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Seishiro Hiroyuki

What Lunacy is This!?

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What lunacy is this? Why dont you look around for the moon? Tell me if theres a rabbit there, okay?

What Lunacy Is This!?

- Mission: Fleet Action

- Participants: Team A (Isaac) vs Team B (Tilus)

- Units: Rank 3 and below

- Pilots: Level 2 and below

- Items: Rank 2 and below

- Terrain Map: Lunar Fleet Battle

Lunar Fleet Battle

gallery_3_8_70033.png

Terrain A: Lunar Orbit (Team 1 Deploy)

  • Type: Space
  • Light Gravitational Pull:
  • You may pay 10 AP to give your next attack Mobility Break L1.
Terrain B: Lunar Surface
  • Type: Space/Ground
  • Light Gravity: Units with Move: G may pay 10 AP to reduce the accuracy of all attacks by 10% for one turn.
Terrain C: Lunar Surface
  • Type: Space/Ground
  • Light Gravity: Units with Move: G may pay 10 AP to reduce the accuracy of all attacks by 10% for one turn.
Terrain D: Lunar Surface
  • Type: Space/Ground
  • Light Gravity: Units with Move: G may pay 10 AP to reduce the accuracy of all attacks by 10% for one turn.
Terrain E: Lunar Base (Team 2 Deploy)
  • Type: Space/Ground
  • Base Support: You may pay 5 AP to regenerate 10% of your HP, DP, or EN during your next regeneration phase. The cost may be paid multiple times to regenerate a different resource.

Gentlemen, please deploy!

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Celia Dunesend, Lv.2 Commander

SP: 105 (74)

Attributes: Melee -2 (-1), Ranged 5 (6) (10), Defense 5 (9), Mobility -2, Skill 4 (7) (10)

Morale Charge: +5 Morale when you use Support Attack.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Support Attack: Choose one allied unit who has not yet taken their turn. You may pay 10 AP to gain an extra attack phase using a Element: Reaction weapon. This attack phase resolves before the chosen ally's normal attack phase. You may not use both this ability and Assist Attack in the same turn.

Leadership: Gain one Leadership-type skill (Brave Commander).

Skills:

Unit Specialization (Passive (Main)): Choose a unit type (Battleship). +1 Melee and Range Attributes when piloting a unit of the chosen type.

Spirit Commands:

Iron Wall (15): Reduce the damage of all attack phases you receive this turn by 25%.

Belief (30): Negate any L1 status effects you or target ally receives this turn.

Shomaia Kemuchi, Lv.2 Sub-Pilot

SP: 115 (81)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +10 max SP.

Skills:

Leadership (Passive (Sub)): +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. Aura (3).

Spirit Commands:

Honor (30): Casts Duty L1 (Recover +25% DP) on yourself or an ally.

Gain (20): User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Sakura, Lv.2 Sub-Pilot

SP: 115 (81)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +10 max SP.

Spirit Commands:

Vigor (20): Recover 25% of your maximum HP.

Iron Wall (15): Reduce the damage of all attack phases you receive this turn by 25%.

Tiana Brighthart, Lv.2 Brawler

SP: 105 (74)

Spirit Commands:

Grit (15): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.

Hot Blood (20): All Weapon Damage +50% for your next attack phase taken this turn.

---

Black Ryvius (Basic)

Statistics:

HP: 4500 (5000), DP: 1500 (2000), EN: 100 (115)

IS: 4, Move: G, Size: XL, Season: 2

Rank: 3, Type: Battleship, Vaia Ship

Weapons:

[+] Barge Cannon- 1000 damage, 700 accuracy, 10 rounds

Element: Physical, Bullet

[+] Twin Barge Cannon- 1900 damage, 1500 accuracy, Uses 2 Barge Cannon rounds

Element: Physical, Bullet

Inherent Abilities:

1) Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1000. 15 EN per use.

2) Hangar Bay

3) Pilot Seats (5)

4) EN Regen 10 (Regen)

---

Items

- High-Spec Radar (Gain +4 Ranged and +3 Skill attributes)

- Hybrid Armor (Gain +4 Defense attribute)

- A-Up Unit SC (Gain +100 HP +100/half rank above 1, +15 EN, and +10% damage/accuracy)

- Solar Panel (Gain EN Regen 10)

--------------------------------------

Karen Greene, Lv.2 Defender

SP: 105 (84)

Attributes: Melee 4 (5), Ranged -2 (-1), Defense 5 (9), Mobility -2, Skill 5

Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

Skills:

Brave (Passive (Main)): +1 Melee and Range Attributes.

Spirit Commands:

Vigor (20/35): Recover 25%/40% of your maximum HP.

Iron Wall (15/25): Reduce the damage of all attack phases you receive this turn by 25%/50%.

Jasmine, Lv.2 Sub-Pilot

SP: 115 (92)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +10 max SP.

Spirit Commands:

Grit (15): Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.

Gain (20): User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Amy Locke, Lv. 2 Gunfighter

SP: 105 (84)

Spirit Commands:

Snipe (15): The next attack phase you make gains Snipe.

Vigor (20): Recover 25% of your maximum HP.

---

Live Robo (Basic)

Statistics:

HP: 3200 (4200), DP: 1900 (2900), EN: 80 (110)

IS: 3, Move: G, Size: L, Season: 2

Rank: 3, Type: Megazord, Sentai Robot

Weapons:

[F][MAM] Melee (M)- 400 damage, 300 accuracy, 3 EN/attack

Element: Physical, Reaction

[+] Double Cannons- 500 damage, 200 accuracy, 10 rounds

Element: Physical, Explosive

[+][CS] Live Robo Beam- 900 damage, 600 accuracy, 15 EN/attack

Element: Energy, Reaction

[F][CC] Super Beast Sword (M)- 1100 damage, 800 accuracy, 15 EN/attack

Element: Physical, Reaction

[F] Super Live Crash (MH)- 2100 damage, 1300 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Energy, Electricity

Inherent Abilities:

1) Shield

2) Pilot Seats (3)

3) EN Regen 10 (Regen)

---

- Shield Brother: Eliana Lavender/TMF/A802 BuCUE

---

Items

- Hybrid Armor (Gain +4 Defense attribute)

- V-Up Unit U (Gain +200 HP +200/half rank above 1, +30 EN)

- Solar Panel (Gain EN Regen 10)

--------------------------------------

Rosa Grandia, Lv.2 Commander

SP: 105 (95)

Attributes: Melee -2, Ranged 5 (9), Defense 2, Mobility 2, Skill 5 (8) (11)

Morale Charge: +5 Morale when you use Support Attack.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Support Attack: Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally gain an additional Attack Phase targeting the same enemy they are to be taken before their own with a Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn.

Leadership: Gain one Leadership-type skill (Veteran).

Skills:

Improved Critical (Passive (Main)): Critical Cost -1. Gain an additional Weapon Damage +5% and Accuracy +5% for attack phases affected by Critical.

Spirit Commands:

Vigor (20): Recover 25% of your maximum HP.

Karma (10): Recover 10 AP.

Leena Straitway, Lv.2 Sub-Pilot

SP: 115 (104)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +10 max SP.

Spirit Commands:

Duty (20): Recover 25% of your maximum DP.

Focus (15): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

---

PTX-007-3C Weissritter (Basic)

Statistics:

HP: 1900, DP: 3200, EN: 80

IS: 3, Move: F/G/H, Size: M, Season: 2

Rank: 3, Type: Personal Trooper, Gespenst

Weapons:

[F][MAM] Melee (M)- 350 damage, 350 accuracy, 5 EN/attack

Element: Physical, Reaction

[+] 3-Barrel Beam Cannon- 600 damage, 900 accuracy, 6 rounds

Element: Energy, Beam, Reaction

[F] Plasma Slicer (M)- 650 damage, 800 accuracy, 10 EN/attack

Element: Energy, Beam, Reaction

[+] Oxtongue Rifle-E- 700 damage, 1000 accuracy, 20 EN/attack

Element: Physical, Explosive, Reaction

[+] Oxtongue Rifle-B- 900 damage, 1300 accuracy, 5 rounds

Element: Physical, Bullet, Reaction

Inherent Abilities:

1) Beam Coat (Barrier): Reduce the damage of all attacks with Element: Beam from a single attack phase by 700. 5 EN per use.

2) Tesla Drive (Thruster): Reduce the accuracy of all attacks from a single attack phase by 150.

3) Pilot Seats (2)

---

Items

- Extra Pilot Seat (Gain Pilot Seats (2))

- High-Spec Radar (Gain +4 Ranged and +3 Skill attributes)

- V-Up Unit W (Gain +20% damage/accuracy)

--------------------------------------

Eliana Lavender, Lv.2 Gunfighter

SP: 105 (95)

Attributes: Melee -2 (-1), Ranged 5 (9) (13), Defense 3, Mobility 3 (7), Skill 3 (6)

Morale Charge: Morale cost to use Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Gunfight: Gain the Gunfight skill as a bonus skill for free.

