Sign in to follow this  
Followers 0
Yosuke Kobe

Honky Tonk Cafe

84 posts in this topic

Pilot Entry #025

Name: Kaoru Akatsuki

Nationality: Japanese

Gender: Female

Age: 14

Level: 13

Pilot Class: Guitarist

Current SP: 148

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 2 AP

- Countershoot Cost: 6 AP

Critical:

Class: Passive (Main)

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Psychic I Punch You Real Hard::

-Melee Level 4: [F]-type Weapon Damage +45%, Countercut Cost -3

-Accuracy Level 2: Target's Dodge Cost +15%, Countershoot Cost -1

Psy Gauge:

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Psy counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

-Psychic Future Sight: Costs 2 Psy. Gain Dodge Cost -10% and Target's Dodge Cost +30% for this turn. Requires Psychic Energy.

-Psychic Double Punch: Costs 4 Psy. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

-Psychic Pressure: Costs 4 Psy. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. Requires Psychic Energy. This is considered a Status Attack.

-Psychic Wall: Cost 5 Psy. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

Seishins

1) Flash - Level 3

2) Iron Wall - Level 3

3)

4)

5)

6)

Pilot Skills

1) Newtype

Class: Passive (Sub)

Gain Psychic Energy. Gain Target's Dodge Cost +5%

2) Psychic Overdrive

Class: Active

Gain Damage Received -5%, Dodge Cost -5%, Damage Dealt +20%. Cost is variable depending on how soon you want to activate. Charge (4) to activate.

3) Infight

Class: Passive (Main)

Level 3: [F]-type Weapons gain Damage +30% and Target's Dodge Cost +10%

4) Martial Arts Mastery

Class: Passive (Main)

Level 1: Countercut cost -1. Gain the Countercut ability in any unit that requires Martial Arts Mastery to countercut.

5) Potential

Class: Passive (Main)

While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

6)

Techniques:

1)

2)

3)

Edited by Yosuke Kobe

Share this post


Link to post
Share on other sites

PP & Battle Recount:

+1600 Starting PPs

+450 floating PPs (Prank the Public, Secret Ambition)

+648 Futatabi Sanjou (GE)

+648 OVERMASTER (GE)

+504 Shounen Yo! (GE)

+324 Japanese Ninja Number One

+252 Cigs

+720 Gotta Catch Em All

+648 Shine (GE)

+684 Itsuka Hoshi no Umi De (GE)

PP Spend Counting:

-600 Attributes

-400 Newtype

-600 Flash

-400 Iron Wall

-400 Iron Wall

-800 Fury

-1200 Infight

-500 Martial Arts Master

-1500 Potential

Current Total PPs: 78

Total Earned PPs: 6478

Total PPs Spent: 6400

Edited by Yosuke Kobe

Share this post


Link to post
Share on other sites

Pilot Entry #026

Name: Haruka Morishima

Nationality: Japanese

Gender: Female

Age: 18

Level: 12

Pilot Class: Ninja Senpai

Current SP: 144

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 6 AP

- Countershoot Cost: 7 AP

Critical:

Class: Passive (Main)

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Attributes:

-Melee Level 2: [F]-type Weapon Damage +25%, Countercut Cost -1

-Accuracy Level 1: Target's Dodge Cost +10%

-Evasion Level 3: Dodge Cost -15%

Will Gauge:

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Will counter each turn during your Regen Phase. Will counters can be expended to give different effects. Will abilities are activated during the Spirit Command Phase.

-Barrel Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

-Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

-Rush: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F] type attacks. You may only use this ability once per turn.

-Strafe: Costs 5 Will. Instantly evade all attacks in the first attack phase you receive this turn. This is considered an Evasive Secondary Defense. One (X) or (F) type weapon on your unit has its limit increased by 25% this turn, rounded up.

Seishins

1) Love - Level 1

2) Flash - Level 1

3)

4)

5)

6)

Pilot Skills

1) Sneak Attack

Class: Passive (Main)

Weapon Damage +25% and Target's Dodge Cost +25% in a turn in which you use an evasive secondary defense.

2) Lovely~

Class: Passive (Main)

Damage dealt +5%, Dodge cost -10%, Target's Dodge cost +5%

3) Wan Wan Disco Fever~

Class: Active

Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Cost is variable depending on how soon you want to activate. Charge (4) to activate. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.

