALK Mode
5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 200. Req: Fighter Mode
6) Battroid Mode (Transform): No Statistical Change.
7) GERWALK Mode (Transform): Gain Move: H.
8) Fighter Mode (Transform): Gain Move: F and lose Move: G.  Disable Shield and AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife.  You may move 2 Terrains per turn instead.

 
IS:
1: High-Spec Radar
2: Large Magazine
3: Tesla Drive
4: Reloader

Edited by Largo

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REGENERATION PHASE:
Morale Gained: 5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated: Critical

Cost: 10 AP

 

Abilities Activated: Supply Dock (EN)(-5 AP)
Effect: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. This cost may be paid multiple times to regenerate a different resource.

ATTACK PHASE:

Weapon Used: 
 [H] Chakram Caster (P)- 1400 damage, 2000 accuracy
Target(s): the other valk
Damage Modifiers: +160%

  • Melee Attribute: +100%
  • Mobile Trace System: +40%
  • A-Up Unit SC: +10%
  • Critical: +10%

Accuracy Modifiers: +160%

  • Melee Attribute: +100%
  • Mobile Trace System: +40%
  • A-Up Unit SC: +10%
  • Critical: +10%

Other Modifiers: 
Resources Spent: 
25 EN, 10 Morale

Final computation:  [H] Chakram Caster (P)- 3640 damage, 5200 accuracy

 

Statistics:
HP: 2300/2300
DP: 3960/3960
EN: 20/95
AP: 
50/75

SP: 100/100
Morale: 85/150
Current Terrain: A
Perishable Items:

Zfylud Crystal
Rep Kit DX
 
Rounds:
Gatling Gun 10/10
Photon Rifle 5/5
 
 
Julius Sterling
 
SP:100
AP:75
Level:1
Affliation:

Callsign: Vanguard
Theme Song:

History:
 
Class: Brawler

 
Attributes:
 
Melee:10+4
Range:1

Defense:0
Mobility:2
Skill:5+3

 
Starting Attribute Bonuses+3 Melee Attribute at level 1.
Morale ChargeMorale cost to use Countercut is decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
InfightBrawlers gain the Infight skill for free at level 1.
CountercutKnock Aside

 
Skills:
1: Genius (+1 Melee and Range Attributes [Level 1])
1: Infight (Gain 1 Melee Attribute [Level 1])
 
Seishin:
1: Duty
- Recover 25% of your maximum DP. 20 SP [Level 1 (L1)]
 
RTX-010 Huckebein Mk-II (Basic)
Statistics:
HP: 2000, DP: 3000, EN: 80
IS: 4, Move: G, Size: M, Season: 1
Rank: 3, Type: Personal Trooper, Real Trooper


Weapons:
[+][CS] Gatling Gun- 250 damage, 450 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Beam Sword (M)- 800 damage, 900 accuracy, 15 EN/attack 
Element: Energy, Beam, Reaction
[+][CS] Photon Rifle- 1000 damage, 700 accuracy, 5 rounds
Element: Energy, Beam, Reaction
[H] Chakram Caster (P)- 1400 damage, 2000 accuracy, 25 EN/attack, 10 Morale
Element: Physical

Inherent Abilities:
1) Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 700. 10 EN per use

 
IS
1:  Zfylud Crystal
2:  A-Up Unit SC
3:  Mobile Trace System
4:  Rep Kit DX

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REGENERATION PHASE:
Morale Gained: 5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


ITEM PHASE:
Item Used:Rep kit (
Janus Stromh), Spare Battery (Julius Sterling)

Item Effects:+ 30% HP (Janus Stromh), +50% EN (Julius Sterling)

TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated: Critical

Cost: 10 AP

ATTACK PHASE:

Weapon Used: 
 [F] Special Borot Punch (M)- 700 damage, 600 accuracy
Target(s): the Frogbot
Damage Modifier: + 10%

  • Critical: +10%

Accuracy Modifiers: + 10%

  • Critical: +10%

Other Modifiers: 
Resources Spent: 10 EN

Final Computation: [F] Special Borot Punch (M)- 770 damage, 660 accuracy

Statistics:

HP: 4420/4420
DP: 2040/2040
EN: 50/70
AP: 50/60
SP: 
100/100
Morale: 115/150
Current Terrain: A
Perishable Items:

Spare Battery 1/2
Propellant Tanks
Repair Kits 1/2

 

Weapons:
Borot Pressure Punch 3/3 
Special DX Borot Punch 1/1

 

Karl Marks
 
Class: Engineer
 
Attributes:
 
Melee:0

Range:0
Defense:7
Mobility:7
Skill:2

 
Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.
Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

 
Skills:
1: Hard Worker (Pilot Exp Rewards at end of battle are increased by 50%)
 
Seishin:
1: Trust
-Casts Vigor L1 (Recover 25% of your maximum HP) on yourself or target ally. 30 SP [Level 1 (L1)]
 
Techniques:
 
Boss Borot
Statistics:
HP: 2600, DP: 1200, EN: 70
IS: 4, Move: G, Size: M, Season: 1
Rank: 2, Type: Borot


