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Umbaglo

Breaking Some Bones With Sticks And Stones

19 posts in this topic

"But we didn't have organic units in Season 1."

Participants/Mechs: Tilus vs Xempo

Format: Skirmish Battle

Location: Forest Skirmish

Forest Skirmish

gallery_3_8_4739.jpg

Terrain A: River

  • Type: Ground/Water
  • Beam Refraction: You may reduce the damage dealt by all [+]-type weapons with Element: Beam by 25% at no cost.
Terrain B: Forest
  • Type: Ground
  • Take Cover: You may pay 20 AP to reduce the damage and accuracy of an incoming attack by 10%.
Terrain C: Flatland
  • Type: Ground
  • No effects.
Terrain D: Hills
  • Type: Ground
  • Rocky Terrain: You may spend 10 AP to reduce the damage and accuracy of all attacks this turn by 10%.

Units: Rank 1 x 4

Items: Rank 1

Pilots: Level 1

Special: N/A

"Even in the middle of class, you're good to launch!"

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All units deploy in Terrain B.

---

Shiela Guardia, Lv. 1 Defender

SP: 100 (90)

Attributes: Melee 4 (5), Ranged 4 (5), Defense 5 (8) (10), Mobility -2, Skill 1

Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

Skills:

Brave (Passive (Main)): +1 Melee and Range Attributes.

Spirit Commands:

Vigor (20): Recover 25% of your maximum HP.

Resha Almary, Lv.1 Sub-Pilot

SP: 110 (99)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +10 max SP.

Skills:

Brave Commander (Passive (Sub)): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1).

Spirit Commands:

Trust (30): Casts Vigor L1 (Recover 25% HP) on yourself or target unit.

---

Type 61 Tank

Statistics:

HP: 1700 (1800), DP: 1300 (1400), EN: 40 (55)

IS: 4, Move: G, Size: M, Season: 1

Rank: 1, Type: Vehicle

Weapons:

[+][CS] 12.7mm Machinegun- 100 damage, 300 accuracy, 20 rounds

Element: Physical, Bullet, Reaction

[+] 150mm Cannon (X:2)- 700 damage, 400 accuracy, 6 rounds

Element: Physical, Explosive

Inherent Abilities:

1) Type 61 Tank cannot be used in Space.

2) Countermeasures

3) Pilot Seats (2)

4) Barrier S (Barrier): Reduce the damage of all attacks from a single attack phase by 300. 10 EN per use.

---

- Shield Brother: Eliana Lavender/Eagle Machine

---

Items

- Chobham Armor (Gain +2 Defense attribute)

- A-Up Unit S (Gain +100 HP, +100 DP, and +15 EN)

- Barrier S Generator (Gain Barrier S (Barrier))

- Reloader Cartridge (Recover all ammo/rounds on 1 weapon or ability, 2 uses)

-----------------------------

Eliana Lavender, Lv.1 Gunfighter

SP: 100

Attributes: Melee -2, Ranged 5 (9) (11), Defense 3, Mobility 3 (5), Skill 3 (5)

Morale Charge: Morale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Gunfight: Gain the Gunfight skill as a bonus skill for free.

Countershoot: This class gains the Countershoot or the Shoot Down Will Command for free.

Skills:

Genius (Passive (Main)): +1 Melee and Range Attributes.

Spirit Commands:

Focus (15): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

---

Eagle Machine

Statistics:

HP: 1200, DP: 1800, EN: 40

IS: 5, Move: F, Size: S, Season: 1

Rank: 1, Type: Aircraft, Getter Machine

Weapons:

[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20 rounds

Element: Physical, Bullet, Reaction

[+] Getter Missile (P)- 600 damage, 400 accuracy, 6 rounds

Element: Explosive, Missile, Guided

Combo Attacks:

[+] Getter Machine Attack- 800 damage, 1400 accuracy, 2 rounds, 10 morale

Element: Physical, Bullet

Inherent Abilities:

1) Combine (Getter-1): Eagle Machine (Lead Unit), Jaguar Machine, Bear Machine

2) Getter Machine Attack: Requires an allied Jaguar Machine and Bear Machine.

3) Countermeasures

---

Items

- Dual Sensor (Gain +2 Ranged and +2 Skill attributes)

- Apogee Motor (Gain +2 Mobility attribute)

- Dummy Balloon Launcher (Gain Countermeasures)

- Propellant Tank (Recover 30% DP, 2 uses)

- Reloader Cartridge (Recover all ammo/rounds on 1 weapon or ability, 2 uses)

-----------------------------

Aurelia Halegoode, Lv.1 Skirmisher

SP: 100

Attributes: Melee -2, Ranged 5 (7), Defense -2, Mobility 5 (9) (11), Skill 4 (6)

Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Distracting Attack: When you attack a single enemy you may choose to Distract them as well. If you do, for the next turn the enemy unit suffers -100% Damage and Accuracy when making an attack that does not include you as a target. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

Skills:

Newtype (Passive (Main)): +1 Mobility Attribute, +10% Weapon Accuracy. You become Psychic.

Spirit Commands:

Duty (20): Recover 25%/40%/60% of your maximum DP.

---

Jaguar Machine

Statistics:

HP: 800, DP: 2200, EN: 40

IS: 5, Move: F, Size: S, Season: 1

Rank: 1, Type: Aircraft, Getter Machine

Weapons:

[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20 rounds

Element: Physical, Bullet, Reaction

[+] Getter Missile (P)- 600 damage, 400 accuracy, 6 rounds

Element: Explosive, Missile, Guided

Combo Attacks:

[+] Getter Machine Attack- 800 damage, 1400 accuracy, 2 rounds, 10 morale

Element: Physical, Bullet

Inherent Abilities:

1) Combine (Getter-2): Jaguar Machine (Lead Unit), Eagle Machine, Bear Machine

2) Getter Machine Attack: Requires an allied Eagle Machine and Bear Machine.

3) Countermeasures

4) Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 300. 10 EN per use.

---

Items

- Dual Sensor (Gain +2 Ranged and +2 Skill attributes)

- Apogee Motor (Gain +2 Mobility attribute)

- Dummy Balloon Launcher (Gain Countermeasures)

- Stealth System (Gain Stealth System (Illusion))

- Reloader Cartridge (Recover all ammo/rounds on 1 weapon or ability, 2 uses)

-----------------------------

Amy Locke, Lv. 1 Gunfighter

SP: 100

Attributes: Melee -2, Ranged 5 (9) (11), Defense 5 (7), Mobility -2, Skill 4 (6)

Morale Charge: Morale cost to perform Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Gunfight: Gain the Gunfight skill as a bonus skill for free.

Countershoot: This class gains the Countershoot or the Shoot Down Will Command for free.

Skills:

Psychodriver (Passive (Main)): +1 Defense Attribute, +10% Weapon Accuracy. You become Psychic.

Spirit Commands:

Snipe (15): The next attack phase you make gains Snipe.

---

Bear Machine

Statistics:

HP: 2200, DP: 800, EN: 40

IS: 5, Move: F/W, Size: S, Season: 1

Rank: 1, Type: Aircraft, Getter Machine

Weapons:

[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20 rounds

Element: Physical, Bullet, Reaction

[+] Getter Missile (P)- 600 damage, 400 accuracy, 6 rounds

Element: Explosive, Missile, Guided

Combo Attacks:

[+] Getter Machine Attack- 800 damage, 1400 accuracy, 2 rounds, 10 morale

Element: Physical, Bullet

Inherent Abilities:

1) Combine (Getter-3): Bear Machine (Lead Unit), Eagle Machine, Jaguar Machine

2) Getter Machine Attack: Requires an allied Eagle Machine and Jaguar Machine.

---

Items

- Dual Sensor (Gain +2 Ranged and +2 Skill attributes)

- A-Up Unit C (Gain +10% Damage and Accuracy)

- Chobham Armor (Gain +2 Defense attribute)

- Repair Kit (Recover 30% HP, 2 uses)

- Reloader Cartridge (Recover all ammo/rounds on 1 weapon or ability, 2 uses)

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First Unit (Area D)

 

Proto Eagle Machine

Statistics:

HP: 1200, DP: 1800, EN: 40

IS: 5, Move: F, Size: S, Season: 1

Rank: 1, Type: Aircraft, Getter Machine

Weapons:

[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20 rounds

Element: Physical, Bullet, Reaction

[+] Getter Missile (P)- 600 damage, 400 accuracy, 6 rounds

Element: Explosive, Missile, Guided

 

Combo Attacks:

[+] Getter Machine Attack- 800 damage, 1400 accuracy, 2 rounds, 10 morale

Element: Physical, Bullet

 

Inherent Abilities:

1) Combine (Proto Getter-1): Proto Eagle Machine (Lead Unit), Proto Jaguar Machine, Proto Bear Machine

2) Getter Machine Attack: Requires an allied Proto Jaguar Machine and Proto Bear Machine.

 

IS1) Chocolate Coins

IS2) Image Sensor

IS3) Mince Pie

IS4) Repair Kit

IS5) Repair Kit

 

Main Pilot

 

Royalyn Martel

Class: Supporter

Level: 1

Max SP: 100

 

Attributes

Melee 3 (2 Base + 1 Genius)

Range 3 (2 Base + 1 Genius)

Defense 6 (4 Base + 2 SAB)

Mobility 6 (4 Base + 2 SAB)

Skill 3

 

Abilities

Starting Attribute Bonuses: +2 Mobility, +2 Defense Attributes at level 1.

Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a song. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

Critical: During an Attack Phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that Attack Phase. Any effect that would reduce this below 0 AP only reduces it to 0 instead.

Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

Skills

Genius: +1 Melee and Range Attributes.

Spirit Commands

Charge: (L1)(25 SP) You and all pilots in your unit gain 10 Morale and all Charge and counter-based abilities have their counters increased by 1.

Techniques

--N/A

 

Second Unit (Area D)

 

Proto Jaguar Machine

Statistics:

HP: 800, DP: 2200, EN: 40

IS: 5, Move: F, Size: S, Season: 1

Rank: 1, Type: Aircraft, Getter Machine

Weapons:

[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20 rounds

Element: Physical, Bullet, Reaction

[+] Getter Missile (P)- 600 damage, 400 accuracy, 6 rounds

Element: Explosive, Missile, Guided

 

Combo Attacks:

[+] Getter Machine Attack- 800 damage, 1400 accuracy, 2 rounds, 10 morale

Element: Physical, Bullet

 

Inherent Abilities:

1) Combine (Proto Getter-2): Proto Jaguar Machine (Lead Unit), Proto Eagle Machine, Proto Bear Machine

2) Getter Machine Attack: Requires an allied Proto Eagle Machine and Proto Bear Machine.

 

IS1) Dual Sensor

IS2) Dummy Balloon Launcher

IS3) Mars Donburi

IS4) Propellant Tank

IS5) Reloader Cartridge

 

Main Pilot

 

Frey Solberg

Class: Skirmisher

Level: 1

Max SP: 100

 

Attributes

Melee 3

Range 4

Defense 0

Mobility 8 (4 Base + 3 SAB + 1 Newtype)

Skill 3

 

Abilities

Starting Attribute Bonuses: +3 Mobility Attribute at level 1.

Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.

Critical: During an Attack Phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that Attack Phase. Any effect that would reduce this below 0 AP only reduces it to 0 instead.

Distracting Attack: When you attack a single enemy unit you may choose to Distract them as well. If you do, for the next turn the enemy suffers -100% Damage and Accuracy when making an attack that does not include you as a target. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

Skills

Newtype: +1 Mobility Attribute, +10% Weapon Accuracy. You become Psychic.

Spirit Commands

Focus: (L1)(15 SP) Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

Techniques

--N/A

 

Third Unit (Area D)

 

Proto Bear Machine

Statistics:

HP: 2200, DP: 800, EN: 40

IS: 5, Move: F/W, Size: S, Season: 1

Rank: 1, Type: Aircraft, Getter Machine

Weapons:

[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20 rounds

Element: Physical, Bullet, Reaction

[+] Getter Missile (P)- 600 damage, 400 accuracy, 6 rounds

Element: Explosive, Missile, Guided

 

Combo Attacks:

[+] Getter Machine Attack- 800 damage, 1400 accuracy, 2 rounds, 10 morale

Element: Physical, Bullet

 

Inherent Abilities:

1) Combine (Proto Getter-3): Proto Bear Machine (Lead Unit), Proto Eagle Machine, Proto Jaguar Machine

2) Getter Machine Attack: Requires an allied Proto Eagle Machine and Proto Jaguar Machine.

