Tilus

Run Forest Run!

8 posts in this topic

Or maybe you can just make like a tree and leave!

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Mission: Standard Duel

-Largo  vs CyberLegion , 5v5

-Units: Rank 5 and below

-Items: Rank 2 and below

-Pilots: Lvl 2

-Venue: Forest Skirmish

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Forest Skirmish

gallery_3_8_4739.jpg

Terrain A: River

  • Type: Ground/Water
  • Beam Refraction: You may reduce the damage dealt by all [+]-type weapons with Element: Beam by 25% at no cost.
Terrain B: Forest
  • Type: Ground
  • Take Cover: You may pay 20 AP to reduce the damage and accuracy of an incoming attack by 10%.
Terrain C: Flatland
  • Type: Ground
  • No effects.
Terrain D: Hills
  • Type: Ground
  • Rocky Terrain: You may spend 10 AP to reduce the damage and accuracy of all attacks this turn by 10%.

---

Deploy like the wind!

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CyberLegion

All units terrain D: Hills

Name: Shaia <--- shield brother

Class: Hero [Ace Pilot]

Base Attributes [F]:5 / [+]:4 / Mob:7 / Def:0 / Ski:3

Lv Abilities

01 Starting Attribute Bonuses, Critical, Masoukishin Herald, Secret Arts : Empowered Attack: Magic User, Focus

[F]:5 / [+]:4 / Mob:7 / Def:0 / Ski:3 w/Magic +10% / 10%

02 Duty

Aestivalis Land Frame [upgraded]

Statistics:

HP: 2600, DP: 5850, EN: 60

IS: 3, Move: G, Size: S, Season: 2

Rank: 5, Type: Aestivalis, IFS

Weapons:

[F][MAM] Melee (M)- 520 damage, 650 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Wired Punch (MX:2)- 390 damage, 650 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Rapid Rifle- 910 damage, 1560 accuracy, 8 rounds

Element: Physical, Bullet, Reaction

[F][CC] Immediate Knife (M)- 1040 damage, 1820 accuracy, 15 EN/attack

Element: Physical, Reaction

[F] Pinpoint Attack- 1820 damage, 2080 accuracy, Barrier Pierce, 20 EN/attack Empowered Attack

Element: Physical

[F] Field Lancer (MX:5)- 390 damage, 520 accuracy, Barrier Pierce, 5 EN/attack

Element: Physical

[F] Distortion Attack (H)- 3120 damage, 2600 accuracy, 30 EN/attack, 25 Morale

Element: Physical

Combo Attacks

[F] Double Gekigan Flare (H)- 3900 damage, 3510 accuracy, 25 EN/attack, 30 Morale

Element: Physical

[+] Buttercup Formation [Ranged] (HS)- 3120 damage, 3640 accuracy, 20 EN/attack, 30 Morale

Element: Physical, Bullet

[F] Buttercup Formation [Melee] (H)- 3250 damage, 3900 accuracy, 20 EN/attack, 30 Morale

Element: Physical

Inherent Abilities:

1) Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 780. If the attack has Element: Beam reduce the damage by 1170 instead. If the attack has Element: Gravity reduce the damage by 1950 instead. 10 EN per use.

2) Land Frame (Thruster): While using Move: G in non-space terrains reduce the Accuracy of all incoming attacks by 286.

3) Frame Switch Restore HP, DP, and EN to 100% when used.

4) Cross Crash

5) Gravity Wave Antenna

6) Double Gekigan Flare: Requires an allied Aestivalis Land Frame to execute.

7) Buttercup Formation [Ranged]: Requires two allied Aestivalis Land Frames to execute.

8) Buttercup Formation [Melee]: Requires two allied Aestivalis Land Frames to execute.

IS(1):Dino Curry

IS(2):Hyper Jammer

IS(3):Cecily's Bun

Name: Eris

Class: Hero [_]

Base Attributes [F]:05 / [+]:05 / Mob:05 / Def:01 / Ski:03

Lv Abilities

1 Starting Attribute Bonuses, Critical, Ninja, A-Class Jumper, Focus

[F]:05 / [+]:05 / Mob:06 / Def:01 / Ski:03

Name: Tempest

Class: Gunfighter [soldier]

Base Attributes [F]:0 / [+]:8 / Mob:5 / Def:0 / Ski:2

Lv Abilities

01 Starting Attribute Bonuses, Critical, Gunfight, Countershoot, Operation Meteor, Duty

[F]:0 / [+]:9 / Mob:5 / Def:0 / Ski:2

02 Gain

Aestivalis Land Frame [upgraded]

Statistics:

HP: 2600, DP: 5850, EN: 60

IS: 3, Move: G, Size: S, Season: 2

Rank: 5, Type: Aestivalis, IFS

Weapons:

[F][MAM] Melee (M)- 520 damage, 650 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Wired Punch (MX:2)- 390 damage, 650 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Rapid Rifle- 910 damage, 1560 accuracy, 8 rounds

