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Tilus

Iron It Out

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Battle Type: Training Battle

Participants: Team 1 (Isaac), Team 2 (Xemposacez)

Units: 5 Units per Team, Up to Rank 5

Pilots: Level 2 and under

Items: Rank 2 and below

Terrain Map: Flatlands

Wager: None

Additional Conditions: No perishable Items

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Flatland

gallery_3_8_25446.png

Type: Ground

No Effects

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Deploy like the wind!

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Xemposacez

First Unit

 

PTX-003C Alteisen

Statistics:

HP: 5200, DP: 3400, EN: 100

IS: 3, Move: G/H, Size: M, Season: 2

Rank: 5, Type: Personal Trooper, Gespenst

Weapons:

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 5 EN/attack

Element: Physical, Reaction

[+] Split Missile (PS)- 600 damage, 800 accuracy, 8 rounds

Element: Physical, Explosive, Missile, Guided

[F][CC] Heat Horn (M)- 800 damage, 1000 accuracy, 10 EN/attack

Element: Physical, Fire, Reaction

[+] 3-Barrel Autocannon- 1000 damage, 1300 accuracy, 6 rounds

Element: Physical, Bullet, Reaction

[F] Revolver Stake (ME)- 1800 damage, 1600 accuracy, Armor Pierce, 6 rounds

Element: Physical, Explosive, Reaction

[H] Heavy Claymore (S)- 2800 damage, 2400 accuracy, 4 rounds

Element: Physical

[H] Trump Card (H)- 3200 damage, 3000 accuracy, 1 rounds, 30 Morale

Element: Physical, Explosive, Bullet, Fire

Combo Attacks

[H] Rampage Ghost (H)- 4000 damage, 3400 accuracy, 25 EN/attack, 30 Morale

Element: Physical, Energy, Beam, Explosive, Fire

Inherent Abilities:

1) Beam Coat (Barrier): Reduce the damage of all attacks with Element: Beam from a single attack phase by 1200. 5 EN per use.

2) Rampage Ghost: Requires an allied PTX-007-3C Weissritter to execute.

 

IS1) N/A

IS2) N/A

IS3) N/A

 

Main Pilot

 

Callidora Brennan

Class: Hero

Level: 2

Max SP: 105

 

Attributes (Level 1)

Melee 6 (5 Base + 1 SAB)

Range 2 (1 Base + 1 SAB)

Defense 4 (3 Base + 1 SAB)

Mobility 3 (2 Base + 1 SAB)

Skill 4 (3 Base + 1 SAB)

 

Abilities

Starting Attribute Bonuses: +1 to all Attributes at Level 1.

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Heroic Training: This class gains more skills than others.

 

Skills

Masoukishin Herald: Gain Magic UserElement: Magic weapon damage and accuracy +10%.

Improved Critical: Critical Cost -1. Gain an additional Weapon Damage +5% and Accuracy +5% for attack phases affected by Critical.

 

Spirit Commands

Flash: (L1)(15 SP) Reduce the accuracy of the first attack you receive this turn by 50%.

Gain (Level 2): (L1)(20 SP) User and all pilots within the user's unit have their battle experience gain doubled.

 

Techniques

--N/A

 

Second Unit

 

OZ-00MS Tallgeese (Endless Duel Ver.)

 

Statistics:

HP: 4800, DP: 4500, EN: 120

IS: 3, Move: F/G, Size: M, Season: 2

Rank: 5, Type: Mobile Suit

Weapons:

[+][CS] Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, 10 rounds

Element: Energy, Beam

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Beam Saber (M)- 1400 damage, 1500 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[F] Rising Knee (M)- 2000 damage, 1600 accuracy, 20 EN/attack

Element: Physical

[F] Power Bomb (M)- 2200 damage, 1800 accuracy, Mobility Break L1, 25 EN/attack

Element: Physical

[+] Dober Gun (X:3)- 1000 damage, 700 accuracy, 15 rounds

Element: Physical, Explosive

[+] Dober Gun (S)- 3000 damage, 2400 accuracy, Uses 3 Dober Gun rounds.

Element: Energy, Beam

[H] Sword Wave (H)- 3500 damage, 3000 accuracy, 35 EN/attack, 30 Morale

Element: Energy

 

Inherent Abilities:

1) Shield

2) Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 400.

 

IS1) Large Generator (+30 EN)

IS2) Stealth System (858, 10 EN)

IS3) N/A

 

Main Pilot

 

Frey Solberg

Class: Skirmisher

Level: 2

Max SP: 102

 

Attributes

Melee 3

Range 4

Defense 0

Mobility 8 (4 Base + 3 SAB + 1 Newtype)

Skill 3

 

Abilities

Starting Attribute Bonuses: +3 Mobility Attribute at level 1.

Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.

Critical: During an Attack Phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that Attack Phase. Any effect that would reduce this below 0 AP only reduces it to 0 instead.

Distracting Attack: When you attack a single enemy unit you may choose to Distract them as well. If you do, for the next turn the enemy suffers -100% Damage and Accuracy when making an attack that does not include you as a target. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

 

Skills

Newtype: You gain Transhuman and Psychic. +1 Mobility Attribute, +10% Weapon Accuracy

 

Spirit Commands

Focus: (L1)(15 SP) Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

Duty (Level 2): (L1)(20 SP) Recover 25% of your maximum DP.

 

Techniques

--N/A

 

Third Unit

 

Black Wing

Statistics:

HP: 3600, DP: 5000, EN: 100

IS: 4, Move: F, Size: M, Season: 2

Rank: 5, Type: Cyber Beast Machine, Aircraft

Weapons:

[+][CS] 50mm Machine Gun- 500 damage, 700 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 3 EN/attack, Req: H-Mode

Element: Physical, Reaction

[+] Penta Auto Missiles (PAX:5)- 300 damage, 350 accuracy, 30 rounds

Element: Physical, Explosive, Missile, Guided, Reaction

[+] Beam Cannons (S)- 3000 damage, 2000 accuracy, 4 rounds

Element: Energy, Beam

Inherent Abilities:

1) Resupply

2) N-Mode Maneuverability (Thruster): Reduce the accuracy of all attacks from a single attack phase by 300. 5 EN per use. Req: N-Mode

3) N-Mode (Transform): No Statistical change.

4) H-Mode (Transform): Move: G only and lose the Aircraft type. Enable Melee.

5) Keyword F.I.N.A.L. (Final Dancouga): AGT-1 Eagle Fighter (Lead Unit), AGT-2 Land Cougar, AGT-3 Land Liger, AGT-4 Big Moth, Black Wing. Same effects as Combine.

 

IS1) Barrier S Generator (858, 10 EN)

IS2) N/A

IS3) N/A

IS4) N/A

 

Main Pilot

 

Royalyn Martel

Class: Supporter "Scout"

Level: 2

Max SP: 105

 

Attributes

Melee 3 (2 Base + 1 Genius)

Range 3 (2 Base + 1 Genius)

Defense 6 (4 Base + 2 SAB)

Mobility 6 (4 Base + 2 SAB)

Skill 3

 

Abilities

Starting Attribute Bonuses: +2 Mobility, +2 Defense Attributes at level 1.

Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a song. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

Critical: During an Attack Phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that Attack Phase. Any effect that would reduce this below 0 AP only reduces it to 0 instead.

Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

 

Skills

Genius: +1 Melee and Range Attributes.

 

Spirit Commands

Charge: (L1)(25 SP) You and all pilots in your unit gain 10 Morale and all Charge and counter-based abilities have their counters increased by 1.

Trust (Level 2): (L1)(30 SP) Casts Vigor L1 (Recover 25% Max HP) on yourself or target ally.

 

Techniques

--N/A

 

Fourth Unit

 

XXXG-01SR Gundam Sandrock

Statistics:

HP: 5400, DP: 3600, EN: 110

IS: 3, Move: G, Size: M, Season: 2

Rank: 5, Type: Mobile Suit, Gundam

Weapons:

[+][CS] Vulcan Gun- 400 damage, 800 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Heat Shotels (MX:2)- 1400 damage, 1200 accuracy, Shield Pierce, 12 EN/attack

Element: Physical, Fire, Reaction

[+] Missiles (PAX:2)- 1800 damage, 1400 accuracy, 2 rounds

Element: Physical, Explosive, Missile

[F] Cross Crusher (HM)- 3600 damage, 2400 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Fire

[H] Self Destruct (H)- 4000 damage, 3000 accuracy, 1 round, 50 Morale.

