Sign in to follow this  
Followers 0
Seishiro Hiroyuki

How to train your Dragon

17 posts in this topic

Just make sure its not a dragon named Sm*ug!

How to Train Your Dragon

- Battle Type: Training Battle

- Participants: Tilus vs amaterasu

- Units: Rank 3 x2

- Pilots: Level 1

- Items: None

- Terrain Map: Flatland

- Additional Conditions: None

Flatland

gallery_3_8_25446.png

Type: Ground

Gentlemen, please deploy! Please do turn up extra crispy and golden-brown!

Share this post


Link to post
Share on other sites

Tilus

Rosa Grandia, Lv.1 Commander

SP: 100 (90)

Attributes: Melee -2, Ranged 5, Defense 2, Mobility 2, Skill 5 (8)

Morale Charge: +5 Morale when you use Support Attack.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Support Attack: Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally gain an additional Attack Phase targeting the same enemy they are to be taken before their own with a Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn.

Leadership: Gain one Leadership-type skill (Veteran).

Skills:

Improved Critical (Passive (Main)): Critical Cost -1. Gain an additional Weapon Damage +5% and Accuracy +5% for attack phases affected by Critical.

Spirit Commands:

Vigor (20): Recover 25% of your maximum HP.

Resha Almary, Lv.1 Sub-Pilot

SP: 110 (99)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +10 max SP.

Skills:

Brave Commander (Passive (Sub)): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1).

Spirit Commands:

Trust (30): Casts Vigor L1 (Recover 25% HP) on yourself or target unit.

Omoikane, Lv.1 Sidekick

SP: 50

Skills:

Mechanical (Passive (Main)): Omoikane is Mechanical.

Assisted Tracking (Sidekick): The main pilot gains +10% to accuracy on all of their attacks.

---

ND-001 Nadesico (Basic)

Statistics:

HP: 4300, DP: 1800, EN: 120

IS: 2, Move: F, Size: LL, Season: 2

Rank: 3, Type: Battleship, IFS

Weapons:

[+] Missiles (PAX:8)- 100 damage, 110 accuracy, 48 rounds

Element: Physical, Explosive, Missile, Guided

[+] Gravity Blast (HSV:5)- 1000+250 damage, 800+200 accuracy, 20+5 EN/attack, 30 Morale

Element: Energy, Gravity

Inherent Abilities:

1) Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 450. If the attack has Element: Beam reduce the damage by 675 instead. If the attack has Element: Gravity reduce the damage by 1125 instead. 10 EN per use.

2) Omoikane (Sidekick)

3) Gravity Wave Beam

4) Pilot Seats (2)

5) Hangar Bay

---------------------------

Elusia Solaceon, Lv.1 Skirmisher

SP: 100

Attributes: Melee 5, Ranged -2, Defense -2, Mobility 5 (8), Skill 4

Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

Skills:

Coordinator (Passive (Main)): When your Morale is 130 or higher during your Regeneration Phase, gain 5% of your maximum HP and DP as Temporary HP and DP, and gain +2 to your Melee and Range. This temporary HP or DP is lost at the end of your turn.

Spirit Commands:

Duty (20): Recover 25% of your maximum DP.

---

Aestivalis Land Frame (Basic)

Statistics:

HP: 1550, DP: 3550, EN: 50

IS: 3, Move: G, Size: S, Season: 2

Rank: 3, Type: Aestivalis, IFS

Weapons:

[F][MAM] Melee (M)- 300 damage, 400 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Wired Punch [(MX:2)- 250 damage, 450 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Rapid Rifle- 550 damage, 900 accuracy, 8 rounds

Element: Physical, Bullet, Reaction

[F][CC] Immediate Knife (M)- 600 damage, 1050 accuracy, 15 EN/attack

Element: Physical, Reaction

[F] Distortion Attack (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 25 Morale

Element: Physical

Inherent Abilities:

1) Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 450. If the attack has Element: Beam reduce the damage by 675 instead. If the attack has Element: Gravity reduce the damage by 1125 instead. 10 EN per use.

2) Land Frame (Thruster): While using Move: G in non-space terrains reduce the Accuracy of all incoming attacks by 170.

3) Gravity Wave Antenna

Share this post


Link to post
Share on other sites

amaterasu

imagenlateral.png

Ezekiel Dynast

Class: Brawler

SP: 100 / 100

Level: 1

EXP: 0 / 500

-----

Class Abilities:
  • Starting Attribute Bonuses: +3 Melee Attribute at level 1.
  • Morale Charge: Morale cost to use Countercut is decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
  • Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Infight: Brawlers gain the Infight skill for free at level 1.
  • Countercut: Brawlers gain the Countercut or the Knock Aside Will Command for free at level 1.
Attributes (With final numbers):
  • Melee: +5 (+9)
  • Range: -2 (-1)
  • Defense: +2 (+2)
  • Mobility: +5 (+5)
  • Skill: +2 (+2)

-----

Pilot Skills:
  • Free) Infight L1: Gain +1 Melee Attribute
  • 1) Genius L1: +1 Melee and Range Attributes
  • 5) ???
  • 9) ???
  • 17) ???
Spirit Commands:
  • 1) Focus L1: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP.
  • 2) ???
  • 6) ???
  • 12) ???
  • 14) ???
  • 18) ???
Techniques:
  • 3) ???
  • 8) ???
  • 13) ???
  • 16) ???
Specialization Skills:
  • 4) ???
  • 7) ???
  • 11) ???
  • 15) ???
  • 19) ???
Ace Bonus:
  • 10) ???
  • 20) ???

