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Shoji Takemizu

Shoji's Multidimensional Pilot Recruitment

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Multi-Dimensional Profile #1

 

Pilot Name: Shoji Takemizu

 

Pilot StatusOn Standby

 

Pilot Class: Gunfighter/Artillery Specialist

 

Pilot EXP: 2269

 

Pilot Level: 5

 

Pilot Attributes:

 

Melee: -2 [-20% Melee Damage/Accuracy]

 

Range: +8 (+5 and +3 Bonus for Gunfighter (Artillery Specialist)) [+80% Ranged Danage/Accuracy]

 

Mobility: +6 (+5 and +1 Bonus from Newtype Skill) [+60% DP]

 

Defense: 0 [HP +0%]

 

Skill +3 [50 +15 AP]

 

 

Abilities of Class:

 

Starting Attribute bonuses: +3 Range at Level 1

Morale Charge: Morale cost to perform Countershoot decreased by 5, to a minimum of 10 (applied before any reduction from Skill)

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Focused Attack (Gained at Level 4, Specialization): Damage and Accuracy is increased by 20% when targeting multiple enemies with (S) attacks.

 
 
Skills:
 
Gunfight (Free at Level 1)
Newtype (Selected at Level 1)
Countershoot Mastery (selected at Level 5)
 
Seishin/Spirit Commands: (120/120 SP)
 
Flash (15 SP)
Sure Hit (20 SP)
 
 
Will Commands:
 
Countershoot (Free at Level 1)
Countercut (Chosen at Level 1)
Premonition of Danger (Chosen at level 1)
Flawless Evasion (Chosen at Level 1)

Ranged Focus (Chosen at Level 1)

 

 

Techniques:

 

Rapid Fire (Chosen at Level 3)

Edited by Shoji Takemizu

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Multi-Dimensional Profile #2

Pilot Name: Shiro Musouka

Pilot Nickname: Puppetmaster Shiro

Current Max SP: 110

Status: on Standby

 

Pilot EXP: 1418

 

Pilot Level: 3

 

Pilot Class/Specialization: Brawler

 

 

Attributes:

 

Melee: +9 (+3 Bonus from Brawler Level 1, +1 bonus from Infight) [+90% Melee Weapon Damage/Accuracy]

 

Range: -2 [-20% Range Weapon Damage/Accuracy]

 

Mobility: +3 [+30% DP]

 

Defense: +5 [+50% HP]

 

Skill: 0 [50 AP Base]

 

 

Abilities:

 

Starting Attribute Bonuses: +3 Melee Attribute at level 1.
Morale Charge: Morale cost to perform Countercut decreased by 5, to a minimum of 10 (applied before any reduction from Skill)
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
 
 
Skills:
 
Infight (Gained at level 1 free)
School of Master Asia (Gained at level 1)
 
 
Spirit Commands:
 
Resist (15 SP)
Hot Blood (20 SP)
 
 
Will Commands:
 
Countercut (Free from Brawler)
Melee Focus
Rush
Encore
Ripsote
 
 
Techniques:
 
Gatling Punch
Edited by Shoji Takemizu

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Multi-Dimensional Profile #3

Pilot Name: Jared Shishioh (Also known as Cyborg Jared)

Pilot Status: on Standby

Current SP: 100/100

 

Pilot EXP: 280/500, 2280 Total

 

Pilot Level: 5

 

Pilot Class/SpecializationHero/Brave Hero

 

 

Attributes:

 

Melee: +6/8/9 (+4 Base, +1 from Hero, +1 from Brave, +2 @ 120 Morale from Attacker, +1 from Unit of Choice)[+60/80/90% Melee Weapon Damage/Accuracy]

 

Range: +5/7/8 (+3 Base, +1 from Hero, +1 from Brave, +2 @ 120 Morale from Attacker, +1 from Unit of Choice) [+50/70/80% Ranged Weapon Damage/Accuracy]

 

Mobility: 0 (-1 Base, +1 from Hero) [+0% DP]

 

Defense +3 (+2 Base, +1 from Hero) [+30% HP]

 

Skill: +6 (+5 Base, +1 from Hero) [50 +30 AP]

 

 

Abilities:

 

Starting Attribute Bonuses: +1 to All Attributes at Level 1

Morale Charge: Morale cost of all will Commands and (H) Attacks reduced by 5, to a minimum of 10

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any affect that would reduce this cost below 0 AP only reduces it to 0 instead.

