Tilus

All your base are belong to us

32 posts in this topic

But the million credit question is, who is "us"?

---

Mission:Base Assault

-Largo (attacking team) vs Umb (defending team)

-Units: Rank 3 and below

-Items: Rank 2 and below

-Pilots: Lvl 1

-Venue: PLANT Colony Base

---

PLANT Colony Base

gallery_3_8_14067.jpg

Terrain A: Space (Attacking Team Deploy)

  • Type: Space
  • No Effects
Terrain B: Colony Exterior (Defense Turret (Space) x 1)
  • Type: Space/Ground
  • Supply Dock: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource.
Terrain C: Colony Interior (Defense Turret (Ground) x 1, Base Building x 2, Defending Team Deploy Option)
  • Type: Space/Ground
  • Falling Debris: All units in this terrain are considered to have the Throw Terrain technique even if they do not have a [MAM] attack.
Terrain D: Base (Defense Turret (Ground) x 1, Base Building x 3, Defending Team Deploy Option)
  • Type: Ground
  • Base Support: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource.

---

Deploy like the wind!

Share this post


Link to post
Share on other sites

Umbaglo

Deploying in Terrain C:

 

Museum Exhibition Skillset #8: Fighter Pilot

 

Pilot Name(s): Andrew Borjorn (Matey Match)

 

Class: Skirmisher (Distractor)

 

Level: 6 -> 1

 

SP: 100/100

 

Attributes:

[table]

[/td] Base Skills Conditional Items Total

Melee -2 +1 0 ? -1

Range +5 +1 0 +4 +10

Mobility +5 +3 0 +4 +12

Defense 0 0 0 ? 0

Skill +3 0 0 +3 +6

Generic Bonus 0 0 0 ?

[/table]

 

Spells:

Skills:
  • Distracting Attack
  • Evasive Potential
  • Improved Distraction
  • Genius
  • Gunfight
Techniques: Ace Bonus:
  • ???
  • ???
Level Chart:

 

[table]

Level Abilities Level Abilities Level Abilities Level Abilities Level Abilities

1 Starting Package, Duty, Genius, Mobility Focus, Insightful Maneuver, Missile Lock, Itano Circus

5 Gunfight

9 ???

13 ???

17 ???

2 Intuition

6 Focus

10 ???

14 ???

18 ???

3 All Out Attack

7 ???

11 ???

15 ???

19 ???

4 Improved Distraction

8 ???

12 ???

16 ???

20 ??? [/table]

Strike Suit (Basic)

Statistics:

HP: 2000, DP: 3000, EN: 80

IS: 4, Move: F, Size: M, Season: 2

Rank: 3, Type: Strike Suit, Aircraft

Weapons:

[+][CS] CREW 500ep (X:3)- 100 damage, 150 accuracy, 2 EN/attack

Element: Energy, Plasma, Reaction

[+][CS] RPE 75mm Pd- 300 damage, 400 accuracy, 10 rounds

Element: Physical, Bullet, Reaction

[+] S2SFCM Fighter Missile (P)- 800 damage, 700 accuracy, 5 rounds

Element: Physical, Missile, Explosive, Guided

[+] BFRPCM Titan (P)- 1000 damage, 500 accuracy, 5 rounds

Element: Physical, Missile, Explosive

[+][CS] RPEf 92 Pu (H)- 400 damage, 500 accuracy, 10 rounds, 10 Morale/attack, Req: Strike Suit Mode

Element: Energy, Bullet, Flux, Reaction

[+] MTAM Circus (HPAX:5)- 300 damage, 350 accuracy, 20 rounds, 10 Morale/attack, Req: Strike Suit Mode

Element: Physical, Missile, Explosive, Guided, Flux

Inherent Abilities:

1) Strike Suit (Basic) deploys in Fighter Mode if able.

2) Countermeasures

3) Shields (Barrier): Reduce the Damage of all incoming attacks by 800. 10 EN per use.

4) Strike Suit Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 400. Req: Strike Suit Mode

5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 200. Req: Fighter Mode

6) Strike Suit Mode (Transform): Disable all weapons. Enable RPEf 92mm Pu and MTAM Circus.

7) Fighter Mode (Transform): Disable RPEf 92mm Pu and MTAM Circus. Enable all other weapons. You may move 2 Terrains per turn instead.

X) Hyper Jammer (Illusion): Reduce the accuracy of all attacks from a single attack phase by 676. 10 EN per use.

X) EN Regen 10

Items:

1) High-Spec Radar

2) Tesla Drive

3) Hyper Jammer

4) Solar Panel

 

Museum Exhibition Skillset #4: Tank Commander

 

Pilot Name(s): Mark Aldred (Matey Match)

 

Class: Defender (Tank)

 

Level: 7 -> 1

 

SP: 100/100

 

Attributes:

[table]

Base Skills Conditional Items Total

Melee 0 +1 0 ? +1

Range +4 +1 0 ? +5

Mobility +1 0 0 ? +1

Defense +5 +3 0 ? +8

Skill +3 0 0 ? +3

Generic Bonus 0 0 0 ?

[/table]

 

Spells:

Skills:
  • Shield Brother
  • Steadfast Potential
  • Barrier Improvement
  • Armour Reinforcement
  • Brave
  • Guard
Techniques: Ace Bonus:
  • ???
  • ???
Level Chart:

 

[table]

Level Abilities Level Abilities Level Abilities Level Abilities Level Abilities

1 Starting Package, Vigor, Brave, Cover, Entrenchment, Premonition of Danger, Countershoot

5 Guard

9 ???

13 ???

17 ???

2 Resist

6 Grit

10 ???

14 ???

18 ???

3 Throw Weapon

7 Armour Reinforcement

11 ???

15 ???

19 ???

4 Barrier Improvement

8 ???

12 ???

16 ???

20 ??? [/table]

Baldios (Basic)

Statistics:

HP: 4500, DP: 2000, EN: 100

IS: 2, Move: F/G, Size: LL, Season: 2

Rank: 3, Type: Space Warrior

Weapons:

[+] Baldy Missile (P)- 250 damage, 450 accuracy, 10 rounds

Element: Explosive, Missile, Guided, Reaction

[+][MAM] Melee (M)- 400 damage, 300 accuracy, 5 EN/attack

Element: Physical

[+][CS] Shoulder Cannons- 850 damage, 750 accuracy, 6 rounds

Element: Energy, Reaction

[F][CC] Pulsaber (M)- 1000 damage, 750 accuracy, 20 EN/attack

Element: Physical, Reaction

[H] Thunder Flash (H)- 1500 damage, 1300 accuracy, 30 EN/attack, 30 Morale

Element: Energy, Electricity

Inherent Abilities:

1) Subspace Jump (Illusion): Reduce the Accuracy of all incoming attacks by 650. Costs 5 EN.