Weapons:
[F][MAM] Borot Punch (M)- 250 damage, 250 accuracy, 2 EN/attack

Element: Physical
[F] Special Borot Punch (M)- 700 damage, 600 accuracy, 10 EN/attack
Element: Physical
[H] Borot Pressure Punch (M)- 600 damage, 800 accuracy, 3 rounds
Element: Physical
[H] Special DX Borot Punch (H)- 1600 damage, 1000 accuracy, 1 round, 20 Morale
Element: Physical, Explosive
[H] Borot Dynamic Special (H)- 2000 damage, 1250 accuracy, Morale Down L2, 1 round, 50 Morale Req: Rank 3
Element: Physical, Explosive
 
Inherent Abilities:
1) Resupply

Purchasing Cost: 50 Credits
 
IS
1:Spare Battery
2:Propellant Tanks
3:Repair Kits
4:Santa Haro

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Frey Royalyn's Action

 

REGENERATION PHASE

Morale Gained: +5 (120/150)
Supply Dock (DP): +630 DP (5649/6300)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Focus L1
Target: Self
SP Cost: 15 SP
Effect: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.
 
DEFENSE PHASE
Attacking Weapon:  [+] High Maneuverability Missiles (PAX:5)
Action Taken: Evade + Countermeasures + Thruster (1 attack)
Damage Taken: 0
Resources Spent: 1000 - 300 (-30% Evade) = 700 - 140 (-20% Focus L1) = 560 - 400 (GERWALK Maneuverability) = 160 Temporary DP, 1 countermeasure use
 
Attacking Weapon:  [H] Chakram Caster (P)
Action Taken: Evade + Countermeasures + Thruster + Illusion
Damage Taken: 0
Resources Spent: 5200 - 1560 (-30% Evade) = 3640 - 714 (-20% Focus L1) = 2926 - 400 (GERWALK Maneuverability) = 2526 - 507 (Stealth System) = 2019 - 1100 (Temporary DP) = 919  DP, Evasive Potential activated
 
ITEM PHASE
Item Used: Reloader Cartridge (1/2)
Item Effect: Equipped Unit recovers all ammo/rounds on a single weapon or ability. (High Maneuverability Missiles)
 
TRANSFORMATION/MOVEMENT
Current Form: VF-25F Messiah (Basic)(GERWALK Mode)
New Form: N/A
Movement Type: H(overing)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Supply Dock (DP)(-5 AP)
Effect: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. This cost may be paid multiple times to regenerate a different resource.
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [+] High Maneuverability Missiles (PAX:5)
Target(s): RTX-010 Huckebein Mk-II (Basic)(Julius Sterling)
Damage Modifiers: +50% (+40% Range 4, +10% Critical)
Accuracy Modifiers: +60% (+40% Range 4, +10% Newtype, +10% Critical); +20% (Focus L1)
Other Modifiers: Element (Explosive, Missile, Guided); Skill 3; 4 additional attacks; Distracting Attack
Damage Dealt: 450 Damage, 768 Accuracy x 5
Resources Spent: 5 ammo
 
Statistics:
HP: 1600/1600
EN: 55/80
AP: 30/65
DP: 4100/6300 (Temporary DP: 0/1260)
SP: 70/100
Will: 120
Current Form: VF-25F Messiah (Basic)(GERWALK Mode)
Current Terrain: Area A
Perishable Items: Bibingka (1/1), Propellant Tank (0/2), Reloader Cartridge (1/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 200 damage, 500 accuracy, Accuracy Break L1, 2 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 500 damage, 300 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 100+50 damage, 200+100 accuracy, 20/20 rounds

Element: Physical, Reaction

[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 800 damage, 900 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 150+150 damage, 500+200 accuracy, 20/20 rounds

Element: Physical, Bullet, Reaction

[+] High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy, 10/15 rounds

Element: Explosive, Missile, Guided

 

Inherent Abilities:
1) VF-25F Messiah (Basic) deploys in Fighter Mode if able.
2) Countermeasures (7/10)
3) Shield: Req: Battroid or GERWALK Mode (10/10)
4) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 400. Req: GERWALK Mode
5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 200. Req: Fighter Mode
6) Battroid Mode (Transform): No Statistical Change.
7) GERWALK Mode (Transform): Gain Move: H.
8) Fighter Mode (Transform): Gain Move: F and lose Move: G. Disable Shield and AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife. You may move 2 Terrains per turn instead.

IS4) Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 507. 10 EN per use.

 

Rein Dreese's Action

 

REGENERATION PHASE

Morale Gained: +5 (90/150)
Supply Dock (EN): +14 EN (97/135)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon:  [+] High Maneuverability Missiles (PAX:5)
Action Taken: Block + Beam Shield (1 attack)
Damage Taken: 750 - 225 (-30% Block) = 525 - 220 (Beam Shield) = 305
Resources Spent: 305 HP, 1 shield use
 
DEFENSE PHASE (Support Defense (Royalyn))
Attacking Weapon:  [F][CC] Beam Zanber (M)
Action Taken: Take + Anti-Beam Coating Cloak
Damage Taken: 0
Resources Spent: 1 cloak use
 
Attacking Weapon:  [+] High Maneuverability Missiles (PAX:5)
Action Taken: Block + Beam Shield (2 attacks)
Damage Taken: 750 - 225 (-30% Block) = 525 x 2 = 1050 - 220 (Beam Shield) = 305
Resources Spent: 830 HP, Steadfast Potential activated
 
