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Seishiro Hiroyuki

The Enetron Heist Plan

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So gentlemen, this time we're going to see one of the first undertaking of the new Enetron Defense Mission! How will it go? I always love me some heist action!

The Enetron Heist Plan

Mission: Enetron Defense

-CyberLegion (Attacking Team) vs Tilus (Defending Team) 5v5

-Units: Rank 5 and below

-Items: Rank 2 and below

-Pilots: Lvl 2

-Terrain: Space Colony

L4 Space Colony Enetron Defense

gallery_3_8_12941.png

Terrain A: Space (Attacking Team Deploy)

  • Type: Space
  • No Effects
Terrain B: Colony Exterior
  • Type: Space/Ground
  • Supply Dock: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource.
Terrain C: Colony Interior
  • Type: Space/Ground
  • Falling Debris: All units in this terrain are considered to have the Throw Terrain technique even if they do not have a [MAM] attack.
Terrain D: Enetron Tank (Defending Team Deploy)
  • Type: Space/Ground
  • Enetron Tank: Any member of the attacking team may forefit their attack phase to begin gathering Enetron. There are 10 kiloliters of Enetron in the tank.
  • Take Cover: You may pay 20 AP to reduce the damage and accuracy of an incoming attack by 20%.

Gentlemen, please deploy

Edited by Seishiro Hiroyuki

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CyberLegion

Terrain A: Space (Attacking Team Deploy)

Name: Tiffania

Class: Defender [Tank]

Base Attributes [F]:00 / [+]:05 / Mob:02 / Def:08 / Ski:00

Lv Abilities

1 Starting Attribute Bonuses, Critical, Shield Brother= Granteed, Steadfast Potential, Bodyguard, Vigor

2 Iron Wall

Pilot 10

Class: Hero [_]

Lv Abilities

1 Starting Attribute Bonuses, Critical, Psychodriver, Unit Specialization [Mobile Suit], Grit

Pilot 12 Free Pilot from V4 package

Class: Supporter [_]

Base Attributes [F]:02 / [+]:04 / Mob:06 / Def:06 / Ski:00

Lv Abilities

1 Starting Attribute Bonuses, Critical, Spotter, Non-Combatant, Tactical Command, Vigor

Black Ryvius (Basic) [upgraded]

Statistics:

HP: 7605, DP: 2535, EN: 100

IS: 4, Move: G, Size: XL, Season: 2

Rank: 5, Type: Battleship, Vaia Ship

Weapons:

[+] Barge Cannon- 1690 damage, 1183 accuracy, 10 rounds

Element: Physical, Bullet

[+] Twin Barge Cannon- 3211 damage, 2535 accuracy, Uses 2 Barge Cannon rounds

Element: Physical, Bullet

Inherent Abilities:

1) Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1690. 15 EN per use.

2) Hangar Bay

3) Pilot Seats (5)

IS(1): Ikue's Snack

IS(2): Ikue's Snack

IS(3): Spare Battery DX

IS(4): Spare Battery DX

Name: Kaliah

Class: Supporter [singer]

Base Attributes [F]:1 / [+]:4 / Mob:0 / Def:7 / Ski:4

Lv Abilities

01 Starting Attribute Bonuses, Critical, Spotter, Non-Combatant, Bodyguard, Iron Wall

02 Vigor

Mazinger-Z

Statistics:

HP: 6000, DP: 2600, EN: 110

IS: 3, Move: G, Size: M, Season: 2

Rank: 5, Type: Mazinger

Weapons:

[+] Missile Punch (P)- 700 damage, 500 accuracy, 10 rounds

Element: Explosive, Missile, Guided, Reaction

[F][MAM] Mazinger Punch (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[+] Finger Missiles (PX:5)- 200 damage, 350 accuracy, 20 rounds

Element: Explosive, Missile, Reaction

[+] Drill Missiles (PX:10)- 200 damage, 100 accuracy, 20 rounds

Element: Physical, Explosive, Missile, Drill

[H] Chain Rocket Punch (P)- 1000 damage, 1500 accuracy, Mobility Break L1, 2 rounds

Element: Physical

[H] Rocket Punch (P)- 1400 damage, 1500 accuracy, 6 rounds

Element: Physical

[+][CS] Photon Beam- 1700 damage, 1200 accuracy, 15 EN/attack

Element: Energy, Reaction

[H] Iron Cutter (P)- 1700 damage, 1800 accuracy, 4 rounds, 5 Morale

Element: Physical

[+] Rust Hurricane (V:3)- 1500 + 600 damage, 1200 + 400 accuracy, Armor Break L2, 15 EN + 5 EN

Element: Acid, Wind

[+] Breast Fire (HS)- 4000 damage, 1700 accuracy, 30 EN/attack, 30 Morale

Element: Energy, Fire

Inherent Abilities:

1) Separate (Hover Pilder).

2) Separate (Jet Pilder): Req: Rank 7. If this ability is active, disable Separate (Hover Pilder).

3) Mazin Power

4) Double Rocket Punch: Requires a unique allied unit with Double Rocket Punch to execute.

5) Double Burning Fire: Requires a unique allied unit with Double Burning Fire to execute.

6) Twin Beam: Requires an allied Getter-1 to execute.

IS(1): Gravity Wall Generator

IS(2): Cecily's Bun

IS(3): Spare Battery DX

Name: Mizuki

Class: Hero [------]

Base Attributes [F]:6 / [+]:4 / Mob:00 / Def:06 / Ski:00

Lv Abilities

01 Starting Attribute Bonuses, Critical, Bodyguard, Secret Arts, Grit

Pilot 11

Class: Sub-Pilot [_]

Lv Abilities

1 Starting Attribute Bonuses, Critical, SP Up, Hard Worker, Vigor

Granteed

Statistics:

HP: 5600, DP: 3000, EN: 120

IS: 3, Move: F/G, Size: L, Season: 2

Rank: 5, Type: Orgone Machine

Weapons:

[F][MAM] Finger Crusher (MV:5)- 600+200 damage, 600+150 accuracy, 4+3 EN/attack

Element: Physical, Reaction

[+][CS] Orgone Blaster- 1000 damage, 1200 accuracy, 10 EN/attack

Element: Energy, Orgone

[+] Orgone Slave- 2200 damage, 1400 accuracy, 20 EN/attack

Element: Energy, Orgone

[F][CC] Tempest Lancer (H)- 3300 damage, 2400 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Orgone

Inherent Abilities:

1) Larselium Canceler: Automatically disables all Larselium Systems in non-allied units as long as this unit remains in battle.

2) Pilot Seats (2)

IS(1): Gravity Wall Generator

IS(2): Hybrid Armor

IS(3): Spare Battery DX

Name: Millia

Class: Skirmisher [Dogfighter]

Base Attributes [F]:1 / [+]:1 / Mob:08 / Def:05 / Ski:00

Lv Abilities

01 Starting Attribute Bonuses, Critical, Evasive Potential, Distracting Attack, Unit Specialization [Mobile Suit], Duty

[F]:2 / [+]:2 / Mob:08 / Def:05 / Ski:00

02 Gain

OZ-00MS Tallgeese (Endless Duel Ver.)

Statistics:

HP: 4800, DP: 4500, EN: 120

IS: 3, Move: F/G, Size: M, Season: 2

Rank: 5, Type: Mobile Suit

Weapons:

[+][CS] Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, 10 rounds

Element: Energy, Beam

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Beam Saber (M)- 1400 damage, 1500 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[F] Rising Knee (M)- 2000 damage, 1600 accuracy, 20 EN/attack

Element: Physical

[F] Power Bomb (M)- 2200 damage, 1800 accuracy, Mobility Break L1, 25 EN/attack

Element: Physical

[+] Dober Gun (X:3)- 1000 damage, 700 accuracy, 15 rounds

Element: Physical, Explosive

[+] Dober Gun (S)- 3000 damage, 2400 accuracy, Uses 3 Dober Gun rounds.

Element: Energy, Beam

[H] Sword Wave (H)- 3500 damage, 3000 accuracy, 35 EN/attack, 30 Morale

Element: Energy

Inherent Abilities:

1) Shield

2) Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 400.

IS(1): V-Up Unit (U)

IS(2): Dummy Balloon Launcher

IS(3): Long Range Targeting System

Pilot 14

Class: Skirmisher [_]

Base Attributes [F]:02 / [+]:04 / Mob:08 / Def:01 / Ski:02

Lv Abilities

1 Starting Attribute Bonuses, Critical, Evasive Potential, Distracting Attack, A-Class Jumper, Duty

Name: Eris

Class: Hero [_]

Lv Abilities

1 Starting Attribute Bonuses, Critical, Ninja, A-Class Jumper, Focus

Name: Tempest

Class: Gunfighter [soldier]

Lv Abilities

01 Starting Attribute Bonuses, Critical, Gunfight, Countershoot, Operation Meteor, Duty

02 Gain

Bellzelute

Statistics:

HP: 3200, DP: 5400, EN: 110

IS: 3, Move: F/G, Size: M, Season: 2

Rank: 5, Type: Orgone Machine

Weapons:

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Shot Launcher (AX:2)- 400 damage, 500 accuracy, 12 rounds

Element: Energy, Beam, Reaction

[+] Missile Launcher (PAX:6)- 200 damage, 300 accuracy, 24 rounds

Element: Physical, Explosive, Reaction

[+][CS] Orgone Rifle-N- 1400 damage, 1500 accuracy, 5 rounds

Element: Physical, Bullet, Reaction

[+] Orgone Rifle-B (S)- 2200 damage, 1600 accuracy, 20 EN/attack

Element: Energy, Beam

[+] Orgone Rifle-A (H)- 3100 damage, 2600 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Energy, Orgone

MAP Attacks

[+] Orgone Rifle-A (HI:2)- 2000 damage, 1800 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Energy, Orgone

Inherent Abilities:

1) Larselium Canceler: Automatically disables all Larselium Systems in non-allied units as long as this unit remains in battle.

2) Pilot Seats (2)

IS(1): Extra Pilot Seat

IS(2): Ikue's Snack

IS(3): Long Range Targeting System

Edited by Seishiro Hiroyuki

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Tilus

Eliana Lavender, Lv.2 Gunfighter

SP: 105 (95)

Attributes: Melee -2, Ranged 5 (9) (13), Defense 3, Mobility 3 (7), Skill 3 (6)

Morale Charge: Morale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Gunfight: Gain the Gunfight skill as a bonus skill for free.

Countershoot: This class gains the Countershoot or the Shoot Down Will Command for free.

Skills:

Genius (Passive (Main)): +1 Melee and Range Attributes.

Spirit Commands:

Focus (15): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

Sure Hit (20): All Weapon Accuracy +50% for your next attack phase taken this turn.

Aerie, Lv.2 Sub-Pilot

SP: 115 (104)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +10 max SP.

Spirit Commands:

Duty (20): Recover 25% of your maximum DP.

Boost (15): Reduce the accuracy of all attack phases you dodge this turn by 25%.

---

TMF/A-802 BuCUE

Statistics:

HP: 3380, DP: 5408, EN: 80

IS: 4, Move: G/H, Size: M, Season: 2

Rank: 5, Type: Mobile Suit

Weapons:

[F] Ram (M)- 592 damage, 592 accuracy, 2 EN/attack

Element: Physical, Reaction

[F] Beam Saber (M)- 1521 damage, 1352 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] 450mm Railgun- 3380 damage, 2366 accuracy, 3 rounds, 10 Morale

Element: Physical, Bullet

[+] 400mm Missile Launcher (PAX:13)- 254 damage, 211 accuracy, 39 rounds

Element: Physical, Explosive, Missile, Guided

MAP Attacks

[+] 400mm Missile Launcher (TI:3) 1690 damage, 1352 accuracy, uses 13 400mm Missile Launcher rounds. 10 Morale.

Element: Physical, Explosive, Missile

Inherent Abilities:

1) Upon deployment choose between 450mm Railgun and 400mm Missile Launcher and disable the other for the remainder of battle.

2) TMF/A-802 BuCUE may not be used in Space terrains.

3) Pilot Seats (2)

---

Items

- High-Spec Radar (Gain +4 Ranged and +3 Skill attribute)

- V-Up Unit W (Gain +20% damage/accuracy)

- Tesla Drive (Gain +4 Mobility attribute)

- Extra Pilot Seat (Gain Pilot Seats (2))

--------------------------

Rosa Grandia, Lv.1 Commander

SP: 100 (90)

Attributes: Melee -2, Ranged 5 (9), Defense 2 (6), Mobility 2, Skill 5 (8) (11)

Morale Charge: +5 Morale when you use Support Attack.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Support Attack: Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally gain an additional Attack Phase targeting the same enemy they are to be taken before their own with a Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn.

Leadership: Gain one Leadership-type skill (Veteran).

Skills:

Improved Critical (Passive (Main)): Critical Cost -1. Gain an additional Weapon Damage +5% and Accuracy +5% for attack phases affected by Critical.

Spirit Commands:

Vigor (20): Recover 25% of your maximum HP.

Jasmine, Lv.2 Sub-Pilot

SP: 115 (104)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +10 max SP.

Spirit Commands:

Grit (15): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.

Gain (20): User and all pilots within the user's unit have their after battle pilot experience gain doubled.

---

RGZ-91 Re-GZ

Statistics:

HP: 4100, DP: 4500, EN: 100

IS: 4, Move: G, Size: M, Season: 2

Rank: 5, Type: Mobile Suit, Gundam

Weapons:

[+][CS] 60mm Vulcan Gun- 400 damage, 800 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Beam Saber (M)- 1500 damage, 1400 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] Beam Rifle- 1800 damage, 1100 accuracy, 5 rounds

Element: Energy, Beam, Reaction

[+] Missile (P)- 1900 damage, 2400 accuracy, 3 rounds

Element: Physical, Explosive, Missile, Guided

[+] Dummy Mine (P)- 2200 damage, 2600 accuracy, Illusion Pierce, 2 rounds, 10 Morale

Element: Physical, Explosive

[+] Grenade Launcher (AX:4)- 800 damage, 620 accuracy, 8 rounds, 20 Morale

Element: Physical, Explosive

Inherent Abilities:

1) Shield: Missile

2) Dummy Balloon Launcher: Same effects as Countermeasures

3) Dummy Mine: When using this attack you may choose to set the mine in the terrain you are currently in. At any time later, you may gain a free attack phase to direct a set mine toward any target in that terrain.

4) Pilot Seats (2)

---

Items

- High-Spec Radar (Gain +4 Ranged and +3 Skil attribute)

- V-Up Unit W (Gain +20% damage/accuracy)

- Hybrid Armor (Gain +4 Defense attribute)

- Extra Pilot Seat (Gain Pilot Seats (2))

--------------------------

Tiana Brighthart, Lv.2 Brawler

SP: 105 (95)

Attributes: Melee 5 (9) (13), Ranged -1 (0), Defense 3, Mobility 3, Skill 3 (6)

Morale Charge: Morale cost to perform Countercut decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.10 AP

Infight: Brawlers gain the Infight skill for free at level 1.

Skills:

Brave (Passive (Main)): +1 Melee and Range Attributes

Spirit Commands:

Grit (15): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.

Hot Blood (20): All Weapon Damage +50% for your next attack phase taken this turn.

Marina, Lv.2 Sub-Pilot

SP: 115 (104)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +10 max SP.

Spirit Commands:

Focus (15): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

Sure Hit (20): All Weapon Accuracy +50% for your next attack phase taken this turn.

---

Vierge

Statistics:

HP: 3800, DP: 4800, EN: 110

IS: 3, Move: F/G, Size: M, Season: 2

Rank: 5, Type: Gear

Weapons:

[F][CC] Rod (M)- 500 damage, 700 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Martial Arts (MV:5)- 600+150 damage, 600+250 accuracy, 3 + 2 EN/attack

Element: Physical, Reaction

[F][MAM] Deathblow (HMV:6)- 650+200 damage, 750+250 accuracy, 7 + 3 EN/attack, 10 Morale

Element: Physical

[H] Ether Machine (V:5)- 500+250 damage, 500+250 accuracy, 5+3 EN/attack

Element: Energy, Magic

[H] Ether Machine S (SV:5)- 500+250 damage, 500+250 accuracy, 6+4 EN/attack

Element: Energy, Magic

[F] Flash Flail (MH)- 1700 damage, 2000 accuracy, 20 EN/attack, 10 Morale, Req: Attack Level Infinity

Element: Physical, Energy, Magic

[F] Blue Blast (HM)- 2000 damage, 2600 accuracy, 25 EN/attack, 20 Morale, Req: Attack Level Infinity

Element: Physical, Energy, Magic

[F] Dark Diva (MH)- 2500 damage, 3200 accuracy, 30 EN/attack, 30 Morale, Req: Attack Level Infinity

Element: Physical, Energy, Magic

MAP Attacks

[H] Aerods (TI:4)- 1200 damage, 1600 accuracy, 25 EN/attack, 10 Morale

Element: Energy, Ki

Inherent Abilities:

1) Attack Level Infinity: Req: Rank 6

2) Booster (Thruster): 10 AP to activate. While active you reduce the accuracy of all attacks from a single attack phase by 270. Each turn Booster is active pay 20 EN. Effect lasts until you can no longer pay the upkeep or you choose to deactivate.

3) Booster Enhancement: While Booster is active increase the accuracy of all your attacks by 10%.

4) Ether Machine and Ether Machine S: When you use either of these attacks you may choose to add one of the following elements: Electricity, Fire, Earth or Ice.

5) Pilot Seats (2)

---

Items

- Mobile Trace System (Gain +4 Melee and +3 Skil attribute)

- V-Up Unit W (Gain +20% damage/accuracy)

- Extra Pilot Seat (Gain Pilot Seats (2))

--------------------------

Karen Greene, Lv.2 Defender

SP: 105 (95)

Attributes: Melee 4 (5), Ranged -2 (-1), Defense 5 (8) (12), Mobility -2, Skill 5

Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

Skills:

Brave (Passive (Main)): +1 Melee and Range Attributes.

Spirit Commands:

Vigor (20): Recover 25% of your maximum HP.

Iron Wall (15): Reduce the damage of all attack phases you receive this turn by 25%.

Sakura, Lv.2 Sub-Pilot

SP: 115 (104)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +10 max SP.

Spirit Commands:

Vigor (20): Recover 25% of your maximum HP.

Iron Wall (15): Reduce the damage of all attack phases you receive this turn by 25%.

---

Granteed

Statistics:

HP: 5600 (7400), DP: 3000 (4800), EN: 120 (150)

IS: 3, Move: F/G, Size: L, Season: 2

Rank: 5, Type: Orgone Machine

Weapons:

[F][MAM] Finger Crusher (MV:5)- 600+200 damage, 600+150 accuracy, 4+3 EN/attack

Element: Physical, Reaction

[+][CS] Orgone Blaster- 1000 damage, 1200 accuracy, 10 EN/attack

Element: Energy, Orgone

[+] Orgone Slave- 2200 damage, 1400 accuracy, 20 EN/attack

Element: Energy, Orgone

[F][CC] Tempest Lancer (H)- 3300 damage, 2400 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Orgone

Inherent Abilities:

1) Larselium Canceler: Automatically disables all Larselium Systems in non-allied units as long as this unit remains in battle.

2) Pilot Seats (2)

3) Beam Shield (372)

---

Shield Brother: Tiana Brighthart/Vierge

---

Items

- Hybrid Armor (Gain +4 Defense attribute)

- V-Up Unit U (Gain +200 HP/DP +200/half rank above 1; gain +30 EN)

- Beam Shield Generator (Gain Beam Shield)

--------------------------

Curial Fenezza, Lv.2 Supporter

SP: 105 (95)

Attributes: Melee -2, Ranged -2, Defense 5 (7), Mobility 5 (7), Skill 4

Morale Charge: Gain 5 Morale whenever you use Repair, Resupply, or a song. In addition, the Morale loss on the allied unit for receiving Repair or Resupply is reduced by 5.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

Skills:

Engineer (Passive (Main)): Repair abilities have their effectiveness increased by 10%.

Spirit Commands:

Honor (30): Casts Duty L1 (Recover 25% DP) on yourself or target unit.

Trust (30): Casts Vigor L1 (Recover 25% HP) on yourself or target unit.

Leena Straitway, Lv.2 Sub-Pilot

SP: 115 (104)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +10 max SP.

Spirit Commands:

Duty (20): Recover 25% of your maximum DP.