Countershoot: This class gains the Countershoot or the Shoot Down Will Command for free.

Skills:

Genius (Passive (Main)): +1 Melee and Range Attributes.

Spirit Commands:

Focus (15): Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

Sure Hit (20): All Weapon Accuracy +50% for your next attack phase taken this turn.

Aerie, Lv.2 Sub-Pilot

SP: 115 (104)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +10 max SP.

Spirit Commands:

Duty (20): Recover 25% of your maximum DP.

Boost (15): Reduce the accuracy of all attack phases you dodge this turn by 25%.

---

TMF/A-802 BuCUE

Statistics:

HP: 2000, DP: 3200, EN: 80

IS: 4, Move: G/H, Size: M, Season: 2

Rank: 3, Type: Mobile Suit

Weapons:

[F] Ram (M)- 350 damage, 350 accuracy, 2 EN/attack

Element: Physical, Reaction

[F] Beam Saber (M)- 900 damage, 800 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[+][CS] 450mm Railgun- 2000 damage, 1400 accuracy, 3 rounds, 10 Morale

Element: Physical, Bullet

[+] 400mm Missile Launcher (PAX:13)- 150 damage, 125 accuracy, 39 rounds

Element: Physical, Explosive, Missile, Guided

MAP Attacks

[+] 400mm Missile Launcher (TI:3) 1000 damage, 800 accuracy, uses 13 400mm Missile Launcher rounds. 10 Morale.

Element: Physical, Explosive, Missile

Inherent Abilities:

1) Upon deployment choose between 450mm Railgun and 400mm Missile Launcher and disable the other for the remainder of battle.

2) TMF/A-802 BuCUE may not be used in Space terrains.

3) Pilot Seats (2)

---

- Weapon Select: 400mm Missile Launcher

---

Items

- High-Spec Radar (Gain +4 Ranged and +3 Skill attribute)

- V-Up Unit W (Gain +20% damage/accuracy)

- Extra Pilot Seat (Gain Pilot Seats (2))

- Tesla Drive (Gain +4 Mobility attribute)

--------------------------------------

Curial Fenezza, Lv.2 Supporter

SP: 105 (95)

Attributes: Melee -2, Ranged -2, Defense 5 (7), Mobility 5 (7) (11), Skill 4

Morale Charge: Gain 5 Morale whenever you use Repair, Resupply, or a song. In addition, the Morale loss on the allied unit for receiving Repair or Resupply is reduced by 5.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

Skills:

Engineer (Passive (Main)): Repair abilities have their effectiveness increased by 10%.

Spirit Commands:

Honor (30): Casts Duty L1 (Recover 25% DP) on yourself or target unit.

Trust (30): Casts Vigor L1 (Recover 25% HP) on yourself or target unit.

Resha Almary, Lv2 Sub-Pilot

SP: 115 (104)

Morale Charge: The Main Pilot of the unit this pilot is in gains the effect of one Will+ skills this pilot possesses (if any), chosen upon deployment. This bonus does not stack if the Main Pilot already has the chosen skill, however.

SP Up: Gain +30 max SP.

Skills:

Brave Commander (Passive (Sub)): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1).

Spirit Commands:

Trust (30): Casts Vigor L1/L2 (Recover 25% HP) on yourself or target unit.

Gain (20): User and all pilots within the user's unit have their after battle pilot experience gain doubled.

---

FX-550 Sky Grasper

Statistics:

HP: 1800 (2800), DP: 3300 (4300), EN: 80 (110)

IS: 4, Move: F, Size: S, Season: 2

Rank: 3, Type: Mobile Armor

Weapons:

[+][CS] Machine Guns- 200 damage, 500 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet

[+][CS] Machine Cannons- 600 damage, 900 accuracy, 8 rounds

Element: Physical, Bullet, Reaction

[+] Missile Launcher (PAX:2)- 450 damage, 600 accuracy, 8 rounds

Element: Physical, Explosive, Missile, Guided

[+] Beam Cannon- 1500 damage, 1200 accuracy, 20 EN/attack

Element: Energy, Beam

Inherent Abilities:

1) Repair (350)

2) Resupply

3) FX-550 Sky Grasper can not be used in Space terrains.

4) Upon deployment choose between Repair and Resupply and disable the other for the remainder of battle.

5) Pilot Seats (2)

6) Countermeasures

---

- Re/Re Select: Resupply

---

Items

- Extra Pilot Seat (Gain Pilot Seats (2))

- V-Up Unit U (Gain +200 HP/DP +200/half rank above 1)

- Tesla Drive (Gain +4 Mobility attribute)

- Dummy Balloon Launcher (Gain Countermeasures)

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Blanc

Level: 2

SP: 105

Class: Tank

Attributes: Melee IIIII

Range

Defense IIIIIIII

Mobility II

Skill III

Abilities:

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however.

Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

Skills:

Guard: Gain +1 Defense Attribute.

Spirit Commands:

Vigor Lv1: Recover 25% of your maximum HP. Costs 20 SP.

Hot Blood Lv1: All Weapon Damage +50% for your next attack phase taken this turn. Costs 20 SP.

ND-001 Nadesico (Basic)

Statistics:

HP: 4300, DP: 1800, EN: 120

IS: 2, Move: F, Size: LL, Season: 2

Rank: 3, Type: Battleship, IFS

Weapons:

[+] Missiles (PAX:8)- 100 damage, 110 accuracy, 48 rounds

Element: Physical, Explosive, Missile, Guided

[+] Gravity Blast (HSV:5)- 1000+250 damage, 800+200 accuracy, 20+5 EN/attack, 30 Morale

Element: Energy, Gravity

Inherent Abilities:

1) Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 450. If the attack has Element: Beam reduce the damage by 675 instead. If the attack has Element: Gravity reduce the damage by 1125 instead. 10 EN per use.

2) Omoikane (Sidekick)

3) Gravity Wave Beam

4) Pilot Seats (2)

5) Hangar Bay

IS1) Nanoskin Armor

IS2) Repair Kit

Nepgear

Level: 2

SP: 105

Class: Ace Pilot

Attributes: Melee IIIIII

Range IIIIII

Defense I

Mobility IIII

Skill IIII

Abilities:

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Heroic Training: This class gains more skills than others.

Skills:

Genius: Gain +1 Melee and Range Attributes.

Attacker: While your Morale is at 120 or higher, gain +2 Melee and Range Attribute.

Spirit Commands:

Duty Lv1: Recover 25% of your maximum DP. Costs 20 SP.

Charge Lv1: You and all pilots in your unit gain 10 Morale and all Charge and counter-based abilities have their counters increased by 1. Costs 25 SP.

Weltall (Basic)

Statistics:

HP: 2300, DP: 2800, EN: 90

IS: 3, Move: F/G/H/W, Size: M, Season: 2

Rank: 3, Type: Gear

Weapons:

[+][CS] Machine Cannons- 300 damage, 400 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Martial Arts (MV:5)- 350+100 damage, 350+150 accuracy, 3 + 2 EN/attack

Element: Physical, Reaction

[H] Guided Shot- 700 damage, 1000 accuracy, 15 EN/attack

Element: Energy, Ki

[F][MAM] Deathblow (HMV:6)- 950+150 damage, 950+150 accuracy, 7 + 3 EN/attack, 30 Morale

Element: Physical

Inherent Abilities:

1) Booster (Thruster): 10 AP to activate. While active you reduce the accuracy of all attacks from a single attack phase by 350. Each turn Booster is active pay 20 EN. Effect lasts until you can no longer pay the upkeep or you choose to deactivate.

2) Booster Enhancement: While Booster is active increase the accuracy of all your attacks by 10%.

IS1) Spare Battery

IS2) Propellant Tank

Uni

Level: 2

SP: 105

Class: Sniper

Attributes: Melee II

Range IIIIIIIII

Defense

Mobility IIIII

Skill III

Abilities:

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Gunfight:: Gain the Gunfight skill as a bonus skill for free.

Countershoot: This class gains the Countershoot or the Shoot Down Will Command for free.

Skills:

Sniper: +1 Range Attribute when using [+]-type weapons with Snipe.

Gunfight: Gain +1 Range Attribute

Spirit Commands:

Duty Lv1: Recover 25% of your maximum DP. Costs 20 SP.