-----

Gained EXP:

Spent EXP:

-----

Coustwell (Basic)

Statistics:

HP: 2700, DP: 2400, EN: 100

IS: 3, Move: F/G, Size: M, Season: 2

Rank: 3, Type: Orgone Machine

Weapons:

[F][MAM] Orgone Slash (MV:5)- 350+120 damage, 350+80 accuracy, 4+3 EN/attack

Element: Physical, Reaction

[H] Orgone Shot (P)- 700 damage, 600 accuracy, 10 EN/attack

Element: Physical, Orgone

[F][MAM] Orgone Blow (M)- 1200 damage, 950 accuracy, 20 EN/attack

Element: Physical, Orgone

[F][MAM] Orgone Finish (MH)- 1800 damage, 1600 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Orgone

Inherent Abilities:

1) Larselium Canceler: Automatically disables all Larselium Systems in non-allied units as long as this unit remains in battle.

2) Pilot Seats (2)

908908.jpg

Shin'ichiro Ryuugamine

Class: Gunfighter

SP: 100 / 100

Level: 1

EXP: 0 / 500

-----

Class Abilities:

  • Starting Attribute Bonuses: +3 Range Attribute at level 1.
  • Morale Charge: Morale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
  • Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Gunfight: Gain the Gunfight skill as a bonus skill for free.
  • Countershoot: This class gains the Countershoot or the Shoot Down Will Command for free.
Attributes (With final numbers):
  • Melee: -2 (-2 -> -1 when on an Aestivalis)
  • Range: +5 (+5 -> +6 when on an Aestivalis)
  • Defense: -2 (-2)
  • Mobility: +5 (+5)
  • Skill: +4 (+4)

-----

Pilot Skills:

  • Free) Gunfight L1: Gain +1 Range Attribute
  • 1) Unit Specialization L1 - Aestivalis: +1 Melee and Range Attributes when piloting a unit of the chosen type.
  • 5) ???
  • 9) ???
  • 17) ???
Spirit Commands:
  • 1) Boost L1: Reduce the accuracy of all attack phases you dodge this turn by 25%. Costs 15 SP.
  • 2) ???
  • 6) ???
  • 12) ???
  • 14) ???
  • 18) ???
Techniques:
  • 3) ???
  • 8) ???
  • 13) ???
  • 16) ???
Specialization Skills:
  • 4) ???
  • 7) ???
  • 11) ???
  • 15) ???
  • 19) ???
Ace Bonus:
  • 10) ???
  • 20) ???

-----

Gained EXP:

Spent EXP:

-----

MSN-04 Sazabi (Basic)

Statistics:

HP: 2400, DP: 2800, EN: 80

IS: 3, Move: G, Size: M, Season: 2

Rank: 3, Type: Mobile Suit

Weapons:

[F][MAM] Melee (M)- 300 damage, 400 accuracy, 3 EN/attack

Element: Physical, Reaction

[+] Missile Launcher (P)- 600 damage, 400 accuracy, 6 rounds

Element: Physical, Explosive

[F][CC] Beam Tomahawk (M)- 950 damage, 750 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[K] Char Kick (M)- 750 damage, 1050 accuracy, 20 EN/attack

Element: Physical, Reaction

[+] Beam Shotrifle- 1100 damage, 800 accuracy, 5 rounds

Element: Energy, Beam, Rection

[+] Mega Particle Gun (S)- 2200 damage, 1200 accuracy, 30 EN/attack, 10 Morale

Element: Energy, Beam

Inherent Abilities:

1) Shield: Missile Launcher

2) Dummy Balloon Launcher: Same effect as Countermeasures.

Share this post


Link to post
Share on other sites

I dont see any dragons around here. What bullshit is this? Ehem, here are the rules

- Tilus gains the initiative! (Lucky you)

- Each player gets 48 hours to post!

- Check your math a lot of times till its correct!

- Seriously, where is the dragon!?

GENTLEMEN, LET US BEGIN!

Share this post


Link to post
Share on other sites

Rosa Grandia/ND-001 Nadesico (Basic)

Veteran: EN Costs of Weapons & Abilities -10%; Aura (1) (Flatlands)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn; Aura (1) (Flatlands)

Regeneration Phase

Morale: +5 (105/150)

Spirit Command Phase

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (95/150)

Special Phase

Critical activated! (-12 AP; 68/80)

Attack Phase

Weapon Used: [+] Missiles (PAX:8)

Target: MSN-04 Sazabi (Basic)

Attack Stats: 150 damage, 176 accuracy x8

Elements: Physical, Explosive, Missile, Guided

Modifiers: 7 Ranged, 6 Skill, +15% damage/accuracy (Critical), +10% accuracy (Assisted Tracking)

Resources Spent: -8 rounds (40/48)

Statistics

HP: 5160/5160

DP: 2160/2160

EN: 120/120

AP: 68/80

SP (Rosa): 90/90 (Vigor 20)

SP (Resha): 99/99 (Trust 30)

SP (Omoikane): 50/50

Morale: 95/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -2

Ranged: 5 (7)

Defense: 2

Mobility: 2

Skill: 8 (6)

Modifiers/Abilities

Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 450. If the attack has Element: Beam reduce the damage by 675 instead. If the attack has Element: Gravity reduce the damage by 1125 instead. 10 EN per use.

