Seishiro Hiroyuki

We're in Tokyo...Where is Godzilla?

11 posts in this topic

Where is Godzilla? You can try searching for his corpse after it was blown up by a Jaeger

We're in Tokyo..Where is Godzilla?

Mission:Skirmish

-Largo  vs Tilus , 5v5

-Units: Rank 3 and below

-Items: Rank 2 and below

-Pilots: Lvl 1

-Venue: Tokyo

Tokyo

gallery_3_8_17921.jpg

Terrain A: Downtown City

  • Type: Ground
  • Take Cover: You may pay 20 AP to reduce the damage and accuracy of an incoming attack by 20%.
Terrain B: Town
  • Type: Ground
  • Take Cover: You may pay 10 AP to reduce the damage and accuracy of an incoming attack by 10%.
Terrain C: Uptown City
  • Type: Ground
  • Take Cover: You may pay 20 AP to reduce the damage and accuracy of an incoming attack by 20%.
Terrain D: Coastline
  • Type: Ground/Water
  • Beam Refraction: You may reduce the damage dealt by all [+]-type weapons with Element: Beam by 50% at no cost.[/indent]
  • Watery Environment: Units with Move: W may spend 20 AP to gain 10% Temporary DP for a single turn.

Gentlemen, you may deploy

Share this post


Link to post
Share on other sites

Tilus

All units deploy in Area A.

---------------------------

Rosa Grandia, Lv.1 Commander

SP: 100 (80)

Attributes: Melee -2, Ranged 5 (9), Defense 2 (6), Mobility 2, Skill 5 (8) (11)

Morale Charge: +5 Morale when you use Support Attack.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Support Attack: Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally gain an additional Attack Phase targeting the same enemy they are to be taken before their own with a Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn.

Leadership: Gain one Leadership-type skill (Veteran).

Skills:

Improved Critical (Passive (Main)): Critical Cost -1. Gain an additional Weapon Damage +5% and Accuracy +5% for attack phases affected by Critical.

Spirit Commands:

Vigor (20): Recover 25% of your maximum HP.

Resha Almary, Lv.1 Sub-Pilot

SP: 110 (88)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +10 max SP.

Skills:

Brave Commander (Passive (Sub)): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1).

Spirit Commands:

Trust (30): Casts Vigor L1 (Recover 25% HP) on yourself or target unit.

Jasmine, Lv.1 Sub-Pilot

SP: 110 (88)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +10 max SP.

Spirit Commands:

Grit (15): Reduce incoming accuracy of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.

---

Black Ryvius (Basic)

Statistics:

HP: 4500, DP: 1500, EN: 100

IS: 4, Move: G, Size: XL, Season: 2

Rank: 3, Type: Battleship, Vaia Ship

Weapons:

[+] Barge Cannon- 1000 damage, 700 accuracy, 10 rounds

Element: Physical, Bullet

[+] Twin Barge Cannon- 1900 damage, 1500 accuracy, Uses 2 Barge Cannon rounds

Element: Physical, Bullet

Inherent Abilities:

1) Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1000. 15 EN per use.

2) Hangar Bay

3) Pilot Seats (5)

4) EN Regen 10 (Regen)

---

Items

- Hi-Spec Radar (Gain +4 Ranged and +3 Skill attribute)

- Hybrid Armor (Gain +4 Defense attribute)

- V-Up Unit W (Gain +20% damage and accuracy)

- Solar Panel (Gain EN Regen 10)

---------------------------

Elusia Solaceon, Lv.1 Skirmisher

SP: 100

Attributes: Melee 5, Ranged -2, Defense -2, Mobility 5 (8) (12), Skill 4

Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

Skills:

Coordinator (Passive (Main)): When your Morale is 130 or higher during your Regeneration Phase, gain 5% of your maximum HP and DP as Temporary HP and DP, and gain +2 to your Melee and Range. This temporary HP or DP is lost at the end of your turn.

Spirit Commands:

Duty (20): Recover 25% of your maximum DP.

---

Brain Powered (Basic)

Statistics:

HP: 2000 (3000), DP: 3000 (4000), EN: 80 (110)

IS: 4, Move: F/G/W, Size: S, Season: 2

Rank: 3, Type: Antibody

Weapons:

[F][CC] Brain Blade (M)- 500 damage, 300 accuracy, 2 EN/attack

Element: Physical, Reaction

[+] Missile Launcher (PAX:4)- 200 damage, 300 accuracy, 20 rounds

Element: Physical, Missile

[F][CC] Brain Bar [slash] (M)- 800 damage, 900 accuracy, 15 EN/attack

Element: Physical

[+][CS] Brain Bar [shoot]- 900 damage, 800 accuracy, 15 EN/attack

Element: Energy, Chakra

Inherent Abilities:

1) Vital Jump (Illusion): Reduce the Accuracy of all attacks from a single attack phase by 700. 10 EN per use.

2) Vital Jump Travel: Ignore all effects that would increase the cost to move terrains.

3) Chakra Shield (Barrier): Reduce the Damage of all attacks from a single attack phase by 700. 10 EN per use.

