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Tilus

IN SPACE

70 posts in this topic

IIIIIIIIIINNNNNNNNNN SPAAAAAAAAAAAAAAAACEEEEEEEEEE!!!!!

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- Mission: Skirmish Battle

- Partiicpants: Isaac vs Umbaglo

- Units: 3vs3, Rank 7 or lower

- Pilots: Level 2

- Items: Rank 1

- Terrain Map: Space Colony

- Additional Conditions: none

---

Space Colony

gallery_3_8_1672.jpg

Terrain A: Space Colony Exterior

  • Type: Space/Ground
  • Supply Dock: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource.
Terrain B: Space Colony Interior
  • Type: Space/Ground
  • Falling Debris: All units in this terrain are considered to have the Throw Terrain technique even if they do not have a [MAM] attack.
Terrain C: Space Colony Interior
  • Type: Space/Ground
  • Falling Debris: All units in this terrain are considered to have the Throw Terrain technique even if they do not have a [MAM] attack.
Terrain D: Town
  • Type: Ground
  • Take Cover: You may pay 10 AP to reduce the damage and accuracy of an incoming attack by 10%.

---

Deploy like the wind!

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Isaac

[12:01] <Schala> [solve] Tilus, your result was: Because Isaac did not declare a terrain, I hereby declare Isaac to have deployed in Terrain A.

Nepgear

Level: 2

SP: 105

Class: Ace Pilot

Attributes:     Melee      IIIIII

                    Range      IIIIII

                    Defense   I

                    Mobility     IIII

                    Skill          IIII

 

Abilities:

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Heroic Training: This class gains more skills than others.

 

Skills:

Genius: Gain +1 Melee and Range Attributes.

Attacker: While your Morale is at 120 or higher, gain +2 Melee and Range Attribute.

 

Spirit Commands:

Duty Lv1: Recover 25% of your maximum DP. Costs 20 SP.

Charge Lv1: You and all pilots in your unit gain 10 Morale and all Charge and counter-based abilities have their counters increased by 1. Costs 25 SP.

 

Isaac

Level: 2

SP: 105

Class: Distractor

Attributes:    Melee      III

                    Range     III

                    Defense   I

                    Mobility     IIIIIIII

                    Skill          III

 

Abilities:

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

 

Skills:

Hard Worker: Pilot Exp Rewards at end of battle are increased by 50%.

 

Spirit Commands:

Duty Lv1: Recover 25% of your maximum DP. Costs 20 SP.

Gain Lv 1: User and all pilots within the user's unit have their after battle pilot experience gain doubled. Costs 20 SP.

 

Uni

Level: 2

SP: 105

Class: Sniper

Attributes:     Melee      II

                    Range      IIIIIIIII

                    Defense  

                    Mobility     IIIII

                    Skill          III

 

Abilities:

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Gunfight:: Gain the Gunfight skill as a bonus skill for free.

Countershoot: This class gains the Countershoot or the Shoot Down Will Command for free.

 

Skills:

Sniper: +1 Range Attribute when using [+]-type weapons with Snipe.

Gunfight: Gain +1 Range Attribute

 

Spirit Commands:

Duty Lv1: Recover 25% of your maximum DP. Costs 20 SP.

Snipe Lv1: The next attack phase you make gains Snipe. Costs 30 SP

 

Getter Dragon

Statistics:

HP: 9400, DP: 6000, EN: 130

IS: 2, Move: F/G, Size: L, Season: 2

Rank: 7, Type: Getter Machine

Weapons:

[K][MAM] Dragon Kick- 1050 damage, 1050 accuracy, 2 EN/attack

Element: Physical, Reaction

[F] Spin Cutter- 900 damage, 1200 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Double Tomahawk (MX:2)- 1800 damage, 1300 accuracy, 10 EN/attack

Element: Physical, Reaction

[H] Double Tomahawk Boomerang (PAX:2)- 700 damage, 950 accuracy x 2, 10 EN/attack

Element: Physical

[+] Getter Laser Cannon- 2600 damage, 3000 accuracy, 4 rounds

Element: Explosive, Homing

[+] Getter Beam (H)- 5000 damage, 3400 accuracy, 20 EN/attack, 20 Morale

Element: Energy

[H] Shine Spark (H)- 5600 damage, 4000 accuracy, 40 EN/attack, 30 Morale

Element: Energy

[H] Getter Change Attack (H)- 6800 damage, 4300 accuracy, 1 round, 40 Morale

Element: Physical, Explosive, Energy

Inherent Abilities:

1) Change to Getter Liger: The second pilot becomes the main pilot.

2) Change to Getter Poseidon: The third pilot becomes the main pilot.

3) Open Get (1000) (Thruster)

4) Pilot Seats (3)

IS1) Popcorn Ball

IS2) Christmas Cookies

 

Blanc

Level: 2

SP: 105

Class: Tank

Attributes:     Melee      IIIII

                    Range    

                    Defense   IIIIIIII

                    Mobility     II

                    Skill          III

 

Abilities:

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield Brother(Crescens): Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

 

Skills:

Guard: Gain +1 Defense Attribute.

 

Spirit Commands:

Vigor Lv1: Recover 25% of your maximum HP. Costs 20 SP.

Hot Blood Lv1: All Weapon Damage +50% for your next attack phase taken this turn. Costs 20 SP.

 

Siebzhen

Statistics:

HP: 9800, DP: 5000, EN: 130

IS: 3, Move: F/G, Size: M, Season: 2

Rank: 7, Type: Gear

Weapons:

[+] Missile Pod (PAX:5)- 300 damage, 250 accuracy, 30 rounds

Element: Physical, Explosive, Guided, Reaction

[F][MAM] Melee (MV:5)- 1200 damage, 900 accuracy, 3 EN/attack

Element: Physical, Reaction

[+][CS] Finger Launcher- 1200 damage, 1400 accuracy, 8 rounds

Element: Physical, Explosive, Reaction

[H] Rocket Punch (P)- 2400 damage, 2000 accuracy, 10 EN/attack

Element: Physical, Reaction

[+] Robo Beam- 2600 damage, 2200 accuracy, 12 EN/attack

Element: Energy, Beam

[F][MAM] Deathblow (HMV:6)- 1150+450 damage, 950+350 accuracy, 7+3 EN/attack, 10 Morale

Element: Physical

[+] Graviton Cannon (S)- 3800 damage, 2400 accuracy, 25 EN/attack

Element: Energy, Gravity

[F] Fire Dive (MH)- 3700 damage, 2600 accuracy, 20 EN/attack, 10 Morale, Req: Attack Level Infinity

Element: Physical, Energy, Fire

[H] Magneto (H)- 4200 damage, 3600 accuracy, Mobility Break L2, 25 EN/attack, 20 Morale, Req: Attack Level Infinity

Element: Physical, Energy, Gravity

[F] Maria Beat (MH)- 6000 damage, 3800 accuracy, 30 EN/attack, 30 Morale, Req: Attack Level Infinity

Element: Physical, Magic

Inherent Abilities:

1) Attack Level Infinity

2) Booster (Thruster): 10 AP to activate. While active you reduce the accuracy of all attacks from a single attack phase by 450. Each turn Booster is active pay 20 EN. Effect lasts until you can no longer pay the upkeep or you choose to deactivate.

3) Booster Enhancement: While Booster is active increase the accuracy of all your attacks by 10%.

 

IS1) Repair Kit

IS2) Shield

IS3) Spare Battery

 

Neptune

Level: 2

SP: 105

Class: Brawler

Attributes:     Melee      IIIIIIIII

                    Range      II

                    Defense   I

                    Mobility     III

                    Skill          III

 

Abilities:

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Infight: Brawlers gain the Infight skill for free at level 1.

Countercut: Brawlers gain the Countercut or the Knock Aside Will Command for free at level 1.

 

Skills:

SEED: When active, gain 5% of your maximum HP and DP as Temporary HP and DP during your Regeneration Phase, and gain +1 to your Melee and Range Attributes. The Temporary HP and DP is lost at the end of your turn. Activates when your Morale reaches 140 or after your HP goes below 20%. Deactivates if your Morale goes below 110.

Infight: Gain +1 Melee Attribute.

 

Spirit Commands:

Duty Lv1: Recover 25% of your maximum DP. Costs 20 SP.

Hot Blood Lv1: All Weapon Damage +50% for your next attack phase taken this turn. Costs 20 SP.