Snipe Lv1: The next attack phase you make gains Snipe. Costs 30 SP

Strike Suit (Basic)

Statistics:

HP: 2000, DP: 3000, EN: 80

IS: 4, Move: F, Size: M, Season: 2

Rank: 3, Type: Strike Suit, Aircraft

Weapons:

[+][CS] CREW 500ep (X:3)- 100 damage, 150 accuracy, 2 EN/attack

Element: Energy, Plasma, Reaction

[+][CS] RPE 75mm Pd- 300 damage, 400 accuracy, 10 rounds

Element: Physical, Bullet, Reaction

[+] S2SFCM Fighter Missile (P)- 800 damage, 700 accuracy, 5 rounds

Element: Physical, Missile, Explosive, Guided

[+] BFRPCM Titan (P)- 1000 damage, 500 accuracy, 5 rounds

Element: Physical, Missile, Explosive

[+][CS] RPEf 92 Pu (H)- 400 damage, 500 accuracy, 10 rounds, 10 Morale/attack, Req: Strike Suit Mode

Element: Energy, Bullet, Flux, Reaction

[+] MTAM Circus (HPAX:5)- 300 damage, 350 accuracy, 20 rounds, 10 Morale/attack, Req: Strike Suit Mode

Element: Physical, Missile, Explosive, Guided, Flux

Inherent Abilities:

1) Strike Suit (Basic) deploys in Fighter Mode if able.

2) Countermeasures

3) Shields (Barrier): Reduce the Damage of all incoming attacks by 800. 10 EN per use.

4) Strike Suit Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 400. Req: Strike Suit Mode

5) Fighter Maneuverability (Thruster): Reduce the Accuracy of all incoming attacks by 200. Req: Fighter Mode

6) Strike Suit Mode (Transform): Disable all weapons. Enable RPEf 92mm Pu and MTAM Circus.

7) Fighter Mode (Transform): Disable RPEf 92mm Pu and MTAM Circus. Enable all other weapons. You may move 2 Terrains per turn instead.

IS1) Reloader Cartridge

IS2) Propellant Tank

Neptune

Level: 2

SP: 105

Class: Brawler

Attributes: Melee IIIIIIIII

Range II

Defense I

Mobility III

Skill III

Abilities:

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Infight: Brawlers gain the Infight skill for free at level 1.

Countercut: Brawlers gain the Countercut or the Knock Aside Will Command for free at level 1.

Skills:

SEED: When active, gain 5% of your maximum HP and DP as Temporary HP and DP during your Regeneration Phase, and gain +1 to your Melee and Range Attributes. The Temporary HP and DP is lost at the end of your turn. Activates when your Morale reaches 140 or after your HP goes below 20%. Deactivates if your Morale goes below 110.

Infight: Gain +1 Melee Attribute.

Spirit Commands:

Duty Lv1: Recover 25% of your maximum DP. Costs 20 SP.

Hot Blood Lv1: All Weapon Damage +50% for your next attack phase taken this turn. Costs 20 SP.

Baldios (Basic)

Statistics:

HP: 4500, DP: 2000, EN: 100

IS: 2, Move: F/G, Size: LL, Season: 2

Rank: 3, Type: Space Warrior

Weapons:

[+] Baldy Missile (P)- 250 damage, 450 accuracy, 10 rounds

Element: Explosive, Missile, Guided, Reaction

[+][MAM] Melee (M)- 400 damage, 300 accuracy, 5 EN/attack

Element: Physical

[+][CS] Shoulder Cannons- 850 damage, 750 accuracy, 6 rounds

Element: Energy, Reaction

[F][CC] Pulsaber (M)- 1000 damage, 750 accuracy, 20 EN/attack

Element: Physical, Reaction

[H] Thunder Flash (H)- 1500 damage, 1300 accuracy, 30 EN/attack, 30 Morale

Element: Energy, Electricity

Inherent Abilities:

1) Subspace Jump (Illusion): Reduce the Accuracy of all incoming attacks by 650. Costs 5 EN.

2) Subspace Jump Travel: Ignore all effects that would increase the cost to move terrains.

3) Pilot Seats (3)

IS1) Repair Kit

IS2) Spare Battery

Isaac

Level: 2

SP: 105

Class: Distractor

Attributes: Melee III

Range III

Defense I

Mobility IIIIIIII

Skill III

Abilities:

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Distracting Attack: When you target a single enemy you may choose to Distract them as well as a special effect. If you do, for the next turn the enemy unit gains -100% Weapon Damage and Weapon Accuracy as a Pilot modifier in any attack phase they make which does not target only yourself. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

Skills:

Hard Worker: Pilot Exp Rewards at end of battle are increased by 50%.

Countermeasure Efficiency: Gain 1 additional countermeasure use.

Spirit Commands:

Duty Lv1: Recover 25% of your maximum DP. Costs 20 SP.

Gain Lv 1: User and all pilots within the user's unit have their after battle pilot experience gain doubled. Costs 20 SP.

MSN-04 Sazabi (Basic)

Statistics:

HP: 2400, DP: 2800, EN: 80

IS: 4, Move: G, Size: M, Season: 2

Rank: 3, Type: Mobile Suit

Weapons:

[F][MAM] Melee (M)- 300 damage, 400 accuracy, 3 EN/attack

Element: Physical, Reaction

[+] Missile Launcher (P)- 600 damage, 400 accuracy, 6 rounds

Element: Physical, Explosive

[F][CC] Beam Tomahawk (M)- 950 damage, 750 accuracy, 15 EN/attack

Element: Energy, Beam, Reaction

[K] Char Kick (M)- 750 damage, 1050 accuracy, 20 EN/attack

Element: Physical, Reaction

[+] Beam Shotrifle- 1100 damage, 800 accuracy, 5 rounds

Element: Energy, Beam, Rection

[+] Mega Particle Gun (S)- 2200 damage, 1200 accuracy, 30 EN/attack, 10 Morale

Element: Energy, Beam

Inherent Abilities:

1) Shield: Missile Launcher

2) Dummy Balloon Launcher: Same effect as Countermeasures.

IS1) Reloader Cartridge

IS2) Solar Sail

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Tilus should stop cheating by always going first, thats just mean in the long-term :(

Anyway,

- Tilus gets the initiative!

- Always check your math!

- 72 hour Prone timer!

READY! GO!!!

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(Slight deploy mistake: Karen should be having 12 Defense, not 9.)

Celia Dunesend/Black Ryvius (Basic)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1) (Lunar Base <E>)

Leadership: +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. Aura (1) (Lunar Base <E>)

Regeneration Phase

Morale: +5 (105/150)

Source: Black Ryvius (Basic)

Effect: Solar Panel

EN Regenerated: +10 (115/115)

Spirit Command Phase

Caster: Shomaia Kemuchi

Spirit Command Used: Gain L1

Effects: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Cost: -20 SP (61/81)

The Black Ryvius hovers over the lunar base silently and menacingly. Meanwhile, the bridge crew most likely is in the midst of a big ugly catfight.

Statistics

HP: 9500/9500

DP: 1600/1600

EN: 115/115

AP: 100/100

SP (Celia): 74/74 (Iron Wall 15, Belief 30)

SP (Shomaia): 61/81 (Honor 30, Gain 20)

SP (Sakura): 81/81 (Vigor 20, Iron Wall 15)

SP (Tiana): 74/74 (Grit 15, Hot Blood 20)

Morale: 105/150

Will Commands

????

????

????

????

Attributes

Melee: -1

Ranged: 10

Defense: 9

Mobility: -2

Skill: 10

Modifiers/Abilities

Gain: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1000. 15 EN per use.

Location: Lunar Base <E>

Ammo

Barge Cannon: 10/10

---

Rosa Grandia/PTX-007-3C Weissritter (Basic)

Veteran: EN cost of weapons and abilities are reduced by 10%. Aura (1) (Lunar Base <E>)

Regeneration Phase

Morale: +5 (105/150)

Source: Black Ryvius (Basic)

Effect: Brave Commander

Temp HP Gained: +114 (2280+114/2280)

Source: Black Ryvius (Basic)

Effect: Leadership

Temp DP Gained: +192 (3840+192/3840)

The Weissritter poses nobly with the Oxtongue Rifle as it waits for its' opponents to advance closer.

Statistics

HP: 2280/2280 (+114 Brave Commander)

DP: 3840/3840 (+192 Leadership)

EN: 80/80

AP: 105/105

SP (Rosa): 95/95 (Vigor 20, Karma 10)

SP (Leena): 104/104 (Duty 20, Focus 15)

Morale: 105/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: 9

Defense: 2

Mobility: 2

Skill: 5

Modifiers/Abilities

Beam Coat (Barrier): Reduce the damage of all attacks with Element: Beam from a single attack phase by 700. 5 EN per use.

Tesla Drive (Thruster): Reduce the accuracy of all attacks from a single attack phase by 150.