Assisted Tracking: Main pilot gains +10% accuracy to all attacks

Gravity Wave Beam: Grants EN Regen 100% to all allies with Gravity Wave Antenna

Location: Flatlands

Ammo

Missiles: 40/48

---

Elusia Solaceon/Aestivalis Land Frame (Basic)

Regeneration Phase

Morale: +5 (105/150)

Source: ND-001 Nadesico (Basic)

Effect: Brave Commander

Temp HP Gained: +62 (1240+62/1240)

Source: Aestivalis Land Frame

Effect: Gravity Wave Antenna

EN Regenerated: +50 (50/50)

Attack Phase

Weapon Used: [F] Immediate Knife (M)

Target: MSN-04 Sazabi (Basic)

Attack Stats: 810 damage, 1313 accuracy, Distracting Attack

Elements: Physical, Reaction

Modifiers: 5 Melee, +10% damage (Brave Commander), -10% EN cost (Veteran)

Effects: Distracting Attack: Target gains -100% damage and accuracy on any attack made next turn that does not target only this unit

Resources Spent: -14 EN (36/50)

Statistics

HP: 1240/1240 (+62 Brave Commander)

DP: 6390/6390

EN: 36/50

AP: 70/70

SP (Elusia): 100/100 (Duty 20)

Morale: 105/150

Will Commands

????

????

????

????

Attributes

Melee: 5

Ranged: -2

Defense: -2

Mobility: 8

Skill: 4

Modifiers/Abilities

Evasive Potential: Primed; Gain +20% temp DP when DP falls below 50%, DP must raise above 75% before this can activate again

Coordinator: Inactive; When your Morale is 130 or higher during your Regeneration Phase, gain 5% of your maximum HP and DP as Temporary HP and DP, and gain +2 to your Melee and Range. This temporary HP or DP is lost at the end of your turn.

Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 450. If the attack has Element: Beam reduce the damage by 675 instead. If the attack has Element: Gravity reduce the damage by 1125 instead. 10 EN per use.

Land Frame (Thruster): While using Move: G in non-space terrains reduce the Accuracy of all incoming attacks by 170.

Gravity Wave Antenna: When a unit with Gravity Wave Beam is not present, EN Degen -5.

Location: Flatlands

Ammo

Rapid Rifle: 8/8

Share this post


Link to post
Share on other sites

(Dah, forgot to take into account the Infight bonus of the brawler and the class bonus to the attributes when it came to the gunfighter when I sent the deploy. The proper numbers being what I use here from now on.)

Ezekiel Dynast - Coustwell (Basic)

REGENERATION PHASE:

Morale Gained: +5 (105/150)

SPIRIT/WILL COMMAND PHASE

Spirit Command(s) Used:

Effects:

SP Used:

Will Command(s) Used:

Effects:

SP Used:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

SPECIAL PHASE:

Abilities Activated:

ATTACK PHASE:

Weapon Used: [F] Orgone Blow (M)

Target: The Nadesico

Attack Stats: 1800 Damage, 1425 Accuracy

Elements: Physical, Orgone

Modifiers: 8 Melee (Base Attribute + Class bonus) + 2 Melee (Genius + Infight)

Effects: None

Resources Spent: -20 EN (80/100)

Statistics:

HP: 3240/3240

DP: 3600/3600

EN: 80/100

AP: 60/60

SP: 100/100

Morale: 105/150

Current Terrain: Flatlands

Weapons:

Bounties:

None

-----

Shin'ichiro Ryuugamine - Sazabi (Basic)

REGENERATION PHASE:

Morale Gained:

SPIRIT/WILL COMMAND PHASE

Spirit Command(s) Used: Boost L1

Effects: Reduce the accuracy of all attack phases you dodge this turn by 25%

SP Used: 15 SP

Will Command(s) Used:

Effects:

SP Used:

DEFENSE PHASE:

Attacking Weapon: [+] Missiles (PAX:8)

Action Taken: Dodge x 8

Damage Taken: None

Resources Spent: 176 x x 0.75 x 8 = 1056

DEFENSE PHASE:

Attacking Weapon: [F] Immediate Knife (M)

Action Taken: Evade + Dummy

Damage Taken: None

Resources Spent: 176 x 0.7 x 0.75 = 689

SPECIAL PHASE:

Abilities Activated:

ATTACK PHASE:

Weapon Used: [+] Beam Shotrifle

Target: The Aestivalis

Attack Stats: 1540 Damage, 1120 Accuracy

Elements: Energy, Beam, Reaction

Modifiers: 8 Ranged (Base Attribute + Class Bonus)

Effects: None

Resources Spent: -20 EN (80/100)

Statistics:

HP: 1920/1920

DP: 2475/4200

EN: 80/80

AP: 70/70

SP: 85/100

Morale: 105/150

Current Terrain: Flatlands

Weapons:

Missile Launcher: 6/6

Beam Shotrifle: 4/5

Bounties:

None

Share this post


Link to post
Share on other sites

Rosa Grandia/ND-001 Nadesico (Basic)

Veteran: EN Costs of Weapons & Abilities -10%; Aura (1) (Flatlands)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn; Aura (1) (Flatlands)

Regeneration Phase

Morale: +5 (100/150)

Spirit Command Phase

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (90/150)

Defense Phase

Attacker: Coustwell (Basic)

Weapon: [F] Orgone Blow (M)- 1800 damage, 1425 accuracy

Action: Dodge

Resources Spent: -1425 DP (735/2160)

Special Phase

Critical activated! (-12 AP; 56/80)

Attack Phase

Weapon Used: [+] Missiles (PAX:8)

Target: MSN-04 Sazabi (Basic)

Attack Stats: 150 damage, 176 accuracy x8

Elements: Physical, Explosive, Missile, Guided

Modifiers: 7 Ranged, 6 Skill, +15% damage/accuracy (Critical), +10% accuracy (Assisted Tracking)

Resources Spent: -8 rounds (32/48)

Statistics

HP: 5160/5160

DP: 735/2160

EN: 120/120

AP: 56/80

SP (Rosa): 90/90 (Vigor 20)

SP (Resha): 99/99 (Trust 30)

SP (Omoikane): 50/50

Morale: 90/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -2

Ranged: 5 (7)

Defense: 2

Mobility: 2

Skill: 8 (6)

Modifiers/Abilities

Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 450. If the attack has Element: Beam reduce the damage by 675 instead. If the attack has Element: Gravity reduce the damage by 1125 instead. 10 EN per use.