Element: Physical, Explosive

Combo Attacks

[H] Maganac Attack (HS)- 4000 damage, 3000 accuracy, 3 rounds, 30 Morale

Element: Physical, Energy, Fire, Beam

 

Inherent Abilities:

1) Shield: Cross Crusher

2) Maganac Attack: Requires three allied WMS-03 Maganacs (any variant) to execute.

3) Self-Destruct: Destroy this unit immediately after this attack is used.

 

IS1) A-Up Unit S (+900 HP, +900 DP, +15 EN)

IS2) Solar Panel (EN Regen S)

IS3) N/A

 

Main Pilot

 

Rein Dreese

Class: Defender

Level: 2

Max SP: 105

 

Attributes

Melee 5 (4 Base + 1 Brave)

Range 3 (2 Base + 1 Brave)

Defense 8 (5 Base + 3 SAB)

Mobility 1

Skill 2

 

Abilities

Starting Attribute Bonuses: +3 Defense at level 1.

Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however. (Frey Solberg)

Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

 

Skills

Brave: +1 Melee and Range Attributes.

 

Spirit Commands

Vigor: (L1)(20 SP) Recover 25% of your maximum HP.

Iron Wall (Level 2): (L1)(15 SP) Reduce the damage of all attack phases you receive this turn by 25%.

 

Techniques

--N/A

 

Fifth Unit

 

XXXG-01H Gundam Heavyarms

 

Statistics:

HP: 4800, DP: 4000, EN: 100

IS: 3, Move: G, Size: M, Season: 2

Rank: 5, Type: Mobile Suit, Gundam

Weapons:

[+][CS] Vulcan Gun- 400 damage, 800 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[F][CC] Army Knife (M)- 1000 damage, 800 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Machine Cannons- 1200 damage, 1600 accuracy, 8 rounds

Element: Physical, Bullet, Reaction

[+][CS] Chest Gatling Guns- 1600 damage, 1300 accuracy, 6 rounds

Element: Physical, Bullet, Reaction

[+] Micro-Missiles (PAX:12)- 150 damage, 100 accuracy, 48 rounds

Element: Physical, Explosive, Missile

[+] Gatling Gun (SV:5)- 1000+400 damage, 1600+300 accuracy, 20 rounds

Element: Physical, Bullet

[+] Full Open Attack (HS)- 3400 damage, 2200 accuracy, 3 rounds, 30 Morale

Element: Physical, Bullet, Explosive, Missile

[H] Self Destruct (H)- 4000 damage, 3000 accuracy, 1 round, 50 Morale.

Element: Physical, Explosive

MAP Attacks

[+] Homing Missiles (TI:3)- 1000 damage, 1200 accuracy, 2 rounds, 10 Morale

Element: Physical, Explosive, Missile, Homing

 

Inherent Abilities:

1) Shield: Gatling Gun

2) Self-Destruct: Destroy this unit immediately after this attack is used.

 

IS1) Santa Haro (Level 1)

IS2) N/A

IS3) N/A

 

Main Pilot

 

Elah Rinah Shelomoh

Class: Commander

Level: 2

Max SP: 105

 

Attributes

Melee 2

Range 2

Defense 5 (4 Base + 1 Psychodriver)

Mobility 1

Skill 8 (5 Base + 3 SAB)

 

Abilities

Starting Attribute Bonuses: +3 Skill at level 1.

Morale Charge: +5 Morale when you use Support Attack.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Support Attack: Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally an additional Attack Phase targeting the same enemy they are to be taken before their own with an Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn.

Leadership: Gain one of the following Skills of your choice: LeadershipBrave Commander, or Veteran.

 

Skills

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1)

Psychodriver: +1 Defense Attribute. +10% Weapon Accuracy. You become Psychic.

 

Spirit Commands

Vigor: (L1)(20 SP) Recover 25% of your maximum HP.

Gain (Level 2): (L1)(20 SP) User and all pilots within the user's unit have their after battle pilot experience gain doubled.

 

Techniques

--N/A

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Isaac

Isaac

Level: 2

SP: 105

Class: Distractor

Attributes:    Melee      III

                    Range     III

                    Defense   I

                    Mobility     IIIIIIII

                    Skill          III

 

Abilities:

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

 

Skills:

Hard Worker: Pilot Exp Rewards at end of battle are increased by 50%.

 

Spirit Commands:

Duty Lv1: Recover 25% of your maximum DP. Costs 20 SP.

Gain Lv 1: User and all pilots within the user's unit have their after battle pilot experience gain doubled. Costs 20 SP.

 

ND-001 Nadesico (Basic)

Statistics:

HP: 4300, DP: 1800, EN: 120

IS: 2, Move: F, Size: LL, Season: 2

Rank: 3, Type: Battleship, IFS

Weapons:

[+] Missiles (PAX:8)- 100 damage, 110 accuracy, 48 rounds

Element: Physical, Explosive, Missile, Guided

[+] Gravity Blast (HSV:5)- 1000+250 damage, 800+200 accuracy, 20+5 EN/attack, 30 Morale

Element: Energy, Gravity

Inherent Abilities:

1) Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 450. If the attack has Element: Beam reduce the damage by 675 instead. If the attack has Element: Gravity reduce the damage by 1125 instead. 10 EN per use.

2) Omoikane (Sidekick)

3) Gravity Wave Beam

4) Pilot Seats (2)

5) Hangar Bay

IS1) Solar Sail

IS2) Dummy Baloon Launcher

 

Uni

Level: 2

SP: 105

Class: Sniper

Attributes:     Melee      II

                    Range      IIIIIIIII

                    Defense  

                    Mobility     IIIII

                    Skill          III

 

Abilities:

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Gunfight:: Gain the Gunfight skill as a bonus skill for free.

Countershoot: This class gains the Countershoot or the Shoot Down Will Command for free.

 

Skills:

Sniper: +1 Range Attribute when using [+]-type weapons with Snipe.

Gunfight: Gain +1 Range Attribute

 

Spirit Commands:

Duty Lv1: Recover 25% of your maximum DP. Costs 20 SP.

Snipe Lv1: The next attack phase you make gains Snipe. Costs 30 SP

 

Type-05S/F2F Akatsuki Zikisan Type

Statistics:

HP: 3400, DP: 5200, EN: 90

IS: 4, Move: F/G, Size: S, Season: 1

Rank: 5, Type: Knightmare Frame

Weapons:

[+][CS] Machine Gun Turrets- 400 damage, 800 accuracy, Accuracy Break L1, 2 EN/attack

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Hien Souga (P)- 900 damage, 1300 accuracy, 8 EN/attack

Element: Physical, Reaction

[+][CS] Double Barreled Handgun (V:4)- 850+250 damamge, 900+200 accuracy, 20 rounds

Element: Physical, Bullet, Reaction

[+] Missile Launcher (PAX:6)- 250 damamge, 325 accuracy, 18 rounds

Element: Physical, Explosive, Missile, Guided

[+] Bazooka- 3650 damage, 2100 accuracy, 3 rounds, 10 Morale

Element: Physical, Explosive

[F][CC] Katen Yaibatou (M)- 3650 damage, 2850 accuracy, 30 EN/attack, 10 Morale

Element: Physical

Inherent Abilities:

1) Beam Shield (500)

2) Resupply[/n]

 

IS1) Santa Haro

 

Blanc

Level: 2

SP: 105

Class: Tank

Attributes:     Melee      IIIII

                    Range    

                    Defense   IIIIIIII

                    Mobility     II

                    Skill          III

 

Abilities:

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

 

Skills:

Guard: Gain +1 Defense Attribute.

 

Spirit Commands:

Vigor Lv1: Recover 25% of your maximum HP. Costs 20 SP.

Hot Blood Lv1: All Weapon Damage +50% for your next attack phase taken this turn. Costs 20 SP.

 

Chu-Chu (Giant)

Statistics:

HP: 3600, DP: 3000, EN: 90

IS: 3, Move: G, Size: M, Season: 2

Rank: 4, Type: Gear

Weapons:

[F][MAM] Mar-chu-l Arts (MV:5)- 450+110 damage, 450+110 accuracy, 3 + 2 EN/attack

Element: Physical, Reaction

Inherent Abilities:

1) HP Regen 5%

2) DP Regen 5%

3) EN Regen 5

4) Forest Dance (550): Same effects as Repair.

IS1) Chogokin Z

IS2) Nanoskin Armor

IS3) Beam Shield Generator

 

Neptune

Level: 2

SP: 105

Class: Brawler

Attributes:     Melee      IIIIIIIII

                    Range      II

                    Defense   I

                    Mobility     III

                    Skill          III

 

Abilities:

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Infight: Brawlers gain the Infight skill for free at level 1.