Crescens

Statistics:

HP: 6800, DP: 8000, EN: 130

IS: 3, Move: F/G, Size: M, Season: 2

Rank: 7, Type: Gear, Omnigear

Weapons:

[F][MAM] Martial Arts (MV:5)- 1050+250 damage, 1050+450 accuracy, 3 + 2 EN/attack

Element: Physical, Reaction

[F][MAM] Deathblow (HMV:6)- 950+350 damage, 1150+450 accuracy, 7 + 3 EN/attack, 10 Morale

Element: Physical

[H] Ether Machine (V:5)- 850+450 damage, 850+450 accuracy, 5+3 EN/attack

Element: Energy, Magic

[H] Ether Machine S(SV:5)- 850+450 damage, 850+450 accuracy, 6+4 EN/attack

Element: Energy, Magic

[H] Dark Wave (MH)- 2800 damage, 3500 accuracy, 20 EN/attack, 10 Morale, Req: Attack Level Infinity

Element: Physical, Energy, Magic

[F] Dark Force (MH)- 3600 damage, 4200 accuracy, 25 EN/attack, 20 Morale, Req: Attack Level Infinity

Element: Physical, Energy, Magic

[F] Dark Diva (PHX:4)- 1100 damage, 1350 accuracy, 8 EN/attack, 30 Morale, Req: Attack Level Infinity

Element: Physical, Magic

Inherent Abilities:

1) Attack Level Infinity

2) Booster (Thruster): 10 AP to activate. While active you reduce the accuracy of all attacks from a single attack phase by 450. Each turn Booster is active pay 20 EN. Effect lasts until you can no longer pay the upkeep or you choose to deactivate.

3) Booster Enhancement: While Booster is active increase the accuracy of all your attacks by 10%.

4) Ether Machine and Ether Machine S: When you use either of these attacks you may choose to add one of the following elements: Wind, Fire, Earth or Water.

 

IS1) Propellant Tank

IS2) Dummy Balloon Launcher

IS3) Spare Battery

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Umbaglo

[12:05] <Schala> [solve] Tilus, your result was: Because Umbaglo did not declare a terrain, I hereby declare Umbaglo to have deployed in Terrain B.

Museum Exhibition Skillset #3: Field Mechanic

 

Pilot Name(s): Kid Salsamille (After War Gundam X), Tir Arbuthnot (Gundam SEED Destiny Sidestory: Tir's Impulse)

 

Class: Supporter (Engineer)

 

Level: 15 -> 2

 

SP: 105/105

 

Attributes:

[table]

[/td] Base Skills Conditional Items Total

Melee -2 +1 0 ? -1

Range 0 +1 0 +2 +3

Mobility +5 +2 0 ? +7

Defense +5 +2 0 +2 +9

Skill +3 0 0 +2 +5

Generic Bonus 0 0 0 ?

[/table]

 

Spells:

Skills: Techniques: Ace Bonus:
  • Expert Mechanic: The repair value of any Repair abilities you use is increased by 20%.
  • ???
Level Chart:

 

[table]

Level Abilities Level Abilities Level Abilities Level Abilities Level Abilities

1 Starting Package, Trust, Genius, Cover, Flawless Barrier, Pilot Damage, Countershoot

5 Engineer

9 Logistic Support

13 Assist Attack

17 ???

2 Accelerate

6 Intuition

10 Expert Mechanic

14 Resupply

18 ???

3 Quick Repair

7 Logistical Support

11 Combat Engineer

15 Quick Patch

19 ???

4 Maintenance Training

8 Quick Supply

12 Prayer

16 ???

20 ??? [/table]

XXXG-01SR2 Gundam Sandrock Kai

Statistics:

HP: 10630, DP: 7510, EN: 135

IS: 3, Move: G, Size: M, Season: 2

Rank: 6, Type: Mobile Suit, Gundam

Weapons:

[+][CS] Vulcan Gun- 780 damage, 1300 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 1040 damage, 1040 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS] Beam Submachine Gun (SV:4)- 910+195 damage, 1170+260 accuracy, 20 rounds

Element: Energy, Beam

[F][CC] Heat Shotels (MX:2)- 2340 damage, 2080 accuracy, Shield Pierce, 12 EN/attack

Element: Physical, Fire, Reaction

[+] Missiles (PAX:2)- 3120 damage, 2340 accuracy, 2 rounds

Element: Physical, Explosive, Missile

[F] Cross Crusher (HM)- 6110 damage, 4030 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Fire

Inherent Abilities:

1) Shield: Cross Crusher

2) Resupply

3) Maganac Attack: Requires three allied WMS-03 Maganacs (any variant) to execute.

Items:

1) Chobram Armor

2) Dual Sensor

3) A-Up Unit S

 

Museum Exhibition Skillset #4: Tank Commander

 

Pilot Name(s): Mark Aldred (Matey Match)

 

Class: Defender (Tank)

 

Level: 6 -> 2

 

SP: 105/105

 

Attributes:

[table]

Base Skills Conditional Items Total

Melee 0 +1 0 ? +1

Range +4 +1 0 +2 +7

Mobility +1 0 0 ? +1

Defense +5 +3 0 +2 +10

Skill +3 0 0 +2 +5

Generic Bonus 0 0 0 ?

[/table]

 

Spells:

Skills:
  • Shield Brother
  • Steadfast Potential
  • Barrier Improvement
  • Brave
  • Guard
Techniques: Ace Bonus:
  • ???
  • ???
Level Chart:

 

[table]

Level Abilities Level Abilities Level Abilities Level Abilities Level Abilities

1 Starting Package, Vigor, Brave, Cover, Entrenchment, Premonition of Danger, Countershoot

5 Guard

9 ???

13 ???

17 ???

2 Resist

6 Grit

10 ???

14 ???

18 ???

3 Throw Weapon

7 ???

11 ???

15 ???

19 ???

4 Barrier Improvement

8 ???

12 ???

16 ???

20 ??? [/table]

ZGMF-X09A Justice Gundam

Statistics:

HP: 8400, DP: 9000, EN: 155

IS: 3, Move: F/G, Size: M, Season: 2

Rank: 7, Type: Mobile Suit, Gundam

Weapons:

[+][CS] 'Sagittus' 20mm CIWS- 800 damage, 1300 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 1050 damage, 1050 accuracy, 3 EN/attack

Element: Physical, Reaction

[H] 'Bassel' Beam Boomerang (PAX:2)- 800 damage, 1200 accuracy x 2, 10 EN/attack

Element: Energy, Beam

[+] 'Cervus' Turret Machine Gun (S)- 1800 damage, 2200 accuracy, 6 rounds

Element: Physical, Bullet, Reaction

[F][CC] 'Lacerta' Beam Saber (MX:2)- 2000 damage, 2200 accuracy, 10 EN/attack

Element: Energy, Beam, Reaction

[+][CS] 'Lupus' Beam Rifle- 2500 damage, 2400 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction, It's Never This

[+] 'Volucris' Machine Guns- 2800 damage, 2700 accuracy, 4 rounds

Element: Physical, Bullet

[+] 'Fortis' Beam Cannon (S)- 4500 damage, 3000 accuracy, 25 EN/attack, 10 Morale

Element: Energy, Beam

[H] Fatum-00 (H)- 5800 damage, 4500 accuracy, 40 EN/attack, 30 Morale

Element: Physical, Energy, Beam, Bullet

[H] Self Destruct (H)- 6000 damage, 5000 accuracy, 1 rounds, 50 Morale

Element: Physical, Explosive, Nuclear

Combo Attacks:

[H] Combination Assault (H)- 6400 damage, 5000 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Energy, Beam, Bullet

Inherent Abilities:

1) Anti-Beam Shield (850)

2) Phase Shift Armor (850) (Armor)

3) Neutron Jammer Canceler

4) Hi-MAT Mode (Thruster): When using Move: F or when in Space terrain reduce the accuracy of all attacks from a single attack phase by 800. 5 EN per use.

5) Self Destruct: Destroy this unit immediately after this attack is used.

6) Combination Assault: Requires an allied ZGMF-X10A Freedom Gundam to execute.

Items:

1) Chobram Armor

2) Dual Sensor

3) A-Up Unit S

 

Museum Exhibition Skillset #8: Fighter Pilot

 

Pilot Name(s): Andrew Borjorn (Matey Match)

 

Class: Skirmisher (Distractor)

 

Level: 5 -> 2

 

SP: 105/105

 

Attributes:

[table]

[td]BaseSkills Conditional Items Total

Melee -2 +1 0 ? -1

Range +5 +1 0 +2 +8

Mobility +5 +3 0 +2 +10

Defense 0 0 0 ? 0

Skill +3 0 0 +2 +5

Generic Bonus 0 0 0 ?

[/table]

 

Spells:

Skills:
  • Distracting Attack
  • Evasive Potential
  • Improved Distraction
  • Genius
  • Gunfight
Techniques: Ace Bonus:
  • ???
  • ???
Level Chart:

 

[table]

Level Abilities Level Abilities Level Abilities Level Abilities Level Abilities

1 Starting Package, Duty, Genius, Mobility Focus, Insightful Maneuver, Missile Lock, Itano Circus

5 Gunfight

9 ???

13 ???

17 ???

2 Intuition

6 ???

10 ???

14 ???

18 ???

3 All Out Attack

7 ???

11 ???

15 ???

19 ???

4 Improved Distraction

8 ???

12 ???

16 ???