2) Subspace Jump Travel: Ignore all effects that would increase the cost to move terrains.

3) Pilot Seats (3)

X) Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 676. 10 EN per use.

Items:

1) Hybrid Armor

2) G-Wall Generator

Deploying in Terrain D:

 

Museum Exhibition Skillset #3: Field Mechanic

 

Pilot Name(s): Kid Salsamille (After War Gundam X), Tir Arbuthnot (Gundam SEED Destiny Sidestory: Tir's Impulse)

 

Class: Supporter (Engineer)

 

Level: 16 -> 1

 

SP: 100/100

 

Attributes:

[table]

Base Skills Conditional Items Total

Melee -2 +1 0 ? -1

Range 0 +1 0 ? +1

Mobility +5 +3 0 +4 +12

Defense +5 +3 0 ? +8

Skill +3 0 0 ? +3

Generic Bonus 0 0 0 ?

[/table]

 

Spells:

Skills: Techniques: Ace Bonus:
  • Expert Mechanic: The repair value of any Repair abilities you use is increased by 20%.
  • ???
Level Chart:

 

[table]

Level Abilities Level Abilities Level Abilities Level Abilities Level Abilities

1 Starting Package, Trust, Genius, Cover, Flawless Barrier, Pilot Damage, Countershoot

5 Engineer

9 Logistic Support

13 Assist Attack

17 ???

2 Accelerate

6 Intuition

10 Expert Mechanic

14 Resupply

18 ???

3 Quick Repair

7 Logistical Support

11 Combat Engineer

15 Quick Patch

19 ???

4 Maintenance Training

8 Quick Supply

12 Prayer

16 Over Boost

20 ??? [/table]

FX-550 Sky Grasper

Statistics:

HP: 1800, DP: 3300, EN: 80

IS: 4, Move: F, Size: S, Season: 2

Rank: 3, Type: Mobile Armor

Weapons:

[+][CS] Machine Guns- 200 damage, 500 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet

[+][CS] Machine Cannons- 600 damage, 900 accuracy, 8 rounds

Element: Physical, Bullet, Reaction

[+] Missile Launcher (PAX:2)- 450 damage, 600 accuracy, 8 rounds

Element: Physical, Explosive, Missile, Guided

[+] Beam Cannon- 1500 damage, 1200 accuracy, 20 EN/attack

Element: Energy, Beam

Inherent Abilities:

1) Resupply

2) FX-550 Sky Grasper can not be used in Space terrains.

X) Hyper Jammer (Illusion): Reduce the accuracy of all attacks from a single attack phase by 676. 10 EN per use.

X) EN Regen 10

Items:

1) Tesla Drive

2) Solar Panel

3) Hyper Jammer

4) Propellant Tank

 

Museum Exhibition Skillset #5: General

 

Pilot Name(s): Remmington Jack (Matey Match)

 

Class: Commander (Battleship Commander)

 

Level: 10 -> 1

 

SP: 100/100

 

Attributes:

[table]

[td]BaseSkills Conditional Items Total

Melee 0 +1 0 ? +1

Range +3 +1 0 +4 +8

Mobility +4 0 0 ? +4

Defense +4 0 0 +4 +8

Skill +3 +3 0 +3 +9

Generic Bonus 0 0 0 ?

[/table]

 

Spells:

Skills: Techniques: Ace Bonus:
  • Inspiring Leadership: Allied units in the same terrain as you at the start of their turn gain +2 Morale during their regeneration phase. Multiple applications of this Ace Bonus do not stack. This Ace Bonus also applies when you are not the main pilot.
  • ???
Level Chart:

 

[table]

Level Abilities Level Abilities Level Abilities Level Abilities Level Abilities

1 Starting Package, Focus, Brave, Command Attack, High Ground, Focused Attack, Focused Fire

5 Will+ (Damage)

9 Guard

13 ???

17 ???

2 Honour

6 Training

10 Inspiring Leadership

14 ???

18 ???

3 Assist Attack

7 Covering Fire

11 ???

15 ???

19 ???

4 Commanding Presence

8 All Out Attack

12 ???

16 ???

20 ??? [/table]

Museum Exhibition Skillset #6: Machine Muppet Pilot

 

Pilot Name(s): Charles Noname (Oversized Robot Owessar 3)

 

Class: Gunfighter (Sniper)

 

Level: 7 -> 1

 

SP: 100/100

 

Spells:

Skills: Ace Bonus:
  • ???
  • ???
Level Chart:

 

[table]

Level Abilities Level Abilities Level Abilities Level Abilities Level Abilities

1 Starting Package, Grit, Psychodriver, Cover, Flawless Shield, Premonition of Danger, Scatter Pattern

5 Sniper

9 ???

13 ???

17 ???

2 Vigour

6 Snipe

10 ???

14 ???

18 ???

3 Leg Snipe

7 Skilled Sniper

11 ???

15 ???

19 ???

4 Aimed Shot

8 ???

12 ???

16 ???

20 ??? [/table]

Museum Exhibition Skillset #9: Matey Jock

 

Pilot Name(s): Henry Bekker (Matey Match)

 

Class: Defender (Spartan)

 

Level: 1

 

SP: 100/100

 

Spells:

  • Vigor
  • ???
  • ???
  • ???
  • ???
  • ???
Skills:
  • Shield Brother
  • Steadfast Potential
  • Brave
Techniques:
  • ???
  • ???
  • ???
  • ???
Ace Bonus:
  • ???
  • ???
Level Chart:

 

[table]

Level Abilities Level Abilities Level Abilities Level Abilities Level Abilities

1 Starting Package, Vigor, Brave, Riposte, Rush, Defense Focus, Knock Aside

5 ???

9 ???

13 ???

17 ???

2 ???

6 ???

10 ???

14 ???

18 ???

3 ???

7 ???

11 ???

15 ???

19 ???

4 ???

8 ???

12 ???

16 ???

20 ??? [/table]

Black Ryvius (Basic)

Statistics:

HP: 4500, DP: 1500, EN: 100

IS: 4, Move: G, Size: XL, Season: 2

Rank: 3, Type: Battleship, Vaia Ship

Weapons:

[+] Barge Cannon- 1000 damage, 700 accuracy, 10 rounds

Element: Physical, Bullet

[+] Twin Barge Cannon- 1900 damage, 1500 accuracy, Uses 2 Barge Cannon rounds

Element: Physical, Bullet

Inherent Abilities:

1) Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1000. 15 EN per use.