Element: Physical, Bullet, Reaction

[F][CC] Immediate Knife (M)- 1040 damage, 1820 accuracy, 15 EN/attack

Element: Physical, Reaction

[F] Pinpoint Attack- 1820 damage, 2080 accuracy, Barrier Pierce, 20 EN/attack

Element: Physical

[F] Field Lancer (MX:5)- 390 damage, 520 accuracy, Barrier Pierce, 5 EN/attack

Element: Physical

[F] Distortion Attack (H)- 3120 damage, 2600 accuracy, 30 EN/attack, 25 Morale

Element: Physical

Combo Attacks

[F] Double Gekigan Flare (H)- 3900 damage, 3510 accuracy, 25 EN/attack, 30 Morale

Element: Physical

[+] Buttercup Formation [Ranged] (HS)- 3120 damage, 3640 accuracy, 20 EN/attack, 30 Morale

Element: Physical, Bullet

[F] Buttercup Formation [Melee] (H)- 3250 damage, 3900 accuracy, 20 EN/attack, 30 Morale

Element: Physical

Inherent Abilities:

1) Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 780. If the attack has Element: Beam reduce the damage by 1170 instead. If the attack has Element: Gravity reduce the damage by 1950 instead. 10 EN per use.

2) Land Frame (Thruster): While using Move: G in non-space terrains reduce the Accuracy of all incoming attacks by 286.

3) Frame Switch Restore HP, DP, and EN to 100% when used.

4) Cross Crash

5) Gravity Wave Antenna

6) Double Gekigan Flare: Requires an allied Aestivalis Land Frame to execute.

7) Buttercup Formation [Ranged]: Requires two allied Aestivalis Land Frames to execute.

8) Buttercup Formation [Melee]: Requires two allied Aestivalis Land Frames to execute.

IS(1):Tesla Drive

IS(2):Hyper Jammer

IS(3):Extra Pilot Seat

Name: Kaliah

Class: Supporter [singer]

Base Attributes [F]:1 / [+]:4 / Mob:0 / Def:7 / Ski:4

Lv Abilities

01 Starting Attribute Bonuses, Critical, Spotter, Non-Combatant, Bodyguard, Iron Wall

02 Vigor

Diablo

Statistics:

HP: 5600, DP: 3000, EN: 100

IS: 3, Move: F/G, Size: M, Season: 1

Rank: 5, Type: Masouki

Weapons:

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[+] Missiles (PAX:6) 200 damage, 300 accuracy, 24/24 rounds

Element: Physical, Explosive, Missile, Guided, Reaction

[F][CC] Plasma Sword (M)- 1300 damage, 1600 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Hyper Railgun- 2200 damage, 2600 accuracy, 3/3 rounds, Unlocked

Element: Physical, Bullet

[H] Midori no Bouyou (H)- 3200 damage, 3000 accuracy, Mobility Break L2, 30 EN/attack, 30 Morale

Element: Energy, Magic

Inherent Abilities:

1) HP Regen 5%

2) Element Cycle (Masou Kishin): Earth Units with the Earth element have the

- final damage or accuracy received from an attack with the Wind element increased by 20%

- final damage or accuracy received from an attack with the Water element reduced by 20%.

3) Weapon Upgrade: You may pay 5 unit XP you may unlock one of the following weapons: Hyper Railgun or Tsurugi no Mai. Each time you pay 5 unit XP you may unlock another weapon.

4) Hyper Railgun: This attack replaces Linear Railgun when unlocked.

5) Tsurugi no Mai: This attack replaces Kurumiwari Ningyou when unlocked.

6) Upon deployment choose between Midori no Bouyou or Kurumiwari Ningyou (or Tsurugi no Mai if unlocked) and disable the other for the remainder of battle.

IS(1): Beam Shield Generator

IS(2): Gravity Wall Generator

IS(3): Cecily's Bun

Name: Tiffania

Class: Defender [Tank]

Base Attributes [F]:00 / [+]:05 / Mob:02 / Def:08 / Ski:00

Lv Abilities

1 Starting Attribute Bonuses, Critical, Support Defense, Steadfast Potential, Bodyguard, Vigor

2 Iron Wall

Pilot 12

Class: Supporter [_]

Base Attributes [F]:02 / [+]:04 / Mob:06 / Def:06 / Ski:00

Lv Abilities

1 Starting Attribute Bonuses, Critical, Spotter, Non-Combatant, Tactical Command, Vigor

ND-001 Nadesico (Basic) [upgraded]

Statistics:

HP: 7267, DP: 3042, EN: 120

IS: 2, Move: F, Size: LL, Season: 2

Rank: 5, Type: Battleship, IFS

Weapons:

[+] Missiles (PAX:8)- 169 damage, 186 accuracy, 48 rounds

Element: Physical, Explosive, Missile, Guided

[+] Gravity Blast (HSV:5)- 1690+422 damage, 1352+338 accuracy, 20+5 EN/attack, 30 Morale

Element: Energy, Gravity

Inherent Abilities:

1) Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 760. If the attack has Element: Beam reduce the damage by 1141 instead. If the attack has Element: Gravity reduce the damage by 1901 instead. 10 EN per use.