Countercut: Brawlers gain the Countercut or the Knock Aside Will Command for free at level 1.

 

Skills:

SEED: When active, gain 5% of your maximum HP and DP as Temporary HP and DP during your Regeneration Phase, and gain +1 to your Melee and Range Attributes. The Temporary HP and DP is lost at the end of your turn. Activates when your Morale reaches 140 or after your HP goes below 20%. Deactivates if your Morale goes below 110.

Infight: Gain +1 Melee Attribute.

 

Spirit Commands:

Duty Lv1: Recover 25% of your maximum DP. Costs 20 SP.

Hot Blood Lv1: All Weapon Damage +50% for your next attack phase taken this turn. Costs 20 SP.

 

Aestivalis Land Frame

Statistics:

HP: 2000, DP: 4500, EN: 60

IS: 3, Move: G, Size: S, Season: 2

Rank: 4, Type: Aestivalis, IFS

Weapons:

[F][MAM] Melee (M)- 400 damage, 500 accuracy, 5 EN/attack

Element: Physical, Reaction

[H] Wired Punch [(MX:2)- 300 damage, 500 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Rapid Rifle- 700 damage, 1200 accuracy, 8 rounds

Element: Physical, Bullet, Reaction

[F][CC] Immediate Knife (M)- 800 damage, 1400 accuracy, 15 EN/attack

Element: Physical, Reaction

[F] Pinpoint Attack- 1400 damage, 1600 accuracy, Barrier Pierce, 20 EN/attack

Element: Physical

[F] Field Lancer (MX:5)- 300 damage, 400 accuracy, Barrier Pierce, 5 EN/attack

Element: Physical

[F] Distortion Attack (H)- 2400 damage, 2000 accuracy, 30 EN/attack, 25 Morale

Element: Physical

Combo Attacks

[F] Double Gekigan Flare (H)- 3000 damage, 2700 accuracy, 25 EN/attack, 30 Morale

Element: Physical

Inherent Abilities:

1) Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 600. If the attack has Element: Beam reduce the damage by 900 instead. If the attack has Element: Gravity reduce the damage by 1500 instead. 10 EN per use.

2) Land Frame (Thruster): While using Move: G in non-space terrains reduce the Accuracy of all incoming attacks by 220.

3) Frame Switch Restore HP, DP, and EN to 100% when used.

4) Cross Crash

5) Gravity Wave Antenna

6) Double Gekigan Flare: Requires an allied Aestivalis Land Frame to execute.

IS1) Santa Haro

 

Nepgear

Level: 2

SP: 105

Class: Ace Pilot

Attributes:     Melee      IIIIII

                    Range      IIIIII

                    Defense   I

                    Mobility     IIII

                    Skill          IIII

 

Abilities:

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Heroic Training: This class gains more skills than others.

 

Skills:

Genius: Gain +1 Melee and Range Attributes.

Attacker: While your Morale is at 120 or higher, gain +2 Melee and Range Attribute.

 

Spirit Commands:

Duty Lv1: Recover 25% of your maximum DP. Costs 20 SP.

Charge Lv1: You and all pilots in your unit gain 10 Morale and all Charge and counter-based abilities have their counters increased by 1. Costs 25 SP.

 

Land Ganger

Statistics:

HP: 2000, DP: 4500, EN: 60

IS: 3, Move: G, Size: S, Season: 2

Rank: 4, Type: Aestivalis, IFS, Gekiganger

Weapons:

[F][MAM] Melee (MH)- 400 damage, 500 accuracy, 5 EN/attack, 2 Morale

Element: Physical, Reaction

[H] Gekigan Punch [(MHX:2)- 300 damage, 500 accuracy, 5 EN/attack, 2 Morale

Element: Physical, Reaction

[+][CS] Gekigan Beam (H)- 700 damage, 1200 accuracy, 8 rounds, 3 Morale

Element: Physical, Bullet, Reaction

[F][CC] Gekigan Cutter (MH)- 800 damage, 1400 accuracy, 15 EN/attack, 5 Morale

Element: Physical, Reaction

[F] Gekigan Sword (H)- 1400 damage, 1600 accuracy, Barrier Pierce, 20 EN/attack, 10 Morale

Element: Physical

[F] Gekigan Lancer (MHX:5)- 300 damage, 400 accuracy, Barrier Pierce, 5 EN/attack, 15 Morale

Element: Physical

[F] Gekigan Flare (H)- 2400 damage, 2000 accuracy, 30 EN/attack, 25 Morale

Element: Physical

Combo Attacks

[F] Double Gekigan Flare (H)- 3000 damage, 2700 accuracy, 25 EN/attack, 30 Morale

Element: Physical

Inherent Abilities:

1) Gekigan Barrier (Barrier): Reduce the damage of all attacks from a single attack phase by 600. If the attack has Element: Beam reduce the damage by 900 instead. If the attack has Element: Gravity reduce the damage by 1500 instead. 10 EN per use.

2) Land Frame (Thruster): While using Move: G in non-space terrains reduce the Accuracy of all incoming attacks by 220.

3) Gekigan Change Restore HP, DP, and EN to 100% when used. Same effects as Frame Switch.

4) Cross Crash

5) Gravity Wave Antenna

6) Double Gekigan Flare: Requires an allied Aestivalis Land Frame to execute. Counts as an Aestivalis Land Frame for the purposes of this attack.

IS1) Santa Haro

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- Xemposacez gets the first strike, followed by Isaac.

- Prone time is 48 hours per team.

- Match length is 2 weeks.

- Double, triple, and quadruple check your math!

- Fight to the limit, and to the best of your ability!

Ready!? Go!

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Elah Rinah Shelomoh's Action

 

REGENERATION PHASE

Morale Gained: +5 (105/150)
Brave Commander
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Gain L1 (Elah)
Target: Self
SP Used: 20 SP (85/105)
Effect: User and all pilots within the user's unit have their battle experience gain doubled.
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: XXXG-01H Gundam Heavyarms
New Form: N/A
Movement Type: G(round)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Support Attack (-10 AP)
Effect: Choose one allied unit which has not yet taken their turn. You may give this ally an additional Attack Phase targeting the same enemy they are to be taken before their own with an Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects that require activation, such as Critical). (Rein Dreese)
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: [+] Micro-Missiles (PAX:12)
Target(s): ND-001 Nadesico (Basic) (Isaac)
Damage Modifiers: +10% (Range 2)
Accuracy Modifiers: +20% (+10% Range 2, +10% Psychodriver)
Other Modifiers: Element (Physical, Explosive, Missile); Skill 8; 11 additional attacks
Damage Dealt: 165 Damage, 120 Accuracy x 12
Resources Spent: 12 ammo
 
Statistics:
HP: 7200/7200
EN: 100/100
AP: 80/90
DP: 4400/4400
SP: 85/105      SP (Santa Haro): 40/40
Will: 105/150
Current Form: XXXG-01H Gundam Heavyarms
Current Terrain: Flatlands
Perishable Items: N/A
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] Vulcan Gun- 400 damage, 800 accuracy, Accuracy Break L1, 10/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Army Knife (M)- 1000 damage, 800 accuracy, 5 EN/attack
Element: Physical, Reaction
[+][CS] Machine Cannons- 1200 damage, 1600 accuracy, 8/8 rounds
Element: Physical, Bullet, Reaction
[+][CS] Chest Gatling Guns- 1600 damage, 1300 accuracy, 6/6 rounds
Element: Physical, Bullet, Reaction
[+] Micro-Missiles (PAX:12)- 150 damage, 100 accuracy, 36/48 rounds
Element: Physical, Explosive, Missile
[+] Gatling Gun (SV:5)- 1000+400 damage, 1600+300 accuracy, 20/20 rounds
Element: Physical, Bullet
[+] Full Open Attack (HS)- 3400 damage, 2200 accuracy, 3/3 rounds, 30 Morale
Element: Physical, Bullet, Explosive, Missile
[H] Self Destruct (H)- 4000 damage, 3000 accuracy, 1/1 round, 50 Morale.
Element: Physical, Explosive

MAP Attacks
[+] Homing Missiles (TI:3)- 1000 damage, 1200 accuracy, 2/2 rounds, 10 Morale
Element: Physical, Explosive, Missile, Homing

 

Inherent Abilities:
1) Shield: Gatling Gun (10/10)
2) Self-Destruct: Destroy this unit immediately after this attack is used.

