Tilus

All your base are belong to us

32 posts in this topic

[Tir Arbuthnot]

REGENERATION PHASE:

Morale Regenerated: 5

EN Regenerated: 10

Statistics:

HP: 3240/3240

DP: 7260/7260

EN: 80/80

SP: 100/100

AP: 65/65

Move: F

Terrain: D

Morale: 115

Perishable Items:

1) Propellant Tank 2/2

Weapons:

Machine Guns 10/10

Machine Cannons 8/8

Missile Launcher 8/8

Share this post


Link to post
Share on other sites

[Remmington Jack]

REGENERATION PHASE:

Morale Regenerated: 5

EN Regenerated: 10

Statistics:

HP: 8100/8100

DP: 2100/2100

EN: 100/100

SP (Remmington): 80/80

SP (Charles): 80/80

SP (Henry): 80/80

AP: 95/95

Move: F

Terrain: D

Morale: 115

Perishable Items:

1) Repair Kit

Weapons:

Barge Cannon 10/10

Share this post


Link to post
Share on other sites

[base Turrets]

REGENERATION PHASE (Turret B):

Morale Regenerated: 5

REGENERATION PHASE (Turret C):

Morale Regenerated: 5

REGENERATION PHASE (Turret D):

Morale Regenerated: 5

ATTACK PHASE (Turret B):

Weapon Used: Long Range Beam Gun

Target(s): Boss Borot (Karl)

Damage Dealt: 676

Accuracy Dealt: 1074

Resources Spent: 10 EN

Modifiers: Snipe

ATTACK PHASE (Turret C):

Weapon Used: Cannon

Target(s): Boss Borot (Karl)

Damage Dealt: 1074

Accuracy Dealt: 845

Resources Spent: 1 round

Modifiers: Different Terrain

Statistics (Turret B):

HP: 3718/3718

EN: 20/50

AP: 50/50

Move: -

Terrain: B

Morale: 115

Statistics (Turret C):

HP: 3718/3718

EN: 50/50

AP: 50/50

Move: -

Terrain: C

Morale: 115

Weapons:

Cannon 4/6

Statistics (Turret D):

HP: 3718/3718

EN: 50/50

AP: 50/50

Move: -

Terrain: D

Morale: 115

Weapons:

Cannon 6/6

Share this post


Link to post
Share on other sites

[base Buildings]

REGENERATION PHASE (Building C1):

Morale Regenerated: 5

REGENERATION PHASE (Building C2):

Morale Regenerated: 5

REGENERATION PHASE (Building D1):

Morale Regenerated: 5

REGENERATION PHASE (Building D2):

Morale Regenerated: 5

REGENERATION PHASE (Building D3):

Morale Regenerated: 5

Statistics (Building C1):

HP: 5070/5070

AP: 50/50

Move: -

Terrain: C

Morale: 115

Statistics (Building C2):

HP: 5070/5070

AP: 50/50

Move: -

Terrain: C

Morale: 115

Statistics (Building D1):

HP: 5070/5070

AP: 50/50

Move: -

Terrain: C

Morale: 115

Statistics (Building D2):

HP: 5070/5070

AP: 50/50

Move: -

Terrain: C

Morale: 115

Statistics (Building D3):

HP: 5070/5070

AP: 50/50

Move: -

Terrain: C

Morale: 115

Share this post


Link to post
Share on other sites

REGENERATION PHASE:
Morale Gained: 5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE: 

Attacking Weapon: 
Action Taken:
Damage Taken:
Resources Spent:

 

Suprort Defense:

Target: Karl

Attacking Weapon: Fighter Missile 1200, Shoulder Cannons 1063, Long Range Beam Gun 1074, Cannon 1074, Fighter Missile 1200, Shoulder Cannons 1063, Long Range Beam Gun 676, Cannon 1074

Action Taken: Block and Take
Damage Taken: 5897
Resources Spent:

 

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:

Retreat!

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:

Weapon Used:
Target(s): You!
Damage Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Accuracy Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)
Resources Spent: 


Statistics:

HP: 890/7260
DP: 2340/2340
EN: 105/110
AP: 75/75
SP: 
100/100
Morale: 105/150
Current Terrain:B
Perishable Items:

Zfylud Crystal 1/1

Repair Kit DX 2/2
Weapons:

Bounties:

 

 

Janus Stromh

 
Class: Tank
 
Attributes:
 
Melee:1
Range:-1

Defense:8+4
Mobility:3
Skill:5

 
Starting Attribute Bonuses+3 Defense Attribute at level 1.
Morale ChargeWhile under 50% HP, gain an additional 5 Morale each turn.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Shield BrotherUpon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.
Steadfast PotentialIf your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

 
Skills:
1: Brave (+1 Melee and Range Attributes [Level 1])
 
Seishin:
1: Iron Wall (Reduce the damage of all attack phases you receive this turn by 25%. Costs 15 SP [Level 1 (L1)])
 
Getter Dragon (Basic)

Statistics:
HP: 3300, DP: 1800, EN: 110
IS: 3, Move: F/G, Size: L, Season: 2
Rank: 3, Type: Getter Machine


Weapons:
[K][MAM] Dragon Kick- 350 damage, 350 accuracy, 3 EN/attack
Element: Physical, Reaction
[F] Spin Cutter- 200 damage, 500 accuracy, 3 EN/attack
Element: Physical, Reaction
[F][CC] Double Tomahawk (MX:2)- 400 damage, 450 accuracy, 10 EN/attack
Element: Physical, Reaction
[H] Double Tomahawk Boomerang (PAX:2)- 150 damage, 250 accuracy x 2, 10 EN/attack
Element: Physical
[+] Getter Beam (H)- 2000 damage, 1400 accuracy, 30 EN/attack, 30 Morale
Element: Energy


Inherent Abilities:
1) Pilot Seats (3)

 
IS

 Zfylud Crystal
2 Repair Kit DX
Hybrid Armor

Edited by Largo

Share this post


Link to post
Share on other sites

Hey guys, I'll have to retreat all my units. sorry, RL emergency, looks like the bug I caught a few weeks ago is a lot nastier, have to go back to hospital

Share this post


Link to post
Share on other sites

Well that would end the match, then. Hopefully you feel better soon, Largo.

With that said...

 

gallery_5_2_18215.jpg

Umbaglo wins this match by default, as all 6 of Largo's mecha are considered destroyed, in addition to keeping all of his own structures intact, earning him 360 Credits, 250 EXP per pilot, and 180 Blue Stones. Largo didn't destroy any of Umbaglo's units or base buildings, but still manages to walk away with 100 Credits, 100 EXP per pilot, and 100 Blue Stones. Be sure to note your rewards in the appropriate locations!

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.