2) Omoikane (Sidekick)

Level 1 SP: 50

Spirit Commands

Scan

Mechanical

Class: Passive (Main)

Omoikane is Mechanical.

Assisted Tracking

Class: Sidekick

The main pilot gains +10% to accuracy on all of their attacks.

3) Gravity Wave Beam

4) Pilot Seats (2)

5) Hangar Bay

IS(1): Ikue's Snack

IS(2): Ikue's Snack

Name: Mizuki

Class: Hero [------]

Base Attributes [F]:6 / [+]:4 / Mob:00 / Def:06 / Ski:00

Lv Abilities

01 Starting Attribute Bonuses, Critical, Bodyguard, Secret Arts, Grit

Pilot 11

Class: Sub-Pilot [_]

Base Attributes [F]:-2 / [+]:-2 / Mob:04 / Def:05 / Ski:05

Lv Abilities

1 Starting Attribute Bonuses, Critical, SP Up, Hard Worker, Vigor

PTX-003C Alteisen

Statistics:

HP: 5200, DP: 3400, EN: 100

IS: 3, Move: G/H, Size: M, Season: 2

Rank: 5, Type: Personal Trooper, Gespenst

Weapons:

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 5 EN/attack

Element: Physical, Reaction

[+] Split Missile (PS)- 600 damage, 800 accuracy, 8/8 rounds

Element: Physical, Explosive, Missile, Guided

[F][CC] Heat Horn (M)- 800 damage, 1000 accuracy, 10 EN/attack

Element: Physical, Fire, Reaction

[+] 3-Barrel Autocannon- 1000 damage, 1300 accuracy, 6/6 rounds

Element: Physical, Bullet, Reaction

[F] Revolver Stake (ME)- 1800 damage, 1600 accuracy, Armor Pierce, 6/6 rounds

Element: Physical, Explosive, Reaction

[H] Heavy Claymore (S)- 2800 damage, 2400 accuracy, 4/4 rounds

Element: Physical

[H] Trump Card (H)- 3200 damage, 3000 accuracy, 1/1 rounds, 30 Morale

Element: Physical, Explosive, Bullet, Fire

Combo Attacks

[H] Rampage Ghost (H)- 4000 damage, 3400 accuracy, 25 EN/attack, 30 Morale

Element: Physical, Energy, Beam, Explosive, Fire

Inherent Abilities:

1) Beam Coat (Barrier): Reduce the damage of all attacks with Element: Beam from a single attack phase by 1200. 5 EN per use.

2) Rampage Ghost: Requires an allied PTX-007-3C Weissritter to execute.

IS(1): Extra Pilot Seat

IS(2): Beam Shield Generator

IS(3): Hybrid Armor

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Largo

deploying in A

Milien Sterling

SP:100

AP:75

Level:1

Affliation:

Callsign: Hellfire

Theme Song:

History:

 

Class: Artillery Specialist

 

Attributes:

 

Melee:-1

Range:10

Defense:-2

Mobility:4

Skill:5

 

Starting Attribute Bonuses+3 Range Attribute at level 1.

Morale ChargeMorale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Gunfight:: Gain the Gunfight skill as a bonus skill for free.

CountershootCountershoot

 

Skills:

1: Genius (+1 Melee and Range Attributes [Level 1])

1: Gunfight (Gain 1 Range Attribute [Level 1])

 

Seishin:

1: Focus (Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP [Level 1 (L1)])

 

Orguss Valkyrie

Statistics:

HP: 3500, DP: 5000, EN: 100

IS: 3, Move: G, Size: M, Season: 1

Rank: 5, Type: Variable Fighter

Weapons:

[+][CS] Mauler ROV-20 Anti-Aircraft Laser Cannon- 400 damage, 700 accuracy, Accuracy Break Lv1, 2 EN/attack

Element: Energy, Laser, Reaction

[F][MAM] Melee (M)- 800 damage, 400 accuracy, 2 EN/attack, Req: Battroid or GERWALK Mode

Element: Physical, Reaction

[F] Ram (M)- 1200 damage, 800 accuracy, 10 EN/attack, Req: Tank Mode

Element: Physical

[+] Orguss Special Missile Gun Pod- 1500 damage, 1200 accuracy, 10 rounds

Element: Explosive, Missile, Reaction

[+] UUM-7 Micro-Missile Launchers (PAX:6)- 300 damage, 400 accuracy, 24 rounds

Element: Explosive, Missile, Guided

[+] Heavy Micro-Missile Launchers (PAX:4)- 500 damage, 500 accuracy, 16 rounds

Element: Explosive, Missile, Guided

[+] All-Out Attack (H)- 2800 damage, 2800 accuracy, 1 round, 30 Morale

Element: Energy, Explosive, Missile, Laser

Combo Attacks:

[+] Orguss Combination- 3000 damage, 3000 accuracy, 30 EN/attack

Element: Energy, Explosive, Missile, Laser

Inherent Abilities:

1) Orguss Valkyrie deploys in Fighter Mode if able.