Focus (15): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

---

FX-550 Sky Grasper

Statistics:

HP: 3042 (4842), DP: 5577 (7377), EN: 80 (110)

IS: 4, Move: F, Size: S, Season: 2

Rank: 5, Type: Mobile Armor

Weapons:

[+][CS] Machine Guns- 338 damage, 845 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet

[+][CS] Machine Cannons- 1014 damage, 1521 accuracy, 8 rounds

Element: Physical, Bullet, Reaction

[+] Missile Launcher (PAX:2)- 761 damage, 1014 accuracy, 8 rounds

Element: Physical, Explosive, Missile, Guided

[+] Beam Cannon- 2535 damage, 2028 accuracy, 20 EN/attack

Element: Energy, Beam

[M] Planet Dance- 858 damage, 715 accuracy, Mobility Boost L1, 10 Song EN/attack

Element: Sonic, Music

[M] Totsugeki Love Heart- 1073 damage, 915 accuracy, Morale Boost L2, 30 Song EN/attack

Element: Sonic, Music

[M] Power to the Dream- 2288 damage, 2002 accuracy, Attack Boost L2, 40 Song EN/attack

Element: Sonic, Music

[M] My Friends- 1716 damage, 1144 accuracy, SP Recover L3, 50 Song EN/attack

Element: Sonic, Music

Inherent Abilities:

1) Repair (592)

2) Resupply

3) FX-550 Sky Grasper can not be used in Space terrains.

4) Upon deployment choose between Repair and Resupply and disable the other for the remainder of battle.

5) Sound Energy System (System)

5) Countermeasures

6) Pilot Seats (2)

---

Items

- Sound Energy System (Gain Sound Energy System; Discs: Planet Dance, Totsugeki Love Heart, Power to the Dream, My Friends)

- V-Up Unit U (Gain +200 HP/DP +200/half rank above 1; gain +30 EN)

- Dummy Balloon Launcher (Gain Countermeasures)

- Extra Pilot Seat (Gain Pilot Seats (2))

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Oh hey, Tilus actually deployed last!

Ehem, participants, here are the rules

- CyberLegion gets the initiative

- 72 Hour Prone Time

- Check your math numerous times, or even infinite times, to get it correct!

With that...

LET'S ROLL!

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Unit Turn: Black Ryvius (Basic) [upgraded]
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Transform/Change Phase
-5 EN: move to terrain B
-

Statistics
HP: 13689/13689
T-HP1:
T-HP2:
DP: 3042/3042
T-DP1:
T-DP2:
EN:: 95/100
Pilot: Tiffania
[F]:00 / [+]:05 / Mob:02 / Def:08 / Ski:00
SP: 84/84
AP: 50/50
Morale: 105/150
Shield Brother= Granteed
Morale Charge: While under 50%[6844] HP, gain an additional 5 Morale each turn.
Steadfast Potential: If your HP drops below 50%[6844], gain 20%[2738] of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75%[10267] before it can trigger again.
Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP.
15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%.
Pilot: Pilot 10
SP: 80/80
15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.
Pilot: Pilot 12
SP: 80/80
20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP.
Move: G
Current Terrain:
Perishable Items:
2/2 Ikue's Snack
2/2 Ikue's Snack
2/2 Spare Battery DX
2/2 Spare Battery DX
Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1690.  15 EN per use.
Hangar Bay
Weapons:
[+] Barge Cannon- 1690 damage, 1183 accuracy, 10/10 rounds Element: Physical, Bullet
[+] Twin Barge Cannon- 3211 damage, 2535 accuracy, Uses 2 Barge Cannon rounds Element: Physical, Bullet
Bounties:
-


Unit Turn: Mazinger-Z
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Transform/Change Phase
-5 EN: move to terrain B
-

Statistics
HP: 10200/10200
T-HP1:
T-HP2:
DP: 2600/2600
T-DP1:
T-DP2:
EN:: 105/110
Pilot: Kaliah
[F]:1 / [+]:4 / Mob:0 / Def:7 / Ski:4
SP: 105/105
AP: 70/70
Morale: 105/150
Spotter 5 AP
Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
Bodyguard While Support Defending, gain 10%[1020] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%.
20 SP Vigor Lv 1 (L1): Recover 25%[2550] of your maximum HP.
Move: G
Current Terrain:
Perishable Items:
2/2 Cecily's Bun
2/2 Spare Battery DX
Separate (Hover Pilder).
Mazin Power
Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144.  10 EN per use.
Weapons:
[+] Missile Punch (P)- 700 damage, 500 accuracy, 10 rounds Element: Explosive, Missile, Guided, Reaction
[F][MAM] Mazinger Punch (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction
[+] Finger Missiles (PX:5)- 200 damage, 350 accuracy, 20/20 rounds Element: Explosive, Missile, Reaction
[+] Drill Missiles (PX:10)- 200 damage, 100 accuracy, 20/20 rounds Element: Physical, Explosive, Missile, Drill
[H] Chain Rocket Punch (P)- 1000 damage, 1500 accuracy, Mobility Break L1, 2/2 rounds Element: Physical
[H] Rocket Punch (P)- 1400 damage, 1500 accuracy, 6/6 rounds Element: Physical
[+][CS] Photon Beam- 1700 damage, 1200 accuracy, 15 EN/attack Element: Energy, Reaction
[H] Iron Cutter (P)- 1700 damage, 1800 accuracy, 4/4 rounds, 5 Morale Element: Physical
[+] Rust Hurricane (V:3)- 1500 + 600 damage, 1200 + 400 accuracy, Armor Break L2, 15 EN + 5 EN Element: Acid, Wind
[+] Breast Fire (HS)- 4000 damage, 1700 accuracy, 30 EN/attack, 30 Morale Element: Energy, Fire
Bounties:
-


Unit Turn: Granteed
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Transform/Change Phase
-5 EN: move to terrain B
-

Statistics
HP: 11200/11200
T-HP1:
T-HP2:
DP: 3000/3000
T-DP1:
T-DP2:
EN:: 115/120
Pilot: Mizuki
[F]:6 / [+]:4 / Mob:00 / Def:10 (Hybrid Armor) / Ski:00
SP: 90/90
AP: 50/50
Morale: 105/150
Bodyguard While Support Defending, gain 10%[1120] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.
Pilot:Pilot 11 (SP Up, Hard Worker)
SP: 99/99
20 SP Vigor Lv 1 (L1): Recover 25%[2800] of your maximum HP.
Move: F/G
Current Terrain:
Perishable Items:
2/2 Spare Battery DX
Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144.  10 EN per use.
Weapons:
[F][MAM] Finger Crusher (MV:5)- 600+200 damage, 600+150 accuracy, 4+3 EN/attack Element: Physical, Reaction
[+][CS] Orgone Blaster- 1000 damage, 1200 accuracy, 10 EN/attack Element: Energy, Orgone
[+] Orgone Slave- 2200 damage, 1400 accuracy, 20 EN/attack Element: Energy, Orgone
[F] Mega Smash (M)- 2300  damage, 1750  accuracy, 25 EN/attack, 15 Morale Element: Physical, Orgone
[F][CC] Tempest Lancer (H)- 3300 damage, 2400 accuracy, 30 EN/attack, 30 Morale Element: Physical, Orgone
Bounties:
-


Unit Turn: Bellzelute
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Transform/Change Phase
-5 EN: move to terrain B
-

Statistics
HP: 3872/3872
T-HP1:
T-HP2:
DP: 17496/17496
T-DP1:
T-DP2:
EN:: 105/110
Pilot: Pilot 14
[F]:02 / [+]:07 / Mob:08 / Def:01 / Ski:04 (Long Range Targeting System)
SP: 80/80
AP: 70/70
Morale: 105/150
Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.
Morale Charge: While under 50% DP[8748], gain an additional 5 Morale each turn.
Evasive Potential: If your DP drops below 50%[8748], gain 20%[3499] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[13122] before it can trigger again.
10 SP Boson Jump (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1001.
20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP.
Pilot: Eris
SP: 80/80
15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.
Pilot: Tempest
SP: 84/84
20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP.
20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled
Move: F/G
Current Terrain:
Perishable Items:
2/2 Ikue's Snack
Weapons:
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 5 EN/attack Element: Physical, Reaction
[+][CS] Shot Launcher (AX:2)- 400 damage, 500 accuracy, 12/12 rounds Snipe
Element: Energy, Beam, Reaction
[+] Missile Launcher (PAX:6)- 200 damage, 300 accuracy, 24/24 rounds Snipe
Element: Physical, Explosive, Reaction
[+][CS] Orgone Rifle-N- 1400 damage, 1500 accuracy, 5/5 rounds Snipe
Element: Physical, Bullet, Reaction
[+] Orgone Rifle-B (S)- 2200 damage, 1600 accuracy, 20 EN/attack Snipe
Element: Energy, Beam
[+] Orgone Rifle-A (H)- 3100 damage, 2600 accuracy, 30 EN/attack, 30 Morale Snipe
Element: Physical, Energy, Orgone
MAP Attacks
[+] Orgone Rifle-A (HI:2)- 2000 damage, 1800 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Energy, Orgone
Bounties:
-


Unit Turn: OZ-00MS Tallgeese (Endless Duel Ver.)
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Transform/Change Phase
-5 EN: move to terrain B
-

Statistics
HP: 9900/9900
T-HP1:
T-HP2:
DP: 11340/11340
T-DP1:
T-DP2:
EN:: 145/150
Pilot: Millia
[F]:1 / [+]:4 / Mob:08 / Def:05 / Ski:02 (Long Range Targeting System)
SP: 105/105
AP: 60/60
Morale: 105/150
Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.
Morale Charge: While under 50% DP[5670], gain an additional 5 Morale each turn.
Evasive Potential: If your DP drops below 50%[5670], gain 20%[2268] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[8505] before it can trigger again.
20 SP Duty Lv 1 (L1): Recover 25%[2835] of your maximum DP.
20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled
Move: F/G
Current Terrain:
Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 400.
10/10 Dummy Balloon Launcher
10/10 Shield
Weapons:
[+][CS] Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, 10/10 rounds Snipe
Element: Energy, Beam
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction
[F][CC] Beam Saber (M)- 1400 damage, 1500 accuracy, 15 EN/attack Element: Energy, Beam, Reaction
[F] Rising Knee (M)- 2000 damage, 1600 accuracy, 20 EN/attack Element: Physical
[F] Power Bomb (M)- 2200 damage, 1800 accuracy, Mobility Break L1, 25 EN/attack Element: Physical
[+] Dober Gun (X:3)- 1000 damage, 700 accuracy, 15/15 rounds Snipe
Element: Physical, Explosive
[+] Dober Gun (S)- 3000 damage, 2400 accuracy, Uses 3 Dober Gun rounds. Snipe
Element: Energy, Beam
[H] Sword Wave (H)- 3500 damage, 3000 accuracy, 35 EN/attack, 30 Morale Element: Energy
Bounties:
-

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(*sigh* Since it sounds like Hiroyuki stripped out the strikeout codes again, here's the breakdown of what's active: The BuCUE has the 400mm missile launchers enabled. The Skygrasper has Resupply enabled.

Also, as a warning: I already know you're going to win and win handily; this match is already being used as Exhibit A of how busted Enetron Defense is in favor of the attacking team, despite this being pretty close to as powerful a defender setup as can be mustered, given the stips, without being left vulnerable to a loss by default. I was for a few hours considering stalling you out in the hopes of running the full 3 weeks out before you can manage to empty out the tank, in the hopes of salvaging whatever rewards that can be mustered from this fight, but after much deliberation in the Super Secret Mod Channel I decided it's best to let it run to its' natural conclusion to see just how easy it is to run off with the 10 units of Enetron, so this event can be properly fixed.)

Rosa Grandia/RGZ-91 Re-GZ

Veteran: -10% EN Costs of Weapons and Abilities; Aura (1) [Enetron Tank <D>]

Regeneration Phase

Morale: +5 (105/150)

Attack Phase

Weapon Used: [+] Dummy Mine (P)

Target: Enetron Tank <D>

Resources Spent: -1 round (1/2), -10 Morale (95/150)

Statistics

HP: 6560/6560

DP: 5400/5400

EN: 100/100

AP: 105/105

SP (Rosa): 90/90 (Vigor 20)

SP (Jasmine): 104/104 (Grit 15, Gain 20)

Morale: 95/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: 9

Defense: 6

Mobility: 2

Skill: 11

Modifiers/Abilities

Shield: 10/10

Dummy Balloon Launcher: 10/10

Dummy Mine: Enetron Tank <D> x1

Location: Enetron Tank <D>

Ammo

60mm Vulcan Gun: 10/10

Beam Rifle: 5/5

Missile: 3/3

Dummy Mine: 1/2

Grenade Launcher: 8/8

---

Eliana Lavender/TMF/A-802 BuCUE

Regeneration Phase

Morale: +5 (105/150)

Attack Phase

Weapon Used: [+] 400mm Missile Launcher (TI:3)

Target: Colony Exterior <B>

Attack Stats: 3127 damage, 2501 accuracy

Elements: Physical, Explosive, Missile

Modifiers: 13 Ranged, +20% damage/accuracy (V-Up Unit W)

Resources Spent: -13 rounds (26/39), -10 Morale (95/150)

Statistics

HP: 4394/4394

DP: 9194/9194

EN: 80/80

AP: 80/80

SP (Eliana): 95/95 (Focus 15, Sure Hit 20)

SP (Aerie): 104/104 (Duty 20, Boost 15)

Morale: 95/150

Will Commands

????

????

????

????

Attributes

Melee: -1

Ranged: 13

Defense: 3

Mobility: 7

Skill: 6

Location: Enetron Tank <D>

Ammo

400mm Missile Launcher: 26/39

---

Tiana Brighthart/Vierge

Regeneration Phase

Morale: +5 (105/150)

Attack Phase

Weapon Used: [H] Aerods (TI:4)

Target: Colony Exterior <B>

Attack Stats: 2220 damage, 2960 accuracy

Elements: Energy, Ki

Modifiers: 13 Melee, +20% damage/accuracy (V-Up Unit W), -10% EN cost (Veteran)

Resources Spent: -23 EN (87/110), -10 Morale (95/150)

Statistics

HP: 4940/4940

DP: 6240/6240

EN: 87/110

AP: 80/80

SP (Tiana): 95/95 (Grit 15, Hot Blood 20)

SP (Marina): 104/104 (Focus 15, Sure Hit 20)

Morale: 95/150

Will Commands

????

????

????

????

Attributes

Melee: 13

Ranged: 0

Defense: 3

Mobility: 3

Skill: 6

Location: Enetron Tank <D>

Ammo

Rod: 10/10

---

Karen Greene/Granteed

Regeneration Phase

Morale: +5 (105/150)

Statistics

HP: 16280/16280

DP: 3840/3840

EN: 150/150

AP: 75/75

SP (Karen): 95/95 (Vigor 20, Iron Wall 15)

SP (Sakura): 104/104 (Vigor 20, Iron Wall 15)

Morale: 105/150

Will Commands

????

????

????

????

Attributes

Melee: 5

Ranged: -1

Defense: 12

Mobility: -2

Skill: 5

Modifiers/Abilities

Beam Shield (372): 10/10

Location: Enetron Tank <D>

---

Curial Fenezza/FX-550 Sky Grasper

Regeneration Phase

Morale: +5 (105/150)

Source: FX-550 Sky Grasper

Effect: Sound Energy System

Song EN Regenerated: +5 (105/300)

Attack Phase

Resupply: Tiana Brighthart/Vierge (+20% EN regenerated; -5 Morale) [Morale Charge: +5 Morale (110/150)]

Statistics

HP: 8231/8231

DP: 12541/12541

EN: 110/110

Song EN: 105/150

AP: 70/70

SP (Curial): 95/95 (Honor 30, Trust 30)

SP (Leena): 104/104 (Duty 20, Boost 15)

Morale: 110/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: -2

Defense: 7

Mobility: 7

Skill: 4

Modifiers/Abilities

Countermeasures: 10/10

Location: Enetron Tank <D>

Ammo

Machine Guns: 10/10

Machine Cannons: 8/8

Missile Launcher: 8/8

Edited by Tilus

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(Honestly that takes the fun out of the whole thing. I thought I had a well planned deploy that could adapt accordingly to whatever kind of defense you came up with although attack and defend is more of the reverse here. The "attacking" team needs to survive and run off with the goods while the "defender" needs to destroy the attacking team. There is already very little you can do to defend yourself if your the unit gathering the enetron leaving spirit commands, barriers, and armor as your only possible options other than being support defended which doesn't work with maps. The damage protection from armor if you have it isn't alot, with barriers being set values you can plan that your going to want to have a higher damage output than those barriers can fully reduce even after whats left from and spirit command reduction. Since gathering units can't block or evade shields don't help and countermeasures aren't an option anyways if you want to actually gather the enetron. Maps are the worse thing for the enetron gathers. I'm not sure what you guys are planning to change to balance this but it could end up making it too hard for the attacking team, not everyone is going to have the same set up or items available to them to keep their units from being destroyed. Having 2 distraction unit vs 2 map units is luck on my part. Maybe giving the defending team something like some round based weapon turrets or something for extra attacks might help without making too hard for the attackers instead. Not everyone is going to have a set up with units that can take as much.damage.)

Unit Turn: Black Ryvius (Basic) [upgraded]
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Spirit Command Phase
15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%.
Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10%[1369] of your maximum HP for a single turn. Costs 10 Morale.
-

Defense Phase
Attacking Weapon: [+] 400mm Missile Launcher (TI:3) 3127 damage, 2501 accuracy
Action Taken: Iron Wall
Damage Taken: 1369 T-HP 976 HP
Resources Spent:
Attacking Weapon: [H] Aerods (TI:4) 2220 damage, 2960 accuracy
Action Taken: Iron Wall, Barrier
Damage Taken: 0
Resources Spent: 15 EN
-

Transform/Change Phase
-5 EN: move to terrain c
-

Statistics
HP: 12713/13689
T-HP1:
T-HP2:
DP: 3042/3042
T-DP1:
T-DP2:
EN:: 75/100
Pilot: Tiffania
[F]:00 / [+]:05 / Mob:02 / Def:08 / Ski:00
SP: 84/84
AP: 50/50
Morale: 100/150
Shield Brother= Granteed
Morale Charge: While under 50%[6844] HP, gain an additional 5 Morale each turn.
Steadfast Potential: If your HP drops below 50%[6844], gain 20%[2738] of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75%[10267] before it can trigger again.
Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP.
15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%.
Pilot: Pilot 10
SP: 65/80
15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.
Pilot: Pilot 12
SP: 80/80
20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP.
Move: G
Current Terrain:
Perishable Items:
2/2 Ikue's Snack
2/2 Ikue's Snack
2/2 Spare Battery DX
2/2 Spare Battery DX
Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1690. 15 EN per use.
Hangar Bay
Weapons:
[+] Barge Cannon- 1690 damage, 1183 accuracy, 10/10 rounds Element: Physical, Bullet
[+] Twin Barge Cannon- 3211 damage, 2535 accuracy, Uses 2 Barge Cannon rounds Element: Physical, Bullet
Bounties:
-


Unit Turn: Mazinger-Z
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
-

Spirit Command Phase
15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%.
Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10%[1020] of your maximum HP for a single turn. Costs 10 Morale.
-

Defense Phase
Attacking Weapon: [+] 400mm Missile Launcher (TI:3) 3127 damage, 2501 accuracy
Action Taken: Iron Wall
Damage Taken: 2040 T-HP 305 HP
Resources Spent:
Attacking Weapon: [H] Aerods (TI:4) 2220 damage, 2960 accuracy
Action Taken: Iron Wall, Barrier
Damage Taken: 521 HP
Resources Spent: 10 EN
-

Transform/Change Phase
-5 EN: move to terrain c
-

Statistics
HP: 9374/10200
T-HP1:
T-HP2:
DP: 2600/2600
T-DP1:
T-DP2:
EN:: 90/110
Pilot: Kaliah
[F]:1 / [+]:4 / Mob:0 / Def:7 / Ski:4
SP: 90/105
AP: 70/70
Morale: 100/150
Spotter 5 AP
Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
Bodyguard While Support Defending, gain 10%[1020] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%.
20 SP Vigor Lv 1 (L1): Recover 25%[2550] of your maximum HP.
Move: G
Current Terrain:
Perishable Items:
2/2 Cecily's Bun
2/2 Spare Battery DX
Separate (Hover Pilder).
Mazin Power
Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144. 10 EN per use.
Weapons:
[+] Missile Punch (P)- 700 damage, 500 accuracy, 10 rounds Element: Explosive, Missile, Guided, Reaction
[F][MAM] Mazinger Punch (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction
[+] Finger Missiles (PX:5)- 200 damage, 350 accuracy, 20/20 rounds Element: Explosive, Missile, Reaction
[+] Drill Missiles (PX:10)- 200 damage, 100 accuracy, 20/20 rounds Element: Physical, Explosive, Missile, Drill
[H] Chain Rocket Punch (P)- 1000 damage, 1500 accuracy, Mobility Break L1, 2/2 rounds Element: Physical
[H] Rocket Punch (P)- 1400 damage, 1500 accuracy, 6/6 rounds Element: Physical
[+][CS] Photon Beam- 1700 damage, 1200 accuracy, 15 EN/attack Element: Energy, Reaction
[H] Iron Cutter (P)- 1700 damage, 1800 accuracy, 4/4 rounds, 5 Morale Element: Physical
[+] Rust Hurricane (V:3)- 1500 + 600 damage, 1200 + 400 accuracy, Armor Break L2, 15 EN + 5 EN Element: Acid, Wind
[+] Breast Fire (HS)- 4000 damage, 1700 accuracy, 30 EN/attack, 30 Morale Element: Energy, Fire
Bounties:
-


