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Tilus

Japan's Juicy Jubilant Jive

18 posts in this topic

Mission: Skirmish Battle

Participants: Team A (Xemposacez), Team B (Yuu Inohara)

Units: Rank 6 and below, up to 4 per Team

Pilots: Level 3 and below

Items: Rank 1

Terrain Map: Tokyo

Additional Conditions: N/A

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Tokyo

gallery_3_8_17921.jpg

Terrain A: Downtown City

  • Type: Ground
  • Take Cover: You may pay 20 AP to reduce the damage and accuracy of an incoming attack by 20%.
Terrain B: Town
  • Type: Ground
  • Take Cover: You may pay 10 AP to reduce the damage and accuracy of an incoming attack by 10%.
Terrain C: Uptown City
  • Type: Ground
  • Take Cover: You may pay 20 AP to reduce the damage and accuracy of an incoming attack by 20%.
Terrain D: Coastline
  • Type: Ground/Water
  • Beam Refraction: You may reduce the damage dealt by all [+]-type weapons with Element: Beam by 50% at no cost.[/indent]
  • Watery Environment: Units with Move: W may spend 20 AP to gain 10% Temporary DP for a single turn.

---

Deploy like the wind!

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Xemposacez

(All Units deploying in Area A)

 

First Unit

 

Valsione-R

Statistics:

HP: 4800, DP: 6400, EN: 110

IS: 3, Move: F/G, Size: M, Season: 1

Rank: 6, Type: Armored Module, Super Machinery Humanoid

Weapons:

[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Cross Saucer (PAX:6)- 500 damage, 600 accuracy, 3 EN/attack

Element: Energy

[+][CS] Hyper Beam Cannon- 2100 damage, 1700 accuracy, 15 EN/attack

Element: Energy, Beam

[+] Mobius Jade (AX:12)- 280 damage, 320 accuracy, 2 EN/attack, Req: Weapon Upgrade

Element: Energy

[F][CC] Divine Arm (M)- 1800 damage, 2000 accuracy, 10 EN/attack

Element: Physical, Reaction

[F][CC] Divine Blade (M)- 2000 damage, 2200 accuracy, 10 EN/attack, Req: Weapon Upgrade

Element: Physical, Reaction

[+][CS] Cross Smasher (H)- 3900 damage, 3500 accuracy, 3 rounds, 20 Morale

Element: Energy

[F][CC] Engetsu Sappou (MH)- 4600 damage, 5000 accuracy, 40 EN/attack, 30 Morale, Req: Rank 8

Element: Physical

 

MAP Attacks:

[+] Psycho Blaster (DIL:4)- 1800 damage, 2300 accuracy, 40 EN/attack, 40 Morale

Element: Energy

 

Inherent Abilities:

1) HP Regen 5% (Regen)

2) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1700. 10 EN per use.

3) Weapon Upgrade: You may spend 5 Unit XP unlock one of the following weapons: Divine Blade, Mobius Jade. Each time you pay 5 unit XP you may unlock another weapon.

4) Divine Blade: This attack replaces Divine Arm when unlocked.

 

Unit XP Spent: 34 (Rank 7, Weapon Unlock: Divine Blade, Weapon Unlock: Mobius Jade)

 

IS1) Dummy Balloon Launcher

IS2) Mars Donburi

IS3) Misato's Beer

 

Main Pilot

 

Frey Solberg

Class: Skirmisher

Level: 3

Max SP: 110

 

Attributes

Melee 3

Range 4

Defense 0

Mobility 8 (4 Base + 3 SAB + 1 Newtype)

Skill 3

 

Abilities

Starting Attribute Bonuses: +3 Mobility Attribute at level 1.

Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.

Critical: During an Attack Phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that Attack Phase. Any effect that would reduce this below 0 AP only reduces it to 0 instead.

Distracting Attack: When you attack a single enemy unit you may choose to Distract them as well. If you do, for the next turn the enemy suffers -100% Damage and Accuracy when making an attack that does not include you as a target. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 75% before it can trigger again.

 

Skills

Newtype: You gain Transhuman and Psychic. +1 Mobility Attribute, +10% Weapon Accuracy

 

Spirit Commands

Focus: (L1)(15 SP) Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

Duty (Level 2): (L1)(20 SP) Recover 25% of your maximum DP.

 

Techniques

--Assist Attack (Level 3) (Divine Blade)

 

 

 

Second Unit

 

XXXG-01SR2 Gundam Sandrock Kai (Zero System)

Statistics:

HP: 7100, DP: 4700, EN: 120

IS: 2, Move: G, Size: M, Season: 2

Rank: 6, Type: Mobile Suit, Gundam

Weapons:

[+][CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS] Beam Submachine Gun (SV:4)- 700+150 damage, 900+200 accuracy, 20 rounds

Element: Energy, Beam

[F][CC] Heat Shotels (MX:2)- 1800 damage, 1600 accuracy, Shield Pierce, 12 EN/attack

Element: Physical, Fire, Reaction

[+] Missiles (PAX:2)- 2400 damage, 1800 accuracy, 2 rounds

Element: Physical, Explosive, Missile

[F] Cross Crusher (HM)- 4700 damage, 3100 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Fire

[H] Self Destruct (H)- 5200 damage, 3900 accuracy, 1 round, 50 Morale.

Element: Physical, Explosive

Combo Attacks

[H] Maganac Attack (HS)- 5200 damage, 3900 accuracy, 3 rounds, 30 Morale

Element: Physical, Energy, Fire, Beam

 

Inherent Abilities:

1) Shield: Cross Crusher

2) Resupply

3) Zero System: When activated, instead of the normal effects you may gain the use of the Leadership skill at level 3 and the effects of EWAC.

4) Self Destruct: Destroy this unit immediately after this attack is used.

5) Maganac Attack: Requires three allied WMS-03 Maganacs (any variant) to execute.

 

IS1) Chocolate Coins

IS2) Spare Battery

 

Main Pilot

 

Royalyn Martel

Class: Supporter

Level: 3

Max SP: 110

 

Attributes

Melee 3 (2 Base + 1 Genius)

Range 3 (2 Base + 1 Genius)

Defense 6 (4 Base + 2 SAB)

Mobility 6 (4 Base + 2 SAB)

Skill 3

 

Abilities

Starting Attribute Bonuses: +2 Mobility, +2 Defense Attributes at level 1.

Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a song. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

Critical: During an Attack Phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that Attack Phase. Any effect that would reduce this below 0 AP only reduces it to 0 instead.

Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

 

Skills

Genius: +1 Melee and Range Attributes.

 

Spirit Commands

Charge: (L1)(25 SP) You and all pilots in your unit gain 10 Morale and all Charge and counter-based abilities have their counters increased by 1.

Trust (Level 2): (L1)(30 SP) Casts Vigor L1 (Recover 25% Max HP) on yourself or target ally.

 

Techniques

--Assist Attack (Level 3) (Vulcan Gun)

 

 

 

Third Unit

 

Walker Gallier

Statistics:

HP: 6000, DP: 5000, EN: 130

IS: 3, Move: H, Size: M, Season: 1

Rank: 6, Type: Walker Machine

Weapons:

[+][CS] 12.7mm Cannon- 600 damage, 800 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[+][CS] 20mm Cannon- 700 damage, 800 accuracy, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Punch (M)- 800 damage, 700 accuracy, 5 EN/attack

Element: Physical, Reaction

[+] Missile Launcher (PX:5)- 500 damage, 300 accuracy, 20 rounds

Element: Physical, Missile, Guided

[+][CS] Blast Rifle- 2100 damage, 1700 accuracy, 5 rounds

Element: Physical, Bullet, Reaction

[+] Bazooka- 3000 damage, 1000 accuracy, 5 rounds

Element: Physical, Explosive

[H] Boomerang Idiom (P)- 3000 damage, 4000 accuracy, 2 rounds

Element: Physical, Missile, Explosive

[F] Gallier Full Power (H)- 4000 damage, 3500 accuracy, 60 EN/attack, 30 Morale/use

Element: Physical

[+] ICBM Toss (HS)- 6000 damage, 5000 accuracy, 1 round, 30 Morale, Rounds LockedReq: Rank 8

Element: Physical, Nuclear

MAP Attacks:

[+] ICBM Toss (MAP) (HT:3)- 3000 damage, 3000 accuracy, 30 Morale, uses 1 ICBM Toss round, Req: Rank 8

Element: Physical, Nuclear

Inherent Abilities:

1) Pilot Seats (2)

2) Walker Gallier cannot be used in space.

3) ICBM Toss: Rounds cannot be reloaded through any means.

 

IS1) A-Up Unit S (+1100 HP, +1100 DP, +15 EN)

IS2) Shield

IS3) Repair Kit

 

Main Pilot

 

Rein Dreese

Class: Defender

Level: 3

Max SP: 99 (110 - 10% 2 Pilots)

 

Attributes

Melee 5 (4 Base + 1 Brave)

Range 3 (2 Base + 1 Brave)

Defense 8 (5 Base + 3 SAB)

Mobility 1

Skill 2

 

Abilities

Starting Attribute Bonuses: +3 Defense at level 1.

Morale Charge: While under 50% HP, gain an additional 5 Morale each turn.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Shield Brother: Upon deployment, you can designate one ally as a Shield Brother. You can always Support Defend your Shield Brother, even if you Support Defend another ally this turn. This does not overwrite any effect that prevents Support Defense, however. (Elah Rinah Shelomoh)

Steadfast Potential: If your HP drops below 50%, gain 20% of your maximum HP in Temporary HP. This ability triggers every time your HP goes below 50%, but it must go above 75% before it can trigger again.

 

Skills

Brave: +1 Melee and Range Attributes.

 

Spirit Commands

Vigor: (L1)(20 SP) Recover 25% of your maximum HP.

Iron Wall (Level 2): (L1)(15 SP) Reduce the damage of all attack phases you receive this turn by 25%.

 

Techniques

--Assist Attack (Level 3) (Blast Rifle)

 

Sub Pilot

 

Callidora Brennan

Class: Hero

Level: 3

Max SP: 99 (110 - 10% 2 Pilots)

 

Attributes

Melee 6 (5 Base + 1 SAB)

Range 2 (1 Base + 1 SAB)

Defense 4 (3 Base + 1 SAB)

Mobility 3 (2 Base + 1 SAB)

Skill 4 (3 Base + 1 SAB)

 

Abilities

Starting Attribute Bonuses: +1 to all Attributes at Level 1.

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Heroic Training: This class gains more skills than others.

 

Skills

Secret Arts: Gain an additional Technique.

Improved Critical: Critical Cost -1. Gain an additional Weapon Damage +5% and Accuracy +5% for attack phases affected by Critical.

 

Spirit Commands

Flash: (L1)(15 SP) Reduce the accuracy of the first attack you receive this turn by 50%.

Gain (Level 2): (L1)(20 SP) User and all pilots within the user's unit have their battle experience gain doubled.

 

 

 

Fourth Unit

 

Vorlent (Player Ver.)

 

Statistics:

HP: 5200, DP: 6000, EN: 120

IS: 2, Move: F/G, Size: M, Season: 2

Rank: 6, Type: Orgone Machine

Weapons:

[F][MAM] Melee (MV:5)- 800 damage, 800 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Beam Rifle- 1500 damage, 2300 accuracy, 6 rounds

Element: Energy, Beam

[F][CC] Energy Sword (M)- 2200 damage, 1600 accuracy, 15 EN/attack

Element: Physical, Orgone

[+][CS] Long Range Beam (S)- 4200 damage, 3200 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Orgone

 

Inherent Abilities:

1) Orgone Cloud (Barrier): Reduce the damage of all attacks from a single attack phase by 1500. 10 EN per use.

2) Orgone Cloud (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1500. 10 EN per use.

3) Orgone Cloud Travel: Ignore all effects that would increase the cost to move terrains.

4) EN Regen 10

5) Larselium Canceler: Automatically disables all Larselium Systems in non-allied units as long as this unit remains in battle.

6) Pilot Seats (2)

 

IS1) Image Sensor (+1 Melee, +1 Range, +2 Skill)

IS2) Bibingka

 

Main Pilot

 

Elah Rinah Shelomoh

Class: Commander 

Level: 3

Max SP: 99 (110 - 10% 2 Pilots)

 

Attributes

Melee 3 (2 Base + 1 Image Sensor)

Range 3 (2 Base + 1 Image Sensor)

Defense 5 (4 Base + 1 Psychodriver)

Mobility 1

Skill 10 (5 Base + 3 SAB + 2 Image Sensor)

 

Abilities

Starting Attribute Bonuses: +3 Skill at level 1.

Morale Charge: +5 Morale when you use Support Attack.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Support Attack: Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally an additional Attack Phase targeting the same enemy they are to be taken before their own with an Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn.

Leadership: Gain one of the following Skills of your choice: LeadershipBrave Commander, or Veteran.

 

Skills

Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1)

Psychodriver: +1 Defense Attribute. +10% Weapon Accuracy. You become Psychic.

 

Spirit Commands

Vigor: (L1)(20 SP) Recover 25% of your maximum HP.

Gain (Level 2): (L1)(20 SP) User and all pilots within the user's unit have their after battle pilot experience gain doubled.

 

Techniques

--Assist Attack (Level 3) (Melee)

 

Sub Pilot

 

Zen Murakawa "Xemposacez"

Class: Hero

Level: 1

Max SP: 90 (100 - 10% 2 Pilots)

 

Attributes

Melee 4 (3 Base + 1 SAB)

Range 3 (2 Base + 1 SAB)

Defense 3 (2 Base + 1 SAB)

Mobility 7 (4 Base + 1 SAB + 1 Newtype + 1 Ninja)

Skill 5 (4 Base + 1 SAB)

 

Abilities

Starting Attribute Bonuses: +1 to all Attributes at Level 1.

Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Heroic Training: This class gains more skills than others.

 

Skills

Newtype: You gain Transhuman and Psychic. +1 Mobility Attribute, +10% Weapon Accuracy.

Ninja: +1 Mobility Attribute. Illusion effectiveness +10%.

 

Spirit Commands

Duty: (L1)(20 SP) Recover 25% of your maximum DP.

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Yuu Inohara

Deploying in Terrain C

Alexis Gaines

Vanguard

Level: 3

XP: 1475/1500

Max SP: 110

Skills & Abilities:

- Starting Attribute Bonuses: +1 to all Attributes at level 1.

- Morale Charge: Morale cost of all Will Commands and (H) attacks reduced by 5, to a minimum of 10.

- Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Heroic Training: This class gains more skills than others.

- Attributes:

Melee +3: +15% [F] Damage/Accuracy

Range +3: +15% [+] Damage/Accuracy

Defense +3: +30% HP

Mobility +3: +30% DP

Skill +3: 65 AP

Ace:

L10)

L20)

Spirit Commands:

L1) Grit

* L1: Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%. Costs 15 SP.

L2) Focus

* L1: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP.

L6)

L12)

L15)

L18)

Skills:

L1) Lilith 5: You gain Transhuman. When your Morale is 130 or higher during your Regeneration Phase, gain 5% of your maximum HP and DP as Temporary HP and DP, and gain +2 to your Melee and Range. This temporary HP or DP is lost at the end of your turn.

L1) Immortal Vanguard: No Effect.

L4)

L8)

L13)

L17)

Specialization Skills:

L5)

L9)

L15)

L19)

Techniques:

L3) Barrier Punch

L7)

L12)

L16)

Z-01/D Lancelot Conquista

Statistics:

HP: 3600, DP: 7600, EN: 120

IS: 3, Move: F/G, Size: S, Season: 1

Rank: 6, Type: Knightmare Frame

Weapons:

[K][MAM] Spinzaku Kick (M)- 700 damage,900 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 550 damage, 750 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] VARIS [Low]- 2100 damage, 1700 accuracy, 6 rounds

Element: Physical, Reaction

[H] Harken Booster (PAX:4)- 400 damage, 650 accuracy, 5 EN/attack

Element: Physical, Reaction

[F][CC] MVS (MX:2)- 1050 damage, 1150 accuracy, 7 EN/attack

Element: Physical, Reaction

[K] Core Luminous Kick (M)- 2300 damage, 1450 accuracy, Barrier Pierce, 15 EN/attack

Element: Physical, Energy, Reaction

[+] VARIS [High]- 3700 damage, 3200 accuracy, Armor Pierce, 3 rounds, 20 Morale

Element: Physical

[F] Core Luminous Cone (H)- 3500 damage, 3900 accuracy, 30 EN/attack, 30 Morale

Element: Energy

[+] Hadron Blaster (HS)- 5000 damage, 3100 accuracy, 40 EN/attack, 40 Morale

Element: Energy

MAP Attacks:

[+] Hadron Blaster (HLI:4)- 3000 damage, 2000 accuracy, 40 EN/attack, 40 Morale

Element: Energy

Inherent Abilities:

1) Beam Shield (650)

2) Core Luminous Cone (Barrier): Reduce the damage of all attacks from a single attack phase by 1700. 10 EN per use.

X) Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1113. 10 EN per use.

Items:

Image Sensor: Equipped Unit's pilot gains +1 Melee Attribute, +1 Ranged Attribute and +2 Skill Attribute.

A-Up Unit S: +100 HP and DP at Rank 1 and an additional +100 HP and DP per half rank above 1 and +15 EN.

Stealth System: Unit gains: X) Stealth System (Illusion): Reduce the accuracy of all attacks from a single attack phase by 300. 10 EN per use.

Alexander Richter

Skirmisher

Level: 3

XP: 1025/1500

Max SP: 110

Skills & Abilities:

- Starting Attribute Bonuses: +3 Mobility Attribute at level 1.

- Morale Charge: While under 50% DP, gain an additional 5 Morale each turn.

- Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Distracting Attack: When you attack a single enemy you may choose to Distract them as well. If you do, for the next turn the enemy unit suffers -20% Damage and Accuracy when making an attack that does not include you as a target. If this ability is used on an enemy unit multiple times in the same turn, only the most recently used instance applies.

- Evasive Potential: If your DP drops below 50%, gain 20% of your maximum DP in Temporary DP. This ability triggers every time your DP goes below 50%, but it must go above 50% before it can trigger again.

- Attributes:

Melee -2: -10% [F] Damage/Accuracy

Range +5: +25% [+] Damage/Accuracy

Defense +0: +0% HP

Mobility +5: +50% DP

Skill +3: 65 AP

Ace:

L10)

L20)

Spirit Commands:

L1) Boost

* L1: Reduce the accuracy of all attack phases you dodge this turn by 25%. Costs 15 SP.

L2) Focus

* L1: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%. Costs 15 SP.

L6)

L12)

L14)

L18)

Skills:

L1) Genius: +1 Melee and Range Attributes.

L5)

L9)

L17)

Specialization Skills:

L4)

L7)

L11)

L15)

L19)

Techniques:

L3) Full Aim

L8)

L13)

L16)

Vorlent (Player Ver.)

Statistics:

HP: 5200, DP: 6000, EN: 120

IS: 2, Move: F/G, Size: M, Season: 2

Rank: 6, Type: Orgone Machine

Weapons:

[F][MAM] Melee (MV:5)- 800 damage, 800 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Beam Rifle- 1500 damage, 2300 accuracy, 6 rounds

Element: Energy, Beam

[F][CC] Energy Sword (M)- 2200 damage, 1600 accuracy, 15 EN/attack

Element: Physical, Orgone

[+][CS] Long Range Beam (S)- 4200 damage, 3200 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Orgone

[+][CS] Long Range Beam [Full Aim] (H)- 2300 damage, 5150 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Orgone

Inherent Abilities:

1) Orgone Cloud (Barrier): Reduce the damage of all attacks from a single attack phase by 1500. 10 EN per use.

