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Tilus

Space Debris Dodgeball

13 posts in this topic

- Mission: Skirmish

- Partiicpants:: Cyber vs Amaterasu

- Units: 2v2 Rank 7 and below

- Pilots: Lvl

- Items: Rank 2 and below

- Terrain Map: Space Colony

---

Space Colony

gallery_3_8_1672.jpg

Terrain A: Space Colony Exterior

  • Type: Space/Ground
  • Supply Dock: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource.
Terrain B: Space Colony Interior
  • Type: Space/Ground
  • Falling Debris: All units in this terrain are considered to have the Throw Terrain technique even if they do not have a [MAM] attack.
Terrain C: Space Colony Interior
  • Type: Space/Ground
  • Falling Debris: All units in this terrain are considered to have the Throw Terrain technique even if they do not have a [MAM] attack.
Terrain D: Town
  • Type: Ground
  • Take Cover: You may pay 10 AP to reduce the damage and accuracy of an incoming attack by 10%.

---

Okay, CyberLegion, I'm going to assume for amaterasu's sake that you meant "Level 1" for pilots in your queue, as you said when you hashed out the fight stips, instead of just "Level", which would've meant any level.

With that said, Deploy like the wind!

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CyberLegion

in Terrain A: Space Colony Exterior

Name: Dante

Class: Commander [Drone Commander]

Base Attributes [F]:0 / [+]:0 / Mob:5 / Def:5 / Ski:5

01 Starting Attribute Bonuses, Critical, Support Attack, Veteran, Red Ranger, Karma

Knock Aside

Countershoot

Defense Focus

Mobility Focus

Red Ranger = Ninja

Name: Eris

Class: Hero [_]

Base Attributes [F]:05 / [+]:05 / Mob:05 / Def:01 / Ski:03

Lv Abilities

1 Starting Attribute Bonuses, Critical, Ninja, A-Class Jumper, Focus

[F]:05 / [+]:05 / Mob:06 / Def:01 / Ski:03

OZ-13MS Gundam Epyon (Endless Duel Ver.)

Statistics:

HP: 7200, DP: 7600, EN: 130

IS: 2, Move: F/G, Size: M, Season: 2

Rank: 7, Type: Mobile Suit, Gundam

Weapons:

[F][MAM] Melee (M)- 1050 damage, 1050 accuracy, 3 EN/attack

Element: Physical, Reaction

[F] Heat Rod (MS)- 2000 damage, 2800 accuracy, Mobility Break L1 10 EN/attack

Element: Physical, Fire

[F] Heat Rod [MA Mode] (M)- 2200 damage, 3000 accuracy, 10 EN/attack, Req: Mobile Armor Mode

Element: Physical, Fire

[F][CC] Beam Sword (M)- 2600 damage, 2400 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[F] Energy Field Rush- 4000 damage, 3500 accuracy, 20 EN/attack

Element: Energy

[H] Homing Energy Balls (HAX:10)- 500 damage, 600 accuracy, 3 EN/attack, 25 Morale

Element: Energy

[F][CC] Beam Sword [High Output] (MHS)- 6000 damage, 5000 accuracy, 30 EN/attack, 30 Morale

Element: Energy, Beam

Inherent Abilities:

1) Shield: Heat Rod, Heat Rod [MA Mode]

2) Mobile Armor Mode Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 650. Req: Mobile Armor Mode

3) Mobile Armor Mode (Transform): Move: F only. Disable all weapons except Heat Rode [MA Mode]. You may move 2 terrains per turn instead.

4) Epyon System (System): Same Effects as Zero System.

IS.)

[R2] Extra Pilot Seat: Gives a unit Pilot Seats (+1).

[R2] Mobile Trace System: Equipped Unit's pilot gains +4 Melee Attribute and +3 Skill Attribute.

in Terrain B: Space Colony Interior

Name: Tempest

Class: Gunfighter [soldier]

Base Attributes [F]:0 / [+]:8 / Mob:5 / Def:0 / Ski:2

Lv Abilities

01 Starting Attribute Bonuses, Critical, Gunfight, Countershoot, Operation Meteor, Duty

[F]:0 / [+]:9 / Mob:5 / Def:0 / Ski:2

XXXG-00W0 Wing Gundam Zero

Statistics:

HP: 7000, DP: 7800, EN: 130

IS: 2, Move: F/G, Size: M, Season: 2

Rank: 7, Type: Mobile Suit, Gundam

Weapons:

[+][CS] Vulcan Gun- 900 damage, 1200 accuracy, Accuracy Break L1, 10 rounds, Req: Neo Bird Mode

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 1050 damage, 1050 accuracy, 3 EN/attack

Element: Physical, Reaction

[+][CS] Machine Cannons- 2000 damage, 2700 accuracy, 8 rounds

Element: Physical, Bullet, Reaction

[F][CC] Beam Saber (M)- 2400 damage, 2600 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+] Twin Buster Rifle (X:2)- 2500 damage, 1800 accuracy, 15 EN/attack

Element: Energy, Beam

[+] Twin Buster Rifle [Full Output] (HS)- 5200 damage, 4400 accuracy, 30 EN/attack, 30 Morale

Element: Energy, Beam

MAP Attacks

[+] Twin Buster Rifle (HI:3)- 3400 damage, 2400 accuracy, 30 EN/attack, 30 Morale

Element: Energy, Beam

[+] Rolling Twin Buster Rifle (HI:5)- 2800 damage, 2000 accuracy, 30 EN/attack, 40 Morale

Element: Energy, Beam

Inherent Abilities:

1) Shield: Neo Bird Mode

2) Neo Bird Mode Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 650. Req: Neo Bird Mode

3) Neo Bird Mode (Transform): Move: F only. Disable all weapons except Vulcan Gun and Twin Buster Rifle. You may move 2 terrains per turn instead.

4) Zero System (System)

IS.)

[R2] Tesla Drive: +4 Mobility attribute

[R2] Long Range Targeting System: +3 Range and +2 Skill attributes. [+]-type weapons gain Snipe. [H]-type attacks do not gain Snipe.