20 ??? [/table]

Hime Brain

Statistics:

HP: 6400, DP: 10900, EN: 155

IS: 3, Move: F/G/W, Size: S, Season: 2

Rank: 7, Type: Antibody

Weapons:

[F][CC] Brain Blade (M)- 1200 damage, 800 accuracy, 5 EN/attack

Element: Physical, Reaction

[+] Missile Launcher (PAX:4)- 600 damage, 700 accuracy, 20 rounds

Element: Physical, Missile

[+] Shorter (AX:3)- 2000 damage, 2400 accuracy, Paralyze L3, 20 EN/attack

Element: Energy, Chakra

[F][CC] Brain Bar [slash] (M)- 2600 damage, 2200 accuracy, 15 EN/attack

Element: Physical

[+][CS] Brain Bar [shoot]- 2200 damage, 2600 accuracy, 15 EN/attack

Element: Energy, Chakra

[F] Brain Bar [Two-Sword] (HMX:4)- 1000 damage, 1100 accuracy, 10 EN/attack, 30 Morale, Req: Antibody

Element: Physical, Chakra

Combo Weapons:

[+] Chakra Extension- 5000 damage, 5200 accuracy, 30 EN/attack, 30 Morale, Req: Antibody

Element: Energy, Chakra

Inherent Abilities:

1) Vital Jump (Illusion): Reduce the Accuracy of all attacks from a single attack phase by 2000. 10 EN per use.

2) Vital Jump Travel: Ignore all effects that would increase the cost to move terrains.

3) Chakra Shield (Barrier): Reduce the Damage of all attacks from a single attack phase by 2000. 10 EN per use.

4) Chakra Shield Extension: You may choose, during your Special Phase, to pay the cost to activate Chakra Shield to apply it's effect on the first attack one ally in the same terrain as you receives this turn. This ability is still considered a (Barrier), however the ally may still use any (Barrier) abilities they have on the same attack. Req: Antibody

4) DP Regen 5% (Regen)

5) Chakra Extension: Requires an allied unit with Chakra Extension piloted by a pilot with Antibody to execute.

Items:

1) Apogee Motor

2) Dual Sensor

3) A-Up Unit S

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- Isaac gets the first strike, followed by Umbaglo.

- Prone time is 48 hours per team.

- Match length is 2 weeks.

- Double, triple, and quadruple check your math!

- Fight to the limit, and to the best of your ability!

Ready!? Go!

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(Goddammit I double checked to make sure I didn't forget anything, that aside I intended to deploy in Area A anyway.)

Getter Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Gain
Effects: double XP gain
SP Used: 20

 

Spirit Command(s) Used: Charge
Effects: +10 Morale
SP Used: 25


Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:
Movement Type: F
Move to: Area B(-5 EN)

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[H] Double Tomahawk Boomerang (PAX:2)- 700 damage, 950 accuracy x 2, 10 EN/attack

Target(s): Hime Brain
Damage Modifiers: +30%(Attributes)

Accuracy Modifiers: +30%(Attributes)
Other Modifiers:
Final Output: 910 damage, 1235 accuracy x2
Resources Spent: 10 EN


Statistics:
HP: 10340/10340
DP: 8400/8400
EN: 115/130
AP(Nepgear): 70

AP(Isaac): 65

AP(Uni): 65
SP(Nepgear): 59

SP(Isaac): 64

SP(Uni): 84
Morale(Nepgear):115

Morale(Isaac):115

Morale(Uni):115

Popcorn Ball: 2/2

Christmas Cookies: 2/2

Weapons:

[K][MAM] Dragon Kick- 1050 damage, 1050 accuracy, 2 EN/attack
Element: Physical, Reaction
[F] Spin Cutter- 900 damage, 1200 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Double Tomahawk (MX:2)- 1800 damage, 1300 accuracy, 10 EN/attack
Element: Physical, Reaction
[H] Double Tomahawk Boomerang (PAX:2)- 700 damage, 950 accuracy x 2, 10 EN/attack
Element: Physical
[+] Getter Laser Cannon- 2600 damage, 3000 accuracy, 4 rounds
Element: Explosive, Homing
[+] Getter Beam (H)- 5000 damage, 3400 accuracy, 20 EN/attack, 20 Morale
Element: Energy
[H] Shine Spark (H)- 5600 damage, 4000 accuracy, 40 EN/attack, 30 Morale
Element: Energy
[H] Getter Change Attack (H)- 6800 damage, 4300 accuracy, 1 round, 40 Morale
Element: Physical, Explosive, Energy

 

Blanc Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:

Movement Type: F
Move to: Area B(-5 EN)

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[H] Rocket Punch (P)- 2400 damage, 2000 accuracy, 10 EN/attack

Target(s): Hime Brain
Damage Modifiers: +25%(Attributes)

Accuracy Modifiers: +25%(Attributes)
Other Modifiers:
Final Output: 3000 damage, 2500 accuracy
Resources Spent: 10 EN


Statistics:
HP: 18620/18620
DP: 4000/4000
EN: 115/130
AP: 65

SP: 105
Morale: 105

Attack Level Infinity: Inactive

Shield: 10/10

Repair Kit: 2/2

Spare Battery: 2/2

Weapons:

[+] Missile Pod (PAX:5)- 300 damage, 250 accuracy, 30 rounds
Element: Physical, Explosive, Guided, Reaction
[F][MAM] Melee (MV:5)- 1200 damage, 900 accuracy, 3 EN/attack

Element: Physical, Reaction
[+][CS] Finger Launcher- 1200 damage, 1400 accuracy, 8 rounds
Element: Physical, Explosive, Reaction
[H] Rocket Punch (P)- 2400 damage, 2000 accuracy, 10 EN/attack
Element: Physical, Reaction
[+] Robo Beam- 2600 damage, 2200 accuracy, 12 EN/attack
Element: Energy, Beam
[F][MAM] Deathblow (HMV:6)- 1150+450 damage, 950+350 accuracy, 7+3 EN/attack, 10 Morale
Element: Physical
[+] Graviton Cannon (S)- 3800 damage, 2400 accuracy, 25 EN/attack
Element: Energy, Gravity
[F] Fire Dive (MH)- 3700 damage, 2600 accuracy, 20 EN/attack, 10 Morale, Req: Attack Level Infinity
Element: Physical, Energy, Fire
[H] Magneto (H)- 4200 damage, 3600 accuracy, Mobility Break L2, 25 EN/attack, 20 Morale, Req: Attack Level Infinity
Element: Physical, Energy, Gravity
[F] Maria Beat (MH)- 6000 damage, 3800 accuracy, 30 EN/attack, 30 Morale, Req: Attack Level Infinity
Element: Physical, Magic

 

Neptune Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:

Movement Type: F
Move to: Area B(-5 EN)

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[H] Ether Machine (V:5)- 850+450 damage, 850+450 accuracy, 5+3 EN/attack

Target(s): Hime Brain
Damage Modifiers: +45%(Attributes)

Accuracy Modifiers: +45%(Attributes)
Other Modifiers:
Final Output: 3033 damage, 3033 accuracy
Resources Spent: 17 EN


Statistics:
HP: 7480/7480
DP: 10400/10400
EN: 108/130
AP: 65

SP:100
Morale:105

Countermeasures: 10/10

Propellant Tank: 2/2

Spare Battery: 2/2

Weapons:

[F][MAM] Martial Arts (MV:5)- 1050+250 damage, 1050+450 accuracy, 3 + 2 EN/attack

Element: Physical, Reaction
[F][MAM] Deathblow (HMV:6)- 950+350 damage, 1150+450 accuracy, 7 + 3 EN/attack, 10 Morale
Element: Physical
[H] Ether Machine (V:5)- 850+450 damage, 850+450 accuracy, 5+3 EN/attack
Element: Energy, Magic
[H] Ether Machine S(SV:5)- 850+450 damage, 850+450 accuracy, 6+4 EN/attack
Element: Energy, Magic
[H] Dark Wave (MH)- 2800 damage, 3500 accuracy, 20 EN/attack, 10 Morale, Req: Attack Level Infinity
Element: Physical, Energy, Magic
[F] Dark Force (MH)- 3600 damage, 4200 accuracy, 25 EN/attack, 20 Morale, Req: Attack Level Infinity
Element: Physical, Energy, Magic
[F] Dark Diva (PHX:4)- 1100 damage, 1350 accuracy, 8 EN/attack, 30 Morale, Req: Attack Level Infinity
Element: Physical, Magic

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[Andrew Borjorn]

REGENERATION PHASE:

Morale Regenerated: 5

DP Regenerated: 1090

DEFENSE PHASE:

Attacking Weapon #1: Getter Tomahawk

Action Taken: Chakra Shield

Damage Taken: 0 (910 x 2 - 2000)

Resources Spent: 10 EN

Attacking Weapon #2: Rocket Punch

Action Taken: Vital Jump

Damage Taken: 500 (2500 - 2000)

Resources Spent: 10 EN

Attacking Weapon #3: Ether Machine

Action Taken: Vital Jump

Damage Taken: 1033 (3033 - 2000)