Heroic Training: This class gains more skills than others.

 

 

Skills:

 

Brave: +1 to Melee and Range Attributes

Attacker: While your Morale is at 120 or Higher, gain +2 Melee and Range Attributes.

Hard Worker: Pilot EXP Rewards at End of Battle are Increased by 50%

Unit of Choice (GaiGar): when aquiring this skill ,Choose a Unit. this unit is considered your Unit of Choice. you may pay 500 XP to change this choice.

 

when in your Unit of Choice, gain the following bonuses: +1 Melee and Ranged Attribute in your Unit of Choice, as well as all Transformations, Frames, or Evolutions of that Unit.

 

 

Seishin/Spirit Commands:

 

Resist (15 SP)

Hot Blood (20 SP)

 

 

Will Commands:

 

Countercut

Thrust

Insightful Maneuver

Melee Focus

 

 

Techniques:

 

Mega Smash

Edited by Shoji Takemizu

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Multi-Dimensional Profile #4 (V4 Freebie)

 

Pilot Name: Roveth Yamatokuru

 

Pilot Nickname(s): Sadistic Arch-Bastard, Cursed Memory, Twilight Dragoon

 

Pilot StatusOn Standby

 

Pilot SP Count: 100/100

 

Pilot EXP: 0/500

 

Pilot Class: (Anti) Hero

 

Pilot Level: 1

 

 

Attributes:

 

Melee: +7/6 (+5 Base, +1 from Hero, +1 from Genius, -1 when Skill Focus is Active) [+70/60% Melee Weapon Damage/Accuracy]

 

Range: +7/6 (+5 Base, +1 from Hero, +1 from Genius, -1 when Skill Focus is Active) [+70/60% Ranged Weapon Damage/Accuracy]

 

Mobility: +1 (0 Base, +1 from Hero) [+10% DP]

 

Defense: 0 (-2 Base, +1 from Hero, +1 from Guard) [+0% HP]

 

Skill: +4/6 (+3 Base, +1 from Hero, +2 when Skill Focus is Active) [50 + 20 AP]

 

 

 

Abilities:

 

Starting Attribute Bonuses: +1 to all stats at Level 1

Morale Charge: Morale cost of all Will Commands and (H) Attacks reduced by 5, to a minimum of 10.

Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost to below 0 AP only reduces it to 0 instead.

 

 

Skills:

 

Genius: +1 Melee and Range attributes.

Guard: +1 Defense Attribute.

 

 

Seishin/Spirit Commands:

 

Resist: Reduce the damage of the first attack you recieve this turn by 50%. this is a secondary defense. (15 SP)

 

 

Will Commands:

 

Countercut: Activate to Reduce the Accuracy of all (M) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CC] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale).  (Cost is 15 Morale, 20-5 from Morale Charge)

 

Countershoot: Activate to Reduce the Accuracy of all (O) and (P) attacks you receive from a single attack phase by 50%. This ability can only be used if your unit has at least one [CS] weapon that is not currently disabled. Increase the Morale cost by 2 for every point of Skill the attacker has over your own Skill (to a maximum of +20 cost), and reduce the Morale cost by 2 for every point of Skill you have over the attacker (to a minimum cost of 0 Morale). (Cost is 15 Morale, 20-5 from Morale Charge.)

