Tilus

Street Fight

37 posts in this topic

- Mission: (Skirmish)

- Partiicpants:: Team A (CyberLegion), Team B (Largo)

- Units: 5v5 Rank 3 and under

- Pilots: level 1

- Items: Rank 2 and under

- Terrain Map: Area 11

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Area 11

gallery_3_8_17921.jpg

Terrain A: Downtown City

  • Type: Ground
  • Take Cover: You may pay 20 AP to reduce the damage and accuracy of an incoming attack by 20%.
Terrain B: Town
  • Type: Ground
  • Take Cover: You may pay 10 AP to reduce the damage and accuracy of an incoming attack by 10%.
Terrain C: Uptown City
  • Type: Ground
  • Take Cover: You may pay 20 AP to reduce the damage and accuracy of an incoming attack by 20%.
Terrain D: Coastline
  • Type: Ground/Water
  • Beam Refraction: You may reduce the damage dealt by all [+]-type weapons with Element: Beam by 50% at no cost.[/indent]
  • Watery Environment: Units with Move: W may spend 20 AP to gain 10% Temporary DP for a single turn.

---

Deploy like the wind!

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CyberLegion

<Schala> [solve] Tilus, your result was: Because CyberLegion did not declare a terrain, I hereby declare him to have deployed in Terrain B.

Pilot 10

Class: Hero [_]

Lv Abilities

1 Starting Attribute Bonuses, Critical, Skill: Brave, Skill: Artificial Intelligence, Spirit Command: Duty

Base Attributes

04 Melee: [F] Damage & Accuracy x 40%

04 Range: [+] Damage & Accuracy x 40%

04 Defense: Unit's HP x 40%

04 Mobility: Unit's DP x 40%

04 Skill: AP pool = (10 + 4) x 5

Abilities

Starting Attribute Bonuses: +1 to all Attributes at level 1.

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Heroic Training: This class gains more skills than others.

Skills / Specialization Skills

Brave Class: Passive (Main)

Gain the following bonuses at the specified levels:

Level 1: +1 Melee and Range Attributes.

Artificial Intelligence Class: Passive (Main)

Gain the following bonuses at the specified levels:

Level 1: +1 Mobility Attribute, +10% Weapon Accuracy, Immune to L1 Morale Down, L1 SP Damage, and L1 SP Drain Debuffs.

Spirit Commands

20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.

Pilot 11

Class: Sub-Pilot [_]

Lv Abilities

1 Starting Attribute Bonuses, Critical, SP Up, Skill: Artificial Intelligence, Spirit Command: Vigor

Base Attributes

-2 Melee: [F] Damage & Accuracy x -20%

-2 Range: [+] Damage & Accuracy x -20%

05 Defense: Unit's HP x 50%

04 Mobility: Unit's DP x 40%

05 Skill: AP pool = (10 + 5) x 5

Abilities

Starting Attribute Bonuses: None

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Skills / Specialization Skills

SP Up: At the below levels, gain additional max SP. This effect is cumulative.

Level 1: +10

Artificial Intelligence Class: Passive (Main)

Gain the following bonuses at the specified levels:

Level 1: +1 Mobility Attribute, +10% Weapon Accuracy, Immune to L1 Morale Down, L1 SP Damage, and L1 SP Drain Debuffs.

Spirit Commands

20 SP Vigor Lv 1 (L1): Recover 25% of your maximum HP.

Demonbane (Basic)

Statistics:

HP: 3200, DP: 1900, EN: 80

IS: 3, Move: G, Size: L, Season: 1

Rank: 3, Type: Deus Machina

Weapons:

[+][CS] Vulcan Gun- 300 damage, 400 accuracy, Accuracy Break L1, 10 rounds

 

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 400 damage, 300 accuracy, 3 EN/attack

Element: Physical, Reaction

[F][CC] Scimitar of Barzai (M)- 1300 damage, 1000 accuracy, 10 EN/attack

Element: Physical, Reaction

[H] Scimitar of Barzai [shockwave]- 1500 damage, 700 accuracy, 10 EN/attack

Element: Energy, Fire, Reaction

[K] Atlantis Strike (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Magic

Inherent Abilities:

1) Pilot Seats (2)

ITEMS

Berserker System Equipped unit gains the Berserker System.

V-Up Unit (U): [For a rank 3 unit] +1000 HP / +1000 DP / +30 EN

Chocolate Coins: One pilot in equipped unit regains 25 AP or 25 SP. At the end of the match, the owner of this unit gains 25 Credits for each serving of this item that remains. This ability may only apply to a player once per battle and only applies in SimChamber battles. 2 servings

Pilot 13

Class: Hero [_]

Lv Abilities

1 Starting Attribute Bonuses, Critical, Skill: Ninja, Skill: Newtype, Spirit Command: Duty

Base Attributes

05 Melee: [F] Damage & Accuracy x 50%

05 Range: [+] Damage & Accuracy x 50%

01 Defense: Unit's HP x 10%

05 Mobility: Unit's DP x 50%

03 Skill: AP pool = (10 + 3) x 5

Abilities

Starting Attribute Bonuses: +1 to all Attributes at level 1.

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Heroic Training: This class gains more skills than others.

Skills / Specialization Skills

Newtype Class: Passive (Main)

Level 1: +1 Mobility Attribute, +10% Weapon Accuracy. You become Psychic.

Ninja Class: Passive (Main)

Level 1: +1 Mobility Attribute. Illusion effectiveness +10%.

Spirit Commands

20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.

Type-02 Guren Mk-II (Basic)

Statistics:

HP: 1600, DP: 3400, EN: 100

IS: 4, Move: G, Size: S, Season: 1

Rank: 3, Type: Knightmare Frame

Weapons:

[F][MAM] Claw Arm (M)- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical, Reaction[/color]

[+][CS] Custom Handgun (V:4)- 250+180 damage, 350+120 accuracy, 20 rounds[/color]

Element: Physical, Bullet, Reaction[/color]

[H] Hien Souga (P)- 500 damage, 700 accuracy, 8 EN/attack[/color]

Element: Physical, Reaction[/color]

[+] 43mm Grenade Launcher- 1200 damage, 700 accuracy, 6 rounds[/color]

Element: Physical, Explosive[/color]

[F][CC] Ryogo Otsugata Tozantou (MX:5)- 120 damage, 250 accuracy, 4 EN/attack[/color]

Element: Physical, Reaction[/color]

[F] Radiant Wave Surger (HM)- 1800 damage, 1600 accuracy, Armor Pierce, 25 EN/attack, 30 Morale[/color]

Element: Energy[/color]

Inherent Abilities:

1) Beam Shield (300): Radiant Wave Surger

2) Countermeasures

3) Type-02 Guren Mk-II (Basic) can not be used in space terrains.

ITEMS

Berserker System Equipped unit gains the Berserker System.

Mobile Trace System Equipped Unit's pilot gains +4 Melee Attribute and +3 Skill Attribute.

Pumpkin Pie: The next attack phase you make gains Mobility Break L1. 3 servings.

Bibingka: For the next two turns you gain +1 Attack Phase and lose 20% of your maximum EN during your regeneration phase. 1 Serving.

Pilot 14

Class: Skirmisher [_]

Lv Abilities

1 Starting Attribute Bonuses, Critical, Evasive Potential, Distracting Attack, Skill: Newtype, Spirit Command: Duty

Base Attributes

02 Melee: [F] Damage & Accuracy x 20%

04 Range: [+] Damage & Accuracy x 40%

01 Defense: Unit's HP x 10%

08 Mobility: Unit's DP x 80%

02 Skill: AP pool = (10 + 2) x 5

Abilities

Starting Attribute Bonuses: +3 Mobility Attribute at level 1.

Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

Skills / Specialization Skills

Newtype Class: Passive (Main)

Level 1: +1 Mobility Attribute, +10% Weapon Accuracy. You become Psychic.

Spirit Commands

20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.

Cybuster (Basic)

Statistics:

HP: 2100, DP: 3000, EN: 90

IS: 4, Move: F/G, Size: M, Season: 1

Rank: 3, Type: Masouki, Masoukishin

Weapons:

[+] Caloric Missile (PAX:2)- 200 damage, 400 accuracy, 10 rounds[/color]

Element: Wind, Magic, Reaction[/color]

[F][MAM] Melee (M)- 400 damage, 400 accuracy, 2 EN/attack[/color]

Element: Physical, Reaction[/color]

[+][CS] Familiar (OAX:4)- 175 damage, 300 accuracy, 20 rounds[/color]

Element: Energy, Remote, Magic[/color]

[F][CC] Zephyr Sword (M)- 700 damage, 1000 accuracy, 15 EN/attack[/color]

Element: Physical, Reaction[/color]

[F] Akashic Buster (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 30 Morale[/color]

Element: Fire, Magic[/color]

MAP Attacks:

[+] Cyflash (DIL:3)- 1000 damage, 1400 accuracy, 30 EN/attack, 30 Morale[/color]

Element: Wind, Magic[/color]

Inherent Abilities:

1) Will Block L1

2) SP Block L1

3) Cybird Maneuverability (Thruster) Reduce the Accuracy of all incoming attacks by 250. Req: Cybird Mode

4) Cybird Mode (Transform) Lose Move: G. You may move 2 Terrains per turn instead. Only Caloric Missile, Familiar, and Cyflash are enabled.

5) Element Cycle (Masou Kishin): Wind

ITEMS

Berserker System Equipped unit gains the Berserker System.

Solar Sail: Equipped Unit gains DP Regen 5%.

High-Spec Radar Equipped Unit's pilot gains +4 Ranged Attribute and +3 Skill Attribute.

Peanut Brittle: The next attack you make gains Armor Break L1. 3 servings.

Pilot 12

Class: Supporter [_]

Lv Abilities

1 Starting Attribute Bonuses, Critical, Spotter, Non-Combatant, Skill:Tactical Command, Spirit Command:Duty

Base Attributes

02 Melee: [F] Damage & Accuracy x 20%

04 Range: [+] Damage & Accuracy x 40%

06 Defense: Unit's HP x 60%

06 Mobility: Unit's DP x 60%

00 Skill: AP pool = (10 + 0) x 5

Abilities

Starting Attribute Bonuses: +2 Mobility, +2 Defense Attributes at level 1.

Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

Skills / Specialization Skills

Tactical Command Class: Passive (Main)

Any unit you pilot gains the following attacks:

[H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Element: None

X) Offensive Command: The buffs given by this attack only last one turn.

[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1

Element: None

X) Defensive Command: The buffs given by this attack only last one turn.

[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2

Element: None

X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.

Spirit Commands[/color]

20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.

Medea Transport Plane <----- Shield Brother

Statistics:

HP: 3600, DP: 2100, EN: 80

IS: 2, Move: F, Size: LL, Season: 1

Rank: 3, Type: Aircraft

Weapons:

[+][CS] Anti-Air Machineguns (S)- 300 damage, 550 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

MAP Attacks:

[H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Element: None

[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1

Element: None

[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2

Element: None

Inherent Abilities:

1) Medea Transport Plane cannot be used in Space.

2) Resupply

3) Pilot Seats (2)

4) Hangar Bay

X) Offensive Command: The buffs given by this attack only last one turn.

X) Defensive Command: The buffs given by this attack only last one turn.

X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.

ITEMS

Repair Kit DX Equipped Unit recovers 60% of it's Max HP. 2 Uses.

Repair Kit DX Equipped Unit recovers 60% of it's Max HP. 2 Uses.

Pilot 9 <-DEPLOYED at LV 1

Class: Defender [bodyguard]

Lv Abilities

1 Starting Attribute Bonuses, Critical, Support Defense, Steadfast Potential, Skill: Psychodriver, Spirit Command: Vigor

Base Attributes

00 Melee: [F] Damage & Accuracy x n/a%

05 Range: [+] Damage & Accuracy x 50%

08 Defense: Unit's HP x 80%

02 Mobility: Unit's DP x 20%

00 Skill: AP pool = (10 + ?0) x 5

Abilities

Starting Attribute Bonuses: +3 Defense Attribute at level 1.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.

Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

Available Specializations

Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Skills / Specialization Skills

Psychodriver Class: Passive (Main)

Level 1: +1 Defense Attribute, +10% Weapon Accuracy. You become Psychic.

Spirit Commands

20 SP Vigor Lv 1 (L1): Recover 25% of your maximum HP.

Kerott (Con V)

Statistics:

HP: 3800, DP: 1500, EN: 60

IS: 3, Move: G, Size: L

Rank: 3, Type: Frog Robot

Weapons:

[+] Ballooon Cannon- 250 damage, 150 accuracy, 10 rounds

Element: Physical, Bubbles

[F][MAM] Ram (M)- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical

[H] Sky Fork (PX:3)- 150 damage, 250 accuracy, 18 rounds

Element: Physical

[F] Kerot Punch (M)- 900 damage, 650 accuracy, 10 EN/attack

Element: Physical, Explosive

[H] Weak Electromagnetic Yo-Yo (PAX:2)- 400 damage, 500 accuracy, 6 EN/attack

Element: Physical

[+] Weak Electromagnetic Spark (H)- 1800 damage, 1300 accuracy, 15 Morale, 20 EN/attack

Element: Energy, Electricity

Inherent Abilities:

1) Repair (500)

2) Resupply

3) Separate (Kerott)

4) Pilot Seats (2)

ITEMS

Zfylud Crystal: If equipped unit drops to 0 HP or lower, it instantly recovers all HP, DP, and EN. This does not cause the unit to be considered destroyed. 1 Use.

V-Up Unit (U): [For a rank 3 unit] +1000 HP / +1000 DP / +30 EN

Repair Kit DX Equipped Unit recovers 60% of it's Max HP. 2 Uses.

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Largo

Julius Sterling

 

SP:100

AP:75

Level:1

Affliation:

Callsign: Vanguard

Theme Song:

History:

 

Class: Brawler

 

Attributes:

 

Melee:10

Range:1

Defense:0

Mobility:2

Skill:5

 

Starting Attribute Bonuses+3 Melee Attribute at level 1.

Morale ChargeMorale cost to use Countercut is decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

InfightBrawlers gain the Infight skill for free at level 1.

CountercutKnock Aside

 

Skills:

1: Genius (+1 Melee and Range Attributes [Level 1])

1: Infight (Gain 1 Melee Attribute [Level 1])

 

Seishin:

1: Duty

- Recover 25% of your maximum DP. 20 SP [Level 1 (L1)]

 

XM-X1 (F97) Crossbone Gundam X-1 (Basic)

Statistics:

HP: 3000, DP: 2100, EN: 120

IS: 4, Move: F/G, Size: M, Season: 1

Rank: 3, Type: Mobile Suit, Gundam

Weapons:

[+][CS] Vulcan Gun- 200 damage, 500 accuracy, Accuracy Break Lv1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 500 damage, 300 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Scissor Anchor (P)- 500 damage, 400 accuracy, 8 EN/attack

Element: Physical, Missile

[H] Scissor Anchor [Grapple] (P)- 300 damage, 400 accuracy, Mobility Break Lv1, 8 EN/attack

Element: Physical, Missile

[F][CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Buster Gun- 1000 damage, 700 accuracy, 5 rounds

Element: Energy, Beam

[F][CC] Beam Zanber (M)- 2000 damage, 1400 accuracy, 25 EN/attack, 10 Morale

Element: Energy, Beam, Reaction

Inherent Abilities:

1) Beam Shield (220): Brand Marker

2) Dummy Launcher: Same effects as Countermeasures

3) Anti-Beam Coating Cloak

 

 

IS

Mobile Trace System

Mega Generator

A-Up Unit SC

Spare Battery

Karl Marks

 

 

SP:100

AP:60

Level:1

Affliation:

Callsign: Patches

Theme Song:

History:

 

Class: Engineer

 

Attributes:

 

Melee:0

Range:0

Defense:7

Mobility:7

Skill:2

 

Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.

Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

 

Skills:

1: Hard Worker (Pilot Exp Rewards at end of battle are increased by 50%)

 

Seishin:

1: Trust

-Casts Vigor L1 (Recover 25% of your maximum HP) on yourself or target ally. 30 SP [Level 1 (L1)]

 

Techniques:

 

Boss Borot

Statistics:

HP: 2600, DP: 1200, EN: 70

IS: 4, Move: G, Size: M, Season: 1

Rank: 2, Type: Borot

Weapons:

[F][MAM] Borot Punch (M)- 250 damage, 250 accuracy, 2 EN/attack

Element: Physical

[F] Special Borot Punch (M)- 700 damage, 600 accuracy, 10 EN/attack

Element: Physical

[H] Borot Pressure Punch (M)- 600 damage, 800 accuracy, 3 rounds

Element: Physical

[H] Special DX Borot Punch (H)- 1600 damage, 1000 accuracy, 1 round, 20 Morale

Element: Physical, Explosive

[H] Borot Dynamic Special (H)- 2000 damage, 1250 accuracy, Morale Down L2, 1 round, 50 Morale Req: Rank 3

Element: Physical, Explosive

 

Inherent Abilities:

1) Resupply

Purchasing Cost: 50 Credits

 

IS

1:Spare Battery

2:Propellant Tanks

3:Repair Kits

4:Santa Haro

Milien Sterling

SP:100

AP:75

Level:1

Affliation:

Callsign: Hellfire

Theme Song:

History:

 

Class: Artillery Specialist

 

Attributes:

 

Melee:-1

Range:10

Defense:-2

Mobility:4

Skill:5

 

Starting Attribute Bonuses+3 Range Attribute at level 1.

Morale ChargeMorale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Gunfight:: Gain the Gunfight skill as a bonus skill for free.

CountershootCountershoot

 

Skills:

1: Genius (+1 Melee and Range Attributes [Level 1])

1: Gunfight (Gain 1 Range Attribute [Level 1])

 

Seishin:

1: Focus (Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP [Level 1 (L1)])

 

VF-25F Messiah (Basic)

Statistics:

HP: 1600, DP: 3500, EN: 80

IS: 4, Move: G, Size: M, Season: 1

Rank: 3, Type: Variable Fighter

Weapons:

[+][CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 200 damage, 500 accuracy, Accuracy Break L1, 2 EN/attack

Element: Energy, Beam, Reaction

[F][MAM] Melee (M)- 500 damage, 300 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 100+50 damage, 200+100 accuracy, 20 rounds

Element: Physical, Reaction

[F][CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 800 damage, 900 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 150+150 damage, 500+200 accuracy, 20 rounds

Element: Physical, Bullet, Reaction

[+] High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy, 15 rounds

Element: Explosive, Missile, Guided

 

Inherent Abilities:

1) VF-25F Messiah (Basic) deploys in Fighter Mode if able.

2) Countermeasures

3) Shield: Req: Battroid or GERWALK Mode

4) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 400. Req: GERWALK Mode

5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 200. Req: Fighter Mode

6) Battroid Mode (Transform): No Statistical Change.

7) GERWALK Mode (Transform): Gain Move: H.

8) Fighter Mode (Transform): Gain Move: F and lose Move: G.  Disable Shield and AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife.  You may move 2 Terrains per turn instead.

 

IS:

1: High-Spec Radar

2: Large Magazine

3: Tesla Drive

4: Reloader

Janus Stromh

SP:100

AP:75

Level:1

Affliation:

Callsign: Immortal

Theme Song:

History:

 

Class: Tank

 

Attributes:

 

Melee:1

Range:-1

Defense:8

Mobility:3

Skill:5

 

Starting Attribute Bonuses+3 Defense Attribute at level 1.

Morale ChargeWhile under 50% HP, gain an additional 5 Morale each turn.

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield BrotherUpon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Steadfast PotentialIf your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

 

Skills:

1: Brave (+1 Melee and Range Attributes [Level 1])

 

Seishin:

1: Iron Wall (Reduce the damage of all attack phases you receive this turn by 25%. Costs 15 SP [Level 1 (L1)])

 

RTX-010 Huckebein Mk-II (Basic)

Statistics:

HP: 2000, DP: 3000, EN: 80

IS: 4, Move: G, Size: M, Season: 1

Rank: 3, Type: Personal Trooper, Real Trooper

Weapons:

[+][CS] Gatling Gun- 250 damage, 450 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Beam Sword (M)- 800 damage, 900 accuracy, 15 EN/attack 

Element: Energy, Beam, Reaction

[+][CS] Photon Rifle- 1000 damage, 700 accuracy, 5 rounds

Element: Energy, Beam, Reaction

[H] Chakram Caster (P)- 1400 damage, 2000 accuracy, 25 EN/attack, 10 Morale

Element: Physical

Inherent Abilities:

1) Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 700. 10 EN per use

 

IS

 Zfylud Crystal

2 Repair Kit DX

3 Spare Battery

Hybrid Armor

Lilith

SP:100

AP:75

Pilot level:10 (deploying as Lvl 1)

Affiliation:Liaison, Valkyrie Command

Callsign:Phoenix

Theme Song: Rock Me

History:

Constantine's estranged wife. Thinking her husband killed, she devoted her life to defending the Exiles from a xenophobic Earth. A heavy assault on the Proxima jumpgate caused massive injuries forcing full cybernetic conversion to save her life. 

 

Class: Brave Hero

 

Attributes:

 

Melee:7

Range:7

Defense:5

Mobility:-1

Skill:1

 

Starting Attribute Bonuses+1 to all Attributes at level 1.

Morale ChargeMorale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Heroic TrainingThis class gains more skills than others.

 

Skills:

1: Brave (+1 Melee and Range Attributes. +1 Defense Attribute [Level 1])

1: Psychodriver (+1 Defense Attribute, +10% Weapon Accuracy, Psychic[Level 1])

 

Seishin:

 

1: Vigor 

-Recover 25% of your maximum HP. Costs 20 SP [Level 1 (L1)]

 

Constantine Largo

SP:100

AP:75

Level:8 (deploy as Lvl 1)

Affiliation:Independent Troubleshooter, Deathwatch

Callsign:Sentinel

Theme Song: Oblivion

History:

Hero, Guardian, Visionary, Terrorist, Killer. These are some of the many descriptions of the man who founded both Eden and New Eden, and single-handedly engaging the Earthforce fleet long enough for the Exodus to flee Sol system.But then, how would you act if that cost you your homeland, your family and almost your life?

Trapped in a drifting cryo pod, the civil rescue team who recovered his pod thought it was just residual cryo syndrome when the person they decanted said he was the legendary Constantine Largo.

Making his way thru the Rim worlds as a mercenary, his reunion with his wife was on a planet on the receiving end of an orbital bombardment.

 

Class: Ace Pilot

Attributes:

 

Melee:0

Range:9

Defense:-1

Mobility:6

Skill:5

 

Starting Attribute Bonuses+1 to all Attributes at level 1.

Morale ChargeMorale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Heroic TrainingThis class gains more skills than others.

 

Skills:

1: Genius (+1 Melee and Range Attributes. [Level 1])

1: Newtype (+1 Mobility Attribute, +10% Weapon Accuracy, Psychic [Level 1])

 

Seishin:

 

1: Duty 

-Recover 25% of your maximum DP. Costs 20 SP.[Level 1 (L1)]

 

Ashley Rosenkraust

SP:100

AP:75

Level:5 (deploy as Lvl 1)

Affliation:Paladin of Rock, Church of Elvis

Callsign:Siren

Theme Song: Rockin' in the free world

History:

 

Class: Singer

Attributes:

 

Melee:-2

Range:-2

Defense:7

Mobility:7

Skill:4

 

 

Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.

Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

 

Skills:

1: Hard Worker (+50% XP)

 

Seishin:

1: Passion 

-Recover 50 Song EN. Costs 25 SP [Level 1 (L1)]

 

Primary:Ashley Rosenkraust

 

Columbus-class Supply Ship

Statistics:

HP: 4200, DP: 1000, EN: 60

IS: 2, Move: F, Size: LL, Season: 1

Rank: 2, Type: Battleship

Weapons:

none

Inherent Abilities:

1) Columbus-class Supply Ship can only be used in Space.

2) Repair (500)

3) Resupply

4) Pilot Seats (3)

5) Hangar Bay

 

IS

1: Dustproofing

2:  Sound Energy System AKA Ipod

-Holy Lonely Light

-Power to the Dream

-My Friends

-Lion

Deploying in terrain D

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- CyberLegion gets the first strike, followed by Largo.

- Prone time is 48 hours per team.

- Match length is 2 weeks.

- Double, triple, and quadruple check your math!

- Fight to the limit, and to the best of your ability!

Ready!? Go!

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Unit Turn: Medea Transport Plane
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:

Spirit Command Phase
Spirit Command(s) Used:
Effects:
SP Used:


Defense Phase
Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


Item Phase

Transform/Change Phase
Current Form:
New Form:
-5 EN move to D

Special Phase
Abilities Activated:


Summon Phase

Attack Phase
Weapon Used: [H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1
Element: None

Target(s): Area B
Damage Modifiers: Total Modifier%
    * Modifier 1
    * Modifier 2
Accuracy Modifiers: Total Modifier%
    * Modifier 1
    * Modifier 2
Other Modifiers: Resources Spent:


Statistics
HP: 5760/5760
T-HP1:
T-HP2:
DP: 3360/3360
T-DP1:
T-DP2:
EN: 75/80
AP( Pilot 12 ): 50/50
SP( Pilot 12t ): 100/100
Morale: 100/150
Current Form:
Current Terrain: D
Perishable Items:
2/2 Repair Kit DX Equipped Unit recovers 60% of it's Max HP
2/2 Repair Kit DX Equipped Unit recovers 60% of it's Max HP
Weapons:
[+][CS] Anti-Air Machineguns (S)- 300 damage, 550 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

MAP Attacks:
[H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1
Element: None

[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1
Element: None

[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2
Element: None

Resupply: Replenish an ally's EN by 20%. or Replenish all of an ally's ammo for one weapon.
A target that has been resupplied also loses 10 morale.
Hangar Bay:While docked, a unit loses all phases except for their Regeneration and Transform Phase. and recovers 20% HP, DP, and EN per turn during their Regeneration Phase, as well as recovering all ammo, shields, and countermeasures.
During any Transform phase while docked, a unit may choose to change any on-deployment options (such as Hardpoints or Custom Frames), and can choose to undock from this unit, arriving in the same terrain that this unit is currently in.
X) Offensive Command: The buffs given by this attack only last one turn.
X) Defensive Command: The buffs given by this attack only last one turn.
X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.
Bounties:

Attributes
02 Melee: [F] Damage & Accuracy x 20%
04 Range: [+] Damage & Accuracy x 40%
06 Defense: Unit's HP x 60%
06 Mobility: Unit's DP x 60%
00 Skill
Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.

Unit Turn: Cybuster (Basic)
Regeneration Phase
Morale: +5
HP Regen:
DP Regen[solar Sail]: +285
EN Regen:

Spirit Command Phase
Spirit Command(s) Used:
Effects:
SP Used:


Defense Phase
Attacking Weapon: [H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1
Action Taken: take
Damage Taken:
Resources Spent:


Item Phase
Peanut Brittle: The next attack you make gains Armor Break L1

Transform/Change Phase
Current Form: Cybuster
New Form: Cybird Mode
-5 EN move to D

Special Phase
Abilities Activated: Berserker System
10 AP

Summon Phase

Attack Phase
Weapon Used:[+][CS] Familiar (OAX:4)- 175 damage, 300 accuracy, 20 rounds

Element: Energy, Remote, Magic

Target(s):Columbus-class Supply Ship
Damage Modifiers: Total Modifier110%
    * Modifier 1 100
    * Modifier 2 10 Offensive Command
Accuracy Modifiers: Total Modifier120%
    * Modifier 1 110
    * Modifier 2 10 Offensive Command
Other Modifiers:
Attack: 367 damage, 660 accuracy x4 Armor Break L1
Resources Spent:

Statistics
HP: 2310/2310
T-HP1: 462/462
T-HP2:
DP: 5700/5700
T-DP1: 1140/1140
T-DP2:
EN: 85/90
AP( Pilot 14 ): 75/75
SP( Pilot 14 ): 100/100
Morale: 105/150
Current Form: Cybird Mode
Cybird Maneuverability (Thruster) Reduce the Accuracy of all incoming attacks by 250. Req: Cybird Mode
Cybird Mode (Transform) Lose Move: G.  You may move 2 Terrains per turn instead.  Only Caloric Missile, Familiar, and Cyflash are enabled.
Current Terrain: D
Perishable Items:
2/3 Peanut Brittle: The next attack you make gains Armor Break L1
Weapons:
[F][MAM] Melee (M)- 400 damage, 400 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Zephyr Sword (M)- 700 damage, 1000 accuracy, 15 EN/attack

Element: Physical, Reaction

[F] Akashic Buster (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Fire, Magic

Cybird Mode
[+] Caloric Missile (PAX:2)- 200 damage, 400 accuracy, 10 rounds

Element: Wind, Magic, Reaction

[+][CS] Familiar (OAX:4)- 175 damage, 300 accuracy, 16/20 rounds

Element: Energy, Remote, Magic

MAP Attacks:
[+] Cyflash (DIL:3)- 1000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Wind, Magic

Will Block L1
SP Block L1
Element Cycle (Masou Kishin): Wind
Berserker System : Pay 10 AP to activate. Gain the following abilities: Melee and Range attributes +2, Temporary HP and DP +20%.
While this system is active disable all combo attacks on this unit. You may not support defend and must attack every turn unless you choose to Block or Evade. Pay 10 AP to deactivate.
Bounties:

Attributes
Psychic
02 Melee: [F] Damage x 20% & Accuracy x 30% or 04 Melee: [F] Damage x 40% & Accuracy x 50%
08 Range: [+] Damage x 80% & Accuracy x 90% or 10 Range: [+] Damage x 100% & Accuracy x 110%
01 Defense: Unit's HP x 10%
09 Mobility: Unit's DP x 90%
05 Skill: AP pool = (10 + 5) x 5
Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.
Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.
20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.

Unit Turn: Type-02 Guren Mk-II (Basic)
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:

Spirit Command Phase
Spirit Command(s) Used:
Effects:
SP Used:


Defense Phase
Attacking Weapon: [H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1
Action Taken: take
Damage Taken:
Resources Spent:


Item Phase
Pumpkin Pie: The next attack phase you make gains Mobility Break L1.

Transform/Change Phase
Current Form:
New Form:
-5 EN move to D

Special Phase
Abilities Activated: Berserker System
10 AP

Summon Phase

Attack Phase
Weapon Used:[F][CC] Ryogo Otsugata Tozantou (MX:5)- 120 damage, 250 accuracy, 4 EN/attack

Element: Physical, Reaction

Target(s):Columbus-class Supply Ship
Damage Modifiers: Total Modifier120%
    * Modifier 1 110
    * Modifier 2 10 Offensive Command
Accuracy Modifiers: Total Modifier130%
    * Modifier 1 120
    * Modifier 2 10 Offensive Command
Other Modifiers:
Attack: 264 damage, 575  accuracy x5 Mobility Break L1.
Resources Spent: 20en

Statistics
HP: 1760/1760
T-HP1: 352/352
T-HP2:
DP: 5780/5780
T-DP1: 1156/1156
T-DP2:
EN: 75/100
AP( Pilot 13 ): 70/80
SP( Pilot 13 ): 100/100
Morale: 105/150
Current Form:
Current Terrain: D
10/10 Beam Shield (300): Radiant Wave Surger: You may Block without losing your Attack Phase. If you use this ability, you gain "Beam Shield (S Barrier): Reduce the Damage of all incoming attacks by 300." for the remainder of your defense phase.
10/10 Countermeasures
Perishable Items:
2/3 Pumpkin Pie: The next attack phase you make gains Mobility Break L1.
1/1 Bibingka: For the next two turns you gain +1 Attack Phase and lose 20% of your maximum EN during your regeneration phase.
Weapons:
[F][MAM] Claw Arm (M)- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS] Custom Handgun (V:4)- 250+180 damage, 350+120 accuracy, 20/20 rounds

Element: Physical, Bullet, Reaction

[H] Hien Souga (P)- 500 damage, 700 accuracy, 8 EN/attack

Element: Physical, Reaction

[+] 43mm Grenade Launcher- 1200 damage, 700 accuracy, 6/6 rounds

Element: Physical, Explosive

[F][CC] Ryogo Otsugata Tozantou (MX:5)- 120 damage, 250 accuracy, 4 EN/attack

Element: Physical, Reaction

[F] Radiant Wave Surger (HM)- 1800 damage, 1600 accuracy, Armor Pierce, 25 EN/attack, 30 Morale

Element: Energy

Berserker System : Pay 10 AP to activate. Gain the following abilities: Melee and Range attributes +2, Temporary HP and DP +20%.
While this system is active disable all combo attacks on this unit. You may not support defend and must attack every turn unless you choose to Block or Evade. Pay 10 AP to deactivate.
Bounties:

Attributes
Psychic
Illusion effectiveness +10%.
09 Melee: [F] Damage x 90% & Accuracy x 100% or [F] Damage x 110% & Accuracy x 120%
05 Range: [+] Damage x 50% & Accuracy x 60% or [+] Damage x 70% & Accuracy x 80%
01 Defense: Unit's HP x 10%
07 Mobility: Unit's DP x 70%
06 Skill: AP pool
Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Spirit Commands


20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.
 