2) Countermeasures

3) Shield Req: Battroid Mode

4) GERWALK Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 600. Req: GERWALK Mode

5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 300. Req: Fighter Mode

6) Tank Sturdiness (Armor): Reduce the Damage of all incoming attacks by 400. Req: Tank Mode

7) Battroid Mode (Transform): No Statistical Change.

8) GERWALK Mode (Transform): Gain Move: H.

9) Tank Mode (Transform): Gain Move: H.

10) Fighter Mode (Transform): Gain Move: F and lose Move: G. You may move 2 Terrains per turn instead.

11) Orguss Combination: Requires an allied unit with Orguss combination to execute.

 

IS1: Propellant Tanks

Julius Sterling

 

SP:100

AP:75

Level:1

Affliation:

Callsign: Vanguard

Theme Song:

History:

 

Class: Brawler

 

Attributes:

 

Melee:10

Range:1

Defense:0

Mobility:2

Skill:5

 

Starting Attribute Bonuses+3 Melee Attribute at level 1.

Morale ChargeMorale cost to use Countercut is decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

InfightBrawlers gain the Infight skill for free at level 1.

CountercutKnock Aside

 

Skills:

1: Genius (+1 Melee and Range Attributes [Level 1])

1: Infight (Gain 1 Melee Attribute [Level 1])

 

Seishin:

1: Duty

- Recover 25% of your maximum DP. 20 SP [Level 1 (L1)]

 

XM-X1 (F97) Crossbone Gundam X-1 (Basic)

Statistics:

HP: 3000 [5070], DP: 2100 [3549], EN: 120

IS: 4, Move: F/G, Size: M, Season: 1

Rank: 3 [5], Type: Mobile Suit, Gundam

Weapons:

[+][CS] Vulcan Gun- 200 [338] damage, 500 [845] accuracy, Accuracy Break Lv1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 500 damage [845], 300 accuracy [507], 5 EN/attack

Element: Physical, Reaction

[H] Scissor Anchor (P)- 500 damage [845], 400 accuracy [676], 8 EN/attack

Element: Physical, Missile

[H] Scissor Anchor [Grapple] (P)- 300 damage [507], 400 accuracy [676]Mobility Break Lv1, 8 EN/attack

Element: Physical, Missile

[F][CC] Beam Saber (M)- 800 damage [1352], 900 [1521] accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Buster Gun- 1000 damage [1690], 700 [1183] accuracy, 5 rounds

Element: Energy, Beam

[F][CC] Beam Zanber (M)- 2000 [3380] damage, 1400 [2366] accuracy, 25 EN/attack, 10 Morale

Element: Energy, Beam, Reaction

Inherent Abilities:

1) Beam Shield (220) [372]: Brand Marker

2) Dummy Launcher: Same effects as Countermeasures

3) Anti-Beam Coating Cloak

 

IS1:Propellant Tanks

IS2:Spare Battery

Janus Stromh

SP:100

AP:75

Level:1

Affliation:

Callsign: Immortal

Theme Song:

History:

 

Class: Tank

 

Attributes:

 

Melee:1

Range:-1

Defense:8

Mobility:3

Skill:5

 

Starting Attribute Bonuses+3 Defense Attribute at level 1.

Morale ChargeWhile under 50% HP, gain an additional 5 Morale each turn.

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield BrotherUpon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Steadfast PotentialIf your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

 

Skills:

1: Brave (+1 Melee and Range Attributes [Level 1])

 

Seishin:

1: Iron Wall (Reduce the damage of all attack phases you receive this turn by 25%. Costs 15 SP [Level 1 (L1)])

 

Mazinger-Z (Basic)

Statistics:

HP: 3600, DP: 1500, EN: 100

IS: 4, Move: G, Size: M, Season: 1

Rank: 3, Type: Mazinger

Weapons:

[+] Missile Punch (P)- 400 damage, 300 accuracy, 10 rounds

Element: Explosive, Missile, Guided, Reaction

[F][MAM] Mazinger Punch (M)- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Rocket Punch (P)- 800 damage, 900 accuracy, 6 rounds

Element: Physical

[+][CS] Photon Beam- 1000 damage, 700 accuracy, 15 EN/attack

Element: Energy, Reaction

[+] Rust Hurricane (V:3)- 900 + 500 damage, 700 + 300 accuracy, Armor Break L1, 15 EN + 5 EN

Element: Acid, Wind

[+] Breast Fire (HS)- 2400 damage, 1000 accuracy, 30 EN/attack, 30 Morale

Element: Energy, Fire

 

Inherent Abilities:

1) Separate (Hover Pilder)

 

IS1: Zfylud Crystal

IS2: Shield

IS3: Rep Kit

Karl Marks

 

SP:100

AP:60

Level:1

Affliation:

Callsign: Patches

Theme Song:

History:

 

Class: Engineer

 

Attributes:

 

Melee:0

Range:0

Defense:7

Mobility:7

Skill:2

 

Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.

Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a  [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

 

Skills:

1: Hard Worker (Pilot Exp Rewards at end of battle are increased by 50%)

 

Seishin:

1: Trust

-Casts Vigor L1 (Recover 25% of your maximum HP) on yourself or target ally. 30 SP [Level 1 (L1)]

 

Kerott (Con V)

Statistics:

HP: 3800, DP: 1500, EN: 60

IS: 3, Move: G, Size: L

Rank: 3, Type: Frog Robot

Weapons:

[+] Balloon Cannon- 250 damage, 150 accuracy, 10 rounds

Element: Physical, Bubbles

[F][MAM] Ram (M)- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical

[H] Sky Fork (PX:3)- 150 damage, 250 accuracy, 18 rounds

Element: Physical

[F] Kerot Punch (M)- 900 damage, 650 accuracy, 10 EN/attack

Element: Physical, Explosive

[H] Weak Electromagnetic Yo-Yo (PAX:2)- 400 damage, 500 accuracy, 6 EN/attack

Element: Physical

[+] Weak Electromagnetic Spark (H)- 1800 damage, 1300 accuracy, 15 Morale, 20 EN/attack

Element: Energy, Electricity

Inherent Abilities:

1) Repair (500)

2) Resupply

3) Separate (Kerott)

4) Pilot Seats (2)

 

Ashley Rosenkraust

SP:100

AP:75

Level:5 (deploy as Lvl 1)

Affliation:Paladin of Rock, Church of Elvis

Callsign:Siren

Theme Song: Rockin' in the free world

History:

 

Class: Singer

Attributes:

 

Melee:-2

Range:-2

Defense:7

Mobility:7

Skill:4

 

 

Starting Attribute Bonuses+2 Mobility, +2 Defense Attributes at level 1.

Morale ChargeGain 5 Morale whenever you use your attack phase to use a Recovery or a  [M]-type attack. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

SpotterYou may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-CombatantIf you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

 

Skills:

1: Hard Worker (+50% XP)

 

Seishin:

1: Passion 

-Recover 50 Song EN. Costs 25 SP [Level 1 (L1)]

Constantine Largo

SP:100

AP:75

Level:8 (deploy as Lvl 1)

Affiliation:Independent Troubleshooter, Deathwatch

Callsign:Sentinel

Theme Song: Oblivion

History:

Hero, Guardian, Visionary, Terrorist, Killer. These are some of the many descriptions of the man who founded both Eden and New Eden, and single-handedly engaging the Earthforce fleet long enough for the Exodus to flee Sol system.But then, how would you act if that cost you your homeland, your family and almost your life?

Trapped in a drifting cryo pod, the civil rescue team who recovered his pod thought it was just residual cryo syndrome when the person they decanted said he was the legendary Constantine Largo.

Making his way thru the Rim worlds as a mercenary, his reunion with his wife was on a planet on the receiving end of an orbital bombardment.

 

Class: Ace Pilot

Attributes:

 

Melee:0

Range:9

Defense:-1

Mobility:6

Skill:5

 

Starting Attribute Bonuses+1 to all Attributes at level 1.

Morale ChargeMorale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

CriticalDuring an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Heroic TrainingThis class gains more skills than others.

 

Skills:

1: Genius (+1 Melee and Range Attributes. [Level 1])

1: Newtype (+1 Mobility Attribute, +10% Weapon Accuracy, Psychic [Level 1])

 

Seishin:

 

1: Duty 

-Recover 25% of your maximum DP. Costs 20 SP.[Level 1 (L1)]

 

RTX-010 Huckebein Mk-II (Basic)

Statistics:

HP: 2000 [3380], DP: 3000 [5070], EN: 80

IS: 4, Move: G, Size: M, Season: 1

Rank: 3 [5], Type: Personal Trooper, Real Trooper

Weapons:

[+][CS] Gatling Gun- 250 [423] damage, 450 [761] accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 350 [592] damage, 350 [592] accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Beam Sword (M)- 800 [1352] damage, 900 [1521] accuracy, 15 EN/attack 

Element: Energy, Beam, Reaction

[+][CS] Photon Rifle- 1000 [1690] damage, 700 [1183] accuracy, 5 rounds

Element: Energy, Beam, Reaction

[H] Chakram Caster (P)- 1400 [2366] damage, 2000 [3380] accuracy, 25 EN/attack, 10 Morale

Element: Physical

Inherent Abilities:

1) Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 700 [1183]. 10 EN per use.

 

IS1: Spare Battery

IS2: Gamma Gliptheptin

IS3: Prop tank

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*yawn* wait what's all the ruckus... Oh, that fight's finally started? Alright then...!