 

IS1) Fancy Chocolates

IS2) Fruitcake

IS3) Gingerbread Men

IS4) Grapple Sensor

IS5) Peanut Brittle

 

Main Pilot

 

Rein Dreese

Class: Defender

Level: 1

Max SP: 100

 

Attributes

Melee 5 (4 Base + 1 Brave)

Range 3 (2 Base + 1 Brave)

Defense 8 (5 Base + 3 SAB)

Mobility 1

Skill 2

 

Abilities

Starting Attribute Bonuses: +3 Defense at level 1.

Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

Skills

Brave: +1 Melee and Range Attributes.

Spirit Commands

Vigor: (L1)(20 SP) Recover 25% of your maximum HP.

Techniques

--N/A

 

Shield Brother: Callidora Brennan

 

Fourth Unit (Area D)

 

Elsa

Statistics:

HP: 1000, DP: 2000, EN: 40

IS: 4, Move: G, Size: SS, Season: 1

Rank: 1, Type: Artifical Human

Weapons:

[F] Melee (M)- 200 damage, 200 accuracy, 2 EN/attack

Element: Physical, Reaction

[F] Tonfa Revolver [Melee] (M)- 300 damage, 200 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Tonfa Revolver [shoot] (AX:2)- 300 damage, 200 accuracy, 12 rounds

Element: Physical, Bullet, Reaction

[+][CS] Spell Cannon "Dig Me No Grave" (SV:5)- 400+200 damage, 200+150 accuracy, 10+5 EN/attack

Element: Energy, Magic

 

Inherent Abilities:

1) None

 

IS1) Large Generator (+30 EN)

IS2) Popcorn Ball

IS3) Spare Battery

IS4) Spare Battery

 

Main Pilot

 

Callidora Brennan

Class: Hero

Level: 1

Max SP: 100

 

Attributes

Melee 6 (5 Base + 1 SAB)

Range 2 (1 Base + 1 SAB)

Defense 4 (3 Base + 1 SAB)

Mobility 3 (2 Base + 1 SAB)

Skill 4 (3 Base + 1 SAB)

 

Abilities

Starting Attribute Bonuses: +1 to all Attributes at Level 1.

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Heroic Training: This class gains more skills than others.

Skills

Masoukishin Herald: You become a Magic UserElement: Magic weapon damage and accuracy +10%.

Unit Specialization (Deus Machina): +1 Melee and Range Attributes when piloting a Deus Machina.

Spirit Commands

Flash: (L1)(15 SP) Reduce the accuracy of the first attack you receive this turn by 50%. This is an evasive secondary defense.

Techniques

--N/A

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"Before you begin, there are a few simple rules to follow. Follow them well, for they are the key to victory."

Initiative: Tilus

Prone Time: 48 hours per side

Math: 3X Check

"Take it to the max, competitors, and don't hold back! Let's ROBATTLE!"

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Shiela Guardia/Type 61 Tank

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1) (Forest <B>)

Regeneration Phase

Morale: +5 (105/150)

Transformation/Movement Phase

Movement: Forest <B> -> Hills <D> (-5 EN; 50/55)

Critical activated! (-10 AP; 45/55)

Attack Phase

Weapon Used: [+] 150mm Cannon (X:2)

Target: Rein/Proto Bear Machine

Attack Stats: 1120 damage, 640 accuracy x2

Elements: Physical, Explosive

Modifiers: 5 Ranged, +10% damage/accuracy (Critical)

Resources Spent: -2 rounds (4/6)

Statistics

HP: 3600/3600

DP: 1120/1120

EN: 50/55

AP: 45/55

SP (Shiela): 90/90 (Vigor 20)

SP (Resha): 99/99 (Trust 30)

Morale: 105/150

Will Commands

????

????

????

????

Attributes

Melee: 5

Ranged: 5

Defense: 10

Mobility: -2

Skill: 1

Modifiers/Abilities

Countermeasures: 10/10

Barrier S (Barrier): Reduce the damage of all attacks from a single attack phase by 300. 10 EN per use.

Location: Hills <D>

Perishable Items

Reloader Cartridge: 2/2

Ammo

12.7mm Machinegun: 20/20

150mm Cannon: 4/6

---

Aurelia Halegoode/Jaguar Machine

Regeneration Phase

Morale: +5 (105/150)

Source: Type 61 Tank

Effect: Brave Commander

Temp HP Gained: +32 (640+32/640)

Transformation/Movement Phase

Movement: Forest <B> -> Hills <D> (-5 EN; 35/40)

Critical activated! (-10 AP; 70/80)

Attack Phase

Weapon Used: [+] Getter Missile (P)

Target: Rein/Proto Bear Machine

Attack Stats: 1140 damage, 720 accuracy, Distracting Attack

Elements: Explosive, Missile, Guided

Modifiers: 7 Ranged, 6 Skill, +10% damage (Brave Commander), +10% damage/accuracy (Critical) [Distracting Attack: -100% damage/accuracy for any attack phase target makes that does not attack this unit]

Resources Spent: -1 round (5/6)

Statistics

HP: 640/640 (+32 Brave Commander)

DP: 4620/4620

EN: 35/40

AP: 70/80

SP (Aurelia): 100/100 (Duty 20)

Morale: 105/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: 7

Defense: -2

Mobility: 11

Skill: 6

Modifiers/Abilities

Countermeasures: 10/10

Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 300. 10 EN per use.

Location: Hills <D>

Perishable Items

Reloader Cartridge: 2/2

Ammo

Machine Gun: 20/20

Getter Missile: 5/6

Getter Machine Attack: 2/2

---

Eliana Lavender/Eagle Machine

Regeneration Phase

Morale: +5 (105/150)

Source: Type 61 Tank

Effect: Brave Commander

Temp HP Gained: +78 (1560+78/1560)

Transformation/Movement Phase

Movement: Forest <B> -> Hills <D> (-5 EN; 35/40)

Critical activated! (-10 AP; 65/75)

Attack Phase

Weapon Used: [+] Getter Missile (P)

Target: Rein/Proto Bear Machine

Attack Stats: 1380 damage, 880 accuracy

Elements: Explosive, Missile, Guided

Modifiers: 11 Ranged, 5 Skill, +10% damage (Brave Commander), +10% damage/accuracy (Critical)

Resources Spent: -1 round (5/6)

Statistics

HP: 1560/1560 (+78 Brave Commander)

DP: 2700/2700

EN: 35/40

AP: 65/75

SP (Eliana): 100/100 (Focus 15)

Morale: 105/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: 11

Defense: 3

Mobility: 3

Skill: 5

Modifiers/Abilities

Countermeasures: 10/10

Location: Hills <D>

Perishable Items

Propellant Tank: 2/2

Reloader Cartridge: 2/2

Ammo

Machine Gun: 20/20

Getter Missile: 5/6

Getter Machine Attack: 2/2

---

Amy Locke/Bear Machine

Regeneration Phase

Morale: +5 (105/150)

Source: Type 61 Tank

Effect: Brave Commander

Temp HP Gained: +187 (3740+187/3740)

Transformation/Movement Phase

Movement: Forest <B> -> Hills <D> (-5 EN; 35/40)

Critical activated! (-10 AP; 70/80)

Attack Phase

Weapon Used: [+] Getter Missile (P)

Target: Rein/Proto Bear Machine

Attack Stats: 1440 damage, 920 accuracy

Elements: Explosive, Missile, Guided

Modifiers: 11 Ranged, 6 Skill, +10% damage/accuracy (A-Up C), +10% damage (Brave Commander), +10% damage/accuracy (Critical)

Resources Spent: -1 round (5/6)

Statistics

HP: 3740/3740 (+187 Brave Commander)

DP: 640/640

EN: 35/40

AP: 80/80

SP (Amy): 100/100 (Snipe 15)

Morale: 105/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: 11

Defense: 7

Mobility: -2

Skill: 6

Location: Hills <D>

Perishable Items

Repair Kit: 2/2

Reloader Cartridge: 2/2

Ammo

Machine Gun: 20/20

Getter Missile: 5/6

Getter Machine Attack: 2/2

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(Darn hindsight; just realized that I would need to have Reloader Cartidges on all three Getter Machines if I want them to use their Combo Attack more than twice. )

 

Rein Dreese's Action

 

REGENERATION PHASE

Morale Gained: +5 (105/150)
 
​SPIRIT COMMAND PHASE
Will Command Used: Cover
Target: Area D
Will Cost: 20 Morale
Effect: Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of an incoming attack's damage is reduced by 15% (IE if an effect reduces damage by 20%, cover increases that reduction to -35%).
 
DEFENSE PHASE
Attacking Weapon: [+] 150mm Cannon (X:2)
Action Taken: Block + Terrain Effect
Damage Taken: 1120 - 336 (-30% Block) = 784 - 196 (-25% Rocky Terrain + Cover) = 588 x 2 = 1176
Resources Spent: 1176 HP, 10 AP, 1 attack phase
 
Attacking Weapon: [+] Getter Missile (P)
Action Taken: Block + Terrain Effect
Damage Taken: 1140 - 342 (-30% Block) = 798 - 199.5 (-25% Rocky Terrain + Cover) = 599
Resources Spent: 599 HP
 
Attacking Weapon: [+] Getter Missile (P)
Action Taken: Block + Terrain Effect
Damage Taken: 1380 - 414 (-30% Block) = 966 - 241.5 (-25% Rocky Terrain + Cover) = 725
Resources Spent: 725 HP; Steadfast Potential activated
 
Attacking Weapon: [+] Getter Missile (P)
Action Taken: Dodge + Terrain Effect
Damage Taken: 920 - 92 (-10% Rocky Terrain) = 828
Resources Spent: 828 DP
 
ITEM PHASE
Item Used: Gingerbread Men (1/2)
Item Effect: Equipped Unit recovers 15% of its Max HP and gains the effects of Defense Boost L1. (+594 HP, +198 Temporary HP)
 
TRANSFORMATION/MOVEMENT
Current Form: Proto Bear Machine
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: N/A
Target(s): N/A
Damage Modifiers: N/A
Accuracy Modifiers: N/A
Other Modifiers: N/A
Damage Dealt: N/A
Resources Spent: N/A
 
Statistics:
HP: 2054/3960 (Temporary HP: 990/990)
EN: 40/40
AP: 50/60
DP: 52/880
SP: 100/100
Will: 85
Current Form: Proto Bear Machine
Current Terrain: Area D
Perishable Items: Fancy Chocolates (2/2), Fruitcake (2/2), Gingerbread Men (1/2), Peanut Brittle (3/3)
Will Commands Displayed:
--Cover (20 Morale)
 
Weapons:

[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20/20 rounds

Element: Physical, Bullet, Reaction

[+] Getter Missile (P)- 600 damage, 400 accuracy, 6/6 rounds

Element: Explosive, Missile, Guided
[H] Fruitcake Toss- 900 damage, 600 accuracy, SP Damage L1, 2/2 rounds
Element: Physical, Allegedly Food
 

Combo Attacks:
[+] Getter Machine Attack- 800 damage, 1400 accuracy, 2/2 rounds, 10 morale

Element: Physical, Bullet
 

Inherent Abilities:
1) Combine (Proto Getter-3): Proto Bear Machine (Lead Unit), Proto Eagle Machine, Proto Jaguar Machine
2) Getter Machine Attack: Requires an allied Proto Eagle Machine and Proto Jaguar Machine.

 

IS2) Fruitcake Toss: When this attack is used, expend one serving of the Fruitcake item. If there are 0 uses remaining of the Fruitcake item, this attack can not be used.

 

Royalyn Martel's Action

 

REGENERATION PHASE

Morale Gained: +5 (105/150)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Charge L1
Target: Self
SP Cost: 25 SP
Effect: You and all pilots in your unit gain 10 Morale and all Charge and counter-based abilities have their counters raised by 1.
 
