Tilus

Street Fight

37 posts in this topic

REGENERATION PHASE:

Morale Gained: 5+5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Iron Wall
Effects: -25% Damage
SP Used: 15 SP


Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken: Resupply, Repair
Damage Taken: n/a, +20%EN, -5 Morale +500 HP
Resources Spent:

 

SUPPORT DEFENSE PHASE:

Target: Columbus

Attacking Weapon:   [H] Scimitar of Barzai [shockwave] 2550 damage, 1260 accuracy
Action Taken: Barrier, Block and Take
Damage Taken: 205 HP 880 TEMP HP
Resources Spent: 10 EN

 

SUPPORT DEFENSE PHASE:

Target: Boss Borot

Attacking Weapon:    [F][CC] Ryogo Otsugata Tozantou (MX:5) 264 damage, 575 accuracy x5
Action Taken: Barrier, Block and Take
Damage Taken: 224 HP
Resources Spent: 10 EN

 

 

ITEM PHASE: 
Item Used: 
Repair Kit DX
Item Effects: + 60% Max HP

TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated: 


SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used:
Target(s): You!
Damage Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Accuracy Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)
Resources Spent: 


Statistics:

HP: 3783/4400

Temp HP: 0/880
DP: 3900/3900
EN: 28/80
AP: 75/75
SP: 85/100
Morale: 105/150
Current Terrain: D
Perishable Items:

Repair Kit DX 1/2, restore 60% Max HP

Spare Battery 2/2, restore 50 % Max EN

Zfylud Crystal 1/1, if go BOOM, resurrect

Weapons:
Gatling Gun 10/10

Photon Rifle 5/5

Bounties:

Shield Brother: Columbus

 

Janus Stromh

SP:100
AP:75
Level:1
Affliation:
Callsign: Immortal
Theme Song:

History:
 
Class: Tank
 
Attributes:
 
Melee:1
Range:-1

Defense:8+4
Mobility:3
Skill:5

 
Starting Attribute Bonuses+3 Defense Attribute at level 1.
Morale ChargeWhile under 50% HP, gain an additional 5 Morale each turn.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Shield BrotherUpon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.
Steadfast PotentialIf your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

 
Skills:
1: Brave (+1 Melee and Range Attributes [Level 1])
 
Seishin:
1: Iron Wall (Reduce the damage of all attack phases you receive this turn by 25%. Costs 15 SP [Level 1 (L1)])
 
RTX-010 Huckebein Mk-II (Basic)
Statistics:
HP: 2000, DP: 3000, EN: 80
IS: 4, Move: G, Size: M, Season: 1
Rank: 3, Type: Personal Trooper, Real Trooper


Weapons:
[+]  [CS] Gatling Gun- 250 damage, 450 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction
[F]  [MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical, Reaction
[F]  [CC] Beam Sword (M)- 800 damage, 900 accuracy, 15 EN/attack 
Element: Energy, Beam, Reaction
[+]  [CS] Photon Rifle- 1000 damage, 700 accuracy, 5 rounds
Element: Energy, Beam, Reaction
[H] Chakram Caster (P)- 1400 damage, 2000 accuracy, 25 EN/attack, 10 Morale
Element: Physical

Inherent Abilities:
1) Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 700. 10 EN per use

 
IS
 Zfylud Crystal
2 Repair Kit DX
3 Spare Battery
Hybrid Armor

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REGENERATION PHASE:
Morale Gained: 5+5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:


SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: Resupply
Target(s): Janus
Damage Modifiers:

  •  

Accuracy Modifiers: 

  •  

Other Modifiers: Resupply: +20% EN, -5 Morale
Resources Spent: 


Statistics:

HP: 4420/4420
DP: 2040/2040
EN: 70/70
AP: 60/60
SP: 100/100
Morale: 135/150
Current Terrain: D
Perishable Items:

Spare Battery 2/2, restore 50 % Max EN

Propellant Tank 2/2, restore 30 % Max DP

Repair Kits 2/2, restore 30 % Max HP
 

Weapons:
Borot Pressure Punch 3/3

Special DX Borot Punch 1/1

Bounties:
 

Karl Marks
 
 
SP:100
AP:60
Level:1
Affliation:

Callsign: Patches
Theme Song:

History:
 
Class: Engineer

 
Attributes:
 
Melee:0

Range:0
Defense:7
Mobility:7
Skill:2

 
Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.
Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a  [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