2) Hangar Bay

3) Pilot Seats (5)

X) EN Regen 10

Items:

1) Hybrid Armor

2) Solar Panel

3) High Spec Radar

4) Repair Kit

Share this post


Link to post
Share on other sites

Defending Team Allied Structures

Area B

Defense Turret (Space)

Statistics:

HP: 3718, DP: -, EN: 50

IS: 0, Move: -, Size: S, Season: X

Rank: 3, Type: Building

Weapons:

[+] Long Range Beam Guns- 676 damage, 1074 accuracy, Snipe, 10 EN/attack

Element: Physical, Explosive

Inherent Abilities:

1) Stationary Object: Defense Turret (Space) can not gain DP, dodge, move terrains or dock in a unit with Hangar Bay via any means.

---

Area C

Defense Turret (Ground)

Statistics:

HP: 3718, DP: -, EN: 30

IS: 0, Move: -, Size: S, Season: X

Rank: 3, Type: Building

Weapons:

[+] Cannon (S)- 1074 damage, 845 accuracy, 6 rounds

Element: Physical, Explosive

Inherent Abilities:

1) Stationary Object: Defense Turret (Ground) can not gain DP, dodge, move terrains or dock in a unit with Hangar Bay via any means.

Base Building

Statistics:

HP: 5070, DP: -, EN: -

IS: 0, Move: -, Size: L, Season: X

Rank: 3, Type: Building

Weapons:

[H][CS] None

Element: None

Inherent Abilities:

1) Stationary Object: Base Building can not gain DP, dodge, move terrains or dock in a unit with Hangar Bay via any means.

2) Take Cover: An allied unit in the same terrain as Base Building may pay 20 AP to take cover behind it, allowing Base Building to Support Defend for it.

3) MAP Immunity: Base Building is immune to all MAP Attacks.

Base Building

Statistics:

HP: 5070, DP: -, EN: -

IS: 0, Move: -, Size: L, Season: X

Rank: 3, Type: Building

Weapons:

[H][CS] None

Element: None

Inherent Abilities:

1) Stationary Object: Base Building can not gain DP, dodge, move terrains or dock in a unit with Hangar Bay via any means.

2) Take Cover: An allied unit in the same terrain as Base Building may pay 20 AP to take cover behind it, allowing Base Building to Support Defend for it.

3) MAP Immunity: Base Building is immune to all MAP Attacks.

---

Area D

Defense Turret (Ground)

Statistics:

HP: 3718, DP: -, EN: 30

IS: 0, Move: -, Size: S, Season: X

Rank: 3, Type: Building

Weapons:

[+] Cannon (S)- 1074 damage, 845 accuracy, 6 rounds

Element: Physical, Explosive

Inherent Abilities:

1) Stationary Object: Defense Turret (Ground) can not gain DP, dodge, move terrains or dock in a unit with Hangar Bay via any means.

Base Building

Statistics:

HP: 5070, DP: -, EN: -

IS: 0, Move: -, Size: L, Season: X

Rank: 3, Type: Building

Weapons:

[H][CS] None

Element: None

Inherent Abilities:

1) Stationary Object: Base Building can not gain DP, dodge, move terrains or dock in a unit with Hangar Bay via any means.

2) Take Cover: An allied unit in the same terrain as Base Building may pay 20 AP to take cover behind it, allowing Base Building to Support Defend for it.

3) MAP Immunity: Base Building is immune to all MAP Attacks.

Base Building

Statistics:

HP: 5070, DP: -, EN: -

IS: 0, Move: -, Size: L, Season: X

Rank: 3, Type: Building

Weapons:

[H][CS] None

Element: None

Inherent Abilities:

1) Stationary Object: Base Building can not gain DP, dodge, move terrains or dock in a unit with Hangar Bay via any means.

2) Take Cover: An allied unit in the same terrain as Base Building may pay 20 AP to take cover behind it, allowing Base Building to Support Defend for it.

3) MAP Immunity: Base Building is immune to all MAP Attacks.

Base Building

Statistics:

HP: 5070, DP: -, EN: -

IS: 0, Move: -, Size: L, Season: X

Rank: 3, Type: Building

Weapons:

[H][CS] None

Element: None

Inherent Abilities:

1) Stationary Object: Base Building can not gain DP, dodge, move terrains or dock in a unit with Hangar Bay via any means.

2) Take Cover: An allied unit in the same terrain as Base Building may pay 20 AP to take cover behind it, allowing Base Building to Support Defend for it.

3) MAP Immunity: Base Building is immune to all MAP Attacks.

Share this post


Link to post
Share on other sites

Largo

Milien Sterling

SP:100

AP:75

Level:1

Affliation:

Callsign: Hellfire

Theme Song:

History:

 

Class: Artillery Specialist

 

Attributes:

 

Melee:-1

Range:10

Defense:-2

Mobility:4

Skill:5

 

Starting Attribute Bonuses+3 Range Attribute at level 1.

Morale ChargeMorale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Gunfight:: Gain the Gunfight skill as a bonus skill for free.

CountershootCountershoot

 

Skills:

1: Genius (+1 Melee and Range Attributes [Level 1])

1: Gunfight (Gain 1 Range Attribute [Level 1])

 

Seishin:

1: Focus (Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP [Level 1 (L1)])

 

PTX-007-3C Weissritter (Basic)

Statistics:

HP: 1900, DP: 3200, EN: 80

IS: 3, Move: F/G/H, Size: M, Season: 2

Rank: 3, Type: Personal Trooper, Gespenst

Weapons:

[F][MAM] Melee (M)- 350 damage, 350 accuracy, 5 EN/attack

Element: Physical, Reaction

[+] 3-Barrel Beam Cannon- 600 damage, 900 accuracy, 6 rounds

Element: Energy, Beam, Reaction

[F] Plasma Slicer (M)- 650 damage, 800 accuracy, 10 EN/attack

Element: Energy, Beam, Reaction

[+] Oxtongue Rifle-E- 700 damage, 1000 accuracy, 20 EN/attack

Element: Physical, Explosive, Reaction

[+] Oxtongue Rifle-B- 900 damage, 1300 accuracy, 5 rounds

Element: Physical, Bullet, Reaction

Inherent Abilities:

1) Beam Coat (Barrier): Reduce the damage of all attacks with Element: Beam from a single attack phase by 700. 5 EN per use.

2) Tesla Drive (Thruster): Reduce the accuracy of all attacks from a single attack phase by 150.