4) Densetsu no Inu Tsukai

Class: Passive (Sub)

All summons controlled by this unit gain Dodge Cost -10%, Accuracy +10% and Damage Dealt +10%

5) Leadership

Class: Passive (Sub)

Dodge Cost -5% and Target's Dodge Cost +10%, Aura (4)

6)

Techniques:

1)

2)

3)

Edited by Yosuke Kobe

Share this post


Link to post
Share on other sites

PP & Battle Recount:

+1600 Starting PPs

+504 Shounen Yo! (GE)

+324 Japanese Ninja Number One

+252 Cgs

+720 Gotta Catch em All (GE)

+684 Itsuka Hoshi no Umi De (GE)

+604 Compact Fight (GE)

+604 Return of Koutero (GE)

+576 Yoink Doink (GE)

+694 Uguu~ (GE)

PP Spend Counting:

-600 Attributes

-400 Love

-500 Sneak Attack

-100 Flash

-800 Genius

-900 SEED Mode

-1000 Enhanced Control Level 1/2

-800 Enhanced Control Level 3

-800 Leadership L1/L2

Current Total PPs: 662

Total Earned PPs: 6562

Total PPs Spent: 5900

Edited by Yosuke Kobe

Share this post


Link to post
Share on other sites

Pilot Entry #27

Name: Kouta Azuma (Hyakuji High School ver.)

Nationality: Japanese

Gender: Male

Age: 20

Level: 17

Pilot Class: Passing through chaser of dreams

Current SP: 164

Skills & Abilities:

- Dodge Cost -10%

- Countercut Cost: 6 AP

- Countershoot Cost: 6 AP

Critical:

Class: Passive (Main)

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Mastery of 2000 Skills:

-Melee Level 2: [F]-type Weapon Damage +25%, Countercut Cost -1

-Range Level 2: [+]-type Weapon Damage +25%, Countercut Cost -1

-Evade Level 2: Dodge Cost -10%

Skill Gauge:

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Skill counter each turn during your Regen Phase. Skill counters can be expended to give different effects. Skill abilities are activated during the Spirit Command Phase.

-Dive Roll: Costs 2 Will. Gain Dodge Cost -10% and Target's Dodge Cost +20% for this turn.

-The Stomp: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

-Juggle: Costs 5 Will. Gain 1 additional Attack Phase this turn.

-Hissatsu: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Seishins

1) Flash - Level 1

2) Concentrate - Level 2

3) Direct Attack

4) Hot Blood - Level 2

5)

6)

Pilot Skills

1) Kamen Rider

Class: Passive (Main)

Gain Dodge Cost -10%, Weapon Damage +5%, Target's Dodge Cost +5%.

2) Cosplay King

Class: Active

Gain an extra transformation phase at the start of every turn in. This Transformation Phase can only be used to activate transformation type abilities.

3) Combat Specialist

Class: Passive (Main)

All weapons gain Damage +20% and Target's Dodge Cost +5%

4) Kuuga Fighting Instinct

Class: Active

Gain Dodge Cost -5%, Target's Dodge Cost +10% Weapon Damage +10%. Cost is variable depending on how soon you want to activate. Charge (4) to activate. Automatically activated when your unit's HP drops to 20% or below or any ally's HP drops to 30% or below.

5) Accurate Attacker

Class: Passive (Main)

All weapons gain Target's Dodge Cost +30% and Damage +10%.

6) Potential

Class: Passive (Main)

While HP is 50% and below, Damage Received -15%, Damage Dealt +15% and Target's Dodge Cost +15%.

While HP is 30% and below, Damage Received -20%, Damage Dealt +20% and Target's Dodge Cost +20% instead.

Techniques:

1)

2)

3)

Edited by Yosuke Kobe

Share this post


Link to post
Share on other sites

PP & Battle Recount:

+1600 Starting PPs

+300 Floating PPs from Skillful: Mikoto, Ryu, Akashi

+180 Genki

+252 Flying

+180 Bakapuru

+648 Shine (GE)

+684 Itsuka Hoshi no Umi De (GE)

+604 Compact Fight (GE)

+604 Return of Koutero (GE)

+604 Anta, Baka? (GE)

+576 Yoink Doink (GE)

+694 Uguu~ (GE)

+1688 Prevent the Genocide (GE)

PP Spend Counting:

-600 Attributes

-800 Genius

-100 Flash L1

-300 Variable Form Spec (R.I.D.E.R)

-500 Variable Form Spec

-1200 Combat Spec

-900 SEED Mode

-200 Direct Attack

-400 Concentrate Level 2

-1200 Accurate Attacker

-600 Hot Blood L1/L2

-1500 Potential

Current Total PPs: 314

Total Earned PPs: 8614

Total PPs Spent: 8300

Edited by Yosuke Kobe

Share this post


Link to post
Share on other sites

Pilot Entry #28

35458.png

Name: Asuka Langley Shikinami

Nationality: Japanese/German

Gender: Female

Age: 14

Level: 7

Quote: "Anta baka?!"