 
Skills:
1: Hard Worker (Pilot Exp Rewards at end of battle are increased by 50%)
 
Seishin:
1: Trust
-Casts Vigor L1 (Recover 25% of your maximum HP) on yourself or target ally. 30 SP [Level 1 (L1)]
 
Techniques:
 
Boss Borot
Statistics:
HP: 2600, DP: 1200, EN: 70
IS: 4, Move: G, Size: M, Season: 1
Rank: 2, Type: Borot


Weapons:
[F][MAM] Borot Punch (M)- 250 damage, 250 accuracy, 2 EN/attack

Element: Physical
[F] Special Borot Punch (M)- 700 damage, 600 accuracy, 10 EN/attack
Element: Physical
[H] Borot Pressure Punch (M)- 600 damage, 800 accuracy, 3 rounds
Element: Physical
[H] Special DX Borot Punch (H)- 1600 damage, 1000 accuracy, 1 round, 20 Morale
Element: Physical, Explosive
[H] Borot Dynamic Special (H)- 2000 damage, 1250 accuracy, Morale Down L2, 1 round, 50 Morale Req: Rank 3
Element: Physical, Explosive
 
Inherent Abilities:
1) Resupply

Purchasing Cost: 50 Credits
 
IS
1:Spare Battery
2:Propellant Tanks
3:Repair Kits
4:Santa Haro

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REGENERATION PHASE:
Song EN Regen: 10
Morale Gained: 5+5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:

 

SUPPORT DEFENSE PHASE:
Target: 
Crossbone Gundam 
Attacking Weapon:  [+][CS] Familiar 367 damage, 660 accuracy x4

Action Taken: Take
Damage Taken: 754 HP, 714 Temp HP
Resources Spent:

 

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:


SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: 
[M] Power to the Dream- 800 damage, 700 accuracy, Attack Boost L2, 40 Song EN/attack
Target(s): Julius
Damage Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Accuracy Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Other Modifiers: 
Resources Spent:  40 Song EN


Statistics:

HP: 4878/7140

Temp HP: 0/714
DP: 1700/1700

Temp DP: 170/170

Song EN: 20/300
EN: 60/60
AP: 70/70
SP: 100/100
Morale: 135/150
Current Terrain: D
Perishable Items: 

Weapons:

Bounties:

 

 

Ashley Rosenkraust

SP:100
AP:75
Level:5 (deploy as Lvl 1)
Affliation:Paladin of Rock, Church of Elvis
Callsign:Siren
Theme Song: Rockin' in the free world

History:
 
Class: Singer
Attributes:
 
Melee:-2
Range:-2
Defense:7

Mobility:7
Skill:4
 

 
Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.
Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a  [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
 
Skills:
1: Hard Worker (+50% XP)


 
Seishin:
1: Passion 

-Recover 50 Song EN. Costs 25 SP [Level 1 (L1)]
 

Primary:Ashley Rosenkraust
 
Columbus-class Supply Ship
Statistics:
HP: 4200, DP: 1000, EN: 60
IS: 2, Move: F, Size: LL, Season: 1
Rank: 2, Type: Battleship


Weapons:
none


Inherent Abilities:
1) Columbus-class Supply Ship can only be used in Space.
2) Repair (500)
3) Resupply
4) Pilot Seats (3)
5) Hangar Bay

 
IS
1: Dustproofing
2:  Sound Energy System AKA Ipod
-Holy Lonely Light
-Power to the Dream
-My Friends
-Lion

 

Lilith
SP:100

AP:75
Pilot level:10 (deploying as Lvl 1)
Affiliation:Liaison, Valkyrie Command
Callsign:Phoenix
Theme Song: Rock Me

History:
Constantine's estranged wife. Thinking her husband killed, she devoted her life to defending the Exiles from a xenophobic Earth. A heavy assault on the Proxima jumpgate caused massive injuries forcing full cybernetic conversion to save her life. 
 
Class: Brave Hero

 
Attributes:
 
Melee:7
Range:7
Defense:5
Mobility:-1
Skill:1
 
Starting Attribute Bonuses+1 to all Attributes at level 1.
Morale ChargeMorale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Heroic TrainingThis class gains more skills than others.
 