 

IS

1: High-Spec Radar

2: Tesla Drive

3: Reloader

Julius Sterling

 

SP:100

AP:75

Level:1

Affliation:

Callsign: Vanguard

Theme Song:

History:

 

Class: Brawler

 

Attributes:

 

Melee:10

Range:1

Defense:0

Mobility:2

Skill:5

 

Starting Attribute Bonuses+3 Melee Attribute at level 1.

Morale ChargeMorale cost to use Countercut is decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

InfightBrawlers gain the Infight skill for free at level 1.

CountercutKnock Aside

 

Skills:

1: Genius (+1 Melee and Range Attributes [Level 1])

1: Infight (Gain 1 Melee Attribute [Level 1])

 

Seishin:

1: Duty

- Recover 25% of your maximum DP. 20 SP [Level 1 (L1)]

 

PTX-003C Alteisen (Basic)

Statistics:

HP: 3200, DP: 3400, EN: 70

IS: 4, Move: G/H, Size: M, Season: 2

Rank: 3, Type: Personal Trooper, Gespenst

Weapons:

[F][MAM] Melee (M)- 350 damage, 350 accuracy, 5 EN/attack

Element: Physical, Reaction

[F][CC] Heat Horn (M)- 400 damage, 600 accuracy, 10 EN/attack

Element: Physical, Fire, Reaction

[+] 3-Barrel Autocannon- 600 damage, 900 accuracy, 6 rounds

Element: Physical, Bullet, Reaction

[F] Revolver Stake (ME)- 900 damage, 700 accuracy, Armor Pierce, 6 rounds

Element: Physical, Explosive, Reaction

[H] Heavy Claymore (S)- 1800 damage, 1600 accuracy, 3 rounds

Element: Physical

Inherent Abilities:

1) Beam Coat (Barrier): Reduce the damage of all attacks with Element: Beam from a single attack phase by 700. 5 EN per use.

 

IS

Mobile Trace System

Mega Generator

A-Up Unit SC

Spare Battery

Janus Stromh

SP:100

AP:75

Level:1

Affliation:

Callsign: Immortal

Theme Song:

History:

 

Class: Tank

 

Attributes:

 

Melee:1

Range:-1

Defense:8

Mobility:3

Skill:5

 

Starting Attribute Bonuses+3 Defense Attribute at level 1.

Morale ChargeWhile under 50% HP, gain an additional 5 Morale each turn.

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield BrotherUpon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Steadfast PotentialIf your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

 

Skills:

1: Brave (+1 Melee and Range Attributes [Level 1])

 

Seishin:

1: Iron Wall (Reduce the damage of all attack phases you receive this turn by 25%. Costs 15 SP [Level 1 (L1)])

 

Getter Dragon (Basic)

Statistics:

HP: 3300, DP: 1800, EN: 110

IS: 3, Move: F/G, Size: L, Season: 2

Rank: 3, Type: Getter Machine

Weapons:

[K][MAM] Dragon Kick- 350 damage, 350 accuracy, 3 EN/attack

Element: Physical, Reaction

[F] Spin Cutter- 200 damage, 500 accuracy, 3 EN/attack

Element: Physical, Reaction

[F][CC] Double Tomahawk (MX:2)- 400 damage, 450 accuracy, 10 EN/attack

Element: Physical, Reaction

[H] Double Tomahawk Boomerang (PAX:2)- 150 damage, 250 accuracy x 2, 10 EN/attack

Element: Physical

[+] Getter Beam (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 30 Morale

Element: Energy

Inherent Abilities:

1) Pilot Seats (3)

 

IS

 Zfylud Crystal

2 Repair Kit DX

Hybrid Armor

Karl Marks

 

SP:100

AP:60

Level:1

Affliation:

Callsign: Patches

Theme Song:

History:

 

Class: Engineer

 

Attributes:

 

Melee:0

Range:0

Defense:7

Mobility:7

Skill:2

 

Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.

Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

 

Skills:

1: Hard Worker (Pilot Exp Rewards at end of battle are increased by 50%)

 

Seishin:

1: Trust

-Casts Vigor L1 (Recover 25% of your maximum HP) on yourself or target ally. 30 SP [Level 1 (L1)]

 

Techniques:

 

Boss Borot

Statistics:

HP: 2600, DP: 1200, EN: 70

IS: 4, Move: G, Size: M, Season: 2

Rank: 2, Type: Borot

Weapons:

[F][MAM] Borot Punch (M)- 250 damage, 250 accuracy, 2 EN/attack

Element: Physical

[F] Special Borot Punch (M)- 700 damage, 600 accuracy, 10 EN/attack

Element: Physical

[H] Borot Pressure Punch (M)- 600 damage, 800 accuracy, 3 rounds

Element: Physical

[H] Special DX Borot Punch (H)- 1600 damage, 1000 accuracy, 1 round, 20 Morale

Element: Physical, Explosive

[H] Borot Dynamic Special (H)- 2000 damage, 1250 accuracy, Morale Down L2, 1 round, 50 Morale Req: Rank 3

Element: Physical, Explosive

Combo Attacks

[H] Borot Homerun (P)- 1800 damage, 1300 accuracy, Morale Down L3, 30 EN/attack

Element: Physical

Inherent Abilities:

1) Resupply

2) Borot Homerun: Requires an allied Robot Jr. to execute.

 

IS

1:Spare Battery

2:Propellant Tanks

3:Repair Kits

4:Santa Haro

Ashley Rosenkraust

SP:100

AP:75

Level:5 (deploy as Lvl 1)

Affliation:Paladin of Rock, Church of Elvis

Callsign:Siren

Theme Song: Rockin' in the free world

History:

 

Class: Singer

Attributes:

 

Melee:-2

Range:-2

Defense:7

Mobility:7

Skill:4

 

 

Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.

Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

 

Skills:

1: Hard Worker (+50% XP)

 

Seishin:

1: Passion 

-Recover 50 Song EN. Costs 25 SP [Level 1 (L1)]

 

GAT-01 Strike Dagger

Statistics:

HP: 2200, DP: 2800, EN: 80

IS: 4, Move: G, Size: M, Season: 2

Rank: 3, Type: Mobile Suit

Weapons:

[+][CS] 'Igelstellung' 75mm multi-barrel CIWS- 250 damage, 450 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] 57mm Hi-Energy Beam Rifle- 900 damage, 800 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+] 175mm Grenade Launcher- 1500 damage, 750 accuracy, 4 rounds

Element: Physical, Explosive

Inherent Abilities:

1) Anti-Beam Shield (300)

 

IS

1:Spare Battery

2:Propellant Tanks

3:Repair Kits

4: Sound Energy System AKA Ipod

-Holy Lonely Light

-Power to the Dream

-My Friends

-Lion

Constantine Largo

SP:100

AP:75

Level:8 (deploy as Lvl 1)

Affiliation:Independent Troubleshooter, Deathwatch

Callsign:Sentinel

Theme Song: Oblivion

History:

Hero, Guardian, Visionary, Terrorist, Killer. These are some of the many descriptions of the man who founded both Eden and New Eden, and single-handedly engaging the Earthforce fleet long enough for the Exodus to flee Sol system.But then, how would you act if that cost you your homeland, your family and almost your life?