4) Chakra Shield Extension: You may choose, during your Special Phase, to pay the cost to activate Chakra Shield to apply it's effect on the first attack one ally in the same terrain as you receives this turn. This ability is still considered a (Barrier), however the ally may still use any (Barrier) abilities they have on the same attack. Req: Antibody

5) Countermeasures

6) EN Regen 10 (Regen)

---

Items

- Dummy Balloon Launcher (Gain Countermeasures)

- Tesla Drive (Gain +4 Mobility attribute)

- V-Up Unit U (Gain +200 HP & DP, +200/half rank above 1, as well as +30 EN)

- Solar Panel (Gain EN Regen 10)

---------------------------

Eliana Lavender, Lv.1 Gunfighter

SP: 100 (90)

Attributes: Melee -2 (-1), Ranged 5 (10) (14), Defense 3, Mobility 3 (7), Skill 3 (6)

Morale Charge: Morale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Gunfight: Gain the Gunfight skill as a bonus skill for free.

Countershoot: This class gains the Countershoot or the Shoot Down Will Command for free.

Skills:

Genius (Passive (Main)): +1 Melee and Range Attributes.

Spirit Commands:

Focus (15): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

Aerie, Lv.1 Sub-Pilot

SP: 110 (99)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +10 max SP.

Skills:

Avoidance (Passive (Main)): Gain +1 Mobility Attribute.

Spirit Commands:

Duty (20): Recover 25% of your maximum DP.

---

DCAM-008-2 Altairlion (Basic)

Statistics:

HP: 1700, DP: 3400, EN: 80

IS: 2, Move: F, Size: M, Season: 2

Rank: 3, Type: Armored Module

Weapons:

[+][CS] 90mm GG Cannon- 300 damage, 400 accuracy, Accuracy Break L1, 8 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 350 damage, 350 accuracy, 5 EN/attack

Element: Physical, Reaction

[+] CTM-02 Spigeaul (PAX:8)- 100 damage, 120 accuracy, 40 rounds

Element: Physical, Explosive

[F][CC] Sonic Saber (M)- 900 damage, 800 accuracy, 15 EN/attack, Req: Doll Figure

Element: Physical, Sonic

[+] CTM-07 Prominence (PAX:2)- 600 damage, 700 accuracy, 8 rounds

Element: Physical, Explosive

[+] G-Accel Driver- 1500 damage, 1900 accuracy, 4 rounds, 10 Morale

Element: Physical, Bullet

Inherent Abilities:

1) Cruise Figure (Transform): No statistical change. You may move two terrains a turn.

2) Doll Figure (Transform): Add Move: G, enable Sonic Saber.

3) Dual Tesla Drive (Thruster): Reduce the accuracy of all attacks from a single attack phase by 180.

4) Pilot Seats (2)

---

Items

- Tesla Drive (Gain +4 Mobility attribute)

- Hi-Spec Radar (Gain +4 Ranged and +3 Skill attribute)

- V-Up Unit W (Gain +20% damage and accuracy)

---------------------------

Tiana Brighthart, Lv.1 Brawler

SP: 100 (90)

Attributes: Melee 5 (10) (14), Ranged -1 (0), Defense 3 (7), Mobility 3, Skill 3 (6)

Morale Charge: Morale cost to perform Countercut decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.10 AP

Infight: Brawlers gain the Infight skill for free at level 1.

Skills:

Brave (Passive (Main)): +2 Melee and Range Attributes.

Spirit Commands:

Grit (15): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.

Sakura, Lv.1 Sub-Pilot

SP: 110 (99)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however..

SP Up: Gain +10 max SP.

Spirit Commands:

Vigor (20): Recover 25% of your maximum HP.

---

Live Robo (Basic)

Statistics:

HP: 3200, DP: 1900, EN: 80

IS: 3, Move: G, Size: L, Season: 2

Rank: 3, Type: Megazord, Sentai Robot

Weapons:

[F][MAM] Melee (M)- 400 damage, 300 accuracy, 3 EN/attack

Element: Physical, Reaction

[+] Double Cannons- 500 damage, 200 accuracy, 10 rounds

Element: Physical, Explosive

[+][CS] Live Robo Beam[/b]- 900 damage, 600 accuracy, 15 EN/attack

Element: Energy, Reaction

[F][CC] Super Beast Sword (M)- 1100 damage, 800 accuracy, 15 EN/attack

Element: Physical, Reaction

[F] Super Live Crash (MH)- 2100 damage, 1300 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Energy, Electricity

Inherent Abilities:

1) Shield

2) Pilot Seats (3)

---

Items

- Hybrid Armor (Gain +4 Defense attribute)

- Mobile Trace System (Gain +4 Melee and +3 Skill attributes)

- V-Up Unit W (Gain +20% damage and accuracy)

---------------------------

Curial Fenezza, Lv.1 Supporter

SP: 100 (90)

Attributes: Melee -2, Ranged -2, Defense 5 (7), Mobility 5 (7) (11), Skill 4

Morale Charge: Gain 5 Morale whenever you use Repair, Resupply, or a song. In addition, the Morale loss on the allied unit for receiving Repair or Resupply is reduced by 5.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 20% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

Skills:

Engineer (Passive (Main)): Repair abilities have their effectiveness increased by 5%.

Spirit Commands:

Honor (30): Recovers 25% DP of yourself or one target ally.

Marina, Lv.1 Sub-Pilot

SP: 110 (99)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +10 max SP.

Spirit Commands:

Focus (15): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

---

FX-550 Sky Grasper

Statistics:

HP: 1800 (2800), DP: 3300 (4300), EN: 80 (110)

IS: 4, Move: F, Size: S, Season: 2

Rank: 3, Type: Mobile Armor

Weapons:

[+][CS] Machine Guns- 200 damage, 500 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet

[+][CS] Machine Cannons (PAX:4)- 600 damage, 900 accuracy, 8 rounds

Element: Physical, Bullet, Reaction

[+] Missile Launcher (PAX:2)- 450 damage, 600 accuracy, 8 rounds

Element: Physical, Explosive, Missile, Guided

[+] Beam Cannon- 1500 damage, 1200 accuracy, 20 EN/attack

Element: Energy, Beam

Inherent Abilities:

1) Repair (350)

2) Resupply

3) FX-550 Sky Grasper can not be used in Space terrains.