Attacking Weapon:  [F] Borot Special Punch (M)
Action Taken: Block + Beam Shield
Damage Taken: 770 - 231 (-30% Block) = 539 - 220 (Beam Shield) = 319
Resources Spent: 319 Temporary HP
 
ITEM PHASE
Item Used: Reloader Cartridge (1/2)
Item Effect: Equipped Unit recovers all ammo/rounds on a single weapon or ability. (Anti-Beam Coating Cloak)
 
TRANSFORMATION/MOVEMENT
Current Form: XM-X1 (F97) Crossbone Gundam X-1 (Basic)
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Supply Dock (EN)(-5 AP)
Effect: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. This cost may be paid multiple times to regenerate a different resource.
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [F][CC] Beam Zanber (M)
Target(s): RTX-010 Huckebein Mk-II (Basic)(Julius Sterling)
Damage Modifiers: +60% (+50% Melee 5, +10% Critical)
Accuracy Modifiers: +60% (+50% Melee 5, +10% Critical)
Other Modifiers: Element (Energy, Beam); Skill 2
Damage Dealt: 3000 Damage, 2100 Accuracy
Resources Spent: 25 EN, 10 AP, 10 Morale
 
Statistics:
HP: 2702/6300 (Temporary HP: 941/1260)
EN: 72/135
AP: 30/60
DP: 2860/2860
SP: 100/100
Will: 80
Current Form: XM-X1 (F97) Crossbone Gundam X-1 (Basic)
Current Terrain: Area A
Perishable Items: Propellant Tank (2/2), Reloader Cartridge (1/2)
Will Commands Displayed:
--N/A
 

Weapons:
[+][CS] Vulcan Gun- 200 damage, 500 accuracy, Accuracy Break Lv1, 10/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 500 damage, 300 accuracy, 5 EN/attack
Element: Physical, Reaction
[H] Scissor Anchor (P)- 500 damage, 400 accuracy, 8 EN/attack
Element: Physical, Missile
[H] Scissor Anchor [Grapple] (P)- 300 damage, 400 accuracy, Mobility Break Lv1, 8 EN/attack
Element: Physical, Missile
[F][CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction
[+][CS] Buster Gun- 1000 damage, 700 accuracy, 5/5 rounds
Element: Energy, Beam
[F][CC] Beam Zanber (M)- 2000 damage, 1400 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Beam, Reaction

Inherent Abilities:
1) Beam Shield (220): Brand Marker (7/10)
2) Dummy Launcher: Same effects as Countermeasures (10/10)
3) Anti-Beam Coating Cloak (
3/3)
IS4) Santa Haro (40/40 SP)
 
Royalyn Martel's Action

 

REGENERATION PHASE

Morale Gained: +5 (140/150)
Supply Dock (EN): +6 EN (41/60)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Kerott (Con V)
New Form: N/A
Movement Type: G(round)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Supply Dock (EN)(-5 AP)
Effect: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. This cost may be paid multiple times to regenerate a different resource.
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: Repair
Target(s): XM-X1 (F97) Crossbone Gundam X-1 (Basic)(Rein Dreese)
Damage Modifiers: N/A
Accuracy Modifiers: N/A
Other Modifiers: N/A
Damage Dealt: Repair 500
Resources Spent: N/A
 
Statistics:
HP: 5938/6080
EN: 41/60
AP: 40/65
DP: 2400/2400
SP: 25/100
Will: 140
Current Form: Kerott (Con V)
Current Terrain: Area A
Perishable Items: Chocolate Coins (2/2), Repair Kit (2/2), Spare Battery (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+] Ballooon Cannon- 250 damage, 150 accuracy, 10/10 rounds
Element: Physical, Bubbles
[F][MAM] Ram (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical
[H] Sky Fork (PX:3)- 150 damage, 250 accuracy, 18/18 rounds
Element: Physical
[F] Kerot Punch (M)- 900 damage, 650 accuracy, 10 EN/attack
Element: Physical, Explosive
[H] Weak Electromagnetic Yo-Yo (PAX:2)- 400 damage, 500 accuracy, 6 EN/attack
Element: Physical
[+] Weak Electromagnetic Spark (H)- 1800 damage, 1300 accuracy, 15 Morale, 20 EN/attack
Element: Energy, Electricity

Inherent Abilities:
1) Repair (500)
2) Resupply
3) Separate (Kerott)
4) Pilot Seats (2)

 

Calidora Brennan's Action

 

REGENERATION PHASE

Morale Gained: +5 (150/150)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: [+] High Maneuverability Missile (PAX:5)
Action Taken: Take (1 attack)
Damage Taken: 750
Resources Spent: 750 HP
 
ITEM PHASE
Item Used: Mars Donburi (0/3)
Item Effect: You may eat 3 servings to gain the effects of Attack Boost L3.
 