---

- CyberLegion gets the first strike, followed by Largo.

- Prone time is 48 hours per team.

- Match length is 2 weeks.

- Double, triple, and quadruple check your math!

- Fight to the limit, and to the best of your ability!

Ready!? Go!

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ND-001 Nadesico (Basic):

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

-

Transform/Change Phase

-5 EN: Move to terrain A

-

Attack Phase

Weapon Used: [+] Missiles (PAX:8)- 169 damage, 186 accuracy, rounds Element: Physical, Explosive, Missile, Guided

Target(s): Mazinger-Z (Basic)

25% =Total Damage Modifier

[Modifiers]: 25

[Tag Modifiers]:

35% =Total Accuracy Modifier

[Modifiers]: 25, 10

[Tag Modifiers]:

Other Modifiers:

Total Output = 211 damage, 251 accuracy x8

Resources Spent: 8 rounds

-

Statistics

HP: 13081/13081

T-HP1:

T-HP2:

DP: 3650/3650

T-DP1:

T-DP2:

EN:: 115/120

Pilot: Tiffania

[F]:00 / [+]:05 / Mob:02 / Def:08 / Ski:00

Bodyguard While Support Defending, gain 10%[1308] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.

SP: 84/84

AP: 50/50

Morale: 105/150

15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%.

20 SP Vigor Lv 1 (L1): Recover 25%[3270] of your maximum HP.

Pilot:

SP: 80/80

20 SP Vigor Lv 1 (L1): Recover 25%[3270] of your maximum HP.

Omoikane (Sidekick)

SP: 40/40

Spirit Commands: Scan: For a single turn all attacks your allies make against the targeted enemy have thier accuracy increased by 10%. Costs 20 SP.

Assisted Tracking: The main pilot gains +10% to accuracy on all of their attacks.

Move: F

Current Terrain:

Hangar Bay

Gravity Wave Beam Regenerate 100% EN/turn for all allied units in the same terrain that have the Gravity Wave Antenna ability.

Perishable Items:

2/2 Ikue's Snack

2/2 Ikue's Snack

Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 760. If the attack has Element: Beam reduce the damage by 1141 instead. If the attack has Element: Gravity reduce the damage by 1901 instead. 10 EN per use.

Weapons:

[+] Missiles (PAX:8)- 169 damage, 186 accuracy, 40/48 rounds Element: Physical, Explosive, Missile, Guided

[+] Gravity Blast (HSV:5)- 1690+422 damage, 1352+338 accuracy, 20+5 EN/attack, 30 Morale Element: Energy, Gravity

Bounties:

-

Diablo:

Regeneration Phase

Morale: +5

HP Regen: +476

DP Regen:

EN Regen:

-

Transform/Change Phase

-5 EN: Move to terrain A

-

Attack Phase

Weapon Used: [+][CS] Hyper Railgun- 2200 damage, 2600 accuracy, rounds, Element: Physical, Bullet

Target(s): Mazinger-Z (Basic)

20 % =Total Damage Modifier

[Modifiers]: 20

[Tag Modifiers]:

20 % =Total Accuracy Modifier

[Modifiers]: 20

[Tag Modifiers]:

Other Modifiers:

Total Output = 2640 damage, 3120 accuracy

Resources Spent: 1 round

-

Statistics

HP: 9520/9520

T-HP1:

T-HP2:

DP: 3000/3000

T-DP1:

T-DP2:

EN:: 95/100

Pilot: Kaliah

[F]:1 / [+]:4 / Mob:0 / Def:7 / Ski:4

Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(952) and DP(300) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

Bodyguard While Support Defending, gain 10%[952] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.

SP: 105105

AP: 70/70

Morale: 105/150

15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%.

20 SP Vigor Lv 1 (L1): Recover 25%[3270] of your maximum HP.

Move: F/G

Current Terrain:

Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144. 10 EN per use.

10/10 Beam Shield (372)

Perishable Items:

3/3 Cecily's Bun

Weapons:

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction

[+] Missiles (PAX:6) 200 damage, 300 accuracy, 24/24 rounds Element: Physical, Explosive, Missile, Guided, Reaction

[F][CC] Plasma Sword (M)- 1300 damage, 1600 accuracy, 15 EN/attack Element: Energy, Beam, Reaction

[+][CS] Hyper Railgun- 2200 damage, 2600 accuracy, 2/3 rounds, Element: Physical, Bullet

[H] Midori no Bouyou (H)- 3200 damage, 3000 accuracy, Mobility Break L2, 30 EN/attack, 30 Morale Element: Energy, Magic

Element Cycle (Masou Kishin): Earth Units with the Earth element have the

- final damage or accuracy received from an attack with the Wind element increased by 20%

- final damage or accuracy received from an attack with the Water element reduced by 20%.