Trapped in a drifting cryo pod, the civil rescue team who recovered his pod thought it was just residual cryo syndrome when the person they decanted said he was the legendary Constantine Largo.

Making his way thru the Rim worlds as a mercenary, his reunion with his wife was on a planet on the receiving end of an orbital bombardment.

 

Class: Ace Pilot

Attributes:

 

Melee:0

Range:9

Defense:-1

Mobility:6

Skill:5

 

Starting Attribute Bonuses+1 to all Attributes at level 1.

Morale ChargeMorale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Heroic TrainingThis class gains more skills than others.

 

Skills:

1: Genius (+1 Melee and Range Attributes. [Level 1])

1: Newtype (+1 Mobility Attribute, +10% Weapon Accuracy, Psychic [Level 1])

 

Seishin:

 

1: Duty 

-Recover 25% of your maximum DP. Costs 20 SP.[Level 1 (L1)]

 

XXXG-01W Wing Gundam (Basic)

Statistics:

HP: 2400, DP: 2700, EN: 80

IS: 3, Move: F/G, Size: M, Season: 2

Rank: 3, Type: Mobile Suit, Gundam

Weapons:

[+][CS] Vulcan Gun- 200 damage, 500 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS] Machine Cannons- 600 damage, 800 accuracy, 8 rounds

Element: Physical, Bullet, Reaction

[F][CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+] Buster Rifle- 1400 damage, 1000 accuracy, 20 EN/attack

Element: Energy, Beam

[+] Buster Rifle [Full Output] (HS)- 2200 damage, 1200 accuracy, 3 rounds, 30 Morale

Element: Energy, Beam

Inherent Abilities:

1) Shield: Bird Mode

2) Bird Mode Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 150. Req: Bird Mode

3) Bird Mode (Transform): Move: F only. Disable all weapons except Buster Rifle. You may move 2 terrains per turn instead.

 

IS

1:Spare Battery

2:Propellant Tanks

3: Gamma Gliptheptin

Share this post


Link to post
Share on other sites

- Umbaglo gets the first strike, followed by Largo.

- Prone time is 48 hours per team.

- Match length is 3 weeks.

- Double, triple, and quadruple check your math!

- Fight to the limit, and to the best of your ability!

Ready!? Go!

Share this post


Link to post
Share on other sites

[Andrew Borjorn]

REGENERATION PHASE:

Morale Regenerated: 5

EN Regenerated: 10

Statistics:

HP: 2000/2000

DP: 6600/6600

EN: 80/80

Countermeasures: 10/10

SP: 100/100

AP: 80/80

Move: F

Terrain: C

Morale: 105

Current Form: Fighter Mode

Weapons:

RPE 75mm Pd 10/10

S2SFCM Fighter Missile 5/5

BFRPCM Titan 5/5

RPEf 92 Pu 10/10

MTAM Circus 20/20

Share this post


Link to post
Share on other sites

[Mark Aldred]

REGENERATION PHASE:

Morale Regenerated: 5

Statistics:

HP: 9900/9900

DP: 2200/2200

EN: 100/100

SP: 100/100

AP: 65/65

Move: F

Terrain: C

Morale: 105

Weapons:

Baldy Missile 10/10

Shoulder Cannons 6/6

Share this post


Link to post
Share on other sites

[Tir Arbuthnot]

REGENERATION PHASE:

Morale Regenerated: 5

EN Regenerated: 10

Statistics:

HP: 3240/3240

DP: 7260/7260

EN: 80/80

SP: 100/100

AP: 65/65

Move: F

Terrain: D

Morale: 105

Perishable Items:

1) Propellant Tank 2/2

Weapons:

Machine Guns 10/10

Machine Cannons 8/8

Missile Launcher 8/8

Share this post


Link to post
Share on other sites

[Remmington Jack]

REGENERATION PHASE:

Morale Regenerated: 5

EN Regenerated: 10

Statistics:

HP: 8100/8100

DP: 2100/2100

EN: 100/100

SP (Remmington): 80/80

SP (Charles): 80/80

SP (Henry): 80/80

AP: 95/95

Move: F

Terrain: D

Morale: 105

Perishable Items:

1) Repair Kit

Weapons:

Barge Cannon 10/10

Share this post


Link to post
Share on other sites

[base Turrets]

REGENERATION PHASE (Turret B):

Morale Regenerated: 5

REGENERATION PHASE (Turret C):

Morale Regenerated: 5

REGENERATION PHASE (Turret D):

Morale Regenerated: 5

ATTACK PHASE:

Weapon Used: Long Range Beam Gun

Target(s): Boss Borot (Karl)

Damage Dealt: 676

Accuracy Dealt: 1074

Resources Spent: 10 EN

Modifiers: Snipe

Statistics (Turret B):

HP: 3718/3718

EN: 40/50

AP: 50/50

Move: -

Terrain: B

Morale: 105

Statistics (Turret C):

HP: 3718/3718

EN: 50/50

AP: 50/50

Move: -

Terrain: C

Morale: 105

Weapons:

Cannon 6/6

Statistics (Turret D):

HP: 3718/3718

EN: 50/50

AP: 50/50

Move: -

Terrain: D

Morale: 105

Weapons:

Cannon 6/6

Share this post


Link to post
Share on other sites

[base Buildings]

REGENERATION PHASE (Building C1):

Morale Regenerated: 5

REGENERATION PHASE (Building C2):

Morale Regenerated: 5

REGENERATION PHASE (Building D1):

Morale Regenerated: 5

REGENERATION PHASE (Building D2):

Morale Regenerated: 5

REGENERATION PHASE (Building D3):

Morale Regenerated: 5

Statistics (Building C1):

HP: 5070/5070

AP: 50/50

Move: -

Terrain: C

Morale: 105

Statistics (Building C2):

HP: 5070/5070

AP: 50/50

Move: -

Terrain: C

Morale: 105

Statistics (Building D1):

HP: 5070/5070

AP: 50/50

Move: -

Terrain: C

Morale: 105

Statistics (Building D2):

HP: 5070/5070

AP: 50/50

Move: -

Terrain: C

Morale: 105

Statistics (Building D3):

HP: 5070/5070

AP: 50/50

Move: -

Terrain: C

Morale: 105

Share this post


Link to post
Share on other sites

"Hey! Quit shooting at the commie minion!"