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Royalyn Martel's Action

 

REGENERATION PHASE

Morale Gained: +5 (105/150)
Temporary HP (Brave Commander): +288 Temporary HP
 
​SPIRIT COMMAND PHASE
Will Command Used: Focused Fire
Target: Ally allies that post after
Morale Cost: 15 Morale (90/150)
Effect: All allies that post after you until the end of the turn gain +5% Weapon Damage.
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Black Wing (N-Mode)
New Form: Black Wing (H-Mode)
Movement Type: G(round) -> F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: [+] Beam Cannons (S)
Target(s): ND-001 Nadesico (Basic) (Isaac)
Damage Modifiers: +35% (+15% Range 3, +10% Brave Commander, +10% Critical)
Accuracy Modifiers: +25% (+15% Range 3, +10% Critical)
Other Modifiers: Element (Energy, Beam)
Damage Dealt: 4050 Damage, 2500 Accuracy
Resources Spent: 1 ammo, 10 AP
 
Statistics:
HP: 5760/5760
EN: 100/100
AP: 55/65
DP: 8000/8000
SP: 105/105
Will: 90/150
Current Form: Black Wing (H-Mode)
Current Terrain: Flatlands
Perishable Items: N/A
Will Commands Displayed:
--Focused Fire (15 Morale)
 
Weapons:

[+][CS] 50mm Machine Gun- 500 damage, 700 accuracy, Accuracy Break L1, 10/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 3 EN/attack, Req: H-Mode
Element: Physical, Reaction
[+] Penta Auto Missiles (PAX:5)- 300 damage, 350 accuracy, 30/30 rounds
Element: Physical, Explosive, Missile, Guided, Reaction
[+] Beam Cannons (S)- 3000 damage, 2000 accuracy, 3/4 rounds
Element: Energy, Beam

Inherent Abilities:
1) Resupply
2) N-Mode Maneuverability (Thruster): Reduce the accuracy of all attacks from a single attack phase by 300. 5 EN per use. Req: N-Mode
3) N-Mode (Transform): No Statistical change.
4) H-Mode (Transform): Move: G only and lose the Aircraft type. Enable Melee.
5) Keyword F.I.N.A.L. (Final Dancouga): AGT-1 Eagle Fighter (Lead Unit), AGT-2 Land Cougar, AGT-3 Land Liger, AGT-4 Big Moth, Black Wing. Same effects as Combine.

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Callidora Brennan's Action

 

REGENERATION PHASE

Morale Gained: +5 (105/150)
Temporary HP (Brave Commander): +364 Temporary HP
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Gain L1
Target: Self
SP Used: 20 SP (85/105)
Effect: User and all pilots within the user's unit have their battle experience gain doubled.
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: PTX-003C Alteisen
New Form: N/A
Movement Type: H(overing)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: [H] Heavy Claymore (S)
Target(s): ND-001 Nadesico (Basic) (Isaac)
Damage Modifiers: +60% (+30% Melee 6, +10% Brave Commander, +5% Focused Fire, +15% Critical)
Accuracy Modifiers: +45% (+30% Melee 6, +15% Critical)
Other Modifiers: Element (Physical)
Damage Dealt: 4480 Damage, 3480 Accuracy
Resources Spent: 1 ammo, 9 AP
 
Statistics:
HP: 7280/7280
EN: 100/100
AP: 61/70
DP: 4420/4420
SP: 85/105
Will: 105/150
Current Form: PTX-003C Alteisen
Current Terrain: Flatlands
Perishable Items: N/A
Will Commands Displayed:
--N/A
 
Weapons:

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 5 EN/attack
Element: Physical, Reaction
[+] Split Missile (PS)- 600 damage, 800 accuracy, 8/8 rounds
Element: Physical, Explosive, Missile, Guided
[F][CC] Heat Horn (M)- 800 damage, 1000 accuracy, 10 EN/attack
Element: Physical, Fire, Reaction
[+] 3-Barrel Autocannon- 1000 damage, 1300 accuracy, 6/6 rounds
Element: Physical, Bullet, Reaction
[F] Revolver Stake (ME)- 1800 damage, 1600 accuracy, Armor Pierce, 6/6 rounds
Element: Physical, Explosive, Reaction
[H] Heavy Claymore (S)- 2800 damage, 2400 accuracy, 3/4 rounds
Element: Physical
[H] Trump Card (H)- 3200 damage, 3000 accuracy, 1/1 rounds, 30 Morale
Element: Physical, Explosive, Bullet, Fire

Combo Attacks
[H] Rampage Ghost (H)- 4000 damage, 3400 accuracy, 25 EN/attack, 30 Morale
Element: Physical, Energy, Beam, Explosive, Fire


Inherent Abilities:
1) Beam Coat (Barrier): Reduce the damage of all attacks with Element: Beam from a single attack phase by 1200. 5 EN per use.
2) Rampage Ghost: Requires an allied PTX-007-3C Weissritter to execute.

Edited by Xemposacez

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Rein Dreese's Action

 

REGENERATION PHASE

Morale Gained: +5 (105/150)
EN Regen (Solar Panel): +10 EN (125/125)
Temporary HP (Brave Commander): +567 Temporary HP
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: XXXG-01SR Gundam Sandrock
New Form: N/A
Movement Type: G(round)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE (Support Attack)
Weapon Used: [+] Chest Gatling Guns
Target(s): ND-001 Nadeisco (Basic) (Isaac)
Damage Modifiers: +10% (Range 2)
Accuracy Modifiers: +20% (+10% Range 2, +10% Psychodriver)
Other Modifiers: Element (Physical, Bullet)
Damage Dealt: 1760 Damage, 1560 Accuracy
Resources Spent: 1 ammo
 
ATTACK PHASE
Weapon Used: [F][CC] Heat Shotels (MX:2)
Target(s): ND-001 Nadesico (Basic) (Isaac)
Damage Modifiers: +50% (+25% Melee 5, +10% Brave Commander, +5% Focused Fire, +10% Critical)
Accuracy Modifiers: +35% (+25% Melee 5, +10% Critical)
Other Modifiers: Element (Physical, Fire); Skill 2; 1 additional attack
Damage Dealt: 2100 Damage, 1620 Accuracy x 2
Resources Spent: 24 EN, 10 AP
 
Statistics:
HP: 11340/11340
EN: 101/125
AP: 50/60
DP: 4950/4950
SP: 105/105
Will: 105/150
Current Form: XXXG-01SR Gundam Sandrock
Current Terrain: Flatlands
Perishable Items: N/A
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] Vulcan Gun- 400 damage, 800 accuracy, Accuracy Break L1, 10/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Heat Shotels (MX:2)- 1400 damage, 1200 accuracy, Shield Pierce, 12 EN/attack
Element: Physical, Fire, Reaction
[+] Missiles (PAX:2)- 1800 damage, 1400 accuracy, 2/2 rounds
Element: Physical, Explosive, Missile
[F] Cross Crusher (HM)- 3600 damage, 2400 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Fire
[H] Self Destruct (H)- 4000 damage, 3000 accuracy, 1/1 round, 50 Morale.
Element: Physical, Explosive

Combo Attacks
[H] Maganac Attack (HS)- 4000 damage, 3000 accuracy, 3 rounds, 30 Morale
Element: Physical, Energy, Fire, Beam

 

Inherent Abilities:
1) Shield: Cross Crusher (10/10)
2) Maganac Attack: Requires three allied WMS-03 Maganacs (any variant) to execute.
3) Self-Destruct: Destroy this unit immediately after this attack is used.