HP Regen 5%

Bounties:

-

PTX-003C Alteisen:

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

-

Transform/Change Phase

-5 EN: Move to terrain A

-

Attack Phase

Weapon Used: [H] Heavy Claymore (S)- 2800 damage, 2400 accuracy, rounds Element: Physical

Target(s): Mazinger-Z (Basic)

30% =Total Damage Modifier

[Modifiers]: 30

[Tag Modifiers]:

30% =Total Accuracy Modifier

[Modifiers]: 30

[Tag Modifiers]:

Other Modifiers:

Total Output = 3640 damage, 3120 accuracy

Resources Spent: 1 round

-

Statistics

HP: 10400/10400

T-HP1:

T-HP2:

DP: 3400/3400

T-DP1:

T-DP2:

EN:: 95/100

Pilot: Mizuki

[F]:6 / [+]:4 / Mob:00 / Def:10 Hybrid Armor/ Ski:00

Bodyguard While Support Defending, gain 10%[1040] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.

SP: 90/90

AP: 50/50

Morale: 105/150

15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.

Pilot: 11

SP: 90/90

20 SP Vigor Lv 1 (L1): Recover 25%[2600] of your maximum HP.

Move: G/H

Current Terrain:

Beam Coat (Barrier): Reduce the damage of all attacks with Element: Beam from a single attack phase by 1200. 5 EN per use.

10/10 Beam Shield (372)

Weapons:

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 5 EN/attack Element: Physical, Reaction

[+] Split Missile (PS)- 600 damage, 800 accuracy, 8/8 rounds Element: Physical, Explosive, Missile, Guided

[F][CC] Heat Horn (M)- 800 damage, 1000 accuracy, 10 EN/attack Element: Physical, Fire, Reaction

[+] 3-Barrel Autocannon- 1000 damage, 1300 accuracy, 6/6 rounds Element: Physical, Bullet, Reaction

[F] Revolver Stake (ME)- 1800 damage, 1600 accuracy, Armor Pierce, 6/6 rounds Element: Physical, Explosive, Reaction

[F] Mega Smash (M)- 2300 damage, 1750 accuracy, 25 EN/attack, 15 Morale Element: Physical, Fire

[H] Heavy Claymore (S)- 2800 damage, 2400 accuracy, 3/4 rounds Element: Physical

[H] Trump Card (H)- 3200 damage, 3000 accuracy, 1/1 rounds, 30 Morale Element: Physical, Explosive, Bullet, Fire

Bounties:

-

Aestivalis Land Frame (Shaia): (shield brother)

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen: +100% from Gravity Wave Beam

-

Transform/Change Phase

-5 EN: Move to terrain A

-

Item Phase

Dino Curry +30 morale

-

Attack Phase

Weapon Used: [F] Pinpoint Attack [Empowered] - 1820 damage, 2080 accuracy, Barrier Pierce, 20 EN/attack , 10 Morale Req: Magic User Element: Physical, Magic

Target(s): Mazinger-Z (Basic)

45% =Total Damage Modifier

[Modifiers]: 25, 10 tech, 10 mag user

[Tag Modifiers]:

45% =Total Accuracy Modifier

[Modifiers]: 25, 10 tech, 10 mag user

[Tag Modifiers]:

Other Modifiers:

Total Output = 2639 damage, 3016 accuracy, Barrier Pierce,

Resources Spent: 20 EN, 10 Morale

-

Statistics

HP: 2600/2600

T-HP1:

T-HP2:

DP: 9945/9945

T-DP1:

T-DP2:

EN:: 35/60

Pilot:

[F]:5 / [+]:4 / Mob:7 / Def:0 / Ski:3 w/Magic +10% / +10%

SP: 105/105

AP: 65/65

Morale: 125/150

20 SP Duty Lv 1 (L1): Recover 25%[2486] of your maximum DP.

15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

Move: G

Current Form:

Current Terrain:

Hyper Jammer (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1144. 10 EN per use.

- Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 780. If the attack has Element: Beam reduce the damage by 1170 instead. If the attack has Element: Gravity reduce the damage by 1950 instead. 10 EN per use.

3/3, 20 AP Frame Switch Restore HP, DP, and EN to 100% when used.

- Land Frame (Thruster): While using Move: G in non-space terrains reduce the Accuracy of all incoming attacks by 286.

Perishable Items:

2/3 Dino Curry

3/3 Cecily's Bun

Gravity Wave Antenna If there are no allied units with Gravity Wave Beam in the same terrain as this unit, then EN -5/turn.