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Unit Turn: Demonbane (Basic)
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:

Spirit Command Phase
Spirit Command(s) Used:
Effects:
SP Used:


Defense Phase
Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


Item Phase

Transform/Change Phase
Current Form:
New Form:
-5 EN move to D

Special Phase
Abilities Activated: Berserker System
10 AP

Summon Phase

Attack Phase
Weapon Used: [H] Scimitar of Barzai [shockwave]- 1500 damage, 700 accuracy, 10 EN/attack

Element: Energy, Fire, Reaction

Target(s): Columbus-class Supply Ship
Damage Modifiers: Total Modifier70%
    * Modifier 1 70%
    * Modifier 2
Accuracy Modifiers: Total Modifier80%
    * Modifier 1 80%
    * Modifier 2
Other Modifiers:
Attack: 2550 damage, 1260 accuracy
Resources Spent: 10en

Statistics
HP: 5880/5880
T-HP1: 1176/1176
T-HP2:
DP: 4350/4350
T-DP1: 870/870
T-DP2:
EN: 95/110
AP( Pilot 10 ): 60/70
SP( Pilot 10 ): 90/90
AP( Pilot 11 ): 75/75
SP( Pilot 11 ): 99/99
Morale: 105/150
Current Form:
Current Terrain: D
Perishable Items:
2/2 Chocolate Coins: One pilot in equipped unit regains 25 AP or 25 SP. At the end of the match, the owner of this unit gains 25 Credits for each serving of this item that remains. This ability may only apply to a player once per battle and only applies in SimChamber battles.
Weapons:
[+][CS] Vulcan Gun- 300 damage, 400 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 400 damage, 300 accuracy, 3 EN/attack

Element: Physical, Reaction

[F][CC] Scimitar of Barzai (M)- 1300 damage, 1000 accuracy, 10 EN/attack

Element: Physical, Reaction

[H] Scimitar of Barzai [shockwave]- 1500 damage, 700 accuracy, 10 EN/attack

Element: Energy, Fire, Reaction

[K] Atlantis Strike (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Magic

Berserker System : Pay 10 AP to activate. Gain the following abilities: Melee and Range attributes +2, Temporary HP and DP +20%.
While this system is active disable all combo attacks on this unit. You may not support defend and must attack every turn unless you choose to Block or Evade. Pay 10 AP to deactivate.
Bounties:

Attributes
Artificial Intelligence Immune to L1 Morale Down, L1 SP Damage, and L1 SP Drain
05 Melee: [F] Damage x 50% & Accuracy x 60% or 07 Melee: [F] Damage x 70% & Accuracy x 80%
05 Range: [+] Damage x 50% & Accuracy x 60% or 07 Range: [+] Damage x 70% & Accuracy x 80%
04 Defense
05 Mobility
04 Skill:
Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.
Pilot 11 Subpilot
Artificial Intelligence Immune to L1 Morale Down, L1 SP Damage, and L1 SP Drain
Spirit Commands


20 SP Vigor Lv 1 (L1): Recover 25% of your maximum HP.

Unit Turn: Kerott (Con V)
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:

Spirit Command Phase
Spirit Command(s) Used:
Effects:
SP Used:


Defense Phase
Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


Item Phase

Transform/Change Phase
Current Form:
New Form:
-5 EN move to D

Special Phase
Abilities Activated:


Summon Phase

Attack Phase
Weapon Used: [H] Weak Electromagnetic Yo-Yo (PAX:2)- 400 damage, 500 accuracy, 6 EN/attack
Element: Physical
Target(s):
Columbus-class Supply Ship
Damage Modifiers: Total Modifier 50%
    * Modifier 1 50%
    * Modifier 2
Accuracy Modifiers: Total Modifier 60%
    * Modifier 1 60%
    * Modifier 2
Other Modifiers:
Resources Spent: 600 damage, 800 accuracy, x2


Statistics
HP: 9120/9120
T-HP1:
T-HP2:
DP: 3000/3000
T-DP1:
T-DP2:
EN: 73/90
AP( Pilot 9 ): 50/50
SP( Pilot 9 ): 100/100
Morale: 105/150
Current Form:
Current Terrain: D
Perishable Items:
1/1 Zfylud Crystal: If equipped unit drops to 0 HP or lower, it instantly recovers all HP, DP, and EN. This does not cause the unit to be considered destroyed.
2/2 Repair Kit DX Equipped Unit recovers 60% of it's Max HP
Weapons:
[+] Ballooon Cannon- 250 damage, 150 accuracy, 10/10 rounds
Element: Physical, Bubbles
[F][MAM] Ram (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical
[H] Sky Fork (PX:3)- 150 damage, 250 accuracy, 18/18 rounds
Element: Physical
[F] Kerot Punch (M)- 900 damage, 650 accuracy, 10 EN/attack
Element: Physical, Explosive
[H] Weak Electromagnetic Yo-Yo (PAX:2)- 400 damage, 500 accuracy, 6 EN/attack
Element: Physical
[+] Weak Electromagnetic Spark (H)- 1800 damage, 1300 accuracy, 15 Morale, 20 EN/attack
Element: Energy, Electricity
Resupply: Replenish an ally's EN by 20%. or Replenish all of an ally's ammo for one weapon.
A target that has been resupplied also loses 10 morale.
Repair: Replenish  500 HP or 500 DP to an ally
or Remove one Debuff from an ally
Separate (Kerott): If this unit's HP is reduced to 0 or pilot chooses to separate, restore all HP/EN/DP to full and revert to specified unit. All equipped items, shield usage, weapon ammo, unit ability usage are carried over (if a weapon or ability has the same name but different usage, that is counted as a separate weapon and does not carry over). HP activated abilities will trigger if a unit with separate activates the separate ability because it was destroyed.
Bounties:

Attributes
Psychic
00 Melee: [F] Accuracy x 10%
05 Range: [+] Damage x 50% & Accuracy x 60%
09 Defense: Unit's HP
02 Mobility: Unit's DP
00 Skill
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.
Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.
Available Specializations
Shield BrotherMedea Transport Plane: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.
20 SP Vigor Lv 1 (L1): Recover 25% of your maximum HP.

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REGENERATION PHASE:

Morale Gained: 5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Iron Wall
Effects: -25% Damage
SP Used: 15 SP

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:

 

SUPPORT DEFENSE PHASE:

Target: Columbus

Attacking Weapon:  [+][CS] Familiar (OAX:4) 367 damage, 660 accuracy x4 Armor Break L1,  [F][CC] Ryogo Otsugata Tozantou (MX:5) 264 damage, 575  accuracy x5 Mobility Break L1,  [H] Scimitar of Barzai [shockwave] 2550 damage, 1260 accuracy,  [H] Weak Electromagnetic Yo-Yo (PAX:2)  600 damage, 800 accuracy, x2
Action Taken:Barrier, Block and Take everything
Damage Taken: 71 HP, 0  HP, 639 HP, 0 HP, Total: 710 HP
Resources Spent: 40 EN

 

 

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:


SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used:
Target(s): You!
Damage Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Accuracy Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)
Resources Spent: 


Statistics:

HP: 3690/4400
DP: 3900/3900
EN: 40/80
AP: 75/75
SP: 85/100
Morale: 105/150
Current Terrain: D
Perishable Items:

Repair Kit DX 2/2, restore 60% Max HP

Spare Battery 2/2, restore 50 % Max EN

Zfylud Crystal 1/1, if go BOOM, resurrect

Weapons:
Gatling Gun 10/10

Photon Rifle 5/5

Bounties:

Shield Brother: Columbus

 

Janus Stromh

SP:100
AP:75
Level:1
Affliation:
Callsign: Immortal
Theme Song:

History:
 
Class: Tank
 
Attributes:
 
Melee:1
Range:-1

Defense:8+4
Mobility:3
Skill:5

 
Starting Attribute Bonuses+3 Defense Attribute at level 1.
Morale ChargeWhile under 50% HP, gain an additional 5 Morale each turn.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Shield BrotherUpon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.
Steadfast PotentialIf your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

 
Skills:
1: Brave (+1 Melee and Range Attributes [Level 1])
 
Seishin:
1: Iron Wall (Reduce the damage of all attack phases you receive this turn by 25%. Costs 15 SP [Level 1 (L1)])
 
RTX-010 Huckebein Mk-II (Basic)
Statistics:
HP: 2000, DP: 3000, EN: 80
IS: 4, Move: G, Size: M, Season: 1
Rank: 3, Type: Personal Trooper, Real Trooper


Weapons:
[+]  [CS] Gatling Gun- 250 damage, 450 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction
[F]  [MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical, Reaction
[F]  [CC] Beam Sword (M)- 800 damage, 900 accuracy, 15 EN/attack 
Element: Energy, Beam, Reaction
[+]  [CS] Photon Rifle- 1000 damage, 700 accuracy, 5 rounds
Element: Energy, Beam, Reaction
[H] Chakram Caster (P)- 1400 damage, 2000 accuracy, 25 EN/attack, 10 Morale
Element: Physical

Inherent Abilities:
1) Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 700. 10 EN per use

 
IS
 Zfylud Crystal
2 Repair Kit DX
3 Spare Battery
Hybrid Armor

Edited by Largo

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REGENERATION PHASE:
Morale Gained: 5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:


SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: Resupply
Target(s): Janus
Damage Modifiers: 

  •  

Accuracy Modifiers: 

  •  

Other Modifiers: Resupply
Resources Spent: 


Statistics:

HP: 4420/4420
DP: 2040/2040
EN: 70/70
AP: 60/60
SP: 100/100
Morale: 105/150
Current Terrain: D
Perishable Items:

Spare Battery 2/2, restore 50 % Max EN

Propellant Tank 2/2, restore 30 % Max DP

Repair Kits 2/2, restore 30 % Max HP
 

Weapons:
Borot Pressure Punch 3/3

Special DX Borot Punch 1/1

Bounties:
 

Karl Marks
 
 
SP:100
AP:60
Level:1
Affliation:

Callsign: Patches
Theme Song:

History:
 
Class: Engineer

 
Attributes:
 
Melee:0

Range:0
Defense:7
Mobility:7
Skill:2

 
Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.
Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a  [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

 
Skills:
1: Hard Worker (Pilot Exp Rewards at end of battle are increased by 50%)
 
Seishin:
1: Trust
-Casts Vigor L1 (Recover 25% of your maximum HP) on yourself or target ally. 30 SP [Level 1 (L1)]
 
Techniques:
 
Boss Borot
Statistics:
HP: 2600, DP: 1200, EN: 70
IS: 4, Move: G, Size: M, Season: 1
Rank: 2, Type: Borot


Weapons:
[F][MAM] Borot Punch (M)- 250 damage, 250 accuracy, 2 EN/attack

Element: Physical
[F] Special Borot Punch (M)- 700 damage, 600 accuracy, 10 EN/attack
Element: Physical
[H] Borot Pressure Punch (M)- 600 damage, 800 accuracy, 3 rounds
Element: Physical
[H] Special DX Borot Punch (H)- 1600 damage, 1000 accuracy, 1 round, 20 Morale
Element: Physical, Explosive
[H] Borot Dynamic Special (H)- 2000 damage, 1250 accuracy, Morale Down L2, 1 round, 50 Morale Req: Rank 3
Element: Physical, Explosive
 
Inherent Abilities:
1) Resupply

Purchasing Cost: 50 Credits
 
IS
1:Spare Battery
2:Propellant Tanks
3:Repair Kits
4:Santa Haro

Edited by Largo

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REGENERATION PHASE:

Morale Gained: 5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Focus
Effects: Incoming -20% 
Accuracy, Attacks +20 % Accuracy

SP Used: 15

Will Command(s) Used: Ranged Focus
Effects: +2 Ranged -2 Skill
Morale Used: 10


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:

 

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: 
High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy
Target(s): the other side, 1 each
Damage Modifiers: +160%

  • Ranged: +140%
  • Ranged Focus: +20%

Accuracy Modifiers: +180%

  • Ranged: +140%
  • Ranged Focus: +20%
  • Focus: +20%

Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)
Resources Spent: 5 rounds

Final Computation: 780 damage, 1120 accuracy x5

Statistics:

HP: 1280/1280
DP: 6300/6300
EN: 80/80
AP: 90/90
SP: 85/100
Morale: 95/150
Current Form: FIGHTER
Current Terrain: D
Perishable Items:
Reloader 2/2, MOAR DAKKA!

 

Weapons:
Remington ES-25A 25mm High-Speed Machine Gun 30/30

Howard GU-17A 58mm Gatling Gunpod 30/30

High Maneuverability Missiles 18/23

Bounties:
 

 

Milien Sterling

SP:100
AP:75
Level:1
Affliation:
Callsign: Hellfire
Theme Song:

History:
 
Class: Artillery Specialist
 
Attributes:
 
Melee:-1
Range:10+4

Defense:-2
Mobility:4+4
Skill:5+3

 
Starting Attribute Bonuses+3 Range Attribute at level 1.
Morale ChargeMorale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Gunfight:: Gain the Gunfight skill as a bonus skill for free.
CountershootCountershoot

 
Skills:
1: Genius (+1 Melee and Range Attributes [Level 1])
1: Gunfight (Gain 1 Range Attribute [Level 1])
 
Seishin:
1: Focus (Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP [Level 1 (L1)])
 
VF-25F Messiah (Basic)

Statistics:
HP: 1600, DP: 3500, EN: 80
IS: 4, Move: G, Size: M, Season: 1
Rank: 3, Type: Variable Fighter


Weapons:
[+]  [CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 200 damage, 500 accuracy, Accuracy Break L1, 2 EN/attack

Element: Energy, Beam, Reaction
[F]  [MAM] Melee (M)- 500 damage, 300 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+]  [CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 100+50 damage, 200+100 accuracy, 20 rounds
Element: Physical, Reaction
[F]  [CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 800 damage, 900 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+]  [CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 150+150 damage, 500+200 accuracy, 20 rounds
Element: Physical, Bullet, Reaction
[+] High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy, 15 rounds
Element: Explosive, Missile, Guided
 
Inherent Abilities:
1) VF-25F Messiah (Basic) deploys in Fighter Mode if able.
2) Countermeasures
3) Shield: Req: Battroid or GERWALK Mode
4) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 400. Req: GERWALK Mode
5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 200. Req: Fighter Mode
6) Battroid Mode (Transform): No Statistical Change.
7) GERWALK Mode (Transform): Gain Move: H.
8) Fighter Mode (Transform): Gain Move: F and lose Move: G.  Disable Shield and AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife.  You may move 2 Terrains per turn instead.

 
IS:
1: High-Spec Radar
2: Large Magazine
3: Tesla Drive
4: Reloader

Edited by Largo

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REGENERATION PHASE:
Song EN Regen: 10
Morale Gained: 5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:


SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: 
[M] Power to the Dream- 800 damage, 700 accuracy, Attack Boost L2, 40 Song EN/attack
Target(s): Julius
Damage Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Accuracy Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)
Resources Spent: 40 Song EN


Statistics:

HP: 7140/7140
DP: 1700/1700

Song EN: 70/300
EN: 60/60
AP: 70/70
SP: 100/100
Morale: 105/150
Current Terrain: D
Perishable Items: 

Weapons:

Bounties:

 

 

Ashley Rosenkraust

SP:100
AP:75
Level:5 (deploy as Lvl 1)
Affliation:Paladin of Rock, Church of Elvis
Callsign:Siren
Theme Song: Rockin' in the free world

History:
 
Class: Singer
Attributes:
 
Melee:-2
Range:-2
Defense:7

Mobility:7
Skill:4
 

 
Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.
Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a  [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
 
Skills:
1: Hard Worker (+50% XP)


 
Seishin:
1: Passion 

-Recover 50 Song EN. Costs 25 SP [Level 1 (L1)]
 

Primary:Ashley Rosenkraust
 
Columbus-class Supply Ship
Statistics:
HP: 4200, DP: 1000, EN: 60
IS: 2, Move: F, Size: LL, Season: 1
Rank: 2, Type: Battleship


Weapons:
none


Inherent Abilities:
1) Columbus-class Supply Ship can only be used in Space.
2) Repair (500)
3) Resupply
4) Pilot Seats (3)
5) Hangar Bay

 
IS
1: Dustproofing
2:  Sound Energy System AKA Ipod
-Holy Lonely Light
-Power to the Dream
-My Friends
-Lion

 

Lilith
SP:100

AP:75
Pilot level:10 (deploying as Lvl 1)
Affiliation:Liaison, Valkyrie Command
Callsign:Phoenix
Theme Song: Rock Me

History:
Constantine's estranged wife. Thinking her husband killed, she devoted her life to defending the Exiles from a xenophobic Earth. A heavy assault on the Proxima jumpgate caused massive injuries forcing full cybernetic conversion to save her life. 
 