Skills:
1:
 Brave (+1 Melee and Range Attributes. +1 Defense Attribute [Level 1])
1: Psychodriver (+1 Defense Attribute, +10% Weapon Accuracy, Psychic[Level 1])

 
Seishin:
 
1: Vigor 
-Recover 25% of your maximum HP. Costs 20 SP [Level 1 (L1)]
 

Constantine Largo
SP:100
AP:75
Level:8 (deploy as Lvl 1)
Affiliation:Independent Troubleshooter, Deathwatch
Callsign:Sentinel

Theme Song: Oblivion

History:
Hero, Guardian, Visionary, Terrorist, Killer. These are some of the many descriptions of the man who founded both Eden and New Eden, and single-handedly engaging the Earthforce fleet long enough for the Exodus to flee Sol system.But then, how would you act if that cost you your homeland, your family and almost your life?

Trapped in a drifting cryo pod, the civil rescue team who recovered his pod thought it was just residual cryo syndrome when the person they decanted said he was the legendary Constantine Largo.

Making his way thru the Rim worlds as a mercenary, his reunion with his wife was on a planet on the receiving end of an orbital bombardment.
 
Class: Ace Pilot
Attributes:
 
Melee:0
Range:9
Defense:-1
Mobility:6
Skill:5
 
Starting Attribute Bonuses+1 to all Attributes at level 1.
Morale ChargeMorale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Heroic TrainingThis class gains more skills than others.
 
Skills:

1: Genius (+1 Melee and Range Attributes. [Level 1])
1: Newtype (+1 Mobility Attribute, +10% Weapon Accuracy, Psychic [Level 1])



 
Seishin:
 
1: Duty 
-Recover 25% of your maximum DP. Costs 20 SP.[Level 1 (L1)]

Edited by Largo

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REGENERATION PHASE:

Morale Gained: 5

 

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Focus
Effects: Incoming -20% 
Accuracy, Attacks +20 % Accuracy

SP Used: 15

Will Command(s) Used: Ranged Focus
Effects: +2 Ranged -2 Skill
Morale Used: 10


DEFENSE PHASE:

Attacking Weapon: 

Action Taken: 
Damage Taken: 
Resources Spent: 

 

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:

 

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: 
High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy
Target(s): the other side, 1 each
Damage Modifiers: +180%

  • Ranged: +140%
  • Ranged Focus: +20%
  • Power to the Dream (2/3): +20%

Accuracy Modifiers: +180%

  • Ranged: +140%
  • Ranged Focus: +20%
  • Focus: +20%

Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)
Resources Spent: 5 rounds

Final Computation: 840 damage, 1120 accuracy x5

 

Statistics:

HP: 1280/1280
DP: 6300/6300
EN: 80/80
AP: 90/90
SP: 40/100
Morale: 80/150
Current Form: FIGHTER
Current Terrain: D
Perishable Items:
Reloader 2/2, MOAR DAKKA!

 

Weapons:
Remington ES-25A 25mm High-Speed Machine Gun 30/30

Howard GU-17A 58mm Gatling Gunpod 30/30

High Maneuverability Missiles 3/23

Bounties:
 

 

Milien Sterling

SP:100
AP:75
Level:1
Affliation:
Callsign: Hellfire
Theme Song:

History:
 
Class: Artillery Specialist
 
Attributes:
 
Melee:-1
Range:10+4

Defense:-2
Mobility:4+4
Skill:5+3

 
Starting Attribute Bonuses+3 Range Attribute at level 1.
Morale ChargeMorale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Gunfight:: Gain the Gunfight skill as a bonus skill for free.
CountershootCountershoot

 
Skills:
1: Genius (+1 Melee and Range Attributes [Level 1])
1: Gunfight (Gain 1 Range Attribute [Level 1])
 
Seishin:
1: Focus (Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP [Level 1 (L1)])
 
VF-25F Messiah (Basic)

Statistics:
HP: 1600, DP: 3500, EN: 80
IS: 4, Move: G, Size: M, Season: 1
Rank: 3, Type: Variable Fighter


Weapons:
[+]  [CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 200 damage, 500 accuracy, Accuracy Break L1, 2 EN/attack

Element: Energy, Beam, Reaction
[F]  [MAM] Melee (M)- 500 damage, 300 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+]  [CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 100+50 damage, 200+100 accuracy, 20 rounds
Element: Physical, Reaction
[F]  [CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 800 damage, 900 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+]  [CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 150+150 damage, 500+200 accuracy, 20 rounds
Element: Physical, Bullet, Reaction
[+] High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy, 15 rounds
Element: Explosive, Missile, Guided
 
Inherent Abilities:
1) VF-25F Messiah (Basic) deploys in Fighter Mode if able.
2) Countermeasures
3) Shield: Req: Battroid or GERWALK Mode
4) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 400. Req: GERWALK Mode
5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 200. Req: Fighter Mode
6) Battroid Mode (Transform): No Statistical Change.
7) GERWALK Mode (Transform): Gain Move: H.
8) Fighter Mode (Transform): Gain Move: F and lose Move: G.  Disable Shield and AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife.  You may move 2 Terrains per turn instead.