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amaterasu

[19:34] <Schala> [solve] Tilus, your result was: Because amaterasu didn't declare a terrain, I, Schala, hereby declare him to have deployed in Area D.

imagenlateral.png

Ezekiel Dynast

Class: Brawler

SP: 100 / 100

Level: 1

EXP: 150 / 500

-----

Class Abilities:
  • Starting Attribute Bonuses: +3 Melee Attribute at level 1.
  • Morale Charge: Morale cost to use Countercut is decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
  • Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Infight: Brawlers gain the Infight skill for free at level 1.
  • Countercut: Brawlers gain the Countercut or the Knock Aside Will Command for free at level 1.
Attributes (With final numbers):
  • Melee: +5 (+10)
  • Range: -2 (-1)
  • Defense: +2 (+2)
  • Mobility: +5 (+5)
  • Skill: +2 (+2)

-----

Pilot Skills:
  • Free) Infight L1: Gain +1 Melee Attribute
  • 1) Genius L1: +1 Melee and Range Attributes
  • 5) ???
  • 9) ???
  • 17) ???
Spirit Commands:
  • 1) Focus L1: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP.
  • 2) ???
  • 6) ???
  • 12) ???
  • 14) ???
  • 18) ???
Techniques:
  • 3) ???
  • 8) ???
  • 13) ???
  • 16) ???
Specialization Skills:
  • 4) ???
  • 7) ???
  • 11) ???
  • 15) ???
  • 19) ???
Ace Bonus:
  • 10) ???
  • 20) ???
-----

OZ-13MS Gundam Epyon

Statistics:

HP: 7200, DP: 7600, EN: 130

IS: 2, Move: F/G, Size: M, Season: 2

Rank: 7, Type: Mobile Suit, Gundam

Weapons:

[F][MAM] Melee (M)- 1050 damage, 1050 accuracy, 3 EN/attack

Element: Physical, Reaction

[F] Heat Rod (MS)- 2000 damage, 2800 accuracy, Mobility Break L1 10 EN/attack

Element: Physical, Fire

[F] Heat Rod [MA Mode] (M)- 2200 damage, 3000 accuracy, 10 EN/attack, Req: Mobile Armor Mode

Element: Physical, Fire

[F][CC] Beam Sword (M)- 2600 damage, 2400 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[F][CC] Beam Sword [High Output] (MHS)- 6000 damage, 5000 accuracy, 30 EN/attack, 30 Morale

Element: Energy, Beam

MAP Attacks

[F][CC] Beam Sword [High Output] (HI:3)- 3000 damage, 2500 accuracy, 30 EN/attack, 40 Morale

Element: Energy, Beam

Inherent Abilities:

1) Shield: Heat Rod, Heat Rod [MA Mode]

2) Mobile Armor Mode Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 650. Req: Bird Mode

3) Mobile Armor Mode (Transform): Move: F only. Disable all weapons except Heat Rode [MA Mode]. You may move 2 terrains per turn instead.

4) Epyon System (System): Same Effects as Zero System.

IS1: A-Up Unit SC

IS2: Chogokin Z

 

908908.jpg

Shin'ichiro Ryuugamine

Class: Gunfighter

SP: 100 / 100

Level: 1

EXP: 150 / 500

-----

Class Abilities:

  • Starting Attribute Bonuses: +3 Range Attribute at level 1.
  • Morale Charge: Morale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
  • Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
  • Gunfight: Gain the Gunfight skill as a bonus skill for free.
  • Countershoot: This class gains the Countershoot or the Shoot Down Will Command for free.
Attributes (With final numbers):
  • Melee: -2 (-2 -> -1 when on an Aestivalis)
  • Range: +5 (+8 -> +9 when on an Aestivalis)
  • Defense: -2 (-2)
  • Mobility: +5 (+5)
  • Skill: +4 (+4)

-----

Pilot Skills:

  • Free) Gunfight L1: Gain +1 Range Attribute
  • 1) Unit Specialization L1 - Aestivalis: +1 Melee and Range Attributes when piloting a unit of the chosen type.
  • 5) ???
  • 9) ???
  • 17) ???
Spirit Commands:
  • 1) Boost L1: Reduce the accuracy of all attack phases you dodge this turn by 25%. Costs 15 SP.
  • 2) ???
  • 6) ???
  • 12) ???
  • 14) ???
  • 18) ???
Techniques:
  • 3) ???
  • 8) ???
  • 13) ???
  • 16) ???
Specialization Skills:
  • 4) ???
  • 7) ???
  • 11) ???
  • 15) ???
  • 19) ???
Ace Bonus:
  • 10) ???
  • 20) ???
-----

ZGMF-X09A Justice Gundam

Statistics:

HP: 7000, DP: 7600, EN: 140

IS: 3, Move: F/G, Size: M, Season: 2

Rank: 7, Type: Mobile Suit, Gundam

Weapons:

[+][CS] 'Sagittus' 20mm CIWS- 800 damage, 1300 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 1050 damage, 1050 accuracy, 3 EN/attack

Element: Physical, Reaction

[H] 'Bassel' Beam Boomerang (PAX:2)- 800 damage, 1200 accuracy x 2, 10 EN/attack

Element: Energy, Beam

[+] 'Cervus' Turret Machine Gun (S)- 1800 damage, 2200 accuracy, 6 rounds

Element: Physical, Bullet, Reaction

[F][CC] 'Lacerta' Beam Saber (MX:2)- 2000 damage, 2200 accuracy, 10 EN/attack

Element: Energy, Beam, Reaction

[+][CS] 'Lupus' Beam Rifle- 2500 damage, 2400 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction, It's Never This

[+] 'Volucris' Machine Guns- 2800 damage, 2700 accuracy, 4 rounds

Element: Physical, Bullet

[+] 'Fortis' Beam Cannon (S)- 4500 damage, 3000 accuracy, 25 EN/attack, 10 Morale

Element: Energy, Beam

[H] Fatum-00 (H)- 5800 damage, 4500 accuracy, 40 EN/attack, 30 Morale

Element: Physical, Energy, Beam, Bullet

[H] Self Destruct (H)- 6000 damage, 5000 accuracy, 1 rounds, 50 Morale

Element: Physical, Explosive, Nuclear

Combo Attacks:

[H] Combination Assault (H)- 6400 damage, 5000 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Energy, Beam, Bullet

Inherent Abilities:

1) Anti-Beam Shield (850)

2) Phase Shift Armor (850) (Armor)

3) Neutron Jammer Canceler

4) Hi-MAT Mode (Thruster): When using Move: F or when in Space terrain reduce the accuracy of all attacks from a single attack phase by 800. 5 EN per use.