Unit Turn: Granteed
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Spirit Command Phase
15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.
Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10%[1120] of your maximum HP for a single turn. Costs 10 Morale.
-

Defense Phase
Attacking Weapon: [+] 400mm Missile Launcher (TI:3) 3127 damage, 2501 accuracy
Action Taken: Grit, Barrier
Damage Taken: 1120 T-HP 238 HP
Resources Spent: 10 EN
Attacking Weapon: [H] Aerods (TI:4) 2220 damage, 2960 accuracy
Action Taken: Grit, Barrier
Damage Taken: 632
Resources Spent: 10 EN
-

Transform/Change Phase
-5 EN: move to terrain c
-

Statistics
HP: 10962/11200
T-HP1:
T-HP2:
DP: 3000/3000
T-DP1:
T-DP2:
EN:: 90/120
Pilot: Mizuki
[F]:6 / [+]:4 / Mob:00 / Def:10 (Hybrid Armor) / Ski:00
SP: 90/90
AP: 50/50
Morale: 105/150
Bodyguard While Support Defending, gain 10%[1120] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.
Pilot:Pilot 11 (SP Up, Hard Worker)
SP: 84/99
20 SP Vigor Lv 1 (L1): Recover 25%[2800] of your maximum HP.
Move: F/G
Current Terrain:
Perishable Items:
2/2 Spare Battery DX
Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144. 10 EN per use.
Weapons:
[F][MAM] Finger Crusher (MV:5)- 600+200 damage, 600+150 accuracy, 4+3 EN/attack Element: Physical, Reaction
[+][CS] Orgone Blaster- 1000 damage, 1200 accuracy, 10 EN/attack Element: Energy, Orgone
[+] Orgone Slave- 2200 damage, 1400 accuracy, 20 EN/attack Element: Energy, Orgone
[F] Mega Smash (M)- 2300 damage, 1750 accuracy, 25 EN/attack, 15 Morale Element: Physical, Orgone
[F][CC] Tempest Lancer (H)- 3300 damage, 2400 accuracy, 30 EN/attack, 30 Morale Element: Physical, Orgone
Bounties:
-


Unit Turn: Bellzelute
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Defense Phase
Attacking Weapon: [H] Aerods (TI:4) 2220 damage, 2960 accuracy
Action Taken: Boson Jump
Damage Taken: 1959
Resources Spent:10 SP
-

Transform/Change Phase
-5 EN: move to terrain c
-

Attack Phase
Weapon Used: [+][CS] Orgone Rifle-N- 1400 damage, 1500 accuracy, rounds Snipe Element: Physical, Bullet, Reaction
Target(s): Tiana Brighthart/Vierge
% =Total Damage Modifier
[Modifiers]:
[Tag Modifiers]:
% =Total Accuracy Modifier
[Modifiers]:
[Tag Modifiers]:
Other Modifiers:
Total Output = 1890 damage, 2025 accuracy Snipe Distracting Attack:
Resources Spent: 1 round
-

Statistics
HP: 3872/3872
T-HP1:
T-HP2:
DP: 15537/17496
T-DP1:
T-DP2:
EN:: 100/110
Pilot: Pilot 14
[F]:02 / [+]:07 / Mob:08 / Def:01 / Ski:04 (Long Range Targeting System)
SP: 80/80
AP: 70/70
Morale: 110/150
Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.
Morale Charge: While under 50% DP[8748], gain an additional 5 Morale each turn.
Evasive Potential: If your DP drops below 50%[8748], gain 20%[3499] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[13122] before it can trigger again.
10 SP Boson Jump (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1001.
20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP.
Pilot: Eris
SP: 80/80
15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.
Pilot: Tempest
SP: 84/84
20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP.
20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled
Move: F/G
Current Terrain:
Perishable Items:
2/2 Ikue's Snack
Weapons:
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 5 EN/attack Element: Physical, Reaction
[+][CS] Shot Launcher (AX:2)- 400 damage, 500 accuracy, 12/12 rounds Snipe
Element: Energy, Beam, Reaction
[+] Missile Launcher (PAX:6)- 200 damage, 300 accuracy, 24/24 rounds Snipe
Element: Physical, Explosive, Reaction
[+][CS] Orgone Rifle-N- 1400 damage, 1500 accuracy, 4/5 rounds Snipe
Element: Physical, Bullet, Reaction
[+] Orgone Rifle-B (S)- 2200 damage, 1600 accuracy, 20 EN/attack Snipe
Element: Energy, Beam
[+] Orgone Rifle-A (H)- 3100 damage, 2600 accuracy, 30 EN/attack, 30 Morale Snipe
Element: Physical, Energy, Orgone
MAP Attacks
[+] Orgone Rifle-A (HI:2)- 2000 damage, 1800 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Energy, Orgone
Bounties:
-


Unit Turn: OZ-00MS Tallgeese (Endless Duel Ver.)
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Transform/Change Phase
-5 EN: move to terrain c
-

Attack Phase
Weapon Used: [+][CS] Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, rounds Snipe Element: Energy, Beam
Target(s): Eliana Lavender/TMF/A-802 BuCUE
20% =Total Damage Modifier
[Modifiers]:
[Tag Modifiers]:
20% =Total Accuracy Modifier
[Modifiers]:
[Tag Modifiers]:
Other Modifiers:
Total Output = 480 damage, 960 accuracy, Accuracy Break L1 Snipe Distracting Attack:
Resources Spent: 1 round
-

Statistics
HP: 9900/9900
T-HP1:
T-HP2:
DP: 11340/11340
T-DP1:
T-DP2:
EN:: 140/150
Pilot: Millia
[F]:1 / [+]:4 / Mob:08 / Def:05 / Ski:02 (Long Range Targeting System)
SP: 105/105
AP: 60/60
Morale: 110/150
Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.
Morale Charge: While under 50% DP[5670], gain an additional 5 Morale each turn.
Evasive Potential: If your DP drops below 50%[5670], gain 20%[2268] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[8505] before it can trigger again.
20 SP Duty Lv 1 (L1): Recover 25%[2835] of your maximum DP.
20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled
Move: F/G
Current Terrain:
Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 400.
10/10 Dummy Balloon Launcher
10/10 Shield
Weapons:
[+][CS] Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, 9/10 rounds Snipe
Element: Energy, Beam
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction
[F][CC] Beam Saber (M)- 1400 damage, 1500 accuracy, 15 EN/attack Element: Energy, Beam, Reaction
[F] Rising Knee (M)- 2000 damage, 1600 accuracy, 20 EN/attack Element: Physical
[F] Power Bomb (M)- 2200 damage, 1800 accuracy, Mobility Break L1, 25 EN/attack Element: Physical
[+] Dober Gun (X:3)- 1000 damage, 700 accuracy, 15/15 rounds Snipe
Element: Physical, Explosive
[+] Dober Gun (S)- 3000 damage, 2400 accuracy, Uses 3 Dober Gun rounds. Snipe
Element: Energy, Beam
[H] Sword Wave (H)- 3500 damage, 3000 accuracy, 35 EN/attack, 30 Morale Element: Energy
Bounties:
-

Edit: remove the supply dock effect I couldn't use anyway and fixed my pilots ap accordingly

Edited by CyberLegion

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(Oh, I understand the concerns, and they have been echoed amongst other members of the Grand High Council. We understand these decisions shouldn't be made lightly. That's why I'm going all in with this fight, to see just how easily you can run off with all the Enetron. We'll be looking at the outcome of this fight to judge just how radically the setup should be changed, depending on how much damage my super-offensive setup can deal to your super-defensive one. Think of this as being rewarded for a post-launch beta testing. :D

Also, you're no longer in Terrain B, where the regen options are located, during your Special Phase; as a result you can't activate the Terrain B regens in Terrain C.)

Rosa Grandia/RGZ-91 Re-GZ

Veteran: -10% EN Costs of Weapons and Abilities; Aura (1) [Enetron Tank <D>]

Regeneration Phase

Morale: +5 (100/150)

Special Phase

Support Attack: Granteed (-10 AP; 95/105)

Attack Phase

Weapon Used: [+] Dummy Mine (P)

Target: Enetron Tank <D>

Resources Spent: -1 round (0/2), -10 Morale (90/150)

Statistics

HP: 6560/6560

DP: 5400/5400

EN: 100/100

AP: 95/105

SP (Rosa): 90/90 (Vigor 20)

SP (Jasmine): 104/104 (Grit 15, Gain 20)

Morale: 90/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: 9

Defense: 6

Mobility: 2

Skill: 11

Modifiers/Abilities

Shield: 10/10

Dummy Balloon Launcher: 10/10

Dummy Mine: Enetron Tank <D> x2

Location: Enetron Tank <D>

Ammo

60mm Vulcan Gun: 10/10

Beam Rifle: 5/5

Missile: 3/3

Dummy Mine: 0/2

Grenade Launcher: 8/8

---

Karen Greene/Granteed

Regeneration Phase

Morale: +5 (110/150)

Defense Phase

Support Defense: Vierge

Attacker: Bellzelute

Weapon: [+] Orgone Rifle-N- 1890 damage, 2025 accuracy, Snipe

Action: Block + Beam Shield + Beam Shield Barrier

Resources Spent: -951 HP (15329/16280), -1 beam shield (9/10)

Support Defense: TMF/A-802 BuCUE

Attacker: OZ-00MS Tallgeese (Endless Duel Ver.)

Weapon: [+][CS] Beam Vulcan Pistol- 480 damage, 960 accuracy, Accuracy Break L1, Snipe

Action: Block + Beam Shield + Beam Shield Barrier

Resources Spent: Negated

Support Attack Phase

Attack Phase

Weapon Used: [+][CS] Beam Rifle

Target: Black Ryvius (Basic)

Attack Stats: 2970 damage, 1815 accuracy

Elements: Energy, Beam, Reaction

Modifiers: 9 Ranged, +20% damage/accuracy (V-Up Unit W)

Resources Spent: -1 round (4/5)

Attack Phase

Weapon Used: [F][MAM] Finger Crusher (MV:5)

Target: Black Ryvius (Basic)

Attack Stats: 1750 damage, 1552 accuracy

Elements: Physical, Reaction

Modifiers: 5 Melee

Resources Spent: -16 EN (134/150)

Statistics

HP: 15339/16280

DP: 3840/3840

EN: 134/150

AP: 75/75

SP (Karen): 95/95 (Vigor 20, Iron Wall 15)

SP (Sakura): 104/104 (Vigor 20, Iron Wall 15)

Morale: 110/150

Will Commands

????

????

????

????

Attributes

Melee: 5

Ranged: -1

Defense: 12

Mobility: -2

Skill: 5

Modifiers/Abilities

Beam Shield (372): 9/10

Location: Enetron Tank <D>

---

Eliana Lavender/TMF/A-802 BuCUE

Regeneration Phase

Morale: +5 (100/150)

Attack Phase

Weapon Used: [+] 400mm Missile Launcher (PAX:13)

Target: OZ-00MS Tallgeese (Endless Duel Ver.)

Attack Stats: 470 damage, 390 accuracy x13

Elements: Physical, Explosive, Missile, Guided

Modifiers: 13 Ranged, +20% damage/accuracy (V-Up Unit W)

Resources Spent: -13 rounds (13/39)

Statistics

HP: 4394/4394

DP: 9194/9194

EN: 80/80

AP: 80/80

SP (Eliana): 95/95 (Focus 15, Sure Hit 20)

SP (Aerie): 104/104 (Duty 20, Boost 15)

Morale: 100/150

Will Commands

????

????

????

????

Attributes

Melee: -1

Ranged: 13

Defense: 3

Mobility: 7

Skill: 6

Location: Enetron Tank <D>

Ammo

400mm Missile Launcher: 13/39

---

Tiana Brighthart/Vierge

Regeneration Phase

Morale: +5 (100/150)

Source: FX-550 Sky Grasper

Effect: Resupply

EN Regenerated: +22 (109/110); -5 Morale (95/150)

Attack Phase

Weapon Used: [F][MAM] Martial Arts (MV:5)

Target: Bellzelute

Attack Stats: 2262 damage, 2962 accuracy

Elements: Physical, Reaction

Modifiers: 13 Melee, +20% damage/accuracy (V-Up Unit W)

Resources Spent: -11 EN (98/110)

Statistics

HP: 4940/4940

DP: 6240/6240

EN: 87/110

AP: 80/80

SP (Tiana): 95/95 (Grit 15, Hot Blood 20)

SP (Marina): 104/104 (Focus 15, Sure Hit 20)

Morale: 95/150

Will Commands

????

????

????

????

Attributes

Melee: 13

Ranged: 0

Defense: 3

Mobility: 3

Skill: 6

Location: Enetron Tank <D>

Ammo

Rod: 10/10

---

Curial Fenezza/FX-550 Sky Grasper

Regeneration Phase

Morale: +5 (115/150)

Source: FX-550 Sky Grasper

Effect: Sound Energy System

Song EN Regenerated: +5 (110/300)

Source: FX-550 Sky Grasper

Effect: Non-Combatant

Temp HP Gained: +823 (8231+823/8231)

Temp DP Gained: +1254 (12541+1254/12541)

Attack Phase

Resupply: Rosa Grandia/RGZ-91 Re-GZ (All Dummy Mine ammo restored; -5 Morale) [Morale Charge: +5 Morale (120/150)]

Statistics

HP: 8231/8231 (+823 Non-Combatant)

DP: 12541/12541 (+1254 Non-Combatant)

EN: 110/110

Song EN: 105/150

AP: 70/70

SP (Curial): 95/95 (Honor 30, Trust 30)

SP (Leena): 104/104 (Duty 20, Boost 15)

Morale: 120/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: -2

Defense: 7

Mobility: 7

Skill: 4

Modifiers/Abilities

Countermeasures: 10/10

Location: Enetron Tank <D>

Ammo

Machine Guns: 10/10

Machine Cannons: 8/8

Missile Launcher: 8/8

Edited by Tilus

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Unit Turn: Mazinger-Z
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
-

Spirit Command Phase
Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10%[1020] of your maximum HP for a single turn. Costs 10 Morale.
-

Defense Phase
Bodyguard While Support Defending, gain 10%[1020] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
Support Defense Phase Black Ryvius (Basic)
Attacking Weapon: [+][CS] Beam Rifle 2970 damage, 1815 accuracy
Action Taken: -30% (attacker in terrain D/ my unit in terain C)
Damage Taken: 2079 T-HP
Resources Spent:
-

Defense Phase
Attacking Weapon: [F][MAM] Finger Crusher (MV:5) 1750 damage, 1552 accuracy
Action Taken: -30% (attacker in terrain D/ my unit in terain C)
Damage Taken: 981 T-HP, 223 HP
Resources Spent:
-

Transform/Change Phase
-5 EN: move to terrain D
-

Attack Phase
X) Forfeit all attack phases to begin gathering Enetron. On your next Special Phase if you have not dodged, used a terrain effect, support defended an ally, been destroyed, or moved from the Terrain, you add 1 kiloliter of Enetron to your team's score. While gathering Enetron you may not Block.
-

Statistics
HP: 9151/10200
T-HP1:
T-HP2:
DP: 2600/2600
T-DP1:
T-DP2:
EN:: 85/110
Pilot: Kaliah
[F]:1 / [+]:4 / Mob:0 / Def:7 / Ski:4
SP: 90/105
AP: 70/70
Morale: 95/150
Spotter 5 AP
Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
Bodyguard While Support Defending, gain 10%[1020] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%.
20 SP Vigor Lv 1 (L1): Recover 25%[2550] of your maximum HP.
Move: G
Current Terrain:
Perishable Items:
2/2 Cecily's Bun
2/2 Spare Battery DX
Separate (Hover Pilder).
Mazin Power
Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144.  10 EN per use.
Weapons:
[+] Missile Punch (P)- 700 damage, 500 accuracy, 10 rounds Element: Explosive, Missile, Guided, Reaction
[F][MAM] Mazinger Punch (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction
[+] Finger Missiles (PX:5)- 200 damage, 350 accuracy, 20/20 rounds Element: Explosive, Missile, Reaction
[+] Drill Missiles (PX:10)- 200 damage, 100 accuracy, 20/20 rounds Element: Physical, Explosive, Missile, Drill
[H] Chain Rocket Punch (P)- 1000 damage, 1500 accuracy, Mobility Break L1, 2/2 rounds Element: Physical
[H] Rocket Punch (P)- 1400 damage, 1500 accuracy, 6/6 rounds Element: Physical
[+][CS] Photon Beam- 1700 damage, 1200 accuracy, 15 EN/attack Element: Energy, Reaction
[H] Iron Cutter (P)- 1700 damage, 1800 accuracy, 4/4 rounds, 5 Morale Element: Physical
[+] Rust Hurricane (V:3)- 1500 + 600 damage, 1200 + 400 accuracy, Armor Break L2, 15 EN + 5 EN Element: Acid, Wind
[+] Breast Fire (HS)- 4000 damage, 1700 accuracy, 30 EN/attack, 30 Morale Element: Energy, Fire
Bounties:
-


Unit Turn: Granteed
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Spirit Command Phase
Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10%[1120] of your maximum HP for a single turn. Costs 10 Morale.
-

Defense Phase
Bodyguard While Support Defending, gain 10%[1120] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
Support Defense Phase Bellzelute
Attacking Weapon: [F][MAM] Martial Arts (MV:5) 2262 damage, 2962 accuracy
Action Taken: -30% (attacker in terrain D/ my unit in terain C)
Damage Taken: 1583 T-HP
Resources Spent:
-

Transform/Change Phase
-5 EN: move to terrain D
-

Attack Phase
X) Forfeit all attack phases to begin gathering Enetron. On your next Special Phase if you have not dodged, used a terrain effect, support defended an ally, been destroyed, or moved from the Terrain, you add 1 kiloliter of Enetron to your team's score. While gathering Enetron you may not Block.
-

Statistics
HP: 10962/11200
T-HP1:
T-HP2:
DP: 3000/3000
T-DP1:
T-DP2:
EN:: 85/120
Pilot: Mizuki
[F]:6 / [+]:4 / Mob:00 / Def:10 (Hybrid Armor) / Ski:00
SP: 90/90
AP: 50/50
Morale: 100/150
Bodyguard While Support Defending, gain 10%[1120] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.
Pilot:Pilot 11 (SP Up, Hard Worker)
SP: 84/99
20 SP Vigor Lv 1 (L1): Recover 25%[2800] of your maximum HP.
Move: F/G
Current Terrain:
Perishable Items:
2/2 Spare Battery DX
Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144.  10 EN per use.
Weapons:
[F][MAM] Finger Crusher (MV:5)- 600+200 damage, 600+150 accuracy, 4+3 EN/attack Element: Physical, Reaction
[+][CS] Orgone Blaster- 1000 damage, 1200 accuracy, 10 EN/attack Element: Energy, Orgone
[+] Orgone Slave- 2200 damage, 1400 accuracy, 20 EN/attack Element: Energy, Orgone
[F] Mega Smash (M)- 2300  damage, 1750  accuracy, 25 EN/attack, 15 Morale Element: Physical, Orgone
[F][CC] Tempest Lancer (H)- 3300 damage, 2400 accuracy, 30 EN/attack, 30 Morale Element: Physical, Orgone
Bounties:
-


Unit Turn: Black Ryvius (Basic) [upgraded]
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Spirit Command Phase
Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10%[1369] of your maximum HP for a single turn. Costs 10 Morale.
-

Defense Phase
Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
Support Defense Phase
Attacking Weapon: [+] 400mm Missile Launcher (PAX:13) 470 damage, 390 accuracy x13
Action Taken: -30% (attacker in terrain D/ my unit in terain C), Barrier(1690)
Damage Taken: 2738 T-HP, 0 HP
Resources Spent:
-

Transform/Change Phase
-5 EN: move to terrain D
-

Attack Phase
X) Forfeit all attack phases to begin gathering Enetron. On your next Special Phase if you have not dodged, used a terrain effect, support defended an ally, been destroyed, or moved from the Terrain, you add 1 kiloliter of Enetron to your team's score. While gathering Enetron you may not Block.
-