 
IS:
1: High-Spec Radar
2: Large Magazine
3: Tesla Drive
4: Reloader

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REGENERATION PHASE:
Morale Gained: 5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon: 
[M] Power to the Dream- 800 damage, 700 accuracy, Attack Boost L2, 40 Song EN/attack
Action Taken: Take
Damage Taken:
Resources Spent: 


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE: 
Abilities Activated: Critical

Cost: 10 AP

ATTACK PHASE:

Weapon Used: 
 [F]  [CC] Beam Zanber (M)- 2000 damage, 1400 accuracy, 25 EN/attack, 10 Morale
Target(s): Cybuster
Damage Modifiers: +180%

  • Melee: +140%
  • A-UP Unit SC: +10%
  • Critical: +10%
  • Power to the Dream + 20% 3/3

Accuracy Modifiers: +160%

  • Melee: +140%
  • A-UP Unit SC: +10%
  • Critical: +10%

Other Modifiers: 
Resources Spent: 25 EN, 10 Morale

Final Computation: 5600 damage, 3640 accuracy

 

Statistics:

HP: 3500/3500
DP: 3120/3120
EN: 85/185
AP: 50/90
SP: 100/100
Morale: 80/150
Current Terrain: D
Perishable Items:

Spare Battery 2/2, restore 50 % Max EN
 

Weapons:
Vulcan Gun 10/10

Buster Gun 5/5

Bounties:
 

Julius Sterling

 
SP:100
AP:75
Level:1
Affliation:

Callsign: Vanguard
Theme Song:

History:
 
Class: Brawler

 
Attributes:
 
Melee:10+4
Range:1

Defense:0
Mobility:2
Skill:5+3

 
Starting Attribute Bonuses+3 Melee Attribute at level 1.
Morale ChargeMorale cost to use Countercut is decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
InfightBrawlers gain the Infight skill for free at level 1.
CountercutKnock Aside

 
Skills:
1: Genius (+1 Melee and Range Attributes [Level 1])
1: Infight (Gain 1 Melee Attribute [Level 1])
 
Seishin:
1: Duty
- Recover 25% of your maximum DP. 20 SP [Level 1 (L1)]
 
XM-X1 (F97) Crossbone Gundam X-1 (Basic)

Statistics:
HP: 3000, DP: 2100, EN: 120
IS: 4, Move: F/G, Size: M, Season: 1
Rank: 3, Type: Mobile Suit, Gundam


Weapons:
[+][CS] Vulcan Gun- 200 damage, 500 accuracy, Accuracy Break Lv1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 500 damage, 300 accuracy, 5 EN/attack
Element: Physical, Reaction
[H] Scissor Anchor (P)- 500 damage, 400 accuracy, 8 EN/attack
Element: Physical, Missile
[H] Scissor Anchor [Grapple] (P)- 300 damage, 400 accuracy, Mobility Break Lv1, 8 EN/attack
Element: Physical, Missile
[F][CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Buster Gun- 1000 damage, 700 accuracy, 5 rounds
Element: Energy, Beam
[F][CC] Beam Zanber (M)- 2000 damage, 1400 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Beam, Reaction


Inherent Abilities:
1) Beam Shield (220): Brand Marker
2) Dummy Launcher: Same effects as Countermeasures
3) Anti-Beam Coating Cloak


IS
Mobile Trace System
Mega Generator
A-Up Unit SC
Spare Battery

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CyberLegion prones! He loses his turn, and control passes to the next in line.

Largo, you may proceed.