Class: Brave Hero

 
Attributes:
 
Melee:7
Range:7
Defense:5
Mobility:-1
Skill:1
 
Starting Attribute Bonuses+1 to all Attributes at level 1.
Morale ChargeMorale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Heroic TrainingThis class gains more skills than others.
 
Skills:
1:
 Brave (+1 Melee and Range Attributes. +1 Defense Attribute [Level 1])
1: Psychodriver (+1 Defense Attribute, +10% Weapon Accuracy, Psychic[Level 1])

 
Seishin:
 
1: Vigor 
-Recover 25% of your maximum HP. Costs 20 SP [Level 1 (L1)]
 

Constantine Largo
SP:100
AP:75
Level:8 (deploy as Lvl 1)
Affiliation:Independent Troubleshooter, Deathwatch
Callsign:Sentinel

Theme Song: Oblivion

History:
Hero, Guardian, Visionary, Terrorist, Killer. These are some of the many descriptions of the man who founded both Eden and New Eden, and single-handedly engaging the Earthforce fleet long enough for the Exodus to flee Sol system.But then, how would you act if that cost you your homeland, your family and almost your life?

Trapped in a drifting cryo pod, the civil rescue team who recovered his pod thought it was just residual cryo syndrome when the person they decanted said he was the legendary Constantine Largo.

Making his way thru the Rim worlds as a mercenary, his reunion with his wife was on a planet on the receiving end of an orbital bombardment.
 
Class: Ace Pilot
Attributes:
 
Melee:0
Range:9
Defense:-1
Mobility:6
Skill:5
 
Starting Attribute Bonuses+1 to all Attributes at level 1.
Morale ChargeMorale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Heroic TrainingThis class gains more skills than others.
 
Skills:

1: Genius (+1 Melee and Range Attributes. [Level 1])
1: Newtype (+1 Mobility Attribute, +10% Weapon Accuracy, Psychic [Level 1])



 
Seishin:
 
1: Duty 
-Recover 25% of your maximum DP. Costs 20 SP.[Level 1 (L1)]

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REGENERATION PHASE:
Morale Gained: 5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon: 
[M] Power to the Dream- 800 damage, 700 accuracy, Attack Boost L2
Action Taken: Take
Damage Taken: 0 
Resources Spent: n/a


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE: 
Abilities Activated: Critical

Cost: 10 AP

ATTACK PHASE:

Weapon Used: 
[F]  [CC] Beam Zanber (M)- 2000 damage, 1400 accuracy, 25 EN/attack, 10 Morale
Target(s): Demonbane
Damage Modifiers: +160%

  • Melee: +140%
  • A-UP Unit SC: +10%
  • Critical: +10%

Accuracy Modifiers: +160%

  • Melee: +140%
  • A-UP Unit SC: +10%
  • Critical: +10%

Other Modifiers: 
Resources Spent: 25 EN, 10 Morale

Final Computation: 5200 damage, 3640 accuracy

Statistics:

HP: 3500/3500
DP: 3120/3120
EN: 160/185
AP: 90/90
SP: 100/100
Morale: 95/150
Current Terrain: D
Perishable Items:

Spare Battery 2/2, restore 50 % Max EN
 

Weapons:
Vulcan Gun 10/10

Buster Gun 5/5

Bounties:
 

Julius Sterling

 
SP:100
AP:75
Level:1
Affliation:

Callsign: Vanguard
Theme Song:

History:
 
Class: Brawler

 
Attributes:
 
Melee:10+4
Range:1

Defense:0
Mobility:2
Skill:5+3

 
Starting Attribute Bonuses+3 Melee Attribute at level 1.
Morale ChargeMorale cost to use Countercut is decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
InfightBrawlers gain the Infight skill for free at level 1.
CountercutKnock Aside

 
Skills:
1: Genius (+1 Melee and Range Attributes [Level 1])
1: Infight (Gain 1 Melee Attribute [Level 1])
 
Seishin:
1: Duty
- Recover 25% of your maximum DP. 20 SP [Level 1 (L1)]
 
XM-X1 (F97) Crossbone Gundam X-1 (Basic)

Statistics:
HP: 3000, DP: 2100, EN: 120
IS: 4, Move: F/G, Size: M, Season: 1
Rank: 3, Type: Mobile Suit, Gundam


Weapons:
[+][CS] Vulcan Gun- 200 damage, 500 accuracy, Accuracy Break Lv1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 500 damage, 300 accuracy, 5 EN/attack
Element: Physical, Reaction
[H] Scissor Anchor (P)- 500 damage, 400 accuracy, 8 EN/attack
Element: Physical, Missile
[H] Scissor Anchor [Grapple] (P)- 300 damage, 400 accuracy, Mobility Break Lv1, 8 EN/attack
Element: Physical, Missile
[F][CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Buster Gun- 1000 damage, 700 accuracy, 5 rounds
Element: Energy, Beam
[F][CC] Beam Zanber (M)- 2000 damage, 1400 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Beam, Reaction


Inherent Abilities:
1) Beam Shield (220): Brand Marker
2) Dummy Launcher: Same effects as Countermeasures
3) Anti-Beam Coating Cloak


IS
Mobile Trace System
Mega Generator
A-Up Unit SC
Spare Battery

Edited by Largo

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Unit Turn: Kerott (Con V)

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

Spirit Command Phase

Defense Phase

Attacking Weapon: High Maneuverability Missiles (PAX:5)- 780 damage, 1120 accuracy

Action Taken: Block

Damage Taken: 546 HP

Support Defense: Demonbane

Attacking Weapon: High Maneuverability Missiles (PAX:5)- 780 damage, 1120 accuracy

Action Taken: Block

Damage Taken: 546 HP

Attacking Weapon: Beam Zanber (M)- 5200 damage, 3640 accuracy

Action Taken: Block

Damage Taken: 3640

Shield Brother: Medea Transport Plane

Attacking Weapon: High Maneuverability Missiles (PAX:5)- 780 damage, 1120 accuracy

Action Taken: Block

Damage Taken: 546 HP

HP After Defense = 3842

Steadfast Potential: If your HP drops below 50%, gain 20%(1824) of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

Item Phase

Repair Kit DX Equipped Unit recovers 60%(5472) of it's Max HP

Transform/Change Phase

Current Form:

New Form:

Special Phase

Abilities Activated:

Summon Phase

Attack Phase

Statistics

HP: 9120/9120

T-HP1: 1824/1824

T-HP2:

DP: 3000/3000

T-DP1:

T-DP2:

EN: 73/90

AP( Pilot 9 ): 50/50

SP( Pilot 9 ): 100/100

Morale: 110/150

Current Form:

Current Terrain: D

Perishable Items:

1/1 Zfylud Crystal: If equipped unit drops to 0 HP or lower, it instantly recovers all HP, DP, and EN. This does not cause the unit to be considered destroyed.

1/2 Repair Kit DX Equipped Unit recovers 60%(5472) of it's Max HP

Weapons:

[+] Ballooon Cannon- 250 damage, 150 accuracy, 10/10 rounds

Element: Physical, Bubbles

[F][MAM] Ram (M)- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical

[H] Sky Fork (PX:3)- 150 damage, 250 accuracy, 18/18 rounds

Element: Physical

[F] Kerot Punch (M)- 900 damage, 650 accuracy, 10 EN/attack

Element: Physical, Explosive

[H] Weak Electromagnetic Yo-Yo (PAX:2)- 400 damage, 500 accuracy, 6 EN/attack

Element: Physical

[+] Weak Electromagnetic Spark (H)- 1800 damage, 1300 accuracy, 15 Morale, 20 EN/attack

Element: Energy, Electricity

Resupply: Replenish an ally's EN by 20%. or Replenish all of an ally's ammo for one weapon.

A target that has been resupplied also loses 10 morale.

Repair: Replenish 500 HP or 500 DP to an ally

or Remove one Debuff from an ally

Separate (Kerott): If this unit's HP is reduced to 0 or pilot chooses to separate, restore all HP/EN/DP to full and revert to specified unit. All equipped items, shield usage, weapon ammo, unit ability usage are carried over (if a weapon or ability has the same name but different usage, that is counted as a separate weapon and does not carry over). HP activated abilities will trigger if a unit with separate activates the separate ability because it was destroyed.

Bounties:

Attributes

Psychic

00 Melee: [F] Accuracy x 10%

05 Range: [+] Damage x 50% & Accuracy x 60%

09 Defense: Unit's HP

02 Mobility: Unit's DP

00 Skill

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.

Steadfast Potential: If your HP drops below 50%, gain 20%(1824) of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

Available Specializations

Shield BrotherMedea Transport Plane: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

20 SP Vigor Lv 1 (L1): Recover 25% of your maximum HP.

Unit Turn: Demonbane (Basic)

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

Spirit Command Phase

Spirit Command(s) Used:

Effects:

SP Used:

Defense Phase

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

Item Phase

Transform/Change Phase

Special Phase

Abilities Activated: Berserker System

10 AP

Attack Phase

Weapon Used: [H] Scimitar of Barzai [shockwave]- 1500 damage, 700 accuracy, 10 EN/attack

Target(s): Columbus-class Supply Ship

Damage Modifiers: Total Modifier70%

* Modifier 1 70%

* Modifier 2

Accuracy Modifiers: Total Modifier80%

* Modifier 1 80%

* Modifier 2

Other Modifiers:

Attack: 2550 damage, 1260 accuracy

Resources Spent: 10en[/color]

Statistics

HP: 5880/5880

T-HP1: 1176/1176

T-HP2:

DP: 4350/4350

T-DP1: 870/870

T-DP2:

EN: 95/110

AP( Pilot 10 ): 60/70

SP( Pilot 10 ): 90/90

AP( Pilot 11 ): 75/75

SP( Pilot 11 ): 99/99

Morale: 110/150

Current Form:

Current Terrain: D

Perishable Items:

2/2 Chocolate Coins: One pilot in equipped unit regains 25 AP or 25 SP. At the end of the match, the owner of this unit gains 25 Credits for each serving of this item that remains. This ability may only apply to a player once per battle and only applies in SimChamber battles.

Weapons:

[+][CS] Vulcan Gun- 300 damage, 400 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 400 damage, 300 accuracy, 3 EN/attack

Element: Physical, Reaction

[F][CC] Scimitar of Barzai (M)- 1300 damage, 1000 accuracy, 10 EN/attack

Element: Physical, Reaction

[H] Scimitar of Barzai [shockwave]- 1500 damage, 700 accuracy, 10 EN/attack

Element: Energy, Fire, Reaction

[K] Atlantis Strike (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Magic

Berserker System : Pay 10 AP to activate. Gain the following abilities: Melee and Range attributes +2, Temporary HP and DP +20%.

While this system is active disable all combo attacks on this unit. You may not support defend and must attack every turn unless you choose to Block or Evade. Pay 10 AP to deactivate.

Bounties:

Attributes

Artificial Intelligence Immune to L1 Morale Down, L1 SP Damage, and L1 SP Drain

05 Melee: [F] Damage x 50% & Accuracy x 60% or 07 Melee: [F] Damage x 70% & Accuracy x 80%

05 Range: [+] Damage x 50% & Accuracy x 60% or 07 Range: [+] Damage x 70% & Accuracy x 80%

04 Defense

05 Mobility

04 Skill:

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.

Pilot 11 Subpilot

Artificial Intelligence Immune to L1 Morale Down, L1 SP Damage, and L1 SP Drain

Spirit Commands

20 SP Vigor Lv 1 (L1): Recover 25% of your maximum HP.

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Unit Turn: Medea Transport Plane

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

Spirit Command Phase

Spirit Command(s) Used:

Effects:

SP Used:

Defense Phase

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

Item Phase

Transform/Change Phase

Special Phase

Abilities Activated:

Attack Phase

Weapon Used: [H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Element: None

Target(s): Area d

Damage Modifiers: Total Modifier%

* Modifier 1

* Modifier 2

Accuracy Modifiers: Total Modifier%

* Modifier 1

* Modifier 2

Other Modifiers: Resources Spent:

Statistics

HP: 5760/5760

T-HP1:

T-HP2:

DP: 3360/3360

T-DP1:

T-DP2:

EN: 75/80

AP( Pilot 12 ): 50/50

SP( Pilot 12 ): 100/100

Morale: 110/150

Current Form:

Current Terrain: D

Perishable Items:

2/2 Repair Kit DX Equipped Unit recovers 60% of it's Max HP

2/2 Repair Kit DX Equipped Unit recovers 60% of it's Max HP

Weapons:

[+][CS] Anti-Air Machineguns (S)- 300 damage, 550 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

MAP Attacks:

[H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Element: None

[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1

Element: None

[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2

Element: None

Resupply: Replenish an ally's EN by 20%. or Replenish all of an ally's ammo for one weapon.

A target that has been resupplied also loses 10 morale.

Hangar Bay:While docked, a unit loses all phases except for their Regeneration and Transform Phase. and recovers 20% HP, DP, and EN per turn during their Regeneration Phase, as well as recovering all ammo, shields, and countermeasures.

During any Transform phase while docked, a unit may choose to change any on-deployment options (such as Hardpoints or Custom Frames), and can choose to undock from this unit, arriving in the same terrain that this unit is currently in.

X) Offensive Command: The buffs given by this attack only last one turn.

X) Defensive Command: The buffs given by this attack only last one turn.

X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.

Bounties:

Attributes

02 Melee: [F] Damage & Accuracy x 20%

04 Range: [+] Damage & Accuracy x 40%

06 Defense: Unit's HP x 60%

06 Mobility: Unit's DP x 60%

00 Skill

Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.

Unit Turn: Type-02 Guren Mk-II (Basic)

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

Spirit Command Phase

Spirit Command(s) Used:

Effects:

SP Used:

Defense Phase

Attacking Weapon: High Maneuverability Missiles (PAX:5)- 780 damage, 1120 accuracy

Action Taken:

Damage Taken: 1120 temp DP

Resources Spent:

Attacking Weapon: [H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Action Taken: take

Damage Taken:

Resources Spent:

Item Phase

Transform/Change Phase

Special Phase

Abilities Activated: Berserker System

10 AP

Attack Phase

Weapon Used:[F][CC] Ryogo Otsugata Tozantou (MX:5)- 120 damage, 250 accuracy, 4 EN/attack

Element: Physical, Reaction

Target(s): Boss Borot

Damage Modifiers: Total Modifier120%

* Modifier 1 110

* Modifier 2 10 Offensive Command

Accuracy Modifiers: Total Modifier130%

* Modifier 1 120

* Modifier 2 10 Offensive Command

Other Modifiers:

Attack: 264 damage, 575 accuracy x5

Resources Spent: 20en[/color]

Statistics

HP: 1760/1760

T-HP1: 352/352

T-HP2:

DP: 5780/5780

T-DP1: 36/1156

T-DP2:

EN: 55/100

AP( Pilot 13 ): 70/80

SP( Pilot 13 ): 100/100

Morale: 110/150

Current Form:

Current Terrain: D

10/10 Beam Shield (300): Radiant Wave Surger: You may Block without losing your Attack Phase. If you use this ability, you gain "Beam Shield (S Barrier): Reduce the Damage of all incoming attacks by 300." for the remainder of your defense phase.

10/10 Countermeasures

Perishable Items:

2/3 Pumpkin Pie: The next attack phase you make gains Mobility Break L1.

1/1 Bibingka: For the next two turns you gain +1 Attack Phase and lose 20% of your maximum EN during your regeneration phase.

Weapons:

[F][MAM] Claw Arm (M)- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS] Custom Handgun (V:4)- 250+180 damage, 350+120 accuracy, 20/20 rounds

Element: Physical, Bullet, Reaction

[H] Hien Souga (P)- 500 damage, 700 accuracy, 8 EN/attack

Element: Physical, Reaction

[+] 43mm Grenade Launcher- 1200 damage, 700 accuracy, 6/6 rounds

Element: Physical, Explosive

[F][CC] Ryogo Otsugata Tozantou (MX:5)- 120 damage, 250 accuracy, 4 EN/attack

Element: Physical, Reaction

[F] Radiant Wave Surger (HM)- 1800 damage, 1600 accuracy, Armor Pierce, 25 EN/attack, 30 Morale

Element: Energy

Berserker System : Pay 10 AP to activate. Gain the following abilities: Melee and Range attributes +2, Temporary HP and DP +20%.

While this system is active disable all combo attacks on this unit. You may not support defend and must attack every turn unless you choose to Block or Evade. Pay 10 AP to deactivate.