Cross Crash

Weapons:

[F][MAM] Melee (M)- 520 damage, 650 accuracy, 5 EN/attack Element: Physical, Reaction

[H] Wired Punch (MX:2)- 390 damage, 650 accuracy, 5 EN/attack Element: Physical, Reaction

[+][CS] Rapid Rifle- 910 damage, 1560 accuracy, 8 rounds Element: Physical, Bullet, Reaction

[F][CC] Immediate Knife (M)- 1040 damage, 1820 accuracy, 15 EN/attack Element: Physical, Reaction

[F] Pinpoint Attack- 1820 damage, 2080 accuracy, Barrier Pierce, 20 EN/attack Element: Physical

[F] Field Lancer (MX:5)- 390 damage, 520 accuracy, Barrier Pierce, 5 EN/attack Element: Physical

[F] Distortion Attack (H)- 3120 damage, 2600 accuracy, 30 EN/attack, 25 Morale Element: Physical

Empowered Attack gets +10% damage & accuracy

[F] Pinpoint Attack [Empowered] - 1820 damage, 2080 accuracy, Barrier Pierce, 20 EN/attack , 10 Morale Req: Magic User Element: Physical, Magic

Combo Attacks

[F] Double Gekigan Flare (H)- 3900 damage, 3510 accuracy, 25 EN/attack, 30 Morale Element: Physical

Double Gekigan Flare: Requires an allied Aestivalis Land Frame to execute.

Bounties:

-

Aestivalis Land Frame (Eris):

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen: +100% from Gravity Wave Beam

-

Transform/Change Phase

-5 EN: Move to terrain A

-

Attack Phase

Weapon Used: [F] Field Lancer (MX:5)- 390 damage, 520 accuracy, Barrier Pierce, 5 EN/attack Element: Physical

Target(s): Mazinger-Z (Basic)

25% =Total Damage Modifier

[Modifiers]:

[Tag Modifiers]:

25% =Total Accuracy Modifier

[Modifiers]:

[Tag Modifiers]:

Other Modifiers:

Total Output = 488 damage, 650 accuracy, Barrier Pierce, x5

Resources Spent: 25 EN

-

Statistics

HP: 2860/2860

T-HP1:

T-HP2:

DP: 11700/11700

T-DP1:

T-DP2:

EN:: 30/60

Pilot: Eris

[F]:05 / [+]:05 / Mob:10 Tesla Drive / Def:01 / Ski:03

Boson Jump (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1001+Ninja= 1101 . 10 SP per use.

SP: 90/90

AP: 65/65

Morale: 105/150

15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

Pilot: Tempest

SP: 94/94

20 SP Duty Lv 1 (L1): Recover 25%[2925] of your maximum DP.

20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled

Move: G

Current Form:

Current Terrain:

Hyper Jammer (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1144+Ninja= 1258. 10 EN per use.

- Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 780. If the attack has Element: Beam reduce the damage by 1170 instead. If the attack has Element: Gravity reduce the damage by 1950 instead. 10 EN per use.

3/3, 20 AP Frame Switch Restore HP, DP, and EN to 100% when used.

- Land Frame (Thruster): While using Move: G in non-space terrains reduce the Accuracy of all incoming attacks by 286.

Perishable Items: n/a

Gravity Wave Antenna If there are no allied units with Gravity Wave Beam in the same terrain as this unit, then EN -5/turn.

Cross Crash

Weapons:

[F][MAM] Melee (M)- 520 damage, 650 accuracy, 5 EN/attack Element: Physical, Reaction

[H] Wired Punch (MX:2)- 390 damage, 650 accuracy, 5 EN/attack Element: Physical, Reaction

[+][CS] Rapid Rifle- 910 damage, 1560 accuracy, 8 rounds Element: Physical, Bullet, Reaction

[F][CC] Immediate Knife (M)- 1040 damage, 1820 accuracy, 15 EN/attack Element: Physical, Reaction

[F] Pinpoint Attack- 1820 damage, 2080 accuracy, Barrier Pierce, 20 EN/attack Empowered Attack Element: Physical

[F] Field Lancer (MX:5)- 390 damage, 520 accuracy, Barrier Pierce, 5 EN/attack Element: Physical

[F] Distortion Attack (H)- 3120 damage, 2600 accuracy, 30 EN/attack, 25 Morale Element: Physical

Combo Attacks

[F] Double Gekigan Flare (H)- 3900 damage, 3510 accuracy, 25 EN/attack, 30 Morale

Element: Physical

Double Gekigan Flare: Requires an allied Aestivalis Land Frame to execute.

- Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 780. If the attack has Element: Beam reduce the damage by 1170 instead. If the attack has Element: Gravity reduce the damage by 1950 instead. 10 EN per use.

- Land Frame (Thruster): While using Move: G in non-space terrains reduce the Accuracy of all incoming attacks by 286.

Bounties:

-

Edited by CyberLegion

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Largo! The forest seems to be running ahead without you, because you've proned! He loses his turn, and control passes to the next in line.

CyberLegion, you may now proceed.

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Hey guys, I'll have to retreat all my units. sorry, RL emergency, looks like the bug I caught a few weeks ago is a lot nastier, have to go back to hospital

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Well that would end the match, then. Hopefully you feel better soon, Largo.

CyberLegion wins this match as a result, as all five of Largo's units have retreated, earning him 350 Credits and 225 EXP per pilot. Largo manages to walk away with 100 Credits and 100 EXP per pilot. Be sure to note your rewards in the appropriate locations!

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