Resources Spent: 10 EN

ATTACK PHASE:

Weapon Used: Brain Bar [shoot]

Target(s): Crescens (Neptune)

Damage Dealt: 3960 (+80%)

Accuracy Dealt: 4680 (+80%)

Resources Spent: 15 EN

Modifiers: Distracting Attack

Statistics:

HP: 6400/6400

DP: 20267/21800

EN: 110/155

SP: 105/105

AP: 75/75

Move: G

Terrain: B

Morale: 105

Weapons:

Missile Launcher 20/20

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[Mark Aldred]

REGENERATION PHASE:

Morale Regenerated: 5

ATTACK PHASE:

Weapon Used: 'Volucris' Machine Guns

Target(s): Crescens (Neptune)

Damage Dealt: 4760 (+70%)

Accuracy Dealt: 4590 (+70%)

Resources Spent: 1 round

Modifiers: N/A

Statistics:

HP: 16800/16800

DP: 9900/9900

EN: 155/155

Shields: 10/10

SP: 105/105

AP: 75/75

Move: G

Terrain: B

Morale: 105

Weapons:

'Sagittus' 20mm CIWS 10/10

'Cervus' Turret Machine Gun 6/6

'Volucris' Machine Guns 3/4

Self Destruct READY

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[Tir Arbuthnot]

REGENERATION PHASE:

Morale Regenerated: 5

ATTACK PHASE:

Weapon Used: Resupply

Target(s): Andrew Borjorn

Damage Dealt: Resupply 20% EN

Accuracy Dealt: N/A

Resources Spent: N/A

Modifiers: -5 Morale

Statistics:

HP: 20197/20197

DP: 12767/12767

EN: 135/135

Shields: 10/10

SP: 105/105

AP: 75/75

Move: G

Terrain: B

Morale: 110

Weapons:

List rounds left on particular weapons, if applicable.

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Getter Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Charge
Effects: +10 Morale
SP Used: 25


Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:
Movement Type: F
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[H] Shine Spark (H)- 5600 damage, 4000 accuracy, 40 EN/attack, 30 Morale

Target(s): Hime Brain
Damage Modifiers: +40%(Attributes), +10% Critical, +30 (H Tag)

Accuracy Modifiers: +40%(Attributes), +10% Critical, +30 (H Tag)
Other Modifiers:
Final Output: 10920 damage, 7800 accuracy
Resources Spent: 40 EN, 10 AP, 30 Morale


Statistics:
HP: 10340/10340
DP: 8400/8400
EN: 75/130
AP(Nepgear): 60

AP(Isaac): 65

AP(Uni): 65
SP(Nepgear): 34

SP(Isaac): 64

SP(Uni): 84
Morale(Nepgear):100

Morale(Isaac):130

Morale(Uni):130

Popcorn Ball: 2/2

Christmas Cookies: 2/2

Weapons:

[K][MAM] Dragon Kick- 1050 damage, 1050 accuracy, 2 EN/attack
Element: Physical, Reaction
[F] Spin Cutter- 900 damage, 1200 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Double Tomahawk (MX:2)- 1800 damage, 1300 accuracy, 10 EN/attack
Element: Physical, Reaction
[H] Double Tomahawk Boomerang (PAX:2)- 700 damage, 950 accuracy x 2, 10 EN/attack
Element: Physical
[+] Getter Laser Cannon- 2600 damage, 3000 accuracy, 4 rounds
Element: Explosive, Homing
[+] Getter Beam (H)- 5000 damage, 3400 accuracy, 20 EN/attack, 20 Morale
Element: Energy
[H] Shine Spark (H)- 5600 damage, 4000 accuracy, 40 EN/attack, 30 Morale
Element: Energy
[H] Getter Change Attack (H)- 6800 damage, 4300 accuracy, 1 round, 40 Morale
Element: Physical, Explosive, Energy

 

Blanc Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Support Defend: Neptune
Attacking Weapon:Brain Bar [shoot]
Action Taken: Shield
Damage Taken: 2772
Resources Spent: 1 Shield

 

Attacking Weapon:'Volucris' Machine Guns
Action Taken: Shield
Damage Taken: 3332
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:

Movement Type: F
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[H] Rocket Punch (P)- 2400 damage, 2000 accuracy, 10 EN/attack

Target(s): Hime Brain
Damage Modifiers: +25%(Attributes)

Accuracy Modifiers: +25%(Attributes)
Other Modifiers:
Final Output: 3000 damage, 2500 accuracy
Resources Spent: 10 EN


Statistics:
HP: 12516/18620
DP: 4000/4000
EN: 105/130
AP: 65

SP: 105
Morale: 110

Attack Level Infinity: Inactive

Shield: 9/10

Repair Kit: 2/2

Spare Battery: 2/2

Weapons:

[+] Missile Pod (PAX:5)- 300 damage, 250 accuracy, 30 rounds
Element: Physical, Explosive, Guided, Reaction
[F][MAM] Melee (MV:5)- 1200 damage, 900 accuracy, 3 EN/attack

Element: Physical, Reaction
[+][CS] Finger Launcher- 1200 damage, 1400 accuracy, 8 rounds
Element: Physical, Explosive, Reaction
[H] Rocket Punch (P)- 2400 damage, 2000 accuracy, 10 EN/attack
Element: Physical, Reaction
[+] Robo Beam- 2600 damage, 2200 accuracy, 12 EN/attack
Element: Energy, Beam
[F][MAM] Deathblow (HMV:6)- 1150+450 damage, 950+350 accuracy, 7+3 EN/attack, 10 Morale
Element: Physical
[+] Graviton Cannon (S)- 3800 damage, 2400 accuracy, 25 EN/attack
Element: Energy, Gravity
[F] Fire Dive (MH)- 3700 damage, 2600 accuracy, 20 EN/attack, 10 Morale, Req: Attack Level Infinity
Element: Physical, Energy, Fire
[H] Magneto (H)- 4200 damage, 3600 accuracy, Mobility Break L2, 25 EN/attack, 20 Morale, Req: Attack Level Infinity
Element: Physical, Energy, Gravity
[F] Maria Beat (MH)- 6000 damage, 3800 accuracy, 30 EN/attack, 30 Morale, Req: Attack Level Infinity
Element: Physical, Magic

 

Neptune Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:

Movement Type: F
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[H] Ether Machine (V:5)- 850+450 damage, 850+450 accuracy, 5+3 EN/attack

Target(s): Hime Brain
Damage Modifiers: +45%(Attributes)

Accuracy Modifiers: +45%(Attributes)
Other Modifiers:
Final Output: 3033 damage, 3033 accuracy
Resources Spent: 17 EN


Statistics:
HP: 7480/7480
DP: 10400/10400
EN: 91/130
AP: 65

SP:100
Morale:110

Countermeasures: 10/10

Propellant Tank: 2/2

Spare Battery: 2/2

Weapons:

[F][MAM] Martial Arts (MV:5)- 1050+250 damage, 1050+450 accuracy, 3 + 2 EN/attack

Element: Physical, Reaction
[F][MAM] Deathblow (HMV:6)- 950+350 damage, 1150+450 accuracy, 7 + 3 EN/attack, 10 Morale
Element: Physical
[H] Ether Machine (V:5)- 850+450 damage, 850+450 accuracy, 5+3 EN/attack
Element: Energy, Magic
[H] Ether Machine S(SV:5)- 850+450 damage, 850+450 accuracy, 6+4 EN/attack
Element: Energy, Magic
[H] Dark Wave (MH)- 2800 damage, 3500 accuracy, 20 EN/attack, 10 Morale, Req: Attack Level Infinity
Element: Physical, Energy, Magic
[F] Dark Force (MH)- 3600 damage, 4200 accuracy, 25 EN/attack, 20 Morale, Req: Attack Level Infinity
Element: Physical, Energy, Magic
[F] Dark Diva (PHX:4)- 1100 damage, 1350 accuracy, 8 EN/attack, 30 Morale, Req: Attack Level Infinity
Element: Physical, Magic

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[Andrew Borjorn]

REGENERATION PHASE:

Morale Regenerated: 5-5

EN Regenerated: 31

DP Regenerated: 1090

DEFENSE PHASE:

Attacking Weapon #1: Shine Spark

Action Taken: Evade, Vital Jump

Damage Taken: 3460 (7800 x 0.7 - 2000)

Resources Spent: 10 EN

Attacking Weapon #2: Rocket Punch

Action Taken: Vital Jump

Damage Taken: 0 (2500 x 0.7 - 2000)

Resources Spent: 10 EN

Attacking Weapon #3: Ether Machine

Action Taken: Vital Jump

Damage Taken: 123 (3033 x 0.7 - 2000)

Resources Spent: 10 EN

Statistics:

HP: 6400/6400

DP: 17774/21800

EN: 111/155

SP: 105/105

AP: 75/75

Move: G

Terrain: B

Morale: 105

Weapons:

Missile Launcher 20/20

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[Mark Aldred]

REGENERATION PHASE:

Morale Regenerated: 5

ATTACK PHASE:

Weapon Used: 'Volucris' Machine Guns

Target(s): Crescens (Neptune)

Damage Dealt: 4760 (+70%)

Accuracy Dealt: 4590 (+70%)

Resources Spent: 1 round

Modifiers: N/A

Statistics:

HP: 16800/16800

DP: 9900/9900

EN: 155/155

Shields: 10/10

SP: 105/105

AP: 75/75

Move: G

Terrain: B

Morale: 110

Weapons:

'Sagittus' 20mm CIWS 10/10

'Cervus' Turret Machine Gun 6/6

'Volucris' Machine Guns 2/4

Self Destruct READY

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[Tir Arbuthnot]

REGENERATION PHASE:

Morale Regenerated: 5

Temp HP Gained: 2019

Temp DP Gained: 1276

ATTACK PHASE:

Weapon Used: Resupply

Target(s): Andrew Borjorn

Damage Dealt: Resupply 20% EN

Accuracy Dealt: N/A

Resources Spent: N/A

Modifiers: -5 Morale

Statistics:

HP: 20197/20197 +2019

DP: 12767/12767 +1276

EN: 135/135

Shields: 10/10

SP: 105/105

AP: 75/75

Move: G

Terrain: B

Morale: 120

Weapons:

List rounds left on particular weapons, if applicable.