Bounties:

Attributes

Psychic

Illusion effectiveness +10%.

09 Melee: [F] Damage x 90% & Accuracy x 100% or [F] Damage x 110% & Accuracy x 120%

05 Range: [+] Damage x 50% & Accuracy x 60% or [+] Damage x 70% & Accuracy x 80%

01 Defense: Unit's HP x 10%

07 Mobility: Unit's DP x 70%

06 Skill: AP pool

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Spirit Commands

20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.

Unit Turn: Cybuster (Basic)

Regeneration Phase

Morale: +5

HP Regen:

DP Regen[solar Sail]: +285

EN Regen:

Spirit Command Phase

Spirit Command(s) Used:

Effects:

SP Used:

Defense Phase

Attacking Weapon: High Maneuverability Missiles (PAX:5)- 780 damage, 1120 accuracy

Action Taken: Cybird Maneuverability (Thruster) Reduce the Accuracy of all incoming attacks by 250. Req: Cybird Mode

Damage Taken: 870 temp DP

Resources Spent:

Attacking Weapon: [H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Action Taken: take

Damage Taken:

Resources Spent:

Item Phase

Transform/Change Phase

Special Phase

Abilities Activated: Berserker System

10 AP

Attack Phase

Weapon Used:[+][CS] Familiar (OAX:4)- 175 damage, 300 accuracy, roundsDistracting Attack

Target(s): XM-X1 (F97) Crossbone Gundam X-1 (Basic)

Damage Modifiers: Total Modifier110%

* Modifier 1 100

* Modifier 2 10 Offensive Command

Accuracy Modifiers: Total Modifier120%

* Modifier 1 110

* Modifier 2 10 Offensive Command

Other Modifiers:

Attack: 367 damage, 660 accuracy x4

Resources Spent:

Statistics

HP: 2310/2310

T-HP1: 462/462

T-HP2:

DP: 5700/5700

T-DP1: 270/1140

T-DP2:

EN: 85/90

AP( Pilot 14 ): 65/75

SP( Pilot 14 ): 100/100

Morale: 110/150

Current Form: Cybird Mode

Cybird Maneuverability (Thruster) Reduce the Accuracy of all incoming attacks by 250. Req: Cybird Mode

Cybird Mode (Transform) Lose Move: G. You may move 2 Terrains per turn instead. Only Caloric Missile, Familiar, and Cyflash are enabled.

Current Terrain: D

Perishable Items:

2/3 Peanut Brittle: The next attack you make gains Armor Break L1

Weapons:

[F][MAM] Melee (M)- 400 damage, 400 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Zephyr Sword (M)- 700 damage, 1000 accuracy, 15 EN/attack

Element: Physical, Reaction

[F] Akashic Buster (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Fire, Magic

Cybird Mode

[+] Caloric Missile (PAX:2)- 200 damage, 400 accuracy, 10 rounds

Element: Wind, Magic, Reaction

[+][CS] Familiar (OAX:4)- 175 damage, 300 accuracy, 12/20 rounds

Element: Energy, Remote, Magic

MAP Attacks:

[+] Cyflash (DIL:3)- 1000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Wind, Magic

Will Block L1

SP Block L1

Element Cycle (Masou Kishin): Wind

Berserker System : Pay 10 AP to activate. Gain the following abilities: Melee and Range attributes +2, Temporary HP and DP +20%.

While this system is active disable all combo attacks on this unit. You may not support defend and must attack every turn unless you choose to Block or Evade. Pay 10 AP to deactivate.

Bounties:

Attributes

Psychic

02 Melee: [F] Damage x 20% & Accuracy x 30% or 04 Melee: [F] Damage x 40% & Accuracy x 50%

08 Range: [+] Damage x 80% & Accuracy x 90% or 10 Range: [+] Damage x 100% & Accuracy x 110%

01 Defense: Unit's HP x 10%

09 Mobility: Unit's DP x 90%

05 Skill: AP pool = (10 + 5) x 5

Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.

Edited by CyberLegion

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REGENERATION PHASE:

Morale Gained: 5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Iron Wall
Effects: -25% Damage
SP Used: 15 SP


Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken: Resupply
Damage Taken: n/a, +20%EN, -10 Morale
Resources Spent:

 

SUPPORT DEFENSE PHASE:

Target: Columbus

Attacking Weapon:   [H] Scimitar of Barzai [shockwave] 2550 damage, 1260 accuracy
Action Taken: Barrier, Block and Take
Damage Taken: 1085 HP
Resources Spent: 10 EN

 

SUPPORT DEFENSE PHASE:

Target: Boss Borot

Attacking Weapon:    [F][CC] Ryogo Otsugata Tozantou (MX:5) 264 damage, 575 accuracy x5
Action Taken: Barrier, Block and Take
Damage Taken: 224 HP
Resources Spent: 10 EN

 

 

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:


SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used:
Target(s): You!
Damage Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Accuracy Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)
Resources Spent: 


Statistics:

HP: 2381/4400
DP: 3900/3900
EN: 36/80
AP: 75/75
SP: 85/100
Morale: 105/150
Current Terrain: D
Perishable Items:

Repair Kit DX 2/2, restore 60% Max HP

Spare Battery 2/2, restore 50 % Max EN

Zfylud Crystal 1/1, if go BOOM, resurrect

Weapons:
Gatling Gun 10/10

Photon Rifle 5/5

Bounties:

Shield Brother: Columbus

 

Janus Stromh

SP:100
AP:75
Level:1
Affliation:
Callsign: Immortal
Theme Song:

History:
 
Class: Tank
 
Attributes:
 
Melee:1
Range:-1

Defense:8+4
Mobility:3
Skill:5

 
Starting Attribute Bonuses+3 Defense Attribute at level 1.
Morale ChargeWhile under 50% HP, gain an additional 5 Morale each turn.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Shield BrotherUpon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.
Steadfast PotentialIf your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

 
Skills:
1: Brave (+1 Melee and Range Attributes [Level 1])
 
Seishin:
1: Iron Wall (Reduce the damage of all attack phases you receive this turn by 25%. Costs 15 SP [Level 1 (L1)])
 
RTX-010 Huckebein Mk-II (Basic)
Statistics:
HP: 2000, DP: 3000, EN: 80
IS: 4, Move: G, Size: M, Season: 1
Rank: 3, Type: Personal Trooper, Real Trooper


Weapons:
[+]  [CS] Gatling Gun- 250 damage, 450 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction
[F]  [MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical, Reaction
[F]  [CC] Beam Sword (M)- 800 damage, 900 accuracy, 15 EN/attack 
Element: Energy, Beam, Reaction
[+]  [CS] Photon Rifle- 1000 damage, 700 accuracy, 5 rounds
Element: Energy, Beam, Reaction
[H] Chakram Caster (P)- 1400 damage, 2000 accuracy, 25 EN/attack, 10 Morale
Element: Physical

Inherent Abilities:
1) Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 700. 10 EN per use

 
IS
 Zfylud Crystal
2 Repair Kit DX
3 Spare Battery
Hybrid Armor

Edited by Largo

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REGENERATION PHASE:
Morale Gained: 5+5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:


SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: Resupply
Target(s): Janus
Damage Modifiers: 

  •  

Accuracy Modifiers: 

  •  

Other Modifiers: Resupply
Resources Spent: 


Statistics:

HP: 4420/4420
DP: 2040/2040
EN: 70/70
AP: 60/60
SP: 100/100
Morale: 115/150
Current Terrain: D
Perishable Items:

Spare Battery 2/2, restore 50 % Max EN

Propellant Tank 2/2, restore 30 % Max DP

Repair Kits 2/2, restore 30 % Max HP
 

Weapons:
Borot Pressure Punch 3/3

Special DX Borot Punch 1/1

Bounties:
 

Karl Marks
 
 
SP:100
AP:60
Level:1
Affliation:

Callsign: Patches
Theme Song:

History:
 
Class: Engineer

 
Attributes:
 
Melee:0

Range:0
Defense:7
Mobility:7
Skill:2

 
Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.
Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a  [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

 
Skills:
1: Hard Worker (Pilot Exp Rewards at end of battle are increased by 50%)
 
Seishin:
1: Trust
-Casts Vigor L1 (Recover 25% of your maximum HP) on yourself or target ally. 30 SP [Level 1 (L1)]
 
Techniques:
 
Boss Borot
Statistics:
HP: 2600, DP: 1200, EN: 70
IS: 4, Move: G, Size: M, Season: 1
Rank: 2, Type: Borot


Weapons:
[F][MAM] Borot Punch (M)- 250 damage, 250 accuracy, 2 EN/attack

Element: Physical
[F] Special Borot Punch (M)- 700 damage, 600 accuracy, 10 EN/attack
Element: Physical
[H] Borot Pressure Punch (M)- 600 damage, 800 accuracy, 3 rounds
Element: Physical
[H] Special DX Borot Punch (H)- 1600 damage, 1000 accuracy, 1 round, 20 Morale
Element: Physical, Explosive
[H] Borot Dynamic Special (H)- 2000 damage, 1250 accuracy, Morale Down L2, 1 round, 50 Morale Req: Rank 3
Element: Physical, Explosive
 
Inherent Abilities:
1) Resupply

Purchasing Cost: 50 Credits
 
IS
1:Spare Battery
2:Propellant Tanks
3:Repair Kits
4:Santa Haro

Edited by Largo

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REGENERATION PHASE:
Song EN Regen: 10
Morale Gained: 5+5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:

 

SUPPORT DEFENSE PHASE:
Target: 
Crossbone Gundam 
Attacking Weapon:  [+][CS] Familiar 367 damage, 660 accuracy x4

Action Taken: Take
Damage Taken: 754 HP, 714 Temp HP
Resources Spent:

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:


SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: 
[M] Power to the Dream- 800 damage, 700 accuracy, Attack Boost L2, 40 Song EN/attack
Target(s): Milien
Damage Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Accuracy Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)
Resources Spent: 40 Song EN


Statistics:

HP: 6386/7140

Temp HP: 0/714
DP: 1700/1700

Temp DP: 170/170

Song EN: 40/300
EN: 60/60
AP: 70/70
SP: 100/100
Morale: 115/150
Current Terrain: D
Perishable Items: 

Weapons:

Bounties:

 

 

Ashley Rosenkraust

SP:100
AP:75
Level:5 (deploy as Lvl 1)
Affliation:Paladin of Rock, Church of Elvis
Callsign:Siren
Theme Song: Rockin' in the free world

History:
 
Class: Singer
Attributes:
 
Melee:-2
Range:-2
Defense:7

Mobility:7
Skill:4
 

 
Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.
Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a  [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
 
Skills:
1: Hard Worker (+50% XP)


 
Seishin:
1: Passion 

-Recover 50 Song EN. Costs 25 SP [Level 1 (L1)]
 

Primary:Ashley Rosenkraust
 
Columbus-class Supply Ship
Statistics:
HP: 4200, DP: 1000, EN: 60
IS: 2, Move: F, Size: LL, Season: 1
Rank: 2, Type: Battleship


Weapons:
none


Inherent Abilities:
1) Columbus-class Supply Ship can only be used in Space.
2) Repair (500)
3) Resupply
4) Pilot Seats (3)
5) Hangar Bay

 
IS
1: Dustproofing
2:  Sound Energy System AKA Ipod
-Holy Lonely Light
-Power to the Dream
-My Friends
-Lion

 

Lilith
SP:100

AP:75
Pilot level:10 (deploying as Lvl 1)
Affiliation:Liaison, Valkyrie Command
Callsign:Phoenix
Theme Song: Rock Me

History:
Constantine's estranged wife. Thinking her husband killed, she devoted her life to defending the Exiles from a xenophobic Earth. A heavy assault on the Proxima jumpgate caused massive injuries forcing full cybernetic conversion to save her life. 
 
Class: Brave Hero

 
Attributes:
 
Melee:7
Range:7
Defense:5
Mobility:-1
Skill:1
 
Starting Attribute Bonuses+1 to all Attributes at level 1.
Morale ChargeMorale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Heroic TrainingThis class gains more skills than others.
 
Skills:
1:
 Brave (+1 Melee and Range Attributes. +1 Defense Attribute [Level 1])
1: Psychodriver (+1 Defense Attribute, +10% Weapon Accuracy, Psychic[Level 1])

 
Seishin:
 
1: Vigor 
-Recover 25% of your maximum HP. Costs 20 SP [Level 1 (L1)]
 

Constantine Largo
SP:100
AP:75
Level:8 (deploy as Lvl 1)
Affiliation:Independent Troubleshooter, Deathwatch
Callsign:Sentinel

Theme Song: Oblivion

History:
Hero, Guardian, Visionary, Terrorist, Killer. These are some of the many descriptions of the man who founded both Eden and New Eden, and single-handedly engaging the Earthforce fleet long enough for the Exodus to flee Sol system.But then, how would you act if that cost you your homeland, your family and almost your life?

Trapped in a drifting cryo pod, the civil rescue team who recovered his pod thought it was just residual cryo syndrome when the person they decanted said he was the legendary Constantine Largo.

Making his way thru the Rim worlds as a mercenary, his reunion with his wife was on a planet on the receiving end of an orbital bombardment.
 
Class: Ace Pilot
Attributes:
 
Melee:0
Range:9
Defense:-1
Mobility:6
Skill:5
 
Starting Attribute Bonuses+1 to all Attributes at level 1.
Morale ChargeMorale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Heroic TrainingThis class gains more skills than others.
 
Skills:

1: Genius (+1 Melee and Range Attributes. [Level 1])
1: Newtype (+1 Mobility Attribute, +10% Weapon Accuracy, Psychic [Level 1])



 
Seishin:
 
1: Duty 
-Recover 25% of your maximum DP. Costs 20 SP.[Level 1 (L1)]

Edited by Largo

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REGENERATION PHASE:

Morale Gained: 5

 

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Focus
Effects: Incoming -20% 
Accuracy, Attacks +20 % Accuracy

SP Used: 15

Will Command(s) Used: Ranged Focus
Effects: +2 Ranged -2 Skill
Morale Used: 10


DEFENSE PHASE:

Attacking Weapon: 
[M] Power to the Dream- 800 damage, 700 accuracy, Attack Boost L2
Action Taken: Take
Damage Taken: 0 
Resources Spent: n/a

 

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:

 

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: 
High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy
Target(s): the other side, 1 each
Damage Modifiers: +160%

  • Ranged: +140%
  • Ranged Focus: +20%

Accuracy Modifiers: +180%

  • Ranged: +140%
  • Ranged Focus: +20%
  • Focus: +20%

Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)
Resources Spent: 5 rounds

Final Computation: 780 damage, 1120 accuracy x5

 

Statistics:

HP: 1280/1280
DP: 6300/6300
EN: 80/80
AP: 90/90
SP: 70/100
Morale: 90/150
Current Form: FIGHTER
Current Terrain: D
Perishable Items:
Reloader 2/2, MOAR DAKKA!

 

Weapons:
Remington ES-25A 25mm High-Speed Machine Gun 30/30

Howard GU-17A 58mm Gatling Gunpod 30/30

High Maneuverability Missiles 13/23

Bounties:
 

 

Milien Sterling

SP:100
AP:75
Level:1
Affliation:
Callsign: Hellfire
Theme Song:

History:
 
Class: Artillery Specialist
 
Attributes:
 
Melee:-1
Range:10+4

Defense:-2
Mobility:4+4
Skill:5+3

 
Starting Attribute Bonuses+3 Range Attribute at level 1.
Morale ChargeMorale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Gunfight:: Gain the Gunfight skill as a bonus skill for free.
CountershootCountershoot

 
Skills:
1: Genius (+1 Melee and Range Attributes [Level 1])
1: Gunfight (Gain 1 Range Attribute [Level 1])
 
Seishin:
1: Focus (Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP [Level 1 (L1)])
 
VF-25F Messiah (Basic)

Statistics:
HP: 1600, DP: 3500, EN: 80
IS: 4, Move: G, Size: M, Season: 1
Rank: 3, Type: Variable Fighter


Weapons:
[+]  [CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 200 damage, 500 accuracy, Accuracy Break L1, 2 EN/attack

Element: Energy, Beam, Reaction
[F]  [MAM] Melee (M)- 500 damage, 300 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+]  [CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 100+50 damage, 200+100 accuracy, 20 rounds
Element: Physical, Reaction
[F]  [CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 800 damage, 900 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+]  [CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 150+150 damage, 500+200 accuracy, 20 rounds
Element: Physical, Bullet, Reaction
[+] High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy, 15 rounds
Element: Explosive, Missile, Guided
 
Inherent Abilities:
1) VF-25F Messiah (Basic) deploys in Fighter Mode if able.
2) Countermeasures
3) Shield: Req: Battroid or GERWALK Mode
4) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 400. Req: GERWALK Mode
5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 200. Req: Fighter Mode
6) Battroid Mode (Transform): No Statistical Change.
7) GERWALK Mode (Transform): Gain Move: H.
8) Fighter Mode (Transform): Gain Move: F and lose Move: G.  Disable Shield and AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife.  You may move 2 Terrains per turn instead.