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Frey Solberg's Action

 

REGENERATION PHASE

Morale Gained: +5 (105/150)
Temporary HP (Brave Commander): +240 Temporary HP
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: OZ-00MS Tallgeese (Endless Duel Ver.)
New Form: N/A
Movement Type: G(round)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: [+] Dober Gun (X:3)
Target(s): ND-001 Nadesico (Basic) (Isaac)
Damage Modifiers: +45% (+20% Range 4, +10% Brave Commander, +5% Focused Fire, +10% Critical)
Accuracy Modifiers: +30% (+20% Range 4, +10% Critical)
Other Modifiers: Element (Physical, Explosive); 2 additional attacks
Damage Dealt: 1450 Damage, 910 Accuracy x 3
Resources Spent: 3 ammo, 10 AP
 
Statistics:
HP: 4800/4800
EN: 150/150
AP: 55/65
DP: 8100/8100
SP: 105/105
Will: 105/150
Current Form: OZ-00MS Tallgeese (Endless Duel Ver.)
Current Terrain: Flatlands
Perishable Items: N/A
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, 10/10 rounds
Element: Energy, Beam
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Beam Saber (M)- 1400 damage, 1500 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[F] Rising Knee (M)- 2000 damage, 1600 accuracy, 20 EN/attack
Element: Physical
[F] Power Bomb (M)- 2200 damage, 1800 accuracy, Mobility Break L1, 25 EN/attack
Element: Physical
[+] Dober Gun (X:3)- 1000 damage, 700 accuracy, 12/15 rounds
Element: Physical, Explosive
[+] Dober Gun (S)- 3000 damage, 2400 accuracy, Uses 3 Dober Gun rounds.
Element: Energy, Beam
[H] Sword Wave (H)- 3500 damage, 3000 accuracy, 35 EN/attack, 30 Morale
Element: Energy

 

Inherent Abilities:
1) Shield (10/10)
2) Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 400.

IS2) Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 858. 10 EN per use.

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Blanc Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Support Defend: Nadesico
Attacking Weapon: Massive Overkill
Action Taken: take + shield
Damage Taken: 8633 (destroyed by Sandrock)
Resources Spent: 50 EN


TRANSFORMATION/MOVEMENT PHASE:
Movement Type:
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:

Target(s):
Damage Modifiers:

Accuracy Modifiers:
Other Modifiers:
Final Output:
Resources Spent:


Statistics:
HP: 0/6480
DP: 2400/2400
EN: 40/90
AP: 65

SP: 105
Morale:105

Weapons:
[F][MAM] Mar-chu-l Arts (MV:5)- 450+110 damage, 450+110 accuracy, 3 + 2 EN/attack
Element: Physical, Reaction

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Isaac Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Gain
Effects: double xp gain
SP Used: 20

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:
Movement Type:
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[+] Gravity Blast (HSV:5)- 1000+250 damage, 800+200 accuracy, 20+5 EN/attack, 30 Morale

Target(s): Heavyarms
Damage Modifiers: +15%(Attributes), +5% (Hissatsu Modifier)

Accuracy Modifiers: +15%(Attributes
), +10(Assisted Tracking), +5% (Hissatsu Modifier)
Other Modifiers:
Final Output: 2208 Damage, 1766 Accuracy
Resources Spent: 40 EN, 30 Morale


Statistics:
HP: 3870/3870
DP: 3240/3240
EN: 80/120
AP: 65

SP(Isaac): 85

SP(Omoikane): 50
Morale:75

Countermeasures: 10/10

Weapons:
[+] Missiles (PAX:8)- 100 damage, 110 accuracy, 48 rounds
Element: Physical, Explosive, Missile, Guided
[+] Gravity Blast (HSV:5)- 1000+250 damage, 800+200 accuracy, 20+5 EN/attack, 30 Morale
Element: Energy, Gravity

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Uni Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Snipe
Effects: next Attack gains Snipe
SP Used: 30

Will Command(s) Used: Ranged Focus
Effects: +2 Range Attribute
Morale Used: 10


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:
Movement Type:
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[+] Bazooka- 3650 damage, 2100 accuracy, 3 rounds, 10 Morale

Target(s): Heavyarms
Damage Modifiers: +60%(Attributes)

Accuracy Modifiers: +60%(Attributes
)
Other Modifiers: 5840 Damage, 3360 Accuracy
Resources Spent: 1 Round, 10 Morale


Statistics:
HP: 3400/3400
DP: 7800/7800
EN: 90/90
AP: 65

SP(Uni): 75

SP(Haro): 40
Morale: 85

Weapons:
[+][CS] Machine Gun Turrets- 400 damage, 800 accuracy, Accuracy Break L1, 2 EN/attack

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Hien Souga (P)- 900 damage, 1300 accuracy, 8 EN/attack

Element: Physical, Reaction

[+][CS] Double Barreled Handgun (V:4)- 850+250 damamge, 900+200 accuracy, 20 rounds

Element: Physical, Bullet, Reaction

[+] Missile Launcher (PAX:6)- 250 damamge, 325 accuracy, 18 rounds

Element: Physical, Explosive, Missile, Guided

[+] Bazooka- 3650 damage, 2100 accuracy, 3 rounds, 10 Morale

Element: Physical, Explosive

[F][CC] Katen Yaibatou (M)- 3650 damage, 2850 accuracy, 30 EN/attack, 10 Morale

Element: Physical

Edited by Isaac

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Neptune Phase

REGENERATION PHASE:
Morale Gained: +5

EN Rgene: +60

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:
Movement Type:
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[F] Field Lancer (MX:5)- 300 damage, 400 accuracy, Barrier Pierce, 5 EN/attack

Target(s): Heavyarms
Damage Modifiers: +45%(Attributes)

Accuracy Modifiers: +45%(Attributes
)
Other Modifiers:
Final Output: 435 Damage, 580 Accuracy x5
Resources Spent: 25 EN


Statistics:
HP: 2200/2200
DP: 5850/5850
EN: 35/60
AP: 65

SP(Neptune): 105

SP(Haro): 40
Morale:105

 

Weapons:
[F][MAM] Melee (M)- 400 damage, 500 accuracy, 5 EN/attack
Element: Physical, Reaction
[H] Wired Punch [(MX:2)- 300 damage, 500 accuracy, 5 EN/attack
Element: Physical, Reaction
[+][CS] Rapid Rifle- 700 damage, 1200 accuracy, 8 rounds
Element: Physical, Bullet, Reaction
[F][CC] Immediate Knife (M)- 800 damage, 1400 accuracy, 15 EN/attack
Element: Physical, Reaction
[F] Pinpoint Attack- 1400 damage, 1600 accuracy, Barrier Pierce, 20 EN/attack
Element: Physical
[F] Field Lancer (MX:5)- 300 damage, 400 accuracy, Barrier Pierce, 5 EN/attack
Element: Physical
[F] Distortion Attack (H)- 2400 damage, 2000 accuracy, 30 EN/attack, 25 Morale
Element: Physical

Combo Attacks
[F] Double Gekigan Flare (H)- 3000 damage, 2700 accuracy, 25 EN/attack, 30 Morale
Element: Physical

Edited by Isaac

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Nepgear Phase

REGENERATION PHASE:
Morale Gained: +5

EN Regen: +60

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Charge
Effects: +10 Morale
SP Used: 25

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:
Movement Type:
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[F] Double Gekigan Flare (H)- 3000 damage, 2700 accuracy, 25 EN/attack, 30 Morale

Target(s): Heavyarms
Damage Modifiers: +30%(Attributes), +15% (Hissatsu Modifier)

Accuracy Modifiers: +30%(Attributes
), +15% (Hissatsu Modifier)
Other Modifiers:
Final Output: 4485 Damage, 4037 Accuracy
Resources Spent: 25 EN, 25 Morale


Statistics:
HP: 2200/2200
DP: 5850/5850
EN: 35/60
AP: 65

SP(Nepgear): 80

SP(Haro): 40
Morale:90

 

Weapons:

[F][MAM] Melee (MH)- 400 damage, 500 accuracy, 5 EN/attack, 2 Morale
Element: Physical, Reaction
[H] Gekigan Punch [(MHX:2)- 300 damage, 500 accuracy, 5 EN/attack, 2 Morale
Element: Physical, Reaction
[+][CS] Gekigan Beam (H)- 700 damage, 1200 accuracy, 8 rounds, 3 Morale
Element: Physical, Bullet, Reaction
[F][CC] Gekigan Cutter (MH)- 800 damage, 1400 accuracy, 15 EN/attack, 5 Morale
Element: Physical, Reaction
[F] Gekigan Sword (H)- 1400 damage, 1600 accuracy, Barrier Pierce, 20 EN/attack, 10 Morale
Element: Physical
[F] Gekigan Lancer (MHX:5)- 300 damage, 400 accuracy, Barrier Pierce, 5 EN/attack, 15 Morale
Element: Physical
[F] Gekigan Flare (H)- 2400 damage, 2000 accuracy, 30 EN/attack, 25 Morale
Element: Physical

Combo Attacks
[F] Double Gekigan Flare (H)- 3000 damage, 2700 accuracy, 25 EN/attack, 30 Morale
Element: Physical

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 Elah Rinah Shelomoh's Action

 