2) Orgone Cloud (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1500. 10 EN per use.

3) Orgone Cloud Travel: Ignore all effects that would increase the cost to move terrains.

4) EN Regen 10

5) Larselium Canceler: Automatically disables all Larselium Systems in non-allied units as long as this unit remains in battle.

6) Pilot Seats (2)

Items:

Dual Sensor: Equipped Unit's pilot gains +2 Ranged Attribute and +2 Skill Attribute.

Apogee Motor: +2 Mobility Attribute.

Type-01 Remote Emergency Maintenance Interface

Special Computerized Artificial Pilot Excelling in General Operations And Tactics

Level: 2

XP: 875/1000

Max SP: 105

Skills & Abilities:

- Starting Attribute Bonuses: +2 Mobility, +2 Defense Attributes at level 1.

- Morale Charge: Gain 5 Morale whenever you use Repair, Resupply, or a song. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.

- Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.

- Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.

- Attributes:

Melee -2: -10% [F] Damage/Accuracy

Range -2: -10% [+] Damage/Accuracy

Defense +5: +50% HP

Mobility +5: +50% DP

Skill +4: 70 AP

Ace:

L10)

L20)

Spirit Commands:

L1) Prayer

* L1: Remove a L1 status effect on yourself or target ally. Costs 15 SP.

L2) Inspire

* L1: Cast Sure Hit L1 on yourself or one target ally. Costs 25 SP.

L6)

L12)

L14)

L18)

Skills:

L1) Artificial Intelligence: +1 Mobility Attribute, +10% Weapon Accuracy, Immune to L1 Morale Down and L1 Spirit Down status effects.

L5)

L9)

L17)

Specialization Skills:

L4)

L7)

L11)

L15)

L19)

Techniques:

L3)

L8)

L13)

L16)

XXXG-01SR2 Gundam Sandrock Kai (Zero System)

Statistics:

HP: 7100, DP: 4700, EN: 120

IS: 2, Move: G, Size: M, Season: 2

Rank: 6, Type: Mobile Suit, Gundam

Weapons:

[+][CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS] Beam Submachine Gun (SV:4)- 700+150 damage, 900+200 accuracy, 20 rounds

Element: Energy, Beam

[F][CC] Heat Shotels (MX:2)- 1800 damage, 1600 accuracy, Shield Pierce, 12 EN/attack

Element: Physical, Fire, Reaction

[+] Missiles (PAX:2)- 2400 damage, 1800 accuracy, 2 rounds

Element: Physical, Explosive, Missile

[F] Cross Crusher (HM)- 4700 damage, 3100 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Fire

[H] Self Destruct (H)- 5200 damage, 3900 accuracy, 1 round, 50 Morale.

Element: Physical, Explosive

Combo Attacks

[H] Maganac Attack (HS)- 5200 damage, 3900 accuracy, 3 rounds, 30 Morale

Element: Physical, Energy, Fire, Beam

Inherent Abilities:

1) Shield: Cross Crusher

X) Barrier S (Barrier): Reduce the damage of all attacks from a single attack phase by 1113. 10 EN per use.

2) Resupply

3) Zero System: When activated, instead of the normal effects you may gain the use of the Leadership skill at level 3 and the effects of EWAC.

4) Self Destruct: Destroy this unit immediately after this attack is used.

5) Maganac Attack: Requires three allied WMS-03 Maganacs (any variant) to execute.

Items-

Chobham Armor: +2 Defense Attribute.

Barrier S Generator: X) Barrier S (Barrier): Reduce the damage of all attacks from a single attack phase by 300. 10 EN per use.

 

Maximillian Scheer

Battleship Commander

Level: 1

XP: 0/500

Max SP: 100

Skills & Abilities:

- Starting Attribute Bonuses: +3 Skill Attribute at level 1.

- Morale Charge: +5 Morale when you use Support Attack.

- Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

- Support Attack: Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally gain an additional Attack Phase targeting the same enemy they are to be taken before their own with a Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn.

- Leadership: Gain one of the following skills of your choice: Leadership, Brave Commander, or Veteran.

- Attributes:

Melee -2: -10% [F] Damage/Accuracy

Range +3: +15% [+] Damage/Accuracy

Defense +5: +50% HP

Mobility +0: +0% DP

Skill +5: 75 AP

Ace:

L10)

L20)

Spirit Commands:

L1) Vigor

* L1: Recover 25% of your maximum HP. Costs 20 SP.

L2)

L6)

L12)

L14)

L18)

Skills:

Commander) Brave Commander: +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn. Aura (1).

L1) Tactical Command

L5)

L9)

L17)

Specialization Skills:

L4)

L7)

L11)

L15)

L19)

Techniques:

L3)

L8)

L13)

L16)

 

Omoikane

Ship AI

Level: 3

XP: 1500/1500

Max SP: 56

Skills & Abilities:

- Attributes:

Melee +0: +0% [F] Damage/Accuracy

Range +0: +0% [+] Damage/Accuracy

Defense +0: +0% HP

Mobility +0: +0% DP

Skill +0: 50 AP

Spirit Commands:

L1) Scan

* L1: For a single turn all attacks your allies make against the targeted enemy have thier accuracy increased by 10%. Costs 20 SP.

L6)

L10)

L14)

Skills:

L1) Mechanical: Omoikane is Mechanical.

L1) Assissted Tracking: The main pilot gains +10% to accuracy on all of their attacks.

L8)

L12)

ND-001 Nadesico (Basic)

Statistics:

HP: 8342, DP: 3492, EN: 120

IS: 2, Move: F, Size: LL, Season: 2

Rank: 5 Kai, Type: Battleship, IFS

Weapons:

[+] Missiles (PAX:8)- 194 damage, 213 accuracy, 48 rounds

Element: Physical, Explosive, Missile, Guided, Reaction

[+] Gravity Blast (HSV:5)- 1940+485 damage, 1552+388 accuracy, 20+5 EN/attack, 30 Morale

Element: Energy, Gravity

Inherent Abilities:

1) Distortion Field (Barrier): Reduce the damage of all attacks from a single attack phase by 873. If the attack has Element: Beam reduce the damage by 1310 instead. If the attack has Element: Gravity reduce the damage by 2183 instead. 10 EN per use.

2) Omoikane (Sidekick)

3) Gravity Wave Beam

4) Pilot Seats (2)

5) Hangar Bay

Items-

Chobham Armor: +2 Defense Attribute.

Dual Sensor: Equipped Unit's pilot gains +2 Ranged Attribute and +2 Skill Attribute.[/b]

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- Xemposacez gets the first strike, followed by Yuu Inohara.

- Prone time is 48 hours per team.

- Match length is 2 weeks.

- Double, triple, and quadruple check your math!

- Fight to the limit, and to the best of your ability!

Ready!? Go!

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Elah Rinah Shelomoh's Action

 

REGENERATION PHASE

Morale Gained: +5 (105/150)
EN Regen: +10 EN (120/120)
Brave Commander
 
Spirit Command Used: Gain L1 (Elah)
Target: Self
SP Used: 20 SP (79/99)
Effect: User and all pilots within the user's unit have their battle experience gain doubled.
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Vorlent (Player Ver.)
New Form: N/A
Movement Type: F(lying)
Movement: Area A -> Area C (-5 EN)
 
SPECIAL PHASE
Abilities Activated: Support Attack (-10 AP)
Effect: Choose one allied unit which has not yet taken their turn. You may give this ally an additional Attack Phase targeting the same enemy they are to be taken before their own with an Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects that require activation, such as Critical). (Rein Dreese)
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: [F][CC] Energy Sword (M)
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +15% (Melee 3)
Accuracy Modifiers: +25% (+15% Melee 3, +10% Psychodriver)
Other Modifiers: Element: Physical, Orgone; Skill 10
Damage Dealt: 2530 Damage, 2000 Accuracy
Resources Spent: 15 EN
 
Statistics:
HP: 7800/7800
EN: 100/120
AP: 90/100
DP: 6600/6600
SP (Elah): 79/99      SP (Zen): 90/90
Will: 105/150
Current Form: Vorlent (Player Ver.)
Current Terrain: Area A
Perishable Items: Bibingka (1/1)
Will Commands Displayed:
--N/A
 
Weapons:

[F][MAM] Melee (MV:5)- 800 damage, 800 accuracy, 5 EN/attack
Element: Physical, Reaction
[+][CS] Beam Rifle- 1500 damage, 2300 accuracy, 6/6 rounds
Element: Energy, Beam
[F][CC] Energy Sword (M)- 2200 damage, 1600 accuracy, 15 EN/attack
Element: Physical, Orgone
[+][CS] Long Range Beam (S)- 4200 damage, 3200 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Orgone

 

Inherent Abilities:
1) Orgone Cloud (Barrier): Reduce the damage of all attacks from a single attack phase by 1500. 10 EN per use.
2) Orgone Cloud (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1500. 10 EN per use.
3) Orgone Cloud Travel: Ignore all effects that would increase the cost to move terrains.
4) EN Regen 10
5) Larselium Canceler: Automatically disables all Larselium Systems in non-allied units as long as this unit remains in battle.
6) Pilot Seats (2)

 

 

Rein Dreese's Action

 

REGENERATION PHASE

Morale Gained: +5 (105/150)
Temporary HP (Brave Commander): +639 Temporary HP
 
Spirit Command Used: Gain L1 (Callidora)
Target: Self
SP Used: 20 SP (79/99)
Effect: User and all pilots within the user's unit have their battle experience gain doubled.
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Walker Gallier
New Form: N/A
Movement Type: H(overing)
Movement: Area A -> Area C (-5 EN)
 
SPECIAL PHASE
Abilities Activated: Assist Attack (Blast Rifle)
Effect: Choose one allied unit which has not yet taken their turn. When targeting a single enemy, this ally gains an additional Attack Phase to be used against that enemy and taken before their own using this weapon, using your attack modifiers and resources (but not using any effects which require activation, such as Critical), with a -70% penalty to Damage and Accuracy applied as a Special Weapon Effect. Chosen ally receives +10% Weapon Damage and Weapon Accuracy for each Assist Attack applied, to a maximum of +40%, to be treated as a pilot modifier. This ability can only be used once per turn and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. (Frey Solberg)
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE (Support Attack)
Weapon Used: [F][MAM] Melee (M)
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +15% (Melee 3)
Accuracy Modifiers: +25% (+15% Melee 3, +10% Psychodriver)
Other Modifiers: Element: Physical, Reaction; Skill 10
Damage Dealt: 920 Damage, 1000 Accuracy
Resources Spent: 5 EN
 
ATTACK PHASE
Weapon Used: [H] Boomerang Idiom (P)
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +45% (+25% Melee 5, +10% Brave Commander, +10% Critical)
Accuracy Modifiers: +35% (+25% Melee 5, +10% Critical)
Other Modifiers: Element: Physical, Missile, Explosive; Skill 2
Damage Dealt: 4350 Damage, 5400 Accuracy
Resources Spent: 1 ammo, 10 AP
 
Statistics:
HP: 12780/12780
EN: 125/130
AP: 50/60
DP: 6710/6710
SP (Rein): 99/99      SP (Callidora): 79/99
Will: 105/150
Current Form: Walker Gallier
Current Terrain: Area C
Perishable Items: Repair Kit (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] 12.7mm Cannon- 600 damage, 800 accuracy, Accuracy Break L1, 10/10 rounds
Element: Physical, Bullet, Reaction
[+][CS] 20mm Cannon- 700 damage, 800 accuracy, 10/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Punch (M)- 800 damage, 700 accuracy, 5 EN/attack
Element: Physical, Reaction
[+] Missile Launcher (PX:5)- 500 damage, 300 accuracy, 20/20 rounds
Element: Physical, Missile, Guided
[+][CS] Blast Rifle- 2100 damage, 1700 accuracy, 5/5 rounds
Element: Physical, Bullet, Reaction
[+] Bazooka- 3000 damage, 1000 accuracy, 5/5 rounds
Element: Physical, Explosive
[H] Boomerang Idiom (P)- 3000 damage, 4000 accuracy, 1/2 rounds
Element: Physical, Missile, Explosive
[F] Gallier Full Power (H)- 4000 damage, 3500 accuracy, 60 EN/attack, 30 Morale/use
Element: Physical
[+] ICBM Toss (HS)- 6000 damage, 5000 accuracy, 1 round, 30 Morale, Rounds LockedReq: Rank 8
Element: Physical, Nuclear


MAP Attacks:
[+] ICBM Toss (MAP) (HT:3)- 3000 damage, 3000 accuracy, 30 Morale, uses 1 ICBM Toss round, Req: Rank 8
Element: Physical, Nuclear


Inherent Abilities:
1) Pilot Seats (2)
2) Walker Gallier cannot be used in space.
3) ICBM Toss: Rounds cannot be reloaded through any means.

IS2) Shield (10/10)

 

 

Royalyn Martel's Action

 

REGENERATION PHASE

Morale Gained: +5 (105/150)
Temporary HP (Brave Commander): +568 Temporary HP
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: XXXG-01SR2 Gundam Sandrock Kai (Zero System)
New Form: N/A
Movement Type: G(round)
Movement: Area A -> Area C
 
SPECIAL PHASE
Abilities Activated: Assist Attack (Vulcan Gun)
Effect: Choose one allied unit which has not yet taken their turn. When targeting a single enemy, this ally gains an additional Attack Phase to be used against that enemy and taken before their own using this weapon, using your attack modifiers and resources (but not using any effects which require activation, such as Critical), with a -70% penalty to Damage and Accuracy applied as a Special Weapon Effect. Chosen ally receives +10% Weapon Damage and Weapon Accuracy for each Assist Attack applied, to a maximum of +40%, to be treated as a pilot modifier. This ability can only be used once per turn and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. (Frey Solberg)
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: [+] Missiles (PAX:2)
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +35% (+15% Range 3, +10% Brave Commander, +10% Critical)
Accuracy Modifiers: +25% (+15% Range 3, +10% Critical)
Other Modifiers: Element: Physical, Missile, Explosive; Skill 3; 1 additional shot
Damage Dealt: 3240 Damage, 2250 Accuracy x 2
Resources Spent: 2 ammo, 10 AP
 
Statistics:
HP: 11360/11360
EN: 115/120
AP: 55/65
DP: 7520/7520
SP: 110/110
Will: 105/150
Current Form: XXXG-01SR2 Gundam Sandrock Kai (Zero System)
Current Terrain: Area C
Perishable Items: Chocolate Coins (2/2), Spare Battery (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack
Element: Physical, Reaction
[+][CS] Beam Submachine Gun (SV:4)- 700+150 damage, 900+200 accuracy, 20 rounds
Element: Energy, Beam
[F][CC] Heat Shotels (MX:2)- 1800 damage, 1600 accuracy, Shield Pierce, 12 EN/attack
Element: Physical, Fire, Reaction
[+] Missiles (PAX:2)- 2400 damage, 1800 accuracy,
0/2 rounds
Element: Physical, Explosive, Missile
[F] Cross Crusher (HM)- 4700 damage, 3100 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Fire
[H] Self Destruct (H)- 5200 damage, 3900 accuracy, 1 round, 50 Morale.
Element: Physical, Explosive

Combo Attacks
[H] Maganac Attack (HS)- 5200 damage, 3900 accuracy, 3 rounds, 30 Morale
Element: Physical, Energy, Fire, Beam

 

Inherent Abilities:
1) Shield: Cross Crusher (10/10)
2) Resupply
3) Zero System: When activated, instead of the normal effects you may gain the use of the Leadership skill at level 3 and the effects of EWAC.
4) Self Destruct: Destroy this unit immediately after this attack is used.
5) Maganac Attack: Requires three allied WMS-03 Maganacs (any variant) to execute.

 

 

Frey Solberg's Action

 

REGENERATION PHASE

Morale Gained: +5 (105/150)
HP Regen: +240 HP (4800/4800)
Temporary HP (Brave Commander): +240 Temporary HP
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: Misato's Beer (2/3)
Item Effect: The main pilot in the equipped unit gains 10 Morale. (115/150)
 
TRANSFORMATION/MOVEMENT
Current Form: Valsione-R
New Form: N/A
Movement Type: F(lying)
Movement: Area A -> Area C
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE (Assist Attack)
Weapon Used: [+][CS] Blast Rifle
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: -70% (Assist Attack); +25% (+15% Range 3, +10% Brave Commander)
Accuracy Modifiers: -70% (Assist Attack); +15% (Range 3)
Other Modifiers: Element: Physical, Bullet, Reaction
Damage Dealt: 788 Damage, 587 Accuracy
Resources Spent: 1 ammo
 
ATTACK PHASE (Assist Attack)
Weapon Used: [+][CS] Vulcan Gun
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: -70% (Assist Attack); +25% (+15% Range 3, +10% Brave Commander)
Accuracy Modifiers: -70% (Assist Attack); +15% (Range 3)
Other Modifiers: Element: Physical, Bullet, Reaction; Accuracy Break L1
Damage Dealt: 225 Damage, 345 Accuracy
Resources Spent: 1 ammo
 
ATTACK PHASE
Weapon Used: [+] Mobius Jade (AX:12)
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +60% (+20% Range 4, +10% Brave Commander, +10% Critical, +20% Assist Attack x2)
Accuracy Modifiers: +50% (+20% Range 4, +10% Critical, +20% Assist Attack x2)
Other Modifiers: Element: Energy; 11 additional hits; Distracting Attack
Damage Dealt: 448 Damage, 480 Accuracy x 12
Resources Spent: 24 EN, 10 AP
 
Statistics:
HP: 4800/4800
EN: 81/110
AP: 55/65
DP: 11520/11520
SP: 110/110
Will: 115/150
Current Form: Valsione-R
Current Terrain: Area C
Perishable Items: Mars Donburi (3/3), Misato's Beer (2/3)
Will Commands Displayed:
--N/A
 
Weapons:

[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Cross Saucer (PAX:6)- 500 damage, 600 accuracy, 3 EN/attack

Element: Energy

[+][CS] Hyper Beam Cannon- 2100 damage, 1700 accuracy, 15 EN/attack

Element: Energy, Beam

[+] Mobius Jade (AX:12)- 280 damage, 320 accuracy, 2 EN/attack, Req: Weapon Upgrade

Element: Energy

[F][CC] Divine Arm (M)- 1800 damage, 2000 accuracy, 10 EN/attack

Element: Physical, Reaction

[F][CC] Divine Blade (M)- 2000 damage, 2200 accuracy, 10 EN/attack, Req: Weapon Upgrade

Element: Physical, Reaction

[+][CS] Cross Smasher (H)- 3900 damage, 3500 accuracy, 3/3 rounds, 20 Morale

Element: Energy
[F][CC] Engetsu Sappou (MH)- 4600 damage, 5000 accuracy, 40 EN/attack, 30 Morale, Req: Rank 8

Element: Physical

MAP Attacks:
[+] Psycho Blaster (DIL:4)- 1800 damage, 2300 accuracy, 40 EN/attack, 40 Morale
Element: Energy


Inherent Abilities:
1) HP Regen 5% (Regen)
2) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1700. 10 EN per use.
3) Weapon Upgrade: You may spend 5 Unit XP unlock one of the following weapons: Divine Blade, Mobius Jade. Each time you pay 5 unit XP you may unlock another weapon.
4) Divine Blade: This attack replaces Divine Arm when unlocked.

