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Yosuke Kobe

Honky Tonk Cafe

84 posts in this topic

Table of Contents will go here when I feel like it.

Edited by Yosuke Kobe

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Pilot Entry #001

Yosuke-1.jpg

Name: Yosuke Kobe

Nationality: Japanese

Gender: Male

Age: 17

Level: 31

Quote: "I put in the same effort when I fight as I do my baking: All or Nothing, or it never turns out right!"

Pilot Class: Fighting Baker

Current SP: 220

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 6 AP

- Countershoot Cost: 7 AP

Critical:

Class: Passive (Main)

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Soul of a Baker:

-Melee Level 2: [F]-type Weapon Damage +25%, Countercut Cost -1

-Defense Level 4: Damage Received -20%

Happy Cake Power:

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

-Hit the Deck!: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.

-Baker's Dozen!: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

-Final Blow!: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%

-"I'm not dead yet!": Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins

1) Resist - Level 3

2) iron Wall - Level 3

3) Charge - Level 3

4) Sure Hit - Level 3

5) Hot Blood - Level 3

6) Perseverance - Level 3

Pilot Skills

1) Heart of a Baker:

Class: Passive (Main)

Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

2) Turn up the heat!

Class: Active

Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Cost is variable depending on how soon you want to activate. Charge (4) to activate.

3) Overheating:

Class: Passive (Main)

While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

4) E-Save

Class: Passive (Main)

Reduces EN cost of weapons and abilities by 30%.

5) Counter

Class: Active

Can block or evade and attack in the same round. Charge (3).

6) Infight

Class: Passive (Main)

Level 3: [F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

Special: Damage bonus does not stack with Gunfight for [H]-type attacks.

Techniques:

1) Ultimate Weapon

2) Sword Shield

3) Empowered Attack Req: Meikyo Shisui Turn up the heat!

Edited by Yosuke Kobe

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PP & Battle Recount:

[8/30/06, 5:03PM] Starting UPs [+500, 500]

[9/3/06, 2:15AM]Super Robot Rumble(SC)[+20, 70]

[9/06/06, 12:16AM]Beachfront Assault(PA)[+40,110]

[9/6/06, 12:22AM]Milestone: Complete first PA Battle[+10,120]

[9/8/06,4:25PM]Completing: Base Defense Duty[+1200, 1320]

[9/11/06, 10:56PM]Clash! Yuusha Vs. Dynamic(SC)[+24, 244]

[9/12/06/10:33PM]Rescue the base (PA)[+48, 292]

[9/14/06, 8:33AM]From Find the Prize(PA)[+1, 293]

[9/17/06, 9:52PM]Getter vs. R-2(PA)[+72, 365]

[9/26/06, 12:56 PM]Base Brawl! Dynamic vs Yuusha!(SC)[+30, 395]

[9/26/06, 9:43 PM]Yuusha vs. Dynamic! GaoFighGar vs. Great Mazinger(PA)[+60, 455]

[10/6/06, 8:37 AM]Nimbus' Brave Attackers vs. Yosuke's Bakeshop Crew(SC)[+24, 79]

[10/16/06, 5:27 PM]Sub Zero Hero(SC)[+36, 115]

[10/18/06, 4:39 PM]Vanishing Demon vs. Angsty Fortress [+36, 151]

[11/5/06, 11:03 PM]UWM: cannon_fodder, Nimbus, Yosuke [+60, 211]

[11/21/06, 12:18PM]Faction Battle: HAGANE vs SRS[+30,241]

[11/27/06, 9:30PM]Eternal Rivals[+80, 321]

[11/27/06, 9:35 PM]Milestone: Complete first 10 Battles[+10,331]

[11/28/06, 9:17PM]Great Battle![+96, 427]

[11/30/06, 9:10PM]Ghost Fortress[+80, 507]

[12/6/2006, 9:26PM]Hagane no Tamashii[+96, 103]

[12/8/06, 4:40PM]Trick or Treats?! 1st Annual Halloween Event [+80, 183]

[12/9/06, 7:36PM]Trick or Treats?! 1st Annual Halloween Event [+40, 223]

[12/10/06, 9:26PM]Battleship Clash![+192 (Aid/Great Effort), 415]

[12/19/06, 11:34PM]Fortress of Excellence[+80, 495]

[1/23/07, 2:12PM]Ore Wa Great Mazinger?[+36, 531]

[1/23/07; 9:12PM]Ore no Yume[+30, 61]

[1/31/07; 2:14PM]Mazin Kenzan![+96, 157]

[2/9/07, 5:49 PM]Milestone: Complete 25 PA Battles[+25, 182]

[2/9/07, 9:06 PM]Bouken Deshou Deshou?[+240 (Great Effort, Wings of Rean), 422]

[2/11/07, 10:57 AM]Yuusha wa Mazinger[+96, 218]

[2/14/07, 1:43AM]Armageddon[+96 (Great Effort), 314]

[2/16/07, 9:20PM]Just Fly Away[+288 (Great Effort, Wings of Rean, ), 602]

[2/18/07, 7:52AM]When G Meets G[+60 (Great Effort), 162]

[2/20/07, 10:07PM]Gasshin! God Gravion![+240 (Great Effort, Wings of Rean), 402]

[2/22/07, 11:32PM]Burning Soul[+36, 438]

[2/24/07, 10:42PM]Little Fighter[+160 (Great Effort), 598]

[2/28/07, 11:11AM]Ansatsu Ryuei Kenpo! Showdown, Gekiganger III!![+30, 628]

+120 (Great Effort; Double Dynamic)

+108 (Getter Evolution! A Fight to the End of the World)

+36 ( Mission Report 004: Brave or Mazinger? The true SR!)

+36 (Next Level!)

+50 (Milestone)

+144 (UWM, GE)

+72 Welcome! Metallic Party! (GE)

+72 (Let's Go Passion!) GE

+144 Space Junkyard (GE)

+180 Dynamics Revisited (GE, Limiter)

+54 THIRD TIME IS ALWAYS THE WINNING ONE! (OR SO I HOPE) (Limiter)

+144 UWM

+120 UWM

+72 V is for Victory! (GE)

+216 The New Generations (GE, Limiter)

+216 Ouroboros Rondo -Brave Phoenix ver.- (GE)

+36 Kentai Life Returns

+216 Cha La Head Cha La (GE, Limiter)

+216 A New Frontier (GE, Limiter)

+120 Super Robot Wars: The Throwdown; GE

+72 Fight for the Human Race (GE)

+132 UWM (GE)

+120 The Flame of Justice

+270 The MAGICAL Quest for PPs (GE, Limiter, LC)

+100 Milestone: Max out Skill List on a Class

+810 BUNCHFIIIIIIIIGHT! (GE, Limiter, LC)

+100 Milestone: Max out seishin list

+743 Space Dragon Fight (GE, Limiter, LC)

+216 Mooncakes

+108 Beatdown!

+108 My Hair is Chaotic

+108 Is it USB Compatible?

+216 Dynamic Faito (GE)

+216 Go! Gaiking za Gureato!

+108 Evolving my Weiss-chans

+180 Ora, Sanjou!

+432 Blindspot Attack (GE)

+180 MATTE! (GE)

+108 Action ZERO

+250 Shu's Secret

+216 RaiOh the Great (GE)

+500 Rule Update

+495 GAI GAI GAI DAIKUUMARYU GAIKING! (GE; SL; LC)

+360 Steel Crusaders FFA Match (GE)

+216 Daishogun vs. SRX! Battle of the combiners! (GE)

+188 SR vs. RR.

+216 The Battle That Will Make You Cry (GE)

+108 Dynamic Re-Entry

ACE: 5/50; 5/100

+108 Eternal Rivals ver. 2008

+234 Christmas Eve and End of the Year PANIC!