Will Command Used: Focused Fire
Target: All allies who post after
Will Cost: 15 Morale
Effect: All allies that post after you until the end of the turn gain 5% Weapon Damage.
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Proto Eagle Machine
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: [+] Getter Missile
Target(s): Type 61 Tank (Shiela Guardia)
Damage Modifiers: +40% (+30% Range 3, +10% Critical)
Accuracy Modifiers: +40% (+30% Range 3, +10% Critical)
Other Modifiers: Element (Explosive, Missile, Guided)
Damage Dealt: 840 Damage, 560 Accuracy
Resources Spent: 10 AP, 1 ammo
 
Statistics:
HP: 1920/1920
EN: 40/40
AP: 55/65
DP: 2880/2880
SP: 100/100
Will: 100
Current Form: Proto Eagle Machine
Current Terrain: Area D
Perishable Items: Chocolate Coins (2/2), Mince Pie (2/2), Repair Kit (2/2), Repair Kit (2/2)
Will Commands Displayed:
--Focused Fire (15 Morale)
 
Weapons:

[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20/20 rounds

Element: Physical, Bullet, Reaction

[+] Getter Missile (P)- 600 damage, 400 accuracy, 5/6 rounds

Element: Explosive, Missile, Guided
 

Combo Attacks:
[+] Getter Machine Attack- 800 damage, 1400 accuracy, 2/2 rounds, 10 morale

Element: Physical, Bullet
 

Inherent Abilities:
1) Combine (Proto Getter-1): Proto Eagle Machine (Lead Unit), Proto Jaguar Machine, Proto Bear Machine
2) Getter Machine Attack: Requires an allied Proto Jaguar Machine and Proto Bear Machine.

 

Frey Solberg's Action

 

REGENERATION PHASE

Morale Gained: +5 (105/150)
 
​SPIRIT COMMAND PHASE
Will Command Used: Range Focus
Target: Self
Will Cost: 10 Morale
Effect: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range Attribute is considered 2 higher.
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: Mars Donburi (0/3)
Item Effect: You may eat 3 servings to gain the effects of Attack Boost L3.
 
TRANSFORMATION/MOVEMENT
Current Form: Proto Jaguar Machine
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: [+] Getter Machine Attack
Target(s): Type 61 Tank (Shiela Guardia)
Damage Modifiers: +120% (+80% Range 8, +10% Critical, +30% Attack Boost L3); +5% (Focused Fire)
Accuracy Modifiers: +120% (+80% Range 8, +10% Critical, +30% Attack Boost L3)
Other Modifiers: Element (Physical, Bullet)
Damage Dealt: 1848 Damage, 3080 Accuracy
Resources Spent: 13 AP, 1 ammo, 10 Morale
 
Statistics:
HP: 800/800
EN: 40/40
AP: 62/75
DP: 3960/3960
SP: 100/100
Will: 85
Current Form: Proto Jaguar Machine
Current Terrain: Area D
Perishable Items: Mars Donburi (0/3), Propellant Tank (2/2), Reloader Cartridge (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20/20 rounds

Element: Physical, Bullet, Reaction

[+] Getter Missile (P)- 600 damage, 400 accuracy, 6/6 rounds

Element: Explosive, Missile, Guided
 

Combo Attacks:
[+] Getter Machine Attack- 800 damage, 1400 accuracy, 1/2 rounds, 10 morale

Element: Physical, Bullet
 

Inherent Abilities:
1) Combine (Proto Getter-2): Proto Jaguar Machine (Lead Unit), Proto Eagle Machine, Proto Bear Machine
2) Getter Machine Attack: Requires an allied Proto Eagle Machine and Proto Bear Machine.

IS2) Dummy Balloon Launcher (Countermeasures)(10/10)

 

Callidora Brennan's Action

 

REGENERATION PHASE

Morale Gained: +5 (105/150)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Elsa
New Form: N/A
Movement Type: G(round)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: [+][CS] Spell Cannon "Dig Me No Grave" (SV:5)
Target(s): Type 61 Tank (Shiela Guardia)
Damage Modifiers: +40% (+20% Range 2, +10% Masoukishin Herald, +10% Critical)
Accuracy Modifiers: +40% (+20% Range 2, +10% Masoukishin Herald, +10% Critical)
Other Modifiers: Element (Energy, Magic); additional cost x4
Damage Dealt: 1360 Damage, 880 Accuracy
Resources Spent: 30 EN, 10 AP
 
Statistics:
HP: 1400/1400
EN: 40/70
AP: 60/70
DP: 2600/2600
SP: 100/100
Will: 105
Current Form: Elsa
Current Terrain: Area D
Perishable Items: Popcorn Ball (2/2), Spare Battery (2/2), Spare Battery (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[F] Melee (M)- 200 damage, 200 accuracy, 2 EN/attack

Element: Physical, Reaction

[F] Tonfa Revolver [Melee] (M)- 300 damage, 200 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Tonfa Revolver [shoot] (AX:2)- 300 damage, 200 accuracy, 12/12 rounds

Element: Physical, Bullet, Reaction

[+][CS] Spell Cannon "Dig Me No Grave" (SV:5)- 400+200 damage, 200+150 accuracy, 10+5 EN/attack

Element: Energy, Magic

 

Inherent Abilities:
1) None

 

Bounties: N/A

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(Whoops! Forgot to factor in Aurie's Newtype last turn. Not that it mattered.)

Shiela Guardia/Type 61 Tank

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1) (Forest <B>)

Regeneration Phase

Morale: +5 (110/150)

Spirit Command Phase

Will Command Used: Cover

Target: Hills <D>

Effects: Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of an incoming attack's damage is improved by 15%.

Cost: -20 Morale (90/150)

Defense Phase

Attacker: Proto Eagle Machine

Weapon: [+] Getter Missile (P)- 840 Damage, 560 Accuracy

Action: Evade + Countermeasures + Rocky Terrain

Resources Spent: -353 DP (767/1120), -1 countermeasures (9/10), -10 AP (35/55)

Attacker: Proto Jaguar Machine

Weapon: [+] Getter Change Attack- 1848 Damage, 3080 Accuracy

Action: Take it + Rocky Terrain + Barrier S

Resources Spent: -1086 HP (2514/3600), -10 EN (40/55)

Attacker: Elsa

Weapon: [+] Spell Cannon "Dig Me No Grave" (SV:5)- 1360 Damage, 880 Accuracy

Action: Evade + Countermeasures + Rocky Terrain

Resources Spent: -554 DP (213/1120)

Attack Phase

Weapon Used: [+] 150mm Cannon (X:2)

Target: Proto Bear Machine

Attack Stats: 1050 damage, 600 accuracy x2

Elements: Physical, Explosive

Modifiers: 5 Ranged

Resources Spent: -2 rounds (2/6)

Statistics

HP: 2514/3600

DP: 213/1120

EN: 40/55

AP: 35/55

SP (Shiela): 90/90 (Vigor 20)

SP (Resha): 99/99 (Trust 30)

Morale: 90/150

Will Commands

????

????

????

????

Attributes

Melee: 5

Ranged: 5

Defense: 10

Mobility: -2

Skill: 1

Modifiers/Abilities

Countermeasures: 9/10

Barrier S (Barrier): Reduce the damage of all attacks from a single attack phase by 300. 10 EN per use.

Location: Hills <D>

Perishable Items

Reloader Cartridge: 2/2

Ammo

12.7mm Machinegun: 20/20

150mm Cannon: 2/6

---

Aurelia Halegoode/Jaguar Machine

Regeneration Phase

Morale: +5 (110/150)

Source: Type 61 Tank

Effect: Brave Commander

Temp HP Gained: +32 (640+32/640)

Spirit Command Phase

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (100/150)

Attack Phase

Weapon Used: [+] Getter Missile (P)

Target: Elsa

Attack Stats: 1200 damage, 800 accuracy, Distracting Attack

Elements: Explosive, Missile, Guided

Modifiers: 9 Ranged, 4 Skill, +10% damage (Brave Commander), +10% accuracy (Newtype) [Distracting Attack: -100% damage/accuracy for any attack phase target makes that does not attack this unit]

Resources Spent: -1 round (4/6)

Statistics

HP: 640/640 (+32 Brave Commander)

DP: 4620/4620

EN: 35/40

AP: 70/80

SP (Aurelia): 100/100 (Duty 20)

Morale: 100/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: 7 (9)

Defense: -2

Mobility: 11

Skill: 6 (4)

Modifiers/Abilities

Countermeasures: 10/10

Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 300. 10 EN per use.

Location: Hills <D>

Perishable Items

Reloader Cartridge: 2/2

Ammo

Machine Gun: 20/20

Getter Missile: 4/6

Getter Machine Attack: 2/2

---

Eliana Lavender/Eagle Machine

Regeneration Phase

Morale: +5 (110/150)

Source: Type 61 Tank

Effect: Brave Commander

Temp HP Gained: +78 (1560+78/1560)

Spirit Command Phase

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (100/150)

Critical activated! (-13 AP; 52/75)

Attack Phase

Weapon Used: [+] Getter Missile (P)

Target: Proto Bear Machine

Attack Stats: 1500 damage, 960 accuracy

Elements: Explosive, Missile, Guided

Modifiers: 13 Ranged, 3 Skill, +10% damage (Brave Commander), +10% damage/accuracy (Critical)

Resources Spent: -1 round (4/6)

Statistics

HP: 1560/1560 (+78 Brave Commander)

DP: 2700/2700

EN: 35/40

AP: 65/75

SP (Eliana): 100/100 (Focus 15)

Morale: 100/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: 11 (13)

Defense: 3

Mobility: 3

Skill: 5 (3)

Modifiers/Abilities

Countermeasures: 10/10

Location: Hills <D>

Perishable Items

Propellant Tank: 2/2

Reloader Cartridge: 2/2

Ammo

Machine Gun: 20/20

Getter Missile: 4/6

Getter Machine Attack: 2/2

---

Amy Locke/Bear Machine

Regeneration Phase

Morale: +5 (110/150)

Source: Type 61 Tank

Effect: Brave Commander

Temp HP Gained: +187 (3740+187/3740)

Spirit Command Phase

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (100/150)

Critical activated! (-13 AP; 57/80)

Attack Phase

Weapon Used: [+] Getter Missile (P)

Target: Proto Bear Machine

Attack Stats: 1560 damage, 1000 accuracy

Elements: Explosive, Missile, Guided

Modifiers: 13 Ranged, 4 Skill, +10% damage/accuracy (A-Up C), +10% damage (Brave Commander), +10% damage/accuracy (Critical)

Resources Spent: -1 round (5/6)

Statistics

HP: 3740/3740 (+187 Brave Commander)

DP: 640/640

EN: 35/40

AP: 60/80

SP (Amy): 100/100 (Snipe 15)

Morale: 100/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: 11 (13)

Defense: 7

Mobility: -2

Skill: 6 (4)

Location: Hills <D>

Perishable Items

Repair Kit: 2/2

Reloader Cartridge: 2/2

Ammo

Machine Gun: 20/20

Getter Missile: 4/6

Getter Machine Attack: 2/2

Edited by Tilus

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Rein Dreese's Action

 

REGENERATION PHASE

Morale Gained: +5 (90/150)
Getter Machine Attack: -1 ammo, -10 Morale (80/150)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Vigor L1
Target: Self
SP Cost: 20 SP
Effect: Recover 25% of your maximum HP. (+990 HP; 3044/3960)
 
Will Command Used: Defense Focus
Target: Self
Will Cost: 10 Morale
Effect: Reduce your Melee and Range Attributes by 2 for a single turn to gain Temporary HP equal to 10% of your maximum HP for a single turn. (+396 Temporary HP)
 
Will Command Used: Cover
Target: Area D
Will Cost: 20 Morale
Effect: Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of an incoming attack's damage is reduced by 15% (IE if an effect reduces damage by 20%, cover increases that reduction to -35%).
 