 

Elude Choose one Terrain you are within when you use this Will Command. If you make use of that Terrain's Cover effect, the reduction of incoming accuracy is improved by 15% (IE an effect reduces incoming accuracy by 20%, using Elude will increase that to -35%). (costs 15 Morale, 20-5 from Morale Morale Charge)

 

Skill Focus: Reduce your Melee and Range attributes by 1 for a single turn to have your Skill attribute be considered 2 higher for the purposes of Coutnercut, Countershoot, and other abilities that rely on your Skill attribute, and reduce your Critical cost by 2. (Costs 10 Morale.)

Edited by Shoji Takemizu

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Multi-Dimensional Profile #5

 

Pilot Name: Kazuki Lina

 

Pilot Nicknames: That Crazy bitch!, Dimensional Horror

 

Pilot StatusOn Standby

 

Pilot SP Count: 100/100

 

Pilot EXP Count: 100/500, 100 Total

 

Pilot ClassRepair Girl (Supporter)

 

Pilot Level: 1

 

 

 

Attributes:

 

 

Melee: -2 [ -20% Damage/Accuracy]

 

Range: -2 [ -20% Damage/Accuracy]

 

Mobility: +7 (+5 Base, +2 Class) [ +70% DP]

 

Defense: +7 (+5 Base, +2 Class) [+70% HP]

 

Skill: +4 [50+20 AP, 70 AP]

 

 

 

 

Abilities:

 

Starting Attribute Bonuses: +2 Mobility, +2 Defense Attributes at level 1.
Morale Charge: Gain 5 Morale whenever you use your attack phase to use a Recovery or a song. In addition, the Morale loss on the allied unit for receiving Resupply is reduced by 5.
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Spotter: You may pay 5 AP to make one target enemy that is in the same terrain as you considered to be one terrain closer to your allies for purposes of range penalties.
Non-Combatant: If you did not attack an enemy in the previous turn, gain 10% of your max HP and DP as Temporary HP and DP. The Temporary HP and DP granted by this ability is removed at the end of your turn.
 
 
Skills:
 
Logistic Support: while using Resupply, Recover an additional 5% EN.
 
 
Seishin/Spirit Commands:
 
 
Honor: cast Duty L1 on Self or targeted Ally. (30 SP)
 
 
 
Will Commands:
 
Countercut
Countershoot
Elude
Target Weakness
Edited by Shoji Takemizu

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Multi-Dimensional Profile #6

 

Pilot Name: Leena Kerenski

 

Pilot Nicknames: none

 

Pilot StatusRetired, Ship Commander now

 

Pilot SP Count: 100/100

 

Pilot EXP: 0/500

 

Pilot Class: Ship Commander (Commander.)

 

Pilot Level: 1

 

 

 

Attributes:

 

Melee: +3 [+30% Damage/Accuracy]

 

Range: +3 [+30% Damage/Accuracy]

 

Mobility: +2 [+20% DP]

 

Defense: +2 (+1 Base, +1 Guard) [+20% HP]

 

Skill: +8 (+5 Base, +3 Class) [50+40, 90 AP]

 

 

Abilities:

 

Starting Attribute Bonuses: +3 Skill Attribute at level 1.
Morale Charge: +5 Morale when you use Support Attack
Critical: During an attack phase in which you attack a single target, you may pay 10 AP to gain Weapon Damage +10% and Accuracy +10% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.
Support Attack: Choose one allied unit who has not yet taken their turn. You may pay 10 AP to gain an extra attack phase using a Element: Reaction weapon. This attack phase resolves before the chosen ally's normal attack phase. You may not use both this ability and Assist Attack in the same turn.
Leadership: Gain one of the following skills of your choice: Leadership, Brave Commander, or Veteran.
 
 
Skills:
 
Veteran: EN cost of weapons and abilities are reduced by 10%. Aura (1)
Guard: +1 Defense Attribute
 
 
Seishin/Spirit Commands:
 
Vigor: Recover 25% of Max HP (20 SP)
 
 
Will Commands:
 
Knock Aside
Shoot Down
Skill Focus
Focus Fire
Edited by Shoji Takemizu

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