Statistics
HP: 12713/13689
T-HP1:
T-HP2:
DP: 3042/3042
T-DP1:
T-DP2:
EN:: 55/100
Pilot: Tiffania
[F]:00 / [+]:05 / Mob:02 / Def:08 / Ski:00
SP: 69/84
AP: 50/50
Morale: 95/150
Shield Brother= Granteed
Morale Charge: While under 50%[6844] HP, gain an additional 5 Morale each turn.
Steadfast Potential: If your HP drops below 50%[6844], gain 20%[2738] of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75%[10267] before it can trigger again.
Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP.
15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%.
Pilot: Pilot 10
SP: 65/80
15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.
Pilot: Pilot 12
SP: 80/80
20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP.
Move: G
Current Terrain:
Perishable Items:
2/2 Ikue's Snack
2/2 Ikue's Snack
2/2 Spare Battery DX
2/2 Spare Battery DX
Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1690.  15 EN per use.
Hangar Bay
Weapons:
[+] Barge Cannon- 1690 damage, 1183 accuracy, 10/10 rounds Element: Physical, Bullet
[+] Twin Barge Cannon- 3211 damage, 2535 accuracy, Uses 2 Barge Cannon rounds Element: Physical, Bullet
Bounties:
-


Unit Turn: Bellzelute
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Attack Phase
Weapon Used: [+][CS] Orgone Rifle-N- 1400 damage, 1500 accuracy,  rounds Snipe Element: Physical, Bullet, Reaction
Target(s): Tiana Brighthart/Vierge
% =Total Damage Modifier
[Modifiers]:
[Tag Modifiers]:
% =Total Accuracy Modifier
[Modifiers]:
[Tag Modifiers]:
Other Modifiers:
Total Output = 1890 damage, 2025 accuracy Snipe Distracting Attack:
Resources Spent: 1 round
-

Statistics
HP: 3872/3872
T-HP1:
T-HP2:
DP: 15537/17496
T-DP1:
T-DP2:
EN:: 100/110
Pilot: Pilot 14
[F]:02 / [+]:07 / Mob:08 / Def:01 / Ski:04 (Long Range Targeting System)
SP: 80/80
AP: 70/70
Morale: 115/150
Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.
Morale Charge: While under 50% DP[8748], gain an additional 5 Morale each turn.
Evasive Potential: If your DP drops below 50%[8748], gain 20%[3499] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[13122] before it can trigger again.
10 SP Boson Jump (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1001.
20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP.
Pilot: Eris
SP: 80/80
15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.
Pilot: Tempest
SP: 84/84
20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP.
20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled
Move: F/G
Current Terrain:
Perishable Items:
2/2 Ikue's Snack
Weapons:
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 5 EN/attack Element: Physical, Reaction
[+][CS] Shot Launcher (AX:2)- 400 damage, 500 accuracy, 12/12 rounds Snipe
Element: Energy, Beam, Reaction
[+] Missile Launcher (PAX:6)- 200 damage, 300 accuracy, 24/24 rounds Snipe
Element: Physical, Explosive, Reaction
[+][CS] Orgone Rifle-N- 1400 damage, 1500 accuracy, 3/5 rounds Snipe
Element: Physical, Bullet, Reaction
[+] Orgone Rifle-B (S)- 2200 damage, 1600 accuracy, 20 EN/attack Snipe
Element: Energy, Beam
[+] Orgone Rifle-A (H)- 3100 damage, 2600 accuracy, 30 EN/attack, 30 Morale Snipe
Element: Physical, Energy, Orgone
MAP Attacks
[+] Orgone Rifle-A (HI:2)- 2000 damage, 1800 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Energy, Orgone
Bounties:
-


Unit Turn: OZ-00MS Tallgeese (Endless Duel Ver.)
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Attack Phase
Weapon Used: [+][CS] Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, rounds Snipe Element: Energy, Beam
Target(s): Eliana Lavender/TMF/A-802 BuCUE
20% =Total Damage Modifier
[Modifiers]:
[Tag Modifiers]:
20% =Total Accuracy Modifier
[Modifiers]:
[Tag Modifiers]:
Other Modifiers:
Total Output = 480 damage, 960 accuracy, Accuracy Break L1 Snipe Distracting Attack:
Resources Spent: 1 round
-

Statistics
HP: 9900/9900
T-HP1:
T-HP2:
DP: 11340/11340
T-DP1:
T-DP2:
EN:: 140/150
Pilot: Millia
[F]:1 / [+]:4 / Mob:08 / Def:05 / Ski:02 (Long Range Targeting System)
SP: 105/105
AP: 60/60
Morale: 115/150
Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.
Morale Charge: While under 50% DP[5670], gain an additional 5 Morale each turn.
Evasive Potential: If your DP drops below 50%[5670], gain 20%[2268] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[8505] before it can trigger again.
20 SP Duty Lv 1 (L1): Recover 25%[2835] of your maximum DP.
20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled
Move: F/G
Current Terrain:
Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 400.
10/10 Dummy Balloon Launcher
10/10 Shield
Weapons:
[+][CS] Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, 8/10 rounds Snipe
Element: Energy, Beam
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction
[F][CC] Beam Saber (M)- 1400 damage, 1500 accuracy, 15 EN/attack Element: Energy, Beam, Reaction
[F] Rising Knee (M)- 2000 damage, 1600 accuracy, 20 EN/attack Element: Physical
[F] Power Bomb (M)- 2200 damage, 1800 accuracy, Mobility Break L1, 25 EN/attack Element: Physical
[+] Dober Gun (X:3)- 1000 damage, 700 accuracy, 15/15 rounds Snipe
Element: Physical, Explosive
[+] Dober Gun (S)- 3000 damage, 2400 accuracy, Uses 3 Dober Gun rounds. Snipe
Element: Energy, Beam
[H] Sword Wave (H)- 3500 damage, 3000 accuracy, 35 EN/attack, 30 Morale Element: Energy
Bounties:
-

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Curial Fenezza/FX-550 Sky Grasper

Regeneration Phase

Morale: +5 (125/150)

Source: FX-550 Sky Grasper

Effect: Sound Energy System

Song EN Regenerated: +5 (115/300)

Source: FX-550 Sky Grasper

Effect: Non-Combatant

Temp HP Gained: +823 (8231+823/8231)

Temp DP Gained: +1254 (12541+1254/12541)

Attack Phase

Weapon Used: [M] Power to the Dream

Target: RGZ-91 Re-GZ

Attack Stats: 2288 damage, 2002 accuracy, Attack Boost L2

Elements: Sonic, Music

Resources Spent: -40 Song EN (75/300) [Morale Charge: +5 Morale (130/150)]

Statistics

HP: 8231/8231 (+823 Non-Combatant)

DP: 12541/12541 (+1254 Non-Combatant)

EN: 110/110

Song EN: 75/150

AP: 70/70

SP (Curial): 95/95 (Honor 30, Trust 30)

SP (Leena): 104/104 (Duty 20, Boost 15)

Morale: 130/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: -2

Defense: 7

Mobility: 7

Skill: 4

Modifiers/Abilities

Countermeasures: 10/10

Location: Enetron Tank <D>

Ammo

Machine Guns: 10/10

Machine Cannons: 8/8

Missile Launcher: 8/8

---

Rosa Grandia/RGZ-91 Re-GZ

Veteran: -10% EN Costs of Weapons and Abilities; Aura (1) [Enetron Tank <D>]

Regeneration Phase

Morale: +5 (95/150)

Source: FX-550 Sky Grasper

Effect: Resupply

Ammo Regenerated: 2 Dummy Mine rounds (2/2); -5 Morale (90/150)

Spirit Command Phase

Caster: Jasmine

Spirit Command Used: Grit Lv.1

Effects: Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.

Cost: -15 SP (89/104)

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (80/150)

Defense Phase

Attacker: FX-550 Sky Grasper

Weapon: [M] Power to the Dream- 2288 damage, 2002 accuracy, Attack Boost L2

Action: Take it

Resources Spent: Attack Boost L2

Special Phase

Support Attack: Granteed (-10 AP; 85/105)

Critical activated! (-12 AP; 73/105)

Attack Phase

Weapon Used: [+] Grenade Launcher (AX:4)

Target: Mizuki/Granteed

Attack Stats: 1840 damage, 1178 accuracy x4

Elements: Physical, Explosive

Modifiers: 11 Ranged, +20% damage/accuracy (V-Up Unit U), +20% damage (Attack Boost), +15% damage/accuracy (Critical), +20% damage (Grit)

Resources Spent: -4 rounds (4/8), -20 Morale (60/150)

Attack Phase

Weapon Used: [+] Dummy Mine (P)

Target: Mizuki/Granteed

Attack Stats: 4730 damage, 4550 accuracy, Illusion Pierce

Elements: Physical, Explosive

Modifiers: 11 Ranged, 9 Skill, +20% damage/accuracy (V-Up Unit U), +20% damage (Attack Boost), +20% damage (Grit)

Attack Phase

Weapon Used: [+] Dummy Mine (P)

Target: Mizuki/Granteed

Attack Stats: 4730 damage, 4550 accuracy, Illusion Pierce

Elements: Physical, Explosive

Modifiers: 11 Ranged, 9 Skill, +20% damage/accuracy (V-Up Unit U), +20% damage (Attack Boost), +20% damage (Grit)

Statistics

HP: 6560/6560

DP: 5400/5400

EN: 100/100

AP: 95/105

SP (Rosa): 90/90 (Vigor 20)

SP (Jasmine): 89/104 (Grit 15, Gain 20)

Morale: 60/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -2

Ranged: 9 (11)

Defense: 6

Mobility: 2

Skill: 11 (9)

Modifiers/Abilities

Shield: 10/10

Dummy Balloon Launcher: 10/10

Dummy Mine: Enetron Tank <D> x2

Location: Enetron Tank <D>

Ammo

60mm Vulcan Gun: 10/10

Beam Rifle: 4/5

Missile: 3/3

Dummy Mine: 2/2

Grenade Launcher: 4/8

---

Karen Greene/Granteed

Regeneration Phase

Morale: +5 (115/150)

Defense Phase

Support Defense: Vierge

Attacker: Bellzelute

Weapon: [+] Orgone Rifle-N- 1890 damage, 2025 accuracy, Snipe

Action: Block + Beam Shield + Beam Shield Barrier

Resources Spent: -951 HP (14378/16280), -1 beam shield (8/10)

Support Defense: TMF/A-802 BuCUE

Attacker: OZ-00MS Tallgeese (Endless Duel Ver.)

Weapon: [+][CS] Beam Vulcan Pistol- 480 damage, 960 accuracy, Accuracy Break L1, Snipe

Action: Block + Beam Shield + Beam Shield Barrier

Resources Spent: Negated

Special Phase

Critical activated! (-10 AP; 65/75)

Support Attack Phase

Attack Phase

Weapon Used: [+][CS] Beam Rifle

Target: Mizuki/Granteed

Attack Stats: 3875 damage, 1925 accuracy

Elements: Energy, Beam, Reaction

Modifiers: 11 Ranged, +20% damage/accuracy (V-Up Unit U), +20% damage (Attack Boost), +20% damage (Grit)

Resources Spent: -1 round (3/5)

Attack Phase

Weapon Used: [F][CC] Tempest Lancer (H)

Target: Mizuki/Granteed

Attack Stats: 5123 damage, 3726 accuracy

Elements: Physical, Orgone

Modifiers: +15% damage ((H) weapon), 5 Melee, +10% damage/accuracy (Critical), -10% EN cost (Veteran)

Resources Spent: -27 EN (107/150), -30 Morale (85/150)

Statistics

HP: 14378/16280

DP: 3840/3840

EN: 107/150

AP: 65/75

SP (Karen): 95/95 (Vigor 20, Iron Wall 15)

SP (Sakura): 104/104 (Vigor 20, Iron Wall 15)

Morale: 85/150

Will Commands

????

????

????

????

Attributes

Melee: 5

Ranged: -1

Defense: 12

Mobility: -2

Skill: 5

Modifiers/Abilities

Beam Shield (372): 8/10

Location: Enetron Tank <D>

---

Eliana Lavender/TMF/A-802 BuCUE

Regeneration Phase

Morale: +5 (105/150)

Spirit Command Phase

Caster: Eliana Lavender

Spirit Command Used: Sure Hit

Effects: All Weapon Accuracy +50% for your next attack phase taken this turn.

Cost: -20 SP (75/95)

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (95/150)

Special Phase

Critical activated! (-13 AP; 67/80)

Attack Phase

Weapon Used: [+] 400mm Missile Launcher (PAX:13)

Target: OZ-00MS Tallgeese (Endless Duel Ver.)

Attack Stats: 521 damage, 538 accuracy x13

Elements: Physical, Explosive, Missile, Guided

Modifiers: 15 Ranged, +20% damage/accuracy (V-Up Unit W), +10% damage/accuracy (Critical), +50% accuracy (Sure Hit)

Resources Spent: -13 rounds (0/39)

Statistics

HP: 4394/4394

DP: 9194/9194

EN: 80/80

AP: 80/80

SP (Eliana): 75/95 (Focus 15, Sure Hit 20)

SP (Aerie): 104/104 (Duty 20, Boost 15)

Morale: 95/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -1

Ranged: 13

Defense: 3

Mobility: 7

Skill: 6

Location: Enetron Tank <D>

Ammo

400mm Missile Launcher: 0/39

---

Tiana Brighthart/Vierge

Regeneration Phase

Morale: +5 (100/150)

Spirit Command Phase

Caster: Tiana Brighthart

Spirit Command Used: Hot Blood Lv.1

Effects: All Weapon Damage +50% for your next attack phase taken this turn.

Cost: -20 SP (75/95)

Caster: Marina

Spirit Command Used: Sure Hit Lv.1

Effects: All Weapon Accuracy +50% for your next attack phase taken this turn.

Cost: -20 SP (84/104)

Will Command Used: Melee Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Melee attribute is considered 2 higher.

Cost: -10 Morale (90/150)

Special Phase

Critical activated! (-13 AP; 67/80)

Attack Phase

Weapon Used: [F][MAM] Martial Arts (MV:5)

Target: Bellzelute

Attack Stats: 3062 damage, 4084 accuracy

Elements: Physical, Reaction

Modifiers: 15 Melee, +20% damage/accuracy (V-Up Unit W), +10% damage/accuracy (Critical), +50% damage (Hot Blood), +50% accuracy (Sure Hit)

Resources Spent: -11 EN (87/110)

Statistics

HP: 4940/4940

DP: 6240/6240

EN: 87/110

AP: 67/80

SP (Tiana): 75/95 (Grit 15, Hot Blood 20)

SP (Marina): 84/104 (Focus 15, Sure Hit 20)

Morale: 90/150

Will Commands

Melee Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Melee attribute is considered 2 higher.

????

????

????

Attributes

Melee: 13

Ranged: 0

Defense: 3

Mobility: 3

Skill: 6

Location: Enetron Tank <D>

Ammo

Rod: 10/10

Edited by Tilus

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Unit Turn: Black Ryvius (Basic) [upgraded]
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Spirit Command Phase
15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%.
Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10%[1369] of your maximum HP for a single turn. Costs 10 Morale.
-

Defense Phase
Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
Support Defense Phase Mizuki/Granteed
Attacking Weapon: [+] Grenade Launcher (AX:4) 1840 damage, 1178 accuracy x4
Action Taken: Block, Iron Wall
Damage Taken: 2738 T-HP, 1126 HP
Resources Spent:
Attacking Weapon: [+] Dummy Mine (P) 4730 damage, 4550 accuracy, Illusion Pierce
Action Taken: Block, Iron Wall, Barrier
Damage Taken: 793
Resources Spent: 15 EN
Attacking Weapon: [+] Dummy Mine (P) 4730 damage, 4550 accuracy, Illusion Pierce
Action Taken: Block, Iron Wall, Barrier
Damage Taken: 793
Resources Spent: 15 EN
Attacking Weapon: [+][CS] Beam Rifle 3875 damage, 1925 accuracy
Action Taken: Block, Iron Wall
Damage Taken: 2034
Resources Spent:
Attacking Weapon: [F][CC] Tempest Lancer (H) 5123 damage, 3726 accuracy
Action Taken: Block, Iron Wall, Barrier
Damage Taken: 999
Resources Spent: 15 EN
-

Item Phase
Spare Battery DX
-

Statistics
HP: 6968/13689
T-HP1:
T-HP2:
DP: 3042/3042
T-DP1:
T-DP2:
EN:: 100/100
Pilot: Tiffania
[F]:00 / [+]:05 / Mob:02 / Def:08 / Ski:00
SP: 54/84
AP: 50/50
Morale: 90/150
Shield Brother= Granteed
Morale Charge: While under 50%[6844] HP, gain an additional 5 Morale each turn.
Steadfast Potential: If your HP drops below 50%[6844], gain 20%[2738] of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75%[10267] before it can trigger again.
Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP.
15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%.
Pilot: Pilot 10
SP: 80/80
15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.
Pilot: Pilot 12
SP: 80/80
20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP.
Move: G
Current Terrain:
Perishable Items:
2/2 Ikue's Snack
2/2 Ikue's Snack
2/2 Spare Battery DX
1/2 Spare Battery DX
Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1690.  15 EN per use.
Hangar Bay
Weapons:
[+] Barge Cannon- 1690 damage, 1183 accuracy, 10/10 rounds Element: Physical, Bullet
[+] Twin Barge Cannon- 3211 damage, 2535 accuracy, Uses 2 Barge Cannon rounds Element: Physical, Bullet
Bounties:
-


Unit Turn: Mazinger-Z
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
-

Special Phase
1/10 Enetron Stolen..err *cough* .."Borrowed" .. for an extended time..
-

Attack Phase
X) Forfeit all attack phases to begin gathering Enetron. On your next Special Phase if you have not dodged, used a terrain effect, support defended an ally, been destroyed, or moved from the Terrain, you add 1 kiloliter of Enetron to your team's score. While gathering Enetron you may not Block.
-

Statistics
HP: 9151/10200
T-HP1:
T-HP2:
DP: 2600/2600
T-DP1:
T-DP2:
EN:: 85/110
Pilot: Kaliah
[F]:1 / [+]:4 / Mob:0 / Def:7 / Ski:4
SP: 90/105
AP: 70/70
Morale: 100/150
Spotter 5 AP
Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
Bodyguard While Support Defending, gain 10%[1020] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%.
20 SP Vigor Lv 1 (L1): Recover 25%[2550] of your maximum HP.
Move: G
Current Terrain:
Perishable Items:
2/2 Cecily's Bun
2/2 Spare Battery DX
Separate (Hover Pilder).
Mazin Power
Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144.  10 EN per use.
Weapons:
[+] Missile Punch (P)- 700 damage, 500 accuracy, 10 rounds Element: Explosive, Missile, Guided, Reaction
[F][MAM] Mazinger Punch (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction
[+] Finger Missiles (PX:5)- 200 damage, 350 accuracy, 20/20 rounds Element: Explosive, Missile, Reaction
[+] Drill Missiles (PX:10)- 200 damage, 100 accuracy, 20/20 rounds Element: Physical, Explosive, Missile, Drill
[H] Chain Rocket Punch (P)- 1000 damage, 1500 accuracy, Mobility Break L1, 2/2 rounds Element: Physical
[H] Rocket Punch (P)- 1400 damage, 1500 accuracy, 6/6 rounds Element: Physical
[+][CS] Photon Beam- 1700 damage, 1200 accuracy, 15 EN/attack Element: Energy, Reaction
[H] Iron Cutter (P)- 1700 damage, 1800 accuracy, 4/4 rounds, 5 Morale Element: Physical
[+] Rust Hurricane (V:3)- 1500 + 600 damage, 1200 + 400 accuracy, Armor Break L2, 15 EN + 5 EN Element: Acid, Wind
[+] Breast Fire (HS)- 4000 damage, 1700 accuracy, 30 EN/attack, 30 Morale Element: Energy, Fire
Bounties:
-


Unit Turn: Granteed
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Special Phase
2/10 Enetron Stolen..err *cough* .."Borrowed" .. for an extended time..
-

Attack Phase
X) Forfeit all attack phases to begin gathering Enetron. On your next Special Phase if you have not dodged, used a terrain effect, support defended an ally, been destroyed, or moved from the Terrain, you add 1 kiloliter of Enetron to your team's score. While gathering Enetron you may not Block.
-

Statistics
HP: 10962/11200
T-HP1:
T-HP2:
DP: 3000/3000
T-DP1:
T-DP2:
EN:: 85/120
Pilot: Mizuki
[F]:6 / [+]:4 / Mob:00 / Def:10 (Hybrid Armor) / Ski:00
SP: 90/90
AP: 50/50
Morale: 105/150
Bodyguard While Support Defending, gain 10%[1120] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.
Pilot:Pilot 11 (SP Up, Hard Worker)
SP: 84/99
20 SP Vigor Lv 1 (L1): Recover 25%[2800] of your maximum HP.
Move: F/G
Current Terrain:
Perishable Items:
2/2 Spare Battery DX
Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144.  10 EN per use.
Weapons:
[F][MAM] Finger Crusher (MV:5)- 600+200 damage, 600+150 accuracy, 4+3 EN/attack Element: Physical, Reaction
[+][CS] Orgone Blaster- 1000 damage, 1200 accuracy, 10 EN/attack Element: Energy, Orgone
[+] Orgone Slave- 2200 damage, 1400 accuracy, 20 EN/attack Element: Energy, Orgone
[F] Mega Smash (M)- 2300  damage, 1750  accuracy, 25 EN/attack, 15 Morale Element: Physical, Orgone
[F][CC] Tempest Lancer (H)- 3300 damage, 2400 accuracy, 30 EN/attack, 30 Morale Element: Physical, Orgone
Bounties:
-