DEFENSE PHASE
Attacking Weapon:  [+] 150mm Cannon (X:2)
Action Taken: Block + Terrain Effect
Damage Taken: 1050 - 315 (-30% Block) = 735 - 183.75 (-25% Rocky Terrain + Cover) = 551 x 2 = 1102
Resources Spent: 1102 Temporary HP, 10 AP, 1 attack phase
 
Attacking Weapon:  [+] Getter Missile (P)
Action Taken: Block + Terrain Effect
Damage Taken: 1500 - 450 (-30% Block) = 1050 - 262.5 (-25% Rocky Terrain + Cover) = 787 -284 (Temporary HP) = 503
Resources Spent: 503 HP
 
Attacking Weapon:  [+] Getter Missile (P)
Action Taken: Block + Terrain Effect
Damage Taken: 1560 - 468 (-13% Block) = 1092 - 273 (-25% Rocky Terrain + Cover) = 819
Resources Spent: 819 HP; Steadfast Potential activated
 
DEFENSE PHASE (Elsa (Callidora Brennan))
Attacking Weapon:  [+] Getter Missile (P)
Action Taken: Block + Terrain Effect
Damage Taken: 1200 - 360 (-30% Block) = 840 - 210 (-25% Rocky Terrain + Cover) = 630
Resources Spent: 630 Temporary HP
 
ITEM PHASE
Item Used: Gingerbread Men (0/2)
Item Effect: Equipped Unit recovers 15% of its Max HP and gains the effects of Defense Boost L1. (+594 HP, +198 Temporary HP)
 
TRANSFORMATION/MOVEMENT
Current Form: Proto Bear Machine
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: N/A
Target(s): N/A
Damage Modifiers: N/A
Accuracy Modifiers: N/A
Other Modifiers: N/A
Damage Dealt: N/A
Resources Spent: N/A
 
Statistics:
HP: 2316/3960 (Temporary HP: 306/990)
EN: 40/40
AP: 40/60
DP: 52/880
SP: 80/100
Will: 50
Current Form: Proto Bear Machine
Current Terrain: Area D
Perishable Items: Fancy Chocolates (2/2), Fruitcake (2/2), Gingerbread Men (0/2), Peanut Brittle (3/3)
Will Commands Displayed:
--Defense Focus (10 Morale)
--Cover (20 Morale)
 
Weapons:

[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20/20 rounds

Element: Physical, Bullet, Reaction

[+] Getter Missile (P)- 600 damage, 400 accuracy, 6/6 rounds

Element: Explosive, Missile, Guided
[H] Fruitcake Toss- 900 damage, 600 accuracy, SP Damage L1, 2/2 rounds
Element: Physical, Allegedly Food
 

Combo Attacks:
[+] Getter Machine Attack- 800 damage, 1400 accuracy, 1/2 rounds, 10 morale

Element: Physical, Bullet
 

Inherent Abilities:
1) Combine (Proto Getter-3): Proto Bear Machine (Lead Unit), Proto Eagle Machine, Proto Jaguar Machine
2) Getter Machine Attack: Requires an allied Proto Eagle Machine and Proto Jaguar Machine.

 

IS2) Fruitcake Toss: When this attack is used, expend one serving of the Fruitcake item. If there are 0 uses remaining of the Fruitcake item, this attack can not be used.

 

Royalyn Martel's Action

 

REGENERATION PHASE

Morale Gained: +5 (105/150)
Getter Machine Attack: -1 ammo, -10 Morale (95/150)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Charge L1
Target: Self
SP Cost: 25 SP
Effect: You and all pilots in your unit gain 10 Morale and all Charge and counter-based abilities have their counters raised by 1.
 
Will Command Used: Focused Fire
Target: All allies who post after
Will Cost: 15 Morale
Effect: All allies that post after you until the end of the turn gain 5% Weapon Damage.
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Proto Eagle Machine
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [+] Getter Missile
Target(s): Type 61 Tank (Shiela Guardia)
Damage Modifiers: +40% (+30% Range 3, +10% Critical)
Accuracy Modifiers: +40% (+30% Range 3, +10% Critical)
Other Modifiers: Element (Explosive, Missile, Guided)
Damage Dealt: 840 Damage, 560 Accuracy
Resources Spent: 10 AP, 1 ammo
 
Statistics:
HP: 1920/1920
EN: 40/40
AP: 45/65
DP: 2880/2880
SP: 50/100
Will: 80
Current Form: Proto Eagle Machine
Current Terrain: Area D
Perishable Items: Chocolate Coins (2/2), Mince Pie (2/2), Repair Kit (2/2), Repair Kit (2/2)
Will Commands Displayed:
--Focused Fire (15 Morale)
 
Weapons:

[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20/20 rounds

Element: Physical, Bullet, Reaction

[+] Getter Missile (P)- 600 damage, 400 accuracy, 4/6 rounds

Element: Explosive, Missile, Guided
 

Combo Attacks:
[+] Getter Machine Attack- 800 damage, 1400 accuracy, 1/2 rounds, 10 morale

Element: Physical, Bullet
 

Inherent Abilities:
1) Combine (Proto Getter-1): Proto Eagle Machine (Lead Unit), Proto Jaguar Machine, Proto Bear Machine
2) Getter Machine Attack: Requires an allied Proto Jaguar Machine and Proto Bear Machine.

 

Frey Solberg's Action

 

REGENERATION PHASE

Morale Gained: +5 (90/150)
 
​SPIRIT COMMAND PHASE
Will Command Used: Range Focus
Target: Self
Will Cost: 10 Morale
Effect: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range Attribute is considered 2 higher.
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Proto Jaguar Machine
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [+] Getter Machine Attack
Target(s): Type 61 Tank (Shiela Guardia)
Damage Modifiers: +120% (+80% Range 8, +10% Critical, +30% Attack Boost L3); +5% (Focused Fire)
Accuracy Modifiers: +120% (+80% Range 8, +10% Critical, +30% Attack Boost L3)
Other Modifiers: Element (Physical, Bullet); Distracting Attack
Damage Dealt: 1848 Damage, 3080 Accuracy
Resources Spent: 13 AP, 1 ammo, 10 Morale
 
Statistics:
HP: 800/800
EN: 40/40
AP: 49/75
DP: 3960/3960
SP: 100/100
Will: 70
Current Form: Proto Jaguar Machine
Current Terrain: Area D
Perishable Items: Mars Donburi (0/3), Propellant Tank (2/2), Reloader Cartridge (2/2)
Will Commands Displayed:
--Range Focus (10 Morale)
 
Weapons:

[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20/20 rounds

Element: Physical, Bullet, Reaction

[+] Getter Missile (P)- 600 damage, 400 accuracy, 6/6 rounds

Element: Explosive, Missile, Guided
 

Combo Attacks:
[+] Getter Machine Attack- 800 damage, 1400 accuracy,
0/2 rounds, 10 morale

Element: Physical, Bullet
 

Inherent Abilities:
1) Combine (Proto Getter-2): Proto Jaguar Machine (Lead Unit), Proto Eagle Machine, Proto Bear Machine
2) Getter Machine Attack: Requires an allied Proto Eagle Machine and Proto Bear Machine.

IS2) Dummy Balloon Launcher (Countermeasures)(10/10)

 

Callidora Brennan's Action

 

REGENERATION PHASE

Morale Gained: +5 (110/150)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: Popcorn Ball (1/2)
Item Effect: Equipped Unit recovers 25% of its Max EN and gains the effects of Accuracy Boost L1. (+18 EN)
 
TRANSFORMATION/MOVEMENT
Current Form: Elsa
New Form: N/A
Movement Type: G(round)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [+][CS] Spell Cannon "Dig Me No Grave" (SV:5)
Target(s): Jaguar Machine (Aurelia Halegoode)
Damage Modifiers: +40% (+20% Range 2, +10% Masoukishin Herald, +10% Critical)
Accuracy Modifiers: +50% (+20% Range 2, +10% Masoukishin Herald, +10% Critical, +10% Accuracy Boost L1)
Other Modifiers: Element (Energy, Magic); additional cost x4
Damage Dealt: 1360 Damage, 900 Accuracy
Resources Spent: 30 EN, 10 AP
 
Statistics:
HP: 1400/1400
EN: 28/70
AP: 50/70
DP: 2600/2600
SP: 100/100
Will: 110
Current Form: Elsa
Current Terrain: Area D
Perishable Items: Popcorn Ball (1/2), Spare Battery (2/2), Spare Battery (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[F] Melee (M)- 200 damage, 200 accuracy, 2 EN/attack

Element: Physical, Reaction

[F] Tonfa Revolver [Melee] (M)- 300 damage, 200 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Tonfa Revolver [shoot] (AX:2)- 300 damage, 200 accuracy, 12/12 rounds

Element: Physical, Bullet, Reaction

[+][CS] Spell Cannon "Dig Me No Grave" (SV:5)- 400+200 damage, 200+150 accuracy, 10+5 EN/attack

Element: Energy, Magic

 

Inherent Abilities:
1) None

 

Bounties: N/A

Edited by Xemposacez

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Aurie attacked Elsa, not Proto Bear Machine. So while the defense phase is all fine and well I suppose (if Proto Bear SDs Elsa), Elsa's going to have a large penalty to her attack.

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Boy was that last post of mine a mess...

 

Anyway, I corrected the Proto Bear Machine's Defense Phase to show that Aurelia's attack was blocked by Support Defense, and, if that's okay with you, I changed Callidora's target to the Jaguar Machine.

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Shiela Guardia/Type 61 Tank

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1) (Hills <D>)

Regeneration Phase

Morale: +5 (95/150)

Spirit Command Phase

Will Command Used: Cover

Target: Hills <D>

Effects: Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of an incoming attack's damage is improved by 15%.

Cost: -20 Morale (75/150)

Defense Phase

Attacker: Proto Eagle Machine

Weapon: [+] Getter Missile (P)- 840 Damage, 560 Accuracy

Action: Take it + Rocky Terrain + Barrier S

Resources Spent: -330 HP (2184/3600), -10 EN (30/55), -10 AP (25/55)

Attacker: Proto Jaguar Machine

Weapon: [+] Getter Change Attack- 1848 Damage, 3080 Accuracy

Action: Take it + Rocky Terrain + Barrier S

Resources Spent: -1086 HP (1098/3600), -10 EN (20/55) [steadfast Potential: +720 Temp HP (1098+720/3600)

Attack Phase

Weapon Used: [+] 150mm Cannon (X:2)

Target: Proto Jaguar Machine

Attack Stats: 1050 damage, 600 accuracy x2

Elements: Physical, Explosive

Modifiers: 5 Ranged

Resources Spent: -2 rounds (0/6)

Statistics

HP: 1098/3600 [+720 Steadfast Potential]

DP: 213/1120

EN: 20/55

AP: 25/55

SP (Shiela): 90/90 (Vigor 20)

SP (Resha): 99/99 (Trust 30)

Morale: 75/150

Will Commands

Cover (20): Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of an incoming attack's damage is improved by 15%.

????

????

????

Attributes

Melee: 5

Ranged: 5

Defense: 10

Mobility: -2

Skill: 1

Modifiers/Abilities

Countermeasures: 9/10

Barrier S (Barrier): Reduce the damage of all attacks from a single attack phase by 300. 10 EN per use.

Location: Hills <D>

Perishable Items

Reloader Cartridge: 2/2

Ammo

12.7mm Machinegun: 20/20

150mm Cannon: 0/6

---

Aurelia Halegoode/Jaguar Machine

Regeneration Phase

Morale: +5 (105/150)

Source: Type 61 Tank

Effect: Brave Commander

Temp HP Gained: +32 (640+32/640)

Spirit Command Phase

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (95/150)

Defense Phase

Attacker: Elsa

Weapon: [+] Spell Cannon "Dig Me No Grave" (SV:5)- 1360 Damage, 900 Accuracy

Action: Evade + Countermeasures + Stealth System

Resources Spent: -330 DP (4290/4620), -1 countermeasures (9/10), -10 EN (25/40)

Attack Phase

Weapon Used: [+] Getter Missile (P)

Target: Proto Jaguar Machine

Attack Stats: 1200 damage, 800 accuracy, Distracting Attack

Elements: Explosive, Missile, Guided

Modifiers: 9 Ranged, 4 Skill, +10% damage (Brave Commander), +10% accuracy (Newtype); +20% accuracy (Focus) [Distracting Attack: -100% damage/accuracy for any attack phase target makes that does not attack this unit]

Resources Spent: -1 round (3/6)

Statistics

HP: 640/640 (+32 Brave Commander)

DP: 4290/4620

EN: 25/40

AP: 70/80

SP (Aurelia): 100/100 (Duty 20)

Morale: 100/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -2

Ranged: 7 (9)

Defense: -2

Mobility: 11

Skill: 6 (4)

Modifiers/Abilities

Countermeasures: 9/10

Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 300. 10 EN per use.

