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Tilus

Lost in the Woods

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Lost in the Woods

- Mission: Skirmish Battle

- Particpants: Isaac, CyberLegion

- Units: 3v3 Rank 5 or lower

- Pilots: Level 1

- Items: none

- Terrain Map: Forest

- Additional Conditions: none

---

Forest Skirmish

gallery_3_8_4739.jpg

Terrain A: River

  • Type: Ground/Water
  • Beam Refraction: You may reduce the damage dealt by all [+]-type weapons with Element: Beam by 25% at no cost.
Terrain B: Forest
  • Type: Ground
  • Take Cover: You may pay 20 AP to reduce the damage and accuracy of an incoming attack by 10%.
Terrain C: Flatland
  • Type: Ground
  • No effects.
Terrain D: Hills
  • Type: Ground
  • Rocky Terrain: You may spend 10 AP to reduce the damage and accuracy of all attacks this turn by 10%.

---

Deploy like the wind!

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Isaac

Nepgear

 

Level: 1

SP: 100

Class: Ace Pilot

Attributes:     Melee      IIIIII

                    Range      IIIIII

                    Defense   I

                    Mobility     IIII

                    Skill          IIII

 

Abilities:

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Heroic Training: This class gains more skills than others.

 

Skills:

Genius: Gain +1 Melee and Range Attributes.

Attacker: While your Morale is at 120 or higher, gain +2 Melee and Range Attribute.

 

Spirit Commands:

Focus Lv1: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP.

 

Neptune

 

Level: 1

SP: 100

Class: Duelist

Attributes:     Melee      IIIIIIIII

                    Range      II

                    Defense   I

                    Mobility     III

                    Skill          III

 

Abilities:

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Infight: Brawlers gain the Infight skill for free at level 1.

Countercut: Brawlers gain the Countercut or the Knock Aside Will Command for free at level 1.

 

Skills:

Close Combat: Gain +10% Weapon Damage.

Infight: Gain +1 Melee Attribute.

 

Spirit Commands:

Flash Lv1: Reduce the accuracy of the first attack you receive this turn by 50%. This is an evasive secondary defense. Costs 15 SP.

 

Blanc

 

Level: 1

SP: 100

Class: Tank

Attributes:     Melee      IIIII

                    Range    

                    Defense   IIIIIIII

                    Mobility     II

                    Skill          III

 

Abilities:

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

 

Skills:

Guard: Gain +1 Defense Attribute.

 

Spirit Commands:

Vigor Lv1: Recover 25% of your maximum HP. Costs 20 SP.

Getter-1

Statistics:

HP: 5600, DP: 3400, EN: 120

IS: 2, Move: F/G, Size: L, Season: 1

Rank: 5, Type: Getter Machine

Weapons:

[F][MAM] Getter Punch- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Getter Tomahawk (M)- 1700 damage, 1200 accuracy, 10 EN/attack

Element: Physical, Reaction

[H] Tomahawk Boomerang (P)- 600 damage, 850 accuracy x 2, 10 EN/attack

Element: Physical

[+] Missile Machine Gun (PSX:5)- 400 damage, 250 accuracy, 20 rounds

Element: Explosive, Homing

[+] Getter Beam (H)- 3700 damage, 2000 accuracy, 30 EN/attack, 30 Morale

Element: Energy

[H] Getter Change Attack (H)- 4000 damage, 2500 accuracy, 1 round, 40 Morale

Element: Physical, Explosive, Energy

Inherent Abilities:

1) Change to Getter-2: The second pilot becomes the main pilot.

2) Change to Getter-3: The third pilot becomes the main pilot.

3) Open Get (600) (Thruster)

4) Pilot Seats (3)

 

 

 

Uni

 

Level: 1

SP: 100

Class: Sniper

Attributes:     Melee      II

                    Range      IIIIIIIII

                    Defense  

                    Mobility     IIIII

                    Skill          III

 

Abilities:

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Gunfight:: Gain the Gunfight skill as a bonus skill for free.

Countershoot: This class gains the Countershoot or the Shoot Down Will Command for free.

 

Skills:

Sniper: +1 Range Attribute when using [+]-type weapons with Snipe.

Gunfight: Gain +1 Range Attribute

 

Spirit Commands:

Flash Lv1: Reduce the accuracy of the first attack you receive this turn by 50%. This is an evasive secondary defense. Costs 15 SP.

 

Vox Rympha "Orca"

Statistics:

HP: 3800, DP: 5200, EN: 120

IS: 3, Move: F/G, Size: M, Season: 1

Rank: 5, Type: Ovid, Vox

Weapons:

[F][MAM] Melee (M)- 800 damage, 600 accuracy, 3 EN/attack, Req: Warrior Mode

Element: Physical, Reaction

[F][CC] Ylum [Rapier] (M)- 1300 damage, 1600 accuracy, 10 EN/attack, Req: Warrior Mode

Element: Energy, Beam, Reaction

[+][CS] 120mm Prototype Machinegun- 1800 damage, 1100 accuracy, 5 rounds, Req: Warrior Mode

Element: Physical, Bullet, Reaction

[+][CS] Ylum [Rifle]- 1500 damage, 2000 accuracy, Snipe, 15 EN/shot

Element: Energy, Beam, Reaction

[F] Piercer- 2500 damage, 1500 accuracy, Barrier Pierce, 25 EN/attack, 10 Morale, Req: Piercer Mode

Element: Physical

[+][CS] Ylum [Machinegun] (SV:5)- 1500+400 damage, 1400+300 accuracy, 15+8 EN/shot, Req: Warrior Mode

Element: Physical

Inherent Abilities:

1) Vox Rympha "Orca" deploys in Piercer Mode if able.

2) Beam Shield (500): Req: Warrior Mode

3) Piercer Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 300. Req: Piercer Mode

4) Warrior Mode (Transform): No Statistical Change.

5) Piercer Mode (Transform): Lose Move: G. You may move 2 Terrains per turn instead.

 

 

Isaac

 

Level: 1

SP: 100

Class: Distractor

Attributes:     Melee      III

                    Range     III

                    Defense   I

                    Mobility     IIIIIIII

                    Skill          III

 

Abilities:

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

 

Skills:

Hard Worker: Pilot Exp Rewards at end of battle are increased by 50%.

 

Spirit Commands:

Duty Lv1: Recover 25% of your maximum DP. Costs 20 SP.

 

VF-1S Valkyrie

Statistics:

HP: 2900, DP: 6000, EN: 100

IS: 2, Move: G, Size: M, Season: 1

Rank: 5, Type: Variable Fighter

Weapons:

[+][CS] Quad Mauler ROV-20 Anti-Aircraft Laser Cannon- 550 damage, 700 accuracy, Accuracy Break Lv1, 2 EN/attack

Element: Energy, Laser, Reaction

[F][MAM] Melee (M)- 800 damage, 400 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)- 400+400 damage, 800+200 accuracy, 20 rounds

Element: Physical, Bullet, Reaction

[+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)- 300 damage, 400 accuracy, 15 rounds, Hardpoints: 1

Element: Explosive, Missile, Guided

[+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PAX:3)- 900 damage, 900 accuracy, 9 rounds, Hardpoints: 1

Element: Explosive, Missile, Guided

[+] All-Out Attack (H)- 2800 damage, 2800 accuracy, 1 round, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Laser, Missile

MAP Attacks:

[+] UUM-7 15-Tube Micro-Missile Pod [spread] (PT:2)- 600 damage, 1000 accuracy, uses 5 UUM-7 15-Tube Micro-Missile Pod rounds

Element: Explosive, Missile, Guided

[+] Mk.82 LDGB Conventional Bomb (T:3)- 1000 damage, 600 accuracy, 0 round, Hardpoints: 1, Req: Fighter Mode

Element: Explosive, Bomb

[+] RMS-1 Large Anti-Ship Reaction Missile (HT:3)- 1700 damage, 1400 accuracy, Barrier Pierce, 0 round, 30 Morale, 30 Morale, Hardpoints: 2 Req: Rank 7

Element: Explosive, Missile, Overtechnology, Nuclear

Inherent Abilities:

1) VF-1S Valkyrie deploys in Fighter Mode if able.

2) Countermeasures

3) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 600. Req: GERWALK Mode

4) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 300. Req: Fighter Mode

5) Hardpoints (4)

6) Battroid Mode (Transform): No Statistical Change.

7) GERWALK Mode (Transform): Gain Move: H.

8) Fighter Mode (Transform): Gain Move: F and lose Move: G. You may move 2 Terrains per turn instead.

9) RMS-1 Large Anti-Ship Reaction Missile: Rounds can only be reloaded by docking within a mothership.

 

 

All deploy in Area B

Edited by Tilus

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CyberLegion

[17:33] <Schala> [solve] Tilus, your result was: Because CyberLegion did not declare a terrain, I hereby declare him to have deployed in Terrain C.

Pilot 10

Class: Hero [_]

Lv Abilities

1 Starting Attribute Bonuses, Critical, Skill: Brave, Skill: Artificial Intelligence, Spirit Command: Duty

Base Attributes

04 Melee: [F] Damage & Accuracy x 40%

04 Range: [+] Damage & Accuracy x 40%

04 Defense: Unit's HP x 40%

04 Mobility: Unit's DP x 40%

04 Skill: AP pool = (10 + 4) x 5

Abilities

Starting Attribute Bonuses: +1 to all Attributes at level 1.

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Heroic Training: This class gains more skills than others.

Skills / Specialization Skills

Brave Class: Passive (Main)

Gain the following bonuses at the specified levels:

Level 1: +1 Melee and Range Attributes.

Artificial Intelligence Class: Passive (Main)

Gain the following bonuses at the specified levels:

Level 1: +1 Mobility Attribute, +10% Weapon Accuracy, Immune to L1 Morale Down, L1 SP Damage, and L1 SP Drain Debuffs.

Spirit Commands

20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.

Diablo

Statistics:

HP: 5600, DP: 3000, EN: 100

IS: 3, Move: F/G, Size: M, Season: 1

Rank: 5, Type: Masouki

Weapons:

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[+] Missiles (PAX:6) 200 damage, 300 accuracy, 24 rounds

Element: Physical, Explosive, Missile, Guided, Reaction

[F][CC] Plasma Sword (M)- 1300 damage, 1600 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Hyper Railgun- 2200 damage, 2600 accuracy, 3 rounds, Unlocked

Element: Physical, Bullet

[F] Tsurugi no Mai (HMX:10)- 350 damage, 300 accuracy, 4 EN/attack, 25 Morale, Unlocked

Element: Physical, Magic

Inherent Abilities:

1) HP Regen 5%

2) Element Cycle (Masou Kishin): Earth

3) Weapon Upgrade: You may pay 5 unit XP you may unlock one of the following weapons: Hyper Railgun or Tsurugi no Mai. Each time you pay 5 unit XP you may unlock another weapon.

4) Hyper Railgun: This attack replaces Linear Railgun when unlocked.

5) Tsurugi no Mai: This attack replaces Kurumiwari Ningyou when unlocked.

6) Upon deployment choose between Midori no Bouyou or Kurumiwari Ningyou (or Tsurugi no Mai if unlocked) and disable the other for the remainder of battle.

Pilot 12

Class: Supporter [_]

Lv Abilities

1 Starting Attribute Bonuses, Critical, Spotter, Non-Combatant, Skill:Tactical Command, Spirit Command:Duty

Base Attributes

02 Melee: [F] Damage & Accuracy x 20%

04 Range: [+] Damage & Accuracy x 40%

06 Defense: Unit's HP x 60%

06 Mobility: Unit's DP x 60%

00 Skill: AP pool = (10 + 0) x 5

Abilities

Starting Attribute Bonuses: +2 Mobility, +2 Defense Attributes at level 1.

Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

Skills / Specialization Skills

Tactical Command Class: Passive (Main)

Any unit you pilot gains the following attacks:

[H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Element: None

X) Offensive Command: The buffs given by this attack only last one turn.

[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1

Element: None

X) Defensive Command: The buffs given by this attack only last one turn.

[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2

Element: None

X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.

Spirit Commands

20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.

Z-01/A Lancelot Frontier

Statistics:

HP: 3000, DP: 6600, EN: 110

IS: 4, Move: F/G, Size: S, Season: 1

Rank: 5, Type: Knightmare Frame

Weapons:

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 400 damage, 600 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] VARIS [Low]- 1600 damage, 1300 accuracy, 6 rounds

Element: Physical, Reaction

[H] Harken Booster (PAX:4)- 300 damage, 500 accuracy, 5 EN/attack

Element: Physical, Reaction

[F][CC] MVS (MX:2)- 800 damage, 900 accuracy, 7 EN/attack

Element: Physical, Reaction

[+] Shield Missile Launcher (PAX:6)- 300 damage, 350 accuracy, 18 rounds

Element: Physical, Explosive, Missile, Guided

[+] VARIS [High]- 2800 damage, 2500 accuracy, Armor Pierce, 3 rounds, 20 Morale

Element: Physical

MAP Attacks:

[H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Element: None

[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1

Element: None

[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2

Element: None

Inherent Abilities:

1) Shield: Shield Missile Launcher

2) Resupply

X) Offensive Command: The buffs given by this attack only last one turn.