+210 Eternal Rivals ver. 2009 (GE)

+302 It's not like we want to fight

+90 Big Fight 2

+600 Rule Change

+150 New Mech City

+976 Juuryoku Sentai Gravirangers! (GE)

+225 Courage Leading to Tomorrow

+450 Cherryblossom Rain (GE)

+376 Renai Circulation (GE)

PP Spend Counting:

-600 Attributes

-800 Brave

-800 Fury

-1500 Potential Level 3

-1200 E-Save

-1500 Counter Level 3

-1200 Infight Level 3

-1100 Ultimate Weapon

-500 Over Boost

-700 Weapon Break

-800 Empowering Attack (Replacing Weapon Break)

-500 Sword Shield (Replacing Over Boost)

-600 Resist Level 1/2/3

-800 Iron Wall

-1200 Hot Blood

-750 Sure Hit

-1200 Charge

-500 Perseverance

-400 Perseverance

Current PPs: 697

Total Earned PPs: 17357

Total PPs Spent: 15450

Edited by Yosuke Kobe

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Pilot Entry #002

Shiki-1.jpg

Name: Shiki Mizuno

Nationality: Japanese

Gender: Male

Age: 25

Level: 25

Quote: "What were you expecting? Something witty?"

Pilot Class: Newtype

Current SP: 196

Skills & Abilities

- Dodge Cost -10%

- Countercut Cost: 7 AP

- Countershoot Cost: 5 AP

Critical:

Class: Passive (Main)

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Newtype Senses:

-Range Level 2: [+]-type Weapon Damage +25%, Countershoot Cost -1

-Evade Level 2: Dodge Cost -10%

-Accuracy Level 2: Target's Dodge Cost +15%, Countershoot Cost -1

Will Gauge:

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

-Newtype Flash: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.

-Volley: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

-Psychic Pressure: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.

-Focused Attack: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

Seishins

1) Concentrate - Level 3

2) Flash - Level 3

3) Mercy - Level 3

4) Hot Blood - Level 3

5) Direct Attack

6) Awaken - Level 1

Pilot Skills

1) Newtype

Class: Passive (Sub)

Gain Psychic Energy. Gain Target's Dodge Cost +5%

2) Unit Specialization (Evasive: Mobile Suit)

Class: Passive (Main)

Damage dealt +30%, Dodge cost -10%, Target's Dodge cost +15%

3) Guts

Class: Passive (Main)

While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.

While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

4) Recognition

Class: Active

Dodge Cost -5% and Target's Dodge Cost +15%. Cost is variable depending on how soon you want to activate. Charge (4) to activate.

5) Gunfight

Class: Passive (Main)

[+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

Special Damage bonus does not stack with Infight for [H]-type attacks.

6) Lucky

Class: Passive (Main)

Evade an attack phase that is partially or fully directed at you. The next attack phase you make this turn is considered to be under the effects of Critical at no cost and gains Accuracy +25%. This is an evasive secondary defense. Charge (4)

Techniques:

1) Ultimate Weapon

2)

3)

Edited by Yosuke Kobe

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PP & Battle Recount:

[9/8/06, 4:55PM] Starting UPs [+500, 500]

[9/8/06, 4:55PM] Milestone: Purchase first subclass [+100, 600]

[9/15/06, 8:12AM]Gundam Duel! Wing vs. MKII!(SC)[+24, 24]

[9/15/06, 8:45 AM]City Battle! Guy vs Aoikaze!(SC)[+24, 48]

[9/20/06, 3:45 PM]Mountain Battle! Personal Trooper vs. Mobile Suit(SC)[+36, 84]

[9/24/06, 10:25AM]Blizzard Battle! Rider Ichico vs Soldat!(SC)[+36, 120]

[9/24/06, 10:26 AM]Blue Wind Vs. Slash!(SC)[+15, 135]

[10/6/06, 8:38 AM]Nimbus' Brave Attackers vs. Yosuke's Bakeshop Crew(SC)[+24, 159]

[10/12/06, 7:35 AM]The Wings of Justice[+30, 169]

[10/17/06, 8:48 AM]Taking Falke to the Next Level[+60, 229]

[10/18/06, 4:39 PM]Vanishing Demon vs. Angsty Fortress [+36, 265]

[10/30/06. 9:44 AM]Arm Slave vs. Armored Module[+36, 301]

[11/5/06, 11:04PM]UWM: cannon_fodder, Nimbus, Yosuke [+60, 361]

[11/26/06, 9:44PM]Clash! Ryujinmaru vs. Red Horn [+80, 441]

[11/28/06, 9:17PM]Great Battle![+96, 537]

[12/6/2006, 9:26PM]Hagane no Tamashii[+96, 133]

[12/10/06, 9:27PM]Battleship Clash![+192 (Aid/Great Effort), 325]

[12/12/06, 9:14PM]Beyond the Hemisphere[+80, 105]

[12/17/06, 11:56PM]Jesus Christ a Lion![+48, 153]

[12/18/06, 11:14PM]Starlight Seranade[+80, 233]

[1/3/07, 7:35AM]Strange Mecha in a Classic World[+36, 269]

[1/12/07, 8:23PM]UC vs. CE[+36, 305]

[1/23/07; 9:12PM]Ore no Yume[+30, 335]

[1/30/07; 9:16PM]The Soul of the Red Comet[+96, 431]

[2/9/07, 5:43PM]Falcon of Justice[+36, 67]

[2/9/07, 9:06 PM]Bouken Deshou Deshou?[+240 (Great Effort, Wings of Rean), 307]

[2/12/07, 2:23PM]Who has the better axe?[+96, 403]

[2/14/07, 1:43AM]Armageddon[+96 (Great Effort), 499]

[2/16/07, 9:20PM]Just Fly Away[+288 (Great Effort, Wings of Rean, ), 787]

[2/18/07, 7:52AM]When G Meets G[+60 (Great Effort), 347]

[2/18/07, 7:55AM]Super Excellent[+36, 383]

[2/20/07, 10:07PM]Gasshin! God Gravion![+240 (Great Effort, Wings of Rean), 623]

[2/23/07, 7:59AM]Winter Event: Secret Santa[+50, 173]

[2/25/07, 1:02AM]Girls Be Ambitious[+30, 53]

+120 (Great Effort) Eternal Rivals Ver. 2007

+36 A New Beginning

+60 Sexy Commando

+144 Divine Retirbution (old board)

+36 Let's go gekigangar 3!

+30 The Unnamed fight strikes back

+30 Heavily Armed Fighting

+30 Beyond the Time

+72 Welcome! Metallic Party! (GE)

+72 The most wonderful thing about Tiggers is...(GE)

+36 Round 1, Get Ready!

+36 Big Team Battle

+72 (Let's Go Passion!) GE

+36 Burning On!

+216 Cha La Head Cha La (GE, Limiter)

+216 A New Frontier (GE, Limiter)

+120 Super Robot Wars: The Throwdownl GE

+132 UWM

+810 BUNCHFIIIIIIIIGHT! (GE, Limiter, LC)

+100 Milestone: Max out skill list

+743 Space Dragon Fight (GE, Limiter, LC)

+324 Training~ (Limiter)

+75 PA Fight milestone

+495 Ginga Sentai Astroranger vs. Moeru Sentai Fireranger (GE, Limiter, LC)

+432 Blindspot Attack (GE)

+360 Minna no Peace! (GE)

+100 Milestone: Max out seishin list

+545 BUNCHFIIIIIIIIIIIIIGHT! (GE, LC, SL)

+500 Rule Update

+216 Real Action (GE)

+495 GAI GAI GAI DAIKUUMARYU GAIKING! (GE; SL; LC)

+360 Steel Crusaders FFA Match (GE)

+108 Gundam: Velfarre's Counterattack!

+378 One Coin Clear

ACE: 2/50; 2/100

+108 Eternal Rivals ver. 2008

+200 SEED

+234 Christmas Eve and End of the Year PANIC!

