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Cantachu

The C-Team

5 posts in this topic

Pilots

1) Jasmine 'Jinxie' Nacht (Level 1 Hero)

2) Alejandro 'Alex' Ange'l (Level 1 Skirmisher)

3) ??? (Level 1 Defender)

4)

5)

6)

7)

 

Sidekicks

 

 

Floating XP

Edited by Cantachu

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Jasmine 'Jinxie' Nacht

 

 

 

 

Appearance: [placeholder]
 
Personality: [placeholder]
 
History: [placeholder]
 
 
Class:  Hero
Level:  1
SP:  100
 
Melee:  5 (4 + 1)
Range:  4 (3 + 1)
Defense:  5 (4 + 1)
Mobility:  4 (2 + 1 + 1)
Skill:  3 (2 + 1)
 
Starting Attribute Bonuses: +1 to all Attributes at level 1.
Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Heroic Training: This class gains more skills than others.
 
 
 
Edited by Cantachu

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Alejandro 'Alex' Ange'l

 

 

 

 

Appearance: [placeholder]

 

Personality: [placeholder]

 

History: [placeholder]

 

 

Class:  Skirmisher

Level:  1

SP:  100

 

Melee:  1

Range:  4

Defense:  1

Mobility:  8 (4 + 3 + 1)

Skill:  4

 

Starting Attribute Bonuses: +3 Mobility Attribute at level 1.

Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

 


 


 





Edited by Cantachu

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???
 
 
 
 
Appearance: [placeholder]
 
Personality: [placeholder]
 
History: [placeholder]
 
 
Class:  Defender
Level:  1
SP:  100
 
Melee:  4
Range:  2
Defense:  8 (4 + 3 + 1)
Mobility:  2
Skill:  3

Starting Attribute Bonuses: +3 Defense Attribute at level 1.
Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.
Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.
 
 
 
Edited by Cantachu

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