X) Defensive Command: The buffs given by this attack only last one turn.

X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.

Pilot 14

Class: Skirmisher [_]

Lv Abilities

1 Starting Attribute Bonuses, Critical, Evasive Potential, Distracting Attack, Skill: Newtype, Spirit Command: Duty

Base Attributes

02 Melee: [F] Damage & Accuracy x 20%

04 Range: [+] Damage & Accuracy x 40%

01 Defense: Unit's HP x 10%

08 Mobility: Unit's DP x 80%

02 Skill: AP pool = (10 + 2) x 5

Abilities

Starting Attribute Bonuses: +3 Mobility Attribute at level 1.

Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

Skills / Specialization Skills

Newtype Class: Passive (Main)

Level 1: +1 Mobility Attribute, +10% Weapon Accuracy. You become Psychic.

Spirit Commands

20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.

Z-01 Lancelot

Statistics:

HP: 2600, DP: 6000, EN: 110

IS: 4, Move: G, Size: S, Season: 1

Rank: 5, Type: Knightmare Frame

Weapons:

[F][MAM] Spinzaku Kick (M)- 500 damage, 700 accuracy, 2 EN/attack[/color]

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 400 damage, 600 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] VARIS [Low]- 1600 damage, 1300 accuracy, 6 rounds

Element: Physical, Bullet, Reaction

[H] Harken Booster (PAX:4)- 300 damage, 500 accuracy, 5 EN/attack

Element: Physical, Reaction

[F][CC] MVS (MX:2)- 800 damage, 900 accuracy, 7 EN/attack

Element: Physical, Reaction

[+] VARIS [High]- 2800 damage, 2500 accuracy, Armor Pierce, 3 rounds, 20 Morale

Element: Physical, Bullet

[F] White Rush (HM)- 2700 damage, 3000 accuracy, 30 EN/attack, 30 Morale

Element: Physical

[H] White Blast (H)- 3000 damage, 3200 accuracy, 35 EN/attack, 40 Morale

Element: Physical, Bullet

Inherent Abilities:

1) Beam Shield (500)

2) Z-01 Lancelot can not be used in space terrains.

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- Isaac gets the first strike, followed by CyberLegion.

- Prone time is 48 hours per team.

- Match length is 2 weeks.

- Double, triple, and quadruple check your math!

- Fight to the limit, and to the best of your ability!

Ready!? Go!

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Getter Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:
Movement Type: G
Move to: Area C(-5 EN)

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
: [+] Missile Machine Gun (PSX:5)- 400 damage, 250 accuracy, 20 rounds

Target(s): Diablo
Damage Modifiers: +60%(Attributes)

Accuracy Modifiers: +60%(Attributes)
Other Modifiers:
Final Output: 640 damage, 400 accuracy x5
Resources Spent: 5 Rounds


Statistics:
HP: 6160/6160
DP: 4760/4760
EN: 115/120
AP(Nepgear): 70

AP(Neptune): 65

AP(Blanc): 65
SP(Nepgear): 80

SP(Neptune): 80

SP(Blanc): 80
Morale(Nepgear):105

Morale(Neptune):105

Morale(Blanc):105
Current Terrain: Area C

Weapons:
[F][MAM] Getter Punch- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction
[F][CC] Getter Tomahawk (M)- 1700 damage, 1200 accuracy, 10 EN/attack

Element: Physical, Reaction
[H] Tomahawk Boomerang (P)- 600 damage, 850 accuracy x 2, 10 EN/attack

Element: Physical
[+] Missile Machine Gun (PSX:5)- 400 damage, 250 accuracy, 15/20 rounds

Element: Explosive, Homing
[+] Getter Beam (H)- 3700 damage, 2000 accuracy, 30 EN/attack, 30 Morale

Element: Energy
[H] Getter Change Attack (H)- 4000 damage, 2500 accuracy, 1 round, 40 Morale

Element: Physical, Explosive, Energy

Bounties:

Vox Aura Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used: Ranged Focus
Effects: +2 Range Attribute
Morale Used: 10


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:

Transform: Warrior Mode
Movement Type: G
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[+][CS] Ylum [Rifle]- 1500 damage, 2000 accuracy, Snipe, 15 EN/shot

Target(s): Diablo
Damage Modifiers: +120%(Attributes)

Accuracy Modifiers: +120%(Attributes)
Other Modifiers:
Final Output: 3300 damage, 4400 accuracy
Resources Spent: 15 EN


Statistics:
HP: 3800/3800
DP: 7800/7800
EN: 105/120
AP: 65

SP:100
Morale:95

Beam Shield: 10/10
Current Terrain: Area B

Weapons:

[F][MAM] Melee (M)- 800 damage, 600 accuracy, 3 EN/attack, Req: Warrior Mode

Element: Physical, Reaction
[F][CC] Ylum [Rapier] (M)- 1300 damage, 1600 accuracy, 10 EN/attack, Req: Warrior Mode

Element: Energy, Beam, Reaction
[+][CS] 120mm Prototype Machinegun- 1800 damage, 1100 accuracy, 5 rounds, Req: Warrior Mode

Element: Physical, Bullet, Reaction
[+][CS] Ylum [Rifle]- 1500 damage, 2000 accuracy, Snipe, 15 EN/shot

Element: Energy, Beam, Reaction
[F] Piercer- 2500 damage, 1500 accuracy, Barrier Pierce, 25 EN/attack, 10 Morale, Req: Piercer Mode

Element: Physical
[+][CS] Ylum [Machinegun] (SV:5)- 1500+400 damage, 1400+300 accuracy, 15+8 EN/shot, Req: Warrior Mode

Element: Physical

Bounties:

Valkyrie Phase

REGENERATION PHASE:
Morale Gained: +
5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:

Transform: Gerwalk Mode

Movement Type: G
Move to: Area C(-5 EN)

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Use
d: [+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PAX:3)- 900 damage, 900 accuracy, 9 rounds

Target(s): Diablo
Damage Modifiers: +30%(Attributes)

Accuracy Modifiers: +30%(Attributes)
Other Modifiers: Distracting Attack
Final Output: 1170 damage, 1170 accuracy x3
Resources Spent: 3 Rounds


Statistics:
HP: 2610/2610
DP: 10800/10800
EN: 115/120
AP:65

SP:100
Morale:105

Countermeasures:10/10
Current Terrain: Area C
Current Form: Gerwalk Mode

Weapons:
[+][CS] Quad Mauler ROV-20 Anti-Aircraft Laser Cannon- 550 damage, 700 accuracy, Accuracy Break Lv1, 2 EN/attack

Element: Energy, Laser, Reaction
[F][MAM] Melee (M)- 800 damage, 400 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction
[+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)- 400+400 damage, 800+200 accuracy, 20 rounds

Element: Physical, Bullet, Reaction
[+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)- 300 damage, 400 accuracy, 15 rounds, Hardpoints: 1

Element: Explosive, Missile, Guided
[+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PAX:3)- 900 damage, 900 accuracy, 6/9 rounds, Hardpoints: 1

Element: Explosive, Missile, Guided
[+] All-Out Attack (H)- 2800 damage, 2800 accuracy, 1 round, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Laser, Missile
MAP Attacks:

[+] UUM-7 15-Tube Micro-Missile Pod [spread] (PT:2)- 600 damage, 1000 accuracy, uses 5 UUM-7 15-Tube Micro-Missile Pod rounds
Element: Explosive, Missile, Guided
[+] Mk.82 LDGB Conventional Bomb (T:3)- 1000 damage, 600 accuracy, 0 round, Hardpoints: 1, Req: Fighter Mode
Element: Explosive, Bomb
[+] RMS-1 Large Anti-Ship Reaction Missile (HT:3)- 1700 damage, 1400 accuracy, Barrier Pierce, 0 round, 30 Morale,
Element: Explosive, Missile, Overtechnology, Nuclear

Bounties:

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Unit Turn: Diablo
Regeneration Phase
Morale: +5
HP Regen: +392
DP Regen:
EN Regen:


Spirit Command Phase
Spirit Command(s) Used:
Effects:
SP Used:


Defense Phase
Attacking Weapon: [+] Missile Machine Gun (PSX:5)- 640 damage, 400 accuracy x5
Action Taken: Block, Shoot Down
Damage Taken: -1120 HP
Resources Spent: 15 morale (-5 hero class)
Attacking Weapon: [+][CS] Ylum [Rifle]- 3300 damage, 4400 accuracy, Snipe
Action Taken: Block
Damage Taken: -2310 HP
Resources Spent:
Attacking Weapon: [+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PAX:3)- 1170 damage, 1170 accuracy x3
Action Taken: Block, Shoot Down
Damage Taken: -1228 HP
Resources Spent: 13 morale (-5 hero class, -2 one skill point higher)


Transform/Change Phase
Current Form:
New Form:


Attack Phase
Weapon Used: none
Target(s):
Damage Modifiers: Total Modifier%
    * Modifier 1
    * Modifier 2
Accuracy Modifiers: Total Modifier%
    * Modifier 1
    * Modifier 2
Other Modifiers:
Attack:
Resources Spent:


Statistics
HP: 3182/7840
T-HP1:
T-HP2:
DP: 4500/4500
T-DP1:
T-DP2:
EN: 100/100
AP( pilot ): 70/70
SP( pilot ): 100/100
Morale: 77/150
Current Form:
Current Terrain: c
Perishable Items:
Weapons:
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[+] Missiles (PAX:6) 200 damage, 300 accuracy, 24 rounds

Element: Physical, Explosive, Missile, Guided, Reaction

[F][CC] Plasma Sword (M)- 1300 damage, 1600 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Hyper Railgun- 2200 damage, 2600 accuracy, 3 rounds, Unlocked

Element: Physical, Bullet

[F] Tsurugi no Mai (HMX:10)- 350 damage, 300 accuracy, 4 EN/attack, 25 Morale, Unlocked

Element: Physical, Magic

HP Regen 5%
Element Cycle (Masou Kishin): Earth
Bounties:

Attributes
Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Immune to L1 Morale Down, L1 SP Damage, and L1 SP Drain
04 Melee: [F] Damage  x 50% & Accuracy x 60%
04 Range: [+] Damage  x 50% & Accuracy x 60%
04 Defense
05 Mobility
04 Skill
20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.


Unit Turn: Z-01/A Lancelot Frontier
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
Song EN Regen:
SP Regen:

Spirit Command Phase
Spirit Command(s) Used:
Effects:
SP Used:


Defense Phase
Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


Transform/Change Phase
Current Form:
New Form:


Attack Phase
Weapon Used: [+] Shield Missile Launcher (PAX:6)- 300 damage, 350 accuracy, 18 rounds
Target(s): Vox Aura
Damage Modifiers: Total Modifier10%
    * Modifier 1 40%
    * Modifier 2 -30
Accuracy Modifiers: Total Modifier10%
    * Modifier 1 40%
    * Modifier 2 -30
Other Modifiers:
Attack:
330 damage, 385 accuracy x6
Resources Spent: 6 rounds


Statistics
HP: 4800/4800
T-HP1:
T-HP2:
DP: 9600/9600
T-DP1:
T-DP2:
EN: 110/110
AP( pilot ): 50/50
SP( pilot ): 100/100
Morale: 105/150
Current Form:
Current Terrain: c
Perishable Items:
Weapons:
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 400 damage, 600 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] VARIS [Low]- 1600 damage, 1300 accuracy, 6 rounds

Element: Physical, Reaction

[H] Harken Booster (PAX:4)- 300 damage, 500 accuracy, 5 EN/attack

Element: Physical, Reaction

[F][CC] MVS (MX:2)- 800 damage, 900 accuracy, 7 EN/attack

Element: Physical, Reaction

[+] Shield Missile Launcher (PAX:6)- 300 damage, 350 accuracy, 12/18 rounds

Element: Physical, Explosive, Missile, Guided

[+] VARIS [High]- 2800 damage, 2500 accuracy, Armor Pierce, 3 rounds, 20 Morale

Element: Physical

MAP Attacks:
[H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1
Element: None

[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1
Element: None

[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2
Element: None

10/10 Shield: Shield Missile Launcher
Resupply
X) Offensive Command: The buffs given by this attack only last one turn.
X) Defensive Command: The buffs given by this attack only last one turn.
X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.
Bounties:

Attributes
Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
02 Melee: [F] Damage & Accuracy x 20%
04 Range: [+] Damage & Accuracy x 40%
06 Defense
06 Mobility
00 Skill
20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.