4) Upon deployment choose between Repair and Resupply and disable the other for the remainder of battle.

---

Items

- Tesla Drive (Gain +4 Mobility attribute)

- Extra Pilot Seat (Gain Pilot Seats (2)

- Dummy Balloon Launcher (Gain Countermeasures)

- V-Up Unit U (Gain +200 HP & DP, +200/half rank above 1, as well as +30 EN)

Share this post


Link to post
Share on other sites

Largo

deploying in D

Milien Sterling

SP:100

AP:75

Level:1

Affliation:

Callsign: Hellfire

Theme Song:

History:

Class: Artillery Specialist

Attributes:

Melee:-1

Range:10

Defense:-2

Mobility:4

Skill:5

Starting Attribute Bonuses: +3 Range Attribute at level 1.

Morale Charge: Morale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Gunfight:: Gain the Gunfight skill as a bonus skill for free.

Countershoot: Countershoot

Skills:

1: Genius (+1 Melee and Range Attributes [Level 1])

1: Gunfight (Gain 1 Range Attribute [Level 1])

Seishin:

1: Focus (Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP [Level 1 (L1)])

Bellzelute (Basic)

Statistics:

HP: 2000, DP: 3100, EN: 90

IS: 3, Move: F/G, Size: M, Season: 2

Rank: 3, Type: Orgone Machine

Weapons:

[F][MAM] Melee (M)- 350 damage, 350 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Shot Launcher (AX:2)- 200 damage, 300 accuracy, 12 rounds

Element: Energy, Beam, Reaction

[+] Missile Launcher (PAX:6)- 120 damage, 170 accuracy, 24 rounds

Element: Physical, Explosive, Reaction

[+][CS] Orgone Rifle-N- 800 damage, 900 accuracy, 5 rounds

Element: Physical, Bullet, Reaction

[+] Orgone Rifle-B (S)- 1300 damage, 950 accuracy, 20 EN/attack

Element: Energy, Beam

[+] Orgone Rifle-A (H)- 1900 damage, 1500 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Energy, Orgone

Inherent Abilities:

1) Larselium Canceler: Automatically disables all Larselium Systems in non-allied units as long as this unit remains in battle.

2) Pilot Seats (2)

IS

1:Berserker System

2:Spare Battery

3:Propellant Tanks

Julius Sterling

SP:100

AP:75

Level:1

Affliation:

Callsign: Vanguard

Theme Song:

History:

Class: Brawler

Attributes:

Melee:10

Range:1

Defense:0

Mobility:2

Skill:5

Starting Attribute Bonuses: +3 Melee Attribute at level 1.

Morale Charge: Morale cost to use Countercut is decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Infight: Brawlers gain the Infight skill for free at level 1.

Countercut: Knock Aside

Skills:

1: Genius (+1 Melee and Range Attributes [Level 1])

1: Infight (Gain 1 Melee Attribute [Level 1])

Seishin:

1: Duty

- Recover 25% of your maximum DP. 20 SP [Level 1 (L1)]

Coustwell (Basic)

Statistics:

HP: 2700, DP: 2400, EN: 100

IS: 3, Move: F/G, Size: M, Season: 2

Rank: 3, Type: Orgone Machine

Weapons:

[F][MAM] Orgone Slash (MV:5)- 350+120 damage, 350+80 accuracy, 4+3 EN/attack

Element: Physical, Reaction

[H] Orgone Shot (P)- 700 damage, 600 accuracy, 10 EN/attack

Element: Physical, Orgone

[F][MAM] Orgone Blow (M)- 1200 damage, 950 accuracy, 20 EN/attack

Element: Physical, Orgone

[F][MAM] Orgone Finish (MH)- 1800 damage, 1600 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Orgone

Inherent Abilities:

1) Larselium Canceler: Automatically disables all Larselium Systems in non-allied units as long as this unit remains in battle.

2) Pilot Seats (2)

IS

1:Repair Kits

2:Spare Battery

3:Mega Generator

Janus Stromh

SP:100

AP:75

Level:1

Affliation:

Callsign: Immortal

Theme Song:

History:

Class: Tank

Attributes:

Melee:1

Range:-1

Defense:8

Mobility:3

Skill:5

Starting Attribute Bonuses: +3 Defense Attribute at level 1.

Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

Skills:

1: Brave (+1 Melee and Range Attributes [Level 1])

Seishin:

1: Iron Wall (Reduce the damage of all attack phases you receive this turn by 25%. Costs 15 SP [Level 1 (L1)])

Great Mazinger (Basic)

Statistics:

HP: 3500, DP: 1600, EN: 100

IS: 4, Move: F/G, Size: M, Season: 2

Rank: 3, Type: Mazinger

Weapons:

[+] Naval Missile (P)- 400 damage, 300 accuracy, 10 rounds

Element: Explosive, Missile, Guided, Reaction

[F][MAM] Mazinger Punch (M)- 350 damage, 350 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Atomic Punch (P)- 800 damage, 900 accuracy, 6 rounds

Element: Physical

[F][CC] Mazinger Blade (M)- 1000 damage, 700 accuracy, 15 EN/attack

Element: Physical, Reaction

[H] Thunder Break (HS)- 2200 damage, 1200 accuracy, 30 EN/attack, 30 Morale

Element: Energy, Electricity

Inherent Abilities:

1) Separate (Brain Condor)

IS

1 Zfylud Crystal

2 Repair Kit

3 Chogokin Z

4 Gravity Wall Generator

Karl Marks

SP:100

AP:60

Level:1

Affliation:

Callsign: Patches

Theme Song:

History:

Class: Engineer

Attributes:

Melee:0

Range:0

Defense:7

Mobility:7

Skill:2

Starting Attribute Bonuses: +2 Mobility, +2 Defense Attributes at level 1.

Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

Skills:

1: Hard Worker (Pilot Exp Rewards at end of battle are increased by 50%)

Seishin:

1: Trust

-Casts Vigor L1 (Recover 25% of your maximum HP) on yourself or target ally. 30 SP [Level 1 (L1)]

Techniques:

FX-550 Sky Grasper

Statistics:

HP: 1800, DP: 3300, EN: 80

IS: 4, Move: F, Size: S, Season: 2

Rank: 3, Type: Mobile Armor

Weapons:

[+][CS] Machine Guns- 200 damage, 500 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet

[+][CS] Machine Cannons- 600 damage, 900 accuracy, 8 rounds

Element: Physical, Bullet, Reaction

[+] Missile Launcher (PAX:2)- 450 damage, 600 accuracy, 8 rounds

Element: Physical, Explosive, Missile, Guided

[+] Beam Cannon- 1500 damage, 1200 accuracy, 20 EN/attack

Element: Energy, Beam

Inherent Abilities:

1) Repair (350)

2) Resupply

3) FX-550 Sky Grasper can not be used in Space terrains.

4) Upon deployment choose between Repair and Resupply and disable the other for the remainder of battle.

IS

1:Spare Battery

2:Propellant Tanks

3:Repair Kits

Constantine Largo

SP:100

AP:75

Level:8 (deploy as Lvl 1)

Affiliation:Independent Troubleshooter, Deathwatch

Callsign:Sentinel

Theme Song: Oblivion

History:

Hero, Guardian, Visionary, Terrorist, Killer. These are some of the many descriptions of the man who founded both Eden and New Eden, and single-handedly engaging the Earthforce fleet long enough for the Exodus to flee Sol system.But then, how would you act if that cost you your homeland, your family and almost your life?

Trapped in a drifting cryo pod, the civil rescue team who recovered his pod thought it was just residual cryo syndrome when the person they decanted said he was the legendary Constantine Largo.

Making his way thru the Rim worlds as a mercenary, his reunion with his wife was on a planet on the receiving end of an orbital bombardment.

Class: Ace Pilot

Attributes:

Melee:0

Range:9

Defense:-1

Mobility:6

Skill:5

Starting Attribute Bonuses: +1 to all Attributes at level 1.

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Heroic Training: This class gains more skills than others.

Skills:

1: Genius (+1 Melee and Range Attributes. [Level 1])

1: Newtype (+1 Mobility Attribute, +10% Weapon Accuracy, Psychic [Level 1])

Seishin:

1: Duty

-Recover 25% of your maximum DP. Costs 20 SP.[Level 1 (L1)]

DCAM-008-2 Altairlion (Basic)

Statistics:

HP: 1700, DP: 3400, EN: 80

IS: 2, Move: F, Size: M, Season: 2

Rank: 3, Type: Armored Module

Weapons:

[+][CS] 90mm GG Cannon- 300 damage, 400 accuracy, Accuracy Break L1, 8 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 350 damage, 350 accuracy, 5 EN/attack

Element: Physical, Reaction

[+] CTM-02 Spigeaul (PAX:8)- 100 damage, 120 accuracy, 40 rounds

Element: Physical, Explosive

[F][CC] Sonic Saber (M)- 900 damage, 800 accuracy, 15 EN/attack, Req: Doll Figure

Element: Physical, Sonic

[+] CTM-07 Prominence (PAX:2)- 600 damage, 700 accuracy, 8 rounds

Element: Physical, Explosive

[+] G-Accel Driver- 1500 damage, 1900 accuracy, 4 rounds, 10 Morale

Element: Physical, Bullet

Inherent Abilities:

1) Cruise Figure (Transform): No statistical change. You may move two terrains a turn.

2) Doll Figure (Transform): Add Move: G, enable Sonic Saber.

3) Dual Tesla Drive (Thruster): Reduce the accuracy of all attacks from a single attack phase by 180.

4) Pilot Seats (2)

IS

1 Gamma Gliptheptin

2 Reloader

Share this post


Link to post
Share on other sites

May I request that you guys find Godzilla's charred, mangled corpse for research purposes? Thank you

Anyway,

- Tilus gets the initiative(again, you bastard)

- Each team gets 72 hours to post!

- Check your math again and again till its correct!

LET THE GAMES BEGIN

Share this post


Link to post
Share on other sites

(For the record: I enabled Resupply on my Skygrasper, but for some reason it didn't show up when Hiro C/Ped my deploy.)