IS1) Dummy Balloon Launcher (10/10)

 

Bounties: N/A

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Maximillian

REGENERATION PHASE:

Morale Gain: +5

Brave Commander (Terrain C): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn.

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target:

Effect:

SUPPORT DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

Support Attack (Alexis): Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally gain an additional Attack Phase targeting the same enemy they are to be taken before their own with a Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn. +5 Morale

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [H] All-Out Assault Command (T:2)

Target(s): Terrain C

Damage Modifiers:

Accuracy Modifiers:

Other Modifiers: Attack Boost L2 & Accuracy Boost L2, The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.

Damage Dealt:

Resources Spent:

Statistics:

HP: 14181/14181

DP: 4340/4340

EN: 120/120

AP: 90/100

SP: 90/90 (Maximillian)

SP: 50/50 (Omoikane)

Morale: 110/150

Will Commands:

* ????

* ????

* ????

* ????

Terrain: Uptown City (Terrain C)

Weapons:

[+] Missiles (PAX:8)- 194 damage, 213 accuracy, 48 rounds

Element: Physical, Explosive, Missile, Guided, Reaction

[+] Gravity Blast (HSV:5)- 1940+485 damage, 1552+388 accuracy, 20+5 EN/attack, 30 Morale

Element: Energy, Gravity

[H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Element: None

X) Offensive Command: The buffs given by this attack only last one turn.

[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1

Element: None

X) Defensive Command: The buffs given by this attack only last one turn.

[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2

Element: None

X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.

Alexis

REGENERATION PHASE:

Morale Gain: +5

Brave Commander (Receiving): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn.

SPIRIT COMMAND PHASE:

Spirit Used: Grit L1

SP Cost: 15

Target: Self

Effect: Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.

DEFENSE PHASE:

Attacking Weapon: [H] All-Out Assault Command (T:2)

Action Taken: Take

Damage Taken:

Resources Spent:

SUPPORT DEFENSE PHASE:

Attacking Weapon: [F][CC] Energy Sword (M)

Action Taken: Beam Shield

Damage Taken: 2530 x .8 x .7 - 650 = 767

Resources Spent: 10 EN

Attacking Weapon: [F][MAM] Melee (M)

Action Taken: Beam Shield

Damage Taken: 920 x .8 x .7 - 650 = 0

Resources Spent:

Attacking Weapon: [H] Boomerang Idiom (P)

Action Taken: Beam Shield + Barrier

Damage Taken: 4350 x .8 x .7 - 1700 - 650 = 86

Resources Spent: 10 EN

Attacking Weapon: [+] Missiles (PAX:2)

Action Taken: Beam Shield + Barrier

Damage Taken1: 3240 x .8 x .7 - 1700 - 650 = 0

Damage Taken2: 3240 x .8 x .7 - 535 = 1279

Resources Spent: 10 EN

Attacking Weapon: [+][CS] Blast Rifle

Action Taken: Beam Shield

Damage Taken: 788 x .8 x .7 - 650 = 0

Resources Spent:

Attacking Weapon: [+][CS] Vulcan Gun

Action Taken: Beam Shield

Damage Taken: 225 x .8 x .7 - 650 = 0

Resources Spent:

Attacking Weapon: [+] Mobius Jade (AX:12)

Action Taken: Beam Shield + Barrier

Damage Taken1: 448 x .8 x .7 - 1700 - 650 = 0

Damage Taken2: 448 x .8 x .7 - 1449 - 650 = 0

Damage Taken3: 448 x .8 x .7 - 1198 - 650 = 0

Damage Taken4: 448 x .8 x .7 - 947 - 650 = 0

Damage Taken5: 448 x .8 x .7 - 696 - 650 = 0

Damage Taken6: 448 x .8 x .7 - 445 - 650 = 0

Damage Taken7: 448 x .8 x .7 - 194 - 650 = 0

Damage Taken8: 448 x .8 x .7 - 593 = 0

Damage Taken9: 448 x .8 x .7 - 342 = 0

Damage Taken10: 448 x .8 x .7 - 91 = 160

Damage Taken11: 448 x .8 x .7 = 251 x 2 = 502

Resources Spent: 10 EN

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [+] Missiles (PAX:8)

Target(s): Valsione-R

Damage Modifiers: +25%

Accuracy Modifiers: +35%

Other Modifiers: Skill +10

Damage Dealt: 243 damage, 288 accuracy

Resources Spent: 8 Rounds

Weapon Used: [K] Core Luminous Kick (M)

Target(s): Valsione-R

Damage Modifiers: +85%

Accuracy Modifiers: +55%

Other Modifiers: Barrier Pierce, Critical, Skill +6

Damage Dealt: 4255 damage, 2248 accuracy

Resources Spent: 15 EN, 10 AP

Statistics:

HP: 3786/6580

DP: 12180/12180

EN: 65/120

AP: 70/80

SP: 95/110

Morale: 105/150

Will Commands:

* ????

* ????

* ????

* ????

Terrain: Uptown City (Terrain C)

Weapons:

[K][MAM] Spinzaku Kick (M)- 700 damage,900 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 550 damage, 750 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] VARIS [Low]- 2100 damage, 1700 accuracy, 6 rounds

Element: Physical, Reaction

[H] Harken Booster (PAX:4)- 400 damage, 650 accuracy, 5 EN/attack

Element: Physical, Reaction

[F][CC] MVS (MX:2)- 1050 damage, 1150 accuracy, 7 EN/attack

Element: Physical, Reaction

[K] Core Luminous Kick (M)- 2300 damage, 1450 accuracy, Barrier Pierce, 15 EN/attack

Element: Physical, Energy, Reaction

[+] VARIS [High]- 3700 damage, 3200 accuracy, Armor Pierce, 3 rounds, 20 Morale

Element: Physical

[F] Core Luminous Cone (H)- 3500 damage, 3900 accuracy, 30 EN/attack, 30 Morale

Element: Energy

[+] Hadron Blaster (HS)- 5000 damage, 3100 accuracy, 40 EN/attack, 40 Morale

Element: Energy

MAP Attacks:

[+] Hadron Blaster (HLI:4)- 3000 damage, 2000 accuracy, 40 EN/attack, 40 Morale

Element: Energy

Alexander

REGENERATION PHASE:

Morale Gain: +5

EN: +10

Brave Commander (Receiving): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn.

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon: [H] All-Out Assault Command (T:2)

Action Taken: Take

Damage Taken:

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [+][CS] Beam Rifle

Target(s): Valsione-R

Damage Modifiers: +80%

Accuracy Modifiers: +70%

Other Modifiers: Critical

Damage Dealt: 2700 damage, 3910 accuracy

Resources Spent: 1 Round, 10 AP

Statistics:

HP: 5200/5200

DP: 12000/12000

EN: 120/120

AP: 65/75

SP: 110/110

Morale: 105/150

Will Commands:

* ????

* ????

* ????

* ????

Terrain: Uptown City (Terrain C)

Weapons:

[F][MAM] Melee (MV:5)- 800 damage, 800 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Beam Rifle- 1500 damage, 2300 accuracy, 6 rounds

Element: Energy, Beam

[F][CC] Energy Sword (M)- 2200 damage, 1600 accuracy, 15 EN/attack

Element: Physical, Orgone

[+][CS] Long Range Beam (S)- 4200 damage, 3200 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Orgone

[+][CS] Long Range Beam [Full Aim] (H)- 2300 damage, 5150 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Orgone

R.E.M.I.

REGENERATION PHASE:

Morale Gain: +5

Brave Commander (Receiving): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn.

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [H] Resupply

Target(s): Lancelot

Damage Modifiers:

Accuracy Modifiers:

Other Modifiers: Target recovers 20% EN, +5 Morale

Damage Dealt:

Resources Spent: 5 Ally Morale

Statistics:

HP: 13490/13490 (675/675)

DP: 8460/8460

EN: 120/120

AP: 65/75

SP: 110/110

Morale: 110/150

Will Commands:

* ????

* ????

* ????

* ????

Terrain: Uptown City (Terrain C)

Zero System: Off

Weapons:

[+][CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS] Beam Submachine Gun (SV:4)- 700+150 damage, 900+200 accuracy, 20 rounds

Element: Energy, Beam

[F][CC] Heat Shotels (MX:2)- 1800 damage, 1600 accuracy, Shield Pierce, 12 EN/attack

Element: Physical, Fire, Reaction

[+] Missiles (PAX:2)- 2400 damage, 1800 accuracy, 2 rounds

Element: Physical, Explosive, Missile

[F] Cross Crusher (HM)- 4700 damage, 3100 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Fire

[H] Self Destruct (H)- 5200 damage, 3900 accuracy, 1 round, 50 Morale.

Element: Physical, Explosive

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Elah Rinah Shelomoh's Action

 

REGENERATION PHASE

Morale Gained: +5 (110/150)
Morale Charge (Support Attack): +5 (115/150)
Support Attack (Melee): -5 EN (95/120)
EN Regen: +10 EN (105/120)
Brave Commander
 
SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Vorlent (Player Ver.)
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Support Attack (-10 AP)
Effect: Choose one allied unit which has not yet taken their turn. You may give this ally an additional Attack Phase targeting the same enemy they are to be taken before their own with an Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects that require activation, such as Critical). (Rein Dreese)
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: [+][CS] Beam Rifle
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +15% (Range 3)
Accuracy Modifiers: +25% (+15% Range 3, +10% Psychodriver)
Other Modifiers: Element: Energy, Beam
Damage Dealt: 1725 Damage, 2875 Accuracy
Resources Spent: 1 ammo
 
Statistics:
HP: 7800/7800
EN: 105/120
AP: 80/100
DP: 6600/6600
SP (Elah): 79/99      SP (Zen): 90/90
Will: 115/150
Current Form: Vorlent (Player Ver.)
Current Terrain: Area A
Perishable Items: Bibingka (1/1)
Will Commands Displayed:
--N/A
 
Weapons:

[F][MAM] Melee (MV:5)- 800 damage, 800 accuracy, 5 EN/attack
Element: Physical, Reaction
[+][CS] Beam Rifle- 1500 damage, 2300 accuracy, 5/6 rounds
Element: Energy, Beam
[F][CC] Energy Sword (M)- 2200 damage, 1600 accuracy, 15 EN/attack
Element: Physical, Orgone
[+][CS] Long Range Beam (S)- 4200 damage, 3200 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Orgone

 

Inherent Abilities:
1) Orgone Cloud (Barrier): Reduce the damage of all attacks from a single attack phase by 1500. 10 EN per use.
2) Orgone Cloud (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1500. 10 EN per use.
3) Orgone Cloud Travel: Ignore all effects that would increase the cost to move terrains.
4) EN Regen 10
5) Larselium Canceler: Automatically disables all Larselium Systems in non-allied units as long as this unit remains in battle.
6) Pilot Seats (2)

 

 

Rein Dreese's Action

 

REGENERATION PHASE

Morale Gained: +5 (110/150)
Temporary HP (Brave Commander): +639 Temporary HP
Assist Attack (Blast Rifle): -1 ammo (4/5)
 
SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Walker Gallier
New Form: N/A
Movement Type: H(overing)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Assist Attack (Blast Rifle)
Effect: Choose one allied unit which has not yet taken their turn. When targeting a single enemy, this ally gains an additional Attack Phase to be used against that enemy and taken before their own using this weapon, using your attack modifiers and resources (but not using any effects which require activation, such as Critical), with a -70% penalty to Damage and Accuracy applied as a Special Weapon Effect. Chosen ally receives +10% Weapon Damage and Weapon Accuracy for each Assist Attack applied, to a maximum of +40%, to be treated as a pilot modifier. This ability can only be used once per turn and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. (Frey Solberg)
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE (Support Attack)
Weapon Used:  [F][MAM] Melee (M)
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +15% (Melee 3)
Accuracy Modifiers: +25% (+15% Melee 3, +10% Psychodriver)
Other Modifiers: Element: Physical, Reaction; Skill 10
Damage Dealt: 920 Damage, 1000 Accuracy
Resources Spent: 5 EN
 
ATTACK PHASE
Weapon Used:  [H] Boomerang Idiom (P)
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +45% (+25% Melee 5, +10% Brave Commander, +10% Critical)
Accuracy Modifiers: +35% (+25% Melee 5, +10% Critical)
Other Modifiers: Element: Physical, Missile, Explosive; Skill 2
Damage Dealt: 4350 Damage, 5400 Accuracy
Resources Spent: 1 ammo, 10 AP
 
Statistics:
HP: 12780/12780
EN: 125/130
AP: 40/60
DP: 6710/6710
SP (Rein): 99/99      SP (Callidora): 79/99
Will: 110/150
Current Form: Walker Gallier
Current Terrain: Area C
Perishable Items: Repair Kit (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] 12.7mm Cannon- 600 damage, 800 accuracy, Accuracy Break L1, 10/10 rounds
Element: Physical, Bullet, Reaction
[+][CS] 20mm Cannon- 700 damage, 800 accuracy, 10/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Punch (M)- 800 damage, 700 accuracy, 5 EN/attack
Element: Physical, Reaction
[+] Missile Launcher (PX:5)- 500 damage, 300 accuracy, 20/20 rounds
Element: Physical, Missile, Guided
[+][CS] Blast Rifle- 2100 damage, 1700 accuracy, 4/5 rounds
Element: Physical, Bullet, Reaction
[+] Bazooka- 3000 damage, 1000 accuracy, 5/5 rounds
Element: Physical, Explosive
[H] Boomerang Idiom (P)- 3000 damage, 4000 accuracy,
0/2 rounds
Element: Physical, Missile, Explosive
[F] Gallier Full Power (H)- 4000 damage, 3500 accuracy, 60 EN/attack, 30 Morale/use
Element: Physical
[+] ICBM Toss (HS)- 6000 damage, 5000 accuracy, 1 round, 30 Morale, Rounds LockedReq: Rank 8
Element: Physical, Nuclear


MAP Attacks:
[+] ICBM Toss (MAP) (HT:3)- 3000 damage, 3000 accuracy, 30 Morale, uses 1 ICBM Toss round, Req: Rank 8
Element: Physical, Nuclear


Inherent Abilities:
1) Pilot Seats (2)
2) Walker Gallier cannot be used in space.
3) ICBM Toss: Rounds cannot be reloaded through any means.

IS2) Shield (10/10)

 

 

Royalyn Martel's Action

 

REGENERATION PHASE

Morale Gained: +5 (110/150)
Temporary HP (Brave Commander): +568 Temporary HP
Assist Attack (Vulcan Gun): -1 ammo (9/10)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Charge L1
Target: Self
SP Cost: 25 SP (85/110)
Effect: You and all pilots in your unit gain 10 Morale and all Charge and counter-based abilities have their counters raised by 1. (120/150)
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: XXXG-01SR2 Gundam Sandrock Kai (Zero System)
New Form: N/A
Movement Type: G(round)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Assist Attack (Vulcan Gun)
Effect: Choose one allied unit which has not yet taken their turn. When targeting a single enemy, this ally gains an additional Attack Phase to be used against that enemy and taken before their own using this weapon, using your attack modifiers and resources (but not using any effects which require activation, such as Critical), with a -70% penalty to Damage and Accuracy applied as a Special Weapon Effect. Chosen ally receives +10% Weapon Damage and Weapon Accuracy for each Assist Attack applied, to a maximum of +40%, to be treated as a pilot modifier. This ability can only be used once per turn and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. (Frey Solberg)
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: [F][CC] Heat Shotels (MX:2)
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +35% (+15% Melee 3, +10% Brave Commander, +10% Critical)
Accuracy Modifiers: +25% (+15% Melee 3, +10% Critical)
Other Modifiers: Element: Physical, Fire, Reaction; Shield Pierce; Skill 3; 1 additional shot
Damage Dealt: 2430 Damage, 2000 Accuracy x 2
Resources Spent: 24 EN, 10 AP
 
Statistics:
HP: 11360/11360
EN: 91/120
AP: 45/65
DP: 7520/7520
SP: 85/110
Will: 120/150
Current Form: XXXG-01SR2 Gundam Sandrock Kai (Zero System)
Current Terrain: Area C
Perishable Items: Chocolate Coins (2/2), Spare Battery (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 9/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack
Element: Physical, Reaction
[+][CS] Beam Submachine Gun (SV:4)- 700+150 damage, 900+200 accuracy, 20 rounds
Element: Energy, Beam
[F][CC] Heat Shotels (MX:2)- 1800 damage, 1600 accuracy, Shield Pierce, 12 EN/attack
Element: Physical, Fire, Reaction
[+] Missiles (PAX:2)- 2400 damage, 1800 accuracy, 
0/2 rounds
Element: Physical, Explosive, Missile
[F] Cross Crusher (HM)- 4700 damage, 3100 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Fire
[H] Self Destruct (H)- 5200 damage, 3900 accuracy, 1 round, 50 Morale.
Element: Physical, Explosive

Combo Attacks
[H] Maganac Attack (HS)- 5200 damage, 3900 accuracy, 3 rounds, 30 Morale
Element: Physical, Energy, Fire, Beam

 

Inherent Abilities:
1) Shield: Cross Crusher (10/10)
2) Resupply
3) Zero System: When activated, instead of the normal effects you may gain the use of the Leadership skill at level 3 and the effects of EWAC.
4) Self Destruct: Destroy this unit immediately after this attack is used.
5) Maganac Attack: Requires three allied WMS-03 Maganacs (any variant) to execute.