Unit Turn: Z-01 Lancelot
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:


Spirit Command Phase
Spirit Command(s) Used:
Effects:
SP Used:


Defense Phase
Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


Transform/Change Phase
Current Form:
New Form:


Attack Phase
Weapon Used: [H] Harken Booster (PAX:4)- 300 damage, 500 accuracy, 5 EN/attack Distracting Attack
Target(s): Vox Aura
Damage Modifiers: Total Modifier10%
    * Modifier 1 x 40%
    * Modifier 2 -30
Accuracy Modifiers: Total Modifier20%
    * Modifier 1 x 50%
    * Modifier 2 -30
Other Modifiers:
Attack:
330 damage, 600 accuracy x4
Resources Spent: 20 en


Statistics
HP: 2860/2860
T-HP1:
T-HP2:
DP: 11400/11400
T-DP1:
T-DP2:
EN: 90/110
AP( pilot ): 60/60
SP( pilot ): 100/100
Morale: 105/150
Current Form:
Current Terrain: c
Perishable Items:
Weapons:
[F][MAM] Spinzaku Kick (M)- 500 damage, 700 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 400 damage, 600 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] VARIS [Low]- 1600 damage, 1300 accuracy, 6 rounds

Element: Physical, Bullet, Reaction

[H] Harken Booster (PAX:4)- 300 damage, 500 accuracy, 5 EN/attack

Element: Physical, Reaction

[F][CC] MVS (MX:2)- 800 damage, 900 accuracy, 7 EN/attack

Element: Physical, Reaction

[+] VARIS [High]- 2800 damage, 2500 accuracy, Armor Pierce, 3 rounds, 20 Morale

Element: Physical, Bullet

[F] White Rush (HM)- 2700 damage, 3000 accuracy, 30 EN/attack, 30 Morale

Element: Physical

[H] White Blast (H)- 3000 damage, 3200 accuracy, 35 EN/attack, 40 Morale

Element: Physical, Bullet

10/10 Beam Shield (500)
Bounties:

Attributes
Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.
Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.
02 Melee: [F] Damage x 20% & Accuracy x 30%
04 Range: [+] Damage x 40% & Accuracy x 50%
01 Defense
09 Mobility
02 Skill
20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.
 

Edited by CyberLegion

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(Vox Aura is in Area B while everyone else is in Area C hence your attacks get a -30% Modifier for attacking a different Area.)

Getter Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:
Movement Type: G
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
: [+] Missile Machine Gun (PSX:5)- 400 damage, 250 accuracy, 20 rounds

Target(s): Diablo
Damage Modifiers: +60%(Attributes)

Accuracy Modifiers: +60%(Attributes)
Other Modifiers:
Final Output: 640 damage, 400 accuracy x5
Resources Spent: 5 Rounds


Statistics:
HP: 6160/6160
DP: 4760/4760
EN: 115/120
AP(Nepgear): 70

AP(Neptune): 65

AP(Blanc): 65
SP(Nepgear): 80

SP(Neptune): 80

SP(Blanc): 80
Morale(Nepgear):110

Morale(Neptune):110

Morale(Blanc):110
Current Terrain: Area C

Weapons:
[F][MAM] Getter Punch- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction
[F][CC] Getter Tomahawk (M)- 1700 damage, 1200 accuracy, 10 EN/attack

Element: Physical, Reaction
[H] Tomahawk Boomerang (P)- 600 damage, 850 accuracy x 2, 10 EN/attack

Element: Physical
[+] Missile Machine Gun (PSX:5)- 400 damage, 250 accuracy, 10/20 rounds

Element: Explosive, Homing
[+] Getter Beam (H)- 3700 damage, 2000 accuracy, 30 EN/attack, 30 Morale

Element: Energy
[H] Getter Change Attack (H)- 4000 damage, 2500 accuracy, 1 round, 40 Morale

Element: Physical, Explosive, Energy

Bounties:

Vox Aura Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Flash
Effects: -50% DC
SP Used: 15

Will Command(s) Used: Ranged Focus
Effects: +2 Range Attribute
Morale Used: 10


DEFENSE PHASE:

Attacking Weapon: [+] Shield Missile Launcher
Action Taken: Dodge + Countershoot
Damage Taken: 0
Resources Spent: 516 DP ,13 Morale

 

Attacking Weapon: [H] Harken Booster
Action Taken: Dodge + Countershoot
Damage Taken: 0
Resources Spent: 1052 DP ,17 Morale


TRANSFORMATION/MOVEMENT PHASE:

Transform: Warrior Mode
Movement Type: G
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[+][CS] Ylum [Rifle]- 1500 damage, 2000 accuracy, Snipe, 15 EN/shot

Target(s): Lancelot
Damage Modifiers: +120%(Attributes)

Accuracy Modifiers: +120%(Attributes)
Other Modifiers:
Final Output: 3300 damage, 4400 accuracy
Resources Spent: 15 EN


Statistics:
HP: 3800/3800
DP: 6232/7800
EN: 90/120
AP: 65

SP:85
Morale:60

Beam Shield: 10/10
Current Terrain: Area B

Weapons:

[F][MAM] Melee (M)- 800 damage, 600 accuracy, 3 EN/attack, Req: Warrior Mode

Element: Physical, Reaction
[F][CC] Ylum [Rapier] (M)- 1300 damage, 1600 accuracy, 10 EN/attack, Req: Warrior Mode

Element: Energy, Beam, Reaction
[+][CS] 120mm Prototype Machinegun- 1800 damage, 1100 accuracy, 5 rounds, Req: Warrior Mode

Element: Physical, Bullet, Reaction
[+][CS] Ylum [Rifle]- 1500 damage, 2000 accuracy, Snipe, 15 EN/shot

Element: Energy, Beam, Reaction
[F] Piercer- 2500 damage, 1500 accuracy, Barrier Pierce, 25 EN/attack, 10 Morale, Req: Piercer Mode

Element: Physical
[+][CS] Ylum [Machinegun] (SV:5)- 1500+400 damage, 1400+300 accuracy, 15+8 EN/shot, Req: Warrior Mode

Element: Physical

Bounties:

Valkyrie Phase

REGENERATION PHASE:
Morale Gained: +
5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:

Transform: Gerwalk Mode

Movement Type: G
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Use
d: [+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PAX:3)- 900 damage, 900 accuracy, 9 rounds

Target(s): Lancelot
Damage Modifiers: +30%(Attributes)

Accuracy Modifiers: +30%(Attributes)
Other Modifiers: Distracting Attack
Final Output: 1170 damage, 1170 accuracy x3
Resources Spent: 3 Rounds


Statistics:
HP: 2610/2610
DP: 10800/10800
EN: 115/120
AP:65

SP:100
Morale:110

Countermeasures:10/10
Current Terrain: Area C
Current Form: Gerwalk Mode

Weapons:
[+][CS] Quad Mauler ROV-20 Anti-Aircraft Laser Cannon- 550 damage, 700 accuracy, Accuracy Break Lv1, 2 EN/attack

Element: Energy, Laser, Reaction
[F][MAM] Melee (M)- 800 damage, 400 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction
[+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)- 400+400 damage, 800+200 accuracy, 20 rounds

Element: Physical, Bullet, Reaction
[+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)- 300 damage, 400 accuracy, 15 rounds, Hardpoints: 1

Element: Explosive, Missile, Guided
[+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PAX:3)- 900 damage, 900 accuracy, 3/9 rounds, Hardpoints: 1

Element: Explosive, Missile, Guided
[+] All-Out Attack (H)- 2800 damage, 2800 accuracy, 1 round, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Laser, Missile
MAP Attacks:

[+] UUM-7 15-Tube Micro-Missile Pod [spread] (PT:2)- 600 damage, 1000 accuracy, uses 5 UUM-7 15-Tube Micro-Missile Pod rounds
Element: Explosive, Missile, Guided
[+] Mk.82 LDGB Conventional Bomb (T:3)- 1000 damage, 600 accuracy, 0 round, Hardpoints: 1, Req: Fighter Mode
Element: Explosive, Bomb
[+] RMS-1 Large Anti-Ship Reaction Missile (HT:3)- 1700 damage, 1400 accuracy, Barrier Pierce, 0 round, 30 Morale,
Element: Explosive, Missile, Overtechnology, Nuclear

Bounties:

Edited by Isaac

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Unit Turn: Diablo
Regeneration Phase
Morale: +5
HP Regen: +392
DP Regen:
EN Regen:


Spirit Command Phase
Spirit Command(s) Used:
Effects:
SP Used:


Defense Phase
Attacking Weapon: [+] Missile Machine Gun (PSX:5)- 640 damage, 400 accuracy x5
Action Taken: dodge
Damage Taken: -2000 DP
Resources Spent:



Transform/Change Phase
-5 en move to terrain B


Attack Phase
Weapon Used:
[F] Tsurugi no Mai (HMX:10)- 350 damage, 300 accuracy, 4 EN/attack, 25 Morale,

Target(s): Vox Aura
Damage Modifiers: Total Modifier40%
    * Modifier 1 60% crit
    * Modifier 2 -20% (H penalty )
Accuracy Modifiers: Total Modifier50%

    * Modifier 1 70% crit
    * Modifier 2 -20% (H penalty )

Other Modifiers:
Attack:
448 damage, 408 accuracy x 10
Resources Spent: 40 en, 10 Ap, 20 morale (hero)

Statistics
HP: 3574/7840
T-HP1:
T-HP2:
DP: 2500/4500
T-DP1:
T-DP2:
EN: 100/100
AP( pilot ): 60/70
SP( pilot ): 100/100
Morale: 62/150
Current Form:
Current Terrain: B
Perishable Items:
Weapons:
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[+] Missiles (PAX:6) 200 damage, 300 accuracy, 24 rounds

Element: Physical, Explosive, Missile, Guided, Reaction

[F][CC] Plasma Sword (M)- 1300 damage, 1600 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Hyper Railgun- 2200 damage, 2600 accuracy, 3 rounds, Unlocked

Element: Physical, Bullet

[F] Tsurugi no Mai (HMX:10)- 350 damage, 300 accuracy, 4 EN/attack, 25 Morale, Unlocked

Element: Physical, Magic

HP Regen 5%
Element Cycle (Masou Kishin): Earth
Bounties:

Attributes
Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Immune to L1 Morale Down, L1 SP Damage, and L1 SP Drain
05 Melee: [F] Damage  x 50% & Accuracy x 60%
05 Range: [+] Damage  x 50% & Accuracy x 60%
04 Defense
05 Mobility
04 Skill
20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.


Unit Turn: Z-01/A Lancelot Frontier
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
Song EN Regen:
SP Regen:

Spirit Command Phase
Spirit Command(s) Used:
Effects:
SP Used:


Defense Phase
Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


Transform/Change Phase
-5 en move to terrain B

Attack Phase
Weapon Used: [+] Shield Missile Launcher (PAX:6)- 300 damage, 350 accuracy, 12 rounds
Target(s): Vox Aura
Damage Modifiers: Total Modifier40%
    * Modifier 1 40%
    * Modifier 2
Accuracy Modifiers: Total Modifier40%
    * Modifier 1 40%
    * Modifier 2
Other Modifiers:
Attack: 420 damage, 490 accuracy x6
Resources Spent: 6 rounds


Statistics
HP: 4800/4800
T-HP1:
T-HP2:
DP: 9600/9600
T-DP1:
T-DP2:
EN: 110/110
AP( pilot ): 50/50
SP( pilot ): 100/100
Morale: 110/150
Current Form:
Current Terrain: B
Perishable Items:
Weapons:
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 400 damage, 600 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] VARIS [Low]- 1600 damage, 1300 accuracy, 6 rounds

Element: Physical, Reaction

[H] Harken Booster (PAX:4)- 300 damage, 500 accuracy, 5 EN/attack

Element: Physical, Reaction

[F][CC] MVS (MX:2)- 800 damage, 900 accuracy, 7 EN/attack

Element: Physical, Reaction

[+] Shield Missile Launcher (PAX:6)- 300 damage, 350 accuracy, 6/18 rounds

Element: Physical, Explosive, Missile, Guided

[+] VARIS [High]- 2800 damage, 2500 accuracy, Armor Pierce, 3 rounds, 20 Morale

Element: Physical

MAP Attacks:
[H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1
Element: None

[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1
Element: None

[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2
Element: None

10/10 Shield: Shield Missile Launcher
Resupply
X) Offensive Command: The buffs given by this attack only last one turn.
X) Defensive Command: The buffs given by this attack only last one turn.
X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.
Bounties:

Attributes
Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
02 Melee: [F] Damage & Accuracy x 20%
04 Range: [+] Damage & Accuracy x 40%
06 Defense
06 Mobility
00 Skill
20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.