5) Self Destruct: Destroy this unit immediately after this attack is used.

6) Combination Assault: Requires an allied ZGMF-X10A Freedom Gundam to execute.

IS1: Zfylud Crystal

IS2: Solar Sail

IS3: Tesla Drive S

Edited by Tilus

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- CyberLegion gets the first strike, followed by amaterasu.

- Prone time is 48 hours per team.

- Match length is 2 weeks.

- Double, triple, and quadruple check your math!

- Fight to the limit, and to the best of your ability!

Ready!? Go!

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Unit Turn: OZ-13MS Gundam Epyon (Endless Duel Ver.)

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

-

Transform/Change Phase

-5 EN: move to -> Terrain D: Town

-

Special Phase

Support Attack: Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally gain an additional Attack Phase targeting the same enemy they are to be taken before their own with a Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn.

-

Attack Phase

Weapon Used: [F] Heat Rod (MS)- 2000 damage, 2800 accuracy, Mobility Break L1 10 EN/attack Element: Physical, Fire

Target(s): OZ-13MS Gundam Epyon

20% =Total Damage Modifier

[Modifiers]: +20%

[Tag Modifiers]:

20% =Total Accuracy Modifier

[Modifiers]: +20%

[Tag Modifiers]:

Other Modifiers:

Total Output = 2400 damage, 3360 accuracy, Mobility Break L1

Resources Spent: 10 EN

-

Statistics

HP: 10800/10800

T-HP1:

T-HP2:

DP: 12160/12160

T-DP1:

T-DP2:

EN:: 115/130

Pilot: Dante

[F]:4 Mobile Trace System/ [+]:0 / Mob:6 Red Ranger:Ninja/ Def:5 / Ski:8 Mobile Trace System

Support Attack: Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally gain an additional Attack Phase targeting the same enemy they are to be taken before their own with a Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn.

Veteran: Aura (1) EN cost of weapons and abilities are reduced by 10%.

Morale Charge: +5 Morale when you use Support Attack

SP: 90/90

AP: 80/90

Morale: 110/150

10 SP Karma Lv 1 (L1): Recover 25% of your maximum AP.

Pilot: Eris

SP: 90/90

15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

Current Form: MS

Current Terrain: D

10/10 Shield: Heat Rod, Heat Rod [MA Mode]

Mobile Armor Mode Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 650. Req: Mobile Armor Mode

Mobile Armor Mode (Transform): Move: F only. Disable all weapons except Heat Rode [MA Mode]. You may move 2 terrains per turn instead.

Epyon System (System): Same Effects as Zero System. Activates when your morale reaches 130 or above. Deactivates if your morale drops to 70 or below.

- At the beginning of each turn you gain 10% Temporary HP and Temporary DP. This Temporary HP and DP is lost at the end of each turn.

- +2 to your Melee and Range attributes

- Critical Cost -2

- Your effective Skill attribute for abilities such as Countercut and Countershoot is considered 2 higher.

Weapons:

[F][MAM] Melee (M)- 1050 damage, 1050 accuracy, 3 EN/attack Element: Physical, Reaction

[F] Heat Rod (MS)- 2000 damage, 2800 accuracy, Mobility Break L1 10 EN/attack Element: Physical, Fire

[F] Heat Rod [MA Mode] (M)- 2200 damage, 3000 accuracy, 10 EN/attack, Req: Mobile Armor Mode Element: Physical, Fire

[F][CC] Beam Sword (M)- 2600 damage, 2400 accuracy, 15 EN/attack Element: Energy, Beam, Reaction

[F] Energy Field Rush- 4000 damage, 3500 accuracy, 20 EN/attack Element: Energy

[H] Homing Energy Balls (HAX:10)- 500 damage, 600 accuracy, 3 EN/attack, 25 Morale Element: Energy

[F][CC] Beam Sword [High Output] (MHS)- 6000 damage, 5000 accuracy, 30 EN/attack, 30 Morale Element: Energy, Beam

Bounties:

-

Unit Turn:XXXG-00W0 Wing Gundam Zero

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

-

Transform/Change Phase

-5 EN: move to -> Terrain A: Space Colony Exterior

Transform to: Bird/Mobile Armor mode

-

Attack Phase

Dante's Support Attack (*unit in same terrain as target)

Weapon Used: [F][MAM] Melee (M)- 1050 damage, 1050 accuracy, 3 EN/attack Element: Physical, Reaction

Target(s): OZ-13MS Gundam Epyon

20% =Total Damage Modifier

[Modifiers]: +20%

[Tag Modifiers]:

20% =Total Accuracy Modifier

[Modifiers]: +20%

[Tag Modifiers]:

Other Modifiers:

Total Output = 1260 damage, 1260 accuracy

Resources Spent: 3 EN

Tempest's Attack

Weapon Used: [+] Twin Buster Rifle (X:2)- 2625 damage, 1890 accuracy, 15 EN/attack Snipe

Element: Energy, Beam

Target(s): OZ-13MS Gundam Epyon

65% =Total Damage Modifier

[Modifiers]: +65%

[Tag Modifiers]:

65% =Total Accuracy Modifier

[Modifiers]: +65%

[Tag Modifiers]:

Other Modifiers:

Total Output = 4331 damage, 3118 accuracy, x2 Snipe

Resources Spent: 27 EN (30 EN -10% from Dante's Aura (1) Veteran)

-

Statistics

HP: 7000/7000

T-HP1:

T-HP2:

DP: 14820/14820

T-DP1:

T-DP2:

EN:: 98/130

Pilot: Tempest

[F]:0 / [+]:12 Long Range Targeting System/ Mob:9 Tesla Drive/ Def:0 / Ski:4 Long Range Targeting System

Operation Meteor The base damage and accuracy of Element: Beam and Element: Bullet weapons on your unit is increased by 5%. When you are the only allied unit in the terrain you are in, you also gain +1 Melee and Ranged attribute.

SP: 100/100

AP: 70/70

Morale: 105/150

20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.