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REGENERATION PHASE:

Morale Gained: 5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Iron Wall
Effects: -25% Damage
SP Used: 15 SP


Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken: Resupply
Damage Taken: n/a, +20%EN, -5 Morale
Resources Spent:

 

SUPPORT DEFENSE PHASE:

Target: Columbus

Attacking Weapon:   [H] Scimitar of Barzai [shockwave] 2550 damage, 1260 accuracy
Action Taken: Barrier, Block and Take
Damage Taken: 205 HP 880 TEMP HP
Resources Spent: 10 EN

 

SUPPORT DEFENSE PHASE:

Target: Boss Borot

Attacking Weapon:    [F][CC] Ryogo Otsugata Tozantou (MX:5) 264 damage, 575 accuracy x5
Action Taken: Barrier, Block and Take
Damage Taken: 224 HP
Resources Spent: 10 EN

 

 

ITEM PHASE: 
Item Used: 

Item Effects: 

TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated: 


SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used:
[+]   [CS] Gatling Gun- 250 damage, 450 accuracy
Target(s): the other valk
Damage Modifiers: -10%

  • Ranged: -10%

Accuracy Modifiers: -10%

  • Ranged: -10%

Other Modifiers: Accuracy Break L1
Resources Spent: 1 round

Final computation: 225 damage, 405 accuracy
 

Statistics:

HP: 3783/4400

Temp HP: 0/880
DP: 3900/3900
EN: 44/80
AP: 75/75
SP: 85/100
Morale: 105/150
Current Terrain: D
Perishable Items:

Repair Kit DX 1/2, restore 60% Max HP

Spare Battery 2/2, restore 50 % Max EN

Zfylud Crystal 1/1, if go BOOM, resurrect

Weapons:
Gatling Gun 9/10

Photon Rifle 5/5

Bounties:

Shield Brother: Columbus

 

Janus Stromh

SP:100
AP:75
Level:1
Affliation:
Callsign: Immortal
Theme Song:

History:
 
Class: Tank
 
Attributes:
 
Melee:1
Range:-1

Defense:8+4
Mobility:3
Skill:5

 
Starting Attribute Bonuses+3 Defense Attribute at level 1.
Morale ChargeWhile under 50% HP, gain an additional 5 Morale each turn.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Shield BrotherUpon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.
Steadfast PotentialIf your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

 
Skills:
1: Brave (+1 Melee and Range Attributes [Level 1])
 
Seishin:
1: Iron Wall (Reduce the damage of all attack phases you receive this turn by 25%. Costs 15 SP [Level 1 (L1)])
 
RTX-010 Huckebein Mk-II (Basic)
Statistics:
HP: 2000, DP: 3000, EN: 80
IS: 4, Move: G, Size: M, Season: 1
Rank: 3, Type: Personal Trooper, Real Trooper


Weapons:
[+]  [CS] Gatling Gun- 250 damage, 450 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction
[F]  [MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical, Reaction
[F]  [CC] Beam Sword (M)- 800 damage, 900 accuracy, 15 EN/attack 
Element: Energy, Beam, Reaction
[+]  [CS] Photon Rifle- 1000 damage, 700 accuracy, 5 rounds
Element: Energy, Beam, Reaction
[H] Chakram Caster (P)- 1400 damage, 2000 accuracy, 25 EN/attack, 10 Morale
Element: Physical

Inherent Abilities:
1) Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 700. 10 EN per use

 
IS
 Zfylud Crystal
2 Repair Kit DX
3 Spare Battery
Hybrid Armor

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REGENERATION PHASE:
Morale Gained: 5+5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:


SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: 
[H] Special DX Borot Punch (H)- 1600 damage, 1000 accuracy, 1 round, 20 Morale
Target(s): Cybuster
Damage Modifiers: + 45%

  • Hissatu: +45%

Accuracy Modifiers: + 45%

  • Hissatu: +45%

Other Modifiers: 
Resources Spent: 1 round, 20 morale

Final computation: 2320 damage, 1450 accuracy

Statistics:

HP: 4420/4420
DP: 2040/2040
EN: 70/70
AP: 60/60
SP: 100/100
Morale: 125/150
Current Terrain: D
Perishable Items:

Spare Battery 2/2, restore 50 % Max EN

Propellant Tank 2/2, restore 30 % Max DP

Repair Kits 2/2, restore 30 % Max HP
 

Weapons:
Borot Pressure Punch 3/3

Special DX Borot Punch 0/1

Bounties:
 

Karl Marks
 
 
SP:100
AP:60
Level:1
Affliation:

Callsign: Patches
Theme Song:

History:
 
Class: Engineer

 
Attributes:
 
Melee:0

Range:0
Defense:7
Mobility:7
Skill:2

 
Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.
Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a  [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

 
Skills:
1: Hard Worker (Pilot Exp Rewards at end of battle are increased by 50%)
 