Location: Lunar Base <E>

Ammo

3-Barrel Beam Cannon: 6/6

Oxtongue Rifle-B: 5/5

---

Karen Greene/Live Robo (Basic)

Regeneration Phase

Morale: +5 (105/150)

Source: Live Robo (Basic)

Effect: Solar Panel

EN Regenerated: +10 (110/110)

Source: Black Ryvius (Basic)

Effect: Brave Commander

Temp HP Gained: +460 (9240+460/9240)

Source: Black Ryvius (Basic)

Effect: Leadership

Temp DP Gained: +116 (2320+116/2320)

Spirit Command Phase

Caster: Jasmine

Spirit Command Used: Gain L1

Effects: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Cost: -20 SP (72/92)

The pilots of Live Robo listen to Ashita ni Ikiruze while they wait.

Statistics

HP: 9240/9240 (+460 Brave Commander)

DP: 2320/2320 (+116 Leadership)

EN: 110/110

AP: 75/75

SP (Karen): 84/84 (Vigor 20, Iron Wall 15)

SP (Jasmine): 72/92 (Grit 15, Gain 20)

SP (Amy): 84/84 (Snipe 15, Vigor 20)

Morale: 105/150

Will Commands

????

????

????

????

Attributes

Melee: 5

Ranged: -1

Defense: 12

Mobility: 2

Skill: 5

Modifiers/Abilities

Gain: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Steadfast Potential: Primed

Shield: 10/10

Location: Lunar Base <E>

Ammo

Double Cannons: 10/10

---

Eliana Lavender/TMF/A-802 BuCUE

Regeneration Phase

Morale: +5 (105/150)

Source: Black Ryvius (Basic)

Effect: Brave Commander

Temp HP Gained: +130 (2600+130/2600)

Source: Black Ryvius (Basic)

Effect: Leadership

Temp DP Gained: +272 (5440+272/5440)

Spirit Command Phase

Will Command Used: Ranged Focus

Effects: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

Cost: -10 Morale (95/150)

Attack Phase

Weapon Used: [+] 400mm Missile Launcher (TI:3)

Target: Lunar Orbit <A>

Attack Stats: 2050 damage, 1640 accuracy

Elements: Physical, Explosive, Missile

Modifiers: 15 Ranged, +20% damage/accuracy (V-Up Unit W), +10% damage (Brave Commander), +10% accuracy (Leadership)

Resources Spent: -13 400mm Missile Launcher rounds (26/39), -10 Morale (85/150)

Statistics

HP: 2600/2600 (+130 Brave Commander)

DP: 5440/5440 (+272 Leadership)

EN: 80/80

AP: 80/80

SP (Eliana): 95/95 (Focus 15, Sure Hit 20)

SP (Aerie): 104/104 (Duty 20, Boost 15)

Morale: 85/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -1

Ranged: 13 (15)

Defense: 3

Mobility: 7

Skill: 6 (4)

Location: Lunar Base <E>

Ammo

400mm Missile Launcher: 26/39

---

Curial Fenezza/FX-550 Sky Grasper

Regeneration Phase

Morale: +5 (105/150)

Source: Black Ryvius (Basic)

Effect: Brave Commander

Temp HP Gained: +238 (4760+238/4760)

Source: Black Ryvius (Basic)

Effect: Leadership

Temp DP Gained: +465 (9030+465/9030)

Spirit Command Phase

Caster: Resha Almary

Spirit Command Used: Gain L1

Effects: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Cost: -20 SP (84/104)

The Sky Grasper patrols the area around the base, keeping a sharp lookout.

Statistics

HP: 4760/4760 (+238 Brave Commander)

DP: 9030/9030 (+465 Leadership)

EN: 110/110

AP: 70/70

SP (Curial): 95/95 (Honor 30, Trust 30)

SP (Resha): 84/104 (Trust 30, Gain 20)

Morale: 105/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: -2

Defense: 7

Mobility: 11

Skill: 4

Modifiers/Abilities

Gain: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Countermeasures: 10/10

Location: Lunar Base <E>

Ammo

Machine Guns: 10/10

Machine Cannons: 8/8

Missile Launcher: 8/8

Edited by Tilus

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Blanc Phase

REGENERATION PHASE:

HP Regen: +409
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon: [+] 400mm Missile Launcher (TI:3)
Action Taken: Block
Damage Taken: 1435
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:
Movement Type:
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:

Target(s):
Damage Modifiers:

Accuracy Modifiers:

Other Modifiers:
Resources Spent:

Statistics:
HP: 6735/8170
DP: 1440/1440
EN: 120/120
AP: 65

SP(Blanc): 105

SP(Omoikane): 53
Morale: 105

 

Weapons:
[+] Missiles (PAX:8)- 100 damage, 110 accuracy, 48 rounds
Element: Physical, Explosive, Missile, Guided
[+] Gravity Blast (HSV:5)- 1000+250 damage, 800+200 accuracy, 20+5 EN/attack, 30 Morale
Element: Energy, Gravity

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Isaac Phase

REGENERATION PHASE:

DP Regen: +252
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon: [+] 400mm Missile Launcher (TI:3)
Action Taken: Evade
Damage Taken:
Resources Spent: 1148 DP


TRANSFORMATION/MOVEMENT PHASE:
Movement Type:
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:

Target(s):
Damage Modifiers:

Accuracy Modifiers:

Other Modifiers:
Resources Spent:

Statistics:
HP: 2160/2160
DP: 3892/5040
EN: 80/80
AP: 65

SP: 105

Countermeasures: 11/11
Morale: 105

 

Weapons:
[F][MAM] Melee (M)- 300 damage, 400 accuracy, 3 EN/attack
Element: Physical, Reaction
[+] Missile Launcher (P)- 600 damage, 400 accuracy, 6 rounds
Element: Physical, Explosive
[F][CC] Beam Tomahawk (M)- 950 damage, 750 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[K] Char Kick (M)- 750 damage, 1050 accuracy, 20 EN/attack
Element: Physical, Reaction
[+] Beam Shotrifle- 1100 damage, 800 accuracy, 5 rounds
Element: Energy, Beam, Rection
[+] Mega Particle Gun (S)- 2200 damage, 1200 accuracy, 30 EN/attack, 10 Morale
Element: Energy, Beam

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Uni Phase

REGENERATION PHASE:

Morale Gained: +5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon: [+] 400mm Missile Launcher (TI:3)
Action Taken: Evade + Thruster
Damage Taken:
Resources Spent: 948 DP


TRANSFORMATION/MOVEMENT PHASE:

Transform to: Strike Suit Mode
Movement Type:
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:

Target(s):
Damage Modifiers:

Accuracy Modifiers:

Other Modifiers:
Resources Spent:

Statistics:
HP: 2000/2000
DP: 3552/4500
EN: 80/80
AP: 65

SP: 105

Countermeasures: 10/10
Morale: 105

 

Weapons:
[+][CS] CREW 500ep (X:3)- 100 damage, 150 accuracy, 2 EN/attack
Element: Energy, Plasma, Reaction
[+][CS] RPE 75mm Pd- 300 damage, 400 accuracy, 10 rounds
Element: Physical, Bullet, Reaction
[+] S2SFCM Fighter Missile (P)- 800 damage, 700 accuracy, 5 rounds
Element: Physical, Missile, Explosive, Guided
[+] BFRPCM Titan (P)- 1000 damage, 500 accuracy, 5 rounds
Element: Physical, Missile, Explosive
[+][CS] RPEf 92 Pu (H)- 400 damage, 500 accuracy, 10 rounds, 10 Morale/attack, Req: Strike Suit Mode
Element: Energy, Bullet, Flux, Reaction
[+] MTAM Circus (HPAX:5)- 300 damage, 350 accuracy, 20 rounds, 10 Morale/attack, Req: Strike Suit Mode
Element: Physical, Missile, Explosive, Guided, Flux

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Neptune Phase

REGENERATION PHASE:

Morale Gained: +5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:
Movement Type:
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:

Target(s):
Damage Modifiers:

Accuracy Modifiers:

Other Modifiers:
Resources Spent:

Statistics:
HP: 4950/4950
DP: 2600/2600
EN: 100/100
AP: 65

SP: 105
Morale: 105

 

Weapons:
[+] Baldy Missile (P)- 250 damage, 450 accuracy, 10 rounds
Element: Explosive, Missile, Guided, Reaction
[+][MAM] Melee (M)- 400 damage, 300 accuracy, 5 EN/attack
Element: Physical
[+][CS] Shoulder Cannons- 850 damage, 750 accuracy, 6 rounds
Element: Energy, Reaction
[F][CC] Pulsaber (M)- 1000 damage, 750 accuracy, 20 EN/attack
Element: Physical, Reaction
[H] Thunder Flash (H)- 1500 damage, 1300 accuracy, 30 EN/attack, 30 Morale
Element: Energy, Electricity