Assisted Tracking: Main pilot gains +10% accuracy to all attacks

Gravity Wave Beam: Grants EN Regen 100% to all allies with Gravity Wave Antenna

Location: Flatlands

Ammo

Missiles: 32/48

---

Elusia Solaceon/Aestivalis Land Frame (Basic)

Regeneration Phase

Morale: +5 (110/150)

Source: ND-001 Nadesico (Basic)

Effect: Brave Commander

Temp HP Gained: +62 (1240+62/1240)

Source: Aestivalis Land Frame

Effect: Gravity Wave Antenna

EN Regenerated: +50 (50/50)

Defense Phase

Attacker: MSN-04 Sazabi (Basic)

Weapon: [+] Beam Shotrifle- 1540 damage, 1120 accuracy

Action: Dodge + Land Frame

Resources Spent: -950 DP (5440/6390)

Attack Phase

Weapon Used: [F] Immediate Knife (M)

Target: MSN-04 Sazabi (Basic)

Attack Stats: 810 damage, 1313 accuracy, Distracting Attack

Elements: Physical, Reaction

Modifiers: 5 Melee, +10% damage (Brave Commander), -10% EN cost (Veteran)

Effects: Distracting Attack: Target gains -100% damage and accuracy on any attack made next turn that does not target only this unit

Resources Spent: -14 EN (36/50)

Statistics

HP: 1240/1240 (+62 Brave Commander)

DP: 5440/6390

EN: 36/50

AP: 70/70

SP (Elusia): 100/100 (Duty 20)

Morale: 105/150

Will Commands

????

????

????

????

Attributes

Melee: 5

Ranged: -2

Defense: -2

Mobility: 8

Skill: 4

Modifiers/Abilities

Evasive Potential: Primed; Gain +20% temp DP when DP falls below 50%, DP must raise above 75% before this can activate again

Coordinator: Inactive; When your Morale is 130 or higher during your Regeneration Phase, gain 5% of your maximum HP and DP as Temporary HP and DP, and gain +2 to your Melee and Range. This temporary HP or DP is lost at the end of your turn.

Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 450. If the attack has Element: Beam reduce the damage by 675 instead. If the attack has Element: Gravity reduce the damage by 1125 instead. 10 EN per use.

Land Frame (Thruster): While using Move: G in non-space terrains reduce the Accuracy of all incoming attacks by 170.

Gravity Wave Antenna: When a unit with Gravity Wave Beam is not present, EN Degen -5.

Location: Flatlands

Ammo

Rapid Rifle: 8/8

Edited by Tilus

Share this post


Link to post
Share on other sites

Ezekiel Dynast - Coustwell (Basic)

REGENERATION PHASE:

Morale Gained: +5 (110/150)

SPIRIT/WILL COMMAND PHASE

Spirit Command(s) Used:

Effects:

SP Used:

Will Command(s) Used:

Effects:

SP Used:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

SPECIAL PHASE:

Abilities Activated:

ATTACK PHASE:

Weapon Used: [F] Orgone Blow (M)

Target: The Nadesico

Attack Stats: 1800 Damage, 1425 Accuracy

Elements: Physical, Orgone

Modifiers: 8 Melee (Base Attribute + Class bonus) + 2 Melee (Genius + Infight)

Effects: None

Resources Spent: -20 EN (80/100)

Statistics:

HP: 3240/3240

DP: 3600/3600

EN: 60/100

AP: 60/60

SP: 100/100

Morale: 110/150

Current Terrain: Flatlands

Weapons:

Bounties:

None

-----

Shin'ichiro Ryuugamine - Sazabi (Basic)

REGENERATION PHASE:

Morale Gained: +5 (110/150)

SPIRIT/WILL COMMAND PHASE

Spirit Command(s) Used: Boost L1

Effects: Reduce the accuracy of all attack phases you dodge this turn by 25%

SP Used: 15 SP

Will Command(s) Used:

Effects:

SP Used:

DEFENSE PHASE:

Attacking Weapon: [+] Missiles (PAX:8)

Action Taken: Dodge x 8

Damage Taken: None

Resources Spent: 176 x x 0.75 x 8 = 1056

DEFENSE PHASE:

Attacking Weapon: [F] Immediate Knife (M)

Action Taken: Evade + Dummy

Damage Taken: None

Resources Spent: 176 x 0.7 x 0.75 = 689

SPECIAL PHASE:

Abilities Activated:

ATTACK PHASE:

Weapon Used: [+] Beam Shotrifle

Target: The Aestivalis

Attack Stats: 1540 Damage, 1120 Accuracy

Elements: Energy, Beam, Reaction

Modifiers: 8 Ranged (Base Attribute + Class Bonus)

Effects: None

Resources Spent: 1 round

Statistics:

HP: 1920/1920

DP: 730/4200

EN: 80/80

AP: 70/70

SP: 60/100

Morale: 110/150

Current Terrain: Flatlands

Weapons:

Missile Launcher: 6/6

Beam Shotrifle: 3/5

Bounties:

None

Share this post


Link to post
Share on other sites

Rosa Grandia/ND-001 Nadesico (Basic)

Veteran: EN Costs of Weapons & Abilities -10%; Aura (1) (Flatlands)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn; Aura (1) (Flatlands)

Regeneration Phase

Morale: +5 (95/150)

Spirit Command Phase

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (85/150)

Defense Phase

Attacker: Coustwell (Basic)

Weapon: [F] Orgone Blow (M)- 1800 damage, 1425 accuracy

Action: Take it + Distortion Field

Resources Spent: -1350 HP (3810/5160), -10 EN (110/120)

Special Phase

Critical activated! (-12 AP; 44/80)