 

REGENERATION PHASE:
Morale Gained: 5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE: 

Attacking Weapon: 
Action Taken:
Damage Taken:
Resources Spent:

 

Suprort Defense:

Target: Karl

Attacking Weapon: Long Range Beam Gun (Turret)

Action Taken: Block and take
Damage Taken: 473
Resources Spent:

 

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:

Move to B, Cost: 5 EN

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:

Weapon Used:
Target(s): You!
Damage Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Accuracy Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)
Resources Spent: 


Statistics:

HP: 6787/7260
DP: 2340/2340
EN: 105/110
AP: 75/75
SP: 
100/100
Morale: 105/150
Current Terrain:B
Perishable Items:

Zfylud Crystal 1/1

Repair Kit DX 2/2
Weapons:

Bounties:

 

 

Janus Stromh

 
Class: Tank
 
Attributes:
 
Melee:1
Range:-1

Defense:8+4
Mobility:3
Skill:5

 
Starting Attribute Bonuses+3 Defense Attribute at level 1.
Morale ChargeWhile under 50% HP, gain an additional 5 Morale each turn.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Shield BrotherUpon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.
Steadfast PotentialIf your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

 
Skills:
1: Brave (+1 Melee and Range Attributes [Level 1])
 
Seishin:
1: Iron Wall (Reduce the damage of all attack phases you receive this turn by 25%. Costs 15 SP [Level 1 (L1)])
 
Getter Dragon (Basic)

Statistics:
HP: 3300, DP: 1800, EN: 110
IS: 3, Move: F/G, Size: L, Season: 2
Rank: 3, Type: Getter Machine


Weapons:
[K][MAM] Dragon Kick- 350 damage, 350 accuracy, 3 EN/attack
Element: Physical, Reaction
[F] Spin Cutter- 200 damage, 500 accuracy, 3 EN/attack
Element: Physical, Reaction
[F][CC] Double Tomahawk (MX:2)- 400 damage, 450 accuracy, 10 EN/attack
Element: Physical, Reaction
[H] Double Tomahawk Boomerang (PAX:2)- 150 damage, 250 accuracy x 2, 10 EN/attack
Element: Physical
[+] Getter Beam (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 30 Morale
Element: Energy


Inherent Abilities:
1) Pilot Seats (3)

 
IS

 Zfylud Crystal
2 Repair Kit DX
Hybrid Armor

Edited by Largo

Share this post


Link to post
Share on other sites

REGENERATION PHASE:

Morale Gained: 5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE: 

Attacking Weapon: 
Action Taken:
Damage Taken:
Resources Spent:

 

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:

Move to B, Cost: 5 EN

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:

Weapon Used:
Target(s): You!
Damage Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Accuracy Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)
Resources Spent: 


Statistics:

HP: 4420/4420
DP: 2040/2040
EN: 65/70
AP: 75/75
SP: 
100/100
Morale: 105/150
Current Terrain:B
Perishable Items:

Spare Battery
Propellant Tanks
Repair Kits

Weapons:
Borot Pressure Punch 3/3
Bounties:

 

Karl Marks

 
SP:100
AP:60
Level:1
Affliation:

Callsign: Patches
Theme Song:

History:
 
Class: Engineer

 
Attributes:
 
Melee:0

Range:0
Defense:7
Mobility:7
Skill:2

 
Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.
Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a  [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

 
Skills:
1: Hard Worker (Pilot Exp Rewards at end of battle are increased by 50%)
 
Seishin:
1: Trust
-Casts Vigor L1 (Recover 25% of your maximum HP) on yourself or target ally. 30 SP [Level 1 (L1)]
 
Techniques:
 
Boss Borot

Statistics:
HP: 2600, DP: 1200, EN: 70
IS: 4, Move: G, Size: M, Season: 2
Rank: 2, Type: Borot


Weapons:
[F]  [MAM] Borot Punch (M)- 250 damage, 250 accuracy, 2 EN/attack
Element: Physical
[F] Special Borot Punch (M)- 700 damage, 600 accuracy, 10 EN/attack
Element: Physical
[H] Borot Pressure Punch (M)- 600 damage, 800 accuracy, 3 rounds
Element: Physical
[H] Special DX Borot Punch (H)- 1600 damage, 1000 accuracy, 1 round, 20 Morale
Element: Physical, Explosive
[H] Borot Dynamic Special (H)- 2000 damage, 1250 accuracy, Morale Down L2, 1 round, 50 Morale Req: Rank 3
Element: Physical, Explosive

Combo Attacks
[H] Borot Homerun (P)- 1800 damage, 1300 accuracy, Morale Down L3, 30 EN/attack
Element: Physical


Inherent Abilities:
1) Resupply
2) Borot Homerun: Requires an allied Robot Jr. to execute.

 
IS
1:Spare Battery
2:Propellant Tanks
3:Repair Kits
4:Santa Haro

Edited by Largo

Share this post


Link to post
Share on other sites

REGENERATION PHASE:

Morale Gained: 5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE: 

Attacking Weapon: 
Action Taken:
Damage Taken:
Resources Spent:

 

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:

Move to B, Cost: 5 EN

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:

Weapon Used:
Target(s): You!
Damage Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Accuracy Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)
Resources Spent: 


Statistics:

HP: 3740/3740
DP: 4760/4760
EN: 75/80
AP: 75/75
SP: 
100/100
Morale: 105/150
Current Terrain:B
Perishable Items:

Spare Battery
Propellant Tanks
Repair Kits

Weapons:
'Igelstellung' 75mm multi-barrel CIWS 10/10

175mm Grenade Launcher 4/4
Bounties:

 

Ashley Rosenkraust

SP:100
AP:75
Level:5 (deploy as Lvl 1)
Affliation:Paladin of Rock, Church of Elvis
Callsign:Siren
Theme Song: Rockin' in the free world

History:
 
Class: Singer
Attributes:
 
Melee:-2
Range:-2
Defense:7

Mobility:7
Skill:4
 

 
Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.
Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a  [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
 
Skills:
1: Hard Worker (+50% XP)


 
Seishin:
1: Passion 

-Recover 50 Song EN. Costs 25 SP [Level 1 (L1)]

 
GAT-01 Strike Dagger

Statistics:
HP: 2200, DP: 2800, EN: 80
IS: 4, Move: G, Size: M, Season: 2
Rank: 3, Type: Mobile Suit