REGENERATION PHASE

Morale Gained: +5 (110/150)
Morale Charge (Support Attack): +5 (115/150)
Support Attack (Chest Gatling Guns): -1 ammo (5/6)
Brave Commander
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: [+] Gravity Blast (HSV:5)
Action Taken: Block + Shield
Damage Taken: 2208 - 662.4 (-30% Block) = 1546
Resources Spent: 1546 HP, 1 shield use (5654/7200; 9/10)
 
Attacking Weapon: [+] Bazooka
Action Taken: Dodge
Damage Taken: 3360
Resources Spent: 3360 DP (1040/4400)
 
Attacking Weapon: [F] Field Lancer (MX:5)
Action Taken: Block (4 attacks); Dodge (1 attack)
Damage Taken: 435 - 130.5 (-30% Block) = 305 x 4 = 1220; 580
Resources Spent: 1220 HP, 580 DP (4434/7200; 460/4400)
 
Attacking Weapon: [F] Double Gekigan Flare (H)
Action Taken: Block
Damage Taken: 4485 - 1345.5 (-30% Block) = 3140
Resources Spent: 3140 HP (1294/7200)
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: XXXG-01H Gundam Heavyarms
New Form: N/A
Movement Type: G(round)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Support Attack (-10 AP)
Effect: Choose one allied unit which has not yet taken their turn. You may give this ally an additional Attack Phase targeting the same enemy they are to be taken before their own with an Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects that require activation, such as Critical). (Rein Dreese)
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [+] Micro-Missiles (PAX:12)
Target(s): ND-001 Nadesico (Basic) (Isaac)
Damage Modifiers: +10% (Range 2)
Accuracy Modifiers: +20% (+10% Range 2, +10% Psychodriver)
Other Modifiers: Element (Physical, Explosive, Missile); Skill 8; 11 additional attacks
Damage Dealt: 165 Damage, 120 Accuracy x 12
Resources Spent: 12 ammo
 
Statistics:
HP: 1294/7200
EN: 100/100
AP: 70/90
DP: 460/4400
SP: 85/105      SP (Santa Haro): 40/40
Will: 115/150
Current Form: XXXG-01H Gundam Heavyarms
Current Terrain: Flatlands
Perishable Items: N/A
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] Vulcan Gun- 400 damage, 800 accuracy, Accuracy Break L1, 10/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Army Knife (M)- 1000 damage, 800 accuracy, 5 EN/attack
Element: Physical, Reaction
[+][CS] Machine Cannons- 1200 damage, 1600 accuracy, 8/8 rounds
Element: Physical, Bullet, Reaction
[+][CS] Chest Gatling Guns- 1600 damage, 1300 accuracy, 5/6 rounds
Element: Physical, Bullet, Reaction
[+] Micro-Missiles (PAX:12)- 150 damage, 100 accuracy, 24/48 rounds
Element: Physical, Explosive, Missile
[+] Gatling Gun (SV:5)- 1000+400 damage, 1600+300 accuracy, 20/20 rounds
Element: Physical, Bullet
[+] Full Open Attack (HS)- 3400 damage, 2200 accuracy, 3/3 rounds, 30 Morale
Element: Physical, Bullet, Explosive, Missile
[H] Self Destruct (H)- 4000 damage, 3000 accuracy, 1/1 round, 50 Morale.
Element: Physical, Explosive

MAP Attacks
[+] Homing Missiles (TI:3)- 1000 damage, 1200 accuracy, 2/2 rounds, 10 Morale
Element: Physical, Explosive, Missile, Homing

 

Inherent Abilities:
1) Shield: Gatling Gun (9/10)
2) Self-Destruct: Destroy this unit immediately after this attack is used. 

 

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Royalyn Martel's Action

 

REGENERATION PHASE

Morale Gained: +5 (95/150)
Temporary HP (Brave Commander): +288 Temporary HP
 
​SPIRIT COMMAND PHASE
Will Command Used: Focused Fire
Target: Ally allies that post after
Morale Cost: 15 Morale (80/150)
Effect: All allies that post after you until the end of the turn gain +5% Weapon Damage.
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Black Wing (N-Mode)
New Form: Black Wing (H-Mode)
Movement Type: G(round) -> F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [+] Beam Cannons (S)
Target(s): ND-001 Nadesico (Basic) (Isaac)
Damage Modifiers: +35% (+15% Range 3, +10% Brave Commander, +10% Critical)
Accuracy Modifiers: +25% (+15% Range 3, +10% Critical)
Other Modifiers: Element (Energy, Beam)
Damage Dealt: 4050 Damage, 2500 Accuracy
Resources Spent: 1 ammo, 10 AP
 
Statistics:
HP: 5760/5760
EN: 100/100
AP: 45/65
DP: 8000/8000
SP: 105/105
Will: 80/150
Current Form: Black Wing (H-Mode)
Current Terrain: Flatlands
Perishable Items: N/A
Will Commands Displayed:
--Focused Fire (15 Morale)
 
Weapons:

[+][CS] 50mm Machine Gun- 500 damage, 700 accuracy, Accuracy Break L1, 10/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 3 EN/attack, Req: H-Mode
Element: Physical, Reaction
[+] Penta Auto Missiles (PAX:5)- 300 damage, 350 accuracy, 30/30 rounds
Element: Physical, Explosive, Missile, Guided, Reaction
[+] Beam Cannons (S)- 3000 damage, 2000 accuracy, 2/4 rounds
Element: Energy, Beam

Inherent Abilities:
1) Resupply
2) N-Mode Maneuverability (Thruster): Reduce the accuracy of all attacks from a single attack phase by 300. 5 EN per use. Req: N-Mode
3) N-Mode (Transform): No Statistical change.
4) H-Mode (Transform): Move: G only and lose the Aircraft type. Enable Melee.
5) Keyword F.I.N.A.L. (Final Dancouga): AGT-1 Eagle Fighter (Lead Unit), AGT-2 Land Cougar, AGT-3 Land Liger, AGT-4 Big Moth, Black Wing. Same effects as Combine.

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Callidora Brennan's Action

 

REGENERATION PHASE

Morale Gained: +5 (110/150)
Temporary HP (Brave Commander): +364 Temporary HP
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: PTX-003C Alteisen
New Form: N/A
Movement Type: H(overing)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [H] Heavy Claymore (S)
Target(s): ND-001 Nadesico (Basic) (Isaac)
Damage Modifiers: +60% (+30% Melee 6, +10% Brave Commander, +5% Focused Fire, +15% Critical)
Accuracy Modifiers: +45% (+30% Melee 6, +15% Critical)
Other Modifiers: Element (Physical)
Damage Dealt: 4480 Damage, 3480 Accuracy
Resources Spent: 1 ammo, 9 AP
 
Statistics:
HP: 7280/7280
EN: 100/100
AP: 52/70
DP: 4420/4420
SP: 85/105
Will: 110/150
Current Form: PTX-003C Alteisen
Current Terrain: Flatlands
Perishable Items: N/A
Will Commands Displayed:
--N/A
 
Weapons:

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 5 EN/attack
Element: Physical, Reaction
[+] Split Missile (PS)- 600 damage, 800 accuracy, 8/8 rounds
Element: Physical, Explosive, Missile, Guided
[F][CC] Heat Horn (M)- 800 damage, 1000 accuracy, 10 EN/attack
Element: Physical, Fire, Reaction
[+] 3-Barrel Autocannon- 1000 damage, 1300 accuracy, 6/6 rounds
Element: Physical, Bullet, Reaction
[F] Revolver Stake (ME)- 1800 damage, 1600 accuracy, Armor Pierce, 6/6 rounds
Element: Physical, Explosive, Reaction
[H] Heavy Claymore (S)- 2800 damage, 2400 accuracy, 2/4 rounds
Element: Physical
[H] Trump Card (H)- 3200 damage, 3000 accuracy, 1/1 rounds, 30 Morale
Element: Physical, Explosive, Bullet, Fire

Combo Attacks
[H] Rampage Ghost (H)- 4000 damage, 3400 accuracy, 25 EN/attack, 30 Morale
Element: Physical, Energy, Beam, Explosive, Fire


Inherent Abilities:
1) Beam Coat (Barrier): Reduce the damage of all attacks with Element: Beam from a single attack phase by 1200. 5 EN per use.
2) Rampage Ghost: Requires an allied PTX-007-3C Weissritter to execute.