Current Form: Neo Bird

Current Terrain: A

10/10 Shield: Neo Bird Mode

Neo Bird Mode Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 650. Req: Neo Bird Mode

Neo Bird Mode (Transform): Move: F only. Disable all weapons except Vulcan Gun and Twin Buster Rifle. You may move 2 terrains per turn instead.

Zero System (System) Activates when your morale reaches 130 or above. Deactivates if your morale drops to 70 or below.

- At the beginning of each turn you gain 10% Temporary HP and Temporary DP. This Temporary HP and DP is lost at the end of each turn.

- +2 to your Melee and Range attributes

- Critical Cost -2

- Your effective Skill attribute for abilities such as Countercut and Countershoot is considered 2 higher.

Weapons: *Operation Meteor 5% included

[+][CS] Vulcan Gun- 945 damage, 1260 accuracy, Accuracy Break L1, 10 rounds, Req: Neo Bird Mode Snipe

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 1050 damage, 1050 accuracy, 3 EN/attack Element: Physical, Reaction

[+][CS] Machine Cannons- 2100 damage, 2835 accuracy, 8 rounds Snipe

Element: Physical, Bullet, Reaction

[F][CC] Beam Saber (M)- 2520 damage, 2730 accuracy, 15 EN/attack Element: Energy, Beam, Reaction

[+] Twin Buster Rifle (X:2)- 2625 damage, 1890 accuracy, 15 EN/attack Snipe

Element: Energy, Beam

[+] Twin Buster Rifle [Full Output] (HS)- 5460 damage, 4620 accuracy, 30 EN/attack, 30 Morale Snipe

Element: Energy, Beam

MAP Attacks

[+] Twin Buster Rifle (HI:3)- 3570 damage, 2520 accuracy, 30 EN/attack, 30 Morale

Element: Energy, Beam

[+] Rolling Twin Buster Rifle (HI:5)- 2940 damage, 2100 accuracy, 30 EN/attack, 40 Morale

Element: Energy, Beam

Bounties:

-

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Ezekiel Dynast - Gundam Epyon

REGENERATION PHASE:

Morale Gained: +5 (105/150)

SPIRIT/WILL COMMAND PHASE

Spirit Command(s) Used: Focus L1

Effects: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

SP Used: 15 SP

Will Command(s) Used: Elude (Terrain chosen: Town)

Effects: Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of incoming accuracy is improved by 15% (IE an effect reduces incoming accuracy by 20%, using Elude will increase that to -35%). Costs 20 Morale.

SP Used: 20 Morale

DEFENSE PHASE:

Attacking Weapon: [F] Heat Rod (MS)

Action Taken: Dodge + Terrain Effect

Damage Taken: 0

Resources Spent: 1848 DP, 10 AP

DEFENSE PHASE:

Attacking Weapon: [F][MAM] Melee (M)

Action Taken: Dodge + Terrain Effect

Damage Taken: 0

Resources Spent: 693 DP, 10 AP

DEFENSE PHASE:

Attacking Weapon: [+] Twin Buster Rifle (X:2)

Action Taken: Dodge + Terrain effect one, take the other + Chogokin Z (Armor with 483 HP protection)

Damage Taken: 0

Resources Spent: 3118 DP, 10 AP, 3848 HP

SPECIAL PHASE:

Abilities Activated:

ATTACK PHASE:

Weapon Used: [F][CC] Beam Sword (M)

Target: The Epyon

Attack Stats: 4160 Damage, 4320 Acc

Elements: Energy, Beam, Reaction

Modifiers: 60% damage (Attributes + Genius + Infight + A-Up Unit SC), 80% Acc (Attributes + Genius + Infight + A-Up Unit SC + Focus L1)

Effects:

Resources Spent: 15 EN

Statistics:

HP: 5632/9480

DP: 6791/12450

EN: 130/145

AP: 30/60

SP: 85/100

Morale: 85/150

Current Terrain: Town

Weapons:

Bounties:

None

-----

Shin'ichiro Ryuugamine - Justice Gundam

REGENERATION PHASE:

Morale Gained: +5 (105/150)

SPIRIT/WILL COMMAND PHASE

Spirit Command(s) Used:

Effects:

SP Used:

Will Command(s) Used:

Effects:

SP Used:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

SPECIAL PHASE:

Abilities Activated:

ATTACK PHASE:

Weapon Used: [H] 'Bassel' Beam Boomerang (PAX:2)

Target: The Epyon

Attack Stats: 1160 damage, 1740 accuracy x 4

Elements: Energy, Beam

Modifiers: 45% Damage (Attributes + Gunfight), 45% Acc (Attributes + Gunfight)

Effects:

Resources Spent: 20 EN

Statistics:

HP: 5600/5600

DP: 11400/11400

EN: 120/140

AP: 70/70

SP: 100/100

Morale: 105/150

Current Terrain: Town

Weapons:

'Sagittus' 20mm CIWS: 10/10

'Cervus' Turret Machine Gun: 6/6

'Volucris' Machine Guns: 4/4

Self Destruct: 1/1

Bounties:

None

Edited by amaterasu

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Unit Turn: OZ-13MS Gundam Epyon (Endless Duel Ver.)
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen: -3
-

Spirit Command Phase
15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.
-

Defense Phase
Attacking Weapon: [F][CC] Beam Sword (M) 4160 Damage, 4320 Acc
Action Taken: focus, dodge
Damage Taken: 3456 DP
Resources Spent:

Attacking Weapon: [H] 'Bassel' Beam Boomerang (PAX:2) 1160 damage, 1740 accuracy x 4
Action Taken: shield
Damage Taken: 3248 HP
Resources Spent: 1 use
-

Special Phase
Support Attack: Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally gain an additional Attack Phase targeting the same enemy they are to be taken before their own with a Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn.
-

Attack Phase
Weapon Used: [F] Energy Field Rush- 4000 damage, 3500 accuracy, 20 EN/attack Element: Energy
Target(s): OZ-13MS Gundam Epyon
20% =Total Damage Modifier
[Modifiers]: +20%
[Tag Modifiers]:
40% =Total Accuracy Modifier
[Modifiers]: +20% +20%
[Tag Modifiers]:
Other Modifiers:
Total Output = 4800 damage, 4900 accuracy
Resources Spent: 20 EN
-