Weapons:
[+][CS] 'Igelstellung' 75mm multi-barrel CIWS- 250 damage, 450 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+][CS] 57mm Hi-Energy Beam Rifle- 900 damage, 800 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+] 175mm Grenade Launcher- 1500 damage, 750 accuracy, 4 rounds
Element: Physical, Explosive


Inherent Abilities:
1) Anti-Beam Shield (300)

 
IS
1:Spare Battery
2:Propellant Tanks
3:Repair Kits
4: Sound Energy System AKA Ipod

-Holy Lonely Light
-Power to the Dream
-My Friends
-Lion

Edited by Largo

Share this post


Link to post
Share on other sites

REGENERATION PHASE:

Morale Gained: 5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE: 

Attacking Weapon: 
Action Taken:
Damage Taken:
Resources Spent:

 

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:

Move to B, Cost: 5 EN

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:

Weapon Used:
Target(s): You!
Damage Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Accuracy Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)
Resources Spent: 


Statistics:

HP: 1520/1520
DP: 5760/5760
EN: 75/80
AP: 90/90
SP: 
100/100
Morale: 105/150
Current Terrain:B
Perishable Items:

Reloader

Weapons:
3-Barrel Beam Cannon 6/6

Oxtongue Rifle-B 5/5

Bounties:

 

Milien Sterling

SP:100
AP:75
Level:1
Affliation:
Callsign: Hellfire
Theme Song:

History:
 
Class: Artillery Specialist
 
Attributes:
 
Melee:-1
Range:10+4

Defense:-2
Mobility:4+4
Skill:5+3

 
Starting Attribute Bonuses+3 Range Attribute at level 1.
Morale ChargeMorale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Gunfight:: Gain the Gunfight skill as a bonus skill for free.
CountershootCountershoot

 
Skills:
1: Genius (+1 Melee and Range Attributes [Level 1])
1: Gunfight (Gain 1 Range Attribute [Level 1])
 
Seishin:
1: Focus (Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP [Level 1 (L1)])
 
PTX-007-3C Weissritter (Basic)

Statistics:
HP: 1900, DP: 3200, EN: 80
IS: 3, Move: F/G/H, Size: M, Season: 2
Rank: 3, Type: Personal Trooper, Gespenst


Weapons:
[F][MAM] Melee (M)- 350 damage, 350 accuracy, 5 EN/attack
Element: Physical, Reaction
[+] 3-Barrel Beam Cannon- 600 damage, 900 accuracy, 6 rounds
Element: Energy, Beam, Reaction
[F] Plasma Slicer (M)- 650 damage, 800 accuracy, 10 EN/attack
Element: Energy, Beam, Reaction
[+] Oxtongue Rifle-E- 700 damage, 1000 accuracy, 20 EN/attack
Element: Physical, Explosive, Reaction
[+] Oxtongue Rifle-B- 900 damage, 1300 accuracy, 5 rounds
Element: Physical, Bullet, Reaction


Inherent Abilities:
1) Beam Coat (Barrier): Reduce the damage of all attacks with Element: Beam from a single attack phase by 700. 5 EN per use.
2) Tesla Drive (Thruster):
 Reduce the accuracy of all attacks from a single attack phase by 150.
 
IS

1: High-Spec Radar
2: Tesla Drive
3: Reloader

Edited by Largo

Share this post


Link to post
Share on other sites

REGENERATION PHASE:

Morale Gained: 5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE: 

Attacking Weapon: 
Action Taken:
Damage Taken:
Resources Spent:

 

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:

Move to B, Cost: 5 EN

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:

Weapon Used:
Target(s): You!
Damage Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Accuracy Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)
Resources Spent: 


Statistics:

HP: 2160/2160
DP: 4320/4320
EN: 75/80
AP: 75/75
SP: 
100/100
Morale: 105/150
Current Terrain:B
Perishable Items:

Spare Battery
Propellant Tanks

Gamma Gliptheptin

Weapons:
Vulcan Gun 10/10

Machine Cannons 8/8

Bounties:

 

Constantine Largo

SP:100
AP:75
Level:8 (deploy as Lvl 1)
Affiliation:Independent Troubleshooter, Deathwatch
Callsign:Sentinel

Theme Song: Oblivion

History:
Hero, Guardian, Visionary, Terrorist, Killer. These are some of the many descriptions of the man who founded both Eden and New Eden, and single-handedly engaging the Earthforce fleet long enough for the Exodus to flee Sol system.But then, how would you act if that cost you your homeland, your family and almost your life?

Trapped in a drifting cryo pod, the civil rescue team who recovered his pod thought it was just residual cryo syndrome when the person they decanted said he was the legendary Constantine Largo.

Making his way thru the Rim worlds as a mercenary, his reunion with his wife was on a planet on the receiving end of an orbital bombardment.
 
Class: Ace Pilot
Attributes:
 
Melee:0
Range:9
Defense:-1
Mobility:6
Skill:5
 
Starting Attribute Bonuses+1 to all Attributes at level 1.
Morale ChargeMorale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Heroic TrainingThis class gains more skills than others.
 
Skills:

1: Genius (+1 Melee and Range Attributes. [Level 1])
1: Newtype (+1 Mobility Attribute, +10% Weapon Accuracy, Psychic [Level 1])


 
Seishin:
 
1: Duty 
-Recover 25% of your maximum DP. Costs 20 SP.[Level 1 (L1)]
 
XXXG-01W Wing Gundam (Basic)

Statistics:
HP: 2400, DP: 2700, EN: 80
IS: 3, Move: F/G, Size: M, Season: 2
Rank: 3, Type: Mobile Suit, Gundam


Weapons:
[+][CS] Vulcan Gun- 200 damage, 500 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 350 damage, 350 accuracy, 2 EN/attack
Element: Physical, Reaction
[+][CS] Machine Cannons- 600 damage, 800 accuracy, 8 rounds
Element: Physical, Bullet, Reaction
[F][CC] Beam Saber (M)- 800 damage, 900 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[+] Buster Rifle- 1400 damage, 1000 accuracy, 20 EN/attack
Element: Energy, Beam
[+] Buster Rifle [Full Output] (HS)- 2200 damage, 1200 accuracy, 3 rounds, 30 Morale
Element: Energy, Beam


Inherent Abilities:
1) Shield: Bird Mode
2) Bird Mode Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 150. Req: Bird Mode
3) Bird Mode (Transform): Move: F only. Disable all weapons except Buster Rifle. You may move 2 terrains per turn instead.