Attack Phase

Weapon Used: [+] Missiles (PAX:8)

Target: MSN-04 Sazabi (Basic)

Attack Stats: 150 damage, 176 accuracy x8

Elements: Physical, Explosive, Missile, Guided

Modifiers: 7 Ranged, 6 Skill, +15% damage/accuracy (Critical), +10% accuracy (Assisted Tracking)

Resources Spent: -8 rounds (24/48)

Statistics

HP: 3810/5160

DP: 735/2160

EN: 110/120

AP: 56/80

SP (Rosa): 90/90 (Vigor 20)

SP (Resha): 99/99 (Trust 30)

SP (Omoikane): 50/50

Morale: 85/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -2

Ranged: 5 (7)

Defense: 2

Mobility: 2

Skill: 8 (6)

Modifiers/Abilities

Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 450. If the attack has Element: Beam reduce the damage by 675 instead. If the attack has Element: Gravity reduce the damage by 1125 instead. 10 EN per use.

Assisted Tracking: Main pilot gains +10% accuracy to all attacks

Gravity Wave Beam: Grants EN Regen 100% to all allies with Gravity Wave Antenna

Location: Flatlands

Ammo

Missiles: 24/48

---

Elusia Solaceon/Aestivalis Land Frame (Basic)

Regeneration Phase

Morale: +5 (115/150)

Source: ND-001 Nadesico (Basic)

Effect: Brave Commander

Temp HP Gained: +62 (1240+62/1240)

Source: Aestivalis Land Frame

Effect: Gravity Wave Antenna

EN Regenerated: +50 (50/50)

Defense Phase

Attacker: MSN-04 Sazabi (Basic)

Weapon: [+] Beam Shotrifle- 1540 damage, 1120 accuracy

Action: Dodge + Land Frame

Resources Spent: -950 DP (4490/6390)

Attack Phase

Weapon Used: [F] Immediate Knife (M)

Target: MSN-04 Sazabi (Basic)

Attack Stats: 810 damage, 1313 accuracy, Distracting Attack

Elements: Physical, Reaction

Modifiers: 5 Melee, +10% damage (Brave Commander), -10% EN cost (Veteran)

Effects: Distracting Attack: Target gains -100% damage and accuracy on any attack made next turn that does not target only this unit

Resources Spent: -14 EN (36/50)

Statistics

HP: 1240/1240 (+62 Brave Commander)

DP: 4490/6390

EN: 36/50

AP: 70/70

SP (Elusia): 100/100 (Duty 20)

Morale: 115/150

Will Commands

????

????

????

????

Attributes

Melee: 5

Ranged: -2

Defense: -2

Mobility: 8

Skill: 4

Modifiers/Abilities

Evasive Potential: Primed; Gain +20% temp DP when DP falls below 50%, DP must raise above 75% before this can activate again

Coordinator: Inactive; When your Morale is 130 or higher during your Regeneration Phase, gain 5% of your maximum HP and DP as Temporary HP and DP, and gain +2 to your Melee and Range. This temporary HP or DP is lost at the end of your turn.

Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 450. If the attack has Element: Beam reduce the damage by 675 instead. If the attack has Element: Gravity reduce the damage by 1125 instead. 10 EN per use.

Land Frame (Thruster): While using Move: G in non-space terrains reduce the Accuracy of all incoming attacks by 170.

Gravity Wave Antenna: When a unit with Gravity Wave Beam is not present, EN Degen -5.

Location: Flatlands

Ammo

Rapid Rifle: 8/8

Edited by Tilus

Share this post


Link to post
Share on other sites

(Welp, this was a losing battle for me since the beginning)

Ezekiel Dynast - Coustwell (Basic)

REGENERATION PHASE:

Morale Gained: +5 (115/150)

SPIRIT/WILL COMMAND PHASE

Spirit Command(s) Used: Focus L1

Effects: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%

SP Used: 15 SP

Will Command(s) Used:

Effects:

SP Used:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

SPECIAL PHASE:

Abilities Activated: Critical Activated! 10 AP

ATTACK PHASE:

Weapon Used: [F] Orgone Finish (MH)

Target: The Aestivalis

Attack Stats: 3150 Damage, 3120 Accuracy

Elements: Physical, Orgone

Modifiers: 8 Melee (Base Attribute + Class bonus) + 2 Melee (Genius + Infight) + 15% Damage / Acc (Morale) + 20% Acc (Focus) + 10% Damage / Acc (Critical)

Effects: None

Resources Spent: -30 EN (30/100); -30 Morale (85/150)

Statistics:

HP: 3240/3240

DP: 3600/3600

EN: 30/100

AP: 50/60

SP: 85/100

Morale: 85/150

Current Terrain: Flatlands

Weapons:

Bounties:

None

-----

Shin'ichiro Ryuugamine - Sazabi (Basic)

REGENERATION PHASE:

Morale Gained: +5 (115/150)

SPIRIT/WILL COMMAND PHASE

Spirit Command(s) Used: Boost L1

Effects: Reduce the accuracy of all attack phases you dodge this turn by 25%

SP Used: 15 SP

Will Command(s) Used:

Effects:

SP Used:

DEFENSE PHASE:

Attacking Weapon: [+] Missiles (PAX:8)

Action Taken: Take it

Damage Taken: 1200 HP

Resources Spent: ---

DEFENSE PHASE:

Attacking Weapon: [F] Immediate Knife (M)

Action Taken: Evade + Dummy

Damage Taken: None

Resources Spent: 176 x 0.7 x 0.75 = 689

SPECIAL PHASE:

Abilities Activated: Critical Activated! 10 AP

ATTACK PHASE:

Weapon Used: [+] Beam Shotrifle

Target: The Aestivalis

Attack Stats: 1650 Damage, 1200 Accuracy

Elements: Energy, Beam, Reaction

Modifiers: 8 Ranged (Base Attribute + Class Bonus) + 10% Damage / Acc (Critical)

Effects: None

Resources Spent: 1 round

Statistics:

HP: 720/1920

DP: 41/4200

EN: 80/80

AP: 60/70

SP: 45/100

Morale: 115/150

Current Terrain: Flatlands

Weapons:

Missile Launcher: 6/6

Beam Shotrifle: 2/5

Bounties:

None

Edited by amaterasu

Share this post


Link to post
Share on other sites

(It's okay, I've been in your position a few times myself in my newbie days. As you can see, having inherent EN regen is very powerful in these circumstances, when you don't have any kind of recovery otherwise.)