 
IS:
1: High-Spec Radar
2: Large Magazine
3: Tesla Drive
4: Reloader

Edited by Largo

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REGENERATION PHASE:
Morale Gained: 5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon: 

Action Taken: 
Damage Taken:
Resources Spent: 


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE: 
Abilities Activated: Critical

Cost: 10 AP

ATTACK PHASE:

Weapon Used: 
 [F]  [CC] Beam Zanber (M)- 2000 damage, 1400 accuracy, 25 EN/attack, 10 Morale
Target(s): Cybuster
Damage Modifiers: +180%

  • Melee: +140%
  • A-UP Unit SC: +10%
  • Critical: +10%
  • Power to the Dream + 20% 1/3

Accuracy Modifiers: +160%

  • Melee: +140%
  • A-UP Unit SC: +10%
  • Critical: +10%

Other Modifiers: 
Resources Spent: 25 EN, 10 Morale

Final Computation: 5600 damage, 3640 accuracy

 

Statistics:

HP: 3500/3500
DP: 3120/3120
EN: 135/185
AP: 70/90
SP: 100/100
Morale: 90/150
Current Terrain: D
Perishable Items:

Spare Battery 2/2, restore 50 % Max EN
 

Weapons:
Vulcan Gun 10/10

Buster Gun 5/5

Bounties:
 

Julius Sterling

 
SP:100
AP:75
Level:1
Affliation:

Callsign: Vanguard
Theme Song:

History:
 
Class: Brawler

 
Attributes:
 
Melee:10+4
Range:1

Defense:0
Mobility:2
Skill:5+3

 
Starting Attribute Bonuses+3 Melee Attribute at level 1.
Morale ChargeMorale cost to use Countercut is decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
InfightBrawlers gain the Infight skill for free at level 1.
CountercutKnock Aside

 
Skills:
1: Genius (+1 Melee and Range Attributes [Level 1])
1: Infight (Gain 1 Melee Attribute [Level 1])
 
Seishin:
1: Duty
- Recover 25% of your maximum DP. 20 SP [Level 1 (L1)]
 
XM-X1 (F97) Crossbone Gundam X-1 (Basic)

Statistics:
HP: 3000, DP: 2100, EN: 120
IS: 4, Move: F/G, Size: M, Season: 1
Rank: 3, Type: Mobile Suit, Gundam


Weapons:
[+][CS] Vulcan Gun- 200 damage, 500 accuracy, Accuracy Break Lv1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 500 damage, 300 accuracy, 5 EN/attack
Element: Physical, Reaction
[H] Scissor Anchor (P)- 500 damage, 400 accuracy, 8 EN/attack
Element: Physical, Missile
[H] Scissor Anchor [Grapple] (P)- 300 damage, 400 accuracy, Mobility Break Lv1, 8 EN/attack
Element: Physical, Missile
[F][CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Buster Gun- 1000 damage, 700 accuracy, 5 rounds
Element: Energy, Beam
[F][CC] Beam Zanber (M)- 2000 damage, 1400 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Beam, Reaction


Inherent Abilities:
1) Beam Shield (220): Brand Marker
2) Dummy Launcher: Same effects as Countermeasures
3) Anti-Beam Coating Cloak


IS
Mobile Trace System
Mega Generator
A-Up Unit SC
Spare Battery

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Unit Turn: Kerott (Con V)

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

Spirit Command Phase

Defense Phase

Attacking Weapon: High Maneuverability Missiles (PAX:5)- 780 damage, 1120 accuracy

Action Taken: Block

Damage Taken: 546 HP

Support Defense: Demonbane

Attacking Weapon: High Maneuverability Missiles (PAX:5)- 780 damage, 1120 accuracy

Action Taken: Block

Damage Taken: 546 HP

Shield Brother: Medea Transport Plane

Attacking Weapon: High Maneuverability Missiles (PAX:5)- 780 damage, 1120 accuracy

Action Taken: Block

Damage Taken: 546 HP

Item Phase

Transform/Change Phase

Current Form:

New Form:

Special Phase

Abilities Activated:

Summon Phase

Attack Phase

Statistics

HP: 9120/9120

T-HP1: 186/1824

T-HP2:

DP: 3000/3000

T-DP1:

T-DP2:

EN: 73/90

AP( Pilot 9 ): 50/50

SP( Pilot 9 ): 100/100

Morale: 115/150

Current Form:

Current Terrain: D

Perishable Items:

1/1 Zfylud Crystal: If equipped unit drops to 0 HP or lower, it instantly recovers all HP, DP, and EN. This does not cause the unit to be considered destroyed.

1/2 Repair Kit DX Equipped Unit recovers 60%(5472) of it's Max HP

Weapons:

[+] Ballooon Cannon- 250 damage, 150 accuracy, 10/10 rounds

Element: Physical, Bubbles

[F][MAM] Ram (M)- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical

[H] Sky Fork (PX:3)- 150 damage, 250 accuracy, 18/18 rounds

Element: Physical

[F] Kerot Punch (M)- 900 damage, 650 accuracy, 10 EN/attack

Element: Physical, Explosive

[H] Weak Electromagnetic Yo-Yo (PAX:2)- 400 damage, 500 accuracy, 6 EN/attack

Element: Physical

[+] Weak Electromagnetic Spark (H)- 1800 damage, 1300 accuracy, 15 Morale, 20 EN/attack

Element: Energy, Electricity

Resupply: Replenish an ally's EN by 20%. or Replenish all of an ally's ammo for one weapon.

A target that has been resupplied also loses 10 morale.

Repair: Replenish 500 HP or 500 DP to an ally

or Remove one Debuff from an ally

Separate (Kerott): If this unit's HP is reduced to 0 or pilot chooses to separate, restore all HP/EN/DP to full and revert to specified unit. All equipped items, shield usage, weapon ammo, unit ability usage are carried over (if a weapon or ability has the same name but different usage, that is counted as a separate weapon and does not carry over). HP activated abilities will trigger if a unit with separate activates the separate ability because it was destroyed.

Bounties:

Attributes

Psychic

00 Melee: [F] Accuracy x 10%

05 Range: [+] Damage x 50% & Accuracy x 60%

09 Defense: Unit's HP

02 Mobility: Unit's DP

00 Skill

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.

Steadfast Potential: If your HP drops below 50%, gain 20%(1824) of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

Available Specializations

Shield BrotherMedea Transport Plane: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

20 SP Vigor Lv 1 (L1): Recover 25% of your maximum HP.

Unit Turn: Demonbane (Basic)

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

Spirit Command Phase

Spirit Command(s) Used:

Effects:

SP Used:

Defense Phase

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

Item Phase

Transform/Change Phase

Special Phase

Abilities Activated: Berserker System

10 AP

Attack Phase

Weapon Used: [H] Scimitar of Barzai [shockwave]- 1500 damage, 700 accuracy, 10 EN/attack

Target(s): Columbus-class Supply Ship

Damage Modifiers: Total Modifier70%

* Modifier 1 70%

* Modifier 2

Accuracy Modifiers: Total Modifier80%

* Modifier 1 80%

* Modifier 2

Other Modifiers:

Attack: 2550 damage, 1260 accuracy

Resources Spent: 10en

Statistics

HP: 5880/5880

T-HP1: 1176/1176

T-HP2:

DP: 4350/4350

T-DP1: 870/870

T-DP2:

EN: 95/110

AP( Pilot 10 ): 60/70

SP( Pilot 10 ): 90/90

AP( Pilot 11 ): 75/75

SP( Pilot 11 ): 99/99

Morale: 115/150

Current Form:

Current Terrain: D

Perishable Items:

2/2 Chocolate Coins: One pilot in equipped unit regains 25 AP or 25 SP. At the end of the match, the owner of this unit gains 25 Credits for each serving of this item that remains. This ability may only apply to a player once per battle and only applies in SimChamber battles.

Weapons:

[+][CS] Vulcan Gun- 300 damage, 400 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 400 damage, 300 accuracy, 3 EN/attack

Element: Physical, Reaction

[F][CC] Scimitar of Barzai (M)- 1300 damage, 1000 accuracy, 10 EN/attack

Element: Physical, Reaction

[H] Scimitar of Barzai [shockwave]- 1500 damage, 700 accuracy, 10 EN/attack

Element: Energy, Fire, Reaction

[K] Atlantis Strike (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Magic

Berserker System : Pay 10 AP to activate. Gain the following abilities: Melee and Range attributes +2, Temporary HP and DP +20%.

While this system is active disable all combo attacks on this unit. You may not support defend and must attack every turn unless you choose to Block or Evade. Pay 10 AP to deactivate.

Bounties:

Attributes

Artificial Intelligence Immune to L1 Morale Down, L1 SP Damage, and L1 SP Drain

05 Melee: [F] Damage x 50% & Accuracy x 60% or 07 Melee: [F] Damage x 70% & Accuracy x 80%

05 Range: [+] Damage x 50% & Accuracy x 60% or 07 Range: [+] Damage x 70% & Accuracy x 80%

04 Defense

05 Mobility

04 Skill:

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.

Pilot 11 Subpilot

Artificial Intelligence Immune to L1 Morale Down, L1 SP Damage, and L1 SP Drain

Spirit Commands

20 SP Vigor Lv 1 (L1): Recover 25% of your maximum HP.

Unit Turn: Medea Transport Plane

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

Spirit Command Phase

Spirit Command(s) Used:

Effects:

SP Used:

Defense Phase

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

Item Phase

Transform/Change Phase

Special Phase

Abilities Activated:

Attack Phase

Weapon Used: [H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Element: None

Target(s): Area d

Damage Modifiers: Total Modifier%

* Modifier 1

* Modifier 2

Accuracy Modifiers: Total Modifier%

* Modifier 1

* Modifier 2

Other Modifiers: Resources Spent:

Statistics

HP: 5760/5760

T-HP1:

T-HP2:

DP: 3360/3360

T-DP1:

T-DP2:

EN: 75/80

AP( Pilot 12 ): 50/50

SP( Pilot 12 ): 100/100

Morale: 115/150

Current Form:

Current Terrain: D

Perishable Items:

2/2 Repair Kit DX Equipped Unit recovers 60% of it's Max HP

2/2 Repair Kit DX Equipped Unit recovers 60% of it's Max HP

Weapons:

[+][CS] Anti-Air Machineguns (S)- 300 damage, 550 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

MAP Attacks:

[H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Element: None

[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1

Element: None

[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2

Element: None

Resupply: Replenish an ally's EN by 20%. or Replenish all of an ally's ammo for one weapon.

A target that has been resupplied also loses 10 morale.

Hangar Bay:While docked, a unit loses all phases except for their Regeneration and Transform Phase. and recovers 20% HP, DP, and EN per turn during their Regeneration Phase, as well as recovering all ammo, shields, and countermeasures.

During any Transform phase while docked, a unit may choose to change any on-deployment options (such as Hardpoints or Custom Frames), and can choose to undock from this unit, arriving in the same terrain that this unit is currently in.

X) Offensive Command: The buffs given by this attack only last one turn.

X) Defensive Command: The buffs given by this attack only last one turn.

X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.

Bounties:

Attributes

02 Melee: [F] Damage & Accuracy x 20%

04 Range: [+] Damage & Accuracy x 40%

06 Defense: Unit's HP x 60%

06 Mobility: Unit's DP x 60%

00 Skill

Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.

Unit Turn: Type-02 Guren Mk-II (Basic)

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

Spirit Command Phase

Spirit Command(s) Used:

Effects:

SP Used:

Defense Phase

Attacking Weapon: High Maneuverability Missiles (PAX:5)- 780 damage, 1120 accuracy

Action Taken: take

Damage Taken: 352 thp 428 hp

Attacking Weapon: [H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Action Taken: take

Damage Taken:

Resources Spent:

Item Phase

Transform/Change Phase

Special Phase

Abilities Activated: Berserker System

10 AP

Attack Phase

Weapon Used:[F][CC] Ryogo Otsugata Tozantou (MX:5)- 120 damage, 250 accuracy, 4 EN/attack

Element: Physical, Reaction

Target(s): Boss Borot

Damage Modifiers: Total Modifier120%

* Modifier 1 110

* Modifier 2 10 Offensive Command

Accuracy Modifiers: Total Modifier130%

* Modifier 1 120

* Modifier 2 10 Offensive Command

Other Modifiers:

Attack: 264 damage, 575 accuracy x5

Resources Spent: 20en[/color]

Statistics

HP: 1332/1760

T-HP1:

T-HP2:

DP: 5780/5780

T-DP1: 36/1156

T-DP2:

EN: 35/100

AP( Pilot 13 ): 70/80

SP( Pilot 13 ): 100/100

Morale: 115/150

Current Form:

Current Terrain: D

10/10 Beam Shield (300): Radiant Wave Surger: You may Block without losing your Attack Phase. If you use this ability, you gain "Beam Shield (S Barrier): Reduce the Damage of all incoming attacks by 300." for the remainder of your defense phase.

10/10 Countermeasures

Perishable Items:

2/3 Pumpkin Pie: The next attack phase you make gains Mobility Break L1.

1/1 Bibingka: For the next two turns you gain +1 Attack Phase and lose 20% of your maximum EN during your regeneration phase.

Weapons:

[F][MAM] Claw Arm (M)- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS] Custom Handgun (V:4)- 250+180 damage, 350+120 accuracy, 20/20 rounds

Element: Physical, Bullet, Reaction

[H] Hien Souga (P)- 500 damage, 700 accuracy, 8 EN/attack

Element: Physical, Reaction

[+] 43mm Grenade Launcher- 1200 damage, 700 accuracy, 6/6 rounds

Element: Physical, Explosive

[F][CC] Ryogo Otsugata Tozantou (MX:5)- 120 damage, 250 accuracy, 4 EN/attack

Element: Physical, Reaction

[F] Radiant Wave Surger (HM)- 1800 damage, 1600 accuracy, Armor Pierce, 25 EN/attack, 30 Morale

Element: Energy

Berserker System : Pay 10 AP to activate. Gain the following abilities: Melee and Range attributes +2, Temporary HP and DP +20%.

While this system is active disable all combo attacks on this unit. You may not support defend and must attack every turn unless you choose to Block or Evade. Pay 10 AP to deactivate.

Bounties:

Attributes

Psychic

Illusion effectiveness +10%.

09 Melee: [F] Damage x 90% & Accuracy x 100% or [F] Damage x 110% & Accuracy x 120%

05 Range: [+] Damage x 50% & Accuracy x 60% or [+] Damage x 70% & Accuracy x 80%

01 Defense: Unit's HP x 10%

07 Mobility: Unit's DP x 70%

06 Skill: AP pool

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Spirit Commands

20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.

Unit Turn: Cybuster (Basic)

Regeneration Phase

Morale: +5

HP Regen:

DP Regen[solar Sail]: +285

EN Regen:

Spirit Command Phase

Spirit Command(s) Used:

Effects:

SP Used:

Defense Phase

Attacking Weapon: High Maneuverability Missiles (PAX:5)- 780 damage, 1120 accuracy

Action Taken: Cybird Maneuverability (Thruster) Reduce the Accuracy of all incoming attacks by 250.

Damage Taken: 270 temp DP 600 dp

Attacking Weapon: Beam Zanber (M)- 5600 damage, 3640 accuracy

Action Taken: Cybird Maneuverability (Thruster) Reduce the Accuracy of all incoming attacks by 250.

Damage Taken: 3390 dp

Attacking Weapon: [H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Action Taken: take

Damage Taken:

Resources Spent:

Item Phase

Transform/Change Phase

Special Phase

Abilities Activated: Berserker System

10 AP

Attack Phase

Weapon Used:[+][CS] Familiar (OAX:4)- 175 damage, 300 accuracy, roundsDistracting Attack

Target(s): XM-X1 (F97) Crossbone Gundam X-1 (Basic)

Damage Modifiers: Total Modifier110%

* Modifier 1 100

* Modifier 2 10 Offensive Command

Accuracy Modifiers: Total Modifier120%

* Modifier 1 110

* Modifier 2 10 Offensive Command

Other Modifiers:

Attack: 367 damage, 660 accuracy x4

Resources Spent:

Statistics

HP: 2310/2310

T-HP1: 462/462

T-HP2:

DP: 1710/5700

T-DP1:

T-DP2:

EN: 85/90

AP( Pilot 14 ): 65/75

SP( Pilot 14 ): 100/100

Morale: 115/150

Current Form: Cybird Mode

Cybird Maneuverability (Thruster) Reduce the Accuracy of all incoming attacks by 250. Req: Cybird Mode

Cybird Mode (Transform) Lose Move: G. You may move 2 Terrains per turn instead. Only Caloric Missile, Familiar, and Cyflash are enabled.