Edited by Umbaglo

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Getter Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Charge
Effects: +10 Morale
SP Used: 25


Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:
Movement Type: F
Transform to: Getter Liger

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[H] Getter Change Attack (H)- 4800 damage, 6200 accuracy, 1 round, 40 Morale

Target(s): Hime Brain
Damage Modifiers: +15%(Attributes), +10% Critical, +45 (H Tag)

Accuracy Modifiers: +15%(Attributes), +10% Critical, +45 (H Tag)
Other Modifiers:
Final Output: 8700 damage, 11238 accuracy
Resources Spent: 1 Round, 10 AP, 40 Morale


Statistics:
HP: 10340/10340
DP: 8400/17860
EN: 75/130
AP(Nepgear): 60

AP(Isaac): 65

AP(Uni): 65
SP(Nepgear): 9

SP(Isaac): 64

SP(Uni): 84
Morale(Nepgear):115

Morale(Isaac):105

Morale(Uni):145

Popcorn Ball: 2/2

Christmas Cookies: 2/2

Weapons:

[F][MAM] Getter Arm- 850 damage, 1250 accuracy, 3 EN/attack

Element: Physical, Reaction

[+] Liger Missile (P)- 1500 damage, 1800 accuracy, 8 rounds

Element: Physical, Explosive, Homing, Reaction

[+] Chain Attack (P)- 2000 damage, 3000 accuracy, Mobility Break L1, 15 EN/attack

Element: Physical, Reaction

[F] Mach Special (X:10), 250 damage, 350 accuracy, 2 EN/attack, 10 Morale

Element: Physical, Drill

[F] Getter Drill (HV:3)- 2550+1450 damage, 2200+1000 accuracy, 15+5 EN/attack, 30 Morale

Element: Physical, Drill

[H] Getter Change Attack (H)- 4800 damage, 6200 accuracy, 1 round, 40 Morale

Element: Physical, Energy, Drill

 

Blanc Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Support Defend: Neptune

Attacking Weapon:'Volucris' Machine Guns
Action Taken: Shield
Damage Taken: 3332 (Activated Steadfast Potential)
Resources Spent: 1 Shield


TRANSFORMATION/MOVEMENT PHASE:

Movement Type: F
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[H] Rocket Punch (P)- 2400 damage, 2000 accuracy, 10 EN/attack

Target(s): Hime Brain
Damage Modifiers: +25%(Attributes)

Accuracy Modifiers: +25%(Attributes)
Other Modifiers:
Final Output: 3000 damage, 2500 accuracy
Resources Spent: 10 EN


Statistics:
HP: 9184/18620 TempHP:
DP: 4000/4000
EN: 95/130
AP: 65

SP: 105
Morale: 115

Attack Level Infinity: Inactive

Shield: 8/10

Repair Kit: 2/2

Spare Battery: 2/2

Weapons:

[+] Missile Pod (PAX:5)- 300 damage, 250 accuracy, 30 rounds
Element: Physical, Explosive, Guided, Reaction
[F][MAM] Melee (MV:5)- 1200 damage, 900 accuracy, 3 EN/attack

Element: Physical, Reaction
[+][CS] Finger Launcher- 1200 damage, 1400 accuracy, 8 rounds
Element: Physical, Explosive, Reaction
[H] Rocket Punch (P)- 2400 damage, 2000 accuracy, 10 EN/attack
Element: Physical, Reaction
[+] Robo Beam- 2600 damage, 2200 accuracy, 12 EN/attack
Element: Energy, Beam
[F][MAM] Deathblow (HMV:6)- 1150+450 damage, 950+350 accuracy, 7+3 EN/attack, 10 Morale
Element: Physical
[+] Graviton Cannon (S)- 3800 damage, 2400 accuracy, 25 EN/attack
Element: Energy, Gravity
[F] Fire Dive (MH)- 3700 damage, 2600 accuracy, 20 EN/attack, 10 Morale, Req: Attack Level Infinity
Element: Physical, Energy, Fire
[H] Magneto (H)- 4200 damage, 3600 accuracy, Mobility Break L2, 25 EN/attack, 20 Morale, Req: Attack Level Infinity
Element: Physical, Energy, Gravity
[F] Maria Beat (MH)- 6000 damage, 3800 accuracy, 30 EN/attack, 30 Morale, Req: Attack Level Infinity
Element: Physical, Magic

 

Neptune Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:

Movement Type: F
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[H] Ether Machine (V:5)- 850+450 damage, 850+450 accuracy, 5+3 EN/attack

Target(s): Hime Brain
Damage Modifiers: +45%(Attributes)

Accuracy Modifiers: +45%(Attributes)
Other Modifiers:
Final Output: 3033 damage, 3033 accuracy
Resources Spent: 17 EN


Statistics:
HP: 7480/7480
DP: 10400/10400
EN: 74/130
AP: 65

SP:100
Morale:115

Attack Level Infinity: Inactive

Countermeasures: 10/10

Propellant Tank: 2/2

Spare Battery: 2/2

Weapons:

[F][MAM] Martial Arts (MV:5)- 1050+250 damage, 1050+450 accuracy, 3 + 2 EN/attack

Element: Physical, Reaction
[F][MAM] Deathblow (HMV:6)- 950+350 damage, 1150+450 accuracy, 7 + 3 EN/attack, 10 Morale
Element: Physical
[H] Ether Machine (V:5)- 850+450 damage, 850+450 accuracy, 5+3 EN/attack
Element: Energy, Magic
[H] Ether Machine S(SV:5)- 850+450 damage, 850+450 accuracy, 6+4 EN/attack
Element: Energy, Magic
[H] Dark Wave (MH)- 2800 damage, 3500 accuracy, 20 EN/attack, 10 Morale, Req: Attack Level Infinity
Element: Physical, Energy, Magic
[F] Dark Force (MH)- 3600 damage, 4200 accuracy, 25 EN/attack, 20 Morale, Req: Attack Level Infinity
Element: Physical, Energy, Magic
[F] Dark Diva (PHX:4)- 1100 damage, 1350 accuracy, 8 EN/attack, 30 Morale, Req: Attack Level Infinity
Element: Physical, Magic

Edited by Isaac

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[Andrew Borjorn]

REGENERATION PHASE:

Morale Regenerated: 5-5

EN Regenerated: 31

DP Regenerated: 1090

DEFENSE PHASE:

Attacking Weapon #1: Shine Spark

Action Taken: Evade, Vital Jump

Damage Taken: 5867 (11238 x 0.7 - 2000)

Resources Spent: 10 EN

Attacking Weapon #2: Rocket Punch

Action Taken: Vital Jump

Damage Taken: 0 (2500 x 0.7 - 2000)

Resources Spent: 10 EN

Attacking Weapon #3: Ether Machine

Action Taken: Vital Jump

Damage Taken: 123 (3033 x 0.7 - 2000)

Resources Spent: 10 EN

Statistics:

HP: 6400/6400

DP: 12874/21800

EN: 112/155

SP: 105/105

AP: 75/75

Move: G

Terrain: B

Morale: 105

Weapons:

Missile Launcher 20/20

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[Mark Aldred]

REGENERATION PHASE:

Morale Regenerated: 5

ATTACK PHASE:

Weapon Used: 'Volucris' Machine Guns

Target(s): Crescens (Neptune)

Damage Dealt: 4760 (+70%)

Accuracy Dealt: 4590 (+70%)

Resources Spent: 1 round

Modifiers: N/A

Statistics:

HP: 16800/16800

DP: 9900/9900

EN: 155/155

Shields: 10/10

SP: 105/105

AP: 75/75

Move: G

Terrain: B

Morale: 115

Weapons:

'Sagittus' 20mm CIWS 10/10

'Cervus' Turret Machine Gun 6/6

'Volucris' Machine Guns 1/4

Self Destruct READY

Edited by Umbaglo

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[Tir Arbuthnot]

REGENERATION PHASE:

Morale Regenerated: 5

Temp HP Gained: 2019

Temp DP Gained: 1276

ATTACK PHASE:

Weapon Used: Resupply

Target(s): Andrew Borjorn

Damage Dealt: Resupply 20% EN

Accuracy Dealt: N/A

Resources Spent: N/A

Modifiers: -5 Morale

Statistics:

HP: 20197/20197 +2019

DP: 12767/12767 +1276

EN: 135/135

Shields: 10/10

SP: 105/105

AP: 75/75

Move: G

Terrain: B

Morale: 130

Weapons:

Vulcan Gun 10/10

Beam Submachine Gun 20/20

Missiles 2/2

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(I forgot that Heroes pay 5 less Morale for (H) attacks, fixed now)
Getter Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:


Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:
Movement Type: F
Transform to: Getter Poseidon

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[H] Getter Change Attack (H)- 6000 damage, 4200 accuracy, 1 round, 40 Morale

Target(s): Justice Gundam
Damage Modifiers: +45%(Attributes), +10% Critical, +50 (H Tag)

Accuracy Modifiers: +45%(Attributes), +10% Critical, +50 (H Tag)
Other Modifiers:
Final Output: 13590 damage, 9765 accuracy
Resources Spent: 1 Round, 10 AP, 40 Morale


Statistics:
HP: 12000/12000
DP: 5100/5100
EN: 75/130
AP(Nepgear): 60

AP(Isaac): 65
AP(Uni): 55
SP(Nepgear): 9

SP(Isaac): 64
SP(Uni): 84
Morale(Nepgear):125

Morale(Isaac):110
Morale(Uni):110
Popcorn Ball: 2/2
Christmas Cookies: 2/2

Weapons:
[F][MAM] Getter Punch- 1200 damage, 900 accuracy, 2 EN/attack

Element: Physical, Reaction

[+] Finger Net (P)- 1000 damage, 2000 accuracy, Mobility Break L2, 10 EN/attack

Element: Physical

[+] Getter Cyclone (SV:5)- 1200+500 damage, 1700+650 accuracy, 5+3 EN/attack

Element: Wind

[H] Missile Punch (P)- 2000 damage, 1500 accuracy, Uses 1 Strong Missile round

Element: Explosive

[+] Strong Missile (PAX:2)- 1450 damage, 1000 accuracy, 10 rounds

Element: Explosive, Homing, Reaction

[F] Daisetsuzan Oroshi(MHV:10)- 2300+500 damage, 1450+250 accuracy, 15+2 EN, 40 Morale

Element: Physical

[H] Getter Change Attack (H)- 6000 damage, 4200 accuracy, 1 round, 40 Morale

Element: Physical, Explosive, Energy


 
Blanc Phase

REGENERATION PHASE:
Morale Gained: +10


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Vigor
Effects: +4655 HP
SP Used: 20

 

Spirit Command(s) Used: Hot Blood
Effects: +50% Weapon Damage
SP Used: 20


Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Support Defend: Neptune
Attacking Weapon:'Volucris' Machine Guns
Action Taken: Shield
Damage Taken: 3332 (Activated Steadfast Potential)
Resources Spent: 1 Shield


TRANSFORMATION/MOVEMENT PHASE:
Movement Type: F
Move to:

SPECIAL PHASE:
Abilities Activated: Attack Level Infinity


ATTACK PHASE:
Weapon Used
:
[F] Maria Beat (MH)- 6000 damage, 3800 accuracy, 30 EN/attack, 30 Morale, Req: Attack Level Infinity

Target(s): Justice Gundam
Damage Modifiers: +25%(Attributes), +10% Attack Level Infinity, +10% Critical, +50%(Spirits), -5% (H Tag)

Accuracy Modifiers: +25%(Attributes), +10% Attack Level Infinity, +10% Critical, -5% (H Tag)
Other Modifiers:
Final Output: 11115 damage, 5235 accuracy
Resources Spent: 30 EN, 10 AP, 30 Maorale


Statistics:
HP: 13839/18620 TempHP:392
DP: 4000/4000
EN: 65/130
AP: 55

SP: 65
Morale: 65

Attack Level Infinity: Active, 3 Turns left
Shield: 7/10
Repair Kit: 2/2
Spare Battery: 2/2

Weapons:

[+] Missile Pod (PAX:5)- 300 damage, 250 accuracy, 30 rounds
Element: Physical, Explosive, Guided, Reaction
[F][MAM] Melee (MV:5)- 1200 damage, 900 accuracy, 3 EN/attack

Element: Physical, Reaction
[+][CS] Finger Launcher- 1200 damage, 1400 accuracy, 8 rounds
Element: Physical, Explosive, Reaction
[H] Rocket Punch (P)- 2400 damage, 2000 accuracy, 10 EN/attack
Element: Physical, Reaction
[+] Robo Beam- 2600 damage, 2200 accuracy, 12 EN/attack
Element: Energy, Beam
[F][MAM] Deathblow (HMV:6)- 1150+450 damage, 950+350 accuracy, 7+3 EN/attack, 10 Morale
Element: Physical
[+] Graviton Cannon (S)- 3800 damage, 2400 accuracy, 25 EN/attack
Element: Energy, Gravity
[F] Fire Dive (MH)- 3700 damage, 2600 accuracy, 20 EN/attack, 10 Morale, Req: Attack Level Infinity
Element: Physical, Energy, Fire
[H] Magneto (H)- 4200 damage, 3600 accuracy, Mobility Break L2, 25 EN/attack, 20 Morale, Req: Attack Level Infinity
Element: Physical, Energy, Gravity
[F] Maria Beat (MH)- 6000 damage, 3800 accuracy, 30 EN/attack, 30 Morale, Req: Attack Level Infinity
Element: Physical, Magic

 
Neptune Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:

Movement Type: F
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[H] Ether Machine (V:5)- 850+450 damage, 850+450 accuracy, 5+3 EN/attack

Target(s): Justice Gundam
Damage Modifiers: +45%(Attributes)

Accuracy Modifiers: +45%(Attributes)
Other Modifiers:
Final Output: 3033 damage, 3033 accuracy
Resources Spent: 17 EN


Statistics:
HP: 7480/7480
DP: 10400/10400
EN: 57/130
AP: 65

SP:100
Morale:120

Attack Level Infinity: Inactive
Countermeasures: 10/10
Propellant Tank: 2/2
Spare Battery: 2/2

Weapons:

[F][MAM] Martial Arts (MV:5)- 1050+250 damage, 1050+450 accuracy, 3 + 2 EN/attack
Element: Physical, Reaction
[F][MAM] Deathblow (HMV:6)- 950+350 damage, 1150+450 accuracy, 7 + 3 EN/attack, 10 Morale
Element: Physical
[H] Ether Machine (V:5)- 850+450 damage, 850+450 accuracy, 5+3 EN/attack
Element: Energy, Magic
[H] Ether Machine S(SV:5)- 850+450 damage, 850+450 accuracy, 6+4 EN/attack
Element: Energy, Magic
[H] Dark Wave (MH)- 2800 damage, 3500 accuracy, 20 EN/attack, 10 Morale, Req: Attack Level Infinity
Element: Physical, Energy, Magic
[F] Dark Force (MH)- 3600 damage, 4200 accuracy, 25 EN/attack, 20 Morale, Req: Attack Level Infinity
Element: Physical, Energy, Magic
[F] Dark Diva (PHX:4)- 1100 damage, 1350 accuracy, 8 EN/attack, 30 Morale, Req: Attack Level Infinity
Element: Physical, Magic

Edited by Isaac

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[Andrew Borjorn]

REGENERATION PHASE:

Morale Regenerated: 5-5

EN Regenerated: 31

DP Regenerated: 1090

ATTACK PHASE:

Weapon Used: Brain Bar [shoot]

Target(s): Crescens (Neptune)

Damage Dealt: 3960 (+80%)

Accuracy Dealt: 4680 (+80%)

Resources Spent: 15 EN

Modifiers: Distracting Attack

Statistics:

HP: 6400/6400

DP: 13964/21800

EN: 128/155

SP: 105/105

AP: 75/75

Move: G

Terrain: B

Morale: 105

Weapons:

Missile Launcher 20/20

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[Mark Aldred]

REGENERATION PHASE:

Morale Regenerated: 5

EN Regenerated: -5

DEFENSE PHASE:

Attacking Weapon #1: Getter Change Attack

Action Taken: Shield

Damage Taken: 9513, Potential (13590 * 0.7)

Resources Spent: 1 Shield, HP

Attacking Weapon #2: Maria Beat

Action Taken: Shield + PSA

Damage Taken: 6931 (11115 * 0.7 - 850)

