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Mechalomaniac

Inactive SC Wars Missions

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Command Ship Escort

One team must escort a command ship through enemy territory. The other team must destroy the vessel.

Teams: 2

Units Per Team:

  • Attacking Team: 5 units
  • Defending Team: 4 units + 1 Battleship type unit designated as the command ship upon deployment. This command ship may not dock inside units with Hangar Bay.
Objective: 3 weeks, when the Command Ship is destroyed or when the Command Ship has safely docked.

Rewards: 100 Credits, 100 XP, 50 Blue Stones. +10 Credits and 5 XP per non-command ship enemy kill.

  • Attacking Team: +50 Credits, 25 XP, and 10 Blue Stones the first time the enemy command ship loses 20%, 40%, 60% and 80% of its maximum HP. +75 Credits, +50 XP, and +15 Blue Stones if the enemy command ship is destroyed.
  • Defending Team: +50 Credits, 25 XP, and 10 Blue Stones each time the command ship enters a new terrain. +75 Credits, +50 XP, and +15 Blue Stones if the command ship successfully docks.
Available Maps

Desert Escort Battle

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Terrain A: Desert (Defending Team Deploy)

  • Type: Ground
  • Sandy Ground: Units with Move: H or Move: F may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
Terrain B: Sandstorm (Attacking Team Deploy)
  • Type: Ground
  • Sandy Ground: Units with Move: H may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
  • Low Visibility: You may spend 10 AP to reduce the accuracy of all incoming attacks for one turn by 10%
  • Difficult Navigation: Battleship-type units may not move from this terrain until recalculate their course. This occurs at the start of their regeneration phase.
Terrain C: Sandstorm
  • Type: Ground
  • Sandy Ground: Units with Move: H may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
  • Low Visibility: You may spend 10 AP to reduce the accuracy of all incoming attacks for one turn by 10%
  • Difficult Navigation: Battleship-type units may not move from this terrain until recalculate their course. This occurs at the start of their regeneration phase.
Terrain D: Sandstorm
  • Type: Ground
  • Sandy Ground: Units with Move: H may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
  • Low Visibility: You may spend 10 AP to reduce the accuracy of all incoming attacks for one turn by 10%
  • Difficult Navigation: Battleship-type units may not move from this terrain until recalculate their course. This occurs at the start of their regeneration phase.
Terrain E: Desert Base
  • Type: Ground
  • Sandy Ground: Units with Move: H may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
  • Docking Bay: If the Command Ship begins its next regeneration phase in this terrain it will safely dock.

Atlantic Ocean Escort Battle

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Terrain A: Ocean (Defending Team Deploy)

  • Type: Water
  • Beam Refraction: You may reduce the damage dealt by all [+]-type weapons with Element: Beam by 50% at no cost.
  • Watery Environment: Units with Move: W or Move: H may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
Terrain B: Stormy Ocean (Attacking Team Deploy)
  • Type: Water
  • Beam Refraction: You may reduce the damage dealt by all [+]-type weapons with Element: Beam by 50% at no cost.
  • Watery Environment: Units with Move: W may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
  • Difficult Navigation: Battleship-type units may not move from this terrain until recalculate their course. This occurs at the start of their regeneration phase.
Terrain C: Stormy Ocean
  • Type: Water
  • Beam Refraction: You may reduce the damage dealt by all [+]-type weapons with Element: Beam by 50% at no cost.
  • Watery Environment: Units with Move: W may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
  • Difficult Navigation: Battleship-type units may not move from this terrain until recalculate their course. This occurs at the start of their regeneration phase.
Terrain D: Stormy Ocean
  • Type: Water
  • Beam Refraction: You may reduce the damage dealt by all [+]-type weapons with Element: Beam by 50% at no cost.
  • Watery Environment: Units with Move: W may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
  • Difficult Navigation: Battleship-type units may not move from this terrain until recalculate their course. This occurs at the start of their regeneration phase.
Terrain E: Coastal Dock
  • Type: Ground/Water
  • Beam Refraction: You may reduce the damage dealt by all [+]-type weapons with Element: Beam by 25% at no cost.
  • Watery Environment: Units with Move: W or Move: H may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
  • Docking Bay: If the Command Ship begins its next regeneration phase in this terrain it will safely dock.