TRANSFORMATION/MOVEMENT
Current Form: Cybuster (Basic)
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: [H] Akashic Buster (H)
Target(s): RTX-010 Huckebein Mk-II (Basic)(Julius Sterling)
Damage Modifiers: +110% (+60% Melee 6, +10% Masoukishin Herald, +10% Critical, +30% Attack Boost L3); +50% (150 Morale)
Accuracy Modifiers: +110% (+60% Melee 6, +10% Masoukishin Herald, +10% Critical, +30% Attack Boost L3); +50% (150 Morale)
Other Modifiers: Element (Fire, Magic)
Damage Dealt: 6300 Damage, 4410 Accuracy
Resources Spent: 30 EN, 10 AP, 25 Morale
 
Statistics:
HP: 2190/2940
EN: 55/120
AP: 50/70
DP: 3580/3900
SP: 100/100
Will: 125
Current Form: Cybuster (Basic)(Cybird Mode)
Current Terrain: Area A
Perishable Items: Mars Donburi (0/3), Misato's Beer (0/3), Spare Battery (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+] Caloric Missile (PAX:2)- 200 damage, 400 accuracy, 10/10 rounds

Element: Wind, Magic, Reaction

[F][MAM] Melee (M)- 400 damage, 400 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS] Familiar (OAX:4)- 175 damage, 300 accuracy, 16/20 rounds

Element: Energy, Remote, Magic

[F][CC] Zephyr Sword (M)- 700 damage, 1000 accuracy, 15 EN/attack

Element: Physical, Reaction

[F] Akashic Buster (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Fire, Magic

 

MAP Attacks:
[+] Cyflash (DIL:3)- 1000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Wind, Magic

 

Inherent Abilities:
1) Will Block L1
2) SP Block L1
3) Cybird Maneuverability (Thruster) Reduce the Accuracy of all incoming attacks by 250. Req: Cybird Mode
4) Cybird Mode (Transform) Lose Move: G. You may move 2 Terrains per turn instead. Only Caloric Missile, Familiar, and Cyflash are enabled.
5) Element Cycle (Masou Kishin): Wind

 

Bounties: N/A

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REGENERATION PHASE:
Morale Gained: 5 

HP Gained: 660+1980

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: 
Effects: 

SP Used: 

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:

 

SUPPORT DEFENSE PHASE:
 

Target: RTX-010 Huckebein Mk-II (Basic)(Julius Sterling)
 

 

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:

 

SPECIAL PHASE
Abilities Activated: Supply Dock (HP)(-5 AP)
Effect: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. This cost may be paid multiple times to regenerate a different resource.
 

ATTACK PHASE:

Weapon Used: 
[F][CC] Beam Zanber (M)- 2000 damage, 1400 accuracy
Target(s): Kerott the Frogbot

Damage Modifiers: +10%

  • Melee Attibute: +10%

Accuracy Modifiers: +10%

  • Melee Attibute: +10%

Other Modifiers: 
Resources Spent: 
25 EN , 10 Morale
Final Computation: [F][CC] Beam Zanber (M)- 2200 damage, 1540 accuracy

Statistics:

HP: 4976/6600
DP: 2730/2730
EN: 85/170

AP: 60/75
SP: 100/100
Morale: 80/160
Current Terrain: A
Perishable Items:

Spare Battery (1/2)
 

Rounds:
Vulcan Gun 10/10
Buster Gun 5/5
Beam Shield (220) 7/10

Anti-Beam Coating Cloak 0/3

 

 

Shield Brother: RTX-010 Huckebein Mk-II (Basic)

 

Janus Stromh
 
Class: Tank
 
Attributes:
 
Melee:1
Range:-1

Defense:8+4
Mobility:3
Skill:5

 
Starting Attribute Bonuses+3 Defense Attribute at level 1.
Morale ChargeWhile under 50% HP, gain an additional 5 Morale each turn.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Shield BrotherUpon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.
Steadfast PotentialIf your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

 
Skills:
1: Brave (+1 Melee and Range Attributes [Level 1])
 
Seishin:
1: Iron Wall (Reduce the damage of all attack phases you receive this turn by 25%. Costs 15 SP [Level 1 (L1)])

XM-X1 (F97) Crossbone Gundam X-1 (Basic)

Statistics:
HP: 3000, DP: 2100, EN: 120
IS: 4, Move: F/G, Size: M, Season: 1
Rank: 3, Type: Mobile Suit, Gundam


Weapons:
[+][CS] Vulcan Gun- 200 damage, 500 accuracy, Accuracy Break Lv1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 500 damage, 300 accuracy, 5 EN/attack
Element: Physical, Reaction
[H] Scissor Anchor (P)- 500 damage, 400 accuracy, 8 EN/attack
Element: Physical, Missile
[H] Scissor Anchor [Grapple] (P)- 300 damage, 400 accuracy, Mobility Break Lv1, 8 EN/attack
Element: Physical, Missile
[F][CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Buster Gun- 1000 damage, 700 accuracy, 5 rounds
Element: Energy, Beam
[F][CC] Beam Zanber (M)- 2000 damage, 1400 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Beam, Reaction


Inherent Abilities:
1) Beam Shield (220): Brand Marker
2) Dummy Launcher: Same effects as Countermeasures
3) Anti-Beam Coating Cloak

4) Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 676. 10 EN per use.
 