Rosa Grandia/ND-001 Nadesico (Basic)

Veteran: EN Costs of Weapons & Abilities -10%; Aura (1) (Flatlands)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn; Aura (1) (Flatlands)

Regeneration Phase

Morale: +5 (90/150)

Spirit Command Phase

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (80/150)

Special Phase

Critical activated! (-12 AP; 32/80)

Attack Phase

Weapon Used: [+] Missiles (PAX:8)

Target: MSN-04 Sazabi (Basic)

Attack Stats: 150 damage, 176 accuracy x8

Elements: Physical, Explosive, Missile, Guided

Modifiers: 7 Ranged, 6 Skill, +15% damage/accuracy (Critical), +10% accuracy (Assisted Tracking)

Resources Spent: -8 rounds (16/48)

Statistics

HP: 3810/5160

DP: 735/2160

EN: 110/120

AP: 32/80

SP (Rosa): 90/90 (Vigor 20)

SP (Resha): 99/99 (Trust 30)

SP (Omoikane): 50/50

Morale: 80/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -2

Ranged: 5 (7)

Defense: 2

Mobility: 2

Skill: 8 (6)

Modifiers/Abilities

Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 450. If the attack has Element: Beam reduce the damage by 675 instead. If the attack has Element: Gravity reduce the damage by 1125 instead. 10 EN per use.

Assisted Tracking: Main pilot gains +10% accuracy to all attacks

Gravity Wave Beam: Grants EN Regen 100% to all allies with Gravity Wave Antenna

Location: Flatlands

Ammo

Missiles: 16/48

---

Elusia Solaceon/Aestivalis Land Frame (Basic)

Regeneration Phase

Morale: +5 (120/150)

Source: ND-001 Nadesico (Basic)

Effect: Brave Commander

Temp HP Gained: +62 (1240+62/1240)

Source: Aestivalis Land Frame

Effect: Gravity Wave Antenna

EN Regenerated: +50 (50/50)

Defense Phase

Countercut activated! (-16 Morale; 104/150)

Attacker: Coustwell (Basic)

Weapon: [F] Orgone Blow (M)- 3150 Damage, 3120 Accuracy

Action: Dodge + Countercut + Land Frame

Resources Spent: -1390 DP (3100/6390) [Evasive Potential activated: +1278 Temp DP (3100+1278/6390)]

Attacker: MSN-04 Sazabi (Basic)

Weapon: [+] Beam Shotrifle- 1650 damage, 1200 accuracy

Action: Dodge + Land Frame

Resources Spent: -1030 DP (3100+248/6390)

Attack Phase

Weapon Used: [F] Immediate Knife (M)

Target: MSN-04 Sazabi (Basic)

Attack Stats: 810 damage, 1313 accuracy, Distracting Attack

Elements: Physical, Reaction

Modifiers: 5 Melee, +10% damage (Brave Commander), -10% EN cost (Veteran)

Effects: Distracting Attack: Target gains -100% damage and accuracy on any attack made next turn that does not target only this unit

Resources Spent: -14 EN (36/50)

Statistics

HP: 1240/1240 (+62 Brave Commander)

DP: 3100/6390 (+248 Evasive Potential)

EN: 36/50

AP: 70/70

SP (Elusia): 100/100 (Duty 20)

Morale: 104/150

Will Commands

Countercut (20): Reduce the Accuracy of all (M) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CC] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale).

????

????

????

Attributes

Melee: 5

Ranged: -2

Defense: -2

Mobility: 8

Skill: 4

Modifiers/Abilities

Evasive Potential: Activated; Gain +20% temp DP when DP falls below 50%, DP must raise above 75% before this can activate again

Coordinator: Inactive; When your Morale is 130 or higher during your Regeneration Phase, gain 5% of your maximum HP and DP as Temporary HP and DP, and gain +2 to your Melee and Range. This temporary HP or DP is lost at the end of your turn.

Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 450. If the attack has Element: Beam reduce the damage by 675 instead. If the attack has Element: Gravity reduce the damage by 1125 instead. 10 EN per use.

Land Frame (Thruster): While using Move: G in non-space terrains reduce the Accuracy of all incoming attacks by 170.

Gravity Wave Antenna: When a unit with Gravity Wave Beam is not present, EN Degen -5.