Luna II Escort Battle

gallery_3_8_293.jpg

Terrain A: Space (Defending Team Deploy)

  • Type: Space
  • No Effects
Terrain B: Asteroid Field (Attacking Team Deploy)
  • Type: Space
  • Debris Cover: You may pay 15 AP to reduce the damage and accuracy of all incoming attacks by 10%.
  • Difficult Navigation: Battleship-type units may not move from this terrain until recalculate their course. This occurs at the start of their regeneration phase.
Terrain C: Asteroid Field
  • Type: Space
  • Debris Cover: You may pay 15 AP to reduce the damage and accuracy of all incoming attacks by 10%.
  • Difficult Navigation: Battleship-type units may not move from this terrain until recalculate their course. This occurs at the start of their regeneration phase.
Terrain D: Asteroid Field
  • Type: Space
  • Debris Cover: You may pay 15 AP to reduce the damage and accuracy of all incoming attacks by 10%.
  • Difficult Navigation: Battleship-type units may not move from this terrain until recalculate their course. This occurs at the start of their regeneration phase.
Terrain E: Asteroid Base
  • Type: Space
  • Debris Cover: You may pay 15 AP to reduce the damage and accuracy of all incoming attacks by 10%.
  • Docking Bay: If the Command Ship begins its next regeneration phase in this terrain it will safely dock.
Edited by Mechalomaniac

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Resource Capture

Teams must gather precious resources while staving off attackers.

Teams: 2-3

Units Per Team: Up to 5.

Objective: 3 weeks (2 teams), 4 weeks (3 teams), or when all resources have been gathered across all teams.

Rewards:

  • Base: 100 Credits, 100 XP, 50 Blue Stones.
  • Resource Gathering: +50 Credits, 25 XP, and 10 Blue Stones per resource successfully gathered.
  • Kills: +10 Credits and 5 XP per enemy kill.
Special: All units gain the following ability:

X) Forfeit all attack phases to gather a resource. If you start the your next Regeneration Phase in the same terrain as an allied camp, deposited gathered resources into the camp and add 1 resource to your team's score. If this unit is destroyed while holding a resource, it is dropped in the current terrain. While holding a resource a unit is limited to moving 1 terrain per move phase and may not dock inside a unit with Hangar Bay.

Mountain Mines (2 Teams)

gallery_3_8_26935.jpg

Terrain A: High Mountains (Team 1 Deploy)

  • Type: Ground
  • Rocky Terrain: You may spend 20 AP to reduce the damage and accuracy of all attacks this turn by 20%.
  • Team 1 Camp: If a member of team 1 that is carrying a resource begins its regeneration phase in this terrain, it is deposited into the camp and the team adds 1 resource to their score.
Terrain B: Low Mountains
  • Type: Ground
  • Rocky Terrain: You may spend 15 AP to reduce the damage and accuracy of all attacks this turn by 10%.
Terrain C: Mine
  • Type: Ground
  • Valuble Resources: Any unit may forefeit its attack phase to gather 1 resource. A unit may not carry more than 1 resource at a time. There are 11 total resources to be gathered.
Terrain D: Low Mountains
  • Type: Ground
  • Rocky Terrain: You may spend 15 AP to reduce the damage and accuracy of all attacks this turn by 10%.
Terrain E: High Mountains (Team 2 Deploy)
  • Type: Ground
  • Rocky Terrain: You may spend 20 AP to reduce the damage and accuracy of all attacks this turn by 20%.
  • Team 2 Camp: If a member of team 2 that is carrying a resource begins its regeneration phase in this terrain, it is deposited into the camp and the team adds 1 resource to their score.

Mountain Mines (3 Teams)

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Terrain A: High Mountains (Team 1 Deploy)