Location: Hills <D>

Perishable Items

Reloader Cartridge: 2/2

Ammo

Machine Gun: 20/20

Getter Missile: 3/6

Getter Machine Attack: 2/2

---

Eliana Lavender/Eagle Machine

Regeneration Phase

Morale: +5 (105/150)

Source: Type 61 Tank

Effect: Brave Commander

Temp HP Gained: +78 (1560+78/1560)

Spirit Command Phase

Spirit Command Used: Focus L1

Effects: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

Cost: -15 SP (85/100)

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (95/150)

Critical activated! (-13 AP; 39/75)

Attack Phase

Weapon Used: [+] Getter Machine Attack

Target: Proto Jaguar Machine

Attack Stats: 2000 damage, 4032 accuracy

Elements: Physical, Bullet

Modifiers: 13 Ranged, 3 Skill, +10% damage (Brave Commander), +10% damage/accuracy (Critical)

Resources Spent: -1 round (1/2), -10 morale (85/150)

Statistics

HP: 1560/1560 (+78 Brave Commander)

DP: 2700/2700

EN: 35/40

AP: 65/75

SP (Eliana): 85/100 (Focus 15)

Morale: 85/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -2

Ranged: 11 (13)

Defense: 3

Mobility: 3

Skill: 5 (3)

Modifiers/Abilities

Countermeasures: 10/10

Location: Hills <D>

Perishable Items

Propellant Tank: 2/2

Reloader Cartridge: 2/2

Ammo

Machine Gun: 20/20

Getter Missile: 4/6

Getter Machine Attack: 1/2

---

Amy Locke/Bear Machine

Regeneration Phase

Morale: +5 (105/150)

Source: Type 61 Tank

Effect: Brave Commander

Temp HP Gained: +187 (3740+187/3740)

Source: Eagle Machine

Effect: Getter Change Attack combo cost

Ammo Lost: -1 Getter Change Attack round (1/2)

Morale Lost: -10 (95/150)

Spirit Command Phase

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (85/150)

Critical activated! (-13 AP; 44/80)

Attack Phase

Weapon Used: [+] Getter Machine Attack

Target: Proto Jaguar Machine

Attack Stats: 2080 damage, 3500 accuracy

Elements: Physical, Bullet

Modifiers: 13 Ranged, 4 Skill, +10% damage/accuracy (A-Up C), +10% damage (Brave Commander), +10% damage/accuracy (Critical)

Resources Spent: -1 round (0/2), -10 morale (75/150)

Statistics

HP: 3740/3740 (+187 Brave Commander)

DP: 640/640

EN: 35/40

AP: 60/80

SP (Amy): 100/100 (Snipe 15)

Morale: 75/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -2

Ranged: 11 (13)

Defense: 7

Mobility: -2

Skill: 6 (4)

Location: Hills <D>

Perishable Items

Repair Kit: 2/2

Reloader Cartridge: 2/2

Ammo

Machine Gun: 20/20

Getter Missile: 4/6

Getter Machine Attack: 0/2

Edited by Tilus

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(What the heck has been up with my math, and why did I put the bonus from Attack Boost into Accuracy, as well? And along with the typical forgetting of Newtype, too. I think I have everything fixed, again.)

 

Rein Dreese's Action

 

REGENERATION PHASE

Morale Gained: +5 (55/150)
Getter Machine Attack: -1 ammo, -10 Morale (45/150)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Vigor L1
Target: Self
SP Cost: 20 SP
Effect: Recover 25% of your maximum HP. (+990 HP; 3306/3960)
 
Will Command Used: Defense Focus
Target: Self
Will Cost: 10 Morale
Effect: Reduce your Melee and Range Attributes by 2 for a single turn to gain Temporary HP equal to 10% of your maximum HP for a single turn. (+396 Temporary HP)
 
Will Command Used: Cover
Target: Area D
Will Cost: 20 Morale
Effect: Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of an incoming attack's damage is reduced by 15% (IE if an effect reduces damage by 20%, cover increases that reduction to -35%).
 
DEFENSE PHASE: Support Defense (Proto Jaguar Machine (Frey Solberg))
Attacking Weapon:  [+] 150mm Cannon (X:2)
Action Taken: Block + Terrain Effect
Damage Taken: 1050 - 262.5 (-25% Rocky Terrain + Cover) = 787.5 - 236.25 (-30% Block) = 551 x 2 = 1102 - 702 (Temporary HP) = 400
Resources Spent: 400 HP, 10 AP, 1 attack phase
 
Attacking Weapon:  [+] Getter Missile (P)
Action Taken: Block + Terrain Effect
Damage Taken: 1200 - 300 (-25% Rocky Terrain + Cover) = 900 - 270 (-30% Block) = 630
Resources Spent: 630 HP
 
Attacking Weapon:  [+] Getter Machine Attack
Action Taken: Block + Terrain Effect
Damage Taken: 2000 - 500 (-25% Rocky Terrain + Cover) = 1500 - 450 (-30% Block) = 1050
Resources Spent: 1050 HP; Steadfast Potential activated
 
Attacking Weapon:  [+] Getter Machine Attack
Action Taken: Block + Terrain Effect
Damage Taken: 2080 - 520 (-25% Rocky Terrain + Cover) = 1560 - 468 (-30% Block) = 1092 - 792 (Temporary HP) = 300
Resources Spent: 300 HP
 
ITEM PHASE
Item Used: Fruitcake (1/2)
Item Effect: Gain the effects of Defense Boost L2 for 2 turns instead of 3. (+792 Temporary HP)
 
TRANSFORMATION/MOVEMENT
Current Form: Proto Bear Machine
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: N/A
Target(s): N/A
Damage Modifiers: N/A
Accuracy Modifiers: N/A
Other Modifiers: N/A
Damage Dealt: N/A
Resources Spent: N/A
 
Statistics:
HP: 926/3960 (Temporary HP: 792/792)
EN: 40/40
AP: 30/60
DP: 52/880
SP: 60/100
Will: 15
Current Form: Proto Bear Machine
Current Terrain: Area D
Perishable Items: Fancy Chocolates (2/2), Fruitcake (1/2), Gingerbread Men (0/2), Peanut Brittle (3/3)
Will Commands Displayed:
--Defense Focus (10 Morale)
--Cover (20 Morale)
 
Weapons:

[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20/20 rounds

Element: Physical, Bullet, Reaction

[+] Getter Missile (P)- 600 damage, 400 accuracy, 6/6 rounds

Element: Explosive, Missile, Guided
[H] Fruitcake Toss- 900 damage, 600 accuracy, SP Damage L1, 1/2 rounds
Element: Physical, Allegedly Food
 

Combo Attacks:
[+] Getter Machine Attack- 800 damage, 1400 accuracy,
0/2 rounds, 10 morale

Element: Physical, Bullet
 

Inherent Abilities:
1) Combine (Proto Getter-3): Proto Bear Machine (Lead Unit), Proto Eagle Machine, Proto Jaguar Machine
2) Getter Machine Attack: Requires an allied Proto Eagle Machine and Proto Jaguar Machine.

 

IS2) Fruitcake Toss: When this attack is used, expend one serving of the Fruitcake item. If there are 0 uses remaining of the Fruitcake item, this attack can not be used.

 

Royalyn Martel's Action

 

REGENERATION PHASE

Morale Gained: +5 (85/150)
Getter Machine Attack: -1 ammo, -10 Morale (75/150)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Charge L1
Target: Self
SP Cost: 25 SP
Effect: You and all pilots in your unit gain 10 Morale and all Charge and counter-based abilities have their counters raised by 1.
 
Will Command Used: Focused Fire
Target: All allies who post after
Will Cost: 15 Morale
Effect: All allies that post after you until the end of the turn gain 5% Weapon Damage.
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Proto Eagle Machine
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [+] Getter Missile
Target(s): Type 61 Tank (Shiela Guardia)
Damage Modifiers: +40% (+30% Range 3, +10% Critical)
Accuracy Modifiers: +40% (+30% Range 3, +10% Critical)
Other Modifiers: Element (Explosive, Missile, Guided)
Damage Dealt: 840 Damage, 560 Accuracy
Resources Spent: 10 AP, 1 ammo
 
Statistics:
HP: 1920/1920
EN: 40/40
AP: 35/65
DP: 2880/2880
SP: 25/100
Will: 70
Current Form: Proto Eagle Machine
Current Terrain: Area D
Perishable Items: Chocolate Coins (2/2), Mince Pie (2/2), Repair Kit (2/2), Repair Kit (2/2)
Will Commands Displayed:
--Focused Fire (15 Morale)
 
Weapons:

[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20/20 rounds

Element: Physical, Bullet, Reaction

[+] Getter Missile (P)- 600 damage, 400 accuracy, 3/6 rounds

Element: Explosive, Missile, Guided
 

Combo Attacks:
[+] Getter Machine Attack- 800 damage, 1400 accuracy,
0/2 rounds, 10 morale

Element: Physical, Bullet
 

Inherent Abilities:
1) Combine (Proto Getter-1): Proto Eagle Machine (Lead Unit), Proto Jaguar Machine, Proto Bear Machine
2) Getter Machine Attack: Requires an allied Proto Jaguar Machine and Proto Bear Machine.

 

Frey Solberg's Action

 

REGENERATION PHASE

Morale Gained: +5 (75/150)
 
​SPIRIT COMMAND PHASE
Will Command Used: Range Focus
Target: Self
Will Cost: 10 Morale
Effect: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range Attribute is considered 2 higher.
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Proto Jaguar Machine
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [+] Getter Missile (P)
Target(s): Jaguar Machine (Aurelia Halegoode)
Damage Modifiers: +120% (+80% Range 8, +10% Critical, +30% Attack Boost L3); +5% (Focused Fire)
Accuracy Modifiers: +100% (+80% Range 8, +10% Critical, +10% Newtype)
Other Modifiers: Element (Explosive, Missile, Guided); Skill 3; Distracting Attack
Damage Dealt: 1368 Damage, 800 Accuracy
Resources Spent: 13 AP, 1 ammo
 
Statistics:
HP: 800/800
EN: 40/40
AP: 36/75
DP: 3960/3960
SP: 100/100
Will: 65
Current Form: Proto Jaguar Machine
Current Terrain: Area D
Perishable Items: Mars Donburi (0/3), Propellant Tank (2/2), Reloader Cartridge (2/2)
Will Commands Displayed:
--Range Focus (10 Morale)
 
Weapons:

[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20/20 rounds

Element: Physical, Bullet, Reaction

[+] Getter Missile (P)- 600 damage, 400 accuracy, 5/6 rounds

Element: Explosive, Missile, Guided
 

Combo Attacks:
[+] Getter Machine Attack- 800 damage, 1400 accuracy, 
0/2 rounds, 10 morale

Element: Physical, Bullet
 

Inherent Abilities:
1) Combine (Proto Getter-2): Proto Jaguar Machine (Lead Unit), Proto Eagle Machine, Proto Bear Machine
2) Getter Machine Attack: Requires an allied Proto Eagle Machine and Proto Bear Machine.

IS2) Dummy Balloon Launcher (Countermeasures)(10/10)

 

Callidora Brennan's Action

 

REGENERATION PHASE

Morale Gained: +5 (115/150)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: Spare Battery (1/2)
Item Effect: Equipped Unit recovers 50% of its Max EN. (+35 EN)
 
TRANSFORMATION/MOVEMENT
Current Form: Elsa
New Form: N/A
Movement Type: G(round)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [+][CS] Spell Cannon "Dig Me No Grave" (SV:5)
Target(s): Type 61 Tank (Shiela Guardia)
Damage Modifiers: +40% (+20% Range 2, +10% Masoukishin Herald, +10% Critical)
Accuracy Modifiers: +50% (+20% Range 2, +10% Masoukishin Herald, +10% Critical, +10% Accuracy Boost L1)
Other Modifiers: Element (Energy, Magic); additional cost x4
Damage Dealt: 1360 Damage, 900 Accuracy
Resources Spent: 30 EN, 10 AP
 
Statistics:
HP: 1400/1400
EN: 33/70
AP: 40/70
DP: 2600/2600
SP: 100/100
Will: 115
Current Form: Elsa
Current Terrain: Area D
Perishable Items: Popcorn Ball (1/2), Spare Battery (1/2), Spare Battery (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[F] Melee (M)- 200 damage, 200 accuracy, 2 EN/attack

Element: Physical, Reaction

[F] Tonfa Revolver [Melee] (M)- 300 damage, 200 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Tonfa Revolver [shoot] (AX:2)- 300 damage, 200 accuracy, 12/12 rounds

Element: Physical, Bullet, Reaction

[+][CS] Spell Cannon "Dig Me No Grave" (SV:5)- 400+200 damage, 200+150 accuracy, 10+5 EN/attack

Element: Energy, Magic

 

Inherent Abilities:
1) None

 

Bounties: N/A

Edited by Xemposacez

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Shiela Guardia/Type 61 Tank

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1) (Hills <D>)

Regeneration Phase

Morale: +10 (85/150)

Spirit Command Phase

Caster: Shiela Guardia

Spirit Command Used: Vigor Lv.1

Effects: Recover 25% HP [+900 HP (1998+720/3600)]

Cost: -20 SP (70/90)

Will Command Used: Cover

Target: Hills <D>

Effects: Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of an incoming attack's damage is improved by 15%.