Resources Spent: Temp HP, HP

Attacking Weapon #3: Ether Machine

Action Taken: Dodge, HiMAT

Damage Taken: 2233 (3033 - 800)

Resources Spent: DP

ATTACK PHASE:

Weapon Used: 'Volucris' Machine Guns

Target(s): Crescens (Neptune)

Damage Dealt: 4760 (+70%)

Accuracy Dealt: 4590 (+70%)

Resources Spent: 1 round

Modifiers: N/A

Statistics:

HP: 3716/16800

DP: 7667/9900

EN: 135/155

Shields: 9/10

SP: 105/105

AP: 75/75

Move: G

Terrain: B

Morale: 120

Weapons:

'Sagittus' 20mm CIWS 10/10

'Cervus' Turret Machine Gun 6/6

'Volucris' Machine Guns 0/4

Self Destruct READY

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[Tir Arbuthnot]

REGENERATION PHASE:

Morale Regenerated: 5

Temp HP Gained: 2019

Temp DP Gained: 1276

ATTACK PHASE:

Weapon Used: Resupply

Target(s): Mark Aldred

Damage Dealt: Resupply all Volucris rounds

Accuracy Dealt: N/A

Resources Spent: N/A

Modifiers: -5 Morale

Statistics:

HP: 20197/20197 +2019

DP: 12767/12767 +1276

EN: 135/135

Shields: 10/10

SP: 105/105

AP: 75/75

Move: G

Terrain: B

Morale: 140

Weapons:

Vulcan Gun 10/10

Beam Submachine Gun 20/20

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Getter Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:


Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:
Movement Type: F
Transform to: Getter Dragon

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[H] Getter Change Attack (H)- 6800 damage, 4300 accuracy, 1 round, 40 Morale

Target(s): Justice Gundam
Damage Modifiers: +40%(Attributes), +10% Critical, +30 (H Tag)

Accuracy Modifiers: +40%(Attributes), +10% Critical, +30 (H Tag)
Other Modifiers:
Final Output: 13260 damage, 8385 accuracy
Resources Spent: 1 Round, 10 AP, 35 Morale


Statistics:
HP: 10340/10340
DP: 8400/8400
EN: 75/130
AP(Nepgear): 50

AP(Isaac): 65
AP(Uni): 55
SP(Nepgear): 9

SP(Isaac): 64
SP(Uni): 84
Morale(Nepgear):95

Morale(Isaac):115
Morale(Uni):115
Popcorn Ball: 2/2
Christmas Cookies: 2/2

Weapons:[K][MAM] Dragon Kick- 1050 damage, 1050 accuracy, 2 EN/attack
Element: Physical, Reaction
[F] Spin Cutter- 900 damage, 1200 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Double Tomahawk (MX:2)- 1800 damage, 1300 accuracy, 10 EN/attack
Element: Physical, Reaction
[H] Double Tomahawk Boomerang (PAX:2)- 700 damage, 950 accuracy x 2, 10 EN/attack
Element: Physical
[+] Getter Laser Cannon- 2600 damage, 3000 accuracy, 4 rounds
Element: Explosive, Homing
[+] Getter Beam (H)- 5000 damage, 3400 accuracy, 20 EN/attack, 20 Morale
Element: Energy
[H] Shine Spark (H)- 5600 damage, 4000 accuracy, 40 EN/attack, 30 Morale
Element: Energy
[H] Getter Change Attack (H)- 6800 damage, 4300 accuracy, 0/1 round, 40 Morale
Element: Physical, Explosive, Energy

 
Blanc Phase

REGENERATION PHASE:
Morale Gained: +10


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Vigor
Effects: +4655 HP
SP Used: 20

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Support Defend: Neptune

Attacking Weapon:Brain Bar [shoot]
Action Taken: Shield
Damage Taken: 2772
Resources Spent: 1 Shield

Attacking Weapon:'Volucris' Machine Guns
Action Taken: Shield
Damage Taken: 3332
Resources Spent:

 

Item Phase

Item Used: Spare Battery

Effect: +65 EN

TRANSFORMATION/MOVEMENT PHASE:
Movement Type: F
Move to:

SPECIAL PHASE:
Abilities Activated: Attack Level Infinity


ATTACK PHASE:
Weapon Used
:
[H] Rocket Punch (P)- 2400 damage, 2000 accuracy, 10 EN/attack

Target(s): Justice Gundam
Damage Modifiers: +25%(Attributes), +10% Attack Level Infinity, +10% Critical

Accuracy Modifiers: +25%(Attributes), +10% Attack Level Infinity, +10% Critical
Other Modifiers:
Final Output: 3480 damage, 2900 accuracy
Resources Spent: 10 EN, 10 AP


Statistics:
HP: 12782/18620
DP: 4000/4000
EN: 120/130
AP: 45

SP: 45
Morale: 70

Attack Level Infinity: Active, 2 Turns left
Shield: 6/10
Repair Kit: 2/2
Spare Battery: 1/2

Weapons:

[+] Missile Pod (PAX:5)- 300 damage, 250 accuracy, 30 rounds
Element: Physical, Explosive, Guided, Reaction
[F][MAM] Melee (MV:5)- 1200 damage, 900 accuracy, 3 EN/attack

Element: Physical, Reaction
[+][CS] Finger Launcher- 1200 damage, 1400 accuracy, 8 rounds
Element: Physical, Explosive, Reaction
[H] Rocket Punch (P)- 2400 damage, 2000 accuracy, 10 EN/attack
Element: Physical, Reaction
[+] Robo Beam- 2600 damage, 2200 accuracy, 12 EN/attack
Element: Energy, Beam
[F][MAM] Deathblow (HMV:6)- 1150+450 damage, 950+350 accuracy, 7+3 EN/attack, 10 Morale
Element: Physical
[+] Graviton Cannon (S)- 3800 damage, 2400 accuracy, 25 EN/attack
Element: Energy, Gravity
[F] Fire Dive (MH)- 3700 damage, 2600 accuracy, 20 EN/attack, 10 Morale, Req: Attack Level Infinity
Element: Physical, Energy, Fire
[H] Magneto (H)- 4200 damage, 3600 accuracy, Mobility Break L2, 25 EN/attack, 20 Morale, Req: Attack Level Infinity
Element: Physical, Energy, Gravity
[F] Maria Beat (MH)- 6000 damage, 3800 accuracy, 30 EN/attack, 30 Morale, Req: Attack Level Infinity
Element: Physical, Magic

 
Neptune Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:

 

Item Phase

Item Used: Spare Battery

Effect: +65 EN

TRANSFORMATION/MOVEMENT PHASE:
Movement Type: F
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[H] Ether Machine (V:5)- 850+450 damage, 850+450 accuracy, 5+3 EN/attack

Target(s): Hime Brain
Damage Modifiers: +45%(Attributes)

Accuracy Modifiers: +45%(Attributes)
Other Modifiers:
Final Output: 3033 damage, 3033 accuracy
Resources Spent: 17 EN


Statistics:
HP: 7480/7480
DP: 10400/10400
EN: 105/130
AP: 65

SP:100
Morale:125

Attack Level Infinity: Inactive
Countermeasures: 10/10
Propellant Tank: 2/2
Spare Battery: 2/2

Weapons:

[F][MAM] Martial Arts (MV:5)- 1050+250 damage, 1050+450 accuracy, 3 + 2 EN/attack
Element: Physical, Reaction
[F][MAM] Deathblow (HMV:6)- 950+350 damage, 1150+450 accuracy, 7 + 3 EN/attack, 10 Morale
Element: Physical
[H] Ether Machine (V:5)- 850+450 damage, 850+450 accuracy, 5+3 EN/attack
Element: Energy, Magic
[H] Ether Machine S(SV:5)- 850+450 damage, 850+450 accuracy, 6+4 EN/attack
Element: Energy, Magic
[H] Dark Wave (MH)- 2800 damage, 3500 accuracy, 20 EN/attack, 10 Morale, Req: Attack Level Infinity
Element: Physical, Energy, Magic
[F] Dark Force (MH)- 3600 damage, 4200 accuracy, 25 EN/attack, 20 Morale, Req: Attack Level Infinity
Element: Physical, Energy, Magic
[F] Dark Diva (PHX:4)- 1100 damage, 1350 accuracy, 8 EN/attack, 30 Morale, Req: Attack Level Infinity
Element: Physical, Magic

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[Tir Arbuthnot]

REGENERATION PHASE:

Morale Regenerated: 5

Temp HP Gained: 2019

Temp DP Gained: 1276

SUPPORT DEFENSE PHASE:

Defending: Mark Aldred

Attacking Weapon #1: Getter Change Attack

Action Taken: Shield

Damage Taken: 9282 (13260 * 0.7)

Resources Spent: Temp HP, HP, 1 Shield

Attacking Weapon #2: Rocket Punch

Action Taken: Shield

Damage Taken: 2436 (3480 * 0.7)

Resources Spent: Temp HP, HP

ATTACK PHASE:

Weapon Used: Resupply

Target(s): Andrew Borjorn

Damage Dealt: Resupply 20% EN

Accuracy Dealt: N/A

Resources Spent: N/A

Modifiers: -5 Morale

Statistics:

HP: 10498/20197

DP: 12767/12767 +1276

EN: 135/135

Shields: 9/10

SP: 105/105

AP: 75/75

Move: G

Terrain: B

Morale: 150

Weapons:

Vulcan Gun 10/10

Beam Submachine Gun 20/20

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[Andrew Borjorn]

REGENERATION PHASE:

Morale Regenerated: 5-5

EN Regenerated: 31

DP Regenerated: 1090

DEFENSE PHASE:

Attacking Weapon #1: Ether Machine

Action Taken: Vital Jump

Damage Taken: 1033 (3033 - 2000)

Resources Spent: 10 EN, DP

ATTACK PHASE:

Weapon Used: Brain Bar [shoot]

Target(s): Crescens (Neptune)

Damage Dealt: 3960 (+80%)

Accuracy Dealt: 4680 (+80%)

Resources Spent: 15 EN

Modifiers: Distracting Attack

Statistics:

HP: 6400/6400

DP: 14021/21800

EN: 130/155

SP: 105/105

AP: 75/75

Move: G

Terrain: B

Morale: 105

Weapons:

Missile Launcher 20/20

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[Mark Aldred]

REGENERATION PHASE:
Morale Regenerated: 10-5
EN Regenerated: -5


P.S. PHASE
Spell Used: Vigor
Target: Self
SP Used: 20
Effect: 25% HP Regen



ATTACK PHASE:

Weapon Used: 'Volucris' Machine Guns
Target(s): Crescens (Neptune)
Damage Dealt: 4760 (+70%)
Accuracy Dealt: 4590 (+70%)
Resources Spent: 1 round
Modifiers: N/A


Statistics:

HP: 7916/16800
DP: 7667/9900
EN: 130/155
Shields: 8/10
SP: 105/105
AP: 75/75
Move: G
Terrain: B
Morale: 125

Weapons:
'Sagittus' 20mm CIWS 10/10
'Cervus' Turret Machine Gun 6/6
'Volucris' Machine Guns 3/4
Self Destruct READY

Edited by Umbaglo

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Getter Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:


Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:

 

Item Phase

Item Used: Popcorn Ball

Effect: +33 EN, Accuracy Boost Lv1

 

Item Used: Christmas Cookies

Effect: +33 EN, Attack Boost Lv1

TRANSFORMATION/MOVEMENT PHASE:
Movement Type: F
Transform to: Getter Liger

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[F] Mach Special (X:10), 250 damage, 350 accuracy, 2 EN/attack, 10 Morale

Target(s): Hime Brain
Damage Modifiers: +15%(Attributes), +10% Critical, +10% Attack Boost

Accuracy Modifiers: +15%(Attributes), +10% Critical, +10% Accuracy Boost
Other Modifiers: Distracting Attack
Final Output: 338 damage, 473 accuracy x10
Resources Spent: 20 EN, 10 AP, 10 Morale


Statistics:
HP: 5400/5400
DP: 17860/17860
EN: 121/130
AP(Nepgear): 50

AP(Isaac): 65
AP(Uni): 55
SP(Nepgear): 9

SP(Isaac): 64
SP(Uni): 84
Morale(Nepgear):100

Morale(Isaac):110
Morale(Uni):120
Popcorn Ball: 1/2
Christmas Cookies: 1/2

Weapons:

[F][MAM] Getter Arm- 850 damage, 1250 accuracy, 3 EN/attack

Element: Physical, Reaction

[+] Liger Missile (P)- 1500 damage, 1800 accuracy, 8 rounds

Element: Physical, Explosive, Homing, Reaction

[+] Chain Attack (P)- 2000 damage, 3000 accuracy, Mobility Break L1, 15 EN/attack

Element: Physical, Reaction

[F] Mach Special (X:10), 250 damage, 350 accuracy, 2 EN/attack, 10 Morale

Element: Physical, Drill

[F] Getter Drill (HV:3)- 2550+1450 damage, 2200+1000 accuracy, 15+5 EN/attack, 30 Morale

Element: Physical, Drill

[H] Getter Change Attack (H)- 4800 damage, 6200 accuracy, 1 round, 40 Morale

Element: Physical, Energy, Drill

 
Blanc Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Vigor
Effects: +4655 HP
SP Used: 20

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Support Defend: Neptune

Attacking Weapon:Brain Bar [shoot]
Action Taken: Shield
Damage Taken: 2772
Resources Spent: 1 Shield

 

Attacking Weapon:'Volucris' Machine Guns
Action Taken: Shield
Damage Taken: 3332
Resources Spent:

 

TRANSFORMATION/MOVEMENT PHASE:
Movement Type: F
Move to:

SPECIAL PHASE:
Abilities Activated: Attack Level Infinity


ATTACK PHASE:
Weapon Used
:
[H] Rocket Punch (P)- 2400 damage, 2000 accuracy, 10 EN/attack

Target(s): Hime Brain
Damage Modifiers: +25%(Attributes), +10% Attack Level Infinity, +10% Critical

Accuracy Modifiers: +25%(Attributes), +10% Attack Level Infinity, +10% Critical
Other Modifiers:
Final Output: 3480 damage, 2900 accuracy
Resources Spent: 10 EN, 10 AP


Statistics:
HP: 11333/18620
DP: 4000/4000
EN: 110/130
AP: 35

SP: 25
Morale: 75

Attack Level Infinity: Active, 1 Turn left
Shield: 5/10
Repair Kit: 2/2
Spare Battery: 1/2

Weapons:

[+] Missile Pod (PAX:5)- 300 damage, 250 accuracy, 30 rounds
Element: Physical, Explosive, Guided, Reaction
[F][MAM] Melee (MV:5)- 1200 damage, 900 accuracy, 3 EN/attack

Element: Physical, Reaction
[+][CS] Finger Launcher- 1200 damage, 1400 accuracy, 8 rounds
Element: Physical, Explosive, Reaction
[H] Rocket Punch (P)- 2400 damage, 2000 accuracy, 10 EN/attack
Element: Physical, Reaction
[+] Robo Beam- 2600 damage, 2200 accuracy, 12 EN/attack
Element: Energy, Beam
[F][MAM] Deathblow (HMV:6)- 1150+450 damage, 950+350 accuracy, 7+3 EN/attack, 10 Morale
Element: Physical
[+] Graviton Cannon (S)- 3800 damage, 2400 accuracy, 25 EN/attack
Element: Energy, Gravity
[F] Fire Dive (MH)- 3700 damage, 2600 accuracy, 20 EN/attack, 10 Morale, Req: Attack Level Infinity
Element: Physical, Energy, Fire
[H] Magneto (H)- 4200 damage, 3600 accuracy, Mobility Break L2, 25 EN/attack, 20 Morale, Req: Attack Level Infinity
Element: Physical, Energy, Gravity
[F] Maria Beat (MH)- 6000 damage, 3800 accuracy, 30 EN/attack, 30 Morale, Req: Attack Level Infinity
Element: Physical, Magic

 
Neptune Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:

 

TRANSFORMATION/MOVEMENT PHASE:
Movement Type: F
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[H] Ether Machine (V:5)- 850+450 damage, 850+450 accuracy, 5+3 EN/attack

Target(s): Hime Brain
Damage Modifiers: +45%(Attributes)

Accuracy Modifiers: +45%(Attributes)
Other Modifiers:
Final Output: 3033 damage, 3033 accuracy
Resources Spent: 17 EN


Statistics:
HP: 7480/7480
DP: 10400/10400
EN: 88/130
AP: 65

SP:100
Morale:130

Attack Level Infinity: Inactive
Countermeasures: 10/10
Propellant Tank: 2/2
Spare Battery: 1/2

Weapons:

[F][MAM] Martial Arts (MV:5)- 1050+250 damage, 1050+450 accuracy, 3 + 2 EN/attack
Element: Physical, Reaction
[F][MAM] Deathblow (HMV:6)- 950+350 damage, 1150+450 accuracy, 7 + 3 EN/attack, 10 Morale
Element: Physical
[H] Ether Machine (V:5)- 850+450 damage, 850+450 accuracy, 5+3 EN/attack
Element: Energy, Magic
[H] Ether Machine S(SV:5)- 850+450 damage, 850+450 accuracy, 6+4 EN/attack
Element: Energy, Magic
[H] Dark Wave (MH)- 2800 damage, 3500 accuracy, 20 EN/attack, 10 Morale, Req: Attack Level Infinity
Element: Physical, Energy, Magic
[F] Dark Force (MH)- 3600 damage, 4200 accuracy, 25 EN/attack, 20 Morale, Req: Attack Level Infinity
Element: Physical, Energy, Magic
[F] Dark Diva (PHX:4)- 1100 damage, 1350 accuracy, 8 EN/attack, 30 Morale, Req: Attack Level Infinity
Element: Physical, Magic

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