Pilot Class: Second Child

Current SP: 124

Skills & Abilities:

- Dodge Cost -0%

- Countercut Cost: 6 AP

- Countershoot Cost: 5 AP

Critical:

Class: Passive (Main)

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Child of Eva:

-Melee Level 2: [F]-type Weapon Damage +25%, Countercut Cost -1

-Range Level 2: [+]-type Weapon Damage +25%, Countercut Cost -1

-Accuracy Level 2:Target's Dodge Cost +15%, Countershoot Cost -1

Skill Gauge:

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Skill counter each turn during your Regen Phase. Skill counters can be expended to give different effects. Skill abilities are activated during the Spirit Command Phase.

-Defense Pierce: Costs 3 Will. The last hit of your next attack phase gains Barrier Pierce and Armor Pierce.

-Flawless Barrier: Costs 4 Will. Barrier damage negation +50% this turn.

-Finishing Attack: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

-Iron Will: Cost 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%

Seishins

1) Direct Attack

2) Iron Wall Level 3

3)

4)

5)

6)

Pilot Skills

1) Synchro Rate

Class: Passive (Main)

Damage Dealt +30%, Dodge Cost -10%, Target's Dodge Cost +15% and AT Field Strength +1500 in Evangelion Type Units

2) Counter

Class: Active

Can block or evade and attack in the same round. Charge (5)

3)

4)

5)

6)

Techniques:

1)

2)

3)

Edited by Yosuke Kobe

Share this post


Link to post
Share on other sites

PP & Battle Recount:

+1600 Starting PPs

+604 Anta, Baka? (GE)

+100 Skilled: Shoko

+576 Yoink Doink (GE)

+694 Uguu~ (GE)

PP Spend Counting:

-600 Attributes

-200 Direct Attack

-800 Unit Spec (Evasive: Evangelion) Level 1/2

-700 Unit Spec Level 3

-800 Iron Wall L1/2/3

-300 Counter L1

Current Total PPs: 174

Total Earned PPs: 3574

Total PPs Spent: 3400

Edited by Yosuke Kobe

Share this post


Link to post
Share on other sites

Pilot Entry #29

shotaro.png

Name: Hidari Shotaro

Nationality: Japanese

Gender: Male

Age: 26

Level: 4

Pilot Class: Detective

Current SP: 112

Skills & Abilities:

- Dodge Cost -10%

- Countercut Cost: 7 AP

- Countershoot Cost: 6 AP

Critical:

Class: Passive (Main)

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

HalfHardboiled:

-Melee Level 1: [F]-type Weapon Damage +15%

-Range Level 1: [+]-type Weapon Damage +15%

-Accuracy Level 2: Target's Dodge Cost +15%, Countershoot Cost -1

-Evade Level 2: Dodge Cost -10%

Memory Gauge:

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Memory counter each turn during your Regen Phase. Memory counters can be expended to give different effects. Memory abilities are activated during the Spirit Command Phase.

-Joker: Costs 5 Will. Costs 5 Will. Disables all attack phases of a single target for one turn. The target gains Damage Received +25% (to be calculated as a Pilot Ability) and Dodge Cost +10% for their next turn only. This is considered a Status Attack.

-Metal: Costs 5 Will. The first attack phase you receive this turn that would reduce your HP past 0 this turn reduces it to 1 instead. Your next attack phase gains Weapon Damage +25% and Target's Dodge Cost +25%.

-Trigger: Costs 5 Will. Gain 1 additional Attack Phase this turn.

-Maximum Drive: Cost 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

Seishins

1) Flash - L2

2) Duty - L1

3)

4)

5)

6)

Pilot Skills

1) Kamen Rider wa Futari de Hitori

Class: Passive (Sub)

Whenever you deploy this pilot, you may also deploy Philip without taking up a Pilot Slot. If deployed in this way, Philip may not use any of his attributes, spirit commands, skills, or techniques.