Unit Turn: OZ-00MS Tallgeese (Endless Duel Ver.)
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Defense Phase
Attacking Weapon: [+] 400mm Missile Launcher (PAX:13) 521 damage, 538 accuracy x13
Action Taken: Countershoot, Dummy Balloon Launcher, dodge
- Countershoot 28 Morale cost: 20 +8 (4 [6 -2 focus] Skil )
Damage Taken: 2366
Resources Spent: 28 Morale, 1 Dummy Balloon Launcher
-

Attack Phase
Weapon Used: [+][CS] Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, rounds Snipe Element: Energy, Beam
Target(s): Eliana Lavender/TMF/A-802 BuCUE
20% =Total Damage Modifier
[Modifiers]:
[Tag Modifiers]:
20% =Total Accuracy Modifier
[Modifiers]:
[Tag Modifiers]:
Other Modifiers:
Total Output = 480 damage, 960 accuracy, Accuracy Break L1 Snipe Distracting Attack:
Resources Spent: 1 round
-

Statistics
HP: 9900/9900
T-HP1:
T-HP2:
DP: 8974/11340
T-DP1:
T-DP2:
EN:: 140/150
Pilot: Millia
[F]:1 / [+]:4 / Mob:08 / Def:05 / Ski:02 (Long Range Targeting System)
SP: 105/105
AP: 60/60
Morale: 92/150
Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.
Morale Charge: While under 50% DP[5670], gain an additional 5 Morale each turn.
Evasive Potential: If your DP drops below 50%[5670], gain 20%[2268] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[8505] before it can trigger again.
20 SP Duty Lv 1 (L1): Recover 25%[2835] of your maximum DP.
20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled
Move: F/G
Current Terrain: c
Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 400.
9/10 Dummy Balloon Launcher
10/10 Shield
Weapons:
[+][CS] Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, 7/10 rounds Snipe
Element: Energy, Beam
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction
[F][CC] Beam Saber (M)- 1400 damage, 1500 accuracy, 15 EN/attack Element: Energy, Beam, Reaction
[F] Rising Knee (M)- 2000 damage, 1600 accuracy, 20 EN/attack Element: Physical
[F] Power Bomb (M)- 2200 damage, 1800 accuracy, Mobility Break L1, 25 EN/attack Element: Physical
[+] Dober Gun (X:3)- 1000 damage, 700 accuracy, 15/15 rounds Snipe
Element: Physical, Explosive
[+] Dober Gun (S)- 3000 damage, 2400 accuracy, Uses 3 Dober Gun rounds. Snipe
Element: Energy, Beam
[H] Sword Wave (H)- 3500 damage, 3000 accuracy, 35 EN/attack, 30 Morale Element: Energy
Bounties:
-


Unit Turn: Bellzelute
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Defense Phase
Attacking Weapon: [F][MAM] Martial Arts (MV:5) 3062 damage, 4084 accuracy
Action Taken: take
Damage Taken: 3062
Resources Spent:
-

Attack Phase
Weapon Used: [+][CS] Orgone Rifle-N- 1400 damage, 1500 accuracy,  rounds Snipe Element: Physical, Bullet, Reaction
Target(s): Tiana Brighthart/Vierge
% =Total Damage Modifier
[Modifiers]:
[Tag Modifiers]:
% =Total Accuracy Modifier
[Modifiers]:
[Tag Modifiers]:
Other Modifiers:
Total Output = 1890 damage, 2025 accuracy Snipe Distracting Attack:
Resources Spent: 1 round
-

Statistics
HP: 810/3872
T-HP1:
T-HP2:
DP: 15537/17496
T-DP1:
T-DP2:
EN:: 100/110
Pilot: Pilot 14
[F]:02 / [+]:07 / Mob:08 / Def:01 / Ski:04 (Long Range Targeting System)
SP: 80/80
AP: 70/70
Morale: 120/150
Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.
Morale Charge: While under 50% DP[8748], gain an additional 5 Morale each turn.
Evasive Potential: If your DP drops below 50%[8748], gain 20%[3499] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[13122] before it can trigger again.
10 SP Boson Jump (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1001.
20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP.
Pilot: Eris
SP: 80/80
15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.
Pilot: Tempest
SP: 84/84
20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP.
20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled
Move: F/G
Current Terrain: c
Perishable Items:
2/2 Ikue's Snack
Weapons:
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 5 EN/attack Element: Physical, Reaction
[+][CS] Shot Launcher (AX:2)- 400 damage, 500 accuracy, 12/12 rounds Snipe
Element: Energy, Beam, Reaction
[+] Missile Launcher (PAX:6)- 200 damage, 300 accuracy, 24/24 rounds Snipe
Element: Physical, Explosive, Reaction
[+][CS] Orgone Rifle-N- 1400 damage, 1500 accuracy, 2/5 rounds Snipe
Element: Physical, Bullet, Reaction
[+] Orgone Rifle-B (S)- 2200 damage, 1600 accuracy, 20 EN/attack Snipe
Element: Energy, Beam
[+] Orgone Rifle-A (H)- 3100 damage, 2600 accuracy, 30 EN/attack, 30 Morale Snipe
Element: Physical, Energy, Orgone
MAP Attacks
[+] Orgone Rifle-A (HI:2)- 2000 damage, 1800 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Energy, Orgone
Bounties:
-

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Curial Fenezza/FX-550 Sky Grasper

Regeneration Phase

Morale: +5 (135/150)

Source: FX-550 Sky Grasper

Effect: Sound Energy System

Song EN Regenerated: +5 (80/300)

Source: FX-550 Sky Grasper

Effect: Non-Combatant

Temp HP Gained: +823 (8231+823/8231)

Temp DP Gained: +1254 (12541+1254/12541)

Attack Phase

Resupply: TMF/A-802 BuCUE (All 400mm Missile Launcher rounds restored; -5 Morale) [Morale Charge: +5 Morale (140/150)

Statistics

HP: 8231/8231 (+823 Non-Combatant)

DP: 12541/12541 (+1254 Non-Combatant)

EN: 110/110

Song EN: 80/150

AP: 70/70

SP (Curial): 95/95 (Honor 30, Trust 30)

SP (Leena): 104/104 (Duty 20, Boost 15)

Morale: 140/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: -2

Defense: 7

Mobility: 7

Skill: 4

Modifiers/Abilities

Countermeasures: 10/10

Location: Enetron Tank <D>

Ammo

Machine Guns: 10/10

Machine Cannons: 8/8

Missile Launcher: 8/8

---

Rosa Grandia/RGZ-91 Re-GZ

Veteran: -10% EN Costs of Weapons and Abilities; Aura (1) [Enetron Tank <D>]

Regeneration Phase

Morale: +5 (65/150)

Source: FX-550 Sky Grasper

Effect: Resupply

Ammo Regenerated: 2 Dummy Mine rounds (2/2); -5 Morale (90/150)

Spirit Command Phase

Caster: Jasmine

Spirit Command Used: Grit Lv.1

Effects: Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.

Cost: -15 SP (74/104)

Special Phase

Support Attack: Granteed (-10 AP; 63/105)

Critical activated! (-12 AP; 54/105)

Attack Phase

Weapon Used: [+] Grenade Launcher (AX:4)

Target: Mizuki/Granteed

Attack Stats: 1760 damage, 1152 accuracy x4

Elements: Physical, Explosive

Modifiers: 9 Ranged, +20% damage/accuracy (V-Up Unit U), +20% damage (Attack Boost), +15% damage/accuracy (Critical), +20% damage (Grit)

Resources Spent: -4 rounds (0/8), -20 Morale (45/150)

Statistics

HP: 6560/6560

DP: 5400/5400

EN: 100/100

AP: 95/105

SP (Rosa): 90/90 (Vigor 20)

SP (Jasmine): 74/104 (Grit 15, Gain 20)

Morale: 45/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -2

Ranged: 9

Defense: 6

Mobility: 2

Skill: 11

Modifiers/Abilities

Attack Boost: +20% damage; 2/3 turns left

Shield: 10/10

Dummy Balloon Launcher: 10/10

Location: Enetron Tank <D>

Ammo

60mm Vulcan Gun: 10/10

Beam Rifle: 3/5

Missile: 3/3

Dummy Mine: 2/2

Grenade Launcher: 0/8

---

Karen Greene/Granteed

Regeneration Phase

Morale: +5 (90/150)

Defense Phase

Support Defense: Vierge

Attacker: Bellzelute

Weapon: [+] Orgone Rifle-N- 1890 damage, 2025 accuracy, Snipe

Action: Block + Beam Shield + Beam Shield Barrier

Resources Spent: -951 HP (13427/16280), -1 beam shield (7/10)

Support Defense: TMF/A-802 BuCUE

Attacker: OZ-00MS Tallgeese (Endless Duel Ver.)

Weapon: [+][CS] Beam Vulcan Pistol- 480 damage, 960 accuracy, Accuracy Break L1, Snipe

Action: Block + Beam Shield + Beam Shield Barrier

Resources Spent: Negated

Special Phase

Critical activated! (-10 AP; 55/75)

Support Attack Phase

Attack Phase

Weapon Used: [+][CS] Beam Rifle

Target: Mizuki/Granteed

Attack Stats: 3690 damage, 1815 accuracy

Elements: Energy, Beam, Reaction

Modifiers: 9 Ranged, +20% damage/accuracy (V-Up Unit U), +20% damage (Attack Boost), +20% damage (Grit)

Resources Spent: -1 round (2/5)

Attack Phase

Weapon Used: [F][MAM] Finger Crusher (MV:5)

Target: Mizuki/Granteed

Attack Stats: 1890 damage, 1622 accuracy

Elements: Physical, Orgone

Modifiers: 5 Melee, +10% damage/accuracy (Critical), -10% EN cost (Veteran)

Resources Spent: -16 EN (91/150)

Statistics

HP: 13427/16280

DP: 3840/3840

EN: 91/150

AP: 65/75

SP (Karen): 95/95 (Vigor 20, Iron Wall 15)

SP (Sakura): 104/104 (Vigor 20, Iron Wall 15)

Morale: 90/150

Will Commands

????

????

????

????

Attributes

Melee: 5

Ranged: -1

Defense: 12

Mobility: -2

Skill: 5

Modifiers/Abilities

Beam Shield (372): 7/10

Location: Enetron Tank <D>

---

Eliana Lavender/TMF/A-802 BuCUE

Regeneration Phase

Morale: +5 (100/150)

Source: FX-550 Sky Grasper

Effect: Resupply

Ammo Regenerated: +39 400mm Missile Launcher rounds (39/39); -5 Morale (95/150)

Spirit Command Phase

Caster: Eliana Lavender

Spirit Command Used: Sure Hit

Effects: All Weapon Accuracy +50% for your next attack phase taken this turn.

Cost: -20 SP (55/95)

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (85/150)

Special Phase

Critical activated! (-13 AP; 54/80)

Attack Phase

Weapon Used: [+] 400mm Missile Launcher (PAX:13)

Target: OZ-00MS Tallgeese (Endless Duel Ver.)

Attack Stats: 521 damage, 538 accuracy x13

Elements: Physical, Explosive, Missile, Guided

Modifiers: 15 Ranged, +20% damage/accuracy (V-Up Unit W), +10% damage/accuracy (Critical), +50% accuracy (Sure Hit)

Resources Spent: -13 rounds (26/39)

Statistics

HP: 4394/4394

DP: 9194/9194

EN: 80/80

AP: 80/80

SP (Eliana): 55/95 (Focus 15, Sure Hit 20)

SP (Aerie): 104/104 (Duty 20, Boost 15)

Morale: 85/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -1

Ranged: 13

Defense: 3

Mobility: 7

Skill: 6

Location: Enetron Tank <D>

Ammo

400mm Missile Launcher: 0/39

---

Tiana Brighthart/Vierge

Regeneration Phase

Morale: +5 (95/150)

Spirit Command Phase

Caster: Tiana Brighthart

Spirit Command Used: Hot Blood Lv.1

Effects: All Weapon Damage +50% for your next attack phase taken this turn.

Cost: -20 SP (55/95)

Caster: Marina

Spirit Command Used: Sure Hit Lv.1

Effects: All Weapon Accuracy +50% for your next attack phase taken this turn.

Cost: -20 SP (69/104)

Will Command Used: Melee Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Melee attribute is considered 2 higher.

Cost: -10 Morale (85/150)

Special Phase

Critical activated! (-13 AP; 54/80)

Attack Phase

Weapon Used: [F][MAM] Martial Arts (MV:5)

Target: Bellzelute

Attack Stats: 3062 damage, 4084 accuracy

Elements: Physical, Reaction

Modifiers: 15 Melee, +20% damage/accuracy (V-Up Unit W), +10% damage/accuracy (Critical), +50% damage (Hot Blood), +50% accuracy (Sure Hit)

Resources Spent: -11 EN (76/110)

Statistics

HP: 4940/4940

DP: 6240/6240

EN: 76/110

AP: 54/80

SP (Tiana): 55/95 (Grit 15, Hot Blood 20)

SP (Marina): 69/104 (Focus 15, Sure Hit 20)

Morale: 85/150

Will Commands

Melee Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Melee attribute is considered 2 higher.

????

????

????

Attributes

Melee: 13

Ranged: 0

Defense: 3

Mobility: 3

Skill: 6

Location: Enetron Tank <D>

Ammo

Rod: 10/10

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Unit Turn: Black Ryvius (Basic) [upgraded]
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Spirit Command Phase
20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP.
15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.
Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10%[1369] of your maximum HP for a single turn. Costs 10 Morale.
-

Defense Phase
Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
Support Defense Phase Mizuki/Granteed
Attacking Weapon: [+] Grenade Launcher (AX:4) 1760 damage, 1152 accuracy x4
Action Taken: Block, Grit
Damage Taken: 2738 T-HP, 1206 HP
Resources Spent:
Attacking Weapon: [+][CS] Beam Rifle 3690 damage, 1815 accuracy
Action Taken: Block, Grit, Barrier
Damage Taken: 376 HP
Resources Spent: 15 EN
Attacking Weapon: [F][MAM] Finger Crusher (MV:5) 1890 damage, 1622 accuracy
Action Taken: Block, Grit
Damage Taken: 1058 HP
Resources Spent:
-

Item Phase
-

Statistics
HP: 7750/13689
T-HP1:
T-HP2:
DP: 3042/3042
T-DP1:
T-DP2:
EN:: 85/100
Pilot: Tiffania
[F]:00 / [+]:05 / Mob:02 / Def:08 / Ski:00
SP: 54/84
AP: 50/50
Morale: 85/150
Shield Brother= Granteed
Morale Charge: While under 50%[6844] HP, gain an additional 5 Morale each turn.
Steadfast Potential: If your HP drops below 50%[6844], gain 20%[2738] of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75%[10267] before it can trigger again.
Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP.
15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%.
Pilot: Pilot 10
SP: 65/80
15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.
Pilot: Pilot 12
SP: 60/80
20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP.
Move: G
Current Terrain:
Perishable Items:
2/2 Ikue's Snack
2/2 Ikue's Snack
2/2 Spare Battery DX
1/2 Spare Battery DX
Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1690.  15 EN per use.
Hangar Bay
Weapons:
[+] Barge Cannon- 1690 damage, 1183 accuracy, 10/10 rounds Element: Physical, Bullet
[+] Twin Barge Cannon- 3211 damage, 2535 accuracy, Uses 2 Barge Cannon rounds Element: Physical, Bullet
Bounties:
-


Unit Turn: Mazinger-Z
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
-

Special Phase
3/10 Enetron Stolen..err *cough* .."Borrowed" .. for an extended time..
-

Attack Phase
X) Forfeit all attack phases to begin gathering Enetron. On your next Special Phase if you have not dodged, used a terrain effect, support defended an ally, been destroyed, or moved from the Terrain, you add 1 kiloliter of Enetron to your team's score. While gathering Enetron you may not Block.
-

Statistics
HP: 9151/10200
T-HP1:
T-HP2:
DP: 2600/2600
T-DP1:
T-DP2:
EN:: 85/110
Pilot: Kaliah
[F]:1 / [+]:4 / Mob:0 / Def:7 / Ski:4
SP: 90/105
AP: 70/70
Morale: 105/150
Spotter 5 AP
Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
Bodyguard While Support Defending, gain 10%[1020] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%.
20 SP Vigor Lv 1 (L1): Recover 25%[2550] of your maximum HP.
Move: G
Current Terrain:
Perishable Items:
2/2 Cecily's Bun
2/2 Spare Battery DX
Separate (Hover Pilder).
Mazin Power
Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144.  10 EN per use.
Weapons:
[+] Missile Punch (P)- 700 damage, 500 accuracy, 10 rounds Element: Explosive, Missile, Guided, Reaction
[F][MAM] Mazinger Punch (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction
[+] Finger Missiles (PX:5)- 200 damage, 350 accuracy, 20/20 rounds Element: Explosive, Missile, Reaction
[+] Drill Missiles (PX:10)- 200 damage, 100 accuracy, 20/20 rounds Element: Physical, Explosive, Missile, Drill
[H] Chain Rocket Punch (P)- 1000 damage, 1500 accuracy, Mobility Break L1, 2/2 rounds Element: Physical
[H] Rocket Punch (P)- 1400 damage, 1500 accuracy, 6/6 rounds Element: Physical
[+][CS] Photon Beam- 1700 damage, 1200 accuracy, 15 EN/attack Element: Energy, Reaction
[H] Iron Cutter (P)- 1700 damage, 1800 accuracy, 4/4 rounds, 5 Morale Element: Physical
[+] Rust Hurricane (V:3)- 1500 + 600 damage, 1200 + 400 accuracy, Armor Break L2, 15 EN + 5 EN Element: Acid, Wind
[+] Breast Fire (HS)- 4000 damage, 1700 accuracy, 30 EN/attack, 30 Morale Element: Energy, Fire
Bounties:
-


Unit Turn: Granteed
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Special Phase
4/10 Enetron Stolen..err *cough* .."Borrowed" .. for an extended time..
-

Attack Phase
X) Forfeit all attack phases to begin gathering Enetron. On your next Special Phase if you have not dodged, used a terrain effect, support defended an ally, been destroyed, or moved from the Terrain, you add 1 kiloliter of Enetron to your team's score. While gathering Enetron you may not Block.
-

Statistics
HP: 10962/11200
T-HP1:
T-HP2:
DP: 3000/3000
T-DP1:
T-DP2:
EN:: 85/120
Pilot: Mizuki
[F]:6 / [+]:4 / Mob:00 / Def:10 (Hybrid Armor) / Ski:00
SP: 90/90
AP: 50/50
Morale: 110/150
Bodyguard While Support Defending, gain 10%[1120] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.
Pilot:Pilot 11 (SP Up, Hard Worker)
SP: 84/99
20 SP Vigor Lv 1 (L1): Recover 25%[2800] of your maximum HP.
Move: F/G
Current Terrain:
Perishable Items:
2/2 Spare Battery DX
Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144.  10 EN per use.
Weapons:
[F][MAM] Finger Crusher (MV:5)- 600+200 damage, 600+150 accuracy, 4+3 EN/attack Element: Physical, Reaction
[+][CS] Orgone Blaster- 1000 damage, 1200 accuracy, 10 EN/attack Element: Energy, Orgone
[+] Orgone Slave- 2200 damage, 1400 accuracy, 20 EN/attack Element: Energy, Orgone
[F] Mega Smash (M)- 2300  damage, 1750  accuracy, 25 EN/attack, 15 Morale Element: Physical, Orgone
[F][CC] Tempest Lancer (H)- 3300 damage, 2400 accuracy, 30 EN/attack, 30 Morale Element: Physical, Orgone
Bounties:
-


Unit Turn: OZ-00MS Tallgeese (Endless Duel Ver.)
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Defense Phase
Attacking Weapon: [+] 400mm Missile Launcher (PAX:13) 521 damage, 538 accuracy x13
Action Taken: Countershoot, Dummy Balloon Launcher, dodge
- Countershoot 28 Morale cost: 20 +8 (4 [6 -2 focus] Skil )
Damage Taken: 2366
Resources Spent: 28 Morale, 1 Dummy Balloon Launcher
-

Attack Phase
Weapon Used: [+][CS] Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, rounds Snipe Element: Energy, Beam
Target(s): Eliana Lavender/TMF/A-802 BuCUE
20% =Total Damage Modifier
[Modifiers]:
[Tag Modifiers]:
20% =Total Accuracy Modifier
[Modifiers]:
[Tag Modifiers]:
Other Modifiers:
Total Output = 480 damage, 960 accuracy, Accuracy Break L1 Snipe Distracting Attack:
Resources Spent: 1 round
-