Statistics
HP: 7552/10800
T-HP1:
T-HP2:
DP: 8704/12160
T-DP1:
T-DP2:
EN:: 92/130
Pilot: Dante
[F]:4 Mobile Trace System/ [+]:0 / Mob:6 Red Ranger:Ninja/ Def:5 / Ski:8 Mobile Trace System
Support Attack: Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally gain an additional Attack Phase targeting the same enemy they are to be taken before their own with a Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn.
Veteran: Aura (1) EN cost of weapons and abilities are reduced by 10%.
Morale Charge: +5 Morale when you use Support Attack
SP: 90/90
AP: 70/90
Morale: 120/150
10 SP Karma Lv 1 (L1): Recover 25% of your maximum AP.
Pilot: Eris
SP: 90/90
15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.
Current Form: MS
Current Terrain: D
10/10 Shield: Heat Rod, Heat Rod [MA Mode]
Mobile Armor Mode Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 650. Req: Mobile Armor Mode
Mobile Armor Mode (Transform): Move: F only. Disable all weapons except Heat Rode [MA Mode]. You may move 2 terrains per turn instead.
Epyon System (System): Same Effects as Zero System. Activates when your morale reaches 130 or above. Deactivates if your morale drops to 70 or below.
- At the beginning of each turn you gain 10% Temporary HP and Temporary DP. This Temporary HP and DP is lost at the end of each turn.
- +2 to your Melee and Range attributes
- Critical Cost -2
- Your effective Skill attribute for abilities such as Countercut and Countershoot is considered 2 higher.
Weapons:
[F][MAM] Melee (M)- 1050 damage, 1050 accuracy, 3 EN/attack Element: Physical, Reaction
[F] Heat Rod (MS)- 2000 damage, 2800 accuracy, Mobility Break L1 10 EN/attack Element: Physical, Fire
[F] Heat Rod [MA Mode] (M)- 2200 damage, 3000 accuracy, 10 EN/attack, Req: Mobile Armor Mode Element: Physical, Fire
[F][CC] Beam Sword (M)- 2600 damage, 2400 accuracy, 15 EN/attack Element: Energy, Beam, Reaction
[F] Energy Field Rush- 4000 damage, 3500 accuracy, 20 EN/attack Element: Energy
[H] Homing Energy Balls (HAX:10)- 500 damage, 600 accuracy, 3 EN/attack, 25 Morale Element: Energy
[F][CC] Beam Sword [High Output] (MHS)- 6000 damage, 5000 accuracy, 30 EN/attack, 30 Morale Element: Energy, Beam
Bounties:
-


Unit Turn:XXXG-00W0 Wing Gundam Zero
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Special Phase
Supply Dock: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource.
-5 AP: regenerate 10% of your EN
-

Attack Phase
Dante's Support Attack (*unit in same terrain as target)
Weapon Used: [F][CC] Beam Sword (M)- 2600 damage, 2400 accuracy, 15 EN/attack Element: Energy, Beam, Reaction
Target(s): OZ-13MS Gundam Epyon
20% =Total Damage Modifier
[Modifiers]: +20%
[Tag Modifiers]:
20% =Total Accuracy Modifier
[Modifiers]: +20% +20%
[Tag Modifiers]:
Other Modifiers:
Total Output = 3120 damage, 3360 accuracy
Resources Spent: 15 EN

Tempest's Attack
Weapon Used: [+] Twin Buster Rifle (X:2)- 2625 damage, 1890 accuracy, 15 EN/attack Snipe
Element: Energy, Beam
Target(s): OZ-13MS Gundam Epyon
65% =Total Damage Modifier
[Modifiers]: +65%
[Tag Modifiers]:
65% =Total Accuracy Modifier
[Modifiers]: +65%
[Tag Modifiers]:
Other Modifiers:
Total Output = 4331 damage, 3118 accuracy, x2 Snipe
Resources Spent: 27 EN (30 EN -10% from Dante's Aura (1) Veteran)
-

Statistics
HP: 7000/7000
T-HP1:
T-HP2:
DP: 14820/14820
T-DP1:
T-DP2:
EN:: 71/130
Pilot: Tempest
[F]:0 / [+]:12 Long Range Targeting System/ Mob:9 Tesla Drive/ Def:0 / Ski:4 Long Range Targeting System
Operation Meteor The base damage and accuracy of Element: Beam and Element: Bullet weapons on your unit is increased by 5%. When you are the only allied unit in the terrain you are in, you also gain +1 Melee and Ranged attribute.
SP: 100/100
AP: 65/70
Morale: 110/150
20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.
Current Form: Neo Bird
Current Terrain: A
10/10 Shield: Neo Bird Mode
Neo Bird Mode Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 650. Req: Neo Bird Mode
Neo Bird Mode (Transform): Move: F only.  Disable all weapons except Vulcan Gun and Twin Buster Rifle.  You may move 2 terrains per turn instead.
Zero System (System) Activates when your morale reaches 130 or above. Deactivates if your morale drops to 70 or below.
- At the beginning of each turn you gain 10% Temporary HP and Temporary DP. This Temporary HP and DP is lost at the end of each turn.
- +2 to your Melee and Range attributes
- Critical Cost -2
- Your effective Skill attribute for abilities such as Countercut and Countershoot is considered 2 higher.
Weapons: *Operation Meteor 5% included
[+][CS] Vulcan Gun- 945 damage, 1260 accuracy, Accuracy Break L1, 10 rounds, Req: Neo Bird Mode Snipe
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 1050 damage, 1050 accuracy, 3 EN/attack Element: Physical, Reaction
[+][CS] Machine Cannons- 2100 damage, 2835 accuracy, 8 rounds Snipe
Element: Physical, Bullet, Reaction
[F][CC] Beam Saber (M)- 2520 damage, 2730 accuracy, 15 EN/attack  Element: Energy, Beam, Reaction
[+] Twin Buster Rifle (X:2)- 2625 damage, 1890 accuracy, 15 EN/attack Snipe
Element: Energy, Beam
[+] Twin Buster Rifle [Full Output] (HS)- 5460 damage, 4620 accuracy, 30 EN/attack, 30 Morale Snipe
Element: Energy, Beam
MAP Attacks
[+] Twin Buster Rifle (HI:3)- 3570 damage, 2520 accuracy, 30 EN/attack, 30 Morale
Element: Energy, Beam
[+] Rolling Twin Buster Rifle (HI:5)- 2940 damage, 2100 accuracy, 30 EN/attack, 40 Morale
Element: Energy, Beam
Bounties:
-

 

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Ezekiel Dynast - Gundam Epyon

REGENERATION PHASE:

Morale Gained: +5 (90/150)

SPIRIT/WILL COMMAND PHASE

Spirit Command(s) Used: Focus L1

Effects: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

SP Used: 15 SP

Will Command(s) Used: Elude (Terrain chosen: Town)

Effects: Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of incoming accuracy is improved by 15% (IE an effect reduces incoming accuracy by 20%, using Elude will increase that to -35%). Costs 20 Morale.