+600 Rule Change

+526 Big Fight 3 (GE)

+168 Airi is the best

+180 I'm Falling and I Can't Get Up and I Can Take Off My Panties! (GE)

+938 United Battle (GE)

PP Spend Counting:

-400 Newtype

-800 Genius

-1500 Guts Level 3

-500 Recognition

-1200 Gunfight

-1500 Lucky

-1100 Ultimate Weapon

-1500 Unit Spec (Mobile Suit)

-600 Attributes

-750 Concentrate

-600 Flash

-520 Mercy

-1200 Hot Blood

-200 Direct Attack

-600 Awaken

Current Total PPs: 410

Total Earned PPs: 13380

Total PPs Spent: 12170

Edited by Yosuke Kobe

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Pilot Entry #003

Ruri-1.jpg

Name: Ruriko Kitazawa

Nationality: Japanese

Gender: Female

Age: 19

Level: 31

Quote: "Everyone has courage, and with it, nothing is impossible!"

Pilot Class: Brave

Current SP: 220

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 6 AP

- Countershoot Cost: 6 AP

Critical:

Class: Passive (Main)

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Brave Spirit:

-Melee Level 2: [F]-type Weapon Damage +25%, Countercut Cost -1

-Range Level 2:[+]-type Weapon Damage +25%, Countershoot Cost -1

-Defense Level 2: Damage Received -10%

Courage Gauge:

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

-Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

-Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.

-Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%

-Miracle: Costs 6 Will. Negate up to 20000 damage from the first attack phase you receive this turn (resolved before any other pilot abilities)

Seishins

1) Iron Wall - Level 3

2) Charge - Level 3

3) Sure Hit - Level 3

4) Hot Blood - Level 3

5) Perseverance - Level 3

6) Courage

Pilot Skills

1) Power of Courage

Class: Passive (Main)

Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Charge (4) to activate.

2) Unit Specialization (Defensive: Brave)

Class: Passive (Main)

Damage dealt +30%, Damage Received -10%, Target's Dodge cost +15%

3) Potential

Class: Passive (Main)

While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

4) E-Save

Class: Passive (Main)

Reduces EN cost of weapons and abilities by 30%.

5) Guard

Class: Active

Gain Damage Received -15% when activated. Charge (4) to activate.

6) Concentration

Class: Passive (Sub)

Spirit Command Cost -20%

Techniques:

1) Ultimate Weapon

2) Sword Shield

3) Mega Smash

Edited by Yosuke Kobe

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PP & Battle Recount:

[10/15/06, 10:20PM] Starting UPs [+500, 500]

[10/22/06, 9:23PM] Yuusha Training [+60, 160]

[11/6/06, 7:38AM]Caught in the Crossfire[+36,196]

[11/26/06, 11:14PM]Engage! Double G!!![+80,276]

[11/28/06, 9:17PM]Great Battle![+96, 372]

[11/29/06, 6:18PM]A New Legend is Born! GaoRaiGar vs. GaoGirlGar [+30, 402]

[12/8/06, 10:34AM]Flower Dragon [+96, 98]

[12/10/06, 9:26PM]Battleship Clash![+192 (Aid/Great Effort), 290]

[1/11/07, 9:11PM]Prologue to Destruction[+96, 386]

[1/20/07, 8:57PM]Final Mythology![+72, 458]

[1/23/07, 2:17PM]Angel of Justice[+30, 488]

[1/23/07; 9:12PM]Ore no Yume[+30, 518]

[1/29/07; 9:12PM]Destruction! The Stormy Battle![+30, 48]

[2/9/07, 9:06 PM]Bouken Deshou Deshou?[+240 (Great Effort, Wings of Rean), 288]

[2/16/07, 9:20PM]Just Fly Away[+288 (Great Effort, Wings of Rean, ), 476]

[2/20/07, 7:16PM]Condition Green[+72 (Great Effort), 548]

[2/20/07, 10:07PM]Gasshin! God Gravion![+240 (Great Effort, Wings of Rean), 788]

[2/22/07, 9:24PM]One Night Carnival[+192 (Great Effort), 280]

[2/24/07, 9:00PM]Double Gunner[+160 (Great Effort), 290]

+ 72[Great Effort]<a href="http://scforums.big-metto.net/index.php?showtopic=603&hl=" target="_blank">High Speed Action</a>

+ 60 Devious Florist! Counterattack of the Hued!

+ 72 DA DA DA DA DA DA DA DA DA! - GE Cast

+ 144 Demonbuster (GE Cast)

+ 144 The Symphony of the Heroes (GE Cast)

+ 60 Deka Deka moonlight battle! (GE)

+ 144 (UWM, GE)

+ 144 Space Junkyard (GE)

+ 48 Fight Fight Fight!

+216 Dead or Alive (GE, System Limiter)

+36 Yuusha Trials 1: Let's Might Tobe!

+60 This Planet This City

+216 Chicks Dig Giant Robots

+36 Prince of Fate

+72 V is for Victory (GE)

+216 The New Generations (GE, Limiter)

+100 Milestone: Max out seishin list

+216 Ouroboros Rondo -Brave Phoenix ver.- (GE)

+216 A New Frontier (GE, Limiter)

+72 Fight for the Human Race (GE)

+132 UWM

+270 The MAGICAL Quest for PPs (GE, Limiter, LC)

+810 BUNCHFIIIIIIIIGHT! (GE, Limiter, LC)

+743 Space Dragon Fight (GE, Limiter, LC)

+495 Ginga Sentai Astroranger vs. Moeru Sentai Fireranger (GE, Limiter, LC)

+360 Minna no Peace! (GE)

+216 Old vs. New (GE)

+545 BUNCHFIIIIIIIIIIIIIGHT! (GE, LC, SL)

+100 Max out Skill List

+216 DankuudanRaiking!? (GE)

+450 POWER TO THE DREAM (GE; LC)

+500 Rule Update

+495 GAI GAI GAI DAIKUUMARYU GAIKING! (GE; SL; LC)

+405 nother Magical Quest for PPs (GE, LC)

+594 Back to the Usual (GE, LC, SL)

+180 Same Time; Same Place (GE)

+376 SR vs RR (GE)

+216 Moero! Super Sentai Tamashii! (GE)

+216 The Battle That Will Make You Cry (GE)

+108 With the Will

+338 Epic Space Wars III: The Search For Epic Space Wars II (GE)

ACE: 13/50; 13/100

+216 Gan Gan Gan~ (GE)

+216 Gattai! Gattai! GATTAAAAAAAAAAI! (GE)

+180 I can has Dancouga (GE)

+288 It's My First Time, So Please Be Gentle (GE)

+173 Dagfight

+432 1+1+1+1+1 (GE)

+144 Bookmark A Head

+144 Yappari Sekai Ha Atashi Legend!

+151 Brave Evolution

+210 Eternal Rivals ver. 2009 (GE)

+90 Big Fight 2

+105 Always

+600 Rule Change

+105 Stapler

+210 Crimson Adventure (GE)

+169 Greed is a Deadly (Yet profitable) Sin

+976 Juuryoku Sentai Gravirangers! (GE)

+480 Zeny (GE)

+656 Ichuki, Daichuki

+180 Soldier Dream (GE)

PP Spend Counting:

800 for Meikyo Shisui

800 for Brave

1500 for Potential

1200 for E-Save

500 for Attacker

1200 for Concentration

-1100 Ultimate Weapon

-500 Charge Up

-800 Mega Smash

-500 Guard (changing attacker)

-1500 Unit Spec Defensive (Brave)

-500 Sword Shield (Replacing Charge Up)

-600 Attributes

-750 Iron Wall

-1200 Hot Blood

-1200 Charge

-750 Sure Hit

-975 Courage

-900 Perseverance

Current Total PPs: 1099

Total Earned PPs: 19094

Total PPs Spent: 15475

Edited by Yosuke Kobe

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Pilot Entry #004

Hiro-1.jpg

Name: Hiroshi "Hiro" Matsuda

Nationality: Japanese

Gender: Male

Age: 28

Level: 26

Quote: "OI! Don't slack off or it's another hundred laps around the bloody base!"