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Rein Dreese's Action

 

REGENERATION PHASE

Morale Gained: +5 (110/150)
EN Regen (Solar Panel): +10 EN (111/125)
Temporary HP (Brave Commander): +567 Temporary HP
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: XXXG-01SR Gundam Sandrock
New Form: N/A
Movement Type: G(round)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE (Support Attack)
Weapon Used:  [+] Chest Gatling Guns
Target(s): ND-001 Nadeisco (Basic) (Isaac)
Damage Modifiers: +10% (Range 2)
Accuracy Modifiers: +20% (+10% Range 2, +10% Psychodriver)
Other Modifiers: Element (Physical, Bullet)
Damage Dealt: 1760 Damage, 1560 Accuracy
Resources Spent: 1 ammo
 
ATTACK PHASE
Weapon Used:  [F][CC] Heat Shotels (MX:2)
Target(s): ND-001 Nadesico (Basic) (Isaac)
Damage Modifiers: +50% (+25% Melee 5, +10% Brave Commander, +5% Focused Fire, +10% Critical)
Accuracy Modifiers: +35% (+25% Melee 5, +10% Critical)
Other Modifiers: Element (Physical, Fire); Skill 2; 1 additional attack
Damage Dealt: 2100 Damage, 1620 Accuracy x 2
Resources Spent: 24 EN, 10 AP
 
Statistics:
HP: 11340/11340
EN: 87/125
AP: 40/60
DP: 4950/4950
SP: 105/105
Will: 110/150
Current Form: XXXG-01SR Gundam Sandrock
Current Terrain: Flatlands
Perishable Items: N/A
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] Vulcan Gun- 400 damage, 800 accuracy, Accuracy Break L1, 10/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Heat Shotels (MX:2)- 1400 damage, 1200 accuracy, Shield Pierce, 12 EN/attack
Element: Physical, Fire, Reaction
[+] Missiles (PAX:2)- 1800 damage, 1400 accuracy, 2/2 rounds
Element: Physical, Explosive, Missile
[F] Cross Crusher (HM)- 3600 damage, 2400 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Fire
[H] Self Destruct (H)- 4000 damage, 3000 accuracy, 1/1 round, 50 Morale.
Element: Physical, Explosive

Combo Attacks
[H] Maganac Attack (HS)- 4000 damage, 3000 accuracy, 3 rounds, 30 Morale
Element: Physical, Energy, Fire, Beam

 

Inherent Abilities:
1) Shield: Cross Crusher (10/10)
2) Maganac Attack: Requires three allied WMS-03 Maganacs (any variant) to execute.
3) Self-Destruct: Destroy this unit immediately after this attack is used.

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Frey Solberg's Action

 

REGENERATION PHASE

Morale Gained: +5 (110/150)
Temporary HP (Brave Commander): +240 Temporary HP
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: OZ-00MS Tallgeese (Endless Duel Ver.)
New Form: N/A
Movement Type: G(round)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [+] Dober Gun (X:3)
Target(s): ND-001 Nadesico (Basic) (Isaac)
Damage Modifiers: +45% (+20% Range 4, +10% Brave Commander, +5% Focused Fire, +10% Critical)
Accuracy Modifiers: +30% (+20% Range 4, +10% Critical)
Other Modifiers: Element (Physical, Explosive); 2 additional attacks
Damage Dealt: 1450 Damage, 910 Accuracy x 3
Resources Spent: 3 ammo, 10 AP
 
Statistics:
HP: 4800/4800
EN: 150/150
AP: 45/65
DP: 8100/8100
SP: 105/105
Will: 110/150
Current Form: OZ-00MS Tallgeese (Endless Duel Ver.)
Current Terrain: Flatlands
Perishable Items: N/A
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] Beam Vulcan Pistol- 400 damage, 800 accuracy, Accuracy Break L1, 10/10 rounds
Element: Energy, Beam
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Beam Saber (M)- 1400 damage, 1500 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[F] Rising Knee (M)- 2000 damage, 1600 accuracy, 20 EN/attack
Element: Physical
[F] Power Bomb (M)- 2200 damage, 1800 accuracy, Mobility Break L1, 25 EN/attack
Element: Physical
[+] Dober Gun (X:3)- 1000 damage, 700 accuracy, 9/15 rounds
Element: Physical, Explosive
[+] Dober Gun (S)- 3000 damage, 2400 accuracy, Uses 3 Dober Gun rounds.
Element: Energy, Beam
[H] Sword Wave (H)- 3500 damage, 3000 accuracy, 35 EN/attack, 30 Morale
Element: Energy

 

Inherent Abilities:
1) Shield (10/10)
2) Verniers (Thruster): Reduce the Accuracy of all incoming attacks by 400.

IS2) Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 858. 10 EN per use.

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Uni Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Snipe
Effects: next Attack gains Snipe
SP Used: 30

Will Command(s) Used: Ranged Focus
Effects: +2 Range Attribute
Morale Used: 10


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:
Movement Type:
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[+] Bazooka- 3650 damage, 2100 accuracy, 3 rounds, 10 Morale

Target(s): Heavyarms
Damage Modifiers: +60%(Attributes)

Accuracy Modifiers: +60%(Attributes
)
Other Modifiers: 5840 Damage, 3360 Accuracy
Resources Spent: 1 Round, 10 Morale


Statistics:
HP: 3400/3400
DP: 7800/7800
EN: 90/90
AP: 65

SP(Uni): 45

SP(Haro): 40
Morale: 70

Weapons:
[+][CS] Machine Gun Turrets- 400 damage, 800 accuracy, Accuracy Break L1, 2 EN/attack

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Hien Souga (P)- 900 damage, 1300 accuracy, 8 EN/attack

Element: Physical, Reaction

[+][CS] Double Barreled Handgun (V:4)- 850+250 damamge, 900+200 accuracy, 20 rounds

Element: Physical, Bullet, Reaction

[+] Missile Launcher (PAX:6)- 250 damamge, 325 accuracy, 18 rounds

Element: Physical, Explosive, Missile, Guided

[+] Bazooka- 3650 damage, 2100 accuracy, 1/3 rounds, 10 Morale

Element: Physical, Explosive

[F][CC] Katen Yaibatou (M)- 3650 damage, 2850 accuracy, 30 EN/attack, 10 Morale

Element: Physical

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Neptune Phase

REGENERATION PHASE:
Morale Gained: +5

EN Regen: +60

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Hot Blood
Effects: +50% Damage
SP Used: 20

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:
Movement Type:
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[F] Field Lancer (MX:5)- 300 damage, 400 accuracy, Barrier Pierce, 5 EN/attack

Target(s): Heavyarms
Damage Modifiers: +45%(Attributes), +50%(Hot Blood)

Accuracy Modifiers: +45%(Attributes
)
Other Modifiers:
Final Output: 585 Damage, 580 Accuracy x5
Resources Spent: 25 EN


Statistics:
HP: 2200/2200
DP: 5850/5850
EN: 35/60
AP: 65

SP(Neptune): 85

SP(Haro): 40
Morale:70

 

Weapons:
[F][MAM] Melee (M)- 400 damage, 500 accuracy, 5 EN/attack
Element: Physical, Reaction
[H] Wired Punch [(MX:2)- 300 damage, 500 accuracy, 5 EN/attack
Element: Physical, Reaction
[+][CS] Rapid Rifle- 700 damage, 1200 accuracy, 8 rounds
Element: Physical, Bullet, Reaction
[F][CC] Immediate Knife (M)- 800 damage, 1400 accuracy, 15 EN/attack
Element: Physical, Reaction
[F] Pinpoint Attack- 1400 damage, 1600 accuracy, Barrier Pierce, 20 EN/attack
Element: Physical
[F] Field Lancer (MX:5)- 300 damage, 400 accuracy, Barrier Pierce, 5 EN/attack
Element: Physical
[F] Distortion Attack (H)- 2400 damage, 2000 accuracy, 30 EN/attack, 25 Morale
Element: Physical

Combo Attacks
[F] Double Gekigan Flare (H)- 3000 damage, 2700 accuracy, 25 EN/attack, 30 Morale
Element: Physical

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Nepgear Phase

REGENERATION PHASE:
Morale Gained: +5

EN Regen: +60

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Charge
Effects: +10 Morale
SP Used: 25

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:
Movement Type:
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:
[F] Double Gekigan Flare (H)- 3000 damage, 2700 accuracy, 25 EN/attack, 30 Morale

Target(s): Heavyarms
Damage Modifiers: +30%(Attributes), +5% (Hissatsu Modifier)

Accuracy Modifiers: +30%(Attributes
), +5% (Hissatsu Modifier)
Other Modifiers:
Final Output: 4095 Damage, 3686 Accuracy
Resources Spent: 25 EN, 25 Morale