IS
1: Gravity Wall Generator
2: Mega Generator
3: Hybrid Armor
4: Spare Battery 

Edited by Largo

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REGENERATION PHASE:
Morale Gained: 5 


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


ITEM PHASE:
Item Used:
Item Effects: 


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated: Critical

Cost: 10 AP

ATTACK PHASE:

Weapon Used: 
 [+] High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy
Target(s): the other side, Kerott the Frogbot get 2, the rest gets 1 each
Damage Modifiers: +150%

  • Ranged Attirbute: +100%
  • High-Spec Radar: +40%
  • Critical: +10%

Accuracy Modifiers: +150%

  • Ranged Attirbute: +100%
  • High-Spec Radar: +40%
  • Critical: +10%

Other Modifiers: 
Resources Spent: 5 rounds, 10 AP

Final Computation:  [+] High Maneuverability Missiles (PAX:5)- 750 damage, 1000 accuracy

Statistics:

HP: 1280/1280
DP: 6300/6300
EN: 80/80
AP: 45/75
SP:100/100
Morale: 120/150
Current Form: Fighter
Current Terrain: A
Perishable Items:
Reloader
Rounds:

Remington ES 30/30
Howard GU-17A 58mm Gatling Gunpod 30/30
High Maneuverability Missiles 3/23

Shield 10/10

 

Milien Sterling

Class: Artillery Specialist
 
Attributes:
 
Melee:-1
Range:10+4

Defense:-2
Mobility:4+4
Skill:5+3

 
Starting Attribute Bonuses+3 Range Attribute at level 1.
Morale ChargeMorale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Gunfight:: Gain the Gunfight skill as a bonus skill for free.
CountershootCountershoot

 
Skills:
1: Genius (+1 Melee and Range Attributes [Level 1])
1: Gunfight (Gain 1 Range Attribute [Level 1])
 
Seishin:
1: Focus (Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP [Level 1 (L1)])
 
VF-25F Messiah (Basic)

Statistics:
HP: 1600, DP: 3500, EN: 80
IS: 4, Move: G, Size: M, Season: 1
Rank: 3, Type: Variable Fighter


Weapons:
[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 200 damage, 500 accuracy, Accuracy Break L1, 2 EN/attack

Element: Energy, Beam, Reaction
[F][MAM] Melee (M)- 500 damage, 300 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 100+50 damage, 200+100 accuracy, 20 rounds
Element: Physical, Reaction
[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 800 damage, 900 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 150+150 damage, 500+200 accuracy, 20 rounds
Element: Physical, Bullet, Reaction
[+] High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy, 15 rounds
Element: Explosive, Missile, Guided
 
Inherent Abilities:
1) VF-25F Messiah (Basic) deploys in Fighter Mode if able.
2) Countermeasures
3) Shield: Req: Battroid or GERWALK Mode
4) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 400. Req: GERWALK Mode
5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 200. Req: Fighter Mode
6) Battroid Mode (Transform): No Statistical Change.
7) GERWALK Mode (Transform): Gain Move: H.
8) Fighter Mode (Transform): Gain Move: F and lose Move: G.  Disable Shield and AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife.  You may move 2 Terrains per turn instead.

 
IS:
1: High-Spec Radar
2: Large Magazine
3: Tesla Drive
4: Reloader

Edited by Largo

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REGENERATION PHASE:
Morale Gained: 5

EN Gained: 48+10

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon: 
  [+] High Maneuverability Missiles (PAX:5) 450 Damage, 768 Accuracy x 5,  [F]  [CC] Beam Zanber (M) 3000 Damage, 2100 Accuracy,  [H] Akashic Buster (H)  6300 Damage, 4410 Accuracy
Action Taken: Barrier and Take (High Maneuverability Missiles), Dodge (Beam Zanber), Goes Boom and triggers Z Crystal (Akashic Buster)

Damage Taken:
Resources Spent: 
Zfylud Crystal

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated: Critical

Cost: 10 AP

 

Abilities Activated: Supply Dock (EN)(-5 AP)
Effect: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. This cost may be paid multiple times to regenerate a different resource.

ATTACK PHASE:

Weapon Used: 
 [H] Chakram Caster (P)- 1400 damage, 2000 accuracy
Target(s): the other valk
Damage Modifiers: +160%

  • Melee Attribute: +100%
  • Mobile Trace System: +40%
  • A-Up Unit SC: +10%
  • Critical: +10%

Accuracy Modifiers: +160%

  • Melee Attribute: +100%
  • Mobile Trace System: +40%
  • A-Up Unit SC: +10%
  • Critical: +10%

Other Modifiers: 
Resources Spent: 
25 EN, 10 Morale

Final computation:  [H] Chakram Caster (P)- 3640 damage, 5200 accuracy

 

Statistics:
HP: 2300/2300
DP: 3960/3960
EN: 70/95
AP: 
40/75

SP: 100/100
Morale: 80/150
Current Terrain: A
Perishable Items:

Zfylud Crystal
Rep Kit DX
 
Rounds:
Gatling Gun 10/10
Photon Rifle 5/5
 
 
Julius Sterling
 
SP:100
AP:75
Level:1
Affliation:

Callsign: Vanguard
Theme Song:

History:
 
Class: Brawler

 
Attributes:
 
Melee:10+4
Range:1

Defense:0
Mobility:2
Skill:5+3

 
Starting Attribute Bonuses+3 Melee Attribute at level 1.
Morale ChargeMorale cost to use Countercut is decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
InfightBrawlers gain the Infight skill for free at level 1.
CountercutKnock Aside

 
Skills:
1: Genius (+1 Melee and Range Attributes [Level 1])
1: Infight (Gain 1 Melee Attribute [Level 1])
 
Seishin:
1: Duty
- Recover 25% of your maximum DP. 20 SP [Level 1 (L1)]
 
RTX-010 Huckebein Mk-II (Basic)
Statistics:
HP: 2000, DP: 3000, EN: 80
IS: 4, Move: G, Size: M, Season: 1
Rank: 3, Type: Personal Trooper, Real Trooper