 

 

Frey Solberg's Action

 

REGENERATION PHASE

Morale Gained: +5 (120/150)
HP Regen: +240 HP (4800/4800)
Temporary HP (Brave Commander): +240 Temporary HP
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: [+] Missiles (PAX:8)
Action Taken: Evade + Countermeasures (8 attacks)
Damage Taken: 288 - 86.4 (-30% Evade) = 202 x 8 = 1616
Resources Spent: 1616 DP, 1 countermeasure use (9904/11520; 9/10)
 
Attacking Weapon: [K] Core Luminous Kick (M)
Action Taken: Evade
Damage Taken: 2248 - 674.4 (-30% Evade) = 1574
Resources Spent: 1574 DP (8330/11520)
 
Attacking Weapon: [+][CS] Beam Rifle
Action Taken: Evade
Damage Taken: 3910 - 1173 (-30% Evade) = 2737
Resources Spent: 2737 DP (5593/11520; Evasive Potential activated)
 
ITEM PHASE
Item Used: Misato's Beer (1/3)
Item Effect: The main pilot in the equipped unit gains 10 Morale. (130/150)
 
TRANSFORMATION/MOVEMENT
Current Form: Valsione-R
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE (Assist Attack)
Weapon Used:  [+][CS] Blast Rifle
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: -70% (Assist Attack); +25% (+15% Range 3, +10% Brave Commander)
Accuracy Modifiers: -70% (Assist Attack); +15% (Range 3)
Other Modifiers: Element: Physical, Bullet, Reaction
Damage Dealt: 788 Damage, 587 Accuracy
Resources Spent: 1 ammo
 
ATTACK PHASE (Assist Attack)
Weapon Used:  [+][CS] Vulcan Gun
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: -70% (Assist Attack); +25% (+15% Range 3, +10% Brave Commander)
Accuracy Modifiers: -70% (Assist Attack); +15% (Range 3)
Other Modifiers: Element: Physical, Bullet, Reaction; Accuracy Break L1
Damage Dealt: 225 Damage, 345 Accuracy
Resources Spent: 1 ammo
 
ATTACK PHASE
Weapon Used:  [+] Mobius Jade (AX:12)
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +60% (+20% Range 4, +10% Brave Commander, +10% Critical, +20% Assist Attack x2)
Accuracy Modifiers: +60% (+20% Range 4, +10% Newtype, +10% Critical, +20% Assist Attack x2)
Other Modifiers: Element: Energy; 11 additional hits; Distracting Attack
Damage Dealt: 448 Damage, 512 Accuracy x 12
Resources Spent: 24 EN, 10 AP
 
Statistics:
HP: 4800/4800
EN: 57/110
AP: 45/65
DP: 5593/11520      (Temporary DP: 2304/2304)
SP: 110/110
Will: 130/150
Current Form: Valsione-R
Current Terrain: Area C
Perishable Items: Mars Donburi (3/3), Misato's Beer (1/3)
Will Commands Displayed:
--N/A
 
Weapons:

[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Cross Saucer (PAX:6)- 500 damage, 600 accuracy, 3 EN/attack

Element: Energy

[+][CS] Hyper Beam Cannon- 2100 damage, 1700 accuracy, 15 EN/attack

Element: Energy, Beam

[+] Mobius Jade (AX:12)- 280 damage, 320 accuracy, 2 EN/attack, Req: Weapon Upgrade

Element: Energy

[F][CC] Divine Arm (M)- 1800 damage, 2000 accuracy, 10 EN/attack

Element: Physical, Reaction

[F][CC] Divine Blade (M)- 2000 damage, 2200 accuracy, 10 EN/attack, Req: Weapon Upgrade

Element: Physical, Reaction

[+][CS] Cross Smasher (H)- 3900 damage, 3500 accuracy, 3/3 rounds, 20 Morale

Element: Energy
[F][CC] Engetsu Sappou (MH)- 4600 damage, 5000 accuracy, 40 EN/attack, 30 Morale, Req: Rank 8

Element: Physical

MAP Attacks:
[+] Psycho Blaster (DIL:4)- 1800 damage, 2300 accuracy, 40 EN/attack, 40 Morale
Element: Energy


Inherent Abilities:
1) HP Regen 5% (Regen)
2) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1700. 10 EN per use.
3) Weapon Upgrade: You may spend 5 Unit XP unlock one of the following weapons: Divine Blade, Mobius Jade. Each time you pay 5 unit XP you may unlock another weapon.
4) Divine Blade: This attack replaces Divine Arm when unlocked.

IS1) Dummy Balloon Launcher (9/10)

 

Bounties: N/A

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Maximillian

REGENERATION PHASE:

Morale Gain: +5

Brave Commander (Terrain C): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn.

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target:

Effect:

SUPPORT DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

Support Attack (Alexis): Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally gain an additional Attack Phase targeting the same enemy they are to be taken before their own with a Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn. +5 Morale

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [+] Missiles (PAX:8)

Target(s): Valsione-R

Damage Modifiers: +25%

Accuracy Modifiers: +35%

Other Modifiers: Skill +10

Damage Dealt: 243 damage, 288 accuracy

Resources Spent: 8 Rounds

Statistics:

HP: 14181/14181

DP: 4340/4340

EN: 120/120

AP: 80/100

SP: 90/90 (Maximillian)

SP: 50/50 (Omoikane)

Morale: 120/150

Will Commands:

* ????

* ????

* ????

* ????

Terrain: Uptown City (Terrain C)

Weapons:

[+] Missiles (PAX:8)- 194 damage, 213 accuracy, 32/48 rounds

Element: Physical, Explosive, Missile, Guided, Reaction

[+] Gravity Blast (HSV:5)- 1940+485 damage, 1552+388 accuracy, 20+5 EN/attack, 30 Morale

Element: Energy, Gravity

[H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Element: None

X) Offensive Command: The buffs given by this attack only last one turn.

[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1

Element: None

X) Defensive Command: The buffs given by this attack only last one turn.

[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2

Element: None

X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.

Alexis

REGENERATION PHASE:

Morale Gain: +0

EN: +24

Brave Commander (Receiving): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn.

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target: Self

Effect:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [+] Missiles (PAX:8)

Target(s): Valsione-R

Damage Modifiers: +25%

Accuracy Modifiers: +35%

Other Modifiers: Skill +10

Damage Dealt: 243 damage, 288 accuracy

Resources Spent: 8 Rounds

Weapon Used: [K] Core Luminous Kick (M)

Target(s): Valsione-R

Damage Modifiers: +45%

Accuracy Modifiers: +35%

Other Modifiers: Barrier Pierce, Critical, Skill +6

Damage Dealt: 3335 damage, 1958 accuracy

Resources Spent: 15 EN, 10 AP

Statistics:

HP: 3786/6580

DP: 12180/12180

EN: 74/120

AP: 60/80

SP: 95/110

Morale: 105/150

Will Commands:

* ????

* ????

* ????

* ????

Terrain: Uptown City (Terrain C)

Weapons:

[K][MAM] Spinzaku Kick (M)- 700 damage,900 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 550 damage, 750 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] VARIS [Low]- 2100 damage, 1700 accuracy, 6 rounds

Element: Physical, Reaction

[H] Harken Booster (PAX:4)- 400 damage, 650 accuracy, 5 EN/attack

Element: Physical, Reaction

[F][CC] MVS (MX:2)- 1050 damage, 1150 accuracy, 7 EN/attack

Element: Physical, Reaction

[K] Core Luminous Kick (M)- 2300 damage, 1450 accuracy, Barrier Pierce, 15 EN/attack

Element: Physical, Energy, Reaction

[+] VARIS [High]- 3700 damage, 3200 accuracy, Armor Pierce, 3 rounds, 20 Morale

Element: Physical

[F] Core Luminous Cone (H)- 3500 damage, 3900 accuracy, 30 EN/attack, 30 Morale

Element: Energy

[+] Hadron Blaster (HS)- 5000 damage, 3100 accuracy, 40 EN/attack, 40 Morale

Element: Energy

MAP Attacks:

[+] Hadron Blaster (HLI:4)- 3000 damage, 2000 accuracy, 40 EN/attack, 40 Morale

Element: Energy

Alexander

REGENERATION PHASE:

Morale Gain: +5

EN: +10

Brave Commander (Receiving): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn.

SPIRIT COMMAND PHASE:

Spirit Used: Boost L1

SP Cost: 15

Target: Self

Effect: Reduce the accuracy of all attack phases you dodge this turn by 25%.

DEFENSE PHASE:

Attacking Weapon: [+][CS] Beam Rifle

Action Taken: Illusion

Damage Taken: 2875 x .75 = 2156

Resources Spent:

Attacking Weapon: [F][MAM] Melee (M)

Action Taken: Illusion

Damage Taken: 1000 x .75 - 1500 = 0

Resources Spent: 10 EN

Attacking Weapon: [H] Boomerang Idiom (P)

Action Taken: Countershoot + Illusion

Damage Taken: 5400 x .5 - 1500 = 1200

Resources Spent: 10 EN, 14 Morale

Attacking Weapon: [F][CC] Heat Shotels (MX:2)

Action Taken: Illusion

Damage Taken1: 2000 x .75 - 1500 = 0

Damage Taken2: 2000 x .75 = 1500

Resources Spent: 10 EN

Attacking Weapon: [+][CS] Blast Rifle

Action Taken: Barrier

Damage Taken: 788 - 1500 = 0

Resources Spent: 10 EN

Attacking Weapon: [+][CS] Vulcan Gun

Action Taken: Illusion

Damage Taken: 345 x .75 - 1500 = 0

Resources Spent: 10 EN

Attacking Weapon: [+] Mobius Jade (AX:12)

Action Taken: Illusion + Barrier

Damage Taken1: 512 x .75 - 1500 = 0

Damage Taken2: 512 x .75 - 1116 = 0

Damage Taken3: 512 x .75 - 732 = 0

Damage Taken4: 512 x .75 - 348 = 36

Damage Taken5: 512 x .75 = 384 x 3 = 1152

Damage Taken6: 448 - 1500 = 0

Damage Taken7: 448 - 1042 = 0

Damage Taken8: 448 - 604 = 0

Damage Taken9: 448 - 156 = 292 - 260 = 32

Damage Taken10: 448 = 448 x1 = 448

Resources Spent: 20 EN

Special: Evasive Potential Activated

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [+][CS] Beam Rifle

Target(s): Valsione-R

Damage Modifiers: +60%

Accuracy Modifiers: +50%

Other Modifiers: Critical, Distracting Attack

Damage Dealt: 2400 damage, 3450 accuracy

Resources Spent: 1 Round, 10 AP

Statistics:

HP: 4720/5200 (0/260)

DP: 5956/12000 (2400/2400)

EN: 50/120

AP: 55/75

SP: 95/110

Morale: 96/150

Will Commands:

* ????

* ????

* Countershoot (20 - x)

* ????

Terrain: Uptown City (Terrain C)

Weapons:

[F][MAM] Melee (MV:5)- 800 damage, 800 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Beam Rifle- 1500 damage, 2300 accuracy, 4/6 rounds

Element: Energy, Beam

[F][CC] Energy Sword (M)- 2200 damage, 1600 accuracy, 15 EN/attack

Element: Physical, Orgone

[+][CS] Long Range Beam (S)- 4200 damage, 3200 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Orgone

[+][CS] Long Range Beam [Full Aim] (H)- 2300 damage, 5150 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Orgone

R.E.M.I.

REGENERATION PHASE:

Morale Gain: +5

Brave Commander (Receiving): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn.

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP.

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [H] Resupply

Target(s): Lancelot

Damage Modifiers:

Accuracy Modifiers:

Other Modifiers: Target recovers 20% EN, +5 Morale

Damage Dealt:

Resources Spent: 5 Ally Morale

Statistics:

HP: 13490/13490 (675/675) (1349/1349)

DP: 8460/8460 (846/846)

EN: 120/120

AP: 65/75

SP: 110/110

Morale: 120/150

Will Commands:

* ????

* ????

* ????

* ????

Terrain: Uptown City (Terrain C)

Zero System: Off

Weapons:

[+][CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS] Beam Submachine Gun (SV:4)- 700+150 damage, 900+200 accuracy, 20 rounds

Element: Energy, Beam

[F][CC] Heat Shotels (MX:2)- 1800 damage, 1600 accuracy, Shield Pierce, 12 EN/attack

Element: Physical, Fire, Reaction

[+] Missiles (PAX:2)- 2400 damage, 1800 accuracy, 2 rounds

Element: Physical, Explosive, Missile

[F] Cross Crusher (HM)- 4700 damage, 3100 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Fire

[H] Self Destruct (H)- 5200 damage, 3900 accuracy, 1 round, 50 Morale.

Element: Physical, Explosive

Edited by Yuu Inohara

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Elah Rinah Shelomoh's Action

 

REGENERATION PHASE

Morale Gained: +5 (120/150)
Morale Charge (Support Attack): +5 (125/150)
Support Attack (Melee): -5 EN (100/120)
EN Regen: +10 EN (110/120)
Brave Commander
 
SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Vorlent (Player Ver.)
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Support Attack (-10 AP)
Effect: Choose one allied unit which has not yet taken their turn. You may give this ally an additional Attack Phase targeting the same enemy they are to be taken before their own with an Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects that require activation, such as Critical). (Rein Dreese)
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [+][CS] Beam Rifle
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +15% (Range 3)
Accuracy Modifiers: +25% (+15% Range 3, +10% Psychodriver)
Other Modifiers: Element: Energy, Beam
Damage Dealt: 1725 Damage, 2875 Accuracy
Resources Spent: 1 ammo
 
Statistics:
HP: 7800/7800
EN: 105/120
AP: 70/100
DP: 6600/6600
SP (Elah): 79/99      SP (Zen): 90/90
Will: 125/150
Current Form: Vorlent (Player Ver.)
Current Terrain: Area A
Perishable Items: Bibingka (1/1)
Will Commands Displayed:
--N/A
 
Weapons:

[F][MAM] Melee (MV:5)- 800 damage, 800 accuracy, 5 EN/attack
Element: Physical, Reaction
[+][CS] Beam Rifle- 1500 damage, 2300 accuracy, 4/6 rounds
Element: Energy, Beam
[F][CC] Energy Sword (M)- 2200 damage, 1600 accuracy, 15 EN/attack
Element: Physical, Orgone
[+][CS] Long Range Beam (S)- 4200 damage, 3200 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Orgone

 

Inherent Abilities:
1) Orgone Cloud (Barrier): Reduce the damage of all attacks from a single attack phase by 1500. 10 EN per use.
2) Orgone Cloud (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1500. 10 EN per use.
3) Orgone Cloud Travel: Ignore all effects that would increase the cost to move terrains.
4) EN Regen 10
5) Larselium Canceler: Automatically disables all Larselium Systems in non-allied units as long as this unit remains in battle.
6) Pilot Seats (2)

 

 

Royalyn Martel's Action

 

REGENERATION PHASE

Morale Gained: +5 (125/150)
Temporary HP (Brave Commander): +568 Temporary HP
Assist Attack (Vulcan Gun): -1 ammo (8/10)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: XXXG-01SR2 Gundam Sandrock Kai (Zero System)
New Form: N/A
Movement Type: G(round)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Assist Attack (Vulcan Gun)
Effect: Choose one allied unit which has not yet taken their turn. When targeting a single enemy, this ally gains an additional Attack Phase to be used against that enemy and taken before their own using this weapon, using your attack modifiers and resources (but not using any effects which require activation, such as Critical), with a -70% penalty to Damage and Accuracy applied as a Special Weapon Effect. Chosen ally receives +10% Weapon Damage and Weapon Accuracy for each Assist Attack applied, to a maximum of +40%, to be treated as a pilot modifier. This ability can only be used once per turn and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. (Frey Solberg)
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: [H] Resupply
Target(s): Walker Gallier (Rein Dreese)
Damage Modifiers: N/A
Accuracy Modifiers: N/A
Other Modifiers: N/A
Damage Dealt: Restore Boomerang Idiom ammo
Resources Spent: N/A
 
Statistics:
HP: 11360/11360
EN: 91/120
AP: 45/65
DP: 7520/7520
SP: 85/110
Will: 125/150
Current Form: XXXG-01SR2 Gundam Sandrock Kai (Zero System)
Current Terrain: Area C
Perishable Items: Chocolate Coins (2/2), Spare Battery (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 8/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack
Element: Physical, Reaction
[+][CS] Beam Submachine Gun (SV:4)- 700+150 damage, 900+200 accuracy, 20 rounds
Element: Energy, Beam
[F][CC] Heat Shotels (MX:2)- 1800 damage, 1600 accuracy, Shield Pierce, 12 EN/attack
Element: Physical, Fire, Reaction
[+] Missiles (PAX:2)- 2400 damage, 1800 accuracy, 
0/2 rounds
Element: Physical, Explosive, Missile
[F] Cross Crusher (HM)- 4700 damage, 3100 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Fire
[H] Self Destruct (H)- 5200 damage, 3900 accuracy, 1 round, 50 Morale.
Element: Physical, Explosive

Combo Attacks
[H] Maganac Attack (HS)- 5200 damage, 3900 accuracy, 3 rounds, 30 Morale
Element: Physical, Energy, Fire, Beam

 

Inherent Abilities:
1) Shield: Cross Crusher (10/10)
2) Resupply
3) Zero System: When activated, instead of the normal effects you may gain the use of the Leadership skill at level 3 and the effects of EWAC.
4) Self Destruct: Destroy this unit immediately after this attack is used.
5) Maganac Attack: Requires three allied WMS-03 Maganacs (any variant) to execute.

 

 

Rein Dreese's Action

 

REGENERATION PHASE

Morale Gained: +5 (115/150)
Temporary HP (Brave Commander): +639 Temporary HP
Assist Attack (Blast Rifle): -1 ammo (3/5)
Resupply (Boomerang Idiom): -5 Morale (110/150)
 
SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE - Support Defense: Valsione-R (Frey Solberg)
Attacking Weapon: [+] Missiles (PAX:8)
Action Taken: Block + Shield (8 attacks)
Damage Taken: 243 - 72.9 (-30% Block) = 170 x 8 = 1360 - 639 (Temporary HP) = 721
Resources Spent: 721 HP, 1 shield use (12059/12780; 9/10)
 
Attacking Weapon: [+] Missiles (PAX:8)
Action Taken: Block (8 attacks)
Damage Taken: 243 - 72.9 (-30% Block) = 170 x 8 = 1360
Resources Spent: 1360 HP (10699/12780)
 
Attacking Weapon: [K] Core Luminous Kick (M)
Action Taken: Block
Damage Taken: 3335 - 1000.5 (-30% Block) = 2335
Resources Spent: 2335 HP (8364/12780)
 
Attacking Weapon: [+][CS] Beam Rifle
Action Taken: Block
Damage Taken: 2400 - 720 (-30% Block) = 1680
Resources Spent: 1680 HP (6684/12780)
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Walker Gallier
New Form: N/A
Movement Type: H(overing)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Assist Attack (Blast Rifle)
Effect: Choose one allied unit which has not yet taken their turn. When targeting a single enemy, this ally gains an additional Attack Phase to be used against that enemy and taken before their own using this weapon, using your attack modifiers and resources (but not using any effects which require activation, such as Critical), with a -70% penalty to Damage and Accuracy applied as a Special Weapon Effect. Chosen ally receives +10% Weapon Damage and Weapon Accuracy for each Assist Attack applied, to a maximum of +40%, to be treated as a pilot modifier. This ability can only be used once per turn and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. (Frey Solberg)
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE (Support Attack)
Weapon Used:  [F][MAM] Melee (M)
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +15% (Melee 3)
Accuracy Modifiers: +25% (+15% Melee 3, +10% Psychodriver)
Other Modifiers: Element: Physical, Reaction; Skill 10
Damage Dealt: 920 Damage, 1000 Accuracy
Resources Spent: 5 EN
 
ATTACK PHASE
Weapon Used:  [H] Boomerang Idiom (P)
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +45% (+25% Melee 5, +10% Brave Commander, +10% Critical)
Accuracy Modifiers: +35% (+25% Melee 5, +10% Critical)
Other Modifiers: Element: Physical, Missile, Explosive; Skill 2
Damage Dealt: 4350 Damage, 5400 Accuracy
Resources Spent: 1 ammo, 10 AP
 
Statistics:
HP: 6684/12780
EN: 125/130
AP: 30/60
DP: 6710/6710
SP (Rein): 99/99      SP (Callidora): 79/99
Will: 110/150
Current Form: Walker Gallier
Current Terrain: Area C
Perishable Items: Repair Kit (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] 12.7mm Cannon- 600 damage, 800 accuracy, Accuracy Break L1, 10/10 rounds
Element: Physical, Bullet, Reaction
[+][CS] 20mm Cannon- 700 damage, 800 accuracy, 10/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Punch (M)- 800 damage, 700 accuracy, 5 EN/attack
Element: Physical, Reaction
[+] Missile Launcher (PX:5)- 500 damage, 300 accuracy, 20/20 rounds
Element: Physical, Missile, Guided
[+][CS] Blast Rifle- 2100 damage, 1700 accuracy, 3/5 rounds
Element: Physical, Bullet, Reaction
[+] Bazooka- 3000 damage, 1000 accuracy, 5/5 rounds
Element: Physical, Explosive
[H] Boomerang Idiom (P)- 3000 damage, 4000 accuracy, 
1/2 rounds
Element: Physical, Missile, Explosive
[F] Gallier Full Power (H)- 4000 damage, 3500 accuracy, 60 EN/attack, 30 Morale/use
Element: Physical
[+] ICBM Toss (HS)- 6000 damage, 5000 accuracy, 1 round, 30 Morale, Rounds LockedReq: Rank 8
Element: Physical, Nuclear


MAP Attacks:
[+] ICBM Toss (MAP) (HT:3)- 3000 damage, 3000 accuracy, 30 Morale, uses 1 ICBM Toss round, Req: Rank 8
Element: Physical, Nuclear


Inherent Abilities:
1) Pilot Seats (2)
2) Walker Gallier cannot be used in space.
3) ICBM Toss: Rounds cannot be reloaded through any means.