Location: Flatlands

Ammo

Rapid Rifle: 8/8

Share this post


Link to post
Share on other sites

Ezekiel Dynast - Coustwell (Basic)

REGENERATION PHASE:

Morale Gained: +5 (90/150)

SPIRIT/WILL COMMAND PHASE

Spirit Command(s) Used: Focus L1

Effects: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%

SP Used: 15 SP

Will Command(s) Used:

Effects:

SP Used:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

SPECIAL PHASE:

Abilities Activated: Critical Activated! 10 AP

ATTACK PHASE:

Weapon Used: [F] Orgone Blow (M)

Target: The Aestivalis

Attack Stats: 1920 Damage, 1710 Accuracy

Elements: Physical, Orgone

Modifiers: 8 Melee (Base Attribute + Class bonus) + 2 Melee (Genius + Infight) + 20% Acc (Focus) + 10% Damage / Acc (Critical)

Effects: None

Resources Spent: -20 EN (10/100)

Statistics:

HP: 3240/3240

DP: 3600/3600

EN: 10/100

AP: 40/60

SP: 60/100

Morale: 90/150

Current Terrain: Flatlands

Weapons:

Bounties:

None

-----

Shin'ichiro Ryuugamine - Sazabi (Basic)

REGENERATION PHASE:

Morale Gained: +5 (120/150)

SPIRIT/WILL COMMAND PHASE

Spirit Command(s) Used:

Effects:

SP Used:

Will Command(s) Used:

Effects:

SP Used:

DEFENSE PHASE:

Attacking Weapon: [+] Missiles (PAX:8)

Action Taken: Take it

Damage Taken: 1200 HP

Resources Spent: The Sazabi

SPECIAL PHASE:

ATTACK PHASE:

Weapon Used:

Target:

Attack Stats:

Elements:

Modifiers:

Effects:

Resources Spent:

Statistics:

HP: 0/1920

DP: 41/4200

EN: 80/80

AP: 60/70

SP: 45/100

Morale: 120/150

Current Terrain: Flatlands

Weapons:

Missile Launcher: 6/6

Beam Shotrifle: 2/5

Bounties:

None

Edited by amaterasu

Share this post


Link to post
Share on other sites

Rosa Grandia/ND-001 Nadesico (Basic)

Veteran: EN Costs of Weapons & Abilities -10%; Aura (1) (Flatlands)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn; Aura (1) (Flatlands)

Regeneration Phase

Morale: +5 (85/150)

Special Phase

Critical activated! (-9 AP; 23/80)

Attack Phase

Weapon Used: [+] Missiles (PAX:8)

Target: Coustwell (Basic)

Attack Stats: 140 damage, 165 accuracy x8

Elements: Physical, Explosive, Missile, Guided

Modifiers: 5 Ranged, 8 Skill, +15% damage/accuracy (Critical), +10% accuracy (Assisted Tracking)

Resources Spent: -8 rounds (8/48)

Statistics

HP: 3810/5160

DP: 735/2160

EN: 110/120

AP: 24/80

SP (Rosa): 90/90 (Vigor 20)

SP (Resha): 99/99 (Trust 30)

SP (Omoikane): 50/50

Morale: 85/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -2

Ranged: 5 (7)

Defense: 2

Mobility: 2

Skill: 8 (6)

Modifiers/Abilities

Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 450. If the attack has Element: Beam reduce the damage by 675 instead. If the attack has Element: Gravity reduce the damage by 1125 instead. 10 EN per use.

Assisted Tracking: Main pilot gains +10% accuracy to all attacks

Gravity Wave Beam: Grants EN Regen 100% to all allies with Gravity Wave Antenna

Location: Flatlands

Ammo

Missiles: 8/48

---

Elusia Solaceon/Aestivalis Land Frame (Basic)

Regeneration Phase

Morale: +10 (114/150)

Source: ND-001 Nadesico (Basic)

Effect: Brave Commander

Temp HP Gained: +62 (1240+62/1240)

Source: Aestivalis Land Frame

Effect: Gravity Wave Antenna

EN Regenerated: +50 (50/50)

Defense Phase

Attacker: Coustwell (Basic)

Weapon: [F] Orgone Blow (M)- 1920 Damage, 1710 Accuracy

Action: Dodge + Land Frame

Resources Spent: -1540 DP (1808/6390)

Attack Phase

Weapon Used: [F] Immediate Knife (M)

Target: Coustwell (Basic)

Attack Stats: 810 damage, 1313 accuracy, Distracting Attack

Elements: Physical, Reaction

Modifiers: 5 Melee, +10% damage (Brave Commander), -10% EN cost (Veteran)

Effects: Distracting Attack: Target gains -100% damage and accuracy on any attack made next turn that does not target only this unit

Resources Spent: -14 EN (36/50)

Statistics

HP: 1240/1240 (+62 Brave Commander)

DP: 1808/6390

EN: 36/50

AP: 70/70

SP (Elusia): 100/100 (Duty 20)

Morale: 114/150

Will Commands

Countercut (20): Reduce the Accuracy of all (M) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CC] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale).

????

????

????

Attributes

Melee: 5

Ranged: -2

Defense: -2

Mobility: 8

Skill: 4

Modifiers/Abilities

Evasive Potential: Activated; Gain +20% temp DP when DP falls below 50%, DP must raise above 75% before this can activate again

Coordinator: Inactive; When your Morale is 130 or higher during your Regeneration Phase, gain 5% of your maximum HP and DP as Temporary HP and DP, and gain +2 to your Melee and Range. This temporary HP or DP is lost at the end of your turn.

Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 450. If the attack has Element: Beam reduce the damage by 675 instead. If the attack has Element: Gravity reduce the damage by 1125 instead. 10 EN per use.

Land Frame (Thruster): While using Move: G in non-space terrains reduce the Accuracy of all incoming attacks by 170.

Gravity Wave Antenna: When a unit with Gravity Wave Beam is not present, EN Degen -5.