SP Used: 20 Morale

DEFENSE PHASE:

Attacking Weapon: [F] Energy Field Rush

Action Taken: Evade + Terrain Effect

Damage Taken: 0

Resources Spent: 1886 DP, 10 AP

DEFENSE PHASE:

Attacking Weapon: [F][CC] Beam Sword (M)

Action Taken: Evade + Terrain Effect

Damage Taken: 0

Resources Spent: 1293 DP, 10 AP

DEFENSE PHASE:

Attacking Weapon: [+] Twin Buster Rifle (X:2)

Action Taken: Evade + Terrain effect one, take the other + Chogokin Z (Armor with 483 HP protection)

Damage Taken: 0

Resources Spent: 2182 DP, 10 AP, 3848 HP

SPECIAL PHASE:

Abilities Activated:

ATTACK PHASE:

Weapon Used: [F][CC] Beam Sword (M)

Target: The Epyon

Attack Stats: 4160 Damage, 4320 Acc

Elements: Energy, Beam, Reaction

Modifiers: 60% damage (Attributes + Genius + Infight + A-Up Unit SC), 80% Acc (Attributes + Genius + Infight + A-Up Unit SC + Focus L1)

Effects:

Resources Spent: 15 EN

Statistics:

HP: 1784/9480

DP: 1430/12450

EN: 130/145

AP: 0/60

SP: 60/100

Morale: 70/150

Current Terrain: Town

Weapons:

Bounties:

None

-----

Shin'ichiro Ryuugamine - Justice Gundam

REGENERATION PHASE:

Morale Gained: +5 (110/150)

SPIRIT/WILL COMMAND PHASE

Spirit Command(s) Used:

Effects:

SP Used:

Will Command(s) Used:

Effects:

SP Used:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

SPECIAL PHASE:

Abilities Activated:

ATTACK PHASE:

Weapon Used: [H] 'Bassel' Beam Boomerang (PAX:2)

Target: The Epyon

Attack Stats: 1160 damage, 1740 accuracy x 4

Elements: Energy, Beam

Modifiers: 45% Damage (Attributes + Gunfight), 45% Acc (Attributes + Gunfight)

Effects:

Resources Spent: 20 EN

Statistics:

HP: 5600/5600

DP: 11400/11400

EN: 100/140

AP: 70/70

SP: 100/100

Morale: 110/150

Current Terrain: Town

Weapons:

'Sagittus' 20mm CIWS: 10/10

'Cervus' Turret Machine Gun: 6/6

'Volucris' Machine Guns: 4/4

Self Destruct: 1/1

Bounties:

None

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Unit Turn: OZ-13MS Gundam Epyon (Endless Duel Ver.)
Regeneration Phase
Morale: +5 (Morale = 125)
HP Regen:
DP Regen:
EN Regen: -15
-

Defense Phase
Attacking Weapon: [H] 'Bassel' Beam Boomerang (PAX:2) 1160 damage, 1740 accuracy x 4
Action Taken: shield
Damage Taken: 3248 HP
Resources Spent: 1 use
-

Special Phase
Support Attack: Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally gain an additional Attack Phase targeting the same enemy they are to be taken before their own with a Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn.
- Morale Charge: +5 Morale when you use Support Attack  (Morale = 130)
- Epyon System (System): Activates when your morale reaches 130 or above. Deactivates if your morale drops to 70 or below.
-

Attack Phase
Weapon Used: [F] Energy Field Rush- 4000 damage, 3500 accuracy, 20 EN/attack Element: Energy
Target(s): OZ-13MS Gundam Epyon
30% =Total Damage Modifier
[Modifiers]: +30%
[Tag Modifiers]:
30% =Total Accuracy Modifier
[Modifiers]: +30%
[Tag Modifiers]:
Other Modifiers:
Total Output = 5200 damage, 4550 accuracy
Resources Spent: 20 EN
-

Statistics
HP: 4304/10800
T-HP1:
T-HP2:
DP: 8704/12160
T-DP1:
T-DP2:
EN:: 57/130
Pilot: Dante
[F]:4 Mobile Trace System/ [+]:0 / Mob:6 Red Ranger:Ninja/ Def:5 / Ski:8 Mobile Trace System
Support Attack: Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally gain an additional Attack Phase targeting the same enemy they are to be taken before their own with a Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn.
Veteran: Aura (1) EN cost of weapons and abilities are reduced by 10%.
Morale Charge: +5 Morale when you use Support Attack
SP: 90/90
AP: 60/90
Morale: 130/150
10 SP Karma Lv 1 (L1): Recover 25% of your maximum AP.
Pilot: Eris
SP: 75/90
15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.
Current Form: MS
Current Terrain: D
8/10 Shield: Heat Rod, Heat Rod [MA Mode]
Mobile Armor Mode Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 650. Req: Mobile Armor Mode
Mobile Armor Mode (Transform): Move: F only. Disable all weapons except Heat Rode [MA Mode]. You may move 2 terrains per turn instead.
Epyon System (System): Same Effects as Zero System. Activates when your morale reaches 130 or above. Deactivates if your morale drops to 70 or below.
- At the beginning of each turn you gain 10% Temporary HP and Temporary DP. This Temporary HP and DP is lost at the end of each turn.
- +2 to your Melee and Range attributes
- Critical Cost -2
- Your effective Skill attribute for abilities such as Countercut and Countershoot is considered 2 higher.
Weapons:
[F][MAM] Melee (M)- 1050 damage, 1050 accuracy, 3 EN/attack Element: Physical, Reaction
[F] Heat Rod (MS)- 2000 damage, 2800 accuracy, Mobility Break L1 10 EN/attack Element: Physical, Fire
[F] Heat Rod [MA Mode] (M)- 2200 damage, 3000 accuracy, 10 EN/attack, Req: Mobile Armor Mode Element: Physical, Fire
[F][CC] Beam Sword (M)- 2600 damage, 2400 accuracy, 15 EN/attack Element: Energy, Beam, Reaction
[F] Energy Field Rush- 4000 damage, 3500 accuracy, 20 EN/attack Element: Energy
[H] Homing Energy Balls (HAX:10)- 500 damage, 600 accuracy, 3 EN/attack, 25 Morale Element: Energy
[F][CC] Beam Sword [High Output] (MHS)- 6000 damage, 5000 accuracy, 30 EN/attack, 30 Morale Element: Energy, Beam
Bounties:
-