Seishin:
1: Trust
-Casts Vigor L1 (Recover 25% of your maximum HP) on yourself or target ally. 30 SP [Level 1 (L1)]
 
Techniques:
 
Boss Borot
Statistics:
HP: 2600, DP: 1200, EN: 70
IS: 4, Move: G, Size: M, Season: 1
Rank: 2, Type: Borot


Weapons:
[F][MAM] Borot Punch (M)- 250 damage, 250 accuracy, 2 EN/attack

Element: Physical
[F] Special Borot Punch (M)- 700 damage, 600 accuracy, 10 EN/attack
Element: Physical
[H] Borot Pressure Punch (M)- 600 damage, 800 accuracy, 3 rounds
Element: Physical
[H] Special DX Borot Punch (H)- 1600 damage, 1000 accuracy, 1 round, 20 Morale
Element: Physical, Explosive
[H] Borot Dynamic Special (H)- 2000 damage, 1250 accuracy, Morale Down L2, 1 round, 50 Morale Req: Rank 3
Element: Physical, Explosive
 
Inherent Abilities:
1) Resupply

Purchasing Cost: 50 Credits
 
IS
1:Spare Battery
2:Propellant Tanks
3:Repair Kits
4:Santa Haro

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REGENERATION PHASE:
Song EN Regen: 10
Morale Gained: 5+5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:

 

SUPPORT DEFENSE PHASE:
Target: 
Crossbone Gundam 
Attacking Weapon:  [+][CS] Familiar 367 damage, 660 accuracy x4

Action Taken: Take
Damage Taken: 754 HP, 714 Temp HP
Resources Spent:

 

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:


SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: Resupply

Target(s): Milien
Damage Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Accuracy Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Other Modifiers: Resupply, ammo for High Maneuverability Missiles
Resources Spent:  


Statistics:

HP: 4878/7140

Temp HP: 0/714
DP: 1700/1700

Temp DP: 170/170

Song EN: 30/300
EN: 60/60
AP: 70/70
SP: 100/100
Morale: 145/150
Current Terrain: D
Perishable Items: 

Weapons:

Bounties:

 

 

Ashley Rosenkraust

SP:100
AP:75
Level:5 (deploy as Lvl 1)
Affliation:Paladin of Rock, Church of Elvis
Callsign:Siren
Theme Song: Rockin' in the free world

History:
 
Class: Singer
Attributes:
 
Melee:-2
Range:-2
Defense:7

Mobility:7
Skill:4
 

 
Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.
Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a  [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
 
Skills:
1: Hard Worker (+50% XP)


 
Seishin:
1: Passion 

-Recover 50 Song EN. Costs 25 SP [Level 1 (L1)]
 

Primary:Ashley Rosenkraust
 
Columbus-class Supply Ship
Statistics:
HP: 4200, DP: 1000, EN: 60
IS: 2, Move: F, Size: LL, Season: 1
Rank: 2, Type: Battleship


Weapons:
none


Inherent Abilities:
1) Columbus-class Supply Ship can only be used in Space.
2) Repair (500)
3) Resupply
4) Pilot Seats (3)
5) Hangar Bay

 
IS
1: Dustproofing
2:  Sound Energy System AKA Ipod
-Holy Lonely Light
-Power to the Dream
-My Friends
-Lion

 

Lilith
SP:100

AP:75
Pilot level:10 (deploying as Lvl 1)
Affiliation:Liaison, Valkyrie Command
Callsign:Phoenix
Theme Song: Rock Me

History:
Constantine's estranged wife. Thinking her husband killed, she devoted her life to defending the Exiles from a xenophobic Earth. A heavy assault on the Proxima jumpgate caused massive injuries forcing full cybernetic conversion to save her life. 
 
Class: Brave Hero

 
Attributes:
 
Melee:7
Range:7
Defense:5
Mobility:-1
Skill:1
 
Starting Attribute Bonuses+1 to all Attributes at level 1.
Morale ChargeMorale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Heroic TrainingThis class gains more skills than others.
 
Skills:
1:
 Brave (+1 Melee and Range Attributes. +1 Defense Attribute [Level 1])
1: Psychodriver (+1 Defense Attribute, +10% Weapon Accuracy, Psychic[Level 1])

 
Seishin:
 
1: Vigor 
-Recover 25% of your maximum HP. Costs 20 SP [Level 1 (L1)]
 

Constantine Largo
SP:100
AP:75
Level:8 (deploy as Lvl 1)
Affiliation:Independent Troubleshooter, Deathwatch
Callsign:Sentinel

Theme Song: Oblivion

History:
Hero, Guardian, Visionary, Terrorist, Killer. These are some of the many descriptions of the man who founded both Eden and New Eden, and single-handedly engaging the Earthforce fleet long enough for the Exodus to flee Sol system.But then, how would you act if that cost you your homeland, your family and almost your life?