 
IS
1:Spare Battery
2:Propellant Tanks
3: Gamma Gliptheptin

Share this post


Link to post
Share on other sites

[Andrew Borjorn]

REGENERATION PHASE:

Morale Regenerated: 5

EN Regenerated: 10

ATTACK PHASE:

Weapon Used: Fighter Missile

Target(s): Boss Borot (Karl)

Damage Dealt: 1200 (+50%)

Accuracy Dealt: 1050 (+50%)

Resources Spent: 1 round

Modifiers: +6 Skill, Different Terrain

Statistics:

HP: 2000/2000

DP: 6600/6600

EN: 80/80

Countermeasures: 10/10

SP: 100/100

AP: 80/80

Move: F

Terrain: C

Morale: 110

Current Form: Fighter Mode

Weapons:

RPE 75mm Pd 10/10

S2SFCM Fighter Missile 4/5

BFRPCM Titan 5/5

RPEf 92 Pu 10/10

MTAM Circus 20/20

Share this post


Link to post
Share on other sites

[Mark Aldred]

REGENERATION PHASE:

Morale Regenerated: 5

ATTACK PHASE:

Weapon Used: Shoulder Cannons

Target(s): Boss Borot (Karl)

Damage Dealt: 1063 (+25%)

Accuracy Dealt: 938 (+25%)

Resources Spent: 1 round

Modifiers: Different Terrain

Statistics:

HP: 9900/9900

DP: 2200/2200

EN: 100/100

SP: 100/100

AP: 65/65

Move: F

Terrain: C

Morale: 110

Weapons:

Baldy Missile 10/10

Shoulder Cannons 5/6

Share this post


Link to post
Share on other sites

[Tir Arbuthnot]

REGENERATION PHASE:

Morale Regenerated: 5

EN Regenerated: 10

Statistics:

HP: 3240/3240

DP: 7260/7260

EN: 80/80

SP: 100/100

AP: 65/65

Move: F

Terrain: D

Morale: 110

Perishable Items:

1) Propellant Tank 2/2

Weapons:

Machine Guns 10/10

Machine Cannons 8/8

Missile Launcher 8/8

Share this post


Link to post
Share on other sites

[Remmington Jack]

REGENERATION PHASE:

Morale Regenerated: 5

EN Regenerated: 10

Statistics:

HP: 8100/8100

DP: 2100/2100

EN: 100/100

SP (Remmington): 80/80

SP (Charles): 80/80

SP (Henry): 80/80

AP: 95/95

Move: F

Terrain: D

Morale: 110

Perishable Items:

1) Repair Kit

Weapons:

Barge Cannon 10/10

Share this post


Link to post
Share on other sites

[base Turrets]

REGENERATION PHASE (Turret B):

Morale Regenerated: 5

REGENERATION PHASE (Turret C):

Morale Regenerated: 5

REGENERATION PHASE (Turret D):

Morale Regenerated: 5

ATTACK PHASE (Turret B):

Weapon Used: Long Range Beam Gun

Target(s): Boss Borot (Karl)

Damage Dealt: 676

Accuracy Dealt: 1074

Resources Spent: 10 EN

Modifiers: Snipe

ATTACK PHASE (Turret C):

Weapon Used: Cannon

Target(s): Boss Borot (Karl)

Damage Dealt: 1074

Accuracy Dealt: 845

Resources Spent: 1 round

Modifiers: Different Terrain

Statistics (Turret B):

HP: 3718/3718

EN: 30/50

AP: 50/50

Move: -

Terrain: B

Morale: 110

Statistics (Turret C):

HP: 3718/3718

EN: 50/50

AP: 50/50

Move: -

Terrain: C

Morale: 110

Weapons:

Cannon 5/6

Statistics (Turret D):

HP: 3718/3718

EN: 50/50

AP: 50/50

Move: -

Terrain: D

Morale: 110

Weapons:

Cannon 6/6

Share this post


Link to post
Share on other sites

[base Buildings]

REGENERATION PHASE (Building C1):

Morale Regenerated: 5

REGENERATION PHASE (Building C2):

Morale Regenerated: 5

REGENERATION PHASE (Building D1):

Morale Regenerated: 5

REGENERATION PHASE (Building D2):

Morale Regenerated: 5

REGENERATION PHASE (Building D3):

Morale Regenerated: 5

Statistics (Building C1):

HP: 5070/5070

AP: 50/50

Move: -

Terrain: C

Morale: 110

Statistics (Building C2):

HP: 5070/5070

AP: 50/50

Move: -

Terrain: C

Morale: 110

Statistics (Building D1):

HP: 5070/5070

AP: 50/50

Move: -

Terrain: C

Morale: 110

Statistics (Building D2):

HP: 5070/5070

AP: 50/50

Move: -

Terrain: C

Morale: 110

Statistics (Building D3):

HP: 5070/5070

AP: 50/50

Move: -

Terrain: C

Morale: 110

Share this post


Link to post
Share on other sites

So apparently Largo has failed to move all Zig, because he's proned! He loses his turn, and the fight moves to the next in line.

Umbaglo, you may now proceed.

Share this post


Link to post
Share on other sites

[Andrew Borjorn]

REGENERATION PHASE:

Morale Regenerated: 5

EN Regenerated: 10

ATTACK PHASE:

Weapon Used: Fighter Missile

Target(s): Boss Borot (Karl)

Damage Dealt: 1200 (+50%)

Accuracy Dealt: 1050 (+50%)

Resources Spent: 1 round

Modifiers: +6 Skill, Different Terrain

Statistics:

HP: 2000/2000

DP: 6600/6600

EN: 80/80

Countermeasures: 10/10

SP: 100/100

AP: 80/80

Move: F

Terrain: C

Morale: 115

Current Form: Fighter Mode

Weapons:

RPE 75mm Pd 10/10

S2SFCM Fighter Missile 3/5

BFRPCM Titan 5/5

RPEf 92 Pu 10/10

MTAM Circus 20/20

Share this post


Link to post
Share on other sites

[Mark Aldred]

REGENERATION PHASE:

Morale Regenerated: 5

ATTACK PHASE:

Weapon Used: Shoulder Cannons

Target(s): Boss Borot (Karl)

Damage Dealt: 1063 (+25%)

Accuracy Dealt: 938 (+25%)

Resources Spent: 1 round

Modifiers: Different Terrain

Statistics:

HP: 9900/9900

DP: 2200/2200

EN: 100/100

SP: 100/100

AP: 65/65

Move: F

Terrain: C

Morale: 115

Weapons:

Baldy Missile 10/10

Shoulder Cannons 4/6

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.