Statistics
HP: 9900/9900
T-HP1:
T-HP2:
DP: 6608/11340
T-DP1:
T-DP2:
EN:: 140/150
Pilot: Millia
[F]:1 / [+]:4 / Mob:08 / Def:05 / Ski:02 (Long Range Targeting System)
SP: 105/105
AP: 60/60
Morale: 69/150
Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.
Morale Charge: While under 50% DP[5670], gain an additional 5 Morale each turn.
Evasive Potential: If your DP drops below 50%[5670], gain 20%[2268] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[8505] before it can trigger again.
20 SP Duty Lv 1 (L1): Recover 25%[2835] of your maximum DP.
20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled
Move: F/G
Current Terrain: c
Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 400.
8/10 Dummy Balloon Launcher
10/10 Shield
Weapons:
[+][CS] Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, 7/10 rounds Snipe
Element: Energy, Beam
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction
[F][CC] Beam Saber (M)- 1400 damage, 1500 accuracy, 15 EN/attack Element: Energy, Beam, Reaction
[F] Rising Knee (M)- 2000 damage, 1600 accuracy, 20 EN/attack Element: Physical
[F] Power Bomb (M)- 2200 damage, 1800 accuracy, Mobility Break L1, 25 EN/attack Element: Physical
[+] Dober Gun (X:3)- 1000 damage, 700 accuracy, 15/15 rounds Snipe
Element: Physical, Explosive
[+] Dober Gun (S)- 3000 damage, 2400 accuracy, Uses 3 Dober Gun rounds. Snipe
Element: Energy, Beam
[H] Sword Wave (H)- 3500 damage, 3000 accuracy, 35 EN/attack, 30 Morale Element: Energy
Bounties:
-


Unit Turn: Bellzelute
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Defense Phase
Attacking Weapon: [F][MAM] Martial Arts (MV:5) 3062 damage, 4084 accuracy
Action Taken: dodge
Damage Taken: 4084
Resources Spent:
-

Attack Phase
Weapon Used: [+][CS] Orgone Rifle-N- 1400 damage, 1500 accuracy,  rounds Snipe Element: Physical, Bullet, Reaction
Target(s): Tiana Brighthart/Vierge
% =Total Damage Modifier
[Modifiers]:
[Tag Modifiers]:
% =Total Accuracy Modifier
[Modifiers]:
[Tag Modifiers]:
Other Modifiers:
Total Output = 1890 damage, 2025 accuracy Snipe Distracting Attack:
Resources Spent: 1 round
-

Statistics
HP: 810/3872
T-HP1:
T-HP2:
DP: 11453/17496
T-DP1:
T-DP2:
EN:: 100/110
Pilot: Pilot 14
[F]:02 / [+]:07 / Mob:08 / Def:01 / Ski:04 (Long Range Targeting System)
SP: 80/80
AP: 70/70
Morale: 125/150
Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.
Morale Charge: While under 50% DP[8748], gain an additional 5 Morale each turn.
Evasive Potential: If your DP drops below 50%[8748], gain 20%[3499] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[13122] before it can trigger again.
10 SP Boson Jump (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1001.
20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP.
Pilot: Eris
SP: 80/80
15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.
Pilot: Tempest
SP: 84/84
20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP.
20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled
Move: F/G
Current Terrain: c
Perishable Items:
2/2 Ikue's Snack
Weapons:
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 5 EN/attack Element: Physical, Reaction
[+][CS] Shot Launcher (AX:2)- 400 damage, 500 accuracy, 12/12 rounds Snipe
Element: Energy, Beam, Reaction
[+] Missile Launcher (PAX:6)- 200 damage, 300 accuracy, 24/24 rounds Snipe
Element: Physical, Explosive, Reaction
[+][CS] Orgone Rifle-N- 1400 damage, 1500 accuracy, 1/5 rounds Snipe
Element: Physical, Bullet, Reaction
[+] Orgone Rifle-B (S)- 2200 damage, 1600 accuracy, 20 EN/attack Snipe
Element: Energy, Beam
[+] Orgone Rifle-A (H)- 3100 damage, 2600 accuracy, 30 EN/attack, 30 Morale Snipe
Element: Physical, Energy, Orgone
MAP Attacks
[+] Orgone Rifle-A (HI:2)- 2000 damage, 1800 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Energy, Orgone
Bounties:
-

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Curial Fenezza/FX-550 Sky Grasper

Regeneration Phase

Morale: +5 (145/150)

Source: FX-550 Sky Grasper

Effect: Sound Energy System

Song EN Regenerated: +5 (80/300)

Source: FX-550 Sky Grasper

Effect: Non-Combatant

Temp HP Gained: +823 (8231+823/8231)

Temp DP Gained: +1254 (12541+1254/12541)

Attack Phase

Resupply: RGZ-91 Re-GZ (All Grenade Launcher rounds restored; -5 Morale) [Morale Charge: +5 Morale (150/150)]

Statistics

HP: 8231/8231 (+823 Non-Combatant)

DP: 12541/12541 (+1254 Non-Combatant)

EN: 110/110

Song EN: 80/150

AP: 70/70

SP (Curial): 95/95 (Honor 30, Trust 30)

SP (Leena): 104/104 (Duty 20, Boost 15)

Morale: 140/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: -2

Defense: 7

Mobility: 7

Skill: 4

Modifiers/Abilities

Countermeasures: 10/10

Location: Enetron Tank <D>

Ammo

Machine Guns: 10/10

Machine Cannons: 8/8

Missile Launcher: 8/8

---

Rosa Grandia/RGZ-91 Re-GZ

Veteran: -10% EN Costs of Weapons and Abilities; Aura (1) [Enetron Tank <D>]

Regeneration Phase

Morale: +5 (50/150)

Source: FX-550 Sky Grasper

Effect: Resupply

Ammo Regenerated: 8 Grenade Launcher rounds (8/8); -5 Morale (45/150)

Spirit Command Phase

Caster: Jasmine

Spirit Command Used: Grit Lv.1

Effects: Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.

Cost: -15 SP (59/104)

Special Phase

Support Attack: Granteed (-10 AP; 44/105)

Critical activated! (-9 AP; 35/105)

Attack Phase

Weapon Used: [+] Grenade Launcher (AX:4)

Target: Mizuki/Granteed

Attack Stats: 1760 damage, 1152 accuracy x4

Elements: Physical, Explosive

Modifiers: 9 Ranged, +20% damage/accuracy (V-Up Unit U), +20% damage (Attack Boost), +15% damage/accuracy (Critical), +20% damage (Grit)

Resources Spent: -4 rounds (4/8), -20 Morale (25/150)

Statistics

HP: 6560/6560

DP: 5400/5400

EN: 100/100

AP: 35/105

SP (Rosa): 90/90 (Vigor 20)

SP (Jasmine): 59/104 (Grit 15, Gain 20)

Morale: 25/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -2

Ranged: 9

Defense: 6

Mobility: 2

Skill: 11

Modifiers/Abilities

Attack Boost: +20% damage; 1/3 turns left

Shield: 10/10

Dummy Balloon Launcher: 10/10

Location: Enetron Tank <D>

Ammo

60mm Vulcan Gun: 10/10

Beam Rifle: 2/5

Missile: 3/3

Dummy Mine: 2/2

Grenade Launcher: 4/8

---

Karen Greene/Granteed

Regeneration Phase

Morale: +5 (95/150)

Defense Phase

Support Defense: Vierge

Attacker: Bellzelute

Weapon: [+] Orgone Rifle-N- 1890 damage, 2025 accuracy, Snipe

Action: Block + Beam Shield + Beam Shield Barrier

Resources Spent: -951 HP (12476/16280), -1 beam shield (6/10)

Support Defense: TMF/A-802 BuCUE

Attacker: OZ-00MS Tallgeese (Endless Duel Ver.)

Weapon: [+][CS] Beam Vulcan Pistol- 480 damage, 960 accuracy, Accuracy Break L1, Snipe

Action: Block + Beam Shield + Beam Shield Barrier

Resources Spent: Negated

Special Phase

Critical activated! (-10 AP; 45/75)

Support Attack Phase

Attack Phase

Weapon Used: [+][CS] Beam Rifle

Target: Mizuki/Granteed

Attack Stats: 3690 damage, 1815 accuracy

Elements: Energy, Beam, Reaction

Modifiers: 9 Ranged, +20% damage/accuracy (V-Up Unit U), +20% damage (Attack Boost), +20% damage (Grit)

Resources Spent: -1 round (1/5)

Attack Phase

Weapon Used: [F][MAM] Finger Crusher (MV:5)

Target: Mizuki/Granteed

Attack Stats: 1890 damage, 1622 accuracy

Elements: Physical, Orgone

Modifiers: 5 Melee, +10% damage/accuracy (Critical), -10% EN cost (Veteran)

Resources Spent: -16 EN (75/150)

Statistics

HP: 12476/16280

DP: 3840/3840

EN: 75/150

AP: 65/75

SP (Karen): 95/95 (Vigor 20, Iron Wall 15)

SP (Sakura): 104/104 (Vigor 20, Iron Wall 15)

Morale: 95/150

Will Commands

????

????

????

????

Attributes

Melee: 5

Ranged: -1

Defense: 12

Mobility: -2

Skill: 5

Modifiers/Abilities

Beam Shield (372): 6/10

Location: Enetron Tank <D>

---

Eliana Lavender/TMF/A-802 BuCUE

Regeneration Phase

Morale: +5 (90/150)

Spirit Command Phase

Caster: Eliana Lavender

Spirit Command Used: Sure Hit

Effects: All Weapon Accuracy +50% for your next attack phase taken this turn.

Cost: -20 SP (35/95)

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (80/150)

Special Phase

Critical activated! (-13 AP; 41/80)

Attack Phase

Weapon Used: [+] 400mm Missile Launcher (PAX:13)

Target: OZ-00MS Tallgeese (Endless Duel Ver.)

Attack Stats: 521 damage, 538 accuracy x13

Elements: Physical, Explosive, Missile, Guided

Modifiers: 15 Ranged, +20% damage/accuracy (V-Up Unit W), +10% damage/accuracy (Critical), +50% accuracy (Sure Hit)

Resources Spent: -13 rounds (13/39)

Statistics

HP: 4394/4394

DP: 9194/9194

EN: 80/80

AP: 80/80

SP (Eliana): 35/95 (Focus 15, Sure Hit 20)

SP (Aerie): 104/104 (Duty 20, Boost 15)

Morale: 80/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -1

Ranged: 13

Defense: 3

Mobility: 7

Skill: 6

Location: Enetron Tank <D>

Ammo

400mm Missile Launcher: 13/39

---

Tiana Brighthart/Vierge

Regeneration Phase

Morale: +5 (90/150)

Spirit Command Phase

Caster: Tiana Brighthart

Spirit Command Used: Hot Blood Lv.1

Effects: All Weapon Damage +50% for your next attack phase taken this turn.

Cost: -20 SP (35/95)

Caster: Marina

Spirit Command Used: Sure Hit Lv.1

Effects: All Weapon Accuracy +50% for your next attack phase taken this turn.

Cost: -20 SP (49/104)

Will Command Used: Melee Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Melee attribute is considered 2 higher.

Cost: -10 Morale (80/150)

Special Phase

Critical activated! (-13 AP; 41/80)

Attack Phase

Weapon Used: [F][MAM] Martial Arts (MV:5)

Target: Bellzelute

Attack Stats: 3062 damage, 4084 accuracy

Elements: Physical, Reaction

Modifiers: 15 Melee, +20% damage/accuracy (V-Up Unit W), +10% damage/accuracy (Critical), +50% damage (Hot Blood), +50% accuracy (Sure Hit)

Resources Spent: -11 EN (65/110)

Statistics

HP: 4940/4940

DP: 6240/6240

EN: 76/110

AP: 54/80

SP (Tiana): 35/95 (Grit 15, Hot Blood 20)

SP (Marina): 54/104 (Focus 15, Sure Hit 20)

Morale: 80/150

Will Commands

Melee Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Melee attribute is considered 2 higher.

????

????

????

Attributes

Melee: 13

Ranged: 0

Defense: 3

Mobility: 3

Skill: 6

Location: Enetron Tank <D>

Ammo

Rod: 10/10

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Unit Turn: Black Ryvius (Basic) [upgraded]
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-
Spirit Command Phase
20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP.
15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.
Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10%[1369] of your maximum HP for a single turn. Costs 10 Morale.
-
Defense Phase
Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
Support Defense Phase Mizuki/Granteed
Attacking Weapon: [+] Grenade Launcher (AX:4) 1760 damage, 1152 accuracy x4
Action Taken: Block, Grit
Damage Taken: 2738 T-HP, 1206 HP
Resources Spent:
Attacking Weapon: [+][CS] Beam Rifle 3690 damage, 1815 accuracy
Action Taken: Block, Grit, Barrier
Damage Taken: 376 HP
Resources Spent: 15 EN
Attacking Weapon: [F][MAM] Finger Crusher (MV:5) 1890 damage, 1622 accuracy
Action Taken: Block, Grit
Damage Taken: 1058 HP
Resources Spent:
-
Item Phase
-
Statistics
HP: 8532/13689
T-HP1:
T-HP2:
DP: 3042/3042
T-DP1:
T-DP2:
EN:: 70/100
Pilot: Tiffania
[F]:00 / [+]:05 / Mob:02 / Def:08 / Ski:00
SP: 54/84
AP: 50/50
Morale: 80/150
Shield Brother= Granteed
Morale Charge: While under 50%[6844] HP, gain an additional 5 Morale each turn.
Steadfast Potential: If your HP drops below 50%[6844], gain 20%[2738] of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75%[10267] before it can trigger again.
Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP.
15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%.
Pilot: Pilot 10
SP: 50/80
15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.
Pilot: Pilot 12
SP: 40/80
20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP.
Move: G
Current Terrain:
Perishable Items:
2/2 Ikue's Snack
2/2 Ikue's Snack
2/2 Spare Battery DX
1/2 Spare Battery DX
Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1690.  15 EN per use.
Hangar Bay
Weapons:
[+] Barge Cannon- 1690 damage, 1183 accuracy, 10/10 rounds Element: Physical, Bullet
[+] Twin Barge Cannon- 3211 damage, 2535 accuracy, Uses 2 Barge Cannon rounds Element: Physical, Bullet
Bounties:
-

Unit Turn: Mazinger-Z
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
-
Special Phase
5/10 Enetron Stolen..err *cough* .."Borrowed" .. for an extended time..
-
Attack Phase
X) Forfeit all attack phases to begin gathering Enetron. On your next Special Phase if you have not dodged, used a terrain effect, support defended an ally, been destroyed, or moved from the Terrain, you add 1 kiloliter of Enetron to your team's score. While gathering Enetron you may not Block.
-
Statistics
HP: 9151/10200
T-HP1:
T-HP2:
DP: 2600/2600
T-DP1:
T-DP2:
EN:: 85/110
Pilot: Kaliah
[F]:1 / [+]:4 / Mob:0 / Def:7 / Ski:4
SP: 90/105
AP: 70/70
Morale: 105/150
Spotter 5 AP
Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
Bodyguard While Support Defending, gain 10%[1020] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%.
20 SP Vigor Lv 1 (L1): Recover 25%[2550] of your maximum HP.
Move: G
Current Terrain:
Perishable Items:
2/2 Cecily's Bun
2/2 Spare Battery DX
Separate (Hover Pilder).
Mazin Power
Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144.  10 EN per use.
Weapons:
[+] Missile Punch (P)- 700 damage, 500 accuracy, 10 rounds Element: Explosive, Missile, Guided, Reaction
[F][MAM] Mazinger Punch (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction
[+] Finger Missiles (PX:5)- 200 damage, 350 accuracy, 20/20 rounds Element: Explosive, Missile, Reaction
[+] Drill Missiles (PX:10)- 200 damage, 100 accuracy, 20/20 rounds Element: Physical, Explosive, Missile, Drill
[H] Chain Rocket Punch (P)- 1000 damage, 1500 accuracy, Mobility Break L1, 2/2 rounds Element: Physical
[H] Rocket Punch (P)- 1400 damage, 1500 accuracy, 6/6 rounds Element: Physical
[+][CS] Photon Beam- 1700 damage, 1200 accuracy, 15 EN/attack Element: Energy, Reaction
[H] Iron Cutter (P)- 1700 damage, 1800 accuracy, 4/4 rounds, 5 Morale Element: Physical
[+] Rust Hurricane (V:3)- 1500 + 600 damage, 1200 + 400 accuracy, Armor Break L2, 15 EN + 5 EN Element: Acid, Wind
[+] Breast Fire (HS)- 4000 damage, 1700 accuracy, 30 EN/attack, 30 Morale Element: Energy, Fire
Bounties:
-

Unit Turn: Granteed
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-
Special Phase
6/10 Enetron Stolen..err *cough* .."Borrowed" .. for an extended time..
-
Attack Phase
X) Forfeit all attack phases to begin gathering Enetron. On your next Special Phase if you have not dodged, used a terrain effect, support defended an ally, been destroyed, or moved from the Terrain, you add 1 kiloliter of Enetron to your team's score. While gathering Enetron you may not Block.
-
Statistics
HP: 10962/11200
T-HP1:
T-HP2:
DP: 3000/3000
T-DP1:
T-DP2:
EN:: 85/120
Pilot: Mizuki
[F]:6 / [+]:4 / Mob:00 / Def:10 (Hybrid Armor) / Ski:00
SP: 90/90
AP: 50/50
Morale: 120/150
Bodyguard While Support Defending, gain 10%[1120] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.
Pilot:Pilot 11 (SP Up, Hard Worker)
SP: 84/99
20 SP Vigor Lv 1 (L1): Recover 25%[2800] of your maximum HP.
Move: F/G
Current Terrain:
Perishable Items:
2/2 Spare Battery DX
Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144.  10 EN per use.
Weapons:
[F][MAM] Finger Crusher (MV:5)- 600+200 damage, 600+150 accuracy, 4+3 EN/attack Element: Physical, Reaction
[+][CS] Orgone Blaster- 1000 damage, 1200 accuracy, 10 EN/attack Element: Energy, Orgone
[+] Orgone Slave- 2200 damage, 1400 accuracy, 20 EN/attack Element: Energy, Orgone
[F] Mega Smash (M)- 2300  damage, 1750  accuracy, 25 EN/attack, 15 Morale Element: Physical, Orgone
[F][CC] Tempest Lancer (H)- 3300 damage, 2400 accuracy, 30 EN/attack, 30 Morale Element: Physical, Orgone
Bounties:
-

Unit Turn: OZ-00MS Tallgeese (Endless Duel Ver.)
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-
Defense Phase
Attacking Weapon: [+] 400mm Missile Launcher (PAX:13) 521 damage, 538 accuracy x13
Action Taken: Countershoot, Dummy Balloon Launcher, dodge
- Countershoot 28 Morale cost: 20 +8 (4 [6 -2 focus] Skil )
Damage Taken: 2366
Resources Spent: 28 Morale, 1 Dummy Balloon Launcher
-
Evasive Potential: If your DP drops below 50%[5670], gain 20%[2268] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[8505] before it can trigger again.
Attack Phase
Weapon Used: [+][CS] Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, rounds Snipe Element: Energy, Beam
Target(s): Eliana Lavender/TMF/A-802 BuCUE
20% =Total Damage Modifier
[Modifiers]:
[Tag Modifiers]:
20% =Total Accuracy Modifier
[Modifiers]:
[Tag Modifiers]:
Other Modifiers:
Total Output = 480 damage, 960 accuracy, Accuracy Break L1 Snipe Distracting Attack:
Resources Spent: 1 round
-
Statistics
HP: 9900/9900
T-HP1:
T-HP2:
DP: 4242/11340
T-DP1: 2268/2268
T-DP2:
EN:: 140/150
Pilot: Millia
[F]:1 / [+]:4 / Mob:08 / Def:05 / Ski:02 (Long Range Targeting System)
SP: 105/105
AP: 60/60
Morale: 46/150
Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.
Morale Charge: While under 50% DP[5670], gain an additional 5 Morale each turn.
Evasive Potential: If your DP drops below 50%[5670], gain 20%[2268] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[8505] before it can trigger again.
20 SP Duty Lv 1 (L1): Recover 25%[2835] of your maximum DP.
20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled
Move: F/G
Current Terrain: c
Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 400.
8/10 Dummy Balloon Launcher
10/10 Shield
Weapons:
[+][CS] Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, 6/10 rounds Snipe
Element: Energy, Beam
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction
[F][CC] Beam Saber (M)- 1400 damage, 1500 accuracy, 15 EN/attack Element: Energy, Beam, Reaction
[F] Rising Knee (M)- 2000 damage, 1600 accuracy, 20 EN/attack Element: Physical
[F] Power Bomb (M)- 2200 damage, 1800 accuracy, Mobility Break L1, 25 EN/attack Element: Physical
[+] Dober Gun (X:3)- 1000 damage, 700 accuracy, 15/15 rounds Snipe
Element: Physical, Explosive
[+] Dober Gun (S)- 3000 damage, 2400 accuracy, Uses 3 Dober Gun rounds. Snipe
Element: Energy, Beam
[H] Sword Wave (H)- 3500 damage, 3000 accuracy, 35 EN/attack, 30 Morale Element: Energy
Bounties:
-