2)

3)

4)

5)

6)

Techniques:

1)

2)

3)

Edited by Yosuke Kobe

Share this post


Link to post
Share on other sites

PP & Battle Recount:

+1600 Starting PPs

PP Spend Counting:

-600 Attributes

-500 Split Personality

-100 Flash L1

-200 Flash L2

-200 Duty L1

Current Total PPs: 0

Total Earned PPs: 1600

Total PPs Spent: 1600

Edited by Yosuke Kobe

Share this post


Link to post
Share on other sites

Pilot Entry #30

philiph.png

Name: Philip

Nationality: Japanese

Gender: Male

Age: 18

Level: 4

Pilot Class: Detective

Current SP: 112

Skills & Abilities:

- Dodge Cost -10%

- Countercut Cost: 6 AP

- Countershoot Cost: 6 AP

Critical:

Class: Passive (Main)

During an attack phase, you may pay 10 AP to gain Weapon Damage +15% and Accuracy +15% for that attack phase. Any effect that would reduce this cost below 0 AP only reduces it to 0 instead.

Chosen Child:

-Melee Level 2: [F]-type Weapon Damage +25%, Countercut Cost -1

-Accuracy Level 2: Target's Dodge Cost +15%, Countershoot Cost -1

-Evade Level 2: Dodge Cost -10%

Memory Gauge:

Class: Active (Main)

Ranges between 0 and 10. Gain 1 Memory counter each turn during your Regen Phase. Memory counters can be expended to give different effects. Memory abilities are activated during the Spirit Command Phase.

-Cyclone: Costs 4 Will. Gain 1 additional attack phase this turn. During this attack phase you may only use [F]-type attacks. You may only use this ability once per turn.

-Heat: Costs 5 Will. Your next attack phase gains Weapon Damage +100% and Target's Dodge Cost +25%.

-Luna: Costs 4 Will. Choose one attack that deals damage. That attack gains SP Damage (20) this turn.

-Maximum Drive: Costs 5 Will. Your next attack phase gains Target's Dodge Cost +100% and Weapon Damage +25%.

Seishins

1) Scan - L1

2) Concentrate - L2

3)

4)

5)

6)

Pilot Skills

1) Kamen Rider wa Futari de Hitori

Class: Passive (Sub)

Whenever you deploy this pilot, you may also deploy Shotaro without taking up a Pilot Slot. If deployed in this way, Shotaro may not use any of his attributes, spirit commands, skills, or techniques.

2)

3)

4)

5)

6)

Techniques:

1)

2)

3)

Edited by Yosuke Kobe

Share this post


Link to post
Share on other sites

PP & Battle Recount:

+1600 Starting PPs

PP Spend Counting:

-600 Attributes

-500 Split Personality

-100 Scan L2

-150 Concentrate

-250 Concentrate

Current Total PPs: 0

Total Earned PPs: 1600

Total PPs Spent: 1600

Edited by Yosuke Kobe

Share this post


Link to post
Share on other sites

Red Haro

Function:

Level 11 (5100 PP)

Attributes:

- None

SP: 140

Seishins:

- Perseverance [L1]

- Iron Wall [L3]

- Exhaust [L1]

- Resupply [L3]

Skills:

- Resistance: (Cost: 1000 PP)

Class: Sidekick

- You are immune to Stun and Paralyze attacks.

- Stubborn Will: (Cost: 1500 PP)

Class: Sidekick

- Using Block or Evade does not forfeit your attack phase.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 5

PP and Battle Recount:

+72 The Clashing of Blades! DyGenGuard vs Great Mazinger! (GE)

+250 Shu's Secret

+188 SR vs. RR.

+90 Unyielding Wish

+108 Eternal Rivals ver. 2008

+144 Bookmark A Head

+105 Eternal Rivals ver. 2009

+778 Silent Holy Lonely Night (GE

+488 Victory Road (GE

PP Spend counting

Current Total PPs: 2223

Edited by Yosuke Kobe

Share this post


Link to post
Share on other sites

Bardiche

Class: Sidekick

Description: The Device's and Arch Guardian's identity AI. Like Raising Heart, Bardiche is capable of autonomous actions when it feels the need to. Bardiche is highly loyal although a strict teacher where it counts.

This Sidekick can be a Main Pilot

Level 6 (2875 PP)

Attributes:

- 1 point in an Attribute of the user's choosing, chosen on acquisition of this sidekick.