Cost: -20 Morale (65/150)

Defense Phase

Attacker: Proto Eagle Machine

Weapon: [+] Getter Missile (P)- 840 Damage, 560 Accuracy

Action: Take it + Rocky Terrain + Barrier S

Resources Spent: -330 HP (1998+390/3600), -10 EN (10/55), -10 AP (15/55)

Attacker: Elsa

Weapon: [+] Spell Cannon "Dig Me No Grave" (SV:5)- 1360 Damage, 900 Accuracy

Action: Take it + Rocky Terrain + Barrier S

Resources Spent: -720 HP (1668/3600), -10 EN (0/55)

Item Phase

Item Used: Reloader Cartridge

Effect: Recover all 150mm Cannon ammo [+6 rounds (6/6)]; -1 use (1/2)

Attack Phase

Weapon Used: [+] 150mm Cannon (X:2)

Target: Proto Bear Machine

Attack Stats: 1050 damage, 600 accuracy x2

Elements: Physical, Explosive

Modifiers: 5 Ranged

Resources Spent: -2 rounds (4/6)

Statistics

HP: 1668/3600

DP: 213/1120

EN: 0/55

AP: 15/55

SP (Shiela): 70/90 (Vigor 20)

SP (Resha): 99/99 (Trust 30)

Morale: 65/150

Will Commands

Cover (20): Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of an incoming attack's damage is improved by 15%.

????

????

????

Attributes

Melee: 5

Ranged: 5

Defense: 10

Mobility: -2

Skill: 1

Modifiers/Abilities

Countermeasures: 9/10

Barrier S (Barrier): Reduce the damage of all attacks from a single attack phase by 300. 10 EN per use.

Location: Hills <D>

Perishable Items

Reloader Cartridge: 1/2

Ammo

12.7mm Machinegun: 20/20

150mm Cannon: 4/6

---

Aurelia Halegoode/Jaguar Machine

Regeneration Phase

Morale: +5 (100/150)

Source: Type 61 Tank

Effect: Brave Commander

Temp HP Gained: +32 (640+32/640)

Source: Eagle Machine

Effect: Getter Change Attack combo cost

Ammo Lost: -1 Getter Change Attack round (1/2)

Morale Lost: -10 (90/150)

Source: Bear Machine

Effect: Getter Change Attack combo cost

Ammo Lost: -1 Getter Change Attack round (0/2)

Morale Lost: -10 (80/150)

Spirit Command Phase

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (70/150)

Defense Phase

Attacker: Proto Jaguar Machine

Weapon: [+] Getter Missile (P)- 1368 Damage, 800 Accuracy

Action: Evade + Countermeasures + Stealth System

Resources Spent: -260 DP (4030/4620), -1 countermeasures (8/10), -10 EN (5/40)

Attack Phase

Weapon Used: [+] Getter Missile (P)

Target: Proto Jaguar Machine

Attack Stats: 1200 damage, 800 accuracy, Distracting Attack

Elements: Explosive, Missile, Guided

Modifiers: 9 Ranged, 4 Skill, +10% damage (Brave Commander), +10% accuracy (Newtype); +20% accuracy (Focus) [Distracting Attack: -100% damage/accuracy for any attack phase target makes that does not attack this unit]

Resources Spent: -1 round (2/6)

Statistics

HP: 640/640 (+32 Brave Commander)

DP: 4030/4620

EN: 5/40

AP: 70/80

SP (Aurelia): 100/100 (Duty 20)

Morale: 70/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -2

Ranged: 7 (9)

Defense: -2

Mobility: 11

Skill: 6 (4)

Modifiers/Abilities

Countermeasures: 8/10

Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 300. 10 EN per use.

Location: Hills <D>

Perishable Items

Reloader Cartridge: 2/2

Ammo

Machine Gun: 20/20

Getter Missile: 2/6

Getter Machine Attack: 0/2

---

Eliana Lavender/Eagle Machine

Regeneration Phase

Morale: +5 (90/150)

Source: Type 61 Tank

Effect: Brave Commander

Temp HP Gained: +78 (1560+78/1560)

Source: Bear Machine

Effect: Getter Change Attack combo cost

Ammo Lost: -1 Getter Change Attack round (0/2)

Morale Lost: -10 (80/150)

Spirit Command Phase

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (95/150)

Critical activated! (-13 AP; 26/75)

Attack Phase

Weapon Used: [+] Getter Missile (P)

Target: Proto Bear Machine

Attack Stats: 1500 damage, 960 accuracy

Elements: Explosive, Missile, Guided

Modifiers: 13 Ranged, 3 Skill, +10% damage (Brave Commander), +10% damage/accuracy (Critical)

Resources Spent: -1 round (3/6)

Statistics

HP: 1560/1560 (+78 Brave Commander)

DP: 2700/2700

EN: 35/40

AP: 65/75

SP (Eliana): 85/100 (Focus 15)

Morale: 70/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -2

Ranged: 11 (13)

Defense: 3

Mobility: 3

Skill: 5 (3)

Modifiers/Abilities

Countermeasures: 10/10

Location: Hills <D>

Perishable Items

Propellant Tank: 2/2

Reloader Cartridge: 2/2

Ammo

Machine Gun: 20/20

Getter Missile: 3/6

Getter Machine Attack: 0/2

---

Amy Locke/Bear Machine

Regeneration Phase

Morale: +5 (80/150)

Source: Type 61 Tank

Effect: Brave Commander

Temp HP Gained: +187 (3740+187/3740)

Source: Eagle Machine

Effect: Getter Change Attack combo cost

Ammo Lost: -1 Getter Change Attack round (1/2)

Morale Lost: -10 (95/150)

Spirit Command Phase

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (70/150)

Critical activated! (-13 AP; 31/80)

Attack Phase

Weapon Used: [+] Getter Missile (P)

Target: Proto Bear Machine

Attack Stats: 1560 damage, 1000 accuracy

Elements: Explosive, Missile, Guided

Modifiers: 13 Ranged, 4 Skill, +10% damage/accuracy (A-Up C), +10% damage (Brave Commander), +10% damage/accuracy (Critical)

Resources Spent: -1 round (3/6)

Statistics

HP: 3740/3740 (+187 Brave Commander)

DP: 640/640

EN: 35/40

AP: 60/80

SP (Amy): 100/100 (Snipe 15)

Morale: 75/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -2

Ranged: 11 (13)

Defense: 7

Mobility: -2

Skill: 6 (4)

Location: Hills <D>

Perishable Items

Repair Kit: 2/2

Reloader Cartridge: 2/2

Ammo

Machine Gun: 20/20

Getter Missile: 3/6

Getter Machine Attack: 0/2

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(Now that I think about it, I probably should have been counting down how long things like Attack Boost and such were still active.)

 

Royalyn Martel's Action

 

REGENERATION PHASE

Morale Gained: +5 (75/150)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Charge L1
Target: Self
SP Cost: 25 SP
Effect: You and all pilots in your unit gain 10 Morale and all Charge and counter-based abilities have their counters raised by 1.
 
Will Command Used: Focused Fire
Target: All allies who post after
Will Cost: 15 Morale
Effect: All allies that post after you until the end of the turn gain 5% Weapon Damage.
 
DEFENSE PHASE: Support Defense (Proto Bear Machine (Rein Dreese))
Attacking Weapon: [+] 150mm Cannon (X:2)
Action Taken: Block + Terrain Effect
Damage Taken: 1050 - 105 (-10% Rocky Terrain) = 945 - 283.5 (-30% Block) = 662 x 2 = 1324
Resources Spent: 1324 HP, 10 AP, 1 attack phase
 
Attacking Weapon: [+] Getter Missile (P)
Action Taken: Block + Terrain Effect
Damage Taken: 1500 - 150 (-10% Rocky Terrain) = 1350 - 405 (-30% Block) = 945
Resources Spent: 945 HP, Destroyed
 
Statistics:
HP: 0/1920 (Destroyed by Eliana Lavender)

 

Rein Dreese's Action

 

REGENERATION PHASE

Morale Gained: +10 (25/150)
Defense Boost L2: -1 counter (1/2)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Vigor L1
Target: Self
SP Cost: 20 SP
Effect: Recover 25% of your maximum HP. (+990 HP; 1916/3960)
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: Fancy Chocolates (1/2)
Item Effect: Gain the effects of Attack Boost L2 and Accuracy Boost L2 for 1 turn instead of 3.
 
Item Used: Peanut Brittle (2/3)
Item Effect: The next attack you make gains Armor Break L1.
 
TRANSFORMATION/MOVEMENT
Current Form: Proto Bear Machine
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: [H] Fruitcake Toss
Target(s): Type 61 Tank (Shiela Guardia)
Damage Modifiers: +100% (+70% Melee 7, +10% Critical, +20% Attack Boost L2)
Accuracy Modifiers: +100% (+70% Melee 7, +10% Critical, +20% Accuracy Boost L2)
Other Modifiers: Element (Physical, Allegedly Food); SP Damage L1, Armor Break L1
Damage Dealt: 1800 Damage, 1200 Accuracy
Resources Spent: 10 AP, 1 Fruitcake use
 
Statistics:
HP: 1916/3960 (Temporary HP: 792/792)
EN: 40/40
AP: 20/60
DP: 52/880
SP: 40/100
Will: 25
Current Form: Proto Bear Machine
Current Terrain: Area D
Perishable Items: Fancy Chocolates (1/2), Fruitcake (0/2), Gingerbread Men (0/2), Peanut Brittle (2/3)
Will Commands Displayed:
--Defense Focus (10 Morale)
--Cover (20 Morale)
 
Weapons:

[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20/20 rounds

Element: Physical, Bullet, Reaction

[+] Getter Missile (P)- 600 damage, 400 accuracy, 6/6 rounds

Element: Explosive, Missile, Guided
 
[H] Fruitcake Toss- 900 damage, 600 accuracy, SP Damage L1, 0/2 rounds
 
Element: Physical, Allegedly Food
 

Combo Attacks:
[+] Getter Machine Attack- 800 damage, 1400 accuracy, 
0/2 rounds, 10 morale

Element: Physical, Bullet
 

Inherent Abilities:
1) Combine (Proto Getter-3): Proto Bear Machine (Lead Unit), Proto Eagle Machine, Proto Jaguar Machine
2) Getter Machine Attack: Requires an allied Proto Eagle Machine and Proto Jaguar Machine.

 

IS2) Fruitcake Toss: When this attack is used, expend one serving of the Fruitcake item. If there are 0 uses remaining of the Fruitcake item, this attack can not be used.

 

Frey Solberg's Action

 

REGENERATION PHASE

Morale Gained: +5 (70/150)
Attack Boost L3: -1 counter (0/3)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Focus L1
Target: Self
SP Cost: 15 SP
Effect: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.
 
Will Command Used: Range Focus
Target: Self
Will Cost: 10 Morale
Effect: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range Attribute is considered 2 higher.
 
DEFENSE PHASE
Attacking Weapon: [+] Getter Missile
Action Taken: Evade + Countermeasures
Damage Taken: 800 - 240 (-30% Evade) = 560 - 112 (-20% Focus L1) = 448
Resources Spent: 448 DP, 1 countermeasure use
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Proto Jaguar Machine
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [+] Getter Missile (P)
Target(s): Jaguar Machine (Aurelia Halegoode)
Damage Modifiers: +80% (Range 8)
Accuracy Modifiers: +90% (+80% Range 8, +10% Newtype); +20% (Focus L1)
Other Modifiers: Element (Explosive, Missile, Guided); Skill 3; Distracting Attack
Damage Dealt: 1080 Damage, 912 Accuracy
Resources Spent: 1 ammo
 
Statistics:
HP: 800/800
EN: 40/40
AP: 36/75
DP: 3512/3960
SP: 85/100
Will: 60
Current Form: Proto Jaguar Machine
Current Terrain: Area D
Perishable Items: Mars Donburi (0/3), Propellant Tank (2/2), Reloader Cartridge (2/2)
Will Commands Displayed:
--Range Focus (10 Morale)
 
Weapons:

[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20/20 rounds

Element: Physical, Bullet, Reaction

[+] Getter Missile (P)- 600 damage, 400 accuracy, 4/6 rounds

Element: Explosive, Missile, Guided
 

Combo Attacks:
[+] Getter Machine Attack- 800 damage, 1400 accuracy, 
0/2 rounds, 10 morale

Element: Physical, Bullet
 

Inherent Abilities:
1) Combine (Proto Getter-2): Proto Jaguar Machine (Lead Unit), Proto Eagle Machine, Proto Bear Machine
2) Getter Machine Attack: Requires an allied Proto Eagle Machine and Proto Bear Machine.