Unit Turn: Z-01 Lancelot
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:


Spirit Command Phase
Spirit Command(s) Used:
Effects:
SP Used:


Defense Phase
Attacking Weapon: [+][CS] Ylum [Rifle]- 3300 damage, 4400 accuracy, Snipe
Action Taken: evade
Damage Taken: -3080 DP
Resources Spent:
Attacking Weapon: [+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PAX:3)- 1170 damage, 1170 accuracy x3, Distracting Attack
Action Taken: evade
Damage Taken: -2457 DP
Resources Spent:


Transform/Change Phase
Current Form:
New Form:


Attack Phase
Weapon Used: [H] Harken Booster (PAX:4)- 300 damage, 500 accuracy, 5 EN/attack Distracting Attack
Target(s): Vox Aura
Damage Modifiers: Total Modifier40%
    * Modifier 1 x 40%
    * Modifier 2
Accuracy Modifiers: Total Modifier50%
    * Modifier 1 x 50%
    * Modifier 2
Other Modifiers:
Attack: 420 damage, 750 accuracy x4
Resources Spent: 20 en


Statistics
HP: 2860/2860
T-HP1:
T-HP2:
DP:
5863/11400
T-DP1:
T-DP2:
EN: 70/110
AP( pilot ): 60/60
SP( pilot ): 100/100
Morale: 110/150
Current Form:
Current Terrain: c
Perishable Items:
Weapons:
[F][MAM] Spinzaku Kick (M)- 500 damage, 700 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 400 damage, 600 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] VARIS [Low]- 1600 damage, 1300 accuracy, 6 rounds

Element: Physical, Bullet, Reaction

[H] Harken Booster (PAX:4)- 300 damage, 500 accuracy, 5 EN/attack

Element: Physical, Reaction

[F][CC] MVS (MX:2)- 800 damage, 900 accuracy, 7 EN/attack

Element: Physical, Reaction

[+] VARIS [High]- 2800 damage, 2500 accuracy, Armor Pierce, 3 rounds, 20 Morale

Element: Physical, Bullet

[F] White Rush (HM)- 2700 damage, 3000 accuracy, 30 EN/attack, 30 Morale

Element: Physical

[H] White Blast (H)- 3000 damage, 3200 accuracy, 35 EN/attack, 40 Morale

Element: Physical, Bullet

10/10 Beam Shield (500)
Bounties:

Attributes
Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.
Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.
02 Melee: [F] Damage x 20% & Accuracy x 30%
04 Range: [+] Damage x 40% & Accuracy x 50%
01 Defense
09 Mobility
02 Skill
20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.
 

Edited by CyberLegion

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(The H Tag is a weapon modifier and is applied seperately from the attribute modifiers meaning the final values of Diablo's attack are 448 damage and 408 accuracy per hit.)

Getter Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:
Movement Type: G
Move to: Area B(-5 EN)

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
: [+] Missile Machine Gun (PSX:5)- 400 damage, 250 accuracy, 20 rounds

Target(s): Diablo
Damage Modifiers: +60%(Attributes)

Accuracy Modifiers: +60%(Attributes)
Other Modifiers:
Final Output: 640 damage, 400 accuracy x5
Resources Spent: 5 Rounds


Statistics:
HP: 6160/6160
DP: 4760/4760
EN: 110/120
AP(Nepgear): 70

AP(Neptune): 65

AP(Blanc): 65
SP(Nepgear): 80

SP(Neptune): 80

SP(Blanc): 80
Morale(Nepgear):115

Morale(Neptune):115

Morale(Blanc):115
Current Terrain: Area B

Weapons:
[F][MAM] Getter Punch- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction
[F][CC] Getter Tomahawk (M)- 1700 damage, 1200 accuracy, 10 EN/attack

Element: Physical, Reaction
[H] Tomahawk Boomerang (P)- 600 damage, 850 accuracy x 2, 10 EN/attack

Element: Physical
[+] Missile Machine Gun (PSX:5)- 400 damage, 250 accuracy, 5/20 rounds

Element: Explosive, Homing
[+] Getter Beam (H)- 3700 damage, 2000 accuracy, 30 EN/attack, 30 Morale

Element: Energy
[H] Getter Change Attack (H)- 4000 damage, 2500 accuracy, 1 round, 40 Morale

Element: Physical, Explosive, Energy

Bounties:

Vox Aura Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Flash
Effects: -50% DC
SP Used: 15

Will Command(s) Used: Ranged Focus
Effects: +2 Range Attribute
Morale Used: 10


DEFENSE PHASE:

Attacking Weapon: [F] Tsurugi no Mai
Action Taken: Dodge
Damage Taken: 0
Resources Spent: 2040 DP

 

Attacking Weapon: [+] Shield Missile Launcher
Action Taken: Dodge
Damage Taken: 0
Resources Spent: 2940 DP


TRANSFORMATION/MOVEMENT PHASE:

Transform: Warrior Mode
Movement Type: G
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[+][CS] Ylum [Rifle]- 1500 damage, 2000 accuracy, Snipe, 15 EN/shot

Target(s): Diablo
Damage Modifiers: +120%(Attributes)

Accuracy Modifiers: +120%(Attributes)
Other Modifiers:
Final Output: 3300 damage, 4400 accuracy
Resources Spent: 15 EN


Statistics:
HP: 3800/3800
DP: 1252/7800
EN: 75/120
AP: 65

SP: 70
Morale:55

Beam Shield: 10/10
Current Terrain: Area B

Weapons:

[F][MAM] Melee (M)- 800 damage, 600 accuracy, 3 EN/attack, Req: Warrior Mode

Element: Physical, Reaction
[F][CC] Ylum [Rapier] (M)- 1300 damage, 1600 accuracy, 10 EN/attack, Req: Warrior Mode

Element: Energy, Beam, Reaction
[+][CS] 120mm Prototype Machinegun- 1800 damage, 1100 accuracy, 5 rounds, Req: Warrior Mode

Element: Physical, Bullet, Reaction
[+][CS] Ylum [Rifle]- 1500 damage, 2000 accuracy, Snipe, 15 EN/shot

Element: Energy, Beam, Reaction
[F] Piercer- 2500 damage, 1500 accuracy, Barrier Pierce, 25 EN/attack, 10 Morale, Req: Piercer Mode

Element: Physical
[+][CS] Ylum [Machinegun] (SV:5)- 1500+400 damage, 1400+300 accuracy, 15+8 EN/shot, Req: Warrior Mode

Element: Physical

Bounties:

Valkyrie Phase

REGENERATION PHASE:
Morale Gained: +
5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:

Transform: Gerwalk Mode

Movement Type: G
Move to: Area B (-5 EN)

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Use
d: [+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PAX:3)- 900 damage, 900 accuracy, 9 rounds

Target(s): Lancelot Frontier
Damage Modifiers: +30%(Attributes)

Accuracy Modifiers: +30%(Attributes)
Other Modifiers: Distracting Attack
Final Output: 1170 damage, 1170 accuracy x3
Resources Spent: 3 Rounds


Statistics:
HP: 2610/2610
DP: 10800/10800
EN: 110/120
AP:65

SP:100
Morale:115

Countermeasures:10/10
Current Terrain: Area B
Current Form: Gerwalk Mode

Weapons:
[+][CS] Quad Mauler ROV-20 Anti-Aircraft Laser Cannon- 550 damage, 700 accuracy, Accuracy Break Lv1, 2 EN/attack

Element: Energy, Laser, Reaction
[F][MAM] Melee (M)- 800 damage, 400 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction
[+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)- 400+400 damage, 800+200 accuracy, 20 rounds

Element: Physical, Bullet, Reaction
[+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)- 300 damage, 400 accuracy, 15 rounds, Hardpoints: 1

Element: Explosive, Missile, Guided
[+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PAX:3)- 900 damage, 900 accuracy, 0/9 rounds, Hardpoints: 1

Element: Explosive, Missile, Guided
[+] All-Out Attack (H)- 2800 damage, 2800 accuracy, 1 round, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Laser, Missile
MAP Attacks:

[+] UUM-7 15-Tube Micro-Missile Pod [spread] (PT:2)- 600 damage, 1000 accuracy, uses 5 UUM-7 15-Tube Micro-Missile Pod rounds
Element: Explosive, Missile, Guided
[+] Mk.82 LDGB Conventional Bomb (T:3)- 1000 damage, 600 accuracy, 0 round, Hardpoints: 1, Req: Fighter Mode
Element: Explosive, Bomb
[+] RMS-1 Large Anti-Ship Reaction Missile (HT:3)- 1700 damage, 1400 accuracy, Barrier Pierce, 0 round, 30 Morale,
Element: Explosive, Missile, Overtechnology, Nuclear

Bounties:

Edited by Isaac

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(Thanks for pointing things out since this is my first V4 battle, I've been gone for awhile)

Unit Turn: Z-01/A Lancelot Frontier

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

Spirit Command Phase

Spirit Command(s) Used:

Effects:

SP Used:

Defense Phase

Attacking Weapon: [+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PAX:3)- 1170 damage, 1170 accuracy x3

Action Taken: Shield

Damage Taken: 2457 hp

Resources Spent:

Transform/Change Phase

Special Phase

Abilities Activated: Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Target: Vox Aura

Attack Phase

Weapon Used: [+][CS] VARIS [Low]- 1600 damage, 1300 accuracy, 6 rounds

Target(s): Vox Aura

Damage Modifiers: Total Modifier40%

* Modifier 1 -60% (+40%, -100%)

* Modifier 2

Accuracy Modifiers: Total Modifier40%

* Modifier 1 -60% (+40%, -100%)

* Modifier 2

Other Modifiers:

Attack: 640 damage, 520 accuracy

Resources Spent: 6 rounds

Statistics

HP: 2343/4800

T-HP1:

T-HP2:

DP: 9600/9600

T-DP1:

T-DP2:

EN: 110/110

AP( pilot ): 35/50

SP( pilot ): 100/100

Morale: 115/150

Current Form:

Current Terrain: B

Perishable Items:

Weapons:

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 400 damage, 600 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] VARIS [Low]- 1600 damage, 1300 accuracy, 5/6 rounds

Element: Physical, Reaction

[H] Harken Booster (PAX:4)- 300 damage, 500 accuracy, 5 EN/attack

Element: Physical, Reaction

[F][CC] MVS (MX:2)- 800 damage, 900 accuracy, 7 EN/attack

Element: Physical, Reaction

[+] Shield Missile Launcher (PAX:6)- 300 damage, 350 accuracy, 6/18 rounds

Element: Physical, Explosive, Missile, Guided

[+] VARIS [High]- 2800 damage, 2500 accuracy, Armor Pierce, 3 rounds, 20 Morale

Element: Physical

MAP Attacks:

[H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Element: None

[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1

Element: None

[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2

Element: None

10/10 Shield: Shield Missile Launcher

Resupply

X) Offensive Command: The buffs given by this attack only last one turn.

X) Defensive Command: The buffs given by this attack only last one turn.

X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.

Bounties:

Attributes

Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

02 Melee: [F] Damage & Accuracy x 20%

04 Range: [+] Damage & Accuracy x 40%

06 Defense

06 Mobility

00 Skill

20 SP Duty Lv 1 (L1): Recover 25%(2400) of your maximum DP.

Unit Turn: Diablo

Regeneration Phase

Morale: +5

HP Regen: +392

DP Regen:

EN Regen:

Spirit Command Phase

20 SP Duty Lv 1 (L1): Recover 25%(1125) of your maximum DP.

Defense Phase

Attacking Weapon: [+] Missile Machine Gun (PSX:5)- 640 damage, 400 accuracy x5

Action Taken: Countershoot, dodge

Damage Taken: -1000 DP

Resources Spent: 15 morale

Attacking Weapon: [+][CS] Ylum [Rifle]- 3300 damage, 4400 accuracy Snipe

Action Taken: take

Damage Taken: -3300 HP

Resources Spent:

Transform/Change Phase

Attack Phase

Weapon Used: [+][CS] Hyper Railgun- 2200 damage, 2600 accuracy,

Target(s): Vox Aura

Damage Modifiers: Total Modifier60%

* Modifier 1 60% crit

* Modifier 2

Accuracy Modifiers: Total Modifier70%

* Modifier 1 70% crit

* Modifier 2

Other Modifiers:

Attack: 3520 damage, 4420 accuracy

Resources Spent: 1 round, 10 Ap,

Statistics

HP: 666/7840 <---(this is funny considering the name of the unit)

T-HP1:

T-HP2:

DP: 2625/4500

T-DP1:

T-DP2:

EN: 55/100

AP( pilot ): 50/70

SP( pilot ): 80/100

Morale: 52/150

Current Form:

Current Terrain: B

Perishable Items:

Weapons:

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[+] Missiles (PAX:6) 200 damage, 300 accuracy, 24 rounds

Element: Physical, Explosive, Missile, Guided, Reaction

[F][CC] Plasma Sword (M)- 1300 damage, 1600 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Hyper Railgun- 2200 damage, 2600 accuracy, 2/3 rounds, Unlocked

Element: Physical, Bullet

[F] Tsurugi no Mai (HMX:10)- 350 damage, 300 accuracy, 4 EN/attack, 25 Morale, Unlocked

Element: Physical, Magic

HP Regen 5%

Element Cycle (Masou Kishin): Earth

Bounties:

Attributes

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Immune to L1 Morale Down, L1 SP Damage, and L1 SP Drain

05 Melee: [F] Damage x 50% & Accuracy x 60%

05 Range: [+] Damage x 50% & Accuracy x 60%

04 Defense

05 Mobility

04 Skill

20 SP Duty Lv 1 (L1): Recover 25%(1125) of your maximum DP.

will commands revealed

Shoot down

Countershoot

Unit Turn: Z-01 Lancelot

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

Spirit Command Phase

20 SP Duty Lv 1 (L1): Recover 25%(2850) of your maximum DP.

Defense Phase

Transform/Change Phase

Current Form:

New Form:

Attack Phase

Weapon Used: [H] White Blast (H)- 3000 damage, 3200 accuracy, 35 EN/attack, 40 Morale Distracting Attack

Target(s): Vox Aura

Damage Modifiers: Total Modifier%

* Modifier 1 x 50% (crit)

* Modifier 2 x 15% (morale bonus)

Accuracy Modifiers: Total Modifier%

* Modifier 1 x 60% (crit)

* Modifier 2 x 15% (morale bonus)

Other Modifiers:

Attack: 5175 damage, 5888 accuracy

Resources Spent: 10 ap, 35 en,40 Morale

Statistics

HP: 2860/2860

T-HP1:

T-HP2:

DP: 8713/11400

T-DP1:

T-DP2:

EN: 70/110

AP( pilot ): 50/60

SP( pilot ): 80/100

Morale: 75/150

Current Form:

Current Terrain: c

Perishable Items:

Weapons:

[F][MAM] Spinzaku Kick (M)- 500 damage, 700 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 400 damage, 600 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] VARIS [Low]- 1600 damage, 1300 accuracy, 6 rounds

Element: Physical, Bullet, Reaction

[H] Harken Booster (PAX:4)- 300 damage, 500 accuracy, 5 EN/attack

Element: Physical, Reaction

[F][CC] MVS (MX:2)- 800 damage, 900 accuracy, 7 EN/attack

Element: Physical, Reaction

[+] VARIS [High]- 2800 damage, 2500 accuracy, Armor Pierce, 3 rounds, 20 Morale

Element: Physical, Bullet

[F] White Rush (HM)- 2700 damage, 3000 accuracy, 30 EN/attack, 30 Morale

Element: Physical

[H] White Blast (H)- 3000 damage, 3200 accuracy, 35 EN/attack, 40 Morale

Element: Physical, Bullet

10/10 Beam Shield (500)

Bounties:

Attributes

Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

02 Melee: [F] Damage x 20% & Accuracy x 30%

04 Range: [+] Damage x 40% & Accuracy x 50%

01 Defense

09 Mobility

02 Skill

20 SP Duty Lv 1 (L1): Recover 25%(2850) of your maximum DP.

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(Well, you're still making less mistakes than me)

Getter Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Support Defending: Vox Aura
Attacking Weapon: [+][CS] VARIS [Low]
Action Taken: Block
Damage Taken: 448
Resources Spent:

 

Attacking Weapon: [+][CS] Hyper Railgun
Action Taken: Block + Cover
Damage Taken: 2218
Resources Spent: 20 AP

 

Attacking Weapon: [H] White Blast
Action Taken: Block + Cover
Damage Taken: 3260
Resources Spent: 20 AP

TRANSFORMATION/MOVEMENT PHASE:

Transform to: Getter-3

Movement Type: G
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:

Target(s):
Damage Modifiers:

Accuracy Modifiers:
Other Modifiers:
Final Output:
Resources Spent:


Statistics:
HP: 505/13300
DP: 1600/1600
EN: 110/120
AP(Nepgear): 30

AP(Neptune): 65

AP(Blanc): 65
SP(Nepgear): 80

SP(Neptune): 80

SP(Blanc): 80
Morale(Nepgear):120

Morale(Neptune):120

Morale(Blanc):120
Current Terrain: Area B

Weapons:

[F][MAM] Getter Smash- 700 damage, 500 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CS] Getter Ray- 600 damage, 600 accuracy, 3 EN/attack

Element: Energy

[F] Ganseki Otoshi- 1600 damage, 1200 accuracy, 20 EN/attack

Element: Physical

[+] Getter Missile (PAX:2)- 850 damage, 600 accuracy, 10 rounds

Element: Explosive, Homing, Reaction

[F] Daisetsuzan Oroshi(MHV:10)- 1350+300 damage, 850+150 accuracy, 15+2 EN, 40 Morale

Element: Physical

[H] Getter Change Attack (H)- 3500 damage, 2500 accuracy, 1 round, 40 Morale

Element: Physical, Explosive, Energy

Bounties:

Vox Aura Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used: Ranged Focus
Effects: +2 Range Attribute
Morale Used: 10


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:

TRANSFORMATION/MOVEMENT PHASE:

Transform: Warrior Mode
Movement Type: G
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[+][CS] Ylum [Rifle]- 1500 damage, 2000 accuracy, Snipe, 15 EN/shot

Target(s): Diablo
Damage Modifiers: +120%(Attributes)

Accuracy Modifiers: +120%(Attributes)
Other Modifiers:
Final Output: 3300 damage, 4400 accuracy
Resources Spent: 15 EN


Statistics:
HP: 3800/3800
DP: 1252/7800
EN: 60/120
AP: 65

SP: 70
Morale:50

Beam Shield: 10/10
Current Terrain: Area B

Weapons:

[F][MAM] Melee (M)- 800 damage, 600 accuracy, 3 EN/attack, Req: Warrior Mode

Element: Physical, Reaction
[F][CC] Ylum [Rapier] (M)- 1300 damage, 1600 accuracy, 10 EN/attack, Req: Warrior Mode

Element: Energy, Beam, Reaction
[+][CS] 120mm Prototype Machinegun- 1800 damage, 1100 accuracy, 5 rounds, Req: Warrior Mode

Element: Physical, Bullet, Reaction
[+][CS] Ylum [Rifle]- 1500 damage, 2000 accuracy, Snipe, 15 EN/shot

Element: Energy, Beam, Reaction
[F] Piercer- 2500 damage, 1500 accuracy, Barrier Pierce, 25 EN/attack, 10 Morale, Req: Piercer Mode

Element: Physical
[+][CS] Ylum [Machinegun] (SV:5)- 1500+400 damage, 1400+300 accuracy, 15+8 EN/shot, Req: Warrior Mode

Element: Physical

Bounties:

Valkyrie Phase

REGENERATION PHASE:
Morale Gained: +
5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:

Transform: Gerwalk Mode

Movement Type: G
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Use
d: [+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)- 300 damage, 400 accuracy

Target(s): Lancelot Frontier
Damage Modifiers: +30%(Attributes)

Accuracy Modifiers: +30%(Attributes)
Other Modifiers: Distracting Attack
Final Output: 390 damage, 520 accuracy x5
Resources Spent: 5 Rounds


Statistics:
HP: 2610/2610
DP: 10800/10800
EN: 110/120
AP:65

SP:100
Morale:120

Countermeasures:10/10
Current Terrain: Area B
Current Form: Gerwalk Mode

Weapons:
[+][CS] Quad Mauler ROV-20 Anti-Aircraft Laser Cannon- 550 damage, 700 accuracy, Accuracy Break Lv1, 2 EN/attack

Element: Energy, Laser, Reaction
[F][MAM] Melee (M)- 800 damage, 400 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction
[+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)- 400+400 damage, 800+200 accuracy, 20 rounds

Element: Physical, Bullet, Reaction
[+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)- 300 damage, 400 accuracy, 10/15 rounds, Hardpoints: 1

Element: Explosive, Missile, Guided
[+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PAX:3)- 900 damage, 900 accuracy, 0/9 rounds, Hardpoints: 1

Element: Explosive, Missile, Guided
[+] All-Out Attack (H)- 2800 damage, 2800 accuracy, 1 round, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Laser, Missile
MAP Attacks:

[+] UUM-7 15-Tube Micro-Missile Pod [spread] (PT:2)- 600 damage, 1000 accuracy, uses 5 UUM-7 15-Tube Micro-Missile Pod rounds
Element: Explosive, Missile, Guided
[+] Mk.82 LDGB Conventional Bomb (T:3)- 1000 damage, 600 accuracy, 0 round, Hardpoints: 1, Req: Fighter Mode
Element: Explosive, Bomb
[+] RMS-1 Large Anti-Ship Reaction Missile (HT:3)- 1700 damage, 1400 accuracy, Barrier Pierce, 0 round, 30 Morale,
Element: Explosive, Missile, Overtechnology, Nuclear

Bounties:

Edited by Isaac

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Unit Turn: Z-01/A Lancelot Frontier

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

Spirit Command Phase

Spirit Command(s) Used:

Effects:

SP Used:

Defense Phase

Attacking Weapon: [+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)- 390 damage, 520 accuracy x5

Action Taken: dodge

Damage Taken: 2600 DP

Support Defense Diablo

Attacking Weapon: [+][CS] Ylum [Rifle]- 3300 damage, 4400 accuracy, Snipe, 15 EN/shot

Action Taken: Shield

Damage Taken: 2310 HP

Resources Spent:

Transform/Change Phase

Special Phase

Abilities Activated: Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Target: Vox Aura

Attack Phase

Weapon Used: [+][CS] VARIS [Low]- 1600 damage, 1300 accuracy, 6 rounds

Target(s): Vox Aura

Damage Modifiers: Total Modifier40%

* Modifier 1 -60% (+40%, -100%)

* Modifier 2

Accuracy Modifiers: Total Modifier40%

* Modifier 1 -60% (+40%, -100%)

* Modifier 2

Other Modifiers:

Attack: 640 damage, 520 accuracy

Resources Spent: 1 rounds

Statistics

HP: 33/4800

T-HP1:

T-HP2:

DP: 7000/9600

T-DP1:

T-DP2:

EN: 115/110

AP( pilot ): 30/50

SP( pilot ): 100/100

Morale: 115/150

Current Form:

Current Terrain: B

Perishable Items:

Weapons:

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 400 damage, 600 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] VARIS [Low]- 1600 damage, 1300 accuracy, 4/6 rounds

Element: Physical, Reaction

[H] Harken Booster (PAX:4)- 300 damage, 500 accuracy, 5 EN/attack

Element: Physical, Reaction

[F][CC] MVS (MX:2)- 800 damage, 900 accuracy, 7 EN/attack

Element: Physical, Reaction

[+] Shield Missile Launcher (PAX:6)- 300 damage, 350 accuracy, 6/18 rounds

Element: Physical, Explosive, Missile, Guided

[+] VARIS [High]- 2800 damage, 2500 accuracy, Armor Pierce, 3 rounds, 20 Morale

Element: Physical

MAP Attacks:

[H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Element: None

[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1

Element: None

[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2

Element: None

8/10 Shield: Shield Missile Launcher

Resupply

X) Offensive Command: The buffs given by this attack only last one turn.

X) Defensive Command: The buffs given by this attack only last one turn.

X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.