Pilot Class: Gundam Fighter/Gym Teacher

Current SP: 200

Skills & Abilities:

- Dodge Cost -15%

- Countercut Cost: 4 AP

- Countershoot Cost: 7 AP

Critical:

Class: Passive (Main)

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Martial Arts Training

-Melee Level 3: [F]-type Weapon Damage +35%, Countercut Cost -2

-Evade Level 3: Dodge Cost -15%

Will Gauge:

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

-Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

-Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

-Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

-Evasive Maneuver: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

Seishins

1) Concentrate - Level 2

2) Resist - Level 2

3) Charge - Level 3

4) Hot Blood - Level 3

5) Intuition

6)

Pilot Skills

1) Gym Teacher

Class: Passive (Main)

Level 3: Ki Power Weapon Damage +30%, Accuracy +10%.

2) Meikyo Shisui

Class: Active

Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +10%, Accuracy +10%. Charge (4) to activate.

3) Martial Arts Mastery

Class: Passive (Main)

Level 1: Countercut cost -1. Gain the Countercut ability in any unit that requires Martial Arts Mastery to countercut.

4) Infight

Class: Passive (Main)

Level 3: [F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

5) Guts

Class: Passive (Main)

While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.

While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

6) E-Save

Class: Passive (Main)

Reduces EN cost of weapons and abilities by 30%.

Techniques:

1) Sword Shield

2) Gatling Punch

3) Weapon Break

Edited by Yosuke Kobe

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PP & Battle Recount:

[11/28/06, 9:43AM] Starting UPs [+500, 500]

[11/29/06, 9:27PM] Strong, Stronger, Strongest[+80, 180]

[12/4/06, 9:50PM]God of Strawberry[+80, 260]

[12/6/2006, 9:26PM]Hagane no Tamashii[+96, 356]

[12/10/06, 9:28PM]Battleship Clash![+192 (Aid/Great Effort), 548]

[1/16/07, 10:21pm]Happy Ice Cream[192 (Great Effort), 240]

[1/23/07; 9:12PM]Ore no Yume[+30, 270]

[1/24/07; 1:47PM]Hissatsu! Chou Den Inazuma Kick![+80, 350]

[1/24/07; 1:47PM]Showdown! Old Iron vs Mustache Man[+160 (Great Effort), 510]

[2/3/07; 9:11PM]Climax Jump[+96, 106]

[2/9/07, 9:06 PM]Bouken Deshou Deshou?[+240 (Great Effort, Wings of Rean), 346]

[2/14/07, 1:43AM]Armageddon[+96 (Great Effort), 142]

[2/16/07, 9:20PM]Just Fly Away[+288 (Great Effort, Wings of Rean), 430]

[2/17/07, 10:32PM]God of Strawberry - Part Two[+160(Great Effort), 590]

[2/18/07, 7:52AM]When G Meets G[+60 (Great Effort), 150]

[2/20/07, 10:07PM]Gasshin! God Gravion![+240 (Great Effort, Wings of Rean), 390]

+144 (God vs. Angel, Great Effort Cast)

+72 Welcome! Metallic Party! (GE)

+144 Space Junkyard (GE)

+30 Platinum Prism

+216 A New Frontier (GE, Limiter)

+120 Super Robot Wars: The Throwdown; GE

+810 BUNCHFIIIIIIIIGHT! (GE, Limiter, LC)

+743 Space Dragon Fight (GE, Limiter, LC)

+495 Ginga Sentai Astroranger vs. Moeru Sentai Fireranger (GE, Limiter, LC)

+432 Blindspot Attack (GE)

+360 Minna no Peace! (GE)

+545 BUNCHFIIIIIIIIIIIIIGHT! (GE, LC, SL)

+90 EVERYBODY FOLKA!

+450 POWER TO THE DREAM (GE; LC)

+100 Milestone: Max out Skill List

+500 Rule Update

+495 GAI GAI GAI DAIKUUMARYU GAIKING! (GE; SL; LC)

+54 Breaking the Unbreakable

+405 nother Magical Quest for PPs (GE, LC)

+594 Back to the Usual (GE, LC, SL)

+495 SAGA (GE; LC; SL)

+216 Wild Heart and Cool Brain (GE)

+495 DOPP FIGHT! (GE; LC; SL)

+108 The Battle That Will Make You Cry

+216 With the Will (GE)

+410 GARgh

ACE: 7/50; 7/100

+108 Gan Gan Gan~

+562 Piranha Attack! RIDER Training in Amazon Jungle

+144 It's My First Time, So Please Be Gentle

+126 Shine On! Miracle Maker!

+188 SR RR

+144 Bookmark A Head

+144 Yappari Sekai Ha Atashi Legend!

+600 Rule Change

+656 Ichuki, Daichuki

PP Spend Counting:

-800 Genius

-600 Martial Arts Mastery

-1200 Infight

-1500 Guts

-1200 E-Save

-500 Sword Shield

-700 Weapon Break

-650 Gatling Punch

-600 Attributes

-1200 Ki Power

-800 Meikyo Shisui (Overwriting Genius)

-1200 Charge

-1200 Hot Blood

-400 Concentrate

-300 Resist

-500 Intuition

Current Total PPs: 251

Total Earned PPs: 14001

Total PPs Spent: 12550

Edited by Yosuke Kobe

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Pilot Entry #005

Mitsuki.jpg

Name: Mitsuki Higashi

Nationality: Japanese

Gender: Female

Age: 15

Level: 27

Pilot Class: Genius

Current SP: 204

Skills & Abilities:

- Dodge Cost -10%

- Countercut Cost: 6 AP

- Countershoot Cost: 6 AP

- Critical

Class: Passive (Main)

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

All-Rounder

-Melee Level 2: [F]-type Weapon Damage +25%, Countercut Cost -1

-Range Level 2: [+]-type Weapon Damage +25%, Countershoot Cost -1

-Evade Level 2: Dodge Cost -10%

Will Gauge:

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

-Newtype Flash: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.

-Flawless Evasion: Costs 4 Will. Evading reduces dodge cost by 50% instead for this turn..

-Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

-Evasive Maneuver: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

Seishins

1) Flash - Level 3

2) Concentrate - Level 3

3) Scan - Level 2

4) Hot Blood - Level 3

5) Awaken - Level 2

6) Sure Hit - Level 3

Pilot Skills

1) Newtype

Class: Passive (Sub)

Gain Psychic Energy. Gain Target's Dodge Cost +5%

2) Genius

Class: Passive (Main)

Damage dealt +5%, Dodge cost -10%, Target's Dodge cost +5%

3) Guts

Class: Passive (Main)

While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.

While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

4) Counter

Class: Active

Can block or evade and attack in the same round. Charge (3).

5) E-Save

Class: Passive (Main)

Reduces EN cost of weapons and abilities by 30%.

6) Concentration

Class: Passive (Sub)

Spirit Command Cost -20%

Techniques:

1) Ultimate Weapon

2) Empowered Attack Req: Psychic Energy

3) Rapid Fire

Edited by Yosuke Kobe

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PP & Battle Recount:

[1/27/07, 6:14PM] Starting UPs [+500, 500]

[1/31/07; 11:34PM]Bokura no Bouken[+160]

[2/6/07; 1:24AM]Demon of Justice[+80]

[2/9/07, 9:06 PM]Bouken Deshou Deshou?[+240]

[2/16/07, 9:20PM]Just Fly Away[+576]

[2/20/07, 7:16PM]Condition Green[+144 ]

[2/20/07, 10:07PM]Gasshin! God Gravion![+240]

[2/22/07, 9:24PM]One Night Carnival[+384]

[2/24/07, 9:00PM]Double Gunner[+160]

+288 War in the Pocket (Great Effort, Hard Worker)

+60 Devious Florist! Counterattack of the Hued!