  • Type: Ground
  • Rocky Terrain: You may spend 20 AP to reduce the damage and accuracy of all attacks this turn by 20%.
  • Team 1 Camp: If a member of team 1 that is carrying a resource begins its regeneration phase in this terrain, it is deposited into the camp and the team adds 1 resource to their score.
Terrain B: Low Mountains
  • Type: Ground
  • Rocky Terrain: You may spend 15 AP to reduce the damage and accuracy of all attacks this turn by 10%.
Terrain C: High Mountains (Team 2 Deploy)
  • Type: Ground
  • Rocky Terrain: You may spend 20 AP to reduce the damage and accuracy of all attacks this turn by 20%.
  • Team 2 Camp: If a member of team 2 that is carrying a resource begins its regeneration phase in this terrain, it is deposited into the camp and the team adds 1 resource to their score.
Terrain D: Low Mountains
  • Type: Ground
  • Rocky Terrain: You may spend 15 AP to reduce the damage and accuracy of all attacks this turn by 10%.
Terrain E: Mine
  • Type: Ground
  • Valuble Resources: Any unit may forefeit its attack phase to gather 1 resource. A unit may not carry more than 1 resource at a time. There are 16 total resources to be gathered.
Terrain F: Low Mountains
  • Type: Ground
  • Rocky Terrain: You may spend 15 AP to reduce the damage and accuracy of all attacks this turn by 10%.
Terrain G: High Mountains (Team 3 Deploy)
  • Type: Ground
  • Rocky Terrain: You may spend 20 AP to reduce the damage and accuracy of all attacks this turn by 20%.
  • Team 3 Camp: If a member of team 3 that is carrying a resource begins its regeneration phase in this terrain, it is deposited into the camp and the team adds 1 resource to their score.

Resource Asteroid (2 Teams)

gallery_3_8_21358.jpg

Terrain A: Asteroid Base (Team 1 Deploy)

  • Type: Space/Ground
  • Base Support: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource.
  • Team 1 Camp: If a member of team 1 that is carrying a resource begins its regeneration phase in this terrain, it is deposited into the camp and the team adds 1 resource to their score.
Terrain B: Asteroid Field
  • Type: Space
  • Debris Cover: You may pay 15 AP to reduce the damage and accuracy of all incoming attacks by 10%.
Terrain C: Resource Asteroid
  • Type: Space/Ground
  • Valuble Resources: Any unit may forefeit its attack phase to gather 1 resource. A unit may not carry more than 1 resource at a time. There are 11 total resources to be gathered.
Terrain D: Asteroid Field
  • Type: Space
  • Debris Cover: You may pay 15 AP to reduce the damage and accuracy of all incoming attacks by 10%.
Terrain E: Asteroid Base (Team 2 Deploy)
  • Type: Space/Ground
  • Base Support: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource.
  • Team 2 Camp: If a member of team 2 that is carrying a resource begins its regeneration phase in this terrain, it is deposited into the camp and the team adds 1 resource to their score.

Resource Asteroid (3 Teams)

gallery_3_8_20695.jpg

Terrain A: Asteroid Base (Team 1 Deploy)

  • Type: Space/Ground
  • Base Support: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource.
  • Team 1 Camp: If a member of team 1 that is carrying a resource begins its regeneration phase in this terrain, it is deposited into the camp and the team adds 1 resource to their score.
Terrain B: Asteroid Field
  • Type: Space
  • Debris Cover: You may pay 15 AP to reduce the damage and accuracy of all incoming attacks by 10%.
Terrain C: Asteroid Base (Team 2 Deploy)
  • Type: Space/Ground
  • Base Support: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource.
  • Team 2 Camp: If a member of team 2 that is carrying a resource begins its regeneration phase in this terrain, it is deposited into the camp and the team adds 1 resource to their score.
Terrain D: Asteroid Field
  • Type: Space
  • Debris Cover: You may pay 15 AP to reduce the damage and accuracy of all incoming attacks by 10%.
Terrain E: Resource Asteroid
  • Type: Space/Ground
  • Valuble Resources: Any unit may forefeit its attack phase to gather 1 resource. A unit may not carry more than 1 resource at a time. There are 16 total resources to be gathered.
Terrain F: Asteroid Field
  • Type: Space
  • Debris Cover: You may pay 15 AP to reduce the damage and accuracy of all incoming attacks by 10%.
Terrain G: Asteroid Base (Team 3 Deploy)
  • Type: Space/Ground
  • Base Support: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource.
  • Team 3 Camp: If a member of team 3 that is carrying a resource begins its regeneration phase in this terrain, it is deposited into the camp and the team adds 1 resource to their score.