Edited by Isaac

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Nepgear Phase

REGENERATION PHASE:

Morale Gained: +5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:
Movement Type:
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:

Target(s):
Damage Modifiers:

Accuracy Modifiers:

Other Modifiers:
Resources Spent:

Statistics:
HP: 2530/2530
DP: 3920/3920
EN: 90/90
AP: 70

SP: 105
Morale: 105

 

Weapons:
[+][CS] Machine Cannons- 300 damage, 400 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Martial Arts (MV:5)- 350+100 damage, 350+150 accuracy, 3 + 2 EN/attack
Element: Physical, Reaction
[H] Guided Shot- 700 damage, 1000 accuracy, 15 EN/attack
Element: Energy, Ki
[F][MAM] Deathblow (HMV:6)- 950+150 damage, 950+150 accuracy, 7 + 3 EN/attack, 30 Morale
Element: Physical

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Celia Dunesend/Black Ryvius (Basic)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1) (Lunar Base <E>)

Leadership: +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. Aura (1) (Lunar Base <E>)

Regeneration Phase

Morale: +5 (110/150)

Source: Black Ryvius (Basic)

Effect: Solar Panel

EN Regenerated: +10 (115/115)

Statistics

HP: 9500/9500

DP: 1600/1600

EN: 115/115

AP: 100/100

SP (Celia): 74/74 (Iron Wall 15, Belief 30)

SP (Shomaia): 61/81 (Honor 30, Gain 20)

SP (Sakura): 81/81 (Vigor 20, Iron Wall 15)

SP (Tiana): 74/74 (Grit 15, Hot Blood 20)

Morale: 110/150

Will Commands

????

????

????

????

Attributes

Melee: -1

Ranged: 10

Defense: 9

Mobility: -2

Skill: 10

Modifiers/Abilities

Gain: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1000. 15 EN per use.

Location: Lunar Base <E>

Ammo

Barge Cannon: 10/10

---

Rosa Grandia/PTX-007-3C Weissritter (Basic)

Veteran: EN cost of weapons and abilities are reduced by 10%. Aura (1) (Lunar Base <E>)

Regeneration Phase

Morale: +5 (110/150)

Source: Black Ryvius (Basic)

Effect: Brave Commander

Temp HP Gained: +114 (2280+114/2280)

Source: Black Ryvius (Basic)

Effect: Leadership

Temp DP Gained: +192 (3840+192/3840)

Statistics

HP: 2280/2280 (+114 Brave Commander)

DP: 3840/3840 (+192 Leadership)

EN: 80/80

AP: 105/105

SP (Rosa): 95/95 (Vigor 20, Karma 10)

SP (Leena): 104/104 (Duty 20, Focus 15)

Morale: 110/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: 9

Defense: 2

Mobility: 2

Skill: 5

Modifiers/Abilities

Beam Coat (Barrier): Reduce the damage of all attacks with Element: Beam from a single attack phase by 700. 5 EN per use.

Tesla Drive (Thruster): Reduce the accuracy of all attacks from a single attack phase by 150.

Location: Lunar Base <E>

Ammo

3-Barrel Beam Cannon: 6/6

Oxtongue Rifle-B: 5/5

---

Karen Greene/Live Robo (Basic)

Regeneration Phase

Morale: +5 (110/150)

Source: Live Robo (Basic)

Effect: Solar Panel

EN Regenerated: +10 (110/110)

Source: Black Ryvius (Basic)

Effect: Brave Commander

Temp HP Gained: +460 (9240+460/9240)

Source: Black Ryvius (Basic)

Effect: Leadership

Temp DP Gained: +116 (2320+116/2320)

Statistics

HP: 9240/9240 (+460 Brave Commander)

DP: 2320/2320 (+116 Leadership)

EN: 110/110

AP: 75/75

SP (Karen): 84/84 (Vigor 20, Iron Wall 15)

SP (Jasmine): 72/92 (Grit 15, Gain 20)

SP (Amy): 84/84 (Snipe 15, Vigor 20)

Morale: 110/150

Will Commands

????

????

????

????

Attributes

Melee: 5

Ranged: -1

Defense: 12

Mobility: 2

Skill: 5

Modifiers/Abilities

Gain: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Steadfast Potential: Primed

Shield: 10/10

Location: Lunar Base <E>

Ammo

Double Cannons: 10/10

---

Eliana Lavender/TMF/A-802 BuCUE

Regeneration Phase

Morale: +5 (90/150)

Source: Black Ryvius (Basic)

Effect: Brave Commander

Temp HP Gained: +130 (2600+130/2600)

Source: Black Ryvius (Basic)

Effect: Leadership

Temp DP Gained: +272 (5440+272/5440)

Attack Phase

Weapon Used: [+] 400mm Missile Launcher (TI:3)

Target: Lunar Orbit <A>

Attack Stats: 1950 damage, 1560 accuracy

Elements: Physical, Explosive, Missile

Modifiers: 13 Ranged, +20% damage/accuracy (V-Up Unit W), +10% damage (Brave Commander), +10% accuracy (Leadership)

Resources Spent: -13 400mm Missile Launcher rounds (13/39), -10 Morale (80/150)

Statistics

HP: 2600/2600 (+130 Brave Commander)

DP: 5440/5440 (+272 Leadership)

EN: 80/80

AP: 80/80

SP (Eliana): 95/95 (Focus 15, Sure Hit 20)

SP (Aerie): 104/104 (Duty 20, Boost 15)

Morale: 80/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -1

Ranged: 13

Defense: 3

Mobility: 7

Skill: 6

Location: Lunar Base <E>

Ammo

400mm Missile Launcher: 13/39

---

Curial Fenezza/FX-550 Sky Grasper

Regeneration Phase

Morale: +5 (110/150)

Source: FX-550 Sky Grasper

Effect: Non-Combatant

Temp HP Gained: +476 (4760+476/4760)

Temp DP Gained: +903 (9030+903/9030

Source: Black Ryvius (Basic)

Effect: Brave Commander

Temp HP Gained: +238 (4760+476+238/4760)

Source: Black Ryvius (Basic)

Effect: Leadership

Temp DP Gained: +465 (9030+903+465/9030)

Statistics

HP: 4760/4760 (+476 Non-Combatant) (+238 Brave Commander)

DP: 9030/9030 (+903 Non-Combatant) (+465 Leadership)

EN: 110/110

AP: 70/70

SP (Curial): 95/95 (Honor 30, Trust 30)

SP (Resha): 84/104 (Trust 30, Gain 20)

Morale: 105/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: -2

Defense: 7

Mobility: 11

Skill: 4

Modifiers/Abilities

Gain: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Countermeasures: 10/10

Location: Lunar Base <E>

Ammo

Machine Guns: 10/10

Machine Cannons: 8/8

Missile Launcher: 8/8

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Isaac Phase

REGENERATION PHASE:

DP Regen: +252
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon: [+] 400mm Missile Launcher (TI:3)
Action Taken: Evade
Damage Taken:
Resources Spent: 1148 DP


TRANSFORMATION/MOVEMENT PHASE:
Movement Type:
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:

Target(s):
Damage Modifiers:

Accuracy Modifiers:

Other Modifiers:
Resources Spent:

Statistics:
HP: 2160/2160
DP: 2996/5040
EN: 80/80
AP: 65

SP: 105

Countermeasures: 11/11

Reloader Cartridge 2/2
Morale: 110

 

Weapons:
[F][MAM] Melee (M)- 300 damage, 400 accuracy, 3 EN/attack
Element: Physical, Reaction
[+] Missile Launcher (P)- 600 damage, 400 accuracy, 6 rounds
Element: Physical, Explosive
[F][CC] Beam Tomahawk (M)- 950 damage, 750 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[K] Char Kick (M)- 750 damage, 1050 accuracy, 20 EN/attack
Element: Physical, Reaction
[+] Beam Shotrifle- 1100 damage, 800 accuracy, 5 rounds
Element: Energy, Beam, Rection
[+] Mega Particle Gun (S)- 2200 damage, 1200 accuracy, 30 EN/attack, 10 Morale
Element: Energy, Beam

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Uni Phase

REGENERATION PHASE:

Morale Gained: +5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon: [+] 400mm Missile Launcher (TI:3)
Action Taken: Evade + Thruster
Damage Taken:
Resources Spent: 748 DP


TRANSFORMATION/MOVEMENT PHASE:

Transform to: Strike Suit Mode
Movement Type:
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:

Target(s):
Damage Modifiers:

Accuracy Modifiers:

Other Modifiers:
Resources Spent:

Statistics:
HP: 2000/2000
DP: 2804/4500
EN: 80/80
AP: 65

SP: 105

Countermeasures: 10/10

Reloader Carridge 2/2

Propellant Tank 2/2
Morale: 110

 

Weapons:
[+][CS] CREW 500ep (X:3)- 100 damage, 150 accuracy, 2 EN/attack
Element: Energy, Plasma, Reaction
[+][CS] RPE 75mm Pd- 300 damage, 400 accuracy, 10 rounds
Element: Physical, Bullet, Reaction
[+] S2SFCM Fighter Missile (P)- 800 damage, 700 accuracy, 5 rounds
Element: Physical, Missile, Explosive, Guided
[+] BFRPCM Titan (P)- 1000 damage, 500 accuracy, 5 rounds
Element: Physical, Missile, Explosive
[+][CS] RPEf 92 Pu (H)- 400 damage, 500 accuracy, 10 rounds, 10 Morale/attack, Req: Strike Suit Mode
Element: Energy, Bullet, Flux, Reaction
[+] MTAM Circus (HPAX:5)- 300 damage, 350 accuracy, 20 rounds, 10 Morale/attack, Req: Strike Suit Mode
Element: Physical, Missile, Explosive, Guided, Flux

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Neptune Phase

REGENERATION PHASE:

Morale Gained: +5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon: [+] 400mm Missile Launcher (TI:3)
Action Taken: Block
Damage Taken: 1365
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:
Movement Type:
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:

Target(s):
Damage Modifiers:

Accuracy Modifiers:

Other Modifiers:
Resources Spent:

Statistics:
HP: 3585/4950
DP: 2600/2600
EN: 100/100
AP: 65

SP: 105

Repair Kit 2/2

Spare Battery 2/2
Morale: 110

 

Weapons:
[+] Baldy Missile (P)- 250 damage, 450 accuracy, 10 rounds
Element: Explosive, Missile, Guided, Reaction
[+][MAM] Melee (M)- 400 damage, 300 accuracy, 5 EN/attack
Element: Physical
[+][CS] Shoulder Cannons- 850 damage, 750 accuracy, 6 rounds
Element: Energy, Reaction
[F][CC] Pulsaber (M)- 1000 damage, 750 accuracy, 20 EN/attack
Element: Physical, Reaction
[H] Thunder Flash (H)- 1500 damage, 1300 accuracy, 30 EN/attack, 30 Morale
Element: Energy, Electricity

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Nepgear Phase

REGENERATION PHASE:

Morale Gained: +5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:
Movement Type:
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:

Target(s):
Damage Modifiers:

Accuracy Modifiers:

Other Modifiers:
Resources Spent:

Statistics:
HP: 2530/2530
DP: 3920/3920
EN: 90/90
AP: 70

SP: 105

Spare Battery 2/2

Propellant Tank 2/2
Morale: 110

 

Weapons:
[+][CS] Machine Cannons- 300 damage, 400 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Martial Arts (MV:5)- 350+100 damage, 350+150 accuracy, 3 + 2 EN/attack
Element: Physical, Reaction
[H] Guided Shot- 700 damage, 1000 accuracy, 15 EN/attack
Element: Energy, Ki
[F][MAM] Deathblow (HMV:6)- 950+150 damage, 950+150 accuracy, 7 + 3 EN/attack, 30 Morale
Element: Physical

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Blanc Phase

REGENERATION PHASE:

HP Regen: +409
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:
Movement Type:
Move to:

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:

Target(s):
Damage Modifiers:

Accuracy Modifiers:

Other Modifiers:
Resources Spent:

Statistics:
HP: 7144/8170
DP: 1440/1440
EN: 120/120
AP: 65

SP(Blanc): 105

SP(Omoikane): 53

Repair Kit 2/2
Morale: 110

 

Weapons:
[+] Missiles (PAX:8)- 100 damage, 110 accuracy, 48 rounds
Element: Physical, Explosive, Missile, Guided
[+] Gravity Blast (HSV:5)- 1000+250 damage, 800+200 accuracy, 20+5 EN/attack, 30 Morale
Element: Energy, Gravity

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Celia Dunesend/Black Ryvius (Basic)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1) (Lunar Base <E>)

Leadership: +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. Aura (1) (Lunar Base <E>)

Regeneration Phase

Morale: +5 (115/150)

Source: Black Ryvius (Basic)

Effect: Solar Panel

EN Regenerated: +10 (115/115)

Statistics

HP: 9500/9500

DP: 1600/1600

EN: 115/115

AP: 100/100

SP (Celia): 74/74 (Iron Wall 15, Belief 30)

SP (Shomaia): 61/81 (Honor 30, Gain 20)

SP (Sakura): 81/81 (Vigor 20, Iron Wall 15)

SP (Tiana): 74/74 (Grit 15, Hot Blood 20)

Morale: 115/150

Will Commands

????

????

????

????

Attributes

Melee: -1

Ranged: 10

Defense: 9

Mobility: -2

Skill: 10

Modifiers/Abilities

Gain: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1000. 15 EN per use.

Location: Lunar Base <E>

Ammo

Barge Cannon: 10/10

---

Rosa Grandia/PTX-007-3C Weissritter (Basic)

Veteran: EN cost of weapons and abilities are reduced by 10%. Aura (1) (Lunar Base <E>)

Regeneration Phase

Morale: +5 (115/150)

Source: Black Ryvius (Basic)

Effect: Brave Commander

Temp HP Gained: +114 (2280+114/2280)

Source: Black Ryvius (Basic)

Effect: Leadership

Temp DP Gained: +192 (3840+192/3840)

Statistics

HP: 2280/2280 (+114 Brave Commander)

DP: 3840/3840 (+192 Leadership)

EN: 80/80

AP: 105/105

SP (Rosa): 95/95 (Vigor 20, Karma 10)

SP (Leena): 104/104 (Duty 20, Focus 15)

Morale: 115/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: 9

Defense: 2

Mobility: 2

Skill: 5

Modifiers/Abilities

Beam Coat (Barrier): Reduce the damage of all attacks with Element: Beam from a single attack phase by 700. 5 EN per use.

Tesla Drive (Thruster): Reduce the accuracy of all attacks from a single attack phase by 150.

Location: Lunar Base <E>

Ammo

3-Barrel Beam Cannon: 6/6

Oxtongue Rifle-B: 5/5

---

Karen Greene/Live Robo (Basic)

Regeneration Phase

Morale: +5 (115/150)

Source: Live Robo (Basic)

Effect: Solar Panel

EN Regenerated: +10 (110/110)

Source: Black Ryvius (Basic)

Effect: Brave Commander

Temp HP Gained: +460 (9240+460/9240)

Source: Black Ryvius (Basic)

Effect: Leadership

Temp DP Gained: +116 (2320+116/2320)

Statistics

HP: 9240/9240 (+460 Brave Commander)

DP: 2320/2320 (+116 Leadership)

EN: 110/110

AP: 75/75

SP (Karen): 84/84 (Vigor 20, Iron Wall 15)

SP (Jasmine): 72/92 (Grit 15, Gain 20)

SP (Amy): 84/84 (Snipe 15, Vigor 20)

Morale: 115/150

Will Commands

????

????

????

????

Attributes

Melee: 5

Ranged: -1

Defense: 12

Mobility: 2

Skill: 5

Modifiers/Abilities

Gain: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Steadfast Potential: Primed

Shield: 10/10

Location: Lunar Base <E>

Ammo

Double Cannons: 10/10

---

Eliana Lavender/TMF/A-802 BuCUE

Regeneration Phase

Morale: +5 (85/150)

Source: Black Ryvius (Basic)

Effect: Brave Commander

Temp HP Gained: +130 (2600+130/2600)

Source: Black Ryvius (Basic)

Effect: Leadership

Temp DP Gained: +272 (5440+272/5440)

Attack Phase

Weapon Used: [+] 400mm Missile Launcher (TI:3)

Target: Lunar Orbit <A>

Attack Stats: 1950 damage, 1560 accuracy

Elements: Physical, Explosive, Missile

Modifiers: 13 Ranged, +20% damage/accuracy (V-Up Unit W), +10% damage (Brave Commander), +10% accuracy (Leadership)

Resources Spent: -13 400mm Missile Launcher rounds (0/39), -10 Morale (75/150)

Statistics

HP: 2600/2600 (+130 Brave Commander)

DP: 5440/5440 (+272 Leadership)

EN: 80/80

AP: 80/80

SP (Eliana): 95/95 (Focus 15, Sure Hit 20)

SP (Aerie): 104/104 (Duty 20, Boost 15)