Rosa Grandia/Black Ryvius (Basic)

Veteran: EN Costs of Weapons & Abilities -10%; Aura (1) (Flatlands)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn; Aura (1) (Downtown City <A>)

Regeneration Phase

Morale: +5 (105/150)

Source: Black Ryvius (Basic)

Effect: Solar Panel

EN Regenerated: +10 (100/100)

Transformation/Movement Phase

Movement: Downtown City <A> -> Coastline <D> (-5 EN; 95/100)

Special Phase

Critical activated! (-9 AP; 96/105)

Attack Phase

Weapon Used: [+] Twin Barge Cannon

Target: Great Mazinger (Basic)

Attack Stats: 3420 damage, 2700 accuracy

Elements: Physical, Bullet

Modifiers: 9 Ranged, +20% damage/accuracy (V-Up Unit W), +15% damage/accuracy (Critical)

Resources Spent: -2 Barge Cannon rounds (8/10)

Statistics

HP: 7200/7200

DP: 1800/1800

EN: 95/100

AP: 96/105

SP (Rosa): 80/80 (Duty 20)

SP (Resha): 88/88 (Trust 30)

SP (Jasmine): 88/88 (Grit 15)

Morale: 105/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: 9

Defense: 6

Mobility: 2

Skill: 11

Modifiers/Abilities

Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1000. 15 EN per use.

Location: Coastline <D>

Ammo

Barge Cannon: 8/10

---

Elusia Solaceon/Brain Powered (Basic)

Regeneration Phase

Morale: +5 (105/150)

Source: Brain Powered (Basic)

Effect: Solar Panel

EN Regenerated: +10 (110/110)

Source: Black Ryvius (Basic)

Effect: Brave Commander

Temp HP Gained: +120 (2400+120/2400)

Transformation/Movement Phase

Movement: Downtown City <A> -> Coastline <D> (-5 EN; 105/110)

Attack Phase

Weapon Used: [F] Brain Bar [slash] (M)

Target: Bellzelute (Basic)

Attack Stats: 1080 damage, 1125 accuracy, Distracting Attack

Elements: Physical

Modifiers: 5 Melee, +10% damage (Brave Commander), -10% EN cost (Veteran)

Effects: Distracting Attack: Target gains -100% damage and accuracy on any attack made next turn that does not target only this unit

Resources Spent: -14 EN (91/110)

Statistics

HP: 2400/2400 (+120 Brave Commander)

DP: 8800/8800

EN: 91/110

AP: 70/70

SP (Elusia): 100/100 (Duty 20)

Morale: 105/150

Will Commands

????

????

????

????

Attributes

Melee: 5

Ranged: -2

Defense: -2

Mobility: 12

Skill: 4

Modifiers/Abilities

Evasive Potential: Primed; Gain +20% temp DP when DP falls below 50%, DP must raise above 75% before this can activate again

Coordinator: Inactive; When your Morale is 130 or higher during your Regeneration Phase, gain 5% of your maximum HP and DP as Temporary HP and DP, and gain +2 to your Melee and Range. This temporary HP or DP is lost at the end of your turn.

Vital Jump (Illusion): Reduce the Accuracy of all attacks from a single attack phase by 700. 10 EN per use.

Chakra Shield (Barrier): Reduce the Damage of all attacks from a single attack phase by 700. 10 EN per use.

Countermeasures: 10/10

Location: Coastline <D>

Ammo

Missile Launcher: 20/20

---

Eliana Lavender/DCAM-008-2 Altairlion (Basic)

Regeneration Phase

Morale: +5 (105/150)

Source: Black Ryvius (Basic)

Effect: Brave Commander

Temp HP Gained: +111 (2210+111/2210)

Transformation/Movement Phase

Movement: Downtown City <A> -> Coastline <D> (-5 EN; 75/80)

Transform: Cruise Figure -> Doll Figure

Special Phase

Critical activated! (-10 AP; 70/80)

Attack Phase

Weapon Used: [+] G-Accel Driver

Target: Great Mazinger (Basic)

Attack Stats: 3150 damage, 3800 accuracy

Elements: Physical, Bullet

Modifiers: 14 Ranged, +20% damage/accuracy (V-Up Unit W), +10% damage (Brave Commander), +10% damage/accuracy (Critical)

Resources Spent: -1 round (3/4), -10 Morale (95/150)

Statistics

HP: 2210/2210 (+111 Brave Commander)

DP: 5780/5780

EN: 75/80

AP: 70/80

SP (Eliana): 90/90 (Focus 15)

SP (Aerie): 99/99 (Duty 20)

Morale: 95/150

Current Form: Doll Figure

Will Commands

????

????

????

????

Attributes

Melee: -1

Ranged: 14

Defense: 3

Mobility: 7

Skill: 6

Modifiers/Abilities

Dual Tesla Drive (Thruster): Reduce the accuracy of all attacks from a single attack phase by 180.

Location: Coastline <D>

Ammo

90mm GG Cannon: 6/6

CTM-02 Spiegaul: 40/40

CTM-07 Prominence: 8/8

G-Accel Driver: 3/4

---

Tiana Brighthart/Live Robo (Basic)

Regeneration Phase

Morale: +5 (105/150)

Source: Black Ryvius (Basic)

Effect: Brave Commander

Temp HP Gained: +272 (5440+272/5440)

Transformation/Movement Phase

Movement: Downtown City <A> -> Coastline <D> (-5 EN; 75/80)

Special Phase

Critical activated! (-10 AP; 70/80)

Attack Phase

Weapon Used: [F] Super Beast Sword (M)

Target: Great Mazinger (Basic)

Attack Stats: 2310 damage, 1600 accuracy

Elements: Physical, Reaction

Modifiers: 14 Melee, +20% damage/accuracy (V-Up Unit W), +10% damage (Brave Commander), +10% damage/accuracy (Critical), -10% EN cost (Veteran)

Resources Spent: -14 EN (61/80)

Statistics

HP: 5440/5440 (+272 Brave Commander)

DP: 2470/2470

EN: 61/80

AP: 70/80

SP (Tiana): 90/90 (Grit 15)

SP (Sakura): 99/99 (Vigor 20)

Morale: 105/150

Will Commands

????