IS2) Shield (9/10)

 

 

Frey Solberg's Action

 

REGENERATION PHASE

Morale Gained: +5 (135/150)
Morale Charge (Below 50% Max DP): +5 (140/150)
HP Regen: +240 HP (4800/4800)
Temporary HP (Brave Commander): +240 Temporary HP
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Focus L1
Target: Self
SP Cost: 15 SP (95/110)
Effect: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: Misato's Beer (0/3)
Item Effect: The main pilot in the equipped unit gains 10 Morale. (150/150)
Item Used: Mars Donburi (0/3)
Item Effect: You may eat 3 servings to gain the effects of Attack Boost L3.
 
TRANSFORMATION/MOVEMENT
Current Form: Valsione-R
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE (Assist Attack)
Weapon Used:  [+][CS] Blast Rifle
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: -70% (Assist Attack); +25% (+15% Range 3, +10% Brave Commander)
Accuracy Modifiers: -70% (Assist Attack); +15% (Range 3)
Other Modifiers: Element: Physical, Bullet, Reaction
Damage Dealt: 788 Damage, 587 Accuracy
Resources Spent: 1 ammo
 
ATTACK PHASE (Assist Attack)
Weapon Used:  [+][CS] Vulcan Gun
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: -70% (Assist Attack); +25% (+15% Range 3, +10% Brave Commander)
Accuracy Modifiers: -70% (Assist Attack); +15% (Range 3)
Other Modifiers: Element: Physical, Bullet, Reaction; Accuracy Break L1
Damage Dealt: 225 Damage, 345 Accuracy
Resources Spent: 1 ammo
 
ATTACK PHASE
Weapon Used:  [+] [CS] Cross Smasher (H)
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +50% (Morale 150); +90% (+20% Range 4, +10% Brave Commander, +30% Attack Boost L3, +10% Critical, +20% Assist Attack x2)
Accuracy Modifiers: +50% (Morale 150); +80% (+20% Range 4, +10% Newtype, +20% Focus L1, +10% Critical, +20% Assist Attack x2)
Other Modifiers: Element: Energy; Distracting Attack
Damage Dealt: 11115 Damage, 9450 Accuracy
Resources Spent: 1 ammo, 10 AP, 20 Morale
 
Statistics:
HP: 4800/4800
EN: 57/110
AP: 35/65
DP: 5593/11520      (Temporary DP: 2304/2304)
SP: 95/110
Will: 130/150
Current Form: Valsione-R
Current Terrain: Area C
Perishable Items: Mars Donburi (0/3), Misato's Beer (0/3)
Will Commands Displayed:
--N/A
 
Weapons:

[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Cross Saucer (PAX:6)- 500 damage, 600 accuracy, 3 EN/attack

Element: Energy

[+][CS] Hyper Beam Cannon- 2100 damage, 1700 accuracy, 15 EN/attack

Element: Energy, Beam

[+] Mobius Jade (AX:12)- 280 damage, 320 accuracy, 2 EN/attack, Req: Weapon Upgrade

Element: Energy

[F][CC] Divine Arm (M)- 1800 damage, 2000 accuracy, 10 EN/attack

Element: Physical, Reaction

[F][CC] Divine Blade (M)- 2000 damage, 2200 accuracy, 10 EN/attack, Req: Weapon Upgrade

Element: Physical, Reaction

[+][CS] Cross Smasher (H)- 3900 damage, 3500 accuracy, 2/3 rounds, 20 Morale

Element: Energy
[F][CC] Engetsu Sappou (MH)- 4600 damage, 5000 accuracy, 40 EN/attack, 30 Morale, Req: Rank 8

Element: Physical

MAP Attacks:
[+] Psycho Blaster (DIL:4)- 1800 damage, 2300 accuracy, 40 EN/attack, 40 Morale
Element: Energy


Inherent Abilities:
1) HP Regen 5% (Regen)
2) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1700. 10 EN per use.
3) Weapon Upgrade: You may spend 5 Unit XP unlock one of the following weapons: Divine Blade, Mobius Jade. Each time you pay 5 unit XP you may unlock another weapon.
4) Divine Blade: This attack replaces Divine Arm when unlocked.

IS1) Dummy Balloon Launcher (9/10)

 

Bounties: N/A

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R.E.M.I.

REGENERATION PHASE:

Morale Gain: +5

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP.

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target:

Effect:

SUPPORT DEFENSE PHASE:

Attacking Weapon: [+][CS] Beam Rifle

Action Taken: Shield + Barrier

Damage Taken: 1725 x .7 - 1113 = 95 - 1349 = 0

Resources Spent: 1 Shield, 10 EN

Attacking Weapon: [F][MAM] Melee (M)

Action Taken: Shield + Barrier

Damage Taken: 920 x .7 - 1113 = 0

Resources Spent: 10 EN

Attacking Weapon: [H] Boomerang Idiom (P)

Action Taken: Shield + Barrier

Damage Taken: 4350 x .7 - 1113 = 1932 - 1254 = 678

Resources Spent: 10 EN

Attacking Weapon: [+][CS] Blast Rifle

Action Taken: Shield

Damage Taken: 788 x .7 = 552

Resources Spent:

Attacking Weapon: [+][CS] Vulcan Gun

Action Taken: Shield

Damage Taken: 225 x .7 = 158

Resources Spent:

Special: Accuracy Break L1

Attacking Weapon: [+][CS] Cross Smasher (H)

Action Taken: Shield + Barrier

Damage Taken: 11115 x .7 - 1113 = 6668

Resources Spent: 10 EN

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [H] Resupply

Target(s): Vorlent

Damage Modifiers:

Accuracy Modifiers:

Other Modifiers: Target recovers 20% EN, +5 Morale

Damage Dealt:

Resources Spent: 5 Ally Morale (Zero System (Leadership) Activated (Terrain C))

Statistics:

HP: 5434/13490 (0/1349)

DP: 8460/8460 (846/846)

EN: 80/120

AP: 75/75

SP: 110/110

Morale: 130/150

Will Commands:

* ????

* ????

* ????

* ????

Terrain: Uptown City (Terrain C)

Shield: 9/10

Zero System: On (Leadership)

Weapons:

[+][CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS] Beam Submachine Gun (SV:4)- 700+150 damage, 900+200 accuracy, 20 rounds

Element: Energy, Beam

[F][CC] Heat Shotels (MX:2)- 1800 damage, 1600 accuracy, Shield Pierce, 12 EN/attack

Element: Physical, Fire, Reaction

[+] Missiles (PAX:2)- 2400 damage, 1800 accuracy, 2 rounds

Element: Physical, Explosive, Missile

[F] Cross Crusher (HM)- 4700 damage, 3100 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Fire

[H] Self Destruct (H)- 5200 damage, 3900 accuracy, 1 round, 50 Morale.

Element: Physical, Explosive

Maximillian

REGENERATION PHASE:

Morale Gain: +5

Brave Commander (Terrain C): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn.

Leadership (Receiving): +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn.

EWAC (Receiving): Mobility Boost L1

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target:

Effect:

SUPPORT DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

Support Attack (Alexis): Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally gain an additional Attack Phase targeting the same enemy they are to be taken before their own with a Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn. +5 Morale

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [H] All-Out Assault Command (T:2)

Target(s): Terrain C

Damage Modifiers:

Accuracy Modifiers:

Other Modifiers: Attack Boost L2 & Accuracy Boost L2, The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.

Damage Dealt:

Resources Spent:

Statistics:

HP: 14181/14181

DP: 4340/4340 (217/217) (217/217)

EN: 120/120

AP: 80/100

SP: 90/90 (Maximillian)

SP: 50/50 (Omoikane)

Morale: 130/150

Will Commands:

* ????

* ????

* ????

* ????

Terrain: Uptown City (Terrain C)

Weapons:

[+] Missiles (PAX:8)- 194 damage, 213 accuracy, 24/48 rounds

Element: Physical, Explosive, Missile, Guided, Reaction

[+] Gravity Blast (HSV:5)- 1940+485 damage, 1552+388 accuracy, 20+5 EN/attack, 30 Morale

Element: Energy, Gravity

[H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Element: None

X) Offensive Command: The buffs given by this attack only last one turn.

[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1

Element: None

X) Defensive Command: The buffs given by this attack only last one turn.

[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2

Element: None

X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.

Alexis

REGENERATION PHASE:

Morale Gain: +0

EN: +24

Brave Commander (Receiving): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn.

Leadership (Receiving): +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn.

EWAC (Receiving): Mobility Boost L1

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target: Self

Effect:

DEFENSE PHASE:

Attacking Weapon: [H] All-Out Assault Command (T:2)

Action Taken:

Damage Taken:

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [+] Missiles (PAX:8)

Target(s): Valsione-R

Damage Modifiers: +25%

Accuracy Modifiers: +45%

Other Modifiers: Skill +10

Damage Dealt: 243 damage, 309 accuracy

Resources Spent: 8 Rounds

Weapon Used: [K] Core Luminous Kick (M)

Target(s): Valsione-R

Damage Modifiers: +65%

Accuracy Modifiers: +65%

Other Modifiers: Barrier Pierce, Critical, Skill +6

Damage Dealt: 3795 damage, 2393 accuracy

Resources Spent: 15 EN, 10 AP

Statistics:

HP: 3786/6580

DP: 12180/12180 (609/609)

EN: 83/120

AP: 50/80

SP: 95/110

Morale: 105/150

Will Commands:

* ????

* ????

* ????

* ????

Terrain: Uptown City (Terrain C)

Weapons:

[K][MAM] Spinzaku Kick (M)- 700 damage,900 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 550 damage, 750 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] VARIS [Low]- 2100 damage, 1700 accuracy, 6 rounds

Element: Physical, Reaction

[H] Harken Booster (PAX:4)- 400 damage, 650 accuracy, 5 EN/attack

Element: Physical, Reaction

[F][CC] MVS (MX:2)- 1050 damage, 1150 accuracy, 7 EN/attack

Element: Physical, Reaction

[K] Core Luminous Kick (M)- 2300 damage, 1450 accuracy, Barrier Pierce, 15 EN/attack

Element: Physical, Energy, Reaction

[+] VARIS [High]- 3700 damage, 3200 accuracy, Armor Pierce, 3 rounds, 20 Morale

Element: Physical

[F] Core Luminous Cone (H)- 3500 damage, 3900 accuracy, 30 EN/attack, 30 Morale

Element: Energy

[+] Hadron Blaster (HS)- 5000 damage, 3100 accuracy, 40 EN/attack, 40 Morale

Element: Energy

MAP Attacks:

[+] Hadron Blaster (HLI:4)- 3000 damage, 2000 accuracy, 40 EN/attack, 40 Morale

Element: Energy

Alexander

REGENERATION PHASE:

Morale Gain: +5

EN: +34

Brave Commander (Receiving): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn.

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target:

Effect:

DEFENSE PHASE:

Attacking Weapon: [H] All-Out Assault Command (T:2)

Action Taken:

Damage Taken:

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [+][CS] Beam Rifle

Target(s): Valsione-R

Damage Modifiers: +80%

Accuracy Modifiers: +80%

Other Modifiers: Critical, Distracting Attack

Damage Dealt: 2700 damage, 4140 accuracy

Resources Spent: 1 Round, 10 AP

Statistics:

HP: 4720/5200

DP: 5956/12000 (2400/2400)

EN: 84/120

AP: 45/75

SP: 95/110

Morale: 101/150

Will Commands:

* ????

* ????

* Countershoot (20 - x)

* ????

Terrain: Uptown City (Terrain C)

Weapons:

[F][MAM] Melee (MV:5)- 800 damage, 800 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Beam Rifle- 1500 damage, 2300 accuracy, 3/6 rounds

Element: Energy, Beam

[F][CC] Energy Sword (M)- 2200 damage, 1600 accuracy, 15 EN/attack

Element: Physical, Orgone

[+][CS] Long Range Beam (S)- 4200 damage, 3200 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Orgone

[+][CS] Long Range Beam [Full Aim] (H)- 2300 damage, 5150 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Orgone

Edited by Yuu Inohara

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Elah Rinah Shelomoh's Action

 

REGENERATION PHASE

Morale Gained: +5 (130/150)
Morale Charge (Support Attack): +5 (135/150)
Support Attack (Melee): -5 EN (105/120)
EN Regen: +10 EN (115/120)
Brave Commander
 
SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Vorlent (Player Ver.)
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Support Attack (-10 AP)
Effect: Choose one allied unit which has not yet taken their turn. You may give this ally an additional Attack Phase targeting the same enemy they are to be taken before their own with an Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects that require activation, such as Critical). (Rein Dreese)
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [+][CS] Beam Rifle
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +15% (Range 3)
Accuracy Modifiers: +25% (+15% Range 3, +10% Psychodriver)
Other Modifiers: Element: Energy, Beam
Damage Dealt: 1725 Damage, 2875 Accuracy
Resources Spent: 1 ammo
 
Statistics:
HP: 7800/7800
EN: 115/120
AP: 60/100
DP: 6600/6600
SP (Elah): 79/99      SP (Zen): 90/90
Will: 135/150
Current Form: Vorlent (Player Ver.)
Current Terrain: Area A
Perishable Items: Bibingka (1/1)
Will Commands Displayed:
--N/A
 
Weapons:

[F][MAM] Melee (MV:5)- 800 damage, 800 accuracy, 5 EN/attack
Element: Physical, Reaction
[+][CS] Beam Rifle- 1500 damage, 2300 accuracy, 3/6 rounds
Element: Energy, Beam
[F][CC] Energy Sword (M)- 2200 damage, 1600 accuracy, 15 EN/attack
Element: Physical, Orgone
[+][CS] Long Range Beam (S)- 4200 damage, 3200 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Orgone

 

Inherent Abilities:
1) Orgone Cloud (Barrier): Reduce the damage of all attacks from a single attack phase by 1500. 10 EN per use.
2) Orgone Cloud (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1500. 10 EN per use.
3) Orgone Cloud Travel: Ignore all effects that would increase the cost to move terrains.
4) EN Regen 10
5) Larselium Canceler: Automatically disables all Larselium Systems in non-allied units as long as this unit remains in battle.
6) Pilot Seats (2)

 

 

Royalyn Martel's Action

 

REGENERATION PHASE

Morale Gained: +5 (130/150; Zero System activated)
Morale Charge (Resupply): +5 (135/150)
Assist Attack (Vulcan Gun): -1 ammo (7/10)
Leadership (Zero System)
EWAC (Zero System)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: XXXG-01SR2 Gundam Sandrock Kai (Zero System)
New Form: N/A
Movement Type: G(round)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Assist Attack (Vulcan Gun)
Effect: Choose one allied unit which has not yet taken their turn. When targeting a single enemy, this ally gains an additional Attack Phase to be used against that enemy and taken before their own using this weapon, using your attack modifiers and resources (but not using any effects which require activation, such as Critical), with a -70% penalty to Damage and Accuracy applied as a Special Weapon Effect. Chosen ally receives +10% Weapon Damage and Weapon Accuracy for each Assist Attack applied, to a maximum of +40%, to be treated as a pilot modifier. This ability can only be used once per turn and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. (Frey Solberg)
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [F][CC] Heat Shotels (MX:2)
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +35% (+15% Melee 3, +10% Brave Commander, +10% Critical)
Accuracy Modifiers: +25% (+15% Melee 3, +10% Critical)
Other Modifiers: Element: Physical, Fire, Reaction; Shield Pierce; Skill 3; 1 additional shot
Damage Dealt: 2430 Damage, 2000 Accuracy x 2
Resources Spent: 24 EN, 10 AP
 
Statistics:
HP: 11360/11360
EN: 67/120
AP: 35/65
DP: 7520/7520
SP: 85/110
Will: 135/150
Current Form: XXXG-01SR2 Gundam Sandrock Kai (Zero System)
Current Terrain: Area C
Perishable Items: Chocolate Coins (2/2), Spare Battery (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 7/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack
Element: Physical, Reaction
[+][CS] Beam Submachine Gun (SV:4)- 700+150 damage, 900+200 accuracy, 20 rounds
Element: Energy, Beam
[F][CC] Heat Shotels (MX:2)- 1800 damage, 1600 accuracy, Shield Pierce, 12 EN/attack
Element: Physical, Fire, Reaction
[+] Missiles (PAX:2)- 2400 damage, 1800 accuracy, 
0/2 rounds
Element: Physical, Explosive, Missile
[F] Cross Crusher (HM)- 4700 damage, 3100 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Fire
[H] Self Destruct (H)- 5200 damage, 3900 accuracy, 1 round, 50 Morale.
Element: Physical, Explosive

Combo Attacks
[H] Maganac Attack (HS)- 5200 damage, 3900 accuracy, 3 rounds, 30 Morale
Element: Physical, Energy, Fire, Beam

 

Inherent Abilities:
1) Shield: Cross Crusher (10/10)
2) Resupply
3) Zero System: When activated, instead of the normal effects you may gain the use of the Leadership skill at level 3 and the effects of EWAC.
4) Self Destruct: Destroy this unit immediately after this attack is used.
5) Maganac Attack: Requires three allied WMS-03 Maganacs (any variant) to execute.