Spirit Commands:

- Flash [L1]

- Great Effort [L2]

- Direct Attack [L1]

- Morale [L1]

- Courage [L1]

- Perseverance [L1]

Skills:

- None

PP & Battle Recount:

+486 Monkey Dancen Traning (GE; LC)

+360 Zenryoku Zenkai! (GE)

PP Spend Counting:

Current Total PPs: 846

Total Earned PPs: 846

Edited by Yosuke Kobe

Share this post


Link to post
Share on other sites

Al

Class: Sidekick, Passive

Description: The AI program on ARX-7 Arbalest.

Level 6

SP: 120

Attributes:

- None

Spirit Commands:

- Concentrate [L1]

- Direct Attack [L1]

- Snipe Attack [L2]

- Great Effort [L1]

- Duty [L3]

- Flash [L2]

Skills:

- None

PP & Battle Recount:

+360 Minamikaze (GE)

+495 Get the World (GE, LC, SL)

+432 Arabian Nights

+180 WHATAMIFIGHTINGFOOOOOOR (GE)

PP Spend Counting:

-900 Duty

-300 Flash

Current Total PPs: 267

Total PPs Spent: 2550

Edited by Yosuke Kobe

Share this post


Link to post
Share on other sites

Ryujin

Class: Sidekick

Description: A dragon that assists Wataru in combat.

Level 10

SP: 136

Attributes:

- None

Spirit Commands:

- Concentrate [L1]

- Great Effort [L2]

- Love [L1]

- Sure Hit [L2]

- Flash [L1]

- Duty [L3]

Skills:

-Assisted Piloting

Class: Sidekick

Main Pilot gains +1 Evade Attribute.

-Assisted Tracking

Class: Sidekick

Main Pilot gains +1 Accuracy Attribute.

-Assisted Melee

Class: Sidekick

Main Pilot gains +1 Melee Attribute.

-Assisted Ranged

Class: Sidekick

Main Pilot gains +1 Ranged Attribute.

PP & Battle Recount:

+504 Magical Ride (GE)

+504 Shounen Yo! (GE)

+270 OVERSKY (GE)

+450 Cherryblossom Rain (GE)

+180 Soldier Dream (GE)

+604 Return of Koutero (GE)

+210 Impact Exciter (GE)

PP Spend Counting:

-900 Duty

-100 Flash

-400 Assisted Piloting

-400 Assisted Tracking

-400 Assisted Ranged

-400 Assisted Melee

Current Total PPs: 122

Total PPs Spent: 4830

Edited by Yosuke Kobe

Share this post


Link to post
Share on other sites

White Heart

Class: Sidekick

Description:

Level 7 (3000 PP)

Attributes:

- None

Spirit Commands:

- Great Effort [L2]

- Training [L2]

- Duty [L1]

- Perseverance [L1]

Skills:

- None

Edited by Yosuke Kobe

Share this post


Link to post
Share on other sites

Shadow Soul

Class: Sidekick

Description:

Level 6 (2950 PP)

Attributes:

- None

Spirit Commands:

- Great Effort [L2]

- Training [L2]

- Duty [L1]

- Concentrate [L1]

Skills:

- None

Edited by Yosuke Kobe

Share this post


Link to post
Share on other sites

blue.gif Blue Haro: "Mizu-chan"

Function:

Level 28

SP: 268

Attributes:

- None

Seishins:

- Lucky [L2]

- Hope [L3]

- Move Again [L2]

- Great Effort [L2]

- Training [L2]

- Duty [L3]

Skills:

- Fortune: (Cost: 1000)

Class: Sidekick

- Gain 5 PP for having an attack phase hit an enemy.

- Gain 25 PP for making a successful kill to an enemy.

- PP gained via Blue Haro will be credited at the end of the match, win or lose This is applicable for all types of fights.

- Maximum PP gained via Blue Haro is 100.

- Prosperity: (Cost: 1000 PP)

Class: Sidekick

- Gain 5 Credits for having an attack phase hit an enemy.

- Gain 25 Credits for making a successful kill to an enemy.

- Credits gained via Blue Haro will be credited at the end of the match, win or lose. This is applicable for all type of fights.

- Maximum Credits gained via Blue Haro is 100.

- Concentration

Class: Passive (Sub)

Spirit Command Cost -20%

-Group Mentality: Level 2

Class: Passive (Sub)

SP Reduction that this pilot suffers in multi-piloted units is considered one step less.