????

????

????

Attributes

Melee: 14

Ranged: -1

Defense: 7

Mobility: 3

Skill: 6

Modifiers/Abilities

Shield: 10/10

Location: Coastline <D>

Ammo

Double Cannons: 10/10

---

Curial Fenezza/FX-550 Sky Grasper

Regeneration Phase

Morale: +5 (105/150)

Source: Black Ryvius (Basic)

Effect: Brave Commander

Temp HP Gained: +238 (4760+238/4760)

Transformation/Movement Phase

Movement: Downtown City <A> -> Coastline <D> (-5 EN; 105/110)

Curial does some fancy acrobatic maneuvers as she surveys the battlefield.

Statistics

HP: 4760/4760 (+238 Brave Commander)

DP: 9030/9030

EN: 105/110

AP: 70/70

SP (Curial): 90/90 (Trust 30)

SP (Marina): 99/99 (Focus 15)

Morale: 105/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: -2

Defense: 7

Mobility: 11

Skill: 4

Modifiers/Abilities

Resupply

Countermeasures: 10/10

Location: Coastline <D>

Ammo

Machine Guns: 10/10

Machine Cannons: 8/8

Missile Launchers: 8/8

Share this post


Link to post
Share on other sites

REGENERATION PHASE:

Morale Gained: 5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE: 

Attacking Weapon: 
[+] Twin Barge Cannon 3420 damage, 2700 accuracy,  [+] G-Accel Driver 3150 damage, 3800 accuracy,  [F] Super Beast Sword (M) 2310 damage, 1600 accuracy
Action Taken: Block, Barrier and Take
Damage Taken: 1718 HP, 1529 HP, 941 HP
Resources Spent: 30 EN

 

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:

Weapon Used:
Target(s): You!
Damage Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Accuracy Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)
Resources Spent: 


Statistics:

HP: 2112/6300
DP: 2080/2080
EN: 70/100
AP: 75/75
SP: 
100/100
Morale: 105/150
Current Terrain:D
Perishable Items:

Zfylud Crystal 1/1

Repair Kit 

Weapons:

Naval Missile 10/10

Atomic Punch 6/6

Bounties:

 

Janus Stromh

SP:100
AP:75
Level:1
Affliation:
Callsign: Immortal
Theme Song:

History:

Class: Tank

Attributes:

Melee:1
Range:-1

Defense:8
Mobility:3
Skill:5


Starting Attribute Bonuses+3 Defense Attribute at level 1.
Morale ChargeWhile under 50% HP, gain an additional 5 Morale each turn.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Shield BrotherUpon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.
Steadfast PotentialIf your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.


Skills:
1: Brave (+1 Melee and Range Attributes [Level 1])

Seishin:
1: Iron Wall (Reduce the damage of all attack phases you receive this turn by 25%. Costs 15 SP [Level 1 (L1)])


Great Mazinger (Basic)

Statistics:
HP: 3500, DP: 1600, EN: 100
IS: 4, Move: F/G, Size: M, Season: 2
Rank: 3, Type: Mazinger


Weapons:
[+] Naval Missile (P)- 400 damage, 300 accuracy, 10 rounds
Element: Explosive, Missile, Guided, Reaction
[F]  [MAM] Mazinger Punch (M)- 350 damage, 350 accuracy, 5 EN/attack
Element: Physical, Reaction
[H] Atomic Punch (P)- 800 damage, 900 accuracy, 6 rounds
Element: Physical
[F]  [CC] Mazinger Blade (M)- 1000 damage, 700 accuracy, 15 EN/attack
Element: Physical, Reaction
[H] Thunder Break (HS)- 2200 damage, 1200 accuracy, 30 EN/attack, 30 Morale
Element: Energy, Electricity


Inherent Abilities:
1) Separate (Brain Condor)

2) Chogokin-Z Armor (Armor): Reduce the damage of all attacks from a single attack phase by 169
3) Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 676. 10 EN per use.

IS

Zfylud Crystal
2 Repair Kit
Chogokin Z
Gravity Wall Generator

Edited by Largo

Share this post


Link to post
Share on other sites

REGENERATION PHASE:

Morale Gained: 5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE: 

Attacking Weapon: 
  [F] Brain Bar [slash] (M) 1080 damage, 1125 accuracy, Distracting Attack
Action Taken: Dodge
Damage Taken: 
Resources Spent: 1125 DP

 

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated: Activate Berseker System!, Critical!

Cost: 10 AP, 10 AP

ATTACK PHASE:

Weapon Used: 
[+] Missile Launcher 120 damage, 170 accuracy
Target(s): Brain Powered (Basic)
Damage Modifiers: +70%

  • Ranged: +50%
  • Berserker System: +10%
  • Critical: +10%

Accuracy Modifiers: +70%

  • Ranged: +50%
  • Berserker System: +10%
  • Critical: +10%

Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)

Final Computation:  [+] Missile Launcher 204 damage, 289 accuracy x 6
Resources Spent: 6 rounds

Statistics:

HP: 1600/1600
DP: 3215/4340
EN: 90/90
AP: 55/75
SP: 
100/100
Morale: 105/150
Current Terrain:D
Perishable Items:

Spare Battery

Propellant Tanks

Weapons:

Shot Launcher 12/12

Missile Launcher 18/24

Orgone Rifle-N 5/5

Bounties:

 

Milien Sterling

SP:100
AP:75
Level:1
Affliation:
Callsign: Hellfire
Theme Song:

History:

Class: Artillery Specialist

Attributes:

Melee:-1
Range:10

Defense:-2
Mobility:4
Skill:5


Starting Attribute Bonuses+3 Range Attribute at level 1.
Morale ChargeMorale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Gunfight:: Gain the Gunfight skill as a bonus skill for free.
CountershootCountershoot


Skills:
1: Genius (+1 Melee and Range Attributes [Level 1])
1: Gunfight (Gain 1 Range Attribute [Level 1])

Seishin:
1: Focus (Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP [Level 1 (L1)])

Bellzelute (Basic)

Statistics:
HP: 2000, DP: 3100, EN: 90
IS: 3, Move: F/G, Size: M, Season: 2
Rank: 3, Type: Orgone Machine


Weapons:
[F][MAM] Melee (M)- 350 damage, 350 accuracy, 5 EN/attack
Element: Physical, Reaction
[+][CS] Shot Launcher (AX:2)- 200 damage, 300 accuracy, 12 rounds
Element: Energy, Beam, Reaction
[+] Missile Launcher (PAX:6)- 120 damage, 170 accuracy, 24 rounds
Element: Physical, Explosive, Reaction
[+][CS] Orgone Rifle-N- 800 damage, 900 accuracy, 5 rounds
Element: Physical, Bullet, Reaction
[+] Orgone Rifle-B (S)- 1300 damage, 950 accuracy, 20 EN/attack
Element: Energy, Beam
[+] Orgone Rifle-A (H)- 1900 damage, 1500 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Energy, Orgone


Inherent Abilities:
1) Larselium Canceler: Automatically disables all Larselium Systems in non-allied units as long as this unit remains in battle.
2) Pilot Seats (2)


IS
1:Berserker System
2:Spare Battery
3:Propellant Tanks

Edited by Largo

Share this post


Link to post
Share on other sites

REGENERATION PHASE:

Morale Gained: 5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Trust
Effects: Regen 25% HP, Target: Janus
SP Used:30

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE: 

Attacking Weapon: 
 
Action Taken: 
Damage Taken: 
Resources Spent: 

 

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:

Weapon Used:
Target(s): You!
Damage Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Accuracy Modifiers: Total Modifier%

  • Modifier 1
  • Modifier 2

Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)
Resources Spent: 


Statistics:

HP: 3060/3060
DP: 5610/5610
EN: 80/80
AP: 75/75
SP: 
70/100
Morale: 105/150
Current Terrain:D
Perishable Items:

Spare Battery
Propellant Tanks

Repair Kits

Weapons:

Machine Guns 10/10

Machine Cannons 8/8

Missile Launcher 8/8

 

Bounties:

 

Karl Marks

SP:100
AP:60
Level:1
Affliation:

Callsign: Patches
Theme Song:

History:

Class: Engineer


Attributes:

Melee:0

Range:0
Defense:7
Mobility:7
Skill:2


Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.
Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a  [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.


Skills:
1: Hard Worker (Pilot Exp Rewards at end of battle are increased by 50%)

Seishin:
1: Trust
-Casts Vigor L1 (Recover 25% of your maximum HP) on yourself or target ally. 30 SP [Level 1 (L1)]

Techniques:

FX-550 Sky Grasper

Statistics:
HP: 1800, DP: 3300, EN: 80
IS: 4, Move: F, Size: S, Season: 2
Rank: 3, Type: Mobile Armor


Weapons:
[+][CS] Machine Guns- 200 damage, 500 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet
[+][CS] Machine Cannons- 600 damage, 900 accuracy, 8 rounds
Element: Physical, Bullet, Reaction
[+] Missile Launcher (PAX:2)- 450 damage, 600 accuracy, 8 rounds
Element: Physical, Explosive, Missile, Guided
[+] Beam Cannon- 1500 damage, 1200 accuracy, 20 EN/attack
Element: Energy, Beam


Inherent Abilities:
1) Repair (350)
2) Resupply
3) FX-550 Sky Grasper can not be used in Space terrains.
4) Upon deployment choose between Repair and Resupply and disable the other for the remainder of battle.


IS
1:Spare Battery
2:Propellant Tanks
3:Repair Kits

Share this post


Link to post
Share on other sites

REGENERATION PHASE:

Morale Gained: 5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: 
Effects: 
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE: 

Attacking Weapon: 
 
Action Taken: 
Damage Taken: 
Resources Spent: 

 

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE: 
Abilities Activated: 
Critical!

Cost: 10 AP

ATTACK PHASE:

Weapon Used: 
[F][MAM] Orgone Blow (M)- 1200 damage, 950 accuracy, 20 EN/attack
Target(s): Black Ryvius (Basic)
Damage Modifiers: +60 %

  • Melee: +50%
  • Critical: +10%

Accuracy Modifiers: +60 %

  • Melee: +50%
  • Critical: +10%

Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)
Resources Spent: 20 EN

Final Computation: 1920 damage, 1520 accuracy

Statistics:

HP: 2700/2700
DP: 2880/2880
EN: 130/150
AP: 65/75
SP: 
100/100
Morale: 105/150
Current Terrain:D
Perishable Items:

Repair Kits
Spare Battery

Weapons:

 

Bounties:

 

Julius Sterling

SP:100
AP:75
Level:1
Affliation:

Callsign: Vanguard
Theme Song:

History:

Class: Brawler


Attributes:

Melee:10
Range:1

Defense:0
Mobility:2
Skill:5


Starting Attribute Bonuses+3 Melee Attribute at level 1.
Morale ChargeMorale cost to use Countercut is decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
InfightBrawlers gain the Infight skill for free at level 1.
CountercutKnock Aside