Bounties:

Attributes

Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

02 Melee: [F] Damage & Accuracy x 20%

04 Range: [+] Damage & Accuracy x 40%

06 Defense

06 Mobility

00 Skill

20 SP Duty Lv 1 (L1): Recover 25%(2400) of your maximum DP.

Unit Turn: Diablo

Regeneration Phase

Morale: +5

HP Regen: +392

DP Regen:

EN Regen:

Spirit Command Phase

20 SP Duty Lv 1 (L1): Recover 25%(1125) of your maximum DP.

Defense Phase

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent: [/color]

Transform/Change Phase

Attack Phase

Weapon Used: [+][CS] Hyper Railgun- 2200 damage, 2600 accuracy,

Target(s): Vox Aura

Damage Modifiers: Total Modifier60%

* Modifier 1 60% crit

* Modifier 2

Accuracy Modifiers: Total Modifier70%

* Modifier 1 70% crit

* Modifier 2

Other Modifiers:

Attack: 3520 damage, 4420 accuracy

Resources Spent: 1 round, 10 Ap,

Statistics

HP: 1058/7840

T-HP1:

T-HP2:

DP: 3750/4500

T-DP1:

T-DP2:

EN: 55/100

AP( pilot ): 40/70

SP( pilot ): 60/100

Morale: 52/150

Current Form:

Current Terrain: B

Perishable Items:

Weapons:

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[+] Missiles (PAX:6) 200 damage, 300 accuracy, 24 rounds

Element: Physical, Explosive, Missile, Guided, Reaction

[F][CC] Plasma Sword (M)- 1300 damage, 1600 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Hyper Railgun- 2200 damage, 2600 accuracy, 1/3 rounds, Unlocked

Element: Physical, Bullet

[F] Tsurugi no Mai (HMX:10)- 350 damage, 300 accuracy, 4 EN/attack, 25 Morale, Unlocked

Element: Physical, Magic

HP Regen 5%

Element Cycle (Masou Kishin): Earth

Bounties:

Attributes

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Immune to L1 Morale Down, L1 SP Damage, and L1 SP Drain

05 Melee: [F] Damage x 50% & Accuracy x 60%

05 Range: [+] Damage x 50% & Accuracy x 60%

04 Defense

05 Mobility

04 Skill

20 SP Duty Lv 1 (L1): Recover 25%(1125) of your maximum DP.

will commands revealed

Shoot down

Countershoot

Unit Turn: Z-01 Lancelot

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

Spirit Command Phase

Defense Phase

Transform/Change Phase

Current Form:

New Form:

Attack Phase

Weapon Used: [H] White Blast (H)- 3000 damage, 3200 accuracy, 35 EN/attack, 40 Morale Distracting Attack

Target(s): Vox Aura

Damage Modifiers: Total Modifier%

* Modifier 1 x 50% (crit)

* Modifier 2 x -20% (morale)

Accuracy Modifiers: Total Modifier%

* Modifier 1 x 60% (crit)

* Modifier 2 x -20% (morale)

Other Modifiers:

Attack: 3600 damage, 3680 accuracy

Resources Spent: 10 ap, 35 en,40 Morale

Statistics

HP: 2860/2860

T-HP1:

T-HP2:

DP: 8713/11400

T-DP1:

T-DP2:

EN: 35/110

AP( pilot ): 40/60

SP( pilot ): 80/100

Morale: 40/150

Current Form:

Current Terrain: c

Perishable Items:

Weapons:

[F][MAM] Spinzaku Kick (M)- 500 damage, 700 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 400 damage, 600 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] VARIS [Low]- 1600 damage, 1300 accuracy, 6 rounds

Element: Physical, Bullet, Reaction

[H] Harken Booster (PAX:4)- 300 damage, 500 accuracy, 5 EN/attack

Element: Physical, Reaction

[F][CC] MVS (MX:2)- 800 damage, 900 accuracy, 7 EN/attack

Element: Physical, Reaction

[+] VARIS [High]- 2800 damage, 2500 accuracy, Armor Pierce, 3 rounds, 20 Morale

Element: Physical, Bullet

[F] White Rush (HM)- 2700 damage, 3000 accuracy, 30 EN/attack, 30 Morale

Element: Physical

[H] White Blast (H)- 3000 damage, 3200 accuracy, 35 EN/attack, 40 Morale

Element: Physical, Bullet

10/10 Beam Shield (500)

Bounties:

Attributes

Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

02 Melee: [F] Damage x 20% & Accuracy x 30%

04 Range: [+] Damage x 40% & Accuracy x 50%

01 Defense

09 Mobility

02 Skill

20 SP Duty Lv 1 (L1): Recover 25%(2850) of your maximum DP.

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Getter Phase

REGENERATION PHASE:
Morale Gained: +10(5)


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Vigor
Effects: +3325 HP
SP Used: 20

Will Command(s) Used: Defense Focus
Effects: +1330 TempHP
Morale Used: 10


DEFENSE PHASE:

Support Defending: Vox Aura
Attacking Weapon: [+][CS] VARIS [Low]
Action Taken: block
Damage Taken: 448 (activated Steadfast Potential)
Resources Spent:

 

Attacking Weapon: [+][CS] Hyper Railgun
Action Taken: block + cover
Damage Taken: 2218
Resources Spent: 20 AP

 

Attacking Weapon: [H] White Blast
Action Taken: block + Cover
Damage Taken: 2268
Resources Spent: 20 AP

 

TRANSFORMATION/MOVEMENT PHASE:

Transform to: Getter-3

Movement Type: G
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:

Target(s):
Damage Modifiers:

Accuracy Modifiers:
Other Modifiers:
Final Output:
Resources Spent:


Statistics:
HP: 2886/13300
DP: 1600/1600
EN: 110/120
AP(Nepgear): 30

AP(Neptune): 65

AP(Blanc): 25
SP(Nepgear): 80

SP(Neptune): 80

SP(Blanc): 80
Morale(Nepgear):125

Morale(Neptune):125

Morale(Blanc):120
Current Terrain: Area B

Weapons:

[F][MAM] Getter Smash- 700 damage, 500 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CS] Getter Ray- 600 damage, 600 accuracy, 3 EN/attack

Element: Energy

[F] Ganseki Otoshi- 1600 damage, 1200 accuracy, 20 EN/attack

Element: Physical

[+] Getter Missile (PAX:2)- 850 damage, 600 accuracy, 10 rounds

Element: Explosive, Homing, Reaction

[F] Daisetsuzan Oroshi(MHV:10)- 1350+300 damage, 850+150 accuracy, 15+2 EN, 40 Morale

Element: Physical

[H] Getter Change Attack (H)- 3500 damage, 2500 accuracy, 1 round, 40 Morale

Element: Physical, Explosive, Energy

Bounties:

Vox Aura Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used: Ranged Focus
Effects: +2 Range Attribute
Morale Used: 10


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:

TRANSFORMATION/MOVEMENT PHASE:

Transform: Warrior Mode
Movement Type: G
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[+][CS] Ylum [Rifle]- 1500 damage, 2000 accuracy, Snipe, 15 EN/shot

Target(s): Lancelot
Damage Modifiers: +120%(Attributes)

Accuracy Modifiers: +120%(Attributes)
Other Modifiers:
Final Output: 3300 damage, 4400 accuracy
Resources Spent: 15 EN


Statistics:
HP: 3800/3800
DP: 1252/7800
EN: 45/120
AP: 65

SP: 70
Morale:45

Beam Shield: 10/10
Current Terrain: Area B

Weapons:

[F][MAM] Melee (M)- 800 damage, 600 accuracy, 3 EN/attack, Req: Warrior Mode

Element: Physical, Reaction
[F][CC] Ylum [Rapier] (M)- 1300 damage, 1600 accuracy, 10 EN/attack, Req: Warrior Mode

Element: Energy, Beam, Reaction
[+][CS] 120mm Prototype Machinegun- 1800 damage, 1100 accuracy, 5 rounds, Req: Warrior Mode

Element: Physical, Bullet, Reaction
[+][CS] Ylum [Rifle]- 1500 damage, 2000 accuracy, Snipe, 15 EN/shot

Element: Energy, Beam, Reaction
[F] Piercer- 2500 damage, 1500 accuracy, Barrier Pierce, 25 EN/attack, 10 Morale, Req: Piercer Mode

Element: Physical
[+][CS] Ylum [Machinegun] (SV:5)- 1500+400 damage, 1400+300 accuracy, 15+8 EN/shot, Req: Warrior Mode

Element: Physical

Bounties:

Valkyrie Phase

REGENERATION PHASE:
Morale Gained: +
5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:

Transform: Gerwalk Mode

Movement Type: G
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Use
d: [+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)- 300 damage, 400 accuracy

Target(s): Lancelot Frontier
Damage Modifiers: +30%(Attributes)

Accuracy Modifiers: +30%(Attributes)
Other Modifiers: Distracting Attack
Final Output: 390 damage, 520 accuracy x5
Resources Spent: 5 Rounds


Statistics:
HP: 2610/2610
DP: 10800/10800
EN: 110/120
AP:65

SP:100
Morale:125

Countermeasures:10/10
Current Terrain: Area B
Current Form: Gerwalk Mode

Weapons:
[+][CS] Quad Mauler ROV-20 Anti-Aircraft Laser Cannon- 550 damage, 700 accuracy, Accuracy Break Lv1, 2 EN/attack

Element: Energy, Laser, Reaction
[F][MAM] Melee (M)- 800 damage, 400 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction
[+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)- 400+400 damage, 800+200 accuracy, 20 rounds

Element: Physical, Bullet, Reaction
[+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)- 300 damage, 400 accuracy, 5/15 rounds, Hardpoints: 1

Element: Explosive, Missile, Guided
[+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PAX:3)- 900 damage, 900 accuracy, 0/9 rounds, Hardpoints: 1

Element: Explosive, Missile, Guided
[+] All-Out Attack (H)- 2800 damage, 2800 accuracy, 1 round, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Laser, Missile
MAP Attacks:

[+] UUM-7 15-Tube Micro-Missile Pod [spread] (PT:2)- 600 damage, 1000 accuracy, uses 5 UUM-7 15-Tube Micro-Missile Pod rounds
Element: Explosive, Missile, Guided
[+] Mk.82 LDGB Conventional Bomb (T:3)- 1000 damage, 600 accuracy, 0 round, Hardpoints: 1, Req: Fighter Mode
Element: Explosive, Bomb
[+] RMS-1 Large Anti-Ship Reaction Missile (HT:3)- 1700 damage, 1400 accuracy, Barrier Pierce, 0 round, 30 Morale,
Element: Explosive, Missile, Overtechnology, Nuclear

Bounties:

Edited by Isaac

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Unit Turn: Z-01/A Lancelot Frontier

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

Spirit Command Phase

20 SP Duty Lv 1 (L1): Recover 25%(2400) of your maximum DP.

Defense Phase

Attacking Weapon: [+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)- 390 damage, 520 accuracy x5

Action Taken: dodge

Damage Taken: 2600 DP

Transform/Change Phase

Special Phase

Abilities Activated: Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Target: Vox Aura

Attack Phase

Weapon Used: [+][CS] VARIS [Low]- 1600 damage, 1300 accuracy, 6 rounds

Target(s): Vox Aura

Damage Modifiers: Total Modifier40%

* Modifier 1 -60% (+40%, -100%)

* Modifier 2

Accuracy Modifiers: Total Modifier40%

* Modifier 1 -60% (+40%, -100%)

* Modifier 2

Other Modifiers:

Attack: 640 damage, 520 accuracy

Resources Spent: 1 rounds

Statistics

HP: 33/4800

T-HP1:

T-HP2:

DP: 6800/9600

T-DP1:

T-DP2:

EN: 115/110

AP( pilot ): 25/50

SP( pilot ): 80/100

Morale: 120/150

Current Form:

Current Terrain: B

Perishable Items:

Weapons:

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 400 damage, 600 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] VARIS [Low]- 1600 damage, 1300 accuracy, 3/6 rounds

Element: Physical, Reaction

[H] Harken Booster (PAX:4)- 300 damage, 500 accuracy, 5 EN/attack

Element: Physical, Reaction

[F][CC] MVS (MX:2)- 800 damage, 900 accuracy, 7 EN/attack

Element: Physical, Reaction

[+] Shield Missile Launcher (PAX:6)- 300 damage, 350 accuracy, 6/18 rounds

Element: Physical, Explosive, Missile, Guided

[+] VARIS [High]- 2800 damage, 2500 accuracy, Armor Pierce, 3 rounds, 20 Morale

Element: Physical

MAP Attacks:

[H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Element: None

[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1

Element: None

[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2

Element: None

8/10 Shield: Shield Missile Launcher

Resupply

X) Offensive Command: The buffs given by this attack only last one turn.

X) Defensive Command: The buffs given by this attack only last one turn.

X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.

Bounties:

Attributes

Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

02 Melee: [F] Damage & Accuracy x 20%

04 Range: [+] Damage & Accuracy x 40%

06 Defense

06 Mobility

00 Skill

20 SP Duty Lv 1 (L1): Recover 25%(2400) of your maximum DP.

Unit Turn: Diablo

Regeneration Phase

Morale: +5

HP Regen: +392

DP Regen:

EN Regen:

Spirit Command Phase

20 SP Duty Lv 1 (L1): Recover 25%(1125) of your maximum DP.

Defense Phase

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

Transform/Change Phase

Attack Phase

Weapon Used: [+][CS] Hyper Railgun- 2200 damage, 2600 accuracy,

Target(s): Vox Aura

Damage Modifiers: Total Modifier60%

* Modifier 1 60% crit

* Modifier 2

Accuracy Modifiers: Total Modifier70%

* Modifier 1 70% crit

* Modifier 2

Other Modifiers:

Attack: 3520 damage, 4420 accuracy

Resources Spent: 1 round, 10 Ap,

Statistics

HP: 1450/7840

T-HP1:

T-HP2:

DP: 4500/4500

T-DP1:

T-DP2:

EN: 55/100

AP( pilot ): 20/70

SP( pilot ): 40/100

Morale: 57/150

Current Form:

Current Terrain: B

Perishable Items:

Weapons:

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[+] Missiles (PAX:6) 200 damage, 300 accuracy, 24 rounds

Element: Physical, Explosive, Missile, Guided, Reaction

[F][CC] Plasma Sword (M)- 1300 damage, 1600 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Hyper Railgun- 2200 damage, 2600 accuracy, 0/3 rounds, Unlocked

Element: Physical, Bullet

[F] Tsurugi no Mai (HMX:10)- 350 damage, 300 accuracy, 4 EN/attack, 25 Morale, Unlocked

Element: Physical, Magic

HP Regen 5%

Element Cycle (Masou Kishin): Earth

Bounties:

Attributes

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Immune to L1 Morale Down, L1 SP Damage, and L1 SP Drain

05 Melee: [F] Damage x 50% & Accuracy x 60%

05 Range: [+] Damage x 50% & Accuracy x 60%

04 Defense

05 Mobility

04 Skill

20 SP Duty Lv 1 (L1): Recover 25%(1125) of your maximum DP.

will commands revealed

Shoot down

Countershoot

Unit Turn: Z-01 Lancelot

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

Spirit Command Phase

Defense Phase

Attacking Weapon: [+][CS] Ylum [Rifle]- 3300 damage, 4400 accuracy, Snipe, 15 EN/shot

Action Taken: dodge

Damage Taken: 4400 DP

Evasive Potential: If your DP drops below 50%, gain 20%(2280) of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

Transform/Change Phase

Current Form:

New Form:

Attack Phase

Weapon Used: [+][CS] VARIS [Low]- 1600 damage, 1300 accuracy, 6 rounds Distracting Attack

Target(s): Vox Aura

Damage Modifiers: Total Modifier%

* Modifier 1 x 50% (crit)

* Modifier 2 x

Accuracy Modifiers: Total Modifier%

* Modifier 1 x 60% (crit)

* Modifier 2 x

Other Modifiers:

Attack: 2400 damage, 2080 accuracy

Resources Spent: 10 ap, 1 round

Statistics

HP: 2860/2860

T-HP1:

T-HP2:

DP: 4313/11400

T-DP1: 2280/2280

T-DP2:

EN: 35/110

AP( pilot ): 30/60

SP( pilot ): 80/100

Morale: 45/150

Current Form:

Current Terrain: c

Perishable Items:

Weapons:

[F][MAM] Spinzaku Kick (M)- 500 damage, 700 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 400 damage, 600 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] VARIS [Low]- 1600 damage, 1300 accuracy, 5/6 rounds

Element: Physical, Bullet, Reaction

[H] Harken Booster (PAX:4)- 300 damage, 500 accuracy, 5 EN/attack

Element: Physical, Reaction

[F][CC] MVS (MX:2)- 800 damage, 900 accuracy, 7 EN/attack

Element: Physical, Reaction

[+] VARIS [High]- 2800 damage, 2500 accuracy, Armor Pierce, 3 rounds, 20 Morale

Element: Physical, Bullet

[F] White Rush (HM)- 2700 damage, 3000 accuracy, 30 EN/attack, 30 Morale

Element: Physical

[H] White Blast (H)- 3000 damage, 3200 accuracy, 35 EN/attack, 40 Morale

Element: Physical, Bullet

10/10 Beam Shield (500)

Bounties:

Attributes

Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Evasive Potential: If your DP drops below 50%, gain 20%(2280) of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

02 Melee: [F] Damage x 20% & Accuracy x 30%

04 Range: [+] Damage x 40% & Accuracy x 50%

01 Defense

09 Mobility

02 Skill

20 SP Duty Lv 1 (L1): Recover 25%(2850) of your maximum DP.

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Getter Phase

REGENERATION PHASE:
Morale Gained: +10(5)


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Vigor
Effects: +3325 HP
SP Used: 20

 

Spirit Command(s) Used: Focus
Effects: +20% Accuracy, -20% DC
SP Used: 15


Will Command(s) Used: Defense Focus
Effects: +1330 TempHP
Morale Used: 10


DEFENSE PHASE:

Support Defending: Vox Aura
Attacking Weapon: [+][CS] VARIS [Low]
Action Taken: take
Damage Taken: 640
Resources Spent:

 

Attacking Weapon: [+][CS] Hyper Railgun
Action Taken: take
Damage Taken: 3520
Resources Spent:

 

Attacking Weapon: [+][CS] VARIS [Low]
Action Taken: take
Damage Taken: 2400
Resources Spent:

 

TRANSFORMATION/MOVEMENT PHASE:

Transform to: Getter-1

Movement Type: G
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
: [H] Getter Change Attack (H)- 4000 damage, 2500 accuracy, 1 round, 40 Morale

Target(s): Lancelot Frontier
Damage Modifiers: +80%(Attributes), +10%(Critical), +30%(H Tag)

Accuracy Modifiers: +80%(Attributes), +10%(Critical), +30%(H Tag), +20%(Focus)
Other Modifiers:
Final Output: 9880 damage, 7410 accuracy
Resources Spent: 1 Round, 35 Morale, 10 AP


Statistics:
HP: 456/6160
DP: 4760/4760
EN: 110/120
AP(Nepgear): 20

AP(Neptune): 65

AP(Blanc): 25
SP(Nepgear): 65

SP(Neptune): 80

SP(Blanc): 40
Morale(Nepgear):95

Morale(Neptune):130

Morale(Blanc):120
Current Terrain: Area B

Weapons:

[F][MAM] Getter Punch- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction
[F][CC] Getter Tomahawk (M)- 1700 damage, 1200 accuracy, 10 EN/attack

Element: Physical, Reaction
[H] Tomahawk Boomerang (P)- 600 damage, 850 accuracy x 2, 10 EN/attack

Element: Physical
[+] Missile Machine Gun (PSX:5)- 400 damage, 250 accuracy, 5/20 rounds

Element: Explosive, Homing
[+] Getter Beam (H)- 3700 damage, 2000 accuracy, 30 EN/attack, 30 Morale

Element: Energy
[H] Getter Change Attack (H)- 4000 damage, 2500 accuracy, 0/1 round, 40 Morale

Element: Physical, Explosive, Energy

Bounties:

Vox Aura Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used: Ranged Focus
Effects: +2 Range Attribute
Morale Used: 10


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:

 

TRANSFORMATION/MOVEMENT PHASE:

Transform: Warrior Mode
Movement Type: G
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[+][CS] Ylum [Rifle]- 1500 damage, 2000 accuracy, Snipe, 15 EN/shot

Target(s): Lancelot
Damage Modifiers: +120%(Attributes)

Accuracy Modifiers: +120%(Attributes)
Other Modifiers:
Final Output: 3300 damage, 4400 accuracy
Resources Spent: 15 EN


Statistics:
HP: 3800/3800
DP: 1252/7800
EN: 30/120
AP: 65

SP: 70
Morale:40

Beam Shield: 10/10
Current Terrain: Area B

Weapons:

[F][MAM] Melee (M)- 800 damage, 600 accuracy, 3 EN/attack, Req: Warrior Mode

Element: Physical, Reaction
[F][CC] Ylum [Rapier] (M)- 1300 damage, 1600 accuracy, 10 EN/attack, Req: Warrior Mode

Element: Energy, Beam, Reaction
[+][CS] 120mm Prototype Machinegun- 1800 damage, 1100 accuracy, 5 rounds, Req: Warrior Mode

Element: Physical, Bullet, Reaction
[+][CS] Ylum [Rifle]- 1500 damage, 2000 accuracy, Snipe, 15 EN/shot

Element: Energy, Beam, Reaction
[F] Piercer- 2500 damage, 1500 accuracy, Barrier Pierce, 25 EN/attack, 10 Morale, Req: Piercer Mode

Element: Physical
[+][CS] Ylum [Machinegun] (SV:5)- 1500+400 damage, 1400+300 accuracy, 15+8 EN/shot, Req: Warrior Mode

Element: Physical

Bounties:

Valkyrie Phase

REGENERATION PHASE:
Morale Gained: +
5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:

Transform: Gerwalk Mode

Movement Type: G
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Use
d: [+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)- 300 damage, 400 accuracy

Target(s): Diablo
Damage Modifiers: +30%(Attributes)

Accuracy Modifiers: +30%(Attributes)
Other Modifiers: Distracting Attack
Final Output: 390 damage, 520 accuracy x5
Resources Spent: 5 Rounds


Statistics:
HP: 2610/2610
DP: 10800/10800
EN: 110/120
AP:65

SP:100
Morale:130

Countermeasures:10/10
Current Terrain: Area B
Current Form: Gerwalk Mode

Weapons:
[+][CS] Quad Mauler ROV-20 Anti-Aircraft Laser Cannon- 550 damage, 700 accuracy, Accuracy Break Lv1, 2 EN/attack

Element: Energy, Laser, Reaction
[F][MAM] Melee (M)- 800 damage, 400 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction
[+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)- 400+400 damage, 800+200 accuracy, 20 rounds

Element: Physical, Bullet, Reaction
[+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)- 300 damage, 400 accuracy, 0/15 rounds, Hardpoints: 1

Element: Explosive, Missile, Guided
[+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PAX:3)- 900 damage, 900 accuracy, 0/9 rounds, Hardpoints: 1

Element: Explosive, Missile, Guided
[+] All-Out Attack (H)- 2800 damage, 2800 accuracy, 1 round, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Laser, Missile
MAP Attacks:

[+] UUM-7 15-Tube Micro-Missile Pod [spread] (PT:2)- 600 damage, 1000 accuracy, uses 5 UUM-7 15-Tube Micro-Missile Pod rounds
Element: Explosive, Missile, Guided
[+] Mk.82 LDGB Conventional Bomb (T:3)- 1000 damage, 600 accuracy, 0 round, Hardpoints: 1, Req: Fighter Mode
Element: Explosive, Bomb
[+] RMS-1 Large Anti-Ship Reaction Missile (HT:3)- 1700 damage, 1400 accuracy, Barrier Pierce, 0 round, 30 Morale,
Element: Explosive, Missile, Overtechnology, Nuclear

Bounties:

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Unit Turn: Z-01/A Lancelot Frontier
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
Spirit Command Phase
20 SP Duty Lv 1 (L1): Recover 25%(2400) of your maximum DP
Mobility Focus
Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary DP equal to 10%(960) of your maximum DP for a single turn. Costs 10 Morale.
Defense Phase
Attacking Weapon: [H] Getter Change Attack (H)- 9880 damage, 7410 accuracy,
Action Taken:
Damage Taken: 960 tdp, 6450 dp
Transform/Change Phase

Special Phase
Abilities Activated: Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Target: Vox Aura
Attack Phase
Resupply
Diablo
[+][CS] Hyper Railgun

Statistics
HP: 33/4800
T-HP1:
T-HP2:
DP: 2750/9600
T-DP1:
T-DP2:
EN: 115/110
AP( pilot ): 20/50
SP( pilot ): 60/100
Morale: 115/150
Current Form:
Current Terrain: B
Perishable Items:
Weapons:
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack[/color]

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 400 damage, 600 accuracy, 4 EN/attack
Element: Physical, Reaction

[+][CS] VARIS [Low]- 1600 damage, 1300 accuracy, 3/6 rounds
Element: Physical, Reaction

[H] Harken Booster (PAX:4)- 300 damage, 500 accuracy, 5 EN/attack
Element: Physical, Reaction

[F][CC] MVS (MX:2)- 800 damage, 900 accuracy, 7 EN/attack
Element: Physical, Reaction

[+] Shield Missile Launcher (PAX:6)- 300 damage, 350 accuracy, 6/18 rounds
Element: Physical, Explosive, Missile, Guided

[+] VARIS [High]- 2800 damage, 2500 accuracy, Armor Pierce, 3 rounds, 20 Morale
Element: Physical

MAP Attacks:
[H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1
Element: None
[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1
Element: None
[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2
Element: None
8/10 Shield: Shield Missile Launcher
Resupply
X) Offensive Command: The buffs given by this attack only last one turn.
X) Defensive Command: The buffs given by this attack only last one turn.
X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.
Bounties:
Attributes
Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
02 Melee: [F] Damage & Accuracy x 20%
04 Range: [+] Damage & Accuracy x 40%
06 Defense
06 Mobility
00 Skill
20 SP Duty Lv 1 (L1): Recover 25%(2400) of your maximum DP.