Weapons:
[+][CS] Gatling Gun- 250 damage, 450 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Beam Sword (M)- 800 damage, 900 accuracy, 15 EN/attack 
Element: Energy, Beam, Reaction
[+][CS] Photon Rifle- 1000 damage, 700 accuracy, 5 rounds
Element: Energy, Beam, Reaction
[H] Chakram Caster (P)- 1400 damage, 2000 accuracy, 25 EN/attack, 10 Morale
Element: Physical

Inherent Abilities:
1) Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 700. 10 EN per use

 
IS
1:  Zfylud Crystal
2:  A-Up Unit SC
3:  Mobile Trace System
4:  Rep Kit DX

Edited by Largo

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REGENERATION PHASE:
Morale Gained: 5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


ITEM PHASE:
Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated: Critical

Cost: 10 AP

 

ATTACK PHASE:

Weapon Used: 
 [F] Special Borot Punch (M)- 700 damage, 600 accuracy
Target(s): the Frogbot
Damage Modifier: + 10%

  • Critical: +10%

Accuracy Modifiers: + 10%

  • Critical: +10%

Other Modifiers: 
Resources Spent: 10 EN

Final Computation: [F] Special Borot Punch (M)- 770 damage, 660 accuracy

Statistics:

HP: 4420/4420
DP: 2040/2040
EN: 40/70
AP: 40/60
SP: 
100/100
Morale: 120/150
Current Terrain: A
Perishable Items:

Spare Battery 1/2
Propellant Tanks
Repair Kits 1/2

 

Weapons:
Borot Pressure Punch 3/3 
Special DX Borot Punch 1/1

 

Karl Marks
 
Class: Engineer
 
Attributes:
 
Melee:0

Range:0
Defense:7
Mobility:7
Skill:2

 
Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.
Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

 
Skills:
1: Hard Worker (Pilot Exp Rewards at end of battle are increased by 50%)
 
Seishin:
1: Trust
-Casts Vigor L1 (Recover 25% of your maximum HP) on yourself or target ally. 30 SP [Level 1 (L1)]
 
Techniques:
 
Boss Borot
Statistics:
HP: 2600, DP: 1200, EN: 70
IS: 4, Move: G, Size: M, Season: 1
Rank: 2, Type: Borot


Weapons:
[F][MAM] Borot Punch (M)- 250 damage, 250 accuracy, 2 EN/attack

Element: Physical
[F] Special Borot Punch (M)- 700 damage, 600 accuracy, 10 EN/attack
Element: Physical
[H] Borot Pressure Punch (M)- 600 damage, 800 accuracy, 3 rounds
Element: Physical
[H] Special DX Borot Punch (H)- 1600 damage, 1000 accuracy, 1 round, 20 Morale
Element: Physical, Explosive
[H] Borot Dynamic Special (H)- 2000 damage, 1250 accuracy, Morale Down L2, 1 round, 50 Morale Req: Rank 3
Element: Physical, Explosive
 
Inherent Abilities:
1) Resupply

Purchasing Cost: 50 Credits
 
IS
1:Spare Battery
2:Propellant Tanks
3:Repair Kits
4:Santa Haro

Edited by Largo

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(Seems like I've been doing my math right, but I've been failing to properly state some things, like where Frey's EN's been going. Hopefully I've got all my entries correct for this post...)

 

Frey Royalyn's Action

 

REGENERATION PHASE

Morale Gained: +5 (125/150)
Supply Dock (DP): +630 DP (4730/6300)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Focus L1
Target: Self
SP Cost: 15 SP
Effect: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.
 
Will Command Used: Range Focus
Target: Self
Will Cost: 10 Morale
Effect: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range Attribute is considered 2 higher.
 
DEFENSE PHASE
Attacking Weapon:  [+] High Maneuverability Missiles (PAX:5)
Action Taken: Evade + Countermeasures + Thruster (1 attack)
Damage Taken: 0
Resources Spent: 1000 - 300 (-30% Evade) = 700 - 140 (-20% Focus L1) = 560 - 400 (GERWALK Maneuverability) = 160 DP, 1 countermeasure use
 
Attacking Weapon:  [H] Chakram Caster (P)
Action Taken: Evade + Countermeasures + Countershoot + Thruster + Illusion
Damage Taken: 0
Resources Spent: 5200 - 1560 (-30% Evade) = 3640 - 714 (-20% Focus L1) = 2926 - 1463 (-50% Countershoot) = 1463 - 400 (GERWALK Maneuverability) = 1063 - 507 (Stealth System) = 556 DP, 10 EN, 28 Morale
 
ITEM PHASE
Item Used: Bibingka (0/1)
Item Effect: For the next two turns you gain +1 Attack Phase and lose 20% of your maximum EN during your regeneration phase.
 