Ocean Drilling Battle (2 Teams)

gallery_3_8_18461.jpg

Terrain A: Coastal Camp (Team 1 Deploy)

  • Type: Ground/Water
  • Beam Refraction: You may reduce the damage dealt by all [+]-type weapons with Element: Beam by 25% at no cost.
  • Watery Environment: Units with Move: W or Move: H may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
  • Team 1 Camp: If a member of team 1 that is carrying a resource begins its regeneration phase in this terrain, it is deposited into the camp and the team adds 1 resource to their score.
Terrain B: Ocean
  • Type: Water
  • Beam Refraction: You may reduce the damage dealt by all [+]-type weapons with Element: Beam by 50% at no cost.
  • Watery Environment: Units with Move: W or Move: H may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
Terrain C: Ocean Drilling Rig
  • Type: Space/Ground
  • Take Cover: Units with Move: G or Move: H may spend 20 AP to reduce the damage and accuracy of all attacks this turn by 10%.
  • Watery Environment: Units with Move: W or Move: H may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
  • Valuble Resources: Any unit may forefeit its attack phase to gather 1 resource. A unit may not carry more than 1 resource at a time. There are 11 total resources to be gathered.
Terrain D: Ocean
  • Type: Water
  • Beam Refraction: You may reduce the damage dealt by all [+]-type weapons with Element: Beam by 50% at no cost.
  • Watery Environment: Units with Move: W or Move: H may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
Terrain E: Coastal Camp (Team 2 Deploy)
  • Type: Ground/Water
  • Beam Refraction: You may reduce the damage dealt by all [+]-type weapons with Element: Beam by 25% at no cost.
  • Watery Environment: Units with Move: W or Move: H may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
  • Team 2 Camp: If a member of team 2 that is carrying a resource begins its regeneration phase in this terrain, it is deposited into the camp and the team adds 1 resource to their score.

Ocean Drilling Battle (3 Teams)

gallery_3_8_17208.jpg

Terrain A: Coastal Camp (Team 1 Deploy)

  • Type: Ground/Water
  • Beam Refraction: You may reduce the damage dealt by all [+]-type weapons with Element: Beam by 25% at no cost.
  • Watery Environment: Units with Move: W or Move: H may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
  • Team 1 Camp: If a member of team 1 that is carrying a resource begins its regeneration phase in this terrain, it is deposited into the camp and the team adds 1 resource to their score.
Terrain B: Ocean
  • Type: Water
  • Beam Refraction: You may reduce the damage dealt by all [+]-type weapons with Element: Beam by 50% at no cost.
  • Watery Environment: Units with Move: W or Move: H may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
Terrain C: Coastal Camp (Team 2 Deploy)
  • Type: Ground/Water
  • Beam Refraction: You may reduce the damage dealt by all [+]-type weapons with Element: Beam by 25% at no cost.
  • Watery Environment: Units with Move: W or Move: H may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
  • Team 2 Camp: If a member of team 2 that is carrying a resource begins its regeneration phase in this terrain, it is deposited into the camp and the team adds 1 resource to their score.
Terrain D: Ocean
  • Type: Water
  • Beam Refraction: You may reduce the damage dealt by all [+]-type weapons with Element: Beam by 50% at no cost.
  • Watery Environment: Units with Move: W or Move: H may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
Terrain E: Ocean Drilling Rig
  • Type: Space/Ground
  • Take Cover: Units with Move: G or Move: H may spend 20 AP to reduce the damage and accuracy of all attacks this turn by 10%.
  • Watery Environment: Units with Move: W or Move: H may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
  • Valuble Resources: Any unit may forefeit its attack phase to gather 1 resource. A unit may not carry more than 1 resource at a time. There are 16 total resources to be gathered.
Terrain F: Ocean
  • Type: Water
  • Beam Refraction: You may reduce the damage dealt by all [+]-type weapons with Element: Beam by 50% at no cost.
  • Watery Environment: Units with Move: W or Move: H may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
Terrain G: Coastal Camp (Team 3 Deploy)
  • Type: Ground/Water
  • Beam Refraction: You may reduce the damage dealt by all [+]-type weapons with Element: Beam by 25% at no cost.
  • Watery Environment: Units with Move: W or Move: H may spend 5 AP to reduce the accuracy of all incoming attacks for one turn by 10%.
  • Team 3 Camp: If a member of team 3 that is carrying a resource begins its regeneration phase in this terrain, it is deposited into the camp and the team adds 1 resource to their score.
Edited by Mechalomaniac

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This is where missions that are not currently active go. They can be looked at for curiosity or inspiration, but may not be selected as SimChamber Wars missions.

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