-SP Boost

Class: Passive (Sub)

Level 2: Max SP +60.

-Assisted Piloting

Class: Sidekick

Main Pilot gains +1 Evade Attribute.

-Assisted Defense

Class: Sidekick

Main Pilot gains +1 Defense Attribute.

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 4

PP and Battle Recount:

[2/20/07, 10:07PM]Gasshin! God Gravion![+240 (Great Effort, Wings of Rean), 240]

[2/22/07, 9:24PM]One Night Carnival[+192 (Great Effort), 432]

[2/24/07, 9:00PM]Double Gunner[+160 (Great Effort), 592]

[2/24/07, 10:42PM]Little Fighter[+160 (Great Effort), 752]

+72[Great Effort]High Speed Action

+120 (Great Effort) Eternal Rivals Ver. 2007

+120 (Great Effort; Double Dynamic)

+144 (War in the Pocket; Great Effort)

+60 (Sexy Commando)

+144 (Great Effort, God vs Angel)

+120 (Rape za gunner)

+144 C'est la vie

+36 Let's go gekigangar 3!

+144 Demonbuster (GE Cast)

+60 Riding on a Time Machine (GE cast)

+72 Space Cases (GE)

+72 Magical Suite Sixth Movement - Time Diver (GE)

+72 V is for Victory! (GE)

+72 A Storm in a Teacup (GE)

+72 Let's Go Passion (GE)

+72 This Planet This City

+72 Welcome! Metallic Party! (GE)

+72 Da da da da da da da da! (GE)

+216 Dynamic Faito (GE)

+216 Portal(GE)

+180 MATTE! (GE)

+216 Old vs. New (GE)

+216 DankuudanRaiking!? (GE)

+216 RaiOh the Great (GE)

+216 (GE)

+180 Same Time; Same Place (GE)

+216 Valsion's Revenge (GE)

+216 The Battle That Will Make You Cry (GE)

+180 Unyielding Wish (GE)

+216 With the Will

+216 Gan Gan Gan~

+432 Lyrical Magical (GE)

+288 It's My First Time, So Please Be Gentle (GE)

+216 King of Braves Destroys Evil Again (GE)

+302 Brave Evolution

+432 Zenryoku Zenkai! (GE)

+90 Big Fight 2

+360 Pilot Training

+180 Don't stop calling him old (GE)

+180 Make up rabu rabu (GE)

+976 Gravirangers (GE)

+270 OVERSKY (GE)

+376 Renai Circulation (GE)

+180 Soldier Dream (GE)

+210 Impact Exciter (GE)

+450 Eternal Rivals ver. 2011 (GE)

UP Spend counting

-1200 Concentration

-1000 Group Mentality

-300 SP Boost Level 1

-500 SP Boost Level 2

-400 Assisted Piloting

-700 SP Boost 3

-1500 Training Level 1/2

-600 Lucky 2

-600 Great Effort 2

-400 Assisted Defense

-900 Duty L3

-900 Hope L2/3

Current Total PPs: 1000

Total Spent PPs: 13600

Edited by Yosuke Kobe

Share this post


Link to post
Share on other sites

1252552270858.gif

Organoid - Mr. Panda

Level: 12

Function:

Description: A small mechanical animal or dinosaur capable of fusing with Zoids, healing or reviving them, and boosting their performance. Organoids are generally companions of Ancient Zoidans.

Attributes:

- None

Additional Class Skills:

- Organoid Invocation:

Class: Passive (Sub)

Pay 20 AP. Unit gains all bonuses bestowed by its learned skills (effect of abilities stack with each other), then regenerate HP and EN by 50% ONCE. Can only be used on Zoids units.

SP: 144

Spirit Commands:

-Flash [L1]

-Hot Blood [L2]

Skills:

-Irresistably Cute Aiming Distraction:

Class: Passive (Sub)

Level 2: Gain Double Image (6) or Double Image type abilities (Double Image, Vital Jump, etc) have their rate reduced by 1 to a minimum of (2)

-Suama:

Class: Passive (Sub)

Gain EN Regen S

-Generate E-Shield:

Class: Passive (Sub)

Unit gains E-Shield if it has no barrier. If it has a barrier, effectiveness +300.

