Sign in to follow this  
Followers 0
Kashi

The Fang and the Scale

4 posts in this topic

(Placeholder post for moderators and all that)

Share this post


Link to post
Share on other sites

-AM: The Wing and the Flame

-ARC: Welcome to where the pilots are, the Fang and the Scale. No, they are not scaly.

-CD: The Tail and the Claw

-Mechdev: The Stomach of the Dragon

-Ideas' Scrapbook: The Mind of the Dragon

Edited by Ryu-Kashi

Share this post


Link to post
Share on other sites

imagenlateral.png

Ezekiel Dynast

Class: Brawler
SP: 100 / 100
Level: 1
EXP: 350 / 500


-----

Class Abilities:
  • Starting Attribute Bonuses: +3 Melee Attribute at level 1.
  • Morale Charge: Morale cost to use Countercut is decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
  • Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Infight: Brawlers gain the Infight skill for free at level 1.
  • Countercut: Brawlers gain the Countercut or the Knock Aside Will Command for free at level 1.
Attributes (With final numbers):
  • Melee: +5 (+10)
  • Range: -2 (-1)
  • Defense: +2 (+2)
  • Mobility: +5 (+5)
  • Skill: +2 (+2)
Will Commands:
  • Melee Focus: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Melee attribute is considered 2 higher. Costs 10 Morale.
  • Countercut L1: Reduce the Accuracy of all (M) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CC] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale). Costs 20 Morale.
  • Elude: Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of incoming accuracy is improved by 15% (IE an effect reduces incoming accuracy by 20%, using Elude will increase that to -35%). Costs 20 Morale.
  • Cover: Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of an incoming attack's damage is improved by 15% (IE a if an effect reduces damage by 20%, cover increases that eduction to -35%). Costs 20 Morale.

-----

Pilot Skills:
  • Free) Infight L1: Gain +1 Melee Attribute
  • 1) Genius L1: +1 Melee and Range Attributes
  • 5) ???
  • 9) ???
  • 17) ???
Spirit Commands:
  • 1) Focus L1: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP.
  • 2) ???
  • 6) ???
  • 12) ???
  • 14) ???
  • 18) ???
Techniques:
  • 3) ???
  • 8) ???
  • 13) ???
  • 16) ???
Specialization Skills:
  • 4) ???
  • 7) ???
  • 11) ???
  • 15) ???
  • 19) ???
Ace Bonus:
  • 10) ???
  • 20) ???

-----

Gained EXP:
+150: How to train your dragon
+100: Space Debris Dodgeball
+100: So many trees

Spent EXP: Edited by amaterasu

Share this post


Link to post
Share on other sites

908908.jpg

Shin'ichiro Ryuugamine

Class: Gunfighter
SP: 100 / 100
Level: 1
EXP: 350 / 500



-----


Class Abilities:
  • Starting Attribute Bonuses: +3 Range Attribute at level 1.
  • Morale Charge: Morale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
  • Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Gunfight: Gain the Gunfight skill as a bonus skill for free.
  • Countershoot: This class gains the Countershoot or the Shoot Down Will Command for free.
Attributes (With final numbers):
  • Melee: -2 (-2 -> -1 when on an Aestivalis)
  • Range: +5 (+9 -> +10 when on an Aestivalis)
  • Defense: -2 (-2)
  • Mobility: +5 (+5)
  • Skill: +4 (+4)
Will Commands:
  • Ranged Focus: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher. Costs 10 Morale.
  • Countershoot L1: Reduce the Accuracy of all (O) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CS] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale). Costs 20 Morale.
  • Elude: Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of incoming accuracy is improved by 15% (IE an effect reduces incoming accuracy by 20%, using Elude will increase that to -35%). Costs 20 Morale.
  • Volley: Gain one (1) additional attack phase this turn. During this attack phase, you may only use [+]-type attacks, and any attack done in this attack phase has it's Base Damage and Accuracy reduced by 70%. Costs 50 Morale.
  • Shoot Down L1: Reduce the Weapon Damage of all (O) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CS] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale). Costs 20 Morale.

-----


Pilot Skills:
  • Free) Gunfight L1: Gain +1 Range Attribute
  • 1) Unit Specialization L1 - Aestivalis: +1 Melee and Range Attributes when piloting a unit of the chosen type.
  • 5) ???
  • 9) ???
  • 17) ???
Spirit Commands:
  • 1) Boost L1: Reduce the accuracy of all attack phases you dodge this turn by 25%. Costs 15 SP.
  • 2) ???
  • 6) ???
  • 12) ???
  • 14) ???
  • 18) ???
Techniques:
  • 3) ???
  • 8) ???
  • 13) ???
  • 16) ???
Specialization Skills:
  • 4) ???
  • 7) ???
  • 11) ???
  • 15) ???
  • 19) ???
Ace Bonus:
  • 10) ???
  • 20) ???

-----


Gained EXP:
+150: How to train your dragon
+100: Space Debris Dodgeball
+100: So many trees

Spent EXP: Edited by amaterasu

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0