IS2) Dummy Balloon Launcher (Countermeasures)(10/10)

 

Callidora Brennan's Action

 

REGENERATION PHASE

Morale Gained: +5 (120/150)
Accuracy Boost L1: -1 counter (1/3)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: Spare Battery (0/2)
Item Effect: Equipped Unit recovers 50% of its Max EN. (+35 EN)
 
TRANSFORMATION/MOVEMENT
Current Form: Elsa
New Form: N/A
Movement Type: G(round)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [+][CS] Spell Cannon "Dig Me No Grave" (SV:5)
Target(s): Type 61 Tank (Shiela Guardia)
Damage Modifiers: +40% (+20% Range 2, +10% Masoukishin Herald, +10% Critical)
Accuracy Modifiers: +50% (+20% Range 2, +10% Masoukishin Herald, +10% Critical, +10% Accuracy Boost L1)
Other Modifiers: Element (Energy, Magic); additional cost x4
Damage Dealt: 1360 Damage, 900 Accuracy
Resources Spent: 30 EN, 10 AP
 
Statistics:
HP: 1400/1400
EN: 38/70
AP: 30/70
DP: 2600/2600
SP: 100/100
Will: 120
Current Form: Elsa
Current Terrain: Area D
Perishable Items: Popcorn Ball (1/2), Spare Battery (0/2), Spare Battery (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[F] Melee (M)- 200 damage, 200 accuracy, 2 EN/attack

Element: Physical, Reaction

[F] Tonfa Revolver [Melee] (M)- 300 damage, 200 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Tonfa Revolver [shoot] (AX:2)- 300 damage, 200 accuracy, 12/12 rounds

Element: Physical, Bullet, Reaction

[+][CS] Spell Cannon "Dig Me No Grave" (SV:5)- 400+200 damage, 200+150 accuracy, 10+5 EN/attack

Element: Energy, Magic

 

Inherent Abilities:
1) None

 

Bounties: N/A

Destroyed Units: Proto Eagle Machine (Eliana Lavender)

Edited by Xemposacez

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Amy Locke/Bear Machine

Regeneration Phase

Morale: +5 (75/150)

Spirit Command Phase

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (65/150)

Will Command Used: Cover

Target: Hills <D>

Effects: Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of an incoming attack's damage is improved by 15%.

Cost: -20 Morale (45/150)

Defense Phase

Support Defending For: Type 61 Tank

Attacker: Proto Bear Machine

Weapon: [H] Fruitcake Toss- 1800 Damage, 1200 Accuracy, Armor Break L1, SP Damage L1

Action: Take it + Rocky Terrain

Resources Spent: -1350 HP (2390/3740), -10 AP (21/80), Armor Break L1, SP Damage L1 [-10 SP (90/100)]

Attacker: Elsa

Weapon: [+] Spell Cannon "Dig Me No Grave" (SV:5)- 1360 Damage, 900 Accuracy

Action: Take it + Rocky Terrain

Resources Spent: -1020 HP (1370/3740)

Item Phase

Item Used: Repair Kit

Effect: Recover 30% HP [+1122 HP (2492/3740)]; -1 use (1/2)

Attack Phase

Weapon Used: [+] Getter Missile (P)

Target: Proto Bear Machine

Attack Stats: 1440 damage, 960 accuracy

Elements: Explosive, Missile, Guided

Modifiers: 13 Ranged, 4 Skill, +10% damage/accuracy (A-Up C)

Resources Spent: -1 round (2/6)

Statistics

HP: 2492/3740

DP: 640/640

EN: 35/40

AP: 21/80

SP (Amy): 90/100 (Snipe 15)

Morale: 45/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cover (20): Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of an incoming attack's damage is improved by 15%.

????

????

Attributes

Melee: -2

Ranged: 11 (13)

Defense: 7

Mobility: -2

Skill: 6 (4)

Location: Hills <D>

Modifiers/Abilities

Armor Break L1: (Armor)/(S Armor) effectiveness -10%; 3/3 turns left

Perishable Items

Repair Kit: 1/2

Reloader Cartridge: 2/2

Ammo

Machine Gun: 20/20

Getter Missile: 2/6

Getter Machine Attack: 0/2

---

Shiela Guardia/Type 61 Tank

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1) (Hills <D>)

Regeneration Phase

Morale: +10 (75/150)

Spirit Command Phase

Caster: Shiela Guardia

Spirit Command Used: Vigor Lv.1

Effects: Recover 25% HP [+900 HP (2568/3600)]

Cost: -20 SP (50/90)

Attack Phase

Weapon Used: [+] 150mm Cannon (X:2)

Target: Proto Bear Machine

Attack Stats: 1050 damage, 600 accuracy x2

Elements: Physical, Explosive

Modifiers: 5 Ranged

Resources Spent: -2 rounds (2/6)

Statistics

HP: 2568/3600

DP: 213/1120

EN: 0/55

AP: 15/55

SP (Shiela): 50/90 (Vigor 20)

SP (Resha): 99/99 (Trust 30)

Morale: 75/150

Will Commands

Cover (20): Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of an incoming attack's damage is improved by 15%.

????

????

????

Attributes

Melee: 5

Ranged: 5

Defense: 10

Mobility: -2

Skill: 1

Modifiers/Abilities

Countermeasures: 9/10

Barrier S (Barrier): Reduce the damage of all attacks from a single attack phase by 300. 10 EN per use.

Location: Hills <D>

Perishable Items

Reloader Cartridge: 1/2

Ammo

12.7mm Machinegun: 20/20

150mm Cannon: 2/6

---

Aurelia Halegoode/Jaguar Machine

Regeneration Phase

Morale: +5 (75/150)

Source: Type 61 Tank

Effect: Brave Commander

Temp HP Gained: +32 (640+32/640)

Spirit Command Phase

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (65/150)

Defense Phase

Attacker: Proto Jaguar Machine

Weapon: [+] Getter Missile (P)- 1080 Damage, 912 Accuracy

Action: Evade + Countermeasures

Resources Spent: -638 DP (3392/4620), -1 countermeasures (7/10)

Attack Phase

Weapon Used: [+] Getter Missile (P)

Target: Proto Jaguar Machine

Attack Stats: 1200 damage, 800 accuracy, Distracting Attack

Elements: Explosive, Missile, Guided

Modifiers: 9 Ranged, 4 Skill, +10% damage (Brave Commander), +10% accuracy (Newtype) [Distracting Attack: -100% damage/accuracy for any attack phase target makes that does not attack this unit]

Resources Spent: -1 round (1/6)

Statistics

HP: 640/640 (+32 Brave Commander)

DP: 3392/4620

EN: 5/40

AP: 70/80

SP (Aurelia): 100/100 (Duty 20)

Morale: 65/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -2

Ranged: 7 (9)

Defense: -2

Mobility: 11

Skill: 6 (4)

Modifiers/Abilities

Countermeasures: 8/10

Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 300. 10 EN per use.

Location: Hills <D>

Perishable Items

Reloader Cartridge: 2/2

Ammo

Machine Gun: 20/20

Getter Missile: 1/6

Getter Machine Attack: 0/2

---

Eliana Lavender/Eagle Machine

Regeneration Phase

Morale: +5 (75/150)

Source: Type 61 Tank

Effect: Brave Commander

Temp HP Gained: +78 (1560+78/1560)

Spirit Command Phase

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (65/150)

Attack Phase

Weapon Used: [+] Getter Missile (P)

Target: Proto Bear Machine

Attack Stats: 1440 damage, 920 accuracy

Elements: Explosive, Missile, Guided

Modifiers: 13 Ranged, 3 Skill, +10% damage (Brave Commander), +10% damage/accuracy (Critical)

Resources Spent: -1 round (2/6)

Statistics

HP: 1560/1560 (+78 Brave Commander)

DP: 2700/2700

EN: 35/40

AP: 26/75

SP (Eliana): 85/100 (Focus 15)

Morale: 65/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -2

Ranged: 11 (13)

Defense: 3

Mobility: 3

Skill: 5 (3)

Modifiers/Abilities

Countermeasures: 10/10

Location: Hills <D>

Perishable Items

Propellant Tank: 2/2

Reloader Cartridge: 2/2

Ammo

Machine Gun: 20/20

Getter Missile: 2/6

Getter Machine Attack: 0/2

Bounties

Proto Eagle Machine

Edited by Tilus

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Rein Dreese's Action

 

REGENERATION PHASE

Morale Gained: +10 (35/150)
Defense Boost L2: -1 counter (0/2)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Vigor L1
Target: Self
SP Cost: 20 SP
Effect: Recover 25% of your maximum HP. (+990 HP; 2906/3960)
 
Will Command Used: Cover
Target: Area D
Will Cost: 20 Morale
Effect: Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of an incoming attack's damage is reduced by 15% (IE if an effect reduces damage by 20%, cover increases that reduction to -35%).
 
DEFENSE PHASE
Attacking Weapon: [+] Getter Missile (P)
Action Taken: Block + Terrain Effect
Damage Taken: 1440 - 360 (-25% Rocky Terrain + Cover) = 1080 - 324 (-30% Block) = 756
Resources Spent: 756 HP, 10 AP, 1 attack phase
 
Attacking Weapon: [+] 150mm Cannon (X:2)
Action Taken: Block + Terrain Effect
Damage Taken: 1050 - 262.5 (-25% Rocky Terrain + Cover) = 787.5 - 236.26 (-30% Block) = 551 x 2 = 1102
Resources Spent: 1102 HP
 
Attacking Weapon: [+] Getter Missile (P)
Action Taken: Block + Terrain Effect
Damage Taken: 1440 - 360 (-25% Rocky Terrain + Cover) = 1080 - 324 (-30% Block) = 756
Resources Spent: 756 HP
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Proto Bear Machine
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: N/A
Target(s): N/A
Damage Modifiers: N/A
Accuracy Modifiers: N/A
Other Modifiers: N/A
Damage Dealt: N/A
Resources Spent: N/A
 
Statistics:
HP: 292/3960
EN: 40/40
AP: 10/60
DP: 52/880
SP: 20/100
Will: 15
Current Form: Proto Bear Machine
Current Terrain: Area D
Perishable Items: Fancy Chocolates (1/2), Fruitcake (0/2), Gingerbread Men (0/2), Peanut Brittle (2/3)
Will Commands Displayed:
--Defense Focus (10 Morale)
--Cover (20 Morale)
 
Weapons:

[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20/20 rounds

Element: Physical, Bullet, Reaction

[+] Getter Missile (P)- 600 damage, 400 accuracy, 6/6 rounds

Element: Explosive, Missile, Guided
 
[H] Fruitcake Toss- 900 damage, 600 accuracy, SP Damage L10/2 rounds
 
Element: Physical, Allegedly Food
 

Combo Attacks:
[+] Getter Machine Attack- 800 damage, 1400 accuracy, 
0/2 rounds, 10 morale

Element: Physical, Bullet
 

Inherent Abilities:
1) Combine (Proto Getter-3): Proto Bear Machine (Lead Unit), Proto Eagle Machine, Proto Jaguar Machine
2) Getter Machine Attack: Requires an allied Proto Eagle Machine and Proto Jaguar Machine.

 

IS2) Fruitcake Toss: When this attack is used, expend one serving of the Fruitcake item. If there are 0 uses remaining of the Fruitcake item, this attack can not be used.

 

Frey Solberg's Action

 

REGENERATION PHASE

Morale Gained: +5 (65/150)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Focus L1
Target: Self
SP Cost: 15 SP
Effect: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.
 
Will Command Used: Range Focus
Target: Self
Will Cost: 10 Morale
Effect: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range Attribute is considered 2 higher.
 