Unit Turn:XXXG-00W0 Wing Gundam Zero
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen: +13 (from using the supply dock last turn)
-

Special Phase
Supply Dock: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource.
-5 AP: regenerate 10% of your EN
-

Attack Phase
Dante's Support Attack (*unit in same terrain as target)
Weapon Used: [F][CC] Beam Sword (M)- 2600 damage, 2400 accuracy, 15 EN/attack Element: Energy, Beam, Reaction
Target(s): OZ-13MS Gundam Epyon
30% =Total Damage Modifier
[Modifiers]: +30%
[Tag Modifiers]:
30% =Total Accuracy Modifier
[Modifiers]: +30%
[Tag Modifiers]:
Other Modifiers:
Total Output = 3380 damage, 3120 accuracy
Resources Spent: 15 EN

Tempest's Attack
Weapon Used: [+] Twin Buster Rifle (X:2)- 2625 damage, 1890 accuracy, 15 EN/attack Snipe
Element: Energy, Beam
Target(s): OZ-13MS Gundam Epyon
65% =Total Damage Modifier
[Modifiers]: +65%
[Tag Modifiers]:
65% =Total Accuracy Modifier
[Modifiers]: +65%
[Tag Modifiers]:
Other Modifiers:
Total Output = 4331 damage, 3118 accuracy, x2 Snipe
Resources Spent: 27 EN (30 EN -10% from Dante's Aura (1) Veteran)
-

Statistics
HP: 7000/7000
T-HP1:
T-HP2:
DP: 14820/14820
T-DP1:
T-DP2:
EN:: 57/130
Pilot: Tempest
[F]:0 / [+]:12 Long Range Targeting System/ Mob:9 Tesla Drive/ Def:0 / Ski:4 Long Range Targeting System
Operation Meteor The base damage and accuracy of Element: Beam and Element: Bullet weapons on your unit is increased by 5%. When you are the only allied unit in the terrain you are in, you also gain +1 Melee and Ranged attribute.
SP: 100/100
AP: 60/70
Morale: 115/150
20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.
Current Form: Neo Bird
Current Terrain: A
10/10 Shield: Neo Bird Mode
Neo Bird Mode Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 650. Req: Neo Bird Mode
Neo Bird Mode (Transform): Move: F only.  Disable all weapons except Vulcan Gun and Twin Buster Rifle.  You may move 2 terrains per turn instead.
Zero System (System) Activates when your morale reaches 130 or above. Deactivates if your morale drops to 70 or below.
- At the beginning of each turn you gain 10% Temporary HP and Temporary DP. This Temporary HP and DP is lost at the end of each turn.
- +2 to your Melee and Range attributes
- Critical Cost -2
- Your effective Skill attribute for abilities such as Countercut and Countershoot is considered 2 higher.
Weapons: *Operation Meteor 5% included
[+][CS] Vulcan Gun- 945 damage, 1260 accuracy, Accuracy Break L1, 10 rounds, Req: Neo Bird Mode Snipe
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 1050 damage, 1050 accuracy, 3 EN/attack Element: Physical, Reaction
[+][CS] Machine Cannons- 2100 damage, 2835 accuracy, 8 rounds Snipe
Element: Physical, Bullet, Reaction
[F][CC] Beam Saber (M)- 2520 damage, 2730 accuracy, 15 EN/attack  Element: Energy, Beam, Reaction
[+] Twin Buster Rifle (X:2)- 2625 damage, 1890 accuracy, 15 EN/attack Snipe
Element: Energy, Beam
[+] Twin Buster Rifle [Full Output] (HS)- 5460 damage, 4620 accuracy, 30 EN/attack, 30 Morale Snipe
Element: Energy, Beam
MAP Attacks
[+] Twin Buster Rifle (HI:3)- 3570 damage, 2520 accuracy, 30 EN/attack, 30 Morale
Element: Energy, Beam
[+] Rolling Twin Buster Rifle (HI:5)- 2940 damage, 2100 accuracy, 30 EN/attack, 40 Morale
Element: Energy, Beam
Bounties:
-

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amaterasu apparently got beaned by a dodgeball and has thus proned! He loses his turn, and control passes to the next in line.

CyberLegion, you may now proceed.

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Unit Turn: OZ-13MS Gundam Epyon (Endless Duel Ver.)
Regeneration Phase
Morale: +5 (Morale = 125)
HP Regen:
DP Regen:
EN Regen: -15
-

Special Phase
-

Attack Phase
Weapon Used: [F] Energy Field Rush- 4000 damage, 3500 accuracy, 20 EN/attack Element: Energy
Target(s): Justice Gundam
30% =Total Damage Modifier
[Modifiers]: +30%
[Tag Modifiers]:
30% =Total Accuracy Modifier
[Modifiers]: +30%
[Tag Modifiers]:
Other Modifiers:
Total Output = 5200 damage, 4550 accuracy
Resources Spent: 20 EN
-