TRANSFORMATION/MOVEMENT
Current Form: VF-25F Messiah (Basic)(GERWALK Mode)
New Form: N/A
Movement Type: H(overing)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Supply Dock (DP, EN)(-10 AP)
Effect: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. This cost may be paid multiple times to regenerate a different resource.
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [+] High Maneuverability Missiles (PAX:5)
Target(s): RTX-010 Huckebein Mk-II (Basic)(Julius Sterling)
Damage Modifiers: +60% (Range 6)
Accuracy Modifiers: +70% (+60% Range 6, +10% Newtype); +20% (Focus L1)
Other Modifiers: Element (Explosive, Missile, Guided); Skill 1; 4 additional attacks; Distracting Attack
Damage Dealt: 480 Damage, 816 Accuracy x 5
Resources Spent: 5 ammo
 
ATTACK PHASE (Bibingka)
Weapon Used:  [+] High Maneuverability Missiles (PAX:5)
Target(s): RTX-010 Huckebein Mk-II (Basic)(Julius Sterling)
Damage Modifiers: +60% (Range 6)
Accuracy Modifiers: +70% (+60% Range 6, +10% Newtype); +20% (Focus L1)
Other Modifiers: Element (Explosive, Missile, Guided); Skill 1; 4 additional attacks; Distracting Attack
Damage Dealt: 480 Damage, 816 Accuracy x 5
Resources Spent: 5 ammo
 
Statistics:
HP: 1600/1600
EN: 45/80
AP: 20/65
DP: 4014/6300 (Temporary DP: 0/1260)
SP: 55/100
Will: 87
Current Form: VF-25F Messiah (Basic)(GERWALK Mode)
Current Terrain: Area A
Perishable Items: Bibingka (0/1), Propellant Tank (0/2), Reloader Cartridge (1/2)
Will Commands Displayed:
--Range Focus (10 Morale)
--Countershoot (20 Morale)
 
Weapons:

[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 200 damage, 500 accuracy, Accuracy Break L1, 2 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 500 damage, 300 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 100+50 damage, 200+100 accuracy, 20/20 rounds

Element: Physical, Reaction

[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 800 damage, 900 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 150+150 damage, 500+200 accuracy, 20/20 rounds

Element: Physical, Bullet, Reaction

[+] High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy, 0/15 rounds

Element: Explosive, Missile, Guided

 

Inherent Abilities:
1) VF-25F Messiah (Basic) deploys in Fighter Mode if able.
2) Countermeasures (6/10)
3) Shield: Req: Battroid or GERWALK Mode (10/10)
4) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 400. Req: GERWALK Mode
5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 200. Req: Fighter Mode
6) Battroid Mode (Transform): No Statistical Change.
7) GERWALK Mode (Transform): Gain Move: H.
8) Fighter Mode (Transform): Gain Move: F and lose Move: G. Disable Shield and AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife. You may move 2 Terrains per turn instead.

IS4) Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 507. 10 EN per use.

 

Rein Dreese's Action

 

REGENERATION PHASE

Morale Gained: +10 (90/150)
Supply Dock (EN): +14 EN (86/135)
Repair: +500 HP (3202/6300)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Vigor L1
Target: Self
SP Cost: 20 SP
Effect: Recover 25% of your maximum HP. (+1575 HP)
 
DEFENSE PHASE
Attacking Weapon:  [+] High Maneuverability Missiles (PAX:5)
Action Taken: Block + Beam Shield (1 attack)
Damage Taken: 750 - 225 (-30% Block) = 525 - 220 (Beam Shield) = 305
Resources Spent: 305 Temporary HP, 1 shield use
 
DEFENSE PHASE (Support Defense (Royalyn))
Attacking Weapon:  [F][CC] Beam Zanber (M)
Action Taken: Take + Anti-Beam Coating Cloak
Damage Taken: 0
Resources Spent: 1 cloak use
 
Attacking Weapon:  [+] High Maneuverability Missiles (PAX:5)
Action Taken: Block + Beam Shield (2 attacks)
Damage Taken: 750 - 225 (-30% Block) = 525 x 2 = 1050 - 220 (Beam Shield) = 830 - 636 (Temporary HP) = 194
Resources Spent: 194 HP
 
Attacking Weapon:  [F] Borot Special Punch (M)
Action Taken: Block + Beam Shield
Damage Taken: 770 - 231 (-30% Block) = 539 - 220 (Beam Shield) = 319
Resources Spent: 319 HP
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: XM-X1 (F97) Crossbone Gundam X-1 (Basic)
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Supply Dock (EN)(-5 AP)
Effect: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. This cost may be paid multiple times to regenerate a different resource.
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [F][CC] Beam Zanber (M)
Target(s): RTX-010 Huckebein Mk-II (Basic)(Julius Sterling)
Damage Modifiers: +50% (Melee 5)
Accuracy Modifiers: +50% (Melee 5)
Other Modifiers: Element (Energy, Beam); Skill 2
Damage Dealt: 3000 Damage, 1950 Accuracy
Resources Spent: 25 EN, 10 Morale
 
Statistics:
HP: 4264/6300 (Temporary HP: 0/1260)
EN: 61/135
AP: 25/60
DP: 2860/2860
SP: 80/100
Will: 80
Current Form: XM-X1 (F97) Crossbone Gundam X-1 (Basic)
Current Terrain: Area A
Perishable Items: Propellant Tank (2/2), Reloader Cartridge (1/2)
Will Commands Displayed:
--N/A
 