 

 

Rein Dreese's Action

 

REGENERATION PHASE

Morale Gained: +5 (115/150)
Temporary HP (Brave Commander): +639 Temporary HP
Temporary DP (Leadership): +336 Temporary DP
Mobility Boost L1 (EWAC): +336 Temporary DP
Assist Attack (Blast Rifle): -1 ammo (2/5)
 
SPIRIT COMMAND PHASE
Spirit Command Used: Vigor L1 (Rein)
Target: Self
SP Cost: 20 SP (79/99)
Effect: Recover 25% of your Max HP. (+3195 HP; 9879/12780)
 
DEFENSE PHASE - Support Defense: Valsione-R (Frey Solberg)
Attacking Weapon:  [+] Missiles (PAX:8)
Action Taken: Block + Shield (8 attacks)
Damage Taken: 243 - 72.9 (-30% Block) = 170 x 8 = 1360 - 639 (Temporary HP) = 721
Resources Spent: 721 HP, 1 shield use (9158/12780; 8/10)
 
Attacking Weapon:  [K] Core Luminous Kick (M)
Action Taken: Block
Damage Taken: 3795 - 1138.5 (-30% Block) = 2657
Resources Spent: 2657 HP (6501/12780)
 
Attacking Weapon:  [+][CS] Beam Rifle
Action Taken: Block
Damage Taken: 2700 - 810 (-30% Block) = 1890
Resources Spent: 1890 HP (4611/12780; Steadfast Potential activated)
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Walker Gallier
New Form: N/A
Movement Type: H(overing)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Assist Attack (Blast Rifle)
Effect: Choose one allied unit which has not yet taken their turn. When targeting a single enemy, this ally gains an additional Attack Phase to be used against that enemy and taken before their own using this weapon, using your attack modifiers and resources (but not using any effects which require activation, such as Critical), with a -70% penalty to Damage and Accuracy applied as a Special Weapon Effect. Chosen ally receives +10% Weapon Damage and Weapon Accuracy for each Assist Attack applied, to a maximum of +40%, to be treated as a pilot modifier. This ability can only be used once per turn and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. (Frey Solberg)
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE (Support Attack)
Weapon Used:  [F][MAM] Melee (M)
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +15% (Melee 3)
Accuracy Modifiers: +25% (+15% Melee 3, +10% Psychodriver)
Other Modifiers: Element: Physical, Reaction; Skill 10
Damage Dealt: 920 Damage, 1000 Accuracy
Resources Spent: 5 EN
 
ATTACK PHASE
Weapon Used:  [H] Boomerang Idiom (P)
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +45% (+25% Melee 5, +10% Brave Commander, +10% Critical)
Accuracy Modifiers: +45% (+25% Melee 5, +10% Leadership, +10% Critical)
Other Modifiers: Element: Physical, Missile, Explosive; Skill 2
Damage Dealt: 4350 Damage, 5800 Accuracy
Resources Spent: 1 ammo, 10 AP
 
Statistics:
HP: 4611/12780      (Temporary HP: 2556)
EN: 125/130
AP: 20/60
DP: 6710/6710
SP (Rein): 79/99      SP (Callidora): 79/99
Will: 115/150
Current Form: Walker Gallier
Current Terrain: Area C
Perishable Items: Repair Kit (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] 12.7mm Cannon- 600 damage, 800 accuracy, Accuracy Break L1, 10/10 rounds
Element: Physical, Bullet, Reaction
[+][CS] 20mm Cannon- 700 damage, 800 accuracy, 10/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Punch (M)- 800 damage, 700 accuracy, 5 EN/attack
Element: Physical, Reaction
[+] Missile Launcher (PX:5)- 500 damage, 300 accuracy, 20/20 rounds
Element: Physical, Missile, Guided
[+][CS] Blast Rifle- 2100 damage, 1700 accuracy, 2/5 rounds
Element: Physical, Bullet, Reaction
[+] Bazooka- 3000 damage, 1000 accuracy, 5/5 rounds
Element: Physical, Explosive
[H] Boomerang Idiom (P)- 3000 damage, 4000 accuracy, 
0/2 rounds
Element: Physical, Missile, Explosive
[F] Gallier Full Power (H)- 4000 damage, 3500 accuracy, 60 EN/attack, 30 Morale/use
Element: Physical
[+] ICBM Toss (HS)- 6000 damage, 5000 accuracy, 1 round, 30 Morale, Rounds LockedReq: Rank 8
Element: Physical, Nuclear


MAP Attacks:
[+] ICBM Toss (MAP) (HT:3)- 3000 damage, 3000 accuracy, 30 Morale, uses 1 ICBM Toss round, Req: Rank 8
Element: Physical, Nuclear


Inherent Abilities:
1) Pilot Seats (2)
2) Walker Gallier cannot be used in space.
3) ICBM Toss: Rounds cannot be reloaded through any means.

IS2) Shield (8/10)

 

 

Frey Solberg's Action

 

REGENERATION PHASE

Morale Gained: +5 (135/150)
Morale Charge (Below 50% Max DP): +5 (140/150)
HP Regen: +240 HP (4800/4800)
Temporary HP (Brave Commander): +240 Temporary HP
Temporary DP (Leadership): +576 Temporary DP
Mobility Boost L1 (EWAC): +576 Temporary DP
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Valsione-R
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE (Assist Attack)
Weapon Used:  [+][CS] Vulcan Gun
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: -70% (Assist Attack); +25% (+15% Range 3, +10% Brave Commander)
Accuracy Modifiers: -70% (Assist Attack); +15% (Range 3)
Other Modifiers: Element: Physical, Bullet, Reaction; Accuracy Break L1
Damage Dealt: 225 Damage, 345 Accuracy
Resources Spent: 1 ammo
 
ATTACK PHASE (Assist Attack)
Weapon Used:  [+][CS] Blast Rifle
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: -70% (Assist Attack); +25% (+15% Range 3, +10% Brave Commander)
Accuracy Modifiers: -70% (Assist Attack); +25% (+15% Range 3, +10% Leadership)
Other Modifiers: Element: Physical, Bullet, Reaction
Damage Dealt: 788 Damage, 638 Accuracy
Resources Spent: 1 ammo
 
ATTACK PHASE
Weapon Used:  [+][CS] Cross Smasher (H)
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +40% (Morale 140); +90% (+20% Range 4, +10% Brave Commander, +30% Attack Boost L3, +10% Critical, +20% Assist Attack x2)
Accuracy Modifiers: +40% (Morale 140); +70% (+20% Range 4, +10% Newtype, +10% Leadership, +10% Critical, +20% Assist Attack x2)
Other Modifiers: Element: Energy; Distracting Attack
Damage Dealt: 10374 Damage, 8330 Accuracy
Resources Spent: 1 ammo, 10 AP, 20 Morale
 
Statistics:
HP: 4800/4800
EN: 57/110
AP: 25/65
DP: 5593/11520      (Temporary DP: 2304)
SP: 95/110
Will: 120/150
Current Form: Valsione-R
Current Terrain: Area C
Perishable Items: Mars Donburi (0/3), Misato's Beer (0/3)
Will Commands Displayed:
--N/A
 
Weapons:

[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Cross Saucer (PAX:6)- 500 damage, 600 accuracy, 3 EN/attack

Element: Energy

[+][CS] Hyper Beam Cannon- 2100 damage, 1700 accuracy, 15 EN/attack

Element: Energy, Beam

[+] Mobius Jade (AX:12)- 280 damage, 320 accuracy, 2 EN/attack, Req: Weapon Upgrade

Element: Energy

[F][CC] Divine Arm (M)- 1800 damage, 2000 accuracy, 10 EN/attack

Element: Physical, Reaction

[F][CC] Divine Blade (M)- 2000 damage, 2200 accuracy, 10 EN/attack, Req: Weapon Upgrade

Element: Physical, Reaction

[+][CS] Cross Smasher (H)- 3900 damage, 3500 accuracy, 1/3 rounds, 20 Morale

Element: Energy
[F][CC] Engetsu Sappou (MH)- 4600 damage, 5000 accuracy, 40 EN/attack, 30 Morale, Req: Rank 8

Element: Physical

MAP Attacks:
[+] Psycho Blaster (DIL:4)- 1800 damage, 2300 accuracy, 40 EN/attack, 40 Morale
Element: Energy


Inherent Abilities:
1) HP Regen 5% (Regen)
2) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1700. 10 EN per use.
3) Weapon Upgrade: You may spend 5 Unit XP unlock one of the following weapons: Divine Blade, Mobius Jade. Each time you pay 5 unit XP you may unlock another weapon.
4) Divine Blade: This attack replaces Divine Arm when unlocked.

IS1) Dummy Balloon Launcher (9/10)

 

Bounties: N/A

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R.E.M.I.

REGENERATION PHASE:

Morale Gain: +5

Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP.

SPIRIT COMMAND PHASE:

Spirit Used: Inspire L1

SP Cost: 25

Target: Lancelot

Effect: Cast Sure Hit L1 on yourself or one target ally.

SUPPORT DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [F] Cross Crusher (HM)

Target(s): Valsione-R

Damage Modifiers: +0%

Accuracy Modifiers: +0%

Other Modifiers: Critical, Skill +4

Damage Dealt: 6345 damage, 4185 accuracy

Resources Spent: 30 EN, 10 AP, 30 Morale

Statistics:

HP: 5434/13490 (1349/1349)

DP: 8460/8460 (846/846)

EN: 50/120

AP: 65/75

SP: 85/110

Morale: 105/150

Will Commands:

* ????

* ????

* ????

* ????

Terrain: Uptown City (Terrain C)

Shield: 9/10

Zero System: On (Leadership)

Accuracy Break: 1/3

Weapons:

[+][CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS] Beam Submachine Gun (SV:4)- 700+150 damage, 900+200 accuracy, 20 rounds

Element: Energy, Beam

[F][CC] Heat Shotels (MX:2)- 1800 damage, 1600 accuracy, Shield Pierce, 12 EN/attack

Element: Physical, Fire, Reaction

[+] Missiles (PAX:2)- 2400 damage, 1800 accuracy, 2 rounds

Element: Physical, Explosive, Missile

[F] Cross Crusher (HM)- 4700 damage, 3100 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Fire

[H] Self Destruct (H)- 5200 damage, 3900 accuracy, 1 round, 50 Morale.

Element: Physical, Explosive

Maximillian

REGENERATION PHASE:

Morale Gain: +5

Brave Commander (Terrain C): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn.

Leadership (Receiving): +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn.

EWAC (Receiving): Mobility Boost L1

SPIRIT COMMAND PHASE:

Spirit Used: Scan L1

SP Cost: 20

Target: Valsione-R

Effect: For a single turn all attacks your allies make against the targeted enemy have thier accuracy increased by 10%.

SUPPORT DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

Support Attack (Alexis): Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally gain an additional Attack Phase targeting the same enemy they are to be taken before their own with a Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn. +5 Morale

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [+] Gravity Blast (HSV:5)

Target(s): Valsione-R

Damage Modifiers: +25%

Accuracy Modifiers: +45%

Other Modifiers:

Damage Dealt: 6790 damage, 6302 accuracy

Resources Spent: 40 EN, 30 Morale

Statistics:

HP: 14181/14181

DP: 4340/4340 (217/217) (217/217)

EN: 80/120

AP: 60/100

SP: 90/90 (Maximillian)

SP: 30/50 (Omoikane)

Morale: 110/150

Will Commands:

* ????

* ????

* ????

* ????

Terrain: Uptown City (Terrain C)

Weapons:

[+] Missiles (PAX:8)- 194 damage, 213 accuracy, 16/48 rounds

Element: Physical, Explosive, Missile, Guided, Reaction

[+] Gravity Blast (HSV:5)- 1940+485 damage, 1552+388 accuracy, 20+5 EN/attack, 30 Morale

Element: Energy, Gravity

[H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Element: None

X) Offensive Command: The buffs given by this attack only last one turn.

[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1

Element: None

X) Defensive Command: The buffs given by this attack only last one turn.

[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2

Element: None

X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.

Alexis

REGENERATION PHASE:

Morale Gain: +5

Brave Commander (Receiving): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn.

Leadership (Receiving): +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn.

EWAC (Receiving): Mobility Boost L1

SPIRIT COMMAND PHASE:

Spirit Used: Grit L1

SP Cost: 15

Target: Self

Effect: Reduce incoming damage of all attacks you receive this turn by 20%. Damage of attacks you make this turn +20%.

SUPPORT DEFENSE PHASE:

Attacking Weapon: [+][CS] Beam Rifle

Action Taken: Beam Shield

Damage Taken: 1725 x .7 x .8 - 650 = 316 - 329 = 0

Resources Spent: 10 EN

Attacking Weapon: [F][CC] Heat Shotels (MX:2)

Action Taken: Beam Shield + Knock Aside + Barrier

Damage Taken1: 2430 x .7 x .5 - 1700 - 650 = 0

Damage Taken2: 2430 x .7 x .5 - 859 - 650 = 0

Resources Spent: 10 EN, 9 Morale

Attacking Weapon: [F][MAM] Melee (M)

Action Taken: Beam Shield

Damage Taken: 920 x .7 x .8 - 650 = 0

Resources Spent:

Attacking Weapon: [H] Boomerang Idiom (P)

Action Taken: Beam Shield + Knock Aside + Barrier

Damage Taken: 4350 x .7 x .5 - 1700 - 650 = 0

Resources Spent: 10 EN, 7 Morale

Attacking Weapon: [+][CS] Vulcan Gun

Action Taken: Beam Shield

Damage Taken: 225 x .7 x .8 - 650 = 0

Resources Spent:

Attacking Weapon: [+][CS] Blast Rifle

Action Taken: Beam Shield

Damage Taken: 788 x .7 x .8 - 650 = 0

Resources Spent:

Attacking Weapon: [+][CS] Cross Smasher (H)

Action Taken: Beam Shield + Barrier

Damage Taken: 10374 x .7 x .8 - 1700 - 650 = 3459 - 13 = 3446

Resources Spent: 10 EN

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [+] Missiles (PAX:8)

Target(s): Valsione-R

Damage Modifiers: +25%

Accuracy Modifiers: +45%

Other Modifiers: Skill +10

Damage Dealt: 243 damage, 309 accuracy

Resources Spent: 8 Rounds

Weapon Used: [+] VARIS [High]

Target(s): Valsione-R

Damage Modifiers: +65%

Accuracy Modifiers: +105%

Other Modifiers: Armor Pierce, Critical

Damage Dealt: 6105 damage, 6560 accuracy

Resources Spent: 1 Round, 10 AP, 20 Morale

Statistics:

HP: 340/6580 (0/329)

DP: 12180/12180 (609/609) (609/609)

EN: 83/120

AP: 40/80

SP: 80/110

Morale: 74/150

Will Commands:

* ????

* ????

* ????

* Knock Aside (15 - x)

Terrain: Uptown City (Terrain C)

Weapons:

[K][MAM] Spinzaku Kick (M)- 700 damage,900 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 550 damage, 750 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] VARIS [Low]- 2100 damage, 1700 accuracy, 6 rounds

Element: Physical, Reaction

[H] Harken Booster (PAX:4)- 400 damage, 650 accuracy, 5 EN/attack

Element: Physical, Reaction

[F][CC] MVS (MX:2)- 1050 damage, 1150 accuracy, 7 EN/attack

Element: Physical, Reaction

[K] Core Luminous Kick (M)- 2300 damage, 1450 accuracy, Barrier Pierce, 15 EN/attack

Element: Physical, Energy, Reaction

[+] VARIS [High]- 3700 damage, 3200 accuracy, Armor Pierce, 2/3 rounds, 20 Morale

Element: Physical

[F] Core Luminous Cone (H)- 3500 damage, 3900 accuracy, 30 EN/attack, 25 Morale

Element: Energy

[+] Hadron Blaster (HS)- 5000 damage, 3100 accuracy, 40 EN/attack, 35 Morale

Element: Energy

MAP Attacks:

[+] Hadron Blaster (HLI:4)- 3000 damage, 2000 accuracy, 40 EN/attack, 35 Morale

Element: Energy

Alexander

REGENERATION PHASE:

Morale Gain: +10

EN: +10

Brave Commander (Receiving): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn.

Leadership (Receiving): +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn.

EWAC (Receiving): Mobility Boost L1

SPIRIT COMMAND PHASE:

Spirit Used: Focus L1

SP Cost: 15

Target: Self

Effect: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [+][CS] Long Range Beam (S)

Target(s): Valsione-R

Damage Modifiers: +60%

Accuracy Modifiers: +90%

Other Modifiers: Critical, Distracting Attack

Damage Dealt: 6720 damage, 6080 accuracy

Resources Spent: 30 EN, 10 AP, 30 Morale

Statistics:

HP: 4720/5200 (260/260)

DP: 5956/12000 (2400/2400) (600/600) (600/600)

EN: 64/120

AP: 35/75

SP: 80/110

Morale: 81/150

Will Commands:

* ????

* ????

* Countershoot (20 - x)

* ????

Terrain: Uptown City (Terrain C)

Weapons:

[F][MAM] Melee (MV:5)- 800 damage, 800 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Beam Rifle- 1500 damage, 2300 accuracy, 2/6 rounds

Element: Energy, Beam

[F][CC] Energy Sword (M)- 2200 damage, 1600 accuracy, 15 EN/attack

Element: Physical, Orgone

[+][CS] Long Range Beam (S)- 4200 damage, 3200 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Orgone

[+][CS] Long Range Beam [Full Aim] (H)- 2300 damage, 5150 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Orgone

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Elah Rinah Shelomoh's Action

 

REGENERATION PHASE

Morale Gained: +5 (140/150)
Morale Charge (Support Attack): +5 (145/150)
Support Attack (Melee): -5 EN (110/120)
EN Regen: +10 EN (120/120)
Brave Commander
 
SPIRIT COMMAND PHASE
Will Command Used: Ranged Focus
Target: Self
Morale Cost: 10 Morale (135/150)
Effect: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range is considered 2 higher.
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: Bibingka (0/1)
Item Effect: For the next two turns you gain +1 Attack Phase and lose 20% of your maximum EN during your regeneration phase.
 