Current Terrain: D

Perishable Items:

2/3 Peanut Brittle: The next attack you make gains Armor Break L1

Weapons:

[F][MAM] Melee (M)- 400 damage, 400 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Zephyr Sword (M)- 700 damage, 1000 accuracy, 15 EN/attack

Element: Physical, Reaction

[F] Akashic Buster (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Fire, Magic

Cybird Mode

[+] Caloric Missile (PAX:2)- 200 damage, 400 accuracy, 10 rounds

Element: Wind, Magic, Reaction

[+][CS] Familiar (OAX:4)- 175 damage, 300 accuracy, 8/20 rounds

Element: Energy, Remote, Magic

MAP Attacks:

[+] Cyflash (DIL:3)- 1000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Wind, Magic

Will Block L1

SP Block L1

Element Cycle (Masou Kishin): Wind

Berserker System : Pay 10 AP to activate. Gain the following abilities: Melee and Range attributes +2, Temporary HP and DP +20%.

While this system is active disable all combo attacks on this unit. You may not support defend and must attack every turn unless you choose to Block or Evade. Pay 10 AP to deactivate.

Bounties:

Attributes

Psychic

02 Melee: [F] Damage x 20% & Accuracy x 30% or 04 Melee: [F] Damage x 40% & Accuracy x 50%

08 Range: [+] Damage x 80% & Accuracy x 90% or 10 Range: [+] Damage x 100% & Accuracy x 110%

01 Defense: Unit's HP x 10%

09 Mobility: Unit's DP x 90%

05 Skill: AP pool = (10 + 5) x 5

Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.

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REGENERATION PHASE:

Morale Gained: 5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Iron Wall
Effects: -25% Damage
SP Used: 15 SP


Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken: Resupply
Damage Taken: n/a, +20%EN, -10 Morale
Resources Spent:

 

SUPPORT DEFENSE PHASE:

Target: Columbus

Attacking Weapon:   [H] Scimitar of Barzai [shockwave] 2550 damage, 1260 accuracy
Action Taken: Barrier, Block and Take
Damage Taken: 1085 HP
Resources Spent: 10 EN

 

SUPPORT DEFENSE PHASE:

Target: Boss Borot

Attacking Weapon:    [F][CC] Ryogo Otsugata Tozantou (MX:5) 264 damage, 575 accuracy x5
Action Taken: Barrier, Block and Take
Damage Taken: 224 HP
Resources Spent: 10 EN

 

 

ITEM PHASE:
Item Used: 
Item Effects: 


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated: 
Steadfast Potential, Gain 20% Temp HP

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used:
Target(s): You!
Damage Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Accuracy Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)
Resources Spent: 


Statistics:

HP: 1072/4400

Temp HP: 880/880
DP: 3900/3900
EN: 32/80
AP: 75/75
SP: 85/100
Morale: 100/150
Current Terrain: D
Perishable Items:

Repair Kit DX 2/2, restore 60% Max HP

Spare Battery 2/2, restore 50 % Max EN

Zfylud Crystal 1/1, if go BOOM, resurrect

Weapons:
Gatling Gun 10/10

Photon Rifle 5/5

Bounties:

Shield Brother: Columbus

 

Janus Stromh

SP:100
AP:75
Level:1
Affliation:
Callsign: Immortal
Theme Song:

History:
 
Class: Tank
 
Attributes:
 
Melee:1
Range:-1

Defense:8+4
Mobility:3
Skill:5

 
Starting Attribute Bonuses+3 Defense Attribute at level 1.
Morale ChargeWhile under 50% HP, gain an additional 5 Morale each turn.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Shield BrotherUpon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.
Steadfast PotentialIf your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

 
Skills:
1: Brave (+1 Melee and Range Attributes [Level 1])
 
Seishin:
1: Iron Wall (Reduce the damage of all attack phases you receive this turn by 25%. Costs 15 SP [Level 1 (L1)])
 
RTX-010 Huckebein Mk-II (Basic)
Statistics:
HP: 2000, DP: 3000, EN: 80
IS: 4, Move: G, Size: M, Season: 1
Rank: 3, Type: Personal Trooper, Real Trooper


Weapons:
[+]  [CS] Gatling Gun- 250 damage, 450 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction
[F]  [MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical, Reaction
[F]  [CC] Beam Sword (M)- 800 damage, 900 accuracy, 15 EN/attack 
Element: Energy, Beam, Reaction
[+]  [CS] Photon Rifle- 1000 damage, 700 accuracy, 5 rounds
Element: Energy, Beam, Reaction
[H] Chakram Caster (P)- 1400 damage, 2000 accuracy, 25 EN/attack, 10 Morale
Element: Physical

Inherent Abilities:
1) Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 700. 10 EN per use

 
IS
 Zfylud Crystal
2 Repair Kit DX
3 Spare Battery
Hybrid Armor

Edited by Largo

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REGENERATION PHASE:
Morale Gained: 5+5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:


SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: Resupply
Target(s): Janus
Damage Modifiers:

  •  

Accuracy Modifiers: 

  •  

Other Modifiers: Resupply: +20% EN, -5 Morale
Resources Spent: 


Statistics:

HP: 4420/4420
DP: 2040/2040
EN: 70/70
AP: 60/60
SP: 100/100
Morale: 125/150
Current Terrain: D
Perishable Items:

Spare Battery 2/2, restore 50 % Max EN

Propellant Tank 2/2, restore 30 % Max DP

Repair Kits 2/2, restore 30 % Max HP
 

Weapons:
Borot Pressure Punch 3/3

Special DX Borot Punch 1/1

Bounties:
 

Karl Marks
 
 
SP:100
AP:60
Level:1
Affliation:

Callsign: Patches
Theme Song:

History:
 
Class: Engineer

 
Attributes:
 
Melee:0

Range:0
Defense:7
Mobility:7
Skill:2

 
Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.
Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a  [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

 
Skills:
1: Hard Worker (Pilot Exp Rewards at end of battle are increased by 50%)
 
Seishin:
1: Trust
-Casts Vigor L1 (Recover 25% of your maximum HP) on yourself or target ally. 30 SP [Level 1 (L1)]
 
Techniques:
 
Boss Borot
Statistics:
HP: 2600, DP: 1200, EN: 70
IS: 4, Move: G, Size: M, Season: 1
Rank: 2, Type: Borot


Weapons:
[F][MAM] Borot Punch (M)- 250 damage, 250 accuracy, 2 EN/attack

Element: Physical
[F] Special Borot Punch (M)- 700 damage, 600 accuracy, 10 EN/attack
Element: Physical
[H] Borot Pressure Punch (M)- 600 damage, 800 accuracy, 3 rounds
Element: Physical
[H] Special DX Borot Punch (H)- 1600 damage, 1000 accuracy, 1 round, 20 Morale
Element: Physical, Explosive
[H] Borot Dynamic Special (H)- 2000 damage, 1250 accuracy, Morale Down L2, 1 round, 50 Morale Req: Rank 3
Element: Physical, Explosive
 
Inherent Abilities:
1) Resupply

Purchasing Cost: 50 Credits
 
IS
1:Spare Battery
2:Propellant Tanks
3:Repair Kits
4:Santa Haro

Edited by Largo

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REGENERATION PHASE:
Song EN Regen: 10
Morale Gained: 5+5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:

 

SUPPORT DEFENSE PHASE:
Target: 
Crossbone Gundam 
Attacking Weapon:  [+][CS] Familiar 367 damage, 660 accuracy x4

Action Taken: Take
Damage Taken: 754 HP, 714 Temp HP
Resources Spent:

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:


SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: Repair

Target(s): Janus
Damage Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Accuracy Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Other Modifiers: +500 HP
Resources Spent: 


Statistics:

HP: 5632/7140

Temp HP: 0/714
DP: 1700/1700

Temp DP: 170/170

Song EN: 50/300
EN: 60/60
AP: 70/70
SP: 100/100
Morale: 125/150
Current Terrain: D
Perishable Items: 

Weapons:

Bounties:

 

 

Ashley Rosenkraust

SP:100
AP:75
Level:5 (deploy as Lvl 1)
Affliation:Paladin of Rock, Church of Elvis
Callsign:Siren
Theme Song: Rockin' in the free world

History:
 
Class: Singer
Attributes:
 
Melee:-2
Range:-2
Defense:7

Mobility:7
Skill:4
 

 
Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.
Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a  [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
 
Skills:
1: Hard Worker (+50% XP)


 
Seishin:
1: Passion 

-Recover 50 Song EN. Costs 25 SP [Level 1 (L1)]
 

Primary:Ashley Rosenkraust
 
Columbus-class Supply Ship
Statistics:
HP: 4200, DP: 1000, EN: 60
IS: 2, Move: F, Size: LL, Season: 1
Rank: 2, Type: Battleship


Weapons:
none


Inherent Abilities:
1) Columbus-class Supply Ship can only be used in Space.
2) Repair (500)
3) Resupply
4) Pilot Seats (3)
5) Hangar Bay

 
IS
1: Dustproofing
2:  Sound Energy System AKA Ipod
-Holy Lonely Light
-Power to the Dream
-My Friends
-Lion

 

Lilith
SP:100

AP:75
Pilot level:10 (deploying as Lvl 1)
Affiliation:Liaison, Valkyrie Command
Callsign:Phoenix
Theme Song: Rock Me

History:
Constantine's estranged wife. Thinking her husband killed, she devoted her life to defending the Exiles from a xenophobic Earth. A heavy assault on the Proxima jumpgate caused massive injuries forcing full cybernetic conversion to save her life. 
 
Class: Brave Hero

 
Attributes:
 
Melee:7
Range:7
Defense:5
Mobility:-1
Skill:1
 
Starting Attribute Bonuses+1 to all Attributes at level 1.
Morale ChargeMorale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Heroic TrainingThis class gains more skills than others.
 
Skills:
1:
 Brave (+1 Melee and Range Attributes. +1 Defense Attribute [Level 1])
1: Psychodriver (+1 Defense Attribute, +10% Weapon Accuracy, Psychic[Level 1])

 
Seishin:
 
1: Vigor 
-Recover 25% of your maximum HP. Costs 20 SP [Level 1 (L1)]
 

Constantine Largo
SP:100
AP:75
Level:8 (deploy as Lvl 1)
Affiliation:Independent Troubleshooter, Deathwatch
Callsign:Sentinel

Theme Song: Oblivion

History:
Hero, Guardian, Visionary, Terrorist, Killer. These are some of the many descriptions of the man who founded both Eden and New Eden, and single-handedly engaging the Earthforce fleet long enough for the Exodus to flee Sol system.But then, how would you act if that cost you your homeland, your family and almost your life?

Trapped in a drifting cryo pod, the civil rescue team who recovered his pod thought it was just residual cryo syndrome when the person they decanted said he was the legendary Constantine Largo.

Making his way thru the Rim worlds as a mercenary, his reunion with his wife was on a planet on the receiving end of an orbital bombardment.
 
Class: Ace Pilot
Attributes:
 
Melee:0
Range:9
Defense:-1
Mobility:6
Skill:5
 
Starting Attribute Bonuses+1 to all Attributes at level 1.
Morale ChargeMorale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Heroic TrainingThis class gains more skills than others.
 
Skills:

1: Genius (+1 Melee and Range Attributes. [Level 1])
1: Newtype (+1 Mobility Attribute, +10% Weapon Accuracy, Psychic [Level 1])



 
Seishin:
 
1: Duty 
-Recover 25% of your maximum DP. Costs 20 SP.[Level 1 (L1)]

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REGENERATION PHASE:

Morale Gained: 5

 

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Focus
Effects: Incoming -20% 
Accuracy, Attacks +20 % Accuracy

SP Used: 15

Will Command(s) Used: Ranged Focus
Effects: +2 Ranged -2 Skill
Morale Used: 10


DEFENSE PHASE:

Attacking Weapon: 

Action Taken: 
Damage Taken: 
Resources Spent: 

 

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:

 

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: 
High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy
Target(s): the other side, 1 each
Damage Modifiers: +180%

  • Ranged: +140%
  • Ranged Focus: +20%
  • Power to the Dream (1/3): +20%

Accuracy Modifiers: +180%

  • Ranged: +140%
  • Ranged Focus: +20%
  • Focus: +20%

Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)
Resources Spent: 5 rounds

Final Computation: 840 damage, 1120 accuracy x5

 

Statistics:

HP: 1280/1280
DP: 6300/6300
EN: 80/80
AP: 90/90
SP: 55/100
Morale: 85/150
Current Form: FIGHTER
Current Terrain: D
Perishable Items:
Reloader 2/2, MOAR DAKKA!

 

Weapons:
Remington ES-25A 25mm High-Speed Machine Gun 30/30

Howard GU-17A 58mm Gatling Gunpod 30/30

High Maneuverability Missiles 8/23

Bounties:
 

 

Milien Sterling

SP:100
AP:75
Level:1
Affliation:
Callsign: Hellfire
Theme Song:

History:
 
Class: Artillery Specialist
 
Attributes:
 
Melee:-1
Range:10+4

Defense:-2
Mobility:4+4
Skill:5+3

 
Starting Attribute Bonuses+3 Range Attribute at level 1.
Morale ChargeMorale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Gunfight:: Gain the Gunfight skill as a bonus skill for free.
CountershootCountershoot

 
Skills:
1: Genius (+1 Melee and Range Attributes [Level 1])
1: Gunfight (Gain 1 Range Attribute [Level 1])
 
Seishin:
1: Focus (Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP [Level 1 (L1)])
 
VF-25F Messiah (Basic)

Statistics:
HP: 1600, DP: 3500, EN: 80
IS: 4, Move: G, Size: M, Season: 1
Rank: 3, Type: Variable Fighter


Weapons:
[+]  [CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 200 damage, 500 accuracy, Accuracy Break L1, 2 EN/attack

Element: Energy, Beam, Reaction
[F]  [MAM] Melee (M)- 500 damage, 300 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+]  [CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 100+50 damage, 200+100 accuracy, 20 rounds
Element: Physical, Reaction
[F]  [CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 800 damage, 900 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+]  [CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 150+150 damage, 500+200 accuracy, 20 rounds
Element: Physical, Bullet, Reaction
[+] High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy, 15 rounds
Element: Explosive, Missile, Guided
 
Inherent Abilities:
1) VF-25F Messiah (Basic) deploys in Fighter Mode if able.
2) Countermeasures
3) Shield: Req: Battroid or GERWALK Mode
4) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 400. Req: GERWALK Mode
5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 200. Req: Fighter Mode
6) Battroid Mode (Transform): No Statistical Change.
7) GERWALK Mode (Transform): Gain Move: H.
8) Fighter Mode (Transform): Gain Move: F and lose Move: G.  Disable Shield and AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife.  You may move 2 Terrains per turn instead.