+144 (Great Effort; Hard Worker: Tomb of the Unnamed fight)

+120 (Rape Za Gunner)

+144 -DA DA DA DA DA DA DA DA DA! (GE, Hard Worker)

+288 The Symphony of the Heroes (GE Cast, Hard Worker)

+144 Space Cases (GE Cast, Hard Worker)

+60 Deka Deka Moonlight Battle (GE)

+144 The Clashing of Blades! DyGenGuard vs Great Mazinger! (GE, Hard Worker)

+288 UWM (GE, Hard Worker)

+288 SNIPAH FAITO (GE, Hard Worker)

+144 The most wonderful thing about Tiggers is... (GE, Hard Worker)

+144 (Let's Go Passion!) GE, Hard Worker

+288 Space Junkyard (GE, Hard Worker)

+144 (Full Force) GE, Hard Worker

+432 Dead or Alive; GE, Hard Worder; System Limiter

+180 G-Diver Launch GE; System Limiter

+100 Milestone: Max out Skill List on a Class

+180 Dynamics Revisited (GE, Limiter)

+60 Ai Senshi

+60 This Planet This City

+288 UWM

+144 Believe in the Sign of Zeta

+144 Magical Suite Sixth Movement - Time Diver

+432 Chicks Dig Giant Robots

+120 UWM

+144 Luvly Merry Go Round

+144 V is for Victory

+100 Milestone: Max out Seishin on a Class

+432 The New Generations (GE, Limiter, Hard Worker)

+432 Ouroboros Rondo -Brave Phoenix ver.- (GE, Hard Worker)

+432 Burning Red in the Blue Sky (GE, Hard Worker, Limiter)

+432 Cha La Head Cha La (GE, Limiter)

+30 Sunny Sunny Fun

+144 Storm in a Teacup (GE, Hard Worker)

+432 A New Frontier (GE, Limiter)

+120 Super Robot Wars: The Throwdown; GE

+144 Fight for the Human Race (GE)

+132 UWM

+216 DisRyu (Tensai)

+432 Lets stomp on Yuuna. (Tensai, GE)

+432 Portal. (Tensai, GE)

+216 Evolving my Weiss-chans (Hard Worker)

+300 It's like Freakin' Star Wars (Tensai)

+216 STOOOOORM (Tensai)

+500 Rule Update

+752 SR/RR (GE/Tensai)

+216 With the Will (GE)

ACE: 1/50; 1/100

+144 Bookmark A Head

+600 Rule Change

+210 Crimson Adventure (GE)

PP Spend Counting:

-800 Genius

-400 Newtype

-1200 Concentration

-1500 Counter

-1200 E-Save

-150 Concentrate

-1100 Ultimate Weapon

-900 All Out Attack

-800 Rapid Fire

-800 Empowering Attack (All Out Attack)

-600 Attributes

-1200 Hot Blood

-600 Flash

-750 Sure Hit

-750 Concentrate

-1300 Awaken

-300 Scan

Current Total PPs: 314

Total Earned PPs: 14664

Total Spent PPs: 13450

Edited by Yosuke Kobe

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Pilot Entry #006

Akira.jpg

Name: Akira Urashima

Nationality: Japanese

Gender: Male

Age: 22

Level: 27

Pilot Class: Perverted Coordinator

Current SP: 204

Skills & Abilities:

- Dodge Cost -10%

- Countercut Cost: 5 AP

- Countershoot Cost: 4 AP

- Critical

Class: Passive (Main)

During an attack phase, you may pay 5 AP to gain Weapon Damage +30% and Accuracy +30% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Genetic Modification:

-Skill Level 2: Countercut and Countershoot Costs -2, Critical Cost -2, Shield Usage +3

-Range Level 2: [+]-type Weapon Damage +25%, Countershoot Cost -1

-Evade Level 2: Dodge Cost -10%

Hyper Hentai Power:

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

-GOTTA HIDE!: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

-Bluff: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

-Pressure: Costs 5 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. This is considered a Status Attack.

-OH SHIT RUN! Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

Seishins

1) Flash - Level 3

2) Confusion - Level 2

3) Boost - Level 3

4) Raid

5) Awaken - Level 2

6) Shiver - Level 3

Pilot Skills

1) "SEED" Mode

Class: Active

Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Charge (4) to activate. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.

2) Undying Perverseness

Class: Passive (Main)

Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

3) Concentration

Class: Passive (Sub)

Spirit Command Cost -20%

4) OS Customization

Class: Active

When activated, choose three options from the following list and gain their effects as unit modifiers.

  • Agility: Agi -10
  • Output: Cost of EN-based Weapons and Abilities -10%
  • Accuracy: Accuracy +10%
  • Offense: Weapon Damage +10%
  • Counter: Countercut/Countershoot Cost -25%
  • Terrain Adjustment: Reduce terrain-based Dodge Cost and Accuracy penalties by 15%
  • Precision: Critical Cost -2

Charge (4) to activate.

5) Improved Critical

Class: Active

Critical Cost -3. Gain an additional Weapon Damage +15% and Accuracy +15% for attack phases affected by Critical.

6) Guts

Class: Passive (Main)

While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.

While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Techniques:

1)

2)

3)

Edited by Yosuke Kobe

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PP & Battle Recount:

+ 500 Starting UPs

+ 144 C'est La vie

+ 60 Riding on a timemachine (GE cast)

+36 Ride za lightning

+36 STRIIIIIIIIIIIIIIIIIKE!?

+ 144 The Symphony of the Heroes (GE Cast)

+72 Space Cases (GE Cast)

+144 SNIPAH FAITO (GE Cast)

+144 Space Junkyard (GE)

+216 Chicks Dig Giant Robots

+120 UWM

+36 Stardust Rising

+216 Cha La Head Cha La (GE, Limiter)

+30 Sunny Sunny Fun

+216 A New Frontier (GE, Limiter)

+120 Super Robot Wars: The Throwdown; GE

+132 UWM

+120 The Flame of Justice

+270 The MAGICAL Quest for PPs (GE, Limiter, LC)

+810 BUNCHFIIIIIIIIGHT! (GE, Limiter, LC)

+743 Space Dragon Fight (GE, Limiter, LC)

+216 Snow? In September!? (GE)

+495 Ginga Sentai Astroranger vs. Moeru Sentai Fireranger (GE, Limiter, LC)

+360 Minna no Peace! (GE)

+545 BUNCHFIIIIIIIIIIIIIGHT! (GE, LC, SL)

+150 It's like Freakin' Star Wars

+450 POWER TO THE DREAM (GE; LC)

+216 Higher and Higher (GE)

+500 Rule Update

+495 GAI GAI GAI DAIKUUMARYU GAIKING! (GE; SL; LC)

+360 Steel Crusaders FFA Match (GE)

+216 Daishogun vs. SRX! Battle of the combiners! (GE)

+405 nother Magical Quest for PPs (GE, LC)

+594 Back to the Usual (GE, LC, SL)

+100 Milestone: Max out skills

+495 SAGA (GE; LC; SL)

+216 Wild Heart and Cool Brain (GE)

+180 Same Time; Same Place (GE)

+376 SR vs RR (GE)

+495 DOPP FIGHT! (GE/SL/LC)

+216 Valsion's Revenge (GE)

+378 One Coin Clear

+410 GARgh

ACE 2/50; 2/100

+90 Big Fight 2

+600 Rule Change

+210 Crimson Adventure (GE)

+976 Juuryoku Sentai Gravirangers! (GE)

+180 I'm Falling and I Can't Get Up and I Can Take Off My Panties! (GE)

+1312 Ichuki, Daichuki (GE)

+180 Soldier Dream (GE)

PP Spend Counting:

-1200 Concentration

-900 SEED Mode

-800 Genius

-900 OS Modification

-900 Improved Crit

-1500 Guts

-600 Attributes

-2100 Shiver

-600 Confusion

-850 Raid

-1300 Awaken

-750 Boost

-600 Flash

Current Total PPs: 1725

Total Earned PPs: 15725

Total PPs Spent: 13000

Edited by Yosuke Kobe

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Pilot Entry #007

d_yukari.jpg

(Pic courtesy of Ran)

Name: Yukari Sakamoto

Nationality: Japanese

Gender: Male (it's a trap!)