Statistics:
HP: 2200/2200
DP: 5850/5850
EN: 35/60
AP: 65

SP(Nepgear): 55

SP(Haro): 40
Morale:80

 

Weapons:

[F][MAM] Melee (MH)- 400 damage, 500 accuracy, 5 EN/attack, 2 Morale
Element: Physical, Reaction
[H] Gekigan Punch [(MHX:2)- 300 damage, 500 accuracy, 5 EN/attack, 2 Morale
Element: Physical, Reaction
[+][CS] Gekigan Beam (H)- 700 damage, 1200 accuracy, 8 rounds, 3 Morale
Element: Physical, Bullet, Reaction
[F][CC] Gekigan Cutter (MH)- 800 damage, 1400 accuracy, 15 EN/attack, 5 Morale
Element: Physical, Reaction
[F] Gekigan Sword (H)- 1400 damage, 1600 accuracy, Barrier Pierce, 20 EN/attack, 10 Morale
Element: Physical
[F] Gekigan Lancer (MHX:5)- 300 damage, 400 accuracy, Barrier Pierce, 5 EN/attack, 15 Morale
Element: Physical
[F] Gekigan Flare (H)- 2400 damage, 2000 accuracy, 30 EN/attack, 25 Morale
Element: Physical

Combo Attacks
[F] Double Gekigan Flare (H)- 3000 damage, 2700 accuracy, 25 EN/attack, 30 Morale
Element: Physical

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Isaac Phase

REGENERATION PHASE:
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon: [+] Micro-Missiles (PAX:12)
Action Taken: Barrier + Take
Damage Taken: 1935
Resources Spent: 10 EN

 

Attacking Weapon: [+] Beam Cannons (S)
Action Taken: Dodge + Countermeasure
Damage Taken: 0
Resources Spent: 1750 DP(activated Evasive Potential)

 

Attacking Weapon: [H] Heavy Claymore (S)
Action Taken: take
Damage Taken: 4480
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:
Movement Type:
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:

Target(s):
Damage Modifiers:

Accuracy Modifiers:

Other Modifiers:
Final Output:
Resources Spent:


Statistics:
HP: 0/3870
DP: 3240/3240
EN: 80/120
AP: 65

SP(Isaac): 85

SP(Omoikane): 50
Morale:80

Countermeasures: 10/10

Weapons:
[+] Missiles (PAX:8)- 100 damage, 110 accuracy, 48 rounds
Element: Physical, Explosive, Missile, Guided
[+] Gravity Blast (HSV:5)- 1000+250 damage, 800+200 accuracy, 20+5 EN/attack, 30 Morale
Element: Energy, Gravity

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Rein Dreese's Action

 

REGENERATION PHASE

Morale Gained: +5 (115/150)
EN Regen (Solar Panel): +10 EN (97/125)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE - Support Defense (XXXG-01H Gundam Heavyarms (Elah))
Attacking Weapon: [+] Bazooka
Action Taken: Block + Shield
Damage Taken: 5840 - 1752 (-30% Block) = 4088
Resources Spent: 4088 HP, 1 shield use (7252/11340; 9/10)
 
Attacking Weapon: [F] Field Lancer (MX:5)
Action Taken: Block (5 attacks)
Damage Taken: 585 - 175.5 (-30% Block) = 410 x 5 = 2050
Resources Spent: 2050 HP (5202/11340; Steadfast Potential activated)
 
Attacking Weapon: [F] Double Gekigan Flare (H)
Action Taken: Block
Damage Taken: 4095 - 1228.5 (-30% Block) = 2867 - 2268 (Temporary HP) = 599
Resources Spent: 599 HP (4603/11340)
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: XXXG-01SR Gundam Sandrock
New Form: N/A
Movement Type: G(round)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [F][CC] Heat Shotels (MX:2)
Target(s): Type-05S/F2F Akatsuki Zikisan Type (Uni)
Damage Modifiers: +35% (+25% Melee 5, +10% Critical)
Accuracy Modifiers: +35% (+25% Melee 5, +10% Critical)
Other Modifiers: Element (Physical, Fire); Skill 2; 1 additional attack
Damage Dealt: 1890 Damage, 1620 Accuracy x 2
Resources Spent: 24 EN, 10 AP
 
Statistics:
HP: 4603/11340
EN: 73/125
AP: 30/60
DP: 4950/4950
SP: 105/105
Will: 115/150
Current Form: XXXG-01SR Gundam Sandrock
Current Terrain: Flatlands
Perishable Items: N/A
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] Vulcan Gun- 400 damage, 800 accuracy, Accuracy Break L1, 10/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Heat Shotels (MX:2)- 1400 damage, 1200 accuracy, Shield Pierce, 12 EN/attack
Element: Physical, Fire, Reaction
[+] Missiles (PAX:2)- 1800 damage, 1400 accuracy, 2/2 rounds
Element: Physical, Explosive, Missile
[F] Cross Crusher (HM)- 3600 damage, 2400 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Fire
[H] Self Destruct (H)- 4000 damage, 3000 accuracy, 1/1 round, 50 Morale.
Element: Physical, Explosive

Combo Attacks
[H] Maganac Attack (HS)- 4000 damage, 3000 accuracy, 3 rounds, 30 Morale
Element: Physical, Energy, Fire, Beam

 

Inherent Abilities:
1) Shield: Cross Crusher (9/10)
2) Maganac Attack: Requires three allied WMS-03 Maganacs (any variant) to execute.
3) Self-Destruct: Destroy this unit immediately after this attack is used.

Edited by Xemposacez

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Elah Rinah Shelomoh's Action

 

REGENERATION PHASE

Morale Gained: +5 (120/150)
Morale Charge (Support Attack): +5 (125/150)
Support Attack (Chest Gatling Guns): -1 ammo (4/6)
Brave Commander
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Vigor L1
Target: Self
SP Cost: 20 SP (65/105)
Effect: Recover 25% of your maximum HP. (+1800 HP; 3094/7200)
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: XXXG-01H Gundam Heavyarms
New Form: N/A
Movement Type: G(round)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Support Attack (-10 AP)
Effect: Choose one allied unit which has not yet taken their turn. You may give this ally an additional Attack Phase targeting the same enemy they are to be taken before their own with an Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects that require activation, such as Critical). (Frey Solberg)
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [+] Micro-Missiles (PAX:12)
Target(s): Type-05S/F2F Akatsuki Zikisan Type (Uni)
Damage Modifiers: +10% (Range 2)
Accuracy Modifiers: +20% (+10% Range 2, +10% Psychodriver)
Other Modifiers: Element (Physical, Explosive, Missile); Skill 8; 11 additional attacks
Damage Dealt: 165 Damage, 120 Accuracy x 12
Resources Spent: 12 ammo
 
Statistics:
HP: 3094/7200
EN: 100/100
AP: 60/90
DP: 460/4400
SP: 65/105      SP (Santa Haro): 40/40
Will: 125/150
Current Form: XXXG-01H Gundam Heavyarms
Current Terrain: Flatlands
Perishable Items: N/A
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] Vulcan Gun- 400 damage, 800 accuracy, Accuracy Break L1, 10/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 600 damage, 600 accuracy, 2 EN/attack
Element: Physical, Reaction
[F][CC] Army Knife (M)- 1000 damage, 800 accuracy, 5 EN/attack
Element: Physical, Reaction
[+][CS] Machine Cannons- 1200 damage, 1600 accuracy, 8/8 rounds
Element: Physical, Bullet, Reaction
[+][CS] Chest Gatling Guns- 1600 damage, 1300 accuracy, 4/6 rounds
Element: Physical, Bullet, Reaction
[+] Micro-Missiles (PAX:12)- 150 damage, 100 accuracy, 12/48 rounds
Element: Physical, Explosive, Missile
[+] Gatling Gun (SV:5)- 1000+400 damage, 1600+300 accuracy, 20/20 rounds
Element: Physical, Bullet
[+] Full Open Attack (HS)- 3400 damage, 2200 accuracy, 3/3 rounds, 30 Morale
Element: Physical, Bullet, Explosive, Missile
[H] Self Destruct (H)- 4000 damage, 3000 accuracy, 1/1 round, 50 Morale.
Element: Physical, Explosive

MAP Attacks
[+] Homing Missiles (TI:3)- 1000 damage, 1200 accuracy, 2/2 rounds, 10 Morale
Element: Physical, Explosive, Missile, Homing

 

Inherent Abilities:
1) Shield: Gatling Gun (9/10)
2) Self-Destruct: Destroy this unit immediately after this attack is used. 

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