Morale: 75/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -1

Ranged: 13

Defense: 3

Mobility: 7

Skill: 6

Location: Lunar Base <E>

Ammo

400mm Missile Launcher: 0/39

---

Curial Fenezza/FX-550 Sky Grasper

Regeneration Phase

Morale: +5 (115/150)

Source: FX-550 Sky Grasper

Effect: Non-Combatant

Temp HP Gained: +476 (4760+476/4760)

Temp DP Gained: +903 (9030+903/9030

Source: Black Ryvius (Basic)

Effect: Brave Commander

Temp HP Gained: +238 (4760+476+238/4760)

Source: Black Ryvius (Basic)

Effect: Leadership

Temp DP Gained: +465 (9030+903+465/9030)

Attack Phase

Resupply: TMF/A-802 BuCUE (All 400mm Missile Launcher rounds restored; -5 morale [Morale Charge: +5 morale (120/150)])

Statistics

HP: 4760/4760 (+476 Non-Combatant) (+238 Brave Commander)

DP: 9030/9030 (+903 Non-Combatant) (+465 Leadership)

EN: 110/110

AP: 70/70

SP (Curial): 95/95 (Honor 30, Trust 30)

SP (Resha): 84/104 (Trust 30, Gain 20)

Morale: 120/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: -2

Defense: 7

Mobility: 11

Skill: 4

Modifiers/Abilities

Gain: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Countermeasures: 10/10

Location: Lunar Base <E>

Ammo

Machine Guns: 10/10

Machine Cannons: 8/8

Missile Launcher: 8/8

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Isaac Phase

REGENERATION PHASE:

DP Regen: +252
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Gain
Effects: double Exp gain
SP Used:20

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon: [+] 400mm Missile Launcher (TI:3)
Action Taken: Evade
Damage Taken:
Resources Spent: 1148 DP (triggered Evasive Potential)


TRANSFORMATION/MOVEMENT PHASE:
Movement Type: G
Move to: Area B(-5 EN)

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:

Target(s):
Damage Modifiers:

Accuracy Modifiers:

Other Modifiers:
Resources Spent:

Statistics:
HP: 2160/2160
DP: 2100/5040 TempDP: 1008
EN: 80/80
AP: 65

SP: 85

Countermeasures: 11/11

Reloader Cartridge 2/2
Morale: 115

 

Weapons:
[F][MAM] Melee (M)- 300 damage, 400 accuracy, 3 EN/attack
Element: Physical, Reaction
[+] Missile Launcher (P)- 600 damage, 400 accuracy, 6 rounds
Element: Physical, Explosive
[F][CC] Beam Tomahawk (M)- 950 damage, 750 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[K] Char Kick (M)- 750 damage, 1050 accuracy, 20 EN/attack
Element: Physical, Reaction
[+] Beam Shotrifle- 1100 damage, 800 accuracy, 5 rounds
Element: Energy, Beam, Rection
[+] Mega Particle Gun (S)- 2200 damage, 1200 accuracy, 30 EN/attack, 10 Morale
Element: Energy, Beam

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Uni Phase

REGENERATION PHASE:

Morale Gained: +5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon: [+] 400mm Missile Launcher (TI:3)
Action Taken: Evade + Thruster
Damage Taken:
Resources Spent: 748 DP


TRANSFORMATION/MOVEMENT PHASE:

Transform to: Strike Suit Mode
Movement Type: G
Move to: Area B(-5 EN)


SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:

Target(s):
Damage Modifiers:

Accuracy Modifiers:

Other Modifiers:
Resources Spent:

Statistics:
HP: 2000/2000
DP: 2056/4500
EN: 75/80
AP: 65

SP: 105

Countermeasures: 10/10

Reloader Carridge 2/2

Propellant Tank 2/2
Morale: 115

 

Weapons:
[+][CS] CREW 500ep (X:3)- 100 damage, 150 accuracy, 2 EN/attack
Element: Energy, Plasma, Reaction
[+][CS] RPE 75mm Pd- 300 damage, 400 accuracy, 10 rounds
Element: Physical, Bullet, Reaction
[+] S2SFCM Fighter Missile (P)- 800 damage, 700 accuracy, 5 rounds
Element: Physical, Missile, Explosive, Guided
[+] BFRPCM Titan (P)- 1000 damage, 500 accuracy, 5 rounds
Element: Physical, Missile, Explosive
[+][CS] RPEf 92 Pu (H)- 400 damage, 500 accuracy, 10 rounds, 10 Morale/attack, Req: Strike Suit Mode
Element: Energy, Bullet, Flux, Reaction
[+] MTAM Circus (HPAX:5)- 300 damage, 350 accuracy, 20 rounds, 10 Morale/attack, Req: Strike Suit Mode
Element: Physical, Missile, Explosive, Guided, Flux

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Nepgear Phase

REGENERATION PHASE:

Morale Gained: +5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon: [+] 400mm Missile Launcher (TI:3)
Action Taken: Evade
Damage Taken:
Resources Spent: 1148 DP


TRANSFORMATION/MOVEMENT PHASE:
Movement Type: G
Move to: Area B(-5 EN)


SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:

Target(s):
Damage Modifiers:

Accuracy Modifiers:

Other Modifiers:
Resources Spent:

Statistics:
HP: 2530/2530
DP: 2771/3920
EN: 85/90
AP: 70

SP: 105

Spare Battery 2/2

Propellant Tank 2/2
Morale: 115

 

Weapons:
[+][CS] Machine Cannons- 300 damage, 400 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Martial Arts (MV:5)- 350+100 damage, 350+150 accuracy, 3 + 2 EN/attack
Element: Physical, Reaction
[H] Guided Shot- 700 damage, 1000 accuracy, 15 EN/attack
Element: Energy, Ki
[F][MAM] Deathblow (HMV:6)- 950+150 damage, 950+150 accuracy, 7 + 3 EN/attack, 30 Morale
Element: Physical

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Neptune Phase

REGENERATION PHASE:

Morale Gained: +5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:
Movement Type: G
Move to: Area B(-5 EN)


SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:

Target(s):
Damage Modifiers:

Accuracy Modifiers:

Other Modifiers:
Resources Spent:

Statistics:
HP: 3585/4950
DP: 2600/2600
EN: 95/100
AP: 65

SP: 105

Repair Kit 2/2

Spare Battery 2/2
Morale: 115

 

Weapons:
[+] Baldy Missile (P)- 250 damage, 450 accuracy, 10 rounds
Element: Explosive, Missile, Guided, Reaction
[+][MAM] Melee (M)- 400 damage, 300 accuracy, 5 EN/attack
Element: Physical
[+][CS] Shoulder Cannons- 850 damage, 750 accuracy, 6 rounds
Element: Energy, Reaction
[F][CC] Pulsaber (M)- 1000 damage, 750 accuracy, 20 EN/attack
Element: Physical, Reaction
[H] Thunder Flash (H)- 1500 damage, 1300 accuracy, 30 EN/attack, 30 Morale
Element: Energy, Electricity

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Blanc Phase

REGENERATION PHASE:

HP Regen: +409
Morale Gained: +5


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon:
Action Taken:
Damage Taken:
Resources Spent:


TRANSFORMATION/MOVEMENT PHASE:
Movement Type: G
Move to: Area B(-5 EN)


SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:

Target(s):
Damage Modifiers:

Accuracy Modifiers:

Other Modifiers:
Resources Spent:

Statistics:
HP: 7553/8170
DP: 1440/1440
EN: 115/120
AP: 65

SP(Blanc): 105

SP(Omoikane): 53

Repair Kit 2/2
Morale: 115

 

Weapons:
[+] Missiles (PAX:8)- 100 damage, 110 accuracy, 48 rounds
Element: Physical, Explosive, Missile, Guided
[+] Gravity Blast (HSV:5)- 1000+250 damage, 800+200 accuracy, 20+5 EN/attack, 30 Morale
Element: Energy, Gravity

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Celia Dunesend/Black Ryvius (Basic)

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1) (Lunar Base <E>)

Leadership: +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn. Aura (1) (Lunar Base <E>)

Regeneration Phase

Morale: +5 (120/150)

Source: Black Ryvius (Basic)

Effect: Solar Panel

EN Regenerated: +10 (115/115)

Statistics

HP: 9500/9500

DP: 1600/1600

EN: 115/115

AP: 100/100

SP (Celia): 74/74 (Iron Wall 15, Belief 30)

SP (Shomaia): 61/81 (Honor 30, Gain 20)

SP (Sakura): 81/81 (Vigor 20, Iron Wall 15)

SP (Tiana): 74/74 (Grit 15, Hot Blood 20)

Morale: 120/150

Will Commands

????

????

????

????