Weapons:
[+][CS] Vulcan Gun- 200 damage, 500 accuracy, Accuracy Break Lv1, 10/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 500 damage, 300 accuracy, 5 EN/attack
Element: Physical, Reaction
[H] Scissor Anchor (P)- 500 damage, 400 accuracy, 8 EN/attack
Element: Physical, Missile
[H] Scissor Anchor [Grapple] (P)- 300 damage, 400 accuracy, Mobility Break Lv1, 8 EN/attack
Element: Physical, Missile
[F][CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction
[+][CS] Buster Gun- 1000 damage, 700 accuracy, 5/5 rounds
Element: Energy, Beam
[F][CC] Beam Zanber (M)- 2000 damage, 1400 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Beam, Reaction

Inherent Abilities:
1) Beam Shield (220): Brand Marker (6/10)
2) Dummy Launcher: Same effects as Countermeasures (10/10)
3) Anti-Beam Coating Cloak (
2/3)
IS4) Santa Haro (40/40 SP)
 
Royalyn Martel's Action

 

REGENERATION PHASE

Morale Gained: +5 (145/150)
Morale Charge: +5 (150/150)
Supply Dock (EN): +6 EN (47/60)
Non-Combatant (HP): +608 Temporary HP
Non-Combatant (DP): +240 Temporary DP
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE (Support Defense (Callidora))
Attacking Weapon:  [+] High Maneuverability Missiles (PAX:5)
Action Taken: Take (1 attack)
Damage Taken: 750 - 608 (Temporary HP) = 142
Resources Spent: 142 HP
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Kerott (Con V)
New Form: N/A
Movement Type: G(round)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [+] Weak Electromagnetic Spark (H)
Target(s): RTX-010 Huckebein Mk-II (Basic)(Julius Sterling)
Damage Modifiers: +40% (+30% Range 3, +10% Critical); +50% (Morale 150)
Accuracy Modifiers: +40% (+30% Range 3, +10% Critical); +50% (Morale 150)
Other Modifiers: Element (Energy, Electricity)
Damage Dealt: 3780 Damage, 2730 Accuracy
Resources Spent: 20 EN, 10 AP, 15 Morale
 
Statistics:
HP: 5796/6080
EN: 27/60
AP: 30/65
DP: 2400/2400
SP: 25/100
Will: 135
Current Form: Kerott (Con V)
Current Terrain: Area A
Perishable Items: Chocolate Coins (2/2), Repair Kit (2/2), Spare Battery (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+] Ballooon Cannon- 250 damage, 150 accuracy, 10/10 rounds
Element: Physical, Bubbles
[F][MAM] Ram (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical
[H] Sky Fork (PX:3)- 150 damage, 250 accuracy, 18/18 rounds
Element: Physical
[F] Kerot Punch (M)- 900 damage, 650 accuracy, 10 EN/attack
Element: Physical, Explosive
[H] Weak Electromagnetic Yo-Yo (PAX:2)- 400 damage, 500 accuracy, 6 EN/attack
Element: Physical
[+] Weak Electromagnetic Spark (H)- 1800 damage, 1300 accuracy, 15 Morale, 20 EN/attack
Element: Energy, Electricity

Inherent Abilities:
1) Repair (500)
2) Resupply
3) Separate (Kerott)
4) Pilot Seats (2)

 

Calidora Brennan's Action

 

REGENERATION PHASE

Morale Gained: +5 (130/150)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: Spare Battery (1/2)
Item Effect: Equipped Unit recovers 50% of its Max EN. (+60 EN)
 
TRANSFORMATION/MOVEMENT
Current Form: Cybuster (Basic)
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [H] Akashic Buster (H)
Target(s): RTX-010 Huckebein Mk-II (Basic)(Julius Sterling)
Damage Modifiers: +110% (+60% Melee 6, +10% Masoukishin Herald, +10% Critical, +30% Attack Boost L3); +30% (130 Morale)
Accuracy Modifiers: +110% (+60% Melee 6, +10% Masoukishin Herald, +10% Critical, +30% Attack Boost L3); +30% (130 Morale)
Other Modifiers: Element (Fire, Magic)
Damage Dealt: 5460 Damage, 3822 Accuracy
Resources Spent: 30 EN, 10 AP, 25 Morale
 
Statistics:
HP: 2190/2940
EN: 85/120
AP: 40/70
DP: 3580/3900
SP: 100/100
Will: 105
Current Form: Cybuster (Basic)(Cybird Mode)
Current Terrain: Area A
Perishable Items: Mars Donburi (0/3), Misato's Beer (0/3), Spare Battery (1/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+] Caloric Missile (PAX:2)- 200 damage, 400 accuracy, 10/10 rounds

Element: Wind, Magic, Reaction

[F][MAM] Melee (M)- 400 damage, 400 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS] Familiar (OAX:4)- 175 damage, 300 accuracy, 16/20 rounds

Element: Energy, Remote, Magic

[F][CC] Zephyr Sword (M)- 700 damage, 1000 accuracy, 15 EN/attack

Element: Physical, Reaction

[F] Akashic Buster (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Fire, Magic

 

MAP Attacks:
[+] Cyflash (DIL:3)- 1000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Wind, Magic

 

Inherent Abilities:
1) Will Block L1
2) SP Block L1
3) Cybird Maneuverability (Thruster) Reduce the Accuracy of all incoming attacks by 250. Req: Cybird Mode
4) Cybird Mode (Transform) Lose Move: G. You may move 2 Terrains per turn instead. Only Caloric Missile, Familiar, and Cyflash are enabled.
5) Element Cycle (Masou Kishin): Wind

 

Bounties: N/A

Edited by Xemposacez

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