Trapped in a drifting cryo pod, the civil rescue team who recovered his pod thought it was just residual cryo syndrome when the person they decanted said he was the legendary Constantine Largo.

Making his way thru the Rim worlds as a mercenary, his reunion with his wife was on a planet on the receiving end of an orbital bombardment.
 
Class: Ace Pilot
Attributes:
 
Melee:0
Range:9
Defense:-1
Mobility:6
Skill:5
 
Starting Attribute Bonuses+1 to all Attributes at level 1.
Morale ChargeMorale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Heroic TrainingThis class gains more skills than others.
 
Skills:

1: Genius (+1 Melee and Range Attributes. [Level 1])
1: Newtype (+1 Mobility Attribute, +10% Weapon Accuracy, Psychic [Level 1])



 
Seishin:
 
1: Duty 
-Recover 25% of your maximum DP. Costs 20 SP.[Level 1 (L1)]

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REGENERATION PHASE:

Morale Gained: 5

 

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Focus
Effects: Incoming -20% 
Accuracy, Attacks +20 % Accuracy

SP Used: 15

Will Command(s) Used: Ranged Focus
Effects: +2 Ranged -2 Skill
Morale Used: 10


DEFENSE PHASE:

Attacking Weapon: Resupply

Action Taken: 
Damage Taken: 
Resources Spent: 

 

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:

 

SUMMON PHASE:
Units Summoned:


ATTACK PHASE:

Weapon Used: 
High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy
Target(s): the other side, 1 each
Damage Modifiers: +180%

  • Ranged: +140%
  • Ranged Focus: +20%
  • Power to the Dream (3/3): +20%

Accuracy Modifiers: +180%

  • Ranged: +140%
  • Ranged Focus: +20%
  • Focus: +20%

Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)
Resources Spent: 5 rounds

Final Computation: 840 damage, 1120 accuracy x5

 

Statistics:

HP: 1280/1280
DP: 6300/6300
EN: 80/80
AP: 90/90
SP: 25/100
Morale: 70/150
Current Form: FIGHTER
Current Terrain: D
Perishable Items:
Reloader 2/2, MOAR DAKKA!

 

Weapons:
Remington ES-25A 25mm High-Speed Machine Gun 30/30

Howard GU-17A 58mm Gatling Gunpod 30/30

High Maneuverability Missiles 18/23

Bounties:
 

 

Milien Sterling

SP:100
AP:75
Level:1
Affliation:
Callsign: Hellfire
Theme Song:

History:
 
Class: Artillery Specialist
 
Attributes:
 
Melee:-1
Range:10+4

Defense:-2
Mobility:4+4
Skill:5+3

 
Starting Attribute Bonuses+3 Range Attribute at level 1.
Morale ChargeMorale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Gunfight:: Gain the Gunfight skill as a bonus skill for free.
CountershootCountershoot

 
Skills:
1: Genius (+1 Melee and Range Attributes [Level 1])
1: Gunfight (Gain 1 Range Attribute [Level 1])
 
Seishin:
1: Focus (Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP [Level 1 (L1)])
 
VF-25F Messiah (Basic)

Statistics:
HP: 1600, DP: 3500, EN: 80
IS: 4, Move: G, Size: M, Season: 1
Rank: 3, Type: Variable Fighter


Weapons:
[+]  [CS] Mauler ROV-127C 12.7mm Coaxial Beam Gun- 200 damage, 500 accuracy, Accuracy Break L1, 2 EN/attack

Element: Energy, Beam, Reaction
[F]  [MAM] Melee (M)- 500 damage, 300 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+]  [CS] Remington ES-25A 25mm High-Speed Machine Gun (V:4)- 100+50 damage, 200+100 accuracy, 20 rounds
Element: Physical, Reaction
[F]  [CC] AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife (M)- 800 damage, 900 accuracy, 10 EN/attack, Req: Battroid or GERWALK Mode
Element: Physical, Reaction
[+]  [CS] Howard GU-17A 58mm Gatling Gunpod (V:4)- 150+150 damage, 500+200 accuracy, 20 rounds
Element: Physical, Bullet, Reaction
[+] High Maneuverability Missiles (PAX:5)- 300 damage, 400 accuracy, 15 rounds
Element: Explosive, Missile, Guided
 