Unit Turn: Bellzelute
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-
Spirit Command Phase
20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP.
20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled
-
Defense Phase
Attacking Weapon: [F][MAM] Martial Arts (MV:5) 3062 damage, 4084 accuracy
Action Taken: dodge
Damage Taken: 4084
Resources Spent:
-
Attack Phase
Weapon Used: [+][CS] Orgone Rifle-N- 1400 damage, 1500 accuracy,  rounds Snipe Element: Physical, Bullet, Reaction
Target(s): Tiana Brighthart/Vierge
% =Total Damage Modifier
[Modifiers]:
[Tag Modifiers]:
% =Total Accuracy Modifier
[Modifiers]:
[Tag Modifiers]:
Other Modifiers:
Total Output = 1890 damage, 2025 accuracy Snipe Distracting Attack:
Resources Spent: 1 round
-
Statistics
HP: 810/3872
T-HP1:
T-HP2:
DP: 11743/17496
T-DP1:
T-DP2:
EN:: 100/110
Pilot: Pilot 14
[F]:02 / [+]:07 / Mob:08 / Def:01 / Ski:04 (Long Range Targeting System)
SP: 60/80
AP: 70/70
Morale: 130/150
Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.
Morale Charge: While under 50% DP[8748], gain an additional 5 Morale each turn.
Evasive Potential: If your DP drops below 50%[8748], gain 20%[3499] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[13122] before it can trigger again.
10 SP Boson Jump (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1001.
20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP.
Pilot: Eris
SP: 80/80
15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.
Pilot: Tempest
SP: 64/84
20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP.
20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled
Move: F/G
Current Terrain: c
Perishable Items:
2/2 Ikue's Snack
Weapons:
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 5 EN/attack Element: Physical, Reaction
[+][CS] Shot Launcher (AX:2)- 400 damage, 500 accuracy, 12/12 rounds Snipe
Element: Energy, Beam, Reaction
[+] Missile Launcher (PAX:6)- 200 damage, 300 accuracy, 24/24 rounds Snipe
Element: Physical, Explosive, Reaction
[+][CS] Orgone Rifle-N- 1400 damage, 1500 accuracy, 0/5 rounds Snipe
Element: Physical, Bullet, Reaction
[+] Orgone Rifle-B (S)- 2200 damage, 1600 accuracy, 20 EN/attack Snipe
Element: Energy, Beam
[+] Orgone Rifle-A (H)- 3100 damage, 2600 accuracy, 30 EN/attack, 30 Morale Snipe
Element: Physical, Energy, Orgone
MAP Attacks
[+] Orgone Rifle-A (HI:2)- 2000 damage, 1800 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Energy, Orgone
Bounties:
-

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Rosa Grandia/RGZ-91 Re-GZ

Veteran: -10% EN Costs of Weapons and Abilities; Aura (1) [Enetron Tank <D>]

Regeneration Phase

Morale: +5 (30/150)

Spirit Command Phase

Caster: Jasmine

Spirit Command Used: Grit Lv.1

Effects: Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.

Cost: -15 SP (44/104)

Special Phase

Support Attack: Granteed (-10 AP; 35/105)

Critical activated! (-9 AP; 26/105)

Attack Phase

Weapon Used: [+] Grenade Launcher (AX:4)

Target: Mizuki/Granteed

Attack Stats: 1600 damage, 1152 accuracy x4

Elements: Physical, Explosive

Modifiers: 9 Ranged, +20% damage/accuracy (V-Up Unit U), +15% damage/accuracy (Critical), +20% damage (Grit)

Resources Spent: -4 rounds (0/8), -20 Morale (10/150)

Statistics

HP: 6560/6560

DP: 5400/5400

EN: 100/100

AP: 26/105

SP (Rosa): 90/90 (Vigor 20)

SP (Jasmine): 44/104 (Grit 15, Gain 20)

Morale: 10/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -2

Ranged: 9

Defense: 6

Mobility: 2

Skill: 11

Modifiers/Abilities

Shield: 10/10

Dummy Balloon Launcher: 10/10

Location: Enetron Tank <D>

Ammo

60mm Vulcan Gun: 10/10

Beam Rifle: 1/5

Missile: 3/3

Dummy Mine: 2/2

Grenade Launcher: 0/8

---

Karen Greene/Granteed

Regeneration Phase

Morale: +5 (100/150)

Defense Phase

Support Defense: Vierge

Attacker: Bellzelute

Weapon: [+] Orgone Rifle-N- 1890 damage, 2025 accuracy, Snipe

Action: Block + Beam Shield + Beam Shield Barrier

Resources Spent: -951 HP (11525/16280), -1 beam shield (5/10)

Support Defense: TMF/A-802 BuCUE

Attacker: OZ-00MS Tallgeese (Endless Duel Ver.)

Weapon: [+][CS] Beam Vulcan Pistol- 480 damage, 960 accuracy, Accuracy Break L1, Snipe

Action: Block + Beam Shield + Beam Shield Barrier

Resources Spent: Negated

Special Phase

Critical activated! (-10 AP; 35/75)

Support Attack Phase

Attack Phase

Weapon Used: [+][CS] Beam Rifle

Target: Mizuki/Granteed

Attack Stats: 3330 damage, 1815 accuracy

Elements: Energy, Beam, Reaction

Modifiers: 9 Ranged, +20% damage/accuracy (V-Up Unit U), +20% damage (Grit)

Resources Spent: -1 round (0/5)

Attack Phase

Weapon Used: [F][MAM] Finger Crusher (MV:5)

Target: Mizuki/Granteed

Attack Stats: 1890 damage, 1622 accuracy

Elements: Physical, Orgone

Modifiers: 5 Melee, +10% damage/accuracy (Critical), -10% EN cost (Veteran)

Resources Spent: -16 EN (59/150)

Statistics

HP: 12476/16280

DP: 3840/3840

EN: 59/150

AP: 35/75

SP (Karen): 95/95 (Vigor 20, Iron Wall 15)

SP (Sakura): 104/104 (Vigor 20, Iron Wall 15)

Morale: 100/150

Will Commands

????

????

????

????

Attributes

Melee: 5

Ranged: -1

Defense: 12

Mobility: -2

Skill: 5

Modifiers/Abilities

Beam Shield (372): 5/10

Location: Enetron Tank <D>

---

Eliana Lavender/TMF/A-802 BuCUE

Regeneration Phase

Morale: +5 (85/150)

Spirit Command Phase

Caster: Eliana Lavender

Spirit Command Used: Sure Hit

Effects: All Weapon Accuracy +50% for your next attack phase taken this turn.

Cost: -20 SP (15/95)

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (70/150)

Special Phase

Critical activated! (-13 AP; 28/80)

Attack Phase

Weapon Used: [+] 400mm Missile Launcher (PAX:13)

Target: OZ-00MS Tallgeese (Endless Duel Ver.)

Attack Stats: 521 damage, 538 accuracy x13

Elements: Physical, Explosive, Missile, Guided

Modifiers: 15 Ranged, +20% damage/accuracy (V-Up Unit W), +10% damage/accuracy (Critical), +50% accuracy (Sure Hit)

Resources Spent: -13 rounds (0/39)

Statistics

HP: 4394/4394

DP: 9194/9194

EN: 80/80

AP: 80/80

SP (Eliana): 15/95 (Focus 15, Sure Hit 20)

SP (Aerie): 104/104 (Duty 20, Boost 15)

Morale: 80/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -1

Ranged: 13

Defense: 3

Mobility: 7

Skill: 6

Location: Enetron Tank <D>

Ammo

400mm Missile Launcher: 0/39

---

Curial Fenezza/FX-550 Sky Grasper

Regeneration Phase

Morale: +5 (150/150)

Source: FX-550 Sky Grasper

Effect: Sound Energy System

Song EN Regenerated: +5 (90/300)

Source: FX-550 Sky Grasper

Effect: Non-Combatant

Temp HP Gained: +823 (8231+823/8231)

Temp DP Gained: +1254 (12541+1254/12541)

Attack Phase

Resupply: TMF/A-802 BuCUE (All 400mm Missile Launcher rounds restored; -5 Morale)

Statistics

HP: 8231/8231 (+823 Non-Combatant)

DP: 12541/12541 (+1254 Non-Combatant)

EN: 110/110

Song EN: 80/150

AP: 70/70

SP (Curial): 95/95 (Honor 30, Trust 30)

SP (Leena): 104/104 (Duty 20, Boost 15)

Morale: 140/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: -2

Defense: 7

Mobility: 7

Skill: 4

Modifiers/Abilities

Countermeasures: 10/10

Location: Enetron Tank <D>

Ammo

Machine Guns: 10/10

Machine Cannons: 8/8

Missile Launcher: 8/8

---

Tiana Brighthart/Vierge

Regeneration Phase

Morale: +5 (85/150)

Spirit Command Phase

Caster: Tiana Brighthart

Spirit Command Used: Hot Blood Lv.1

Effects: All Weapon Damage +50% for your next attack phase taken this turn.

Cost: -20 SP (15/95)

Caster: Marina

Spirit Command Used: Sure Hit Lv.1

Effects: All Weapon Accuracy +50% for your next attack phase taken this turn.

Cost: -20 SP (29/104)

Will Command Used: Melee Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Melee attribute is considered 2 higher.

Cost: -10 Morale (80/150)

Special Phase

Critical activated! (-13 AP; 28/80)

Attack Phase

Weapon Used: [F][MAM] Martial Arts (MV:5)

Target: Bellzelute

Attack Stats: 3062 damage, 4084 accuracy

Elements: Physical, Reaction

Modifiers: 15 Melee, +20% damage/accuracy (V-Up Unit W), +10% damage/accuracy (Critical), +50% damage (Hot Blood), +50% accuracy (Sure Hit)

Resources Spent: -11 EN (54/110)

Statistics

HP: 4940/4940

DP: 6240/6240

EN: 54/110

AP: 28/80

SP (Tiana): 15/95 (Grit 15, Hot Blood 20)

SP (Marina): 34/104 (Focus 15, Sure Hit 20)

Morale: 80/150

Will Commands

Melee Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Melee attribute is considered 2 higher.

????

????

????

Attributes

Melee: 13

Ranged: 0

Defense: 3

Mobility: 3

Skill: 6

Location: Enetron Tank <D>

Ammo

Rod: 10/10

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Unit Turn: Black Ryvius (Basic) [upgraded]

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

-

Spirit Command Phase

20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP.

15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.

Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10%[1369] of your maximum HP for a single turn. Costs 10 Morale.

-

Defense Phase

Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.

Support Defense Phase Mizuki/Granteed

Attacking Weapon: [+] Grenade Launcher (AX:4) 1600 damage, 1152 accuracy x4

Action Taken: Block, Grit

Damage Taken: 2738 T-HP, 846 HP

Resources Spent:

Attacking Weapon: [+][CS] Beam Rifle 3330 damage, 1815 accuracy

Action Taken: Block, Grit, Barrier

Damage Taken: 175 HP

Resources Spent: 15 EN

Attacking Weapon: [F][MAM] Finger Crusher (MV:5) 1890 damage, 1622 accuracy

Action Taken: Block, Grit

Damage Taken: 1058 HP

Resources Spent:

-

Item Phase

-

Statistics

HP: 9875/13689

T-HP1:

T-HP2:

DP: 3042/3042

T-DP1:

T-DP2:

EN:: 55/100

Pilot: Tiffania

[F]:00 / [+]:05 / Mob:02 / Def:08 / Ski:00

SP: 54/84

AP: 50/50

Morale: 75/150

Shield Brother= Granteed

Morale Charge: While under 50%[6844] HP, gain an additional 5 Morale each turn.

Steadfast Potential: If your HP drops below 50%[6844], gain 20%[2738] of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75%[10267] before it can trigger again.

Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.

20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP.

15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%.

Pilot: Pilot 10

SP: 35/80

15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.

Pilot: Pilot 12

SP: 20/80

20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP.

Move: G

Current Terrain:

Perishable Items:

2/2 Ikue's Snack

2/2 Ikue's Snack

2/2 Spare Battery DX

1/2 Spare Battery DX

Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1690.  15 EN per use.

Hangar Bay

Weapons:

[+] Barge Cannon- 1690 damage, 1183 accuracy, 10/10 rounds Element: Physical, Bullet

[+] Twin Barge Cannon- 3211 damage, 2535 accuracy, Uses 2 Barge Cannon rounds Element: Physical, Bullet

Bounties:

-

Unit Turn: Mazinger-Z

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

-

Special Phase

7/10 Enetron Stolen..err *cough* .."Borrowed" .. for an extended time..

-

Attack Phase

X) Forfeit all attack phases to begin gathering Enetron. On your next Special Phase if you have not dodged, used a terrain effect, support defended an ally, been destroyed, or moved from the Terrain, you add 1 kiloliter of Enetron to your team's score. While gathering Enetron you may not Block.

-

Statistics

HP: 9151/10200

T-HP1:

T-HP2:

DP: 2600/2600

T-DP1:

T-DP2:

EN:: 85/110

Pilot: Kaliah

[F]:1 / [+]:4 / Mob:0 / Def:7 / Ski:4

SP: 90/105

AP: 70/70

Morale: 110/150

Spotter 5 AP

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

Bodyguard While Support Defending, gain 10%[1020] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.

15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%.

20 SP Vigor Lv 1 (L1): Recover 25%[2550] of your maximum HP.

Move: G

Current Terrain:

Perishable Items:

2/2 Cecily's Bun

2/2 Spare Battery DX

Separate (Hover Pilder).

Mazin Power

Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144.  10 EN per use.

Weapons:

[+] Missile Punch (P)- 700 damage, 500 accuracy, 10 rounds Element: Explosive, Missile, Guided, Reaction

[F][MAM] Mazinger Punch (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction

[+] Finger Missiles (PX:5)- 200 damage, 350 accuracy, 20/20 rounds Element: Explosive, Missile, Reaction

[+] Drill Missiles (PX:10)- 200 damage, 100 accuracy, 20/20 rounds Element: Physical, Explosive, Missile, Drill

[H] Chain Rocket Punch (P)- 1000 damage, 1500 accuracy, Mobility Break L1, 2/2 rounds Element: Physical

[H] Rocket Punch (P)- 1400 damage, 1500 accuracy, 6/6 rounds Element: Physical

[+][CS] Photon Beam- 1700 damage, 1200 accuracy, 15 EN/attack Element: Energy, Reaction

[H] Iron Cutter (P)- 1700 damage, 1800 accuracy, 4/4 rounds, 5 Morale Element: Physical

[+] Rust Hurricane (V:3)- 1500 + 600 damage, 1200 + 400 accuracy, Armor Break L2, 15 EN + 5 EN Element: Acid, Wind

[+] Breast Fire (HS)- 4000 damage, 1700 accuracy, 30 EN/attack, 30 Morale Element: Energy, Fire

Bounties:

-

Unit Turn: Granteed

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

-

Special Phase

8/10 Enetron Stolen..err *cough* .."Borrowed" .. for an extended time..

-

Attack Phase

X) Forfeit all attack phases to begin gathering Enetron. On your next Special Phase if you have not dodged, used a terrain effect, support defended an ally, been destroyed, or moved from the Terrain, you add 1 kiloliter of Enetron to your team's score. While gathering Enetron you may not Block.

-

Statistics

HP: 10962/11200

T-HP1:

T-HP2:

DP: 3000/3000

T-DP1:

T-DP2:

EN:: 85/120

Pilot: Mizuki

[F]:6 / [+]:4 / Mob:00 / Def:10 (Hybrid Armor) / Ski:00

SP: 90/90

AP: 50/50

Morale: 125/150

Bodyguard While Support Defending, gain 10%[1120] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.

15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.

Pilot:Pilot 11 (SP Up, Hard Worker)

SP: 84/99

20 SP Vigor Lv 1 (L1): Recover 25%[2800] of your maximum HP.

Move: F/G

Current Terrain:

Perishable Items:

2/2 Spare Battery DX

Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144.  10 EN per use.

Weapons:

[F][MAM] Finger Crusher (MV:5)- 600+200 damage, 600+150 accuracy, 4+3 EN/attack Element: Physical, Reaction

[+][CS] Orgone Blaster- 1000 damage, 1200 accuracy, 10 EN/attack Element: Energy, Orgone

[+] Orgone Slave- 2200 damage, 1400 accuracy, 20 EN/attack Element: Energy, Orgone

[F] Mega Smash (M)- 2300  damage, 1750  accuracy, 25 EN/attack, 15 Morale Element: Physical, Orgone

[F][CC] Tempest Lancer (H)- 3300 damage, 2400 accuracy, 30 EN/attack, 30 Morale Element: Physical, Orgone

Bounties:

-

Unit Turn: OZ-00MS Tallgeese (Endless Duel Ver.)

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

-

Spirit Command Phase

20 SP Duty Lv 1 (L1): Recover 25%[2835] of your maximum DP.

-

Defense Phase

Attacking Weapon: [+] 400mm Missile Launcher (PAX:13) 521 damage, 538 accuracy x13

Action Taken: Countershoot, Dummy Balloon Launcher, dodge

- Countershoot 28 Morale cost: 20 +8 (4 [6 -2 focus] Skil )

Damage Taken: 2268 t-hp 98 hp

Resources Spent: 28 Morale, 1 Dummy Balloon Launcher

-

Attack Phase

Weapon Used: [+][CS] Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, rounds Snipe Element: Energy, Beam

Target(s): Eliana Lavender/TMF/A-802 BuCUE

20% =Total Damage Modifier

[Modifiers]:

[Tag Modifiers]:

20% =Total Accuracy Modifier

[Modifiers]:

[Tag Modifiers]:

Other Modifiers:

Total Output = 480 damage, 960 accuracy, Accuracy Break L1 Snipe Distracting Attack:

Resources Spent: 1 round

-

Statistics

HP: 9900/9900

T-HP1:

T-HP2:

DP: 6979/11340

T-DP1:

T-DP2:

EN:: 140/150

Pilot: Millia

[F]:1 / [+]:4 / Mob:08 / Def:05 / Ski:02 (Long Range Targeting System)

SP: 85/105

AP: 60/60

Morale: 23/150

Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Morale Charge: While under 50% DP[5670], gain an additional 5 Morale each turn.

Evasive Potential: If your DP drops below 50%[5670], gain 20%[2268] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[8505] before it can trigger again.

20 SP Duty Lv 1 (L1): Recover 25%[2835] of your maximum DP.

20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled

Move: F/G

Current Terrain: c

Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 400.

7/10 Dummy Balloon Launcher

10/10 Shield

Weapons:

[+][CS] Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, 5/10 rounds Snipe

Element: Energy, Beam

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction

[F][CC] Beam Saber (M)- 1400 damage, 1500 accuracy, 15 EN/attack Element: Energy, Beam, Reaction

[F] Rising Knee (M)- 2000 damage, 1600 accuracy, 20 EN/attack Element: Physical

[F] Power Bomb (M)- 2200 damage, 1800 accuracy, Mobility Break L1, 25 EN/attack Element: Physical

[+] Dober Gun (X:3)- 1000 damage, 700 accuracy, 15/15 rounds Snipe

Element: Physical, Explosive

[+] Dober Gun (S)- 3000 damage, 2400 accuracy, Uses 3 Dober Gun rounds. Snipe

Element: Energy, Beam

[H] Sword Wave (H)- 3500 damage, 3000 accuracy, 35 EN/attack, 30 Morale Element: Energy

Bounties:

-

Unit Turn: Bellzelute

Regeneration Phase

Morale: +5

HP Regen:

DP Regen:

EN Regen:

-

Spirit Command Phase

20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP.

-

Defense Phase

Attacking Weapon: [F][MAM] Martial Arts (MV:5) 3062 damage, 4084 accuracy

Action Taken: dodge

Damage Taken: 4084

Resources Spent:

-

Attack Phase

Weapon Used: [+][CS] Shot Launcher (AX:2)- 400 damage, 500 accuracy, 12/12 rounds Snipe

Target(s): Tiana Brighthart/Vierge

% =Total Damage Modifier

[Modifiers]:

[Tag Modifiers]:

% =Total Accuracy Modifier

[Modifiers]:

[Tag Modifiers]:

Other Modifiers:

Total Output = 540 damage, 675 accuracy Snipe Distracting Attack:

Resources Spent: 1 round

-

Statistics

HP: 810/3872

T-HP1:

T-HP2:

DP: 12033/17496

T-DP1:

T-DP2:

EN:: 100/110

Pilot: Pilot 14

[F]:02 / [+]:07 / Mob:08 / Def:01 / Ski:04 (Long Range Targeting System)

SP: 60/80

AP: 70/70

Morale: 135/150

Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Morale Charge: While under 50% DP[8748], gain an additional 5 Morale each turn.