TRANSFORMATION/MOVEMENT
Current Form: Vorlent (Player Ver.)
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Support Attack (-10 AP)
Effect: Choose one allied unit which has not yet taken their turn. You may give this ally an additional Attack Phase targeting the same enemy they are to be taken before their own with an Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects that require activation, such as Critical). (Frey Solberg)
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [+][CS] Long Range Beam (S)
Target(s): Z-01/D Lancelot Conquista (Alexis Gaines)
Damage Modifiers: +25% (Range 5)
Accuracy Modifiers: +35% (+25% Range 5, +10% Psychodriver)
Other Modifiers: Element: Physical, Orgone
Damage Dealt: 5250 Damage, 4320 Accuracy
Resources Spent: 30 EN, 30 Morale
 
ATTACK PHASE (Bibingka)
Weapon Used:  [+][CS] Long Range Beam (S)
Target(s): Z-01/D Lancelot Conquista (Alexis Gaines)
Damage Modifiers: +25% (Range 5)
Accuracy Modifiers: +35% (+25% Range 5, +10% Psychodriver)
Other Modifiers: Element: Physical, Orgone
Damage Dealt: 5250 Damage, 4320 Accuracy
Resources Spent: 30 EN, 30 Morale
 
Statistics:
HP: 7800/7800
EN: 60/120
AP: 50/100
DP: 6600/6600
SP (Elah): 79/99      SP (Zen): 90/90
Will: 75/150
Current Form: Vorlent (Player Ver.)
Current Terrain: Area A
Perishable Items: Bibingka (0/1)
Will Commands Displayed:
--Ranged Focus (10 Morale)
 
Weapons:

[F][MAM] Melee (MV:5)- 800 damage, 800 accuracy, 5 EN/attack
Element: Physical, Reaction
[+][CS] Beam Rifle- 1500 damage, 2300 accuracy, 3/6 rounds
Element: Energy, Beam
[F][CC] Energy Sword (M)- 2200 damage, 1600 accuracy, 15 EN/attack
Element: Physical, Orgone
[+][CS] Long Range Beam (S)- 4200 damage, 3200 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Orgone

 

Inherent Abilities:
1) Orgone Cloud (Barrier): Reduce the damage of all attacks from a single attack phase by 1500. 10 EN per use.
2) Orgone Cloud (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1500. 10 EN per use.
3) Orgone Cloud Travel: Ignore all effects that would increase the cost to move terrains.
4) EN Regen 10
5) Larselium Canceler: Automatically disables all Larselium Systems in non-allied units as long as this unit remains in battle.
6) Pilot Seats (2)

 

 

Royalyn Martel's Action

 

REGENERATION PHASE

Morale Gained: +5 (140/150)
Temporary HP (Brave Commander): +568 Temporary HP
Assist Attack (Vulcan Gun): -1 ammo (6/10)
Leadership (Zero System)
EWAC (Zero System)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Charge L1
Target: Self
SP Cost: 25 SP (60/110)
Effect: You and all pilots in your unit gain 10 Morale and all Charge and counter-based abilities have their counters raised by 1. (150/150)
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: XXXG-01SR2 Gundam Sandrock Kai (Zero System)
New Form: N/A
Movement Type: G(round)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Assist Attack (Vulcan Gun)
Effect: Choose one allied unit which has not yet taken their turn. When targeting a single enemy, this ally gains an additional Attack Phase to be used against that enemy and taken before their own using this weapon, using your attack modifiers and resources (but not using any effects which require activation, such as Critical), with a -70% penalty to Damage and Accuracy applied as a Special Weapon Effect. Chosen ally receives +10% Weapon Damage and Weapon Accuracy for each Assist Attack applied, to a maximum of +40%, to be treated as a pilot modifier. This ability can only be used once per turn and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. (Frey Solberg)
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [F] Cross Crusher (HM)
Target(s): Z-01/D Lancelot Conquista (Alexis Gaines)
Damage Modifiers: +50% (Morale 150); +35% (+15% Melee 3, +10% Brave Commander, +10% Critical)
Accuracy Modifiers: +50% (Morale 150); +25% (+15% Melee 3, +10% Critical)
Other Modifiers: Element: Physical, Fire; Skill 3
Damage Dealt: 9518 Damage, 5813 Accuracy
Resources Spent: 30 EN, 30 Morale, 10 AP
 
Statistics:
HP: 11360/11360
EN: 37/120
AP: 25/65
DP: 7520/7520
SP: 60/110
Will: 120/150
Current Form: XXXG-01SR2 Gundam Sandrock Kai (Zero System)
Current Terrain: Area C
Perishable Items: Chocolate Coins (2/2), Spare Battery (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 6/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack
Element: Physical, Reaction
[+][CS] Beam Submachine Gun (SV:4)- 700+150 damage, 900+200 accuracy, 20 rounds
Element: Energy, Beam
[F][CC] Heat Shotels (MX:2)- 1800 damage, 1600 accuracy, Shield Pierce, 12 EN/attack
Element: Physical, Fire, Reaction
[+] Missiles (PAX:2)- 2400 damage, 1800 accuracy, 
0/2 rounds
Element: Physical, Explosive, Missile
[F] Cross Crusher (HM)- 4700 damage, 3100 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Fire
[H] Self Destruct (H)- 5200 damage, 3900 accuracy, 1 round, 50 Morale.
Element: Physical, Explosive

Combo Attacks
[H] Maganac Attack (HS)- 5200 damage, 3900 accuracy, 3 rounds, 30 Morale
Element: Physical, Energy, Fire, Beam

 

Inherent Abilities:
1) Shield: Cross Crusher (10/10)
2) Resupply
3) Zero System: When activated, instead of the normal effects you may gain the use of the Leadership skill at level 3 and the effects of EWAC.
4) Self Destruct: Destroy this unit immediately after this attack is used.
5) Maganac Attack: Requires three allied WMS-03 Maganacs (any variant) to execute.

 

 

Rein Dreese's Action

 

REGENERATION PHASE

Morale Gained: +5 (120/150)
Morale Charge (Below 50% Max HP): +5 (125/150)
Temporary HP (Brave Commander): +639 Temporary HP
Temporary DP (Leadership): +336 Temporary DP
Mobility Boost L1 (EWAC): +336 Temporary DP (Refresh)
Assist Attack (Blast Rifle): -1 ammo (1/5)
 
SPIRIT COMMAND PHASE
Spirit Command Used: Vigor L1 (Rein)
Target: Self
SP Cost: 20 SP (59/99)
Effect: Recover 25% of your Max HP. (+3195 HP; 7806/12780)
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Walker Gallier
New Form: N/A
Movement Type: H(overing)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Assist Attack (Blast Rifle)
Effect: Choose one allied unit which has not yet taken their turn. When targeting a single enemy, this ally gains an additional Attack Phase to be used against that enemy and taken before their own using this weapon, using your attack modifiers and resources (but not using any effects which require activation, such as Critical), with a -70% penalty to Damage and Accuracy applied as a Special Weapon Effect. Chosen ally receives +10% Weapon Damage and Weapon Accuracy for each Assist Attack applied, to a maximum of +40%, to be treated as a pilot modifier. This ability can only be used once per turn and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. (Frey Solberg)
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: [F] Gallier Full Power (H)
Target(s): Z-01/D Lancelot Conquista (Alexis Gaines)
Damage Modifiers: +25% (Morale 125); +45% (+25% Melee 5, +10% Brave Commander, +10% Critical)
Accuracy Modifiers: +25% (Morale 125); +45% (+25% Melee 5, +10% Leadership, +10% Critical)
Other Modifiers: Element: Physical
Damage Dealt: 7250 Damage, 6344 Accuracy
Resources Spent: 60 EN, 30 Morale, 10 AP
 
Statistics:
HP: 7806/12780      (Temporary HP: 2556)
EN: 65/130
AP: 10/60
DP: 6710/6710
SP (Rein): 59/99      SP (Callidora): 79/99
Will: 95/150
Current Form: Walker Gallier
Current Terrain: Area C
Perishable Items: Repair Kit (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] 12.7mm Cannon- 600 damage, 800 accuracy, Accuracy Break L1, 10/10 rounds
Element: Physical, Bullet, Reaction
[+][CS] 20mm Cannon- 700 damage, 800 accuracy, 10/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Punch (M)- 800 damage, 700 accuracy, 5 EN/attack
Element: Physical, Reaction
[+] Missile Launcher (PX:5)- 500 damage, 300 accuracy, 20/20 rounds
Element: Physical, Missile, Guided
[+][CS] Blast Rifle- 2100 damage, 1700 accuracy, 1/5 rounds
Element: Physical, Bullet, Reaction
[+] Bazooka- 3000 damage, 1000 accuracy, 5/5 rounds
Element: Physical, Explosive
[H] Boomerang Idiom (P)- 3000 damage, 4000 accuracy, 
0/2 rounds
Element: Physical, Missile, Explosive
[F] Gallier Full Power (H)- 4000 damage, 3500 accuracy, 60 EN/attack, 30 Morale/use
Element: Physical
[+] ICBM Toss (HS)- 6000 damage, 5000 accuracy, 1 round, 30 Morale, Rounds LockedReq: Rank 8
Element: Physical, Nuclear


MAP Attacks:
[+] ICBM Toss (MAP) (HT:3)- 3000 damage, 3000 accuracy, 30 Morale, uses 1 ICBM Toss round, Req: Rank 8
Element: Physical, Nuclear


Inherent Abilities:
1) Pilot Seats (2)
2) Walker Gallier cannot be used in space.
3) ICBM Toss: Rounds cannot be reloaded through any means.

IS2) Shield (8/10)

 

 

Frey Solberg's Action

 

REGENERATION PHASE

Morale Gained: +5 (125/150)
Morale Charge (Below 50% Max DP): +5 (130/150)
HP Regen: +240 HP (4800/4800)
Temporary HP (Brave Commander): +240 Temporary HP
Temporary DP (Leadership): +576 Temporary DP
Mobility Boost L1 (EWAC): +576 Temporary DP (Refresh)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Focus L1
Target: Self
SP Cost: 15 SP (80/110)
Effect: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.
 
Spirit Command Used: Duty L1
Target: Self
SP Cost: 20 SP (60/110)
Effect: Recover 25% of your maximum DP. (+2880 DP; 8473/11520)
 
DEFENSE PHASE
Attacking Weapon: [F] Cross Crusher (HM)
Action Taken: Evade + Countermeasures + Illusion
Damage Taken: 4185 - 1255.5 (-30% Evade) = 2929.5 - 585.9 (-20% Focus L1) = 2344 - 1700 (Afterimage) = 644
Resources Spent: 644 Temporary DP, 10 EN, 1 countermeasure use (1660, 576, 576; 47/110; 8/10)
 
Attacking Weapon: [+] Gravity Blast (HSV:5)
Action Taken: Evade + Illusion
Damage Taken: 6302 - 1890.6 (-30% Evade) = 4411.4 - 882.28 (-20% Focus L1) = 3529 - 1700 (Afterimage) = 1829
Resources Spent: 1829 Temporary DP, 10 EN (407, 576; 37/110)
 
Attacking Weapon: [+] Missiles (PAX:8)
Action Taken: Take (8 attacks)
Damage Taken: 243 x 8 = 1944 - 240 (Temporary HP) = 1704
Resources Spent: 1704 HP (3096/4800)
 
Attacking Weapon: [+] VARIS [High]
Action Taken: Evade + Illusion
Damage Taken: 6560 - 1968 (-30% Evade) = 4592 - 918.4 (-20% Focus L1) = 3674 - 1700 (Afterimage) = 1974 - 983 (Temporary DP) = 991
Resources Spent: 991 DP, 10 EN (4602/11520; 27/110)
 
Attacking Weapon: [+][CS] Long Range Beam (S)
Action Taken: Evade
Damage Taken: 6080 - 1824 (-30% Evade) = 4256 - 851.2 (-20% Focus L1) = 3405
Resources Spent: 3405 DP (1197/11520)
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Valsione-R
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE (Support Attack)
Weapon Used:  [F][MAM] Melee (M)
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +15% (Melee 3)
Accuracy Modifiers: +25% (+15% Melee 3, +10% Psychodriver)
Other Modifiers: Element: Physical, Reaction; Skill 10
Damage Dealt: 920 Damage, 1000 Accuracy
Resources Spent: 5 EN
 
ATTACK PHASE (Assist Attack)
Weapon Used:  [+][CS] Vulcan Gun
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: -70% (Assist Attack); +25% (+15% Range 3, +10% Brave Commander)
Accuracy Modifiers: -70% (Assist Attack); +15% (Range 3)
Other Modifiers: Element: Physical, Bullet, Reaction; Accuracy Break L1
Damage Dealt: 225 Damage, 345 Accuracy
Resources Spent: 1 ammo
 
ATTACK PHASE (Assist Attack)
Weapon Used:  [+][CS] Blast Rifle
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: -70% (Assist Attack); +25% (+15% Range 3, +10% Brave Commander)
Accuracy Modifiers: -70% (Assist Attack); +25% (+15% Range 3, +10% Leadership)
Other Modifiers: Element: Physical, Bullet, Reaction
Damage Dealt: 788 Damage, 638 Accuracy
Resources Spent: 1 ammo
 
ATTACK PHASE
Weapon Used:  [+][CS] Cross Smasher (H)
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +30% (Morale 140); +90% (+20% Range 4, +10% Brave Commander, +30% Attack Boost L3, +10% Critical, +20% Assist Attack x2)
Accuracy Modifiers: +30% (Morale 140); +90% (+20% Range 4, +10% Newtype, +20% Focus L1, +10% Leadership, +10% Critical, +20% Assist Attack x2)
Other Modifiers: Element: Energy; Distracting Attack
Damage Dealt: 9633 Damage, 8645 Accuracy
Resources Spent: 1 ammo, 10 AP, 20 Morale
 
Statistics:
HP: 3096/4800
EN: 27/110
AP: 15/65
DP: 1197/11520
SP: 60/110
Will: 110/150
Current Form: Valsione-R
Current Terrain: Area C
Perishable Items: Mars Donburi (0/3), Misato's Beer (0/3)
Will Commands Displayed:
--N/A
 
Weapons:

[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Cross Saucer (PAX:6)- 500 damage, 600 accuracy, 3 EN/attack

Element: Energy

[+][CS] Hyper Beam Cannon- 2100 damage, 1700 accuracy, 15 EN/attack

Element: Energy, Beam

[+] Mobius Jade (AX:12)- 280 damage, 320 accuracy, 2 EN/attack, Req: Weapon Upgrade

Element: Energy

[F][CC] Divine Arm (M)- 1800 damage, 2000 accuracy, 10 EN/attack

Element: Physical, Reaction

[F][CC] Divine Blade (M)- 2000 damage, 2200 accuracy, 10 EN/attack, Req: Weapon Upgrade

Element: Physical, Reaction

[+][CS] Cross Smasher (H)- 3900 damage, 3500 accuracy, 0/3 rounds, 20 Morale

Element: Energy
[F][CC] Engetsu Sappou (MH)- 4600 damage, 5000 accuracy, 40 EN/attack, 30 Morale, Req: Rank 8

Element: Physical

MAP Attacks:
[+] Psycho Blaster (DIL:4)- 1800 damage, 2300 accuracy,
40 EN/attack, 40 Morale
Element: Energy


Inherent Abilities:
1) HP Regen 5% (Regen)
2) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1700. 10 EN per use.
3) Weapon Upgrade: You may spend 5 Unit XP unlock one of the following weapons: Divine Blade, Mobius Jade. Each time you pay 5 unit XP you may unlock another weapon.
4) Divine Blade: This attack replaces Divine Arm when unlocked.

IS1) Dummy Balloon Launcher (8/10)

 

Bounties: N/A

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R.E.M.I.

REGENERATION PHASE:

Morale Gain: +5

Leadership (Terrain C): +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn.

EWAC (Terrain C): Mobility Boost L1

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target:

Effect:

SUPPORT DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: Resupply

Target(s): Nadesico

Damage Modifiers: +0%

Accuracy Modifiers: +0%

Other Modifiers: Replenish all of an ally's ammo for one weapon (Missiles). +5 Morale

Damage Dealt:

Resources Spent: 5 Ally Morale

Statistics:

HP: 5434/13490

DP: 8460/8460

EN: 50/120

AP: 65/75

SP: 85/110

Morale: 115/150

Will Commands:

* ????

* ????

* ????

* ????

Terrain: Uptown City (Terrain C)

Shield: 9/10

Zero System: On (Leadership)

Weapons:

[+][CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 10 rounds

Element: Physical, Bullet, Reaction

[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack

Element: Physical, Reaction

[+][CS] Beam Submachine Gun (SV:4)- 700+150 damage, 900+200 accuracy, 20 rounds

Element: Energy, Beam

[F][CC] Heat Shotels (MX:2)- 1800 damage, 1600 accuracy, Shield Pierce, 12 EN/attack

Element: Physical, Fire, Reaction

[+] Missiles (PAX:2)- 2400 damage, 1800 accuracy, 2 rounds

Element: Physical, Explosive, Missile

[F] Cross Crusher (HM)- 4700 damage, 3100 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Fire

[H] Self Destruct (H)- 5200 damage, 3900 accuracy, 1 round, 50 Morale.

Element: Physical, Explosive

Maximillian

REGENERATION PHASE:

Morale Gain: +5

Brave Commander (Terrain C): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn.

Leadership (Receiving): +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn.

EWAC (Receiving): Mobility Boost L1

SPIRIT COMMAND PHASE:

Spirit Used:

SP Cost:

Target:

Effect:

SUPPORT DEFENSE PHASE:

Attacking Weapon:

Action Taken:

Damage Taken:

Resources Spent:

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

Support Attack (Alexander): Choose one allied unit which has not yet taken their turn. You may pay 10 AP to give this ally gain an additional Attack Phase targeting the same enemy they are to be taken before their own with a Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects which require activation, such as Critical). This ability can only be used once per turn, can only be used when the ally attacks a single target, and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. You may not use both this ability and Assist Attack in the same turn. +5 Morale

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used: [H] All-Out Assault Command (T:2)

Target(s): Terrain C

Damage Modifiers:

Accuracy Modifiers:

Other Modifiers: Attack Boost L2 & Accuracy Boost L2, The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.

Damage Dealt:

Resources Spent:

Statistics:

HP: 14181/14181

DP: 4340/4340 (217/217) (217/217)

EN: 80/120

AP: 50/100

SP: 90/90 (Maximillian)

SP: 30/50 (Omoikane)

Morale: 115/150

Will Commands:

* ????

* ????

* ????

* ????

Terrain: Uptown City (Terrain C)

Weapons:

[+] Missiles (PAX:8)- 194 damage, 213 accuracy, 48/48 rounds

Element: Physical, Explosive, Missile, Guided, Reaction

[+] Gravity Blast (HSV:5)- 1940+485 damage, 1552+388 accuracy, 20+5 EN/attack, 30 Morale

Element: Energy, Gravity

[H] Offensive Command (T:2)- Attack Boost L1 & Accuracy Boost L1

Element: None

X) Offensive Command: The buffs given by this attack only last one turn.

[H] Defensive Command (T:2)- Defense Boost L1 & Mobility Boost L1

Element: None

X) Defensive Command: The buffs given by this attack only last one turn.

[H] All-Out Assault Command (T:2)- Attack Boost L2 & Accuracy Boost L2

Element: None

X) All-Out Assault Command: The buffs given by this attack only last one turn. Units affected by this attack have one less source of Temporary HP and Temporary DP for one turn.

Alexis

REGENERATION PHASE:

Morale Gain: +5

Brave Commander (Receiving): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn.

Leadership (Receiving): +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn.

EWAC (Receiving): Mobility Boost L1

SPIRIT COMMAND PHASE:

Spirit Used: Focus L1

SP Cost: 15

Target: Self

Effect: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

DEFENSE PHASE:

Attacking Weapon: [+][CS] Long Range Beam (S)

Action Taken: Illusion + Evade

Damage Taken: 4320 x .7 x .8 - 1113 = 1306 - 609 = 697

Resources Spent: 10 EN

Attacking Weapon: [+][CS] Long Range Beam (S)

Action Taken: Illusion + Evade

Damage Taken: 4320 x .7 x .8 - 1113 = 1306

Resources Spent: 10 EN

Attacking Weapon: [F] Cross Crusher (HM)

Action Taken: Illusion + Evade + Countercut

Damage Taken: 5813 x .7 x .5 - 1113 = 922

Resources Spent: 10 EN, 9 Morale

Attacking Weapon: [F] Gallier Full Power (H)

Action Taken: Illusion + Evade + Cover

Damage Taken: 6344 x .8 x .7 x .8 - 1113 = 1729

Resources Spent: 10 EN, 20 AP

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement: Dock with Nadesico (-5 EN)

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

ATTACK PHASE:

Weapon Used:

Target(s):

Damage Modifiers:

Accuracy Modifiers:

Other Modifiers:

Damage Dealt:

Resources Spent:

Statistics:

HP: 340/6580

DP: 7526/12180 (0/609)

EN: 38/120

AP: 20/80

SP: 65/110

Morale: 70/150

Will Commands:

* ????

* ????

* Countercut (15 - x)

* Knock Aside (15 - x)

Terrain: Uptown City (Terrain C)

Weapons:

[K][MAM] Spinzaku Kick (M)- 700 damage,900 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Slash Harken (PAX:2)- 550 damage, 750 accuracy, 4 EN/attack

Element: Physical, Reaction

[+][CS] VARIS [Low]- 2100 damage, 1700 accuracy, 6 rounds

Element: Physical, Reaction

[H] Harken Booster (PAX:4)- 400 damage, 650 accuracy, 5 EN/attack

Element: Physical, Reaction

[F][CC] MVS (MX:2)- 1050 damage, 1150 accuracy, 7 EN/attack

Element: Physical, Reaction

[K] Core Luminous Kick (M)- 2300 damage, 1450 accuracy, Barrier Pierce, 15 EN/attack

Element: Physical, Energy, Reaction

[+] VARIS [High]- 3700 damage, 3200 accuracy, Armor Pierce, 2/3 rounds, 20 Morale

Element: Physical

[F] Core Luminous Cone (H)- 3500 damage, 3900 accuracy, 30 EN/attack, 25 Morale

Element: Energy

[+] Hadron Blaster (HS)- 5000 damage, 3100 accuracy, 40 EN/attack, 35 Morale

Element: Energy

MAP Attacks:

[+] Hadron Blaster (HLI:4)- 3000 damage, 2000 accuracy, 40 EN/attack, 35 Morale

Element: Energy

Alexander

REGENERATION PHASE:

Morale Gain: +10

EN: +10

Brave Commander (Receiving): +10% Weapon Damage and gain 5% of your maximum HP as Temporary HP. This Temporary HP is lost at the end of your turn.