Skills:
1: Genius (+1 Melee and Range Attributes [Level 1])
1: Infight (Gain 1 Melee Attribute [Level 1])

Seishin:
1: Duty
- Recover 25% of your maximum DP. 20 SP [Level 1 (L1)]


Coustwell (Basic)

Statistics:
HP: 2700, DP: 2400, EN: 100
IS: 3, Move: F/G, Size: M, Season: 2
Rank: 3, Type: Orgone Machine


Weapons:
[F][MAM] Orgone Slash (MV:5)- 350+120 damage, 350+80 accuracy, 4+3 EN/attack
Element: Physical, Reaction
[H] Orgone Shot (P)- 700 damage, 600 accuracy, 10 EN/attack
Element: Physical, Orgone
[F][MAM] Orgone Blow (M)- 1200 damage, 950 accuracy, 20 EN/attack
Element: Physical, Orgone
[F][MAM] Orgone Finish (MH)- 1800 damage, 1600 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Orgone


Inherent Abilities:
1) Larselium Canceler: Automatically disables all Larselium Systems in non-allied units as long as this unit remains in battle.
2) Pilot Seats (2)


IS
1:Repair Kits
2:Spare Battery
3:Mega Generator

Edited by Largo

Share this post


Link to post
Share on other sites

REGENERATION PHASE:

Morale Gained: 5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: 
Effects: 
SP Used:

Will Command(s) Used:
Effects:
SP Used:


DEFENSE PHASE: 

Attacking Weapon: 
 
Action Taken: 
Damage Taken: 
Resources Spent: 

 

ITEM PHASE:
Item Used:
Item Effects:


TRANSFORMATION/MOVEMENT PHASE:
Current Form:
New Form:


SPECIAL PHASE: Critical!
Abilities Activated: 10 AP


ATTACK PHASE:

Weapon Used: 
[+] CTM-02 Spigeaul (PAX:8)- 100 damage, 120 accuracy
Target(s): Black Ryvius (Basic)
Damage Modifiers: +55 %

  • Ranged: +45%
  • Critical: +10%

Accuracy Modifiers: +55 %

  • Ranged: +45%
  • Critical: +10%

Other Modifiers: Non-damage/accuracy modifiers (+CC Cost, etc)
Resources Spent: 8 rounds

Final Computation: 155 damage, 186 accuracy x 8

Statistics:

HP: 1530/1530
DP: 5440/5440
EN: 80/80
AP: 75/75
SP: 
100/100
Morale: 105/150
Current Terrain:D
Perishable Items:

Gamma Gliptheptin

Reloader

 

Weapons:

90mm GG Cannon 8/8

CTM-02 Spigeaul 32/40

CTM-07 Prominence 8/8

G-Accel Driver 4/4

 

Bounties:

 

Constantine Largo

SP:100
AP:75
Level:8 (deploy as Lvl 1)
Affiliation:Independent Troubleshooter, Deathwatch
Callsign:Sentinel

Theme Song: Oblivion

History:
Hero, Guardian, Visionary, Terrorist, Killer. These are some of the many descriptions of the man who founded both Eden and New Eden, and single-handedly engaging the Earthforce fleet long enough for the Exodus to flee Sol system.But then, how would you act if that cost you your homeland, your family and almost your life?

Trapped in a drifting cryo pod, the civil rescue team who recovered his pod thought it was just residual cryo syndrome when the person they decanted said he was the legendary Constantine Largo.

Making his way thru the Rim worlds as a mercenary, his reunion with his wife was on a planet on the receiving end of an orbital bombardment.

Class: Ace Pilot
Attributes:

Melee:0
Range:9
Defense:-1
Mobility:6
Skill:5

Starting Attribute Bonuses+1 to all Attributes at level 1.
Morale ChargeMorale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.
CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Heroic TrainingThis class gains more skills than others.

Skills:

1: Genius (+1 Melee and Range Attributes. [Level 1])
1: Newtype (+1 Mobility Attribute, +10% Weapon Accuracy, Psychic [Level 1])



Seishin:

1: Duty 
-Recover 25% of your maximum DP. Costs 20 SP.[Level 1 (L1)]


DCAM-008-2 Altairlion (Basic)

Statistics:
HP: 1700, DP: 3400, EN: 80
IS: 2, Move: F, Size: M, Season: 2
Rank: 3, Type: Armored Module


Weapons:
[+]  [CS] 90mm GG Cannon- 300 damage, 400 accuracy, Accuracy Break L1, 8 rounds
Element: Physical, Bullet, Reaction
[F]  [MAM] Melee (M)- 350 damage, 350 accuracy, 5 EN/attack
Element: Physical, Reaction
[+] CTM-02 Spigeaul (PAX:8)- 100 damage, 120 accuracy, 40 rounds
Element: Physical, Explosive
[F]  [CC] Sonic Saber (M)- 900 damage, 800 accuracy, 15 EN/attack, Req: Doll Figure
Element: Physical, Sonic
[+] CTM-07 Prominence (PAX:2)- 600 damage, 700 accuracy, 8 rounds
Element: Physical, Explosive
[+] G-Accel Driver- 1500 damage, 1900 accuracy, 4 rounds, 10 Morale
Element: Physical, Bullet

Share this post


Link to post
Share on other sites

And time's up! And surprise surprise, nobody killed anybody!

As a result, this match is a draw. Both Tilus and Largo earn 100 Credits, 100 EXP per pilot, and 100 Blue Stones. Be sure to note your rewards in the appropriate locations!

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.