Unit Turn: Z-01 Lancelot
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
Spirit Command Phase
20 SP Duty Lv 1 (L1): Recover 25%(2850) of your maximum DP.
Defense Phase
Attacking Weapon: [+][CS] Ylum [Rifle]- 3300 damage, 4400 accuracy, Snipe, 15 EN/shot
Action Taken: Beam Shield 500
Damage Taken: 1810 hp

Transform/Change Phase
Current Form:
New Form:
Attack Phase
Weapon Used: [+][CS] VARIS [Low]- 1600 damage, 1300 accuracy,  rounds Distracting Attack
Target(s): Vox Aura
Damage Modifiers: Total Modifier%
* Modifier 1 x 50% (crit)
* Modifier 2 x
Accuracy Modifiers: Total Modifier%
* Modifier 1 x 60% (crit)
* Modifier 2 x
Other Modifiers:
Attack: 2400 damage, 2080 accuracy
Resources Spent: 10 ap, 1 round
Statistics
HP: 1050/2860
T-HP1:
T-HP2:
DP: 7163/11400
T-DP1: 2280/2280
T-DP2:
EN: 35/110
AP( pilot ): 30/60
SP( pilot ): 60/100
Morale: 50/150
Current Form:
Current Terrain: c
Perishable Items:
Weapons:
[F][MAM] Spinzaku Kick (M)- 500 damage, 700 accuracy, 2 EN/attack
Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 400 damage, 600 accuracy, 4 EN/attack
Element: Physical, Reaction

[+][CS] VARIS [Low]- 1600 damage, 1300 accuracy, 4/6 rounds
Element: Physical, Bullet, Reaction

[H] Harken Booster (PAX:4)- 300 damage, 500 accuracy, 5 EN/attack
Element: Physical, Reaction

[F][CC] MVS (MX:2)- 800 damage, 900 accuracy, 7 EN/attack
Element: Physical, Reaction

[+] VARIS [High]- 2800 damage, 2500 accuracy, Armor Pierce, 3 rounds, 20 Morale
Element: Physical, Bullet

[F] White Rush (HM)- 2700 damage, 3000 accuracy, 30 EN/attack, 30 Morale
Element: Physical

[H] White Blast (H)- 3000 damage, 3200 accuracy, 35 EN/attack, 40 Morale
Element: Physical, Bullet

10/10 Beam Shield (500)
Bounties:
Attributes
Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.
Evasive Potential: If your DP drops below 50%, gain 20%(2280) of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.
02 Melee: [F] Damage x 20% & Accuracy x 30%
04 Range: [+] Damage x 40% & Accuracy x 50%
01 Defense
09 Mobility
02 Skill
20 SP Duty Lv 1 (L1): Recover 25%(2850) of your maximum DP.

Unit Turn: Diablo
Regeneration Phase
Morale: +5
HP Regen: +392
DP Regen:
EN Regen:
Spirit Command Phase

Defense Phase
Attacking Weapon: [+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)- 390 damage, 520 accuracy x5
Action Taken: Shoot Down
Damage Taken: 975 hp
Resources Spent: 13 morale
Transform/Change Phase
Attack Phase
Weapon Used: [+][CS] Hyper Railgun- 2200 damage, 2600 accuracy,
Target(s): Vox Aura
Damage Modifiers: Total Modifier60%
* Modifier 1 60% crit
* Modifier 2
Accuracy Modifiers: Total Modifier70%
* Modifier 1 70% crit
* Modifier 2
Other Modifiers:
Attack: 3520 damage, 4420 accuracy
Resources Spent: 1 round, 10 Ap,
Statistics
HP: 867/7840
T-HP1:
T-HP2:
DP: 4500/4500
T-DP1:
T-DP2:
EN: 55/100
AP( pilot ): 10/70
SP( pilot ): 40/100
Morale: 49/150
Current Form:
Current Terrain: B
Perishable Items:
Weapons:
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack
Element: Physical, Reaction

[+] Missiles (PAX:6) 200 damage, 300 accuracy, 24 rounds
Element: Physical, Explosive, Missile, Guided, Reaction

[F][CC] Plasma Sword (M)- 1300 damage, 1600 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction

[+][CS] Hyper Railgun- 2200 damage, 2600 accuracy, 2/3 rounds, Unlocked
Element: Physical, Bullet

[F] Tsurugi no Mai (HMX:10)- 350 damage, 300 accuracy, 4 EN/attack, 25 Morale, Unlocked
Element: Physical, Magic

HP Regen 5%
Element Cycle (Masou Kishin): Earth
Bounties:
Attributes
Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Immune to L1 Morale Down, L1 SP Damage, and L1 SP Drain
05 Melee: [F] Damage x 50% & Accuracy x 60%
05 Range: [+] Damage x 50% & Accuracy x 60%
04 Defense
05 Mobility
04 Skill
20 SP Duty Lv 1 (L1): Recover 25%(1125) of your maximum DP.
will commands revealed
Shoot down
Countershoot Edited by CyberLegion

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(You forgot Diablo's penalty for being distracted)
Getter Phase

REGENERATION PHASE:
Morale Gained: +5(10)


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Vigor
Effects: +1540 HP
SP Used: 20

 
Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:

 
TRANSFORMATION/MOVEMENT PHASE:
Transform to: Getter-2
Movement Type: G
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
: [H] Getter Change Attack (H)- 2800 damage, 3700 accuracy, 1 round, 40 Morale

Target(s): Lancelot Frontier
Damage Modifiers: +90%(Attributes), +10%(Close Combat), +10%(Critical), +35%(H Tag)

Accuracy Modifiers: +90%(Attributes), +10%(Critical), +35%(H Tag)
Other Modifiers:
Final Output: 7938 damage, 9990 accuracy
Resources Spent: 1 Round, 40 Morale, 10 AP


Statistics:
HP: 863/3850
DP: 7150/7150
EN: 110/120
AP(Nepgear): 20

AP(Neptune): 55
AP(Blanc): 25
SP(Nepgear): 65
SP(Neptune): 80
SP(Blanc): 20
Morale(Nepgear):100
Morale(Neptune):95
Morale(Blanc):130
Current Terrain: Area B

Weapons:

[+][CS] Getter Ray- 300 damage, 900 accuracy, 3 EN/attack

Element: Energy

[F][MAM] Getter Arm- 500 damage, 700 accuracy, 2 EN/attack

Element: Physical, Reaction

[+] Drill Storm (SV:5)- 700+300 damage, 1000+400 accuracy, 5+3 EN/attack

Element: Wind

[+] Drill Punch (P)- 2000 damage, 900 accuracy, 4 rounds

Element: Physical, Drill

[F] Getter Vision (X:10), 150 damage, 200 accuracy, 2 EN/attack, 10 Morale

Element: Physical, Drill

[F] Getter Drill (HV:3)- 1500+850 damage, 1300+600 accuracy, 15+5 EN/attack, 30 Morale

Element: Physical, Drill

[H] Getter Change Attack (H)- 2800 damage, 3700 accuracy, 0/1 round, 40 Morale

Element: Physical, Energy, Drill

Bounties:

Vox Aura Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Flash
Effects: -50% DC
SP Used: 15

Will Command(s) Used: Ranged Focus
Effects: +2 Range Attribute
Morale Used: 10


DEFENSE PHASE:

Attacking Weapon: [+][CS] VARIS [Low]
Action Taken: dodge
Damage Taken: 0
Resources Spent: 1040 DP

 

Attacking Weapon: [+][CS] Hyper Railgun
Action Taken: Shield
Damage Taken: 424
Resources Spent: 1 Shield

 
TRANSFORMATION/MOVEMENT PHASE:
Transform: Warrior Mode
Movement Type: G
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[+][CS] Ylum [Rifle]- 1500 damage, 2000 accuracy, Snipe, 15 EN/shot

Target(s): Lancelot
Damage Modifiers: +120%(Attributes)

Accuracy Modifiers: +120%(Attributes)
Other Modifiers:
Final Output: 3300 damage, 4400 accuracy
Resources Spent: 15 EN


Statistics:
HP: 3376/3800
DP: 212/7800
EN: 15/120
AP: 65

SP: 55
Morale: 35

Beam Shield: 10/10
Current Terrain: Area B

Weapons:

[F][MAM] Melee (M)- 800 damage, 600 accuracy, 3 EN/attack, Req: Warrior Mode
Element: Physical, Reaction
[F][CC] Ylum [Rapier] (M)- 1300 damage, 1600 accuracy, 10 EN/attack, Req: Warrior Mode

Element: Energy, Beam, Reaction
[+][CS] 120mm Prototype Machinegun- 1800 damage, 1100 accuracy, 5 rounds, Req: Warrior Mode

Element: Physical, Bullet, Reaction
[+][CS] Ylum [Rifle]- 1500 damage, 2000 accuracy, Snipe, 15 EN/shot

Element: Energy, Beam, Reaction
[F] Piercer- 2500 damage, 1500 accuracy, Barrier Pierce, 25 EN/attack, 10 Morale, Req: Piercer Mode

Element: Physical
[+][CS] Ylum [Machinegun] (SV:5)- 1500+400 damage, 1400+300 accuracy, 15+8 EN/shot, Req: Warrior Mode

Element: Physical

Bounties:

Valkyrie Phase

REGENERATION PHASE:
Morale Gained: +
5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:

Transform: Gerwalk Mode
Movement Type: G
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Use
d: [+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)- 400+400 damage, 800+200 accuracy, 20 rounds

Target(s): Diablo
Damage Modifiers: +30%(Attributes)

Accuracy Modifiers: +30%(Attributes)
Other Modifiers: Distracting Attack
Final Output: 1720 damage, 1640 accuracy
Resources Spent: 4 Rounds


Statistics:
HP: 2610/2610
DP: 10800/10800
EN: 110/120
AP:65

SP:100
Morale:135

Countermeasures:10/10
Current Terrain: Area B
Current Form: Gerwalk Mode

Weapons:
[+][CS] Quad Mauler ROV-20 Anti-Aircraft Laser Cannon- 550 damage, 700 accuracy, Accuracy Break Lv1, 2 EN/attack

Element: Energy, Laser, Reaction
[F][MAM] Melee (M)- 800 damage, 400 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction
[+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)- 400+400 damage, 800+200 accuracy, 16/20 rounds

Element: Physical, Bullet, Reaction
[+] UUM-7 15-Tube Micro-Missile Pod (PAX:5)- 300 damage, 400 accuracy, 0/15 rounds, Hardpoints: 1

Element: Explosive, Missile, Guided
[+] AMM-1 Hybrid Guided Multi-Purpose Missiles (PAX:3)- 900 damage, 900 accuracy, 0/9 rounds, Hardpoints: 1

Element: Explosive, Missile, Guided
[+] All-Out Attack (H)- 2800 damage, 2800 accuracy, 1 round, 30 Morale

Element: Physical, Energy, Explosive, Bullet, Laser, Missile
MAP Attacks:

[+] UUM-7 15-Tube Micro-Missile Pod [spread] (PT:2)- 600 damage, 1000 accuracy, uses 5 UUM-7 15-Tube Micro-Missile Pod rounds
Element: Explosive, Missile, Guided
[+] Mk.82 LDGB Conventional Bomb (T:3)- 1000 damage, 600 accuracy, 0 round, Hardpoints: 1, Req: Fighter Mode
Element: Explosive, Bomb
[+] RMS-1 Large Anti-Ship Reaction Missile (HT:3)- 1700 damage, 1400 accuracy, Barrier Pierce, 0 round, 30 Morale,
Element: Explosive, Missile, Overtechnology, Nuclear

Bounties:

Edited by Isaac

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Unit Turn: Z-01/A Lancelot Frontier

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

Spirit Command Phase

Defense Phase

Attacking Weapon: [H] Getter Change Attack (H)- 7938 damage, 9990 accuracy

Action Taken: explode

Damage Taken: 7938

Statistics

HP: 0/4800

Bounties: none

Attributes

Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

02 Melee: [F] Damage & Accuracy x 20%

04 Range: [+] Damage & Accuracy x 40%

06 Defense

06 Mobility

00 Skill

20 SP Duty Lv 1 (L1): Recover 25%(2400) of your maximum DP.

will commands revealed

Mobility Focus

Unit Turn: Z-01 Lancelot

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

Spirit Command Phase

Defense Phase

Attacking Weapon: [+][CS] Ylum [Rifle]- 3300 damage, 4400 accuracy, Snipe, 15 EN/shot

Action Taken: explode

Damage Taken: 3300 hp

Statistics

HP: 0/2860

Bounties:none

Attributes

Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Evasive Potential: If your DP drops below 50%, gain 20%(2280) of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

02 Melee: [F] Damage x 20% & Accuracy x 30%

04 Range: [+] Damage x 40% & Accuracy x 50%

01 Defense

09 Mobility

02 Skill

20 SP Duty Lv 1 (L1): Recover 25%(2850) of your maximum DP.

Unit Turn: Diablo

Regeneration Phase

Morale: +5

HP Regen: +392

DP Regen:

EN Regen:

Spirit Command Phase

Defense Phase

Attacking Weapon: [+][CS] Howard GU-11 55mm 3-Barrel Gatling Gun Pod (V:4)- 1720 damage, 1640 accuracy

Action Taken: explode

Damage Taken: 1720 hp

Statistics

HP: 0/7840

Bounties:none

Attributes

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Immune to L1 Morale Down, L1 SP Damage, and L1 SP Drain

05 Melee: [F] Damage x 50% & Accuracy x 60%

05 Range: [+] Damage x 50% & Accuracy x 60%

04 Defense

05 Mobility

04 Skill

20 SP Duty Lv 1 (L1): Recover 25%(1125) of your maximum DP.

will commands revealed

Shoot down

Countershoot

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And that'll do it!

Isaac comes out the winner in this match, having destroyed 3 of CyberLegion's units, and earns 250 Credits, 175 EXP per pilot, and 65 Blue Stones. CyberLegion didn't destroy any of Isaac's units, however, but still manages to pick up 100 Credits, 100 EXP per pilot, and 50 Blue Stones. Be sure to note your rewards in the appropriate locations!

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