Leadership (Receiving): +10% Weapon Accuracy and gain 5% of your maximum DP as Temporary DP. This Temporary DP is lost at the end of your turn.

EWAC (Receiving): Mobility Boost L1

SPIRIT COMMAND PHASE:

Spirit Used: Focus L1

SP Cost: 15

Target: Self

Effect: Reduce incoming accuracy of all attacks you dodge this turn by 20%. Accuracy of attacks you make this turn +20%.

Will Used: Mobility Focus

Morale Cost: 10

Target: Self

Effect: Reduce your Melee and Range attributes by 2 for a single turn to gain Temporary DP equal to 10% of your maximum DP for a single turn.

Will Used: Elude

Morale Cost: 20

Target: Uptown City

Effect: Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of incoming accuracy is improved by 15%.

DEFENSE PHASE:

Attacking Weapon: [F][MAM] Melee (M)

Action Taken: Barrier

Damage Taken: 920 - 1500 = 0

Resources Spent: 10 EN

Attacking Weapon: [+][CS] Vulcan Gun

Action Taken: Barrier

Damage Taken: 225 - 1500 = 0

Resources Spent: 10 EN

Attacking Weapon: [+][CS] Blast Rifle

Action Taken: Take

Damage Taken: 788

Resources Spent:

Attacking Weapon: [+][CS] Cross Smasher (H)

Action Taken: Illusion + Cover

Damage Taken: 8645 x .65 x .8 - 1500 = 2995 - 1200 = 1795 - 600 = 1195 - 2400 = 0

Resources Spent: 10 EN, 20 AP

ITEM PHASE:

Item Used:

Item Effects:

TRANSFORMATION/MOVEMENT PHASE:

Movement:

SPECIAL PHASE:

SUMMON PHASE:

Units Summoned:

Weapon Used: [+] Missiles (PAX:8)

Target(s): Valsione-R

Damage Modifiers: +25%

Accuracy Modifiers: +45%

Other Modifiers: Skill +10

Damage Dealt: 243 damage, 309 accuracy

Resources Spent: 8 Rounds

ATTACK PHASE:

Weapon Used: [+][CS] Long Range Beam (S)

Target(s): Valsione-R

Damage Modifiers: +60%

Accuracy Modifiers: +80%

Other Modifiers: Distracting Attack

Damage Dealt: 6720 damage, 5760 accuracy

Resources Spent: 30 EN, 30 Morale

Statistics:

HP: 3932/5200

DP: 5956/12000 (1205/2400) (0/600) (0/1200)

EN: 14/120

AP: 15/75

SP: 65/110

Morale: 21/150

Will Commands:

* ????

* Mobilit Focus (10)

* Countershoot (20 - x)

* Elude (20)

Terrain: Uptown City (Terrain C)

Weapons:

[F][MAM] Melee (MV:5)- 800 damage, 800 accuracy, 5 EN/attack

Element: Physical, Reaction

[+][CS] Beam Rifle- 1500 damage, 2300 accuracy, 2/6 rounds

Element: Energy, Beam

[F][CC] Energy Sword (M)- 2200 damage, 1600 accuracy, 15 EN/attack

Element: Physical, Orgone

[+][CS] Long Range Beam (S)- 4200 damage, 3200 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Orgone

[+][CS] Long Range Beam [Full Aim] (H)- 2300 damage, 5150 accuracy, 30 EN/attack, 30 Morale

Element: Physical, Orgone

Edited by Yuu Inohara

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Royalyn Martel's Action

 

REGENERATION PHASE

Morale Gained: +5 (125/150)
Assist Attack (Vulcan Gun): -1 ammo (5/10)
Leadership (Zero System)
EWAC (Zero System)
 
​SPIRIT COMMAND PHASE
Spirit Command Used: N/A
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: XXXG-01SR2 Gundam Sandrock Kai (Zero System)
New Form: N/A
Movement Type: G(round)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Assist Attack (Vulcan Gun)
Effect: Choose one allied unit which has not yet taken their turn. When targeting a single enemy, this ally gains an additional Attack Phase to be used against that enemy and taken before their own using this weapon, using your attack modifiers and resources (but not using any effects which require activation, such as Critical), with a -70% penalty to Damage and Accuracy applied as a Special Weapon Effect. Chosen ally receives +10% Weapon Damage and Weapon Accuracy for each Assist Attack applied, to a maximum of +40%, to be treated as a pilot modifier. This ability can only be used once per turn and any penalties or restrictions for being in different terrain still apply. All resources used by the ally are deducted on your next Regeneration Phase. (Rein Dreese)
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: [H] Resupply
Target(s): Vorlent (Player Ver.) (Elah Rinah Shelomoh)
Damage Modifiers: N/A
Accuracy Modifiers: N/A
Other Modifiers: N/A
Damage Dealt: Restore 20% of maximum EN
Resources Spent: N/A
 
Statistics:
HP: 11360/11360
EN: 37/120
AP: 25/65
DP: 7520/7520
SP: 60/110
Will: 125/150
Current Form: XXXG-01SR2 Gundam Sandrock Kai (Zero System)
Current Terrain: Area C
Perishable Items: Chocolate Coins (2/2), Spare Battery (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] Vulcan Gun- 600 damage, 1000 accuracy, Accuracy Break L1, 5/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack
Element: Physical, Reaction
[+][CS] Beam Submachine Gun (SV:4)- 700+150 damage, 900+200 accuracy, 20 rounds
Element: Energy, Beam
[F][CC] Heat Shotels (MX:2)- 1800 damage, 1600 accuracy, Shield Pierce, 12 EN/attack
Element: Physical, Fire, Reaction
[+] Missiles (PAX:2)- 2400 damage, 1800 accuracy, 
0/2 rounds
Element: Physical, Explosive, Missile
[F] Cross Crusher (HM)- 4700 damage, 3100 accuracy, 30 EN/attack, 30 Morale
Element: Physical, Fire
[H] Self Destruct (H)- 5200 damage, 3900 accuracy, 1 round, 50 Morale.
Element: Physical, Explosive

Combo Attacks
[H] Maganac Attack (HS)- 5200 damage, 3900 accuracy, 3 rounds, 30 Morale
Element: Physical, Energy, Fire, Beam

 

 

Inherent Abilities:
1) Shield: Cross Crusher (10/10)
2) Resupply
3) Zero System: When activated, instead of the normal effects you may gain the use of the Leadership skill at level 3 and the effects of EWAC.
4) Self Destruct: Destroy this unit immediately after this attack is used.
5) Maganac Attack: Requires three allied WMS-03 Maganacs (any variant) to execute.

 

 

Elah Rinah Shelomoh's Action

 

REGENERATION PHASE

Morale Gained: +5 (80/150)
Morale Charge (Support Attack): +5 (85/150)
Support Attack (Melee): -5 EN (55/120)
EN Regen: +10 EN (65/120)
Resupply: +24 EN, -5 Morale (89/120; 80/150)
Bibinga: -24 EN (65/120)
Temporary DP (Leadership): +330 Temporary DP
Mobility L1 (EWAC): +330 Temporary DP
Brave Commander
 
SPIRIT COMMAND PHASE
Will Command Used: Ranged Focus
Target: Self
Morale Cost: 10 Morale (70/150)
Effect: For one turn your Skill attribute is considered 2 less for the purposes of Countercut, Countershoot, and other effects that rely on Skill and your Critical Cost increases by 3. During this turn your Range is considered 2 higher.
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Vorlent (Player Ver.)
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: Support Attack (-10 AP)
Effect: Choose one allied unit which has not yet taken their turn. You may give this ally an additional Attack Phase targeting the same enemy they are to be taken before their own with an Element: Reaction weapon on your unit, using your attack modifiers and resources (but not using any effects that require activation, such as Critical). (Rein Dreese)
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used:  [+][CS] Long Range Beam (S)
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +25% (Range 5)
Accuracy Modifiers: +45% (+25% Range 5, +10% Psychodriver, +10% Leadership)
Other Modifiers: Element: Physical, Orgone
Damage Dealt: 5250 Damage, 4640 Accuracy
Resources Spent: 30 EN, 30 Morale
 
ATTACK PHASE (Bibingka)
Weapon Used:  [+][CS] Long Range Beam (S)
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +25% (Range 5)
Accuracy Modifiers: +45% (+25% Range 5, +10% Psychodriver, +10% Leadership)
Other Modifiers: Element: Physical, Orgone
Damage Dealt: 5250 Damage, 4640 Accuracy
Resources Spent: 30 EN, 30 Morale
 
Statistics:
HP: 7800/7800
EN: 5/120
AP: 40/100
DP: 6600/6600      (Temporary DP: 330)
SP (Elah): 79/99      SP (Zen): 90/90
Will: 10/150
Current Form: Vorlent (Player Ver.)
Current Terrain: Area A
Perishable Items: Bibingka (0/1)
Will Commands Displayed:
--Ranged Focus (10 Morale)
 
Weapons:

[F][MAM] Melee (MV:5)- 800 damage, 800 accuracy, 5 EN/attack
Element: Physical, Reaction
[+][CS] Beam Rifle- 1500 damage, 2300 accuracy, 3/6 rounds
Element: Energy, Beam
[F][CC] Energy Sword (M)- 2200 damage, 1600 accuracy,
15 EN/attack
Element: Physical, Orgone
[+][CS] Long Range Beam (S)- 4200 damage, 3200 accuracy,
30 EN/attack, 30 Morale
Element: Physical, Orgone

 

Inherent Abilities:
1) Orgone Cloud (Barrier): Reduce the damage of all attacks from a single attack phase by 1500. 10 EN per use.
2) Orgone Cloud (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1500. 10 EN per use.
3) Orgone Cloud Travel: Ignore all effects that would increase the cost to move terrains.
4) EN Regen 10
5) Larselium Canceler: Automatically disables all Larselium Systems in non-allied units as long as this unit remains in battle.
6) Pilot Seats (2)

 

 

Rein Dreese's Action

 

REGENERATION PHASE

Morale Gained: +5 (100/150)
Temporary HP (Brave Commander): +639 Temporary HP
Temporary DP (Leadership): +336 Temporary DP
Mobility Boost L1 (EWAC): +336 Temporary DP (Refresh)
Assist Attack (Blast Rifle): -1 ammo (0/5)
 
SPIRIT COMMAND PHASE
Spirit Command Used: Vigor L1 (Rein)
Target: Self
SP Cost: 20 SP (39/99)
Effect: Recover 25% of your Max HP. (+3195 HP; 11001/12780; Steadfast Potential restored)
 
DEFENSE PHASE - Support Defense: Valsione-R (Frey Solberg)
Attacking Weapon: [+] Missiles (PAX:8)
Action Taken: Block + Shield
Damage Taken: 243 - 72.9 (-30% Block) = 170 x 8 = 1360
Resources Spent: 1360 Temporary HP, 1 shield use (1196, 639; 7/10)
 
Attacking Weapon: [+][CS] Long Range Beam (S)
Action Taken: Block
Damage Taken: 6720 - 2016 (-30% Block) = 4704 - 1835 (Temporary HP) = 2869
Resources Spent: 2869 HP (8132/12780)
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Walker Gallier
New Form: N/A
Movement Type: H(overing)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE (Assist Attack)
Weapon Used:  [+][CS] Vulcan Gun
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: -70% (Assist Attack); +25% (+15% Range 3, +10% Brave Commander)
Accuracy Modifiers: -70% (Assist Attack); +15% (Range 3)
Other Modifiers: Element: Physical, Bullet, Reaction; Accuracy Break L1
Damage Dealt: 225 Damage, 345 Accuracy
Resources Spent: 1 ammo
 
ATTACK PHASE (Support Attack)
Weapon Used:  [F][MAM] Melee (M)
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +15% (Melee 3)
Accuracy Modifiers: +35% (+15% Melee 3, +10% Psychodriver, +10% Leadership)
Other Modifiers: Element: Physical, Reaction; Skill 8
Damage Dealt: 920 Damage, 1200 Accuracy
Resources Spent: 5 EN
 
ATTACK PHASE
Weapon Used: [+] Bazooka
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +35% (+15% Melee 3, +10% Brave Commander, +10% Assist Attack)
Accuracy Modifiers: +35% (+15% Melee 3, +10% Leadership, +10% Assist Attack)
Other Modifiers: Element: Physical, Explosive
Damage Dealt: 4050 Damage, 1350 Accuracy
Resources Spent: 1 ammo
 
Statistics:
HP: 8100/12780
EN: 65/130
AP: 10/60
DP: 6710/6710      (Temporary DP: 336)
SP (Rein): 39/99      SP (Callidora): 79/99
Will: 100/150
Current Form: Walker Gallier
Current Terrain: Area C
Perishable Items: Repair Kit (2/2)
Will Commands Displayed:
--N/A
 
Weapons:

[+][CS] 12.7mm Cannon- 600 damage, 800 accuracy, Accuracy Break L1, 10/10 rounds
Element: Physical, Bullet, Reaction
[+][CS] 20mm Cannon- 700 damage, 800 accuracy, 10/10 rounds
Element: Physical, Bullet, Reaction
[F][MAM] Punch (M)- 800 damage, 700 accuracy, 5 EN/attack
Element: Physical, Reaction
[+] Missile Launcher (PX:5)- 500 damage, 300 accuracy, 20/20 rounds
Element: Physical, Missile, Guided
[+][CS] Blast Rifle- 2100 damage, 1700 accuracy,
0/5 rounds
Element: Physical, Bullet, Reaction
[+] Bazooka- 3000 damage, 1000 accuracy, 4/5 rounds
Element: Physical, Explosive
[H] Boomerang Idiom (P)- 3000 damage, 4000 accuracy, 
0/2 rounds
Element: Physical, Missile, Explosive
[F] Gallier Full Power (H)- 4000 damage, 3500 accuracy, 60 EN/attack, 30 Morale/use
Element: Physical
[+] ICBM Toss (HS)- 6000 damage, 5000 accuracy, 1 round, 30 Morale, Rounds LockedReq: Rank 8
Element: Physical, Nuclear


MAP Attacks:
[+] ICBM Toss (MAP) (HT:3)- 3000 damage, 3000 accuracy, 30 Morale, uses 1 ICBM Toss round, Req: Rank 8
Element: Physical, Nuclear


Inherent Abilities:
1) Pilot Seats (2)
2) Walker Gallier cannot be used in space.
3) ICBM Toss: Rounds cannot be reloaded through any means.

IS2) Shield (7/10)

 

 

Frey Solberg's Action

 

REGENERATION PHASE

Morale Gained: +5 (115/150)
Morale Charge (Below 50% Max DP): +5 (120/150)
HP Regen: +240 HP (3336/4800)
Temporary HP (Brave Commander): +240 Temporary HP
Temporary DP (Leadership): +576 Temporary DP
Mobility Boost L1 (EWAC): +576 Temporary DP
 
​SPIRIT COMMAND PHASE
Spirit Command Used: Duty L1
Target: Self
SP Cost: 20 SP (40/110)
Effect: Recover 25% of your maximum DP. (+2880 DP; 4077/11520)
 
DEFENSE PHASE
Attacking Weapon: N/A
Action Taken: N/A
Damage Taken: N/A
Resources Spent: N/A
 
ITEM PHASE
Item Used: N/A
Item Effect: N/A
 
TRANSFORMATION/MOVEMENT
Current Form: Valsione-R
New Form: N/A
Movement Type: F(lying)
Movement: N/A
 
SPECIAL PHASE
Abilities Activated: N/A
 
SUMMON PHASE
Units Summoned: N/A
 
ATTACK PHASE
Weapon Used: [H] Cross Saucer (PAX:6)
Target(s): Vorlent (Player Ver.) (Alexander Richter)
Damage Modifiers: +30% (+20% Range 4, +10% Brave Commander)
Accuracy Modifiers: +40% (+20% Range 4, +10% Newtype, +10% Leadership)
Other Modifiers: Element: Energy; Distracting Attack; 2 additional attacks
Damage Dealt: 650 Damage, 840 Accuracy x 3
Resources Spent: 9 EN
 
Statistics:
HP: 3336/4800
EN: 18/110
AP: 15/65
DP: 4077/11520      (Temporary DP: 576)
SP: 40/110
Will: 120/150
Current Form: Valsione-R
Current Terrain: Area C
Perishable Items: Mars Donburi (0/3), Misato's Beer (0/3)
Will Commands Displayed:
--N/A
 
Weapons:

[F][MAM] Melee (M)- 800 damage, 800 accuracy, 2 EN/attack

Element: Physical, Reaction

[H] Cross Saucer (PAX:6)- 500 damage, 600 accuracy, 3 EN/attack

Element: Energy

[+][CS] Hyper Beam Cannon- 2100 damage, 1700 accuracy, 15 EN/attack

Element: Energy, Beam

[+] Mobius Jade (AX:12)- 280 damage, 320 accuracy, 2 EN/attack, Req: Weapon Upgrade

Element: Energy

[F][CC] Divine Arm (M)- 1800 damage, 2000 accuracy, 10 EN/attack

Element: Physical, Reaction

[F][CC] Divine Blade (M)- 2000 damage, 2200 accuracy, 10 EN/attack, Req: Weapon Upgrade

Element: Physical, Reaction

[+][CS] Cross Smasher (H)- 3900 damage, 3500 accuracy, 0/3 rounds, 20 Morale

Element: Energy
[F][CC] Engetsu Sappou (MH)- 4600 damage, 5000 accuracy, 40 EN/attack, 30 Morale, Req: Rank 8

Element: Physical

MAP Attacks:
[+] Psycho Blaster (DIL:4)- 1800 damage, 2300 accuracy, 
40 EN/attack, 40 Morale
Element: Energy


Inherent Abilities:
1) HP Regen 5% (Regen)
2) Afterimage (Illusion): Reduce the accuracy of all attacks from a single attack phase by 1700. 10 EN per use.
3) Weapon Upgrade: You may spend 5 Unit XP unlock one of the following weapons: Divine Blade, Mobius Jade. Each time you pay 5 unit XP you may unlock another weapon.
4) Divine Blade: This attack replaces Divine Arm when unlocked.

IS1) Dummy Balloon Launcher (8/10)

 

Bounties: N/A

Edited by Xemposacez

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Xemposacez, Yuu Inohara's Vorlent fired two attacks at Valsione-R, not one (even though the red Attack Phase color tag doesn't seem to have colored it).

Please fix this before we continue with the fight.

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Okay. The Defense Phase has been corrected and now includes that second attack I managed to miss.

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And time's up!

Neither participant managed to destroy any opposing units, so this match is declared a draw. Both Yuu Inohara and Xemposacez win 100 Credits, 100 EXP per pilot, and 100 Blue Stones. Be sure to note your rewards in the appropriate places!

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