Age: 11

Level: 31

Pilot Class: Psychic Maid

Current SP: 220

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 6 AP

- Countershoot Cost: 7 AP

- Critical

Class: Passive (Main)

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Trap Power:

-Melee Level 2: [F]-type Weapon Damage +25%, Countercut Cost -1

-Defense Level 4: Damage Received -20%

Will Gauge:

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

-Hide D:!: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.

-Psychic Pressure: Costs 4 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.

-Final Blow~!: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%

-Yukarin Defend~! Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins

1) Iron Wall - Level 3

2) Hot Blood - Level 3

3) Resupply - Level 3

4) Miracle

5) Inspire - Level 2

6) Love - Level 3

Pilot Skills

1) ESP

Class: Passive (Sub)

Gain Psychic Energy. Gain Target's Dodge Cost +5%

2) "Yukarin Shine~!"

Class: Active

Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Cost is variable depending on how soon you want to activate. Charge (4) to activate.

3) Concentration

Class: Passive (Sub)

Spirit Command Cost -20%

4) Guard

Class: Active

Gain Damage Received -15% when activated. Cost is variable depending on how soon you want to activate. Charge (4) to activate.

5) Potential:

Class: Passive (Main)

While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

6) Counter

Class: Active

Can block or evade and attack in the same round. Charge (3).

Techniques:

1) Ultimate Weapon

2) Sword Shield

3) Empowered Attack Req: Psychic Energy

Edited by Yosuke Kobe

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PP & Battle Recount:

+ 500 Starting UPs

+216 Burning Red in the Blue Sky (GE, Limiter)

+72 Motteke! Sailor Fuku

+216 A New Frontier (GE, Limiter)

+60 Rumble in the Bronx

+810 BUNCHFIIIIIIIIGHT! (GE, Limiter, LC)

+743 Space Dragon Fight (GE, Limiter, LC)

+495 Ginga Sentai Astroranger vs. Moeru Sentai Fireranger (GE, Limiter, LC)

+360 Minna no Peace! (GE)

+545 BUNCHFIIIIIIIIIIIIIGHT! (GE, LC, SL)

+450 POWER TO THE DREAM (GE; LC)

+500 Rule Update

+495 GAI GAI GAI DAIKUUMARYU GAIKING! (GE; SL; LC)

+216 Daishogun vs. SRX! Battle of the combiners! (GE)

+405 nother Magical Quest for PPs (GE, LC)

+594 Back to the Usual (GE, LC, SL)

+495 SAGA (GE; LC; SL)

+180 Same Time; Same Place (GE)

+594 Long Fight Name that Has Absolutely Nothing to do with the Fight Itself. It's LEGENDARY! (GE/LC/SL)

+486 Megas SRX (GE/LC)

+216 Valsion's Revenge (GE)

+216 Moero! Super Sentai Tamashii! (GE)

+216 Fight for Your Justice! (GE)

+216 The Battle That Will Make You Cry (GE)

+90 Unyielding Wish

+540 II JAN II JAN (GE/SL)

+338 Epic Space Wars III: The Search For Epic Space Wars II (GE)

ACE: 5/50; 5/100

+216 Gan Gan Gan~ (GE)

+216 Gattai! Gattai! GATTAAAAAAAAAAI! (GE)

+100 Earth's Last Day

+210 Eternal Rivals ver. 2009 (GE)

+90 Big Fight 2

+600 Rule Change

+500 EoE (GE)

+210 Crimson Adventure (GE)

+976 Juuryoku Sentai Gravirangers! (GE)

+180 I'm Falling and I Can't Get Up and I Can Take Off My Panties! (GE)

+376 Renai Circulation (GE)

+1312 Ichuki, Daichuki (GE)

+180 Soldier Dream (GE)

+450 Cherryblossom Rain (GE)

+210 Impact Exciter (GE)

+450 Eternal Rivals ver. 2011 (GE)

PP Spend Counting:

-400 Newtype

-800 Meikyo Shisui

-500 Guard

-1200 Concentration

-1500 Potential

-800 Counter Level 1/2

-500 Sword Shield

-700 Counter Level 3

-600 Attributes

-1100 Ultimate Weapon

-800 Empowering Attack

-1100 Miracle

-750 Iron Wall

-1300 Resupply

-1200 Hot Blood

-650 Inspire

-1500 Love

Current Total PPs: 1140

Total Earned PPs: 16540

Total PPs Spent: 15400

Edited by Yosuke Kobe

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Pilot Entry #008

elzasc.png

Name: Elza Lanster

Nationality: British

Gender: Female

Age: 21

Level: 27

Pilot Class: E.H.

Current SP: 204

Skills & Abilities:

- Dodge Cost -15%

- Countercut Cost: 7 AP

- Countershoot Cost: 5 AP

- Critical

Class: Passive (Main)

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Marksman:

-Range Level 3: [+]-type Weapon Damage +35%, Countershoot Cost -2

-Evade Level 3: Dodge Cost -15%

Will Gauge:

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

-Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

-Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

-Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

-Evasive Maneuver: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

Seishins

1) Flash - Level 3

2) Concentrate - Level 3

3) Snipe Attack - Level 3

4) Coercion

5) Raid

6) Awaken - Level 2

Pilot Skills

1) Genius

Class: Passive (Main)

Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

2) Enhanced Human Conditioning

Class: Active

Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Charge (4) to activate. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.

3) Recognition

Class: Active

Dodge Cost -5% and Target's Dodge Cost +15%. Cost is variable depending on how soon you want to activate. Charge (4) to activate.

4) Guts

Class: Passive (Main)

While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.

While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

5) Gunfight

Class: Passive (Main)

Level 3: [+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

6) B-Save

Class: Passive (Sub)

Ammo capacity of weapons and abilities increased by 50%.

This ability does not stack with itself. When multiple pilots with this ability are in one unit, only the highest bonus takes effect.

Techniques:

1) Mega Fire

2) Quick Shot

3) All Out Attack

Edited by Yosuke Kobe

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PP & Battle Recount:

+500 Starting PPs

+360 Minamikaze (GE)

+200 Faction Battle Floating PPs

+495 Get the World (GE, LC, SL)

+545 BUNCHFIIIIIIIIIIIIIGHT! (GE, LC, SL)

+450 POWER TO THE DREAM (GE; LC)

+432 Arabian Nights (GE)

+500 Rule Update

+495 GAI GAI GAI DAIKUUMARYU GAIKING! (GE; SL; LC)

+405 nother Magical Quest for PPs (GE, LC)

+594 Back to the Usual (GE, LC, SL)

+495 SAGA (GE; LC; SL)

+594 Long Fight Name that Has Absolutely Nothing to do with the Fight Itself. It's LEGENDARY! (GE/LC/SL)

+108 In Space...

+216 Moero! Super Sentai Tamashii! (GE)

+216 Cruasder of Justice (GE)

+180 My Strength Made You Cry (GE)

+378 One Coin Clear

ACE: 10/50; 10/100

+108 Gan Gan Gan~

+252 Shine On! Miracle Maker! (GE)

+346 Dagfight (GE)

+144 Yappari Sekai Ha Atashi Legend!