DEFENSE PHASE
Attacking Weapon:  [+] Getter Missile
Action Taken: Evade + Countermeasures
Damage Taken: 800 - 240 (-30% Evade) = 560 - 112 (-20% Focus L1) = 448
Resources Spent: 448 DP, 1 countermeasure use
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Proto Jaguar Machine
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [+] Getter Missile (P)
Target(s): Jaguar Machine (Aurelia Halegoode)
Damage Modifiers: +80% (Range 8)
Accuracy Modifiers: +90% (+80% Range 8, +10% Newtype); +20% (Focus L1)
Other Modifiers: Element (Explosive, Missile, Guided); Skill 3; Distracting Attack
Damage Dealt: 1080 Damage, 912 Accuracy
Resources Spent: 1 ammo
 
Statistics:
HP: 800/800
EN: 40/40
AP: 36/75
DP: 3064/3960
SP: 70/100
Will: 55
Current Form: Proto Jaguar Machine
Current Terrain: Area D
Perishable Items: Mars Donburi (0/3), Propellant Tank (2/2), Reloader Cartridge (2/2)
Will Commands Displayed:
--Range Focus (10 Morale)
 
Weapons:

[+][CS] Machine Gun- 100 damage, 300 accuracy, Accuracy Break, 20/20 rounds

Element: Physical, Bullet, Reaction

[+] Getter Missile (P)- 600 damage, 400 accuracy, 3/6 rounds

Element: Explosive, Missile, Guided
 

Combo Attacks:
[+] Getter Machine Attack- 800 damage, 1400 accuracy, 
0/2 rounds, 10 morale

Element: Physical, Bullet
 

Inherent Abilities:
1) Combine (Proto Getter-2): Proto Jaguar Machine (Lead Unit), Proto Eagle Machine, Proto Bear Machine
2) Getter Machine Attack: Requires an allied Proto Eagle Machine and Proto Bear Machine.

IS2) Dummy Balloon Launcher (Countermeasures)(8/10)

 

Callidora Brennan's Action

 

REGENERATION PHASE

Morale Gained: +5 (125/150)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: Popcorn Ball (0/2)
Item Effect: Equipped Unit recovers 25% of its Max EN and gains the effects of Accuracy Boost L1. (+18 EN)
 
TRANSFORMATION/MOVEMENT
Current Form: Elsa
New Form: N/A
Movement Type: G(round)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [+][CS] Spell Cannon "Dig Me No Grave" (SV:5)
Target(s): Type 61 Tank (Shiela Guardia)
Damage Modifiers: +40% (+20% Range 2, +10% Masoukishin Herald, +10% Critical)
Accuracy Modifiers: +50% (+20% Range 2, +10% Masoukishin Herald, +10% Critical, +10% Accuracy Boost L1)
Other Modifiers: Element (Energy, Magic); additional cost x4
Damage Dealt: 1360 Damage, 900 Accuracy
Resources Spent: 30 EN, 10 AP
 
Statistics:
HP: 1400/1400
EN: 26/70
AP: 20/70
DP: 2600/2600
SP: 100/100
Will: 125
Current Form: Elsa
Current Terrain: Area D
Perishable Items: Popcorn Ball (0/2), Spare Battery (0/2), Spare Battery (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[F] Melee (M)- 200 damage, 200 accuracy, 2 EN/attack

Element: Physical, Reaction

[F] Tonfa Revolver [Melee] (M)- 300 damage, 200 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] Tonfa Revolver [shoot] (AX:2)- 300 damage, 200 accuracy, 12/12 rounds

Element: Physical, Bullet, Reaction

[+][CS] Spell Cannon "Dig Me No Grave" (SV:5)- 400+200 damage, 200+150 accuracy, 10+5 EN/attack

Element: Energy, Magic

 

Inherent Abilities:
1) None

 

Bounties: N/A

Destroyed Units: Proto Eagle Machine (Eliana Lavender)

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Shiela Guardia/Type 61 Tank

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1) (Hills <D>)

Regeneration Phase

Morale: +5 (80/150)

Spirit Command Phase

Caster: Shiela Guardia

Spirit Command Used: Vigor Lv.1

Effects: Recover 25% HP [+900 HP (3468/3600)]

Cost: -20 SP (30/90)

Will Command Used: Cover

Target: Hills <D>

Effects: Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of an incoming attack's damage is improved by 15%.

Cost: -20 Morale (60/150)

Defense Phase

Attacker: Elsa

Weapon: [+] Spell Cannon "Dig Me No Grave" (SV:5)- 1360 Damage, 900 Accuracy

Action: Take it + Rocky Terrain

Resources Spent: -1020 HP (2448/3600), -10 AP (5/55)

Attack Phase

Weapon Used: [+] 150mm Cannon (X:2)

Target: Proto Bear Machine

Attack Stats: 1050 damage, 600 accuracy x2

Elements: Physical, Explosive

Modifiers: 5 Ranged

Resources Spent: -2 rounds (0/6)

Statistics

HP: 2448/3600

DP: 213/1120

EN: 0/55

AP: 5/55

SP (Shiela): 30/90 (Vigor 20)

SP (Resha): 99/99 (Trust 30)

Morale: 60/150

Will Commands

Cover (20): Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of an incoming attack's damage is improved by 15%.

????

????

????

Attributes

Melee: 5

Ranged: 5

Defense: 10

Mobility: -2

Skill: 1

Modifiers/Abilities

Countermeasures: 9/10

Barrier S (Barrier): Reduce the damage of all attacks from a single attack phase by 300. 10 EN per use.

Location: Hills <D>

Perishable Items

Reloader Cartridge: 1/2

Ammo

12.7mm Machinegun: 20/20

150mm Cannon: 0/6

---

Aurelia Halegoode/Jaguar Machine

Regeneration Phase

Morale: +5 (70/150)

Source: Type 61 Tank

Effect: Brave Commander

Temp HP Gained: +32 (640+32/640)

Spirit Command Phase

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (60/150)

Defense Phase

Attacker: Proto Jaguar Machine

Weapon: [+] Getter Missile (P)- 1080 Damage, 912 Accuracy

Action: Evade + Countermeasures

Resources Spent: -638 DP (2754/4620), -1 countermeasures (6/10)

Attack Phase

Weapon Used: [+] Getter Missile (P)

Target: Proto Jaguar Machine

Attack Stats: 1200 damage, 800 accuracy, Distracting Attack

Elements: Explosive, Missile, Guided

Modifiers: 9 Ranged, 4 Skill, +10% damage (Brave Commander), +10% accuracy (Newtype) [Distracting Attack: -100% damage/accuracy for any attack phase target makes that does not attack this unit]

Resources Spent: -1 round (0/6)

Statistics

HP: 640/640 (+32 Brave Commander)

DP: 2754/4620

EN: 5/40

AP: 70/80

SP (Aurelia): 100/100 (Duty 20)

Morale: 60/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -2

Ranged: 7 (9)

Defense: -2

Mobility: 11

Skill: 6 (4)

Modifiers/Abilities

Countermeasures: 6/10

Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 300. 10 EN per use.

Location: Hills <D>

Perishable Items

Reloader Cartridge: 2/2

Ammo

Machine Gun: 20/20

Getter Missile: 0/6

Getter Machine Attack: 0/2

---

Eliana Lavender/Eagle Machine

Regeneration Phase

Morale: +5 (70/150)

Source: Type 61 Tank

Effect: Brave Commander

Temp HP Gained: +78 (1560+78/1560)

Spirit Command Phase

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (60/150)

Attack Phase

Weapon Used: [+] Getter Missile (P)

Target: Proto Bear Machine

Attack Stats: 1440 damage, 920 accuracy

Elements: Explosive, Missile, Guided

Modifiers: 13 Ranged, 3 Skill, +10% damage (Brave Commander), +10% damage/accuracy (Critical)

Resources Spent: -1 round (1/6)

Statistics

HP: 1560/1560 (+78 Brave Commander)

DP: 2700/2700

EN: 35/40

AP: 26/75

SP (Eliana): 85/100 (Focus 15)

Morale: 60/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -2

Ranged: 11 (13)

Defense: 3

Mobility: 3

Skill: 5 (3)

Modifiers/Abilities

Countermeasures: 10/10

Location: Hills <D>

Perishable Items

Propellant Tank: 2/2

Reloader Cartridge: 2/2

Ammo

Machine Gun: 20/20

Getter Missile: 1/6

Getter Machine Attack: 0/2

Bounties

Proto Eagle Machine

---

Amy Locke/Bear Machine

Regeneration Phase

Morale: +5 (50/150)

Source: Type 61 Tank

Effect: Brave Commander

Temp HP Gained: +187 (2492+187/3740)

Spirit Command Phase

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (40/150)

Item Phase

Item Used: Repair Kit

Effect: Recover 30% HP [+1122 HP (3614+187/3740)]; -1 use (0/2)

Attack Phase

Weapon Used: [+] Getter Missile (P)

Target: Proto Bear Machine

Attack Stats: 1500 damage, 960 accuracy

Elements: Explosive, Missile, Guided

Modifiers: 13 Ranged, 4 Skill, +10% damage (Brave Commander), +10% damage/accuracy (A-Up C)

Resources Spent: -1 round (1/6)

Statistics

HP: 3614/3740 [+187 Brave Commander)

DP: 640/640

EN: 35/40

AP: 21/80

SP (Amy): 90/100 (Snipe 15)

Morale: 40/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cover (20): Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of an incoming attack's damage is improved by 15%.

????

????

Attributes

Melee: -2

Ranged: 11 (13)

Defense: 7

Mobility: -2

Skill: 6 (4)

Location: Hills <D>

Modifiers/Abilities

Armor Break L1: (Armor)/(S Armor) effectiveness -10%; 3/3 turns left

Perishable Items

Repair Kit: 1/2

Reloader Cartridge: 2/2

Ammo

Machine Gun: 20/20

Getter Missile: 1/6

Getter Machine Attack: 0/2

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Rein Dreese's Action


 


REGENERATION PHASE


Morale Gained: +10 (25/150)

 

​SPIRIT COMMAND PHASE

Spirit Command Used: Vigor L1

Target: Self

SP Cost: 20 SP

Effect: Recover 25% of your maximum HP. (+990 HP; 1282/3960)

 

Will Command Used: Cover

Target: Area D

Will Cost: 20 Morale

Effect: Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of an incoming attack's damage is reduced by 15% (IE if an effect reduces damage by 20%, cover increases that reduction to -35%).

 


DEFENSE PHASE

Attacking Weapon:  [+] 150mm Cannon (X:2)

Action Taken: Block + Terrain Effect

Damage Taken: 1050 - 262.5 (-25% Rocky Terrain + Cover) = 787.5 - 236.26 (-30% Block) = 551 x 2 = 1102

Resources Spent: 1102 HP, 10 AP, 1 attack phase

 


Attacking Weapon:  [+] Getter Missile (P)

Action Taken: Block + Terrain Effect

Damage Taken: 1440 - 360 (-25% Rocky Terrain + Cover) = 1080 - 324 (-30% Block) = 756

Resources Spent: 180 HP, Destroyed

 



Statistics:

HP: 0/3960 (Destroyed by Eliana Lavender)

 

Frey Solberg's Action


 


REGENERATION PHASE


Morale Gained: +5 (60/150)

 

​SPIRIT COMMAND PHASE


Spirit Command Used: Focus L1

Target: Self

SP Cost: 15 SP

Effect: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.


 


DEFENSE PHASE

Attacking Weapon:  [+] Getter Missile

Action Taken: Evade + Countermeasures

Damage Taken: 800 - 240 (-30% Evade) = 560 - 112 (-20% Focus L1) = 448

Resources Spent: 448 DP, 1 countermeasure use


 

ITEM PHASE

Item Used: N/A

Item Effect: N/A

 

TRANSFORMATION/MOVEMENT

Current Form: Proto Jaguar Machine

New Form: N/A

Movement Type: F(lying)

Movement: Retreat (Destroyed by Aurelia Halegoode)

 


Callidora Brennan's Action


 


REGENERATION PHASE


Morale Gained: +5 (130/150)

 

​SPIRIT COMMAND PHASE

Spirit Command Used: N/A

 


DEFENSE PHASE

Attacking Weapon: N/A

Action Taken: N/A

Damage Taken: N/A

Resources Spent: N/A


 

ITEM PHASE

Item Used: N/A

Item Effect: N/A

 

TRANSFORMATION/MOVEMENT

Current Form: Elsa

New Form: N/A

Movement Type: G(round)

Movement: Retreat (Destroyed by Aurelia Halegoode)

 

Bounties: N/A


Destroyed Units: Elsa (Aurelia Halegoode), Proto Bear Machine (Eliana Lavender), Proto Eagle Machine (Eliana Lavender), Proto Jaguar Machine (Aurelia Halegoode)


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And that's the end of the match!

Tilus is the winner, having destroyed four of Xemposacez's units, and picks up 300 Credits, 200 EXP per pilot, and 70 Blue Stones. Xemposacez didn't manage to destroy any of Tilus's units, however, but still manages to pick up 100 Credits, 100 EXP per pilot, and 50 Blue Stones. Be sure to note your rewards in the appropriate locations!

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