Location: Flatlands

Ammo

Rapid Rifle: 8/8

Share this post


Link to post
Share on other sites

Ezekiel Dynast - Coustwell (Basic)

REGENERATION PHASE:

Morale Gained: +5 (95/150)

SPIRIT/WILL COMMAND PHASE

Spirit Command(s) Used:

Effects:

SP Used:

Will Command(s) Used:

Effects:

SP Used:

DEFENSE PHASE:

Attacking Weapon: [+] Missiles (PAX:8)

Action Taken: None

Damage Taken: 1120 HP

Resources Spent:

DEFENSE PHASE:

Attacking Weapon: [M] Immediate Knife (M)

Action Taken: None

Damage Taken: 810 HP

Resources Spent:

SPECIAL PHASE:

Abilities Activated:

ATTACK PHASE:

Weapon Used: None

Target:

Attack Stats:

Elements:

Modifiers:

Effects:

Resources Spent:

Statistics:

HP: 1310/3240

DP: 3600/3600

EN: 10/100

AP: 40/60

SP: 60/100

Morale: 95/150

Current Terrain: Flatlands

Weapons:

Bounties:

None

Share this post


Link to post
Share on other sites

Rosa Grandia/ND-001 Nadesico (Basic)

Veteran: EN Costs of Weapons & Abilities -10%; Aura (1) (Flatlands)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn; Aura (1) (Flatlands)

Regeneration Phase

Morale: +5 (90/150)

Special Phase

Critical activated! (-9 AP; 14/80)

Attack Phase

Weapon Used: [+] Missiles (PAX:8)

Target: Coustwell (Basic)

Attack Stats: 140 damage, 165 accuracy x8

Elements: Physical, Explosive, Missile, Guided

Modifiers: 5 Ranged, 8 Skill, +15% damage/accuracy (Critical), +10% accuracy (Assisted Tracking)

Resources Spent: -8 rounds (0/48)

Statistics

HP: 3810/5160

DP: 735/2160

EN: 110/120

AP: 14/80

SP (Rosa): 90/90 (Vigor 20)

SP (Resha): 99/99 (Trust 30)

SP (Omoikane): 50/50

Morale: 90/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -2

Ranged: 5 (7)

Defense: 2

Mobility: 2

Skill: 8 (6)

Modifiers/Abilities

Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 450. If the attack has Element: Beam reduce the damage by 675 instead. If the attack has Element: Gravity reduce the damage by 1125 instead. 10 EN per use.

Assisted Tracking: Main pilot gains +10% accuracy to all attacks

Gravity Wave Beam: Grants EN Regen 100% to all allies with Gravity Wave Antenna

Location: Flatlands

Ammo

Missiles: 0/48

Bounties

MSN-04 Sazabi (Basic)

---

Elusia Solaceon/Aestivalis Land Frame (Basic)

Regeneration Phase

Morale: +10 (124/150)

Source: ND-001 Nadesico (Basic)

Effect: Brave Commander

Temp HP Gained: +62 (1240+62/1240)

Source: Aestivalis Land Frame

Effect: Gravity Wave Antenna

EN Regenerated: +50 (50/50)

Attack Phase

Weapon Used: [F] Immediate Knife (M)

Target: Coustwell (Basic)

Attack Stats: 810 damage, 1313 accuracy, Distracting Attack

Elements: Physical, Reaction

Modifiers: 5 Melee, +10% damage (Brave Commander), -10% EN cost (Veteran)

Effects: Distracting Attack: Target gains -100% damage and accuracy on any attack made next turn that does not target only this unit

Resources Spent: -14 EN (36/50)

Statistics

HP: 1240/1240 (+62 Brave Commander)

DP: 1808/6390

EN: 36/50

AP: 70/70

SP (Elusia): 100/100 (Duty 20)

Morale: 124/150

Will Commands

Countercut (20): Reduce the Accuracy of all (M) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CC] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale).

????

????

????

Attributes

Melee: 5

Ranged: -2

Defense: -2

Mobility: 8

Skill: 4

Modifiers/Abilities

Evasive Potential: Activated; Gain +20% temp DP when DP falls below 50%, DP must raise above 75% before this can activate again

Coordinator: Inactive; When your Morale is 130 or higher during your Regeneration Phase, gain 5% of your maximum HP and DP as Temporary HP and DP, and gain +2 to your Melee and Range. This temporary HP or DP is lost at the end of your turn.

Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 450. If the attack has Element: Beam reduce the damage by 675 instead. If the attack has Element: Gravity reduce the damage by 1125 instead. 10 EN per use.

Land Frame (Thruster): While using Move: G in non-space terrains reduce the Accuracy of all incoming attacks by 170.

Gravity Wave Antenna: When a unit with Gravity Wave Beam is not present, EN Degen -5.

Location: Flatlands

Ammo

Rapid Rifle: 8/8

Share this post


Link to post
Share on other sites

(And the thing is over. Because losing battles of attrition aren't my type of thing. Or anyone's, for that matter)

Ezekiel Dynast - Coustwell (Basic)

REGENERATION PHASE:

Morale Gained: +5 (100/150)

SPIRIT/WILL COMMAND PHASE

Spirit Command(s) Used:

Effects:

SP Used:

Will Command(s) Used:

Effects:

SP Used:

DEFENSE PHASE:

Attacking Weapon: [+] Missiles (PAX:8)

Action Taken: None

Damage Taken: 1120 HP

Resources Spent:

DEFENSE PHASE:

Attacking Weapon: [F] Immediate Knife (M)

Action Taken: None

Damage Taken: 810 HP

Resources Spent: Coustwell goes "BOOM!"

SPECIAL PHASE:

Abilities Activated:

ATTACK PHASE:

Weapon Used: None

Target:

Attack Stats:

Elements:

Modifiers:

Effects:

Resources Spent:

Statistics:

HP: 0/3240

DP: 3600/3600

EN: 10/100

AP: 40/60

SP: 60/100

Morale: 95/150

Current Terrain: Flatlands

Weapons:

Bounties:

None

Edited by amaterasu

Share this post


Link to post
Share on other sites

And so, we have a winner, and the winner is...

TILUS

Tilus: 250 XP per pilot

amaterasu: 150 XP per pilot

Make sure you pick some useful skills for your next battle, until next time folks!

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  
Followers 0