Evasive Potential: If your DP drops below 50%[8748], gain 20%[3499] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[13122] before it can trigger again.

10 SP Boson Jump (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1001.

20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP.

Pilot: Eris

SP: 80/80

15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

Pilot: Tempest

SP: 64/84

20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP.

20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled

Move: F/G

Current Terrain: c

Perishable Items:

2/2 Ikue's Snack

Weapons:

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 5 EN/attack Element: Physical, Reaction

[+][CS] Shot Launcher (AX:2)- 400 damage, 500 accuracy, 11/12 rounds Snipe

Element: Energy, Beam, Reaction

[+] Missile Launcher (PAX:6)- 200 damage, 300 accuracy, 24/24 rounds Snipe

Element: Physical, Explosive, Reaction

[+][CS] Orgone Rifle-N- 1400 damage, 1500 accuracy, 0/5 rounds Snipe

Element: Physical, Bullet, Reaction

[+] Orgone Rifle-B (S)- 2200 damage, 1600 accuracy, 20 EN/attack Snipe

Element: Energy, Beam

[+] Orgone Rifle-A (H)- 3100 damage, 2600 accuracy, 30 EN/attack, 30 Morale Snipe

Element: Physical, Energy, Orgone

MAP Attacks

[+] Orgone Rifle-A (HI:2)- 2000 damage, 1800 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Energy, Orgone

Bounties:

-

Edited by CyberLegion

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Curial Fenezza/FX-550 Sky Grasper

Regeneration Phase

Morale: +5 (150/150)

Source: FX-550 Sky Grasper

Effect: Sound Energy System

Song EN Regenerated: +5 (90/300)

Source: FX-550 Sky Grasper

Effect: Non-Combatant

Temp HP Gained: +823 (8231+823/8231)

Temp DP Gained: +1254 (12541+1254/12541)

Attack Phase

Resupply: RGZ-91 Re-GZ (All Beam Rifle rounds restored; -5 Morale)

Statistics

HP: 8231/8231 (+823 Non-Combatant)

DP: 12541/12541 (+1254 Non-Combatant)

EN: 110/110

Song EN: 80/150

AP: 70/70

SP (Curial): 95/95 (Honor 30, Trust 30)

SP (Leena): 104/104 (Duty 20, Boost 15)

Morale: 140/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: -2

Defense: 7

Mobility: 7

Skill: 4

Modifiers/Abilities

Countermeasures: 10/10

Location: Enetron Tank <D>

Ammo

Machine Guns: 10/10

Machine Cannons: 8/8

Missile Launcher: 8/8

---

Rosa Grandia/RGZ-91 Re-GZ

Veteran: -10% EN Costs of Weapons and Abilities; Aura (1) [Enetron Tank <D>]

Regeneration Phase

Morale: +5 (15/150)

Source: FX-550 Sky Grasper

Effect: Resupply

Ammo Regenerated: +5 Beam Rifle rounds (5/5)

Spirit Command Phase

Caster: Jasmine

Spirit Command Used: Grit Lv.1

Effects: Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.

Cost: -15 SP (29/104)

Special Phase

Support Attack: Granteed (-10 AP; 16/105)

Critical activated! (-9 AP; 7/105)

Attack Phase

Weapon Used: [+] Dummy Mine (P)

Target: Mizuki/Granteed

Attack Stats: 4400 damage, 4680 accuracy

Elements: Physical, Explosive

Modifiers: 9 Ranged, +20% damage/accuracy (V-Up Unit U), +15% damage/accuracy (Critical), +20% damage (Grit)

Resources Spent: -1 round (1/2), -10 Morale (0/150)

Statistics

HP: 6560/6560

DP: 5400/5400

EN: 100/100

AP: 7/105

SP (Rosa): 90/90 (Vigor 20)

SP (Jasmine): 29/104 (Grit 15, Gain 20)

Morale: 0/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -2

Ranged: 9

Defense: 6

Mobility: 2

Skill: 11

Modifiers/Abilities

Shield: 10/10

Dummy Balloon Launcher: 10/10

Location: Enetron Tank <D>

Ammo

60mm Vulcan Gun: 10/10

Beam Rifle: 5/5

Missile: 3/3

Dummy Mine: 1/2

Grenade Launcher: 0/8

---

Karen Greene/Granteed

Regeneration Phase

Morale: +5 (105/150)

Defense Phase

Support Defense: Vierge

Attacker: Bellzelute

Weapon: [+] Orgone Rifle-N- 1890 damage, 2025 accuracy, Snipe

Action: Block + Beam Shield + Beam Shield Barrier

Resources Spent: -951 HP (10574/16280), -1 beam shield (4/10)

Support Defense: TMF/A-802 BuCUE

Attacker: OZ-00MS Tallgeese (Endless Duel Ver.)

Weapon: [+][CS] Beam Vulcan Pistol- 480 damage, 960 accuracy, Accuracy Break L1, Snipe

Action: Block + Beam Shield + Beam Shield Barrier

Resources Spent: Negated

Special Phase

Critical activated! (-10 AP; 35/75)

Support Attack Phase

Attack Phase

Weapon Used: [+][CS] Beam Rifle

Target: Mizuki/Granteed

Attack Stats: 3330 damage, 1815 accuracy

Elements: Energy, Beam, Reaction

Modifiers: 9 Ranged, +20% damage/accuracy (V-Up Unit U), +20% damage (Grit)

Resources Spent: -1 round (4/5)

Attack Phase

Weapon Used: [F][CC] Tempest Lancer (H)

Target: Mizuki/Granteed

Attack Stats: 4678 damage, 3402 accuracy

Elements: Physical, Orgone

Modifiers: +5% damage ((H) weapon); 5 Melee, +10% damage/accuracy (Critical), -10% EN cost (Veteran)

Resources Spent: -27 EN (32/150), -30 Morale (65/150)

Statistics

HP: 10574/16280

DP: 3840/3840

EN: 32/150

AP: 25/75

SP (Karen): 95/95 (Vigor 20, Iron Wall 15)

SP (Sakura): 104/104 (Vigor 20, Iron Wall 15)

Morale: 65/150

Will Commands

????

????

????

????

Attributes

Melee: 5

Ranged: -1

Defense: 12

Mobility: -2

Skill: 5

Modifiers/Abilities

Beam Shield (372): 4/10

Location: Enetron Tank <D>

---

Eliana Lavender/TMF/A-802 BuCUE

Regeneration Phase

Morale: +5 (75/150)

Eliana grumbles as she slams on the BuCUE's control panel, knowing the battle's effectively lost and she's now out of ammo.

Statistics

HP: 4394/4394

DP: 9194/9194

EN: 80/80

AP: 28/80

SP (Eliana): 15/95 (Focus 15, Sure Hit 20)

SP (Aerie): 104/104 (Duty 20, Boost 15)

Morale: 80/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -1

Ranged: 13

Defense: 3

Mobility: 7

Skill: 6

Location: Enetron Tank <D>

Ammo

400mm Missile Launcher: 0/39

---

Tiana Brighthart/Vierge

Regeneration Phase

Morale: +5 (75/150)

Spirit Command Phase

Caster: Tiana Brighthart

Spirit Command Used: Grit Lv.1

Effects: Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.

Cost: -20 SP (0/95)

Caster: Marina

Spirit Command Used: Sure Hit Lv.1

Effects: All Weapon Accuracy +50% for your next attack phase taken this turn.

Cost: -20 SP (9/104)

Will Command Used: Melee Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Melee attribute is considered 2 higher.

Cost: -10 Morale (65/150)

Special Phase

Critical activated! (-13 AP; 15/80)

Attack Phase

Weapon Used: [F][MAM] Martial Arts (MV:5)

Target: Bellzelute

Attack Stats: 2702 damage, 4084 accuracy

Elements: Physical, Reaction

Modifiers: 15 Melee, +20% damage/accuracy (V-Up Unit W), +10% damage/accuracy (Critical), +20% damage (Grit), +50% accuracy (Sure Hit)

Resources Spent: -11 EN (43/110)

Statistics

HP: 4940/4940

DP: 6240/6240

EN: 43/110

AP: 15/80

SP (Tiana): 0/95 (Grit 15, Hot Blood 20)

SP (Marina): 9/104 (Focus 15, Sure Hit 20)

Morale: 65/150

Will Commands

Melee Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Melee attribute is considered 2 higher.

????

????

????

Attributes

Melee: 13

Ranged: 0

Defense: 3

Mobility: 3

Skill: 6

Location: Enetron Tank <D>

Ammo

Rod: 10/10

Edited by Tilus

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Unit Turn: Black Ryvius (Basic) [upgraded]
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Spirit Command Phase
20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP.
15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%.
Level 1: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary HP equal to 10%[1369] of your maximum HP for a single turn. Costs 10 Morale.
-

Defense Phase
Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
Support Defense Phase Mizuki/Granteed
Attacking Weapon: [+] Dummy Mine (P) 4400 damage, 4680 accuracy
Action Taken: Block, Iron Wall, Barrier
Damage Taken: 2310 T-HP
Resources Spent:
Attacking Weapon: [+][CS] Beam Rifle 3330 damage, 1815 accuracy
Action Taken: Block, Iron Wall, Barrier
Damage Taken: 58 T-HP
Resources Spent: 15 EN
Attacking Weapon: [F][CC] Tempest Lancer (H) 4678 damage, 3402 accuracy
Action Taken: Block, Iron Wall, Barrier
Damage Taken: 370 T-HP, 396 HP
Resources Spent: 15 EN
-

Item Phase
Spare Battery DX
Ikue's Snack
-

Statistics
HP: 12901/13689
T-HP1:
T-HP2:
DP: 3042/3042
T-DP1:
T-DP2:
EN:: 100/100
Pilot: Tiffania
[F]:00 / [+]:05 / Mob:02 / Def:08 / Ski:00
SP: 69/84
AP: 50/50
Morale: 70/150
Shield Brother= Granteed
Morale Charge: While under 50%[6844] HP, gain an additional 5 Morale each turn.
Steadfast Potential: If your HP drops below 50%[6844], gain 20%[2738] of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75%[10267] before it can trigger again.
Bodyguard While Support Defending, gain 10%[1369] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP.
15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%.
Pilot: Pilot 10
SP: 65/80
15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.
Pilot: Pilot 12
SP: 30/80
20 SP Vigor Lv 1 (L1): Recover 25%[3422] of your maximum HP.
Move: G
Current Terrain:
Perishable Items:
2/2 Ikue's Snack
2/2 Ikue's Snack
1/2 Spare Battery DX
0/2 Spare Battery DX
Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1690. 15 EN per use.
Hangar Bay
Weapons:
[+] Barge Cannon- 1690 damage, 1183 accuracy, 10/10 rounds Element: Physical, Bullet
[+] Twin Barge Cannon- 3211 damage, 2535 accuracy, Uses 2 Barge Cannon rounds Element: Physical, Bullet
Bounties:
-


Unit Turn: Mazinger-Z
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
-

Special Phase
9/10 Enetron Stolen..err *cough* .."Borrowed" .. for an extended time..
-


Statistics
HP: 9151/10200
T-HP1:
T-HP2:
DP: 2600/2600
T-DP1:
T-DP2:
EN:: 85/110
Pilot: Kaliah
[F]:1 / [+]:4 / Mob:0 / Def:7 / Ski:4
SP: 90/105
AP: 70/70
Morale: 115/150
Spotter 5 AP
Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP(1020) and DP(260) as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
Bodyguard While Support Defending, gain 10%[1020] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
15 SP Iron Wall Level 1 (L1): Reduce the damage of all attack phases you receive this turn by 25%.
20 SP Vigor Lv 1 (L1): Recover 25%[2550] of your maximum HP.
Move: G
Current Terrain:
Perishable Items:
2/2 Cecily's Bun
2/2 Spare Battery DX
Separate (Hover Pilder).
Mazin Power
Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144. 10 EN per use.
Weapons:
[+] Missile Punch (P)- 700 damage, 500 accuracy, 10 rounds Element: Explosive, Missile, Guided, Reaction
[F][MAM] Mazinger Punch (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction
[+] Finger Missiles (PX:5)- 200 damage, 350 accuracy, 20/20 rounds Element: Explosive, Missile, Reaction
[+] Drill Missiles (PX:10)- 200 damage, 100 accuracy, 20/20 rounds Element: Physical, Explosive, Missile, Drill
[H] Chain Rocket Punch (P)- 1000 damage, 1500 accuracy, Mobility Break L1, 2/2 rounds Element: Physical
[H] Rocket Punch (P)- 1400 damage, 1500 accuracy, 6/6 rounds Element: Physical
[+][CS] Photon Beam- 1700 damage, 1200 accuracy, 15 EN/attack Element: Energy, Reaction
[H] Iron Cutter (P)- 1700 damage, 1800 accuracy, 4/4 rounds, 5 Morale Element: Physical
[+] Rust Hurricane (V:3)- 1500 + 600 damage, 1200 + 400 accuracy, Armor Break L2, 15 EN + 5 EN Element: Acid, Wind
[+] Breast Fire (HS)- 4000 damage, 1700 accuracy, 30 EN/attack, 30 Morale Element: Energy, Fire
Bounties:
-


Unit Turn: Granteed
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Special Phase
10/10 Enetron ALL Enetron Stolen..err *cough* .."Treasure Hunted"
-

Statistics
HP: 10962/11200
T-HP1:
T-HP2:
DP: 3000/3000
T-DP1:
T-DP2:
EN:: 85/120
Pilot: Mizuki
[F]:6 / [+]:4 / Mob:00 / Def:10 (Hybrid Armor) / Ski:00
SP: 90/90
AP: 50/50
Morale: 130/150
Bodyguard While Support Defending, gain 10%[1120] of your maximum HP as Temporary HP. This Temporary HP is lost at the end of the Defence Phase that you performed Support Defence in.
15 SP Grit Lv 1 (L1): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.
Pilot:Pilot 11 (SP Up, Hard Worker)
SP: 84/99
20 SP Vigor Lv 1 (L1): Recover 25%[2800] of your maximum HP.
Move: F/G
Current Terrain:
Perishable Items:
2/2 Spare Battery DX
Gravity Wall (Barrier): Reduce the damage of all attacks from a single attack phase by 1144. 10 EN per use.
Weapons:
[F][MAM] Finger Crusher (MV:5)- 600+200 damage, 600+150 accuracy, 4+3 EN/attack Element: Physical, Reaction
[+][CS] Orgone Blaster- 1000 damage, 1200 accuracy, 10 EN/attack Element: Energy, Orgone
[+] Orgone Slave- 2200 damage, 1400 accuracy, 20 EN/attack Element: Energy, Orgone
[F] Mega Smash (M)- 2300 damage, 1750 accuracy, 25 EN/attack, 15 Morale Element: Physical, Orgone
[F][CC] Tempest Lancer (H)- 3300 damage, 2400 accuracy, 30 EN/attack, 30 Morale Element: Physical, Orgone
Bounties:
-


Unit Turn: OZ-00MS Tallgeese (Endless Duel Ver.)
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Spirit Command Phase
20 SP Duty Lv 1 (L1): Recover 25%[2835] of your maximum DP.
-

Defense Phase
Attacking Weapon: [+] 400mm Missile Launcher (PAX:13) 521 damage, 538 accuracy x13
Action Taken: Countershoot, Dummy Balloon Launcher, dodge
- Countershoot 28 Morale cost: 20 +8 (4 [6 -2 focus] Skil )
Damage Taken: 2366
Resources Spent: 28 Morale, 1 Dummy Balloon Launcher
-

Attack Phase
Weapon Used: [+][CS] Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, rounds Snipe Element: Energy, Beam
Target(s): Eliana Lavender/TMF/A-802 BuCUE
20% =Total Damage Modifier
[Modifiers]:
[Tag Modifiers]:
20% =Total Accuracy Modifier
[Modifiers]:
[Tag Modifiers]:
Other Modifiers:
Total Output = 480 damage, 960 accuracy, Accuracy Break L1 Snipe Distracting Attack:
Resources Spent: 1 round
-

Statistics
HP: 9900/9900
T-HP1:
T-HP2:
DP: 7448/11340
T-DP1:
T-DP2:
EN:: 140/150
Pilot: Millia
[F]:1 / [+]:4 / Mob:08 / Def:05 / Ski:02 (Long Range Targeting System)
SP: 65/105
AP: 60/60
Morale: 0/150
Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.
Morale Charge: While under 50% DP[5670], gain an additional 5 Morale each turn.
Evasive Potential: If your DP drops below 50%[5670], gain 20%[2268] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[8505] before it can trigger again.
20 SP Duty Lv 1 (L1): Recover 25%[2835] of your maximum DP.
20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled
Move: F/G
Current Terrain: c
Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 400.
6/10 Dummy Balloon Launcher
10/10 Shield
Weapons:
[+][CS] Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, 5/10 rounds Snipe
Element: Energy, Beam
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack Element: Physical, Reaction
[F][CC] Beam Saber (M)- 1400 damage, 1500 accuracy, 15 EN/attack Element: Energy, Beam, Reaction
[F] Rising Knee (M)- 2000 damage, 1600 accuracy, 20 EN/attack Element: Physical
[F] Power Bomb (M)- 2200 damage, 1800 accuracy, Mobility Break L1, 25 EN/attack Element: Physical
[+] Dober Gun (X:3)- 1000 damage, 700 accuracy, 15/15 rounds Snipe
Element: Physical, Explosive
[+] Dober Gun (S)- 3000 damage, 2400 accuracy, Uses 3 Dober Gun rounds. Snipe
Element: Energy, Beam
[H] Sword Wave (H)- 3500 damage, 3000 accuracy, 35 EN/attack, 30 Morale Element: Energy
Bounties:
-


Unit Turn: Bellzelute
Regeneration Phase
Morale: +5
HP Regen:
DP Regen:
EN Regen:
-

Spirit Command Phase
20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP.
-

Defense Phase
Attacking Weapon: [F][MAM] Martial Arts (MV:5) 2702 damage, 4084 accuracy
Action Taken: dodge
Damage Taken: 4084
Resources Spent:
-

Attack Phase
Weapon Used: [+][CS] Shot Launcher (AX:2)- 400 damage, 500 accuracy, rounds Snipe
Target(s): Tiana Brighthart/Vierge
% =Total Damage Modifier
[Modifiers]:
[Tag Modifiers]:
% =Total Accuracy Modifier
[Modifiers]:
[Tag Modifiers]:
Other Modifiers:
Total Output = 540 damage, 675 accuracy Snipe Distracting Attack:
Resources Spent: 1 round
-

Statistics
HP: 810/3872
T-HP1:
T-HP2:
DP: 12323/17496
T-DP1:
T-DP2:
EN:: 100/110
Pilot: Pilot 14
[F]:02 / [+]:07 / Mob:08 / Def:01 / Ski:04 (Long Range Targeting System)
SP: 40/80
AP: 70/70
Morale: 140/150
Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.
Morale Charge: While under 50% DP[8748], gain an additional 5 Morale each turn.
Evasive Potential: If your DP drops below 50%[8748], gain 20%[3499] of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75%[13122] before it can trigger again.
10 SP Boson Jump (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1001.
20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP.
Pilot: Eris
SP: 80/80
15 SP Focus Lv 1 (L1): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.
Pilot: Tempest
SP: 64/84
20 SP Duty Lv 1 (L1): Recover 25%[4374] of your maximum DP.
20 SP Gain Level 2 (L1): User and all pilots within the user's unit have their after battle pilot experience gain doubled
Move: F/G
Current Terrain: c
Perishable Items:
2/2 Ikue's Snack
Weapons:
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 5 EN/attack Element: Physical, Reaction
[+][CS] Shot Launcher (AX:2)- 400 damage, 500 accuracy, 10/12 rounds Snipe
Element: Energy, Beam, Reaction
[+] Missile Launcher (PAX:6)- 200 damage, 300 accuracy, 24/24 rounds Snipe
Element: Physical, Explosive, Reaction
[+][CS] Orgone Rifle-N- 1400 damage, 1500 accuracy, 0/5 rounds Snipe
Element: Physical, Bullet, Reaction
[+] Orgone Rifle-B (S)- 2200 damage, 1600 accuracy, 20 EN/attack Snipe
Element: Energy, Beam
[+] Orgone Rifle-A (H)- 3100 damage, 2600 accuracy, 30 EN/attack, 30 Morale Snipe
Element: Physical, Energy, Orgone
MAP Attacks
[+] Orgone Rifle-A (HI:2)- 2000 damage, 1800 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Energy, Orgone
Bounties:
-

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Well, truth to be told, that went off...a little bit too easy...

Ehem, and the winner is...

CYBERLEGION!

CyberLegion: 600 Credits, 350 XP, 300 Blue Stones

Tilus: 100 Credits, 100 XP, 100 Blue Stones

Dont spend it all in one place people! That's it folks! See you at the next battle!

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