+133 Double Daitrombe Disaster

+180 I Must Be Out of My Mind

+216 OCD's Fault

+600 Attributes

+500 EoE (GE)

+526 Big Fight 3 (GE)

+105 Stapler

+300 New Mech City (GE)

+180 Make up rabu rabu (GE)

+90 Guncrossviper Kai

+324 Tsurishi no Hkou

+450 Cherryblossom Rain (GE)

+1312 Ichuki, Daichuki (GE)

+90 YONder

+180 WHATAMIFIGHTINGFOOOOOOR (GE)

+210 Impact Exciter (GE)

+450 Eternal Rivals ver. 2011 (GE)

+844 Prevent the Genocide

PP Spend Counting:

-800 Genius

-900 SEED Mode

-500 Recognition

-1500 Guts

-700 Gunfight Level 1/2

-500 Gunfight Level 3

-1200 B-Save

-600 Attributes

-850 Raid

-600 Flash

-300 Coercion

-600 Awaken

-900 Snipe Attack

-750 Concentrate

-800 Mega Fire

-700 Awaken

-800 All Out Attack

-600 Quick Shot

Current Total PPs: 1121

Total Earned PPs: 14721

Total PPs Spent: 13600

Edited by Yosuke Kobe

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Pilot Entry #009

Rei.jpg

Name: Rei Tsukasa

Nationality: Japanese

Gender: Female

Age: 26

Level: 38

Pilot Class: Operator

Current SP: 308

Skills & Abilities:

- Dodge Cost -20%

- Countercut Cost: 5 AP

- Countershoot Cost: 5 AP

- Critical

Class: Passive (Main)

During an attack phase, you may pay 8 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Basic Training:

-Skill Level 2: Countercut and Countershoot Costs -2, Critical Cost -2, Shield Usage +3

-Evade Level 4: Dodge Cost -20%

Will Gauge:

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

-Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

-Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

-Flawless Evasion: Costs 4 Will. Evading reduces dodge cost by 50% instead for this turn.

-Evasive Maneuver: Costs 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

Seishins

1) Shiver - Level 3

2) Trust - Level 3

3) Honor - Level 3

4) Awaken - Level 2

5) Wish

6) Prayer - Level 3

Pilot Skills

1) Leadership: Level 3

Class: Passive (Sub)

Dodge Cost -5% and Target's Dodge Cost +10%, Aura (6)

2) Negotiator

Class: Passive (Sub)

Repair Cost -20%. This effect applies to all allied units.

3) Group Mentality: Level 2

Class: Passive (Sub)

SP Reduction that this pilot suffers in multi-piloted units is considered one step less.

4) SP Boost

Class: Passive (Sub)

Level 3: Max SP +60.

5) Concentration

Class: Passive (Sub)

Spirit Command Cost -20%

6) Engineer

Class: Passive (Sub)

While Repairing, recover an additional 15% HP or DP

When using the Quick Fix technique, recover an additional 10% HP or DP.

Techniques:

1) Quick Repair

2) Quick Supply

3) Sword Shield

Edited by Yosuke Kobe

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PP & Battle Recount:

+1000 Starting PPs

+495 GAI GAI GAI DAIKUUMARYU GAIKING! (GE; SL; LC)

+405 nother Magical Quest for PPs (GE, LC)

+702 Back to the Usual (GE, LC, SL, Hard Worker)

+585 SAGA (GE; LC; SL; HW)

+540 Training Match for Siblings (GE, HW)

+702 Long Fight Name that Has Absolutely Nothing to do with the Fight Itself. It's LEGENDARY! (HW/GE/LC/SL)

+675 Double Action: Cannon vs Saw Form (GE/HW)

+594 Megas SRX (GE/LC/HW)

+270 Valsion's Revenge (GE/HW)

+702 Power Up Turtles! (GE/LC/HW)

+270 Moero! Super Sentai Tamashii! (GE/HW)

+270 Fight for Your Justice! (GE/HW)

+270 The Battle that will make you cry (GE/HW)

+100 Milestone: Max out seishin (Yukari)

+225 My Strength Made You Cry (GE/HW)

+270 With the Will (GE/HW)

+180 Floating (Extreme)

+648 II JAN II JAN (GE/SL/HW)

+615 GARgh (HW)

+450 D-Formation (HW/GE)

+755 Fly me to the moon? (GE/HW)

+423 Epic Space Wars III: The Search For Epic Space Wars II (GE/HW)

ACE: 12/50; 12/100

+270 Gan Gan Gan~ (GE/HW)

+270 Gattai! Gattai! GATTAAAAAAAAAAI! (GE/HW)

+100 Earth's Last Day

+225 I can has Dancouga (GE/HW)

+360 It's My First Time, So Please Be Gentle (GE/HW)

+433 Dagfight (GE/HW)

+540 1+1+1+1+1 (GE/HW)

+351 Christmas Eve and End of the Year PANIC! (HW)

+263 Eternal Rivals ver. 2008 (GE, HW)

+470 Big Fight (HW/GE)

+453 I-it's not like we wanna fight or anything (HW)

+135 Big Fight 2

+600 Rule Change

+625 EoE (GE, HW)

+526 Big Fight 3

+150 New Mech City

+180 Reach Out for the Truth (GE)

+210 Crimson Adventure (GE)

+180 Don't Stop Calling Him Old! (GE)

+180 Make up rabu rabu (GE)

+169 Greed is a Deadly (Yet profitable) Sin

+976 Juuryoku Sentai Gravirangers! (GE)

+90 Guncrossviper Kai

+480 Zeny (GE)

+168 Airi is the best

+90 Over the Rainbow

+180 I'm Falling and I Can't Get Up and I Can Take Off My Panties! (GE)

+450 Cherryblossom Rain (GE)

+376 Renai Circulation (GE)

+1312 Ichuki, Daichuki (GE)

+90 YONder

+90 WHATAMIFIGHTINGFOOOOOOR

+938 United Battle (GE)

+210 Impact Exciter (GE)

+450 Eternal Rivals ver. 2011 (GE)

+844 Prevent the Genocide

PP Spend Counting:

-300 Leadership

-800 Hard Worker

-1000 Group Mentality

-300 SP Boost Level 1

-500 SP Boost Level 2

-700 SP Boost Level 3

-1200 Concentration

-600 Engineer Level 1/2

-500 Leadership 2

-600 Engineer 3

-700 Leadership 3

-1200 Negotiator 1/2 (replace Hard Worker)

-600 Attributes

-900 Negotiator 3

-600 Quick Repair

-700 Quick Supply

-500 Sword Shield

-1500 Wish

-1500 Exhaust

-1200 Honor

-1200 Trust

-1300 Awaken

-750 Prayer

-2100 Shiver (overwritting Exhaust)

Current Total PPs: 2230

Total Earned PPs: 24580

Total PPs Spent: 18950

Edited by Yosuke Kobe

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Pilot Entry #010

Ryuji-1.jpg

Name: Ryuji Tsukasa

Nationality: Japanese

Gender: Male

Age: 18

Level: 27

Quote: "OK, so I'm still in training. Doesn't mean I can't do anything though! ...Don't look at me like that!"

Pilot Class: Hero in Training.

Current SP: 204

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 6 AP

- Critical

Class: Passive (Main)

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Basic Training:

-Range Level 2: [+]-type Weapon Damage +25%, Countershoot Cost -1

-Defense Level 4: Damage Received -20%

Will Gauge:

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

-Take Cover!: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.

-Keep on Shooting!: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [+] type attacks. You may only use this ability once per turn.

-Unbreakable Body!: Costs 4 Will. Blocking reduces damage by 75% instead for this turn.

-I can still move...!: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins

1) Snipe Attack - Level 3

2) Sure Hit - Level 3

3) Hot Blood - Level 3

4) Extend - Level 2

5) Resist - Level 3

6) Iron Wall - Level 3

Pilot Skills

1) Mass Destruction

Class: Passive (Main)

Range +3 for (MAP)-type weapons.

2) Hero Training

Class: Passive (Main)

Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

3) It's Go Time!

Class: Active

Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Cost is variable depending on how soon you want to activate. Charge (4) to activate.

4) Down but not out!

Class: Passive (Main)

While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

5) Counter

Class: Active

Can block or evade and attack in the same round. Charge (3).