-Lazy:

Class: Passive (Sub)

Weapon EN Cost -20%

-Zoidcore Overload System:

Class: Sidekick

Gain an additional Attack Phase. Charge (4)

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 4

PP Gains:

+216 Lovely Nekomimi Panda

+405 Satellite Turtle (GE, Learning Comp)

+405 Fuwa Fuwa Time (GE, Learning Comp)

+216 Training for Elza-chan

+100 Milestone 100 PA Fights

+216 The More Pure and Innocent a Thing is...

+225 Basu isn't a lolicon

+270 Three Mods, some mechs and a Forest

+216 You are for the future

+180 Naptime for Panda

+432 Training a lot of pilots at once (GE)

+648 Ero ero ni shite ageru (GE)

+90 Over the Rainbow

+450 Eternal Rivals 2010 (Aid)

+576 Saber is Nero!? (GE)

+270 OVERSKY (GE)

+1688 Prevent the Genocide (GE)

PP Losses:

-500 Extreme Evasion

-800 Energy Restore

-600 Generate E-Shield

-100 Flash

-800 EN Reduction

-800 Extreme Evasion 2

-1000 Hot Blood 1/2

-2000 Zoidcore Overload

Total PPs: 3

PP Spent: 5800

Edited by Yosuke Kobe

Share this post


Link to post
Share on other sites

Tomoyo 0117

Class: Sidekick

Description: A living Computer installed in J-D'Ark that assists with various functions.

Level 5 (2100 PP)

Attributes:

- None

Spirit Command:

- Love [L1]

- Confusion [L2]

- Iron Wall [L3]

- Trust [L1]

Skills:

- None

PP and Battle Recount:

+648 OVERMASTER (GE)

PP Spend counting

Current Total PPs: 648

Total Earned PPs: 648

Total Spent PPs: 648

Share this post


Link to post
Share on other sites

hachi.gif 8

Function:

Description: 8 is a portable computer AI that assists Lowe Gear (and later Jess Rable) in piloting functions of their mobile suits. There is some writing worn off of its case that leads some to believe it was previously the Learning Computer of the original Gundam.

Level 10

This Sidekick can be a Main Pilot

Attributes:

- Evade L1

Additional Class Skills:

- Auto-Pilot:

Class: Sidekick

During your transform phase you may switch the main pilot to this Sidekick. May be used again to switch the pilot back.

SP: 136

Spirit Commands:

- Scan [L1]

- Training [L2]

- Sure Hit [L1]

- Snipe Attack [L1]

- Direct Attack [L1]

- Exhaust [L1]

Skills:

-Concentration

Class: Passive (Sub)

Spirit Command Cost -20%

Item Statistics:

Type: Installable

Class: Sidekick

Rank: 3

PP Gains:

+602 (From V2)

+50 (Floating PPs)

+144 (Scavenger's First Hunt + GE)

+60 (Water water everywhere)

+100 Milestone: Max out seishin (Hiro)

+100 Milestone: Max out seishin (Akira)

+486 Megas SRX (GE/LC)

+594 Power Up Turtles! (GE/LC/SL)

+90 Unyielding Wish

+108 Dynamic Re-Entry

+108 Gan Gan Gan~

+270 Three Mods, some mechs and a Forest

+105 Always

PP Spending:

-1200 Concentration

-1500 Training Level 1/2

Current PP: 117

PP Gained: 2817

PP Spent: 2700

Purchased from Nimbus

Share this post


Link to post
Share on other sites

ADA (Comdam)

Class: Sidekick

This Sidekick can be a Main Pilot

Level 3 (1050 PP)

Attributes:

- None

Spirit Commands:

- Flash [L1]

- Awaken [L1]

- Concentrate [L1]

- Perseverance [L1]

Skills:

- None

PP & Battle Recount:

PP Spend Counting:

Current Total PPs:

Share this post


Link to post
Share on other sites

ALICE

Class: Sidekick, Passive

Description: The AI program on Superior Gundam.

Level 3 (1450 PP)

Attributes:

- None

Spirit Commands:

- Flash [L1]

- Awaken [L1]

- Concentrate [L1]

- Perseverance [L1]

Skills:

- Assisted Piloting

Share this post


Link to post
Share on other sites

Elma

Class: Sidekick

Description: Elma is the support mecha on Selena's unit, the AS Soleares, and the AS Alegrias.

Level 4 (1550 PP)

Attributes:

- None

Spirit Commands:

- Direct Attack [L1]

- Perseverance [L1]

- Confusion [L2]

- Concentrate [L1]

Skills:

- Assisted Tracking

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0