Statistics
HP: 4304/10800
T-HP1:
T-HP2:
DP: 8704/12160
T-DP1:
T-DP2:
EN:: 22/130
Pilot: Dante
[F]:4 Mobile Trace System/ [+]:0 / Mob:6 Red Ranger:Ninja/ Def:5 / Ski:8 Mobile Trace System
Support Attack: Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally gain an additional Attack Phase targeting the same enemy they are to be taken before their own with a Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn.
Veteran: Aura (1) EN cost of weapons and abilities are reduced by 10%.
Morale Charge: +5 Morale when you use Support Attack
SP: 90/90
AP: 60/90
Morale: 135/150
10 SP Karma Lv 1 (L1): Recover 25% of your maximum AP.
Pilot: Eris
SP: 75/90
15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.
Current Form: MS
Current Terrain: D
8/10 Shield: Heat Rod, Heat Rod [MA Mode]
Mobile Armor Mode Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 650. Req: Mobile Armor Mode
Mobile Armor Mode (Transform): Move: F only. Disable all weapons except Heat Rode [MA Mode]. You may move 2 terrains per turn instead.
Epyon System (System): Same Effects as Zero System. Activates when your morale reaches 130 or above. Deactivates if your morale drops to 70 or below.
- At the beginning of each turn you gain 10% Temporary HP and Temporary DP. This Temporary HP and DP is lost at the end of each turn.
- +2 to your Melee and Range attributes
- Critical Cost -2
- Your effective Skill attribute for abilities such as Countercut and Countershoot is considered 2 higher.
Weapons:
[F][MAM] Melee (M)- 1050 damage, 1050 accuracy, 3 EN/attack Element: Physical, Reaction
[F] Heat Rod (MS)- 2000 damage, 2800 accuracy, Mobility Break L1 10 EN/attack Element: Physical, Fire
[F] Heat Rod [MA Mode] (M)- 2200 damage, 3000 accuracy, 10 EN/attack, Req: Mobile Armor Mode Element: Physical, Fire
[F][CC] Beam Sword (M)- 2600 damage, 2400 accuracy, 15 EN/attack Element: Energy, Beam, Reaction
[F] Energy Field Rush- 4000 damage, 3500 accuracy, 20 EN/attack Element: Energy
[H] Homing Energy Balls (HAX:10)- 500 damage, 600 accuracy, 3 EN/attack, 25 Morale Element: Energy
[F][CC] Beam Sword [High Output] (MHS)- 6000 damage, 5000 accuracy, 30 EN/attack, 30 Morale Element: Energy, Beam
Bounties:
-


Unit Turn:XXXG-00W0 Wing Gundam Zero
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen: +13 (from using the supply dock last turn)
-

Special Phase
Supply Dock: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource.
-5 AP: regenerate 10% of your EN
-

Attack Phase

Tempest's Attack
Weapon Used: [+] Twin Buster Rifle (X:2)- 2625 damage, 1890 accuracy, 15 EN/attack Snipe
Element: Energy, Beam
Target(s): Justice Gundam
65% =Total Damage Modifier
[Modifiers]: +65%
[Tag Modifiers]:
65% =Total Accuracy Modifier
[Modifiers]: +65%
[Tag Modifiers]:
Other Modifiers:
Total Output = 4331 damage, 3118 accuracy, x2 Snipe
Resources Spent: 27 EN (30 EN -10% from Dante's Aura (1) Veteran)
-

Statistics
HP: 7000/7000
T-HP1:
T-HP2:
DP: 14820/14820
T-DP1:
T-DP2:
EN:: 43/130
Pilot: Tempest
[F]:0 / [+]:12 Long Range Targeting System/ Mob:9 Tesla Drive/ Def:0 / Ski:4 Long Range Targeting System
Operation Meteor The base damage and accuracy of Element: Beam and Element: Bullet weapons on your unit is increased by 5%. When you are the only allied unit in the terrain you are in, you also gain +1 Melee and Ranged attribute.
SP: 100/100
AP: 55/70
Morale: 120/150
20 SP Duty Lv 1 (L1): Recover 25% of your maximum DP.
Current Form: Neo Bird
Current Terrain: A
10/10 Shield: Neo Bird Mode
Neo Bird Mode Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 650. Req: Neo Bird Mode
Neo Bird Mode (Transform): Move: F only.  Disable all weapons except Vulcan Gun and Twin Buster Rifle.  You may move 2 terrains per turn instead.
Zero System (System) Activates when your morale reaches 130 or above. Deactivates if your morale drops to 70 or below.
- At the beginning of each turn you gain 10% Temporary HP and Temporary DP. This Temporary HP and DP is lost at the end of each turn.
- +2 to your Melee and Range attributes
- Critical Cost -2
- Your effective Skill attribute for abilities such as Countercut and Countershoot is considered 2 higher.
Weapons: *Operation Meteor 5% included
[+][CS] Vulcan Gun- 945 damage, 1260 accuracy, Accuracy Break L1, 10 rounds, Req: Neo Bird Mode Snipe
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 1050 damage, 1050 accuracy, 3 EN/attack Element: Physical, Reaction
[+][CS] Machine Cannons- 2100 damage, 2835 accuracy, 8 rounds Snipe
Element: Physical, Bullet, Reaction
[F][CC] Beam Saber (M)- 2520 damage, 2730 accuracy, 15 EN/attack  Element: Energy, Beam, Reaction
[+] Twin Buster Rifle (X:2)- 2625 damage, 1890 accuracy, 15 EN/attack Snipe
Element: Energy, Beam
[+] Twin Buster Rifle [Full Output] (HS)- 5460 damage, 4620 accuracy, 30 EN/attack, 30 Morale Snipe
Element: Energy, Beam
MAP Attacks
[+] Twin Buster Rifle (HI:3)- 3570 damage, 2520 accuracy, 30 EN/attack, 30 Morale
Element: Energy, Beam
[+] Rolling Twin Buster Rifle (HI:5)- 2940 damage, 2100 accuracy, 30 EN/attack, 40 Morale
Element: Energy, Beam
Bounties:
-

 

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Computer got busted by a virus and I recently repaired that, so no time to say so. Because of the lost turn, I'll be forfeiting the match, which would technically be lost by now.

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Well, that's that, then, I guess!

CyberLegion is the winner, and earns 200 Credits, 150 EXP per pilot, and 120 Blue Stones, while amaterasu strategically repositions himself to a profit of 100 Credits, 100 EXP per pilot, and 100 Blue Stones. Be sure to note your rewards in the appropriate locations!

Edited by Tilus

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