6) Gunfight

Class: Passive (Main)

[+]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

Techniques:

1) Sword Shield

2) Quick Shot

3) Full Aim

Edited by Yosuke Kobe

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PP & Battle Recount:

+1000 Starting PPs

+405 nother Magical Quest for PPs (GE, LC)

+594 Back to the Usual (GE, LC, SL)

+495 SAGA (GE; LC; SL)

+432 Training Match for Siblings (GE)

+594 Long Fight Name that Has Absolutely Nothing to do with the Fight Itself. It's LEGENDARY! (GE/LC/SL)

+540 Double Action: Cannon vs Saw Form (GE)

+486 Megas SRX (GE/LC)

+594 Power Up Turtles! (GE/LC/SL)

+216 Moero! Super Sentai Tamashii! (GE)

+216 Fight for Your Justice! (GE)

+216 The Battle That Will Make You Cry (GE)

+180 Unyielding Wish (GE)

+540 II JAN II JAN (GE/SL)

+360 D-Formation (GE)

+604 Fly me to the moon? (GE)

+338 Epic Space Wars III: The Search For Epic Space Wars II (GE)

ACE: 11/50; 11/100

+108 Gan Gan Gan~

+100 Earth's Last Day

+346 Dagfight

+432 1+1+1+1+1 (GE)

+234 Christmas Eve and End of the Year PANIC!

+302 Brave Evolution (GE)

+432 Haven't We Seen This Before? (GE)

+105 Eternal Rivals ver. 2009 (

+376 Big Fight (GE)

+90 Big Fight 2

+105 Always

+600 Rule Change

+500 EoE (GE)

+210 Crimson Adventure (GE)

+938 United Battle (GE)

+1688 Prevent the Genocide (GE)

PP Spend Counting:

-500 Guard

-800 Brave

-800 Meikyu Shisui

-800 Potential Level 1/2

-700 Potential Level 3

-300 Counter

-500 Counter

-700 Counter

-700 Gunfight 1/2

-500 Gunfight 3

-500 Sword Shield

-600 Attributes

-600 Quick Shot

-400 Full Aim

-900 Snipe Attack

-1200 Hot Blood

-750 Sure Hit

-300 Extend

-900 Mass Destruction L2, overwriting Guard

-600 Mass Destruction L3

-800 Iron Wall L1/2/3

-400 Extend

Current Total PPs: 26

Total Earned PPs: 14246

Total PPs Spent: 13350

Edited by Yosuke Kobe

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Pilot Entry #011

Ryu.jpg

Name: Ryu Amano

Nationality: Japanese

Gender: Male

Age: 23

Level: 22

Pilot Class: Getter Pilot

Current SP: 184

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Passive (Main)

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Getter-1 Proficiency:

-Range Level 1: [+]-type Weapon Damage +15%

-Melee Level 1: [F]-type Weapon Damage +15%

-Defense Level 3: Damage Received -15%

-Accuracy Level 1: Target's Dodge Cost +10%

Will Gauge:

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

-Cover: Costs 3 Will. Gain Damage Received -15% for this turn. This counts as a terrain effect.

-Finishing Attack: Costs 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

-Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.

-Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins

1) Resist - Level 3

2) Sure Hit - Level 3

3) Charge - Level 1

4) Hot Blood - Level 3

5) Awaken - Level 1

6)

Pilot Skills

1) Open Get Specialty

Class: Passive (Main)

Level 3: In units with Open Get gain 5 additional Open Get uses.

2) Getter Soul

Class: Passive (Main)

Gain Damage Received -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

3) Unit Specialization (Defensive: Getter Machine)

Class: Passive (Main).

Damage dealt +30%, Damage Received -10%, Target's Dodge cost +15%

4) Variable Form Specialty

Class: Active

Gain an extra transformation phase at the start of every turn. This Transformation Phase can only be used to activate transformation type abilities.

5) Potential

Class: Passive (Main)

While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%

While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead

6) Combat Specialist

Class: Passive (Main)

All weapons gain Damage +20% and Target's Dodge Cost +5%

Techniques:

1)

2)

3)

Edited by Yosuke Kobe

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PP & Battle Recount:

+1000 Starting PPs

+432 Cruel Getter (GE)

+360 Breaking the Chains (GE)

+216 Forever Dekaranger (Floating)

+594 Bears/Dragons (GE, SL, LC)

+594 Let's Shinkon Gattai (GE, SL, LC)

+540 II JAN II JAN (GE/SL)

+108 Battle of the Giants

+495 On the Wind (GE/SL/LC)

+604 Fly me to the moon? (GE)

+100 Max out skills (Rei)

+108 It's all in the mind

+100 Max Out Seishin (Ryuji)

ACE: 3/50; 3/100

+288 It's My First Time, So Please Be Gentle (GE)

+432 Climbing Higher and Higher~! (GE)

+234 Christmas Eve and End of the Year PANIC!

+600 Rule Change

+210 Crimson Adventure (GE)

+495 Double Action: CLIMAX vs CLIMAX Form ~Wing of Destiny Mix~ (GE, SL)

+976 Juuryoku Sentai Gravirangers! (GE)

+300 Gattai to Evolution (GE)

+648 Blue (GE)

+1312 Ichuki, Daichuki (GE)

+180 YONder (GE)

+180 WHATAMIFIGHTINGFOOOOOOR (GE)

PP Spend Counting:

-500 Open Get Specialty (Level 1/2)

-500 Open Get Specialty

-800 Brave

-300 Unit Specialization (Defensive: Getter Machine)

-300 Variable Form Specialization (Getter Machine)

-500 Unit Specialization (Defensive: Getter Machine): Level 2

-700 Unit Specialization (Defensive: Getter Machine): Level 3

-800 Potential 1/2

-600 Attributes

-700 Potential

-600 Awaken

-600 Resist

-750 Sure Hit

-1200 Hot Blood

-200 Charge

-1200 Combat Specialist

-500 Variable Form Spec

Current Total PPs: 256

Total Earned PPs: 11006

Total PPs Spent: 10750

Edited by Yosuke Kobe

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Pilot Entry #012

Hayate.jpg

Name: Hayate Ichiro

Nationality: Japanese

Gender: Male

Age: 21

Level: 18

Pilot Class: Getter Pilot

Current SP: 168

Skills & Abilities:

- Dodge Cost -15%

- Countercut Cost: 7 AP

- Countershoot Cost: 7 AP

- Critical

Class: Passive (Main)

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Getter-2 Proficiency:

-Range Level 1: [+]-type Weapon Damage +15%

-Melee Level 1: [F]-type Weapon Damage +15%

-Evasion Level 3: Dodge Cost -15%

-Accuracy Level 1: Target's Dodge Cost +10%

Will Gauge:

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

-Elude: Costs 3 Will. Gain Dodge Cost -15% this turn. This counts as a terrain effect.

-Finishing Attack: Costs 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

-Fast Combat: Costs 5 Will. Gain 1 additional Attack Phase this turn.

-Evasive Maneuver: Cost 6 Will. Negate all attacks aimed at you this round. This is an Evasive Secondary Defense

Seishins

1) Flash - Level 3

2) Concentrate - Level 3

3) Mercy - Level 3

4) Direct Attack

5) Confusion - Level 2

6)

Pilot Skills

1) Open Get Specialty

Class: Passive (Main)

Level 3: In units with Open Get gain 5 additional Open Get uses.

2) Genius

Class: Passive (Main)

Damage dealt +5%, Dodge cost -10%, Target's Dodge cost +5%

3) Unit Specialization (Evasive: Getter Machine)

Class: Passive (Main)

Damage dealt +30%, Dodge cost -10%, Target's Dodge cost +15%

4) Hit & Away

Class: Passive (Main)

You may choose to move your Transform Phase to after your Attack Phase.

5) Guts

Class: Passive (Main)

While DP is 60% and below, Dodge Cost -10%, Damage Dealt +15% and Target's Dodge Cost +15%.

While DP is 40% and below, Dodge Cost -15%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

6)

Techniques:

1)

2)

3)

Edited by Yosuke Kobe

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