Inherent Abilities:
1) VF-25F Messiah (Basic) deploys in Fighter Mode if able.
2) Countermeasures
3) Shield: Req: Battroid or GERWALK Mode
4) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 400. Req: GERWALK Mode
5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 200. Req: Fighter Mode
6) Battroid Mode (Transform): No Statistical Change.
7) GERWALK Mode (Transform): Gain Move: H.
8) Fighter Mode (Transform): Gain Move: F and lose Move: G.  Disable Shield and AK/VF-M9 1.65m Ka-Bar OTEC Assault Knife.  You may move 2 Terrains per turn instead.

 
IS:
1: High-Spec Radar
2: Large Magazine
3: Tesla Drive
4: Reloader

Edited by Largo

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REGENERATION PHASE:
Morale Gained: 5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon: 

Action Taken: Take
Damage Taken:
Resources Spent: 


ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE: 
Abilities Activated: Critical

Cost: 10 AP

ATTACK PHASE:

Weapon Used: 
 [F]  [CC] Beam Zanber (M)- 2000 damage, 1400 accuracy, 25 EN/attack, 10 Morale
Target(s): Cybuster
Damage Modifiers: +180%

  • Melee: +140%
  • A-UP Unit SC: +10%
  • Critical: +10%
  • Power to the Dream + 20% 1/3

Accuracy Modifiers: +160%

  • Melee: +140%
  • A-UP Unit SC: +10%
  • Critical: +10%

Other Modifiers: 
Resources Spent: 25 EN, 10 Morale

Final Computation: 5600 damage, 3640 accuracy

 

Statistics:

HP: 3500/3500
DP: 3120/3120
EN: 60/185
AP: 40/90
SP: 100/100
Morale: 70/150
Current Terrain: D
Perishable Items:

Spare Battery 2/2, restore 50 % Max EN
 

Weapons:
Vulcan Gun 10/10

Buster Gun 5/5

Bounties:
 

Julius Sterling

 
SP:100
AP:75
Level:1
Affliation:

Callsign: Vanguard
Theme Song:

History:
 
Class: Brawler

 
Attributes:
 
Melee:10+4
Range:1

Defense:0
Mobility:2
Skill:5+3

 
Starting Attribute Bonuses+3 Melee Attribute at level 1.
Morale ChargeMorale cost to use Countercut is decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
InfightBrawlers gain the Infight skill for free at level 1.
CountercutKnock Aside

 
Skills:
1: Genius (+1 Melee and Range Attributes [Level 1])
1: Infight (Gain 1 Melee Attribute [Level 1])
 
Seishin:
1: Duty
- Recover 25% of your maximum DP. 20 SP [Level 1 (L1)]
 
XM-X1 (F97) Crossbone Gundam X-1 (Basic)

Statistics:
HP: 3000, DP: 2100, EN: 120
IS: 4, Move: F/G, Size: M, Season: 1
Rank: 3, Type: Mobile Suit, Gundam


Weapons:
[+][CS] Vulcan Gun- 200 damage, 500 accuracy, Accuracy Break Lv1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 500 damage, 300 accuracy, 5 EN/attack
Element: Physical, Reaction
[H] Scissor Anchor (P)- 500 damage, 400 accuracy, 8 EN/attack
Element: Physical, Missile
[H] Scissor Anchor [Grapple] (P)- 300 damage, 400 accuracy, Mobility Break Lv1, 8 EN/attack
Element: Physical, Missile
[F][CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] Buster Gun- 1000 damage, 700 accuracy, 5 rounds
Element: Energy, Beam
[F][CC] Beam Zanber (M)- 2000 damage, 1400 accuracy, 25 EN/attack, 10 Morale
Element: Energy, Beam, Reaction


Inherent Abilities:
1) Beam Shield (220): Brand Marker
2) Dummy Launcher: Same effects as Countermeasures
3) Anti-Beam Coating Cloak


IS
Mobile Trace System
Mega Generator
A-Up Unit SC
Spare Battery

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Time's up! And nobody defeated anyone!

As a result, both Largo and CyberLegion pick up 100 Credits, 100 EXP per pilot, and 50 Blue Stones. Be sure to note your winnings in the appropriate locations!

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