 
IS:
1: High-Spec Radar
2: Large Magazine
3: Tesla Drive
4: Reloader

Edited by Largo

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REGENERATION PHASE:
Morale Gained: 5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon: 

Action Taken: 
Damage Taken:
Resources Spent: 


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE: 
Abilities Activated: Critical

Cost: 10 AP

ATTACK PHASE:

Weapon Used: 
 [F]  [CC] Beam Zanber (M)- 2000 damage, 1400 accuracy, 25 EN/attack, 10 Morale
Target(s): Cybuster
Damage Modifiers: +180%

  • Melee: +140%
  • A-UP Unit SC: +10%
  • Critical: +10%
  • Power to the Dream + 20% 2/3

Accuracy Modifiers: +160%

  • Melee: +140%
  • A-UP Unit SC: +10%
  • Critical: +10%

Other Modifiers: 
Resources Spent: 25 EN, 10 Morale

Final Computation: 5600 damage, 3640 accuracy

 

Statistics:

HP: 3500/3500
DP: 3120/3120
EN: 110/185
AP: 60/90
SP: 100/100
Morale: 85/150
Current Terrain: D
Perishable Items:

Spare Battery 2/2, restore 50 % Max EN
 

Weapons:
Vulcan Gun 10/10

Buster Gun 5/5

Bounties:
 

Julius Sterling

 
SP:100
AP:75
Level:1
Affliation:

Callsign: Vanguard
Theme Song:

History:
 
Class: Brawler

 
Attributes:
 
Melee:10+4
Range:1

Defense:0
Mobility:2
Skill:5+3

 
Starting Attribute Bonuses+3 Melee Attribute at level 1.
Morale ChargeMorale cost to use Countercut is decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
InfightBrawlers gain the Infight skill for free at level 1.
CountercutKnock Aside

 
Skills:
1: Genius (+1 Melee and Range Attributes [Level 1])
1: Infight (Gain 1 Melee Attribute [Level 1])
 
Seishin:
1: Duty
- Recover 25% of your maximum DP. 20 SP [Level 1 (L1)]
 
XM-X1 (F97) Crossbone Gundam X-1 (Basic)

Statistics:
HP: 3000, DP: 2100, EN: 120
IS: 4, Move: F/G, Size: M, Season: 1
Rank: 3, Type: Mobile Suit, Gundam


Weapons:
[+][CS] Vulcan Gun- 200 damage, 500 accuracy, Accuracy Break Lv1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 500 damage, 300 accuracy, 5 EN/attack
Element: Physical, Reaction
[H] Scissor Anchor (P)- 500 damage, 400 accuracy, 8 EN/attack
Element: Physical, Missile
[H] Scissor Anchor [Grapple] (P)- 300 damage, 400 accuracy, Mobility Break Lv1, 8 EN/attack
Element: Physical, Missile
[F][CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Buster Gun- 1000 damage, 700 accuracy, 5 rounds
Element: Energy, Beam
[F][CC] Beam Zanber (M)- 2000 damage, 1400 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Beam, Reaction


Inherent Abilities:
1) Beam Shield (220): Brand Marker
2) Dummy Launcher: Same effects as Countermeasures
3) Anti-Beam Coating Cloak


IS
Mobile Trace System
Mega Generator
A-Up Unit SC
Spare Battery

Edited by Largo

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Unit Turn: Kerott (Con V)

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

Spirit Command Phase

Defense Phase

Attacking Weapon: High Maneuverability Missiles (PAX:5)- 840 damage, 1120 accuracy

Action Taken: block

Damage Taken: 186 thp 402 hp

Support Defense: Demonbane

Attacking Weapon: High Maneuverability Missiles (PAX:5)- 840 damage, 1120 accuracy

Action Taken: block

Damage Taken: 588 hp

Shield Brother: Medea Transport Plane

Attacking Weapon: High Maneuverability Missiles (PAX:5)- 840 damage, 1120 accuracy

Action Taken: block

Damage Taken: 588 hp

Item Phase

Transform/Change Phase

Current Form:

New Form:

Special Phase

Abilities Activated:

Attack Phase

Statistics

HP: 7542/9120

T-HP1:

T-HP2:

DP: 3000/3000

T-DP1:

T-DP2:

EN: 73/90

AP( Pilot 9 ): 50/50

SP( Pilot 9 ): 100/100

Morale: 120/150

Current Form:

Current Terrain: D

Perishable Items:

1/1 Zfylud Crystal: If equipped unit drops to 0 HP or lower, it instantly recovers all HP, DP, and EN. This does not cause the unit to be considered destroyed.

1/2 Repair Kit DX Equipped Unit recovers 60%(5472) of it's Max HP

Weapons:

[+] Ballooon Cannon- 250 damage, 150 accuracy, 10/10 rounds

Element: Physical, Bubbles

[F][MAM] Ram (M)- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical

[H] Sky Fork (PX:3)- 150 damage, 250 accuracy, 18/18 rounds

Element: Physical

[F] Kerot Punch (M)- 900 damage, 650 accuracy, 10 EN/attack

Element: Physical, Explosive

[H] Weak Electromagnetic Yo-Yo (PAX:2)- 400 damage, 500 accuracy, 6 EN/attack

Element: Physical

[+] Weak Electromagnetic Spark (H)- 1800 damage, 1300 accuracy, 15 Morale, 20 EN/attack

Element: Energy, Electricity

Resupply: Replenish an ally's EN by 20%. or Replenish all of an ally's ammo for one weapon.

A target that has been resupplied also loses 10 morale.

Repair: Replenish 500 HP or 500 DP to an ally

or Remove one Debuff from an ally

Separate (Kerott): If this unit's HP is reduced to 0 or pilot chooses to separate, restore all HP/EN/DP to full and revert to specified unit. All equipped items, shield usage, weapon ammo, unit ability usage are carried over (if a weapon or ability has the same name but different usage, that is counted as a separate weapon and does not carry over). HP activated abilities will trigger if a unit with separate activates the separate ability because it was destroyed.

Bounties:

Attributes

Psychic

00 Melee: [F] Accuracy x 10%

05 Range: [+] Damage x 50% & Accuracy x 60%

09 Defense: Unit's HP

02 Mobility: Unit's DP

00 Skill

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.

Steadfast Potential: If your HP drops below 50%, gain 20%(1824) of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

Available Specializations

Shield BrotherMedea Transport Plane: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

20 SP Vigor Lv 1 (L1): Recover 25% of your maximum HP.

Unit Turn: Demonbane (Basic)

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

Spirit Command Phase

Defense Phase

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

Item Phase

Transform/Change Phase

Special Phase

Abilities Activated:

Attack Phase

Weapon Used: [H] Scimitar of Barzai [shockwave]- 1500 damage, 700 accuracy, 10 EN/attack

Target(s): Columbus-class Supply Ship

Damage Modifiers: Total Modifier70%

* Modifier 1 70%

* Modifier 2

Accuracy Modifiers: Total Modifier80%

* Modifier 1 80%

* Modifier 2

Other Modifiers:

Attack: 2550 damage, 1260 accuracy

Resources Spent: 10en[/color]

Statistics

HP: 5880/5880

T-HP1: 1176/1176

T-HP2:

DP: 4350/4350

T-DP1: 870/870

T-DP2:

EN: 75/110

AP( Pilot 10 ): 60/70

SP( Pilot 10 ): 90/90

AP( Pilot 11 ): 75/75

SP( Pilot 11 ): 99/99

Morale: 120/150

Current Terrain: D

Perishable Items:

2/2 Chocolate Coins: One pilot in equipped unit regains 25 AP or 25 SP. At the end of the match, the owner of this unit gains 25 Credits for each serving of this item that remains. This ability may only apply to a player once per battle and only applies in SimChamber battles.

Weapons:

[+][CS] Vulcan Gun- 300 damage, 400 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 400 damage, 300 accuracy, 3 EN/attack

Element: Physical, Reaction

[F][CC] Scimitar of Barzai (M)- 1300 damage, 1000 accuracy, 10 EN/attack

Element: Physical, Reaction

[H] Scimitar of Barzai [shockwave]- 1500 damage, 700 accuracy, 10 EN/attack

Element: Energy, Fire, Reaction

[K] Atlantis Strike (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Magic

Berserker System : Pay 10 AP to activate. Gain the following abilities: Melee and Range attributes +2, Temporary HP and DP +20%.

While this system is active disable all combo attacks on this unit. You may not support defend and must attack every turn unless you choose to Block or Evade. Pay 10 AP to deactivate.

Bounties:

Attributes

Artificial Intelligence Immune to L1 Morale Down, L1 SP Damage, and L1 SP Drain

05 Melee: [F] Damage x 50% & Accuracy x 60% or 07 Melee: [F] Damage x 70% & Accuracy x 80%

05 Range: [+] Damage x 50% & Accuracy x 60% or 07 Range: [+] Damage x 70% & Accuracy x 80%

04 Defense

05 Mobility

04 Skill:

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.

Pilot 11 Subpilot

Artificial Intelligence Immune to L1 Morale Down, L1 SP Damage, and L1 SP Drain

Spirit Commands

20 SP Vigor Lv 1 (L1): Recover 25% of your maximum HP.

Unit Turn: Medea Transport Plane

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

Spirit Command Phase

Defense Phase

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

Item Phase

Transform/Change Phase

Special Phase

Abilities Activated:

Attack Phase

Weapon Used: [H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Element: None

Target(s): Area d

Other Modifiers: Resources Spent:

Statistics

HP: 5760/5760

T-HP1:

T-HP2:

DP: 3360/3360

T-DP1:

T-DP2:

EN: 75/80

AP( Pilot 12 ): 50/50

SP( Pilot 12 ): 100/100

Morale: 115/150

Current Form:

Current Terrain: D

Perishable Items:

2/2 Repair Kit DX Equipped Unit recovers 60% of it's Max HP

2/2 Repair Kit DX Equipped Unit recovers 60% of it's Max HP

Weapons:

[+][CS] Anti-Air Machineguns (S)- 300 damage, 550 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

MAP Attacks:

[H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Element: None

[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1

Element: None

[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2

Element: None

Resupply: Replenish an ally's EN by 20%. or Replenish all of an ally's ammo for one weapon.

A target that has been resupplied also loses 10 morale.

Hangar Bay:While docked, a unit loses all phases except for their Regeneration and Transform Phase. and recovers 20% HP, DP, and EN per turn during their Regeneration Phase, as well as recovering all ammo, shields, and countermeasures.

During any Transform phase while docked, a unit may choose to change any on-deployment options (such as Hardpoints or Custom Frames), and can choose to undock from this unit, arriving in the same terrain that this unit is currently in.

X) Offensive Command: The buffs given by this attack only last one turn.

X) Defensive Command: The buffs given by this attack only last one turn.

X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.

Bounties:

Attributes

02 Melee: [F] Damage & Accuracy x 20%

04 Range: [+] Damage & Accuracy x 40%

06 Defense: Unit's HP x 60%

06 Mobility: Unit's DP x 60%

00 Skill

Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.

Unit Turn: Type-02 Guren Mk-II (Basic)

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

Spirit Command Phase

Defense Phase

Attacking Weapon: High Maneuverability Missiles (PAX:5)- 840 damage, 1120 accuracy

Action Taken: Beam Shield (300)

Damage Taken: 288 hp

Attacking Weapon: [H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Action Taken: take

Damage Taken:

Resources Spent:1Beam Shield

Item Phase

Transform/Change Phase

Special Phase

Abilities Activated: Berserker System

10 AP

Attack Phase

Weapon Used:[F][CC] Ryogo Otsugata Tozantou (MX:5)- 120 damage, 250 accuracy, 4 EN/attack

Element: Physical, Reaction

Target(s): Boss Borot

Damage Modifiers: Total Modifier120%

* Modifier 1 110

* Modifier 2 10 Offensive Command

Accuracy Modifiers: Total Modifier130%

* Modifier 1 120

* Modifier 2 10 Offensive Command

Other Modifiers:

Attack: 264 damage, 575 accuracy x5

Resources Spent: 20en[/color]

Statistics

HP: 1044/1760

T-HP1:

T-HP2:

DP: 5780/5780

T-DP1: 16/1156

T-DP2:

EN: 35/100

AP( Pilot 13 ): 70/80

SP( Pilot 13 ): 100/100

Morale: 120/150

Current Form:

Current Terrain: D

9/10 Beam Shield (300): Radiant Wave Surger: You may Block without losing your Attack Phase. If you use this ability, you gain "Beam Shield (S Barrier): Reduce the Damage of all incoming attacks by 300." for the remainder of your defense phase.

9/10 Countermeasures

Perishable Items:

2/3 Pumpkin Pie: The next attack phase you make gains Mobility Break L1.

1/1 Bibingka: For the next two turns you gain +1 Attack Phase and lose 20% of your maximum EN during your regeneration phase.

Weapons:

[F][MAM] Claw Arm (M)- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS] Custom Handgun (V:4)- 250+180 damage, 350+120 accuracy, 20/20 rounds

Element: Physical, Bullet, Reaction

[H] Hien Souga (P)- 500 damage, 700 accuracy, 8 EN/attack

Element: Physical, Reaction

[+] 43mm Grenade Launcher- 1200 damage, 700 accuracy, 6/6 rounds

Element: Physical, Explosive

[F][CC] Ryogo Otsugata Tozantou (MX:5)- 120 damage, 250 accuracy, 4 EN/attack

Element: Physical, Reaction

[F] Radiant Wave Surger (HM)- 1800 damage, 1600 accuracy, Armor Pierce, 25 EN/attack, 30 Morale

Element: Energy

Berserker System : Pay 10 AP to activate. Gain the following abilities: Melee and Range attributes +2, Temporary HP and DP +20%.

While this system is active disable all combo attacks on this unit. You may not support defend and must attack every turn unless you choose to Block or Evade. Pay 10 AP to deactivate.

Bounties:

Attributes

Psychic

Illusion effectiveness +10%.

09 Melee: [F] Damage x 90% & Accuracy x 100% or [F] Damage x 110% & Accuracy x 120%

05 Range: [+] Damage x 50% & Accuracy x 60% or [+] Damage x 70% & Accuracy x 80%

01 Defense: Unit's HP x 10%

07 Mobility: Unit's DP x 70%

06 Skill: AP pool

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Spirit Commands

20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.

Unit Turn: Cybuster (Basic)

(forgot ot note this last turn)

Evasive Potential: If your DP drops below 50%(1140), gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

Regeneration Phase

Morale: +5, +5(under 50% dp)

HP Regen:

DP Regen[solar Sail]: +285

EN Regen:

Spirit Command Phase

20 SP Duty Lv 1 (L1): Recover 25%(1425) of your maximum DP.

Defense Phase

Attacking Weapon: High Maneuverability Missiles (PAX:5)- 840 damage, 1120 accuracy

Action Taken: take

Damage Taken: 462 thp 378 hp

Attacking Weapon: Beam Zanber (M)- 5600 damage, 3640 accuracy

Action Taken: Cybird Maneuverability (Thruster) Reduce the Accuracy of all incoming attacks by 250.

Damage Taken: 1140 tdp 2250 dp

Attacking Weapon: [H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Action Taken: take

Damage Taken:

Resources Spent:

Item Phase

Transform/Change Phase

Special Phase

Abilities Activated:

Attack Phase

Weapon Used:[+][CS] Familiar (OAX:4)- 175 damage, 300 accuracy, rounds Distracting Attack

Target(s): XM-X1 (F97) Crossbone Gundam X-1 (Basic)

Damage Modifiers: Total Modifier110%

* Modifier 1 100

* Modifier 2 10 Offensive Command

Accuracy Modifiers: Total Modifier120%

* Modifier 1 110

* Modifier 2 10 Offensive Command

Other Modifiers:

Attack: 367 damage, 660 accuracy x4

Resources Spent:4

Statistics

HP: 1932/2310

T-HP1:

T-HP2:

DP: 1170/5700

T-DP1:

T-DP2:

EN: 85/90

AP( Pilot 14 ): 65/75

SP( Pilot 14 ): 100/100

Morale: 125/150

Current Form: Cybird Mode

Cybird Maneuverability (Thruster) Reduce the Accuracy of all incoming attacks by 250. Req: Cybird Mode

Cybird Mode (Transform) Lose Move: G. You may move 2 Terrains per turn instead. Only Caloric Missile, Familiar, and Cyflash are enabled.

Current Terrain: D

Perishable Items:

2/3 Peanut Brittle: The next attack you make gains Armor Break L1

Weapons:

[F][MAM] Melee (M)- 400 damage, 400 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Zephyr Sword (M)- 700 damage, 1000 accuracy, 15 EN/attack

Element: Physical, Reaction

[F] Akashic Buster (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Fire, Magic

Cybird Mode

[+] Caloric Missile (PAX:2)- 200 damage, 400 accuracy, 10 rounds

Element: Wind, Magic, Reaction

[+][CS] Familiar (OAX:4)- 175 damage, 300 accuracy, 4/20 rounds

Element: Energy, Remote, Magic

MAP Attacks:

[+] Cyflash (DIL:3)- 1000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Wind, Magic

Will Block L1

SP Block L1

Element Cycle (Masou Kishin): Wind

Berserker System : Pay 10 AP to activate. Gain the following abilities: Melee and Range attributes +2, Temporary HP and DP +20%.

While this system is active disable all combo attacks on this unit. You may not support defend and must attack every turn unless you choose to Block or Evade. Pay 10 AP to deactivate.

Bounties:

Attributes

Psychic

02 Melee: [F] Damage x 20% & Accuracy x 30% or 04 Melee: [F] Damage x 40% & Accuracy x 50%

08 Range: [+] Damage x 80% & Accuracy x 90% or 10 Range: [+] Damage x 100% & Accuracy x 110%

01 Defense: Unit's HP x 10%

09 Mobility: Unit's DP x 90%

05 Skill: AP pool = (10 + 5) x 5

Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Evasive Potential: If your DP drops below 50%(1140), gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

20 SP Duty Lv 1 (L1): Recover 25%(1425) of your maximum DP.

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