Attributes

Melee: -1

Ranged: 10

Defense: 9

Mobility: -2

Skill: 10

Modifiers/Abilities

Gain: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Gravity Territory (Barrier): Reduce the damage of all attacks from a single attack phase by 1000. 15 EN per use.

Location: Lunar Base <E>

Ammo

Barge Cannon: 10/10

---

Rosa Grandia/PTX-007-3C Weissritter (Basic)

Veteran: EN cost of weapons and abilities are reduced by 10%. Aura (1) (Lunar Base <E>)

Regeneration Phase

Morale: +5 (120/150)

Source: Black Ryvius (Basic)

Effect: Brave Commander

Temp HP Gained: +114 (2280+114/2280)

Source: Black Ryvius (Basic)

Effect: Leadership

Temp DP Gained: +192 (3840+192/3840)

Statistics

HP: 2280/2280 (+114 Brave Commander)

DP: 3840/3840 (+192 Leadership)

EN: 80/80

AP: 105/105

SP (Rosa): 95/95 (Vigor 20, Karma 10)

SP (Leena): 104/104 (Duty 20, Focus 15)

Morale: 120/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: 9

Defense: 2

Mobility: 2

Skill: 5

Modifiers/Abilities

Beam Coat (Barrier): Reduce the damage of all attacks with Element: Beam from a single attack phase by 700. 5 EN per use.

Tesla Drive (Thruster): Reduce the accuracy of all attacks from a single attack phase by 150.

Location: Lunar Base <E>

Ammo

3-Barrel Beam Cannon: 6/6

Oxtongue Rifle-B: 5/5

---

Karen Greene/Live Robo (Basic)

Regeneration Phase

Morale: +5 (120/150)

Source: Live Robo (Basic)

Effect: Solar Panel

EN Regenerated: +10 (110/110)

Source: Black Ryvius (Basic)

Effect: Brave Commander

Temp HP Gained: +460 (9240+460/9240)

Source: Black Ryvius (Basic)

Effect: Leadership

Temp DP Gained: +116 (2320+116/2320)

Statistics

HP: 9240/9240 (+460 Brave Commander)

DP: 2320/2320 (+116 Leadership)

EN: 110/110

AP: 75/75

SP (Karen): 84/84 (Vigor 20, Iron Wall 15)

SP (Jasmine): 72/92 (Grit 15, Gain 20)

SP (Amy): 84/84 (Snipe 15, Vigor 20)

Morale: 120/150

Will Commands

????

????

????

????

Attributes

Melee: 5

Ranged: -1

Defense: 12

Mobility: 2

Skill: 5

Modifiers/Abilities

Gain: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Steadfast Potential: Primed

Shield: 10/10

Location: Lunar Base <E>

Ammo

Double Cannons: 10/10

---

Eliana Lavender/TMF/A-802 BuCUE

Regeneration Phase

Morale: +5 (80/150)

Source: FX-550 Sky Grasper

Effect: Resupply

Ammo Regenerated: +39 400mm Missile Launcher rounds (39/39); -5 morale (75/150)

Source: Black Ryvius (Basic)

Effect: Brave Commander

Temp HP Gained: +130 (2600+130/2600)

Source: Black Ryvius (Basic)

Effect: Leadership

Temp DP Gained: +272 (5440+272/5440)

Attack Phase

Weapon Used: [+] 400mm Missile Launcher (TI:3)

Target: Lunar Surface <B>

Attack Stats: 1950 damage, 1560 accuracy

Elements: Physical, Explosive, Missile

Modifiers: 13 Ranged, +20% damage/accuracy (V-Up Unit W), +10% damage (Brave Commander), +10% accuracy (Leadership)

Resources Spent: -13 400mm Missile Launcher rounds (26/39), -10 Morale (65/150)

Statistics

HP: 2600/2600 (+130 Brave Commander)

DP: 5440/5440 (+272 Leadership)

EN: 80/80

AP: 80/80

SP (Eliana): 95/95 (Focus 15, Sure Hit 20)

SP (Aerie): 104/104 (Duty 20, Boost 15)

Morale: 65/150

Will Commands

Ranged Focus (10): For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range attribute is considered 2 higher.

????

????

????

Attributes

Melee: -1

Ranged: 13

Defense: 3

Mobility: 7

Skill: 6

Location: Lunar Base <E>

Ammo

400mm Missile Launcher: 26/39

---

Curial Fenezza/FX-550 Sky Grasper

Regeneration Phase

Morale: +5 (125/150)

Source: FX-550 Sky Grasper

Effect: Non-Combatant

Temp HP Gained: +476 (4760+476/4760)

Temp DP Gained: +903 (9030+903/9030

Source: Black Ryvius (Basic)

Effect: Brave Commander

Temp HP Gained: +238 (4760+476+238/4760)

Source: Black Ryvius (Basic)

Effect: Leadership

Temp DP Gained: +465 (9030+903+465/9030)

Statistics

HP: 4760/4760 (+476 Non-Combatant) (+238 Brave Commander)

DP: 9030/9030 (+903 Non-Combatant) (+465 Leadership)

EN: 110/110

AP: 70/70

SP (Curial): 95/95 (Honor 30, Trust 30)

SP (Resha): 84/104 (Trust 30, Gain 20)

Morale: 125/150

Will Commands

????

????

????

????

Attributes

Melee: -2

Ranged: -2

Defense: 7

Mobility: 11

Skill: 4

Modifiers/Abilities

Gain: User and all pilots within the user's unit have their after battle pilot experience gain doubled.

Countermeasures: 10/10

Location: Lunar Base <E>

Ammo

Machine Guns: 10/10

Machine Cannons: 8/8

Missile Launcher: 8/8

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Isaac Phase

REGENERATION PHASE:

DP Regen: +252
Morale Gained: +10


SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used: Duty
Effects: +1260 DP
SP Used: 20

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon: [+] 400mm Missile Launcher (TI:3)
Action Taken: Evade + Terrain
Damage Taken:
Resources Spent: 983 DP, 10 AP


TRANSFORMATION/MOVEMENT PHASE:
Movement Type: G
Move to: Area C(-5 EN)

SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:

Target(s):
Damage Modifiers:

Accuracy Modifiers:

Other Modifiers:
Resources Spent:

Statistics:
HP: 2160/2160
DP: 3612/5040 TempDP 25
EN: 70/80
AP: 55

SP: 85

Countermeasures: 11/11

Reloader Cartridge 2/2
Morale: 125

 

Weapons:
[F][MAM] Melee (M)- 300 damage, 400 accuracy, 3 EN/attack
Element: Physical, Reaction
[+] Missile Launcher (P)- 600 damage, 400 accuracy, 6 rounds
Element: Physical, Explosive
[F][CC] Beam Tomahawk (M)- 950 damage, 750 accuracy, 15 EN/attack
Element: Energy, Beam, Reaction
[K] Char Kick (M)- 750 damage, 1050 accuracy, 20 EN/attack
Element: Physical, Reaction
[+] Beam Shotrifle- 1100 damage, 800 accuracy, 5 rounds
Element: Energy, Beam, Rection
[+] Mega Particle Gun (S)- 2200 damage, 1200 accuracy, 30 EN/attack, 10 Morale
Element: Energy, Beam

Edited by Isaac

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Nepgear Phase

REGENERATION PHASE:

Morale Gained: +5

SPIRIT/WILL COMMAND PHASE
Spirit Command(s) Used:
Effects:
SP Used:

Will Command(s) Used:
Effects:
Morale Used:


DEFENSE PHASE:

Attacking Weapon: [+] 400mm Missile Launcher (TI:3)
Action Taken: Evade
Damage Taken:
Resources Spent: 1148 DP


TRANSFORMATION/MOVEMENT PHASE:
Movement Type: G
Move to: Nadesico(I have no Idea whether this is the right place, but who cares)


SPECIAL PHASE:
Abilities Activated:


ATTACK PHASE:
Weapon Used
:

Target(s):
Damage Modifiers:

Accuracy Modifiers:

Other Modifiers:
Resources Spent:

Statistics:
HP: 2530/2530
DP: 1623/3920
EN: 85/90
AP: 70

SP: 105

Spare Battery 2/2

Propellant Tank 2/2
Morale: 120

 

Weapons:
[+][CS] Machine Cannons- 300 damage, 400 accuracy, Accuracy Break L1, 10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Martial Arts (MV:5)- 350+100 damage, 350+150 accuracy, 3 + 2 EN/attack
Element: Physical, Reaction
[H] Guided Shot- 700 damage, 1000 accuracy, 15 EN/attack
Element: Energy, Ki
[F][MAM] Deathblow (HMV:6)- 950+150 damage, 950+150 accuracy, 7 + 3 EN/attack, 30 Morale
Element: Physical

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